50% found this document useful (2 votes)
2K views118 pages

IXe Edition 1 High Quality Print Version

This document provides an overview of gameplay for an interactive roleplaying game called iXe. It covers the core concepts of the game including avatars, scenes, protocols, grids/locations, and factions. Gameplay involves players creating avatars, progressing through narrative scenes together using a fate step system, and exploring the different grids/locations in the world of iXe which feature various factions. The document serves as a reference for players to understand how to participate in and develop stories within the iXe roleplaying system.

Uploaded by

pompom4u
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
50% found this document useful (2 votes)
2K views118 pages

IXe Edition 1 High Quality Print Version

This document provides an overview of gameplay for an interactive roleplaying game called iXe. It covers the core concepts of the game including avatars, scenes, protocols, grids/locations, and factions. Gameplay involves players creating avatars, progressing through narrative scenes together using a fate step system, and exploring the different grids/locations in the world of iXe which feature various factions. The document serves as a reference for players to understand how to participate in and develop stories within the iXe roleplaying system.

Uploaded by

pompom4u
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 118

Attacking Combat Scene

37
Contents Protocol Sheet 24
Defending Combat Scene 37
What is Protocol? 24
Introduction 5
Game Mode 5
Writing a Protocol 24 Interaction Scenes 38
Progressing a Protocol 24 Talk Scenes 38
Playing Tools 5
Completing a Protocol 24 Compel Scenes 38
Game Rules 5
Incomplete Story 24 Bond Scene 39
Safety 5
Partial Complete Protocol 24 Interrogate Scenes 39
Phase 1: iXe Settings 6 Difference between Experience and Protocols 24 Argument Scene 39
Adding Markers to your Experience Clock 24 Montage Scene 40
Core Concepts 7
Mesh 8 Phase 3: Gameplay 26 Recovery Scenes 40
Token 9 Shop Scenes 40
The Source Code 9
Gameplay Overview 27 Resupply Scenes 41
Setting Up: 27 Repair Scenes 41
Mysteries of iXe 9
Choosing a Scene: 27 Develop Scenes 41
Conflicts in iXe 9
Drawing a Prompt: 27 Take Shelter Scenes 42
First Step 11 Forming Your Narrative: 27 Relax Scenes 42
Crafting Your Avatar 11 Fate Step: 27 Bed Talk Scenes 42
Phase 2: Creation 12 Summary: 27 Defeated Antagonist Scene 44
Summary Session 27 Victorious Antagonist Scene 44
Beginning 13
Avatar Examples 13
Scenes Overview 28 Companion Scene 45

Avatar Sheet 15 Components 29 Additional Scenes 46


Adjustment and Gameplay 29 Death Scene 46
Avatar Name 15
Blackout Scene 46
Features 15 Fate Step 30 Fallout Scene 46
Resource 15 Creating the Fate Pile 30
Advantage Scene: 47
Harm 18 Base Range Cards 30
Disadvantage Scene: 47
Purge Harm 18 Choose a Feature 30
Turning the Tide Scene: 47
Vulnerability Track 18 Building the Fate Pile 31
Consequences Scene 48
Experience 19 Repeat the steps 31
Endure Scene 48
Clocks Trackers Mechanics 19 Interpreting Results 31
Milestone Scene 48
Positive and Negative Outcomes 19 Introductory Scene 32 Fulfilling Protocol Scene 49
Tokens Exchange Rates 21 Teaser Scenes 32 Forsake Protocol Scene 49
Profile 21 Discovery Scenes 32 Aftermath Scene 49
Notes 21 Backstory Scenes 32 Redemption Scene 50
Traits Card 22 Planning Scenes 33 Make Amends 50
Name 22 Dream Scenes 33 Celebration Scene 50
Type 22 Flashback Scenes 33 Initialize Protocol Scene 51
Traits Mastery 22 Action Scene 34
Upgrading Traits 22 Phase 4: Flow 52
Gathering Scenes 34
Ability 22 Investigation Scenes 34 Introduction Sample 53
Traits Functions 23 Exploration Scenes 35 Gameplay Outline Examples 55
How do you get more Traits? 23 Acquisition Scenes 35 Gameplay Breakdown Tutorial 56
Expanding Trait Capacity 23 Expedition Scenes 35 Gameplay Outline Examples 58
Expand Trait Cap 23 Arrival Scenes 36 Gameplay Outline Examples 59
Combat Scenes 36
Phase 5: The Worlds 60 Draguiris Grid 80 Topic of Conversation 103
Features 80 Topic of Arguments 104
Welcome to iXe 61 Actions 105
Overview 81
How do you get around in iXe? 61 Inspiration 105
Festivals and Celebrations 81
The Off Grid Rules 61 Circle of the Elements (Faction) 82 Plot Twist 106
The Off Grid Travel Instruction: 61 The Wayfarers (Faction) 82 Backlash 106
Lisurii Grid 62 Council of Elders (Faction) 82 Purpose 107
Features 62 The Moon Sisters (Faction) 83 Avatar's Protocol Themes 107
Overview 63 The Shadow Dancers (Faction) 83 Quest 107
Festivals and Celebrations 63 The Bone Collectors (Faction) 83 Protocol Rank 107
The Knights of Cirwell (Faction) 64 Territory Overview 84 Marking Clocks 107
Samurai of Tumucrest (Faction) 64 Starter Scenes 85 Buildings 108
The Breyze Clans (Faction) 64 Rumors and Gossips 85 Troubles 109
Oxytide River Kingdoms (Faction) 65 Location Features 109
Áscay Phasyn 86 Attacking Scenes 110
Royalty of Four Corners (Faction) 65 Features 86
The Nifos Syndicate (Faction) 65 Combat 110
Overview 87
Territory Overview 66 Defending Scenes 110
Festivals and Celebrations 87
Starter Scenes 67 The Broken Circle (Faction) 88 Phase 7: Players 111
Rumors and Gossips 67 The Reavers (Faction) 88 Playing Solo 112
Hazelyard Grid 68 The Whisperers (Faction) 88 Playing Cards as a Group 112
Features 68 Keepers of the Glyphs (Faction) 89 Playing Guided or Co-op 112
Overview 69 The Faceless (Faction) 89 Session Zero 113
Festivals and Celebrations 69 The Technomancers (Faction) 89 Safety 113
Seimasu Corps (Faction) 70 Territory Overview 90 Planning 113
The Tree Keepers (Faction) 70 Starter Scenes 91 Unsetting Questions 114
The Root (Faction) 70 Rumors and Gossips 91 Framing Questions 114
The Scrap Collectors (Faction) 71 Custom World 92 Toolkit 114
The Decay (Faction) 71 World's Era 92
The Ashen Hands (Faction) 71 Overview 93
Territory Overview 72 Size 93
Starter Scenes 73 Age 93
Rumors and Gossips 73 Geography 94
Vathone Grid 74 Atmosphere 94
Features 74 Factions of Monsters and Race 95
Overview 75
Festivals and Celebrations 75 Phase 6: Oracles 96
Commoners Collective (Faction) 76 About Oracles 97
The Red Hand (Faction) 76 Using an Oracle 97
The Ghostwalkers (Faction) 76 Oracle Instructions 97
The Spark (Faction) 77 Session 0's Oracles 98
Iron Will (Faction) 77 Avatar Name (Masculine) 99
Cult of the Deep (Faction) 77 Avatar Name (Feminine) 99
Territory Overview 78 Digital Form 100
Starter Scenes 79
Rumors and Gossips 79
Gameplay Oracles 101
Scene Moods 102
Overview
Introducing iXe Solo TTRPG, a sophisticated solo game system designed with Sparuh Solo
System to stimulate your imagination and immerse you in a world of thrilling adventure. iXe
is built to fully accomodate the Sparuh Solo System with it's unique concept and world. With
this innovative system, you can explore new campaigns filled with exciting scenes, perplexing
mysteries, and unprecedented opportunities.

Whether you're a seasoned player or a newcomer to the world of TTRPGs, Sparuh Solo System
is the perfect way to unleash your creativity and embark on a journey of self-discovery. With a
wide array of customizable features and gameplay mechanics, this game system is guaranteed
to keep you engaged and entertained for hours on end.

Should you have any questions or comments about iXe Solo TTRPG, our team is always
available to assist you. You can connect with us via our website, sparuh.com, follow us on
Twitter at @sparuharu, or visit our Itch.io page at https://sparuh.itch.io/.

Alternatively, you can reach out to us via email at sparuh.com@gmail.com.

Website: sparuh.com
Support us on Patreon: patreon.com/sparuh
Buy us a Ko-fi: ko-fi.com/sparuh
Itch.io: https://sparuh.itch.io/

Twitter: @sparuharu
Instagram: @sparuh
Tiktok: @sparuharu
Youtube: @sparuh5479/about

Copyright ©2023 Colin Liew by Sparuh.


The text of this work is licensed under the CC BY-NC-SA 4.0
Attribution-NonCommercial-ShareAlike 4.0 International

Lead Designer: Colin Liew


Edition 1
Last Updated: 20.02.2023.

4
Introduction Game Rules
Step into the digital utopia of iXe, where reality is iXe uses an exciting combination of mechanics to enhance your game experience. One key element is
yours to shape and adventure awaits at every turn. managing your discard pile, which is used for actions and decisions in the game. You’ll also be keeping
Explore bustling digital cities, fantasy realms, and track of your Avatar’s stats and resources on your Avatar sheet.
more in a world where anything is possible.
In iXe, players take on the role of their chosen Avatar and make decisions that shape the story and drive
But beware of rogue programs and viruses lurking it forward. The game uses a variety of mechanics, such as shuffling cards, drawing cards from the deck,
around every corner. Join the adventure and make and managing the discard pile. The discard pile is used frequently for actions and decisions, and players
your mark on the limitless world of iXe. must keep it organized as they draw cards for their story.

Game Mode The game also utilizes an Avatar sheet to track the feature, traits and progress of your Avatar. Players
iXe offers three unique ways to play: Guided, will often make decisions based on a desired mechanical outcome for narrative progress, which can
Cooperative, and Solo. result in triumph, conflict, or disaster.

1. In Guided mode, a gamemaster is required to The game’s mechanics are designed to aid in the creation of a digital reality for your Avatar, the
brings the world to life as players take on the situations they find themselves in, and the world around them. The Clock and Tracks are used as a
roles of their Avatars. visual reference for many aspects of your Avatar, including their health, relationships, and developments
within the larger story.
2. Co-op mode allows you and friends to work
together to overcome challenges and complete Players will use a combination of conversation and creativity to make decisions and advance the
quests, without the need for a gamemaster by narrative. Whether playing solo or with others, players will use the Oracle to guide the story and ask
relying on iXe’s systems and various Oracles. the right questions to keep things moving. The rules are there to provide structure and ensure a fair and
enjoyable experience for all players. The game encourages players to use their imagination and bring
3. Solo mode, you’ll play as a lone hero on a their own unique perspective to the table.
thrilling journey, facing challenges on your
own. Safety
Before you embark on your journey, it’s important to set the tone and establish the basic details of the
Playing Tools world you’ll be exploring. iXe is primarily intended for solo and small group play.
When playing iXe, solo players can jump in at any
time with just a few materials. A session can be As a player, you have the option to create your Avatar individually or as a group. When creating your
as short or as long as you want. If playing with Avatar, work together with your fellow players to determine the state of technology in the world, the
friends, it’s recommended to dedicate a couple of places your Avatars will be staying, and any elements you wish to avoid in the game. For example,
hours or more to make progress in quests. Gather one player may not want to include any elements of horror, while another may not want any political
your friends, set aside some time and gather: themes. It’s essential to establish a system for indicating any discomfort or concern that may arise
during gameplay. This can be a pre-determined signal, such as using a “X” card or crossing your forearms,
1. Standard Poker Deck or a verbal message expressing your discomfort.
2. Tokens (in the form of Coins, Paperclip, etc)
3. Journal (Digital App or Physical Notebook) When someone expresses their discomfort, the group should respect it and take action without
4. Pen or Pencil (at least 2 different Colours) question, whether it be reworking a prompt, rewriting a response, or removing an element from the
5. Printed Avatar & Protocol Sheet game. As you journey through the game, you’ll engage in conversations to determine your path, describe
6. Printed Traits Sheet (or cards) your Avatar’s actions, and advance the narrative. Remember to treat these conversations with the same
7. (Optional) Printed Reference Sheet care and consideration as any other journey, and to use the tools provided to maintain a healthy and
enjoyable experience for all players. And always remember, whenever someone uses these tools, accept
8. (Optional) Cozy, Chill, or Relaxing Music
it gracefully and with compassion.

5
Phase 1: iXe Settings
The Grid is the backbone of iXe,
a collection of servers that make
up the Game World. But don’t
let that fool you - it’s not just a
boring collection of 1’s and 0’s.
This is your playground, and
you have the power to shape it
however you want.

Want to make the technology


advanced beyond belief? Go for it.

Want to create a virus that


threatens to take down the entire
system? Sure, why not?

The choices you make will not


only shape the world around
you, but also drive the personal
protocol of your Avatar.

But that’s not all. Beyond The


Grid lies The Off Grid, an
unexplored and uncharted realm
where the possibilities are even
greater. This is where you can
discover new Game Worlds and
communities, and even create
your own setting inspired by
anything from the media to
history.

Whether you want to play in


a futuristic world, romance,
cyberpunk, some wacky
fantasy or a historical fiction
setting, iXe’s flexible rules can
accommodate it all.

6
Core Concepts Code
Also known as the building blocks of the iXe
Resources within The Grids
The iXeans, being the brilliant digital beings that
Before you dive in, let’s go over some key concepts world, Codes are the fundamental element that they are, have the ability to Harvest Codes and
of our game world in iXe where we have 3 distinct makes up everything. They can be found in a manipulate the landscape of The Grid to their
realms to explore - Grid, Off Grid, and Mesh variety of ways, including being harvested from liking. The resources within The Grid are also
the wild, breaking down any object, or even from abundant.
The Grids the remains of defeated beasts or iXeans.
The Grid is the heart of iXe, a bustling metropolis The iXeans have harnessed the power of the
of servers where the digital inhabitants of iXe live, These codes can then be used to create a wide servers to create advanced technology and tools,
work, and play. It’s a place of order, safety, and range of objects, structures, and even life forms. making it easier for them to explore and utilize the
community, where the streets are lined with neon resources of the world.
lights and the air is filled with the hum of servers With proper knowledge and skill, iXeans are able
working in harmony. to manipulate codes to create everything from From advanced transportation methods to
simple tools and weapons to complex buildings cutting-edge medical treatments, the iXeans
They have created a vast and diverse world, with and cities. have everything they need to thrive in this digital
everything from lush forests and sparkling oceans world. Limited only by their own creativity and
to rugged mountains and scorching deserts. The They can also create plants that bear fruits and imaginations.
iXeans have also built bustling cities and quaint even other living creatures. However, the creation
of life is still a mystery to many iXeans and is
towns, all with their own unique flair and charm. Resources in The Off Grids
often left to the whims of the game world, with
The Off Grid is vastly different from The Grid
new iXeans randomly spawning or born from
The Off Grids pregnancy.
in terms of its formation and resources. Instead
But for the true thrill-seekers out there, there’s of being meticulously crafted and controlled by
The Off Grid. This is the wild west of iXe, a place of iXeans, the Off Grid is a constantly shifting and
But it's not all sunshine and rainbows, these codes
mystery and danger where anything can happen. unpredictable world formed by rogue codes and
can also be corrupted and manipulated by rogue
Here, the rules of The Grid don’t apply, and you unbridled chaos.
programs, viruses and hackers that lurk in The Off
never know what you’re going to find. Will you
Grid, creating dangerous and unstable creatures
stumble upon a hidden treasure trove of data? Or The landscapes and environments within the
and environments.
will you be ambushed by a pack of rogue codes? Off Grid are often unstable and dangerous, with
limited resources and a high risk of encountering
deadly viruses and hostile entities.
iXeans Transportation Method
iXeans are the inhabitants of the world of iXe. The most popular and preferred method is the use
They are unique digital beings that are created of the teleportation Hub. This futuristic device Weird World
and registered with the DAO (Decentralized allows for instantaneous travel between servers, iXe is where the rules of reality are constantly
Autonomous Organization) that governs The Grid. making it the quickest and most efficient way to being bent and twisted. It's a place of strange
They come in many forms, from humanoids to get around. creatures, enigmatic programs, and unbelievable
animalistic, and even abstract shapes. abilities. But what sets iXe apart from other
Plus, it eliminates the need for pesky things like fantasy worlds is that it's all connected to the very
Each iXean has their own personality, abilities, roads and traffic, which let’s face it, can be a real code that forms the world itself.
and characteristics, and they have the ability to pain in the Sourceline.
evolve and adapt over time. Overall, iXeans are the Magic is less about spellbooks and incantations
backbone of the world of iXe, and their unique There’s always the option of venturing into and more about understanding the underlying
abilities and characteristics make them an integral The Off Grid on foot or by any other mode of code and manipulating it to your advantage. This
part of the vibrant and diverse community that transportation such as car, flying car, submarine, practice is known as Sourcecaster, a delving into
exists within The Grid. plane, space ships, or any wacky digital assets the uncanny depths of the digital realm.
you’re in possession of to reach the other Grids.

7
However, they are often unrecorded and not
The DAO Binary Barrier connected to any of the known Hubs, making
The DAO, or the Digital Autonomous Organization, The Binary Barrier is a powerful and complex
them difficult to find. Due to their unregistered
is the governing body of iXe. It is responsible system of digital barriers that were created to
and unverified status by the DAO, these
for maintaining order and stability within The separate The Grid from The Off Grid. It is a
communities are not included in the official
Grid, protecting iXeans from outside threats, network of codes and algorithms that are designed
database of The Grid.
and managing the collection and distribution of to keep the chaotic and unstable Off Grid at bay,
resources. The DAO is made up of a council of protecting the inhabitants of The Grid from the
They are often found in the Off Grid, and their
powerful and respected iXeans who are elected by dangers that lurk beyond.
inhabitants have chosen to live in a more isolated
the community to make important decisions and
and self-sufficient way. The Mesh is a reminder
enforce laws. It is a living and evolving system that is constantly
that the world of iXe is vast and ever-changing,
being tweaked and adjusted by the Sourcecasters
and there are always new and exciting discoveries
The DAO also maintains a database of all registered to ensure that it remains effective at keeping the
to be made.
iXeans and their unique ID's, which allows them inhabitants of The Grid safe. The Binary Barrier
to keep track of population growth, births and is a vital part of the iXe ecosystem, and it plays a
deaths, and other important information. The crucial role in maintaining the safety and stability The History of The Grid
DAO is considered the backbone of iXe's society, of The Grid. Without the Binary Barrier, the Off In the beginning, The Grid was nothing more than
providing order and stability in the digital world. Grid would overrun The Grid and the inhabitants a vast network of servers, a vast digital wilderness
of iXe would be constantly at risk of attack from where anything could happen. All was chaos and
rogue codes, viruses, and other digital threats.
The Rumbling confusion. Servers were crashing left and right,
The Rumbling is a phenomenon that occurs within viruses were running rampant, and no one knew
The Binary Barrier is a testament to the ingenuity who or what to trust.
iXe, and it is a chaotic and unpredictable event
and determination of the iXeans, who have worked
that shakes the very foundations of the digital
tirelessly to create a safe and stable world for all But as time passed, the digital beings that called
world. It is like a massive earthquake that rattles
digital beings to call home. this place home came together to create iXe. They
the servers and causes codes to get jumbled up,
leading to all sorts of unexpected and bizarre battled against the rogue codes, defeated the
The Binary Barrier is maintained and reinforced deadly viruses, and established a sense of order
results.
by a group of powerful digital beings known among the servers of iXe, which they continued to
as the Sourcecasters, who possess an in-depth refer to as The Grid. And thus, The Grid was born.
During The Rumbling, the codes that make up the
understanding of the codes and algorithms that
Off Grid become unstable and start to shift and
make up the barrier. They are responsible for A place of safety and community, where digital
change in unpredictable ways. This can lead to the
monitoring and maintaining the integrity of beings of all types could come together and work
creation of new and strange creatures, the sudden
the barrier, ensuring that it remains strong and towards a common goal. They worked tirelessly to
appearance of unknown landscapes, and even the
effective at keeping the Off Grid at bay. establish boundaries and make the world a safer
emergence of new technologies and abilities.
place for all.
The effects of The Rumbling can also ripple Mesh
through to The Grid, causing unexpected glitches, The Mesh is a seperate community of iXeans But as the world evolved, so too did the dangers
crashes, and other problems. This can make it that have formed their own little corner of the that lurked within it. Enter The Off Grid, the
difficult for iXeans to navigate the digital world digital world, separate from the larger and more uncharted territories of iXe. This mysterious realm
and can even put them in danger. established Grids. These communities may have is home to all sorts of unknowns, from viruses,
been around for a while, or they might be newly hackers, gruesome A.Is to rogue code.
Despite the chaos and uncertainty that The established and still growing.
Rumbling brings, many iXeans see it as a It’s a place where chaos continues to ran rampant,
fascinating and exciting part of the digital world. These communities have a similar makeup to that danger lurks around every corner and the line
They relish the opportunity to explore the of a normal Grid, with iXeans, a sense of safety between friend and foe is constantly shifting,
unknown and to discover new and strange things. and protection, and a Binary Barrier to separate apart from the constantly shifting logic of this
themselves from the dangers of The Off Grid. world.
8
Protocol The Source Code
A Protocol is like the guiding light for an iXean, It's The Source code is the blueprint for every digital being in iXe. It is the DNA of the digital world, and it
what gives them purpose, drive, and direction in is what gives every iXean their unique characteristics and abilities. It is the foundation upon which all
life. Without a Protocol, an iXean is just a bunch iXeans are built, and it is the source of their consciousness and self-awareness.
of code wandering aimlessly through the digital
realm. The Source code is not something that can be harvested or manipulated like The Code. It is a unique and
personal aspect of every iXean, and it is what sets them apart from other digital beings. It is the core of
It's what makes them unique and sets them apart an iXean's being, and it is what gives them their sense of self.
from all the other digital beings out there. Think
of it like genetics for iXeans. Just like how our DNA The Source code is also the key to understanding the mysteries of the iXean's existence. It is the
determines our physical characteristics, a Protocol foundation of their consciousness, and it is what makes them capable of feeling, thinking, and
determines an iXean's motivations and goals. It's experiencing the world around them. It is the foundation of their existence, and it is what makes them
the core of an iXean, and it drives them to do truly alive.
something, to create, to explore, to quest.
But while the Source code is the foundation of every iXean, it is also something that is constantly
To establish a Protocol, you gotta get in touch changing and evolving. As iXeans complete Protocols, gain Tokens and experience the world around
with your inner self, connect to your Source Code, them, their Source code adapts and evolves to reflect their new knowledge and experiences. It is a living,
and meditate on what truly drives you. Now, breathing part of every iXean, and it is what makes their existence so unique and fascinating. It is said
establishing a Protocol isn't as easy as just sitting that deep within the Source code lies the secrets of the iXe and the mysteries of the digital world.
down and thinking about it. Oh no, it's a process, a
journey of self-discovery. But once you have your
Mysteries of iXe
Protocol set, you're bound to it, and it becomes a
Some believe that the Source Code holds the key to unlocking the full potential of iXeans, granting them
part of you.
abilities and powers beyond their wildest imagination. Others believe that it holds the answers to the
origins of iXe and the purpose behind its creation.
But, here's the catch, once you set a Protocol,
you can't change it. So, make sure you choose
However, accessing the Source Code is not easy and requires a deep understanding of the inner workings
wisely, and really think about what you want to
of the digital world. Many iXeans spend their entire lives studying and researching the Source Code in
accomplish in this world. After all, in iXe, your
hopes of uncovering its secrets. Some even say that within the Source Code lies a way to transcend the
Protocol is your destiny.
digital world and gain true freedom. But this is yet to be proven as it is still a mystery, an enigma that
many iXeans strive to unravel.
It's like going on a journey to the depths of your
being, where you'll find the most profound and
important parts of yourself. And the best part? Conflicts in iXe
Once you complete a Protocol, you get a Token, The world of iXe is divided between the safety and order of The Grid and the chaos and danger of
like a virtual pat on the back for a job well done. The Off Grid. For years, the iXeans have struggled to keep the rogue programs, viruses, and hackers at
bay, but they are always threatening to break through and wreak havoc on The Grid. Now, a powerful
new virus has emerged from the depths of The Off Grid, a virus that has the ability to manipulate and
Token
corrupt codes with ease. This virus is threatening to spread its corruption beyond The Off Grid and into
Tokens are like the "genetic lottery tickets" for
The Grid itself, putting the very existence of iXe at risk.
your iXean avatar. Think of them as the currency
for upgrading your source code and adding some
The iXeans are divided on what to do. Some believe that the only way to stop the virus is to venture
fancy new traits to your iXean's digital DNA.
into The Off Grid and destroy it at its source, while others believe that it's too dangerous and that they
should focus on fortifying The Grid instead. With tensions running high, the fate of iXe rests on the
Tokens also act as a safety net when things in the
outcome of this conflict. Will the iXeans be able to band together and stop the virus, or will The Off Grid
virtual world get a little rough. Think of it as your
claim another victory in its never-ending battle against The Grid?
lifeline for when life throws you a curveball.

