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Providence Calamity

Providence is a post-Moon Lord boss fought in the Hallow or Underworld biomes that has multiple phases. Defeating Providence provides Divine Geodes and the Rune of Kos, and enables new enemy drops. It has varied behavior depending on factors like the time of day and game difficulty. The boss utilizes projectiles and minions to damage the player without dealing contact damage itself.

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0% found this document useful (0 votes)
351 views31 pages

Providence Calamity

Providence is a post-Moon Lord boss fought in the Hallow or Underworld biomes that has multiple phases. Defeating Providence provides Divine Geodes and the Rune of Kos, and enables new enemy drops. It has varied behavior depending on factors like the time of day and game difficulty. The boss utilizes projectiles and minions to damage the player without dealing contact damage itself.

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Dudika 5704
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Providence, the Profaned Goddess


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Providence, the Profaned Goddess


 Daytime Form
 Nighttime Form
Statistics

Type Boss
The Underworld – The
Environment
Hallow
AI Type Providence AI
0 (Contact)
120 / 192 / 220 / 236 (Holy
Fire)
130 / 208 / 228 / 240 (Holy
Blast)
110 / 168 / 196 / 208 (Molten
Blast)
110 / 168 / 196 / 208 (Molten
Glob)
120 / 192 / 220 / 236 (Holy
Bomb)
100 / 150 / 180 / 200 (Day
Damage
Cocoon Star)
-35 / -50 (Cocoon Healing
Star)
130 / 208 / 228 / 240 (Holy
Spear)
140 / 228 / 252 / 264 (Crystal
Shard)
200 / 400 / 440 / 464 (Holy
Ray)
All damage ×2 (Projectiles at
Night)
300 (Night Cocoon Star)
Max Life 312,500 / 500,000 / 600,000
Defense 50
DR 30%
KB Resist 100%
Immune to
Drops

Coins 3 
 Item(Quantity)Rate

 Rune of Kos(Always on first kill)

100%

 Unholy Essence (20-30 / 25-35)

100%

 At least one of the following 7/8   weapons will always drop:

 Blissful Bombardier

25% / 33.33%

 Dazzling Stabber Staff

25% / 33.33%

 Holy Collider

25% / 33.33%

 Molten Amputator

25% / 33.33%

 Profaned Nucleus

25% / 33.33%
 Purge Guzzler

25% / 33.33%

 Telluric Glare

25% / 33.33%

 Solar Flare

25% / 33.33%

 Blazing Core

100%

 Elysian Wings(When summoned in The Hallow


or when defeated at Night)

100%

 Elysian Aegis(When summoned in The Underworld


or when defeated at Night)

100%

 Pristine Fury

10%

 Supreme Healing Potion (5-15)

100%

 Providence Mask
14.29%

 Providence Trophy

10%

 Providence, the Profaned Goddess (Lore)(Always on first kill)

100%

 Profaned Soul Crystal(When defeated only using the


Profaned Soul Artifact in singleplayer)

100%

 Profaned Moonlight Dye(When defeated at Night


or in Malice Mode) (3-4)

100% / 100%

 Profaned Core Fragment(Always on first kill)

100%

Sounds
Hurt
Killed
Spawn
Cast
Holy Ray
Holy Blast Shot
Holy Blast Impact
Cocoon Star Impact
Death animation

Map Icon

 "The profaned flame blazes fiercely..." 


Providence, the Profaned Goddess is a post-Moon Lord boss fought in either The
Hallow or The Underworld biomes.
Defeating Providence will provide the player with Divine Geodes, as well as the Rune
of Kos used to summon the Sentinels of the Devourer. Additionally, Uelibloom
Ore will start dropping from Rear Gars, and Calamitas, the Brimstone Elemental,
the Ravager and Brimstone Crag enemies will be buffed and start to
drop Bloodstone.
Contents
 1Spawn
 2Behavior
o 2.1In all Phases
o 2.2Phases
 2.2.1Blast Phase
 2.2.2Flame Phase
 2.2.3Cocoon Phase
 2.2.4Bomb Phase
 2.2.5Molten Phase
 2.2.6Holy Ray Phase
o 2.3In Expert Mode
o 2.4In Revengeance Mode
o 2.5In Death Mode
o 2.6At Night or in Malice Mode
o 2.7During the Boss Rush
 3Summons
 4Aftermath
 5Notes
 6Tips
 7Trivia

Spawn
Providence does not spawn on her own and requires the player to summon her with
the Profaned Core while in The Hallow or The Underworld biome. Her battle will
change significantly depending on whether she is summoned at Day or at Night.

