Vette! Manual
Vette! Manual
MANUAL
Table of Contents
1 Introduction 1
5 Course Descriptions 39
8 Reference 83
9 Car Specifications 94
10 Glossary 111
11 Index 116
1 Introduction
Racing through the streets
People the world over have always challenged one another
in competition. From the first runners, throwers, and lifters
they have competed—at first person against person, later
with the help of animals and machines. The competition
using machines has evolved into auto racing as we know it
today; however, only a few have experienced organized
automobile racing. For most, this natural desire to compete
with our machines can be satisfied only by racing them on
the streets. What you are about to experience is just such an
experience, but from the safety of your own computer. The
car you will be driving has, since its introduction, been the
quintessential street racer. You will be competing with the
most impressive crop of high-performance cars ever
produced, but with an advantage over them. You are in
control, and you will decide your exact course. Your skills
will allow you to race the mighty Vette and beat the best the
rest of the world has to offer.
Corvette never enjoyed the factory racing sponsorship
granted such makes as Ferrari, Jaguar, Porsche, and many
others, yet it became the dream car of every red-blooded
American child since its introduction in 1953. The car's
tremendous potential but lack of official racing sponsorship
has resulted in two generations of drivers who have used the
inherent strengths of the car for racing on the streets.
1
From straight line drag racing to the ultimate thrill of racing
through city streets and freeways, the Vette has always
enjoyed the most enviable reputation as the king of the street
racers. This reputation has not always been because of the
racing victories but from the pure beauty of the car. It looks
awesome, sexy, and fast. Of course it is all of these and
more.
2 History of the Vette 3,265 (of the planned 12,000 units).
It is still made of fiberglass today.
In February 1953, the New York Motorama displayed the The interest in the 1953 prototype
first prototype of the all new Corvette. It was a white was so great that Chevrolet went
convertible powered by the 235-cubic-inch, truck-based, into production immediately, and
straight six-cylinder engine mated to the two-speed, Power on June 30th of that year the first
Glide, automatic transmission. In order to meet the show unit rolled off the assembly line.
deadline for the prototype, the designers, led by Harley Earl, Production continued with the six-
decided to use a new material for the body panels. This cylinder engine and automatic
material, Glass Reinforced Plastic (GRP), was also used in transmission until the 1955 model
the initial production run of 300 units as an interim measure year production, which saw the
until the new metal Kirksite was available. As fate would introduction of the 256-cubic-inch,
have it, the new metal and its tooling were not to be, and the small block V-8 engine with a
Corvette body remained GRP for the next year's run of three-speed, manual transmission.
The 1955 production run was only 700 units, and the car
was on the verge of being cancelled by Chevrolet.
1953 The first prototype of the Corvette was exhibited.
The first Corvette rolled off the assembly line on
June 30th.
The Ford Thunderbird was introduced in 1954 for the 1955 In the 1957 model year, the
model year. That introduction brought a new awareness to designers added a fuel injection
the American people of the benefits of a two-seat "personal system to the Corvette and bored
car" and with it a new hope for the Vette. The 1956 Corvette out the 265 to 283 cubic inches.
had a restyled body shape. (Quick body panel changes were The injection boosted the power of
possible up to the last minute because of the GRP material the 256 up to 283 brake
being used.) This was the year that the Corvette and horsepower (bhp), achieving the
Thunderbird faced each other at Daytona for the NASCAR automotive milestone of one bhp
Speed week. With the help of the engine designer/driver per cubic inch. This was the year
Zora Arkus Dontov, who took over for Ed Cole, the new that Corvette raced at Daytona and
Corvette production car managed to reach a top speed of Sebring with full factory support.
150.583 mph. This impressive feat was not enough to beat The Sebring race was the most
the Thunderbird in the quarter-mile runs but established the impressive for Chevrolet, with the
car as one to be reckoned with in the racing circuit. win there putting the name
"Corvette" on the lips of everyone in motor car racing. 1957 An added fuel
injectionsystem was
The 1958 through 1962 model years saw the addition of a designed, boosting the
myriad of options, both in the drivetrain and in external trim bhp of the Corvette, which
pieces. These changes caused a weight gain to over the set a new standard in
magical 3000 pound marker. In 1960 sales increased to automotive technology.
10,000
A 427-cubic-inch engine
was introduced.
The year 1967 more or less settled the horsepower race. raised both the price and weight of
Corvette was declared the winner with the introduction of the car. The biggest engine ever put
the L88 with its 12.5:1 compression ratio, alloy manifold in front of the firewall was
and aluminum heads. The model was snatched up from introduced for 1970: the 454 ci
dealers for a total of 20,000 sold. This monster produced option that delivered 390 bhp at
560 bhp at 6400 rpm. A privately sponsored, fuel-injected 4800 rpm, actually 45 horsepower
race car recorded a top speed of 192 miles per hour at less than the 427 engine. The
Bonneville. decline in horsepower per bhp was
caused by the advent of emissions
Aerodynamic and structural improvements were the order legislation.
of the day for the next several years. The sales figures and
performance statistics steadily increased. John Z. DeLorean For most of the 1970s, horsepower
returned in 1968 to actively manage the production runs, to continued to decline while sales
the record sales year of 1969 of 38,000 units. Power train went up. Horsepower fell from 330
and suspension improvements along with luxury amenities in 1971 to 255 in 1976 to 165 in
1978. The big engines were phased out of production in the 1970 A 454-cubic-lnch engine
1974 model year. Sales figures, which remained high, debuted this year.
totalled 37,000 in 1974 (a new record) and increased
slightly in 1975. The convertible was gone in 1976. In 1978,
major style revision took place with a return to the fastback
shape of the mid-60s and production of the
1971 A decline in horsepower
to was seen in the
Corvette. 1974
6
1967 A top speed of 192 mph was recorded at
Bonneville. 1978 The fastback shape of the
Corvette returned.