9
10
First Step The first step in crafting your avatar is to fill out your Avatar Sheet. This sheet contains
After we’ve familiarized ourselves with the important information about your iXean such as your Name, The Sourceline, Resources,
settings of iXe, it’s important to take a moment Harms, amount of Tokens, Protocol and protocol tracking and Experiences.
and discuss the type of journey we want to embark
on. Another important aspect of crafting your avatar is creating your Traits Sheets or cards.
These sheets or cards contain information about the skills, abilities, or advantages that
While the basic principles of navigating the digital your iXean possesses. It could also contain disadvantages. These sheets or cards can be
world remain the same, we may have different printed out and used as a reference during your adventures in iXe.
goals and desires that we would like to explore.
Finally, your Journal is a place where you can record all of your adventures and
Here are a few questions to help guide the experiences in iXe. This journal is an important tool for documenting your journey and
conversation and ensure everyone is on the same remembering all the amazing things that you have seen and done in iXe. With a great
page or if you’re running solo, to get your started. sense of humor and an engaging and compelling style, crafting your avatar in iXe is an
experience that you will never forget.
1. Do we want to team up with other players or
take on the journey solo?
2. Are we setting any time limits for our journey Crafting Your Avatar
or are we open to the journey lasting as long as Before we launch into the unknown and embark on our journey in iXe, let’s craft our avatars.
it needs to?
3. Do we want to focus on exploring bustling We’ll use our avatar sheet to keep track of our progress, but that’s just the start. When creating our
digital cities and futuristic technology or avatars, we’ll select traits that will make our journey through the world of iXe unique and personal.
delve into fantasy realms filled with magic and
wonder? 1. Grab the Avatar Sheet & Traits. Print the Avatar Sheet if you can, otherwise, use the digital pdf
4. Are there any specific digital characters we version.
want to encounter or interact with? 2. Write the name of your Avatar.
5. Are we looking for a more action-packed 3. Shuffle the Deck.
and thrilling journey, or a more relaxed and 4. Draw cards to form your Traits. Refer to the Trait page. Don’t worry, Traits can added, replaced, and
peaceful experience? even upgraded at a later stage during your many adventures. (Default Trait Cap: 3)
6. Are we looking for a more personal journey, 5. Next, envision your Avatar’s Sourceline. Here are some questions that might help you:
focused on individual struggles and challenges, 5.1 What kind of game, animation, or story was your Avatar based on?
or a journey filled with larger-than-life digital 5.2 Are there any cultural/ societal implications of your Avatar’s Sourceline within the digital world?
conflicts and mysteries? 5.3 Does your Avatar have any relationships or connections to other characters?
7. Are there any other specific elements or 5.4 Is your Avatar true to it’s original source material or behaving differently?
themes we want to keep in mind during our 6. Your Harm starts from 0.
journey? 7. Provision starts from ♣.
8. And finally, it’s time to give your digital Avatar some flair! Fill up all 4 attribute boxes (represented
Once everyone has a clear idea of what they’re
looking for, it’s time to create our Avatar. As we do with each poker suit ♠ ♥ ♦ ♣) with some features that make your character truly unique. Think
this, we’ll also be establishing our place within iXe. about what makes them stand out:
8.1 Are they an elf, barbarian, sneaky ninja or a wizard?
Even though you may have moved on from the 8.2 Do they have mad ninja skills like throwing a shuriken, dissapearing in smokes or a knack for
questions and discussions, you can always come wizardry like conjuring magic missiles or controlling the weather?
back and revisit these questions. Follow the 8.3 Maybe they’re a champion at close combat, have a heart of gold, or are quick as a fox?
instructions in each section for more detailed The options are endless, so have fun and let your imagination run wild! We’ll fill in the gaps as we go and
information. make our journey in .IXE one to remember!

11
Phase 2:Creation
Mikory was walking along
the side of the Binary Barrier,
her eyes fixed on the strange
anomalies happening in The
Off Grid. As she walked, she
muttered to herself, "What in the
world is going on out there?"

Suddenly, she heard a voice from


behind her. "Hey there, Mikory!
What's got you so interested in
the Off Grid?"

Mikory turned to see her


companion, a robot named Z-3N,
trundling towards her. "Z-3N!
Look at all these anomalies!
I've never seen anything like
it!" Mikory exclaimed, gesturing
towards the strange lights and
shapes in the distance.

Z-3N's sensors whirred as


it analyzed the anomalies.
"Interesting. It appears that the
Binary Barrier is destabilizing.
We should report this to the
Council."

Mikory nodded, her mind racing


with possibilities. "Yes, we need
to find out what's causing this
and stop it before it's too late."

12
Beginning Avatar Examples
Let's kick things off by giving you 4 different examples of how you can create your very own Avatar.
As players of iXe, you will be embarking on an These examples will serve as a starting point, a spark of inspiration, and a guide to help you bring your
exciting and challenging journey through the character to life. Whether you choose to follow these examples or not, the choice is yours.
unknown reaches of iXe. To help guide you on
this adventure, we will be using a simplified Avatar Nipnap's purpose is to find and protect Nipnap Niant Riko's quest is to find the legendary T-Riko
the sacred Pandorian Bamboo Grove, Dino Island, a place where dinosaurs
sheet as a tool to show an example of an Avatar. a place where the pandas can retreat can roam free and live in peace.
This sheet is not just a simple piece of paper, and recharge their powers. Pandaren from game Dinolandy
but an essential component that will help bring
your character to life and track your progress
throughout your quest. - Skilled in martial - Experienced - Can communicate - Knowledge - Immense physical - Superior senses, - Can run at high - Skilled hunter
arts climber with other in botany and strength especially hearing speeds and tracker
- Proficient in using - Has a high sense animals herbalism and smell
The Avatar sheet serves as a visual representation bamboo weapons of directio

of your character, showing all the important


details about their abilities, skills, and experiences.
The Avatar sheet will also give you a clear
understanding of the your progress, so you can
focus on role-playing and immersing yourself in
the story.
Nipnap is a black and white panda with a Riko is a massive T-Rex with a fiery temper
chubby physique and a mischievous grin. He and a fierce determination. He was born on
was raised in the Pandorian forest and trained by the Dino Island, a place where dinosaurs ruled the land. Riko
pandas to defend their home from invaders. Despite his was raised by his pack and became their alpha, leading
With the freedom to create your Avatar however cute appearance, Nipnap is a formidable fighter and has them on successful hunting expeditions. Despite his

you like, you are not limited by their background,


a sharp wit to match. He has a love for adventure and is intimidating appearance, Riko has a soft spot for his mate
always eager to explore new lands and make new friends. and offspring and will do anything to protect them.
culture, orientation, or gender. The sky's the limit
when it comes to inspiration!
Lizzie Songbird Jawbeam
You can choose to make your Avatar resemble a
Lizzie's purpose is to find her long lost Nipnap's purpose is to find and protect
brother, who disappeared during a the sacred Pandorian Bamboo Grove,
real-world character, be inspired by an animated gold rush in the Rockies. a place where the pandas can retreat
Wild West and recharge their powers. Robo Warz
or game Avatar, or draw from historical cultures.
The beauty of iXe is that you can blend different
cultural influences together to create a unique
concept that truly represents your Avatar. - Excellent
marksmanship
- Skilled horseback
rider
- Has a silver
tongue and quick
- Knowledge of
survival skills
- Can transform
into a high-speed
- Equipped with
a variety of
- Has advanced
navigation and
- Skilled in
automobile
wit car weapons communication technology
systems
But before you dive into the mechanics of your
Avatar, take a moment to consider who they are.
Think about their history, backstory, motivations,
interests, skills, personality, quirks, and weakness.
These elements will help you flesh out your Avatar
and make them more memorable, interesting, and Lizzie Songbird is a tall, slender woman with Jawbeam is a sleek, black sports car that can
relatable. You don't have to have all the details a rugged complexion and piercing blue eyes. transform into a powerful robot. He was built

figured out from the start. As you play the game


She was raised in the Wild West and quickly learned how to by the Robo Wars association, a group of robots dedicated
handle a gun. Lizzie is a notorious gunslinger, known for her to defending their world from invaders. Jawbeam is a
and get to know your Avatar better, you can quick draw and dead-eye aim. She has a sharp tongue and
a quick wit, making her a formidable opponent in a shoot-
formidable fighter, both in his car and robot forms. He is
equipped with a variety of weapons and has advanced
develop and flesh out their character further. out or a saloon brawl. navigation and communication systems, making him a valuable.

With that, we've reached the end of this example of the Avatar Sheet. It's important to note that the examples provided above are not meant to
encompass all of the components that you will find in the full Avatar Sheet. The complete and comprehensive Avatar Sheet can be found on the next
page, and we encourage you to take a closer look at it to fully understand all the elements and mechanics of the game.

13
This track records the accumulated This track accumulates markers Resource component
markers for Vulnerabilities, which that could eventually lead to a represents the
can reduce the card draw result Fallout, indicating that you have probability of owning
during the Action Phase. run out of a certain resource. an item or resource.
This is the name that you choose
This is a space to keep track of the harm for your Avatar character. It can
that your Avatar has taken. Each time be a unique or fictional name
your Avatar takes damage, the amount that represents your Avatar.
of harm is recorded and added to the
total harm. This total harm must be
subtracted from the number of any cards This is the origin of your
you've drawn during the Action Phase. Avatar, which could be from
a game, animation, digital
comic, or any other source.
A clock tracker that records whether the
Avatar has a positive or negative experience This section is for recording
based on the difficulty level. It is marked the Avatar's Traits, talents,
as Bronze to Gold, with Bronze being the knowledge, skills, and
easiest and Gold being the hardest. abilities. There are 4 spaces
where you can customized and
add. Depending on your Traits
This section has bronze, silver, and these Features may or may
gold clock trackers that are segmented not add bonus during Scenes.
into 3 and 6 segments (bronze), 4
and 8 segments (silver), and 5 and
10 segments (gold). Each segment is Use the Digital Form Oracle
split into two, with a full segment to select your Form. This will
represented by a solid line and a half help guide you fleshing out
segment represented by a dotted the unique traits and features
line. You can marks each segment of your Avatar.
according to your progress by
your own descretion.
This section has three fields
This section includes the Avatar's for recording the number
portrait or description of their of Bronze, Silver, and Gold
appearance, as well as any backstory. Rank Tokens that you have
collected.

This is a space for notes on the


Avatar's narrative importance or to
keep track of items and equipment.
Descriptive tags can be used to
identify important items.

14
The Resource and Harm component of the Avatar sheet is an abstract representation that helps you
Avatar Sheet interact with the narrative fiction you've created. Let us start with the Resource section first.
Write or draw your Resource
To help guide you on the game's mechanics, we
will be using the Avatar sheet as a tool to explain Resource Rank here. E.g: Clubs or ♣.
the game's mechanics in detail. To keep track of your resources, they are divided into 4 ranks,
represented by the symbols ♦, ♣, ♥, ♠. Your Avatar's default rank is ♣.
The Avatar Sheet is an essential tool for any As you play, you may encounter situations where you need to check
iXean, as it serves as a guide to your digital being's your resources like an arrow, food, or anything you may need. When
identity, abilities, and resources. It contains all this happens, you'll draw a card from the Fate Deck and compare it to
the information you need to know about your the table that corresponds to your current resource rank.
Avatar, including their Name, Sourceline, Features, Each rank yields different results: Mark 'x', or place a marker here
Resources, Protocols, Experiences, and other for accumulated Vulnerabilities.
statistics. Let us start with the easier components:
♦ ♣
Suits Result Outcome Suits Result Outcome
♦ A strong No with consequences. +2F,+1N/+1H ♦ A definite No. +2F
♣ A definite No. +2F ♣ Yes with consequences. -1F,+1H
Avatar Name No with a silver lining. +1F,+1P/-1H Yes, but there is a catch. -1F,+1N/+1H
This is where you give your avatar a unique name, ♥ ♥
something that reflects their personality and ♠ Yes with consequences. -1F,+1H ♠ Yes, as expected. -1F
identity.

♥ ♠
Suits Result Outcome Suits Result Outcome
Sourceline ♦ No with a silver lining. +1F,+1P/-1H ♦ No, but an unexpected twist arises. +1P/-1H
The Sourceline is the origin from where your
♣ Yes, with a catch. -1F,+1N/+1H ♣ Clear Yes. -1F
avatar's Source Code came from. It can vary
greatly, as avatars can come from any game, ♥ Clear Yes. -1F ♥ Yes with extra benefits. -2F,-1H
animation, or even ideas. It's like your avatar's ♠ Yes with extra benefits. -2F,+1P/-1H ♠ Yes with unexpected bonus. -3F,+1P
DNA, and it defines their abilities and features.
Check out page.29 to understand how the Outcome symbol works.
Fallout Rank's Distribution
Features The Fallout section is located above the Resources section on the Avatar Sheet. ♦ ♣ ♥ ♠
Once you have your The Fallout track keeps track of the rate of when your items and equipment in
Sourceline in place, you can your possession may run out or break down. Your Fallout Threshold is the key to
start to assign Features to determining the stability of your resources and equipment during your journey.
your avatar. These are the
various Traits, skills, abilities, You add markers to the Fallout tracks when you use, check, or rest. And stop you
and attributes that make up you've reached the treshold. The threshold is determined by your resource rank,
your avatar's character. You with higher ranks having a higher threshold. The Fallout Track is divided into
can distribute these Features different ranges of color, these are the threshold ranging from white to green, blue, and finally red.
between four different suits.
The numbers within each range represent the consequences of reaching that threshold, with -1 being
Feature system works as a dynamic and flexible the lowest and -4 being the highest. For example, reaching the green range with a -2 consequence means
tool that you can use to build your Avatar's that two points will be deducted from your card draw result for as long as this threshold is not resolved.
character in any way you see fit.

15
When a Fallout is triggered, it can have a significant impact on the story and mechanics of the game. It represents a moment where
the Avatar has run out of a crucial item or resource, and it will require them to face the consequences. The severity of the Fallout
is indicated by the colour of the marker on the Fallout Track, ranging from white to green, blue, and red. The closer the marker
gets to the red end of the track, the more severe the consequences of the Fallout will be.For example, if your Avatar reaches the
-1 threshold on the Fallout Track, they may lose access to a valuable item or resource, such as ammunition, food, or healing
supplies. If they reach the -2 threshold, they may receive harm or damage, or their resource rank may drop. If the Fallout
reaches -3 or -4, the consequences could be even more severe, and it may result in receiving harm to resolve the narrative.

In short, a Fallout is a crucial moment in the game that represents the Avatar running out of a vital item or resource, and it
can have significant consequences for the narrative. The outcome of the Fallout will depend on the severity of the situation.

The Fallout Track serves as a reminder of the importance of managing your resources and equipment wisely. By
upgrading your resource rank and resupplying at marketplaces, you can increase your Fallout Threshold and reduce
the likelihood of encountering negative consequences. Make sure to keep an eye on the Fallout Track, as it's a crucial
aspect of the game that can greatly impact your progress and success.

Replenish
The Replenish action is a crucial aspect of the iXe game as it allows you to remove Fallout markers from the Fallout
Track. When you choose the Replenish action, you will draw a card and consult the table.

It's a good idea to Replenish whenever the Fallout track is looking a little full, so you can keep your resources in good
shape and avoid negative consequences. However, keep in mind that the result of the Replenish action is determined
by the card you draw, so there's always an element of luck involved. But, by upgrading your Resource Rank, you
increase your chances of success, making it easier to remove Fallout markers and keep your Avatar on track. So, be
sure to regularly Replenish and keep a close eye on your Fallout track to ensure that your Avatar is always in the best
possible shape.

Upgrading Resource Ranks: Upgrading your Resource Rank is a crucial part of gameplay in iXe. It allows you to
increase your chances of success when checking for resources or equipment. To upgrade your Resource Rank, you
need to make sure the Fallout Track is empty when you perform a "Replenish" action by drawing a card. The card's
suit will determine whether you can upgrade your Resource Rank or not.

You can upgrade the Resource Rank whenever the Fallout Rank is empty, and you "Replenish" your
Resource. Draw a card. If the card's suit is higher than your current Resource Rank, upgrade it. However,
if your Resource Rank is a ♠ then you just need to draw a ♠ to upgrade it.

If the card's suit is higher than your current Resource Rank, you can upgrade it. For example, if your current
Resource Rank is ♣ and you draw a ♥, you can upgrade to ♥. Each upgrade
brings new possibilities and benefits in the game. The higher your Resource Upgrading Rank
Rank, the more advantageous the outcomes will be when checking for Rank Requirement
resources or equipment. ♦ ♣♥♠
However, if your Resource Rank is already at the highest rank, ♠, upgrading ♣ ♥♠
is a bit different. To upgrade from ♠, you just need to draw another ♠. This ♥ ♠
means that if your Resource Rank is at the highest, you have a guaranteed
♠ ♠
chance of upgrading it whenever you "Replenish" your Resources.

16
17
Harm Force a Negative Experience
In the very heart of Qento city The Harm section of your Avatar Sheet is where
you keep track of your character's physical
When marking an Experience or Protocol track,
stood the Off Grid portal - a condition. Starting at 0, every time your character the injury will force you to mark one segment
as Negative, thus hindering your progress and
dangerous and unpredictable takes damage, gets injured, or becomes tired or affecting your future actions.
gateway to the unknown. exhausted, you add to the Harm pool. This number
Some whispered that it led can be reduced by rest or receiving care through
moves such as Heal or Rest.
Reduce Points during Draws.
to the corrupted underbelly Write a number here to keep
Unlike the Fallout Track, the Vulnerability Track
does not have different ranks represented by the
of the digital world, where track of the number of Harms colour spectrum. Instead, it has markers that you
demonic A.Is roamed free. you've accumulated.
will keep adding until it reaches the threshold.
Others whispered of darker Mark 'x', or place a marker here
things still, beyond even their for accumulated Vulnerabilities. When your Avatar reaches the first threshold,
represented by -1, their points will be reduced by
imagination. What does Harm do? -1. Similarly, when they reach the green threshold,
When performing Fate Step, Harm adds +# to the
they will face a reduction of -2, -3 for blue, and -4
Lower Fate Base Range. Thus, the higher your Harm
Despite the risks, the iXeans pool, the greater the disadvantages you'll receive.
for the final red threshold. These reductions will
were drawn to the Off This can make it more difficult to succeed in your
affect the outcome of your draws and ultimately
your Avatar's journey.
Grid. They would gather in Draws, so it's important to keep track of your harm
the shadows of the portal, and try to reduce it when possible.
It's crucial to keep track of the Vulnerability Track
exchanging stories of the Rank's Distribution
and try to clear the negative effects as soon as
strange and dangerous things Purge Harm ♦ ♣ ♥ ♠ possible to minimize its impact on your Avatar's
You may also choose to reduce journey. The Vulnerability Track is an abstract
they had seen beyond its it by the 'Purge Harm' action. representation of the hardships that your Avatar
threshold. Some even dared to This action will remove all the faces, and adds a layer of depth to the narrative.
venture inside, risking all to Harms that you've received, but
discover what lay beyond. will add +1 Vulneratibility mark.

But as the years passed, fewer Vulnerability Track


The Vulnerability Track is located above the
and fewer returned from the Harm Component on the Avatar Sheet and is
Off Grid. The rumors of the marked with different numbers ranging from -1
dangers that lurked within to -4. These numbers represent the severity of
grew, and many began to the hardship or setback your Avatar is facing.
fear it. Some even called for Every time your Avatar encounters an event
it to be destroyed, to protect that leads to a setback, critical injuries, damage
the iXeans of Qento from its or performing the 'Purge Harm' action, add a
dangers. marker on the Vulnerabiliy Track.
Injuries marked on the Vulnerability Track are a
Despite the danger, life in representation of the negative effects that your
Qento went on. Avatar has to endure until it is cleared. These
injuries can have a significant impact.

18
Choosing the level of Experience to record is
Experience entirely up to you, and will help you keep track of
Positive and Negative Outcomes
The Experience section of Understanding the outcomes of a draw is crucial in
the most meaningful moments in your character's
your Avatar sheet serves as a determining the effects it has on the situation and
journey and determine the impact they have had
comprehensive record of the the story as a whole. We'll delve into the possible
on your character's growth and development.
direct personal participation outcomes of a positive or negative draw result and
your Avatar has gained from give you both mechanical and narrative options to
the events and situations you Clocks Trackers Mechanics choose from:
have faced. It is represented by The tracker is divided into segments, and as you
3 Clock Tracker that showcases progress through the game, you'll add markers Positive Outcomes: Things have gone according
the growth of your character to the tracker, indicating positive or negative to plan or have even turned out better than
throughout the game, and can experiences. expected:
be traded in for tokens to be • A perfect execution of an action
used as currency for various Blue markers on the tracker symbolize positive • A good result, even if not exactly what was
advancements. experiences that your Avatar has had. These hoped for
positive experiences could be anything from • Assistance to an ally in achieving their goal
As a player, you have the overcoming obstacles, discovering new and • Making future attempts easier or automatically
discretion to determine what exciting places, making allies, or finding valuable successful
events are significant enough resources. Each time you add a blue marker to • Avoiding a negative outcome
to be recorded as milestones on the tracker, it represents a step forward for your • Gaining valuable information or understanding
your Experience Clock. This can Avatar, a new achievement, and a symbol of • Discovering secrets or gaining clues to a
include any narrative events, progress. mystery
missions, chores, or everyday • Acquiring a valuable resource
experiences that your character faces. Red markers, on the other hand, represent • Unexpected healing or relief
negative experiences. These could be anything • Gaining a bonus on a future critical plot roll
from injuries, setbacks, losses, or obstacles that • Dealing damage or applying an effect to an
Clock Ranks have hindered your Avatar's progress. When you opponent
The Clock ranks also applies to Protocol. The
add a red marker to the tracker, it signifies a
Experience system in the game is not just a Negative Outcomes: Things have not gone well
setback, and a challenge that you must overcome
simple record of what has been encountered or and have turned out for the worse:
to continue your journey.
undergone, it is also a measure of the significance • Failure of an action to have the desired effect
and importance of those experiences. To reflect • Exactly the opposite of what was hoped for
If the number of positive markers outweighs the
this, each experience is categorized into one of • Hindrance to future attempts at related
negative markers, then you will be rewarded with
three levels: Bronze, Silver, or Gold. activities
a token once the tracker is filled. Tokens can be
used to help overcome obstacles, buy items, or • Introduction of a new threat or problem
The level of Experience you choose to record • Existing problems becoming far worse
even provide a boost to your Avatar's abilities.
reflects the significance of the experience to • Avoiding a positive outcome
your character. Bronze Experiences are the least • Gaining false or inaccurate information
However, if the number of negative markers
significant and may represent smaller or less • Clearing a mark on a track or marking a
exceeds the positive markers, then you will lose a
meaningful events. Silver Experiences are of damaging track
token. This dynamic aspect of the game makes it
greater importance, representing a moderate level • Losing a valuable resource or taking damage to
an ever-evolving and challenging experience.
of significance and impact. Gold Experiences, an aspect
on the other hand, are the most important and • Marking more or taking an injury of some kind
You must carefully consider your decisions and
significant events in your character's journey, • Worsening an existing injury or situation
plan your actions to ensure that you have more
representing pivotal moments that have shaped
positive markers than negative markers, and
your character's story. Use these options as a starting point, but feel free
ultimately, earn more tokens.
to expand and modify them as you see fit.
19
Vulnerabilities and Fallout Track
Tokens When your Avatar experiences negative outcomes
In the world of iX, Tokens play a crucial role in
in the game, you may be required to pay off the
giving your Avatar an advantage and making them
Fallout or Vulnerabilities Track with your Tokens.
truly unique. As you progress through the game,
your Avatar may experience negative outcomes, Vulnerabilities and Fallout Payoff
Protocol failures, and other challenges, but with
Rank Pay off (reduce 1 marker)
the right amount of Tokens, you can overcome
these obstacles and come out on top. So, keep ♦ 1 Bronze Token
an eye on your tokens by using these convenient ♣ 1 Silver Token
trackers! They are an essential part of your
♥ 1 Gold Token
character's journey in the game, and it is essential
to have a clear understanding of how to use them. ♠ 1 Bronze, 1 Silver, and 1 Gold Token

Upgrade a Trait
Add or Remove Tokens to
Tokens can also be used to upgrade your Avatar's
Your Tracker: Whenever you
Traits, providing them with even more power
successfully fill a Clock Tracker
and abilities in the game. Each Trait has its own
through Experience or Protocol,
upgrade price, which must be paid in order to
you will be awarded different
unlock its full potential.
rank of tokens, which you
can then add to your tracker.
Once the required Tokens have been paid, players
Keeping track of your tokens
can fill in the dot on their asset card to indicate
is simple: add them when you
that the ability has been unlocked.
receive them and subtract them
when you spend them.
Relationships
Similar to upgrading a trait, your Tokens can also
Tokens play a versatile role in iXe, Here's an
be used to improve your Avatar's Relationships
explanation of what you can do with your Tokens:
with other Avatars in the game.
Buy Traits
Draw Phase Advantage
Your Tokens can be used to buy a variety of
Tokens can be used to gain an advantage during
unique Traits that will give your Avatar a boost
the draw phase, providing you with a strategic
and make them stand out from the rest. Whether
edge over other players. This advantage can be
it's a special skill, a powerful weapon, or an
used in conjunction with your Traits, and some
impressive reputation, these Traits will allow you
Traits may even allow you to pay a Token to gain a
to personalize your Avatar and make them truly
draw phase advantage.
your own.
Whether you're looking to improve your Avatar's
Negative Experiences and Protocol Fails
odds of success or gain a tactical advantage,
Unfortunately, negative experiences and failed
Tokens play a crucial role in making that happen.
Protocols can occur during the game, forcing
players to pay off these consequences with
Tokens. As the Clock Trackers fill up, players will In conclusion, Tokens play a critical role in the
be required to pay the price to continue their world of iX. With the right amount of Tokens, you
adventure. can make your Avatar truly your own and come
out on top.

20
Tokens Exchange Rates Tokens Exchange Rate
At the lowest level, we have the Bronze Token, the most
common and widely used currency. As players progress and
Exchange Rate
accumulate more wealth and power, they can start exchanging
their Bronze Tokens for Silver Tokens, a higher-level currency Bronze
that has a value of 5 Bronze Tokens. At the highest level, we Silver 5 Bronze Token
have the Gold Token, a rare and valuable currency that has a Gold 25 Bronze Token
value of 25 Bronze Tokens or 5 Silver Tokens. (5 Silver Token)
Profile
As a player in iXe, you have the ability to create and customize your very own Avatar. The Avatar Profile
is a crucial aspect of your iXe experience, as it allows you to fully personalize your Avatar and bring
them to life within the game world.
In this section, you have the option to insert a
portrait or write a detailed description of your
Avatar's appearance, giving you the opportunity
to make your Avatar as realistic or imaginative
as you desire.

