G-Stomper 7 - Drum Sampler
G-Stomper 7 - Drum Sampler
G-Stomper Studio
G-Stomper Rhythm
G-Stomper VA-Beast
User Manual
Contents
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7 Drum Sampler
7.1 Overview
G-Stomper Studio provides up to 24 Sampler Track, where each is powered by its own Sampler instance.
The Sampler has 3 main sections (per track) to tweak/modulate a sound in real-time.
When you edit Sampler related parameters, then you always act on the currently selected Sampler Track
(the highlighted one).
If you want to change the Pitch of the Sample on T01 for example, first select T01 and then change the Pitch
Parameter.
Note:
The Step Sequencers for the Samplers are monophonic, but for smooth transitions between the steps (in
case when new step triggers a sound and the sound of a previous step is still running), the Samplers are of
course able to (internally) play multiple sounds at once.
If you want true monophony (so that a sound is cut off, when a new trigger is fired on the same Track) then
you can enable the “Sampler Monophony (cut sounds when played)” in the Sampler section of the Setup
dialog.
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The Sample/Track Settings provide the all basic Parameters to manipulate a sample in real-time.
Pan: Sample Panorama (the base sample panning, independent from the mixer channel panorama)
Level: Sample Output Level/Volume (the base sample level, independent from the mixer channel volume)
Note: In Accent Mode the Level fader switches to Acc and controls the Accent amount.
Roll: Roll OFF/2x/3x/4x (play the Sample 1x, 2x, 3x or 4x per Step)
Norm:
Normalize Sample to 0dB ON/OFF
Normalizing is useful to give Samples a boost, if they’re recorded with low volume.
You won’t hear a difference, if the sample file is already normalized.
Reverse:
Reverse Sample ON/OFF
Fill-in:
Randomized Fill-Ins at the end of the Pattern OFF / 1/2bar / 1/1bar
(for details, see Chapter: Fill-In)
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The Quick Sample Selector is very easy way to select samples with a single click rather than going through
the regular file browser.
‘<’ and ‘>’: Select the previous or next Sample within a particular sample folder.
By default, the Quick Sample Selector always adopts the folder of the currently loaded sample of a track.
So when you select another track, the ‘<‘ and ‘>‘ buttons always start at the currently loaded sample
location to obtain determine the previous or next sample to be loaded.
Lock Folder:
Adopting the location (as described above) fits very well when changing existing Patterns.
But when you start from scratch, it’s often more suitable to lock the sample folder at a specific location, so
that you can quick select samples for multiple tracks, all from the same folder. If the folder is locked, you
can switch between the tracks and step up and down within the locked folder, regardless what sample was
previously loaded at the tracks.
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The Sample Info Display shows the relevant details of the loaded sample.
Length: The length in minutes, seconds, milliseconds (+ the sample file size)
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7.2.3 Roll
The Roll function allows you to simulate typical drum rolls or flams.
Technically spoken, this means to play a sample multiple times within a single Step. You can play a sample
either 1x, 2x, 3x or 4x per step.
Roll 2x:
The 1st Trigger is fired at the Step position (like a regular trigger)
The 2nd Trigger is fired at 50% of the time frame between the current Step and the next Step
Roll 3x:
The 1st Trigger is fired at the Step position (like a regular trigger)
The 2nd Trigger is fired at 33.3% of the time frame between the current Step and the next Step
The 3rd Trigger is fired at 66.6% of the time frame between the current Step and the next Step
Roll 4x:
The 1st Trigger is fired at the Step position (like a regular trigger)
The 2nd Trigger is fired at 25% of the time frame between the current Step and the next Step
The 3rd Trigger is fired at 50% of the time frame between the current Step and the next Step
The 4th Trigger is fired at 75% of the time frame between the current Step and the next Step
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The Roll internal Accent allows you to apply Accentuation to the Roll internal Triggers, which makes the
drum rolls sound much more natural.
ON:
The Roll generated Triggers are Accent aware, while the Accent Fader (in Accent Mode) controls the Accent
amount. The Roll starts at full (Roll-internal) Accentuation and ends with zero (Roll-internal) Accentuation.
This means in detail, the first Roll Trigger is always fired at full Roll-internal Accentuation. The last Roll
Trigger is fired at zero Roll-internal Accentuation. In case of Roll 3x/4x, the Triggers in between are fired at a
partial Roll-internal Accentuation to generate a linear level change from the first to the last Roll Trigger.
OFF:
All Roll triggers are played at the same Level.
Note:
Whether an accentuated trigger is played at a higher or lower level than a non-accentuated trigger depends
on the Accent Amount (which goes from -100 to +100). Accent Amount > 0 plays the sample louder, Accent
Amount < 0 plays the sample less loud (also known as ghost notes) in relation to regular non-accentuated
triggers.
