KGS Lost War Chronicles Guide 1
KGS Lost War Chronicles Guide 1
Version 1.0
Intro - (INTRO)
Controls - (CNTRL)
Wingmen - (WINM)
Upgrades - (UPGD)
Map - (MA!P)
Ships -(SHIPS)
- Earth Federation Space Forces
- Principality of Zeon
Fighters, Tanks
and Other - (FTO)
- Earth Federation Space Forces
- Principality of Zeon
Thanks (THX)
Legal (LEW)
================
Intro (INTRO)
================
I wrote this FAQ because I felt that this game deserved a more complete
one.
The game follows both sides during the conflict that will be later called
the
One Year War.
--------------------------------------------------------------------------
------
================
Controls (CNTRL)
================
These controls are for the main game, most of the menus have english text.
L3 - Switch camera view between fixed view and free range view
R3 - Zoom in behind MS
Start - Displays map during missions, this also pauses the game
Select - Switch radar type (Normal/Long)
=======================
Main Characters (MCHAR)
=======================
----
EFSF
----
Noel Underson - Noel is you comms officer. She informs you of updates
during
missions and talks about your performance after missions.
Annie Brebig- She is the mechanic and repairs all the MS.
Larry Radley - One of your two wingmen. He has brown hair and eyes.
Anish Roffman - Your other wingman. He has blonde hair and blue eyes.
----
Zeon
----
Yuki Nakasato - Zeon's comms officer. She informs you of updates during
missions and talks about your performance after missions.
May Kauwin - This young girl is actually your mechanic on the Zeon side.
Jane Contie -
=======================
Support Officers (SPOF)
=======================
===============
Upgrades (UPGD)
===============
Communications Officer
+Enemy HP
+Long Range Radar
+Enemy Lock-on
Mechanic
+Thusters
+HP
====================
Map and Radar (MA!P)
====================
The map and radar works the same regardless of what side you are on.
------
Allies
------
MS are light blue
Ships, tanks, fighters and turrets are green
Targets are blue
-------
Enemies
-------
MS are orange
Ships, tanks, fighters and turrets are yellow
Targets are red
------
Cursor
------
green - locked on
yellow - enemy hit
orange - enemy knocked down, cannot take damage
==============
Wingmen (WINM)
==============
Regardless of the side you choose, you have 2 wingmen. You can choose the
unit
and weaponry that they use for the mission. You can also leave a wingman
behind by pressing Square on their unit at the MS select screen.
------------
Ally Support
------------
Machine Guns: Rapid fire is possible by holding down the square button.
They
have large ammo clips but due very little damage per shot.
Cannons: Cannons fire a single round at a target and will knock them down
with
one or two shots. Cannons do decent damage but have low ammo clips.
Vulcans: Vulcans, like beam weapons have an overheat bar but a very short
range. Otherwise they work like small machine guns and are generally
mounted
in the units head.
Melee Attacks: All but one mobile suit have a close combat 3-hit combo.
These
have a very short range, but do not run out of ammo and do heavy damage.
They
range from claws, heat hawks/swords to beam sabres.
Shields: All units have some form of a shield, even if it is just putting
its
arm in front of it. Shield strength goes from green, yellow, orange, red
and
eventually turns black, in which it breaks. The unit then takes more
damage
from attacks. If the shield breaks from a melee attack the unit stutters,
otherwise they fall down when it breaks.
============
MOBILE SUITS
============
MS Code
Name: MS Name
Suit
Armour: How much damage the unit can take before it is destroyed.
Thruster: How fast you move by using the thrusters. Also affects how long
you
can use the thrusters before they overheat.
Power: Affects the strength of the special attack
Mobility: How fast the MS can move
Special: Whether or not the special attack is based on the weapon or
unique to
the MS
Pilots: Who pilots the unit in versus mode
Cost: How much the unit costs to use in versus mode
Weapon Name
Skill: Affects the weapons ammo and how fast it reloads
Power: How much damage each shot does
Ammo: Number of rounds the weapon can fire before it needs to be reloaded
Rate: How fast the weapon fires individual shots and how it fires them
Reload: Time it takes to reload
Special: What the special attack is
Special Ammo: Number of rounds the special attack has
Special Reload: Time for the special to reload
Details: A bit of info on the weapon
======================================
Earth Federation Space Forces (EFSFMS)
======================================
------
RGM-79
------
Name: GM
Alternate Colours: White Dingos (Mobile Suit Gundam: Rise from the Ashes)
Usage: Multiple
Suit
Armour: Low
Thruster: Low
Power: Low
Mobility: Low
Special: Weapon Based
Pilots: Leung Lee-Fai, Maximillan Berger, Karen Joshua, Phillip Hughes
Cost: 30
Beam Spray Gun
Skill: Medium
Power: Medium
Ammo: Overheat bar (7)
Rate: Single, Slow
Reload: Medium/Long
Special: Charged Shot
Special Ammo: 3
Special Reload: Very Long
Details: The main weapon of the GM. Not as powerful as a beam rifle, but
still
a good weapon.
Hyper Bazooka
Skill: Medium
Power: Medium
Ammo: 10
Rate: Single, Slow
Reload: Medium
Special: Super Shot
Special Ammo: 3
Special Reload: Very Long
Details: The same bazooka that the Gundam uses. Does less damage than the
beam spray gun, but can fire more consistently as you don't have to wait
for
it to cool down.