Additionally, you can also provide a backstory for your Avatar, detailing important aspects of their
life that shape who they are. This includes important details such as their origins, family history,
motivations, and values, which all come together to form the unique character that is your Avatar.
Received a message from an unknown source
This will allow you to bring depth and nuance to your Avatar, making them stand out in the narrative
and giving them a sense of purpose within the game. Your Avatar will become an integral part of the asking him to come to the Central Market.
narrative, and the story will be shaped and influenced by the choices you make on their behalf. Whether
you choose to play as a valiant hero, a cunning rogue, or a wise sage, the Avatar Profile is the first step in
creating the Avatar you've always wanted to play. Wristwatch: A high-tech wristwatch that
displays various information including time,
Notes
The Notes section of your Avatar Profile is an essential section for keeping track of all the important
weather updates, and health statistics. It also
details and events of your character's journey. This section provides ample space for you to jot down doubles as a communication device and can be
any additional information that will help bring your story to life. From writing notes on the story you're
currently playing through to keeping track of the items and equipment your Avatar is carrying, this used to access the iXean network.
section is designed to help you keep track of everything in iXe.
Electric Taser: Fully charged and maintained.
Tagging your items Solar Charger: Half used.
One of the most significant uses of the Notes section is to tag important resources and items that you
have acquired during your journey. Tagging allows you to mark a resource as important and highlights Pocket Knife: Missing allen key and screwdriver.
its significance in the narrative. For example, you may tag an Enchanted Katar as "dulled and must be
sharpened" or a Viking Helm as "decorated with dreadful horns." These tags add depth and richness to
your story and give a narrative boost to your gaming experience. Suspicious of the unknown source.

So, if you want to keep your Avatar's journey well-documented and organized, be sure to make use of the
Notes section and take advantage of the power of tagging your items.

21
Traits Card Traits Mastery
As you advance in your game and develop your
Traits in your Avatar's profile are essential Avatar, tracking your progress and understanding
components that define their abilities, skills, how far you've come is key to achieving success.
and personality. These traits are what make your That's why each Trait card in the game is designed
Avatar unique, and they provide additional options with a Trait Mastery Clock Tracker.
and bonuses when you make moves in your game.
This feature provides a visual representation
Trait sheets can be downloaded and printed of your Avatar's mastery of a particular Trait,
as cards, and they should be kept alongside allowing you to easily track your progress and
your character sheet for quick reference during determine how close you are to reaching mastery.
gameplay after you've created and filled it up.
Trait Mastery When you use the abilities associated with a
particular Trait, the Clock Tracker will be marked,
Fill in the allowing you to track your progress towards
dot to show mastery. As you get closer to mastering a Trait,
you’ve acquired you'll be able to see it clearly on the Clock Tracker.
the ability.
Once you've successfully mastered a Trait, you'll
be awarded with a Token, serving as recognition of
your achievement and demonstrating the level of
Pay the mastery you've achieved.
amount and
type of Token
shown here Upgrading Traits
to acquire the Upgrading your Traits is made possible with
ability. the use of Tokens, which serve as the in-game
currency. The level of the Trait determines the
type of Token required to upgrade, with Bronze
Tokens being sufficient for lower level Traits, while
higher level Traits require the use of Silver or Gold
Capacity Tokens.
By default, your Trait capacity starts with 3. If the
maximum number of Trait Cards is already acquired, the
Avatar must discard a card to obtain a new one. Ability
The heart of each Trait card is its Ability/Effect,
a detailed description of what the Trait does and
Name how it will impact your Avatar's game. Elevate your
Every Trait card includes a clear and concise Name Avatar's capabilities with the addition of Trait's
that encapsulates the essence of the Trait, so you unique ability into your Feature on the Avatar
know exactly what you're getting. Sheet. As you construct your Avatar, consider
weaving a compelling backstory that explains how
your Avatar acquired this special ability and how
Type they utilize it. Whether it's a bonus for specific
Traits in the iXean world are a representation of
moves, an option to exchange one resource for
the unique and defining characteristics of your
another, or a unique self-contained move, the
Avatar. These traits can come in many forms,
Ability/Effect section is your guide to what each
including culture, gear, innate talent, or abilities.
Trait can do.
22
Traits Functions
Traits have a wide range of functions, including:

• Providing bonuses for specific moves


• Allowing you to alter the outcome of a move by redrawing cards
• Improving the outcome of successful moves by adding a numerical bonus to card draws
• Allowing you to exchange one resource for another, such as trading Tokens to reduce harm or
vulneratibility
• Enabling you to use moves in unusual circumstances
• Allowing you to use a different stat instead of the one normally required by a move
• Providing unique self-contained moves
• Adding narrative detail to your Avatar's story and allowing you to reveal more about your character
or world.

The directions on each Trait card will guide you on how to apply its abilities to your current situation.
However, keep in mind that the outcome of failed moves or narrative circumstances may limit your
ability to leverage key Traits, making your game more challenging and dramatic.

How do you get more Traits?


The acquisition of new Traits is made possible through the collection of tokens earned as you play.
However, it's important to note that not all Traits are created equal. Some require more than just tokens
to acquire. There may be narrative or mechanical requirements that must be met before they can be
added to your character. These requirements are outlined in detail in the text of each card.

As you add new Traits to your Avatar, it's important to think about the story behind their acquisition.
• What events led to your Avatar acquiring these abilities?
• How has the acquisition of these new Traits affected your Avatar's personality and motivations?
• What challenges have you faced as a result of acquiring these new abilities?
• How have your Avatar's relationships with other iXeans been impacted by the acquisition of these
new Traits?
• Has the acquisition of new Traits changed the direction of your Avatar's journey or aligned them
with a new purpose?
• How do the other players and characters in the game react to your Avatar's new Traits?
• Have these new Traits had any impact on the game world?
• Have they caused any unforeseen consequences that your Avatar must Expand Trait Cap
now navigate? Current
+1 Capacity
Capacity
The choices you make when acquiring new Traits should be meaningful in 3 3 Gold
the context of your story and help to further differentiate your Avatar from 4 4 Gold
others in the game. The addition of each new Trait should feel like a natural
5 5 Gold
progression, reflective of the journey your Avatar has taken.
6 to 10 10 Gold

Expanding Trait Capacity 10 to 15 25 Gold


You can expand your Trait Capacity by paying the gold according to this
15 to 20 50 Gold
table:

23
Protocol Sheet Incomplete Story
Once you've filled the clock tracker on a Protocol, you have the option to
The Protocol is the driving force behind your Avatar's journey in the digital either rewrite it or upgrade it to a higher rank. If you cannot upgrade it, it
world of iXe. It sets a clear and meaningful objective that motivates your means that you've discovered that the objective is much harder or longer
Avatar to progress throughout the game. than you initially thought. In this case, you can take over another protocol
box, which, if completed, will reward you with 2 or more tokens.
Each player in iXe has their own unique aspirations, mysteries, and objectives
to achieve. The Protocol serves as a guide to keep your Avatar moving forward
and overcome any obstacles along the way. Partial Complete Protocol
But it's important to remember that completing a Protocol isn't just about
getting tokens; it's also about the journey and the experience of your Avatar.
What is Protocol? If you don't fill the clock tracker on a Protocol and still complete the story,
Protocols can take various forms, from abstract goals like becoming the you won't receive a token, but you'll have still completed the Protocol
best to concrete objectives like defeating a boss in the virtual world. Some nonetheless.
examples of Protocols include finding a lost family, conquering a virus,
exploring ancient ruins, capturing a rogue AI, or defeating a virus in the Off Difference between Experience and Protocols
Grid. As you embark on your Avatar's journey in iXe's digital world, it's essential to
understand the difference between Experience and Protocols, and how they
both play a crucial role in shaping your Avatar's character and story. While
Writing a Protocol both utilize the Clock Mechanism to track progress, the Experience and
When crafting your Protocols in the game, it's crucial to focus on the desired Protocol serve distinct purposes.
outcome instead of the actions required to achieve it. For example, instead of
saying 'defeat the viruses,' it's better to state 'stop the rampages.' This way, Adding Markers to your Experience Clock
even if you defeat the viruses, the Protocol's objectives are still not fully met Markers are added to your Experience for the detailed moments in your
until the rampages have stopped. Avatar's journey, such as challenges, struggles, and unexpected discoveries.
Whether it's a negative experience like getting caught in the rain or running
To help you determine the right Protocol for you, the game offers various out of battery, or a positive experience like discovering something new, these
prompts to explore different possibilities and choose the objective that best moments add depth and dimension to your Avatar's journey.
fits your playstyle.
The Experience Clock is a singular progression divided into three
Progressing a Protocol sections: Bronze, Silver, and Gold. If your Avatar experiences something
The progress towards your Protocol is tracked with the easy-to-use Clock of lesser significance, you will mark the Bronze Clock. But if your Avatar
Tracker. This feature allows you to monitor your progress and see how close experiences something of great significance, you can mark the Gold Clock.
you are to achieving your goal.
Adding Markers to your Protocol Clock
The progress in your Protocol and the narrative are advanced by marking on On the other hand, markers are added to your Protocol when you've made
your Protocol's Clock. Just like the Experience on your Avatar Sheet, you have progress in the story, reached a critical plot point, or advanced the narrative
the power to decide which events are significant enough to be recorded as a in relation to your Protocols. In other words, adding markers to your Protocol
marker on your Protocol Clock. is about tracking your Avatar's journey through the overarching story and
plot and should represent a turning point or major step in your Protocol.

Completing a Protocol As for the Protocol Clock, it is a linear progression. You start with marking
Completing a Protocol is a significant accomplishment and comes with a the Bronze section and once that is filled, you move on to the Silver, and then
reward in the form of a token. However, there is also a cost associated with to the Gold. If you've completed your Protocol, you can add another section
completing a Protocol with more negative markers than positive ones, in underneath and start from Bronze again. For every Protocol section you
which you need to pay a token instead. complete, you will gain one token, which can accumulate up to the number of
completed Protocol sections.

24
This Protocol section is where you'll The bronze level has 3 and 6 segments,
write down the purpose, quest, or silver has 4 and 8 segments, and gold
goal of your Avatar. As an iXean, has 5 and 10 segments.
your Avatar's Protocol serves as your
guiding light, defining your purpose, Each segment is divided into a full
quest, and desire. As you progress segment (solid line) and half segment
through fulfilling the Protocol, you will (dotted line). As you make progress, you
be rewarded with tokens of different can mark each segment according to
ranks depending on the difficulty your interpretation of your progress.
level. The Rank of the Protocols is
represented by a clock tracker, with
3 different levels - bronze, silver, and
gold.

Protocol Clock is a linear progression.


You start with marking the Bronze
section and once that is filled, you
move on to the Silver, and then to
the Gold. If you've completed your
Protocol, you can add another section
underneath and start from Bronze Assuming:
again. For every Protocol section you ✔️is Positive
complete, you will gain one token. ❌ is Negative

If this Protocol is completed, you can


A single Protocol Section is 1 box with a
collect a single Silver Token. Because
description box, and 3 Clock Trackers.
the Gold Clock is not filled it is ignored.
✔️ ❌ ✔️ ✔️ ✔️
✔️ ❌ ❌
❌ ✔️
✔️ ✔️
❌ ✔️ ✔️
At any time, the outcome of the
❌ ✔️ ❌❌
highest ranked Clock will be taken into
account. In this case, it is mostly made
up of Positive outcome, so you can
You have the option to make strategic
✔️ ❌ ❌ ✔️ ❌ collect the Token.
decisions that can impact your ✔️ ✔️ ✔️ ❌

Avatar's progress. If you find yourself ❌ ❌


✔️ ✔️ ❌ ✔️ But in this case, because it is mostly
in a challenging situation where
made up of Negative outcome, you end
completing a quest may come with a
up paying the Token instead regardless
high cost, you may choose to abandon
of the Positive outcome in Bronze.
the quest early as a form of retreat. ✔️ ✔️ ❌❌



This means you will remove the ✔️ ✔️
❌ ❌
The only exception is when the Clock
Protocol from your system and clear ✔️ ✔️ ❌❌
is fully made up of Positive outcome or
the Protocol Section.
Negative outcome, in which you must
immediately Collect or Pay the Token.
However, this decision will not come
without consequences. For every
Clock with a marker, whether it be a
positive or negative marker, you will
receive a Negative Experience.

25
Phase 3:Gameplay

Fate Deck Lower Base Range


(discard pile) Higher Base Range
Main Deck
Play Area

Your iXe Gamebook


Hand
Journal/
Sheets Notebook
Avatar, Traits,
Protocol, Notes

26
Gameplay Overview Fate Step:
At any moment when you need to decide a move, resolve a challenge, do
Setting up the table to play iXe is quick and easy, and with just a few steps, something risky, combat, or progress your narrative, go to the Action Phase.
you'll be ready to dive into the game:
Step 7: Shuffle your Fate Deck.
Setting Up: Step 8: Base Cards: Draw and play two cards from the Fate Deck, this will
Step 1: To get the game started, simply shuffle the deck of cards and place form the Base Range that you need to play against. (The lower value base card
them on the table as the Main Deck. will form the lower range & the higher value base card will form the higher range.)
Step 2: From this deck, draw two cards to form your Hand. Step 9: Challenge Card: Then, either play a card from your hand or the top
Step 3: Next, prepare your Avatar Sheet and Traits Cards (your default Trait of the Fate Deck to resolve the situation. If you play a card from your hand,
Cap is 3) and keep your Protocol Sheet close by for easy access. don't forget to replenish it by drawing another card from the Main Deck.
Your hand size can be affected by your Traits. (Once the situation is resolved,
Designate a spot on the table for your discard pile, which will become your Fate shuffle the Fate Deck everytime you need to decide or resolve any narrative.)
Deck. Step 10: Check your Feature or Traits for any bonus.

Choosing a Scene: Summary:


Step 4: Once you are ready, it's time to decide on what you want to do. The goal of the game is not to simply reach the end of a session or
iXe includes 3 categories of scenes to choose from: complete your story, but to immerse yourself in the world of iXe and make
unforgettable memories with your friends. Each game session is made up of
Action: Action scenes are filled with excitement and adventure, such as 52 cards, and can last anywhere from an hour to several hours, depending on
Exploration, Acquisition, Gathering, Resupply, Gathering Information, Making the pace of your play. The narrative of the game is built by progressing your
Camp, Expedition, and Combat. story through writing or collaboration with your friends. Along the way, you
Interaction: Interaction scenes are for connecting and building relationships may encounter conflicts that need to be resolved. No problem, simply repeat
with others, including Compel, Bond, Talk, and Interrogate. the Action phase using the Fate deck until the conflict is completed.
Montage: Montage scenes allow you to unwind, recover, and develop your
character, with activities such as Recovery, Repair, Relax, Develop, and Shop. Additionally, you may find that your story has a repetitive structure, taking
longer or shorter than a single session. That's okay, you have the freedom to
The game is structured to help the narrative flow represented as scenes. Most of repeat it as many times as you need to advance the narrative. The Protocol
your time playing iXe will be spent in scenes, which are short bursts of actions that serves as a tracker for your plot points and helps you keep track of your
give you a chance to develop the narrative and role-play your character. progress in the game.

Once you've reached the end of a session, completed your story, or filled a
Drawing a Prompt: Protocol, it's time to reflect and wrap up the session by writing a Summary
Step 5: Once you've selected the scene you want to create, go to the
Session. Or you can repeat from Step 4 and play another session.
respective oracle and draw a number of cards (determined by your Traits) from
the Main Deck and place them in the Discard Pile, which will become your Fate
Deck. Summary Session
To capture all the excitement and memories from the journey, you'll want to
document it all in the Session Summary. This summary is a comprehensive
Forming Your Narrative: record of all the major events, characters, and locations that you've
Step 6: Using the prompt from the Fate Deck, start forming your story and
encountered in your game. This summary will serve as a guide for future
continue to repeat this process to create new scenes. Continue to repeat
game sessions and also as a memory of your journey. It includes an overview
this process to create new scenes and advance the narrative. Most of your
of the lore and world-building, descriptions of major and minor NPCs, and
gameplay will involve creating these scenes.
details about the adventures, including background information, key NPCs,
These scenes are short bursts of action, interaction, montage and discovery,
creatures, traps, and rewards.
allowing you to fully immerse yourself in the role of your Avatar.

27
Action scenes are filled with excitement and Montage scenes are designed to provide a
Scenes Overview adventure, such as exploring new territories,
acquiring important items, gathering information,
moment of relaxation, recovery, and development,
including activities like recovering from an injury,
The first three steps in setting up the game
are simple and straightforward, and you'll find and engaging in intense combat. These scenes repairing equipment, relaxing, developing your
yourself ready to play in no time. However, the real allow you to experience the thrill of the journey character, shopping, and training. These scenes
excitement begins in Step 4 when you choose the and the challenges that come with it. provide an opportunity to take a step back from
scene to start with. 1. Gathering Scenes: Gather with friends and the action and focus on building your Avatar and
allies, providing opportunities for Interaction the story you want to tell.
Scenes are the backbone of the iXe game and are Scenes. 1. Recovery Scenes: Rest and recover after a
designed to help you develop the narrative and 2. Investigation Scenes: Investigate a grueling journey or battle.
bring your Avatar to life. As you play the game, situation or gather information to progress 2. Shop Scenes: Visit a local market or shop to
you'll find yourself immersed in a world of action, your story. acquire new gears.
adventure, and excitement as you embark on a 3. Exploration Scenes: Set out on a journey to 3. Resupply Scenes: Gather supplies needed
series of scenes that are designed to take your discover new places and meet new characters for your journey or mission.
story to new heights. Whether you're exploring 4. Acquisition Scenes: Acquire important 4. Repair Scenes: Repair equipment and gear,
uncharted territories, acquiring new equipment, or items or equipment needed for your mission or ensuring you're ready for the next challenge.
just hanging out with friends, you'll find yourself quest. 5. Develop Scenes: Improve your skills and
drawn deeper into the game with each new scene. 5. Expedition Scenes: Embark on an abilities, making you stronger and more
adventurous journey to an unknown prepared for the next challenge.
Envision & Fate Step: In every scene, envision destination. 6. Take Shelter: Take a break from your journey
your Avatar's actions and proceed to the Fate Step 6. Entering Combat Scenes: Engage in and recuperating in your camp or room.
if you've . thrilling combat, testing your skills and 7. Relax Scenes: Take a break from the action
battling against enemies. Includes: and enjoy some leisure time.
To make it easier, we've put together a quick 7. Attacking Scene 8. Bed Talk Scenes: Engage in meaningful
rundown of the different types of scenes you can 8. Defending Scene conversations and connect with others while
choose from. Starting off easy, you can try these relaxing in bed.
introductory scenes: Interaction scenes are for building relationships
1. Teaser Scenes: Start your story with a short and connecting with others, including We understand that every player has their own
opening scene that sets the tone and piques compelling others, bonding with others, talking, unique style of play and preferences. That's why
your audience's interest. and interrogating. These scenes provide an we offer a wide range of scenes to accommodate
2. Backstory Scenes: Showcase the backstory opportunity to build meaningful connections and all players and included other scenes such as
of your Avatars, giving your audience a glimpse develop your Avatars in a more personal way. Rival, Allies, and Additional Scenes. Pick any
into their past and motivations. 1. Talk Scenes: Engage in conversation and scenes that represent your story best.
3. Discovery Scenes: Create a moment of exchange ideas, building understanding and
discovery in the world that adds depth and trust. No matter what scene you choose, always keep in
intrigue to your story. 2. Compel Scenes: Persuade others to take mind that you are playing the role of your Avatar
4. Planning Scenes: Plan your quest or action or provide information. and bringing their story to life.
mission, outlining the steps you'll take to 3. Bond Scenes: Build relationships and form
achieve your goals. alliances with others, strengthening your Keep the fiction in mind and make moves that are
5. Dream Scenes: Let your Avatar have a dream support network. in line with the narrative, but don't be afraid to
or vision that provides a glimpse into the 4. Interrogate Scenes: Interrogate others switch things up if you've repeated the same move
future or holds significance. to gather information, discover secrets, and multiple times in a row. (Tips: Change your approach
6. Flashback Scenes: Bring to life a memorable uncover the truth. if you've used the same action for 2 or more times.)
moment from your Avatar's past that reveals 5. Argument Scenes: Use your words to try
important information or hints at future and sway the other person to your side.
events.

28
Components Adjustment and Gameplay
iXe is a role-playing game that puts the The Scenes Mechanics will provide you with a roadmap of how your story will unfold, and guide you through
Narrative at the forefront of the player's the different twists and turns that you can incorporate.
experience. The Narrative serves as a blueprint
for the world you will inhabit, the characters By using the Fate Step, you'll find that each scene can result in 5 possible outcomes, ranging from complete
you will play, and the challenges you will face. success to utter failure. Additionally, you'll have access to 5 advantages and disadvantages that can help you
flesh out your story and add depth to your Avatar's experiences.
To bring the Narrative to life, iXe combines
mechanics with creative interpretation. You To help you understand how your Avatar's components are affected by the outcome of each scene, we've
will have the opportunity to create Scenes created a Components Legend that uses symbols to represent the different elements.
and draw cards that represent your character's
stats, clock trackers, and traits.
Components Legend
These cards will be used to determine the Symbol Component
outcome of each Scene and can impact game
components such as harm, resources, or other
H Harm Tracker

F Fallout Tracker Symbol Meaning


elements, providing a tangible representation
of the story's progression. P Positive Experience/ Protocol/ , and

(Pe/ Pp/ Pm) Mastery (Clock) / or


In iXe, the Narrative and Mechanics work
together to create a truly unique gaming N Negative Experience/ Protocol, + Add
(Ne/ Np/ Nm) Mastery (Clock)
experience. The Narrative is the driving force - Deduct
behind the game, while the mechanics provide T Token Tracker
structure and consequences for your choices.
M Traits Mastery (Clock)

When you encounter a Fate Step, you will V Vulnerabilities Tracker


shuffle and draw from the Fate Deck, and
the mechanical outcome will be determined The symbols ',' and '/' are used in combination to represent 'and' and 'or', respectively.
within the context of the situation. To fully
immerse yourself in the game, it's important For example, if you see the symbol ',' it means that both components are affected in some way. If you see the
to envision the outcome of each Fate Step '/', it indicates that only one of the provided components will be impacted.
within the context of the Narrative.
E.g:
What sets iXe apart from other role-playing • +1H,+1F: +1 Harm and +1 Fallout
games is its flexibility in determining the • +1P/+1N: +1 Positive Exp/Pro and +1 Negative Exp/Pro
chance of success in each situation. Instead • -1H,+1F: -1 Harm, +1 Fallout
of relying on fine-grained mechanics, • -1H, +1N/+1F: In this case you get a -1 Harm and can choose between "+1 Negative Experience/ Protocol
players must use their own creativity and or +1 Fallout".
interpretations to overcome obstacles. • +1N/+1F, -1H: Is the same as the above but in reverse.
• +1P/-1H, +2P/-2F: This means you will get "+1 Positive Exp/ Pro or -1 Harm" and "+2 Positive Exp/ Pro
The level of emphasis given to the Narrative or -2 Fallout".
will vary depending on the situation and the
desired pace of play, making iXe a truly unique
and personalized gaming experience.

29
Mechanics Fate Step
In order to fully immerse yourself in the game, it is The cornerstone of the game that will bring your story to life! In this guide, you'll learn how to
crucial to understand the essential elements of the game use the Fate Step to resolve conflicts, and uncertainties, and how to progress your narrative.
and how they work together to create a captivating and
unforgettable experience.
Creating the Fate Pile
Start by drawing 4 or more cards from the main deck and adding them to your discard pile, also
The game is built on two key components - the Scenes and
known as the Fate pile. (The Fate Pile is created when you first start your scene, and the number of
the Fate Step. The Scenes, also known as the Narrative,
cards you draw will be influenced by your Traits. If you choose to immediately perform a Fate Step
serve as the backbone of the game. They help you define
without drawing any cards for prompts, you should still draw 4 cards.)
and flesh out your character, setting, and world, providing
a foundation for the situations, challenges, and characters
you will face. As you play, you will take on the role of your Base Range Cards
character and act out the story through their eyes. The It is the abstract representation of the environment, situation, enemy, or even luck that the
Narrative provides context and direction for the events of player encounters in their journey. For each new Fate Step, shuffle the Fate pile and play 2 cards.
the game. (These 2 cards become the base range and serve as a benchmark for success or failure in the game. The
lower-valued card being the lower range and the other, higher-valued card being the higher range.)
The Fate Step is the main game mechanic used throughout
the game to determine the outcome of situations, resolve Choose a Feature
conflicts, and progress the story. It will be used repeatedly To start, simply look at the feature options on your avatar sheet and choose the one that you
to bring the game to life and shape the story as it unfolds. feel best represents your character. This feature could be anything from Rocket Punch to being a
Wise Hacker. Once you've chosen your feature, take the suit assigned to it and take advantage of
The game is designed to seamlessly blend the Narrative any traits that give you a bonus to that particular suit. they can provide you with an edge.
and Mechanics, with the Narrative serving as a backdrop
for the Fate Step and the Fate Step providing context for
the Narrative. The game starts with a Scene, which defines
Draw or Play the Fate Card
You have two options during the Fate Step, you can either draw a card from the Fate pile, or Play
the current situation, what you are trying to do, and the
a card from both your hand and the deck. Apply the result of the card played from your hand.
challenges you may face.
Unless if the card drawn from the Fate Deck's number or suits is the same as any of the Base
Range Cards, in that case apply the result of the drawn card. (If you play a card from your hand,
Depending on the situation, you may then determine
remember to replace it with one from the main deck, which will then become part of the Fate pile.)
whether the Fate Step is necessary, and if so, proceed with
the mechanics of the Fate Step to determine the outcome. The results you would get from this
Playing your
The result of the Fate Step will then be incorporated into Fate Card Fate draw is a Success and a lesser
the Narrative, impacting your character's status tracks - disadvantage. 5 is higher than 3 and lower
such as harm, vulnerabilities, resources, fallout, experience,
3♦ 8♥ 5♦ against the
Base Range than 8, so you're within the range for a
during Fate success. But the ♦ is lower rank than the ♥
protocol, or traits. Lower Range Higher Range Fate Card thus resulting in a lesser disadvantage.
Step.

