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13.9B Flex Guide

1) The document provides an overview of the notable changes and strongest comps in the 13.9B patch of TFT, analyzing the meta through several flexible guides. 2) Key comps highlighted include Renegade, reroll Lulu, reroll Vex/Mascots, Brawler Jax, Ox Force Spellslingers, Infiniteam, Mech Threats, Anima Squad, Vertical Duelists, reroll Ashe, Star Guardians, Lasercorps, reroll Yasuo, reroll Gnar, reroll Sivir, and reroll Jinx. 3) Guidance is given on when each comp is strongest based on augments, items
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0% found this document useful (0 votes)
76 views6 pages

13.9B Flex Guide

1) The document provides an overview of the notable changes and strongest comps in the 13.9B patch of TFT, analyzing the meta through several flexible guides. 2) Key comps highlighted include Renegade, reroll Lulu, reroll Vex/Mascots, Brawler Jax, Ox Force Spellslingers, Infiniteam, Mech Threats, Anima Squad, Vertical Duelists, reroll Ashe, Star Guardians, Lasercorps, reroll Yasuo, reroll Gnar, reroll Sivir, and reroll Jinx. 3) Guidance is given on when each comp is strongest based on augments, items
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ULTIMATE 13.

9B FLEX GUIDE

META ANALYSIS:
1) Overview:
a) Notable changes in 13.9/B
i) Kaisa / garen / miss fortune nerf
ii) Gadgeteen and lasercorp +1 augments can only be obtained 4-2
iii) Buffs to jhin/viego, strengthens the renegade tree a lot
iv) Pretty balanced patch, just diff comps are strong

2) SPOT INDICATOR COMP


RENEGADE
1) Really strong level 8 comp this patch with high
cap
2) A bit tricky to transition into, usually you should
think about playing into this if you have a 2/4
duelist opener and playing around fiora/alistar

REROLL LULU
1. Growth spurt / guardian spirit / Chronic
hallucinations / the best offense -> can play
towards reroll lulu
2. Other strong indicators are…
a. Lots of tears/belts early
b. 1 cost reroll lobby and uncontested
3. Sac 5 into neutrals -> slowroll above 50 at lv 5,
all in right before stage 4-1 for
panth3/lulu3/gp3/malph3 and push levels

REROLL VEX/6 MASCOTS


1. Would only play with mascot + 1
2. Sac 5 into 3-2 , slight roll for stable board and
then roll down again at 4-1 lv 7 for a 2 star
board
3. Econ back up and then roll down for vex3
malph 3
4. You can also just play vertical mascots w/o vex
3 and primary carry asol for top 4

BRAWLER JAX

1) Strong indicators are teamwide hp scaling


admin, scoped weapons, brawler + 1,
brawler opener with jax, 3 cost reroll lobby
2) Tempo comp, need to win all fights between
3-2 and 4-1, slight roll at 3-2, 4-1 econ back up
for jax 3

OX FORCE SPELLSLINGERS
1) Probably the most consistent AP comp to
default to
2) Strong indicators are shiv opener,
ox/spellslinger + 1, playing around kaisa/ox
force early
3) Roll for frontline and 1 TF to stabilize at 4-1,
then can push 8

INFINITEAM
1) Can hardforce if infiniteam + 1
2) Otherwise can play normally if infiniteam
opener (2star lucian/panth + sivir + LW)

MECH THREATS
1) Amazing comp to default to if 0 direction
2) Play around mech + threats, itemize
asol/morgana/bel’veth
3) If playing for top 4 can roll to 0 at lv 7 to not
bleed out
4) Impact velocity is insane for this comp

ANIMA SQUAD
1) Anima + 1 -> Can hardforce
2) No anima + 1 but have 2 star nasus/sylas and
jinx early, strong indicator still for anima
3) Can snowball early fame into a top 4
4) Don’t touch this comp otherwise

