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Snyder Step by Step 1 POINT 5 Page Scenes REVISED

This document provides an outline structure for the typical three-act structure of a screenplay, broken down into specific beats and estimated page counts. It begins with an opening image in Scene 1, followed by character setup in Scenes 2-4 that also introduces the theme. A catalyst event occurs in Scene 8 to propel the story forward. The debate and conflict escalates through Act 1 until a plot point at page 25 that breaks the story into two parts. A B-story subplot begins around page 30 to complement the main story.

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75% found this document useful (4 votes)
1K views4 pages

Snyder Step by Step 1 POINT 5 Page Scenes REVISED

This document provides an outline structure for the typical three-act structure of a screenplay, broken down into specific beats and estimated page counts. It begins with an opening image in Scene 1, followed by character setup in Scenes 2-4 that also introduces the theme. A catalyst event occurs in Scene 8 to propel the story forward. The debate and conflict escalates through Act 1 until a plot point at page 25 that breaks the story into two parts. A B-story subplot begins around page 30 to complement the main story.

Uploaded by

jcribbs
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOC, PDF, TXT or read online on Scribd
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TITLE:

LOGLINE:

GENRE:
SNYDER BEAT NOTES BEATS PAGE SCENES W/ BEATS SPECIAL NOTES IN RED MY OUTLINE
OPENING IMAGE SCENE 1
First impression of what a move is – its tone,
its mood, the type and the scope of the film.
The opening and final image should be OPENING
opposites. Make the reader or watcher IMAGE SCENE 1
1-1.5
scrunch down and say “This is gonna be OPENING IMAGE
good’…. Also gives a starting point of the
hero.

SCENE 2

SCENE 2
SETUP 1.5 TO 3
SETUP

SETUP SCENE 3
The first 10 pages of the script or first dozen at
most is called the set-up. This also where we SCENE 3
SETUP 3 TO 4.5
start to plant every character tic, every SETUP
behavior that needs to be addressed later on
and show how and why the hero will need to
change in order to win. THEME SCENE 4
SETUP / THEME 4.5 TO 6

This is the place to stick the 6 things that need In the first 5 minutes, someone (not main
fixing. C), will ask a question or make a
statement that is the theme of the movie.
1. Physical - the obvious problem that the SCENE 4 It won’t be obvious but it will be
story is all about. Someone is trying to SETUP / THEME conversational, an off hand remark that
THEME 5
kill me, I am in great debt, my family the main C does not quite get at the
has been kidnapped etc. moment but will have far reaching and
meaningful impact later,
2. Emotional - the inner problem with the
hero. He is depressed, hates himself, This statement is the thematic premise.
and regrets the past too much. SCENE 5
SCENE 5
6 TO 7.5
SETUP
3. Social - the hero's relationship
problem. He is lonely, doesn't SCENE 6
appreciate his family or partner, or is SCENE 6
SETUP 7.5 TO 9
unpopular. SETUP

4. Beliefs - what the hero (wrongly) SCENE 7


SCENE 7
thinks. He is racist, sexist, prejudiced, 9 TO 10.5
SETUP
uses fate as an excuse for his bad
lifestyle. SCENE 8
ACT 1
SETUP (1-10) 5. Habitual - the hero has a vice that he
CATALYST (12) must overcome He is an alcoholic,
DEBATE (12-25) CATALYST
drug addict, nymphomaniac,
BREAK INTO 2 (25) overeats…
SETUP / Life changing events often come as bad
10.5 TO 12
CATALYST SCENE 8 news. The catalyst is not what it seems.
Lifestyle - the wrongs of the hero's daily
SETUP / CATALYST The catalyst point is the first moment
routine. He is lazy, unhelpful, and greedy. when something happens. The first
whammy.

CATALYST 12
SCENE 9
DEBATE 12-13.5
SCENE 9
SCENE 18
SCENE 18
? ? 25.5 TO 27
? ?
SCENE 19
SCENE 19
? ? 27.5 TO 29
? ?
B STORY SCENE 20
B STORY 29 TO 30.5
Begins on page 30. The story that carries
the theme of the movie. It is a little
B STORY SCENE 20 booster rocket that helps smooth over the
B STORY shockingly obvious. The b story gives us
B STORY 30 a breather. Often a brand new set of
characters.

SCENE 21
SCENE 21
30.5 TO 32
FUN AND GAMES

SCENE 22
SCENE 22
32 TO 33.5
FUN AND GAMES

SCENE 23
SCENE 23
33.5 TO 35
FUN AND GAMES

SCENE 24
SCENE 24
35 TO 37.5
FUN AND GAMES

SCENE 25
SCENE 25
37.5 TO 39
FUN AND GAMES

SCENE 26
SCENE 26
39 TO 40.5
FUN AND GAMES

SCENE 27 SCENE 27
40.5 TO 42 FUN AND GAMES

FUN AND GAMES


SCENE 28 SCENE 28
It provides the promise of the premise. The
42 TO 43.5 FUN AND GAMES
core and essence of the movie poster. Where
the trailer moments of a movie are found.
Here we aren’t as concerned with the forward SCENE 29 SCENE 29
progress of the story. The stakes won’t be FUN AND 43.5 TO 45 FUN AND GAMES
raised until the midpoint. We are concerned GAMES
with having fun. Answers the question “why SCENE 30 SCENE 30
did I come to see this movie? FUN AND GAMES
45 TO 46.5

SCENE 31 SCENE 31
46.5 TO 48 FUN AND GAMES

SCENE 32 SCENE 32
48 TO 49.5 FUN AND GAMES

SCENE 33 SCENE 33
49.5 TO 51 FUN AND GAMES

SCENE 34 SCENE 34
51 TO 52.5 FUN AND GAMES
SCENE 56 SCENE 56
85 TO 86.5 FINALE

SCENE 57 SCENE 57
86.5 TO 88 FINALE

SCENE 58 SCENE 58
88 TO 89.5 FINALE

SCENE 59 SCENE 59
89.5 TO 91 FINALE

SCENE 60 SCENE 60
91 TO 92.5 FINALE

SCENE 61 SCENE 61
92.5 TO 94 FINALE

SCENE 62 SCENE 62
FINALE FINALE
94 TO 96.5
The finale is act 3. This is where we wrap it
up. It’s where the character tics are mastered.
It’s the turning over of the old world and a SCENE 63 SCENE 63
creation of the new world order… All thanks FINALE 96.5 TO 98 FINALE
to the hero, who leads the way based on what
he experienced in the upside down, SCENE 64 SCENE 64
ACT 3 antithetical world of Act 2.
98 TO 99.5 FINALE
FINALE (85-110)
FINAL IMAGE (110) SCENE 65 SCENE 65
99.5 TO 101 FINALE

SCENE 66 SCENE 66
101 TO 102.5 FINALE

SCENE 67 SCENE 67
102.5 TO 104 FINALE

SCENE 68 SCENE 68
104 TO 105.5 FINALE

SCENE 69 SCENE 69
105.5 TO 107 FINALE

SCENE 70 SCENE 70
107 TO 109.5 FINALE

FINAL IMAGE SCENE 71 SCENE 71


The final image in a movie is the opposite of FINALE IMAGE
the opening image. It is the proof that change
has occurred and that it’s real. If you can’t
FINALE IMAGE 109.5-110
have that final image or you can’t see how it
applies, then something is not adding up in
Act 2.

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