3 Five Minutes to Play
This section is intended to get you playing VETTE!
as quickly as possible. The next chapter gives more
information about loading and playing VETTE!
Loading VETTE!
1. If you are playing VETTE! for the first time,please
back up your VETTE! disk.
2. Place your backup VETTE! disk (not write
protected) in disk drive A: .
3. Type A: and hit
4. Type VETTE and press The program should take
about 30 seconds to load.
8
5. If you are using the CGA version of
VETTE!,please select the appropriate display
mode. Reverse screen modes are for Laptop LCD
screens.
Race Set Up
1. Use the left and right arrows (or the mouse)
tochoose the car you wish to race in. The cars
are
shown in order from slowest (STOCK) to fastest
(SLEDGEHAMMER). Select the
SLEDGEHAMMER for this race. Press to
preview the car's performance on the
dynamometer.
9
2. Press or the left mouse button to confirm you
wish to drive the SLEDGEHAMMER.
10
3. Select the skill level you wish to drive at with theup
or down arrows (or the mouse). Select TRAINEE
for this race—you will be protected from police
tickets or damage to your car.
4. Use the left and right arrows (or the right
mousebutton) to select the car you wish to race
against. Select the easiest (slowest) opponent, the
Porsche
928S4. Press or the left mouse button to accept.
5. There are four courses in VETTE! Use the left
andright arrow (or right mouse button) to cycle
through them. Select course one for this race. This
course starts at the San Francisco Zoo, goes through
the Sunset district to the Cliff House, through the
Presidio, across the Golden Gate Bridge, and
11
finishes at Vista Point. Press (or the left
mouse button) to accept course one.
6. You will be asked a VETTE! trivia question as
partof our password protection. Page number
references refer to this manual. Map references can
be found on the back of the street map under Sights,
Entertainment, Transportation... or Facts, Figures,
and Helpful Hints... Please do not use commas in
the numbers. If you make a mistake,
press to start again. You will get two tries to get
the right answer. Type in your answer with the
keyboard (the numeric keypad is disabled) and
press . If you answer incorrectly, you will be arrested for
driving a stolen Vette.
12
The Race
1. When the race begins, you will be in your Vette,
at Wawona and the Great Highway near the Pacific
Ocean beach. The race begins with the sequence:
BUCKLE UP, GET READY, GO! 2. For those of
you who wish to race from outside the car, press to
switch to helicopter view. Press to turn the
dashboard on. You can
return to the standard, in-car front view by press-
ing . While in the car, you can toggle the rear view
mirror with . (On slower machines, we recommend
leaving the rear view mirror off until you need it.)
and switch to left and right side views.
13
3. Press to put the car in automatic
transmission. Put the car in first gear by
pressing on the top row of your keyboard (do
not use the numeric keypad). You can steer
with the keyboard, joystick, or the mouse. To
accelerate press
the left mouse button, or push the joystick for-
14
the right mouse button to automatically straighten your
car out (except on diagonal streets).
15
4. You may press in order to pause the game. will bring
up the menu bar (to select options such as
joystick or mouse control).
5. Once your Vette begins to roll forward, turn
rightonto the Great Highway. Do not drive into the
Pacific Ocean. Straighten yourself out in the lane
(the center car in lane keys take priority over the
other steering input keys). Accelerate to a
comfortable speed. If you want to beat the Porsche,
go all out (the Porsche has a top speed of 16Smph,
while yours is 254mph). Avoid traffic, pedestrians,
and buildings. At trainee level, you won't get any
16
tickets or damage, but it will slow you down and cost
you valuable time.
6. Go straight down the Great Highway, past the
windmills in Golden Gate Park, past the Cliff House,
and under the green freeway entrance sign.
7. The freeway traffic is slowest in the right lane
andfastest in the left lane. If you are driving slower
than 75mph, check your rear view mirror for traffic
coming up behind you.
8. The center car in lane button works on the
freeways,which makes it easier for you to handle the
turns. Release it to make minor adjustments and to
17
change lanes. If you still have problems making the
freeway turns, you are probably going too fast
9. When you see the Golden Gate Bridge, move to
theright-hand lanes to avoid head-on traffic.
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Finishing
1. The finish line is just after the end of the bridge.
Watch for it on your right. It will require a hard right
turn, so slow down. You must cross between the two
poles and under the checkerboard to finish the race. If
you pass it, brake and turn around. 2. If you win, you
will be given a victory party at Lombard Street. If you
lose, you will suffer a bit of abuse from your
opponent.
3. You will then see the top ten screen for that course.
If your time qualifies, you will be asked to enter
your name. Congratulations on your first race in
VETTE!