Unlock: Default
---------
RGM-79[G]
---------
Name: GM [G]
Suit
Armour: Medium
Thruster: Medium
Power: Low
Mobility: Great
Special: Weapon Based
Pilots: Karen Joshua, Philip Hughes
Cost: 50
180mm Cannon
Skill: Medium
Power: Medium
Ammo: 4
Rate: Single, Slow
Reload: Fast
Special: Special Shot
Special Ammo: 1
Special Reload: Fast
Details: Good weapon except for its low ammo, it also knocks enemies down
too
easily.
-------
RGM-79D
-------
Name: GM [D Type]
Suit
Armour: Low
Thruster: Low
Power: Low
Mobility: Low
Special: Weapon Based
Pilots: Philip Hughes, Karen Joshua
Cost: 35
Beam Gun
Skill: Low
Power: Medium
Ammo: Overheat bar (7)
Rate: Single, Slow
Reload: Medium/Very Long
Special: Charged Shot
Special Ammo: 3
Special Reload: Very Long
Details: A new beam weapon designed for the GM Command series. It is
slightly
better than the beam spray gun.
A GM designed for cold weather. It is based off of the GM Command and its
performance is greater than the standard GM. Seen only once defending the
Federation's Arctic base against Zeon's Cyclops Team.
--------
RGM-79SP
--------
Name: GM Sniper Custom II
Alternate Colours: White Dingos (Mobile Suit Gundam: Rise from the Ashes)
Usage: Multiple
Suit
Armour: Medium
Thruster: Medium
Power: Medium
Mobility: Medium
Special: Weapon Based
Pilot: Master Pierce Rayer
Cost: 65
Another unit based on the GM Command. It was designed for long range
attacks,
though it functions well in a general role. This MS was the strongest GM
of
the war and was produced in limited numbers during the last few weeks.
---------
RX-79BD-1
---------
Name: GM Blue Destiny
Suit
Armour: Medium
Thruster: Medium
Power: Medium
Mobility: Medium
Special: Fires its chest missiles and machine guns
Special Ammo: 2
Special Reload: Long
Pilots: Yu Kajima, Philip Hughes
Cost: 75
Beam Rifle
Skill: High
Power: High
Ammo: Overheat bar (6)
Rate: Single, Slow
Reload: Medium/ Very Long
Special: -
Special Ammo: -
Special Reload: -
Details: A beam rifle designed for the [G] series of mobile suits. It has
good
power.
The first Federation MS with the EXAM system installed. Its frame is based
on
the [G] series and uses their line of weaponry.
-----
RX-75
-----
Name: Guntank
Suit
Armour: High
Thruster: Low
Power: Low
Mobility: Low
Special: Fires its Cannons twice
Special Ammo: 2
Special Reload: Very Long
Pilots: Hayato Kobayashi, Philip Hughes
Cost: 40
BOB Missile
Skill: High
Power: Low
Ammo: 24
Rate: Medium, Automatic
Reload: Medium
Special: -
Special Ammo: -
Special Reload: -
Details: Fires a single missile from each arm. Not bad if there is some
range
between you and your opponent, otherwise use it for immobile targets.
Note: Instead of a Melee weapon the Guntank has machine guns and are used
by
the triangle button.
Unlock: Default
The Guntank is the first unit of the V Project. It is more of a tank than
a
MS and is intended for long range support.
-------
RX-77-2
-------
Name: Guncannon
The second unit of the V project, it focuses on mid-range combat and has
larger cannons than the Guntank. It was the first unit to feature head
vulcans and the second to use a beam rifle. Oddly enough the Guncannon
does
not use its backpack thrusters, only its foot thrusters...
--------
RX-79[G]
--------
Name: Gundam [G]
Suit
Armour: Medium
Thruster: Medium
Power: Medium
Mobility: Medium
Special: Weapon Based
Pilots: Terry Sanders Jr., Karen Joshua
Cost: 60
Beam Rifle
Skill: Medium
Power: Medium
Ammo: Overheat bar (6)
Rate: Fast
Reload: Medium
Special: Charged Shot
Special Ammo:
Special Reload:
Details: A mass production beam rifle used mainly by the [G] units.
180mm Cannon
Skill: Medium
Power: Medium
Ammo: 4
Rate: Slow
Reload: Fast
Special: Special Shot
Special Ammo: 1
Special Reload: Medium
Details: Same cannon used by the GM [G]. Knocks enemies down easily.
------------
RX-79[G]Ez-8
------------
Name: Ez8
Suit
Armour: Medium
Thruster: Medium
Power: Medium
Mobility: Medium
Special: Fires head machine guns, chest vulcan and the main weapon
(3 shots for beam rifle, 2 shots for 180mm cannon, barrage for machine
gun)
Special Ammo: 2
Special Reload: Very Long
Pilot: Shiro Amada
Cost: 65
180mm Cannon
Skill: Medium
Power: Medium
Ammo: 4
Rate: Single, Long
Reload: Fast
Special: -
Special Ammo: -
Special Reload: -
Details: Same as the Ground Gundam
Beam Rifle
Skill: Medium
Power: Medium
Ammo: Overheat bar [6]
Rate: Single, Long
Reload: Medium
Special: -
Special Ammo: -
Special Reload: -
Details: Same as the Ground Gundam
100mm Machine Gun
Skill: High
Power: Low
Ammo: 40
Rate: Automatic, Fast
Reload: Medium
Special: -
Special Ammo: -
Special Reload: -
Details: Same as the Ground Gundam
After Shiro's Ground Gundam was heavily damaged during its encounter with
the
Apsalus 2, it was rebuilt into the Ez8. It is slightly lighter with better
designed armour and its thrusters and generator have also been upgraded.
