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Log

The document contains log output from initializing a game called DoorKickers. It lists the operating system, hardware specifications, graphics drivers and settings, and details initializing OpenGL and creating a window for the game.

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Ross H
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0% found this document useful (0 votes)
61 views170 pages

Log

The document contains log output from initializing a game called DoorKickers. It lists the operating system, hardware specifications, graphics drivers and settings, and details initializing OpenGL and creating a window for the game.

Uploaded by

Ross H
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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000:000 - ======================================================

000:000 - Captain`s Log: 21:8 26.6.2020


000:000 - ======================================================

000:001 - MainCommon: Entry point.


000:001 - Version: DoorKickers 1.1.5 (Steam)
000:001 - Options::Load()...
000:001 - DPI: 96 / 96
000:001 - Options::InitSupportedResolutions() desktop resolution: 1920x1080
000:152 - Options::InitSupportedResolutions() 1600x900
000:153 - Options::InitSupportedResolutions() 1280x720
000:153 - Options::InitSupportedResolutions() 1680x1050
000:153 - Options::InitSupportedResolutions() 1024x768
000:153 - Options::InitSupportedResolutions() 1280x1024
000:153 - Options::Load(): cannot load options file
C:\Users\rh123\Documents/KillHouseGames/DoorKickers/options.xml, using defaults !
000:153 - Command line 0: "C:\Program Files (x86)\Steam\steamapps\common\
DoorKickers\DoorKickers.exe"
000:154 - ----------------------------------------------
000:154 - Operating System: Windows 10
000:154 - Current locale: C
000:155 - ----------------------------------------------
000:155 - CPU: AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx (architecture=Intel
level=23 model=24 stepping=1)
000:155 - ----------------------------------------------
000:155 - MEMORY REPORT :
000:155 - 77 percent of memory in use
000:155 - 8000 MB total physical memory
000:155 - 1830 MB free physical memory
000:155 - 13632 MB total paging file
000:155 - 3812 MB free paging file
000:155 - 2047 MB total virtual memory
000:155 - 1934 MB free virtual memory
001:795 - Options::Save()...
001:796 - Options::Save() done!
001:796 - WinMain: Creating window (1920x1080 fullscreen=1 windowed=1) ...
001:872 - Winmain: done creating window !
001:872 - ----------------------------------------------
001:872 - OS_InitOpenGLDevice(): ...
001:874 - Display device \\.\DISPLAY1 AMD Radeon(TM) Vega 8 Graphics used for \\.\
DISPLAY1\Monitor0 Generic PnP Monitor
001:877 - Display device \\.\DISPLAY4 NVIDIA GeForce GTX 1650 used for \\.\
DISPLAY4\Monitor0 Generic PnP Monitor
002:357 - DescribePixelFormat: flags=0x8225, 32b color, 8b alpha, 24b depth, 8b
stencil
002:363 - OpenGL Vendor: NVIDIA Corporation
002:363 - OpenGL Renderer: GeForce GTX 1650/PCIe/SSE2
002:363 - OpenGL Version: 4.6.0 NVIDIA 451.48
002:363 - OpenGL Shading Language Version: 4.60 NVIDIA
002:363 - OpenGL Extensions: GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index
GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance
GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage
GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size
GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack
GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing
GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float
GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles
GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object
GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile
GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness
GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture
GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor
GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list
GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render
GL_NV_conservative_raster GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture
GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle
GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4
GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader
GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_path_rendering
GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_representative_fragment_test GL_NV_sample_locations
GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering
GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render
GL_NVX_linked_gpu_multicast
GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence
GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop
GL_NV_shader_thread_group GL_NV_shader_thread_shuffle
GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
002:366 - OS_InitOpenGLDevice(): done
002:412 - MainLoop() ...
002:430 - SoundManager::Init() ...
002:430 - ----------------------------------------------
002:430 - OpenAL default sound device: OpenAL Soft
002:486 - OpenAL Vendor: OpenAL Community
002:486 - OpenAL Renderer: OpenAL Soft
002:486 - OpenAL Version: 1.1 ALSOFT 1.16.0
002:486 - OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW
AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model
AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples
AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels
AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED
ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock
ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
002:486 - Using EAX Reverb
002:487 - SoundManager::Init() end
002:487 - Render::Init() ...
002:489 - Max texture size = 32768
002:489 - Default framebuffer binding = 0
002:489 - Default framebuffer size = 1920x1080
003:681 - Render::Init() end
003:681 - Render2D::InitPersistantResources() ...
003:681 - Loading shader data/shaders/QuadTextured.vert ...
003:791 - Loading shader data/shaders/QuadTextured.frag ...
003:924 - Loading shader data/shaders/QuadTextured.vert ...
003:927 - Loading shader data/shaders/FontShader.frag ...
003:948 - Render2D::InitPersistantResources() end
003:949 - TextureManager::LoadTexture(data/textures/gui/menus/title.dds) ...
003:960 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_butt_arrows_hover.tga) ...
003:963 -
TextureManager::LoadTexture(data/textures/gui/menus/killhouse_logo.dds) ...
003:969 -
TextureManager::LoadTexture(data/textures/fonts/generic_normal_17.tga) ...
003:972 -
TextureManager::LoadTexture(data/textures/fonts/generic_normal_19.tga) ...
003:975 -
TextureManager::LoadTexture(data/textures/fonts/generic_normal_25.tga) ...
003:977 -
TextureManager::LoadTexture(data/textures/fonts/generic_normal_38.tga) ...
003:980 -
TextureManager::LoadTexture(data/textures/fonts/generic_normal_57.tga) ...
003:984 -
TextureManager::LoadTexture(data/textures/fonts/numbers_normal_14.tga) ...
003:985 -
TextureManager::LoadTexture(data/textures/fonts/numbers_shadow_16.tga) ...
003:987 -
TextureManager::LoadTexture(data/textures/fonts/numbers_normal_24.tga) ...
004:112 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_GRATINGDOOR_OPEN.wav) .
..
004:117 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_GRATINGDOOR_FALL.wav) .
..
004:120 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Sniper/FO_VOICE_SNIPER_7.wav) ...
008:070 - [Error] FileManager::LoadXML() Could not find file C:\Users\rh123\
Documents/KillHouseGames/DoorKickers/steamDownloads.xml!
008:070 - CheckSteamWorkshopSubscriptions: Getting subscribed mod list ...
008:070 - SteamModsRetrievedAnswerReceiver: Enumerate user subscribed files OK = 0!
008:085 - SoundManager::MergeSoundLibrary() data/object_library/sounds.xml
008:086 - SoundManager::CreateSoundEntry() Overwriting
voices/Sniper/FO_VOICE_SNIPER_7.wav with voices/Sniper/FO_VOICE_SNIPER_7.wav (could
be intentional or a name hash collision)
008:087 - SoundManager::CreateSoundEntry() Overwriting
environment/FO_FX_GRATINGDOOR_OPEN.wav with environment/FO_FX_GRATINGDOOR_OPEN.wav
(could be intentional or a name hash collision)
008:087 - SoundManager::CreateSoundEntry() Overwriting
environment/FO_FX_GRATINGDOOR_FALL.wav with environment/FO_FX_GRATINGDOOR_FALL.wav
(could be intentional or a name hash collision)
008:087 - SoundManager::MergeSoundLibrary() data/object_library/sounds_patch_3.xml
008:087 - SoundManager::MergeSoundLibrary() data/object_library/sounds_patch_4.xml
008:088 - SoundManager::MergeSoundLibrary() data/object_library/sounds_patch_5.xml
008:088 - SoundManager::MergeSoundLibrary() data/object_library/sounds_patch_6.xml
008:089 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/music/alpha.ogg) ...
008:100 - Game::Init() ...
008:115 - TextureManager::LoadTexture(data/textures/fx/player_selection.tga) ...
008:115 -
TextureManager::LoadTexture(data/textures/fx/shootdirection_arrow.tga) ...
008:116 - TextureManager::LoadTexture(data/textures/fx/shootdirection_sideline.tga)
...
008:116 - TextureManager::LoadTexture(data/textures/fx/shootdirection_path.tga) ...
008:116 - TextureManager::LoadTexture(data/textures/background/empty.dds) ...
008:118 - TextureManager::LoadTexture(data/textures/background/empty_walls.dds) ...
008:126 - TextureManager::LoadTexture(data/textures/fx/cover_circle.tga) ...
008:127 - TextureManager::LoadTexture(data/textures/fx/cover_shield.tga) ...
008:127 - TextureManager::LoadTexture(data/textures/fx/human_shadow.tga) ...
008:128 - TextureManager::LoadTexture(data/textures/gui/hud/hud_paused_overlay.tga)
...
008:129 - TextureManager::LoadTexture(data/textures/environment/wall.tga) ...
008:129 - TextureManager::LoadTexture(data/textures/environment/wall_tjunction.tga)
...
008:129 -
TextureManager::LoadTexture(data/textures/environment/wall_terminator.tga) ...
008:130 - TextureManager::LoadTexture(data/textures/fx/circlegradient.tga) ...
008:131 - Game::LoadShaders() ...
008:131 - Loading shader data/shaders/QuadTextured.vert ...
008:133 - Loading shader data/shaders/QuadTextured.vert ...
008:134 - Loading shader data/shaders/QuadTextured.frag ...
008:143 - Loading shader data/shaders/QuadTextured.vert ...
008:145 - Loading shader data/shaders/QuadTextured.frag ...
008:153 - Loading shader data/shaders/QuadTextured.vert ...
008:155 - Loading shader data/shaders/QuadTextured.frag ...
008:162 - Loading shader data/shaders/QuadTextured.vert ...
008:164 - Loading shader data/shaders/QuadTextured.frag ...
008:173 - Loading shader data/shaders/FOVScreenComposition.vert ...
008:176 - Loading shader data/shaders/FOVScreenComposition.frag ...
008:200 - Loading shader data/shaders/FOVScreenComposition.vert ...
008:200 - Loading shader data/shaders/FOVScreenComposition.frag ...
008:213 - Loading shader data/shaders/FOVScreenComposition.vert ...
008:214 - Loading shader data/shaders/FOVScreenComposition_low.frag ...
008:227 - Loading shader data/shaders/CollisionOutput.frag ...
008:237 - Loading shader data/shaders/CollisionDownscale4x.frag ...
008:250 - Loading shader data/shaders/Downscale4x.frag ...
008:260 - Loading shader data/shaders/GaussianBlur25.frag ...
008:273 - Loading shader data/shaders/GaussianBlur9.frag ...
008:284 - Loading shader data/shaders/OutputVertexRGB.frag ...
008:293 - Loading shader data/shaders/Distort.vert ...
008:295 - Loading shader data/shaders/Distort.frag ...
008:307 - Loading shader data/shaders/FOV.vert ...
008:309 - Loading shader data/shaders/QuadTextured.frag ...
008:318 - Loading shader data/shaders/QuadTextured.vert ...
008:319 - Loading shader data/shaders/ShieldIndicator.frag ...
008:329 - Loading shader data/shaders/Basic3D.vert ...
008:332 - Loading shader data/shaders/QuadTextured.frag ...
008:339 - Loading shader data/shaders/MaskedBlend.vert ...
008:341 - Loading shader data/shaders/MaskedBlend.frag ...
008:352 - Loading shader data/shaders/EditorBrush.vert ...
008:354 - Loading shader data/shaders/EditorBrush.frag ...
008:363 - Game::LoadShaders() end
008:364 -
TextureManager::LoadTexture(data/textures/gui/menus/background3D/bg.dds) ...
008:365 -
TextureManager::LoadTexture(data/textures/gui/menus/background3D/soldier1.dds) ...
008:367 -
TextureManager::LoadTexture(data/textures/gui/menus/background3D/soldier2.dds) ...
008:369 -
TextureManager::LoadTexture(data/textures/gui/menus/background3D/smoke1.dds) ...
008:372 -
TextureManager::LoadTexture(data/textures/gui/menus/background3D/dust.dds) ...
008:375 -
TextureManager::LoadTexture(data/textures/gui/menus/background3D/dust2.dds) ...
008:377 -
TextureManager::LoadTexture(data/textures/gui/menus/background3D/dust3.dds) ...
008:377 -
TextureManager::LoadTexture(data/textures/gui/menus/background3D/smoke2.dds) ...
008:381 -
TextureManager::LoadTexture(data/textures/gui/menus/background3D/silhouette.dds) ..
.
008:396 - Game::InitEventSystem() ...
008:397 - Game::InitEventSystem() end
008:397 - TextureManager::LoadTexture(data/textures/fx/crosshair_flashbang.tga) ...
008:397 - TextureManager::LoadTexture(data/textures/fx/crosshair_stinger.tga) ...
008:398 -
TextureManager::LoadTexture(data/textures/fx/grenadeBody_flashbang.tga) ...
008:398 - TextureManager::LoadTexture(data/textures/fx/flashbang_nova.tga) ...
008:398 - TextureManager::LoadTexture(data/textures/fx/flashbang_distort.tga) ...
008:401 - TextureManager::LoadTexture(data/textures/fx/explosion_mark.tga) ...
008:402 - TextureManager::LoadTexture(data/textures/fx/grenade_path.tga) ...
008:403 - TextureManager::LoadTexture(data/textures/fx/falloff_flashbang.tga) ...
008:405 - TextureManager::LoadTexture(data/textures/fx/falloff_stinger.tga) ...
008:407 - TextureManager::LoadTexture(data/textures/fx/circle_simple.dds) ...
008:426 -
TextureManager::LoadTexture(data/textures/fx/blood/splatter_directional1.tga) ...
008:427 -
TextureManager::LoadTexture(data/textures/fx/blood/splatter_directional2.tga) ...
008:427 -
TextureManager::LoadTexture(data/textures/fx/blood/splatter_directional3.tga) ...
008:428 -
TextureManager::LoadTexture(data/textures/fx/blood/splatter_directional4.tga) ...
008:428 - TextureManager::LoadTexture(data/textures/fx/blood/splatter1.tga) ...
008:428 - TextureManager::LoadTexture(data/textures/fx/blood/splatter2.tga) ...
008:429 - TextureManager::LoadTexture(data/textures/fx/blood/splatter3.tga) ...
008:429 - TextureManager::LoadTexture(data/textures/fx/blood/splatter4.tga) ...
008:430 - Game::LoadResources() ...
008:444 - ObjectLibrary::MergeFromFile(data/object_library/animations.xml) ...
008:445 -
TextureManager::LoadTexture(data/textures/fx/bullet_impact_concrete.tga) ...
008:447 -
TextureManager::LoadTexture(data/textures/fx/bullet_impact_concrete_debris.dds) ...
008:449 -
TextureManager::LoadTexture(data/textures/fx/bullet_impact_concrete_debris2.dds) ..
.
008:452 - TextureManager::LoadTexture(data/textures/fx/bullet_impact_sofa.tga) ...
008:452 - TextureManager::LoadTexture(data/textures/fx/stinger_explosion.tga) ...
008:455 - TextureManager::LoadTexture(data/textures/fx/bullet_impact_metal.tga) ...
008:456 - TextureManager::LoadTexture(data/textures/fx/reload_timer.tga) ...
008:457 - TextureManager::LoadTexture(data/textures/fx/human_stunned.tga) ...
008:457 - TextureManager::LoadTexture(data/textures/fx/radio_waves.tga) ...
008:459 - TextureManager::LoadTexture(data/textures/fx/timebomb_explosion.tga) ...
008:467 - TextureManager::LoadTexture(data/textures/fx/door_explosion.tga) ...
008:470 - TextureManager::LoadTexture(data/textures/fx/door_break_debris.tga) ...
008:473 - TextureManager::LoadTexture(data/textures/fx/blood/blood_burst_anim1.tga)
...
008:474 - TextureManager::LoadTexture(data/textures/fx/blood/blood_burst_anim2.tga)
...
008:474 - TextureManager::LoadTexture(data/textures/fx/blood/blood_pool.tga) ...
008:476 - TextureManager::LoadTexture(data/textures/fx/window_break.tga) ...
008:477 - TextureManager::LoadTexture(data/textures/fx/tazer_hit.tga) ...
008:477 - TextureManager::LoadTexture(data/textures/fx/vip_enemy_spotted.tga) ...
008:480 -
TextureManager::LoadTexture(data/textures/fx/vip_friendly_control.tga) ...
008:482 - TextureManager::LoadTexture(data/textures/fx/state_suspicious.tga) ...
008:483 - TextureManager::LoadTexture(data/textures/fx/state_alerted.tga) ...
008:483 - TextureManager::LoadTexture(data/textures/fx/smoke_small.tga) ...
008:483 - TextureManager::LoadTexture(data/textures/fx/gas.tga) ...
008:484 - TextureManager::LoadTexture(data/textures/fx/muzzle_flash_1911.tga) ...
008:485 - TextureManager::LoadTexture(data/textures/fx/muzzle_flash_sw.tga) ...
008:485 - TextureManager::LoadTexture(data/textures/fx/muzzle_flash_m4.tga) ...
008:485 - TextureManager::LoadTexture(data/textures/fx/muzzle_flash_mac10.tga) ...
008:486 - TextureManager::LoadTexture(data/textures/fx/suppressed_weapons.tga) ...
008:486 - TextureManager::LoadTexture(data/textures/fx/muzzle_flash_tazer.tga) ...
008:486 -
TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_detonate_active_a
nim.tga) ...
008:486 - TextureManager::LoadTexture(data/textures/environment/door1_anim.tga) ...
008:487 -
TextureManager::LoadTexture(data/textures/environment/door_grating_anim.tga) ...
008:488 - TextureManager::LoadTexture(data/textures/environment/door2_anim.tga) ...
008:490 - TextureManager::LoadTexture(data/textures/environment/door3_anim.tga) ...
008:491 - TextureManager::LoadTexture(data/textures/environment/door4_anim.tga) ...
008:492 - ObjectLibrary::MergeFromFile(data/object_library/animations.xml) end
008:492 - ObjectLibrary::MergeFromFile(data/object_library/firearm_attacktypes.xml)
...
008:493 - ObjectLibrary::MergeFromFile(data/object_library/firearm_attacktypes.xml)
end
008:494 -
ObjectLibrary::MergeFromFile(data/object_library/firearm_attacktypes_patch_3.xml) .
..
008:494 -
ObjectLibrary::MergeFromFile(data/object_library/firearm_attacktypes_patch_3.xml)
end
008:495 -
ObjectLibrary::MergeFromFile(data/object_library/firearm_attacktypes_patch_4.xml) .
..
008:496 -
ObjectLibrary::MergeFromFile(data/object_library/firearm_attacktypes_patch_4.xml)
end
008:496 -
ObjectLibrary::MergeFromFile(data/object_library/firearm_attacktypes_patch_6.xml) .
..
008:497 -
ObjectLibrary::MergeFromFile(data/object_library/firearm_attacktypes_patch_6.xml)
end
008:497 - ObjectLibrary::MergeFromFile(data/object_library/equipment.xml) ...
008:498 - TextureManager::LoadTexture(data/textures/gui/customization/items/
fbang01.tga) ...
008:499 - TextureManager::LoadTexture(data/textures/gui/customization/items/
stinger.tga) ...
008:499 - TextureManager::LoadTexture(data/textures/gui/customization/items/
bcharge.tga) ...
008:499 -
TextureManager::LoadTexture(data/textures/fx/door_explosion_distort.tga) ...
008:501 - TextureManager::LoadTexture(data/textures/gui/customization/items/
shield3.tga) ...
008:502 - TextureManager::LoadTexture(data/textures/fx/shield01.tga) ...
008:502 - TextureManager::LoadTexture(data/textures/gui/customization/items/
shield4.tga) ...
008:502 - TextureManager::LoadTexture(data/textures/gui/customization/items/
shield.tga) ...
008:503 - TextureManager::LoadTexture(data/textures/gui/customization/items/
shield2.tga) ...
008:503 - TextureManager::LoadTexture(data/textures/fx/shield02.tga) ...
008:504 - TextureManager::LoadTexture(data/textures/gui/customization/items/
shield5.tga) ...
008:504 - TextureManager::LoadTexture(data/textures/gui/customization/items/
armor6.tga) ...
008:504 - TextureManager::LoadTexture(data/textures/gui/customization/items/
armor5.tga) ...
008:505 - TextureManager::LoadTexture(data/textures/gui/customization/items/
armor2.tga) ...
008:505 - TextureManager::LoadTexture(data/textures/gui/customization/items/
armor3.tga) ...
008:506 - TextureManager::LoadTexture(data/textures/gui/customization/items/
armor1.tga) ...
008:507 - TextureManager::LoadTexture(data/textures/gui/customization/items/
armor4.tga) ...
008:507 - TextureManager::LoadTexture(data/textures/gui/customization/items/
camera.tga) ...
008:507 - TextureManager::LoadTexture(data/textures/gui/customization/items/
lockpickmachine.tga) ...
008:508 - TextureManager::LoadTexture(data/textures/gui/customization/items/
dynamichammer.tga) ...
008:509 - TextureManager::LoadTexture(data/textures/gui/customization/items/
boltcutter.tga) ...
008:510 - TextureManager::LoadTexture(data/textures/gui/customization/items/
breachingkit.tga) ...
008:510 - ObjectLibrary::MergeFromFile(data/object_library/equipment.xml) end
008:510 -
ObjectLibrary::MergeFromFile(data/object_library/equipment_pistols.xml) ...
008:511 - TextureManager::LoadTexture(data/textures/gui/customization/items/
g17.tga) ...
008:512 - TextureManager::LoadTexture(data/textures/fx/muzzle_flash_flare1.tga) ...
008:513 - TextureManager::LoadTexture(data/textures/fx/muzzle_flash_flare2.tga) ...
008:514 - TextureManager::LoadTexture(data/textures/fx/muzzle_flash_flare3.tga) ...
008:514 - TextureManager::LoadTexture(data/textures/fx/bullet_trace.dds) ...
008:516 - TextureManager::LoadTexture(data/textures/gui/customization/items/
m1911.tga) ...
008:517 - TextureManager::LoadTexture(data/textures/gui/customization/items/
p226.tga) ...
008:517 - TextureManager::LoadTexture(data/textures/gui/customization/items/
p226sd.tga) ...
008:518 - TextureManager::LoadTexture(data/textures/gui/customization/items/mp.tga)
...
008:518 - TextureManager::LoadTexture(data/textures/gui/customization/items/
vp9.tga) ...
008:519 - TextureManager::LoadTexture(data/textures/gui/customization/items/
sw686.tga) ...
008:520 - TextureManager::LoadTexture(data/textures/gui/customization/items/
hk45.tga) ...
008:520 - TextureManager::LoadTexture(data/textures/gui/customization/items/
hk45sd.tga) ...
008:521 - TextureManager::LoadTexture(data/textures/gui/customization/items/
tazer.tga) ...
008:522 - TextureManager::LoadTexture(data/textures/gui/menus/menu_pause_black.tga)
...
008:523 - ObjectLibrary::MergeFromFile(data/object_library/equipment_pistols.xml)
end
008:523 -
ObjectLibrary::MergeFromFile(data/object_library/equipment_rifles.xml) ...
008:524 - TextureManager::LoadTexture(data/textures/gui/customization/items/
mp5.tga) ...
008:526 - TextureManager::LoadTexture(data/textures/gui/customization/items/
mpx.tga) ...
008:526 - TextureManager::LoadTexture(data/textures/gui/customization/items/
ump45.tga) ...
008:527 - TextureManager::LoadTexture(data/textures/gui/customization/items/
mp5a3_sd.tga) ...
008:527 - TextureManager::LoadTexture(data/textures/gui/customization/items/
mp5sd.tga) ...
008:528 - TextureManager::LoadTexture(data/textures/gui/customization/items/
mpx_sd.tga) ...
008:530 - TextureManager::LoadTexture(data/textures/gui/customization/items/
ump45sd.tga) ...
008:531 - TextureManager::LoadTexture(data/textures/gui/customization/items/
mp7sd.tga) ...
008:531 - TextureManager::LoadTexture(data/textures/gui/customization/items/
hk416sd.tga) ...
008:532 - TextureManager::LoadTexture(data/textures/gui/customization/items/
hbadger.tga) ...
008:532 - TextureManager::LoadTexture(data/textures/gui/customization/items/m4.tga)
...
008:533 - TextureManager::LoadTexture(data/textures/gui/customization/items/
g36c.tga) ...
008:534 - TextureManager::LoadTexture(data/textures/gui/customization/items/
hk416.tga) ...
008:535 - TextureManager::LoadTexture(data/textures/gui/customization/items/
sg553.tga) ...
008:535 - TextureManager::LoadTexture(data/textures/gui/customization/items/
tv18.tga) ...
008:536 - TextureManager::LoadTexture(data/textures/fx/bullet_trace_sniper.tga) ...
008:536 - ObjectLibrary::MergeFromFile(data/object_library/equipment_rifles.xml)
end
008:536 -
ObjectLibrary::MergeFromFile(data/object_library/equipment_shotguns.xml) ...
008:537 - TextureManager::LoadTexture(data/textures/gui/customization/items/
breacher.tga) ...
008:538 -
TextureManager::LoadTexture(data/textures/fx/bullet_trace_shotgun.dds) ...
008:540 - TextureManager::LoadTexture(data/textures/gui/customization/items/
m870.tga) ...
008:540 - TextureManager::LoadTexture(data/textures/gui/customization/items/
m590.tga) ...
008:541 - TextureManager::LoadTexture(data/textures/gui/customization/items/
m4super90.tga) ...
008:542 - TextureManager::LoadTexture(data/textures/gui/customization/items/
m26lss.tga) ...
008:543 - TextureManager::LoadTexture(data/textures/gui/customization/items/
s12k.tga) ...
008:544 - ObjectLibrary::MergeFromFile(data/object_library/equipment_shotguns.xml)
end
008:544 -
ObjectLibrary::MergeFromFile(data/object_library/equipment_patch_3.xml) ...
008:546 - TextureManager::LoadTexture(data/textures/gui/customization/items/
xd4.tga) ...
008:547 - TextureManager::LoadTexture(data/textures/gui/customization/items/
fs_ap.tga) ...
008:547 - TextureManager::LoadTexture(data/textures/gui/customization/items/
p90.tga) ...
008:548 - TextureManager::LoadTexture(data/textures/gui/customization/items/
p90sd.tga) ...
008:549 - TextureManager::LoadTexture(data/textures/gui/customization/items/
scar_L_PDW.tga) ...
008:550 - TextureManager::LoadTexture(data/textures/gui/customization/items/
scar_h.tga) ...
008:551 - TextureManager::LoadTexture(data/textures/gui/customization/items/
ksg.tga) ...
008:552 - ObjectLibrary::MergeFromFile(data/object_library/equipment_patch_3.xml)
end
008:552 -
ObjectLibrary::MergeFromFile(data/object_library/equipment_patch_4i.xml) ...
008:553 - ObjectLibrary::MergeFromFile(data/object_library/equipment_patch_4i.xml)
end
008:553 -
ObjectLibrary::MergeFromFile(data/object_library/equipment_patch_4.xml) ...
008:554 - TextureManager::LoadTexture(data/textures/gui/customization/items/
sw327.tga) ...
008:554 - TextureManager::LoadTexture(data/textures/gui/customization/items/
magnum44.tga) ...
008:555 - TextureManager::LoadTexture(data/textures/gui/customization/items/
mk23.tga) ...
008:556 - TextureManager::LoadTexture(data/textures/gui/customization/items/
mk23sd.tga) ...
008:556 - TextureManager::LoadTexture(data/textures/gui/customization/items/
mp7.tga) ...
008:557 - TextureManager::LoadTexture(data/textures/gui/customization/items/
evo3.tga) ...
008:558 - TextureManager::LoadTexture(data/textures/gui/customization/items/
vector.tga) ...
008:559 - TextureManager::LoadTexture(data/textures/gui/customization/items/
vectorsd.tga) ...
008:559 - TextureManager::LoadTexture(data/textures/gui/customization/items/
brenA1.tga) ...
008:560 - ObjectLibrary::MergeFromFile(data/object_library/equipment_patch_4.xml)
end
008:560 -
ObjectLibrary::MergeFromFile(data/object_library/equipment_patch_5.xml) ...
008:561 - TextureManager::LoadTexture(data/textures/gui/customization/items/
six12.tga) ...
008:562 - TextureManager::LoadTexture(data/textures/gui/customization/items/
six12sd.tga) ...
008:563 - ObjectLibrary::MergeFromFile(data/object_library/equipment_patch_5.xml)
end
008:563 -
ObjectLibrary::MergeFromFile(data/object_library/equipment_patch_6.xml) ...
008:564 - TextureManager::LoadTexture(data/textures/gui/customization/items/
x635_pdw.tga) ...
008:565 - TextureManager::LoadTexture(data/textures/gui/customization/items/
mcx300.tga) ...
008:565 - TextureManager::LoadTexture(data/textures/gui/customization/items/
sp01.tga) ...
008:565 - TextureManager::LoadTexture(data/textures/gui/customization/items/
veterinary.tga) ...
008:566 - ObjectLibrary::MergeFromFile(data/object_library/equipment_patch_6.xml)
end
008:566 - ObjectLibrary::MergeFromFile(data/object_library/abilities.xml) ...
008:567 - ObjectLibrary::MergeFromFile(data/object_library/abilities.xml) end
008:568 - ObjectLibrary::MergeFromFile(data/object_library/innateAbilities.xml) ...
008:568 - ObjectLibrary::MergeFromFile(data/object_library/innateAbilities.xml) end
008:568 - ObjectLibrary::MergeFromFile(data/object_library/doctrine_tree.xml) ...
008:569 - ObjectLibrary::MergeFromFile(data/object_library/doctrine_tree.xml) end
008:569 - ObjectLibrary::MergeFromFile(data/object_library/humans_friendly.xml) ...
008:569 - ObjectLibrary::MergeFromFile(data/object_library/humans_friendly.xml) end
008:570 -
ObjectLibrary::MergeFromFile(data/object_library/humans_friendly_patch_4.xml) ...
008:570 -
ObjectLibrary::MergeFromFile(data/object_library/humans_friendly_patch_4.xml) end
008:570 - ObjectLibrary::MergeFromFile(data/object_library/humans_enemy.xml) ...
008:574 - ObjectLibrary::MergeFromFile(data/object_library/humans_enemy.xml) end
008:575 -
ObjectLibrary::MergeFromFile(data/object_library/humans_enemy_patch_4.xml) ...
008:576 -
ObjectLibrary::MergeFromFile(data/object_library/humans_enemy_patch_4.xml) end
008:577 -
ObjectLibrary::MergeFromFile(data/object_library/entities_various.xml) ...
008:582 - ObjectLibrary::MergeFromFile(data/object_library/entities_various.xml)
end
008:582 -
ObjectLibrary::MergeFromFile(data/object_library/entities_patch_3.xml) ...
008:583 - ObjectLibrary::MergeFromFile(data/object_library/entities_patch_3.xml)
end
008:583 -
ObjectLibrary::MergeFromFile(data/object_library/entities_patch_4.xml) ...
008:585 - ObjectLibrary::MergeFromFile(data/object_library/entities_patch_4.xml)
end
008:585 -
ObjectLibrary::MergeFromFile(data/object_library/entities_patch_6.xml) ...
008:585 - ObjectLibrary::MergeFromFile(data/object_library/entities_patch_6.xml)
end
008:585 - ObjectLibrary::MergeFromFile(data/object_library/smallparts.xml) ...
008:587 - ObjectLibrary::MergeFromFile(data/object_library/smallparts.xml) end
008:588 - ObjectLibrary::MergeFromFile(data/object_library/fx.xml) ...
008:589 - ObjectLibrary::MergeFromFile(data/object_library/fx.xml) end
008:589 - ObjectLibrary::MergeFromFile(data/object_library/decals.xml) ...
008:590 - ObjectLibrary::MergeFromFile(data/object_library/decals.xml) end
008:590 - ObjectLibrary::MergeFromFile(data/object_library/sound_entities.xml) ...
008:593 - ObjectLibrary::MergeFromFile(data/object_library/sound_entities.xml) end
008:593 -
ObjectLibrary::MergeFromFile(data/object_library/randomizer_spawnzones.xml) ...
008:595 -
ObjectLibrary::MergeFromFile(data/object_library/randomizer_spawnzones.xml) end
008:595 -
TextureManager::LoadTexture(data/textures/humans/swat_pointman_pistol.png) ...
008:684 - TextureManager::LoadTexture(data/textures/humans/swat_pointman_rifle.png)
...
008:755 -
TextureManager::LoadTexture(data/textures/humans/swat_pointman_weaponless.png) ...
008:819 - TextureManager::LoadTexture(data/textures/humans/swat_legs.png) ...
008:836 -
TextureManager::LoadTexture(data/textures/humans/swat_pointman_deaths.dds) ...
008:840 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_brief_swat.tga) ...
008:841 -
TextureManager::LoadTexture(data/textures/humans/swat_assaulter_pistol.png) ...
008:913 -
TextureManager::LoadTexture(data/textures/humans/swat_assaulter_rifle.png) ...
008:986 -
TextureManager::LoadTexture(data/textures/humans/swat_assaulter_weaponless.png) ...
009:046 -
TextureManager::LoadTexture(data/textures/humans/swat_assaulter_deaths.dds) ...
009:051 -
TextureManager::LoadTexture(data/textures/humans/swat_breacher_pistol.png) ...
009:129 -
TextureManager::LoadTexture(data/textures/humans/swat_breacher_shotgun.png) ...
009:205 -
TextureManager::LoadTexture(data/textures/humans/swat_breacher_weaponless.png) ...
009:273 - TextureManager::LoadTexture(data/textures/humans/swat_stealth_pistol.png)
...
009:360 -
TextureManager::LoadTexture(data/textures/humans/swat_stealth_rifle.png) ...
009:444 -
TextureManager::LoadTexture(data/textures/humans/swat_stealth_weaponless.png) ...
009:503 - TextureManager::LoadTexture(data/textures/humans/swat_stealth_deaths.dds)
...
009:506 -
TextureManager::LoadTexture(data/textures/humans/swat_shield_pistol.png) ...
009:584 -
TextureManager::LoadTexture(data/textures/humans/swat_shield_weaponless.png) ...
009:585 -
TextureManager::LoadTexture(data/textures/humans/swat_shield_legs.png) ...
009:598 -
TextureManager::LoadTexture(data/textures/humans/swat_shield_deaths.dds) ...
009:600 -
TextureManager::LoadTexture(data/textures/humans/enemy_junkieharry_pistol.dds) ...
009:604 -
TextureManager::LoadTexture(data/textures/humans/friendly_suit_guy_weaponless.dds)
...
009:606 -
TextureManager::LoadTexture(data/textures/humans/enemy_junkieharry_legs.dds) ...
009:607 -
TextureManager::LoadTexture(data/textures/humans/friendly_suit_guy_deaths.dds) ...
009:610 -
TextureManager::LoadTexture(data/textures/humans/enemy_suit_guy_weaponless.dds) ...
009:613 -
TextureManager::LoadTexture(data/textures/humans/enemy_suit_guy_deaths.dds) ...
009:620 - Game::MergeMapsList(data/object_library/levels_bundle.xml) ...
009:705 - Game::MergeMapsList(data/object_library/levels_bundle.xml) end
009:705 - Game::MergeMapsList(data/object_library/random_levels_bundle.xml) ...
009:828 - Game::MergeMapsList(data/object_library/random_levels_bundle.xml) end
009:828 - Game::MergeMapsList(data/object_library/coop_levels_bundle.xml) ...
009:899 - Game::MergeMapsList(data/object_library/coop_levels_bundle.xml) end
009:900 - LoadMapsStatistics() ...
009:900 - Could not load
C:\Users\rh123\Documents/KillHouseGames/DoorKickers/stats.xml! (C:\Users\rh123\
Documents/KillHouseGames/DoorKickers/stats.xml (null))
009:900 - CampaignStatistics::Load() ...
009:954 - sGlobalStats::Load() ...
009:955 - Could not load
C:\Users\rh123\Documents/KillHouseGames/DoorKickers/globalstats.xml ! (C:\Users\
rh123\Documents/KillHouseGames/DoorKickers/globalstats.xml (null))
009:955 - GUIManager::Load(data/config/gui.xml) ...
009:955 - GUIManager::Load() end
009:955 - ObjectLibrary::MergeFromFile(data/gui/hud.xml) ...
009:956 - TextureManager::LoadTexture(data/textures/gui/hud/hud_bar.tga) ...
009:958 - TextureManager::LoadTexture(data/textures/gui/hud/hud_bar_red.tga) ...
009:959 - TextureManager::LoadTexture(data/textures/gui/hud/hud_planning.tga) ...
009:960 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_pause_normal.tga) ...
009:961 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_pause_hover.tga) ...
009:963 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_play_normal.tga) ...
009:963 - TextureManager::LoadTexture(data/textures/gui/hud/hud_play_hover.tga) ...
009:963 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_buttonmenu_normal.tga) ...
009:964 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_buttonmenu_hover.tga) ...
009:964 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_buttonmenu_paused_normal.tga)
...
009:964 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_buttonmenu_paused_hover.tga)
...
009:964 - TextureManager::LoadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
009:965 - TextureManager::LoadTexture(data/textures/gui/hud/hud_go_on.tga) ...
009:965 - TextureManager::LoadTexture(data/textures/gui/hud/hud_a_normal.tga) ...
009:965 - TextureManager::LoadTexture(data/textures/gui/hud/hud_a_hover.tga) ...
009:965 - TextureManager::LoadTexture(data/textures/gui/hud/hud_b_normal.tga) ...
009:966 - TextureManager::LoadTexture(data/textures/gui/hud/hud_b_hover.tga) ...
009:967 - TextureManager::LoadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
009:967 - TextureManager::LoadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
009:967 - TextureManager::LoadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
009:967 - TextureManager::LoadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
009:968 -
TextureManager::LoadTexture(data/textures/gui/hud/sniperbutton_normal.tga) ...
009:968 - TextureManager::LoadTexture(data/textures/gui/hud/sniperbutton_hover.tga)
...
009:968 - TextureManager::LoadTexture(data/textures/gui/hud/sniper.tga) ...
009:969 -
TextureManager::LoadTexture(data/textures/gui/deploy_screen/hidearrow_normal.tga) .
..
009:969 -
TextureManager::LoadTexture(data/textures/gui/deploy_screen/hidearrow_hover.tga) ..
.
009:969 -
TextureManager::LoadTexture(data/textures/gui/hud/floor_levels_normal.tga) ...
009:970 -
TextureManager::LoadTexture(data/textures/gui/hud/floor_levels_active.tga) ...
009:970 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_flashbang.tga) ...
009:971 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_stinger.tga) ...
009:971 - TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_charge.tga)
...
009:971 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_tazer.tga) ...
009:971 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_lockpickgun.tga) ...
009:972 - TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_hammer.tga)
...
009:972 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_boltcutter.tga) ...
009:972 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_toolkit.tga) ...
009:972 - TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_camera.tga)
...
009:973 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_armor_01.tga) ...
009:973 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_armor_02.tga) ...
009:973 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_armor_03.tga) ...
009:973 - TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_shield.tga)
...
009:974 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_swat.tga) ...
009:974 -
TextureManager::LoadTexture(data/textures/gui/rank_icons/menu_icon_ranksmall_07.tga
) ...
009:975 - TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_pistol.tga)
...
009:975 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_rifle.tga) ...
009:975 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_shotgun.tga) ...
009:976 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_injured01.tga) ...
009:976 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_injured02.tga) ...
009:976 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default.tga) ...
009:977 - TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_badguy.tga)
...
009:978 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip02_backgr.tga) ...
009:979 -
TextureManager::LoadTexture(data/textures/gui/hud/replay/hud_bar_replay.tga) ...
009:980 -
TextureManager::LoadTexture(data/textures/gui/hud/replay/hud_replay.tga) ...
009:980 -
TextureManager::LoadTexture(data/textures/gui/hud/replay/hud_replaypaused.tga) ...
009:980 -
TextureManager::LoadTexture(data/textures/gui/hud/replay/hud_rewind_normal.tga) ...
009:980 -
TextureManager::LoadTexture(data/textures/gui/hud/replay/hud_rewind_hover.tga) ...
009:981 -
TextureManager::LoadTexture(data/textures/gui/hud/replay/hud_forward_normal.tga) ..
.
009:981 -
TextureManager::LoadTexture(data/textures/gui/hud/replay/hud_forward_hover.tga) ...
009:981 -
TextureManager::LoadTexture(data/textures/gui/hud/replay/hud_minus_normal.tga) ...
009:981 -
TextureManager::LoadTexture(data/textures/gui/hud/replay/hud_minus_hover.tga) ...
009:982 -
TextureManager::LoadTexture(data/textures/gui/hud/replay/hud_plus_normal.tga) ...
009:982 -
TextureManager::LoadTexture(data/textures/gui/hud/replay/hud_plus_hover.tga) ...
009:982 -
TextureManager::LoadTexture(data/textures/gui/hud/replay/hud_buttonslot.tga) ...
009:982 -
TextureManager::LoadTexture(data/textures/gui/hud/replay/hud_playfromhere_normal.tg
a) ...
009:982 -
TextureManager::LoadTexture(data/textures/gui/hud/replay/hud_playfromhere_hover.tga
) ...
009:983 - GUIManager::MergeLoadFromFile(data/gui/hud.xml) end
009:983 - ObjectLibrary::MergeFromFile(data/gui/game.xml) ...
009:984 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_flashbang_normal.tga)
...
009:985 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_flashbang_hover.tga)
...
009:985 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_flashbang_disabled.tg
a) ...
009:985 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_stinger_normal.tga) .
..
009:986 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_stinger_hover.tga) ..
.
009:986 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_stinger_disabled.tga)
...
009:986 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_cha_normal
.tga) ...
009:987 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_cha_hover.
tga) ...
009:987 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_cha_disabl
ed.tga) ...
009:987 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_empty.tga) ...
009:988 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_cancel_normal.tga) ..
.
009:988 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_cancel_hover.tga) ...
009:988 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_dooropen_normal.tga)
...
009:988 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_dooropen_hover.tga) .
..
009:989 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_camera_normal.tga) ..
.
009:989 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_camera_hover.tga) ...
009:989 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_camera_disabled.tga)
...
009:990 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_cha_detona
te_normal.tga) ...
009:990 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_cha_detona
te_hover.tga) ...
009:990 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_a_01.tga) ...
009:990 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_a_02.tga) ...
009:991 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_a_03.tga) ...
009:991 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_a_04.tga) ...
009:991 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_b_01.tga) ...
009:992 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_b_02.tga) ...
009:992 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_b_03.tga) ...
009:992 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_b_04.tga) ...
009:993 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ...
009:993 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ...
009:993 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ...
009:993 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ...
009:994 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ...
009:994 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ...
009:995 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ...
009:995 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ...
009:995 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_shgun_norm
al.tga) ...
009:996 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_shgun_hove
r.tga) ...
009:996 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_dynamichammer_normal.
tga) ...
009:996 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_dynamichammer_hover.t
ga) ...
009:996 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_boltcutter_normal.tga
) ...
009:997 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_boltcutter_hover.tga)
...
009:997 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_boltcutter_disabled.t
ga) ...
009:997 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_manual_nor
mal.tga) ...
009:997 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_manual_hov
er.tga) ...
009:998 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_manual_dis
abled.tga) ...
009:998 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_lockpick_normal.tga)
...
009:998 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_lockpick_hover.tga) .
..
009:999 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_lockpickmachine_norma
l.tga) ...
009:999 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_lockpickmachine_hover
.tga) ...
009:999 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_lockpick_disabled.tga
) ...
010:000 -
TextureManager::LoadTexture(data/textures/gui/contextual/mirror_control_slider_back
ground.tga) ...
010:000 -
TextureManager::LoadTexture(data/textures/gui/contextual/mirror_control_slider.tga)
...
010:001 -
TextureManager::LoadTexture(data/textures/gui/contextual/mirror_control_slider_push
ed.tga) ...
010:001 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_secure_normal.tga) ..
.
010:001 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_secure_hover.tga) ...
010:001 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_deletewaypoint_normal
.tga) ...
010:001 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_deletewaypoint_hover.
tga) ...
010:002 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_cuffs_normal.tga) ...
010:002 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_cuffs_hover.tga) ...
010:002 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_disarm_normal.tga) ..
.
010:003 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_disarm_hover.tga) ...
010:003 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_pick_normal.tga) ...
010:003 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_pick_hover.tga) ...
010:004 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_tazer_normal.tga) ...
010:004 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_tazer_hover.tga) ...
010:004 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_tazer_disabled.tga) .
..
010:004 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_lockpickmachine_disab
led.tga) ...
010:005 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_reload_normal.tga) ..
.
010:005 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_reload_hover.tga) ...
010:005 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_switch_normal.tga) ..
.
010:005 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_switch_hover.tga) ...
010:006 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_switch_disabled.tga)
...
010:006 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_deletewaypoint_disabl
ed.tga) ...
010:006 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_waitforclear_01.tga)
...
010:006 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_waitforclear_02.tga)
...
010:007 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_waitforclear_03.tga)
...
010:007 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_waitforclear_04.tga)
...
010:007 -
TextureManager::LoadTexture(data/textures/gui/contextual/engage_button.tga) ...
010:007 -
TextureManager::LoadTexture(data/textures/gui/contextual/engage_button_uphover.tga)
...
010:008 -
TextureManager::LoadTexture(data/textures/gui/contextual/engage_button_downhover.tg
a) ...
010:008 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_stairs_down_normal.tg
a) ...
010:008 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_stairs_down_hover.tga
) ...
010:009 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_stairs_up_normal.tga)
...
010:009 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_stairs_up_hover.tga)
...
010:009 - GUIManager::MergeLoadFromFile(data/gui/game.xml) end
010:009 - ObjectLibrary::MergeFromFile(data/gui/deploy.xml) ...
010:010 -
TextureManager::LoadTexture(data/textures/gui/deploy_screen/deploy_bar2.tga) ...
010:013 -
TextureManager::LoadTexture(data/textures/gui/deploy_screen/deploy_bar.tga) ...
010:016 -
TextureManager::LoadTexture(data/textures/gui/deploy_screen/but_autodeploy_normal.t
ga) ...
010:017 -
TextureManager::LoadTexture(data/textures/gui/deploy_screen/but_autodeploy_hover.tg
a) ...
010:017 -
TextureManager::LoadTexture(data/textures/gui/deploy_screen/but_customize_normal.tg
a) ...
010:017 -
TextureManager::LoadTexture(data/textures/gui/deploy_screen/but_customize_hover.tga
) ...
010:018 -
TextureManager::LoadTexture(data/textures/gui/deploy_screen/but_prevplan_normal.tga
) ...
010:018 -
TextureManager::LoadTexture(data/textures/gui/deploy_screen/but_prevplan_hover.tga)
...
010:019 -
TextureManager::LoadTexture(data/textures/gui/deploy_screen/but_prevplan_disable.tg
a) ...
010:019 -
TextureManager::LoadTexture(data/textures/gui/customization/hud_slotselection_circl
e.tga) ...
010:020 -
TextureManager::LoadTexture(data/textures/gui/deploy_screen/slot_normal.tga) ...
010:021 -
TextureManager::LoadTexture(data/textures/gui/deploy_screen/slot_hover.tga) ...
010:021 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_rosterplayer_injur
ed1.tga) ...
010:021 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_rosterplayer_injur
ed2.tga) ...
010:022 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_rosterplayer_dead.
tga) ...
010:022 - TextureManager::LoadTexture(data/textures/gui/menus/menu_dropdownbox.tga)
...
010:025 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_button_normal.tga) ...
010:026 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_button_hover.tga) ...
010:026 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_button02_normal.tga) ...
010:027 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_button02_hover.tga) ...
010:027 - TextureManager::LoadTexture(data/textures/gui/hud/hud_bar_yellow.tga) ...
010:029 - TextureManager::LoadTexture(data/textures/gui/hud/hud_deploymode.tga) ...
010:030 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_go_deploy_normal.tga) ...
010:030 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_go_deploy_hover.tga) ...
010:031 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_buttonmenu_deploy_normal.tga)
...
010:031 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_buttonmenu_deploy_hover.tga)
...
010:031 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_keeppreviousplan.tga) ...
010:032 - TextureManager::LoadTexture(data/textures/gui/hud/hud_check_off.tga) ...
010:032 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_check_off_hover.tga) ...
010:032 - TextureManager::LoadTexture(data/textures/gui/hud/hud_check_on.tga) ...
010:032 - TextureManager::LoadTexture(data/textures/gui/hud/hud_check_on_hover.tga)
...
010:033 - GUIManager::MergeLoadFromFile(data/gui/deploy.xml) end
010:033 - ObjectLibrary::MergeFromFile(data/gui/mods.xml) ...
010:034 -
TextureManager::LoadTexture(data/textures/gui/menus/background3D/menu.dds) ...
010:037 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_black_background.tga) ...
010:038 - TextureManager::LoadTexture(data/textures/gui/mods/mod_tags_bg.tga) ...
010:039 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_radiobutton_normal.tga) ..
.
010:040 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_radiobutton_hover.tga) ...
010:040 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_radiobutton_check.tga) ...
010:040 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_radiobutton_check_hover.tg
a) ...
010:041 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missionpage_normal.tga) ..
.
010:041 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missionpage_select.tga) ..
.
010:042 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_background_lineup.tga) ...
010:042 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_background_linedown.tga) .
..
010:043 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_arrowleft_normal.tga) ...
010:043 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_arrowleft_hover.tga) ...
010:044 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_arrowright_normal.tga) ...
010:044 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_arrowright_hover.tga) ...
010:045 - TextureManager::LoadTexture(data/textures/gui/mods/mod_button_normal.dds)
...
010:045 -
TextureManager::LoadTexture(data/textures/gui/mods/mod_button_hover.dds) ...
010:046 -
TextureManager::LoadTexture(data/textures/gui/mods/mod_button_active_normal.dds) ..
.
010:046 -
TextureManager::LoadTexture(data/textures/gui/mods/mod_button_active_hover.dds) ...
010:047 - GUIManager::MergeLoadFromFile(data/gui/mods.xml) end
010:047 - ObjectLibrary::MergeFromFile(data/gui/campaign.xml) ...
010:048 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontab_gradient.tga) .
..
010:049 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontab_02.tga) ...
010:050 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontab_02b.tga) ...
010:051 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontab_01.tga) ...
010:052 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_cam_frame01_normal.tga)
...
010:054 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_cam_frame01_hover.tga)
...
010:056 -
TextureManager::LoadTexture(data/textures/gui/campaign/single_star.tga) ...
010:057 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_cam_frame02.tga) ...
010:065 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_star_box_02.tga) ...
010:067 - TextureManager::LoadTexture(data/textures/gui/campaign/menu_star_box.tga)
...
010:068 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_ironmanbadge.tga) ...
010:069 - TextureManager::LoadTexture(data/textures/fx/police_light.tga) ...
010:070 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_checkbox_normal.tga) ...
010:071 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_checkbox_hover.tga) ...
010:071 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_checkbox_check.tga) ...
010:072 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_camp_clear.tga) ...
010:072 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_camp_defuse.tga) ...
010:072 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_camp_execution.tga) ...
010:073 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_camp_hostage.tga) ...
010:073 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_camp_arrest.tga) ...
010:074 - TextureManager::LoadTexture(data/textures/gui/campaign/menu_camp_vip.tga)
...
010:074 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_camp_drugs.tga) ...
010:075 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_camp_robbery.tga) ...
010:075 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_treelocked.tga) ...
010:075 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_arrows_01.tga) ...
010:075 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_arrows_02.tga) ...
010:076 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_arrows_03.tga) ...
010:076 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_treecomplete_normal.tga
) ...
010:076 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_treecomplete_hover.tga)
...
010:077 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_treeready_normal.tga) .
..
010:077 -
TextureManager::LoadTexture(data/textures/gui/campaign/menu_treeready_hover.tga) ..
.
010:077 - TextureManager::LoadTexture(data/textures/gui/menus/menu_star3.tga) ...
010:078 - TextureManager::LoadTexture(data/textures/gui/menus/menu_star2.tga) ...
010:078 - TextureManager::LoadTexture(data/textures/gui/menus/menu_star1.tga) ...
010:078 - TextureManager::LoadTexture(data/textures/gui/menus/menu_star0.tga) ...
010:078 - TextureManager::LoadTexture(data/textures/gui/campaign/progress_info.tga)
...
010:079 -
TextureManager::LoadTexture(data/textures/gui/campaign/progress_info_hover.tga) ...
010:079 -
TextureManager::LoadTexture(data/textures/gui/campaign/progress_restart.tga) ...
010:080 -
TextureManager::LoadTexture(data/textures/gui/campaign/progress_restart_hover.tga)
...
010:080 -
TextureManager::LoadTexture(data/textures/gui/campaign/campaign_completed_01.tga) .
..
010:082 -
TextureManager::LoadTexture(data/textures/gui/campaign/campaign_completed_03.tga) .
..
010:083 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_improved.tga) ...
010:083 -
TextureManager::LoadTexture(data/textures/gui/campaign/portrait_frames.tga) ...
010:084 - GUIManager::MergeLoadFromFile(data/gui/campaign.xml) end
010:084 - ObjectLibrary::MergeFromFile(data/gui/menus.xml) ...
010:086 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_topcase.tga) ...
010:089 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_mission_thumb_background.t
ga) ...
010:090 -
TextureManager::LoadTexture(data/textures/background/killhouse1r1d_thumb.dds) ...
010:091 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_star_big3.tga) ...
010:091 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_star_big2.tga) ...
010:091 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_star_big1.tga) ...
010:092 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_star_big0.tga) ...
010:092 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/v_line.tga) ...
010:092 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/oneman_grey.tga) ...
010:092 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/oneman.tga) ...
010:093 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/nopause_grey.tga) ..
.
010:093 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/nopause.tga) ...
010:093 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/oneplan_grey.tga) ..
.
010:093 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/oneplan.tga) ...
010:093 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_downcase.tga) ...
010:099 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_line_h_buttons.tg
a) ...
010:099 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_line_h.tga) ...
010:100 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_line_h2.tga) ...
010:101 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_line_hred.tga) ..
.
010:101 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/portrait_case.tga) ...
010:102 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
alexene_crop.tga) ...
010:102 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/promoted.tga) ...
010:102 -
TextureManager::LoadTexture(data/textures/gui/rank_icons/menu_icon_ranksmall_02.tga
) ...
010:102 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_kills.tga) ...
010:102 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_shots.tga) ...
010:103 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_accuracy.tga) ...
010:103 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_hits.tga) ...
010:103 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_fbangs.tga) ...
010:103 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_charges.tga) ...
010:104 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_arrest.tga) ...
010:104 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_stats.tga) ...
010:104 - TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_xp.tga)
...
010:105 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_line_v.tga) ...
010:105 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_butt_inside_normal.tga) ..
.
010:105 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_butt_inside_hover.tga) ...
010:106 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_checkbox_checked_normal.tg
a) ...
010:106 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_checkbox_checked_hover.tga
) ...
010:106 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_locked.tga) ...