19
20
4 Starting and Operating
Hardware Requirements CGA version
• An IBM AT or compatible, an IBM PS/2, an IBM
PC/XTwith an accelerator card, or a turbo PC/XT
compatible
• A CGA card with an RGB monitor; ORa Hercules
monochrome card with a mono monitor; OR any setup
satisfying the EGA version's graphics requirements
EGA version
• An IBM AT or compatible; ORan
IBM PS/2 Model 30-286 or above;
OR an IBM PC/XT or compatible
21
with an accelerator card • A 1.2MB
5.25" disk drive or a 720K 3.5" disk
drive
• An EGA card; ORa VGA card (in 16
color EGA mode)
• An RGB monitor; ORan EGA
monitor; OR
a multiscanning monitor capable of displaying 640 x 200
and 320 x 200 16-color graphics
All Versions
• 512K RAM
• A mouse (optional)
• A joystick (optional)
22
Set Up and Loading Information
We assume that you are familiar with basic terms and
operations of your computer including DOS commands
such as formatting and copying disks. If this is the first
program that you have run on your computer, please refer
to the
owner's manual and DOS manual to become familiar with
its operation.
There are two 5.25" disks and one 3.5" disk in the VETTE!
package. The EGA version is shipped on the 1.2MB 5.25"
disk and the 720K 3.5" disk. The CGA version is shipped on
the 360K 5.25" disk. If you need the EGA version on two
360K 5.25" disks or the CGA version on a 720K 3.5" disk,
you can either transfer the files yourself or else follow the
23
instructions on the Disk Exchange Coupon. You need a hard
disk drive in order to run the 360K 5.25" EGA version.
Both versions will run on computers equipped with EGA cards. (The CGA
version uses the 4-color CGA mode.) If you have only a CGA card in your
machine, make sure you use only the CGA version. The EGA version will not
work
with a CGA card.Put a write-protect tab over
the notch of the 5.25"
disks
Making a backup copy of the VETTE! diskto prevent accidental
erasures. You can also
You should immediately make a backup copy of thewrite-protect the 3.5" disk
24
VETTE! disks, and use the backup copy for everyday play. by sliding the tab so the window is open. Follow
the normal conventions for copying disks, but make sure your original disk is write-protected before you
make the backup so you don't accidentally erase the original
25
VETTE! disk. Use the backup copy when playing the game
and make sure it is not write-protected since data is written
to the disk during play.
26
appropriate directory. If you're running from a floppy drive,
insert your VETTE! backup disk in the drive. Then change
to that drive (e.g. type A:) if you haven't already done so.
You need to leave the disk in the drive while playing
because information may need to be accessed from or
written to the disk.
At the DOS prompt, type:
VETTE or vette (press )
The CGA version will prompt you for the correct
graphics mode. Or you can type VETTE C for CGA or
VETTE H for Hercules monochrome mode. If your
27
computer has an LCD screen that produces a negative
image, type VETTE HR or VETTE CR.
28
Starting Mechanisms After choosing your car, you will be
After the title screen animation, the credits will scroll on the asked to select a driving skill level
screen. You can bypass the credits by pressing any key. which will change the following game
You have now entered the Performance Test Garage for parameters:
your vehicles. By pressing the left and right arrow keys or Level Damage Traction Police Cruise Con
using the mouse pointer, you will be able to select the Trainee None High Inactive Constant
vehicle of your choice. After highlighting your selection, Rookie Reduced Moderate Active Constant
press or the left mouse button to confirm your Pro Realistic Realistic Active Realistic
selection, or press or the right mouse button to If damage is set to none, you can never
start the performance damage your car. Reduced damage
means your car is tough to damage, and
test. To use the mouse you must have selected the mouse
realistic damage can totally wreck your
option from the menu (press ) and loaded a mouse car. Higher traction makes it harder to
driver prior to loading VETTE! oversteer or spin out. If police are
29
active, they will pursue you if you commit a traffic
violation. Constant cruise control will set a new speed after Press if you wish to run a per-
braking or accelerating. Realistic cruise control shuts off formance test on your selected car. The
after braking. right-hand chart will display an
Always run the game from backup copies of your original acceleration graph illustrating the
disks. car's acceleration of a/I gears in their
top speed in color coded bars
representing each gear.
30
Opponent Selection
After selecting your skill level, you can check out your opponent
cars at the next screen and pick which one you wish to race
against. The opponent's acceleration and top speed performance
are also displayed. You can use the arrow keys or the right mouse
button to select the opponent car. Hit or the left mouse button
when you have chosen an opponent and wish to
continue to the course selection screen. While previewing the opponent
car in 3D, use and to zoom in and out,
and to change the viewing angle, and and to change the speed
of rotation.
Course Selection
31
After choosing an opponent, you will be shown a map of San
Francisco and asked to choose a course. Use the arrow keys or
the right mouse button to select through the four courses. Hit
or the left mouse button to continue after making your
selection. Specific information about each course is in the next chapter.
Password Protection
Before you can start the race, you must answer a question based
on the VETTE! documentation. When a question refers to a map,
please look at the text on the back of the street map. You do not
need to know worry about units of measurement, capitalization,
or commas between numbers. If you make a mistake, hit to start
over. If you accidentally enter the answer incorrectly, you will be
given a second chance.
32
Menu Options Tour Mode, Quit to
Garage, and Quit to DOS.
You can access the available menu options at any time in Choosing 'Tour Mode"
the game by pressing the key. This brings up three options: will turn on tour mode.
File, Control, and Communications. Use the arrow keys or Pressing when tour mode
the mouse to select options: is active teleports you to
the next landmark (but you
File Control Communications will forfeit your current
Return to Game Mouse ON/OFF Two players ON/OFF race). The front dash will
Tour Mode ON/OFF Joystick ON/OFF Hang up line display "Tour" and the
Quit to Garage Calibrate current landmark's name.