It
now has 35mm head machine guns as well.
-------
RX-78-2
-------
Name: Gundam
Suit
Armour: High
Thruster: High
Power: High
Mobility: High
Special: Weapon Based
Pilots: Amuro Ray, Char Aznable
Cost: 100
Beam Rifle
Skill: Medium
Power: High
Ammo: Overheat bar [6]
Rate: Single, Medium
Reload: Medium/Very Long
Special: Charged Shot
Special Ammo: 3
Special Reload: Very Long
Details: The weapon that revolutionized MS combat and the primary weapon
of
the Gundam.
Hyper Hammer
Skill: Low
Power: Perfect
Ammo: Infinite
Rate: Single, Fast-Long (Depends on Distance Thrown)
Reload: -
Special: Super Throw
Special Ammo: -
Special Reload: -
Details: A crude weapon that can inflict heavy damage. Just remember that
it
has to return before you can use it again.
Pros: Everything
Cons: None
Overall: Great unit, use it to pwn
---------
RX-78NT-1
---------
Name: Alex Gundam
Suit
Armour: Very High
Thruster: Very High
Power: Very High
Mobility: Very High
Special: Gatling Gun
Special Ammo: 6
Special Reload: Very Long
Pilots: Christina Mackenzie, Amuro Ray
Cost: 130
Suit
Armour: Very High
Thruster: High
Power: Best
Mobility: High
Special: Fires 300mm Cannons
Special Ammo: 6
Special Reload: Very Long
Pilot: Agar
Cost: 120
Weapons:
Beam Rifle
Skill: Medium
Power: High
Ammo: Overheat bar
Rate: Single, Medium
Reload: Medium/ Very Long
Special: -
Special Ammo: -
Special Reload: -
Details: A custom beam rifle unique to this game.
The 6th Gundam incarnation. It has cannons like a Guncannon and was later
modified to hover in a similar fashion to the Dom.
---------
RX-78GP01
---------
Name: Gundam Zephyranthes
Alternate Colours: Gundam G-3 (Mobile Suit Variations)
Usage: Single
Suit
Armour: Perfect
Thruster: Perfect
Power: Perfect
Mobility: Perfect
Special: Weapon based
Pilot: Kou Uraki
Cost: 150
Weapons:
GP Beam Rifle
Skill: Medium
Power: High
Ammo: Overheat bar [6]
Rate: Medium
Reload: Medium/Very Long
Special: Charged Shot
Special Ammo: 3
Special Reload: Very long
Details: A new beam rifle designed for the GP series.
------
MS-06J
------
Name: Zaku II J (Land Combat Type)
=============================
Principality of Zeon (ZEONMS)
=============================
------
MS-05B
------
Name: Zaku I
Suit
Armour: Worst
Thruster: Worst
Power: Worst
Mobility: Very Low
Special: Hand Grenade
Special Ammo: 6
Special Reload: Medium
Pilots: Gadem, Topp
Cost: 20
Zaku Bazooka
Skill: Medium
Power: Medium* (Actual power is low)
Ammo: 10
Rate: Medium, Single
Reload: Medium
Special: -
Special Ammo: -
Special Reload: -
Details: A 280mm bazooka designed at the same time as the Zaku II.
Sub weapon: Cracker Grenade
Power: Low
Ammo: 8
Rate: Very Slow
Reload: Long
Details: A two phase hand grenade that has a secondary explosion.
Unlock: Default
The Zaku B type was an upgrade of the A type and was used as a stopgap
while
the Zaku II was being developed. Once the Zaku II became the standard MS,
this
old Zaku was phased out and regulated to non-combat roles.
------
MS-06J
------
Name: Zaku II [J Type]
Suit
Armour: Very Low
Thruster: Very Low
Power: Very Low
Mobility: Very Low
Special: Fires 3 leg missiles
Special Ammo: 5
Special Reload: Very Long
Pilots: Gene, Bernie Wiseman
Cost: 25
Zaku Bazooka
Skill: Medium
Power: Medium* (Actual power is low)
Ammo: 10
Rate: Medium, Single
Reload: Medium
Special: -
Special Ammo: -
Special Reload: -
Details: The other main weapon used by Zakus.
Magella-Top Gun
Skill: Low
Power: Medium* (Actual power is low)
Ammo: 4
Rate: Slow, Single
Reload: Fast
Special: -
Special Ammo: -
Special Reload: -
Details: A cannon modified from the Magella Top Tank for use by a MS.
Unlock: Default
A modified Zaku II for land combat. Its appearance is 99% identical to the
Zaku II F.
-------
MS-06Fs
-------
Name: Zaku II [Fs Type - Garma Zabi Custom]
Suit
Armour: Medium
Thruster: Low
Power: Low
Mobility: Low
Special: Weapon Based
Pilots: Garma Zabi, Visch Donahue
Cost: 35
Magella-Top Gun
Skill: Low
Power: Medium* (Actual power is low)
Ammo: 4
Rate: Single, Slow
Reload: Fast
Special: Special Shot
Special Ammo: 1
Special Reload: Medium
Details: The same weapon used by the Zaku II.
Unlock: Destroy over 50 MS and obtain a rank of Major AND complete mission
#10
A modified Zaku II used by Garma Zabi. Its unique feature is that it has
40mm
head machine guns.
