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BUDGET-OF-WORK 8 STE 2nd Q

This document provides a budget of work for the second quarter of Creative Technologies 8 at Paracale National High School. It outlines five lessons that will be covered, including computational thinking, algorithms and programming, control structures, modules, and debugging. For each lesson, the associated learning competencies, number of hours, and performance tasks are described. The performance tasks will assess students' abilities to draw flowcharts, create programs, solve errors, and develop reusable code. The budget was prepared by the teacher and approved by the school principal.

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carren salen
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0% found this document useful (0 votes)
274 views2 pages

BUDGET-OF-WORK 8 STE 2nd Q

This document provides a budget of work for the second quarter of Creative Technologies 8 at Paracale National High School. It outlines five lessons that will be covered, including computational thinking, algorithms and programming, control structures, modules, and debugging. For each lesson, the associated learning competencies, number of hours, and performance tasks are described. The performance tasks will assess students' abilities to draw flowcharts, create programs, solve errors, and develop reusable code. The budget was prepared by the teacher and approved by the school principal.

Uploaded by

carren salen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Republic of the Philippines

Department of Education
Region V - Bicol
Schools Division Office of Camarines Norte
PARACALE NATIONAL HIGH SCHOOL
Paracale, Camarines Norte

BUDGET OF WORK
Quarter 2 - Creative Technologies 8

NO. OF SCHEDULE OF
QUARTER LEARNING COMPETENCIES PERFORMANCE TASK
HOURS ASSESSMENT
LESSON 1: COMPUTATIONAL THINKING (CP) Performance Activity 1: DRAW IT!
1.1. Describe how computational thinking supports the TASK DESCRIPTION: Create a flowchart for the given
development of computer applications and problem solving program that presents ordered series of instructions for
Quarter I across all disciplines solving.
Creative 2.1. Identify the elements of computational thinking
Technologies 8 2.2. Decompose a problem to create a sub-solution for each of
(PROGRAMMING) its parts 10
2.3. Use common patterns and order to analyze data relevant
to the problem
2.4. Draw relevant information to solve a certain problem
2.5. Develop an ordered series of instructions for solving a
similar problem or for doing a task

LESSON 2: ALGORITHMS AND PROGRAMMING (AP) Performance Activity 2: CODE IT!


1.1. Describe algorithms through varied examples TASK DESCRIPTION: Create a program that can
1.2. Develop a set of algorithms to solve a problem accept inputs from the user then process it and print
1.3. Recognize that alternative algorithm in solving a given outputs. Choose from the following systems.
problem  Ordering System
2.1. Cite examples of variables in programming  Queuing System
2.2. Describe the effects of changing the variables in a model or 20
 Computing System
program
2.3. Write codes using variable
3.1. Describe how control structure is used in programming
3.2. Write codes using control structures (for ex. loops, event
handlers, conditionals) that represents a more complex
task/problem and can be reused to solve similar tasks/problems
4.1. Identify how modules are used in developing a program Performance Activity 4: SOLVE IT!
4.2. Create new procedures by writing codes that generalize TASK DESCRIPTION: Solve the given error and
behavior which can be reused in new programs create a new procedures by writing codes that
generalize behavior which can be reused in new
5.1. Make code readable using comments and documentation programs.
10
5.2. Explains how one’s written code works
5.3. Correct the code that causes an error
5.4. Analyze the dimensions of a problem using an iterative
approach in development and debugging

Prepared by:
CARREN D. SALEN
Teacher I

Checked:

VICENTE R. MEDENILLA
HT III/TLE Dept. Head Approved by:

ROWENA F. ZAMUDIO, Ed.D


Principal III

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