HCE in Detail Guide 1
HCE in Detail Guide 1
Some parts of this guide are taken from HCE Albion Discord
Why HCE , because its safe and gives insane amount of fame and
silver on higher levels
What is HCE?
HCE is harcore expedition, we can say the stronger version of the expedition which all of
us have done during the tutorial, the image linked below will help you remember.
The HCE is extremely difficult as compared to the normal expeditions, hence this is a
guide to help you guys.
There are maps for doing HCE which range from L1 to L18, with each level the difficulty
increases.
HCE is done in the group of 5 people and it is to be noted that only one of the 5 need to
have a map for hce, so the price can be shared.
Once you form a five man party you can start the HCE from the same portal which we
mentioned earlier by putting the map token in the 3rd category.
Once you enter the map you will see the quests to complete with two timers as in the below
image.
If you are knocked out in HCE by the mobs them each time it will decrease the durability
of your equipment by 5%, you loose your food effects.
You can wait till the timer to keep your food effects or you can go back to the checkpoint
and loose your food effects.
The HCE maps are of different types as follows:
1) Preachingto the dead
2) Fishy Business
3) Stone wars
4) Lunar Lunacy
5) Lurking underneath
6) Fungicide
7) Threee sisters
8) Eternal Battles
9) Fistfull of Silver
10) In the Racen’s claws
As the HCE are very difficult to perform, guides have been made by many peoples to complete
them easily, which is only possible with good coordination and proper gear. So we will have
apthe gears listed below for each roles
The tank is responsible for the progression throughout the map, pulling mobs and keeping
aggro to himself. It is the hardes role to play in HCE. They will be the one to pull the mobs,
lock them down and manage CC timers, all while making sure to keep aggro on themselves.
For that reason it is the hardest role to play, and requires average IP as well as weapon and off-
hand IP to be on par with what's needed for whatever level HCE is being done. Make sure to
get those 4 stacks of Dreadladen Fighting (4th Weapon Passive) so your Snare Charge (W)
lasts a LOT longer and helps you manage the mobs! This is the go-to build for tanking, due to
its efficiency and well tuned strategy!
Royal Helmet is also used, sometimes optional and sometimes needed, for advanced big pulls
and it's better paired with Caerleon Cape to have better agro. Just be careful with this strategy
since you will lose your precious Block (D) so you need to get out of the pull as soon as you
can!
Some pulls are harder to get with Poison Potion due to its small throwing range. To cope up
with that, Sticky Potions are used to pull further. Just keep in mind about the cooldown
difference of those two pulling potions!
Tank Swaps
The all-powerful mace! On this build, you'd be using the mace's defensives to your
advantage and making the Bridgewatch Cape shine!
For Eternal Battle, you'd have 3 additional options for your head piece: (1) Cleric Cowl -
to have that Ice Block (D) as an emergency button if you can't handle the Governor's
damage on his rage state; (2) Stalker Hood - to activate that Mortal Agony (D) to end your
suffering faster away from the Governor; and (3) Knight Helmet - to have the power of
Displacement Immunity (D) so your support could provide more supportive power with
Specter Hood instead!
Fungicide Tank Boss Set
This is the new bad boy in the house where we can use the Sacred Ground (Q) to make
the elderly forget that he can use his little protective bubble! You'll need well-timed
approach (or you'll die?) and you won't need that cheesy Great Arcane for your support,
making the clearance time much faster! Just keep in mind about your defensives as
you'll lose one coz you need the Taunt (R) to keep the agro.
Black Monk Stave Tank Boss Set
Recommended for (4/10 Maps): Fishy Business, Fistful of Silver, Preaching to the Dead,
and Stone Wars
This weapon swap is crucial for bosses that hit HARD! You'll use your Fatal Blade (E)
along with the Forceful Swing (W) to significantly mitigate damage output!! The third hit
of Concussive Blow (Q) is good for interrupting! So keep the stacks of it in mind! To have
the constant interrupt, you might need to pair Forceful Swing (W) with Judicator Boots
since Cartwheel (Q) doesn't interrupt mobs that are immune to crowd control anymore!
Sword Tank Boss Set
Make your team suffer no more on those pesky boss skills! With a good sense of timing, you'd
be interrupting their spells indefinitely with Interrupt (W) and Mighty Blow (E). Just keep in
mind that Mighty Blow (E) have a cast time and could be hard on high ping - it has a
significant animation delay between the press of the button and the actual effect, so make sure
your predicting abilities are on point!