------
MS-06S
------
Name: Zaku II [S Type - Char Custom]
Suit
Armour: Medium
Thruster: Medium
Power: Medium
Mobility: Medium
Special: Weapon Based
Pilots: Char Aznable, Norris Packard
Cost: 40
Zaku Bazooka
Skill: Medium
Power: Medium* (Actual power is low)
Ammo: 10
Rate: Medium, Single
Reload: Fast
Special: Special Shot
Special Ammo: 3
Special Reload: Very Long
Details: Standard Zaku bazooka. Its attack power is shown to be higher
than
it actually is.
A Zaku with greater thruster power and performance intended for high
ranking
officials and ace pilots. This unit is in Char's personal colours.
-------
MS-06FZ
-------
Name: Zaku II [FZ Type]
Suit
Armour: Medium
Thruster: Medium
Power: Medium
Mobility: Low
Special: Sturm Faust
Special Ammo: 6
Special Reload: Medium
Pilot: Bernie Wiseman
Cost: 40
The last production type of the Zaku. It was also part of Zeon's
Uniformity
Project.
------
MS-07B
------
Name: Gouf
Alternate Colours: Zaku II M (Mobile Suit Variations)
Usage: Multiple
Suit
Armour: Medium
Thruster: Low
Power: Medium
Mobility: Medium
Special: Stronger Heat Rod
Pilots: Ramba Ral, Norris Packard
Cost: 40
A new MS specially made for ground combat. It focuses on close combat with
its heat sabre and heat rod and has 5 machine guns for fingers on its left
hand. It was phased out in favour of the Dom.
--------
MS-07B-3
--------
Name: Gouf Custom
Suit
Armour: Medium
Thruster: Medium
Power: Medium
Mobility: Medium
Special: Stronger Heat Rod
Special Ammo: Infinite
Special Reload: Infinite
Pilot: Norris Packard
Cost: 45
Gatling Gun
Skill: Medium
Power: Low
Ammo: 8
Rate: Fast, Auto
Reload: Very Fast
Special: -
Special Ammo: -
Special Reload: -
Details: A 3-barrel gun attached to its left hand.
-------------
MS-08TX[EXAM]
-------------
Name: Efreet Custom
Arm Grenade
Skill: Medium
Power: Low
Ammo: 16
Rate: Medium, Single
Reload: Medium
Special: -
Special Ammo: -
Special Reload: -
Details: Best used for taking out tanks and other small targets
Zeon's EXAM MS. Similar to the Gouf in that it focuses on close combat.
-----
MS-09
-----
Name: Dom
Suit
Armour: Medium
Thruster: Medium
Power: Medium
Mobility: Medium
Special: Weapon Based
Pilots: Gaia, Adamsky
Cost: 55
Giant Bazooka
Skill: Medium
Power: Medium
Ammo: 10
Rate: Medium, Single
Reload: Medium
Special: Special Shot
Special Ammo: 3
Special Reload: Very Long
Details: A 360mm bazooka that is the standard weapon of the Dom.
The Dom has jet engines in its legs allowing it to hover at high speeds
despite its large size. It replaced the Gouf as the new Earth MS. The Dom
is
actually a lot faster than it is in this game.
-----------
MS-09F/trop
-----------
Name: Dom Tropen
Raketen Bazooka
Skill: Medium
Power: Medium
Ammo: 10
Rate: Medium, Single
Reload: Medium
Special: -
Special Ammo: -
Special Reload: -
Details: The largest and most powerful bazooka developed during the OYW.
A Dom Funf modified for desert use. A few were used during the attack on
the
Torrington Base in 0083 and some more were part of the Kinbareid forces.
------
MSM-04
------
Name: Acguy
Suit
Armour: Medium
Thruster: Low
Power: Medium
Mobility: Worst
Special: Fires a rocket from each tube of its 6-tube rocket launcher
Special Ammo: 4
Special Reload: Very Long
Pilots: Akahana, Mikhail Kaminsky
Cost: 30
Mega-Particle Cannon
Skill: Low
Power: Medium
Ammo: Overheat Bar [4]
Rate: Medium, Single
Reload: Medium/VERY, VERY Long
Special: -
Special Ammo: -
Special Reload: -
Details: Good power, just be sure not to overheat it.
Another amphibious mobile suit. It shares many internal parts with the
Zaku II
and has a wide variety of built in weapons.
------
MSM-03
------
Name: Gogg
Alternate Colours: Blue and Off White
Usage: Multiple
Suit
Armour: High
Thruster: Low
Power: Medium
Mobility: Low
Special: Weapon Based
Pilots: Bob, Mikhail Kaminsky
Cost: 40
Mega-Particle Cannon
Skill: Low
Power: High
Ammo: Overheat Bar [3]
Rate: Slow, Single
Reload: Medium/ Very Long
Special: Charged Shot
Special Ammo: 2
Special Reload: Very long
Details: A pair of beam cannons located in the Gogg's chest. They are
strong
but have a long recharge time.
The first successful amphibious MS and the first Zeon MS to use a proper
beam
weapon. It holds water to cool off its generator.
------
MSM-07
------
Name: Z'Gok
Mega-Particle Cannon
Skill: Low
Power: Medium
Ammo: Overheat Bar [3]
Rate: Slow, Single
Reload: Medium/Long
Special: Charged Shot
Special Ammo: 3
Special Reload: Very long
Details: Fires a shot from both cannons or only one while strafing.
Pros: Faster than both the Gogg and Acguy. Decent weapons.