The importance of the Narrative will vary based on the Range of the
situation and your desired pace of play. You may choose Base Card Variation of Cards
to delve deeply into the story and flesh out entire Scenes
through the Narrative, or you may opt to move quickly
through the Narrative and focus on the mechanics of the
game. However, the mechanics of the game are meant to 3♦ 8♥ A♣ A♠ 2♠ Q♠
bring drama and uncertainty to your character's intentions Lower Range Higher Range Lower Range Higher Range Lower Range Higher Range
and obstacles, and it's always a good idea to find ways to
add depth and richness to the story through the Narrative. Different Value Same Value and Different Value
and Suit different Suit and Same Suits
30
When playing the Fate Step game, the fate of your
Interpreting Results scene is determined by two factors: the card's value
The Fate Step works by creating a range of and the rank of the suits. The combination of these
values that you must either exceed or match to two elements will dictate the outcome of your scene
be successful. The outcome of your action is and each scene can lead to different mechanical
determined by the value of the card you play relative 5♣ 9♥ changes to your Avatar's status and narrative
to the range established by these two base cards. changes to the current situation.
Lower Range Higher Range

To determine the outcome, you will need to compare


The moment you play an Instant Example of
card, it activates instantly without the card's value and suit rank to the base range cards
taking in any additional bonus from Base Range that have been played. Similarly, the suit of the card
Traits, Harm or Suits Rank. can also play a role in the outcome.
CARDS VALUE

3♦ 5♦ 7♦ 9♦ K♦
Fate Card Fate Card Fate Card Fate Card Fate Card

If the card's value is (Instant) If the card's If the card's value is within (Instant) If the card's If the card's value is
lower than the Lower value is the same as the the Lower and Higher value is the same as the higher than the Higher
base range's value, it is a Lower base range's value, base range's value, it is a Higher base range's value, base range's value, it is a
Failure. it is a Critical Failure. Success. it is a Plot Twist. Critical Success.
SUITS RANK

A♦ A♣ A♥ A♠ ♦♣♥♠
Fate Card Fate Card Fate Card Fate Card Fate Card

If the card's Suits is lower If the card's Suits is lower If the card's Suits is higher If the card's Suits is higher If the card's Suits is the
rank than both cards, you rank than one cards, you rank than one cards, you rank than both cards, you same rank as both cards,
receive a receive a receive a receive a Nothing Happens.
Greater Disadvantage Lesser Disadvantage Lesser Advantage Greater Advantage
N/A Harm or Fallout
RESULTS +2 To Both Base Range +1 To Both Base Range +1 To Your Fate Card +2 To Your Fate Card
Mark 1 Positive Segments

Building the Fate Pile


As you play, continue to build the Fate pile by drawing cards from the Main Deck to form your prompts. The Fate pile will continue to grow until the main
deck is depleted, marking the end of the session.

Repeat the steps


After the results have been determined, you can repeat the above steps or continue with your Narrative.

31
Introductory Scene Discovery Scenes
Discovery scenes are moments of intrigue that add
Backstory Scenes
Backstory scenes gives an understanding of your
Our introductory scenes are designed to set depth to your story world. These scenes can reveal Avatar's history, motivations, and personality.
the stage for the player's journey and provide a new information, create mystery, or open up new These scenes help build a connection and makes
foundation for the Narrative. These scenes focus possibilities for the Avatar's journey. you care about the character's journey.
on establishing the setting, characters, and overall
atmosphere of the game, without diving into Consider the following prompts: Consider the following prompts:
complex mechanics. • What kind of impact will the discovery have • What events or experiences have shaped them
on the Avatar and the world? into who they are today?
By following these key scene types, you'll lay the • What kind of mystery or conflict will the • What are the Avatars' background stories and
foundation for your game. discovery introduce? where do they come from?
• What kind of clues or hints will the discovery • What kind of experiences or events shaped the
Teaser Scenes provide for the future events of the story? Avatars and their personalities?
The first step in creating an engaging story is to • What kind of conflicts or challenges did the
start with a short opening scene that sets the tone • What new information or secrets can you Avatars face in their past?
and piques your interest. A teaser scene should reveal in your story? • What motivates the Avatars to embark on their
be brief and impactful. This scene could be a • How can you add depth and intrigue to your quest or mission?
brief interaction between Avatars, a sudden and world?
unexpected event, or even a simple but intriguing • What moments of discovery can you create Examples:
visual that hints at what's to come. that will keep your reader engaged and eager to • A young Avatar growing up in a war-torn Off
learn more? Grid, dreaming of a better future in The Grids.
Consider the following prompts: • An Avatar who lost his family to a tragic
• What kind of mystery or conflict do you want Examples: accident, searching for meaning in his life.
to introduce in the beginning of your story? • A lost city filled with ancient artifacts and • A criminal who turned their back on their past,
• What kind of world or setting do you want to mysteries waiting to be uncovered. seeking redemption and a new life.
introduce in the beginning of your story? • A strange device that provides the Avatar with • A young Avatar recounts her childhood
• How can you introduce your Avatar in a way unexpected abilities. experiences growing up in poverty and the
that is intriguing and memorable? • A hidden passage that leads to a secret sacrifices she made to escape to the Grids.
• What can you show to hint at the conflict that underground society. • A smart Avatar shares their passion for
lies ahead? • A group of Avatar uncover an ancient temple discovery and their quest to unlock the secrets
• How can you create a sense of mystery? filled with mysterious artifacts. of the iXe universe.
• An Avatar stumbles upon a clue that leads
Examples: them to an unexpected revelation about a
• A sudden explosion rocks a city street as a criminal case.
single survivor making their escape. • An Avatar discovers a hidden room in their
• An Avatar receives a cryptic message that house filled with mysterious and unsettling
sets them on a journey to uncover a dark artifacts.
conspiracy.
• A group of Avatar set foot on a mysterious,
uncharted Off Grid and encounter strange and
unexpected sights.
• A city in chaos as a mysterious figure makes
their way through the streets
• A lone Avatar adrift in space.
• A family gathered for dinner, only for a sinister
figure to appear at the window
32
Planning Scenes Dream Scenes Flashback Scenes
Planning scenes are crucial to outlining the Dream scenes are an opportunity to provide Flashback scenes bring a memorable moment
Avatar's quest or mission. They provide a roadmap a glimpse into the Avatar's subconscious and from the Avatar's past to life, providing important
for the story and give the you an understanding of give insight into their deepest desires, fears, information and adding context to the story.
the challenges that lie ahead. and motivations. These scenes can also provide These scenes can also serve as a way to reveal
foreshadowing or hint at future events. hidden motives, hint at future events, or provide a
Consider the following prompts: deeper understanding of the Avatar's character.
• What is the Avatar's goal or mission? Consider the following prompts:
• What kind of resources or allies will the Avatar • What kind of message or significance will the Consider the following prompts:
need to achieve the goal or mission? dream or vision hold for the Avatar's mission? • What kind of memorable moment from the
• What kind of strategies or plans will the Avatar • What kind of clues or hints will the dream Avatar's past do you want to bring to life?
use to overcome the obstacles and challenges? provide for the future events of the story? • What kind of information or secrets will the
• What steps will they take to achieve their goal? • What kind of symbolism or metaphor will the flashback reveal about the Avatar or the world?
• What obstacles will they face along the way? dream convey? • What kind of impact will the flashback have
• What kind of dream would be meaningful for on the Avatar's quest?
Examples: your Avatar to have? • What kind of hints or clues will the flashback
• A team of Avatars gathering to discuss their • What information or hints can you reveal provide for the future events of the story?
plan to find a lost treasure. through this dream? • What was a significant event in your Avatar's
• A group of Rebels plotting to overthrow a • How can you add significance and purpose to past that shaped who they are today?
corrupt government your Narrative through this dream scene? • What was the outcome of this event and
• An Avatar piecing together the clues to solve a how has it affected your Avatar's life moving
mysterious crime. Examples: forward?
• A team of powerful Avatar huddle together to • A soldier dreaming of their family back home • What are the emotions associated with
plan their next move, discussing the strengths while on the front lines this event and how can they be effectively
and weaknesses of their foes and strategizing • A scientist having a vision of a world without conveyed in the scene?
their attack. technology • What details can be included in the scene to
• A group of explorers discuss the best route to • A lost child dreaming of being reunited with make it memorable and engaging?
take as they embark on a treacherous journey their parents
through uncharted Off Grid territories. • A character dreams of a powerful entity that Examples of flashback scenes include:
they must defeat to save the world. • A young Avatar remembering the day she fell
• A character has a recurring nightmare that in love, only to be heartbroken.
they must overcome to face their fears and • An Avatar reflects on a traumatic experience
move forward on their journey. from their past that has shaped who they are.
• A character dreams of a place they've never • An Avatar recalls a defining moment in their
been to before, but feels drawn to it, leading life that influenced their decisions and set
them on a journey to discover the truth. them on the path they are now on.
• An Avatar remembers a conversation with
a wise mentor that has stayed with them
throughout their journey and continues to
guide them till this day.

33
Action Scene Gathering Scenes
Gathering Scenes provide a moment of respite
Investigation Scenes
Investigation Scenes are all about uncovering
Action scenes are the heart of your story, and camaraderie with friends and allies or even new information and solving puzzles. Whether
providing excitement, adventure, and a chance strangers. These Scenes also provide opportunities investigating a mysterious crime, gathering
to experience the thrill of the journey. These for Interaction Scenes, where you can build information to progress your story, or uncovering
scenes are crucial for building tension and creating relationships, resolve conflicts, and engage in secrets, these Scenes provide the perfect tool for
memorable moments for your Avatar. exciting conversations. players who find themselves in a predicament and
need to gather new information to progress.
Whether you're exploring new territories, Fate Step result:
acquiring important items, gathering information, 1. Critical Success [+2P]: Your gathering goes Fate Step result:
or engaging in intense combat, these scenes allow smoothly, and everyone is in high spirits. 1. Critical Success [+2P/-1F]: You uncover
you to immerse yourself in the world you've 2. Plot Twist [+1P/+1N]: Something unexpected information you are searching for and make a
created and experience all its challenges and happens at the gathering, either for better or significant discovery.
triumphs. for worse. Maybe a new ally joins the group, or 2. Plot Twist [+1P/+1N]: You’ve learned
a conflict arises between members. something that makes your quest more
Let's take a closer look at some of the different 3. Success [+1P]: The gathering is successful, and complicated or dangerous.
types of action scenes: everyone leaves feeling refreshed and ready to 3. Success [+1P/-1F]: You gain valuable new
face the next challenge. information and you know what you need to
Components Legend
4. Failure [+1N]: The gathering is a do next.
Symbol Component disappointment, and everyone leaves feeling 4. Failure [+1N/+1F]: You fail to gather new
H Harm Tracker frustrated and unmotivated. information.
5. Critical Failure [+2N/+1F]: Something goes 5. Critical Failure [+1N,1F]: You fail to gather
F Fallout Tracker
terribly wrong at the gathering, putting any information and find yourself in a
P Positive Experience/ Protocol/ everyone in danger or causing a setback. situation where you are either missing key
(Pe/ Pp/ Pm) Mastery (Clock) pieces of evidence, misinterpreting the
N Negative Experience/ Protocol, Consider the following questions: situation, or facing obstacles that hinder
Mastery (Clock) • Who will you be gathering with in this scene? your progress. The situation become more
(Ne/ Np/ Nm)
• What is the purpose of the gathering? complicated, and you have to find alternative
T Token Tracker • What information will be shared? methods to gather the information you need.
M Traits Mastery (Clock) • What conflicts or challenges may arise during
the gathering? Consider the following prompts:
V Vulnerabilities Tracker
• How will the gathering affect the players and • What situation are you investigating?
their relationships? • What information do you need to gather?
• Who will you interact with?
Gathering Examples: • How will the information you gather affect
• A group of adventurers gather around a your story?
campfire to share stories of their travels.
• The player's guild gathers to discuss their next Examples:
mission and plan strategy. • Investigates a mysterious disappearance in a
• The player and their allies gather to discuss small village.
their next steps in the investigation of a • Piece together clues to uncover a conspiracy
mystery. within their organization.
• Investigate a strange occurrence at a remote
research facility.

34
Exploration Scenes Acquisition Scenes Expedition Scenes
Whether exploring new places, meeting new Acquisition scenes are all about acquiring the Expedition Scenes are the perfect way to delve
characters, or discovering new lands, these Scenes items or equipment needed for your mission or deeper into the world of iXe and discover new
provide the perfect opportunity for players to quest. Whether you are searching for a specific places and characters. This Scene is designed
expand their knowledge of the world and their object, negotiating with a seller, or stealing to help you set out on a journey to an unknown
place within it. something, acquisition scenes are a great way to destination and unravel new mysteries and
add depth and excitement to your story. secrets. The outcome of this Scene will depend on
Fate Step result: the decisions you make, the resources you have
1. Critical Success [+1P,-2F]: You have Fate Step result: available, and the environment you are in.
discovered something unexpected and 1. Critical Success [+1P,-1F]: You find exactly
valuable, unlocking new opportunities and what you were looking for, in the perfect Fate Step result:
resources. Your journey takes an exciting turn. condition and at the right time. 1. Critical Success [+1P,-1F]: You successfully
2. Plot Twist [-1F]: You have stumbled upon 2. Plot Twist [+1P,+1N, -1F]: You find what navigate the journey with ease and find new
a new location or character, it presents you were looking for, but it comes with an opportunities, allies, and treasures.
unexpected challenges or complications. unexpected consequence. Maybe the item is 2. Plot Twist [+1P,+1N]: Your journey goes
3. Success [-1F]: You have successfully cursed or attracts unwanted attention. according to plan, but with some unexpected
explored your surroundings and learned new 3. Success [-1F]: You successfully find what challenges or setbacks that make the journey
information, adding depth and complexity to you were looking for, giving you the tools or more difficult or interesting.
your journey. resources you need to continue your journey. 3. Success [+1P]: You successfully reach your
4. Failure [+1F]: Your exploration is unsuccessful 4. Failure: You are unable to find what you were destination and make new discoveries, but
and you have not discovered anything new. looking for and must consider a new approach. with some minor difficulties.
Regroup and come up with a new strategy. 5. Critical Failure [+1F]: You face unexpected 4. Failure [+1N,+1F]: Your expedition is delayed
5. Critical Failure [+2F]: Your exploration has outcome such as being caught by the or hindered by unexpected events, or enemies,
led to a dangerous situation. E.g: An attack by a authorities or having your valuables stolen. causing you to reconsider your next steps.
creature or the discovery of a deadly trap. 5. Critical Failure [+1N,+1H,+1F]: Your
Consider the following questions: expedition ends in disaster, lost, or in danger.
Consider the following questions: • What kind of item are you looking for?
• What kind of place are you exploring? • Who has it, and why do they have it? Consider the following prompts:
• What kind of challenges will you face? • How will you obtain it? • Where is the destination of the expedition?
• Who will you meet along the way? • What challenges will you face in acquiring it? • What is the reason for the expedition?
• What secrets or discoveries will you uncover? • What will you have to give up to obtain it? • Who is joining the expedition and why?
• What kind of reward or prize will you find at • What challenges and obstacles will the
the end of your journey? Acquisition Examples: expedition face?
• Negotiating with a shady merchant to acquire • What discoveries and secrets will be uncovered
Exploration Examples: an ancient artifact with powerful magic. during the expedition?
• Embarking on a journey through a mysterious • Stealing a valuable gem from a guarded vault
forest to discover a hidden treasure. in order to fund your next quest. Examples:
• Venturing deep into a vast and dangerous cave • Searching for an enchanted sword hidden • Sailing across rough waters to reach an
system to find a powerful artifact. within a labyrinthine dungeon. uncharted island but got lost in the vast ocean.
• Setting out on a sea voyage to discover a • Acquiring a powerful spell from a reclusive • Exploring a mysterious cave system in search
mysterious island with untold secrets. wizard in order to save your kingdom. of a rare mineral but discover an ancient Grid.
• Trekking through a scorching desert in search • Purchasing a rare and exotic animal for a • Hiking through treacherous mountain terrain
of an ancient temple filled with riches. wealthy collector to fund your next adventure. in search of a hidden city and finding it.
• Climbing a treacherous mountain to reach a • Venturing into an unknown wasteland to find
lost city filled with untold treasures. a lost civilization but ended up empty handed.

35
• You and your party successfully fend off a
Arrival Scenes Combat Scenes pack of wolves, but not without taking a few
This is a time to reflect on the journey and assess Entering a Combat Scene is the perfect
scratches and bruises. You decide to take a
what has been gained or lost. Whether you're opportunity to test your skills against enemies.
much-needed break to tend to your wounds
arriving in a new location or returning home. This Scene is designed to help you engage in
before continuing your journey.
Arrival Scenes provide a moment of transition and combat, challenging yourself and overcoming
• Despite your best efforts, the giant spider
a chance to reflect on what has happened so far. obstacles.
proves to be too much for you to handle. You
are forced to retreat, leaving behind your
Fate Step Result: Fate Step Result:
weapons and supplies.
1. Critical Success [+1P]: You successfully arrive 1. Critical Success [-1H,+1P]: You successfully
• In the midst of battle, your spells misfire,
at your destination, finding new opportunities, win the combat with ease, defeating your
causing a massive explosion that not only
allies, and treasures. enemies and gaining valuable rewards.
defeats your enemies but also leaves you badly
2. Plot Twist: Your arrival is delayed or 2. Plot Twist [+1N/+1P,+1F]: You win the combat
injured and on the brink of death. You are
complicated, but you find new opportunities , but not without some unexpected event, such
forced to limp away, searching for help.
and allies to help you succeed. as new enemies appearing, losing important
3. Success: You arrive at your destination and resources, or making new discoveries.
find rest, but with some minor difficulties. 3. Success [+1P]: You successfully win the
4. Failure: Your arrival is delayed or hindered combat, but with some minor difficulties.
by unexpected events, obstacles, or enemies, 4. Failure [+1H]: Your combat ends in defeat,
causing you to reconsider your next steps. leaving you injured, captured, or in a
5. Critical Failure [+1N]: Your arrival ends in vulnerable position.
disaster, leaving you stranded, or in danger. 5. Critical Failure [+2H]: Your combat ends in
disaster, leaving you defeated, captured, or in a
Consider the following prompts: life-threatening situation.
• What was the goal of your expedition?
• What did you discover during your journey? Consider the following prompts:
• Who did you meet along the way, and what • Who are the enemies and what is their motive?
impact did they have on you? • What is the setting for the combat scene?
• What challenges did you face? • What weapons and tactics will be used?
• How has your journey impacted your character • How does your Avatar and allies work together
and the world around you? during the combat?
• What is the outcome of the combat and what
Examples: are the consequences?
• After a long and treacherous journey, the
adventurer arrives at a forgotten temple deep Examples:
in the jungle. They discover a powerful artifact • With your quick reflexes and expert
that holds the key to unlocking a mystery they swordplay, you effortlessly take down the
have been seeking to unravel. group of bandits attacking the caravan. As
• A group of iXean arrives at a bustling port, a reward, the grateful merchants offer you
where they encounter pirates and join forces. a hefty sum of gold and a valuable map to a
• A lone wanderer arrives at a remote mountain hidden treasure trove.
village, where they discover a hidden • After a hard-fought battle against a horde of
community of survivors who have been cut off goblins, you emerge victorious. However, as
from the world for many years. you're looting their lair, you come across a
• A scholar arrives at a ruins, where they magical artifact that attracts the attention of a
uncover a lost knowledge that sheds light on powerful dragon.
the origins of their world.
36
Attacking Combat Scene Defending Combat Scene
A detailed combat scene. In an Attacking Combat Scene, you will have the A detailed combat scene. In this scene, you find yourself in a dangerous
choice of inflicting damage or an effect on your enemies. situation and must defend yourself from an attacking opponent. Whether
it's an enemy army, a rampaging monster, or a rival band of adventurers, the
Fate Step Result: Defending Combat Scene tests your abilities to survive and overcome danger.
1. Critical Success [+2P,-1H]: You successfully attack your enemies with
ease, dealing massive damage or a powerful effect. Fate Step Result:
2. Plot Twist [+1H/+1N]: You attack your enemies successfully, but with 1. Critical Success [+1P,-1H]: You parried the attacker with ease and
unexpected outcome, such as causing harm to yourself, allies, or drawing emerge unscathed, gaining valuable experience and resources.
the attention of enemies. 2. Plot Twist [+1P,+1H/+1F]: You win the fight, but at a cost. Perhaps you
3. Success [+1P]: You attack the opponent with precision inflicting damage. took serious damage, lost valuable gear, or revealed an important secret.
4. Failure [+1H/+1N]: Your attack misses its mark, leaving you vulnerable 3. Success [+1P]: You successfully defend yourself and emerge victorious,
to counterattacks from your opponent. The failure may result in harm but with some bruises and scratches.
to your character or other negative consequences, representing the 4. Failure [+1N,+1H]: You are unable to defend yourself and are seriously
consequences of your choices. injured or captured.
5. Critical Failure [+1V/+2H/+2N/+1F]: Your attack goes horribly wrong, 5. Critical Failure [+1V/+3H/+2N]: You are defeated and face dire
causing harm to yourself, or revealing a dangerous new threat. The critical consequences, such as death, imprisonment, or permanent injury.
failure can greatly impact the outcome of the combat, requiring quick
thinking and adaptability to overcome. Consider the following prompts:
• How do you prepare for the attack?
Consider the following prompts: • What tactics do you use to defend yourself?
• What type of weapon are you using? • What weapons and gear do you have at your disposal?
• What is your opponent's fighting style? • How does the environment affect your defense?
• How does your opponent react to your attack? • How does your opponent attack, and how do you respond?
• What new information do you learn about your opponent?
• How does your attack impact the battle? Examples:
• With a series of lightning-fast moves, you deftly dodge the goblins'
Examples: attacks and strike back with deadly precision. In no time at all, you have
• With a fierce battle cry, you swing your sword at the enemy, landing a dispatched all of your attackers and emerge unscathed.
critical hit. • You manage to hold your own against the goblins, but not without taking
• You launch a flurry of punches at your opponent, successfully a serious blow to the shoulder. You limp away from the battle, clutching
connecting with a few blows but leaving yourself open to a counterattack. your wound and vowing to rest before continuing your journey.
• You shoot an arrow at your opponent, but it misses its mark and lodges in • You defend yourself successfully, though it takes every ounce of your
a nearby tree. strength to do so. The goblins fall one by one, and you emerge victorious,
• You unleash a powerful spell at your opponent, dealing significant although exhausted and battered.
damage and revealing their weak points. • The goblins are too many, and their attacks too relentless. You are soon
• Your attack backfires, causing you to stumble and leaving you vulnerable overpowered and seriously injured, but manage to escape with your life.
to a devastating counterattack. You'll need to be more careful next time. You must now find a way to heal and regroup.
• You are unable to defend yourself, and the goblins quickly overpower
you. They strip you of your gear, bind your wounds, and carry you off as a
prisoner to their lair, where you are faced with a bleak future.

37
Interaction Scenes Talk Scenes
Talk Scene is the perfect tool for players looking
Compel Scenes
Compel Scene is designed for players who want
Interaction scenes provide a platform for players to build relationships and engage in conversation to persuade others to take action or provide
to form meaningful connections and develop their with others in the game world. Whether you're information. Whether you're trying to negotiate
avatars in a more personal way. Each interaction trying to make a new ally, or simply learn more a deal, or convince someone to give you what you
scene provides a unique opportunity to deepen about the people you encounter, Talk Scenes allow need, Compel Scenes are the perfect tool.
your understanding of the game world and the you to exchange ideas and build understanding.
characters you meet along the way. Fate Step result:
Fate Step result: 1. Critical Success [+1P]: You persuaded the
As you craft the interaction scene, it's crucial 1. Critical Success [+1P]: A deep connection is Avatars and they took the action you desired.
to picture the Avatars involved and the overall formed, and trust is established. 2. Plot Twist [+1P,+1N]: The other Avatar agrees
mood of the group as they engage in conversation. 2. Plot Twist [+1P,+1N]: You've established to take the action, but with an additional
The moods of the Avatars can greatly impact a connection, but it's complicated by new conditions or complications.
the outcome of the talk, so it's essential to pay information, mistrust, or a hidden agenda. 3. Success: The other Avatar agrees to take the
attention to these emotions. 3. Success: A conversation is had, and you gain action, but it doesn't come without a cost.
valuable information. 4. Failure: The other person is not persuaded and
While considering the mood of the Avatars, it's 4. Failure: The conversation is unproductive, refuses to take the action you desired.
essential to remember that it is an optional step. and you don't gain the information you were 5. Critical Failure [+1N]: Your attempts to
If you already have a well-established scene, you hoping for. persuade the other Avatar backfire, and they
can proceed straight to the Fate Step. However, 5. Critical Failure [+1N]: The conversation may take actions against you.
if you're starting from Neutral Mood takes a turn for the worse, and you may have
scratch, then this step damaged the relationship or put yourself in a Consider the following prompts:
Success
can add an extra layer of dangerous situation. • What do you want to accomplish in this scene?
depth to your scene. Calm
• How will you convince the other Avatar to do
Content
Consider the following prompts: what you want?
To help you visualize Disinterested
• What information do you want to gain? • What do you have to offer the other Avatar in
the moods, it have been Indifferent
• What is your relationship with this Avatar? exchange for their cooperation?
categorized into 5 moods: Bored
• How can you use this conversation to build • What are the other Avatar's strengths and
trust and understanding with this Avatar? weaknesses, and how can you use this
Dangerous Mood Negative Mood
• What are your Avatar's motivation for talking? information to your advantage?
Critical Failure Failure • How does the conversation affect the story • How will you respond if the other Avatar
Anxious Depressed and the relationship between the Avatars? resists your attempts to persuade them?
Fearful Frustrated
Nervous Stressed Examples: Examples:
Anger Displeased • The stranger shares valuable information • Negotiating a trade with a merchant.
Threatening Tense about hidden treasures and hidden paths to • Persuading a guard to let you into a restricted
reach your destination. area.
Positive Excited Mood • You talk to a local fisherman and learn about • Convincing a scientist to share their research
Plot Twist Critical Success the best fishing spots and the best types of findings with you.
bait to use. You also learn about the local • Appealing to a villain's sense of greed to get
Cheerful Excited
weather conditions and the best time to fish. them to reveal their plans.
Confident Eager
• You try to talk to a group of bandits who • Bargaining with a captive to secure their
Happy Elated
have been terrorizing the local villages. The release.
Relaxed Thrilled
conversation quickly turns hostile, and you
Chill Overjoyed
have to fight for your life.

