Chapter 4
Chapter 4
Technology 4
Chapter Outline
• Introduction to systems
• Education systems
• Educational technology systems
• Intelligent computer-assisted instruction
• Intelligent tutoring systems.
1. Discuss with your peers the conditions that form a system. What are the char-
acteristics and components of that system? Use a specific example to illustrate
your ideas.
2. Identify an education system with which you have interacted and list the ele-
ments of that system and typical interactions among those elements along with
some inputs to and outputs from that system.
3. Think about how to view a classroom as a system? What are the typical ele-
ments? How do they typically interact and influence each other? Is the
arrangement of desks and chairs a factor that affect interactions? What are the
typical inputs to and outputs from a classroom system?
(1) A system consists of two or more elements. Systems are pervasive. Many
objects and processes involve systems.
(2) A system is more than a collection of elements and includes how the
elements are connected and how they interact over time. Systems change
over time. Change and development of each system occurs in the exchange of
material, energy, and information, which can benefit the dynamic stability
and openness of these systems simultaneously.
(3) A system is a kind of bounded whole that is situated in a particular envi-
ronment or context, with input coming from the environment and outputs
going back to the environment. Systems exist in an environment. Each
system
4.1 Introduction to Systems 67
accompanied by its surrounding can generate a larger/broader system, and
those parts contained in the original system can be regarded as the subsystem
of the new one.
Elements of a System
A system can be described in terms of five basic elements (Fig. 4.1): (1) the
various components comprising a system (A, B, C, D in Fig. 4.1); (2) interactions
among the components of a system; (3) the environment in which the system
exists;
(4) inputs from the environment to the system; (5) outputs from the system to the
environment (Mangal & Mangal, 2009).
In general system theory, a system is any collection of interrelated parts that
together constitute a larger whole. These component parts or elements of the
system are intimately linked with one another, either directly or indirectly, and any
change in one or more elements may affect the overall performance of the system,
either beneficially or adversely.
Examples of a System
Solar system and the human body system are the typical examples of a system.
(1) The solar system is made up of the sun and eight planets (Mercury, Venus,
Earth, Mars, Jupiter, Saturn, Uranus, and Neptune) along with smaller planetary
objects; the solar system includes the mutual interactions among these elements
(e.g., gravitational influence), their orbits, as well as influences from the milky
way galaxy which is the environment in which the solar system exists.
(2) The human body is comprised of several systems, including the nervous
system, the skeletal system, the endocrine system, the exocrine system, the blood
circulatory system, the respiratory system, the digestive system, the urinary
system, and the reproductive system. These systems coordinate with each other to
carry out their different physiological functions. The human body exists in an
environment
Fig. 4.1 A typical system. Adapted from the Robert Gordon University curriculum;
see http://www2.rgu.ac.uk/celt/pgcerttlt/systems/sys3.htm
68 4 Systems Perspective of Educational Technology
that provides oxygen, water, and nourishment (inputs necessary for life), and there
are outputs from the human body to the environment as well.
Roger Kaufman (1972) was one of the first to apply a systems approach to edu-
cation. An education system is a man-made system and can be considered as a
subsystem of the society in which it exists. One might think of an education
system as taking inputs from the society (e.g., students) and providing outputs to
society (e.g., graduates). Moreover, an education system could be conceptualized
as a collection of subsystems, such as a school system, a curricular system, a
grading system, and so on.
Elements of an Education System
According to the characteristics of the system, the education system can be cate-
gorized to different levels: (1) macro-level: state, social education system;
(2) meso-level: community and school education system; (3) micro-level: teaching
process, learning process, media development, and other education system. The
school system may be treated as a subsystem of the education system or a system
complete in itself (Mangal & Mangal, 2009). In this chapter, we mainly focus on
the school education system at the meso-level, and the structure of the education
system is shown in Fig. 4.2.
An education system includes four kinds of elements: (1) inputs: pupils,
administration, teachers, material for formal or informal education; (2) processes:
formal or informal education process; (3) outputs: people who have attained
educational objectives, such as grades and abilities; (4) and an environment:
formal learning venues (e.g., schools) and informal learning venues (e.g., home,
café, etc.). In addition, the system consists of interactions among these elements.
An instructional system is a subsystem within an education system, although
one can describe elements and interactions relevant to an instructional system
(e.g., resources, assessments, instructors, students, scaffolding, etc.). One can
also
Environment
Input
Pupils Process Output
Environment
Administration
Environment
Environment
Fig. 4.2 Structure of an education system. Adapted from Mangal and Mangal (2009)
4.2 Education Systems 69
Educational technologies have evolved from simple texts to highly complex and
interactive digital systems. Table 4.1 depicts a simplified view of that
development. The important point here is that education systems have become
very complex, which results in the increasing challenges in designing, developing,
implementing, and supporting these systems.
With the use of technology in education system, the educational technology sys-
tems are changing rapidly. The typical educational technology systems developed
Extended Reading
TICCIT (Time-Shared Interactive Computer Controlled Information Televi-
sion) is another major CAI system developed at the University of Texas and
Brigham Young University and funded by a grant from the National Science
Foundation in 1977.