Cons: Slightly weak melee attacks.
Overall: Better than the other basic amphibious models. It should only be
used
in water.
The best mass-produced amphibious MS. It uses internal fans to cool off
its
generators when out of water.
-------
MSM-07S
-------
Name: Z'Gok [S Type]
Suit
Armour: Medium
Thruster: Medium
Power: Medium
Mobility: Medium
Special: Weapon Based
Pilot: Char Aznable
Cost: 50
Mega-Particle Cannon
Skill: Low
Power: Medium
Ammo: Overheat bar [3]
Rate: Slow, Single
Reload: Medium/Very Long
Special: Charged Shot
Special Ammo: 3
Special Reload: Very long
Details: Fires a shot from both cannons or only one while strafing.
Reload: Medium
Details: Very useful while boosting
A Z'Gok intended for aces and high ranking officials. This unit was used
by
Char.
------
MSM-10
------
Name: Zock
Suit
Armour: Best
Thruster: Low
Power: Very High
Mobility: Very Low
Special: Fires beams forward, then sideways, then maser cannon forward
Special Ammo: 2
Special Reload: Very Long
Pilots: Braskinev, Mikhail Kaminsky
Cost: 100
Mega-Particle Cannon
Skill: Low
Power: Very High
Ammo: Overheat bar (3)
Rate: Medium
Reload: Medium/Very Long
Special: -
Special Ammo: -
Special Reload: -
Details: Fires two of the front four beam cannons. Overheats too easily.
More along the lines of a mobile armor, the Zock features 9 beam cannons
and
can hover.
-------
MSM-03C
-------
Name: Hygogg
Suit
Armour: Medium
Thruster: Medium
Power: Medium
Mobility: Medium
Special: Charges and fires both mega particle cannons
Special Ammo: 3
Special Reload: Very Long
Hy-Gogg: Mikhail Kaminsky, Akahana
Cost: 45
Mega-Particle Cannon
Skill: Low
Power: High
Ammo: Overheat Bar (6)
Rate: Medium
Reload: Medium/Very Long
Special: -
Special Ammo: -
Special Reload: -
Details: Built into its claws like the Z'Gok and Acguy.
A redesign of the Gogg, it uses design concepts taken from the Z'Gok. A
few of
them were used to launch an attack on the Federation's arctic base.
-------
MSM-07E
-------
Name: Z'Gok-Experiment
Suit
Armour: Medium
Thruster: Medium
Power: Medium
Mobility: Medium
Special: Weapon Based
Pilot: Steiner Hardy
Cost: 50
Beam Cannon
Skill: Low
Power: Medium
Ammo: Overheat Bar (6)
Rate: Medium
Reload: Medium/Very Long
Special: Rapid Fire
Special Ammo: 3
Special Reload: very long
Details: Slightly better version than the Z'Gok
Sub weapon: Torpedo Launcher
Power: Low
Ammo: 24
Rate: Automatic, Medium
Reload: Medium
Details: Slightly better version than the Z'Gok
-------
YMS-16M
-------
Name: Xamel
Suit
Armour: Medium
Thruster: Medium
Power: Very High
Mobility: Medium
Special: 680mm Cannon
Special Ammo: 8
Special Reload: Long
Pilots: Bob, Gaily/Adamsky? old dude
Cost: 80
Missile Launcher
Skill: Medium
Power: Low
Ammo: 16
Rate: Automatic, Medium
Reload: Fast
Special: -
Special Ammo: -
Special Reload: -
Details: An attached 8-tube missile pod over its left shoulder.
A long range MS, similar to the Guntank or Gigan. It has the largest known
cannon on a MS ever and can hover at high speeds similar to the Dom.
------
MS-18E
------
Name: Kämpfer
Suit
Armour: Medium
Thruster: very high
Power: high
Mobility: very high
Special: Chain Mine
Special Ammo: 2
Special Reload: Very Long
Pilots: Mikhail Kaminsky, Steiner Hardy
Cost: 85
Shotgun
Skill: High
Power: Low
Ammo: 24
Rate: Medium-Fast
Reload: Fast
Special: -
Special Ammo: -
Special Reload: -
Details: A rare MS weapon, it can fire twice in succession if strafing.
A hit and run type MS. It sacrifices armour for pure speed. Only one was
known
to be used, in a failed attempt to destroy the Alex Gundam in Side 6.
------
MS-14G
------
Name: Gelgoog [G Type]
Suit
Armour: High
Thruster: High
Power: High
Mobility: High
Special: Weapon Based
Pilot: Visch Donahue
Cost: 90
Beam Rifle
Skill: Low
Power: High
Ammo: Overheat Bar 6
Rate: Medium
Reload: Medium/Very Long
Special: Special Shot
Special Ammo: 3
Special Reload: Very Long
Details: A variant of the Gelgoog beam rifle, it appears to be a prototype
version.
Zeon's new mass-production MS. These units have been modified for ground
combat.
======================
Mobile Armors (ZEONMA)
======================
------
MAX-03
------
Name: Adzam
Weapons:
2-Barrel Machine Gun x8
Leader x infinite
Additional Targets:
Hover Unit x4
Attacking:
Its machine guns (which are supposed to be beam cannons) are almost
useless.
The leaders are a pain if they hit though. It will continually float
around
you, firing its guns and releasing leaders. Take out the leaders ASAP when
they appear and shoot the four hover units and then the main body. You can
actually use the special attack easily on it and even land on top of it.