Quit to DOS Tour mode does not work
on the freeways. If you
The File menu will bring up four choices: Return to Game, choose "Quit to Garage,"
your current race will be
33
aborted and you will be returned to the performance garage
screen. "Quit to DOS" will exit the game and return you to
DOS. You can choose "Return to Game" if you wish to
continue your game.
34
The Communications menu brings up two options: Two MODE: (CALL) (ANSWER)
Players and Hang Up Line. If you choose "Two Players," PROCEDURE: (INITIATE CALL) (TAKE OVER LINE)
you will next see a full-size screen showing the current DIAL: (STANDARD) (SPECIAL)
communication settings. You can cycle through the options LINE TYPE: (TONE) (PULSE)
by pressing the up and down arrow keys or you can use the (PHONE NUMBER) (DIAL STRING):
mouse. Press the right mouse button to change the values
and the left button to select "Yes" or "Cancel" for the SAVE OPTIONS: (YES) (NO)
DONE?: (YES) (CANCEL)
"Done?" option.
All the available options and values are shown below:
CONNECTION: (DIRECT) (MODEM)
You can save your communications
PORT: (COM 1) (COM 2) setup (port, baud rate, phone number,
BAUD RATE: (1200) (2400) (4800) (9600) etc.) by choosing "Yes" for Save
(19.2K)(38.4K)(57.6K) Options. Start head-to-head play by
choosing "Yes" for the "Done?" option
35
or return back to the main menu by choosing Select "Call" or "Answer" depending on
"Cancel." what you and your friend have decided
Choose "Direct" if you wish to connect two computers with beforehand.
a null-modem serial cable. Choose "Take Over Line" if you wish to
Select "COM 1" or "COM2" depending on which serial port dial by hand. The default is "Initiate
you're using. Call."
If you're playing over a modem, choose the fastest modem If your modem is not Hayes-compatible
baud rate in common or if you wish to enter the modem
for you and your opponent. If you' re playing over a null- commands yourself, select "Special." If
modem serial cable, try the highest speed of 57.6K. If that you chose "Standard," you can enter a
doesn't wort, keep trying the next highest baud rate until you phone number below. If you chose
reach 9600 baud. "Special," you can enter a direct modem
command.
36
Head-to-Head Play When you play head-to-head, you are
If you're playing over a direct connection, you will need a racing not only the clock but your
null-modem serial cable. You can use either a regular serial opponent to the finish
cable with a null-modem adapter (which you can buy from line. If your opponent
crosses the finish line
any computer store) or else a specific null-modem serial
ahead of you, the
cable. program will notify you.
If you're playing head-to-head over a modem, decide who You can then press to quit the race.
will be the caller and the answerer beforehand, as well as "Hang Up Line" is not available until
which course you'll be racing on. You will not be allowed you are connected over a modem. If you
to race simultaneously on different courses. are playing over a modem and you
wish to disconnect after finishing a race,
select "Hang Up Line" from the
Communications menu.
The communications set up
20
remains in effect until you
change it or exit the game.
You can also save the
communications set up to disk by
choosing "Save
Options" at the Communications screen.
5 Course Descriptions
1 San Francisco Zoo to Vista Point (Golden Gale Bridge)
2 Golden Gale Bridge to Bay Bridge
3 Bay Bridge to San Francisco Zoo
4 San Francisco Zoo to Golden Gate Bridge to Bay Bridge back to San Francisco Zoo
Navigation
Two maps are included with VETTE! to help you navigate
the streets of San Francisco, but they do not include all the
details of the game. It is up to you to determine the best
route for each race.
39
To get onto a freeway, you must find and drive under the large green freeway signs. The on-ramps
for the Bay Bridge are at Montgomery and Market. Gough and O'Farrell, Clay and Davis, and
Battery and Broadway. On-ramps for the Golden Gate Bridge arc at Sunset and Lincoln and at the
north end of the Great Highway. If you drive past the toll booth plaza in the
right-hand lane on the Golden Gate Bridge, you will exit at Lombard Street
instead of Marina.
To help you find your way in the city, we have included an on-board
navigational map. Press H for "Help" and a map will appear displaying the
location of both your car and your opponent (your Vette is the dark red blip).
The map also
40
shows your compass heading in the top-right corner (unless
you are on the freeway). The map will also appear
automatically when you switch to helicopter view.
43
National Historic Landmark. Finally, you approach the Golden
Gate Bridge, the most photographed landmark of San Francisco.
Built in 1936, the Golden Gale Bridge
44
THE PRESIDIO
45
(TO GOLDEN GATE BRIDGE)
HIGHWAY 1
(TO GOLDEN GATE BRIDGE)
46
connects the city to Marin County with 8,981 feet of orange more Chinese live here than anywhere outside
painted steel. Once across the bridge, your race ends at Vista of Asia. The main entrance to Chinatown on
Point, where you can admire the entire San Francisco Bay. Grant Avenue is guarded by stone lions on
either side of an oriental arch. Grant Avenue is
Golden Gate Bridge to Bay Bridge lined with tearooms, shops, temples,
Your route may take you by the famous Coit Tower on restaurants, and street performers, while the
Telegraph Hill. Rising above its neighbors, the tower was sidewalks of Stockton Avenue are overflowing
designed roughly in the shape of a firehose nozzle. It was built with fresh produce and other groceries. You can
in 1933 as a monument to the city's volunteer firemen, and its eat the best of Chinese cuisine here in
rotunda is decorated with fifteen frescoes done by WPA artists. Chinatown. The crowd-pleasing Chinese New
Lillie Hitchcock Coit, who had an overwhelming fondness for Year's parade always brings out plenty of
fire engines, provided this memorial. firecrackers and the famous gold dragon.