010:106 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_mission_win_line.tga) ...
010:107 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_mission_lost_line.tga) ...
010:107 - TextureManager::LoadTexture(data/textures/gui/menus/menu_logo.tga) ...
010:112 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_statsarrow_normal.tg
a) ...
010:113 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_statsarrow_hover.tga
) ...
010:114 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_options_normal.tga) ...
010:115 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_options_hover.tga) ...
010:115 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_editor_normal.tga) ...
010:115 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_editor_hover.tga) ...
010:116 - TextureManager::LoadTexture(data/textures/gui/menus/menu_mods_normal.tga)
...
010:117 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_mods_hover.tga) ...
010:117 -
TextureManager::LoadTexture(data/textures/gui/menus/as_dk1_announcement.tga) ...
010:118 - TextureManager::LoadTexture(data/textures/gui/menus/news_box.tga) ...
010:118 -
TextureManager::LoadTexture(data/textures/gui/menus/news_box_hover.tga) ...
010:119 - TextureManager::LoadTexture(data/textures/gui/menus/roster_widget/
squadbg.tga) ...
010:121 - TextureManager::LoadTexture(data/badges/squadbadge.tga) ...
010:122 - TextureManager::LoadTexture(data/textures/gui/menus/roster_widget/
squadxpbar.tga) ...
010:122 - TextureManager::LoadTexture(data/textures/gui/menus/roster_widget/
doctrine.tga) ...
010:123 - TextureManager::LoadTexture(data/textures/gui/menus/roster_widget/
doctrine_hover.tga) ...
010:123 - TextureManager::LoadTexture(data/textures/gui/menus/roster_widget/
roster.tga) ...
010:123 - TextureManager::LoadTexture(data/textures/gui/menus/roster_widget/
roster_hover.tga) ...
010:124 - TextureManager::LoadTexture(data/textures/gui/menus/roster_widget/
dead.tga) ...
010:124 - TextureManager::LoadTexture(data/textures/gui/menus/roster_widget/
injured_light.tga) ...
010:124 - TextureManager::LoadTexture(data/textures/gui/menus/roster_widget/
injured_hard.tga) ...
010:125 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_stats_backgr.tga) ..
.
010:129 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_maps_backgr02.tga) ...
010:130 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_maps_backgr02_hover.tga) .
..
010:131 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontype_clear.tga) ...
010:131 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontype_defuse.tga) ..
.
010:131 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontype_execution.tga)
...
010:131 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontype_hostage.tga) .
..
010:132 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontype_arrest.tga) ..
.
010:132 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontype_vip.tga) ...
010:132 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontype_drugs.tga) ...
010:132 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontype_robbery.tga) .
..
010:132 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/oneman_small_grey.tg
a) ...
010:133 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/oneman_small.tga) ..
.
010:133 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/nopause_small_grey.t
ga) ...
010:133 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/nopause_small.tga) .
..
010:134 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/oneplan_small_grey.t
ga) ...
010:134 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/oneplan_small.tga) .
..
010:134 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missionselect_line.tga) ..
.
010:134 - TextureManager::LoadTexture(data/textures/gui/menus/mission_generator/
rndseed_editbox.tga) ...
010:135 - TextureManager::LoadTexture(data/textures/gui/menus/mission_generator/
rndseed_editbox_cursor.tga) ...
010:135 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_line.tga) ...
010:136 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_brief_background.tga) ...
010:139 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_brief_mission_background.t
ga) ...
010:143 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/oneman_blue_grey.tga
) ...
010:143 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/oneman_blue.tga) ...
010:143 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/nopause_blue_grey.tg
a) ...
010:144 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/nopause_blue.tga) ..
.
010:144 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/oneplan_blue_grey.tg
a) ...
010:145 -
TextureManager::LoadTexture(data/textures/gui/menus/challenges/oneplan_blue.tga) ..
.
010:145 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_brief_line.tga) ...
010:146 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_brief_badguy.tga) ...
010:146 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_brief_badguy_uncertain.tga
) ...
010:146 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_brief_badguy_warrant.tga)
...
010:147 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_brief_hostage.tga) ...
010:147 -
TextureManager::LoadTexture(data/textures/gui/menus/tutorial_background.dds) ...
010:148 - GUIManager::MergeLoadFromFile(data/gui/menus.xml) end
010:149 - ObjectLibrary::MergeFromFile(data/gui/replays.xml) ...
010:150 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_replay_backgr02.tga) ...
010:151 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_replay_backgr02_hover.tga)
...
010:152 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_deletereplay_normal.tga) .
..
010:153 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_deletereplay_hover.tga) ..
.
010:153 - GUIManager::MergeLoadFromFile(data/gui/replays.xml) end
010:153 - ObjectLibrary::MergeFromFile(data/gui/options.xml) ...
010:155 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_buttonforum_normal.tga) ..
.
010:155 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_buttonforum_hover.tga) ...
010:155 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_buttonfacebook_normal.tga)
...
010:155 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_buttonfacebook_hover.tga)
...
010:156 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_buttontwitter_normal.tga)
...
010:156 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_buttontwitter_hover.tga) .
..
010:156 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_resetprogress_hover.tga) .
..
010:157 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_export_hover.tga) ...
010:157 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_background.t
ga) ...
010:157 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_arrowright_normal.
tga) ...
010:159 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_arrowright_hover.t
ga) ...
010:160 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_arrowleft_normal.t
ga) ...
010:162 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_arrowleft_hover.tg
a) ...
010:162 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_sliderbar_normal.tga) ...
010:163 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_sliderpointer_normal.tga)
...
010:163 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_sliderpointer_hover.tga) .
..
010:164 - GUIManager::MergeLoadFromFile(data/gui/options.xml) end
010:164 - ObjectLibrary::MergeFromFile(data/gui/customization.xml) ...
010:165 -
TextureManager::LoadTexture(data/textures/gui/customization/pause_black.tga) ...
010:166 -
TextureManager::LoadTexture(data/textures/gui/customization/hud_customize_backgroun
d.tga) ...
010:172 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_unlockstar02.tga)
...
010:172 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class02.tga) ...
010:173 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_pointman.tga
) ...
010:173 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_pointman_hov
er.tga) ...
010:173 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_01_pointman.
tga) ...
010:174 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_assaulter.tg
a) ...
010:174 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_assaulter_ho
ver.tga) ...
010:174 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_assaulter_lo
cked.tga) ...
010:175 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_02_assaulter
.tga) ...
010:175 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_breacher.tga
) ...
010:176 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_breacher_hov
er.tga) ...
010:176 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_breacher_loc
ked.tga) ...
010:176 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_03_breacher.
tga) ...
010:177 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_stealth.tga)
...
010:177 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_stealth_hove
r.tga) ...
010:177 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_stealth_lock
ed.tga) ...
010:177 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_04_stealth.t
ga) ...
010:178 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_shield.tga)
...
010:178 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_shield_hover
.tga) ...
010:179 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_shield_locke
d.tga) ...
010:179 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_05_shield.tg
a) ...
010:180 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_itembox02_normal.t
ga) ...
010:181 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_itembox02_hover.tg
a) ...
010:181 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_itembox02_select.t
ga) ...
010:182 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_itembox02_selectho
ver.tga) ...
010:182 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_itembox03_normal.t
ga) ...
010:183 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_itembox03_hover.tg
a) ...
010:184 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_itembox03_select.t
ga) ...
010:184 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_itembox03_selectho
ver.tga) ...
010:185 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_mobility_bar.tga)
...
010:186 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_mobility_bar04.tga
) ...
010:186 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_mobility_bar03.tga
) ...
010:186 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_mobility_bar02.tga
) ...
010:187 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_button03_normal.tga) ...
010:187 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_button03_hover.tga) ...
010:188 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_weapondetails_back
gr.tga) ...
010:190 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_class_unusable.png
) ...
010:191 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_stats_bar.tga) ...
010:192 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_stats_bar_green3.t
ga) ...
010:192 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_stats_bar_green2.t
ga) ...
010:193 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_stats_bar_green.tg
a) ...
010:194 -
TextureManager::LoadTexture(data/textures/gui/customization/hud_vertical_line.tga)
...
010:194 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_arrowdown_disabled
.tga) ...
010:194 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_arrowdown_normal.t
ga) ...
010:195 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_arrowdown_hover.tg
a) ...
010:195 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_arrowup_disabled.t
ga) ...
010:196 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_arrowup_normal.tga
) ...
010:196 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_arrowup_hover.tga)
...
010:197 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_itembox01_normal.t
ga) ...
010:197 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_itembox01_hover.tg
a) ...
010:198 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_itembox_line.tga)
...
010:198 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_unlockstar.tga) ..
.
010:198 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_playerpic_frame.tg
a) ...
010:200 - TextureManager::LoadTexture(data/textures/editor/editbox_mapname.tga) ...
010:201 -
TextureManager::LoadTexture(data/textures/gui/customization/customize_ranks_01.tga)
...
010:202 -
TextureManager::LoadTexture(data/textures/gui/rank_icons/menu_icon_rankbig_08.tga)
...
010:202 -
TextureManager::LoadTexture(data/textures/gui/customization/customize_ranks_02.tga)
...
010:202 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_innate_skill_bar.t
ga) ...
010:203 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_innate_skill_bar2.
tga) ...
010:203 -
TextureManager::LoadTexture(data/textures/gui/customization/menu_innate_skill_bar3.
tga) ...
010:204 -
TextureManager::LoadTexture(data/textures/gui/customization/hud_customize_bar.tga)
...
010:206 - GUIManager::MergeLoadFromFile(data/gui/customization.xml) end
010:206 - ObjectLibrary::MergeFromFile(data/gui/doctrine_tree.xml) ...
010:207 -
TextureManager::LoadTexture(data/textures/gui/doctrine/background.tga) ...
010:221 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/link1.tga) ...
010:222 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/shortrange_unlocked
.tga) ...
010:223 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/shortrange_unlocked
_hover.tga) ...
010:224 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/shortrange_active.t
ga) ...
010:225 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/link2.tga) ...
010:227 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/precision_unlocked.
tga) ...
010:227 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/precision_unlocked_
hover.tga) ...
010:228 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/precision_active.tg
a) ...
010:228 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/quickdraw_unlocked.
tga) ...
010:229 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/quickdraw_unlocked_
hover.tga) ...
010:229 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/quickdraw_active.tg
a) ...
010:230 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/link3left.tga) ...
010:230 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/doubletap_unlocked.
tga) ...
010:231 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/doubletap_unlocked_
hover.tga) ...
010:231 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/doubletap_active.tg
a) ...
010:231 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/longrange_unlocked.
tga) ...
010:232 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/longrange_unlocked_
hover.tga) ...
010:232 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/longrange_active.tg
a) ...
010:232 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/mozambique_unlocked
.tga) ...
010:233 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/mozambique_unlocked
_hover.tga) ...
010:234 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/mozambique_active.t
ga) ...
010:234 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/cardoctrine_unlocke
d.tga) ...
010:235 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/cardoctrine_unlocke
d_hover.tga) ...
010:235 -
TextureManager::LoadTexture(data/textures/gui/doctrine/handguns/cardoctrine_active.
tga) ...
010:235 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/link1.tga) ...
010:235 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/shortrange_unlocked
.tga) ...
010:236 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/shortrange_unlocked
_hover.tga) ...
010:237 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/shortrange_active.t
ga) ...
010:238 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/link3.tga) ...
010:240 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/mediumrange_unlocke
d.tga) ...
010:240 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/mediumrange_unlocke
d_hover.tga) ...
010:241 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/mediumrange_active.
tga) ...
010:242 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/barricade_unlocked.
tga) ...
010:243 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/barricade_unlocked_
hover.tga) ...
010:243 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/barricade_active.tg
a) ...
010:244 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/transition_unlocked
.tga) ...
010:244 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/transition_unlocked
_hover.tga) ...
010:245 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/transition_active.t
ga) ...
010:245 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/link5.tga) ...
010:246 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/longrange_unlocked.
tga) ...
010:247 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/longrange_unlocked_
hover.tga) ...
010:248 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/longrange_active.tg
a) ...
010:248 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/link4.tga) ...
010:249 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/link6.tga) ...
010:249 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/backbreaker_unlocke
d.tga) ...
010:250 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/backbreaker_unlocke
d_hover.tga) ...
010:251 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/backbreaker_active.
tga) ...
010:251 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/negatecover_unlocke
d.tga) ...
010:252 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/negatecover_unlocke
d_hover.tga) ...
010:252 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/negatecover_active.
tga) ...
010:253 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/silentkill_unlocked
.tga) ...
010:254 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/silentkill_unlocked
_hover.tga) ...
010:254 -
TextureManager::LoadTexture(data/textures/gui/doctrine/longguns/silentkill_active.t
ga) ...
010:255 -
TextureManager::LoadTexture(data/textures/gui/doctrine/doctrine_locked.dds) ...
010:255 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/recoilcontrol_unloc
ked.tga) ...
010:256 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/recoilcontrol_unloc
ked_hover.tga) ...
010:256 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/recoilcontrol_activ
e.tga) ...
010:256 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/link1.tga) ...
010:257 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/fastpump_unlocked.t
ga) ...
010:257 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/fastpump_unlocked_h
over.tga) ...
010:257 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/fastpump_active.tga
) ...
010:258 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/emergencyreload_unl
ocked.tga) ...
010:260 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/emergencyreload_unl
ocked_hover.tga) ...
010:261 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/emergencyreload_act
ive.tga) ...
010:262 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/oneshotbreach_unloc
ked.tga) ...
010:263 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/oneshotbreach_unloc
ked_hover.tga) ...
010:263 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/oneshotbreach_activ
e.tga) ...
010:264 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/cardoctrine_unlocke
d.tga) ...
010:264 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/cardoctrine_unlocke
d_hover.tga) ...
010:265 -
TextureManager::LoadTexture(data/textures/gui/doctrine/shotguns/cardoctrine_active.
tga) ...
010:265 -
TextureManager::LoadTexture(data/textures/gui/doctrine/tooltip_unlocked.tga) ...
010:267 -
TextureManager::LoadTexture(data/textures/gui/doctrine/tooltip_required.tga) ...
010:268 - GUIManager::MergeLoadFromFile(data/gui/doctrine_tree.xml) end
010:268 - ObjectLibrary::MergeFromFile(data/gui/editor.xml) ...
010:270 -
TextureManager::LoadTexture(data/textures/editor/entitiespanel_background.tga) ...
010:273 -
TextureManager::LoadTexture(data/textures/editor/entitytypespanel_background.tga) .
..
010:274 - TextureManager::LoadTexture(data/textures/editor/button_normal.tga) ...
010:275 - TextureManager::LoadTexture(data/textures/editor/button_hover.tga) ...
010:276 -
TextureManager::LoadTexture(data/textures/editor/toolspanel_background.tga) ...
010:278 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_editbox_keys.tga) ...
010:280 - GUIManager::MergeLoadFromFile(data/gui/editor.xml) end
010:280 - ObjectLibrary::MergeFromFile(data/gui/credits.xml) ...
010:281 - TextureManager::LoadTexture(data/textures/gui/menus/credits.dds) ...
010:282 - GUIManager::MergeLoadFromFile(data/gui/credits.xml) end
010:282 - ObjectLibrary::MergeFromFile(data/gui/loading.xml) ...
010:285 -
TextureManager::LoadTexture(data/textures/gui/menus/loading/loading_unforgiven.dds)
...
010:287 -
TextureManager::LoadTexture(data/textures/gui/menus/loading/loading_cannonfodder.dd
s) ...
010:291 -
TextureManager::LoadTexture(data/textures/gui/menus/loading/loading_overpowered.dds
) ...
010:295 - GUIManager::MergeLoadFromFile(data/gui/loading.xml) end
010:295 - ObjectLibrary::MergeFromFile(data/gui/unlockables_popups.xml) ...
010:296 -
TextureManager::LoadTexture(data/textures/gui/menus/unlocking/unlock_title.tga) ...
010:297 -
TextureManager::LoadTexture(data/textures/gui/menus/unlocking/unlock_border.dds) ..
.
010:298 -
TextureManager::LoadTexture(data/textures/gui/menus/unlocking/unlock_class.tga) ...
010:302 -
TextureManager::LoadTexture(data/textures/gui/menus/unlocking/glow.dds) ...
010:302 -
TextureManager::LoadTexture(data/textures/gui/menus/unlocking/unlock_class_assault.
tga) ...
010:303 -
TextureManager::LoadTexture(data/textures/gui/menus/unlocking/unlock_class_breacher
.tga) ...
010:303 -
TextureManager::LoadTexture(data/textures/gui/menus/unlocking/unlock_class_stealth.
tga) ...
010:304 -
TextureManager::LoadTexture(data/textures/gui/menus/unlocking/unlock_class_shield.t
ga) ...
010:304 -
TextureManager::LoadTexture(data/textures/gui/menus/unlocking/unlock_campaign.tga)
...
010:307 - GUIManager::MergeLoadFromFile(data/gui/unlockables_popups.xml) end
010:307 - ObjectLibrary::MergeFromFile(data/gui/coop.xml) ...
010:310 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_checkbox_x.tga) ...
010:311 - GUIManager::MergeLoadFromFile(data/gui/coop.xml) end
010:341 - Game::LoadGameplaySettings() ...
010:342 - Game::LoadGameplaySettings() end
010:345 - Game::LoadResources() end
010:345 - [Warning] Roster file could not be loaded successfully, generating random
roster...
010:347 -
TextureManager::LoadTexture(data/textures/gui/rank_icons/menu_icon_rankbig_rookie.t
ga) ...
010:374 - Game::Net_CreateGameCRC() = 783749228, took 23 msec
010:374 - Game::Init() end
010:383 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default_crop.tga) ...
010:384 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default2_crop.tga) ...
010:384 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default4_crop.tga) ...
010:384 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default5_crop.tga) ...
010:385 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default7_crop.tga) ...
010:385 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
mknifemaker_crop.tga) ...
010:385 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default10_crop.tga) ...
010:386 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default12_crop.tga) ...
010:386 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default13_crop.tga) ...
010:386 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default14_crop.tga) ...
010:386 -
TextureManager::SafeDeleteTexture(data/textures/gui/menus/killhouse_logo.dds)
010:387 - TextureManager::SafeDeleteTexture(data/textures/gui/menus/title.dds)
010:387 -
TextureManager::SafeDeleteTexture(data/textures/gui/menus/menu_butt_arrows_hover.tg
a)
010:813 - NewsManager::Load() ...
010:813 - NewsManager::Load() done!
011:133 - SoundManagerOpenAL::LoadSound(data/sounds/GUI/FO_FX_GUI_HOVER.wav) ...
013:102 - SoundManagerOpenAL::LoadSound(data/sounds/GUI/FO_FX_GUI_CLICK.wav) ...
020:650 - Options::Save()...
020:650 - Options::Save() done!
039:666 - Network:: OnGameLobbyJoinRequested:: got lobby id: '109775240998662772',
from user '76561198068168339'
039:682 - Game::Net_UpdateLobby() PopEvent EV_LOBBY_INVITED,
data=109775240998662772
040:034 - Network:: Joined lobby 'Wiggy's lobby'
040:034 - Network:: Got update data for my lobby !
040:035 - Network:: Got updated lobbies data !
040:050 - Game::Net_UpdateLobby() PopEvent EV_LOBBY_JOIN_SUCCESS, data=0
043:875 - Network:: P2P Connection State: relay(no), connecting(no),
connActive(yes), error?(NOERR)
043:901 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
043:902 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
043:903 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
043:903 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
043:903 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga) .
..
043:904 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
043:904 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
043:904 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
043:905 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
043:905 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
043:905 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga) .
..
043:906 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
043:906 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
043:906 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
043:907 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
043:907 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
043:907 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
043:908 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
043:909 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
043:910 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
043:911 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
043:912 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
043:913 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
043:913 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
043:914 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
043:915 -
SoundManagerOpenAL::LoadSound(data/sounds/equipment/FO_FX_BRCHTOOL_USE.wav) ...
043:917 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SP01_FIREa.wav) ...
043:919 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_UMP45_FIREa.wav) ...
043:920 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MAC10_FIRE.wav) ...
043:921 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/BadGuyExpert/FO_VOICE_BGOPER_1a.wa
v) ...
043:923 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_12d.wav) .
..
043:924 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_PISTOL_SHELL_DROPd.wav) ...
043:926 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_BOMB_BEEPFST.wav) ...
043:927 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_1911_UNEQP.wav) ...
043:928 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/BadGuyExpert/FO_VOICE_BGOPER_1.wav
) ...
043:930 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_5.wav) ...
043:931 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_HK45_FIRE.wav) ...
043:933 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP5SD_RAPID_FIRE.wav) ...
043:933 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_5e.wav) ..
.
043:934 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SCARH_FIRE.wav) ...
043:935 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/BadGuyNoob/FO_VOICE_BGJUNK_1.wav)
...
043:937 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_S553C_FIREa.wav) ...
043:938 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MAG44_FIREa.wav) ...
043:939 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_FLASH_FLOOR.wav) ...
043:942 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_OSW_RAPID_FIREa.wav) ...
043:944 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP5A3_FIRE.wav) ...
043:945 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_686PLUS_FIREa.wav) ...
043:946 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/BadGuyNoob/FO_VOICE_BGJUNK_1a.wav)
...
043:947 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MCX300_FIREa.wav)
...
043:949 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_G17_FIREa.wav) ...
043:951 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/BadGuyNoob/FO_VOICE_BGJUNK_1b.wav)
...
043:952 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_OSW_FIREa.wav) ...
043:953 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_P226_FIRE.wav) ...
043:954 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/BadGuyNoob/FO_VOICE_BGJUNK_1c.wav)
...
043:955 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_AK47_RAPID_FIREa.wav) ...
043:956 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/BadGuyNoob/FO_VOICE_BGJUNK_17.wav)
...
043:957 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_GRATINGDOOR_CLOSE.wav)
...
043:959 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MPX40_FIRE.wav) ...
043:960 -
SoundManagerOpenAL::LoadSound(data/sounds/explosions/FO_FX_FLASH_EXPL.wav) ...
043:962 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/BadGuyNoob/FO_VOICE_BGJUNK_18.wav)
...
043:963 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/BadGuyExpert/FO_VOICE_BGOPER_1b.wa
v) ...
043:965 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_TRR8_FIREa.wav) ...
043:966 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_VECTOR_FIRE.wav) ...
043:968 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_TV18_RAPID_FIRE.wav) ...
043:969 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_5b.wav) ..
.
043:971 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_5c.wav) ..
.
043:973 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_5d.wav) ..
.
043:974 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_5f.wav) ..
.
043:976 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_5g.wav) ..
.
043:977 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP5A3SD_FIRE.wav)
...
043:978 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_12c.wav) .
..
043:979 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_VECTORSUP_FIREa.wav) ...
043:981 -
SoundManagerOpenAL::LoadSound(data/sounds/equipment/FO_FX_BOLT_CUTTER.wav) ...
043:982 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_12.wav) ..
.
043:984 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MAC10_FIREa.wav) ...
043:985 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_M4_RAPID_FIREa.wav) ...
043:986 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_12b.wav) .
..
043:987 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_13.wav) ..
.
043:989 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_13b.wav) .
..
043:992 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_13c.wav) .
..
043:993 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_13d.wav) .
..
043:995 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_WINDOW_BREAKb.wav) ...
043:996 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_GEN_STEPSc.wav) ...
043:997 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SP01_FIRE.wav) ...
043:999 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SCARL_RAPID_FIRE.wav) ...
044:000 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_TAZER_RELD.wav) ...
044:001 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_DOOR_FALL.wav) ...
044:003 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_RIFLE_SHELL_DROPe.wav) ...
044:005 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SIX12_FIREa.wav) ...
044:006 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_REV38_FIREa.wav) ...
044:007 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SIX12SUP_FIREa.wav) ...
044:008 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_1911_RELD.wav) ...
044:010 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_AK47_RAPID_FIRE.wav) ...
044:011 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP7_RAPID_FIREa.wav) ...
044:013 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_P90_RAPID_FIRE.wav) ...
044:013 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_P90_RAPID_FIREa.wav) ...
044:014 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP9SUP_RAPID_FIREa.wav) ...
044:015 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MAC10_RAPID_FIRE.wav) ...
044:016 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_P90_FIRE.wav) ...
044:017 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_R1187_FIREa.wav) ...
044:019 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP9SUP_FIRE.wav) ...
044:020 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_HK416D10SUP_FIRE.wav) ...
044:022 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_SHOTGUN_SHELL_DROPb.wav) ...
044:023 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_RIFLE_SHELL_DROPd.wav) ...
044:025 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_XDSM40_FIRE.wav) ...
044:026 -
SoundManagerOpenAL::LoadSound(data/sounds/equipment/FO_FX_BRCHTOOL_METAL.wav) ...
044:028 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_HK416D10_RAPID_FIREa.wav) .
..
044:030 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP5A3_FIREa.wav) ...
044:031 - SoundManagerOpenAL::LoadSound(data/sounds/equipment/FO_FX_CHARGE_USE.wav)
...
044:032 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_1911_EQUIP.wav) ...
044:033 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_VECTOR_RAPID_FIREa.wav) ...
044:034 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MAC10_RAPID_FIREa.wav) ...
044:035 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_P90SUP_RAPID_FIRE.wav) ...
044:036 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_P226SUP_FIREa.wav) ...
044:037 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_M590_FIRE.wav) ...
044:037 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_R870EM_FIRE.wav) ...
044:039 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_P90SUP_FIRE.wav) ...
044:041 -
SoundManagerOpenAL::LoadSound(data/sounds/explosions/FO_FX_STINGER_EXPL.wav) ...
044:042 - SoundManagerOpenAL::LoadSound(data/sounds/explosions/FO_FX_BOMB_EXPL.wav)
...
044:044 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SCARH_FIREa.wav) ...
044:046 -
SoundManagerOpenAL::LoadSound(data/sounds/explosions/FO_FX_CHARGE_EXPL.wav) ...
044:048 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_WINDOW_BREAKc.wav) ...
044:049 -
SoundManagerOpenAL::LoadSound(data/sounds/equipment/FO_FX_RAM_HIT.wav) ...
044:051 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_1911_FIRE.wav) ...
044:052 -
SoundManagerOpenAL::LoadSound(data/sounds/equipment/FO_FX_RAM_HIT_METAL.wav) ...
044:053 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_G36C_RAPID_FIREa.wav) ...
044:055 -
SoundManagerOpenAL::LoadSound(data/sounds/equipment/FO_FX_GEN_EMPTY.wav) ...
044:056 -
SoundManagerOpenAL::LoadSound(data/sounds/equipment/FO_FX_GEN_USE.wav) ...
044:057 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_BREN805_FIRE.wav)
...
044:058 -
SoundManagerOpenAL::LoadSound(data/sounds/equipment/FO_FX_GEN_USEa.wav) ...
044:060 -
SoundManagerOpenAL::LoadSound(data/sounds/equipment/FO_FX_GEN_USEb.wav) ...
044:061 -
SoundManagerOpenAL::LoadSound(data/sounds/equipment/FO_FX_FLASH_USE.wav) ...
044:063 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_VECTOR_FIREa.wav)
...
044:065 -
SoundManagerOpenAL::LoadSound(data/sounds/equipment/FO_FX_LOCKPICK_USE.wav) ...
044:067 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_P90SUP_RAPID_FIREa.wav) ...
044:069 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_GEN_STEPSb.wav) ...
044:071 -
SoundManagerOpenAL::LoadSound(data/sounds/equipment/FO_FX_BRCHTOOL_USEb.wav) ...
044:073 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP5SD_FIRE.wav) ...
044:074 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_1911_FIREa.wav) ...
044:076 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_UMP45SUP_FIRE.wav) ...
044:077 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_1911_RELDEMPT.wav) ...
044:079 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_PISTOL_SHELL_DROPf.wav) ...
044:080 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SG12_FIREa.wav) ...
044:081 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_M4_EQUIP.wav) ...
044:083 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_57_FIRE.wav) ...
044:084 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_M4_UNEQP.wav) ...
044:085 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_M4_FIRE.wav) ...
044:087 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_UMP45_RAPID_FIRE.wav) ...
044:089 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_GLK40_FIRE.wav) ...
044:091 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_M4_FIREa.wav) ...
044:092 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_M4_RAPID_FIRE.wav) ...
044:093 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_M4_RAPID_FIREa.wav) ...
044:094 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_M4_RELDEMPT.wav) ...
044:096 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_DOORSL_OPEN.wav) ...
044:098 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_M4_FIRE.wav) ...
044:098 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_M4_FIREa.wav) ...
044:100 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SCARL_FIREa.wav) ...
044:101 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_M4_RAPID_FIRE.wav) ...
044:102 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_REV38_FIRE.wav) ...
044:103 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_VECTORSUP_RAPID_FIREa.wav)
...
044:105 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SG870_CHARGE.wav)
...
044:106 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_REV38_RELD.wav) ...
044:108 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_AK47_FIRE.wav) ...
044:110 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_AK47_FIREa.wav) ...
044:111 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_G17_FIRE.wav) ...
044:112 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_P226_FIREa.wav) ...
044:114 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_P226SUP_FIRE.wav)
...
044:114 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_GLK40_FIREa.wav) ...
044:116 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_X635_RAPID_FIREa.wav) ...
044:117 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP40_FIRE.wav) ...
044:118 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP40_FIREa.wav) ...
044:119 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_WINDOW_BREAKa.wav) ...
044:121 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_HK45_FIREa.wav) ...
044:122 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_HK45SUP_FIRE.wav)
...
044:125 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_HK45SUP_FIREa.wav) ...
044:126 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_686PLUS_FIRE.wav)
...
044:127 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP5A3_RAPID_FIRE.wav) ...
044:128 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_HB_FIREa.wav) ...
044:129 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP5A3_RAPID_FIREa.wav) ...
044:130 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SNIPER_FIREa.wav)
...
044:131 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MPXSD40_FIREa.wav) ...
044:132 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP5A3SD_FIREa.wav) ...
044:133 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP5A3SD_RAPID_FIRE.wav) ...
044:134 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP5A3SD_RAPID_FIREa.wav) ..
.
044:135 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MPX40_RAPID_FIRE.wav) ...
044:136 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP5SD_FIREa.wav) ...
044:138 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_BREN805_RAPID_FIREa.wav) ..
.
044:139 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_EVO3_RAPID_FIRE.wav) ...
044:141 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP5SD_RAPID_FIREa.wav) ...
044:142 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP5SD_RELDEMPT.wav) ...
044:143 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_OSW_RAPID_FIRE.wav) ...
044:145 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MPX40_FIREa.wav) ...
044:146 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MPX40_RAPID_FIREa.wav) ...
044:147 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MPXSD40_FIRE.wav)
...
044:147 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_TV18_FIRE.wav) ...
044:148 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MPXSD40_RAPID_FIRE.wav) ...
044:149 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_P90SUP_FIREa.wav)
...
044:151 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MPXSD40_RAPID_FIREa.wav) ..
.
044:151 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP7SUP_FIRE.wav) ...
044:152 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_PISTOL_SHELL_DROPb.wav) ...
044:154 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP7SUP_FIREa.wav)
...
044:155 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_VET_FIRE.wav) ...
044:156 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MK23SUP_FIREa.wav) ...
044:158 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_DOORSL_CLOSE.wav) ...
044:159 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_UMP45_FIRE.wav) ...
044:161 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_OSW_FIRE.wav) ...
044:162 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_R870EM_FIREa.wav)
...
044:163 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_UMP45_RAPID_FIREa.wav) ...
044:164 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_UMP45SUP_FIREa.wav) ...
044:165 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_HB_FIRE.wav) ...
044:166 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_G36C_FIRE.wav) ...
044:167 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_SHOTGUN_SHELL_DROPc.wav) ...
044:168 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_G36C_FIREa.wav) ...
044:169 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_G36C_RAPID_FIRE.wav) ...
044:170 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SG870_FIRE.wav) ...
044:171 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SG870_FIREa.wav) ...
044:172 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_KSG_FIREa.wav) ...
044:174 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_M590_FIREa.wav) ...
044:175 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_R1187_FIRE.wav) ...
044:176 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SG12_FIRE.wav) ...
044:177 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SG870_RELD.wav) ...
044:178 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_HK416D10_FIRE.wav) ...
044:179 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_HK416D10_FIREa.wav) ...
044:180 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_HK416D10_RAPID_FIRE.wav) ..
.
044:181 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_HK416D10SUP_FIREa.wav) ...
044:183 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_HK416D10SUP_RAPID_FIRE.wav)
...
044:184 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_HK416D10SUP_RAPID_FIREa.wav
) ...
044:185 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_X635_RAPID_FIRE.wav) ...
044:185 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_S553C_FIRE.wav) ...
044:187 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_S553C_RAPID_FIRE.wav) ...
044:189 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_S553C_RAPID_FIREa.wav) ...
044:190 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_TV18_FIREa.wav) ...
044:191 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_XDSM40_FIREa.wav)
...
044:192 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_TV18_RAPID_FIREa.wav) ...
044:193 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SNIPER_FIRE.wav) ...
044:193 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_TAZER_FIRE.wav) ...
044:194 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_X635_FIREa.wav) ...
044:195 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_PISTOL_SHELL_DROPa.wav) ...
044:196 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_PISTOL_SHELL_DROPc.wav) ...
044:197 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_PISTOL_SHELL_DROPe.wav) ...
044:198 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_RIFLE_SHELL_DROPa.wav) ...
044:200 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_X635_FIRE.wav) ...
044:201 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_RIFLE_SHELL_DROPb.wav) ...
044:202 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_RIFLE_SHELL_DROPc.wav) ...
044:203 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_SHOTGUN_SHELL_DROPa.wav) ...
044:205 -
SoundManagerOpenAL::LoadSound(data/sounds/shells/FO_FX_SHOTGUN_SHELL_DROPd.wav) ...
044:206 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_DOOR_OPEN.wav) ...
044:207 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_DOOR_OPENb.wav) ...
044:208 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_DOOR_CLOSE.wav) ...
044:209 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MAG44_FIRE.wav) ...
044:210 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_DOOR_FALLb.wav) ...
044:211 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_FLASH_WALL.wav) ...
044:213 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_GEN_STEPS.wav) ...
044:213 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_GEN_STEPSa.wav) ...
044:214 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_BOMB_BEEPSLW.wav) ...
044:215 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_BOMB_DISARM.wav) ...
044:216 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MK23_FIRE.wav) ...
044:217 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_RIC_MET_a.wav) ...
044:218 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SCARH_RAPID_FIRE.wav) ...
044:220 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_RIC_MET_b.wav) ...
044:221 -
SoundManagerOpenAL::LoadSound(data/sounds/environment/FO_FX_IMPACT_GLASS.wav) ...
044:222 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SIX12_FIRE.wav) ...
044:223 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MCX300_RAPID_FIREa.wav) ...
044:224 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_TRR8_FIRE.wav) ...
044:225 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_57_FIREa.wav) ...
044:227 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_KSG_FIRE.wav) ...
044:228 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_P90_FIREa.wav) ...
044:229 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SCARL_FIRE.wav) ...
044:230 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SCARL_RAPID_FIREa.wav) ...
044:231 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SCARH_RAPID_FIREa.wav) ...
044:231 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP7_RAPID_FIRE.wav) ...
044:232 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MK23_FIREa.wav) ...
044:234 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MK23SUP_FIRE.wav)
...
044:234 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_VECTOR_RAPID_FIRE.wav) ...
044:235 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_VECTORSUP_FIRE.wav) ...
044:237 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_VECTORSUP_RAPID_FIRE.wav) .
..
044:239 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP9SUP_FIREa.wav)
...
044:240 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP9SUP_RAPID_FIRE.wav) ...
044:241 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_EVO3_FIRE.wav) ...
044:242 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_EVO3_FIREa.wav) ...
044:242 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_EVO3_RAPID_FIREa.wav) ...
044:243 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_BREN805_FIREa.wav) ...
044:244 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_BREN805_RAPID_FIRE.wav) ...
044:246 - SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP7_FIRE.wav) ...
044:247 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MP7_FIREa.wav) ...
044:247 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_SIX12SUP_FIRE.wav) ...
044:248 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_VET_FIREa.wav) ...
044:250 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MCX300_FIRE.wav) ...
044:251 -
SoundManagerOpenAL::LoadSound(data/sounds/weapons/FO_FX_MCX300_RAPID_FIRE.wav) ...
044:251 - Game::LoadMap(data/levels/level2bedroomhouse.xml) ...
044:252 - Map::LoadMap(@single_map_15_name): data/levels/level2bedroomhouse.xml ...
044:252 -
TextureManager::LoadTexture(data/textures/background/2bedroomhouse.dds) ...
044:255 -
TextureManager::LoadTexture(data/textures/environment/obj_rug_small.png) ...
044:256 -
TextureManager::LoadTexture(data/textures/environment/rescue_zone.dds) ...
044:258 -
TextureManager::LoadTexture(data/textures/environment/beds/obj_doublebed7.png) ...
044:260 -
TextureManager::LoadTexture(data/textures/environment/beds/obj_singlebed11.png) ...
044:262 -
TextureManager::LoadTexture(data/textures/environment/obj_armchair.png) ...
044:263 - TextureManager::LoadTexture(data/textures/environment/obj_books.png) ...
044:263 - TextureManager::LoadTexture(data/textures/environment/obj_cabinet_TV.png)
...
044:264 -
TextureManager::LoadTexture(data/textures/environment/obj_cabinet_long02.png) ...
044:265 -
TextureManager::LoadTexture(data/textures/environment/obj_cabinet_small2.png) ...
044:266 - TextureManager::LoadTexture(data/textures/environment/obj_chair_pool.dds)
...
044:268 - TextureManager::LoadTexture(data/textures/environment/obj_chair_wood.dds)
...
044:269 - TextureManager::LoadTexture(data/textures/environment/obj_fridge.png) ...
044:270 -
TextureManager::LoadTexture(data/textures/environment/obj_kitchen_sink.png) ...
044:271 -
TextureManager::LoadTexture(data/textures/environment/obj_metalcabinet_medium.png)
...
044:272 - TextureManager::LoadTexture(data/textures/environment/obj_nightstand.png)
...
044:273 -
TextureManager::LoadTexture(data/textures/environment/obj_nightstand2.png) ...
044:274 -
TextureManager::LoadTexture(data/textures/environment/obj_nightstand4.png) ...
044:275 -
TextureManager::LoadTexture(data/textures/environment/obj_officedesk01_grey.png) ..
.
044:276 -
TextureManager::LoadTexture(data/textures/environment/obj_officedesk1.png) ...
044:278 -
TextureManager::LoadTexture(data/textures/environment/obj_shower_cabin.png) ...
044:279 - TextureManager::LoadTexture(data/textures/environment/obj_sink.png) ...
044:280 -
TextureManager::LoadTexture(data/textures/environment/obj_stove02.png) ...
044:281 - TextureManager::LoadTexture(data/textures/environment/obj_wc.png) ...
044:282 -
TextureManager::LoadTexture(data/textures/environment/plants/obj_plant2.png) ...
044:283 -
TextureManager::LoadTexture(data/textures/environment/plants/obj_plant3.png) ...
044:284 -
TextureManager::LoadTexture(data/textures/environment/plants/obj_plant5.png) ...
044:285 -
TextureManager::LoadTexture(data/textures/environment/plants/obj_plant7.png) ...
044:286 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_documents01.pn
g) ...
044:288 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_papers.png) ..
.
044:289 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_pizza01.png) .
..
044:290 -
TextureManager::LoadTexture(data/textures/gui/deploy_screen/deployarea.tga) ...
044:291 - TextureManager::LoadTexture(data/textures/environment/door1.dds) ...
044:293 -
TextureManager::LoadTexture(data/textures/humans/hostage_weaponless.dds) ...
044:296 - TextureManager::LoadTexture(data/textures/humans/hostage_deaths.dds) ...
044:298 -
TextureManager::LoadTexture(data/textures/humans/enemy_junkieharry_weaponless.dds)
...
044:301 -
TextureManager::LoadTexture(data/textures/humans/enemy_junkieharry_deaths.dds) ...
044:306 - TextureManager::LoadTexture(data/textures/humans/enemy_macivil_rifle.dds)
...
044:310 -
TextureManager::LoadTexture(data/textures/humans/enemy_macivil_weaponless.dds) ...
044:313 -
TextureManager::LoadTexture(data/textures/humans/enemy_macivil_legs.dds) ...
044:314 -
TextureManager::LoadTexture(data/textures/humans/enemy_macivil_deaths.dds) ...
044:322 - TextureManager::LoadTexture(data/textures/fx/player_path_highlighted.tga)
...
044:322 - TextureManager::LoadTexture(data/textures/fx/player_path.tga) ...
044:323 - TextureManager::LoadTexture(data/textures/editor/sound_icon.tga) ...
044:324 -
TextureManager::LoadTexture(data/textures/environment/lights/active_window_light2.t
ga) ...
044:325 -
TextureManager::LoadTexture(data/textures/environment/lights/window_light1b.tga) ..
.
044:326 -
TextureManager::LoadTexture(data/textures/environment/lights/window_light1c.tga) ..
.
044:326 -
TextureManager::LoadTexture(data/textures/environment/lights/window_light5.tga) ...
044:327 - TextureManager::LoadTexture(data/textures/fx/sniper_reticule.tga) ...
044:328 - TextureManager::LoadTexture(data/textures/environment/window.dds) ...
044:331 -
TextureManager::LoadTexture(data/textures/environment/window_break.dds) ...
044:333 -
TextureManager::LoadTexture(data/textures/environment/window_large.dds) ...
044:334 -
TextureManager::LoadTexture(data/textures/environment/window_large_break.dds) ...
044:336 -
TextureManager::LoadTexture(data/textures/environment/window_small.dds) ...
044:338 -
TextureManager::LoadTexture(data/textures/environment/window_small_break.dds) ...
044:339 - Map::LoadMap(@single_map_15_name) end
044:362 -
TextureManager::LoadTexture(data/textures/fx/player_path_endpoint.tga) ...
044:363 - Game::LoadMap(data/levels/level2bedroomhouse.xml) end
044:407 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/ambiental/birds_in_the_forest
.wav) ...
044:409 - SoundManagerOpenAL::LoadSound(data/sounds/ambiental/owl_hooting.wav) ...
044:412 -
SoundManagerOpenAL::LoadSound(data/sounds/ambiental/tv_white_noise.wav) ...
044:417 -
SoundManagerOpenAL::LoadSound(data/sounds/ambiental/tap_water_drip.wav) ...
044:421 -
SoundManagerOpenAL::LoadSound(data/sounds/ambiental/wood_creaking_a.wav) ...
044:423 -
SoundManagerOpenAL::LoadSound(data/sounds/ambiental/wood_creaking_b.wav) ...
044:425 -
SoundManagerOpenAL::LoadSound(data/sounds/ambiental/wood_creaking_c.wav) ...
047:921 -
TextureManager::LoadTexture(data/textures/gui/rank_icons/menu_icon_ranksmall_rookie
.tga) ...
073:368 - SoundManagerOpenAL::LoadSound(data/sounds/GUI/FO_FX_GUI_DISBLD.wav) ...
092:588 - Game::LevelStart() ...
092:589 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_11.wav) ..
.
092:592 - Game::LevelStart() end
092:594 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Sniper/FO_VOICE_SNIPER_8.wav) ...
097:084 -
TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_manualbreach_pote
ntial.tga) ...
098:540 -
SoundManagerOpenAL::LoadSound(data/sounds/ambiental/elevator_arrive.wav) ...
100:060 -
TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_doorbreach_manual
_active.tga) ...
105:412 -
TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_secure_potential.
tga) ...
107:796 - [Error] sNetFrameCommands::Set() too many commands for this frame (23)
108:036 - [Error] sNetFrameCommands::Set() too many commands for this frame (20)
116:750 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Sniper/FO_VOICE_SNIPER_3.wav) ...
122:625 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/BadGuyNoob/FO_VOICE_BGJUNK_2.wav)
...
122:628 - TextureManager::LoadTexture(data/textures/fx/red_dot.tga) ...
123:235 - Enemy_MacInvestigator_058 now uses Attack Type WildFire
123:235 - TextureManager::LoadTexture(data/textures/fx/bullet_shell.tga) ...
123:300 - Friendly_Pointman_061 takes 7 damage from Enemy_MacInvestigator_058 and
is injured
123:301 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_30b.wav) .
..
123:427 - Friendly_Pointman_061 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
123:493 - Friendly_Pointman_061 takes 8 damage from Enemy_MacInvestigator_058 and
is injured
123:493 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_30.wav) ..
.
123:556 - Friendly_Pointman_061 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
123:619 - Friendly_Pointman_061 takes 9 damage from Enemy_MacInvestigator_058 and
is injured
123:619 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_30a.wav) .
..
123:684 - Friendly_Pointman_061 takes 10 damage from Enemy_MacInvestigator_058 and
is injured
123:749 - Friendly_Pointman_061 dies after taking 11 damage from
Enemy_MacInvestigator_058
123:750 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_27.wav) ..
.
123:753 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4.wav) ...
123:755 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_36e.wav) .
..
124:036 - Friendly_Pointman_061 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
124:084 - Friendly_Pointman_062 now uses Attack Type SWAT_Mozambique
124:084 - Enemy_MacInvestigator_057 takes 10 damage from Friendly_Pointman_062 and
is injured
124:292 - Enemy_MacInvestigator_057 dies after taking 11 damage from
Friendly_Pointman_062
124:308 - Enemy_DoubleDaveUndecidedInvestigator_059 now uses Attack Type
SOffShotgunFYALL
124:308 - Friendly_Pointman_062 takes 7 damage from
Enemy_DoubleDaveUndecidedInvestigator_059 and is injured
124:308 - Friendly_Pointman_062 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
124:771 - Enemy_ExecutionerHarry_056 now uses Attack Type RapidFire
124:771 - Hostage_054 dies after taking 10 damage from Enemy_ExecutionerHarry_056
124:772 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_47.wav) ..
.
124:803 - Replay::StopRecording() finished recording: 29824 milliseconds and 609
frames
124:803 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/level2bedroomhouse.xml...
124:805 - Replay::Save() done!
124:805 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_18.wav)
...
124:808 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/music/FO_MUSIC_LOSEJING1.ogg)
...
131:435 - Game::RestartMapCoop()

