Pratheek Sudhakaran - Class - Atom
Pratheek Sudhakaran - Class - Atom
The most immersive and effective solutions are ones that empower you
to fully navigate 3D models, It enables designers to easily jump into a
1:1, true to scale VR version of their 3D model. This instantly
communicates design intent to everyone and can save hours during a
design review. Additionally, VR provides on-the-spot feedback to
designers as they iterate through spatial ideas – sans 2D drawings or
expensive photorealistic renderings.
Augmented Reality
Augumented Virtuality
The visual sphere isn’t the only thing that can be manipulated with
mixed reality devices. With augmented virtuality (AV), other sensory
systems can be stimulated as well such as coordination or smell, usually
by using real-world input to supplement the virtual experience. The
smell of salty water can be added to the room that can further convince
your brain that a virtual reality environment is authentic.
Mixed Reality
Mixed reality is a significant advancement of augmented reality (AR) –
the technology behind 2016’s Pokémon GO phenomenon. In a “hybrid”
environment, interactive virtual objects can be mapped to the physical
environment, blending the real and the virtual.
Mixed Reality spans the purely virtual and purely real environments.
Mixed reality in construction, and in the context of the building industry
and BIM modeling, is the phase in which digital and real content co-
exist, where architectural design collides with reality, and where
construction teams transform digital content into physical objects. It
helps users efficiently interpret physical and digital information, and
the spatial relations between them.
In today’s practice, the interpretation of digital content and its
translation to real-world objects heavily depend on the user’s spatial
understanding. This is an error-prone process and demands a highly
skilled workforce. Interpretation errors are common during the design
and construction stages, and often result in poor quality, cost overruns,
and schedule delays.
Visualizing digital content as holograms in the context of the physical
world bridges the gap between virtual and real, and eliminates
inefficiencies in the current workflow. In addition, while our physical
world is finite, Mixed Reality presents the opportunity for an infinite
environment in which additional data such as schedule, specs, and
simulation can be overlaid onto the world, creating a hyper-reality
environment.
Presence/ Immersion
The term 'immersion thus stands for what the technology delivers from
an objective point of view. The more that a system delivers displays (in
all sensory modalities) and tracking that preserves fidelity in relation to
their equivalent real-world sensory modalities, the more that it is
'immersive'
Teleportation
Foveated Rendering
Haptic Feedback