VERTICAL DUELISTS
1. Hardforce if duelist + 1 (non-emblem version
is WAY better because you can play 8 duelists
at lv 7!)
2. Other strong indicators are..
a. Hitting 4 duelists early.. Or kayle2 GP2
b. Locket opener
c. Spreadshot vayne(3 star for win-con)
3. Also can play into this if lowroll early game and
trying to salvage LP, can roll to 10g at 3-2 and
spike with 6 duelists to win all of stage 3 / 4
and bleed out to a 5th
REROLL ASHE
1) Only playable with laser focus, doesn’t
support more than 1 player so scout
2) 5 lose into krugs, roll to 33g at lv 4
(mathematically correct bc u can make 40g
next turn), go lv 5 and slowroll above 50.
3) Free top 3

STAR GUARDIANS
1) Star guardian + 1 -> hardforce
2) Star guardian spat on MF, 8 star guardians
wipes their team instantly

LASERCORPS
1) Way less consistent since you can’t get offered
laser + 1 before stage 4-2 anymore
2) Still strong if get laser opener, mostly a tempo
comp now
3) Mainly a top 4 comp if you get a great laser
opener early (renek 2/ashe2 + yasuo)

REROLL YASUO
1) WINDS OF THE WANDERER
2) Slowroll at 6 for yasuo 3

REROLL GNAR
1) Way less consistent since you can’t get offered
gadget + 1 before stage 4-2 anymore
2) Would not play unless you get gadget+1 early
from a tome

REROLL SIVIR
1) TIME AND A HALF can consider rerolling
2) If uncontested, reroll sivir and fast 9
3) Else just go 8 and play standard infiniteam

REROLL JINX
1) GET EXCITED -> hardforce
2) Slowroll at lv 6 for jinx 3, farm infinite fame into
a top 3
Would really appreciate the yt sub or twitch follow if you found this doc
helpful! Thank you!! :)
https://www.twitch.tv/itskeima
PLAYABLE COMPS (AROUND ITEMS)
AP FLEX ITEMS:

ITEM HOLDERS:

LATE GAME CARRIES:

COMPS:
1) REROLL YASUO (LV 6/7)
a) Slowroll at 6 for yasuo 3, can play vertical duelists or supers variant
2) BRAWLER JAX (LV 6 / 7)
a) Needs many conditions to be played, but if in the right spot it’s usually a free top
4
b) TEMPO comp, lose stages 2-1 to 3-1, win 3-2 to 4-1, lose 4-2 to 5-1, win all
stages after (jax 3)
3) MECH THREATS (LV 7 / 8)
a) If no direction or need to roll to 0 at lv 7, playing towards this comp is really good
b) Super underrated comp, can get you a top 4 from terrible spots
4) OX FORCE SPELLSLINGERS (LV 7)
a) Roll at 7 for 1 TF + frontline -> go 8
b) Play 4 ox and duo carry TF/Neeko
5) VERTICAL STAR GUARDIANS (LV 8)
a) Play only with SG + 1
b) Duo carry neeko/MF
6) ANIMA SQUAD (LV 7/8)
a) Broken with anima + 1
b) Really important to win early/mid fights to farm fame
c) Slam items that make sense on jinx/vayne for tempo, worry about MF later
AD FLEX ITEMS:

ITEM HOLDERS:

LATE GAME CARRIES:

COMPS:
1) REROLL ASHE (LV 5)
a) Slow roll lv 5 for ashe > blitz > renekton
b) Go 8 to find mordekaiser/warwick
2) TIME AND A HALF SIVIR (LV 6)
a) Slowroll lv 6 for sivir 3*
b) Plays into infiniteam ezreal after you hit 3* sivir
3) INFINITEAM EZREAL (LV 8)
a) Any infiniteam augment or econ opener
b) Broken with infiniteam + 1
c) 7 infiniteam 2* ezreal highest cap board in the game
4) LASERCORPS (LV 8):
a) Very strong with lasercorps + 1
b) Need to roll at 8 to hit 2* ww and mordekaiser
5) RENEGADE JHIN (LV 8):
a) Lot stronger with renegade + 1
b) Need to roll at 8, need to roll at 8 for 2* jhin and viego and leona

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