When summoned, a brief animation plays where Providence appears in a


multicolored aurora of light before attacking; the aurora will be yellow and pink if
summoned in The Hallow, red and yellow if summoned in the Underworld, or blue
and purple if summoned at night. Providence will also play a sound resembling a fiery
explosion instead of the regular boss roar.

Behavior
Providence herself deals no contact damage, instead utilizing her wide array of
projectiles, as well as minions, to deal damage. Providence's attacks and behavior
vary depending on which phase and health she is currently in. She switches through
these multiple phases pseudo-randomly, spending several seconds in one before
choosing another.

If the player exits the Hallow or the Underworld for more than 5 seconds while
fighting Providence, she will become completely immune to damage until they return.
If still alive at nighttime, she will also act as if Boss Rush is active along with gaining
a greenish-white tint to her crystals, projectiles, and wings.
In all Phases
 Providence and her attacks become more aggressive as her
health gets lower.
 If the player exits the Hallow or the Underworld, the
Guardians will take very little damage from attacks until
they return.
 Straying too far away from Providence will inflict the Holy
Inferno debuff onto the player, causing damage over time which
exponentially increases in severity and darken the screen. This
effect ends once the player returns to Providence's proximity.
 Upon reaching 75% of her full health, Providence can now use an
attack depending on the biome she was summoned in.
 In the Underworld, Providence can now summon a
giant crystal at certain points in her attack pattern that
follows directly above the player.
 The giant crystal periodically rains down 10
smaller crystal shards, which deal damage to
the player if touched.
 The crystal will disappear after
60 / 35 seconds.
 In the Hallow, Providence is capable of entering her
Holy Ray Phase.
 When reaching 34% of her full health, Providence will spawn
weaker versions of the Profaned Guardians.
 While the Healer Guardian is alive, Providence's health
will periodically recover 0.5% health
(1650 / 2640 / 3000 HP)
 Each heal occurs every 2 / 1.5 seconds.
Heals occur twice as often if all three
guardians are alive, and half as often if the
Healer Guardian is the only one alive.
 Upon reaching 15% of her full health, Providence attacks more
aggressively and uses every attack possible towards the player.
Phases
Blast Phase
 Providence flies back and forth above the player and fires

massive  Holy Blasts that erupt into  Holy Flames on


impact. The Holy Flames spread out in all directions before briefly
homing in on the player.
Flame Phase
 Providence flies directly above the player and drops  Holy
Flames that stop in the air, then split into more Holy Flames
which travel either horizontally or vertically.
Cocoon Phase
 Providence hides in her cocoon, increasing her DR to 90%, and
reducing the distance needed to trigger the Holy Inferno debuff if
the Profaned Guardians are not alive.
 While hiding in her cocoon she can do one of two attacks.
 She emits waves of damaging Cocoon Stars, which
reduce the player's health by
100 / 150 / 180 / 200 health on contact. This is treated
as negative healing, which means that it is unaffected
by defense, damage reduction, or immunity frames, but
they still take away adrenaline.
 She also fires Cocoon Healing Stars, which
have a 25% / 16.67% / 12.5% chance to
spawn and will heal the player for
35 / 50 health on contact. These stars do not
take away adrenaline, are more vibrant, and
are interspersed with the damaging stars.

 She fires barrages of  Holy Spears from herself in a


pattern, one barrage is directed towards the player, is
slower and has a different color.
 After the Cocoon Star attack ends, a status message stating "The
air is burning..." appears in the chat and the Icarus'
Folly debuff is applied to all players near the boss for 50
seconds. Icarus' Folly cripples mobility by decreasing wing flight
time by 33%, and blocking infinite flight. It can be avoided if the
player is submerged in Water or Honey while she is inflicting the
debuff.
Bomb Phase

