Toturial 2
Toturial 2
OVERVIEW When a body (or object) travels through space, the equations x = ƒstd,
y = gstd, and z = hstd that give the body’s coordinates as functions of time serve as para-
metric equations for the body’s motion and path. With vector notation, we can condense
these into a single equation rstd = ƒstdi + gstdj + hstdk that gives the body’s position as
a vector function of time. For an object moving in the xy-plane, the component function
h(t) is zero for all time (that is, identically zero).
In this chapter, we use calculus to study the paths, velocities, and accelerations of
moving bodies. As we go along, we will see how our work answers the standard questions
about the paths and motions of projectiles, planets, and satellites. In the final section, we
use our new vector calculus to derive Kepler’s laws of planetary motion from Newton’s
laws of motion and gravitation.
When a particle moves through space during a time interval I, we think of the particle’s
coordinates as functions defined on I:
The points sx, y, zd = sƒstd, gstd, hstdd, t H I, make up the curve in space that we call the
z
particle’s path. The equations and interval in Equation (1) parametrize the curve. A curve
in space can also be represented in vector form. The vector
1
rstd = OP = ƒstdi + g stdj + hstdk (2)
P( f (t), g(t), h(t))
r
from the origin to the particle’s position P(ƒ(t), g(t), h(t)) at time t is the particle’s position
O vector (Figure 13.1). The functions ƒ, g, and h are the component functions (components)
of the position vector. We think of the particle’s path as the curve traced by r during the
y
time interval I. Figure 13.2 displays several space curves generated by a computer graphing
x program. It would not be easy to plot these curves by hand.
Equation (2) defines r as a vector function of the real variable t on the interval I. More
FIGURE 2.1 The position vector generally, a vector function or vector-valued function on a domain set D is a rule that
1
r = OP of a particle moving through assigns a vector in space to each element in D. For now, the domains will be intervals of
space is a function of time. real numbers resulting in a space curve. Later, in Chapter 16, the domains will be regions
2.1 Vector Functions
in the plane. Vector functions will then represent surfaces in space. Vector functions on a
domain in the plane or space also give rise to “vector fields,” which are important to the
study of the flow of a fluid, gravitational fields, and electromagnetic phenomena. We
investigate vector fields and their applications in Chapter 16.
z z z
x y
x
x y
y
r(t) (sin 3t)(cos t)i r(t) (cos t)i (sin t)j (sin 2t)k r(t) (4 sin 20t)(cos t)i
(sin 3t)(sin t)j tk (4 sin 20t)(sint)j
(cos20t)k
(a) (b) (c)
FIGURE 2.2 Computer-generated space curves are defined by the position vectors r(t).
z
EXAMPLE 1 Graphing a Helix
Graph the vector function
rstd = scos tdi + ssin tdj + tk.
2
x x x
y
y y
r(t) (cos t)i (sin t)j tk r(t) (cos t)i (sin t)j 0.3tk r(t) (cos 5t)i (sin 5t)j tk
DEFINITION Derivative
The vector function rstd = ƒstdi + gstdj + hstdk has a derivative (is differen-
tiable) at t if ƒ, g, and h have derivatives at t. The derivative is the vector function
dr rst + ¢td - rstd dƒ dg dh
r¿std = = lim = i + j + k.
dt ¢t: 0 ¢t dt dt dt
Velocity = ƒ v ƒ a b = sspeeddsdirectiond.
v
ƒvƒ
z
EXAMPLE 4 Flight of a Hang Glider
A person on a hang glider is spiraling upward due to rapidly rising air on a path having po-
sition vector rstd = s3 cos tdi + s3 sin tdj + t 2k. The path is similar to that of a helix (al-
is shown in Figure 2.7for
0 … t … 4p. Find
(a) the velocity and acceleration vectors,
(3, 0, 0) (b) the glider’s speed at any time t,
x y (c) the times, if any, when the glider’s acceleration is orthogonal to its velocity.
= 29 sin2 t + 9 cos 2 t + 4t 2
= 29 + 4t 2 .
The glider is moving faster and faster as it rises along its path.
(c) To find the times when v and a are orthogonal, we look for values of t for which
v # a = 9 sin t cos t - 9 cos t sin t + 4t = 4t = 0.
Thus, the only time the acceleration vector is orthogonal to v is when t = 0.
Differentiation Rules
Because the derivatives of vector functions may be computed component by component,
the rules for differentiating vector functions have the same form as the rules for differenti-
ating scalar functions.
Differentiation Rules for Vector Functions
Let u and v be differentiable vector functions of t, C a constant vector, c any
scalar, and ƒ any differentiable scalar function.
d
1. Constant Function Rule: C = 0
dt
d
2. Scalar Multiple Rules: [custd] = cu¿std
dt
d
[ƒstdustd] = ƒ¿stdustd + ƒstdu¿std
dt
d
3. Sum Rule: [ustd + vstd] = u¿std + v¿std
dt
d
4. Difference Rule: [ustd - vstd] = u¿std - v¿std
dt
d
5. Dot Product Rule: [ustd # vstd] = u¿std # vstd + ustd # v¿std
dt
d
6. Cross Product Rule: [ustd * vstd] = u¿std * vstd + ustd * v¿std
dt
d
7. Chain Rule: [usƒstdd] = ƒ¿stdu¿sƒstdd
dt
dr
dt Vector Functions of Constant Length
P When we track a particle moving on a sphere centered at the origin (Figure 13.8), the posi-
r(t)
tion vector has a constant length equal to the radius of the sphere. The velocity vector dr> dt,
tangent to the path of motion, is tangent to the sphere and hence perpendicular to r. This is
y
always the case for a differentiable vector function of constant length: The vector and its
first derivative are orthogonal. With the length constant, the change in the function is a
change in direction only, and direction changes take place at right angles. We can also ob-
x
tain this result by direct calculation:
rstd # rstd = c2 ƒ rstd ƒ = c is constant.
d
FIGURE 13.8 If a particle moves on a [rstd # rstd] = 0 Differentiate both sides.
dt
sphere in such a way that its position r is a
differentiable function of time, then r¿std # rstd + rstd # r¿std = 0 Rule 5 with rstd = ustd = vstd
r # sd r>dtd = 0 . 2r¿std # rstd = 0.