A drive through Chinatown is another possibility on this bridge Near Chinatown is the Financial District, also
to bridge course. Chinatown is only sixteen square blocks, but known as the "Wall Street of the West.'"
Immortalized in ads, the Transamerica Building is the best-
known of San Francisco's skyscrapers and seems to have been
inspired by the pyramids of Egypt.
24
LOMBARD
(FROM RIGHT TOLL BOOTH)
MARINA
(FROM LEFT TOLL BOOTH)
CENTRAL SKYWAY
(TO BAY BRIDGE)
Close by is the shopping mecca of Union Square, lined with
fabulous shops and boutiques.
Just before you drive onto the Bay Bridge, you'll see the Ferry
Building. Lit at night, this clock tower by the bay used to tell
time for those commuting to San Francisco via ferry boats. Now
the Bay Bridge links San Francisco to the East Bay. Over 8
miles long, this bridge runs through Treasure Island, a
manmade island created for the 1939 Golden Gate International
Exposition. Railroad trains once ran on the bottom deck of this
bridge. The second course ends on the other side of the Bay
Bridge.
51
waters of the bay beneath. Once across, you'll be racing mostly
on freeways to reach your final destination, the San Francisco
Zoo.
Going southwest on Interstate 80, you will travel above the
South of Market area. This neighborhood is also known as
"SoMa" for short in homage to SoHo in New York. The entire
area is undergoing a renaissance in the arts with new galleries
and clubs opening almost overnight. Also below Interstate 80 is
the Moscone Center, a dramatic building built in 1981.
Occupying eleven acres, this mostly underground hall is
distinguished by a glass-and-girder lobby at street level and a
landscaped lawn over the roof.
52
EMBAKCADERO FREEWAY FINISH LINE
53
{TO BAY BRIDGE)
54
You'll next drive south on Highway 101, also known as the Bayshore
Freeway. The road curves around the San Francisco General Hospital.
Your route will take you through the residential neighborhoods of the
Mission District, Potrero Hill, and Bernal Heights.
Turning west on Interstate 280, you'll parallel BART, which stands for
Bay Area Rapid Transit. Reminiscent of Disneyland's
STARTING LINE
monorail, BART operates streamlined cars that zip beneath,
above and beside city streets. This form of public transit carries
hundreds of thousands of commuters into San Francisco daily.
Balboa Park and the City College of San Francisco arc across
the highway from each other.
As you approach the coast, you'll turn onto John Daly Boulevard. Your
drive will take you past the Olympic Country Club, one of the world's
most beautiful golf courses. To the north is Fort Funston, a well-known
spot for hang gliders. Across the highway lies Lake Merced, a U-shaped
reservoir used by joggers, rowers, and picnickers. Your third course
ends at last at the San Francisco Zoo.
FINISH LINE
58
On the numeric keypad, the
59
Vettes can have from four to six gears plus reverse. Gears are
changed by pressing the corresponding number on the keyboard Accelerate or hit to upshift and to downshift.
(Do not use the and or the number keys on the numeric keypad as they are used
for other functions.) If you're using a joystick, button A is upshift and button B is downshift one gear. If your
joystick has
only one button, use the keyboard for downshifting. If your car is automatic, you do not need to shift gears.
(Hit to toggle automatic transmission for any Vette model.)
Acceleration of your VETTE is determined by the gear you ate in, the current speed, the degree of turn and
the terrain, just as if
60
Turn Right
Turn Left
you were driving in the real world. By using the up arrow on your keyboard,
pressing the left mouse button, or pushing the
Upshift
joystick forward, you can increase the throttle.
Downshift
Be careful not to carry too much speed into turns because it can cause spin
outs, slides or accidents when trying to take the sharp comers. To steer your
VETTE, use the left and right arrow keys, slide the mouse left or right, or
push the joystick left and right. When using the keyboard or a joystick the
steering wheel is selfcentering (just as in the real Corvette). You can press the
numeric keypad or the right mouse button to automatically center
your car in the lane (except on diagonal streets). Accelerate
61
IBM VETTE! Instrument Panel
Speed Limit for Current Street
Stoplight/Stop Sign/Yield
64
Collision Damage Transmission
Collision damage is determined by the speed and angle of Engine
impact, what was hit, and the skill level you are driving at. If you get
into an accident the car's performance and handling will suffer due to
structural and mechanical damage. You will Steering receive
added time delays because you and your car will have to recover. To
determine how badly your VETTE is damaged, press to bring up
the damage control display. Any damage to the car will displayed
according to the severity of the damage: yellow diamond for minor
damage, yellow circle for moderate damage, red asterisk for severe
damage, and flashing red asterisk for completely destroyed. (The
CGA version uses white flashers instead of yellow.) You can repair
damage to your car by stopping between the pumps and the building at a
65
gas station. If your car is destroyed beyond driveability, a tow truck will
come and tow your car back to the garage (ending your race).
66
Police and Traffic Violations
You will receive a "Moving Violation" if you collide with a moving object (such as another car). "Reckless
Driving" is given for colliding with a stationary object (such as a building). "Speeding" is given for exceeding
the speed limit on a given street. You will get "Evading Arrest" if you fail to pull over when signaled to do so.
The most serious, "Vehicular Manslaughter," is given when you kill a pedestrian.