Defending: -
----------
Apsalus II
----------
(Note: its unit's code is unknown)
Weapons:
Mega Particle Cannon
Additional Targets:
Mega Particle Cannon
Fighting against:
This thing is one big moving gun. Try not to stay in front of it too long.
If
you take out its cannon, you have nothing to worry about from it.
Protecting: The Apsalus will be disabled in the middle of the canyon and
can
not use its cannon.
=============
Ships (SHIPS)
=============
=============================
Earth Federation Space Forces
=============================
--------
Big Tray
--------
Weapons:
2-Barrel Foward Cannon
3-Barrel Side Cannon x2
3-Barrel Rear Cannon
Additional Targets:
Weaponry
Bridge
Attacking: Watch out as this ship has a HUGE range. It can shoot you
before
you can even see it. Its cannons fire one round per barrel at you. Just
circle
around it and either destroy its cannons first or land on its bridge.
Protecting: While the Big Tray can destroy MS on its own, it has a hard
time
when the enemy is up close. Just deal with the MS that get close first.
-----
Medea
-----
Weapons:
None
Additional Targets:
Bridge
Wing x2
Cargo hold
Protecting: -
====================
Principality of Zeon
====================
---
Gaw
---
Weapons:
Wing Beam Cannon x2
Bombs
Additional Targets:
Wing x2
Fighting against: It's beam cannons are on its front so just attack from
the
side or land on top of it. Don't move below it as you may get hit by
bombs.
Protecting: It's rather sluggish so take care of the MS that are the
closest
to it.
------
Gallop
------
Weapons:
2-Barrel Forward Machine Gun x2
2-Barrel Rear Cannon
Additional Targets:
Weapons
Wing x2
Hover Base
Fighting against: The Gallop tends to speed away and fire its cannon at
you.
Taking out the cannon allows you to pound it from behind with ease.
--------
Zanzibar
--------
Weapons:
2-Barrel Forward Machine Gun x3
2-Barrel Top Machine Gun x2
2-Barrel Top Beam Cannon
Additional Targets:
Weapons
Bridge
Attacking: You only fight one of these and it's in stage 10. DO NOT shoot
the
hull of the ship; this will cause it to explode and you will fail the
mission.
You want to disable the bridge, which is the main target. It's a good idea
to
take out all surrounding MS and turrets. The quickest way to destroy it is
to
destroy the beam cannon and then jump out infront of it and destroy the
bridge.
===============================
Fighters, Tanks and Other (FTO)
===============================
This covers all other types of units used by both sides. I've used their
actual names where I can, as they are usually just refered to as an ally
or
enemy by the map. Most can be destroyed in a single shot.
=============================
Earth Federation Space Forces
=============================
------------------------
Type-61 Main Battle Tank
------------------------
Weapons: 150mm Cannon x2
The main unit of the ground troops of the Federation before the GM enter
the
fray. Useless against MS.
----------------
Jet Core Booster
----------------
Weapons: Machine gun x2
---------
Fly Manta
---------
Weapons: Machine gun x2
---------------
Anti-Air Turret
---------------
A simple machine gun turret seen at the Northern Base and at Jaburo. Just
don't let it fire at you too much.
-----------
Jaburo Dome
-----------
----
Gate
----
Gates are used to protect the entrance to the interior of Jaburo. They can
take a small beating but can not defend itself.
====================
Principality of Zeon
====================
----
Dopp
----
Weapons: 20mm Vulcan x2
Notes: Zeon's main aircraft.
Luggun
Weapons: None (?)
Notes: A recon aircraft, Lugguns are much slower and larger than other
fighters.
------------
Magella Tank
------------
Weapons: 175mm Cannon, 35mm Machine Gun x3
Notes: A Magella tank will break apart into a Magella Top or Magella
Bottom
when destroyed. In stages where they are being stored, they are destroyed
with a single shot.
-----------
Magella Top
-----------
Weapons: 175mm Cannon
Notes: This enemy is what happens when you destroy a Magella tank. Either
this
remains or the base does.
------------
Magella Base
------------
Weapons: 35mm Machine Gun x3
Notes: The base of the tank.
-----
Wappa
-----
Weapons: Grenade
Notes: This is a small hoverbike used by the Zeon forces.
------------------
Beam Cannon Turret
------------------
A rather powerful beam weapon, you should try to take it out ASAP before
you
get distracted by something else.
---------------
Anti-Air Turret
---------------
A single barrel turret.
----
Tent
----
A tent used to store supplies.
----
Fuel
----
Barrels of fuel.
-----
Dodai
-----
A bomber that has been modified to carry MS.
========
Missions
========
=====================================
Earth Federation Space Forces (EFSFM)
=====================================
----------
Mission #1
----------
Defeat Enemy MS
Ally: None
Enemy waves:
1. MS-05B-BZ, MS-06J-MG x2, Magella Tank X6
2. MS-06J-MG x2, MS-05B-BZ, MS-07B
If:
3. MS-06J-MG x2, MSM-04 x2
4. MS-06J-MG, MS-07B x2
Unlock: Mission #2
----------
Mission #2
----------
Enemy waves:
1. MS-06J-MG x2, MS-07B x2
2. MS-06J-MG x2, MS-07B, MS-09-BZ
If:
3. MS-07B, MS-09-BZ x2, MSM-03 x4
Another easy mission. Just go after the enemy that is closest to the Big
Tray
or it may be defeated quickly.
