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This document contains configuration settings for Ark: Survival Evolved that can be modified to improve performance by reducing graphics quality and disabling various visual effects. The settings are organized into sections for startup options, individual graphics options to disable, and texture and rendering settings.

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Ahmet Celen
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0% found this document useful (0 votes)
171 views5 pages

Ini

This document contains configuration settings for Ark: Survival Evolved that can be modified to improve performance by reducing graphics quality and disabling various visual effects. The settings are organized into sections for startup options, individual graphics options to disable, and texture and rendering settings.

Uploaded by

Ahmet Celen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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; ConsoleVariables.

ini
;
; Edited by
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;
; Special thanks to LancastX and Wildcard.
; Be sure to set your game graphics quality to low to get the most out of this
config.
; Restart your game after every modification.

[Startup]

; INSTRUCTIONS
; Adding a semicolon (;) in front of a line of code will disable it, removing the
semicolon (;) will enable it.

; Enable to remove leaves and bushes


; Warning: Also remove some world meshes (rocks, metal nodes, crystals, etc.)
foliage.UseOcclusionType=0

; Need to be disabled if the above variable is enabled, otherwise can be enabled


;ShowFlag.VolumeLightingSamples=0

; Enable to reduce a lot of particles (smoke grenade, flamethrower smoke, etc.)


; Warning: Poison wyvern and basilisk poison balls are harder to see
FX.MaxCPUParticlesPerEmitter=1

; Enable to remove water surface


; Warning: Also remove a lot of things (structure placement overlay, parasaur red
detections, weapon projectiles, dino projectiles, loot crate beam, etc.)
;ShowFlag.GameplayDebug=0

; Enable to remove fog on island completely


; Warning: Also remove a lot of things (parasaur red detections, weapon
projectiles, dino projectiles, loot crate beam, etc.)
;ShowFlag.Splines=0

; Enable to set your desired max fps


;t.maxfps=144

; Enable to smooth framerate


;FrameRateCap=144
;FrameRateMinimum=144
;MaxES2PixelShaderAdditiveComplexityCount=45
;MaxPixelShaderAdditiveComplexityCount=128
;MaxSmoothedFrameRate=144
;MinDesiredFrameRate=70
;MinSmoothedFrameRate=5
; Disable to fix Tek railgun, Tek helmet, Snow Owl and Bloodtslaker vision
; Warning: when the fix is activated plant species Z and beer will affect your
vision, clear water vision will also be removed
ShowFlag.Materials=0
r.CustomDepth=0

; Disable to fix dedicated storage text


; Warning: when the fix is activated some fog effects will be added back
ShowFlag.Fog=1

; Disable to fix black/noisy snow


; Warning: when the fix is activated a lot of lighting and shadow effects will be
added back, reducing the overall visibility and performance
ShowFlag.LightComplexity=0
ShowFlag.LightShafts=0
ShowFlag.ShaderComplexity=0
ShowFlag.Refraction=0