31
Scoring 3 Make sure you're driving in the
If your time is one of the ten best for that course, you will be two right-hand lanes when you
asked to enter your name in the Top Ten screen by typing your exit a freeway. Otherwise you may
name and then pressing The Top Ten screen also lists the skill be facing oncoming traffic
level, the number of traffic violations (if any), and the total unexpectedly.
penalty time incurred. If you want to show the Top Ten screen 4 Avoid driving into the water. A
tow track will have to pull your
without having to first finish a race, press If you wish VETTE out of the bay.
to clear your Top Ten lists, type CLEAR at the DOS prompt. 5 You must come to a full stop
before you get in reverse.
Hints and Tips
1 Automatic shift has less acceleration than manual shift.
2 If your VETTE is badly damaged and you have trouble
getting it moving, try starting the car in a higher gear.
72
Driver's Checklist be on your tail, just waiting for you to
1 Select the correct car for the course and opponent. run a red light or exceed the speed limit.
Receiving a ticket will increase your
2 Practice driving the course before the race. time for the course.
3 Know the course objective (and the alternate routes).
4 Know the landmarks along the way and study the maps.
5 Understand how the selected VETTE handles.
6 Know how to avoid unexpected driving hazards, such as
obstacles, police, etc.
7 Have fun!
There are different traffic patterns that vary
according to what time of day it is.
Other types of vehicles you might have
to drive around are double parked trucks, semi-trailer trucks,
school buses, and others. Always remember that Smokey might
73
7 Troubleshooting
What are the system requirements for VETTE?
The CGA version is shipped on a 360K 5.25" disk. It
requires an IBM PC or compatible; a color graphics card
(CGA) or Hercules monochrome graphics card with an
appropriate graphics monitor.
The EGA version, shipped on a 1.2MB 5.25" disk and a
720K 3.5" disk, requires an IBM AT or compatible, or an
IBM PS/2 Model 30-286 or above, or an IBM PC with an
80286- or 80386-based accelerator card; an enhanced
graphics card (EGA) or video graphics array (VGA) in EGA
mode with an EGA monitor or a multi-scan monitor.
Both versions require 512K RAM minimum. Joystick and
mouse are optional.
77
Will the EGA version of VETTE! run on my
IBM PC or XT?
Yes, but the game will run very slowly. The frame rate on
a 4.77 MHz IBM PC (with 8088 processor) is too slow for
enjoyable game play. The EGA version requires the speed
of an 80286 or 80386 processor in order to display the EGA
graphics at an acceptable speed.
78
resolution modes: 16 colors at 640 x 200 and at 320 x 200.
Some
79
monitors, especially those designed for CAD/CAM work, If you have any further questions or
are unable to adjust to those particular resolutions. problems about VETTE! or any of our
other products, please contact
Customer Support at:
How can 1 play VETTE! against another person?
You can play head-to-head in two ways: direct connect or (510)522-1164
using a modem. If you connect two computers together 9:00 AM to 5:00 PM Pacific time
directly, a null-modem serial cable must be connected to
Monday through Friday
each computer's serial port. If you're connecting two
computers over phone lines, each player needs a 1200
baud (or faster) Hayes-compatible modems.
The game runs too slowly to enjoy.
We suggest you play the game with the following options
either enabled or disabled depending on your machine
speed:
Spectrum HoloByte, Inc.
2490 Mariner Square
Loop
Alameda,CA 9450l
(510)522-3584
CompuServe:
76004,2144
GEnie: HOLOBYTE
PC-Link: SPECTRUMII
Acceptable Recommended
35
8 Reference
Accelerate
83
Keyboard Commands Turn Right
Turn Left
Turn
Left
84
Car Controls
Turn steering wheel left
Turn steering wheel right
Straighten car in lane
Full stop
Accelerate
Brake
Accelerate and turn left
Accelerate and turn right
Brake and turn left
Brake and turn right
Views
View left
85
View forward View right
Helicopter view
Raise view
Lower view
Change view angle
86
Gear Selection Key
Gear l (top row)
Gear 2 (lop row)
Gear 3 (top row) Gear Shift
Gear 4 (top row) Diagram
Gear 5 (top row)
Gear 6 (top row) 2 4 6R
Damage control display speed automatic.) If you press for cruise Engine sound togglecontrol, the car will
maintain a constant
speed. The cruise control will disengage if
92
93
9 Car Specifications
Players
1989 Stock Corvette
ZR1 "King of the Hill" Corvette
Callaway 'Twin Turbo" Corvette
Callaway "Sledgehammer" Corvette
Opponents
Porsche 928S4
Lamborghini Countach
Ferrari Testarossa
Ferrari F-40
39
40
41
43
44
45
46
47
10 Glossary Brake torquing is particularly effective with turbo-
charged cars because it helps overcome turbo lag.
Aspect ratio—generally the ratio between two Chassis—a general term that refers to all of the
dimensions of an object. In tire terminology it applies to mechanical parts of a car attached to a structural frame. In
the unloaded sidewall height of the tire divided by its cars with unitized construction, the chassis comprises
overall width. A lower aspect ratio implies a shorter, everything but the body.
wider tire. Bore—the diameter of a cylinder. Compression ratio—the ratio between the combined
Brake torquing—a procedure generally used in volume of a cylinder and a combustion chamber when the
performance tests to improve the off-the-line piston is at the bottom of its stroke and the volume when
acceleration of a car equipped with an automatic the piston is at the top of its stroke. The higher the
transmission. It is executed by firmly depressing the compression ratio, the more mechanical energy an engine
brake with a left foot, applying the throttle with the car can squeeze from its air-fuel mixture. Higher compression
in gear to increase engine rpm, then releasing the brakes. ratios, however, also make detonation more likely.