🐐
Now, not just Tanks can tank!! This one is for you (Tanky boy) and a member of your party -
usually the support DPS - to team up in keeping that horrible Tormentor going back and forth
like a dizzy goat ! Make sure that Mistcaller is B I G since you need those cooldowns back
up asap! Using your i-frames (D, W, F) and Taunting (R) at the right time is crucial! The same
technique could also be applied alone to annoy that Mad Weaponsmaster, making him rage
more by not getting hit by his auto attacks!
Healer Builds
Standard Healer
The Healer is responsible, mainly, for keeping the Tank alive - should always at 100% hp as much as they
can. They will generally use their Sacrifice (D) + Blind Spot (F) to save the Tank when he takes too much
damage from mobs before the Tank can stun. After the Tank stuns, they will generally use their Holy
Beam (W) or spam Generous Heal (Q) to keep the Tank health at max so the Tank can have better time
going in and out of pulls. Occasionally, they will also need to heal up the DPS players who suffer damage
especially in Heretic maps since there are Here Theives that will jump for a kill whenever they see a
player below 50% hp. They are also the member of the group wearing a Royal Jacket or Royal Robe and
will be the one to improve the DPS's damage!
On some pulls, you would need to contribute by using Sticky Potions to slow down the mob's movement
speed to almost a halt and giving the tank the best time to control those bad boys!
You can use Magic Force (3rd Weapon Passive) to knockback one mob towards the center of the pull.
This helps when your tank didn't make the perfect pull but be careful as this could lead to more mobs
getting away from the pull.
For bosses, it is recommended to have Royal Jacket as you can do "double beams" (R+W+W), which is
more powerful than spamming Qs, and will also help everyone with cooldown reduction! Also, Specter
Hood is also a good option on bosses if your Tank don't need the Graveguard Helmet heals because you
can do "triple beams" (R+D+W+R+W+W) and have more cooldown reduction with it!
Support Healer
This version of the healer build is designed to be a lot more active and involved in the progression through
the instance. Not only healing, but also increasing party DPS with Royal Banner (R) or Magic Rune (R) and
Rotten Ground (F)! You'd be tasked with the double Jacket duty - best used if you have Crossbows and
Support Shadowcaller in the party; or double Robe duty - best used if you have Frosts and DPS Shadowcaller
in the party. Keep in mind that if the Magic Rune (R) comes from the same player, its stacks will not restart
when you cast it again while the effect is active - giving you full stacks right after you cast the second one!
Also, healing without a Graveguard Helmet and Shoes of Tenacity can be very difficult, especially if Tank is
taking damage before he can stun. So, this is where the original Holy Staff can shine since the Desperate
Prayer (E) below 40% health on Tank + Invisibility Potion will be a good alternative.
On some pulls, you would need to contribute by using Sticky Potions to slow down the mob's movement
speed to almost a halt and giving the tank the best time to control those bad boys!
You can use Magic Force (3rd Weapon Passive) to knockback one mob towards the center of the pull. This
helps when your tank didn't make the perfect pull but be careful as this could lead to more mobs getting away
from the pull.
For bosses, it is recommended to have Royal Jacket as you can do "triple beams" (R+D+W+R+W+W), which
is more powerful than spamming Qs, and will help everyone on cooldown reduction! Also, don't forget to
bring Shoes of Tenacity on bosses to help you get out of the top of the agro table if you heal too much!
If your Tank struggles on pulls or in bosses, it's always nice to bring Graveguard Helmet!
Ironroot Healer
The Druids have come! Use the power of nature to keep your party alive, and help them kill your foes!
Use Soul Link (E) to link 2 mobs together (trying to link 2 "big" mobs together ideally) and make sure
you get your cooldowns back with Royal Banner (R) so you can link another pair of mobs! Sometimes, to
help the Tank get a very big pull, you'll need to link them to yourself. If you do that be very careful,
because going invisible, with Blind Spot (F) for example, will break the connection, and very likely kill
the tank!
Also, don't forget to abuse the Protection of Nature (W) to buff up the heal of your Rejuvenation (Q) and
Sacrifice (D)! Keep in mind that when you use Soul Link (E), it doesn't generate threat on its own - it only
generate threat once it has a healing effect on top of it. So, give it to the Tank if you think he will tank
damage before he can stun those evil monsters! Revitalize (W) is also an option if your Tank prefers to be
healed like that, tho, it's not recommended if you have a really good Tank!