The vectors r œ std and r(t) are orthogonal because their dot product is 0. In summary,
Solution
rstd = ssin tdi + scos tdj + 23k
rstd dt = Rstd + C.
L
La
where R is any antiderivative of r, so that R¿std = rstd (Exercise 57).
Note: It was peculiar to this example that both of the constant vectors of integration,
C1 and C2, turned out to be 0. Exercises 31 and 32 give different results for these
constants.
EXERCISES 2.1
#
2. x œ t# 1 and y œ 2t 1 Ê x œ ˆ y # 1 ‰ " Ê x œ "
4 (y 1)# 1; v œ dr
dt œ 2ti 2j Ê a œ dv
dt œ 2i
"
Ê v œ i 2j and a œ 2i at t œ #
3. x œ et and y œ 2
9 e2t Ê y œ 2
9 x# ; v œ dr
dt œ et i 49 e2t j Ê a œ et i 89 e2t j Ê v œ 3i 4j and a œ 3i 8j at t œ ln 3
t# t$ d# r
10. r œ (1 t)i È2 j 3 k Ê vœ dr
dt œi 2t
È2 j t# k Ê a œ dt# œ 2
È2 j 2tk ; Speed: kv(1)k
È
2(1) #
# i j (1 )k
" "
œ Ê1# Š 2(1) # #
È ‹ (1 ) œ 2; Direction:
v(1)
kv(1)k œ 2
# œ # i È2 j "# k Ê v(1)
2
œ 2 Š "# i "
È2 j #" k‹
d# r
11. r œ (2 cos t)i (3 sin t)j 4tk Ê v œ dr
dt œ (2 sin t)i (3 cos t)j 4k Ê a œ dt# œ (2 cos t)i (3 sin t)j ;
# # v ˆ 1# ‰
Speed: ¸v ˆ 1# ‰¸ œ Ɉ2 sin 1# ‰ ˆ3 cos 12 ‰ 4# œ 2È5; Direction: ¸v ˆ 1 ‰¸
#
1 1 "
œ Š 2
#È 5
sin #‹i 3
Š #È 5
cos #‹j 4
#È5
kœ È5 i 2
È5 k Ê v ˆ 1# ‰ œ 2È5 Š È"5 i 2
È5 k‹
d# r
12. r œ (sec t)i (tan t)j 43 tk Ê v œ dr
dt œ (sec t tan t)i asec# tb j 43 k Ê a œ dt#
# # #
œ asec t tan# t sec$ tb i a2 sec# t tan tb j ; Speed: ¸v ˆ 16 ‰¸ œ Ɉsec 1
6 tan 16 ‰ ˆsec# 16 ‰ ˆ 43 ‰ œ 2;
v ˆ 16 ‰ ˆsec 1 tan 1 ‰ i ˆsec# 1 ‰ j 4
k "
Direction: ¸v ˆ 1 ‰¸ œ 6 6
#
6 3
œ 3 i 23 j 23 k Ê v ˆ 16 ‰ œ 2 ˆ 3" i 32 j 32 k‰
6
t# d# r
13. r œ (2 ln (t 1))i t# j 2 k Ê vœ dr
dt œ ˆ t 2 1 ‰ i 2tj tk Ê a œ dt# œ ’ (t 21)# “ i 2j k ;
2
# Š" 1 ‹ i 2(1)j (1)k
Speed: kv(1)k œ Ɉ 1 2 1 ‰ (2(1))# 1# œ È6; Direction: v(1)
kv(1)k œ È6
"
œ È6 i 2
È6 j 1
È6 k Ê v(1) œ È6 Š È"6 i 2
È6 j "
È6 k‹
d# r
14. r œ aet b i (2 cos 3t)j (2 sin 3t)k Ê v œ dr
dt œ aet b i (6 sin 3t)j (6 cos 3t)k Ê a œ dt#
œ aet b i (18 cos 3t)j (18 sin 3t)k ; Speed: kv(0)k œ Éae! b# [6 sin 3(0)]# [6 cos 3(0)]# œ È37;
ae! b i 6 sin 3(0)j 6 cos 3(0)k
Direction: v(0)
kv(0)k œ È37 œ È"37 i 6
È37 k Ê v(0) œ È37 Š È"37 i 6
È37 k‹
#
15. v œ 3i È3 j 2tk and a œ 2k Ê v(0) œ 3i È3 j and a(0) œ 2k Ê kv(0)k œ Ê3# ŠÈ3‹ 0# œ È12 and
1
ka(0)k œ È2# œ 2; v(0) † a(0) œ 0 Ê cos ) œ 0 Ê ) œ #
È2 È2 È2 È2 È2 # È2 #
16. v œ # iŠ # 32t‹ j and a œ 32j Ê v(0) œ # i # j and a(0) œ 32j Ê kv(0)k œ ÊŠ # ‹ Š # ‹
È2 16È2 È2 31
œ 1 and ka(0)k œ È(32)# œ 32; v(0) † a(0) œ Š # ‹ (32) œ 16È2 Ê cos ) œ 1(32) œ # Ê )œ 4