Motor learning is a complex process involving acquiring, completing, and using motor programs and skills to improve movement performance over time. It involves three phases: 1) a verbal-cognitive phase where a new movement is understood; 2) an associative phase where elements are integrated and adapted; and 3) an autonomous phase where movements become automatic. In sports, motor learning focuses on improving skills like throwing and kicking through targeted practice, feedback, and refinement to develop precision and consistency. Theories of transfer of learning suggest skills can positively transfer between similar tasks or contexts, and learners can generalize skills through identical elements or conceptual knowledge.
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Motor learning is a complex process involving acquiring, completing, and using motor programs and skills to improve movement performance over time. It involves three phases: 1) a verbal-cognitive phase where a new movement is understood; 2) an associative phase where elements are integrated and adapted; and 3) an autonomous phase where movements become automatic. In sports, motor learning focuses on improving skills like throwing and kicking through targeted practice, feedback, and refinement to develop precision and consistency. Theories of transfer of learning suggest skills can positively transfer between similar tasks or contexts, and learners can generalize skills through identical elements or conceptual knowledge.
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Just recently, we’ve already discussed about motor learning
process. Motor learning is a complex process that involves acquiring,
completing, and using motor information, knowledge, experience, and motor programs to improve movement performance. Motor learning daw is a complex process that involves acquiring when we say acquiring, it involves gathering sensory feedback about the movement. Completing motor programs involves selecting and executing the appropriate movements to achieve a specific goal. Using motor programs involves applying the motor plan in a real-world context, adapting to changing task demands and environmental conditions, and refining the motor plan through ongoing feedback and practice. So diba we already distinguished the three phases in the process of motor learning: the verbal-cognitive phase during which a new movement is first identified and then understood; the associative phase during which several elements of the movement are integrated and adapted to the changing circumstances; and the autonomous phase during which movements becomes automatic and results in few errors. Example for this is learning to play a song on the piano it initially takes a lot of thought, time to practice and mastered.
Motor learning in sport
According to Schimdt ang motor programme daw is a multitude of commands meaning to say daghan that travel from the central nervous systems to the muscles and defined prior to movement. So diba we all know that motor programme is a series of subroutines organized into a correct sequence to perform a movement. This means that the commands or yung mga movement na atong ginahimo is naga agi pana siya sa central nervous system which is our brain bago siya mo travel sa atong muscles and then right after that draa na ma execute ang movement. For example, in tennis, the motor programme gives the instructions to the muscles in the arms and legs about where and when to contract. So kini siya gi distinguished ni Schimdt between short-term and long-term motor memory. When we say short term memory this is our capacity to keep small amount of information in mind in an active, readily available state for a short period of time. It is a working memory that only lasts for 30 seconds. The long-term motor memory stores well- mastered and automated tasks. So long-term memory ma retrieved lang na siya na mga information when we need to perform a skill. So both short-term and long-term motor memory are important in motor learning especially ang short term because it is the initial stage of learning. In sport, motor learning is typically focused on improving specific motor skills that are relevant to the sport such as throwing, kicking or shooting. This involves breaking down the movement into its component parts, identifying errors or areas for improvement, and providing targeted feedback and practice to address these issues. One effective strategy for motor learning in sport is deliberate practice, which involves focused, structured, and challenging practice with the goal of improving specific aspects of performance. This may involve practicing under varying conditions, such as different levels of pressure or distraction, to help athletes develop the ability to adapt to different game situations. Another important aspect of motor learning in sport is the use of feedback, which can be provided through various means, such as verbal cues, video analysis, or wearable technology. This feedback can help athletes identify errors, track progress, and make adjustments to their movements to improve performance. Ultimately, motor learning is an ongoing process in sport, as athletes must continue to refine their skills and adapt to changing game conditions to stay competitive. By using effective training and coaching strategies that are tailored to the individual needs and abilities of the athlete, coaches can help athletes develop the motor skills and movement patterns that are necessary for success in their sport.
Motor learning is important in sports because it enables athletes to
perform specific movements with greater precision, efficiency, and consistency, leading to improved performance outcomes.
THEORIES OF TRANSFER OF LEARNING
Transfer of learning- the influence of previous experiences on
performing a skill in a new context or on learning a new skill. So ang transfer of learning daw is ito yung mga dati nating mga nalearn na mga skills and knowledge na pwede nato gamitin in another new learnings.
Positive vs. Negative
Positive transfer: when learning in one context improves performance in some other context. For example, skills in playing the violin facilitate learning to play piano. Knowledge of mathematics facilitates to learn physics in a better way. Learning one stanza of a poem helps to recite and remember another stanza even if changes occur. Negative transfer: when learning in one context has a negative impact on performance in another context. For example, driving on right-right- sided vehicles hinders learning to adapt on left-sided vehicles.
Near Transfer Theory: This theory suggests that transfer of learning is
more likely to occur when the original learning task and the new task are similar in terms of their content and context. For example, someone who has learned how to speak Spanish may transfer that learning to Italian because both languages are similar in structure and share many words.
Far Transfer Theory: This theory proposes that transfer of learning is
possible even when the original learning task and the new task are dissimilar. For example, someone who has learned how to play a musical instrument may transfer that learning to improve their performance in a sport because both activities require the development of fine motor skills and coordination.
Identical Elements Theory: This theory suggests that transfer of learning
occurs when there are identical elements present in both the original learning task and the new task. For example, if someone learns how to ride a bicycle, they may transfer that learning to a motorcycle because both activities involve balancing on two wheels.
Generalization Theory: This theory proposes that transfer of learning
occurs when learners are able to generalize their knowledge and skills from one context to another. For example, someone who has learned how to solve mathematical problems in one domain may be able to apply those skills to solve problems in a different domain.
Overall, these theories suggest that transfer of learning can occur in a
variety of ways and is influenced by factors such as the similarity of the original and new tasks, the context in which learning occurs, and the learner's ability to generalize their knowledge and skills across different domains.