131:438 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
131:439 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
131:439 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
131:439 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
131:439 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
131:440 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
131:440 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
131:440 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
131:441 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
131:441 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
131:441 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
131:442 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
131:442 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
131:442 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
131:442 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
131:442 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
131:444 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
131:445 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
131:446 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
131:448 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
131:449 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
131:451 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
131:452 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
131:453 - sGlobalStats::Save() ...
131:501 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
131:502 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
131:502 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
131:503 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
131:503 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
131:503 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
131:504 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
131:505 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
131:506 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
131:508 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
131:509 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
131:509 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
131:510 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
131:510 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
131:511 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
131:511 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
131:512 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
131:513 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
131:514 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
131:516 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
131:517 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
131:517 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
131:518 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
131:519 - Game::LoadMap(data/levels/level2bedroomhouse.xml) ...
131:519 - Map::LoadMap(@single_map_15_name): data/levels/level2bedroomhouse.xml ...
131:520 - Map::LoadMap(@single_map_15_name) end
131:531 - Game::LoadMap(data/levels/level2bedroomhouse.xml) end
131:536 - Roster restore plan: assigning John Damato to slot 12
139:913 - Game::LevelStart() ...
139:914 - Game::LevelStart() end
143:534 - [Error] sNetFrameCommands::Set() too many commands for this frame (22)
148:590 -
TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_doorbreach_cha_ac
tive.tga) ...
173:617 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
enemy_macivil_crop.tga) ...
174:324 - [Error] sNetFrameCommands::Set() too many commands for this frame (18)
178:470 - Friendly_Sniper_Windows_080 now uses Attack Type SWAT_SniperFire
178:470 - Enemy_DoubleDaveUndecidedInvestigator_060 dies after taking 14 damage
from Friendly_Sniper_Windows_080
178:790 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Sniper/FO_VOICE_SNIPER_2.wav) ...
179:093 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_57.wav) ..
.
180:406 - Enemy_ExecutionerHarry_056 now uses Attack Type RapidFire
180:406 - Hostage_054 takes 10 damage from Enemy_ExecutionerHarry_056 and is
injured
180:406 - Hostage_054 dies after taking 14 damage from Enemy_ExecutionerHarry_056
180:406 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_29.wav) ..
.
180:421 - Replay::StopRecording() finished recording: 38544 milliseconds and 374
frames
180:421 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/level2bedroomhouse.xml...
180:423 - Replay::Save() done!
185:142 - Game::RestartMapCoop()

185:145 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
185:145 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
185:146 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
185:146 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
185:146 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
185:146 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
185:147 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
185:147 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
185:147 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
185:148 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
185:148 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
185:148 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
185:149 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
185:149 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
185:149 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
185:149 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
185:150 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
185:150 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
185:151 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
185:151 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
185:152 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
185:152 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
185:153 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
185:153 - sGlobalStats::Save() ...
185:174 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
185:176 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
185:177 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
185:179 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
185:179 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
185:180 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
185:181 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
185:182 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
185:182 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
185:183 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
185:183 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
185:184 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
185:184 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
185:184 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
185:185 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
185:185 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
185:186 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
185:187 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
185:188 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
185:189 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
185:191 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
185:191 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
185:192 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
185:193 - Game::LoadMap(data/levels/level2bedroomhouse.xml) ...
185:193 - Map::LoadMap(@single_map_15_name): data/levels/level2bedroomhouse.xml ...
185:194 - Map::LoadMap(@single_map_15_name) end
185:205 - Game::LoadMap(data/levels/level2bedroomhouse.xml) end
185:209 - Roster restore plan: assigning John Damato to slot 12
211:549 - Game::LevelStart() ...
211:549 - [Error] SavedPlan::LoadTo() Skipping path 0, there is no human at its
source.
211:549 - Game::LevelStart() end
215:903 -
TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_lockpick_active.t
ga) ...
221:375 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_a_small.tga) .
..
223:392 - [Error] sNetFrameCommands::Set() too many commands for this frame (17)
237:218 -
TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_dooropen_active.t
ga) ...
242:514 -
TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_hold.tga) ...
242:853 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_17b.wav) .
..
246:050 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_16.wav) ..
.
248:963 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_17.wav) ..
.
264:778 -
TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_flashbang_active.
tga) ...
264:780 -
TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_dooropen_potentia
l.tga) ...
268:362 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/BadGuyNoob/FO_VOICE_BGJUNK_5.wav)
...
268:859 - Friendly_Pointman_061 now uses Attack Type SWAT_Mozambique
268:938 - Enemy_DoubleDaveUndecidedInvestigator_060 now uses Attack Type
SOffShotgunFYALL
268:938 - Friendly_Pointman_061 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
268:938 - Friendly_Pointman_061 takes 7 damage from
Enemy_DoubleDaveUndecidedInvestigator_060 and is injured
269:210 - Enemy_DoubleDaveUndecidedInvestigator_060 dies after taking 14 damage
from Friendly_Pointman_061
269:450 - Enemy_MacInvestigator_057 now uses Attack Type WildFire
269:450 - Enemy_MacInvestigator_057 takes 10 damage from Friendly_Pointman_061 and
is injured
269:513 - Friendly_Pointman_061 takes 0 damage from Enemy_MacInvestigator_057 -
miss (dice roll = 1).
269:625 - Enemy_MacInvestigator_057 takes 11 damage from Friendly_Pointman_061 and
is injured
269:706 - Friendly_Pointman_061 takes 8 damage from Enemy_MacInvestigator_057 and
is injured
269:777 - Enemy_MacInvestigator_057 dies after taking 14 damage from
Friendly_Pointman_061
270:158 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
enemy_harry_crop.tga) ...
270:926 - Enemy_ExecutionerHarry_056 now uses Attack Type RapidFire
270:926 - Hostage_054 dies after taking 10 damage from Enemy_ExecutionerHarry_056
270:942 - Replay::StopRecording() finished recording: 58224 milliseconds and 585
frames
270:942 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/level2bedroomhouse.xml...
270:944 - Replay::Save() done!
276:382 - Game::RestartMapCoop()

276:389 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
276:390 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
276:390 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
276:390 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
276:391 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
276:391 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
276:392 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
276:393 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
276:394 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
276:395 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
276:396 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
276:397 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
276:397 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
276:398 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
276:398 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
276:398 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
276:399 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
276:400 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
276:401 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
276:402 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
276:402 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
276:403 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
276:404 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
276:405 - sGlobalStats::Save() ...
276:424 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
276:425 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
276:426 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
276:427 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
276:427 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
276:428 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
276:428 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
276:429 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
276:430 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
276:431 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
276:431 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
276:432 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
276:432 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
276:432 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
276:433 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
276:433 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
276:434 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
276:436 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
276:437 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
276:439 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
276:440 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
276:440 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
276:441 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
276:443 - Game::LoadMap(data/levels/level2bedroomhouse.xml) ...
276:443 - Map::LoadMap(@single_map_15_name): data/levels/level2bedroomhouse.xml ...
276:444 - Map::LoadMap(@single_map_15_name) end
276:455 - Game::LoadMap(data/levels/level2bedroomhouse.xml) end
276:456 - Roster restore plan: assigning John Damato to slot 10
300:230 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default2.tga) ...
302:150 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default4.tga) ...
302:486 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default5.tga) ...
302:903 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default7.tga) ...
303:430 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
mknifemaker.tga) ...
304:070 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default10.tga) ...
304:518 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default12.tga) ...
304:935 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default13.tga) ...
309:944 - Roster::SaveToFile()...
309:946 - Roster::SaveToFile() done!
321:762 - Game::LevelStart() ...
321:763 - Game::LevelStart() end
341:453 - [Error] sNetFrameCommands::Set() too many commands for this frame (19)
370:502 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_18c.wav) .
..
393:299 - [Error] sNetFrameCommands::Set() too many commands for this frame (18)
400:164 - [Error] sNetFrameCommands::Set() too many commands for this frame (17)
402:682 - Friendly_Sniper_Windows_080 now uses Attack Type SWAT_SniperFire
402:682 - Enemy_MacInvestigator_058 dies after taking 14 damage from
Friendly_Sniper_Windows_080
402:682 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Sniper/FO_VOICE_SNIPER_7B.wav) ...
403:946 - Enemy_DoubleDaveUndecidedInvestigator_060 dies after taking 14 damage
from Friendly_Sniper_Windows_080
404:731 - Enemy_ExecutionerHarry_056 now uses Attack Type RapidFire
404:731 - Hostage_054 takes 10 damage from Enemy_ExecutionerHarry_056 and is
injured
404:731 - Hostage_054 dies after taking 14 damage from Enemy_ExecutionerHarry_056
404:731 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/MaleHostage/FO_VOICE_HSTGEM_1b.wav
) ...
404:746 - Replay::StopRecording() finished recording: 77760 milliseconds and 620
frames
404:746 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/level2bedroomhouse.xml...
404:748 - Replay::Save() done!
404:748 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_18a.wav)
...
409:868 - Game::RestartMapCoop()

409:872 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
409:873 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
409:874 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
409:874 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
409:875 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
409:875 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
409:875 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
409:876 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
409:877 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
409:878 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
409:879 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
409:880 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
409:881 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
409:882 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
409:882 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
409:883 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
409:884 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
409:885 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
409:886 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
409:887 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
409:887 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
409:888 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
409:889 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
409:890 - sGlobalStats::Save() ...
409:910 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
409:911 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
409:912 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
409:912 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
409:912 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
409:913 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
409:913 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
409:914 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
409:914 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
409:915 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
409:915 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
409:916 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
409:916 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
409:917 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
409:917 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
409:918 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
409:919 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
409:920 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
409:921 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
409:922 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
409:922 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
409:923 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
409:924 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
409:926 - Game::LoadMap(data/levels/level2bedroomhouse.xml) ...
409:926 - Map::LoadMap(@single_map_15_name): data/levels/level2bedroomhouse.xml ...
409:927 - Map::LoadMap(@single_map_15_name) end
409:937 - Game::LoadMap(data/levels/level2bedroomhouse.xml) end
409:937 - Roster restore plan: assigning John Damato to slot 10
424:325 - Game::LevelStart() ...
424:326 - Game::LevelStart() end
451:684 - [Error] sNetFrameCommands::Set() too many commands for this frame (20)
451:844 - [Error] sNetFrameCommands::Set() too many commands for this frame (27)
453:188 - [Error] sNetFrameCommands::Set() too many commands for this frame (20)
453:300 - [Error] sNetFrameCommands::Set() too many commands for this frame (17)
453:349 - [Error] Game::Net_SendNetworkCommands() overflowed max packet size!
453:364 - [Error] Game::Net_SendNetworkCommands() overflowed max packet size!
453:380 - [Error] sNetFrameCommands::Set() too many commands for this frame (19)
453:380 - [Error] Game::Net_SendNetworkCommands() overflowed max packet size!
453:396 - [Error] Game::Net_SendNetworkCommands() overflowed max packet size!
453:412 - [Error] Game::Net_SendNetworkCommands() overflowed max packet size!
453:428 - [Error] sNetFrameCommands::Set() too many commands for this frame (18)
453:428 - [Error] Game::Net_SendNetworkCommands() overflowed max packet size!
453:444 - [Error] Game::Net_SendNetworkCommands() overflowed max packet size!
453:460 - [Error] Game::Net_SendNetworkCommands() overflowed max packet size!
453:476 - [Error] Game::Net_SendNetworkCommands() overflowed max packet size!
453:492 - [Error] Game::Net_SendNetworkCommands() overflowed max packet size!
453:508 - [Error] Game::Net_SendNetworkCommands() overflowed max packet size!
453:524 - [Error] Game::Net_SendNetworkCommands() overflowed max packet size!
466:253 - Friendly_Sniper_Windows_080 now uses Attack Type SWAT_SniperFire
466:253 - Enemy_MacInvestigator_058 dies after taking 14 damage from
Friendly_Sniper_Windows_080
466:253 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Sniper/FO_VOICE_SNIPER_7C.wav) ...
467:085 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Sniper/FO_VOICE_SNIPER_4.wav) ...
468:333 - Enemy_ExecutionerHarry_056 now uses Attack Type RapidFire
468:333 - Hostage_054 takes 10 damage from Enemy_ExecutionerHarry_056 and is
injured
468:333 - Hostage_054 dies after taking 14 damage from Enemy_ExecutionerHarry_056
468:349 - Replay::StopRecording() finished recording: 40656 milliseconds and 933
frames
468:349 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/level2bedroomhouse.xml...
468:351 - Replay::Save() done!
468:351 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/music/FO_MUSIC_LOSEJING2.ogg)
...
472:477 - Game::RestartMapCoop()

472:480 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
472:481 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
472:481 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
472:482 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
472:483 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
472:483 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
472:483 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
472:483 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
472:484 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
472:484 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
472:484 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
472:484 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
472:485 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
472:485 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
472:485 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
472:485 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
472:486 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
472:486 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
472:487 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
472:488 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
472:489 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
472:489 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
472:490 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
472:491 - sGlobalStats::Save() ...
472:508 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
472:509 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
472:509 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
472:510 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
472:511 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
472:511 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
472:511 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
472:512 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
472:512 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
472:513 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
472:513 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
472:514 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
472:515 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
472:515 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
472:516 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
472:516 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
472:517 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
472:518 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
472:518 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
472:519 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
472:520 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
472:520 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
472:521 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
472:522 - Game::LoadMap(data/levels/level2bedroomhouse.xml) ...
472:522 - Map::LoadMap(@single_map_15_name): data/levels/level2bedroomhouse.xml ...
472:523 - Map::LoadMap(@single_map_15_name) end
472:532 - Game::LoadMap(data/levels/level2bedroomhouse.xml) end
472:535 - Roster restore plan: assigning John Damato to slot 11
477:110 - Game::LevelStart() ...
477:111 - Game::LevelStart() end
496:994 - Enemy_MacInvestigator_058 now uses Attack Type WildFire
496:995 - Friendly_Pointman_062 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
497:250 - Friendly_Pointman_062 takes 7 damage from Enemy_MacInvestigator_058 and
is injured
497:331 - Friendly_Pointman_062 takes 8 damage from Enemy_MacInvestigator_058 and
is injured
497:410 - Friendly_Pointman_062 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
497:491 - Friendly_Pointman_062 takes 9 damage from Enemy_MacInvestigator_058 and
is injured
497:587 - Friendly_Pointman_062 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
497:650 - Friendly_Pointman_062 takes 10 damage from Enemy_MacInvestigator_058 and
is injured
497:746 - Friendly_Pointman_062 dies after taking 11 damage from
Enemy_MacInvestigator_058
497:746 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_9.wav) ...
497:749 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4c.wav) ..
.
497:750 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_36b.wav) .
..
498:068 - Friendly_Pointman_062 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
498:069 - Friendly_Pointman_062 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
498:146 - Friendly_Pointman_062 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
504:078 - Friendly_Sniper_Windows_080 now uses Attack Type SWAT_SniperFire
504:078 - Enemy_DoubleDaveUndecidedInvestigator_060 dies after taking 14 damage
from Friendly_Sniper_Windows_080
504:078 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Sniper/FO_VOICE_SNIPER_6.wav) ...
505:374 - Enemy_ExecutionerHarry_056 dies after taking 14 damage from
Friendly_Sniper_Windows_080
537:044 - Friendly_Pointman_061 now uses Attack Type SWAT_MozambiqueLong
537:044 - Enemy_DoubleDaveUndecidedInvestigator_059 takes 10 damage from
Friendly_Pointman_061 and is injured
537:267 - Enemy_DoubleDaveUndecidedInvestigator_059 takes 11 damage from
Friendly_Pointman_061 and is injured
537:283 - Enemy_DoubleDaveUndecidedInvestigator_059 now uses Attack Type
SOffShotgunFYALL
537:283 - Friendly_Pointman_061 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
537:283 - Friendly_Pointman_061 takes 7 damage from
Enemy_DoubleDaveUndecidedInvestigator_059 and is injured
537:283 - Friendly_Pointman_061 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
537:491 - Enemy_DoubleDaveUndecidedInvestigator_059 dies after taking 14 damage
from Friendly_Pointman_061
542:985 - Enemy_MacInvestigator_058 takes 10 damage from Friendly_Pointman_061 and
is injured
543:210 - Enemy_MacInvestigator_058 dies after taking 11 damage from
Friendly_Pointman_061
552:785 - Friendly_Pointman_061 now uses Attack Type SWAT_Mozambique
552:786 - Enemy_MacInvestigator_057 dies after taking 10 damage from
Friendly_Pointman_061
553:138 -
TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_secure_active.tga
) ...
560:338 - Enemy_ExecutionerHarry_055 now uses Attack Type RapidFire
560:338 - Hostage_053 takes 10 damage from Enemy_ExecutionerHarry_055 and is
injured
560:338 - Hostage_053 dies after taking 14 damage from Enemy_ExecutionerHarry_055
560:338 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/MaleHostage/FO_VOICE_HSTGEM_1.wav)
...
560:354 - Replay::StopRecording() finished recording: 79856 milliseconds and 1291
frames
560:354 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/level2bedroomhouse.xml...
560:356 - Replay::Save() done!
566:629 - Game::RestartMapCoop()