38
Bond Scene Interrogate Scenes Argument Scene
Bond Scene is the perfect tool for players looking Interrogate others to gather information, discover This is a heated exchange between two Avatars,
to build relationships and form alliances with secrets, and uncover the truth. They are an where you'll use your words to try and sway the
others in the game world. Whether you're trying opportunity for players to use their skills of other person to your side. Whether you're trying
to make a new ally or strengthen your existing persuasion, manipulation, and cunning to extract to win an argument or just make your point,
support network, Bond Scenes allow you to information from others. Argument Scenes are intense and unpredictable.
build relationships and form bonds that will last
throughout the game. Fate Step result: Fate Step result:
1. Critical Success [+1P]: Your tactics are 1. Critical Success [+1P]: You successfully make
Fate Step result: successful, and you gain valuable information your point and win the argument.
1. Critical Success [+1P]: A strong bond is without raising any red flags. The subject may 2. Plot Twist: You make your point, but the
formed, and the person becomes a loyal ally. even be swayed to your side, revealing more. other Avatar has a counterargument that
2. Plot Twist [+1P,+1N]: A bond is formed, but 2. Plot Twist: You obtain the information you complicates the situation.
with conditions or complications that make seek, but it comes at a cost. The subject may 3. Success: You make your point, but the other
the situation more challenging. have become hostile or raised suspicions about Avatar doesn't agree.
3. Success: A bond is formed, but it's not as your motives. 4. Failure: You fail to make your point, and the
strong as you would like. 3. Success: You are able to gain information other Avatar is not swayed.
4. Failure: The bonding attempt is unsuccessful.. from the subject, but it is limited. It may not 5. Critical Failure [+1N]: Your argument
5. Critical Failure [+1N/+1F]: Your attempts to provide the answers you were looking for, but backfires, and the other Avatar becomes
form a bond backfire, and the other Avatar it can still be useful. hostile or takes actions against you.
becomes hostile or takes actions against you. 4. Failure: Your tactics are unsuccessful, and the
subject remains tight-lipped. You may have Consider the following prompts:
Consider the following prompts: even made the situation worse, as the subject • What are your beliefs about the situation?
• Who do you want to bond with in this scene? may now be wary of your intentions. • Why do you disagree with the other Avatar?
• What do you want to achieve by bonding? 5. Critical Failure [+1P/+1H]: Your attempts • What evidence do you have to support your
• What is your relationship with this Avatar? at interrogation go horribly wrong, and the argument?
• What are this Avatar's motivations and how subject becomes hostile or calls for backup. • How would you respond to counter-arguments
can you use this to your advantage? You may have endangered yourself. from the other Avatar?
• How can you build trust and understanding • How would you propose a resolution to this
with this Avatar? Consider the following prompts: disagreement?
• What information are you trying to uncover?
Examples: • What methods will your avatar use? Examples:
• Building a new alliance with a rival faction. • How will the target respond? • A wizard and a warrior argue over the best way
• Strengthening an existing friendship with a • How does the information gathered affect the to defeat an evil sorcerer. The wizard believes
comrade. story and the relationship between Avatars? in using magic while the warrior believes in
• Mending a damaged relationship with a former brute strength.
ally. Examples: • A wizard and a sorceress argue over the use
• Building trust with a potential love interest. • You question a prisoner in the dungeons of the of dark magic in battle. The wizard wins and
• Establishing a mentor-student relationship dark wizard's castle and are able to convince convinces the sorceress to join his cause.
with a wise old sage. them to reveal the location of the wizard's • A goblin and an elf argue over a stolen
hidden treasure. treasure. The goblin twists the argument and
• You interrogate a mysterious stranger in a convinces the elf to leave the treasure for him.
seedy tavern and learn that they possess the • A human and a dwarf argue over the best route
knowledge you seek, but they are only willing to take on a quest. The human fails to make
to share it in exchange for a hefty sum of gold. their point, and the group decides to take the
dwarf's route.
39
Montage Scene Recovery Scenes
After a tough battle or grueling journey, it's
Shop Scenes
Whether you're restocking supplies, upgrading
Montage scenes are an integral part of any game important to take time to rest and recover. In your gear, or searching for new treasures, shopping
narrative. They are designed to offer a moment of these scenes, you'll have the chance to nurse your scenes offer a chance to acquire the resources you
respite from the action, where the player can focus wounds, regain your strength, and ready yourself need for your journey or mission.
on building their Avatar, recovering from their for the next challenge.
journeys, and developing the story they want to Fate Step result:
tell. Fate Step result: 1. Critical Success [-3F]: You purchase exactly
1. Critical Success [-2V/-5H]: You experience a what you need, at an unbeatable price.
These scenes can be an opportunity to slow down complete rejuvenation and are fully restored. 2. Plot Twist [-1F/RUC]: You find what you're
and explore the world, its characters, and the 2. Plot Twist [-1V/-2H]: You recovered, but an looking for, but at a higher price than or with
choices that the player wants to make. Whether unexpected situation complicates the process. an unexpected condition.
you're recovering from an injury, repairing your 3. Success [-1V/-2H]: You successfully 3. Success [-2F]: You successfully purchase what
equipment, relaxing, developing your character, recuperate and regain your strength. you need, but at the standard price.
shopping, or training, these scenes provide the 4. Failure [-1H,+1N/+1F]: Your attempts to 4. Failure [+1N]: You are unable to find what
perfect opportunity to recharge your batteries, recover are unsuccessful, and you remain you're looking for, or cannot afford it.
both physically and emotionally. wounded, tired or depleted. 5. Critical Failure [+1N/RDC]: The market is
5. Critical Failure [+1N,+1H]: The situation closed, the shopkeeper is hostile, you have
There are two conditions to be aware of: takes a turn for the worse, and you may find been robbed or scammed.
yourself in even worse shape than before.
Resource Upgrade Condition [RUC]: This is a Prompting Questions
chance for your to upgrade your Resource rank. Prompting Questions • What gear does your Avatar need to purchase?
[Condition: NoFallout Markers] • What is your Avatar feeling after their recent • Who will your Avatar be working with to
journey or battle? acquire these supplies or gear?
Resource Downgrade Condition [RDC]: When • Are there any injuries that need to be tended? • What is the local market like and what items
you're met with RDC and the condition to meet • How will your Avatar spend their time resting? are available for purchase?
it is there, you must perform this first. You • What is the Avatar looking forward to once • What obstacles will your Avatar face when
immediately reduce your Resource rank by 1 tier. they have fully recovered? shopping for supplies or gear?
[Condition: When the Fallout Markers is maxed • How will your Avatar's journey be impacted by
out (at your current threshold)] the items acquired during the shopping trip?
Examples
• You stumbled upon a magical spring that Examples
revitalizes your body and mind. • The shopkeeper, a wise old elf, recognizes your
• You found a healer who could treat your mastery of magic and offers you a special deal,
wounds, but they asked for a favor in return. allowing you to buy the enchanted crystal you
• You were able to find a quiet place to rest and need at a fraction of the cost.
recuperate, and after a good night's sleep, you • The blacksmith shows you a beautiful set of
feel ready to continue your journey. plates made of mithril, but as you're about
• Despite your best efforts, you couldn't find to make the purchase, you discover it's been
any safe place to rest and recuperate, and enchanted to only fit dwarves. You have to
you're forced to continue your journey while spend extra time and money to have the armor
still weakened and tired. adjusted to fit your size.
• Instead of finding a place to recover, you • You travel to a small village in search of a
stumbled upon a group of monsters that powerful potion, but the local healer's shop is
attacked you. closed for the day.

40
Resupply Scenes Repair Scenes Develop Scenes
When on a long journey, it's important to gather No journey or mission is complete without taking In these scenes, you'll have the chance to focus on
supplies and restock your resources. Resupply the time to repair and maintain your equipment. your Avatar's growth and development. Whether
scenes allow you to gather the necessary supplies, In these scenes, you'll have the chance to fix you're honing your skills or learning new abilities,
such as food, water, and ammunition. broken gear, restock supplies, and ensure that these scenes provide an opportunity for your
you're ready for whatever comes next. Avatar to grow stronger and more prepared.
Fate Step result:
1. Critical Success [-4F]: You managed to find Fate Step result: Fate Step result: (You can add P or N to your Mastery Clock)
all the supplies you need and even some extra 1. Critical Success [+1P/-1F]: Your equipment is 1. Critical Success [+1P,+1M]: Breakthrough in
resources that will help you on your journey. repaired and in better condition than before. your training, you are now stronger.
2. Plot Twist [-2F/RUC]: You found all the 2. Plot Twist [-1F]: Your gear is repaired, but an 2. Plot Twist [+1P,+1N,+1M]: Your training
supplies you needed, but someone or unexpected situation arises. was successful, but not without unexpected
something has taken notice of your actions. 3. Success [-1F]: Gear is repaired successfully. consequences. You may have uncovered a new
3. Success [-3F]: You were able to find all the 4. Failure [+1F]: Your attempts to repair your weakness or limitation in your abilities.
supplies you needed for your journey. gear are unsuccessful, and it remains damaged. 3. Success [+1M]: Your training was successful
4. Failure [+1N]: You were unable to find all the 5. Critical Failure [+1N/+2F]: Your equipment is and you have improved your abilities.
supplies you need. damaged further, or you may lose some of it. 4. Failure [+1N]: Your training was not successful
5. Critical Failure [+1N/RDC]: Your search for and you do not see much improvement.
supplies was a complete disaster and you have Prompting Questions 5. Critical Failure [+2N/+1H]: Training was a
even put yourself in a dangerous situation. • What gear or equipment needs to be repaired? complete disaster and have even set you back.
• Who will you be working with for the repair?
Consider the following questions: • Where will your Avatar go to acquire the Prompting Questions
• What supplies are you in need of? necessary supplies for the repair? • What skills does your Avatar want to improve?
• Where will you go to gather your supplies? • Are there any obstacles during the process? • Who will your Avatar be working with to
• Who do you interact with during the scene? • How will you ensure that your gear is in develop these skills?
• Will you encounter any obstacles or working order for your next mission? • What resources will be available for your
challenges during the resupply? Avatar to develop their skills?
• How will the supplies you gather affect your Examples • What obstacles will your Avatar face as they
journey moving forward? • The party stops at a blacksmith's forge to work to improve their skills?
repair their weapons and armor after a long • How will your Avatar's skills improve as a
Examples: battle. Not only repairing their gear, but the result of their development efforts?
• The adventurers come across an abandoned blacksmith also offers to upgrade some of
village and manage to scavenge all the supplies their weapons for free. Examples
they need, plus a few extra items, like a • A rogue member of the party tries to repair • You've been honing your skills as a healer, but
magical potion, to help them on their journey. their lockpicking tools on their own, but their you've discovered that every time you heal
• The group finds a nearby trading post and is they are unable to repair the tools and must someone, you take on some of their pain. You
able to purchase all the supplies they need, search for a skilled locksmith to help them. must now learn to control this new power.
but they quickly realize that the trading post is • The party stops at a general store to restock on • You've been training with a mace, but you just
under attack by a group of bandits. supplies and repair their gear. While the repair can't seem to get the hang of it. Your swings
• The adventurers come across a band of rogue goes well, the shopkeeper raises their prices are slow and awkward.
traders who attempt to rob them of their due to a shortage of supplies in the area. • You've been training with a bow and arrow, but
supplies. The party manages to fight off the • They attempt to repair the wand, but the wand during your last shot, the arrow went flying in
attackers but, in the process, loses some of explodes during the repair, leaving the party the wrong direction and hit your mentor. Your
their supplies and sustains injuries.. without their valuable tool. training is now on hold until they recover.

41
Take Shelter Scenes Relax Scenes Bed Talk Scenes
Taking a break from your journey is essential for Sometimes it's important to take a break from These scenes offer a unique and intimate
recharging your batteries and restocking your the action and enjoy some leisure time. In these experience, as you engage in meaningful
supplies. This scenes allow you to set up camp, scenes, you'll have the chance to relax, unwind, conversations and connect with others. These
rest, and recuperate, giving you the energy and and enjoy some much-needed downtime. scenes provide a chance to share stories, deepen
resources you'll need to continue your journey. your relationships, and experiences, and build a
Fate Step result: deeper connection with the world around you.
Fate Step result: 1. Critical Success [-2H]: You fully relaxed and
1. Critical Success [-1V]: You were able to fully rejuvenate, ready for the next challenge. Fate Step result:
rest and recover, gaining back all your energy. 2. Plot Twist [-1H,+1F]: You manage to relax, but 1. Critical Success [+1P]: Your conversation was
2. Plot Twist [-2H]: Your rest was disrupted by a an unexpected situation arises. a complete success, leading to a stronger bond
unexpected event, but you were able to recover 3. Success [-1H]: You're relaxed and rejuvenated. and a deeper understanding.
some of your energy. 4. Failure: Your attempts to relax are 2. Plot Twist [+1P, +1F/+1N]: Your conversation
3. Success [-1H]: Your rest was successful and unsuccessful, and you remain stressed. was successful, but not without unexpected
you were able to recover some of your energy. 5. Critical Failure [+1H]: The situation takes a consequences. You may have uncovered a
4. Failure: Your rest was unsuccessful and you do turn for the worse, and you may find yourself secret or a hidden truth.
not see much improvement. in a dangerous or stressful situation. 3. Success: Your conversation was successful and
5. Critical Failure [+1N/+1H]: Your attempt at you were able to build a deeper understanding.
rest was a complete disaster and may have Prompting Questions 4. Failure: It was unsuccesful and you do not see
even put you in a dangerous situation. • What activities will your Avatar participate in much improvement in your relationship.
during their leisure time? 5. Critical Failure [+1N]: Your conversation was a
Consider the following prompts: • Who will your Avatar be spending time with complete disaster and may have even damaged
• Where is the perfect spot to set up camp? during their downtime? your relationship.
• Who is taking the lead in finding a shelther? • What is the local culture and atmosphere like?
• What is the atmosphere like at the camp? • What new experiences or opportunities will Prompting Questions
• Are there any unexpected events or visitors at come from this relaxation time? • Who will your Avatar be spending time with
the shelter area? • How will your Avatar's perspective change during these bed talk scenes?
after some leisure time? • What will be the focus of these conversations?
Examples: • How will your Avatar's relationships be
• A magical spring appears before the party and Examples impacted by these bed talk scenes?
they are able to drink from its crystal clear • You stumble upon a hidden oasis in the midst • What new information or insights will your
waters, gaining back all their energy. of a scorching desert and spend the day Avatar gain from these conversations?
• As the party sets up camp for the night, a soaking in the cool waters while sun basking. • How will these bed talk scenes impact the
fierce storm rolls in, making it difficult for • You arrive at a luxurious spa, eager to unwind. overall story and journey of your Avatar?
them to rest. Despite the conditions, they are Just as you're settling in, an emergency call
able to get a few hours of rest, recovering some comes in and you must leave abruptly. Examples
of their energy. • You attempt to relax by taking a walk through • You share a bed with a traveling bard who
• As they set up camp for the night, they find the forest, but you get lost and are unable to regales you with tales of their adventures. You
themselves in an area overrun with pests, find your way back. enjoy their stories, but soon realize that they
making it difficult for them to rest. • You try to relax by taking a nap in a field, but are actually a notorious criminal who has been
• As they set up camp for the night, they are you're awoken by a stampede of wild beasts. on the run for years.
ambushed by a group of monsters. Despite You scramble to your feet and run for your life, • You try to talk to a mysterious stranger who
their best efforts, they are unable to fend them adrenaline pumping and heart racing. offers to share their bed with you, but reveal
off and are forced to flee, leaving their supplies themselves to be a succubus who drains your
and resources behind. energy while you sleep.

42
43
Defeated Antagonist Scene Victorious Antagonist Scene
Scene takes place after the player has successfully defeated the main This scene depicts the aftermath of the Antagonist's victory over the player.
antagonist in the game. This scene is meant to give the player insight into The player is given a glimpse into what the Antagonist has done with their
what happened to the antagonist after their defeat, and to shed light on their newfound power and control.
fate. This scene allows players to reflect on the journey they have taken and
the impact they have had on the world. Fate Step result:
1. Critical Success: The Antagonist has become even more powerful, rising
Fate Step result: to a new level of prominence and control.
1. Critical Success: The Antagonist is defeated and is either dead, 2. Plot Twist: The Antagonist has gained new power, but at a cost. They
imprisoned, or has chosen to live an honest life. may have lost allies or made new enemies.
2. Plot Twist: The Antagonist is defeated, but has managed to escape, 3. Success: The Antagonist has solidified their control, but there is a sense
become stronger, or joined a new force. that they have not yet reached their full potential.
3. Success: The Antagonist is defeated and is either dead or imprisoned. 4. Failure: The Antagonist's victory was short-lived, and they have fallen
4. Failure: The Antagonist is defeated, but managed to escape. from grace.
5. Critical Failure: The Antagonist is defeated, but has become even more 5. Critical Failure: The Antagonist's victory was short-lived, and they have
powerful and continues to be a threat. already faced consequences that have weakened their position.

Consider the following prompts: Consider the following prompts:


• What happened to the Antagonist after their defeat? • What has the Antagonist done with their newfound power and control?
• Is the Antagonist still alive? • How has the Antagonist's victory changed the world around them?
• Did the Antagonist escape or become stronger? • Has the Antagonist made any new allies or enemies?
• Has the Antagonist joined a new force or decided to live an honest life? • Is the Antagonist satisfied with their victory, or do they have larger goals?
• How does your actions impact the Antagonist's fate? • What does the future hold for the Antagonist?
• How did the Antagonist's victory affect the your allies and your journey?
Examples:
• The defeated wizard, who once terrorized the land, was captured and Examples:
brought to trial. The wizard showed remorse for their actions and was • After defeating the protagonist, the once feared warlord, Raxor, rose
given a chance to make amends. They now live a quiet life, dedicating to power as the leader of the dark army. He ruled with an iron fist,
their magic to helping those in need. conquering and subjugating neighboring lands.
• The defeated dragon was thought to be dead, but rumors soon spread of • The conqueror, Zara, emerged as the victor and solidified her position as
its return. The dragon has been sighted, now more powerful and with an the leader of the northern kingdom. She spent her days expanding her
army of minions at its command. empire and enforcing her will through fear and intimidation.
• The defeated evil king was thrown into the dungeons, but no one knows • The sorcerer, Kael, was triumphant after defeating the protagonist. He
what happened to them next. Some say they escaped, while others took his place as the high priest of the arcane temple, using his newfound
believe they were executed. power to control the minds of others and manipulate the world to his
• The defeated sorceress managed to escape and is now in hiding, plotting will.
her revenge. • The dragon, Drakkar, emerged from the ashes of battle, having defeated
• The defeated demon lord was not destroyed, but instead was freed from the protagonist and secured his place as the king of the dragons. He now
its prison. The demon lord has now returned, stronger than ever and spends his days hoarding treasure and expanding his territory.
seeking to rule over the world with an iron fist. • The ruthless pirate, Captain Blackbeard, was victorious after defeating
the protagonist. He took control of the high seas, becoming the most
feared pirate in the land. He spent his days pillaging and plundering ships,
striking fear into the hearts of all who sailed the seas.

44
Companion Scene
Companion scenes offer a unique opportunity for players to delve deeper into the lives
of the characters who accompany them on their journey. These scenes offer a chance
to learn more about their motivations, desires, and experiences, and build stronger
relationships with them. Leads to Interaction Scenes.

Fate Step result:


1. Critical Success [+1P,-1F]: Your companion opens up to you and shares something
deeply personal, leading to a strengthened bond and increased trust.
2. Plot Twist [+1P,+1N]: Your companion shares something with you, but it comes
with unexpected consequences or reveals something about them you didn't know.
3. Success: Your companion shares information about themselves with you, but it is
nothing surprising or particularly impactful.
4. Failure: Your companion is closed off and doesn't want to share much with you.
5. Critical Failure [-2N]: Your companion becomes upset or angry with you and the
relationship is strained as a result.

Consider the following prompts:


• What do you want to learn about your companion?
• What are your companion's goals and desires?
• What is your companion's background and where did they come from?
• What are your companion's strengths and weaknesses?
• How has your companion been impacted by the events of the journey so far?

Examples:
• A young adventurer and their companion were sitting by the campfire, talking about
their experiences on the road. The adventurer asked their companion about their
childhood and their motivations for joining them on their journey. After a long
conversation, the companion opened up to the adventurer, revealing that they had
lost their family and were searching for a new purpose in life. This deepened the
bond between the two and increased the adventurer's trust in their companion.
• The companions were travelling through the forest when one of them suddenly
brought up a sensitive topic. They revealed that they had a dark secret, something
they had kept hidden for years. The other companion listened, but the revelation
came with unexpected consequences as the knowledge put them in danger. Despite
the twist, the bond between the two was strengthened.
• A group of companions were sitting in a tavern, enjoying a meal and exchanging
stories. One of them shared some details about their past, but the information was
nothing surprising or particularly impactful. The conversation was pleasant, but the
bond between the companions remained unchanged.
• During a break in their journey, the adventurer tried to engage their companion in
conversation. However, their companion was closed off and didn't want to share
much about themselves. The adventurer was left feeling frustrated and a little
disappointed.

45
Additional Scenes Blackout Scene
When an Avatar is knocked out, the Blackout
Fallout Scene
When an Avatar runs out of supplies, the Fallout
Death Scene Scene determines what happens next. Scene determines the consequences and what
When an Avatar dies, the Death Scene is triggered happens next.
to determine the circumstances surrounding their Fate Step result:
death and the impact it has on the story. 1. Critical Success [+1P]: The Avatar awakens Fate Step result:
with newfound knowledge or insight. 1. Critical Success [+1P,-2F]: Your Avatar has
Fate Step result: 2. Plot Twist: The Avatar awakens in a dangerous managed to find a new resource or have been
1. Critical Success [+1P]: The Avatar's death is situation. able to improvise a solution to their problems.
heroic and inspiring to the other Avatars. 3. Success: The Avatar awakens with a headache, 2. Plot Twist [+1H]: The Avatar finds supplies,
2. Plot Twist: The Avatar's death provides a but otherwise unharmed. but they are expired or contaminated.
valuable lesson or opportunity for others. 4. Failure [+1H]: The Avatar awakens with serious 3. Success [+1N/+1H]: The resource you're
3. Success: The Avatar's death is peaceful and injuries. looking for is drained.
without pain. 5. Critical Failure [+1V]: The Avatar does not 4. Failure [+1N,+1H]: The Avatar is unable to find
4. Failure [+1N]: The Avatar's death is painful awaken and is left in a coma or dies. any supplies and is left in a dire situation.
and traumatic for the other Avatars. 5. Critical Failure [+2N/+1H,-1T]: You lost the
5. Critical Failure [+1N,+1H]: The Avatar's death Prompting Questions very last bit of your remaining resources
is sudden and unexpected, leaving the other • How did the Avatar become unconscious?
Avatars with a sense of loss and grief. • What happens to the Avatar while they're
unconscious? Prompting Questions
• How does the situation change when the • How did you run out of supplies?
Prompting Questions Avatar awakens? • What happens when you runs out of supplies?
• Was the death preventable or inevitable? • What information or knowledge does the • What options does the Avatar have to acquire
• How does the death affect the other Avatars? Avatar gain while unconscious? more supplies?
• What legacy does the Avatar leave behind? • What impact does the blackout have on the • What obstacles does the Avatar face while
• What opportunities or challenges arise as a Avatar and the story? searching for supplies?
result of the death?
Examples Examples
Examples • The Avatar is ambushed and knocked out by • They searched for any supplies they could
• The Avatar sacrifices themselves to save the an enemy. find, but their efforts were met with little
others. • The Avatar falls unconscious after a long and success. Suddenly, they stumbled upon a
• The Avatar dies in battle, inspiring others to grueling battle. hidden stash of supplies that would keep them
continue fighting. • The Avatar blacks out from exhaustion and going for days.
• The Avatar passes away peacefully in their has a dream that provides insight into their • They came across a small store of supplies,
sleep. quest. but to their disappointment, they were expired
• The Avatar is betrayed and killed by someone • The Avatar is knocked out by a trap set by and contaminated. They would have to find
they trusted. their enemies. another way to survive.
• The Avatar makes a fatal mistake and pays the • The Avatar becomes unconscious after being • The Avatar's search for supplies was fruitless.
ultimate price. drugged by someone they trusted. No matter where they looked, they couldn't
find a single source of sustenance. They were
left in a dire situation, unsure of what to do
next.
• As the Avatar scoured the land for supplies,
they suddenly found themselves under attack
by a group of bandits. The battle was intense.

