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DB Tribes Ryellus

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DB Tribes Ryellus

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RYELLUS

This PDF is licensed to Lloyd Breeze-Timms. Email address: breeze.timms@gmail.com


© Draco Studios. All Rights Reserved
RYELLUS

R yellus was hatched into the Fulgen brood,


but his story really began when he left
Aureus’s hold and made for the Titan
Wastes. He had learned about Baastherox and
wished nothing more than to be recognized by
RYELLUS
Medium dragon, neutral

Armor Class 20 (natural armor)


Hit Points 210 (20d8 + 120)
what he believes to be a true dragon. Speed 40 ft.
When the party meets Ryellus, he has
embarked on a quest to further earn the STR DEX CON INT WIS CHA
mighiest’s recognition. This wish has become 20 (+5) 17 (+3) 22 (+6) 13 (+1) 12 (+1) 13 (+1)
an obsession, and he is willing to challenge
anything to be seen in Baastherox’s eyes.
Proficiency Bonus +5
Saving Throws Str +11, Con +12
Skills Athletics +11, Intimidation +7
A Path of Recognition Damage Resistances acid, fire, cold, lightning
Senses darkvision 60 ft., passive Perception 11
Languages Common, Draconic
A Ridge of One’s Own is the second time he Challenge 13 (10,000 XP)
interacts with Valernians. During his
first appearance in The Primordial
Shard, an adventure available in Raging Onslaught. Ryellus has advantage on all melee
Great Wyrms of Drakha, he is attack rolls, and all attack rolls against Ryellus have
advantage.
the leader of a group of acolytes
in the Cult of Might. His
intentions haven’t changed ACTIONS
since then, and they have in
fact fueled his endeavors and
research. He wants to be seen Multiattack. Ryellus makes three melee attacks.
as an equal by Baastherox, but Lightning Net. Melee Weapon Attack: +11 to hit, reach
first he needs to recognize 10 ft., one target. Hit: 9 (2d8) lightning damage, and
the target must stucceed on a DC 20 Constitution save
himself as worthy. or become restrained and incapacitated. The target may
attempt a DC 20 Strength saving throw at the start of
each of its turns to lose the restrained and incapacitated
conditions. While the lightning net is incapacitating a
target, it cannot be used to attack any other target.
Maul. Melee Weapon Attack: +11 to hit, reach 10 ft., one
target. Hit: 12 (2d6 + 5) bludgeoning damage, and the
target must succeed on a DC 19 Constitution save or be
knocked prone.

This PDF is licensed to Lloyd Breeze-Timms. Email address: breeze.timms@gmail.com


2 Rights Reserved
© Draco Studios. All
Based on the universe created by Daniel Servitje. PDF VERSION 1.0

Additional Worldbuilding: Tom Babbey, JC Alvarez, Dragonbond and their respective logos Great Wyrms
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IP Manager: Mark A. Latham No portion of this PDF may be reproduced or


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Publisher: Draco Studios written permission from the copyright holders.

Creative Director: Daniel Ehrli © 2023 Draco Gaming Inc


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This PDF is licensed to Lloyd Breeze-Timms. Email address: breeze.timms@gmail.com


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