566:632 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
566:632 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
566:632 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
566:633 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
566:633 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
566:633 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
566:633 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
566:634 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
566:634 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
566:634 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
566:635 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
566:635 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
566:635 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
566:636 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
566:636 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
566:636 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
566:637 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
566:637 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
566:638 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
566:639 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
566:639 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
566:640 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
566:640 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
566:640 - sGlobalStats::Save() ...
566:655 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
566:656 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
566:657 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
566:657 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
566:657 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
566:658 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
566:658 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
566:659 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
566:659 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
566:660 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
566:660 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
566:661 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
566:661 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
566:662 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
566:663 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
566:664 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
566:665 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
566:666 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
566:666 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
566:667 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
566:668 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
566:669 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
566:671 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
566:672 - Game::LoadMap(data/levels/level2bedroomhouse.xml) ...
566:672 - Map::LoadMap(@single_map_15_name): data/levels/level2bedroomhouse.xml ...
566:673 - Map::LoadMap(@single_map_15_name) end
566:684 - Game::LoadMap(data/levels/level2bedroomhouse.xml) end
566:688 - Roster restore plan: assigning John Damato to slot 11
575:395 - Game::LevelStart() ...
575:396 - [Error] SavedPlan::LoadTo() Skipping path 0, there is no human at its
source.
575:396 - Game::LevelStart() end
617:459 - Friendly_Sniper_Windows_080 now uses Attack Type SWAT_SniperFire
617:459 - Enemy_MacInvestigator_058 dies after taking 14 damage from
Friendly_Sniper_Windows_080
618:659 - Hostage_054 dies after taking 14 damage from Friendly_Sniper_Windows_080
618:660 - Replay::StopRecording() finished recording: 42688 milliseconds and 1495
frames
618:660 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/level2bedroomhouse.xml...
618:662 - Replay::Save() done!
625:443 - Game::RestartMapCoop()

625:446 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
625:447 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
625:447 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
625:447 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
625:447 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
625:448 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
625:448 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
625:448 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
625:448 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
625:449 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
625:449 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
625:450 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
625:450 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
625:450 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
625:450 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
625:451 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
625:451 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
625:452 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
625:453 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
625:454 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
625:455 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
625:455 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
625:456 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
625:456 - sGlobalStats::Save() ...
625:473 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
625:474 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
625:475 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
625:476 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
625:476 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
625:477 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
625:477 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
625:477 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
625:478 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
625:478 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
625:479 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
625:480 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
625:481 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
625:481 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
625:482 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
625:482 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
625:483 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
625:484 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
625:485 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
625:487 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
625:488 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
625:489 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
625:489 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
625:490 - Game::LoadMap(data/levels/level2bedroomhouse.xml) ...
625:490 - Map::LoadMap(@single_map_15_name): data/levels/level2bedroomhouse.xml ...
625:491 - Map::LoadMap(@single_map_15_name) end
625:503 - Game::LoadMap(data/levels/level2bedroomhouse.xml) end
625:507 - Roster restore plan: assigning John Damato to slot 11
640:034 - Game::LevelStart() ...
640:037 - Game::LevelStart() end
670:184 - [Error] sNetFrameCommands::Set() too many commands for this frame (17)
674:712 - [Error] sNetFrameCommands::Set() too many commands for this frame (17)
730:877 - [Error] sNetFrameCommands::Set() too many commands for this frame (26)
732:045 - [Error] sNetFrameCommands::Set() too many commands for this frame (19)
767:876 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_58b.wav) .
..
771:639 - Enemy_DoubleDaveUndecidedInvestigator_060 takes 8 damage from
Friendly_Pointman_062 and is injured
771:829 - Friendly_Pointman_061 now uses Attack Type SWAT_Mozambique
771:830 - Enemy_DoubleDaveUndecidedInvestigator_060 takes 11 damage from
Friendly_Pointman_061 and is injured
771:846 - Friendly_Pointman_062 now uses Attack Type SWAT_Mozambique
772:021 - Enemy_DoubleDaveUndecidedInvestigator_060 dies after taking 12 damage
from Friendly_Pointman_062
772:358 - Friendly_Sniper_Windows_080 now uses Attack Type SWAT_SniperFire
772:358 - Enemy_MacInvestigator_058 dies after taking 14 damage from
Friendly_Sniper_Windows_080
772:438 - Enemy_MacInvestigator_057 takes 10 damage from Friendly_Pointman_062 and
is injured
772:518 - Enemy_MacInvestigator_057 now uses Attack Type WildFire
772:518 - Friendly_Pointman_062 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
772:599 - Friendly_Pointman_062 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
772:631 - Enemy_MacInvestigator_057 takes 11 damage from Friendly_Pointman_062 and
is injured
772:726 - Friendly_Pointman_062 takes 0 damage from Enemy_MacInvestigator_057 -
miss (dice roll = 14).
772:791 - Friendly_Pointman_062 takes 7 damage from Enemy_MacInvestigator_057 and
is injured
772:854 - Friendly_Pointman_062 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
772:918 - Friendly_Pointman_062 takes 8 damage from Enemy_MacInvestigator_057 and
is injured
772:966 - Enemy_MacInvestigator_057 dies after taking 12 damage from
Friendly_Pointman_062
773:286 - Enemy_ExecutionerHarry_056 dies after taking 14 damage from
Friendly_Sniper_Windows_080
774:087 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_32.wav) ..
.
775:095 - Enemy_DoubleDaveUndecidedInvestigator_059 dies after taking 10 damage
from Friendly_Pointman_062
785:525 - Enemy_ExecutionerHarry_055 takes 10 damage from Friendly_Pointman_062 and
is injured
785:831 - Enemy_ExecutionerHarry_055 takes 11 damage from Friendly_Pointman_062 and
is injured
786:264 - Enemy_ExecutionerHarry_055 dies after taking 14 damage from
Friendly_Pointman_062
786:265 - Replay::StopRecording() finished recording: 143568 milliseconds and 2923
frames
786:265 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/level2bedroomhouse.xml...
786:268 - Replay::Save() done!
786:268 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_16.wav)
...
786:271 - SaveMapsStatistics() ...
786:272 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/music/FO_MUSIC_VICJING1.ogg)
...
803:398 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
803:399 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
803:399 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
803:399 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
803:400 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
803:400 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
803:400 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
803:400 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
803:400 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
803:401 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
803:401 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
803:401 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
803:401 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
803:401 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
803:402 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
803:402 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
803:403 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
803:403 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
803:404 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
803:404 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
803:405 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
803:406 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
803:406 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
803:407 - sGlobalStats::Save() ...
803:408 - Roster::SaveToFile()...
803:409 - Roster::SaveToFile() done!
803:445 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
803:445 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
803:446 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
803:446 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
803:447 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
803:448 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
803:449 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
803:449 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
803:450 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
803:450 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
803:450 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
803:451 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
803:451 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
803:452 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
803:452 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
803:453 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
803:454 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
803:454 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
803:456 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
803:457 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
803:457 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
803:458 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
803:459 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
803:460 - Game::LoadMap(data/levels/levelsmallgaragech.xml) ...
803:460 - Map::LoadMap(@single_map_8_name): data/levels/levelsmallgaragech.xml ...
803:460 - TextureManager::LoadTexture(data/textures/background/smallgarage.dds) ...
803:466 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_basketball.png
) ...
803:467 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_tools.png) ...
803:469 -
TextureManager::LoadTexture(data/textures/environment/obj_armchair_office.png) ...
803:470 -
TextureManager::LoadTexture(data/textures/environment/obj_barrel02.png) ...
803:471 -
TextureManager::LoadTexture(data/textures/environment/obj_barrel03.png) ...
803:473 -
TextureManager::LoadTexture(data/textures/environment/obj_car_sedan01.png) ...
803:480 -
TextureManager::LoadTexture(data/textures/environment/obj_car_sedan02.png) ...
803:486 -
TextureManager::LoadTexture(data/textures/environment/obj_car_sportscar01.png) ...
803:493 -
TextureManager::LoadTexture(data/textures/environment/obj_car_suv.png) ...
803:496 -
TextureManager::LoadTexture(data/textures/environment/obj_couch_2p2.png) ...
803:499 -
TextureManager::LoadTexture(data/textures/environment/obj_metalcabinet_long.png) ..
.
803:502 -
TextureManager::LoadTexture(data/textures/environment/obj_metalcabinet_short.png) .
..
803:503 -
TextureManager::LoadTexture(data/textures/environment/obj_metaltable_garage.png) ..
.
803:505 - TextureManager::LoadTexture(data/textures/environment/obj_rim02.png) ...
803:506 - TextureManager::LoadTexture(data/textures/environment/obj_rim03.png) ...
803:507 - TextureManager::LoadTexture(data/textures/environment/obj_rim05.png) ...
803:508 - TextureManager::LoadTexture(data/textures/environment/obj_tire02.png) ...
803:510 - TextureManager::LoadTexture(data/textures/environment/obj_tires_pile.tga)
...
803:511 -
TextureManager::LoadTexture(data/textures/environment/plants/obj_plant4.png) ...
803:512 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_documents02.pn
g) ...
803:514 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_magazine_cover
4.png) ...
803:515 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_magazine_cover
5.png) ...
803:516 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_laptop03.png)
...
803:517 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_phone03.png) .
..
803:523 -
TextureManager::LoadTexture(data/textures/environment/lights/window_light.tga) ...
803:525 -
TextureManager::LoadTexture(data/textures/environment/lights/window_light3b.tga) ..
.
803:526 - TextureManager::LoadTexture(data/textures/fx/tv_light.dds) ...
803:529 - Map::LoadMap(@single_map_8_name) end
803:530 - TextureManager::SafeDeleteTexture(ambient_occlusion)
803:544 - Game::LoadMap(data/levels/levelsmallgaragech.xml) end
803:559 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/ambiental/cars_passing_by.wav
) ...
803:561 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/ambiental/city_ambience_b.wav
) ...
803:563 - SoundManagerOpenAL::LoadSound(data/sounds/ambiental/light_flickering.wav)
...
803:566 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/ambiental/tv_bible_readings.w
av) ...
803:567 - SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/ambiental/wind.wav)
...
809:980 - Roster::SaveToFile()...
809:982 - Roster::SaveToFile() done!
811:630 -
TextureManager::LoadTexture(data/textures/gui/rank_icons/menu_icon_ranksmall_01.tga
) ...
830:169 - Game::LevelStart() ...
830:169 - Game::LevelStart() end
839:686 - [Error] sNetFrameCommands::Set() too many commands for this frame (26)
843:004 - [Error] sNetFrameCommands::Set() too many commands for this frame (17)
860:973 - Enemy_JunkieHarry_051 now uses Attack Type RapidFire
860:973 - Friendly_Pointman_056 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=2
861:229 - Friendly_Pointman_056 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
861:262 - Friendly_Pointman_057 now uses Attack Type SWAT_MozambiqueLong
861:262 - Enemy_JunkieHarry_051 dies after taking 10 damage from
Friendly_Pointman_057
861:693 - Friendly_Pointman_056 now uses Attack Type SWAT_MozambiqueLong
861:693 - Enemy_MacInvestigator_053 takes 10 damage from Friendly_Pointman_056 and
is injured
861:917 - Enemy_MacInvestigator_053 dies after taking 11 damage from
Friendly_Pointman_056
861:918 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/BadGuyNoob/FO_VOICE_BGJUNK_4.wav)
...
862:829 - Enemy_JunkieHarry_052 now uses Attack Type RapidFire
862:829 - Friendly_Pointman_057 takes 0 damage from Enemy_JunkieHarry_052 - miss
(dice roll = 1).
863:102 - Enemy_JunkieHarry_052 dies after taking 10 damage from
Friendly_Pointman_057
864:413 - Friendly_Pointman_056 now uses Attack Type SWAT_Mozambique
864:413 - Enemy_JunkieHarry_049 takes 10 damage from Friendly_Pointman_056 and is
injured
864:590 - Enemy_JunkieHarry_049 takes 11 damage from Friendly_Pointman_056 and is
injured
864:765 - Enemy_JunkieHarry_049 dies after taking 14 damage from
Friendly_Pointman_056
866:046 - Enemy_MacUndecidedInvestigator_055 now uses Attack Type WildFire
866:109 - Friendly_Pointman_056 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
866:238 - Friendly_Pointman_056 takes 7 damage from
Enemy_MacUndecidedInvestigator_055 and is injured
866:621 - Friendly_Pointman_056 takes 8 damage from
Enemy_MacUndecidedInvestigator_055 and is injured
866:701 - Friendly_Pointman_056 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
866:957 - Friendly_Pointman_056 takes 9 damage from
Enemy_MacUndecidedInvestigator_055 and is injured
867:278 - Friendly_Pointman_056 dies after taking 10 damage from
Enemy_MacUndecidedInvestigator_055
867:278 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4f.wav) ..
.
867:280 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_36d.wav) .
..
867:710 - Friendly_Pointman_056 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
867:901 - Friendly_Pointman_056 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
870:349 - Friendly_Pointman_057 now uses Attack Type SWAT_PistolAimedFire
870:349 - Enemy_MacIvil_054 dies after taking 10 damage from Friendly_Pointman_057
880:237 - Friendly_Pointman_057 now uses Attack Type SWAT_Mozambique
880:237 - Enemy_MacUndecidedInvestigator_055 takes 10 damage from
Friendly_Pointman_057 and is injured
880:413 - Enemy_MacUndecidedInvestigator_055 takes 11 damage from
Friendly_Pointman_057 and is injured
880:589 - Friendly_Pointman_057 takes 0 damage from
Enemy_MacUndecidedInvestigator_055 - miss (dice roll = 2).
880:589 - Enemy_MacUndecidedInvestigator_055 dies after taking 14 damage from
Friendly_Pointman_057
883:773 - Enemy_JunkieHarry_050 takes 10 damage from Friendly_Pointman_057 and is
injured
883:949 - Enemy_JunkieHarry_050 dies after taking 11 damage from
Friendly_Pointman_057
883:965 - Replay::StopRecording() finished recording: 53008 milliseconds and 1085
frames
883:965 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelsmallgaragech.xml...
883:967 - Replay::Save() done!
883:968 - SaveMapsStatistics() ...
891:131 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
891:131 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
891:131 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
891:132 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
891:132 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
891:132 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
891:133 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
891:133 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
891:134 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
891:134 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
891:134 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
891:135 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
891:135 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
891:135 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
891:135 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
891:136 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
891:136 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
891:137 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
891:138 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
891:138 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
891:139 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
891:139 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
891:140 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
891:140 - sGlobalStats::Save() ...
891:142 - Roster::SaveToFile()...
891:144 - Roster::SaveToFile() done!
891:168 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
891:169 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
891:169 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
891:170 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
891:171 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
891:172 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
891:172 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
891:173 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
891:173 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
891:174 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
891:174 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
891:175 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
891:175 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
891:176 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
891:176 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
891:177 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
891:179 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
891:180 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
891:180 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
891:181 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
891:182 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
891:182 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
891:183 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
891:184 - Game::LoadMap(data/levels/level4bedroomduplexhouse.xml) ...
891:184 - Map::LoadMap(@single_map_11_name):
data/levels/level4bedroomduplexhouse.xml ...
891:184 -
TextureManager::LoadTexture(data/textures/background/4bedroomduplexhouse.dds) ...
891:188 -
TextureManager::LoadTexture(data/textures/environment/beds/obj_doublebed5.png) ...
891:190 -
TextureManager::LoadTexture(data/textures/environment/beds/obj_doublebed6.png) ...
891:192 -
TextureManager::LoadTexture(data/textures/environment/beds/obj_singlebed3.png) ...
891:194 -
TextureManager::LoadTexture(data/textures/environment/obj_bathtub.png) ...
891:195 -
TextureManager::LoadTexture(data/textures/environment/obj_cabinet_long.png) ...
891:196 - TextureManager::LoadTexture(data/textures/environment/obj_chair.png) ...
891:197 - TextureManager::LoadTexture(data/textures/environment/obj_chair2.png) ...
891:198 -
TextureManager::LoadTexture(data/textures/environment/obj_cofee_table.png) ...
891:200 -
TextureManager::LoadTexture(data/textures/environment/obj_couch_2p3.png) ...
891:202 -
TextureManager::LoadTexture(data/textures/environment/obj_couch_2p4.png) ...
891:203 -
TextureManager::LoadTexture(data/textures/environment/obj_kitchencounter05.png) ...
891:206 -
TextureManager::LoadTexture(data/textures/environment/obj_kitchencounter06.png) ...
891:208 -
TextureManager::LoadTexture(data/textures/environment/obj_rountable.png) ...
891:210 -
TextureManager::LoadTexture(data/textures/environment/obj_table_4p.png) ...
891:212 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_ashtray.png) .
..
891:213 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_ashtray_cigare
tte.png) ...
891:213 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_bottle2.png) .
..
891:214 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_bottle3.png) .
..
891:214 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_coffee_cup.png
) ...
891:215 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_newspaperO3.pn
g) ...
891:215 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_orangeglass.pn
g) ...
891:217 - TextureManager::LoadTexture(data/textures/environment/obj_TV.png) ...
891:218 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_monitor01.png)
...
891:219 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_pan01.png) ...
891:219 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_pan04.png) ...
891:220 - TextureManager::LoadTexture(data/textures/humans/enemy_aktim_shotgun.dds)
...
891:223 -
TextureManager::LoadTexture(data/textures/humans/enemy_aktim_weaponless.dds) ...
891:226 -
TextureManager::LoadTexture(data/textures/humans/enemy_aktim_deaths.dds) ...
891:236 -
TextureManager::LoadTexture(data/textures/environment/lights/window_light2.tga) ...
891:239 - Map::LoadMap(@single_map_11_name) end
891:239 - TextureManager::SafeDeleteTexture(ambient_occlusion)
891:254 - Game::LoadMap(data/levels/level4bedroomduplexhouse.xml) end
891:258 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/ambiental/birds_in_the_city.w
av) ...
891:260 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/ambiental/city_ambience_a.wav
) ...
891:261 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/ambiental/kids_playing.wav) .
..
891:264 - SoundManagerOpenAL::LoadSound(data/sounds/ambiental/phone_ring_b.wav) ...
891:266 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/ambiental/tv_comercials.wav)
...
891:268 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/ambiental/tv_gwbush.wav) ...
900:243 -
TextureManager::LoadTexture(data/textures/gui/rank_icons/menu_icon_rankbig_02.tga)
...
919:948 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default14.tga) ...
925:148 - Roster::SaveToFile()...
925:149 - Roster::SaveToFile() done!
955:926 - Game::LevelStart() ...
955:926 - Game::LevelStart() end
1014:061 - Enemy_MacUndecidedInvestigator_089 now uses Attack Type WildFire
1014:126 - Friendly_Pointman_114 takes 7 damage from
Enemy_MacUndecidedInvestigator_089 and is injured
1014:189 - Friendly_Pointman_114 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1014:253 - Friendly_Pointman_114 takes 8 damage from
Enemy_MacUndecidedInvestigator_089 and is injured
1014:317 - Friendly_Pointman_114 takes 0 damage from
Enemy_MacUndecidedInvestigator_089 - miss (dice roll = 4).
1014:318 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_58c.wav) .
..
1014:365 - Enemy_MacInvestigator_084 now uses Attack Type WildFire
1014:381 - Friendly_Pointman_114 dies after taking 9 damage from
Enemy_MacUndecidedInvestigator_089
1014:445 - Friendly_Pointman_114 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1014:574 - Friendly_Pointman_114 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1014:637 - Friendly_Pointman_114 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1014:685 - Friendly_Pointman_114 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1014:766 - Friendly_Pointman_114 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1014:830 - Friendly_Pointman_114 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1014:877 - Friendly_Pointman_114 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1015:455 - Friendly_Assaulter_090 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=4
1015:711 - Friendly_Assaulter_090 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1015:775 - Friendly_Assaulter_090 takes 7 damage from
Enemy_MacUndecidedInvestigator_089 and is injured
1015:855 - Friendly_Assaulter_090 takes 0 damage from
Enemy_MacUndecidedInvestigator_089 - miss (dice roll = 3).
1015:886 - Friendly_Assaulter_090 now uses Attack Type SWAT_MozambiqueLong
1015:886 - Enemy_MacUndecidedInvestigator_089 takes 10 damage from
Friendly_Assaulter_090 and is injured
1015:983 - Friendly_Assaulter_090 takes 8 damage from
Enemy_MacUndecidedInvestigator_089 and is injured
1016:111 - Friendly_Assaulter_090 takes 9 damage from
Enemy_MacUndecidedInvestigator_089 and is injured
1016:111 - Enemy_MacUndecidedInvestigator_089 dies after taking 11 damage from
Friendly_Assaulter_090
1016:560 - Friendly_Assaulter_090 now uses Attack Type SWAT_EmergencyFire
1016:560 - Enemy_MacUndecidedInvestigator_086 takes 10 damage from
Friendly_Assaulter_090 and is injured
1016:735 - Enemy_MacUndecidedInvestigator_086 takes 11 damage from
Friendly_Assaulter_090 and is injured
1016:927 - Enemy_MacUndecidedInvestigator_086 dies after taking 12 damage from
Friendly_Assaulter_090
1017:199 - Enemy_MacInvestigator_083 now uses Attack Type WildFire
1017:199 - Friendly_Assaulter_090 takes 10 damage from Enemy_MacInvestigator_083
and is injured
1017:200 - Friendly_Assaulter_090 now uses Attack Type SWAT_Mozambique
1017:200 - Enemy_MacInvestigator_083 takes 10 damage from Friendly_Assaulter_090
and is injured
1017:263 - Friendly_Assaulter_090 takes 11 damage from Enemy_MacInvestigator_083
and is injured
1017:311 - Friendly_Assaulter_090 dies after taking 12 damage from
Enemy_MacInvestigator_083
1017:311 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4b.wav) ..
.
1017:343 - Replay::StopRecording() finished recording: 60688 milliseconds and 2655
frames
1017:343 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/level4bedroomduplexhouse.xml...
1017:346 - Replay::Save() done!
1017:614 - Enemy_AKTim_081 now uses Attack Type AimedFire
1017:614 - Friendly_Assaulter_090 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=5
1026:035 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
1026:036 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
1026:036 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
1026:036 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
1026:036 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
1026:037 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
1026:037 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
1026:037 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
1026:037 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
1026:038 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
1026:038 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
1026:039 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
1026:039 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
1026:039 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
1026:040 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
1026:040 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
1026:041 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
1026:042 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
1026:042 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
1026:043 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
1026:043 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
1026:044 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
1026:044 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
1026:045 - sGlobalStats::Save() ...
1026:047 - Roster::SaveToFile()...
1026:048 - Roster::SaveToFile() done!
1026:069 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
1026:069 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
1026:070 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
1026:070 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
1026:070 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
1026:072 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
1026:072 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
1026:073 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
1026:074 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
1026:079 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
1026:082 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
1026:085 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
1026:086 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
1026:086 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
1026:087 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
1026:088 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
1026:089 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
1026:091 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
1026:093 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
1026:094 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
1026:094 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
1026:095 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
1026:096 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
1026:097 - Game::LoadMap(data/coop_levels_pool/levelconsulatehr1.xml) ...
1026:097 - Map::LoadMap(Rodeo Hill Vacation Home):
data/coop_levels_pool/levelconsulatehr1.xml ...
1026:097 - TextureManager::LoadTexture(data/textures/background/consulate.dds) ...
1026:104 -
TextureManager::LoadTexture(data/textures/environment/obj_rug_blue_narrow.png) ...
1026:109 - TextureManager::LoadTexture(data/textures/environment/obj_rug_green.png)
...
1026:111 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_shoes03.png) .
..
1026:111 -
TextureManager::LoadTexture(data/textures/environment/beds/obj_doublebed.png) ...
1026:115 -
TextureManager::LoadTexture(data/textures/environment/beds/obj_doublebed3.png) ...
1026:117 -
TextureManager::LoadTexture(data/textures/environment/beds/obj_singlebed5.png) ...
1026:118 -
TextureManager::LoadTexture(data/textures/environment/obj_chair1.png) ...
1026:119 -
TextureManager::LoadTexture(data/textures/environment/obj_couch_2p.png) ...
1026:121 -
TextureManager::LoadTexture(data/textures/environment/obj_fridge02.png) ...
1026:123 -
TextureManager::LoadTexture(data/textures/environment/obj_kitchencounter07.png) ...
1026:126 -
TextureManager::LoadTexture(data/textures/environment/obj_nightstand3.png) ...
1026:127 -
TextureManager::LoadTexture(data/textures/environment/obj_officedesk2.png) ...
1026:129 -
TextureManager::LoadTexture(data/textures/environment/plants/obj_plant.png) ...
1026:130 -
TextureManager::LoadTexture(data/textures/environment/store/obj_drinkfreezer.png) .
..
1026:132 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_pan03.png) ...
1026:134 - Map::LoadMap(Rodeo Hill Vacation Home) end
1026:135 - TextureManager::SafeDeleteTexture(ambient_occlusion)
1026:150 - Game::LoadMap(data/coop_levels_pool/levelconsulatehr1.xml) end
1026:155 - SoundManagerOpenAL::LoadSound(data/sounds/ambiental/car_alarm_chirp.wav)
...
1026:159 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/ambiental/dog_barking.wav) ..
.
1026:162 - [Error] DeployScreen::SetCoopDeployedHumans(): Deploy conflict - slot
for Michael Bush was already taken!
1036:978 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
cpavel_crop.tga) ...
1056:136 - Game::LevelStart() ...
1056:136 - Game::LevelStart() end
1103:882 - [Error] sNetFrameCommands::Set() too many commands for this frame (18)
1107:034 - [Error] sNetFrameCommands::Set() too many commands for this frame (19)
1107:983 - [Error] sNetFrameCommands::Set() too many commands for this frame (20)
1108:675 - [Error] sNetFrameCommands::Set() too many commands for this frame (24)
1108:947 - [Error] sNetFrameCommands::Set() too many commands for this frame (25)
1109:062 - [Error] sNetFrameCommands::Set() too many commands for this frame (21)
1122:788 - TextureManager::LoadTexture(data/textures/fx/lofblock_warning.tga) ...
1122:789 - TextureManager::LoadTexture(data/textures/fx/lofblock_line.tga) ...
1122:790 - TextureManager::LoadTexture(data/textures/fx/lofblock_dot.tga) ...
1123:171 - Friendly_Pointman_089 now uses Attack Type SWAT_Mozambique
1123:171 - Enemy_MacUndecidedInvestigator_085 takes 10 damage from
Friendly_Pointman_089 and is injured
1123:347 - Enemy_MacUndecidedInvestigator_085 dies after taking 11 damage from
Friendly_Pointman_089
1125:298 - Enemy_JunkieHarry_075 now uses Attack Type RapidFire
1125:298 - Friendly_Pointman_089 takes 7 damage from Enemy_JunkieHarry_075 and is
injured
1125:522 - Friendly_Pointman_089 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
1125:794 - Friendly_Pointman_089 takes 0 damage from Enemy_JunkieHarry_075 - miss
(dice roll = 10).
1125:906 - Enemy_MacIvil_077 now uses Attack Type WildFire
1125:939 - Enemy_MacInvestigator_076 now uses Attack Type WildFire
1125:939 - Friendly_Pointman_089 takes 8 damage from Enemy_MacInvestigator_076 and
is injured
1126:002 - Friendly_Pointman_090 takes 0 damage from Enemy_MacInvestigator_076 -
miss (dice roll = 13).
1126:088 - Friendly_Pointman_090 takes 0 damage from Enemy_MacInvestigator_076 -
miss (dice roll = 2).
1126:423 - Friendly_Breacher_087 takes 7 damage from Enemy_MacIvil_077 and is
injured
1126:488 - Friendly_Pointman_089 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
1126:504 - Friendly_Breacher_087 now uses Attack Type SWAT_PistolAimedFire
1126:505 - Enemy_MacIvil_077 dies after taking 10 damage from Friendly_Breacher_087
1126:743 - Friendly_Pointman_089 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
1126:840 - Friendly_Pointman_090 now uses Attack Type SWAT_MozambiqueLong
1126:840 - Enemy_JunkieHarry_075 takes 10 damage from Friendly_Pointman_090 and is
injured
1126:968 - Friendly_Breacher_087 now uses Attack Type SWAT_Mozambique
1126:968 - Enemy_MacUndecidedInvestigator_081 dies after taking 10 damage from
Friendly_Breacher_087
1128:023 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_17c.wav) .
..
1128:215 - Enemy_JunkieHarry_075 takes 11 damage from Friendly_Pointman_089 and is
injured
1128:264 - Enemy_HarryUndecidedInvestigator_074 dies after taking 10 damage from
Friendly_Pointman_090
1128:391 - Enemy_MacUndecidedInvestigator_086 now uses Attack Type WildFire
1128:392 - Enemy_JunkieHarry_075 dies after taking 12 damage from
Friendly_Pointman_089
1128:520 - Friendly_Pointman_090 takes 0 damage from
Enemy_MacUndecidedInvestigator_086 - miss (dice roll = 24).
1128:713 - Enemy_MacUndecidedInvestigator_086 dies after taking 14 damage from
Friendly_Pointman_090
1129:561 - [Error] Game::GeneratePath() failed for Enemy_MacInvestigator_076. This
usually means that the starting point is inside a closed aread.
1129:561 - [Error] sActivity_EngageEnemy::Update() eENGAGE_ENEMY_GOTO_COVER_START
Cannot find path to cover!
1129:657 - Enemy_MacInvestigator_076 takes 10 damage from Friendly_Pointman_089 and
is injured
1129:866 - Enemy_MacInvestigator_076 dies after taking 14 damage from
Friendly_Pointman_089
1130:105 - Friendly_Breacher_087 now uses Attack Type SWAT_EmergencyFire
1130:106 - Enemy_MacUndecidedInvestigator_080 takes 10 damage from
Friendly_Breacher_087 and is injured
1130:106 - Friendly_Breacher_088 now uses Attack Type SWAT_EmergencyFire
1130:106 - Enemy_MacUndecidedInvestigator_080 takes 11 damage from
Friendly_Breacher_088 and is injured
1130:281 - Enemy_MacUndecidedInvestigator_080 takes 12 damage from
Friendly_Breacher_087 and is injured
1130:282 - Enemy_MacUndecidedInvestigator_080 dies after taking 13 damage from
Friendly_Breacher_088
1132:140 - Enemy_HarryUndecidedInvestigator_073 now uses Attack Type RapidFire
1132:140 - Friendly_Pointman_089 takes 0 damage from
Enemy_HarryUndecidedInvestigator_073 - miss (dice roll = 3).
1132:188 - Friendly_Breacher_088 now uses Attack Type SWAT_Mozambique
1132:188 - Enemy_MacUndecidedInvestigator_083 dies after taking 10 damage from
Friendly_Breacher_088
1132:396 - Friendly_Pointman_089 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
1132:396 - Enemy_HarryUndecidedInvestigator_073 takes 10 damage from
Friendly_Pointman_089 and is injured
1132:572 - Enemy_HarryUndecidedInvestigator_073 dies after taking 11 damage from
Friendly_Pointman_089
1140:014 - Enemy_MacUndecidedInvestigator_078 takes 10 damage from
Friendly_Breacher_088 and is injured
1140:189 - Enemy_MacUndecidedInvestigator_078 takes 11 damage from
Friendly_Breacher_088 and is injured
1140:365 - Enemy_MacUndecidedInvestigator_078 dies after taking 14 damage from
Friendly_Breacher_088
1141:373 - Enemy_MacUndecidedInvestigator_084 takes 10 damage from
Friendly_Breacher_088 and is injured
1141:549 - Enemy_MacUndecidedInvestigator_084 takes 11 damage from
Friendly_Breacher_088 and is injured
1141:710 - Enemy_MacUndecidedInvestigator_084 now uses Attack Type WildFire
1141:710 - Friendly_Breacher_088 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1141:726 - Enemy_MacUndecidedInvestigator_084 dies after taking 14 damage from
Friendly_Breacher_088
1141:741 - Enemy_MacUndecidedInvestigator_082 now uses Attack Type WildFire
1141:741 - Friendly_Breacher_088 takes 7 damage from
Enemy_MacUndecidedInvestigator_082 and is injured
1141:933 - Friendly_Breacher_088 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1142:062 - Friendly_Breacher_088 now uses Attack Type SWAT_MozambiqueLong
1142:062 - Enemy_MacUndecidedInvestigator_082 dies after taking 10 damage from
Friendly_Breacher_088
1143:485 - Enemy_MacUndecidedInvestigator_079 takes 10 damage from
Friendly_Pointman_089 and is injured
1143:678 - Enemy_MacUndecidedInvestigator_079 dies after taking 11 damage from
Friendly_Pointman_089
1143:693 - Replay::StopRecording() finished recording: 86768 milliseconds and 2843
frames
1143:693 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/coop_levels_pool/levelconsulatehr1.xml...
1143:697 - Replay::Save() done!
1143:697 - SaveMapsStatistics() ...
1143:699 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/music/FO_MUSIC_VICJING2.ogg)
...
1155:146 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
1155:146 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
1155:147 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
1155:147 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
1155:147 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
1155:148 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
1155:148 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
1155:148 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
1155:148 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
1155:149 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
1155:149 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
1155:149 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
1155:149 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
1155:150 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
1155:150 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
1155:150 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
1155:151 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
1155:152 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
1155:152 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
1155:153 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
1155:154 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
1155:154 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
1155:155 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
1155:155 - sGlobalStats::Save() ...
1155:157 - Roster::SaveToFile()...
1155:158 - Roster::SaveToFile() done!
1155:182 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
1155:183 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
1155:183 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
1155:184 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
1155:184 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
1155:185 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
1155:185 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
1155:186 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
1155:186 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
1155:186 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
1155:187 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
1155:188 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
1155:189 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
1155:189 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
1155:189 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
1155:190 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
1155:191 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
1155:192 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
1155:193 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
1155:193 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
1155:194 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
1155:195 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
1155:196 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
1155:197 - Game::LoadMap(data/levels/levelhousecall2CR.xml) ...
1155:197 - Map::LoadMap(@single_map_41_name): data/levels/levelhousecall2CR.xml ...
1155:197 - TextureManager::LoadTexture(data/textures/background/CRscenario.dds) ...
1155:201 -
TextureManager::LoadTexture(data/textures/environment/obj_armchair_office_brown.png
) ...
1155:203 -
TextureManager::LoadTexture(data/textures/environment/obj_armchair_office_green.png
) ...
1155:203 -
TextureManager::LoadTexture(data/textures/environment/obj_officedesk01_black.png) .
..
1155:208 - Map::LoadMap(@single_map_41_name) end
1155:219 - Game::LoadMap(data/levels/levelhousecall2CR.xml) end
1155:223 -
SoundManagerOpenAL::LoadSound(data/sounds/ambiental/computer_fans.wav) ...
1162:457 -
TextureManager::LoadTexture(data/textures/gui/rank_icons/menu_icon_rankbig_01.tga)
...
1210:058 - SoundManagerOpenAL::LoadSound(data/sounds/GUI/FO_FX_GUI_PURCHS.wav) ...
1212:825 - SoundManagerOpenAL::LoadSound(data/sounds/GUI/FO_FX_GUI_PURCHSa.wav) ...
1212:826 - ObjectLibrary::SaveUnlockedItems()...
1212:828 - ObjectLibrary::SaveUnlockedItems() done!
1224:250 - Roster::SaveToFile()...
1224:252 - Roster::SaveToFile() done!
1226:634 - Game::LevelStart() ...
1226:635 - Game::LevelStart() end
1231:978 - [Error] sNetFrameCommands::Set() too many commands for this frame (17)
1274:206 - [Error] sNetFrameCommands::Set() too many commands for this frame (18)
1289:150 - [Error] sNetFrameCommands::Set() too many commands for this frame (26)
1289:246 - [Error] sNetFrameCommands::Set() too many commands for this frame (22)
1289:550 - [Error] sNetFrameCommands::Set() too many commands for this frame (23)
1349:536 - Friendly_Assaulter_046 now uses Attack Type SWAT_PistolAimedFire
1349:536 - Enemy_MacIvil_030 takes 10 damage from Friendly_Assaulter_046 and is
injured
1349:552 - Friendly_Pointman_044 now uses Attack Type SWAT_PistolAimedFire
1349:552 - Enemy_MacIvil_030 takes 11 damage from Friendly_Pointman_044 and is
injured
1349:632 - Friendly_Assaulter_047 now uses Attack Type SWAT_PistolAimedFire
1349:632 - Enemy_MacIvil_030 dies after taking 12 damage from
Friendly_Assaulter_047
1350:241 - Friendly_Pointman_045 now uses Attack Type SWAT_PistolAimedFire
1350:241 - Enemy_JunkieHarry_034 dies after taking 10 damage from
Friendly_Pointman_045
1353:104 - Friendly_Pointman_044 now uses Attack Type SWAT_EmergencyFire
1353:104 - Enemy_MacInvestigator_027 takes 10 damage from Friendly_Pointman_044 and
is injured
1353:280 - Enemy_MacInvestigator_027 takes 11 damage from Friendly_Pointman_044 and
is injured
1353:456 - Enemy_MacInvestigator_027 dies after taking 12 damage from
Friendly_Pointman_044
1353:471 - Enemy_MacIvil_028 now uses Attack Type WildFire
1353:472 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1353:808 - Friendly_Assaulter_046 now uses Attack Type SWAT_MozambiqueLong
1353:808 - Enemy_MacIvil_028 dies after taking 10 damage from
Friendly_Assaulter_046
1355:192 - Enemy_MacUndecidedInvestigator_029 now uses Attack Type WildFire
1355:320 - Friendly_Pointman_045 takes 7 damage from
Enemy_MacUndecidedInvestigator_029 and is injured
1355:384 - Friendly_Pointman_045 takes 0 damage from
Enemy_MacUndecidedInvestigator_029 - miss (dice roll = 6).
1355:656 - Friendly_Pointman_045 now uses Attack Type SWAT_MozambiqueLong
1355:656 - Enemy_MacUndecidedInvestigator_029 takes 10 damage from
Friendly_Pointman_045 and is injured
1355:880 - Enemy_MacUndecidedInvestigator_029 takes 11 damage from
Friendly_Pointman_045 and is injured
1356:105 - Enemy_MacUndecidedInvestigator_029 dies after taking 14 damage from
Friendly_Pointman_045
1357:528 - Friendly_Assaulter_047 now uses Attack Type SWAT_Mozambique
1357:528 - Enemy_JunkieHarry_032 dies after taking 10 damage from
Friendly_Assaulter_047
1358:151 - Enemy_MacIvil_026 dies after taking 10 damage from
Friendly_Assaulter_047
1359:400 - Friendly_Pointman_045 now uses Attack Type SWAT_Mozambique
1359:400 - Enemy_AKTim_024 dies after taking 10 damage from Friendly_Pointman_045
1359:753 - Enemy_HarryUndecidedInvestigator_035 dies after taking 10 damage from
Friendly_Assaulter_047
1359:768 - Enemy_JunkieHarry_038 now uses Attack Type RapidFire
1359:944 - Enemy_JunkieHarry_038 takes 10 damage from Friendly_Assaulter_047 and is
injured
1360:024 - Friendly_Pointman_045 takes 8 damage from Enemy_JunkieHarry_038 and is
injured
1360:136 - Enemy_MacInvestigator_031 takes 10 damage from Friendly_Assaulter_046
and is injured
1360:136 - Enemy_JunkieHarry_038 dies after taking 14 damage from
Friendly_Assaulter_047
1360:328 - Enemy_MacInvestigator_031 now uses Attack Type WildFire
1360:360 - Enemy_MacInvestigator_031 dies after taking 11 damage from
Friendly_Assaulter_046
1360:855 - Enemy_AKTim_022 now uses Attack Type AimedFire
1360:855 - Friendly_Assaulter_046 takes 7 damage from Enemy_AKTim_022 and is
injured
1360:935 - Enemy_AKTim_022 takes 10 damage from Friendly_Assaulter_046 and is
injured
1361:160 - Enemy_AKTim_022 dies after taking 11 damage from Friendly_Assaulter_046
1361:832 - Enemy_JunkieHarry_033 now uses Attack Type RapidFire
1361:832 - Friendly_Assaulter_046 takes 8 damage from Enemy_JunkieHarry_033 and is
injured
1361:832 - Friendly_Assaulter_046 now uses Attack Type SWAT_Mozambique
1361:832 - Enemy_JunkieHarry_033 takes 10 damage from Friendly_Assaulter_046 and is
injured
1362:008 - Enemy_JunkieHarry_033 dies after taking 11 damage from
Friendly_Assaulter_046
1362:239 - Enemy_JunkieHarry_037 now uses Attack Type RapidFire
1362:239 - Friendly_Pointman_045 dies after taking 9 damage from
Enemy_JunkieHarry_037
1362:494 - Enemy_JunkieHarry_036 now uses Attack Type RapidFire
1362:766 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=2
1362:975 - Friendly_Assaulter_047 now uses Attack Type SWAT_MozambiqueLong
1362:975 - Enemy_JunkieHarry_037 dies after taking 10 damage from
Friendly_Assaulter_047
1363:454 - Enemy_AKTim_023 now uses Attack Type AimedFire
1363:454 - Friendly_Assaulter_047 takes 7 damage from Enemy_AKTim_023 and is
injured
1363:774 - Friendly_Assaulter_047 takes 8 damage from Enemy_JunkieHarry_036 and is
injured
1364:017 - Friendly_Assaulter_047 takes 9 damage from Enemy_JunkieHarry_036 and is
injured
1364:064 - Friendly_Assaulter_047 now uses Attack Type SWAT_PistolAimedFire
1364:064 - Enemy_JunkieHarry_036 takes 10 damage from Friendly_Assaulter_047 and is
injured
1364:270 - Friendly_Assaulter_047 dies after taking 10 damage from
Enemy_JunkieHarry_036
1364:270 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4e.wav) ..
.
1364:510 - Friendly_Assaulter_047 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=5
1370:526 - Enemy_AKTim_025 now uses Attack Type AimedFire
1370:526 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=5
1370:526 - Friendly_Assaulter_046 dies after taking 14 damage from Enemy_AKTim_025
1370:526 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4a.wav) ..
.
1370:528 - Enemy_JunkieHarry_041 now uses Attack Type RapidFire
1370:543 - Enemy_JunkieHarry_040 now uses Attack Type RapidFire
1370:543 - Hostage_VisibleKnown_043 takes 10 damage from Enemy_JunkieHarry_040 and
is injured
1374:959 - Enemy_JunkieHarry_039 now uses Attack Type RapidFire
1374:959 - Friendly_Pointman_044 takes 7 damage from Enemy_JunkieHarry_039 and is
injured
1374:992 - Hostage_VisibleKnown_043 dies after taking 11 damage from
Enemy_JunkieHarry_041
1374:992 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/MaleHostage/FO_VOICE_HSTGEM_1c.wav
) ...
1375:007 - Replay::StopRecording() finished recording: 146192 milliseconds and 4528
frames
1375:007 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelhousecall2CR.xml...
1375:012 - Replay::Save() done!
1375:024 - Friendly_Pointman_044 takes 0 damage from Enemy_JunkieHarry_040 - miss
(dice roll = 3).
1375:059 - Friendly_Pointman_044 now uses Attack Type SWAT_MozambiqueLong
1375:248 - Friendly_Pointman_044 takes 8 damage from Enemy_AKTim_025 and is injured
1375:249 - Enemy_JunkieHarry_042 now uses Attack Type RapidFire
1377:199 - Friendly_Pointman_044 takes 0 damage from Enemy_JunkieHarry_039 - miss
(dice roll = 10).
1377:264 - Enemy_JunkieHarry_039 dies after taking 10 damage from
Friendly_Pointman_044
1377:520 - Friendly_Pointman_044 takes 9 damage from Enemy_JunkieHarry_041 and is
injured
1377:535 - Friendly_Pointman_044 dies after taking 10 damage from
Enemy_JunkieHarry_040
1383:919 - Game::RestartMapCoop()