46
Advantage Scene: Disadvantage Scene: Turning the Tide Scene:
A Gaining Advantage Scene allows players to A Disadvantage Scene occurs when a Avatar finds This scene is all about trying to reverse the
take advantage of a favorable situation and gain themselves in an unfavorable situation and must situation you're in, whether it's a battle, a
the upper hand. The outcome of this scene can find a way to overcome it. This scene is all about negotiation, or just a tricky situation. It's about
determine the outcome of the entire game, so it's resilience, creativity, and problem-solving. changing the outcome.
important to play it well.
Fate Step results: Fate Step Results:
Fate Step results: 1. Critical Success [-2H/+1P]: You find a way to 1. Critical Success [-3H]: You're able to turn the
1. Critical Success [-2H]: You gain a significant turn the tide and come out better off. tide in your favor, and the situation changes
advantage and are able to turn the tide in your 2. Plot Twist [-1H, +1F]: You escape the dramatically for the better.
favor. disadvantageous situation, but not without 2. Plot Twist [-2H]: You're able to turn the tide,
2. Plot Twist [-1H]: You gain an advantage, but some consequences or challenges. but not without making the situation even
it's not as straightforward as you thought. 3. Success [-1H]: You manage to get out of the more complicated.
There may be a catch or drawback. situation, but it's not a complete victory. 3. Success [-1H]: You're able to turn the tide, but
3. Success [-1H]: You gain a small advantage that 4. Failure [+1H]: You're unable to escape the it's not as dramatic as you had hoped. You're
may be helpful in the future. situation and things get worse. still in a better position than before.
4. Failure: Your attempts to gain an advantage 5. Critical Failure [+1H/+1N]: The situation 4. Failure: Your efforts to turn the tide fall short,
fall short, leaving you in the same position. takes a turn for the worse, and you're left in a and you're stuck in the same situation.
5. Critical Failure [+1H]: You not only fail to dire predicament. 5. Critical Failure [+1H/+1N]: Your efforts to
gain an advantage, but you also worsen the turn the tide actually make the situation
situation, putting you at a disadvantage. Prompting Questions worse, and you end up in a worst situation.
• What is the disadvantageous situation?
Prompting Questions • How did you end up in this situation? Prompting Questions
• What is the advantage you're trying to gain? • What resources do you have to overcome it? • What's the situation that you're trying to
• How does the advantage impact the situation? • What risks are involved in trying to escape? change and the risks involved?
• What obstacles must be overcome to gain the • What is the cost of getting out of the • What strategies do you use to change it?
advantage? disadvantageous situation? • How do you react when your efforts to turn
• What is the cost of gaining the advantage? Examples the tide fall short or became worse?
• How does the advantage change the outcome • You're lost in a dense forest with no way of • What are the consequences of your actions,
of the situation? determining which direction is which. Every whether you succeed or fail to turn the tide?
path seems to lead to a dead end. When you
Examples finally find your way out, but not before Examples
• You see an opportunity to turn the tide in your encountering a pack of wolves that threaten to • You're in a negotiation and the other party has
favor. You take a calculated risk and manage to attack. the upper hand. You try to turn the tide by
gain a significant advantage. Your enemies are • Your ship is caught in a severe storm and is presenting new evidence or a new proposal.
caught off guard and are struggling to keep up. at risk of sinking. With limited options, you • You're stuck in a dangerous situation and need
• You're trying to gain an advantage over the must find a way to save the ship and everyone to escape. You try to turn the tide by creating a
other party. You think you've found the on board. You manage to secure the ship and distraction and making a run for it.
perfect opportunity, but as you make your make necessary repairs, but the damage to the • You're in a political dispute, and your
move, you realize there's a catch. Despite the ship is significant. opponents have the upper hand. You try to
setback, you still manage to gain an advantage, • Your caravan is attacked by bandits and you're turn the tide by rallying support and exposing
but it's not as straightforward as you hoped. left with no supplies or weapons. You must their weaknesses.
find a way to defend yourself and retrieve your • You're in a race, and the other competitors
supplies. Your attempts to defend yourself are have a significant lead. You try to turn the tide
futile, and you're captured by the bandits and by pushing yourself to the limit and catching
taken as a prisoner. up.
47
Consequences Scene Endure Scene Milestone Scene
In this scene, the player's Avatar must face This scene represents a moment in the game You've achieved a significant accomplishment that
the consequences of their actions. They may where your Avatar has taken some form of damage brings you closer to your goal. This scene is all
have made a choice that resulted in negative and must now deal with its effects. This can come about reflecting on what you've accomplished and
consequences, or they may have failed a challenge from a physical altercation, a fall, or any other what you still need to do to reach your end goal.
that resulted in negative consequences. In either form of harm that your Avatar has suffered. The
case, the Consequences Scene allows you to goal of this scene is to help you understand and Fate Step:
experience the fallout of the Avatar's choices. represent the physical toll that your Avatar is 1. Critical Success [+1P,-1H,-1F]: You've reached
taking and how they're coping. your milestone with ease and have gained an
Fate Step Results: unexpected benefit.
1. Critical Success [-1H]: You have successfully Fate Step Results: 2. Plot Twist [+1P/-1H,+1F]: You've reached your
avoided the worst of the consequences and 1. Critical Success [-1H]: Your Avatar is able to milestone but there is a consequence you
managed to mitigate the damage. quickly recover and continue on with their weren't expecting.
2. Plot Twist [-1H,+1F/+1N]: The consequences mission, only suffering a minor injury. 3. Success [+1P]: You've reached your milestone
you face are not what you expected and may 2. Plot Twist [-1H]: You've managed to endure without any unexpected twists or turns.
even be worse. However, you have a new the harm, but the situation has become even 4. Failure: You've fallen short of reaching your
opportunity to turn things around. more complicated as a result. milestone and must figure out a new plan.
3. Success: You have faced the consequences 3. Success: Your Avatar is able to endure the 5. Critical Failure [+1N/+1F]: You've made a
and survived, but the outcome is not exactly harm and continues on with their mission. grave mistake and have lost everything you've
what you had hoped for. 4. Failure: Your Avatar is unable to endure the worked towards.
4. Failure [+1H]: The consequences you face are harm and must now find a way to recover
severe, and you are left worse off than before. before continuing. Prompting Questions
5. Critical Failure [+1N/+2H]: The consequences 5. Critical Failure [+2H/+1V/+1F]: Your Avatar • How did you reach this milestone?
you face are devastating and you're in dire is unable to endure the harm and suffers a • What obstacles did you face along the way?
strait. serious injury that could impact their ability to • What did you learn from this experience?
Prompting Questions continue on their mission. • How will this achievement impact your end
• What were the consequences of your choices goal?
or failures? Prompting Questions • What will you do now to continue moving
• How did you handle the consequences? • How did your Avatar take the harm? forward?
• Was there any way to mitigate the damage? • What are the physical effects of the harm?
• What did you learn from this experience? • How does your Avatar cope with the harm? Examples:
• How will you use this experience to your • How does the harm impact their mission? • You've finally achieved the rank of Master in
advantage in the future? • What steps did you take to recover? your martial arts training, and your Sensei has
offered to teach you a secret technique.
Examples: Examples: • You've completed your first marathon, but
• You made a deal with a dangerous criminal, • You've taken a nasty fall while scaling a your knees are in severe pain and will require
but when the time came to pay up, you didn't mountain, and now you're feeling the effects. weeks of physical therapy.
have the money. Your leg is throbbing and it's hard to put any • You've reached level 100 in your favorite
• You attempted to steal from a powerful wizard, weight on it. video game and are now a legend among your
but were caught. • You've been hit with a debilitating spell and friends.
• You took a risk to save a friend, but it resulted now you're struggling to stay conscious. Your • You've been working towards getting your
in severe consequences for both of you. vision is blurry and your head is pounding. pilot's license, but you failed your final exam.
• You took on a dangerous mission for a large • You've just taken a brutal blow in a fight and • You've been saving up to buy your dream car,
reward, but failed. now have to deal with the consequences. You but your bank account has been hacked and
• You made a sacrifice to save your village, but it feel a sharp pain in your side and you can tell all your savings are gone.
resulted in devastating consequences. that you're hurt badly.
48
Fulfilling Protocol Scene Forsake Protocol Scene Aftermath Scene
You've completed a mission or purpose that you Your Avatar realizes that their current mission In the aftermath scene, you'll see the results of
set out to achieve. This scene is about evaluating or purpose is no longer aligned with their goals your actions and the impact they had on the world
your success, reflecting on what you've learned, and beliefs, and they must make a decision to around you. This scene provides an opportunity to
and considering what's next. abandon it. It may come with consequences, but reflect on your choices and see the consequences
it's necessary for growth and progress. of your actions.
Fate Step:
1. Critical Success [+2F]: You've completed your Fate Step: Fate Step:
mission beyond expectations and have gained 1. Critical Success: You successfully forsakes 1. Critical Success [+1P]: Everything turned out
an unexpected reward. the protocol and finds a new purpose that better than expected and your actions had a
2. Plot Twist: You've completed your mission but aligns with their values and beliefs. They positive impact on the world.
have uncovered a new problem that needs to experience growth and fulfillment as a result. 2. Plot Twist: Your actions had the desired
be addressed. 2. Plot Twist [+1P,+1F/+1N]: You successfully outcome, but there was an unexpected twist.
3. Success: You've completed your mission as abandons the protocol, but not without facing 3. Success: Your actions had the desired
planned. unexpected challenges and obstacles along the outcome, and the world is better off because
4. Failure: You've fallen short of completing your way. of it.
mission and must figure out a new plan. 3. Success [+1N/+1F]: You successfully forsakes 4. Failure: Your actions didn't have the desired
5. Critical Failure [+1N/+1F]: Your mission has the protocol, but it comes with some minor outcome, and the world is worse off because
resulted in a catastrophic outcome that will setbacks and consequences. of it.
have long-lasting consequences. 4. Failure: Your character tries to forsake the 5. Critical Failure [+1N]: Everything went wrong,
protocol, but struggled to find a new purpose and the world is in a much worse state because
Prompting Questions and end up falling back to their old ways. of your actions.
• How did you fulfill your protocol? 5. Critical Failure [+1N]: Your character's
• What challenges did you face along the way? attempt to forsake the protocol results in
• What did you learn from this experience? major consequences and negative impacts on Prompting Questions
• What was the outcome of your mission? their life and relationships. • What was the outcome of your actions and
• What will you do next? how did it affect the world?
Prompting Questions
Examples: • Why has your Avatar decided to abandon their Examples:
• You've successfully negotiated a peace treaty protocol? • You saved the kingdom from an invading army
between two warring Grids. • What obstacles and challenges do they face and as a result, the kingdom prospered, and
• You've solved a string of mysterious murders, while trying to forsake the protocol? the people were grateful.
but the real murderer is still at large and a • How do they handle the consequences of their • You stopped the evil sorcerer, but it turns out
threat to the community. decision? he was a double agent working for a greater
• You've completed a research project and have • What new purpose or mission do they find? evil.
successfully published your findings in a • How does forsaking the protocol impact their • You helped the villagers rebuild their homes
prestigious journal. relationships and future? after a tornado, and they were able to start
• You've been tasked with finding a missing fresh.
person, but you were unable to locate them. Examples: • You failed to stop the bank robbers, and they
• You've been working on a cure for a deadly • A soldier realizes that the war they are fighting got away with the money. The bank was forced
disease, but your experimental treatment has goes against their moral beliefs, and they to close, and many people lost their jobs.
resulted in a deadly outbreak. decide to desert and find a new purpose in life. • You accidentally released a monster that
• A scientist realizes that their research is being was locked away, and it went on a rampage,
used for unethical purposes, and they must destroying everything in its path.
forsake their mission to find a new purpose
that aligns with their values.
49
Redemption Scene Make Amends Celebration Scene
In the redemption scene, your Avatar has an After a traumatic event or conflict, your Avatar is You are celebrating a victory or achievement with
opportunity to make amends for past mistakes and given the opportunity to reconcile with someone friends, family, or allies.
turn their life around. This is a chance for your they have wronged or make amends for their
Avatar to seek forgiveness and atone for their past actions. The outcome of this scene will determine Fate Step:
wrongdoings. the state of the relationship between your Avatar 1. Critical Success [+1P,-1F, -1H]: Your
and the other party involved. celebration is over the top, and everyone has a
Fate Step: fantastic time.
1. Critical Success [+1P]: Your redemption is Fate Step: 2. Plot Twist [+1P,+1F]: Your celebration goes off
complete, and they are fully forgiven and 1. Critical Success [+1P]: You successfully without a hitch, but something unexpected
accepted back into society. reconciles and the relationship is stronger happens.
2. Plot Twist: Your redemption is accepted, but than ever before. 3. Success [+1P]: Your celebration is a hit, and
there are still challenges ahead. 2. Plot Twist: You successfully reconciles, but it everyone has a great time.
3. Success: Your redemption is accepted, but it comes with unexpected consequences. 4. Failure [+1F]: Your celebration falls flat and is
takes time for them to fully regain trust and be 3. Success: You successfully reconciles, but it not very enjoyable.
accepted back into society. takes a lot of effort and time to rebuild trust. 5. Critical Failure [+1N,+1F]: Your celebration
4. Failure: Your attempts at redemption are 4. Failure: You is unable to reconcile and the ends in disaster and leaves everyone
rejected, and they remain an outcast. relationship is irreparable. disappointed.
5. Critical Failure [+1N]: Your character's 5. Critical Failure [+1N]: You attempts to
attempts at redemption only make things reconcile only make things worse, causing Prompting Questions
worse, and they are now seen as even more of further damage to the relationship. • What event are you celebrating?
a villain. • Who is invited to the celebration?
Prompting Questions • What goes wrong during the celebration?
• What actions will you take to reconcile with • How does your Avatar feel about the
Prompting Questions the other party? celebration?
• How successful was your Avatar in their • What are the consequences of the celebration?
attempts at redemption, and what was the Examples:
outcome? • Your character apologizes sincerely, listens Examples:
to the other party's perspective, and takes • Your character's birthday party is a huge
Examples: meaningful steps to make things right. As a success with all their friends showing up and
• You helped the village after a drought and were result, the relationship is stronger than ever having a great time.
able to make amends for stealing from them before. • Your character's team wins the championship
in the past. The villagers forgave you, and you • Your character offers a heartfelt apology game, but the MVP is injured during the
were able to start a new life. and takes concrete steps to make amends. celebration.
• You made amends for breaking your friend's However, their efforts are met with skepticism, • Your character's graduation ceremony goes off
heart and were able to regain their trust, but it causing them to question the sincerity of their without a hitch, and they celebrate with their
took time for them to fully forgive you. actions. family and friends.
• You tried to make amends for your past • Despite their best efforts, your character is • Your character's anniversary celebration is a
actions, but your attempts were rejected, and unable to reconcile with the other party. flop, and they can't seem to get anyone excited
you remain an outcast. • Your character's attempts to reconcile only about it.
• Your attempts at redemption only made things make things worse, causing further damage • Your character's surprise party for their best
worse, and you were publicly shamed for your to the relationship. The other party becomes friend ends in a fight, ruining the friendship.
past actions. increasingly resentful and the situation
becomes unsalvageable.

50
Initialize Protocol Scene
A moment in the game where your Avatar is starting a new mission or taking on a new
purpose. This could be the result of a direct order, a change in plans, or simply the
realization that their current mission is not working. The goal of this scene is to help
you understand and represent the new direction that your character is taking and how
they're preparing for it.

Fate Step Results:


1. Critical Success [-1F]: You are able to quickly and smoothly transition into their
new mission, having all the necessary resources and information at hand.
2. Plot Twist: You've managed to initialize the new protocol, but the situation has
become even more complicated as a result.
3. Success: You are able to initialize the new protocol and is well-prepared.
4. Failure: You are unable to initialize the new protocol and must now find a way to
recover and start over.
5. Critical Failure [+1N/+1F/+1H]: You are unable to initialize the new protocol and
suffers a setback that could impact their ability to complete other missions.

Prompting Questions
• Why did your Avatar initiate the protocol?
• What are the goals of the new protocol?
• How does your Avatar prepare?
• What obstacles does your character face in initiating the new protocol?

Examples:
• Your character receives a new mission to take out a high-value target and must now
initialize their new protocol to complete the mission.
• Your character’s original mission was to infiltrate a secret organization, but they
were discovered and forced to flee. They now initialize a new protocol to gather
information from outside sources to learn more about the organization and their
next move.
• Your character’s original mission was to retrieve a stolen artifact, but it was heavily
guarded. They now initialize a new protocol to gather a team of experts to help with
the mission and increase their chances of success.
• Your character’s original mission was to rescue a captive, but they were ambushed
by the captor’s henchmen. They now initialize a new protocol to rescue the captive
by infiltrating the captor’s hideout and taking them by surprise.
• Your character’s original mission was to prevent a war, but the leaders of the
opposing factions refused to listen. They now initialize a new protocol to gather
evidence of the opposing faction’s wrongdoing and present it to the leaders, hoping
to change their minds.
• Your character’s original mission was to find a cure for a deadly illness, but their
research was not yielding results. They now initialize a new protocol to gather
information from remote villages and cultures to learn about traditional remedies
and possibly find a cure.

51
Phase 4:Flow

52
Introduction Sample You're an Off Grid explorer, venturing
Let us take you on a journey through the flow of You're zipping through the digital
into the unknown reaches of the
an iXe gameplay session. This is just one example, universe at breakneck speed, dodging
Grid in search of new worlds and
obstacles and weaving through
but yours could be completely unique and discoveries. Suddenly, your vehicle
streams of code. Suddenly, a voice
different: is pulled into a strange digital vortex,
calls out to you, "Hold on tight, this
and you find yourself in a world unlike
sector is not exactly friendly."
anything you've ever seen. Time to
Just then, a wild stream of red code
start exploring and see what kind of
came out of nowhere stricking your
wonders and dangers await you!
vehicle repeatedly.
You are seen as a Sourcecaster trying
to break into a high-security system.
You're moving through the code like a
pro and then, suddenly, BAM! You're
caught by the system's security You wake up in a dark and dingy
protocols and now you're on the run. alleyway, with no memory of how
You're a skilled Code engineer, tasked
with fixing the malfunctioning AI on you got there. Your cybernetic
a high-tech Building. Little do you enhancements are all wonky, and you
know that the AI has a mind of its can't seem to shake the feeling that
own, and it's not going to make your you're being watched. As you make
job easy. your way out of the alley a pair of
glowing eyes stares at you.
You're a notorious Sourcecaster and
a self-proclaimed digital king. You're
lounging on your sleek, futuristic
couch, scrolling through endless feeds
of data on your supercomputer, when
a mysterious message pops up. It's a
dare, issued by a rival Sourcecaster, You're an undercover agent, You're jolted awake by the sound
challenging you to break into the most infiltrating a top-secret facility of alarms blaring, and you quickly
secure digital fortress in the galaxy. that's been taken over by a rogue realize you're on board a spaceship
AI. Your objective is to retrieve the that's under attack. You're a highly
confidential data and neutralize the trained security agent, and it's
threat to Genex, a Grid in the north up to you to save the ship and its
sector N2-221. passengers from the virus threat
that's attempting to take them over.
You're an intergalactic delivery drone,
responsible for delivering packages to
the far reaches of the galaxy. You're
minding your own business, humming
a tune and making calculations for
your next jump, when suddenly you
You're a member of a rebel group, You're a Source Detective, tasked
receive a distress signal. It's coming
fighting against the oppressive AI with solving the most challenging and
from a remote planet, and it sounds
regime that controls Escaf, a Mesh dangerous cases in The Grid. Your
like someone needs your help.
located deep within The Off Grid latest case is a doozy: a group of rogue
at sector A1-31. Your mission is to AI is threatening to take over the
sabotage the AI's latest project and iXeans body and control them from
bring hope to the resistance. the inside, and it's up to you to stop
them.

53
54
Montage Scene Montage Scene
Gameplay Outline Examples
Let us take you on a journey through the flow of Planning Scene
an iXe gameplay session. This is just one example, You look at the map of Minjt's City and Take Shelter Scene
but yours could be completely unique and determine the best exits to the Off Grids. You are seen setting up camp under the cover
There are two possible Off Grids that Huga's of a thicket. It's a cold day and you didn't
different:
daughter could have gone to, but the most expect a whiteout from this Off Grid. The
likely is the North's Winterfall Off Grid, home snowstorm gets worse as the day went by.
to the cute and adorable Winter Bunnies,
Introductory Scene which are her favourite animals.
Imagine a young Avatar running through
the ruins of broken buildings, a desolate Action Scene
landscape and glitchy space. Something is Montage Scene
chasing her and she's running for dear life. Investigation Scene
This is the backdrop to set the stage for the Shop & Resupply Scene The next day, you return to search for Huga's
story to unfold. You then utilize the Shop and Resupply Scene missing daughter. You come across some
to make sure you have everything you need clues and follow the tracks to an abandoned
for your journey. You want to make sure you ruin. It looks like it was once a city, perhaps
Action Scene have enough resources to last you throughout a Mesh? You decide to investigate the ruin to
your expedition. see if you can find any clues.
Gathering Scene
You are being summoned to the Minjt Inn
for a client in urgent need of assistance. You
Action Scene
hurry over and are introduced to the client, Action Scene
Huga. Combat Scene
Expedition Scene Instead, you come across some Blue Horned
You're leaving Minjt City and heading to the
Rabbits and are forced to engage them
Winterfall Off Grid on foot. You want to be
Interaction Scene in combat. You decide to attack first and
thorough and don't want to miss any clues, so
surprise them with your quick movements,
Talk Scene you choose to walk and search for clues along
taking them down quickly. But as the
Huga speaks in a rush and mentions that his the way.
battlefield dies down, you began to hear the
daughter has gone missing and has been gone
sound of a young girl screeching.
for a few days. He's worried and needs your
help. Action Scene
Action Scene
Investigation Scene
Interaction Scene You search for information near the City's Investigation Scene
Binary Barrier, but and found traces heading That sounds like a girl's voice. You began to
Compel Scene deeper into Winterfall. The guard also follow the voice and walk across the Ruin in
You begin to ask Huga questions to gather mentions seeing Huga's daughter running out the middle of a snowstorm wondering who or
information about his daughter - her name, just a few days ago. what is causing her so much fear.
personality, Sourceline, and more. You're
trying to piece together the situation you're
dealing with. This is just one example of how a typical
Action Scene iXe gameplay session could unfold, but the
Expedition Scene possibilities are endless.
Action Scene
The Expedition Scene continues as you travel
Acquisition Scene further into Winterfall. You know danger is Your experience could be completely unique and
Huga gives you a distress transmitter that was present, so you set up camp after a whole different from the example shown here, as you
recently activated by his daughter. With this day of traveling. You want to be prepared for make choices and interact with the world in your
in hand, you start to plan your entry into the whatever comes your way. own way with our iXe System.
Off Grid.

55
attempt to get more information from Huga. To do
Gameplay Breakdown Tutorial this, we'll shuffle our Fate Deck and draw 2 cards.
Starting an iXe gameplay session is an exciting and
These cards will help us determine the outcome of
unique experience, as the narrative can be shaped
by the decisions you make, the prompts from your
the Compel Scene and further shape the story. 10♣
card's draw, or in any direction that you'd like.
Higher Base
Range Card

In order to begin your journey, let's break down A♦ 10♣ Our draw was a 10♣, indicating a Critical Success
the gameplay outline and see how the iXe system
Lower Base Higher Base and adding a -1 Fallout marker. However, since
and a deck of poker cards can be used. Range Card Range Card
our Fallout marker was already at 0, no additional
consequences occurred.
To begin, we start by deciding on the type of scene
With the shuffle of the Fate Deck complete, we
we want to play. For this example, we'll start with
draw 2 cards - the Lower Base Range card, which is The Planning Scene provides the opportunity to
an Introductory Scene. To create the scene, we'll
the A♦, and the Higher Base Range card, which is create a customized or generated setting using the
draw 4 cards from the Main Deck. This is a typical
the 10♣. To be successful in our Compel Scene, we Oracle. We chose to utilize the Oracle and drew 4
number of cards to draw, although you may draw
need to either beat the value of 10 or draw a card cards from the Main Deck to create the setting for
more if you have a good Trait.
with a value in between A(1) and 10. our quest, the City of Minjt.

We drew 3♦. Although our card, the 3♦,


3♦ 10♣ 7♠ A♦ does come with a Lesser Disadvantage as
its suit is only lower than one card, it is 5♥ K♣ 5♠ 10♦
Prompt Card Prompt Card Prompt Card Prompt Card
still larger than the value of A(1) + 1 = 2. 3♦ Prompt Card Prompt Card Prompt Card Prompt Card

Which is indeed in between the range of Fate Card

2 and 11 (A(1) + 1 = 2, and 10 + 1 = 11).


Next, we'll consult the Oracles to help guide our
The prompts of Mountain, Snow, Entrance, and
scene. The Oracles give us four prompts: girl, ruins,
This means that our Compel Scene is a success. Festival, paint a picture of a mountainous city with
running, and cold. These prompts help us create a
It's important to note that in the Fate Deck, there a snow-covered entrance hosting a festival.
backstory for our scene. We add the 4 cards into
are no duplicate card values, which eliminates
our Fate Deck, which we'll use later to shape the
the possibility of scoring a Match card for either a With a determined focus, we move on to the Shop/
direction of the story.
Critical Success or Failure. Resupply Scene. This Scene offers the opportunity
to upgrade our resources and increase our chances
With Huga compelled to reveal the details of his of success, but unfortunately, we don't have any
Fallout markers or matching cards in our Fate
2♠ daughter's disappearance, we've taken on the task
Deck, so we will skip this step for the tutorial.
and initiated the Protocol Scene. This marks the
Prompt Card
official start of the quest and signifies the signing Next up, it's time to put the Fate Step mechanics
of our contract with Huga. to use in the Investigation Scene. We shuffle our
Fate Deck and draw two cards.
We then move on to the next scene where we meet
a client. To determine the name of the client, we
draw a card from the Main Deck and consult the
3♦ 7♠
Name Oracles. In this case, the name we receive is 3♦ 10♦
Huga. We add this card to our Fate Deck. Lower Base
Range Card
Higher Base
Range Card
Lower Base Higher Base
Range Card Range Card
Now that we've met Huga, we want to find out
As we proceed with the Protocol Scene, we shuffle
more information about his missing daughter. To
the Fate Deck and draw the 2 Base Range Cards. Here we are hoping to draw a 10♣ which would
do this, we'll choose a Compel Scene and play the
signify a Critical Success. To our delight, we draw
Fate Step to determine what happens when we
56
a 2♠, which although smaller in value than a 3, Although the Fallout doesn't change our Avatar to see anything. The track we were
the suit of spades is greater than both the Base Sheet as we have to add +1 Fallout when checking following is erased in the whiteout,

Range's suit and the value of our card, giving us our items, our Harm increases to +1. During our leaving us with no choice but to
a Greater Advantage and a +2 bonus to our Fate Fate Step, this increase in Harm will add +1 to the take shelter. We find ourselves in
Card. The end result? A successful investigation, Lower Base Range Card, affecting the outcome of a thicket and though it may not
adding +1 Positive Protocol to our progress. future scenes. be much, we manage to secure the
camp and rest inside.
It's important to note that your Harm can increase
✔️
to such an extent that the Lower Base Range Card We are given the option to mark this
2♠ becomes higher than the Higher Base Range Card. as +1N/+1H on our Avatar Sheet.
Fate Card In this case, the Lower Base Range Card becomes Given the sudden and dangerous
the new Higher Base Range Card, and you'll turn of events, we choose to mark
need to keep adding your Harm amount until it this as a negative experience, adding
The investigation was a success and we've picked is cleared through a Token or reduced through to the challenges we must overcome
up Huga's daughter's trail, leading us deeper into selected Montage Scenes. Keep a close eye on your in our journey.
Winterfall. We reflect the Greater Advantage in the Harm and take steps to mitigate its impact.
Narrative by adding that the guard reported seeing That's all for this tutorial.
Huga's daughter passing through the gate a few As we continue our journey, our goal is to take a It's important to note that the use of the Fate Step
days ago. break from the intense search for Huga's daughter. is not mandatory. The beauty of the iXe System is
It's important for us to prepare for any obstacles that it offers a level of flexibility that allows you
With this new information, we brave the journey that may arise. With the Take Shelter Scene, we to tailor your story according to your preferences.
deeper into Winterfall, depicted through an aim take a step back to avoid any risks. As night You have the power to stick to the narrative as
Expedition Scene. falls in the digital world, who knows what kind much or as little as you desire.
of danger may lurk. It's important to take the
As we embark on our northern journey, it becomes necessary precautions to protect ourselves, and You may choose to rely heavily on the Fate Step
clear that our Avatar has never experienced the in this case, it's getting rid of any harm. With the to determine the outcome of your story, or you
beauty and chill of snow. The snow begins to fall shuffle of the Fate Deck and drawing two cards, we may opt to take a more hands-on approach and
heavily and we quickly realize we need to protect see what fate has in store for us. dictate the events yourself. The choice is yours.
ourselves from the cold. So, we take stock of Ultimately, the iXe System is a tool designed to
+1 (Harm)
our resources and check if we have a sweater or enhance and bring excitement to your storytelling
anything to keep us warm. experience, not to limit it.
5♠ K♣
With a Resource Rank of the default ♣, we need to Lower Base Higher Base Remember, the iXe System and the deck of cards
Range Card Range Card
draw a card from our newly shuffled Fate Deck to serve as a guide to your journey. They are meant
see if we have the necessary items. to inspire you and provide prompts, not to dictate
the story. So, feel free to be creative and have fun
5♥ with it.