Unlock: Mission #3
----------
Mission #3
----------
Ally: None
Enemy waves:
1. MS-06J-MG x2, MS-06FZ, MS-07B
2. MS-06FZ x2, MS-09-BZ x2
If:
3. MS-06J-MG x2, MS-06FZ, MS-07B x2, MS-09-BZ x2
Nothing too special, just try to take care of any MS before going after
the
Gaw.
Unlock: Mission #4
----------
Mission #4
----------
Enemy waves:
1. MS-06J-MG, MS-06J-BZ, MS-06FZ x2, Magella tank x4
2. MS-06J-BZ x2, MS-06FZ x3, MS-09-MG x2
If:
2. MS-06J-BZ, MS-07B-3 (Norris Packard), MS-09-MG x2
----------
Mission #5
----------
Ally: None
Enemy waves:
1. MS-06J-CN, MS-06FZ x2
2. MS-06J-CN x2, MS-06FZ x2, MSM-07 x2, MAX-03
3. MSM-07
The goal here is to destroy the big floating Adzam. Just keep an eye on
the
leaders that it will constantly spew out.
If:
3. MSM-10
----------
Mission #6
----------
Ally: RGM-79D-MG
Enemy waves:
1. MS-06J-MG x2, MS-09-BZ, Luggun x2
2. MS-06J-MG x2, MS-06FZ x3
If:
2. MS-09-BZ x3
Unlock: Mission #7
----------
Mission #7
----------
Enemy waves:
1. MS-06J-BZ, MS-09-BZ, Dopp x6, Gaw
2. MS-06J-BZ x2, MS-07B x2, MS-09-BZ x2
IF
2. MS-06J-BZ
Unlock: Mission #8
----------
Mission #8
----------
Defend Jaburo Interior and Gates
Enemy waves:
1. MS-06J-CN x2, MS-06J-MG, MSM-07
2. MS-06J-MG x3, MSM-04 x2
3. MS-06J-BZ, MSM-04 x3
If:
2. MSM-07
3. MSM-07 x2
Unlock: Mission #9
----------
Mission #9
----------
Success: Enemy MS destroyed along with all fuel and ammo supply tents
Ally: None
Enemy waves:
1. MS-06J x2-BZ, MS-09F/trop x2-MG, Gallop, Speed Bike x6, Supply Tent x13
(Contains 4 pairs of Magella Tanks, 4 Anti-Air Turrets, 5 Fuel and Ammo)
2. MS-06J-CN x2, MS-06J-BZ x2, MS-09F/trop x3-MG, MS-14G-BR
If:
2. YMS-16M
-----------
Mission #10
-----------
Ally: None
Enemy Waves:
1. MS-06FZ x2, MS-09F/trop-BZ x2, Magella Tank x9, Anti-Air Turret x11,
Beam Cannon x6
2. MS-06FZ x3, MS-09F/trop-BZ x2, MSM-03C x3, MSM-10
If:
None
-----------
Mission #11
-----------
Ally: None
Enemy waves:
1. MS-06FZ x2, MS-09-MG, MS-09F/trop-BZ, Magella Tank x8,
Anti-Air Turret x11, Beam Cannon x6
2. MS-08TX[EXAM], MS-09-MG x2, MS-09F/trop-BZ
3. MS-06FZ x2, MS-09F/trop-BZ x2
4. MS-06FZ x6, MS-09-MG x4, MS-09F/trop-BZ x2
-----------
Mission #12
-----------
Ally: None
Enemy waves:
1. MS-06J-CN, MS-06FZ, MS-09F/trop-BZ x2
2. MS-06J-CN x2, MS-06FZ, MS-09F/trop-BZ, MS-14G-MG, Dopp x6
3. MS-06J-CN x2, MS-06FZ x2, MS-09F/trop-BZ x2
-----------
Mission #13
-----------
Enemy waves:
1. Hy-Gogg x3, Z'Gok-E
2. Hy-Gogg x3, Z'Gok-E x3, MS-18E-SG
-----------
Mission #14
-----------
Enemy waves:
1. MS-09F/trop-MG x2, MS-09F/trop-BZ, YMS-16M
2. MS-09F/trop-BZ x4, MS-09F/trop-MG x6
Events: Kou Uraki (RX-78GP01) appears (trigger unknown)
============================
Principality of Zeon (ZEONM)
============================
----------
Mission #1
----------
Ally: None
Enemy waves:
1. RGM-79-HB, RGM-79[G]-MG x2
2. RGM-79-HB x2, RGM-79[G]-CN, RGM-79[G]-MG, Jet Core Booster x3
3. RGM-79-HB x2, RGM-79[G]-MG, RGM-79[G]-CN, RX-77-2, Medea (Max 3)
If:
None
----------
Mission #2
----------
Ally: None
Enemy waves:
1. RGM-79[G]-MG x6, RX-75 x4
If:
None
----------
Mission #3
----------
Enemy waves:
1. RGM-79[G]-MG x2, RGM-79[G]-CN x1, RX-75, tank x9, AA x 7
2. RGM-79-BSG, RGM-79[G]-CN, RX-75 x2
3. RGM-79-BSG, RGM-79[G]-MG x2, RGM-79[G]-CN
4. RGM-79-BSG x2, RX-75
If:
None
----------
Mission #4
----------
Ally: Dopp x9
Enemy waves:
1. RGM-79[G]-MG x2, RX-75 x2
2. RGM-79[G]-MG x4, RGM-79SP x2, RX-75, RX-77-2, Jet Core Booster x6
If:
None
----------
Mission #5
----------
Defeat enemies in town
Enemy waves:
1. RGM-79[G]-MG x2, RX-79[G]-CN, Type-61 x9
2. RGM-79[G]-MG x4, RX-79[G]-CN x3
If:
2. An RX-79[G]-CN is replaced by a RX-79[G]Ez-8-MG
----------
Mission #6
----------
Ally: Gaws
Enemy waves:
1. RGM-79-BSG x8, RGM-79[G]-MG x6, RX-75 x4, Anti-Air Turret x9, Tomacha
x3,
Fly Manta x10, Gate (Hidden)
If:
1. RX-78-2-BR
----------