On some pulls, you would need to contribute by using Sticky Potions to slow down the mob's movement
speed to almost a halt and giving the tank the best time to control those bad boys!
For bosses, don't forget to bring a Holy Staff since your Ironroot wouldn't be able to keep up with its heals
on boss' damage! Also, it is recommended to have Royal Jacket as you can do "double beams" (R+W+W),
which is more powerful than spamming Qs, and will also help everyone with cooldown reduction! Also,
Specter Hood is also a good option on bosses if your Tank don't need the Graveguard Helmet heals
because you can do "triple beams" (R+D+W+R+W+W) and have more cooldown reduction with it!
Healer swap: Fistful of Silver Healer Boss Set
In order to better manage the Tank's HP bar as well as yours, this handy swap is excellent for the Fistful of
Silver boss fight! Having Scholar Cowl will make you sustain that energy on top of having bonus
resistance! Royal Cowl is also effective for energy sustain but you need to have high enough ip on your
armor piece! The Hallowfall edges out for this one, due to the higher IP it attains, and the AoE heal (which
is also an i-frame)!
Using Holy Orb (W) would be a better option if your Tank is really good at kiting the boss, especially if
your DPS are rocking non-dagger builds, since you can heal yourself and the team with it. If the Tank is
struggling tho, you might need to use Holy Beam (W) so he can survive the boss damage!
Royal Shoes is a good option to mitigate the initial damage of "fire", just don't roll over on your party or
worse, onto the black smoke aka "fuel" and make yourself explode and wipe the party. Shoes of Tenacity is
also a good option if your Tank has low ip on his weapon, just be careful when using Blind Spot (F)
because if you time it at the bad moment, when the boss is about to target you with its "fire", it might skip
you for a moment but will mess up the boss rotation - making him hit the tank, summon the black smoke
aka "fuel", while still targeting you later on. A fix for that would be only using Blind Spot (F) whenever the
boss changes agro to you or else, just use Refreshing Sprint (F) or Cultist Sandals instead.
Since you'd have cowls and Energy Potion for your energy sustain, it's better to have Caerleon Cape to have
easier time healing yourself together with the party. Bridgewatch Cape is also great option if your Tank is
struggling with his defensives to minimize the damage taken by the party!
DPS
On some pulls, you would need to contribute by using Sticky Potions to slow down the mob's
movement speed to almost a halt and giving the tank the best time to control those bad boys!
Light Crossbow DPS
The Good Old L-xbow! This classic of PvE DPS in Albion is still he most popular DPS build
out there for HCE, due to its effectiveness and relatively low silver cost. The Light Crossbow
player will need to master the rotation, which after a while becomes second nature, but without
which no real high DPS can be attained. Playing around the Well-Prepared passive on your
weapon is key! Always set up "Double Q's" by starting the rotation with them stacked, and then
always reverting to: Q+Q > 2 spells > Q+Q > 2 spells... . L-xbow is best equipped with Druid
Robe since this weapon is better suitable with "buff on skill press" than "buff over time" on
Royal Robe.
And yes Caerleon Cape is the shiny gem in the chest, it trumps Demon Cape in DPS by a lot!
Keep in mind though, you'll need to play around that cape cooldown to get the most out of it!
On some pulls, you would need to contribute by using your Caltrops (W) before the pull
happens, then, throwing Sticky Potions when the tank is pulling to slow down the mob's
movement speed to almost a halt and giving the tank the best time to control those bad boys!
Dps swaps
The burning power of tendinitis! Swap to this to kill bosses faster!! Really ideal in short timer
maps like Fungicide and In the Raven's Claws! In theory, the good old Fire Staff has the highest
damage potential among all of the one-handed fire staffs due to Pyroblast (E). However, you
can still have a success with Wildfire Staff if you just spam those Qs and Ws!
This set is also usable on Fistful of Silver but you need a good Tank that uses his defensives
correctly, otherwise, just use the Dagger Set below. Also, you need to eat Roast Pork to have
health sustain if your healer is a bit lazy, otherwise, just go with Pork Omelette. Royal Shoes is
a good option to mitigate the initial damage of "fire", just don't roll over on your party or worse,
onto the black smoke aka "fuel" and make yourself explode and wipe the party. Shoes of
Tenacity is also a good option if your Tank has low ip on his weapon, just be careful when using
Blind Spot (F) because if you time it at the bad moment, when the boss is about to target you
with its "fire", it might skip you for a moment but will mess up the boss rotation - making him
hit the tank, summon the black smoke aka "fuel", while still targeting you later on. A fix for that
would be only using Blind Spot (F) whenever the boss changes agro to you or else, just use
Refreshing Sprint (F) instead as it helps you with your cooldowns.