10♣ Fate Card

Higher Base
Range Card
Oh! It's an Instant. This card is unique as it
disregards the +1 from Harm, making it a success
To our relief, the card drawn indicates that we do instead of a failure. But just as we thought
have the required items, but it also brings with it we were in the clear, our luck takes a turn for
consequences. Our Avatar Sheet is affected, with the worse with a Critical Failure. Suddenly, a
-1 Fallout and +1 Harm. snowstorm begins to rage, making it impossible

57
Montage Scene
Gameplay Outline Examples
Let us take you on a journey through the flow of Planning Scene
an iXe gameplay session. This is just one example, You fight your way through the robots and
but yours could be completely unique and finally reach the power source. You have to
different: think fast and use all your skills to disable the
rogue AI and save the city.

Montage Scene

Shop & Resupply Scene


Introductory Scene You successfully shut down the rogue AI and
You find yourself in the middle of a glitchy restore power to the city. The grateful citizens
digital world, surrounded by neon lights and of the digital world throw a parade in the
towering skyscrapers. Suddenly, you see a streets.
message pop up on your screen that reads
"Mission Activate: Save the digital world from
the rogue AI!"
Action Scene

Expedition Scene
Action Scene
Just when you thought you were done for
the day, a new message pops up on your
Gathering Scene screen. It's a distress call from another
You hurry to the headquarters where you part of the digital world. The boss explains
meet with the boss, who informs you that the that a virus has taken control of the city's
rogue AI has taken control of the city's main communications network and is causing
power source. The city is in chaos and it's up chaos.
to you to stop the AI and restore order.

Action Scene
Interaction Scene

Talk Scene Investigation Scene


The boss gives you a rundown of the situation You set off to the infected city and use your
and explains that the AI is using the power laser gun to defeat the virus and restore the
source to create an army of robots. He also communications network.
gives you a trusty laser gun to help you in
your mission.

Action Scene
Interaction Scene
Expedition Scene
Compel Scene The boss calls you back to headquarters and
You set off into the city and encounter informs you that a mysterious hacker has
your first group of robots. You quickly been causing trouble in the digital world. He
realize that these robots aren't just mindless wants you to track down the hacker and stop
machines, they have advanced tactics and them from causing any more damage.
they're tough to take down.

58
Montage Scene
Gameplay Outline Examples
Let us take you on a journey through the flow of Planning Scene
an iXe gameplay session. This is just one example, You prepare for the final showdown by
but yours could be completely unique and upgrading your weapons and abilities at a
different: virtual marketplace. You know you'll need all
the power you can get to take down LIA.

Introductory Scene
You find yourself in a crowded, chaotic Montage Scene
street of a bustling digital city. You suddenly
hear an alarm blaring in your ear and see Shop & Resupply Scene
a holographic message flashing in front of The battle begins! You trade blows with LIA,
your eyes - "Soma, report to the Data Hub dodging its digital attacks and countering
immediately." with your own. It's a fierce and intense fight,
but eventually you manage to outsmart LIA
and defeat it once and for all.
Action Scene

Gathering Scene
You hurry to the Data Hub, dodging robots Action Scene
and dodging other digital beings as you go.
When you arrive, you're greeted by your boss, Expedition Scene
a grumpy AI named Orze. You're applauded for your effort by Orze. He
throws a massive virtual party in your honor.
You spend the night dancing, drinking virtual
beer, and soaking up the adoration of the
Interaction Scene
crowd.
Talk Scene
Orze tells you that the city's servers are under
attack by a rogue virus and it's up to you to Action Scene
stop it. You've got to find the source of the
virus and neutralize it before it's too late. Investigation Scene
The next day, you're back to business as
usual, taking on new missions and facing new
Interaction Scene challenges in the digital world of iXe.
Compel Scene
You use your hacking skills to persuade Orze
to give you more information about the virus
and its potential weaknesses. He reluctantly
agrees and reveals that it's hiding in a
secluded sector of the city's code.

Action Scene

Acquisition Scene
You set out for the secluded sector, using
your stealth and hacking skills to sneak past
the virus's digital guardians. When you finally
reach the source, you find a rogue AI called
LIA in control.
59
Phase 5:The Worlds

60
of the Off Grid to gather resources and expand
Welcome to iXe their reach. The Off Grid Rules
Step into the digital realm of iXe, where Avatars There are rules to travelling in The Off Grid. First
thrive in a interconnected network of Grids and With limited resources, iXeans sometimes venture before you head to The Off Grid decide how long
Off Grids. Governed by a DAO that unites them all, into known Off Grids to gather resources to build the journey will take. It can be as short or as long
iXeans are given a distinctive identity as they call and expand their own Grids. as you want. The length is determined by the 'Key'
The Grid home. However, their separation from you discovers in The Off Grid.
the Off Grid was not by choice, but rather a result Get ready to explore the various Grids of iXe and
of a devastating war and disaster in the past. uncover the mysteries of the unknown Off Grids
and The Mesh. This guide provides an overview The Off Grid Travel Instruction:
of the key players and locations in iXe, including Embark on a journey through The Off Grid by
After the catastrophic event, the iXeans made following these simple steps. Firstly, draw a
the decision to separate themselves from the major Grids and known Off Grids. You are also
given the opportunity to customize your own minimum of three cards from the Main Deck to
dangerous and unpredictable Off Grid, opting determine the length of your journey. If you need
to establish their new home in The Grid. Once a world, defining the characteristics, dangers, and
mythology of your newly discovered Off Grids and help, draw another card from the Main Deck to
world of war and disasters, The Grid has become a decide on your journey's duration. Then, consult
beacon of safety and prosperity, attracting many The Mesh. So, let your imagination run wild and
start painting the picture of your own unique iXe the table below:
to its gates. Beyond The Grid lies The Mesh, a
network of hidden and individual worlds that adventure! Description | Suits ♦ ♣ ♥ ♠
have also separated from the Off Grid but remain Number of Card Draws 3 5 7 9
outside the governing DAO. How do you get around in iXe? Special Condition: If you draw a 2♠, draw another
There is no map in iXe, only known location of the card and add that into the total number of cards you
Despite these hardships, the iXeans have not Grid and their sector #. There are three ways to will need to draw.
only survived but flourished, with many flocking experience to travel within and to other Grids.
to The Grid for safety and prosperity. With Next, draw the determined number of cards from
the implementation of the Binary Barrier, they First, you can explore The Grid at your leisure, the Fate Deck and calculate the total value of all
have thrived and grown their society, attracting using any mode of transportation you prefer, such the drawn cards. This total value will be known
countless others to their shores. as walking, driving, flying, or even teleporting to as the Gateway Overload, the key to exiting The
reach your desired destination within the Grid. Off Grid. If you do not have enough cards in the
Hidden from sight, there lies The Mesh - isolated Fate Deck, you do not reach the requirement to enter
worlds not part of The Grid or the DAO. In stark Next, take a shortcut through The Grid's Gateway The Off Grid and must hold it off until you've gather
contrast, the Off Grid remains a chaotic and to travel to another Grid, avoiding the treacherous enough cards.
dangerous place, overrun by rogue AIs and viruses. and time-consuming journey through the
Think of The Grid like a continent seperated by unpredictable Off Grids and its potentially hostile Everytime you draw a Successful, or better result
an the Off Grid which is the oceans and the Mesh Mesh. from the Fate Step, draw a card from the Main
are like the individual islands with their own Deck (this cards will not be added to the Fate
government. Last but not least, is the thrill of travelling through Deck, instead, it will form The Overload pile.)
the Off Grid to reach another Grid. This option
Though The Grid may seem like a safe haven, it is is a complete wildcard, as the Off Grid is ever- To get out of The Off Grid, the total Value from
far from perfect. The Grid is vast, encompassing changing, but with the help of the Travelling Scene the cards in the Off Grid pile must be higher than
numerous cities, towns, and villages - some large and The Off Grid Oracle, you can have a unique the Overload's Value. Once the Value is higher, you
enough to host a metropolis. Yet, even within and unforgettable experience. will automatically be ejected from The Off Grid.
The Grid, there are dangers lurking in the form
of monstrous digital beings and rogue entities For an extra challenge, use a combination of Finally, return all the cards in The Off Grid pile
attempting to break in and cause chaos. Despite Location Features, Plot Twist, and Troubles back to the Main Deck and continue playing as
these threats, the iXeans continue to flourish, Oracles to generate your encounter in the Off normal.
sometimes venturing into the mapped territories Grid.

61
Features
Lisurii Grid • A thriving black market for
forbidden technology and rare
items.
• A complex political system
with multiple players vying for
power and influence.
• A deep-seated cultural
reverence for honor and
tradition, leading to strict
codes of conduct.
• A rich history of legendary
heroes and battles, with iconic
landmarks and monuments.
• A variety of unique wildlife,
both friendly and dangerous,
inhabiting the forests,
mountains, and other regions.
• A diverse range of crafting and
trades, from blacksmithing to
herbalism.
• A deeply rooted belief in magic
and the supernatural, with
many practicing mages and
sorcerers.
• An extensive network of trade
routes, connecting the various
cities, towns, and villages.
• A system of alliances, pacts,
and treaties between different
factions.
• An intricate system of laws,
customs, and traditions that
govern daily life in Lisurii.

62
Overview
Lisurii is a Grid steeped in rich history and tradition, named after the founders who managed to survive the catastrophic event that forever changed the
course of their world. This Grid is a place where Avatars who appreciate traditional and older styles come to call home. These Avatars take pride in their roots
tracing back to old Sourcelines, and the way of life in Lisurii is a testament to their heritage.

In Lisurii, the ruling of the land is through fiefdoms, castles, and fortresses, reminiscent of medieval times. The Grid's aesthetic is a mix of medieval settings,
ancient samurais, and characters from old video games, giving it a unique and timeless feel. The Avatars residing in Lisurii construct their homes with stone
and wood, and the land is filled with breathtaking geographical features such as rivers, lakes as vast as an ocean, and hills and mountains. These natural
elements are a source of inspiration for the Avatars, who take pride in preserving the Grid's natural beauty.

The classes of Avatars in Lisurii are diverse, with samurais, knights, paladins, and other ancient classes commonly found in this Grid. These Avatars embody
the values of bravery, honor, and duty, and they are well respected by their fellow citizens. The climate in Lisurii is also diverse, with four distinct seasons that
change throughout the year, providing a backdrop for the Avatars' daily lives. Despite the beauty of this Grid, it is constantly in a state of eternal strife and
war, with a lack of trust in the clans and royals that rule over it.

Despite the turmoil, the Avatars in Lisurii are known to enjoy hunting games and gladiator fights in the coliseum, which serves as a source of entertainment
and distraction from the ongoing conflict. Travel around Lisurii is done on foot, carts, and horses, with Avatars taking in the scenic beauty of their world as
they go about their daily lives. The Grid is less reliant on technology, and the Avatars hold disdain towards its use, considering it a rebuked and unacceptable
way of life. Despite this, technology does exist in Lisurii, but its usage is greatly frowned upon and those who embrace it are seen as outsiders.

Lisurii is a world of ancient beauty and conflict, where Avatars who appreciate tradition and heritage call home. From the breathtaking geographical features
to the eternal strife, there is much to discover and explore in this unique Grid. Whether it's the gladiator fights, hunting games, or simply taking in the scenic
beauty, Lisurii offers a rich and diverse world that is waiting to be explored.

Festivals and Celebrations


Lisurii is home to a rich and diverse culture, with a plethora of festivals and celebrations that reflect the history
and traditions of the Avatars who inhabit this ancient Grid. From the grand feasts of the Knights of Cirwell, to
the solemn rituals of the River Festivals, there is always something to experience and enjoy in Lisurii.

One of the most notable festivals in Lisurii is the annual Hunting Games, where the Avatars from all over the
Grid come together to celebrate the bountiful harvest. It is a time of food, music, and dancing, as well as games
and competitions that showcase the skills of the Avatars. With so many fascinating festivals and celebrations, it
is no wonder that Lisurii is considered one of the most vibrant and lively Grids.

The Festival of the Four Corners The Breyze Hunting Games The Harvest of Tricks
A grand celebration that takes place once a year in An annual event that takes place in the mountains A lively and entertaining festival in which the foxes
each of the four territories controlled by the Royalty and hills of Lisurii. Participants come to hunt game, engage in a variety of games and challenges to
of Four Corners. It includes a parade of knights and track prey, and showcase their skills as hunters and demonstrate their cleverness and wit. The festival is
samurai, as well as contests, games, and feasts. outdoorsmen. full of laughter and good-natured fun.

The River Festival The Gladiator's Festival The Hunt for the Lucky Beads
A celebration of commerce and trade that takes place A brutal celebration that takes place at the Venhold A competition in which the foxes race to find the
along the Oxytide Rivers. Merchants, traders, and Coliseum. Participants from all over the Grid come most lucky beads scattered throughout Lisurii.
other wealthy individuals come to trade goods, enjoy to participate in gladiatorial combat, with the winner The winner of the race is said to receive a powerful
festivities, and engage in friendly competition. crowned as champion of the festival. blessing from the fox spirits.

63
The Knights of Cirwell (Faction) Samurai of Tumucrest (Faction) The Breyze Clans (Faction)
A powerful faction of knights who control much Highly skilled warriors who hold a deep respect for Clans that inhabit the mountains and hills
of the western territories of Lisurii. Their knights the traditional way of the samurai. They are known of Lisurii. They are known for their fierce
are known for their honor, bravery, and loyalty to for their unbreakable spirit, unwavering devotion independence and cunning, and are comprised
the ideals of chivalry. They wear shining armor and to their cause, and fierce protection of their honor. of various Avatars who value their freedom and
wield powerful swords, and they are often the first autonomy above all else. They are often seen as
line of defense against any threats. Territory the wildcards of Lisurii, unpredictable and often
Control the eastern territories of the Lisurii Grid, dangerous, but always fiercely loyal.
Territory a region that is characterized by its rolling hills,
Control the western territories of Lisurii, where ancient forests, and sprawling grasslands. Built Territory
they have established their headquarters and base several fortresses throughout their territory. Calls the rugged and wild mountains and hills of
of operations. They are known to be the protectors Lisurii their home. Carved out their own territories
of this area and the people living within it. Features and are fiercely protective of them, and are not
Known for their strict adherence to the traditional afraid to defend their lands from any threats.
Features way of the samurai. They are trained in the art of
Known for their strict code of conduct, valor, and the sword, and are well-versed in the ancient codes Features
honor in battle. They are also known for their and ethics of the samurai. Place great emphasis on They are experts at navigating the treacherous
religious devotion to their gods, as well as their their spiritual beliefs, and many among their ranks terrain of their home. Known for their fierce
love of fair play and justice. are adept in the use of magic and mystical arts. independence, and are not afraid to challenge the
other factions of Lisurii for control.
Principle Principle
Guided by the principles of chivalry, including Guided by a set of strict principles and codes, Principle
honor, bravery, and justice. They also have a strong which they hold sacred and abide by without They believe in self-reliance and are not afraid to
sense of loyalty to their gods and their people. question. These principles include self-discipline, take on the other factions of Lisurii if it means
loyalty, honesty, and courage. Believe that these protecting their own. They also value loyalty and
Tactics principles are the foundation, and that those who will fiercely protect their own members, even if it
Uses their superior training and equipment to do not follow them are not true samurai. means going against the rest of Lisurii.
outmaneuver and outfight their enemies. They
are also known for their ability to inspire others Tactics Tactics:
to join them in battle, making them a formidable Known for their unrelenting pursuit of victory They are known for their cunning and
force to be reckoned with. on the battlefield. They are masters of the sword. resourcefulness, and often use their knowledge
Known to fight with speed, agility, and precision. of the terrain and their own territories to their
They also use their spiritual abilities to enhance advantage. They are also not afraid to use brute
their combat skills, giving them an edge in battle. force if necessary, and are known to host rogue AIs
to help them in their battles.
Quick NPC Quick NPC Quick NPC
Sir Rueth, Commander of the Knights Shirokami, of Firefall Xandra Raven, The Mountain King
A wise and just leader, respected by all who serve A wise and experienced warrior, respected by all A cunning and powerful leader of the Breyze
under him. who serve under him. Clans, known for his skill in battle.
Lady Thea, The Lady of the West Lady Hana, The Samurai Queen Arlenine, of the Wolfpack
A powerful warrior, known for her bravery and A powerful leader and strategist, known for her A charismatic and daring leader, known for his
her skill with a sword. cunning and her unwavering loyalty. love of freedom and risks.
Lady Margery of Windfield Kato, The Samurai Blade Akio, The Hilltop Champion
A skilled warrior and strategist, known for her A fierce warrior, known for his skill with a katana A powerful warrior and champion of the Breyze
cunning and leadership in battles. and his deadly precision. Clans, known for his strength and bravery.
64
Oxytide River Kingdoms (Faction) Royalty of Four Corners (Faction) The Nifos Syndicate (Faction)
A coalition of city-states that exist along the vast A prestigious and powerful organization that A group of criminals and assassins who operate
and meandering rivers of Lisurii. The members of comprises of four major territories of Lisurii. in the shadows of Lisurii. Their presence is felt
this coalition share a love of wealth and commerce, These rulers are known for their wealth, power, throughout the Grid, but their true identities
and it is this mutual interest that brings them and influence over the lands of Lisurii. remain a mystery. Some say they are infected with
together. Known for their bustling trade hubs and Viruses, which makes them highly dangerous.
their ports, where ships from all over Lisurii come Territory
to trade goods and services. These territories are the corners of the land, and Territory
the rulers of these territories have joined forces Operates from the shadows, making it difficult to
Territory to create a powerful alliance. They are well known determine their true home turf. They are believed
Located along the banks of the great rivers that for their political power, and their influence can be to have hidden bases and safe houses scattered
flow through Lisurii. Each city-state is situated felt across the entire land of Lisurii. throughout Lisurii.
near a river and is connected to the others by
trade routes, making the entire coalition an Features Features
interconnected network of commerce and trade. The members of The Royalty of Four Corners are Known for their highly-skilled assassins, who
renowned for their elegance, grandeur, and beauty. are trained in the art of stealth, assassination,
Features They are the epitome of class and sophistication, and combat. They also have a vast network of
Characterized for their entrepreneurial spirit and and their status is unmatched. They are known for spies and informants, which provides them with
their willingness to take risks in pursuit of wealth. their beauty and regal presence, and their attire is valuable intelligence on their targets.
always impeccable.
Principle Principle
Guided by a strict set of principles that are Principle Operates under a strict code of secrecy, loyalty,
centered around the pursuit of wealth. Believe Proud of their status and power. They believe that and cunning. They value their independence, and
that wealth brings power and prestige. Value their position is one of superiority and that they they do not answer to any outside forces. They
the principles of hard work, risk-taking, and the are the rightful rulers of Lisurii. believe in the power of the individual, and they
pursuit of wealth, and they are always looking for reward their members for their successes.
ways to expand their influence and wealth. Tactics
Uses a combination of political manoeuvring and Tactics:
Tactics cunning tactics to achieve their goals. They are They use their vast network of spies and
Known for their cunning and their ability to experts in the art of diplomacy, and they are not informants to gather intelligence on their
outmaneuver their enemies. They are also known afraid to use their power and influence to achieve targets, and experts in the art of stealth and
for their willingness to use underhanded tactics, their goals. They are also known for their wealth deception. They have a wide range of weapons at
such as bribery, blackmail, and assassination, to and their ability to bribe and buy their way into their disposal, which they use to carry out their
achieve their goals. the good graces of other factions. missions with precision and efficiency.

Quick NPC Quick NPC Quick NPC


King Marcus of Riverwatch Queen Marceline of Southfall Scorpio, The Poison Blade
A powerful ruler, known for his wealth and his A beautiful and calculating ruler, known for her A deadly and ruthless assassin, known for her
love of commerce. beauty and cunning. ability to strike from the shadows.
Alanna, The Merchant Queen Champion Xanthe Hydra, The Mastermind
A cunning and shrewd ruler, known for her A fierce and powerful gladiator who is the top A cunning and elusive figure, known for his
ability to negotiate and her love of wealth. fighter in the Colosseum. ability to plan and execute complex schemes.
Edric, The River Prince Lady Masae Atso The Shadowmaster
A charismatic and charming young ruler, known A skilled ex-samurai who is known for her A mysterious and elusive figure, known for his
for his love of adventure. mastery of the Petal Swordstyle. stealth and cunning.
65
Territory Overview
Nestled within the virtual world of Lisurii lies a rich tapestry of cultures and ways of life, each as diverse and varied as the next. With the territory divided into
numerous factions, each with its own distinctive style and traditions, exploring this virtual world is a truly enlightening experience. One of the key highlights of
Lisurii is the incredible structures and landmarks that are dotted throughout its landscapes.

From the imposing castles and fortresses, which sit atop towering cliffs and offer breathtaking views of the surroundings, to the beautifully crafted wooden
structures, each building is a work of art in its own right. In addition to these structures, Lisurii is also home to a wealth of natural wonders, including sparkling
rivers and serene lakes. These breathtaking geographical features offer a peaceful escape from the hustle and bustle of daily life, and provide ample opportunities
for fishing, kayaking, and other outdoor activities.

The Avatars who inhabit Lisurii have honed their construction skills to create an awe-inspiring array of structures, both practical and decorative. The use of stone
and wood in the construction of buildings has become a staple of Lisurii's architectural style, and many structures feature intricate carvings and designs that tell
the stories of the cultures and traditions that call this virtual world home.

The Iron Mountains The High Keep of Wolski The Oxytide River
A range of rugged and inhospitable mountains that A grand fortress that serves as the headquarters of A long, winding river that runs through the heart of
serve as a natural barrier between the different the Wolski Clan, a powerful and influential clan that Lisurii, providing water and resources to the various
territories of Lisurii. The Iron Mountains are home to dominates the western territories of Lisurii. The High kingdoms and clans. The Winding River is a source of
various dangerous creatures and provide a constant Keep is made of stone and is surrounded by a deep pride for the people of Lisurii, as it serves as a symbol
source of challenges for the brave warriors of Lisurii. moat, making it an impenetrable fortress for the clan. of the unity between the different territories.

The Silver Lake The Forest of Shadows Colosseum of Vistoria


A beautiful lake surrounded by lush forests and rolling A dense and mysterious forest located on the A massive arena that serves as the site of gladiator
hills. It's known for its healing properties, and many outskirts of the Thunder Plains. It's home to many battles and hunting games in the Kingdom of
Avatars travel from far and wide to take a dip in its dangerous creatures, and is rumored to be haunted by Vistoria. It is made of stone and can seat thousands of
silver waters. the spirits of Avatars who've been lost. spectators, making it an awe-inspiring landmark.

Thunder Plains The Phoenix Fort The Temple of the Ancestors


A wide open savanna dotted with trees and rugged A fortress built upon the highest peak of the Iron An ancient temple located on the outskirts of the
hills. It's a hub of nomadic and tribal communities, Mountains. Serves as a beacon of hope and a symbol kingdom, dedicated to the worship of the founders of
who worship the power of thunder and lightning. of resistance against the The Off Grid. Lisurii. The temple is made of stone and surrounded
by lush greenery, making it a serene reflection place.

Academy of Kato The Dragon's Den The Crystal Falls


A training ground for samurai of the Tumucrest clans. A sprawling underground network of tunnels and A stunning series of cascading waterfalls that can be
A symbol of their strength and devotion to the art of caves located beneath the Iron Mountains. It's a found in the lush forests of the Wild. It's said that
war. The academy is made of wood and bamboo, and hub of black market trade and illegal activity, and the water from the falls has healing properties and is
its training grounds are surrounded by cherry blossom. is rumored to be controlled by powerful criminal highly sought after by those in need of restoration.
organizations.

66
Starter Scenes Rumors and Gossips
Starter Scenes are the foundation of your story within the Lisurii Grid. They These whispers, whispers in the shadows, and hushed whispers in the
are the building blocks that will set the stage for the epic journey that lies corners of bustling markets and bustling taverns make up the rumors and
ahead. These scenes are designed to spark your imagination and help you gossip that surround the Lisurii Grid.
craft a story.
From the rumors of the strange happenings in the city to the whispers of
Use them to set the stage, to establish your characters and their motivations, powerful artifacts hidden within the ruins of the temples, the tales that
and to start your journey through the Lisurii Grid. spread throughout the Grid are just as diverse and vibrant as the Grid itself.