; Other variables that removes a lot of effects to improve fps


bDisablePhysXHardwareSupport=True
bFirstRun=False

FogDensity=0.0
NearClipPlane=12.0

ShowFlag.AmbientOcclusion=0
ShowFlag.AntiAliasing=0
ShowFlag.Atmosphere=0
ShowFlag.AtmosphericFog=0
ShowFlag.AudioRadius=0
ShowFlag.BSP=0
ShowFlag.BSPSplit=0
ShowFlag.BSPTriangles=0
ShowFlag.BillboardSprites=0
ShowFlag.Brushes=0
ShowFlag.BuilderBrush=0
ShowFlag.CameraAspectRatioBars=0
ShowFlag.CameraFrustums=0
ShowFlag.CameraImperfections=0
ShowFlag.CameraInterpolation=0
ShowFlag.CameraSafeFrames=0
ShowFlag.ColorGrading=0
ShowFlag.CompositeEditorPrimitives=0
ShowFlag.Constraints=0
ShowFlag.Cover=0
ShowFlag.Decals=0
ShowFlag.DeferredLighting=0
ShowFlag.DepthOfField=0
ShowFlag.Diffuse=0
ShowFlag.DirectLighting=0
ShowFlag.DirectionalLights=0
ShowFlag.DistanceCulledPrimitives=0
ShowFlag.DistanceFieldAO=0
ShowFlag.DynamicShadows=0
ShowFlag.Editor=0
ShowFlag.EyeAdaptation=0
ShowFlag.Game=0
ShowFlag.LOD=0
ShowFlag.Landscape=0
ShowFlag.LargeVertices=0
ShowFlag.LensFlares=0
ShowFlag.LevelColoration=0
ShowFlag.LightInfluences=0
ShowFlag.LightMapDensity=0
ShowFlag.LightRadius=0
ShowFlag.Lighting=0
ShowFlag.LpvLightingOnly=0
ShowFlag.MeshEdges=0
ShowFlag.MotionBlur=0
ShowFlag.OnScreenDebug=0
ShowFlag.OverrideDiffuseAndSpecular=0
ShowFlag.Paper2DSprites=0
ShowFlag.Particles=0
ShowFlag.Pivot=0
ShowFlag.PointLights=0
ShowFlag.PostProcessMaterial=0
ShowFlag.PostProcessing=0
ShowFlag.PrecomputedVisibility=0
ShowFlag.PreviewShadowsIndicator=0
ShowFlag.ReflectionEnvironment=0
ShowFlag.ReflectionOverride=0
ShowFlag.SelectionOutline=0
ShowFlag.ShadowFrustums=0
ShowFlag.ShadowsFromEditorHiddenActors=0
ShowFlag.SkeletalMeshes=0
ShowFlag.SkyLighting=0
ShowFlag.Snap=0
ShowFlag.Specular=0
ShowFlag.SpotLights=0
ShowFlag.StaticMeshes=0
ShowFlag.StationaryLightOverlap=0
ShowFlag.StereoRendering=0
ShowFlag.SubsurfaceScattering=0
ShowFlag.TemporalAA=0
ShowFlag.Tessellation=0
ShowFlag.TestImage=0
ShowFlag.TextRender=0
ShowFlag.TexturedLightProfiles=0
ShowFlag.Tonemapper=0
ShowFlag.Translucency=0
ShowFlag.VectorFields=0
ShowFlag.VertexColors=0
ShowFlag.Vignette=0
ShowFlag.VisualizeAdaptiveDOF=0
ShowFlag.VisualizeBuffer=0
ShowFlag.VisualizeDOF=0
ShowFlag.VisualizeDistanceFieldAO=0
ShowFlag.VisualizeHDR=0
ShowFlag.VisualizeLPV=0
ShowFlag.VisualizeLightCulling=0
ShowFlag.VisualizeMotionBlur=0
ShowFlag.VisualizeOutOfBoundsPixels=0
ShowFlag.VisualizeSSR=0
ShowFlag.VisualizeSenses=0
ShowFlag.Wireframe=0
ShowFloatingDamageText=True

TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipF
ilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,Mi
pFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,Mip
Filter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFi
lter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso
,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipF
ilter=point,NumStreamedMips=3)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFi
lter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter
=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipF
ilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=a
niso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=an
iso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFil
ter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=ani
so,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso
,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,
MipFilter=point)

r.AOTrimOldRecordsFraction=0
r.AmbientOcclusionLevels=0
r.Atmosphere=0
r.BloomQuality=0
r.ClearWithExcludeRects=0
r.CompileShadersForDevelopment=0
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.MotionBlur=False
r.DepthOfFieldQuality=0
r.DetailMode=0
r.EarlyZPass=0
r.ExposureOffset=0.3
r.HZBOcclusion=0
r.LensFlareQuality=0
r.LightFunctionQuality=0
r.LightShaftQuality=0
r.LightShafts=0
r.MaxAnisotropy=0
r.MotionBlurQuality=0
r.OneFrameThreadLag=1
r.PostProcessAAQuality=0
r.ReflectionEnvironment=0
r.RefractionQuality=0
r.SSAOSmartBlur=0
r.SSR.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.CSM.TransitionScale=0
r.Shadow.DistanceScale=0.1
r.Shadow.MaxResolution=2
r.Shadow.MinResolution=2
r.Shadow.RadiusThreshold=0.1
r.ShadowQuality=0
r.TonemapperQuality=0
r.TriangleOrderOptimization=1
r.TrueSkyQuality=0
r.UpsampleQuality=0
r.ViewDistanceScale=0

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