 Providence flies directly above the player and drops  Holy


Bombs that linger in place. Holy Bombs continually emit  Holy
Flares that drift towards the player.
 This attack is similar to that of a Profaned Energy.
Molten Phase
 Providence flies back and forth above the player and fires 
Molten Blasts that explode on impact into several  Molten Globs.
The Molten Globs stay on the ground for some time and deal
damage if touched.
Holy Ray Phase
 Occurs when Providence drops below 75% health if she was
summoned in the Hallow.
 Providence's DR is increased to 90%.
 Providence's movement speed will slow and she'll begin to
charge up energy, then, shortly after, she fires a continuous 
Holy Ray near the player. The ray sweeps across the area in an
arc and deals massive damage upon contact with the player.
In Expert Mode
 Providence moves slightly faster and has a slightly higher rate of
fire.
 The Cocoon Healing Stars heal for 50 instead of 35.
In Revengeance Mode
 During her Holy Ray phase, Providence now fires two Holy Rays
instead of one, which converge inward towards each other and
leave a small gap in between.
 Providence's movement and firing methods during the Blast,
Molten, and Bomb phases are modified.
 Providence continuously increases in speed when flying in the
same direction for longer than 2.5 seconds, up to a maximum of
roughly doubled speed, making running and kiting strategies
more difficult.
 She returns to normal speed upon changing direction.
 The Healer Guardian heals Providence every 1.5 seconds
instead of 2.
In Death Mode
 Providence has a new, different attack pattern which is
significantly more difficult and harder to predict.
 She has decreased attack delay as her HP decreases.
 She will no longer summon Cocoon Healing Stars while hiding in
her cocoon.
 The Healer Guardian heals Providence every 0.5 seconds
instead of 1.5.
 The crystal will disappear after 35 seconds instead of a minute.
At Night or in Malice Mode
 All difficulty mode changes, regardless of the world's difficulty
mode.
 Providence always acts as if she is in both the Hallow and the
Underworld, and is therefore able to both summon the crystal and
enter her Holy Ray phase.
 Providence can use her crystal and Holy Ray attacks regardless
of health.
 The Holy Ray fires 4 converging lasers instead of 2 below 50%
health.
 Providence gains up to 375% Reactive Damage Reduction.
 The crystal will disappear after 3.5 seconds, firing small shards
every 0.5 seconds, 10 times faster than during the day.
 She moves even faster and has an even higher rate of fire.
 She takes one less second to switch between each phase.
 Her attacks will inflict Nightwither instead of Holy Flames.
 The Profaned Guardians phase is omitted.
During the Boss Rush
 All difficulty mode changes, regardless of the world's difficulty
mode.
 Providence always acts as if she is in both the Hallow and the
Underworld, and is therefore able to summon the crystal and
enter her Holy Ray phase.
 She will no longer become invulnerable when outside
of those biomes.
 She moves even faster and has an even higher rate of fire.
Summons
Profaned GuardianOffense

Statistics
Type Flying Enemy
The Hallow – The
Environment
Underworld
Profaned Guardian
AI Type
(Offense) AI
120 / 240 / 264 / 278 (C
ontact)
Damage
140 / 220 / 244 / 256 (Fl
are Dust)
Max Life 31,875 / 63,750
Defense 40
DR 30%
KB Resist 100%
Inflicts debuf
f Holy Flames
100% chance
Debuff
5 seconds (Contact)
duration
Debuff Dissolving from holy
tooltip light
Inflicts debuf
f Dragon Fire
100% chance
Debuff
3 seconds (Flare Dust)
duration
Debuff Losing life, reduced
tooltip movement speed
Immune to
Sounds
Hurt
Killed
Flare Dust Spawn
Flare Dust Explosion

Profaned GuardianDefense

Statistics

Type Flying Enemy


The Hallow – The
Environment
Underworld
Profaned Guardian
AI Type
(Defense) AI
100 / 200 / 220 / 232 (C
Damage
ontact)
Max Life 18,750 / 37,500
Defense 50
DR 40%
KB Resist 100%
Inflicts debuf
f Holy Flames
100% chance
Debuff
5 seconds (Contact)
duration
Debuff Dissolving from holy
tooltip light
Immune to
Sounds
Hurt
Killed

Profaned GuardianHealer

Statistics

Type Flying Enemy


The Hallow – The
Environment
Underworld
Profaned Guardian
AI Type
(Healer) AI
Damage 0 (Contact)
Max Life 30,000
Defense 30
DR 20%
KB Resist 100%
Immune to
Sounds
Hurt
Killed