1383:923 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
1383:924 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
1383:924 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
1383:924 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
1383:925 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
1383:925 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
1383:925 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
1383:925 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
1383:926 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
1383:926 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
1383:926 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
1383:926 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
1383:927 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
1383:927 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
1383:927 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
1383:928 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
1383:928 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
1383:929 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
1383:930 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
1383:931 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
1383:931 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
1383:932 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
1383:932 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
1383:933 - sGlobalStats::Save() ...
1383:950 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
1383:951 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
1383:951 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
1383:951 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
1383:952 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
1383:952 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
1383:953 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
1383:953 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
1383:954 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
1383:955 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
1383:956 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
1383:957 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
1383:958 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
1383:958 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
1383:958 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
1383:959 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
1383:959 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
1383:960 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
1383:961 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
1383:962 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
1383:962 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
1383:963 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
1383:964 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
1383:965 - Game::LoadMap(data/levels/levelhousecall2CR.xml) ...
1383:965 - Map::LoadMap(@single_map_41_name): data/levels/levelhousecall2CR.xml ...
1383:967 - Map::LoadMap(@single_map_41_name) end
1383:975 - Game::LoadMap(data/levels/levelhousecall2CR.xml) end
1383:976 - Roster restore plan: assigning John Damato to slot 12
1383:976 - Roster restore plan: assigning Jean-Francois Soucy to slot 13
1407:172 - Game::LevelStart() ...
1407:175 - Game::LevelStart() end
1492:312 - [Error] sNetFrameCommands::Set() too many commands for this frame (18)
1499:304 - [Error] sNetFrameCommands::Set() too many commands for this frame (22)
1549:355 - Friendly_Assaulter_047 now uses Attack Type SWAT_PistolAimedFire
1549:355 - Enemy_MacIvil_030 takes 10 damage from Friendly_Assaulter_047 and is
injured
1549:660 - Enemy_MacIvil_030 takes 11 damage from Friendly_Assaulter_047 and is
injured
1549:883 - Friendly_Assaulter_046 now uses Attack Type SWAT_PistolAimedFire
1549:883 - Enemy_MacIvil_030 dies after taking 12 damage from
Friendly_Assaulter_046
1552:507 - Enemy_JunkieHarry_034 takes 10 damage from Friendly_Assaulter_047 and is
injured
1552:811 - Enemy_JunkieHarry_034 dies after taking 11 damage from
Friendly_Assaulter_047
1553:803 - Friendly_Pointman_044 now uses Attack Type SWAT_EmergencyFire
1553:803 - Enemy_MacInvestigator_027 takes 10 damage from Friendly_Pointman_044 and
is injured
1553:995 - Enemy_MacInvestigator_027 dies after taking 11 damage from
Friendly_Pointman_044
1554:203 - Enemy_MacIvil_028 now uses Attack Type WildFire
1554:267 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1554:336 - Friendly_Pointman_044 now uses Attack Type SWAT_MozambiqueLong
1554:336 - Enemy_MacIvil_028 takes 10 damage from Friendly_Pointman_044 and is
injured
1554:539 - Friendly_Assaulter_046 now uses Attack Type SWAT_MozambiqueLong
1554:539 - Enemy_MacIvil_028 takes 11 damage from Friendly_Assaulter_046 and is
injured
1554:572 - Enemy_MacIvil_028 dies after taking 12 damage from Friendly_Pointman_044
1555:178 - Enemy_AKTim_022 now uses Attack Type AimedFire
1555:178 - Friendly_Assaulter_047 takes 7 damage from Enemy_AKTim_022 and is
injured
1555:275 - Enemy_MacUndecidedInvestigator_029 now uses Attack Type WildFire
1555:275 - Friendly_Assaulter_047 takes 0 damage from
Enemy_MacUndecidedInvestigator_029 - miss (dice roll = 1).
1555:339 - Friendly_Assaulter_047 takes 8 damage from
Enemy_MacUndecidedInvestigator_029 and is injured
1555:403 - Friendly_Assaulter_047 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1555:419 - Friendly_Assaulter_047 now uses Attack Type SWAT_Mozambique
1555:419 - Enemy_MacUndecidedInvestigator_029 takes 10 damage from
Friendly_Assaulter_047 and is injured
1555:470 - Friendly_Assaulter_047 takes 9 damage from
Enemy_MacUndecidedInvestigator_029 and is injured
1555:531 - Friendly_Assaulter_047 takes 10 damage from
Enemy_MacUndecidedInvestigator_029 and is injured
1555:595 - Friendly_Assaulter_047 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1555:611 - Enemy_MacUndecidedInvestigator_029 takes 11 damage from
Friendly_Assaulter_047 and is injured
1555:660 - Friendly_Assaulter_047 dies after taking 11 damage from
Enemy_MacUndecidedInvestigator_029
1555:660 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_36.wav) ..
.
1555:787 - Friendly_Assaulter_047 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1555:979 - Friendly_Assaulter_047 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1556:043 - Friendly_Assaulter_047 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1556:171 - Friendly_Assaulter_047 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1557:915 - Enemy_MacInvestigator_031 now uses Attack Type WildFire
1558:539 - Friendly_Pointman_045 now uses Attack Type SWAT_Mozambique
1558:539 - Enemy_MacIvil_026 takes 10 damage from Friendly_Pointman_045 and is
injured
1558:747 - Enemy_MacIvil_026 takes 11 damage from Friendly_Pointman_045 and is
injured
1558:907 - Enemy_MacIvil_026 now uses Attack Type WildFire
1558:970 - Enemy_JunkieHarry_032 now uses Attack Type RapidFire
1558:970 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=2
1559:099 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=4
1559:163 - Friendly_Pointman_045 takes 7 damage from Enemy_MacIvil_026 and is
injured
1559:210 - Enemy_AKTim_024 now uses Attack Type AimedFire
1559:210 - Friendly_Pointman_045 takes 8 damage from Enemy_AKTim_024 and is injured
1559:226 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=2
1559:227 - Friendly_Pointman_045 takes 0 damage from Enemy_MacIvil_026 - miss (dice
roll = 10).
1559:227 - Friendly_Pointman_045 now uses Attack Type SWAT_MozambiqueLong
1559:227 - Enemy_HarryUndecidedInvestigator_035 takes 10 damage from
Friendly_Pointman_045 and is injured
1559:291 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=4
1559:355 - Friendly_Pointman_045 takes 9 damage from Enemy_MacIvil_026 and is
injured
1559:452 - Enemy_HarryUndecidedInvestigator_035 takes 11 damage from
Friendly_Pointman_045 and is injured
1559:482 - Enemy_HarryUndecidedInvestigator_035 now uses Attack Type RapidFire
1559:482 - Friendly_Pointman_045 takes 10 damage from
Enemy_HarryUndecidedInvestigator_035 and is injured
1559:482 - Friendly_Pointman_045 takes 11 damage from Enemy_JunkieHarry_032 and is
injured
1559:483 - Friendly_Pointman_045 takes 12 damage from Enemy_MacIvil_026 and is
injured
1559:563 - Friendly_Pointman_045 dies after taking 13 damage from Enemy_MacIvil_026
1559:754 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=2
1559:755 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=4
1559:819 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=4
1560:010 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
1560:011 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=4
1561:179 - Enemy_MacInvestigator_031 dies after taking 10 damage from
Friendly_Pointman_044
1561:355 - Friendly_Assaulter_046 now uses Attack Type SWAT_Mozambique
1561:355 - Enemy_MacUndecidedInvestigator_029 dies after taking 12 damage from
Friendly_Assaulter_046
1561:610 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=5
1561:610 - Friendly_Assaulter_046 dies after taking 12 damage from Enemy_AKTim_022
1562:011 - Enemy_AKTim_022 dies after taking 10 damage from Friendly_Pointman_044
1563:131 - Enemy_JunkieHarry_033 now uses Attack Type RapidFire
1563:131 - Friendly_Pointman_044 takes 7 damage from Enemy_JunkieHarry_033 and is
injured
1563:387 - Friendly_Pointman_044 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
1563:403 - Friendly_Pointman_044 now uses Attack Type SWAT_Mozambique
1563:403 - Enemy_JunkieHarry_033 dies after taking 10 damage from
Friendly_Pointman_044
1565:611 - Friendly_Pointman_044 takes 8 damage from Enemy_MacIvil_026 and is
injured
1572:027 - Enemy_JunkieHarry_039 now uses Attack Type RapidFire
1572:027 - Friendly_Pointman_044 takes 9 damage from Enemy_JunkieHarry_039 and is
injured
1572:060 - Enemy_JunkieHarry_040 now uses Attack Type RapidFire
1572:060 - Friendly_Pointman_044 takes 10 damage from Enemy_JunkieHarry_040 and is
injured
1572:075 - Enemy_JunkieHarry_041 now uses Attack Type RapidFire
1572:075 - Hostage_VisibleKnown_043 dies after taking 10 damage from
Enemy_JunkieHarry_041
1572:090 - Replay::StopRecording() finished recording: 163216 milliseconds and 4678
frames
1572:090 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelhousecall2CR.xml...
1572:094 - Replay::Save() done!
1572:395 - Friendly_Pointman_044 now uses Attack Type SWAT_MozambiqueLong
1574:123 - Friendly_Pointman_044 dies after taking 11 damage from
Enemy_JunkieHarry_039
1586:359 - Game::RestartMapCoop()

1586:362 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
1586:362 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
1586:362 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
1586:363 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
1586:363 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
1586:363 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
1586:364 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
1586:364 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
1586:364 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
1586:365 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
1586:365 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
1586:365 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
1586:365 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
1586:365 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
1586:366 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
1586:366 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
1586:367 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
1586:368 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
1586:369 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
1586:369 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
1586:370 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
1586:370 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
1586:371 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
1586:371 - sGlobalStats::Save() ...
1586:390 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
1586:390 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
1586:391 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
1586:391 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
1586:391 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
1586:392 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
1586:392 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
1586:393 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
1586:393 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
1586:394 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
1586:395 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
1586:395 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
1586:395 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
1586:396 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
1586:397 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
1586:397 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
1586:398 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
1586:399 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
1586:401 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
1586:402 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
1586:402 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
1586:403 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
1586:404 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
1586:405 - Game::LoadMap(data/levels/levelhousecall2CR.xml) ...
1586:405 - Map::LoadMap(@single_map_41_name): data/levels/levelhousecall2CR.xml ...
1586:406 - Map::LoadMap(@single_map_41_name) end
1586:416 - Game::LoadMap(data/levels/levelhousecall2CR.xml) end
1586:420 - Roster restore plan: assigning John Damato to slot 12
1586:420 - Roster restore plan: assigning Jean-Francois Soucy to slot 13
1611:391 - Game::LevelStart() ...
1611:392 - Game::LevelStart() end
1655:180 - [Error] sNetFrameCommands::Set() too many commands for this frame (20)
1655:212 - [Error] sNetFrameCommands::Set() too many commands for this frame (19)
1705:266 - Friendly_Assaulter_046 now uses Attack Type SWAT_PistolAimedFire
1705:266 - Enemy_MacIvil_030 takes 10 damage from Friendly_Assaulter_046 and is
injured
1705:524 - Friendly_Pointman_044 now uses Attack Type SWAT_PistolAimedFire
1705:524 - Enemy_MacIvil_030 dies after taking 11 damage from Friendly_Pointman_044
1705:601 - Enemy_JunkieHarry_034 now uses Attack Type RapidFire
1705:602 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
1706:210 - Friendly_Pointman_045 now uses Attack Type SWAT_PistolAimedFire
1706:226 - Enemy_JunkieHarry_034 dies after taking 10 damage from
Friendly_Pointman_044
1707:555 - Enemy_MacIvil_028 now uses Attack Type WildFire
1707:650 - Friendly_Assaulter_046 now uses Attack Type SWAT_MozambiqueLong
1707:650 - Enemy_MacIvil_028 takes 10 damage from Friendly_Assaulter_046 and is
injured
1707:698 - Friendly_Assaulter_047 now uses Attack Type SWAT_MozambiqueLong
1707:698 - Enemy_MacIvil_028 takes 11 damage from Friendly_Assaulter_047 and is
injured
1707:891 - Enemy_MacIvil_028 dies after taking 12 damage from
Friendly_Assaulter_046
1708:164 - Enemy_MacInvestigator_027 now uses Attack Type WildFire
1708:164 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1708:226 - Friendly_Pointman_044 takes 7 damage from Enemy_MacInvestigator_027 and
is injured
1708:386 - Friendly_Assaulter_046 now uses Attack Type SWAT_Mozambique
1708:386 - Enemy_MacInvestigator_027 dies after taking 10 damage from
Friendly_Assaulter_046
1712:147 - Friendly_Pointman_045 now uses Attack Type SWAT_EmergencyFire
1712:147 - Enemy_MacUndecidedInvestigator_029 takes 10 damage from
Friendly_Pointman_045 and is injured
1712:371 - Enemy_MacUndecidedInvestigator_029 takes 11 damage from
Friendly_Pointman_045 and is injured
1712:596 - Enemy_MacUndecidedInvestigator_029 dies after taking 12 damage from
Friendly_Pointman_045
1712:610 - Enemy_AKTim_022 now uses Attack Type AimedFire
1712:610 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=5
1712:610 - Friendly_Pointman_045 dies after taking 12 damage from Enemy_AKTim_022
1712:610 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4g.wav) ..
.
1712:613 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_36c.wav) .
..
1712:772 - Enemy_HarryUndecidedInvestigator_035 now uses Attack Type RapidFire
1712:772 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=2
1713:714 - Friendly_Assaulter_047 takes 7 damage from
Enemy_HarryUndecidedInvestigator_035 and is injured
1713:794 - Friendly_Assaulter_047 takes 8 damage from Enemy_AKTim_022 and is
injured
1714:355 - Friendly_Assaulter_047 dies after taking 9 damage from
Enemy_HarryUndecidedInvestigator_035
1714:355 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4d.wav) ..
.
1717:619 - Friendly_Pointman_044 now uses Attack Type SWAT_MozambiqueLong
1717:619 - Enemy_HarryUndecidedInvestigator_035 takes 10 damage from
Friendly_Pointman_044 and is injured
1717:859 - Enemy_HarryUndecidedInvestigator_035 dies after taking 11 damage from
Friendly_Pointman_044
1717:987 - Enemy_MacInvestigator_031 now uses Attack Type WildFire
1718:387 - Friendly_Pointman_044 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1718:530 - Friendly_Pointman_044 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
1718:851 - Friendly_Pointman_044 now uses Attack Type SWAT_PistolAimedFire
1718:851 - Enemy_MacInvestigator_031 dies after taking 10 damage from
Friendly_Pointman_044
1721:049 - Friendly_Pointman_044 now uses Attack Type SWAT_MozambiqueLong
1721:049 - Enemy_AKTim_022 takes 10 damage from Friendly_Pointman_044 and is
injured
1721:256 - Friendly_Pointman_044 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=5
1721:256 - Friendly_Pointman_044 dies after taking 13 damage from Enemy_AKTim_022
1721:256 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_36f.wav) .
..
1726:425 - Enemy_MacIvil_026 now uses Attack Type WildFire
1727:769 - Friendly_Assaulter_046 now uses Attack Type SWAT_MozambiqueLong
1727:769 - Enemy_AKTim_022 takes 11 damage from Friendly_Assaulter_046 and is
injured
1728:056 - Friendly_Assaulter_046 takes 7 damage from Enemy_AKTim_022 and is
injured
1728:057 - Enemy_AKTim_022 takes 12 damage from Friendly_Assaulter_046 and is
injured
1728:316 - Enemy_AKTim_022 dies after taking 14 damage from Friendly_Assaulter_046
1729:305 - Enemy_JunkieHarry_033 now uses Attack Type RapidFire
1729:305 - Friendly_Assaulter_046 takes 8 damage from Enemy_JunkieHarry_033 and is
injured
1729:560 - Friendly_Assaulter_046 takes 9 damage from Enemy_JunkieHarry_033 and is
injured
1729:561 - Friendly_Assaulter_046 now uses Attack Type SWAT_Mozambique
1729:561 - Enemy_JunkieHarry_033 dies after taking 10 damage from
Friendly_Assaulter_046
1732:361 - Friendly_Assaulter_046 now uses Attack Type SWAT_MozambiqueLong
1732:361 - Enemy_MacIvil_026 takes 10 damage from Friendly_Assaulter_046 and is
injured
1734:443 - Enemy_MacIvil_026 dies after taking 11 damage from
Friendly_Assaulter_046
1737:483 - Friendly_Assaulter_046 now uses Attack Type SWAT_Mozambique
1737:483 - Enemy_AKTim_024 takes 10 damage from Friendly_Assaulter_046 and is
injured
1737:546 - Enemy_AKTim_024 now uses Attack Type AimedFire
1737:546 - Friendly_Assaulter_046 takes 10 damage from Enemy_AKTim_024 and is
injured
1737:547 - Enemy_JunkieHarry_038 now uses Attack Type RapidFire
1737:547 - Friendly_Assaulter_046 dies after taking 11 damage from
Enemy_JunkieHarry_038
1737:562 - Replay::StopRecording() finished recording: 122032 milliseconds and 3094
frames
1737:562 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelhousecall2CR.xml...
1737:565 - Replay::Save() done!
1739:082 - Enemy_JunkieHarry_032 now uses Attack Type RapidFire
1740:074 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=5
1740:074 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
1743:146 - Game::RestartMapCoop()

1743:149 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
1743:149 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
1743:150 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
1743:150 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
1743:150 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
1743:150 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
1743:151 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
1743:151 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
1743:151 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
1743:151 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
1743:152 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
1743:152 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
1743:152 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
1743:152 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
1743:153 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
1743:153 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
1743:154 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
1743:154 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
1743:155 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
1743:155 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
1743:156 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
1743:156 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
1743:157 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
1743:157 - sGlobalStats::Save() ...
1743:176 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
1743:177 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
1743:178 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
1743:178 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
1743:181 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
1743:182 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
1743:182 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
1743:183 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
1743:183 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
1743:184 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
1743:184 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
1743:185 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
1743:185 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
1743:186 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
1743:186 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
1743:187 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
1743:188 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
1743:190 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
1743:190 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
1743:191 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
1743:192 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
1743:193 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
1743:193 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
1743:195 - Game::LoadMap(data/levels/levelhousecall2CR.xml) ...
1743:195 - Map::LoadMap(@single_map_41_name): data/levels/levelhousecall2CR.xml ...
1743:196 - Map::LoadMap(@single_map_41_name) end
1743:207 - Game::LoadMap(data/levels/levelhousecall2CR.xml) end
1743:210 - Roster restore plan: assigning John Damato to slot 12
1743:210 - Roster restore plan: assigning Jean-Francois Soucy to slot 13
1755:105 - Game::LevelStart() ...
1755:106 - Game::LevelStart() end
1798:947 - Friendly_Assaulter_046 now uses Attack Type SWAT_PistolAimedFire
1798:947 - Enemy_MacIvil_030 takes 10 damage from Friendly_Assaulter_046 and is
injured
1799:219 - Friendly_Pointman_044 now uses Attack Type SWAT_PistolAimedFire
1799:219 - Enemy_MacIvil_030 dies after taking 11 damage from Friendly_Pointman_044
1799:346 - Enemy_JunkieHarry_034 now uses Attack Type RapidFire
1799:346 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
1799:926 - Friendly_Pointman_045 now uses Attack Type SWAT_PistolAimedFire
1799:941 - Enemy_JunkieHarry_034 dies after taking 10 damage from
Friendly_Pointman_044
1801:221 - Enemy_MacIvil_028 now uses Attack Type WildFire
1801:285 - Friendly_Pointman_044 takes 7 damage from Enemy_MacIvil_028 and is
injured
1801:333 - Friendly_Assaulter_046 now uses Attack Type SWAT_MozambiqueLong
1801:333 - Enemy_MacIvil_028 takes 10 damage from Friendly_Assaulter_046 and is
injured
1801:381 - Friendly_Assaulter_047 now uses Attack Type SWAT_MozambiqueLong
1801:381 - Enemy_MacIvil_028 takes 11 damage from Friendly_Assaulter_047 and is
injured
1801:558 - Enemy_MacIvil_028 takes 12 damage from Friendly_Assaulter_046 and is
injured
1801:558 - Friendly_Pointman_044 now uses Attack Type SWAT_Mozambique
1801:558 - Enemy_MacInvestigator_027 takes 10 damage from Friendly_Pointman_044 and
is injured
1801:733 - Enemy_MacInvestigator_027 dies after taking 11 damage from
Friendly_Pointman_044
1801:781 - Enemy_MacIvil_028 dies after taking 14 damage from
Friendly_Assaulter_046
1804:005 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_18b.wav) .
..
1805:541 - Friendly_Assaulter_047 now uses Attack Type SWAT_EmergencyFire
1805:541 - Enemy_MacUndecidedInvestigator_029 takes 10 damage from
Friendly_Assaulter_047 and is injured
1805:542 - Friendly_Pointman_045 now uses Attack Type SWAT_EmergencyFire
1805:542 - Enemy_MacUndecidedInvestigator_029 dies after taking 11 damage from
Friendly_Pointman_045
1805:878 - Friendly_Assaulter_047 now uses Attack Type SWAT_Mozambique
1805:878 - Enemy_HarryUndecidedInvestigator_035 takes 10 damage from
Friendly_Assaulter_047 and is injured
1805:911 - Friendly_Pointman_045 now uses Attack Type SWAT_Mozambique
1805:911 - Enemy_HarryUndecidedInvestigator_035 takes 11 damage from
Friendly_Pointman_045 and is injured
1806:084 - Enemy_HarryUndecidedInvestigator_035 now uses Attack Type RapidFire
1806:084 - Friendly_Assaulter_047 takes 7 damage from
Enemy_HarryUndecidedInvestigator_035 and is injured
1806:101 - Enemy_HarryUndecidedInvestigator_035 takes 12 damage from
Friendly_Pointman_045 and is injured
1806:277 - Enemy_JunkieHarry_033 takes 10 damage from Friendly_Assaulter_047 and is
injured
1806:293 - Enemy_HarryUndecidedInvestigator_035 dies after taking 14 damage from
Friendly_Pointman_045
1806:470 - Enemy_JunkieHarry_033 dies after taking 11 damage from
Friendly_Assaulter_047
1806:596 - Enemy_AKTim_022 now uses Attack Type AimedFire
1806:596 - Friendly_Assaulter_047 takes 0 damage from Enemy_AKTim_022 - miss (dice
roll = 8).
1806:614 - Friendly_Pointman_045 now uses Attack Type SWAT_MozambiqueLong
1806:614 - Enemy_AKTim_022 dies after taking 10 damage from Friendly_Pointman_045
1809:178 - Enemy_MacInvestigator_031 now uses Attack Type WildFire
1809:307 - Friendly_Pointman_044 takes 8 damage from Enemy_MacInvestigator_031 and
is injured
1809:435 - Friendly_Pointman_044 takes 0 damage from Enemy_MacInvestigator_031 -
miss (dice roll = 3).
1809:771 - Friendly_Pointman_044 now uses Attack Type SWAT_MozambiqueLong
1809:962 - Friendly_Pointman_044 takes 9 damage from Enemy_MacInvestigator_031 and
is injured
1809:995 - Enemy_MacInvestigator_031 takes 10 damage from Friendly_Pointman_044 and
is injured
1810:220 - Enemy_MacInvestigator_031 dies after taking 14 damage from
Friendly_Pointman_044
1816:298 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_31.wav) ..
.
1818:587 - Enemy_MacIvil_026 now uses Attack Type WildFire
1818:587 - Friendly_Pointman_044 dies after taking 10 damage from Enemy_MacIvil_026
1820:587 - Friendly_Assaulter_046 now uses Attack Type SWAT_Mozambique
1820:587 - Enemy_MacIvil_026 takes 10 damage from Friendly_Assaulter_046 and is
injured
1820:763 - Enemy_MacIvil_026 dies after taking 11 damage from
Friendly_Assaulter_046
1821:163 - Enemy_JunkieHarry_032 takes 10 damage from Friendly_Assaulter_046 and is
injured
1821:339 - Enemy_JunkieHarry_032 takes 11 damage from Friendly_Assaulter_046 and is
injured
1821:515 - Enemy_JunkieHarry_032 dies after taking 14 damage from
Friendly_Assaulter_046
1822:619 - Enemy_JunkieHarry_038 now uses Attack Type RapidFire
1822:619 - Friendly_Assaulter_047 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=2
1822:874 - Friendly_Assaulter_047 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
1823:275 - Enemy_AKTim_024 dies after taking 10 damage from Friendly_Assaulter_047
1824:923 - [Error] Game::GeneratePath() failed for Enemy_JunkieHarry_038. This
usually means that the starting point is inside a closed aread.
1824:923 - [Error] sActivity_EngageEnemy::Update() eENGAGE_ENEMY_GOTO_COVER_START
Cannot find path to cover!
1825:387 - Friendly_Assaulter_046 takes 7 damage from Enemy_JunkieHarry_038 and is
injured
1825:467 - Friendly_Assaulter_046 now uses Attack Type SWAT_MozambiqueLong
1825:467 - Enemy_JunkieHarry_038 takes 10 damage from Friendly_Assaulter_046 and is
injured
1825:643 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
1825:691 - Enemy_JunkieHarry_038 takes 11 damage from Friendly_Assaulter_046 and is
injured
1825:819 - Enemy_JunkieHarry_038 takes 12 damage from Friendly_Pointman_045 and is
injured
1825:914 - Friendly_Assaulter_046 takes 0 damage from Enemy_JunkieHarry_038 - miss
(dice roll = 4).
1825:931 - Enemy_JunkieHarry_038 dies after taking 14 damage from
Friendly_Assaulter_046
1827:867 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_18.wav) ..
.
1834:634 - [Error] sNetFrameCommands::Set() too many commands for this frame (27)
1849:473 - Enemy_JunkieHarry_037 now uses Attack Type RapidFire
1849:473 - Friendly_Pointman_045 takes 0 damage from Enemy_JunkieHarry_037 - miss
(dice roll = 7).
1849:586 - Friendly_Assaulter_047 now uses Attack Type SWAT_MozambiqueLong
1849:586 - Enemy_JunkieHarry_037 takes 10 damage from Friendly_Assaulter_047 and is
injured
1849:810 - Enemy_JunkieHarry_037 takes 11 damage from Friendly_Assaulter_047 and is
injured
1849:889 - Enemy_JunkieHarry_036 now uses Attack Type RapidFire
1850:035 - Enemy_JunkieHarry_037 dies after taking 14 damage from
Friendly_Assaulter_047
1850:049 - Enemy_AKTim_023 now uses Attack Type AimedFire
1850:049 - Friendly_Assaulter_047 takes 8 damage from Enemy_AKTim_023 and is
injured
1850:770 - Friendly_Assaulter_047 now uses Attack Type SWAT_PistolAimedFire
1850:770 - Enemy_JunkieHarry_036 takes 10 damage from Friendly_Assaulter_047 and is
injured
1850:771 - Friendly_Assaulter_047 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
1851:010 - Enemy_JunkieHarry_036 dies after taking 11 damage from
Friendly_Assaulter_047
1851:666 - Enemy_AKTim_023 dies after taking 10 damage from Friendly_Assaulter_047
1908:068 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_58a.wav) .
..
1913:187 - Enemy_JunkieHarry_039 takes 8 damage from Friendly_Assaulter_046 and is
injured
1913:364 - Enemy_JunkieHarry_039 dies after taking 11 damage from
Friendly_Pointman_045
1913:572 - Enemy_AKTim_025 takes 10 damage from Friendly_Assaulter_046 and is
injured
1913:619 - Enemy_JunkieHarry_041 now uses Attack Type RapidFire
1913:635 - Enemy_JunkieHarry_040 now uses Attack Type RapidFire
1913:635 - Hostage_VisibleKnown_043 dies after taking 10 damage from
Enemy_JunkieHarry_040
1913:651 - Replay::StopRecording() finished recording: 157168 milliseconds and 3727
frames
1913:651 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelhousecall2CR.xml...
1913:654 - Replay::Save() done!
1913:716 - Enemy_AKTim_025 now uses Attack Type AimedFire
1913:716 - Friendly_Pointman_045 takes 7 damage from Enemy_AKTim_025 and is injured
1913:827 - Enemy_JunkieHarry_042 now uses Attack Type RapidFire
1920:019 - Game::RestartMapCoop()