(for futher details about accentuation see Chapter Pattern-Sequencer > Main Drum Machine > Accent)
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7.2.5 Fill-In
The Fill-In function allows you to apply automatically generated, randomized breaks (Fill-Ins) at the end of
the Pattern per Track.
The Fill-In are (if enabled) always applied to the last Bar of a Pattern.
They can be applied either for the half or the full duration of the last Bar.
1/2 bar:
The sequencer creates a randomized break on the last 1/2 Bar of the pattern for the particular Track.
(1/2 Bar = 2 beats in a 1/16 Time Signature)
1/1 bar:
The sequencer creates a randomized break on the complete last Bar of the pattern for the particular Track.
(1/1 Bar = 4 beats in a 1/16 Time Signature)
ON:
The Fill-In break will be created every time the sequencer passes the last Position (1/2 or 1/1).
OFF:
The Fill-In break will be created once and turns itself off afterwards.
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7.2.6 Filter
The Sampler provides a Multi Filter (per Track) with 8 Filter types. The filter is applied to the audio signal
right after the sample was manipulated by the Sample/Track Settings section.
Cutoff:
Controls the Filter Cutoff Frequency in a range from 1Hz to 14000Hz
Res:
Controls the Filter Resonance
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The Modulation section provides an Attack Decay Modulation Envelope (per Track) which can be used to
modulate the Amplification, the Filter Cutoff or the Sample Pitch in real-time.
You can choose from 3 parameter routings (multiple selections are possible).
Amp:
Apply the Modulation Envelope to Sample Amplification(Output Level) ON/OFF
Filter:
Apply the Modulation Envelope to Filter Cutoff ON/OFF
Pitch:
Apply the Modulation Envelope to Sample Pitch
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7.2.7.2 Depth
Depth:
Controls the modulation depth/amount of the assigned parameter(s).
7.2.7.3 Decay
Linear
Logarithmic
To choose the Decay Type, simply tap the Decay Type selector button.
Decay length:
The length of the Envelope is always matching the Sample playback length and therefore depending on the
Start, Length and Pitch Parameter in the Sample/Track Settings.
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7.2.7.4 Reverse
Reverse Off:
The Envelope starts from its max value (normal direction).
Reverse On:
The Envelope starts from zero and rises to its max value (reversed direction).
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The Modulation section provides a Modulation LFO (per Track) which can be used to modulate the
Amplification, the Filter Cutoff or the Sample Pitch in real-time.
7.2.8.1 Waveform
Triangle
Saw
Triple Peak (a combination a smooth Saw approximated Sine and a 3 times faster running Sine
wave)
Sine
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You can choose from 3 parameter routings (multiple selections are possible).
Amp:
Apply the Modulation LFO to Sample Amplification(Output Level) ON/OFF
Filter:
Apply the Modulation LFO to Filter Cutoff ON/OFF
Pitch:
Apply the Modulation LFO to Sample Pitch
7.2.8.3 Depth
Depth:
Controls the modulation depth/amount of the assigned parameter(s).
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Sync off:
The LFO rate is independent.
Sync on:
The LFO is synchronized with the tempo.
Note:
Depending on the Sync switch, the LFO Rate is set in Hz or in Partials (see Chapter: Rate (Tempo)).
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KB Sync off:
The LFO will not be re-started when a Sound is triggered.
KB Sync on:
With every triggered Sound the LFO gets re-started.
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Track Pads (T[..]) are located on the Drum Machine, Sampler Note Grid, Sampler Track Grid and Sampler
Drum Pads.
To scroll to the upper 12 Tracks (13-24) simply tap the scroll button right beside the Tracks.
Note: The number of available/enabled Tracks depends on the 'Number of Sampler Tracks' setting in the
Setup dialog.
Depending on the selected Track Pad Mode, the T[..] Buttons have different actions applied.
Tap the Track Pad Mode Button to switch between the different modes.
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The following list describes the actions which are applied to the Track Pads (T[..]) in the different modes.
The modes may vary on the different screens due to the different needs on some screens.
Play(+Select)/Menu:
Click Play Sample (+select Track)
Click (while recording) Record Trigger, silent (+select Track)
Long Click Show up the Track Menu
Select/Mute:
Click Select Track, silent
Long Click Track Mute ON/OFF
Mute/Select:
Click Track Mute ON/OFF
Long Click Select Track, silent
Solo/Select:
Click Track Solo ON/OFF
Long Click Select Track, silent
Rhythm Arp/Select<2-click>:
Touch Activate the Rhythm Arpeggio for the particular Track
Release Deactivate the Rhythm Arpeggio for the particular Track
Long Click No function
Double Click Select Track, silent
Note: The Rhythm Arpeggio can only be used when the sequencer is running.