Aftermath
 When Providence is killed, she leaves her drops in a floating,
fully-enclosed frame of Profaned Rock in The Underworld.
 Once defeated, Rear Gars will become available through fishing
in the Jungle.
 Brimstone Elemental, Calamitas, and enemies within
the Brimstone Crag are buffed and begin dropping Bloodstone.
 The Ravager is also buffed and begins dropping Necromantic
Geodes instead of Fleshy Geodes, alongside the Bloodflare
Core in Expert Mode.
 Brimstone Elemental begins dropping the Brimrose in
Revengeance Mode.
 Brimstone Crates will contain Bloodstone, Hallowed Crates will
contain Unholy Essence, and Jungle Crates will
contain Uelibloom Bars.
 The Bandit will begin selling the Sylvan Slasher.
 Bloodfins can now be caught when fishing in the Brimstone Crag.
 The Starborn Princess NPC can now move into empty houses,
and will sell several useful weapons along with Divine Geodes.
Notes
 As the Healer Guardian restores her health, her attacks reduce in
aggressiveness.
 If she is brought back above 75% health, the giant
crystal will disappear shortly after and she will no
longer enter her Holy Ray Phase until she is brought
back below 75% health.
 While Providence is alive, the world is tinted an orange color. This
will only happen if the Lighting option in the Settings Menu is set
to "Color" or "White".
 If it is night, the world is instead tinted a blue color.
 During her spawn animation, she will have significant amounts of
damage reduction to prevent players from taking advantage of it.
 Whether Providence drops the Elysian Wings or Elysian Aegis is
based off of which biome Providence is summoned in.
 Elysian Wings will not drop if Providence was
summoned in the Underworld, even if the player was
also considered to be within the Hallow biome when
Providence was summoned.
 However, Providence will drop both items when
defeated entirely at night, regardless of the biome she
was spawned in.
 If Providence takes any damage during the day, her night-
exclusive items will not drop.
 When Providence is defeated, the remaining Profaned Guardians
will vanish immediately without dropping anything.
 The Coldheart Icicle does not activate its effect on Providence,
instead only dealing 1 damage.
 If summoned in Malice Mode, she will always be in her nighttime
appearence, even if it is daytime.
 Defeating Providence at nighttime will count as defeating her
in Malice Mode regardless of whether or not it was actually
activated, causing her to drop Profaned Moonlight Dye.
Tips
For more elaborate strategies on defeating Providence, the Profaned
Goddess, including weapon and arena recommendations,
see Guide:Providence, the Profaned Goddess strategies.
 Pay close attention to your surroundings. This fight can potentially
be very chaotic and hard to manage, so extra care must be taken
to keeping track of and dodging projectiles.
 Focus on the guardians whenever they spawn, their varied effects
can make Providence a nightmare en masse.
 This tip is invalid when fighting her at Night or in Malice
Mode.
 When Providence enters her Cocoon Phase, she will hide in her
cocoon and emanate stars. When she does this, try to run into
the green stars, as these will heal you.
 Try not to stray too far away from her during this phase,
as the projectiles speed up over time and can become
very hard to dodge.
 Take extra care to dodge the orange damaging stars,
as they can potentially kill the player very quickly due to
their ignoring of immunity frames.
 In Death Mode or Malice Mode, the healing green stars
do not spawn, and are instead replaced by normal
stars.
 When Providence is in her Holy Ray Phase, her movement speed
will drastically decrease, the player should use this to their
advantage to easily dodge it.
 Dodging the ray should be the players primary
objective during this phase due to the fact that the ray
can quickly deplete the player’s health, and during this
phase, Providence will take minimal damage from the
player due to her increased defensive stats.
 Similar to the Moon Lord's Phantasmal Deathray,
Providence's Holy Rays cannot pass through blocks,
making blocks useful for dodging.
 The Rod of Discord or the Normality Relocator can be
used to dodge the rays if needed.
 Having a multi-layered arena can make the fight much easier as
the player can land on platforms to reset their flight time.
 This is especially valuable when the player is afflicted
with the Icarus' Folly debuff as it reduces flight time,
movement speed, and vertical flying speed and helps
avoid the molten globs.
 Placing actuated hallowed blocks in the middle of the player’s
arena can ensure that the player stays in the Hallow while fighting
Providence.
 Summons will not attack Providence while she is firing her Holy
Rays, so it is better to wait to use Rage and Adrenaline until
immediately afterwards.
 Running in a straight line horizontally can help dodge the crystal
at night.
 When Providence is near 40% hp, waiting for a Cocoon phase
might be helpful to avoid the Profaned Guardians spawning
during one as well as to gain a better position and get Adrenaline
to quickly dispatch of the Guardians.
 Since Providence will remain stationary during her cocoon phase,
it is especially dangerous for the player to venture far, as Holy
Inferno can quickly eliminate them if they are already on low
health.
 However, don't go to close to Providence either, as
Holy Spears and Cocoon Stars will be shot too close
together to make avoiding them easier.
Trivia
 Providence's theme is Unholy Insurgency, which was made by
the artist DM DOKURO.
 The definition of insurgency is "an active revolt or
uprising," so the name of the song could refer to the
player rising up to strike down Providence or
Providence rising up to cleanse the world of all sin.
 If the Calamity Music add-on mod is disabled, the Moon
Lord's theme will play instead.
 The old theme for Providence used to be the
track Adventure's End from the game Mario & Luigi:
Dream Team. This was changed due to copyright-
related reasons.
 A few weeks before Unholy Insurgency was introduced,
Providence's theme was changed to Siren's Call
(Seafoam Mix), which was also composed by DM
DOKURO.
 The word "Providence" is often used as a name synonymous with
God, particularly the Christian God.
 The name of the debuff "Icarus' Folly" references Icarus from
Greek mythology, who used wings created with wax to achieve
flight. However, he tested his limits and flew too close to the sun,
melting his wings and causing him to fall back to Earth to his
death.
 Providence is the counterpart of the Moon Lord, as stated by
the Sea King.
 As mentioned by the Sea King, Providence once defeated Yharim
but in consequence became a fraction of her previous power.
 If the player dies from the damaging Cocoon Stars, it will show
the death message as "<PlayerName> burst into sinless ash.",
even if Armageddon is active.
 If the player dies under the effects of the Holy Inferno debuff, the
unique death message will say "<PlayerName> was turned to
ashes by the Profaned Goddess."
 The Healer Guardian is coded to inflict the On Fire! debuff on
contact, but it never inflicts the debuff as it has no contact
damage.
 She was previously named "Providence, the Profaned God". This
was changed due to Providence being referred to as female
in lore entries and by the developers, and "goddess" is the
feminine word for "god".
 If the Boss Checklist Mod is installed, her unique despawn
message will be "The Profaned Goddess vanishes in a burning
blaze."
 Providence is known to have a special variant during a blood
moon.