1920:022 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
1920:023 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
1920:023 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
1920:024 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
1920:024 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
1920:025 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
1920:025 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
1920:025 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
1920:025 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
1920:026 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
1920:026 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
1920:026 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
1920:026 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
1920:026 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
1920:027 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
1920:027 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
1920:027 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
1920:028 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
1920:029 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
1920:029 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
1920:030 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
1920:030 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
1920:031 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
1920:031 - sGlobalStats::Save() ...
1920:048 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
1920:048 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
1920:049 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
1920:050 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
1920:051 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
1920:051 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
1920:052 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
1920:052 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
1920:052 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
1920:053 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
1920:053 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
1920:054 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
1920:054 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
1920:054 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
1920:055 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
1920:055 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
1920:056 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
1920:058 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
1920:059 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
1920:060 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
1920:060 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
1920:061 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
1920:062 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
1920:063 - Game::LoadMap(data/levels/levelhousecall2CR.xml) ...
1920:063 - Map::LoadMap(@single_map_41_name): data/levels/levelhousecall2CR.xml ...
1920:064 - Map::LoadMap(@single_map_41_name) end
1920:074 - Game::LoadMap(data/levels/levelhousecall2CR.xml) end
1920:075 - Roster restore plan: assigning John Damato to slot 12
1920:075 - Roster restore plan: assigning Jean-Francois Soucy to slot 13
1930:537 - Game::LevelStart() ...
1930:540 - Game::LevelStart() end
1963:783 - [Error] sNetFrameCommands::Set() too many commands for this frame (19)
2074:788 - Friendly_Assaulter_046 now uses Attack Type SWAT_PistolAimedFire
2074:788 - Enemy_MacIvil_030 takes 10 damage from Friendly_Assaulter_046 and is
injured
2075:060 - Friendly_Pointman_044 now uses Attack Type SWAT_PistolAimedFire
2075:060 - Enemy_MacIvil_030 dies after taking 11 damage from Friendly_Pointman_044
2075:187 - Enemy_JunkieHarry_034 now uses Attack Type RapidFire
2075:187 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2075:732 - Friendly_Pointman_045 now uses Attack Type SWAT_PistolAimedFire
2075:748 - Enemy_JunkieHarry_034 dies after taking 10 damage from
Friendly_Pointman_044
2077:028 - Enemy_MacIvil_028 now uses Attack Type WildFire
2077:092 - Friendly_Pointman_044 takes 7 damage from Enemy_MacIvil_028 and is
injured
2077:140 - Friendly_Assaulter_046 now uses Attack Type SWAT_MozambiqueLong
2077:140 - Enemy_MacIvil_028 takes 10 damage from Friendly_Assaulter_046 and is
injured
2077:188 - Friendly_Assaulter_047 now uses Attack Type SWAT_MozambiqueLong
2077:188 - Enemy_MacIvil_028 takes 11 damage from Friendly_Assaulter_047 and is
injured
2077:364 - Enemy_MacIvil_028 takes 12 damage from Friendly_Assaulter_046 and is
injured
2077:364 - Friendly_Pointman_044 now uses Attack Type SWAT_Mozambique
2077:364 - Enemy_MacInvestigator_027 takes 10 damage from Friendly_Pointman_044 and
is injured
2077:541 - Enemy_MacInvestigator_027 dies after taking 11 damage from
Friendly_Pointman_044
2077:588 - Enemy_MacIvil_028 dies after taking 14 damage from
Friendly_Assaulter_046
2080:830 - Enemy_MacIvil_026 now uses Attack Type WildFire
2080:830 - Friendly_Pointman_044 takes 0 damage from Enemy_MacIvil_026 - miss (dice
roll = 1).
2080:894 - Friendly_Pointman_044 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2080:958 - Friendly_Pointman_044 takes 0 damage from Enemy_MacIvil_026 - miss (dice
roll = 20).
2080:974 - Enemy_JunkieHarry_032 now uses Attack Type RapidFire
2080:974 - Friendly_Pointman_044 takes 8 damage from Enemy_JunkieHarry_032 and is
injured
2081:022 - Friendly_Assaulter_046 takes 0 damage from Enemy_MacIvil_026 - miss
(dice roll = 17).
2081:086 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2081:102 - Enemy_MacIvil_026 takes 10 damage from Friendly_Pointman_044 and is
injured
2081:150 - Friendly_Assaulter_046 takes 7 damage from Enemy_MacIvil_026 and is
injured
2081:198 - Friendly_Assaulter_046 now uses Attack Type SWAT_Mozambique
2081:198 - Enemy_MacIvil_026 takes 11 damage from Friendly_Assaulter_046 and is
injured
2081:214 - Friendly_Pointman_044 takes 0 damage from Enemy_MacIvil_026 - miss (dice
roll = 6).
2081:278 - Friendly_Assaulter_046 takes 8 damage from Enemy_MacIvil_026 and is
injured
2081:279 - Enemy_MacIvil_026 dies after taking 12 damage from Friendly_Pointman_044
2081:342 - Friendly_Assaulter_047 now uses Attack Type SWAT_EmergencyFire
2081:342 - Enemy_MacUndecidedInvestigator_029 takes 10 damage from
Friendly_Assaulter_047 and is injured
2081:342 - Friendly_Pointman_045 now uses Attack Type SWAT_EmergencyFire
2081:342 - Enemy_MacUndecidedInvestigator_029 takes 11 damage from
Friendly_Pointman_045 and is injured
2081:694 - Friendly_Assaulter_046 takes 9 damage from Enemy_JunkieHarry_032 and is
injured
2081:711 - Enemy_MacUndecidedInvestigator_029 takes 12 damage from
Friendly_Pointman_045 and is injured
2081:726 - Enemy_MacUndecidedInvestigator_029 takes 13 damage from
Friendly_Assaulter_047 and is injured
2081:758 - Enemy_JunkieHarry_032 takes 10 damage from Friendly_Assaulter_046 and is
injured
2081:806 - Friendly_Pointman_044 now uses Attack Type SWAT_MozambiqueLong
2081:806 - Enemy_JunkieHarry_032 takes 11 damage from Friendly_Pointman_044 and is
injured
2081:870 - Enemy_HarryUndecidedInvestigator_035 now uses Attack Type RapidFire
2081:870 - Friendly_Assaulter_047 takes 0 damage from
Enemy_HarryUndecidedInvestigator_035 - miss (dice roll = 29).
2081:903 - Enemy_MacUndecidedInvestigator_029 dies after taking 14 damage from
Friendly_Pointman_045
2081:934 - Enemy_JunkieHarry_032 dies after taking 12 damage from
Friendly_Assaulter_046
2082:126 - Friendly_Assaulter_047 now uses Attack Type SWAT_Mozambique
2082:126 - Enemy_JunkieHarry_033 takes 10 damage from Friendly_Assaulter_047 and is
injured
2082:238 - Friendly_Pointman_045 now uses Attack Type SWAT_MozambiqueLong
2082:238 - Enemy_AKTim_022 takes 10 damage from Friendly_Pointman_045 and is
injured
2082:318 - Enemy_JunkieHarry_033 takes 11 damage from Friendly_Assaulter_047 and is
injured
2082:365 - Enemy_AKTim_022 now uses Attack Type AimedFire
2082:365 - Friendly_Assaulter_047 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=5
2082:365 - Friendly_Assaulter_047 dies after taking 12 damage from Enemy_AKTim_022
2082:462 - Enemy_AKTim_022 dies after taking 11 damage from Friendly_Pointman_045
2082:559 - Enemy_JunkieHarry_033 now uses Attack Type RapidFire
2082:559 - Friendly_Pointman_045 takes 7 damage from Enemy_JunkieHarry_033 and is
injured
2082:574 - [Error] Game::GeneratePath() failed for Enemy_JunkieHarry_038. This
usually means that the starting point is inside a closed aread.
2082:574 - [Error] sActivity_EngageEnemy::Update() eENGAGE_ENEMY_GOTO_COVER_START
Cannot find path to cover!
2082:813 - Friendly_Pointman_045 takes 0 damage from Enemy_JunkieHarry_033 - miss
(dice roll = 12).
2083:022 - Friendly_Pointman_044 now uses Attack Type SWAT_Mozambique
2083:022 - Enemy_AKTim_024 dies after taking 10 damage from Friendly_Pointman_044
2083:070 - Enemy_JunkieHarry_038 now uses Attack Type RapidFire
2083:070 - Friendly_Pointman_044 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2083:086 - Friendly_Pointman_045 now uses Attack Type SWAT_Mozambique
2083:086 - Enemy_JunkieHarry_033 dies after taking 12 damage from
Friendly_Pointman_045
2083:294 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2083:325 - Friendly_Pointman_044 takes 9 damage from Enemy_JunkieHarry_038 and is
injured
2083:438 - Enemy_HarryUndecidedInvestigator_035 dies after taking 10 damage from
Friendly_Pointman_045
2083:711 - Friendly_Pointman_044 now uses Attack Type SWAT_MozambiqueLong
2083:711 - Enemy_JunkieHarry_038 takes 10 damage from Friendly_Pointman_044 and is
injured
2083:934 - Enemy_JunkieHarry_038 takes 11 damage from Friendly_Pointman_044 and is
injured
2083:950 - Friendly_Assaulter_046 now uses Attack Type SWAT_MozambiqueLong
2083:950 - Enemy_JunkieHarry_038 dies after taking 12 damage from
Friendly_Assaulter_046
2084:590 - Enemy_MacInvestigator_031 now uses Attack Type WildFire
2084:590 - Friendly_Pointman_045 takes 8 damage from Enemy_MacInvestigator_031 and
is injured
2084:782 - Friendly_Pointman_045 takes 9 damage from Enemy_MacInvestigator_031 and
is injured
2084:990 - Enemy_JunkieHarry_037 dies after taking 10 damage from
Friendly_Pointman_044
2085:294 - Enemy_AKTim_023 now uses Attack Type AimedFire
2085:294 - Friendly_Pointman_044 dies after taking 10 damage from Enemy_AKTim_023
2085:437 - Enemy_JunkieHarry_036 now uses Attack Type RapidFire
2085:437 - Friendly_Pointman_044 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2086:078 - Friendly_Assaulter_046 now uses Attack Type SWAT_Mozambique
2086:078 - Enemy_MacInvestigator_031 dies after taking 10 damage from
Friendly_Assaulter_046
2092:237 - Enemy_AKTim_025 now uses Attack Type AimedFire
2092:237 - Friendly_Assaulter_046 takes 10 damage from Enemy_AKTim_025 and is
injured
2092:286 - Enemy_JunkieHarry_042 now uses Attack Type RapidFire
2092:606 - Friendly_Assaulter_046 now uses Attack Type SWAT_MozambiqueLong
2092:606 - Enemy_AKTim_025 takes 10 damage from Friendly_Assaulter_046 and is
injured
2092:862 - Enemy_AKTim_025 takes 11 damage from Friendly_Assaulter_046 and is
injured
2093:070 - Friendly_Assaulter_046 dies after taking 11 damage from
Enemy_JunkieHarry_042
2093:295 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=5
2095:950 - Friendly_Pointman_045 now uses Attack Type SWAT_MozambiqueLong
2095:951 - Enemy_JunkieHarry_041 takes 10 damage from Friendly_Pointman_045 and is
injured
2096:173 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=5
2096:173 - Friendly_Pointman_045 dies after taking 14 damage from Enemy_AKTim_025
2096:189 - Replay::StopRecording() finished recording: 163824 milliseconds and 5118
frames
2096:189 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelhousecall2CR.xml...
2096:194 - Replay::Save() done!
2096:637 - Enemy_JunkieHarry_041 now uses Attack Type RapidFire
2096:637 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2102:344 - Game::RestartMapCoop()

2102:347 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
2102:347 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
2102:348 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
2102:348 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
2102:348 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
2102:349 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
2102:349 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
2102:349 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
2102:350 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
2102:350 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
2102:350 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
2102:350 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
2102:350 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
2102:351 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
2102:351 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
2102:351 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
2102:352 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
2102:353 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
2102:353 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
2102:354 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
2102:354 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
2102:355 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
2102:355 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
2102:356 - sGlobalStats::Save() ...
2102:372 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
2102:372 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
2102:373 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
2102:374 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
2102:374 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
2102:375 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
2102:375 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
2102:376 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
2102:377 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
2102:378 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
2102:379 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
2102:379 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
2102:380 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
2102:380 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
2102:380 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
2102:381 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
2102:381 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
2102:382 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
2102:383 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
2102:384 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
2102:385 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
2102:385 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
2102:386 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
2102:387 - Game::LoadMap(data/levels/levelhousecall2CR.xml) ...
2102:387 - Map::LoadMap(@single_map_41_name): data/levels/levelhousecall2CR.xml ...
2102:389 - Map::LoadMap(@single_map_41_name) end
2102:400 - Game::LoadMap(data/levels/levelhousecall2CR.xml) end
2102:401 - Roster restore plan: assigning John Damato to slot 12
2102:401 - Roster restore plan: assigning Jean-Francois Soucy to slot 13
2106:963 - Game::LevelStart() ...
2106:973 - Game::LevelStart() end
2141:930 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_b_small.tga) .
..
2196:037 - Friendly_Assaulter_046 now uses Attack Type SWAT_PistolAimedFire
2196:037 - Enemy_MacIvil_030 takes 10 damage from Friendly_Assaulter_046 and is
injured
2196:309 - Friendly_Pointman_044 now uses Attack Type SWAT_PistolAimedFire
2196:309 - Enemy_MacIvil_030 dies after taking 11 damage from Friendly_Pointman_044
2196:436 - Enemy_JunkieHarry_034 now uses Attack Type RapidFire
2196:436 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2196:981 - Friendly_Pointman_045 now uses Attack Type SWAT_PistolAimedFire
2196:998 - Enemy_JunkieHarry_034 dies after taking 10 damage from
Friendly_Pointman_044
2198:277 - Enemy_MacIvil_028 now uses Attack Type WildFire
2198:342 - Friendly_Pointman_044 takes 7 damage from Enemy_MacIvil_028 and is
injured
2198:421 - Friendly_Assaulter_046 now uses Attack Type SWAT_MozambiqueLong
2198:421 - Enemy_MacIvil_028 takes 10 damage from Friendly_Assaulter_046 and is
injured
2198:456 - Friendly_Assaulter_047 now uses Attack Type SWAT_MozambiqueLong
2198:456 - Enemy_MacIvil_028 takes 11 damage from Friendly_Assaulter_047 and is
injured
2198:645 - Enemy_MacIvil_028 takes 12 damage from Friendly_Assaulter_046 and is
injured
2198:645 - Friendly_Pointman_044 now uses Attack Type SWAT_Mozambique
2198:645 - Enemy_MacInvestigator_027 takes 10 damage from Friendly_Pointman_044 and
is injured
2198:805 - Enemy_MacInvestigator_027 dies after taking 11 damage from
Friendly_Pointman_044
2198:853 - Enemy_MacIvil_028 dies after taking 14 damage from
Friendly_Assaulter_046
2202:053 - Enemy_MacIvil_026 takes 10 damage from Friendly_Pointman_044 and is
injured
2202:117 - Enemy_MacIvil_026 now uses Attack Type WildFire
2202:117 - Friendly_Pointman_044 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2202:277 - Friendly_Pointman_044 takes 8 damage from Enemy_MacIvil_026 and is
injured
2202:277 - Enemy_MacIvil_026 takes 11 damage from Friendly_Pointman_044 and is
injured
2202:277 - Enemy_JunkieHarry_032 now uses Attack Type RapidFire
2202:277 - Friendly_Pointman_044 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2202:342 - Friendly_Pointman_044 dies after taking 9 damage from Enemy_MacIvil_026
2202:342 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_36a.wav) .
..
2202:501 - Friendly_Assaulter_046 now uses Attack Type SWAT_Mozambique
2202:501 - Enemy_MacIvil_026 dies after taking 12 damage from
Friendly_Assaulter_046
2202:613 - Friendly_Assaulter_047 now uses Attack Type SWAT_EmergencyFire
2202:613 - Enemy_MacUndecidedInvestigator_029 takes 10 damage from
Friendly_Assaulter_047 and is injured
2202:613 - Friendly_Pointman_045 now uses Attack Type SWAT_EmergencyFire
2202:613 - Enemy_MacUndecidedInvestigator_029 takes 11 damage from
Friendly_Pointman_045 and is injured
2202:933 - Friendly_Assaulter_046 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2202:997 - Enemy_MacUndecidedInvestigator_029 dies after taking 12 damage from
Friendly_Pointman_045
2203:029 - Enemy_JunkieHarry_032 dies after taking 10 damage from
Friendly_Assaulter_046
2203:157 - Enemy_HarryUndecidedInvestigator_035 now uses Attack Type RapidFire
2203:157 - Friendly_Assaulter_047 takes 7 damage from
Enemy_HarryUndecidedInvestigator_035 and is injured
2203:349 - Friendly_Assaulter_047 now uses Attack Type SWAT_Mozambique
2203:350 - Enemy_JunkieHarry_033 takes 10 damage from Friendly_Assaulter_047 and is
injured
2203:413 - Friendly_Pointman_045 now uses Attack Type SWAT_MozambiqueLong
2203:413 - Enemy_AKTim_022 takes 10 damage from Friendly_Pointman_045 and is
injured
2203:541 - Enemy_JunkieHarry_033 takes 11 damage from Friendly_Assaulter_047 and is
injured
2203:637 - Enemy_AKTim_022 takes 11 damage from Friendly_Pointman_045 and is
injured
2203:733 - Enemy_AKTim_022 now uses Attack Type AimedFire
2203:733 - Friendly_Assaulter_047 takes 8 damage from Enemy_AKTim_022 and is
injured
2203:733 - Enemy_JunkieHarry_033 dies after taking 14 damage from
Friendly_Assaulter_047
2203:861 - Enemy_AKTim_022 dies after taking 14 damage from Friendly_Pointman_045
2204:485 - Friendly_Pointman_045 now uses Attack Type SWAT_Mozambique
2204:485 - Enemy_HarryUndecidedInvestigator_035 takes 10 damage from
Friendly_Pointman_045 and is injured
2204:677 - Enemy_HarryUndecidedInvestigator_035 takes 11 damage from
Friendly_Pointman_045 and is injured
2204:710 - Enemy_HarryUndecidedInvestigator_035 dies after taking 12 damage from
Friendly_Assaulter_047
2205:173 - Enemy_MacInvestigator_031 takes 10 damage from Friendly_Pointman_045 and
is injured
2205:317 - Enemy_MacInvestigator_031 takes 11 damage from Friendly_Assaulter_047
and is injured
2205:365 - Enemy_MacInvestigator_031 dies after taking 12 damage from
Friendly_Pointman_045
2205:589 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_40c.wav) .
..
2205:989 - Enemy_JunkieHarry_038 now uses Attack Type RapidFire
2206:053 - Friendly_Assaulter_047 now uses Attack Type SWAT_MozambiqueLong
2206:053 - Enemy_JunkieHarry_038 takes 10 damage from Friendly_Assaulter_047 and is
injured
2206:148 - Enemy_AKTim_024 now uses Attack Type AimedFire
2206:148 - Friendly_Pointman_045 takes 7 damage from Enemy_AKTim_024 and is injured
2206:230 - Friendly_Pointman_045 takes 8 damage from Enemy_JunkieHarry_038 and is
injured
2206:245 - Enemy_JunkieHarry_038 dies after taking 11 damage from
Friendly_Assaulter_047
2206:518 - Enemy_AKTim_024 takes 10 damage from Friendly_Pointman_045 and is
injured
2206:725 - Enemy_AKTim_024 takes 11 damage from Friendly_Pointman_045 and is
injured
2206:917 - Enemy_AKTim_024 dies after taking 14 damage from Friendly_Pointman_045
2210:036 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_6.wav) .
..
2212:229 - Friendly_Assaulter_046 now uses Attack Type SWAT_MozambiqueLong
2212:229 - Enemy_JunkieHarry_037 takes 10 damage from Friendly_Assaulter_046 and is
injured
2212:436 - Enemy_JunkieHarry_037 now uses Attack Type RapidFire
2212:453 - Enemy_JunkieHarry_037 dies after taking 11 damage from
Friendly_Assaulter_046
2212:644 - Enemy_JunkieHarry_036 now uses Attack Type RapidFire
2212:677 - Enemy_JunkieHarry_036 dies after taking 14 damage from
Friendly_Assaulter_046
2213:334 - Friendly_Assaulter_046 now uses Attack Type SWAT_PistolAimedFire
2213:334 - Enemy_AKTim_023 dies after taking 10 damage from Friendly_Assaulter_046
2221:541 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_41c.wav) .
..
2222:629 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_8.wav) .
..
2224:725 - Friendly_Pointman_045 now uses Attack Type SWAT_MozambiqueLong
2224:933 - Enemy_JunkieHarry_041 now uses Attack Type RapidFire
2224:933 - Friendly_Assaulter_047 takes 9 damage from Enemy_JunkieHarry_041 and is
injured
2224:949 - Enemy_JunkieHarry_039 now uses Attack Type RapidFire
2224:949 - Friendly_Assaulter_047 takes 10 damage from Enemy_JunkieHarry_039 and is
injured
2224:950 - Enemy_JunkieHarry_040 now uses Attack Type RapidFire
2224:950 - Hostage_VisibleKnown_043 takes 10 damage from Enemy_JunkieHarry_040 and
is injured
2224:950 - Enemy_JunkieHarry_042 now uses Attack Type RapidFire
2224:950 - Friendly_Assaulter_047 takes 11 damage from Enemy_JunkieHarry_042 and is
injured
2225:108 - Enemy_AKTim_025 now uses Attack Type AimedFire
2225:108 - Friendly_Assaulter_047 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=5
2225:108 - Friendly_Assaulter_047 dies after taking 14 damage from Enemy_AKTim_025
2225:221 - Hostage_VisibleKnown_043 dies after taking 11 damage from
Enemy_JunkieHarry_040
2225:236 - Replay::StopRecording() finished recording: 116976 milliseconds and 1544
frames
2225:236 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelhousecall2CR.xml...
2225:238 - Replay::Save() done!
2226:628 - Friendly_Assaulter_047 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=5
2227:749 - Friendly_Pointman_045 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2250:087 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
2250:088 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
2250:088 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
2250:088 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
2250:089 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
2250:089 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
2250:090 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
2250:090 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
2250:090 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
2250:090 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
2250:090 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
2250:091 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
2250:091 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
2250:091 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
2250:091 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
2250:092 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
2250:092 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
2250:093 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
2250:093 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
2250:094 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
2250:095 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
2250:095 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
2250:096 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
2250:097 - sGlobalStats::Save() ...
2250:099 - Roster::SaveToFile()...
2250:100 - Roster::SaveToFile() done!
2250:125 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
2250:126 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
2250:126 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
2250:127 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
2250:127 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
2250:128 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
2250:128 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
2250:129 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
2250:130 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
2250:131 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
2250:132 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
2250:132 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
2250:133 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
2250:133 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
2250:134 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
2250:134 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
2250:135 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
2250:135 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
2250:136 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
2250:137 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
2250:138 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
2250:139 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
2250:140 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
2250:141 - Game::LoadMap(data/levels/levelbeachhouse.xml) ...
2250:141 - Map::LoadMap(@single_map_9_name): data/levels/levelbeachhouse.xml ...
2250:141 - TextureManager::LoadTexture(data/textures/background/beachhouse.dds) ...
2250:146 - TextureManager::LoadTexture(data/textures/fx/water_ripple.tga) ...
2250:148 -
TextureManager::LoadTexture(data/textures/environment/beds/obj_singlebed1.png) ...
2250:149 -
TextureManager::LoadTexture(data/textures/environment/beds/obj_singlebed2.png) ...
2250:151 -
TextureManager::LoadTexture(data/textures/environment/obj_car_convertible01_out.png
) ...
2250:154 -
TextureManager::LoadTexture(data/textures/environment/obj_car_mini.png) ...
2250:156 -
TextureManager::LoadTexture(data/textures/environment/obj_car_policesedan01_out.png
) ...
2250:161 -
TextureManager::LoadTexture(data/textures/environment/obj_car_suv01_out.png) ...
2250:166 -
TextureManager::LoadTexture(data/textures/environment/obj_pinball.png) ...
2250:167 - TextureManager::LoadTexture(data/textures/environment/obj_stove.png) ...
2250:168 -
TextureManager::LoadTexture(data/textures/environment/obj_woodpile.png) ...
2250:170 -
TextureManager::LoadTexture(data/textures/environment/plants/obj_plant6.png) ...
2250:174 -
TextureManager::LoadTexture(data/textures/environment/lights/light_gradient.tga) ..
.
2250:175 - TextureManager::LoadTexture(data/textures/fx/fire.tga) ...
2250:176 - TextureManager::LoadTexture(data/textures/fx/flies.tga) ...
2250:177 - Map::LoadMap(@single_map_9_name) end
2250:201 - Game::LoadMap(data/levels/levelbeachhouse.xml) end
2250:207 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/ambiental/city_ambience_c.wav
) ...
2250:209 -
SoundManagerOpenAL::LoadSound(data/sounds/ambiental/phone_ring_a.wav) ...
2250:212 -
SoundManagerOpenAL::LoadSound(data/sounds/ambiental/police_siren_a.wav) ...
2250:217 - SoundManagerOpenAL::LoadSound(data/sounds/ambiental/seagull_a.wav) ...
2250:219 - SoundManagerOpenAL::LoadSound(data/sounds/ambiental/seagull_b.wav) ...
2250:222 -
SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/ambiental/waves.wav) ...
2263:834 - Game::LevelStart() ...
2263:835 - Game::LevelStart() end
2318:579 - [Error] sNetFrameCommands::Set() too many commands for this frame (18)
2332:339 - [Error] sNetFrameCommands::Set() too many commands for this frame (20)
2332:387 - [Error] sNetFrameCommands::Set() too many commands for this frame (21)
2339:667 - [Error] sNetFrameCommands::Set() too many commands for this frame (18)
2349:830 - Friendly_Stealth_173 now uses Attack Type SWAT_MozambiqueLong
2349:830 - Enemy_MacIvil_160 takes 10 damage from Friendly_Stealth_173 and is
injured
2350:054 - Enemy_MacIvil_160 dies after taking 11 damage from Friendly_Stealth_173
2350:564 - Enemy_HarryUndecidedInvestigator_145 now uses Attack Type RapidFire
2350:564 - Friendly_Stealth_173 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2350:597 - Enemy_MacInvestigator_158 now uses Attack Type WildFire
2350:597 - Enemy_MacInvestigator_158 takes 10 damage from Friendly_Stealth_173 and
is injured
2350:662 - Friendly_Stealth_174 takes 7 damage from Enemy_MacInvestigator_158 and
is injured
2350:789 - Friendly_Stealth_174 takes 8 damage from Enemy_MacInvestigator_158 and
is injured
2350:821 - Friendly_Stealth_173 takes 0 damage from
Enemy_HarryUndecidedInvestigator_145 - miss (dice roll = 14).
2350:823 - Enemy_MacInvestigator_158 dies after taking 11 damage from
Friendly_Stealth_173
2350:934 - Friendly_Assaulter_171 now uses Attack Type SWAT_Mozambique
2350:934 - Enemy_MacIvil_165 dies after taking 10 damage from
Friendly_Assaulter_171
2351:046 - Enemy_HarryUndecidedInvestigator_145 dies after taking 14 damage from
Friendly_Stealth_173
2352:070 - Enemy_JunkieHarry_154 takes 10 damage from Friendly_Assaulter_171 and is
injured
2352:246 - Enemy_JunkieHarry_154 dies after taking 11 damage from
Friendly_Assaulter_171
2352:981 - Enemy_MacIvil_159 now uses Attack Type WildBurst
2353:109 - Friendly_Stealth_173 takes 0 damage from Enemy_MacIvil_159 - miss (dice
roll = 22).
2353:141 - Enemy_AKTim_144 takes 10 damage from Friendly_Stealth_173 and is injured
2353:142 - Friendly_Stealth_174 now uses Attack Type SWAT_PistolAimedFire
2353:142 - Enemy_AKTim_144 dies after taking 11 damage from Friendly_Stealth_174
2353:173 - Friendly_Stealth_173 takes 7 damage from Enemy_MacIvil_159 and is
injured
2353:781 - Enemy_MacIvil_159 takes 10 damage from Friendly_Stealth_174 and is
injured
2354:357 - Enemy_MacInvestigator_157 now uses Attack Type WildFire
2354:421 - Friendly_Stealth_173 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=4
2354:422 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_40a.wav) .
..
2354:709 - Friendly_Stealth_174 takes 9 damage from Enemy_MacIvil_159 and is
injured
2354:885 - Friendly_Stealth_174 takes 10 damage from Enemy_MacIvil_159 and is
injured
2354:917 - Friendly_Stealth_173 takes 0 damage from Enemy_MacInvestigator_157 -
miss (dice roll = 16).
2355:109 - Friendly_Stealth_174 takes 11 damage from Enemy_MacIvil_159 and is
injured
2355:128 - Friendly_Stealth_173 now uses Attack Type SWAT_PistolAimedFire
2355:129 - Enemy_MacInvestigator_157 dies after taking 10 damage from
Friendly_Stealth_173
2355:349 - Enemy_MacIvil_159 takes 11 damage from Friendly_Stealth_174 and is
injured
2355:670 - Enemy_MacIvil_159 dies after taking 12 damage from Friendly_Stealth_174
2356:277 - Enemy_MacInvestigator_155 now uses Attack Type WildFire
2358:117 - Enemy_MacIvil_162 now uses Attack Type WildBurst
2358:278 - Friendly_Pointman_172 now uses Attack Type SWAT_MozambiqueLong
2358:278 - Enemy_MacIvil_166 takes 10 damage from Friendly_Pointman_172 and is
injured
2358:309 - Friendly_Stealth_174 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2358:373 - Friendly_Stealth_174 dies after taking 12 damage from Enemy_MacIvil_162
2358:476 - Enemy_MacIvil_166 takes 11 damage from Friendly_Pointman_172 and is
injured
2358:709 - Enemy_MacIvil_166 dies after taking 14 damage from Friendly_Pointman_172
2360:747 - Friendly_Stealth_173 now uses Attack Type SWAT_MozambiqueLong
2360:747 - Enemy_MacInvestigator_155 dies after taking 10 damage from
Friendly_Stealth_173
2361:499 - Enemy_JunkieHarry_149 now uses Attack Type RapidFire
2361:980 - Enemy_JunkieHarry_147 now uses Attack Type RapidFire
2361:980 - Friendly_Stealth_173 takes 8 damage from Enemy_JunkieHarry_147 and is
injured
2362:273 - Friendly_Stealth_173 now uses Attack Type SWAT_PistolAimedFire
2362:699 - Friendly_Stealth_173 takes 9 damage from Enemy_JunkieHarry_149 and is
injured
2362:955 - Friendly_Stealth_173 takes 10 damage from Enemy_JunkieHarry_149 and is
injured
2368:876 - Enemy_MacIvil_164 takes 10 damage from Friendly_Assaulter_171 and is
injured
2369:052 - Enemy_MacIvil_164 takes 11 damage from Friendly_Assaulter_171 and is
injured
2369:228 - Enemy_MacIvil_164 dies after taking 14 damage from
Friendly_Assaulter_171
2369:563 - Friendly_Assaulter_171 now uses Attack Type SWAT_MozambiqueLong
2369:563 - Enemy_JunkieHarry_152 dies after taking 10 damage from
Friendly_Assaulter_171
2370:379 - Enemy_MacUndecidedInvestigator_169 now uses Attack Type WildBurst
2370:540 - Friendly_Stealth_173 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2370:652 - Enemy_MacIvil_167 takes 10 damage from Friendly_Assaulter_171 and is
injured
2370:859 - Enemy_MacIvil_167 dies after taking 11 damage from
Friendly_Assaulter_171
2370:907 - Enemy_MacUndecidedInvestigator_168 takes 10 damage from
Friendly_Stealth_173 and is injured
2371:469 - Enemy_MacUndecidedInvestigator_168 takes 11 damage from
Friendly_Stealth_173 and is injured
2371:516 - Enemy_MacUndecidedInvestigator_168 now uses Attack Type WildFire
2371:901 - Friendly_Stealth_173 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2371:963 - Friendly_Stealth_173 takes 11 damage from
Enemy_MacUndecidedInvestigator_168 and is injured
2372:060 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_31b.wav) .
..
2372:540 - Friendly_Stealth_173 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2372:860 - Friendly_Stealth_173 takes 12 damage from
Enemy_MacUndecidedInvestigator_168 and is injured
2372:954 - Friendly_Sniper_204 now uses Attack Type SWAT_SniperFire
2372:955 - Enemy_MacUndecidedInvestigator_168 dies after taking 14 damage from
Friendly_Sniper_204
2374:107 - Enemy_MacUndecidedInvestigator_170 takes 8 damage from
Friendly_Pointman_172 and is injured
2374:315 - Friendly_Pointman_172 now uses Attack Type SWAT_Mozambique
2374:315 - Enemy_MacUndecidedInvestigator_170 dies after taking 11 damage from
Friendly_Pointman_172
2374:556 - Enemy_JunkieHarry_147 takes 10 damage from Friendly_Pointman_172 and is
injured
2378:267 - Friendly_Assaulter_171 now uses Attack Type SWAT_Mozambique
2378:267 - Enemy_MacInvestigator_156 takes 10 damage from Friendly_Assaulter_171
and is injured
2378:443 - Enemy_MacInvestigator_156 dies after taking 11 damage from
Friendly_Assaulter_171
2378:475 - Enemy_JunkieHarry_146 now uses Attack Type RapidFire
2378:475 - Friendly_Assaulter_171 takes 7 damage from Enemy_JunkieHarry_146 and is
injured
2378:587 - Enemy_JunkieHarry_146 dies after taking 14 damage from
Friendly_Assaulter_171
2378:779 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_31a.wav) .
..
2382:523 - Enemy_MacUndecidedInvestigator_169 now uses Attack Type WildFire
2382:523 - Friendly_Assaulter_171 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=4
2382:555 - Enemy_MacUndecidedInvestigator_169 dies after taking 10 damage from
Friendly_Stealth_173
2383:613 - Friendly_Pointman_172 takes 0 damage from Enemy_JunkieHarry_147 - miss
(dice roll = 27).
2383:995 - Enemy_MacIvil_161 now uses Attack Type WildFire
2384:188 - Friendly_Stealth_173 takes 13 damage from Enemy_MacIvil_161 and is
injured
2384:523 - Friendly_Stealth_173 now uses Attack Type SWAT_MozambiqueLong
2384:636 - Friendly_Pointman_172 takes 7 damage from Enemy_MacIvil_161 and is
injured
2384:699 - Friendly_Stealth_173 dies after taking 14 damage from Enemy_MacIvil_161
2384:891 - Friendly_Pointman_172 takes 8 damage from Enemy_MacIvil_161 and is
injured
2385:020 - Friendly_Stealth_173 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2385:083 - Friendly_Stealth_173 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2397:549 - Friendly_Assaulter_171 now uses Attack Type SWAT_MozambiqueLong
2397:549 - Enemy_JunkieHarry_149 takes 10 damage from Friendly_Assaulter_171 and is
injured
2397:755 - Enemy_JunkieHarry_149 dies after taking 11 damage from
Friendly_Assaulter_171
2398:155 - Friendly_Pointman_172 now uses Attack Type SWAT_MozambiqueLong
2398:155 - Enemy_JunkieHarry_147 takes 11 damage from Friendly_Pointman_172 and is
injured
2398:347 - Enemy_JunkieHarry_150 takes 10 damage from Friendly_Assaulter_171 and is
injured
2398:474 - Enemy_JunkieHarry_150 now uses Attack Type RapidFire
2398:475 - Friendly_Assaulter_171 takes 8 damage from Enemy_JunkieHarry_150 and is
injured
2398:571 - Enemy_JunkieHarry_150 takes 11 damage from Friendly_Assaulter_171 and is
injured
2398:604 - Enemy_JunkieHarry_147 dies after taking 14 damage from
Friendly_Pointman_172
2398:635 - Enemy_JunkieHarry_148 now uses Attack Type RapidFire
2398:635 - Friendly_Pointman_172 takes 9 damage from Enemy_JunkieHarry_148 and is
injured
2398:730 - Friendly_Assaulter_171 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2398:795 - Enemy_JunkieHarry_150 dies after taking 14 damage from
Friendly_Assaulter_171
2398:939 - Enemy_MacIvil_161 takes 10 damage from Friendly_Pointman_172 and is
injured
2399:147 - Friendly_Pointman_172 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2399:163 - Enemy_MacIvil_161 dies after taking 11 damage from Friendly_Pointman_172
2399:755 - Enemy_JunkieHarry_148 takes 10 damage from Friendly_Pointman_172 and is
injured
2400:012 - Enemy_JunkieHarry_148 dies after taking 11 damage from
Friendly_Pointman_172
2415:201 - Enemy_MacIvil_162 takes 10 damage from Friendly_Assaulter_171 and is
injured
2415:426 - Enemy_MacIvil_162 takes 11 damage from Friendly_Assaulter_171 and is
injured
2415:649 - Enemy_MacIvil_162 dies after taking 14 damage from
Friendly_Assaulter_171
2462:817 -
TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_camera_active.tga
) ...
2467:554 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_21.wav) ..
.
2468:817 - Enemy_JunkieHarry_151 now uses Attack Type RapidFire
2468:817 - Friendly_Assaulter_171 takes 9 damage from Enemy_JunkieHarry_151 and is
injured
2468:849 - Friendly_Assaulter_171 now uses Attack Type SWAT_Mozambique
2468:849 - Enemy_JunkieHarry_151 dies after taking 10 damage from
Friendly_Assaulter_171
2484:478 - Enemy_JunkieHarry_153 now uses Attack Type RapidFire
2484:479 - Friendly_Pointman_172 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2484:735 - Friendly_Pointman_172 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2484:735 - Friendly_Pointman_172 now uses Attack Type SWAT_Mozambique
2484:735 - Enemy_JunkieHarry_153 dies after taking 10 damage from
Friendly_Pointman_172
2486:110 - Enemy_MacIvil_163 dies after taking 10 damage from
Friendly_Assaulter_171
2486:126 - Replay::StopRecording() finished recording: 219216 milliseconds and 5930
frames
2486:126 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelbeachhouse.xml...
2486:132 - Replay::Save() done!
2486:132 - SaveMapsStatistics() ...
2493:652 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
2493:653 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
2493:653 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
2493:653 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
2493:653 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
2493:654 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
2493:654 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
2493:654 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
2493:655 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
2493:655 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
2493:655 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
2493:655 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
2493:656 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
2493:656 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
2493:656 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
2493:656 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
2493:657 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
2493:658 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
2493:659 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
2493:660 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
2493:660 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
2493:660 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
2493:661 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
2493:661 - sGlobalStats::Save() ...
2493:664 - Roster::SaveToFile()...
2493:665 - Roster::SaveToFile() done!
2493:686 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
2493:687 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
2493:687 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
2493:688 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
2493:688 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
2493:689 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
2493:689 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
2493:690 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
2493:691 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
2493:691 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
2493:692 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
2493:692 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
2493:693 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
2493:693 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
2493:693 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
2493:694 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
2493:695 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
2493:695 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
2493:696 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
2493:697 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
2493:697 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
2493:698 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
2493:699 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
2493:700 - Game::LoadMap(data/levels/levelprivateclub.xml) ...
2493:700 - Map::LoadMap(@single_map_17_name): data/levels/levelprivateclub.xml ...
2493:700 -
TextureManager::LoadTexture(data/textures/background/privateclub.dds) ...
2493:705 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_shoes01.png) .
..
2493:706 - TextureManager::LoadTexture(data/textures/environment/obj_bar.png) ...
2493:707 -
TextureManager::LoadTexture(data/textures/environment/obj_car_sedan02_out.png) ...
2493:710 -
TextureManager::LoadTexture(data/textures/environment/obj_hotel_chair2.png) ...
2493:711 -
TextureManager::LoadTexture(data/textures/environment/obj_hotel_coffeetable.png) ..
.
2493:712 -
TextureManager::LoadTexture(data/textures/environment/obj_kitchencounter02.png) ...
2493:714 -
TextureManager::LoadTexture(data/textures/environment/obj_table_large.png) ...
2493:718 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_cokeglass.png)
...
2493:719 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_magazine_open1
.png) ...
2493:719 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_newspaperO2.pn
g) ...
2493:720 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_plate1.png) ..
.
2493:720 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_plate2.png) ..
.
2493:721 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_poker_chips1.p
ng) ...
2493:722 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_poker_chips2.p
ng) ...
2493:722 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_poker_chips3.p
ng) ...
2493:723 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_poker_deck.png
) ...
2493:723 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_poker_hands1.p
ng) ...
2493:724 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_poker_hands2.p
ng) ...
2493:725 -
TextureManager::LoadTexture(data/textures/environment/store/obj_garbagebin_large.pn
g) ...
2493:727 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_beertap.png) .
..
2493:727 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_beertap2.png)
...
2493:728 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_ipad_front.png
) ...
2493:729 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_pan02.png) ...
2493:730 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_tv01.png) ...
2493:731 -
TextureManager::LoadTexture(data/textures/environment/store/obj_garbagebag1.png) ..
.
2493:731 -
TextureManager::LoadTexture(data/textures/environment/store/obj_garbagebag2.png) ..
.
2493:734 -
TextureManager::LoadTexture(data/textures/environment/lights/window_light3.tga) ...
2493:735 -
TextureManager::LoadTexture(data/textures/environment/lights/window_light3c.tga) ..
.
2493:735 - Map::LoadMap(@single_map_17_name) end
2493:759 - Game::LoadMap(data/levels/levelprivateclub.xml) end
2493:766 - SoundManagerOpenAL::LoadSound(data/sounds/ambiental/car_alarm.wav) ...
2493:773 -
SoundManagerOpenAL::LoadSound(data/sounds/ambiental/police_siren_b.wav) ...
2496:476 -
TextureManager::LoadTexture(data/textures/gui/rank_icons/menu_icon_ranksmall_03.tga
) ...
2530:006 - Game::LevelStart() ...
2530:006 - Game::LevelStart() end
2534:198 - Options::Save()...
2534:199 - Options::Save() done!
2539:326 - [Error] sNetFrameCommands::Set() too many commands for this frame (17)
2551:902 - [Error] sNetFrameCommands::Set() too many commands for this frame (18)
2551:934 - [Error] sNetFrameCommands::Set() too many commands for this frame (18)
2598:137 - Friendly_Assaulter_189 now uses Attack Type SWAT_MozambiqueLong
2598:137 - Enemy_JunkieHarry_167 takes 10 damage from Friendly_Assaulter_189 and is
injured
2598:361 - Enemy_JunkieHarry_167 dies after taking 11 damage from
Friendly_Assaulter_189
2598:760 - Enemy_JunkieHarry_166 now uses Attack Type RapidFire
2599:016 - Friendly_Assaulter_189 takes 0 damage from Enemy_JunkieHarry_166 - miss
(dice roll = 7).
2599:248 - Enemy_MacIvil_178 now uses Attack Type WildBurst
2599:248 - Friendly_Assaulter_189 takes 7 damage from Enemy_MacIvil_178 and is
injured
2599:254 - Friendly_Assaulter_189 now uses Attack Type SWAT_PistolAimedFire
2599:255 - Enemy_JunkieHarry_166 dies after taking 10 damage from
Friendly_Assaulter_189
2599:275 - Friendly_Assaulter_189 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2599:355 - Friendly_Assaulter_189 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2599:435 - Enemy_JunkieHarry_165 now uses Attack Type RapidFire
2599:547 - Friendly_Assaulter_189 takes 8 damage from Enemy_MacIvil_178 and is
injured
2599:596 - Friendly_Assaulter_189 now uses Attack Type SWAT_MozambiqueLong
2599:596 - Enemy_MacIvil_179 takes 10 damage from Friendly_Assaulter_189 and is
injured
2599:611 - Friendly_Assaulter_189 takes 9 damage from Enemy_MacIvil_178 and is
injured
2599:723 - Friendly_Assaulter_188 now uses Attack Type SWAT_Mozambique
2599:723 - Enemy_MacIvil_179 dies after taking 11 damage from
Friendly_Assaulter_188
2600:317 - Friendly_Assaulter_187 now uses Attack Type SWAT_PistolAimedFire
2600:317 - Enemy_JunkieHarry_165 takes 10 damage from Friendly_Assaulter_187 and is
injured
2600:443 - Friendly_Assaulter_188 now uses Attack Type SWAT_MozambiqueLong
2600:444 - Enemy_JunkieHarry_165 takes 11 damage from Friendly_Assaulter_188 and is
injured
2600:459 - Enemy_JunkieHarry_165 takes 12 damage from Friendly_Assaulter_189 and is
injured
2600:603 - Enemy_JunkieHarry_165 dies after taking 13 damage from
Friendly_Assaulter_187
2600:827 - Friendly_Assaulter_189 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
2601:022 - Friendly_Assaulter_189 dies after taking 10 damage from
Enemy_MacIvil_178
2601:022 - Friendly_Assaulter_187 now uses Attack Type SWAT_MozambiqueLong
2601:022 - Enemy_MacIvil_178 takes 10 damage from Friendly_Assaulter_187 and is
injured
2601:099 - Friendly_Assaulter_189 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
2601:259 - Enemy_MacIvil_178 takes 11 damage from Friendly_Assaulter_187 and is
injured
2601:435 - Enemy_MacIvil_178 dies after taking 14 damage from
Friendly_Assaulter_187
2603:371 - Enemy_MacInvestigator_170 now uses Attack Type WildFire
2603:756 - Friendly_Assaulter_188 takes 7 damage from Enemy_MacInvestigator_170 and
is injured
2603:883 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2603:947 - Friendly_Assaulter_188 takes 8 damage from Enemy_MacInvestigator_170 and
is injured
2604:139 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2604:204 - Friendly_Assaulter_188 takes 9 damage from Enemy_MacInvestigator_170 and
is injured
2604:267 - Friendly_Assaulter_188 dies after taking 10 damage from
Enemy_MacInvestigator_170
2604:795 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2604:892 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2608:435 - Enemy_MacIvil_175 dies after taking 10 damage from
Friendly_Assaulter_187
2609:027 - Enemy_MacInvestigator_169 now uses Attack Type WildFire
2609:347 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
2609:411 - Friendly_Assaulter_187 takes 7 damage from Enemy_MacInvestigator_169 and
is injured
2609:475 - Friendly_Assaulter_187 takes 8 damage from Enemy_MacInvestigator_169 and
is injured
2609:539 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2609:667 - Friendly_Pointman_190 takes 0 damage from Enemy_MacInvestigator_169 -
miss (dice roll = 6).
2609:731 - Friendly_Assaulter_187 takes 9 damage from Enemy_MacInvestigator_169 and
is injured
2609:731 - Enemy_MacInvestigator_169 takes 10 damage from Friendly_Assaulter_187
and is injured
2609:795 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2609:859 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2609:875 - Friendly_Pointman_190 now uses Attack Type SWAT_Mozambique
2609:875 - Enemy_MacIvil_176 dies after taking 10 damage from Friendly_Pointman_190
2609:923 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2618:442 - Friendly_Pointman_190 takes 7 damage from Enemy_MacInvestigator_169 and
is injured
2618:570 - Friendly_Pointman_190 takes 8 damage from Enemy_MacInvestigator_169 and
is injured
2618:634 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
2618:698 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
2618:826 - Friendly_Pointman_190 takes 9 damage from Enemy_MacInvestigator_169 and
is injured
2618:874 - Friendly_Pointman_190 now uses Attack Type SWAT_MozambiqueLong
2618:874 - Enemy_MacInvestigator_169 takes 11 damage from Friendly_Pointman_190 and
is injured
2618:890 - Friendly_Pointman_190 dies after taking 10 damage from
Enemy_MacInvestigator_169
2618:954 - Friendly_Pointman_190 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2619:066 - Enemy_MacInvestigator_169 dies after taking 12 damage from
Friendly_Assaulter_187
2623:802 - Friendly_Assaulter_187 now uses Attack Type SWAT_Mozambique
2623:802 - Enemy_MacIvil_177 takes 10 damage from Friendly_Assaulter_187 and is
injured
2623:835 - [Error] Game::GeneratePath() failed for Enemy_JunkieHarry_164. This
usually means that the starting point is inside a closed aread.
2623:835 - [Error] sActivity_EngageEnemy::Update() eENGAGE_ENEMY_GOTO_COVER_START
Cannot find path to cover!
2623:851 - Enemy_MacIvil_173 now uses Attack Type WildFire
2623:852 - Enemy_MacIvil_177 now uses Attack Type WildFire
2623:866 - Enemy_JunkieHarry_162 now uses Attack Type RapidFire
2623:866 - Friendly_Assaulter_187 takes 10 damage from Enemy_JunkieHarry_162 and is
injured
2623:914 - Friendly_Assaulter_187 takes 11 damage from Enemy_MacIvil_177 and is
injured
2623:979 - Friendly_Assaulter_187 takes 12 damage from Enemy_MacIvil_173 and is
injured
2623:979 - Friendly_Assaulter_187 takes 13 damage from Enemy_MacIvil_177 and is
injured
2623:995 - Enemy_MacIvil_177 dies after taking 11 damage from
Friendly_Assaulter_187
2624:042 - Friendly_Assaulter_187 dies after taking 14 damage from
Enemy_MacIvil_173
2624:057 - Replay::StopRecording() finished recording: 92752 milliseconds and 3137
frames
2624:057 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelprivateclub.xml...
2624:061 - Replay::Save() done!
2624:322 - Enemy_JunkieHarry_164 now uses Attack Type RapidFire
2624:803 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2625:651 - Enemy_MacInvestigator_171 now uses Attack Type WildFire
2626:291 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2629:859 - Game::RestartMapCoop()