Arcane Single-Target DPS Swap
The mesmerising power of tendinitis! Ideal for those short timer maps, and helping your allies
do even more damage!! In theory, the good old Arcane Staff has the highest damage potential
among all of the one-handed arcane staffs due to Arcane Orb (E). However, you can still have a
success with Witchwork Staff if you just spam those Qs and Ws! Just be careful with Black Hole
(E), the chances of screwing up royally are high!
This set is also usable on Fistful of Silver but you need a good Tank that uses his defensives
correctly, otherwise, just use the Dagger Set below. Also, you need to eat Roast Pork to have
health sustain if your healer is a bit lazy, otherwise, just go with Pork Omelette. Royal Shoes is a
good option to mitigate the initial damage of "fire", just don't roll over on your party or worse,
onto the black smoke aka "fuel" and make yourself explode and wipe the party. Shoes of
Tenacity is also a good option if your Tank has low ip on his weapon, just be careful when using
Blind Spot (F) because if you time it at the bad moment, when the boss is about to target you
with its "fire", it might skip you for a moment but will mess up the boss rotation - making him
hit the tank, summon the black smoke aka "fuel", while still targeting you later on. A fix for that
would be only using Blind Spot (F) whenever the boss changes agro to you or else, just use
Refreshing Sprint (F) instead as it helps you with your cooldowns.
Bow Single-Target DPS Swap
The good old trusty Bow!! Great for that single target support DPS for those pesky short timer
maps!! You'll use Deadly Shot (Q) to pierce the boss until it stacks 3 times and you want to
always try on keeping it at that stack. Then, you'll use Explosive Arrows (W) and Enchanted
Quiver (E) on cooldown and keep hitting the boss to death!
The best capes for this would be Thetford Cape and Morgana Cape but you can equip whatever
cape you already have in your main set! Just be careful on using the Thetford Cape on bosses
that has mobs around it, especially on mini bosses that you want to kill silently around other
normal mobs! For that, you'd want to use other cape that's available to you!
Fistful of Silver Dagger DPS Swap
Okay, this is a clever one. This boss' mechanic makes it so the healer would be way too
overwhelmed if people just went to face him normally. He shoots crossbow bolts at every single
member, one by one, dealing damage on impact, as well as over time. So to circumvent that,
everyone is on self-sustain!! Bloodthirsty Blade (E) allows the DPS to manage their own HP bars
freeing the healer up to worry about themselves and the Tank! Just keep in mind that you should
use your cooldown reduction skills AFTER the active state of Bloodthirsty Blade (E) or you won't
reduce its cooldown!
Royal Shoes is a good option to mitigate the initial damage of "fire", just don't roll over on your
party or worse, onto the black smoke aka "fuel" and make yourself explode and wipe the party.
Shoes of Tenacity is also a good option if your Tank has low ip on his weapon, just be careful
when using Blind Spot (F) because if you time it at the bad moment, when the boss is about to
target you with its "fire", it might skip you for a moment but will mess up the boss rotation -
making him hit the tank, summon the black smoke aka "fuel", while still targeting you later on. A
fix for that would be only using Blind Spot (F) whenever the boss changes agro to you or else,
just use Refreshing Sprint (F) or Cultist Sandals instead.
The best capes for this would be Thetford Cape and Morgana Cape but you can equip whatever
cape you already have in your main set!
P.S.: PLEASE if you have the damage over time ticking on you, DO NOT, I repeat DO NOT
under any circumstances step on the black fuel the boss puts on the floor!! You'll die instantly and
kill your party right after!!
Specter Dagger DPS Swap
Great for Shadowcaller players with high dagger spec!! Use this carefully however, only on maps
where you can stay in melee range of the boss! Just keep in mind that you should use your
cooldown reduction skills AFTER the active state of Bloodthirsty Blade (E) and/or Self-Ignition
(R) or you won't reduce its cooldown!