48 heads, if an engine has more than one bank of cylinders)
is always directly above the cylinders.
Crankshaft—a shaft with one or more cranks, or
"throws," that are coupled by connecting rods to the Cylinder liner—the circular housing that the piston
engine's pistons. Together, the crankshaft and the con rods moves in when the cylinder is not an integral part of
transform the pistons' reciprocating motion into rotary the block. Also known as a "sleeve."
motion. Differential—a special gearbox designed so that the
Cylinder—the round, straight-sided cavity in which the torque fed into it is split and delivered to two outputs that
pistons move up and down. Typically the cylinder is made can turn at different speeds. Differentials within axles are
of cast iron and formed as part of the block. designed to split torque evenly; however, when used
between the front and rear axles in four-wheel drive
Cylinder head—the aluminum or iron casting that systems (a center differential), they can be designed to
houses the combustion chambers, the intake and exhaust apportion torque unevenly.
ports, and much or all of the valvetrain. The head (or
Disc brakes—properly called caliper disc brakes, a type
of brake that consists of a disc that rotates at wheel speed,
straddled by a caliper that can squeeze the surfaces of the
disc near its edge.
Drivability—the general qualitative evaluation of a Gearset—a group of two or more gears used to transmit
powertrain's operating qualities, including idle power.
smoothness, cold and hot starting, throttle response, Handling—a general term covering all the aspects of a
power delivery, and tolerance for altitude changes. car's behavior that are related to its directional control.
Fiberglass—a composite material that relies on small Horsepower—the common unit of measurement of an
glass fibers for its strength. engine's power. One horsepower equals 550 foot-pounds
Final-drive-ratio—the reduction ratio, found in the per second, the power needed to lift 550 pounds one foot
gearset of a drivetrain, that is furthest removed from the off the ground in one second or one pound 550 feet in the
engine. Typically, the differential ratio. same time.
Fuel injection—any system that meters fuel to an engine Instruments—the displays on the dashboard that
by measuring its needs and then regulating the fuel flow, communicate information about the mechanical
by electronic or mechanical means, through a pump or operations of the car.
injectors.
49 Series(tire)—the numerical expression of a tire's aspect
ratio.
Lockup—the point at which a tire starts to skid during
braking. Skidpad—a large area of smooth, flat pavement used for
various handling tests.
Neutral steer—a cornering condition in which the front
and rear slip angles are roughly the same. Torque—the rotational equivalent of force, measured in
pound-feet.
On-center feel—the responsiveness and feel of the
steering when die wheel is approximately on center. Turn-in—the moment of transition between driving
straight ahead and cornering.
Power—the rate at which work is performed. The power
is proportionate to torque and rpm and is measured in Understeer—a handling condition in which the slip angle
horsepower. of the front tires is greater than the slip angle of the rears.
Also referred to as "push."
Roadholding—the ability of the car to grip the pavement.
11 Index Calibration 18 Collisions 10,16,29-31
Accelerating 10,28,36 California Academy of Sciences 23 Communications Menu 18
Automatic transmission 10,28-32,37 California Legion of Honor 23 Communications setup 19
Backup copies 8,14,33 Callaway, Reeves 7,42-43 Compass heading 22
Balboa Park 26 Car selection 8,16 Center Control Menu 18
BART 26 car 10-11,28,36 Convertible 6
Baud rate 19 CGA version 8,13-15,30,33-34 Copyprotection 9,14-15,17,33
Bay Bridge 21,24-26 Chinatown 24 Course four. 26
Bayshore Freeway 26 Bernal Heights City College 26 Course one 9-10,23-24
26 Cliff House 23 Course selection 9,17 Course three
Bonneville.. 6 Coit Tower 24 25-26
Braking 28,36 Coit, Lillie Hitchcock 24 Course two 24-25
Buildings toggle 37 Cole, Ed 4 Cruise Control 16,29-30,37
Customer Support 35 Evading Arrest 31 Fastback Freeway 10,11,21-22,32 Front Dash
Damage 10,16,29,30,32 Damage shape 6 Ferrari F40 10,18,22,29,37
Indicator 30,37 47 Fuel injection 4
Dash 10,18,22,29,37 Ferrari Testarossa 46 Ferry Building Full Stop 10,36 Game Speed
Daytona 4 25 Fiberglass 35
DeLorean, John Z 6 3,4 File Menu Gas Station 30
DeYoung Museum 23 18 Gear shifter 30,37
Disk formats 13-14,33 Dontov, Zora Financial District 24 Gears 28,37
Arkus 4 Dynamometer 8,16 Earl, Finish line 12,24 Floppy drive Glass reinforced plastic 3,4
Harley 3 13-15 Golden Gate Bridge ...10,21,23-24,26
EGA version 8,13-14,33-34 Fort Funston 26 Golden Gate International Expo 25
Engine sound 37 Golden Gate Park 23
50 Great Highway 11,23
Hard disk drive 15,33 Joystick 18,28,36
Hardware requirements 13,33 Head- Keyboard commands 36-38
to-head play 19-20,35 L82 power plant 7
Helicopter view 10,22,36 Hercules L88 power plant 6 Lake
card 15,34 Merced 23,26
Highway 101 26
Horsepower race 5-6 IBM AT or PS/2
13,33
IBM PC/XT 13,33-34
Index 50-51
Instrument Panel 10,18,29,30,37
Interstate 80 25 Interstate
280 26
Lamorghini Countach 45 NASCAR Speed Week 4 Porsche 928S4 9,11,44