2629:864 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
2629:865 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
2629:865 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
2629:865 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
2629:865 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
2629:866 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
2629:866 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
2629:866 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
2629:866 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
2629:867 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
2629:867 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
2629:867 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
2629:868 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
2629:868 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
2629:869 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
2629:869 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
2629:870 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
2629:871 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
2629:872 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
2629:873 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
2629:874 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
2629:874 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
2629:875 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
2629:876 - sGlobalStats::Save() ...
2629:900 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
2629:901 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
2629:901 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
2629:902 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
2629:903 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
2629:904 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
2629:905 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
2629:905 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
2629:906 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
2629:906 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
2629:907 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
2629:907 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
2629:907 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
2629:908 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
2629:908 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
2629:909 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
2629:910 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
2629:911 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
2629:912 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
2629:913 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
2629:913 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
2629:914 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
2629:914 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
2629:915 - Game::LoadMap(data/levels/levelprivateclub.xml) ...
2629:915 - Map::LoadMap(@single_map_17_name): data/levels/levelprivateclub.xml ...
2629:919 - Map::LoadMap(@single_map_17_name) end
2629:942 - Game::LoadMap(data/levels/levelprivateclub.xml) end
2629:944 - Roster restore plan: assigning Jean-Francois Soucy to slot 11
2629:944 - Roster restore plan: assigning John Damato to slot 14
2633:632 -
TextureManager::LoadTexture(data/textures/gui/rank_icons/menu_icon_rankbig_03.tga)
...
2635:312 - Roster::SaveToFile()...
2635:314 - Roster::SaveToFile() done!
2649:360 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
creynolds.tga) ...
2649:536 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
default9.tga) ...
2655:152 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
dscott.tga) ...
2655:360 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
mmaerean.tga) ...
2659:824 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
esmith.tga) ...
2664:280 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
nanottseter.tga) ...
2665:719 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
neskey.tga) ...
2670:631 - Roster::SaveToFile()...
2670:633 - Roster::SaveToFile() done!
2671:559 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
creynolds_crop.tga) ...
2692:283 - Game::LevelStart() ...
2692:288 - Game::LevelStart() end
2716:398 - [Error] sNetFrameCommands::Set() too many commands for this frame (19)
2723:215 - Friendly_Assaulter_189 now uses Attack Type SWAT_MozambiqueLong
2723:215 - Enemy_JunkieHarry_167 takes 10 damage from Friendly_Assaulter_189 and is
injured
2723:440 - Enemy_JunkieHarry_167 dies after taking 11 damage from
Friendly_Assaulter_189
2723:823 - Enemy_JunkieHarry_166 now uses Attack Type RapidFire
2723:823 - Friendly_Assaulter_189 takes 0 damage from Enemy_JunkieHarry_166 - miss
(dice roll = 20).
2724:079 - Friendly_Assaulter_189 takes 0 damage from Enemy_JunkieHarry_166 - miss
(dice roll = 7).
2724:176 - Enemy_MacIvil_178 now uses Attack Type WildBurst
2724:176 - Friendly_Assaulter_189 takes 7 damage from Enemy_MacIvil_178 and is
injured
2724:240 - Friendly_Assaulter_189 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2724:255 - Friendly_Assaulter_189 now uses Attack Type SWAT_PistolAimedFire
2724:255 - Enemy_JunkieHarry_166 takes 10 damage from Friendly_Assaulter_189 and is
injured
2724:369 - Friendly_Assaulter_189 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2724:385 - Friendly_Assaulter_189 takes 8 damage from Enemy_JunkieHarry_166 and is
injured
2724:388 - Friendly_Assaulter_189 takes 9 damage from Enemy_MacIvil_178 and is
injured
2724:479 - Enemy_JunkieHarry_165 now uses Attack Type RapidFire
2724:640 - Friendly_Assaulter_189 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2724:687 - Friendly_Assaulter_189 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2724:782 - Friendly_Assaulter_189 takes 10 damage from Enemy_JunkieHarry_165 and is
injured
2724:803 - Friendly_Assaulter_188 now uses Attack Type SWAT_Mozambique
2724:803 - Enemy_MacIvil_179 takes 10 damage from Friendly_Assaulter_188 and is
injured
2724:944 - Enemy_MacIvil_179 takes 11 damage from Friendly_Assaulter_188 and is
injured
2724:991 - Friendly_Assaulter_189 takes 11 damage from Enemy_JunkieHarry_165 and is
injured
2725:055 - Enemy_JunkieHarry_166 takes 11 damage from Friendly_Assaulter_189 and is
injured
2725:120 - Enemy_MacIvil_179 dies after taking 14 damage from
Friendly_Assaulter_188
2725:311 - Friendly_Pointman_190 now uses Attack Type SWAT_PistolAimedFire
2725:312 - Enemy_JunkieHarry_166 dies after taking 12 damage from
Friendly_Pointman_190
2725:775 - Friendly_Assaulter_189 takes 12 damage from Enemy_JunkieHarry_165 and is
injured
2725:823 - Friendly_Assaulter_189 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
2725:887 - Friendly_Assaulter_189 dies after taking 13 damage from
Enemy_MacIvil_178
2726:079 - Friendly_Assaulter_187 now uses Attack Type SWAT_PistolAimedFire
2726:079 - Enemy_JunkieHarry_165 dies after taking 10 damage from
Friendly_Assaulter_187
2726:160 - Enemy_MacIvil_178 dies after taking 10 damage from Friendly_Pointman_190
2728:439 - Enemy_MacInvestigator_170 now uses Attack Type WildFire
2728:503 - Friendly_Assaulter_188 takes 7 damage from Enemy_MacInvestigator_170 and
is injured
2728:871 - Friendly_Assaulter_188 takes 8 damage from Enemy_MacInvestigator_170 and
is injured
2728:999 - Friendly_Assaulter_188 takes 9 damage from Enemy_MacInvestigator_170 and
is injured
2729:190 - Friendly_Assaulter_188 takes 10 damage from Enemy_MacInvestigator_170
and is injured
2729:655 - Friendly_Assaulter_188 takes 11 damage from Enemy_MacInvestigator_170
and is injured
2729:719 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2729:720 - Friendly_Assaulter_188 now uses Attack Type SWAT_PistolAimedFire
2729:720 - Enemy_MacInvestigator_170 takes 10 damage from Friendly_Assaulter_188
and is injured
2729:783 - Friendly_Assaulter_188 takes 12 damage from Enemy_MacInvestigator_170
and is injured
2729:976 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2730:024 - Enemy_MacInvestigator_170 takes 11 damage from Friendly_Assaulter_188
and is injured
2730:167 - Friendly_Assaulter_188 dies after taking 13 damage from
Enemy_MacInvestigator_170
2730:360 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2730:423 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2733:418 - Friendly_Pointman_190 now uses Attack Type SWAT_MozambiqueLong
2733:418 - Enemy_MacIvil_175 dies after taking 10 damage from Friendly_Pointman_190
2734:025 - Enemy_MacInvestigator_169 now uses Attack Type WildFire
2734:088 - Friendly_Pointman_190 takes 0 damage from Enemy_MacInvestigator_169 -
miss (dice roll = 23).
2734:152 - Friendly_Pointman_190 takes 7 damage from Enemy_MacInvestigator_169 and
is injured
2734:217 - Friendly_Pointman_190 takes 8 damage from Enemy_MacInvestigator_169 and
is injured
2734:280 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
2734:471 - Friendly_Pointman_190 dies after taking 9 damage from
Enemy_MacInvestigator_169
2734:679 - Friendly_Assaulter_187 now uses Attack Type SWAT_MozambiqueLong
2734:679 - Enemy_MacInvestigator_169 takes 10 damage from Friendly_Assaulter_187
and is injured
2734:791 - Friendly_Assaulter_187 takes 0 damage from Enemy_MacInvestigator_169 -
miss (dice roll = 19).
2734:855 - Friendly_Pointman_190 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2734:903 - Enemy_MacInvestigator_169 takes 11 damage from Friendly_Assaulter_187
and is injured
2734:919 - Friendly_Pointman_190 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2734:983 - Friendly_Pointman_190 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2735:352 - Friendly_Assaulter_187 now uses Attack Type SWAT_Mozambique
2735:352 - Enemy_MacIvil_176 dies after taking 10 damage from
Friendly_Assaulter_187
2743:495 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=4
2743:815 - Friendly_Assaulter_187 takes 7 damage from Enemy_MacInvestigator_169 and
is injured
2743:864 - Friendly_Assaulter_187 now uses Attack Type SWAT_MozambiqueLong
2743:864 - Enemy_MacInvestigator_169 takes 12 damage from Friendly_Assaulter_187
and is injured
2743:880 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2743:944 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2744:007 - Friendly_Assaulter_187 takes 8 damage from Enemy_MacInvestigator_169 and
is injured
2744:087 - Enemy_MacInvestigator_169 dies after taking 13 damage from
Friendly_Assaulter_187
2748:679 - Enemy_MacInvestigator_170 dies after taking 12 damage from
Friendly_Assaulter_187
2752:424 - Enemy_MacInvestigator_171 takes 10 damage from Friendly_Assaulter_187
and is injured
2752:647 - Enemy_MacInvestigator_171 dies after taking 11 damage from
Friendly_Assaulter_187
2775:684 - Enemy_JunkieHarry_164 dies after taking 10 damage from
Friendly_Assaulter_187
2775:701 - Enemy_MacIvil_173 now uses Attack Type WildFire
2775:701 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2775:828 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2795:736 - Enemy_JunkieHarry_162 now uses Attack Type RapidFire
2795:736 - Friendly_Assaulter_187 dies after taking 9 damage from
Enemy_JunkieHarry_162
2795:752 - Replay::StopRecording() finished recording: 102192 milliseconds and 2041
frames
2795:752 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelprivateclub.xml...
2795:754 - Replay::Save() done!
2802:632 - Game::RestartMapCoop()

2802:636 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
2802:636 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
2802:637 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
2802:638 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
2802:638 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
2802:638 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
2802:639 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
2802:639 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
2802:639 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
2802:640 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
2802:640 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
2802:640 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
2802:641 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
2802:641 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
2802:641 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
2802:641 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
2802:642 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
2802:643 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
2802:643 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
2802:644 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
2802:644 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
2802:645 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
2802:645 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
2802:646 - sGlobalStats::Save() ...
2802:665 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
2802:666 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
2802:667 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
2802:668 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
2802:669 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
2802:669 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
2802:670 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
2802:670 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
2802:670 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
2802:671 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
2802:671 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
2802:672 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
2802:672 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
2802:673 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
2802:673 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
2802:674 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
2802:675 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
2802:676 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
2802:677 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
2802:677 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
2802:678 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
2802:679 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
2802:680 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
2802:681 - Game::LoadMap(data/levels/levelprivateclub.xml) ...
2802:681 - Map::LoadMap(@single_map_17_name): data/levels/levelprivateclub.xml ...
2802:684 - Map::LoadMap(@single_map_17_name) end
2802:706 - Game::LoadMap(data/levels/levelprivateclub.xml) end
2802:707 - Roster restore plan: assigning Chuck Reynolds to slot 11
2802:707 - Roster restore plan: assigning Christopher Evans to slot 14
2805:860 - Game::LevelStart() ...
2805:860 - Game::LevelStart() end
2822:949 - [Error] sNetFrameCommands::Set() too many commands for this frame (17)
2823:925 - [Error] sNetFrameCommands::Set() too many commands for this frame (21)
2858:391 - Friendly_Pointman_190 now uses Attack Type SWAT_Mozambique
2858:391 - Enemy_MacInvestigator_170 takes 10 damage from Friendly_Pointman_190 and
is injured
2858:634 - Enemy_MacInvestigator_170 dies after taking 11 damage from
Friendly_Pointman_190
2860:125 - Friendly_Assaulter_189 now uses Attack Type SWAT_Mozambique
2860:125 - Enemy_JunkieHarry_167 takes 10 damage from Friendly_Assaulter_189 and is
injured
2860:172 - Enemy_MacIvil_178 now uses Attack Type WildFire
2860:297 - Enemy_JunkieHarry_166 now uses Attack Type RapidFire
2860:297 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
2860:299 - Enemy_JunkieHarry_167 takes 11 damage from Friendly_Assaulter_189 and is
injured
2860:426 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2860:443 - Enemy_MacIvil_179 now uses Attack Type WildFire
2860:474 - Enemy_JunkieHarry_165 now uses Attack Type RapidFire
2860:477 - Enemy_JunkieHarry_167 dies after taking 14 damage from
Friendly_Assaulter_189
2860:607 - Friendly_Assaulter_187 takes 7 damage from Enemy_MacIvil_178 and is
injured
2860:691 - Friendly_Pointman_190 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2860:739 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2860:803 - Friendly_Assaulter_187 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2860:876 - Friendly_Pointman_190 now uses Attack Type SWAT_MozambiqueLong
2860:876 - Enemy_MacIvil_179 takes 10 damage from Friendly_Pointman_190 and is
injured
2861:026 - Friendly_Assaulter_187 takes 8 damage from Enemy_MacIvil_178 and is
injured
2861:042 - Friendly_Assaulter_187 now uses Attack Type SWAT_PistolAimedFire
2861:042 - Enemy_MacIvil_178 dies after taking 10 damage from
Friendly_Assaulter_187
2861:053 - Friendly_Pointman_190 takes 7 damage from Enemy_MacIvil_179 and is
injured
2861:080 - Friendly_Assaulter_189 now uses Attack Type SWAT_PistolAimedFire
2861:081 - Enemy_JunkieHarry_166 takes 10 damage from Friendly_Assaulter_189 and is
injured
2861:081 - Enemy_MacIvil_179 dies after taking 11 damage from Friendly_Pointman_190
2861:233 - Friendly_Assaulter_187 takes 9 damage from Enemy_JunkieHarry_165 and is
injured
2861:394 - Enemy_JunkieHarry_166 dies after taking 11 damage from
Friendly_Assaulter_189
2861:997 - Friendly_Pointman_190 now uses Attack Type SWAT_PistolAimedFire
2861:997 - Enemy_JunkieHarry_165 takes 10 damage from Friendly_Pointman_190 and is
injured
2862:076 - Enemy_JunkieHarry_165 takes 11 damage from Friendly_Assaulter_187 and is
injured
2862:123 - Friendly_Assaulter_187 dies after taking 10 damage from
Enemy_JunkieHarry_165
2862:375 - Enemy_JunkieHarry_165 takes 12 damage from Friendly_Pointman_190 and is
injured
2862:969 - Enemy_JunkieHarry_165 dies after taking 13 damage from
Friendly_Pointman_190
2864:167 - Friendly_Pointman_190 now uses Attack Type SWAT_MozambiqueLong
2864:167 - Enemy_MacInvestigator_169 dies after taking 10 damage from
Friendly_Pointman_190
2864:372 - Enemy_MacIvil_177 now uses Attack Type WildFire
2864:536 - Enemy_MacIvil_173 now uses Attack Type WildFire
2864:610 - Friendly_Pointman_190 takes 8 damage from Enemy_MacIvil_173 and is
injured
2864:617 - Enemy_MacIvil_173 dies after taking 14 damage from Friendly_Pointman_190
2869:075 - Enemy_MacInvestigator_171 now uses Attack Type WildBurst
2869:091 - Friendly_Assaulter_189 now uses Attack Type SWAT_PistolAimedFireLong
2869:091 - Enemy_MacInvestigator_171 takes 10 damage from Friendly_Assaulter_189
and is injured
2869:267 - Friendly_Assaulter_189 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2869:331 - Friendly_Assaulter_189 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2873:895 - Friendly_Pointman_190 now uses Attack Type SWAT_Mozambique
2873:895 - Enemy_MacIvil_175 takes 10 damage from Friendly_Pointman_190 and is
injured
2874:016 - Enemy_MacIvil_175 dies after taking 11 damage from Friendly_Pointman_190
2874:384 - Enemy_MacIvil_176 now uses Attack Type WildFire
2874:384 - Friendly_Pointman_190 takes 9 damage from Enemy_MacIvil_176 and is
injured
2874:384 - Enemy_MacIvil_176 takes 10 damage from Friendly_Pointman_190 and is
injured
2874:464 - Friendly_Pointman_190 takes 10 damage from Enemy_MacIvil_176 and is
injured
2874:720 - Friendly_Pointman_190 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2874:816 - Friendly_Pointman_190 dies after taking 11 damage from Enemy_MacIvil_176
2875:025 - Friendly_Pointman_190 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2875:152 - Friendly_Pointman_190 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2875:216 - Friendly_Pointman_190 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2875:280 - Friendly_Pointman_190 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2875:424 - Friendly_Pointman_190 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2885:838 - Friendly_Assaulter_188 now uses Attack Type SWAT_Mozambique
2885:838 - Enemy_ExecutionerHarry_160 dies after taking 10 damage from
Friendly_Assaulter_188
2887:212 - Enemy_MacIvil_177 now uses Attack Type WildBurst
2887:712 - Enemy_JunkieHarry_162 takes 10 damage from Friendly_Assaulter_188 and is
injured
2887:865 - Enemy_JunkieHarry_162 takes 11 damage from Friendly_Assaulter_188 and is
injured
2887:929 - Enemy_JunkieHarry_164 now uses Attack Type RapidFire
2888:051 - Enemy_JunkieHarry_162 dies after taking 14 damage from
Friendly_Assaulter_188
2888:616 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2888:680 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2888:713 - Friendly_Assaulter_188 now uses Attack Type SWAT_PistolAimedFire
2888:713 - Enemy_JunkieHarry_164 dies after taking 10 damage from
Friendly_Assaulter_188
2888:745 - Friendly_Assaulter_188 takes 7 damage from Enemy_MacIvil_177 and is
injured
2889:406 - Enemy_MacIvil_177 takes 10 damage from Friendly_Assaulter_188 and is
injured
2890:124 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2890:252 - Friendly_Assaulter_188 takes 8 damage from Enemy_MacIvil_177 and is
injured
2890:316 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2890:332 - Enemy_MacIvil_177 takes 11 damage from Friendly_Assaulter_188 and is
injured
2891:581 - Friendly_Assaulter_188 takes 9 damage from Enemy_MacIvil_177 and is
injured
2891:581 - Enemy_MacIvil_177 dies after taking 12 damage from
Friendly_Assaulter_188
2897:859 - Friendly_Assaulter_189 now uses Attack Type SWAT_Mozambique
2897:860 - Enemy_MacInvestigator_171 dies after taking 11 damage from
Friendly_Assaulter_189
2898:060 - Enemy_MacIvil_176 dies after taking 11 damage from
Friendly_Assaulter_189
2923:599 - Enemy_MacIvil_172 now uses Attack Type WildFire
2923:854 - Friendly_Assaulter_188 takes 10 damage from Enemy_MacIvil_172 and is
injured
2923:951 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2924:159 - Friendly_Assaulter_188 takes 11 damage from Enemy_MacIvil_172 and is
injured
2924:223 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2924:414 - Friendly_Assaulter_188 takes 12 damage from Enemy_MacIvil_172 and is
injured
2924:447 - Enemy_MacIvil_172 takes 10 damage from Friendly_Assaulter_188 and is
injured
2924:479 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2924:543 - Friendly_Assaulter_188 dies after taking 13 damage from
Enemy_MacIvil_172
2924:671 - Friendly_Assaulter_188 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
2929:863 - Enemy_JunkieHarry_168 takes 10 damage from Friendly_Assaulter_189 and is
injured
2930:039 - Enemy_JunkieHarry_168 takes 11 damage from Friendly_Assaulter_189 and is
injured
2930:215 - Enemy_JunkieHarry_168 dies after taking 14 damage from
Friendly_Assaulter_189
2934:852 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_3b.wav) ..
.
2934:855 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_46.wav) ..
.
2934:868 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_3c.wav) ..
.
2937:428 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_3.wav) ...
2967:953 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_2.wav) ...
2967:954 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/MaleHostage/FO_VOICE_HSTGEM_5.wav)
...
2967:955 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_10.wav) ..
.
3010:449 - Enemy_MacIvil_172 dies after taking 11 damage from
Friendly_Assaulter_189
3052:320 - Enemy_JunkieHarry_161 takes 10 damage from Friendly_Assaulter_189 and is
injured
3052:496 - Enemy_JunkieHarry_161 dies after taking 11 damage from
Friendly_Assaulter_189
3069:284 - Enemy_JunkieHarry_163 now uses Attack Type RapidFire
3069:284 - Friendly_Assaulter_189 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3069:590 - Enemy_JunkieHarry_163 dies after taking 10 damage from
Friendly_Assaulter_189
3070:309 - Friendly_Assaulter_189 now uses Attack Type SWAT_MozambiqueLong
3070:309 - Enemy_MacIvil_174 dies after taking 10 damage from
Friendly_Assaulter_189
3070:325 - Replay::StopRecording() finished recording: 259936 milliseconds and 6950
frames
3070:325 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelprivateclub.xml...
3070:332 - Replay::Save() done!
3070:332 - SaveMapsStatistics() ...
3072:535 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_28.wav) ..
.
3079:260 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
3079:261 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
3079:261 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
3079:261 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
3079:261 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
3079:262 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
3079:262 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
3079:263 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
3079:264 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
3079:264 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
3079:266 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
3079:266 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
3079:268 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
3079:268 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
3079:269 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
3079:269 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
3079:270 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
3079:271 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
3079:272 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
3079:272 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
3079:273 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
3079:273 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
3079:274 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
3079:274 - sGlobalStats::Save() ...
3079:276 - Roster::SaveToFile()...
3079:277 - Roster::SaveToFile() done!
3079:301 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
3079:302 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
3079:302 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
3079:302 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
3079:303 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
3079:303 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
3079:303 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
3079:304 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
3079:304 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
3079:305 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
3079:305 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
3079:306 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
3079:306 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
3079:307 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
3079:307 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
3079:308 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
3079:309 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
3079:310 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
3079:310 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
3079:311 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
3079:311 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
3079:312 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
3079:313 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
3079:314 - Game::LoadMap(data/levels/levelhotelhr1.xml) ...
3079:314 - Map::LoadMap(@single_map_18_name): data/levels/levelhotelhr1.xml ...
3079:314 - TextureManager::LoadTexture(data/textures/background/hotelfloor.dds) ...
3079:318 -
TextureManager::LoadTexture(data/textures/environment/obj_rug_blue.png) ...
3079:322 -
TextureManager::LoadTexture(data/textures/environment/beds/obj_hotel_doublebed.png)
...
3079:324 -
TextureManager::LoadTexture(data/textures/environment/obj_armchair_office_black.png
) ...
3079:326 -
TextureManager::LoadTexture(data/textures/environment/obj_cabinet_small.png) ...
3079:327 -
TextureManager::LoadTexture(data/textures/environment/obj_hotel_chair5.png) ...
3079:327 -
TextureManager::LoadTexture(data/textures/environment/obj_hotel_couch.png) ...
3079:328 -
TextureManager::LoadTexture(data/textures/environment/obj_hotel_cupboard.png) ...
3079:330 -
TextureManager::LoadTexture(data/textures/environment/obj_hotel_desk.png) ...
3079:331 -
TextureManager::LoadTexture(data/textures/environment/obj_hotel_jacuzzi.png) ...
3079:333 -
TextureManager::LoadTexture(data/textures/environment/obj_hotel_sink.png) ...
3079:335 -
TextureManager::LoadTexture(data/textures/environment/obj_hotel_wc.png) ...
3079:335 -
TextureManager::LoadTexture(data/textures/environment/obj_maidcart.png) ...
3079:336 -
TextureManager::LoadTexture(data/textures/environment/obj_watercooler.png) ...
3079:337 -
TextureManager::LoadTexture(data/textures/environment/store/obj_cardboardbox3.png)
...
3079:341 - Map::LoadMap(@single_map_18_name) end
3079:360 - Game::LoadMap(data/levels/levelhotelhr1.xml) end
3106:586 - Game::LevelStart() ...
3106:587 - Game::LevelStart() end
3247:398 - Friendly_Pointman_132 now uses Attack Type SWAT_MozambiqueLong
3247:686 - Friendly_Assaulter_130 now uses Attack Type SWAT_MozambiqueLong
3247:686 - Enemy_MacInvestigator_121 dies after taking 10 damage from
Friendly_Assaulter_130
3247:862 - Enemy_JunkieHarry_115 dies after taking 14 damage from
Friendly_Pointman_132
3249:062 - Enemy_MacIvil_120 now uses Attack Type WildFire
3249:079 - Enemy_MacIvil_122 now uses Attack Type WildFire
3249:079 - Friendly_Pointman_132 takes 7 damage from Enemy_MacIvil_122 and is
injured
3249:142 - Friendly_Pointman_132 takes 8 damage from Enemy_MacIvil_122 and is
injured
3249:190 - Friendly_Assaulter_131 takes 7 damage from Enemy_MacIvil_120 and is
injured
3249:253 - Enemy_JunkieHarry_116 now uses Attack Type RapidFire
3249:254 - Friendly_Pointman_132 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3249:590 - Friendly_Assaulter_130 now uses Attack Type SWAT_Mozambique
3249:590 - Enemy_MacInvestigator_129 dies after taking 10 damage from
Friendly_Assaulter_130
3249:654 - Friendly_Pointman_132 takes 9 damage from Enemy_MacIvil_122 and is
injured
3249:782 - Enemy_MacIvil_122 dies after taking 10 damage from Friendly_Pointman_132
3250:630 - Friendly_Pointman_132 now uses Attack Type SWAT_PistolAimedFire
3251:397 - Friendly_Sniper_Windows_162 now uses Attack Type SWAT_SniperFire
3251:397 - Enemy_MacInvestigator_126 dies after taking 14 damage from
Friendly_Sniper_Windows_162
3251:510 - Enemy_JunkieHarry_116 takes 10 damage from Friendly_Pointman_132 and is
injured
3252:086 - Enemy_JunkieHarry_116 takes 11 damage from Friendly_Pointman_132 and is
injured
3252:390 - Enemy_JunkieHarry_116 dies after taking 12 damage from
Friendly_Pointman_132
3253:558 - Friendly_Pointman_133 now uses Attack Type SWAT_PistolAimedFire
3253:558 - Enemy_MacIvil_120 takes 10 damage from Friendly_Pointman_133 and is
injured
3253:670 - Friendly_Assaulter_131 now uses Attack Type SWAT_PistolAimedFire
3253:782 - Enemy_MacIvil_120 now uses Attack Type WildBurst
3253:782 - Friendly_Assaulter_131 takes 8 damage from Enemy_MacIvil_120 and is
injured
3253:801 - Friendly_Pointman_133 takes 7 damage from Enemy_MacIvil_120 and is
injured
3253:910 - Friendly_Pointman_133 takes 8 damage from Enemy_MacIvil_120 and is
injured
3253:942 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3254:086 - Friendly_Assaulter_131 dies after taking 9 damage from Enemy_MacIvil_120
3255:111 - Enemy_MacIvil_120 takes 11 damage from Friendly_Pointman_133 and is
injured
3255:318 - Enemy_MacIvil_120 now uses Attack Type WildFire
3255:718 - Friendly_Pointman_133 takes 9 damage from Enemy_MacIvil_120 and is
injured
3255:766 - Friendly_Assaulter_130 now uses Attack Type SWAT_EmergencyFire
3255:766 - Enemy_MacInvestigator_127 takes 10 damage from Friendly_Assaulter_130
and is injured
3255:847 - Friendly_Pointman_133 takes 10 damage from Enemy_MacIvil_120 and is
injured
3255:958 - Enemy_MacInvestigator_127 takes 11 damage from Friendly_Assaulter_130
and is injured
3255:990 - Friendly_Pointman_133 takes 11 damage from Enemy_MacIvil_120 and is
injured
3256:071 - Enemy_MacIvil_120 dies after taking 12 damage from Friendly_Pointman_133
3256:118 - Enemy_MacInvestigator_127 now uses Attack Type WildFire
3256:118 - Friendly_Assaulter_130 takes 7 damage from Enemy_MacInvestigator_127 and
is injured
3256:134 - Enemy_MacInvestigator_127 dies after taking 12 damage from
Friendly_Assaulter_130
3256:550 - Enemy_MacInvestigator_123 now uses Attack Type WildFire
3256:598 - Enemy_MacInvestigator_123 dies after taking 10 damage from
Friendly_Pointman_132
3258:314 - Friendly_Pointman_133 now uses Attack Type SWAT_MozambiqueLong
3258:314 - Enemy_MacInvestigator_128 takes 10 damage from Friendly_Pointman_133 and
is injured
3258:522 - Enemy_MacInvestigator_128 now uses Attack Type WildFire
3258:522 - Friendly_Pointman_133 dies after taking 12 damage from
Enemy_MacInvestigator_128
3258:713 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3258:905 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3266:394 - Enemy_JunkieHarry_114 now uses Attack Type RapidFire
3266:458 - Friendly_Pointman_132 now uses Attack Type SWAT_MozambiqueLong
3266:458 - Enemy_JunkieHarry_114 takes 10 damage from Friendly_Pointman_132 and is
injured
3267:129 - Friendly_Pointman_132 dies after taking 10 damage from
Enemy_JunkieHarry_114
3267:370 - Friendly_Pointman_132 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3270:425 - Enemy_MacInvestigator_125 now uses Attack Type WildFire
3270:426 - Friendly_Assaulter_130 takes 8 damage from Enemy_MacInvestigator_125 and
is injured
3270:426 - Friendly_Assaulter_130 now uses Attack Type SWAT_MozambiqueLong
3270:426 - Enemy_MacInvestigator_125 dies after taking 10 damage from
Friendly_Assaulter_130
3325:998 - Enemy_MacInvestigator_128 takes 11 damage from Friendly_Assaulter_130
and is injured
3326:222 - Enemy_MacInvestigator_128 dies after taking 12 damage from
Friendly_Assaulter_130
3327:535 - Enemy_JunkieHarry_114 takes 11 damage from Friendly_Assaulter_130 and is
injured
3327:758 - Enemy_JunkieHarry_114 dies after taking 12 damage from
Friendly_Assaulter_130
3362:184 - Enemy_MacIvil_119 takes 10 damage from Friendly_Assaulter_130 and is
injured
3362:424 - Enemy_MacIvil_119 takes 11 damage from Friendly_Assaulter_130 and is
injured
3362:440 - Enemy_MacIvil_119 now uses Attack Type WildFire
3362:440 - Friendly_Assaulter_130 takes 0 damage from Enemy_MacIvil_119 - miss
(dice roll = 5).
3362:503 - Friendly_Assaulter_130 takes 9 damage from Enemy_MacIvil_119 and is
injured
3362:631 - Friendly_Assaulter_130 takes 10 damage from Enemy_MacIvil_119 and is
injured
3362:648 - Enemy_MacIvil_119 dies after taking 14 damage from
Friendly_Assaulter_130
3452:896 - Friendly_Assaulter_130 now uses Attack Type SWAT_Mozambique
3452:896 - Enemy_JunkieHarry_117 takes 10 damage from Friendly_Assaulter_130 and is
injured
3453:248 - Enemy_JunkieHarry_118 now uses Attack Type RapidFire
3453:248 - Friendly_Assaulter_130 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3453:983 - Enemy_JunkieHarry_117 dies after taking 11 damage from
Friendly_Assaulter_130
3454:081 - Friendly_Assaulter_130 dies after taking 11 damage from
Enemy_JunkieHarry_118
3454:081 - Replay::StopRecording() finished recording: 342592 milliseconds and
11567 frames
3454:081 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelhotelhr1.xml...
3454:092 - Replay::Save() done!
3460:453 - Game::RestartMapCoop()