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7.3.4 Actions for the Track Pad Mode Button in the different Modes
All Modes:
Click Select Mode
Play(+Select)/Menu:
Long Click Multi-Mute ON/OFF (see Chapter: Programmable Multi-Mute)
Select/Mute:
Long Click Multi-Mute ON/OFF (see Chapter: Programmable Multi-Mute)
Mute/Select:
Long Click All Track Mute OFF
Solo/Select:
Long Click All Track Solo OFF
Rhythm Arp/Select<2-click>:
Long Click No function
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7.3.5 Sampler Track Pad Instant (on Touch) Mode (Main Drum Machine)
On the Main Drum Machine, you have the possibility to change the main behaviour of the Track Pads from
normal click to “on Touch”.
Normal behaviour:
The Track Pads react to a regular click, which means in fact when you release a Track Pad (a click from a
technical point of view is always a combination of touch and release).
Note: In Instant Mode, long click is not possible due to technical reasons
To switch between Normal and Instant (on Touch) behaviour, long press the scroll button.
Note:
This switch is available exclusively for the Track Pads on the Main Drum Machine.
On all other screens the Track Pad behaviour is automatically set to the most suitable setting for the
particular modes.
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The Sampler Drum Pads provide 24 Pads to be used for live playing. Since the Drum Pads are in fact a
specialized form of the Sampler Track Pads, they can also be used like regular Sampler Track Pads, e.g. to
mute/un-mute, solo/un-solo, load samples, etc.
(for details see Chapter: Sampler Track Pads T01 - T24)
The advantage of the Drum Pads is that you see all 24 Sampler Tracks at once.
Furthermore the Drum Pads react “on Touch” in all Track Pad Modes except Play/Menu.
(see Chapter: Sampler Track Pad Mode)
Reacting “on Touch” is much more direct than the normal “on Click” behaviour and therefore more suitable
for Drum Pads.
Note:
On the Drum Pads, long clicks are only supported in Play/Menu Track Pad Mode.
(see Chapter: Sampler Track Pad Mode)
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Mute Groups are used to let two or more sounds mute each other when triggered. This is typically used for
open and closed high hats to simulate their natural behaviour (when you close the high hat in a real drum
set while the open high hat was hit before, then the open high hat gets muted immediately).
G-Stomper Studio provides 4 independent Mute Groups for the Drum Samplers. To add a Track (resp. its
sound) to a particular group, simply show up the Track Menu (see Chapter: Sampler Track Menu) and enable
M Group A, B, C or D.
Note: Adding a Track to a Mute Group has only an effect if at least one other Track is in the same Mute
Group. Also note that a Track can be in more than one Mute Groups at once.
Mute Groups in G-Stomper are stored per Pattern and can be different for each Pattern in a Pattern Set (or
on your device storage).
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The Sampler Track Menu provides all operations for a particular Sampler Track.
Make sure that the Track Pad mode is set to Play/Menu (which is the default).
Long click a Track Pad to open to the Track Menu.
7.4.1 T[..]
Mute:
Track Mute ON/OFF
Solo:
Track Solo ON/OFF
Shuffle:
Track Shuffle/Swing ON/OFF
Mute Groups A, B, C. D:
Mute Groups are used to let two or more sounds mute each other when triggered. This is typically used for
open and closed high hats to simulate their natural behaviour (when you close the high hat in a real drum
set while the open high hat was hit before, then the open high hat gets muted immediately).
To add the current Track to a particular Mute Group enable M Group A, B, C or D.
(see also Chapter: Sampler Mute Groups)
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7.4.2 Load
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7.4.3 Copy
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7.4.4 Clear
7.4.5 Export
Export/Bounce Sample:
Export/Bounce the Sample (NOT the Sequence) of the Track including all Parameters (but NOT the EFX
chain). The exported file will be located in the folder /gstomper/usersamples/bounced_samples and can be
loaded in use of the regular Sample selection. By default, the bounced Sample gets loaded automatically at
the end of the bounce process.
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7.4.6 Automation
To use it, you just have to define at least 2 Automation steps (in use of the Step Edit mode) for the desired
parameter. Then call Auto-Complete Parameter Automation and enjoy the magic. The number of key steps is
not limited. The Auto-Complete just fills all the gaps between the key steps with a smooth movement.
Note: Keep in Mind, that you must set the start step, even if it gets the same value as the already set
parameter value.
(for details see Chapter: Parameter Automation > Generate Parameter Automation)
(for details see Chapter: Parameter Automation > Randomize Parameter Automation)
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