LCD Screens 8,15 Navigation 21 PotreroHill 26 Presidio 23
Lincoln Park 23 Navigation map 21,30,37 Prototype 3
Loading 8,14-15 New York Motorama 3 Null-modem Quitting 18,32,37 Race timer
Maps 21 19-20 Ocean Beach 22,29
McLaren, John.... 23 Menu options 23 Racing 1-7
18,37 Olympic Country Club 26 Rear view mirror 10,29,37 Reckless
Mission District 26 On ramps 21 Driving 31 Repairing damage 30
Mitchell, Bill 5 Opponent selection 9,17 Password Reverse gear 28,32,37
Modem 19-20 protection 9,17 San Francisco General Hospital 26
Moscone Center 25 Pause 11,37 San Francisco Zoo 23,25-26
Mouse 16,18,28,36 Moving Performace Test Garage 16 Scoring 32
Violation 31 Police 16,31 Sebring 4
Serial port 19 Shifting 28,30,37 Stock Vette 40 Stoplights Traffic control icons 22,29 Traffic
Side views 10,36 22,27 Street names violations 16,31-32
Silver Jubilee Vette 7 Skill level 22,29 Transamerica Building 24
selection 9,16 Sledgehammer Vette System requirements 13,33 Treasure Island 25 Twin
43 Tachometer 29 Turbo Vette 42
SoMa 25 Sound 37 Telegraph Hill 24 Two players 19-20
Speed limit 22,27 Throttle 10,28,36 Union Square 25
Speeding 31 Upshift indicator 29
Speedometer 29 51 Vehicular Manslaughter 31
Starting a race 10,27 Steering Thunderbird 4—5 Vette Selection 8,16 Victory party
10,28,36 Top Ten screen 12,32 12
Sting Ray Corvette 5 Tour Mode 18,37 View controls 10,17,36
Traction 16 Vista Point 24 Water 11,32
Windows toggle 37
Write protect 14-15
ZR1 Vette 41
Sights, Entertainment, Transportation . . . ran on the bottom deck of this bridge. The second course ends on the
other side of the Bay Bridge.
Aquatic
A lovely lawn that borders the water, and home of the marine The Cannery
memorabilia at the Maritime Museum. A three-story complex of red-brick former factories. The structure was
built in 1894 to house the Del Monte fruit-and-vegetablc cannery.
BART Shops, art galleries, bookstores, and unusual restaurants now ring the
The Bay Area Rapid Transit is reminiscent of Disneyland's monorail- olive-tree courtyard-
It operates streamlined cars that zip beneath, above, and beside city
Chinatown
streets. This form of public transit carries hundreds of thousands of
Though this area is only 16 square blocks, more Chinese live here than
commuters into San Francisco daily.
anywhere outside of Asia. The gold rush attracted San Francisco's first
Bay Bridge Chinese immigrants in the 1850's. A decade later thousands more
The Bay Bridge links San Francisco to the East Bay. Over 8 miles came to help build the Central Pacific Railroad, The architecture and
long, this bridge runs through Treasure Island. Railroad trains once culture that mirrors China of the 1800's can be seen in Chinatown The
main entrance to Chinatown on Grant Avenue is guarded by stone
lions on either side of an oriental arch. Grant Avenue is lined with tea
rooms, shops, temples, restaurants. and street performers, while the
sidewalks of Stockton Avenue are overflowing with fresh produce and
other groceries. But most visitors only see the lip of pagodaland. To
savor Chinatown best, explore it on foot, and remember that nighttime
is as busy as daytime. You can eat the best of Chinese cuisine here,
and the crowd-pleasing Chinese New Year's parade always brings out
plenty of firecrackers and the famous gold dragon.
Coit Tower
Your route may lake you past this famous lower located on Telegraph
Hill. Rising above its neighbors, the tower was designed roughly in
the shape of a firehose nozzle. It was built in 1933 as a monument to
the city's volunteer firemen, and its rotunda is decorated with fifteen
frescoes done by WPA artists. Lillie Hitchcock Coit. who had an
overwhelming fondness for fire engines, provided this memorial.
Legend relates that at age seventeen Lillie deserted a wedding party Just before you drive onto the Bay Bridge, you'll see the Ferry
and chased down the street after her favorite engine, Knickerbocker Building. Lit at night, this clock tower by the bay used (o tell time for
No. 5, clad in her bridesmaid finery. Soon after, she signed herself those commuting to San Francisco via ferry boats.
Lillie Hitchcock Coit 5, in honor of her favorite fire engine. Lillie died
in 1929 at the age of eighty-six, leaving the city $125,000 to erect the Financial District
210-foot tower. Known as the "Wall Street of the West"
Fort Mason
If you drive along the water, you might pass by Fort Mason, located Built in 1936, the most photographed landmark of San Francisco
on the waterfront. This World War II army base has been transformed connects the city to Marin County and the Redwood Empire farther
into a home for many cultural groups, such as theater workshops and North with 8,981 feet of orange painted steel. Its 1.7 mile span hangs
an studios. The 39,000-acre Golden Gate National Recreation Area is from two steel cables, each 36.5 inches in diameter. Joseph B. Strauss
headquartered here, where a number of booklets and maps, and designed the bridge, which opened in 1937 at a cost of $35.5 million.
information on special programs is located,
Ghirardelli Square
A charming series of brick former factory buildings housing
outstanding ethnic restaurants as well as shops. Until the early 1960's,
the Ghirardelli Chocolate Company's aromatic production perfumed
the northern waterfront.