3460:456 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
3460:457 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
3460:457 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
3460:457 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
3460:458 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
3460:458 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
3460:458 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
3460:458 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
3460:459 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
3460:459 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
3460:459 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
3460:459 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
3460:460 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
3460:460 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
3460:460 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
3460:461 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
3460:461 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
3460:462 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
3460:462 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
3460:463 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
3460:464 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
3460:464 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
3460:465 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
3460:465 - sGlobalStats::Save() ...
3460:482 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
3460:483 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
3460:483 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
3460:484 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
3460:484 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
3460:484 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
3460:485 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
3460:485 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
3460:486 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
3460:486 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
3460:487 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
3460:488 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
3460:489 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
3460:490 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
3460:490 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
3460:491 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
3460:491 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
3460:492 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
3460:493 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
3460:494 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
3460:494 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
3460:495 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
3460:496 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
3460:497 - Game::LoadMap(data/levels/levelhotelhr1.xml) ...
3460:497 - Map::LoadMap(@single_map_18_name): data/levels/levelhotelhr1.xml ...
3460:500 - Map::LoadMap(@single_map_18_name) end
3460:518 - Game::LoadMap(data/levels/levelhotelhr1.xml) end
3460:519 - Roster restore plan: assigning Christopher Evans to slot 12
3460:519 - Roster restore plan: assigning Chuck Reynolds to slot 13
3465:212 - Game::LevelStart() ...
3465:213 - Game::LevelStart() end
3465:788 - [Error] sNetFrameCommands::Set() too many commands for this frame (19)
3472:636 - [Error] sNetFrameCommands::Set() too many commands for this frame (21)
3500:046 - Friendly_Pointman_133 now uses Attack Type SWAT_MozambiqueLong
3500:156 - Enemy_JunkieHarry_115 now uses Attack Type RapidFire
3500:156 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3500:349 - Friendly_Pointman_132 now uses Attack Type SWAT_MozambiqueLong
3500:429 - Friendly_Pointman_133 takes 7 damage from Enemy_JunkieHarry_115 and is
injured
3500:684 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3500:940 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3501:212 - Friendly_Sniper_Windows_162 now uses Attack Type SWAT_SniperFire
3501:212 - Friendly_Assaulter_130 dies after taking 14 damage from
Friendly_Sniper_Windows_162
3501:758 - Enemy_JunkieHarry_115 takes 10 damage from Friendly_Pointman_133 and is
injured
3502:541 - Enemy_JunkieHarry_115 takes 11 damage from Friendly_Pointman_133 and is
injured
3502:653 - Enemy_MacInvestigator_121 now uses Attack Type WildFire
3502:765 - Enemy_JunkieHarry_115 dies after taking 12 damage from
Friendly_Pointman_133
3502:781 - Enemy_MacIvil_120 now uses Attack Type WildFire
3502:908 - Friendly_Assaulter_131 takes 0 damage from Enemy_MacInvestigator_121 -
miss (dice roll = 30).
3503:037 - Friendly_Assaulter_131 takes 7 damage from Enemy_MacInvestigator_121 and
is injured
3503:038 - Friendly_Pointman_132 takes 0 damage from Enemy_MacIvil_120 - miss (dice
roll = 1).
3503:165 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=4
3503:180 - Enemy_MacInvestigator_126 dies after taking 14 damage from
Friendly_Sniper_Windows_162
3503:181 - Enemy_MacInvestigator_129 now uses Attack Type WildFire
3503:246 - Enemy_MacIvil_122 now uses Attack Type WildFire
3503:246 - Friendly_Pointman_132 takes 7 damage from Enemy_MacIvil_122 and is
injured
3503:293 - Friendly_Assaulter_131 takes 8 damage from Enemy_MacInvestigator_121 and
is injured
3503:356 - Friendly_Assaulter_131 takes 9 damage from Enemy_MacInvestigator_121 and
is injured
3503:373 - Friendly_Assaulter_131 takes 10 damage from Enemy_MacInvestigator_129
and is injured
3503:421 - Enemy_JunkieHarry_116 now uses Attack Type RapidFire
3503:421 - Friendly_Pointman_132 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3503:421 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
3503:438 - Friendly_Assaulter_131 takes 11 damage from Enemy_MacInvestigator_129
and is injured
3503:485 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3503:549 - Friendly_Assaulter_131 dies after taking 12 damage from
Enemy_MacInvestigator_121
3503:565 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3503:565 - Friendly_Pointman_132 takes 0 damage from Enemy_MacIvil_122 - miss (dice
roll = 3).
3503:676 - Friendly_Pointman_132 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3503:757 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3503:757 - Friendly_Pointman_132 takes 8 damage from Enemy_MacIvil_122 and is
injured
3503:805 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3503:885 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3504:014 - Friendly_Pointman_132 takes 0 damage from Enemy_MacIvil_122 - miss (dice
roll = 4).
3504:206 - Enemy_MacIvil_122 dies after taking 14 damage from Friendly_Pointman_132
3504:209 - Friendly_Pointman_132 takes 9 damage from Enemy_JunkieHarry_116 and is
injured
3504:749 - Friendly_Pointman_132 now uses Attack Type SWAT_PistolAimedFire
3504:749 - Enemy_JunkieHarry_116 dies after taking 10 damage from
Friendly_Pointman_132
3508:797 - Enemy_MacInvestigator_127 now uses Attack Type WildFire
3509:053 - Friendly_Pointman_133 takes 8 damage from Enemy_MacInvestigator_127 and
is injured
3509:116 - Friendly_Pointman_133 takes 9 damage from Enemy_MacInvestigator_127 and
is injured
3509:181 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3509:244 - Enemy_MacInvestigator_129 dies after taking 14 damage from
Friendly_Sniper_Windows_162
3509:245 - Friendly_Pointman_133 takes 10 damage from Enemy_MacInvestigator_127 and
is injured
3509:262 - [Error] Game::GeneratePath() failed for Enemy_MacInvestigator_121. This
usually means that the starting point is inside a closed aread.
3509:309 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3509:325 - Friendly_Pointman_133 now uses Attack Type SWAT_Mozambique
3509:325 - Enemy_MacInvestigator_127 takes 10 damage from Friendly_Pointman_133 and
is injured
3509:373 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3509:501 - Friendly_Pointman_133 takes 11 damage from Enemy_MacInvestigator_127 and
is injured
3509:517 - Enemy_MacInvestigator_127 takes 11 damage from Friendly_Pointman_133 and
is injured
3509:565 - Friendly_Pointman_133 takes 12 damage from Enemy_MacInvestigator_127 and
is injured
3509:629 - Friendly_Pointman_133 dies after taking 13 damage from
Enemy_MacInvestigator_127
3509:693 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3509:822 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3509:949 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3511:421 - Enemy_MacInvestigator_128 dies after taking 10 damage from
Friendly_Pointman_132
3526:931 - Friendly_Pointman_132 now uses Attack Type SWAT_Mozambique
3526:931 - Enemy_MacInvestigator_127 dies after taking 12 damage from
Friendly_Pointman_132
3529:970 - Enemy_MacInvestigator_123 now uses Attack Type WildFire
3530:066 - Friendly_Pointman_132 takes 10 damage from Enemy_MacInvestigator_123 and
is injured
3530:162 - Friendly_Pointman_132 dies after taking 11 damage from
Enemy_MacInvestigator_123
3530:177 - Replay::StopRecording() finished recording: 64144 milliseconds and 1901
frames
3530:177 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelhotelhr1.xml...
3530:181 - Replay::Save() done!
3535:473 - Game::RestartMapCoop()

3535:476 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
3535:477 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
3535:477 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
3535:478 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
3535:478 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
3535:479 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
3535:479 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
3535:479 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
3535:480 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
3535:480 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
3535:480 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
3535:480 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
3535:481 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
3535:481 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
3535:481 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
3535:481 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
3535:482 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
3535:483 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
3535:484 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
3535:484 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
3535:485 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
3535:486 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
3535:486 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
3535:487 - sGlobalStats::Save() ...
3535:505 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
3535:506 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
3535:506 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
3535:507 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
3535:507 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
3535:507 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
3535:508 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
3535:508 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
3535:509 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
3535:509 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
3535:509 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
3535:510 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
3535:511 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
3535:512 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
3535:513 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
3535:513 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
3535:514 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
3535:515 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
3535:515 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
3535:516 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
3535:517 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
3535:518 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
3535:518 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
3535:519 - Game::LoadMap(data/levels/levelhotelhr1.xml) ...
3535:519 - Map::LoadMap(@single_map_18_name): data/levels/levelhotelhr1.xml ...
3535:522 - Map::LoadMap(@single_map_18_name) end
3535:538 - Game::LoadMap(data/levels/levelhotelhr1.xml) end
3535:539 - Roster restore plan: assigning Christopher Evans to slot 12
3535:539 - Roster restore plan: assigning Chuck Reynolds to slot 13
3539:638 - Game::LevelStart() ...
3539:638 - Game::LevelStart() end
3545:942 - [Error] sNetFrameCommands::Set() too many commands for this frame (18)
3556:903 - Friendly_Sniper_Windows_162 now uses Attack Type SWAT_SniperFire
3556:903 - Hostage_110 dies after taking 14 damage from Friendly_Sniper_Windows_162
3556:903 - Replay::StopRecording() finished recording: 16960 milliseconds and 994
frames
3556:903 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelhotelhr1.xml...
3556:905 - Replay::Save() done!
3562:422 - Game::RestartMapCoop()

3562:425 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
3562:425 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
3562:425 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
3562:426 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
3562:426 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
3562:426 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
3562:427 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
3562:427 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
3562:427 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
3562:428 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
3562:428 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
3562:428 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
3562:428 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
3562:429 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
3562:429 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
3562:429 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
3562:430 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
3562:430 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
3562:431 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
3562:431 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
3562:431 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
3562:432 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
3562:433 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
3562:433 - sGlobalStats::Save() ...
3562:448 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
3562:449 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
3562:449 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
3562:450 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
3562:450 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
3562:451 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
3562:451 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
3562:452 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
3562:452 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
3562:452 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
3562:452 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
3562:453 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
3562:453 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
3562:454 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
3562:454 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
3562:455 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
3562:455 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
3562:457 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
3562:458 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
3562:458 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
3562:459 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
3562:460 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
3562:461 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
3562:462 - Game::LoadMap(data/levels/levelhotelhr1.xml) ...
3562:462 - Map::LoadMap(@single_map_18_name): data/levels/levelhotelhr1.xml ...
3562:465 - Map::LoadMap(@single_map_18_name) end
3562:482 - Game::LoadMap(data/levels/levelhotelhr1.xml) end
3562:483 - Roster restore plan: assigning Christopher Evans to slot 12
3562:483 - Roster restore plan: assigning Chuck Reynolds to slot 13
3567:062 - Game::LevelStart() ...
3567:062 - Game::LevelStart() end
3599:989 - Enemy_JunkieHarry_115 now uses Attack Type RapidFire
3599:989 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3600:311 - Friendly_Pointman_133 now uses Attack Type SWAT_MozambiqueLong
3600:550 - Enemy_JunkieHarry_115 takes 10 damage from Friendly_Pointman_133 and is
injured
3600:677 - Friendly_Sniper_Windows_162 now uses Attack Type SWAT_SniperFire
3600:677 - Friendly_Assaulter_130 dies after taking 14 damage from
Friendly_Sniper_Windows_162
3600:710 - Friendly_Pointman_132 now uses Attack Type SWAT_MozambiqueLong
3600:934 - Enemy_JunkieHarry_115 takes 11 damage from Friendly_Pointman_132 and is
injured
3600:949 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3601:158 - Enemy_JunkieHarry_115 dies after taking 14 damage from
Friendly_Pointman_132
3601:190 - Enemy_MacIvil_120 now uses Attack Type WildFire
3601:190 - Friendly_Pointman_132 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3601:383 - Friendly_Pointman_132 takes 7 damage from Enemy_MacIvil_120 and is
injured
3601:606 - Enemy_MacIvil_122 now uses Attack Type WildFire
3601:734 - Friendly_Pointman_132 takes 8 damage from Enemy_MacIvil_122 and is
injured
3602:054 - Friendly_Pointman_132 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3602:085 - Enemy_JunkieHarry_116 now uses Attack Type RapidFire
3602:119 - Friendly_Pointman_132 dies after taking 9 damage from Enemy_MacIvil_122
3602:374 - Friendly_Pointman_132 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3602:470 - Friendly_Assaulter_131 now uses Attack Type SWAT_MozambiqueLong
3602:566 - Friendly_Pointman_132 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3602:597 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3602:630 - Friendly_Pointman_132 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3602:695 - Friendly_Pointman_132 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3602:695 - Enemy_MacIvil_120 takes 10 damage from Friendly_Assaulter_131 and is
injured
3603:221 - Enemy_MacInvestigator_126 dies after taking 14 damage from
Friendly_Sniper_Windows_162
3603:222 - Friendly_Assaulter_131 takes 7 damage from Enemy_MacIvil_120 and is
injured
3603:286 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3603:350 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
3603:382 - Enemy_MacInvestigator_129 now uses Attack Type WildFire
3603:446 - Friendly_Pointman_133 takes 7 damage from Enemy_MacIvil_122 and is
injured
3603:511 - Enemy_MacInvestigator_129 takes 10 damage from Friendly_Assaulter_131
and is injured
3603:542 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
3603:606 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
3603:638 - Friendly_Assaulter_131 takes 8 damage from Enemy_MacInvestigator_129 and
is injured
3603:670 - Friendly_Assaulter_131 takes 9 damage from Enemy_MacIvil_120 and is
injured
3603:799 - Enemy_MacInvestigator_129 dies after taking 11 damage from
Friendly_Assaulter_131
3603:862 - Friendly_Assaulter_131 takes 10 damage from Enemy_MacIvil_120 and is
injured
3603:912 - Friendly_Assaulter_131 dies after taking 11 damage from
Enemy_MacIvil_120
3603:913 - Friendly_Pointman_133 takes 8 damage from Enemy_MacIvil_122 and is
injured
3604:198 - Friendly_Pointman_133 now uses Attack Type SWAT_PistolAimedFire
3604:203 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3617:736 - Friendly_Pointman_133 now uses Attack Type SWAT_Mozambique
3617:736 - Enemy_MacInvestigator_123 takes 10 damage from Friendly_Pointman_133 and
is injured
3617:928 - Enemy_MacInvestigator_123 dies after taking 11 damage from
Friendly_Pointman_133
3618:503 - Friendly_Pointman_133 takes 0 damage from Enemy_JunkieHarry_116 - miss
(dice roll = 9).
3618:761 - Friendly_Pointman_133 now uses Attack Type SWAT_PistolAimedFire
3619:450 - Enemy_JunkieHarry_116 dies after taking 10 damage from
Friendly_Pointman_133
3622:201 - Enemy_MacInvestigator_121 dies after taking 14 damage from
Friendly_Sniper_Windows_162
3627:882 - Enemy_MacInvestigator_128 now uses Attack Type WildBurst
3627:882 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3628:122 - Enemy_MacInvestigator_128 dies after taking 10 damage from
Friendly_Pointman_133
3630:668 - Enemy_MacInvestigator_127 dies after taking 14 damage from
Friendly_Sniper_Windows_162
3632:361 - Enemy_MacInvestigator_125 dies after taking 14 damage from
Friendly_Sniper_Windows_162
3662:266 - Enemy_JunkieHarry_114 now uses Attack Type RapidFire
3662:266 - Friendly_Pointman_133 dies after taking 9 damage from
Enemy_JunkieHarry_114
3662:281 - Replay::StopRecording() finished recording: 94192 milliseconds and 2673
frames
3662:281 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelhotelhr1.xml...
3662:285 - Replay::Save() done!
3682:567 - Game::RestartMapCoop()

3682:570 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
3682:571 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
3682:571 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
3682:571 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
3682:571 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
3682:572 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
3682:572 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
3682:572 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
3682:572 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
3682:573 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
3682:573 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
3682:574 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
3682:574 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
3682:574 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
3682:574 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
3682:575 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
3682:575 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
3682:576 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
3682:576 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
3682:577 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
3682:577 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
3682:578 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
3682:578 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
3682:579 - sGlobalStats::Save() ...
3682:597 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
3682:597 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
3682:597 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
3682:598 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
3682:598 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
3682:599 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
3682:600 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
3682:602 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
3682:602 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
3682:603 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
3682:603 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
3682:604 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
3682:605 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
3682:605 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
3682:605 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
3682:606 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
3682:607 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
3682:608 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
3682:609 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
3682:610 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
3682:610 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
3682:611 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
3682:611 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
3682:612 - Game::LoadMap(data/levels/levelhotelhr1.xml) ...
3682:612 - Map::LoadMap(@single_map_18_name): data/levels/levelhotelhr1.xml ...
3682:615 - Map::LoadMap(@single_map_18_name) end
3682:631 - Game::LoadMap(data/levels/levelhotelhr1.xml) end
3682:632 - Roster restore plan: assigning Christopher Evans to slot 12
3682:632 - Roster restore plan: assigning Chuck Reynolds to slot 13
3690:331 - Game::LevelStart() ...
3690:332 - Game::LevelStart() end
3722:459 - Friendly_Assaulter_131 now uses Attack Type SWAT_MozambiqueLong
3722:698 - Enemy_JunkieHarry_115 now uses Attack Type RapidFire
3722:698 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3722:779 - Friendly_Pointman_132 now uses Attack Type SWAT_MozambiqueLong
3722:780 - Enemy_MacInvestigator_121 takes 10 damage from Friendly_Pointman_132 and
is injured
3722:954 - Friendly_Assaulter_130 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=2
3723:003 - Enemy_MacInvestigator_121 takes 11 damage from Friendly_Pointman_132 and
is injured
3723:210 - Friendly_Assaulter_131 takes 7 damage from Enemy_JunkieHarry_115 and is
injured
3723:228 - Enemy_MacInvestigator_121 dies after taking 14 damage from
Friendly_Pointman_132
3723:436 - Friendly_Assaulter_130 now uses Attack Type SWAT_MozambiqueLong
3723:482 - Friendly_Assaulter_131 takes 8 damage from Enemy_JunkieHarry_115 and is
injured
3723:611 - Enemy_JunkieHarry_115 takes 10 damage from Friendly_Assaulter_130 and is
injured
3723:770 - Friendly_Assaulter_130 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=2
3723:915 - Enemy_JunkieHarry_115 dies after taking 14 damage from
Friendly_Assaulter_130
3724:411 - Enemy_MacIvil_120 now uses Attack Type WildBurst
3724:475 - Friendly_Assaulter_130 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3724:507 - Friendly_Assaulter_130 now uses Attack Type SWAT_PistolAimedFire
3724:539 - Friendly_Assaulter_130 takes 7 damage from Enemy_MacIvil_120 and is
injured
3724:747 - Enemy_MacInvestigator_129 now uses Attack Type WildFire
3724:747 - Friendly_Pointman_132 takes 7 damage from Enemy_MacInvestigator_129 and
is injured
3724:811 - Friendly_Pointman_132 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3724:874 - Friendly_Pointman_132 takes 8 damage from Enemy_MacInvestigator_129 and
is injured
3725:003 - Friendly_Pointman_132 takes 0 damage from Enemy_MacInvestigator_129 -
miss (dice roll = 1).
3725:004 - Friendly_Pointman_132 now uses Attack Type SWAT_Mozambique
3725:004 - Enemy_MacInvestigator_129 takes 10 damage from Friendly_Pointman_132 and
is injured
3725:066 - Friendly_Pointman_132 dies after taking 9 damage from
Enemy_MacInvestigator_129
3725:132 - Enemy_MacIvil_120 now uses Attack Type WildFire
3725:198 - Friendly_Pointman_132 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3725:326 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3725:326 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
3725:646 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3725:710 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3725:966 - Friendly_Pointman_133 now uses Attack Type SWAT_PistolAimedFire
3726:414 - Friendly_Pointman_133 takes 0 damage from Enemy_MacIvil_120 - miss (dice
roll = 24).
3726:574 - Friendly_Assaulter_131 takes 9 damage from Enemy_MacInvestigator_129 and
is injured
3726:638 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
3726:702 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3726:766 - Friendly_Assaulter_131 dies after taking 10 damage from
Enemy_MacInvestigator_129
3726:862 - Friendly_Pointman_133 takes 7 damage from Enemy_MacIvil_120 and is
injured
3726:958 - [Error] sActivity_EngageEnemy::Update() eENGAGE_ENEMY_GOTO_COVER_START
Cannot find path to cover!
3727:023 - Friendly_Assaulter_131 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3727:518 - Enemy_MacIvil_120 takes 10 damage from Friendly_Pointman_133 and is
injured
3727:646 - Friendly_Assaulter_130 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
3727:710 - Friendly_Assaulter_130 takes 0 damage from Enemy_MacInvestigator_129 -
miss (dice roll = 3).
3727:854 - Friendly_Assaulter_130 takes 8 damage from Enemy_MacInvestigator_129 and
is injured
3727:886 - Friendly_Assaulter_130 now uses Attack Type SWAT_Mozambique
3727:886 - Enemy_MacInvestigator_129 takes 11 damage from Friendly_Assaulter_130
and is injured
3727:982 - Friendly_Assaulter_130 takes 9 damage from Enemy_MacInvestigator_129 and
is injured
3728:062 - Enemy_MacInvestigator_129 dies after taking 12 damage from
Friendly_Assaulter_130
3730:096 - Friendly_Assaulter_130 now uses Attack Type SWAT_PistolAimedFire
3730:096 - Enemy_MacIvil_120 takes 11 damage from Friendly_Assaulter_130 and is
injured
3730:750 - Enemy_MacInvestigator_123 now uses Attack Type WildFire
3730:750 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=4
3730:783 - Friendly_Pointman_133 now uses Attack Type SWAT_EmergencyFire
3730:783 - Enemy_MacInvestigator_127 takes 10 damage from Friendly_Pointman_133 and
is injured
3730:942 - Friendly_Pointman_133 takes 0 damage from Enemy_MacIvil_120 - miss (dice
roll = 14).
3730:975 - Enemy_MacInvestigator_127 takes 11 damage from Friendly_Pointman_133 and
is injured
3731:007 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=360,
PL=4 vs APL=4
3731:070 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=270,
PL=4 vs APL=4
3731:198 - Friendly_Pointman_133 takes 8 damage from Enemy_MacInvestigator_123 and
is injured
3731:262 - Friendly_Pointman_133 takes 9 damage from Enemy_MacIvil_120 and is
injured
3731:262 - Friendly_Pointman_133 now uses Attack Type SWAT_Mozambique
3731:326 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3731:390 - Friendly_Pointman_133 dies after taking 10 damage from Enemy_MacIvil_120
3731:454 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3731:518 - Friendly_Assaulter_130 now uses Attack Type SWAT_EmergencyFire
3731:518 - Enemy_MacInvestigator_127 dies after taking 12 damage from
Friendly_Assaulter_130
3731:710 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3731:774 - Friendly_Pointman_133 gets hits in armor Low Threat Armor, arcDeg=90,
PL=4 vs APL=4
3731:983 - Friendly_Assaulter_130 dies after taking 10 damage from
Enemy_MacIvil_120
3731:997 - Replay::StopRecording() finished recording: 41040 milliseconds and 1119
frames
3731:997 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelhotelhr1.xml...
3732:000 - Replay::Save() done!
3740:754 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
3740:754 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
3740:754 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
3740:755 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
3740:755 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
3740:755 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
3740:755 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
3740:756 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
3740:756 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
3740:756 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
3740:756 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
3740:757 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
3740:757 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
3740:757 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
3740:757 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
3740:758 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
3740:758 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
3740:759 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
3740:759 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
3740:760 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
3740:760 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
3740:761 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
3740:761 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
3740:762 - sGlobalStats::Save() ...
3740:763 - Roster::SaveToFile()...
3740:765 - Roster::SaveToFile() done!
3740:801 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
3740:802 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
3740:802 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
3740:803 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
3740:803 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
3740:804 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
3740:804 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
3740:805 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
3740:805 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
3740:807 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
3740:807 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
3740:808 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
3740:808 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
3740:808 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
3740:809 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
3740:809 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
3740:810 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
3740:811 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
3740:812 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
3740:812 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
3740:813 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
3740:814 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
3740:815 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
3740:816 - Game::LoadMap(data/levels/levelsmallbank.xml) ...
3740:816 - Map::LoadMap(@single_map_20_name): data/levels/levelsmallbank.xml ...
3740:816 - TextureManager::LoadTexture(data/textures/background/smallbank.dds) ...
3740:819 - TextureManager::LoadTexture(data/textures/environment/obj_atm.png) ...
3740:820 -
TextureManager::LoadTexture(data/textures/environment/obj_barrel06.png) ...
3740:821 - TextureManager::LoadTexture(data/textures/environment/obj_car_sedan.png)
...
3740:824 -
TextureManager::LoadTexture(data/textures/environment/obj_office_boss.png) ...
3740:827 -
TextureManager::LoadTexture(data/textures/environment/obj_urinal.png) ...
3740:828 -
TextureManager::LoadTexture(data/textures/environment/obj_vacuum01.png) ...
3740:829 -
TextureManager::LoadTexture(data/textures/environment/store/obj_cardboardbox4.png)
...
3740:831 - TextureManager::LoadTexture(data/textures/environment/SafeDoor.tga) ...
3740:832 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_monitor04.png)
...
3740:832 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_phone02.png) .
..
3740:834 - Map::LoadMap(@single_map_20_name) end
3740:853 - Game::LoadMap(data/levels/levelsmallbank.xml) end
3750:362 - Game::LevelStart() ...
3750:362 - Game::LevelStart() end
3754:826 - Friendly_Sniper_220 now uses Attack Type SWAT_SniperFire
3760:075 - Friendly_Breacher_183 now uses Attack Type SWAT_MozambiqueLong
3760:075 - Enemy_AKTim_165 dies after taking 10 damage from Friendly_Breacher_183
3761:642 - Enemy_ExecutionerHarry_176 now uses Attack Type RapidFire
3761:642 - Hostage_166 dies after taking 10 damage from Enemy_ExecutionerHarry_176
3761:658 - Replay::StopRecording() finished recording: 11216 milliseconds and 481
frames
3761:658 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelsmallbank.xml...
3761:659 - Replay::Save() done!
3766:122 - Game::RestartMapCoop()

3766:125 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
3766:125 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
3766:125 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
3766:126 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
3766:126 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
3766:127 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
3766:127 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
3766:127 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
3766:128 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
3766:128 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
3766:128 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
3766:128 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
3766:129 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
3766:129 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
3766:129 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
3766:130 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
3766:130 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
3766:131 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
3766:132 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
3766:132 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
3766:133 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
3766:133 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
3766:134 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
3766:134 - sGlobalStats::Save() ...
3766:152 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
3766:153 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
3766:153 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
3766:154 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
3766:155 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
3766:155 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
3766:156 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
3766:156 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
3766:156 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
3766:157 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
3766:157 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
3766:158 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
3766:158 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
3766:159 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
3766:159 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
3766:160 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
3766:161 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
3766:162 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
3766:163 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
3766:165 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
3766:166 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
3766:166 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
3766:167 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
3766:169 - Game::LoadMap(data/levels/levelsmallbank.xml) ...
3766:169 - Map::LoadMap(@single_map_20_name): data/levels/levelsmallbank.xml ...
3766:173 - Map::LoadMap(@single_map_20_name) end
3766:204 - Game::LoadMap(data/levels/levelsmallbank.xml) end
3766:212 - Roster restore plan: assigning Christopher Evans to slot 15
3766:212 - Roster restore plan: assigning Chuck Reynolds to slot 16
3769:992 - Game::LevelStart() ...
3769:993 - Game::LevelStart() end
3802:288 - [Error] sNetFrameCommands::Set() too many commands for this frame (17)
3814:544 - Friendly_Pointman_184 now uses Attack Type SWAT_MozambiqueLong
3814:544 - Enemy_MacIvil_180 dies after taking 10 damage from Friendly_Pointman_184
3815:585 - Friendly_Assaulter_181 now uses Attack Type SWAT_MozambiqueLong
3815:585 - Enemy_MacIvil_178 takes 10 damage from Friendly_Assaulter_181 and is
injured
3815:760 - Enemy_MacIvil_178 now uses Attack Type WildFire
3815:808 - Enemy_MacIvil_178 dies after taking 11 damage from
Friendly_Assaulter_181
3816:079 - Enemy_JunkieHarry_174 now uses Attack Type RapidFire
3816:080 - Friendly_Assaulter_181 takes 7 damage from Enemy_JunkieHarry_174 and is
injured
3816:256 - Friendly_Assaulter_181 now uses Attack Type SWAT_Mozambique
3816:256 - Enemy_JunkieHarry_174 dies after taking 10 damage from
Friendly_Assaulter_181
3819:328 - Friendly_Pointman_184 now uses Attack Type SWAT_PistolAimedFire
3819:329 - Enemy_ExecutionerHarry_176 dies after taking 10 damage from
Friendly_Pointman_184
3821:008 - Enemy_HarryUndecidedInvestigator_173 takes 10 damage from
Friendly_Assaulter_181 and is injured
3821:184 - Enemy_HarryUndecidedInvestigator_173 takes 11 damage from
Friendly_Assaulter_181 and is injured
3821:360 - Enemy_HarryUndecidedInvestigator_173 dies after taking 14 damage from
Friendly_Assaulter_181
3822:080 - Friendly_Sniper_220 now uses Attack Type SWAT_SniperFire
3822:080 - Enemy_AKTim_165 dies after taking 14 damage from Friendly_Sniper_220
3822:080 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Sniper/FO_VOICE_SNIPER_7D.wav) ...
3904:615 - Friendly_Breacher_183 now uses Attack Type SWAT_Mozambique
3904:615 - Enemy_JunkieHarry_175 takes 10 damage from Friendly_Breacher_183 and is
injured
3904:791 - Enemy_JunkieHarry_175 dies after taking 11 damage from
Friendly_Breacher_183
3934:929 - Friendly_Assaulter_182 now uses Attack Type SWAT_Mozambique
3934:930 - Enemy_ExecutionerHarry_177 takes 10 damage from Friendly_Assaulter_182
and is injured
3935:250 - Enemy_ExecutionerHarry_177 dies after taking 11 damage from
Friendly_Assaulter_182
3989:559 -
TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_blowbutton_potent
ial.tga) ...
4001:992 - Hostage_171 takes 12 damage from Friendly_Assaulter_181 and is injured
4018:282 - Friendly_Breacher_183 now uses Attack Type SWAT_MozambiqueLong
4018:282 - Enemy_MacInvestigator_179 dies after taking 10 damage from
Friendly_Breacher_183
4039:114 - TextureManager::LoadTexture(data/textures/gui/customization/portraits/
enemy_tim_crop.tga) ...
4047:797 - Enemy_AKTim_164 takes 10 damage from Friendly_Pointman_184 and is
injured
4048:349 - Enemy_AKTim_164 dies after taking 11 damage from Friendly_Pointman_184
4048:364 - Replay::StopRecording() finished recording: 277216 milliseconds and 9342
frames
4048:364 -
Replay::Save(C:\Users\rh123\Documents/KillHouseGames/DoorKickers/replays/Last
replay.rpl) for map data/levels/levelsmallbank.xml...
4048:379 - Replay::Save() done!
4048:380 - SaveMapsStatistics() ...
4055:642 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
4055:642 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
4055:642 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
4055:642 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
4055:643 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
4055:643 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
4055:644 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
4055:644 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
4055:644 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
4055:644 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
4055:644 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
4055:645 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
4055:645 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
4055:645 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
4055:645 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
4055:646 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
4055:647 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
4055:648 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
4055:649 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
4055:649 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
4055:650 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
4055:651 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
4055:652 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
4055:653 - sGlobalStats::Save() ...
4055:654 - Roster::SaveToFile()...
4055:655 - Roster::SaveToFile() done!
4055:678 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
4055:678 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
4055:679 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
4055:679 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
4055:680 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
4055:680 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
4055:681 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
4055:681 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
4055:682 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
4055:683 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
4055:684 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
4055:685 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
4055:686 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
4055:686 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
4055:687 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
4055:687 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
4055:688 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
4055:689 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
4055:690 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
4055:691 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
4055:691 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
4055:692 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
4055:692 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
4055:694 - Game::LoadMap(data/levels/levelembassy1.xml) ...
4055:694 - Map::LoadMap(@single_map_21_name): data/levels/levelembassy1.xml ...
4055:694 - TextureManager::LoadTexture(data/textures/background/embassy.dds) ...
4055:698 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_pc02.png) ...
4055:699 -
TextureManager::LoadTexture(data/textures/environment/obj_kitchencounter03.png) ...
4055:703 -
TextureManager::LoadTexture(data/textures/environment/obj_office_embassy.png) ...
4055:706 -
TextureManager::LoadTexture(data/textures/environment/obj_officedesk01_beige.png) .
..
4055:707 -
TextureManager::LoadTexture(data/textures/environment/obj_vacuum03.png) ...
4055:708 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_pizza02.png) .
..
4055:709 -
TextureManager::LoadTexture(data/textures/environment/store/obj_cardboardbox1.png)
...
4055:710 -
TextureManager::LoadTexture(data/textures/environment/store/obj_cardboardbox2.png)
...
4055:711 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_keyboard01.png
) ...
4055:712 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_monitor02.png)
...
4055:712 -
TextureManager::LoadTexture(data/textures/environment/smallparts/obj_phone04.png) .
..
4055:713 -
TextureManager::LoadTexture(data/textures/environment/obj_coatrack.png) ...
4055:719 - Map::LoadMap(@single_map_21_name) end
4055:737 - Game::LoadMap(data/levels/levelembassy1.xml) end
4065:249 - Roster::SaveToFile()...
4065:250 - Roster::SaveToFile() done!
4108:888 - MainLoop() end
4108:888 - Options::Save()...
4108:889 - Options::Save() done!
4108:894 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_01.tga) ..
.
4108:895 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_02.tga) ..
.
4108:896 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_03.tga) ..
.
4108:896 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_04.tga) ..
.
4108:896 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_c_small.tga)
...
4108:897 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_01.tga) ..
.
4108:897 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_02.tga) ..
.
4108:897 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_03.tga) ..
.
4108:898 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_04.tga) ..
.
4108:898 -
TextureManager::ReloadTexture(data/textures/gui/contextual/icon_gocode_d_small.tga)
...
4108:898 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_abc_off.tga) ...
4108:898 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_hover.tga) ...
4108:899 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_c_normal.tga) ...
4108:899 - TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_hover.tga) ...
4108:899 -
TextureManager::ReloadTexture(data/textures/gui/hud/hud_d_normal.tga) ...
4108:899 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav)
...
4108:900 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Commander/FO_VOICE_COMNDR_12.wav)
...
4108:901 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) .
..
4108:902 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) .
..
4108:902 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) .
..
4108:903 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42d.wav) .
..
4108:904 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42e.wav) .
..
4108:905 -
SoundManagerOpenAL::LoadSound(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42f.wav) .
..
4108:906 - sGlobalStats::Save() ...
4108:912 - Total Texture Memory: 395.3 MB in 994 textures
4108:917 - Network:: Left lobby !
4108:921 - Network:: Closing session with user: '107902611'
4108:973 - TextureManager::SafeDeleteTexture(data/textures/fx/player_selection.tga)
4108:973 -
TextureManager::SafeDeleteTexture(data/textures/fx/shootdirection_arrow.tga)
4108:973 -
TextureManager::SafeDeleteTexture(data/textures/fx/shootdirection_sideline.tga)
4108:973 -
TextureManager::SafeDeleteTexture(data/textures/fx/shootdirection_path.tga)
4108:973 - TextureManager::SafeDeleteTexture(data/textures/background/empty.dds)
4108:973 -
TextureManager::SafeDeleteTexture(data/textures/background/empty_walls.dds)
4108:973 - TextureManager::SafeDeleteTexture(data/textures/fx/cover_circle.tga)
4108:973 - TextureManager::SafeDeleteTexture(data/textures/fx/cover_shield.tga)
4108:973 - TextureManager::SafeDeleteTexture(data/textures/fx/human_shadow.tga)
4108:973 -
TextureManager::SafeDeleteTexture(data/textures/gui/hud/hud_paused_overlay.tga)
4108:973 - TextureManager::SafeDeleteTexture(data/textures/environment/wall.tga)
4108:973 -
TextureManager::SafeDeleteTexture(data/textures/environment/wall_tjunction.tga)
4108:973 -
TextureManager::SafeDeleteTexture(data/textures/environment/wall_terminator.tga)
4108:973 - TextureManager::SafeDeleteTexture(data/textures/fx/circlegradient.tga)
4108:973 - TextureManager::SafeDeleteTexture(screensize_renderbuffer_texture)
4108:973 - TextureManager::SafeDeleteTexture(map_renderbuffer_texture_downscaled)
4108:973 - TextureManager::SafeDeleteTexture(map_renderbuffer_texture_downscaled)
4108:973 - TextureManager::SafeDeleteTexture(collision_renderbuffer_texture)
4108:973 - TextureManager::SafeDeleteTexture(ambient_occlusion)
4108:973 - TextureManager::SafeDeleteTexture(fieldofview_texture_0)
4108:973 - TextureManager::SafeDeleteTexture(fieldofview_texture_1)
4108:973 - TextureManager::SafeDeleteTexture(fieldofview_texture_2)
4108:992 -
TextureManager::SafeDeleteTexture(data/textures/fonts/generic_normal_17.tga)
4108:992 -
TextureManager::SafeDeleteTexture(data/textures/fonts/generic_normal_19.tga)
4108:992 -
TextureManager::SafeDeleteTexture(data/textures/fonts/generic_normal_25.tga)
4108:992 -
TextureManager::SafeDeleteTexture(data/textures/fonts/generic_normal_38.tga)
4108:992 -
TextureManager::SafeDeleteTexture(data/textures/fonts/generic_normal_57.tga)
4108:992 -
TextureManager::SafeDeleteTexture(data/textures/fonts/numbers_normal_14.tga)
4108:992 -
TextureManager::SafeDeleteTexture(data/textures/fonts/numbers_shadow_16.tga)
4108:992 -
TextureManager::SafeDeleteTexture(data/textures/fonts/numbers_normal_24.tga)
4108:993 - TextureManager::SafeDeleteTexture(unicode_17)
4108:993 - TextureManager::SafeDeleteTexture(unicode_21)
4109:072 - Cleaning up ...
4109:385 - done cleaning up !
4109:395 - ======================================================
4109:395 - Log out
4109:395 - ======================================================

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