This set is also usable on Fistful of Silver but you need to eat Roast Pork to have health sustain,
especially because you have Self-Ignition (R) self-damage, and have Scholar Cowl to have
energy sustain while having bonus resistances. Sadly, you really need Blind Spot (F) because
Self-Ignition (R) enemy damage generates too much threat. Just be careful on using it tho
because if you time it at the bad moment, when the boss is about to target you with its "fire", it
might skip you for a moment but will mess up the boss rotation - making him hit the tank,
summon the black smoke aka "fuel", while still targeting you later on. A fix for that would be
only using Blind Spot (F) whenever the boss changes agro to you.
The best capes for this would be Thetford Cape and Morgana Cape but you can equip whatever
cape you already have in your main set! Just be careful on using the Thetford Cape on bosses that
has mobs around it, especially on mini bosses that you want to kill silently around other normal
mobs! For that, you'd want to use other cape that's available to you!
Support
DPS Shadowcaller
Similarly to the Full Support Shadow, your job will be building curse stacks and piercing, but
after that you go in with Self Ignition (R) and deal your own DPS! It is important to note: The
Specter Jacket damage output will not be changed after activation, meaning, any damage buffs
that can be applied on the player AFTER they press R will not increase the damage dealt by the
Jacket! So it is important that you pop that Mortal Agony (D) and activate Furious (3rd Weapon
Passive) BEFORE activating Self Ignition (R). And it is for that same reason that Keeper Cape
does not function well with this build.
Most of the time, you should be on Beef Stew as it has the most damage buff among all food to
increase your Self Ignition (R) damage even further. However, it's really hard to play with it in
Heretic maps as there are Heretic Thieves that will jump for a kill whenever you are below 50%
health. So, Roast Pork with be a good option on those maps or if your healer is lazy to heal you
on other maps as well!
Support Shadowcaller
The go-to build for HCE support! Your job here is very simple, you build curse stacks and pierce
with Armor Piercer (W), shred a little more with those Cultist Sandals, and then just chill beside
your DPS with that Royal Banner (R) up while they have their fun. Royal Jacket is the "simple and
fun" choice, especially for everyday use, however, if the party wants to pack a LOT of DPS, you
can go with Royal Robe, freeing both DPS players to go Druid Robe and have Maximum Party
DPS (especially if healer is also "Support Healer")!
Stalker Hood is the classic decent choice for full pierce support! However, Specter Hood is
preferred as a full buff support on bosses and on morgana maps coz you can't use Stalker Hood
effectively near mobs risk-free due to how the mobs work there and the timing of mobs getting
below 50% hp. With Specter Hood, you could do "Double Jackets" (Specter Hood + Royal Jacket)
which is best when you have 2 LXbow DPS in the party and/or when the tank needs cooldown
reductions on bosses OR you could do "Doube Robes" (Specter Hood + Royal Robe) which is best
used when you have two Frost DPS coz if the Magic Rune (R) comes from the same player, its
stacks will not restart when it is casted again while the effect is active, giving everyone full stacks
right after you cast the second one!
On some pulls, you would need to contribute by using Sticky Potions to slow down the mob's
movement speed to almost a halt and giving the tank the best time to control those bad boys!
Support swaps
SOLDIER! YOU'RE ON FROST BEAM (W) DUTY! With that channeled ability you will reduce
the boss' Movement and Attack Speed which will help out your Tank and Healer significantly!! Oh
by the way, you're also on double Jacket duty, so keep those rolling so your DPS can have their
fun!
P.S.: You can use any Frost staff! Try sticking to one handed ones though, for that sweet
Mistcaller.
Ironroot Support Swap
Time to make those special connections ! Soul Link (E) yourself and the Tank so you can take
some of their pain away! Oh, again, you're also on double Jacket duty! Get those bad boys rolling!
Just keep in mind to spam Blind Spot (F) as you will generate the most threat when the Healer
heals the Tank while being linked with you!
With the recent changes, it is now A-OKAY to have Roast Pork food since only Nature Staffs and
Holy Staffs can give Healing Sickness effect. However, the usage of Protection of Nature (W)
would be not nice if you use it on Tank since it gives healing now, triggering the Healing Sickness
effect.
P.S.: For Fishy Business, it is highly advised that you try to always be on max range away from
the bossand step back as much as you can! Otherwise, you may cause the rocks to fall around you,
and that won't be pretty!
Eternal Battle Arcane Support Swap
Alright, no messing around, you have a crucial job! And that is to use your Displacement
Immunity (D) whenever big Skelly does his green circle! That way no one is pulled in, and no
extra little skellies spawn! For that the party needs to stack just behind the boss - literally sniffing
his butt - with the tank on the other side of him, so that everyone gets the effects of your Helmet
ability!