Mission #7
----------
Ally: None
Enemy waves:
1. RGM-79-BSG x2, RX-75 x2, AA-Gun x9, Tomacha x4, Gate
2. RGM-79-BSG x6, RGM-79[G]-MG x5, RX-75 x2
If:
None
Event: Have about 50% HP left and Char Aznable (MSM-07S) appears during
Wave 2
to help out
----------
Mission #8
----------
Ally: None
Enemy waves:
1. RGM-79-BSG x8, RGM-79-HB x6, RX-75 x5, Tank x9, Gate x2
If:
1. RX-77-2
----------
Mission #9
----------
Enemy waves:
1. RGM-79-HB, RGM-79[G]-MG x2, RX-79[G]-BR
2.RGM-79-HB x3, RGM-79[G]-MG x4, RGM-79SP x2, RX-79[G]-BR x2
If:
None
-----------
Mission #10
-----------
Enemy waves:
1. RGM-79-BSG x5, RGM-79[G]-MG x5, RX-77-2 x4, RX-79[G]-BR x5
-----------
Mission #11
-----------
Enemy waves:
1. RGM-79-BSG x2, RX-77-2, RX-79[G]-MG
2. RGM-79-BSG, RGM-79[G]-MG, RX-77-2, RX-79BD1-MG
3. RGM-79-BSG x7, RGM-79[G]-MG, RX-77-2, RX-79[G]-MG x3
-----------
Mission #12
-----------
Ally: Apsalus II
Enemy waves:
1. RGM-79[G]-Cannon x1, RGM-79[G]-MG x1, RX-79[G]-MG x1, RX-79[G]-BR x1
2. RGM-79[G]-Cannon x2, RGM-79[G]-MG x3, RX-79[G]-MG x2, RX-79[G]-BR x1
-----------
Mission #13
-----------
Ally: None
Enemy waves:
1. RGM-79D-MG x2, RGM-79SP, RX-75, Medea x2, Type-61 x9
2. RGM-79D-MG x2, RX-75, RX-78NT-1
3. RGM-79D-MG X2, RGM-79SP X2, RX-75 x2
-----------
Mission #14
-----------
Ally: None
Enemy waves:
1. RGM-79-HB x2, RGM-79[G]-MG x2, TYPE-61 X10
2. RGM-79-HB, RGM-79[G]-MG x2, RX-78GP01
3. RGM-79-HB, RGM-79SP x2
4. RGM-79-HB, RGM-79[G]-MG x2, RGM-79SP
Unlocks: Ending 2
========================
Tips and Glitches (TIGL)
========================
Pressing L2+R2+X when choosing an MS will have the unit launch in its
alternate colours. This works for mission and versus modes, but not the
gallery. You will eventually be told this in-game.
You do not take damage from a wingman's attack, and vice-versa. However,
you
will suffer the other effects of the attack such as being stunned or
knocked
down. You can however, damage other allies though they can only cause the
other effects of the attack.
You can stand on tanks and turrets to quickly drain their HP rather than
shooting them. You can also jump and land on ships, though they don't take
damage from it.
If you leave a wingman behind, you get a special bonus of 10000 points per
wingman.
Hover-capable MS (Dom, Mudrock, Xamel, etc.) can boost foward longer than
other MS, but cannot jump as well.
Amphibious MS have their beam weapons and thrusters recharge alot faster
while
in water. Also, unlike other MS they do not slow down in water.
In missions where you have to destroy a target other than all MS, you can
complete the mission by just leaving the battlefield.
Be careful of destroyed MS, they will explode and cause some serious
damage
if you are too close.
You can change between your main weapon and you melee weapon while using
your
shield.
-----------------
Reversed Missions
-----------------
Most of the missions have two versions, one for each side. Here is a list
of
the missions that mirror each other.
F : Z
2 : 3
3 : 4
4 : 5
6 : 2
7 : 6
8 : 8
9 : 9
10:10
11:11
12:12 - (more like if the Fed mission version was sucessful)
13:13
14:14
--------
Skimming
--------
"Skimming" as I call it, is when landing from a fall, you use a slow sub-
weapon
(not an automatic one) and dash to the side at the same time. This allows
you
to fire and move while decreasing the booster gauge. This is a great move
to
use with weak units such as a Zaku.
=================
Level Scores (LS)
=================
----------
Federation
----------
1: 95250
2: 96550
3: 99500
4: 98900
5: 102800
6: 90400
7: 129100
8: 103750
9: 109450
10: 117200
11: 140850
12: 111900
13: 100900
14: 121700
----
Zeon
----
1: 126350
2: 99150
3: 118950
4: 108450
5: 101850
6: 91950
7: 84250
8: 79000
9: 118950
10: 93750
11: 105400
12: 111300
13: 117200
14: 103600
============
Thanks (THX)
============