In December, 1971, the National Science Foundation (NSF)
Technological Innovations Group granted a contract to MITRE to further
develop the TICCIT system as a computer-assisted instruction (CAI) system
for com- munity colleges. MITRE subcontracted with the CAI Laboratory at
the University of Texas at Austin and also with the Department of
Instructional Research, Development, and Evaluation of Brigham Young
University to refine the user interface and create the massive amounts of
courseware needed to teach a complete college-level English and algebra
course. A trial imple- mentation of the English and algebra courseware took
place through the 1975–77 school years, and was evaluated by the
Educational Testing Service (ETS).
See https://en.wikipedia.org/wiki/TICCIT
72 4 Systems Perspective of Educational Technology
Extended Reading
One of the earliest ICAI systems was SCHOLAR, which is a system
designed to teach South American geography. The program uses a network
of faces and concepts as well as an extensive data base. The original system
allowed the student to conduct a “mixed initiative” dialogue. Allowing
SCHOLAR to ask the student questions and then, with a limited natural
language interface. Permitting the student to ask questions of the system.
This kind of interaction highlights SCHOLAR’s most advanced qualities:
the tutoring component and a limited communication module. These two
features enable the student to interact with SCHOLAR.
See Woodward, J. P., & Carnine, D. W. (1988). Antecedent knowledge
and intelligent computer assisted instruction. Journal of Learning
Disabilities, 21(3), 131.
4.3 Educational Technology from a System’s Perspective 73
Pedagogical model
Interface model
Student
Fig. 4.3 Typical architecture of an ITS. Adapted from Ahuja and Sille (2013)
74 4 Systems Perspective of Educational Technology
The mapping problem is that the alignment between the theoretical variables and
computer code is often vague, incomplete, or incompatible.
Learner modeling is the cornerstone of personalized learning. The learner
model is a representation of the system’s assessment of an individual learner’s
current knowledge, including misconceptions, learning styles, personality traits,
and affective states. The system infers this information from interactions between
the system and the learner (Spector, 2015).
The learner model consists of the cognitive, affective, motivational, and other
psychological states that evolves during the course of learning. The learner model
is often viewed as an overlay of the domain model, which changes over the course
of tutoring. For example, knowledge tracing tracks the learner’s progress from
problem to problem and builds a profile of strengths and weaknesses relative to the
domain model (Robert et al., 2013).
(3) Pedagogical Model
The pedagogical model selects appropriate strategies and activities to promote
successful learning given the progress of a particular learner and the associated
information stored in the learner model (Spector, 2015).
The pedagogical model accepts information from the domain models and
student models and devices tutoring strategies with actions. This model regulates
instruc- tional interactions with students. Pedagogical model is closely linked to
the student model, which makes use of knowledge about the student and its own
tutorial goal structure, to devise the pedagogic activity to be presented. It tracks
the learner’s progress, builds a profile of strengths and weaknesses relative to the
production rules (Ahuja & Sille, 2013).
The pedagogical model takes the domain models and learner models as input
and select tutoring strategies, steps, and actions on what the tutor should do next in
the exchange, in mixed-initiative systems, the learners may also take actions, ask
questions, or request help (Aleven et al., 2006). The pedagogical model always
needs to be ready to decide “what to do next” at any point and this is determined
by a pedagogical model that captures the researcher’s pedagogical theories.
(4) Interface Model
The interface model decides how to interpret user input and then how to give
appropriate responses. This requires both specific domain knowledge and some
commonsense knowledge about the world. The learner and system interaction is
traditionally expressed by typed or spoken texts, and recently by multimodal
interactions through mouse clicks, screen touches, facial expressions, eye move-
ments, and gestures (Spector, 2015).
User interface model is the interacting front end of the ITS. It integrates all
types of information needed to interact with learner, through graphics, text,
multimedia, keyboard, mouse-driven menus, etc. Prime factors for user acceptance
are user-friendliness and presentation (Ahuja & Sille, 2013).
The user interface interprets the learner’s contribution through various input
media (speech, typing, clicking) and produces output in different media (text,
diagrams, animations, agents). In addition to the conventional human–computer
4.3 Educational Technology from a System’s Perspective 75
interface features, some recent systems have incorporated natural language inter-
action, speech recognition, and the sensing of learner emotions (Robert et al.,
2013).
Extended Reading
Here is an example of an interaction model involving Microsoft products
that most have probably used. In Microsoft Word, the interaction model
supports the conceptual model of users’ putting a piece of paper into a
typewriter and typing. It also happens to have a lot of features that enable
users to format a page and content in almost any way they can imagine. But
that interaction model sits at its core. With Microsoft Excel, the interaction
model reflects the conceptual model of accountants’ working with accounts
in ledgers that contain rows of entries and columns of numbers and show a
balance. Excel has additional features that make it a much richer experience
than creating a spreadsheet on paper. But at its core is an interaction model
that all users can internalize quickly. The interaction model for Microsoft
PowerPoint reflects the conceptual model of users’ writing on a sheet of
transparent plastic, then placing it on an overhead projector—for those of us
who are old enough to have actually seen this! The interaction model for
each of these products is very different, yet each, in itself, is very clear.
Learning Resources
References
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