Collapse
v · d · e

Characters: Enemies (List):   Pre-Hardmode •   Hardmode •   Post-Moon Lord •   Even


NPCs

ExpandPre-Hardmode Enemies

ExpandHardmode Enemies

ExpandPost-Moon Lord Enemies

ExpandEvent Enemies

CollapseBosses
The Calamity • The Inventors   (Jane Wulfrum   • John Wulfrum  ) • Wulfrum Excav
Pre- Gyrator • Wulfrum Hovercraft • Wulfrum Pylon • Wulfrum Rover) • Desert Scourge (A D
Hardmode Shroom) • The Hive Mind (Dank Creeper • Hive Blob • Dark Heart) • The Perforators • T
Spawn • Spiked Crimson Slime Spawn)
Cryogen • Pyrogen • Aquatic Scourge • Brimstone Elemental (Brimling) • The Forbidden
Shatter) • Calamitas (Cataclysm • Catastrophe • Soul Seeker) • The Derellect   (Derellec
Hardmode
 • Leviathan and Anahita (Aquatic Aberration) • Astrum Aureus (Aureus Spawn) • The Pl
Mine) • Ravager • Astrum Deus
Profaned Guardians • The Dragonfolly (Draconic Swarmer) • Providence, the Profaned
Devourer (Storm Weaver • Ceaseless Void (Dark Energy) • Signus, Envoy of the Devoure
Post-Moon Mine) • Polterghast (Phantom Spirit • Phantom • Polterghast Clone) • The Devourer of Go
Lord Wall of Bronze (Mechanical Leech • Metal Maw) • Exo Mechs (XS-01 Artemis • XS-03 A
Hypnos (XP-00 Hypnos Aergia Neuron • XP-00 Hypnos Plug) • Supreme Calamitas (Sep
Seeker • Mastaba) • Yharim Worm 
Superbosses Adult Eidolon Wyrm • Vision of the Tyrant   • The Entropic God, Noxus   (Chaos Con
Armored Digger • Cloud Elemental • Colossal Squid • Cragmaw Mire • Cyber Draedon 
Mini Boss Wyrm • Giant Clam (Clam) • Great Sand Shark ((boss)  ) • La Ruga   • Lav'e Rugamar
Kinsman • Plaguebringer (Plague Charger) • Reaper Shark • Yggdrasil Ent

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