BUT WAIT, there's more! Your other crucial job is to use your Arcane Orb (E) to purge the boss'
stacks off him when he enrages! For maximum effectiveness, save it for after he does his first
green circle ability after the enrage, that way you'll get more bang for your buck! After that, pop
your Royal Banner (R) and Refreshing Sprint (F) immediately, so you can purge him again!!
(Purging 3-4 stacks is ideal)
Alternatively, if tank has Knight Helmet, you can go with Specter Hood and Cultist Sandals to
provide more support artillery for your team! Just don't forget to include the Tank for the
cooldown reductions since its needed to have constant usage of their Knight Helmet!
Three Sisters Badon Support Swap
This one is for that one little sister that likes to cast too much spells. After the Tank stuns,
you'd be using your Raging Storm (E) and immediately use Royal Banner (R) and Meditation
(D) successively. After that, you'd be using that rotation again until the third time and you
should be seeking the help of the other Royal Jacket user (aka. the Healer) to try to interrupt
as much as you can!
Fungicide Great Arcane Support Swap
A kind of going out of meta but still a usable cheese! Well timed Time Freezes (E) will cancel
the boss' bubble! You need to do it right after he casts the lightning, timing it precisely to
interrupt his basic attack. After that use your cooldown reduction abilities and be ready to do
it again!! Ideally this would be worn by the Healer (swapping after boss' first bubble), since
the tank can avoid all damage after the boss starts bubbling, but for safety, keep it on the
Support player! (Or do both if you wanna cancel 5~6 bubbles in a row!)
This one is for the ladies in the biggest pulls that's annoying to handle, especially if you're
rocking the DPS Shadowcaller which already have Specter Jacket since you won't deal any
pierces with this Witchwork Saff set up! After the Tank stuns, you would use your Black Hole (E)
to clump the mobs better. Then, you'd be using your Magic Shock (Q) and Mimic (W) yourself to
gain Magic Shock (W) unto the spells that you need to interrupt. When the Tank is going back in
again for a stun, you can relax a little bit with your interrupts and continue interrupting when the
Tank stun ends!
On Fungicide, you'd be using it on the big fire pit spells, not the small ones, casted by fire ladies.
Also, you might need Tome of Spells if you're struggling to interrupt the fire girls when they are
on rage state. Keep in mind that you're only needed to do this if Tank does the 10-mob pull that
has fire ladies on it!
On Preaching to the Dead, you'd be using it to the frost ladies when they're about to shoot single-
target frost shots. Keep in mind that you only need to do this if there's 3+ frost ladies in the pull!
Skip sets
The skip sets are important as most of the area is skipped in order to complete the map within
the bonus time.
This one is C R U C I A L You need it for every map, and you are expected to have it,
even if people don't ask for it!!!
To use this properly, you need to channel your Inner Focus (W). After channeling, you'd
be using your Perpetual Energy (D) before you Reckless Charge (E) in or walk in for a
Spectral Run (F). If your invis is not enough, you can pop your Ambush (R) or
Invisibility Potion to have that additional invi distance towards safety. Sometimes, you'd
be using a different rotation for a different skip so be flexible on using it!
Keep in mind that Spectral Run (F) and Ambush (R) would disjoint mob's attacks,
whereas Invisibility Potion will not because of the invi delay. Also, using Reckless
Charge (E) is literally reckless if you have high ping or slow hands. So, using the
disjoint of Spectral Run (F) and Ambush (R) would be more beneficial in that regards.
Skinner Workboots is used to get the precious silver loots and item loots when
destroying a chest that's surrounded by mobs since you'll not get attacked when you
activate Scent of the Wilderness. Just keep in mind that you'd be silenced and can't use
any skills or potion after the run duration runs out so it's better to have that Inner Focus
(W) boost your initial travel distance!
Shoes of Tenacity is used to skip 1 mob pack that has a safe area behind them. You either
just channel your Inner Focus (W), run through the mobs, and use Blind Spot (F) to
disjoint mob attacks or use Reckless Charge (E) on top of that depending what what
you're comfortable with.
Note: This whole set can be Tier 4 and T3 for the Spear!! No need for high tier gear for
this.
Tutorial by https://www.youtube.com/watch?
v=xK_eM3RzDRo&t=225s&ab_channel=PrincessElsa
We will post the videos of each map L18 for better under how to go through each map.
Thankyou
HOUNDS: RAJ