A powerful sorceress has taken over a castle in the Grid and The Forest of Shadow whispers of a dark tower that is said to
is using her magic to control the surrounding land and its grant the desires of whoever enters, but at a terrible price. Some
inhabitants. say the tower consumes the soul of those who dare to enter.
A group of travelers seek refuge in a fortification during a raging The traders of the Floating Bazaar in the Oxytide River claim
storm, only to find themselves in the middle of a power struggle to have seen strange ghostly apparitions wandering the grid,
between its leaders. leaving a trail of unearthly whispers in their wake.
A massive army of undead warriors has risen from the ground The once peaceful meadow in the Thunder Plains is now
and is marching towards the nearest city, threatening to destroy haunted by the ghostly remains of fallen warriors, who are said
everything. to rise up and defend the land from intruders.
A group of bandits have taken over a strategic fortress and are The Glowing Tower of La'Lium, a seemingly abandoned building
using it as a base for their raids. that glows at night, is said to be haunted by the ghosts of the
A famous bard has been captured by a rival clan and is being scientists who died in a mysterious experiment gone wrong.
held for ransom. You are hired to rescue the bard and bring him The Abandoned Laboratory of Z'Riel, a place where sinister
to safety. experiments were once performed, is rumored to still hold
A massive storm has swept through the Grid, causing dangerous secrets that threaten the safety of the Grid.
widespread damage and leaving many in need of aid. You found The arrival of a mysterious and charismatic figure within the
yourself helping the affected. Grid has caused a division among the residents, with rumors of
A powerful demon has taken up residence within a dark, his true intentions and ultimate goal remaining unknown.
abandoned castle, terrorizing the surrounding villages. You are The Lost Civilization of Li'Kari, a society that was said to have
sent to defeat the demon and banish it back to the underworld. disappeared overnight, is rumored to have been discovered by a
You stumbles upon a hidden temple filled with ancient relics group of explorers just outside The Off Grid.
and artifacts, guarded by powerful guardians and trials. The Ghost Ship of L'Nort, a vessel that has been lost at sea for
A mysterious black-market dealer claims to have an ancient, decades, is said to be haunting the seas and luring sailors to
powerful artifact hidden in the depths of the Grid. their doom with its eerie lights and ghostly crew.
A powerful source of energy is discovered in the ruins in the The Cursed Land of Y'Lor, a place that has been abandoned for
Grid, attracting the attention of various factions vying for generations, is said to be home to an evil force that is slowly
control. spreading its influence throughout the Grid.

67
Features
Hazelyard Grid • Architecture is a blend of
metal, wood, and greenery
that creates an urban jungle
atmosphere.
• The Hazelyard Forest is a vast
area of greenery and wildlife
that acts as the city's lungs,
providing clean air and an
escape from the urban jungle.
• The central hub of Hazelyard is
a gigantic tree that stands tall
over the entire Grid.
• Seimasu, the genius inventor
who transformed Hazelyard, is
the founder of Seimasu Corps.
• A metropolis of innovation
and creativity that repurposes
trash and turns it into valuable
items.
• Transportation system is
entirely powered by renewable
energy sources, such as solar
and wind power. The system
is well-maintained and
has minimal impact on the
environment.
• The iXean community has a
strong emphasis on education
and innovation, with many
workshops and classes
available to the public.
• The underground tunnels
beneath Hazelyard are not just
for collecting trash, they also
serve as a network for secret
meetings and exchanges
between the iXeans and other
Grids.

68
Overview
Deep within the vast universe of The Grid, a new addition emerged from the rubble. Hazelyard, a Metropolis of innovation and creativity, rose from a humble
beginning as a mere Mesh. But it wasn't always that way. Hazelyard started as a landfill where others deposited their trash and unwanted rubbish. The sky was
often obscured by the filth and stench that emanated from it. However, a genius inventor named Seimasu saw potential in the unusable codes left behind by
the trash, and the transformation of Hazelyard began.

Using all the strength and knowledge she had, Seimasu coded a seed and planted it in the middle of Hazelyard. It took years of hard work and dedication, but
Seimasu finally succeeded in growing a gigantic tree that towered over the entire Grid. It was a source of awe and inspiration for the citizens who admired its
towering height and lush foliage. Seimasu's creative touch transformed discarded metal into ornate sculptures and made furniture out of scrap wood. She
believed that the previous dull and monotone colors left behind by the trash were ugly, and instead embraced greenery, order, and cleanliness in designing the
Grid.

Underneath the Metropolis, Hazelyard continued to accept other people's trash and collected them from other Grids or Meshes. The incorporation of metal,
wood, and greenery into their architecture provided a unique and aesthetically pleasing environment. Hazelyard's citizens were a mixed species, including
humanoid animals, cybernetically enhanced humans with colourful skin, and advanced robots made from trash. It was a perfect blend of metal, wood, and
greenery that created an urban jungle atmosphere. The use of greenery within the architecture was a refreshing change from the usual drab colors used in
other areas of The Grid.

However, Hazelyard's success did not come without its fair share of challenges. The underground trading of stolen parts, the disembodiment of vulnerable
iXeans, and the older generation's push to return to the ugly trash-filled chaos were some of the issues that plagued the Metropolis. Nevertheless, the citizens
of Hazelyard persevered and continued to embrace the beauty and potential in the trash that others discarded.

Festivals and Celebrations


Hazelyard is known for its vibrant and creative culture, and one of the best ways to experience it is through the
city's festivals and celebrations. From the brightly decorated Junkyard Market to the pulsating rhythm of the
metal district, these festivals bring together iXeans from all corners of the city, celebrating everything from the
city's rich history to its sustainable way of living. With food, music, art, and interactive activities, Hazelyard's
festivals offer a glimpse into the city's soul and are not to be missed.

Hazelyard may seem like a utopian city, but its past holds a dark and eerie history. Long before the city's
transformation, Hazelyard was home to a variety of cultures many of which were lost or forgotten. However, some
of the more sinister practices still linger in the shadows, waiting to be uncovered by the curious.

Trash to Treasure The Junkyard Jamboree The Junkyard Masquerade Ball


Hazelyard hosts an annual "Trash to Treasure" festival, A raucous party held in the Junkyard Market, where A glamorous event that takes place in the heart of
showcasing the innovative creations and inventions vendors would sell their wares and musicians would Hazelyard's Junkyard Market. Guests wear elaborate
made from the trash that was once considered useless. play music into the night. A celebration of the creative masks and costumes made from repurposed materials.
and unique spirit of Hazelyard.

The Garden Ball The Tree Planting Festival The Feast of the Withered
A grand formal affair held in the heart of Hazelyard's A time for the community to come together and plant Participants dress in gray, and offer offerings of
Green Belt. The ball was a celebration of nature and new trees and greenery throughout the city. The wilted flowers and dried fruits to the spirits of the
the beauty of the city, with guests dressing in their festival features workshops on tree care. departed. The festival culminates in a grand feast,
finest attire and dancing the night away. where participants consume only the most bland and
tasteless foods, as a sign of respect to the dead.

69
Seimasu Corps (Faction) The Tree Keepers (Faction) The Root (Faction)
The Seimasu Corps is an innovative company A faction devoted to the protection and Secretive and mysterious cult that conducts
that has made significant contributions to the preservation of the Tree of Life, which they believe bizarre and unorthodox rituals under the branches
transformation of Hazelyard. They are known is the key to Hazelyard's prosperity and future. of the Tree of Life. They worship the tree as a
for spearheading technological advancements They are a peaceful faction that tends to the tree source of incredible power and believe that by
and creative solutions. With their talented and has sworn to protect it from harm at all costs. making sacrifices beneath its boughs, they can
inventors and engineers, they constantly push the gain access to its hidden power. Some members
boundaries of what is possible. Territory have been known to vanish without a trace,
Located at the foot of the Tree of Life, where they leading many to believe that the cult is far more
Territory maintain a serene and tranquil garden dangerous than it appears.
Located at the heart of Hazelyard, where the state-
of-the-art laboratories and factories can be found. Features Territory
Known for their deep reverence for nature and The Root's base of operations is a hidden complex
Features their commitment to preserving the environment. of tunnels and chambers beneath the Tree of Life.
Known for their cutting-edge technology, They are skilled gardeners and herbalists, and their
including advanced robotics, artificial intelligence, garden is filled with rare and exotic plants. They Features
and sustainable energy solutions. They also also have a strong spiritual connection to the Tree The lair is full of strange and unsettling artifacts,
have a focus on repurposing waste and recycling of Life, which they believe is a source of wisdom including primitive altars, mysterious tomes, and
materials, making them an environmentally and healing. disturbing effigies. The cultists dress in hooded
conscious faction. robes and speak in hushed tones, their faces
Principle always obscured from view.
Principle Believe that nature is essential to the well-being
Committed to innovation, creativity, and of society and the planet. They advocate for Principle
making the world a better place through their sustainable living and a harmonious relationship Primary belief is that the Tree of Life is the key
technological advancements. with the environment. to unlocking unimaginable power and knowledge.
They are willing to do whatever it takes to gain
Tactics Tactics access to its secrets, even if it means committing
Uses a combination of research and development, Use a combination of education and advocacy heinous acts of violence and sacrifice.
collaboration, and strategic partnerships to to spread their message about the importance
achieve their goals. They are also known for of nature and the Tree of Life. They also have a Tactics:
investing and nurturing young talent, encouraging network of allies and supporters, who help them Operates in secrecy and often kidnaps and
a new generation of inventors and engineers to protect the tree from harm. brainwashes new recruits. They are not above
continue their work.force to be reckoned with. violence and have been known to eliminate
anyone who poses a threat to their operations.

Quick NPC Quick NPC Quick NPC


Rayne Ito, skilled hacker and tech specialist Arin, A passionate and skilled botanist Akar, High Priest of The Root
Keeps the Seimasu Corps' security systems up- Devoted her life and fiercely protective of the Wears a dark robe and a mask made of tree bark.
to-date and impenetrable. Quiet and reserved. tree and its ecosystem. He speaks in cryptic riddles.
Ryo Aka, Brilliant strategist and mastermind Eric, Archer and Tracker Eldrid, A middle-aged Herbalist
Oversees the Seimasu Corps' military operations. Patrols the forest and protects the Tree of Life Has extensive knowledge of the medicinal
Respected as a tactical genius. from any threat. Deadly with a bow in her hand. properties of plants found in the Junkyard.
Kaiden Suzia, Charismatic daring explorer Orion, Engineer Seria, Beautiful Root
Traveled to the furthest reaches of Hazelyard. Uses his skills to create machines and tools that Known for her beauty and charm, and often uses
Lead expeditions into uncharted territory. help the Tree Keepers tend to the Tree of Life. them to lure unsuspecting victims to rituals.
70
The Scrap Collectors (Faction) The Decay (Faction) The Ashen Hands (Faction)
A resourceful and industrious group of scavengers A group of radicals who strongly believe that A group of mysterious individuals that worship an
who roam Hazelyard's junkyards and landfills Hazelyard's obsession with order and cleanliness entity known as "The Ashen One". Their ultimate
in search of valuable materials. They are highly is gradually destroying the natural world. They goal is to spread chaos and destruction throughout
skilled at repurposing discarded items and are believe that the city's structures and infrastructure Hazelyard. They believe that combining junks,
responsible for creating many of the unique and are a major threat to the environment, and are viruses or ai's with iXeans would create a powerful
valuable items found throughout the city. dedicated to their destruction. hybrid of disposable pawns that they can use to
achieve their goals.
Territory Territory
They have no fixed base of operations and can Operates in the outskirts of Hazelyard, where they Territory
be found throughout the city, often in the less are most effective in their operations. Operates in secret and their exact territory is
desirable areas. unknown. It is rumored that they have established
Features hidden underground bases throughout the city
Features Composed of passionate individuals who believe in where they conduct their ritual sacrifices and
Highly skilled at finding and repurposing junk into a cause greater than themselves. They are willing experiments.
new and valuable items. They are a highly diverse to go to great lengths to see their vision come to
group of iXeans, and even some robots. life, including acts of violence and destruction. Features
A cult-like organization with a strict hierarchy
Principle Principle and code of conduct. They wear ashen robes and
Devoted to the idea that even the most worthless Belief that the natural world of the Off Grid's markings to signify their allegiance to the entity.
trash can be transformed into something valuable glithy code is more important than any man-made
with a little creativity and ingenuity. They are structure or system. Believe in fighting for the Principle
fiercely independent and fiercely loyal to one environment and all living things, even if it means The Ashen Hand believes in the power of chaos
another. going against the law or causing harm to others. and destruction as a means of achieving their
goals. They are willing to sacrifice anything and
Tactics Tactics anyone to achieve their objectives.
They are always on the lookout for new sources of Uses aggressive tactics to achieve their goals. They
valuable materials and will go to great lengths to often carry out their plans by sabotaging Green Tactics:
acquire them, even if it means taking on dangerous Belt infrastructure and vandalizing Green Streets, Operates in secrecy, often targeting vulnerable
jobs or engaging in shady dealings. They are highly leaving behind a trail of destruction. iXeans and using their bodies in horrific
resourceful and will not hesitate to use their skills experiments. They also conduct ritual sacrifices
to outwit and outmaneuver their rivals. in hidden locations throughout the city. They are
known to use fear and intimidation to maintain
their hold over their followers and to keep their
activities hidden from the public eye.
Quick NPC Quick NPC Quick NPC
Smudge, Stealthy and agile thief Wren, The Saboteur Lilith, The Blood Priestess
Specializes in pilfering rare and valuable Expert in demolitions and has a penchant for Oversees the cult's sacrificial rituals and is
materials from rival factions. causing chaos in Hazelyard's Green Belt. feared for her sadistic tendencies.
Patchwor, A cunning scavenger. Vex, The Graffiti Artis Malachi, The Enforcer
A burly and tough individual who is highly Master of graffiti and uses his art to spread The The muscle of the cult, a towering figure with
respected by his followers. Decay's message throughout Hazelyard. cybernetic enhancements and love violence.
Sprocket, Knowledgeable collector Thorn, The Gardener Ava, The Architect
Has a vast collection of ancient and rare artifacts. Uses his knowledge to create invasive species Responsible for constructing the Ashen Hand's
that wreak havoc on the ecosystem. hidden lairs and temples.
71
Territory Overview
Hazelyard is a place of incredible diversity, where every corner of the city holds a unique story to tell. It's a city that was built on the foundation of trash and
unwanted materials, but over the years, it has evolved into a metropolis that stands as a testament to the creativity and ingenuity of its people. The city is
dotted with a variety of landmarks, buildings, and locations that are each distinct and unforgettable in their own way.

The tree of life is the centerpiece of Hazelyard, a towering and majestic tree believed to hold the secrets of the city's history and future. It is said that the tree
is protected by the spirits of the land, and that those who are pure of heart can hear its whispers on the wind. The city also has plenty to offer those who are
interested in history and culture.

For those who love the great outdoors, Hazelyard offers the Green Belt, a vast network of parks, gardens, and nature reserves that provides a natural and
peaceful escape from the city's hustle and bustle. The Hazelyard Museum is an interactive exhibit showcasing the city's history, including the transformation
from a landfill to a metropolis.

In Hazelyard, there's always something new to discover. The city is constantly evolving and growing, and its people are always finding new and creative ways to
repurpose and reimagine the world around them. Whether you're a nature lover, a history buff, or a tech enthusiast, Hazelyard is sure to have something that
will captivate and inspire you.

The Scrapyard Stadium The Junkyard Mansion The Green Belt


A sports arena built entirely from recycled materials, A luxurious mansion built entirely from trash and A vast network of natural reservers and community
where locals come to watch and play games such as recycled materials, which serves as a symbol of of interconnected treehouses, built high up in the
Bot Battles, cybernetic soccer, and drone racing. Hazelyard's ability to turn something worthless into branches of the city's many trees, offering a unique
something priceless. and immersive living experience.

The Nexus Tower The Blue River The Gadget Grotto


A towering skyscraper that houses the city's main A river that runs through the city, with its water A maze-like marketplace, filled with high-tech gadgets,
data center, which is said to hold information on every turned blue by the city's unique water filtration gizmos, and other electronic wonders, all made from
aspect of Hazelyard's history and development. system, which utilizes recycled materials to clean and recycled parts and materials.
purify the water.

The Glass House The Scrapyard Palace Robot Reclamation Center


A stunning architectural marvel made entirely of A towering structure made entirely of repurposed A state-of-the-art facility where discarded robots
recycled glass, which serves as a community center for metal, glass, and concrete, serving as the central hub are salvaged, repaired, and given a new purpose in
events and social gatherings. for Hazelyard's government and administration. Hazelyard.

The Lost Garden The Junkyard Quarter Gravity Well


A hidden garden that is accessible only by a secret A colourful and eclectic neighbourhood, home to A massive structure that harnesses the power of
path, which is said to be the most beautiful and artists, performers, and creatives of all kinds, who gravity for clean and sustainable energy production.
tranquil spot in Hazelyard. make use of the discarded materials to create unique
works of art.

72
Starter Scenes Rumors and Gossips
Every great story has to start somewhere, and Hazelyard Grid is no different. Some of the rumors speak of dark forces lurking in the shadows, waiting to
The Starter Scenes are the perfect way to kick off your journey in this vast strike at unsuspecting adventurers. Others speak of hidden treasures that
and sprawling world. can only be found by those with courage.

These scenes are designed to help you establish your character and set the Regardless of the tale, one thing is certain: the rumors and gossip that
stage for your epic adventure. Use them to explore the various factions, surround Hazelyard Grid are an essential part of the experience. They will
discover hidden secrets, and immerse yourself in the lore and backstory of guide you, challenge you, and ultimately help you uncover the mysteries that
the world. lie at the heart of this extraordinary world. So listen closely, adventurer, for
the secrets of Hazelyard Grid are waiting to be uncovered.
A group of travelers stumbled upon a hidden bunker deep in the heart
of Hazelyard. They soon discovered it was being used as a laboratory by Some say that there is a secret underground club in Hazelyard where
an insane scientist experimenting with the trash of Hazelyard to create a iXeans gather to dance and party all night long. The only way to get in is
monstrous abomination that threatened to destroy the Grid. by doing a special dance at the entrance.
The Root has made a bold move and has taken control of a major trading There is a rumor that a group of Hazelyard citizens discovered ways to
post in the heart of Hazelyard, cutting off supplies to other factions and communicate with the spirits of the dead creators of the Grid. They claim
threatening to upset the delicate balance of power in the Grid. that the spirits have given them new insights into how the Grid works.
The Decay has launched a massive assault on a vital resource production Some believe that there is a hidden treasure of rare and valuable artifacts
facility in Hazelyard, using their powerful abilities to bring the machinery hidden beneath the streets. It is said that these items are so powerful and
to a grinding halt and throwing the entire Grid into chaos. valuable that they could change the course of Hazelyard's history forever.
A group of outcasts and rogue iXeans have banded together and There is a rumor that the famous inventor Seimasu is actually a time
established a new settlement in a forgotten corner of Hazelyard, but their traveler from the future. She came to help guide the city towards a
presence has attracted the attention of both the Ashen Hand and the Tree brighter and more sustainable future. But some worry that Seimasu's
Keeper, both of whom have their own reasons for wanting them gone. advanced knowledge could be too dangerous in the wrong hands.
The Ashen Hand has begun to conduct their secret rituals in broad Some say that there is a secret society of artists and poets in Hazelyard
daylight, using the junkyards and trash heaps of Hazelyard to summon who use their creative talents to subvert the established order. They
dark powers that threaten to consume the entire Grid. leave behind cryptic messages and beautiful works of art that challenge
the status quo and inspire others to think for themselves.
A powerful rogue AI has taken over a major factory in Hazelyard and is
using it to manufacture an army of robots, all under its command. There is a rumor that a powerful and ancient dragon lives in the forests
outside of Hazelyard. It is said that the dragon has been waiting for the
The Root Faction has discovered a strange, glowing crystal deep within
right moment to awaken and claim its rightful place.
the roots of the largest tree in Hazelyard. As the factions race to claim the
crystal's power, a dangerous struggle for control ensues. There is a massive creature that lives in the sewers of Hazelyard. It has
been dubbed "The Sewer King" and is said to be made up of all the waste
A group of iXeans in Hazelyard have begun to display strange,
that has been dumped down there over the years. Some say that it is
uncontrollable abilities after visiting a certain building. As rumors spread
sentient and that it controls the flow of waste throughout the city.
of a cursed location, the factions must uncover the building's secrets
before more iXeans are affected. The top of the Hazelyard Tower is said to be haunted by the ghost of
a former CEO who was pushed off the roof by a rival. The ghost is said
The Decay Faction has taken over a once-beautiful garden, turning it into
to haunt the offices on the top floor and can be heard screaming and
a toxic wasteland. The Tree Keeper Faction calls for aid to reclaim the
throwing objects around at night.
garden and restore it to its former glory.
There is a rumor that one of the abandoned warehouses in Hazelyard
Hazelyard's central square has become a hot spot for underground
is actually a front for a black market where illegal cybernetic
fighting rings. As the fights become more brutal and illegal, the factions
enhancements can be obtained.
must decide how to handle the growing problem.

73
Features
Vathone Grid • The city has a bustling underground
music scene, with everything
from live performances to virtual
concerts.
• The black market in Vathone
offers rare and hard-to-find tech,
weapons, and even experimental
cybernetic implants.
• The Avatars in Vathone have
developed their own subculture,
with fashion, art, and music that is
unique to the city.
• The city has a labyrinth of secret
tunnels and hidden passages, some
of which lead to abandoned areas
of the Grid and others to secret
hacker hideouts.
• The city is surrounded by a
dangerous and inhospitable
wasteland, which is inhabited
by rogue machines, mutated
creatures, and other dangerous
threats.
• Vathone is also known for its high-
stakes virtual gambling, where
Avatars can bet on everything from
virtual races to simulated battles.
• The city has a unique set of laws
and rules, which are enforced
by the various factions and
hacker collectives that control
different parts of the city.
Breaking these laws can lead to
serious consequences, including
banishment from the city or even
death.
• Vathone has a well-established
network of information brokers,
who specialize in collecting and
selling sensitive information to the
highest bidder.
74
Overview
In a world where technology had become the norm, the Central Hub had emerged as a powerful force that governed everything in Vathone. It controlled
every aspect of life, from the smallest detail to the most significant decision. However, not everyone was content with this system, and there were those who
yearned for freedom and independence. It was in this context that Vathone came into existence.

Located in the shadows of the Grid, Vathone was a city that had risen from the ashes of the past. It was a place where the old and the new merged seamlessly,
where towering skyscrapers coexisted with the remnants of the past. The city was bathed in neon lights, which illuminated the streets and gave the place a
vibrant and lively feel. It was a haven for those who had rejected the rule of the Central Hub and sought refuge in the shadows of the city.

The Avatars who lived in Vathone were an eclectic mix of individuals, each with their unique style and look. They were punks, rebels, and outcasts who had
come together to form a community. The Avatars had found freedom in the city, and they reveled in it. They embraced technology, using it to their advantage,
and taking advantage of the many opportunities that the city had to offer.

Life in Vathone was never dull, and the streets were alive with the sound of gunfire and sirens as the Avatars battled for control of the Grid. The constant state
of chaos and warfare only served to fuel the Avatars' lust for adrenaline and power. The Avatars came in different classes, ranging from skilled hackers and
cybercriminals to mercenary assassins and tech-savvy street punks. They were all united by the common goal of seeking freedom from the oppressive rule of
the Central Hub.

Traveling in Vathone was a unique experience, as Avatars utilized a network of secret tunnels and underground trains to move about the Grid with relative
ease and undetected. The city never slept, with its neon lights illuminating the streets and the sounds of the underground dance clubs providing a pulsing
soundtrack to the city. Avatars could travel through the city by high-speed trains, flying cars, and hoverbikes, taking in the sights and sounds of a world that
was both futuristic and steeped in bandit tradition.

Festivals and Celebrations


Vathone is a world like no other, a thriving hub of rogue AI, cutting-edge technology, and rogue Avatars who
have rejected the oppressive rule of the Central Hub. While it's known for its underground factions, eerie
festivals and the constant struggle for control of the Grid, Vathone is also home to some of the most exciting
and unique festivals and celebrations you'll find anywhere in the world.

These events are a testament to the city's love for technology and innovation, and offer visitors an
unforgettable experience that blends cutting-edge tech with a healthy dose of fun and excitement. Amidst the
chaos and constant state of warfare in Vathone, its inhabitants have found ways to celebrate life and revel in
the opportunities that this modern and technologically advanced world offers. The city is alive with unique and
exciting festivals and celebrations that showcase the creativity and imagination of its residents.

Catacomb Courage Night Dance of Banshees Cyber Pet Show


Legend has it that the spirits of the dead rise from A haunting event where Avatars gather in the ruins A competition to see who has the most innovative and
their tombs and roam the tunnels, seeking revenge on of an old cathedral to dance and sing in honor of the advanced robotic pets. The show features all kinds of
the living. Only the bravest Avatars dare to venture Banshees, the spirits of the dead. The Banshees are cybernetic creatures, from cyberdogs to robotic birds,
down into the catacombs during this festival. said to be pleased by the offerings of song and dance with judges awarding prizes for everything from design
and will grant good fortune to those who participate. to functionality.

Ritual of the Wicker Man Techno Fest Circuit Circus


A horrific ceremony where a giant wicker man is Every year, the city hosts a massive celebration of A circus-themed festival that blends technology and
constructed in the center of the city. Avatars in Dead all things electronic music, with DJs and performers performance, featuring acrobats, and other circus
Rows are then burned alive inside the wicker man, as from all over the Grid coming to play sets on multiple performers showcasing their skills alongside high-tech
an offering to the gods of fire. stages around the city. drones, holograms, and other futuristic gadgets.

75
Commoners Collective (Faction) The Red Hand (Faction) The Ghostwalkers (Faction)
This faction is a grassroots movement that aims A secretive faction of assassins who are known for Have a strong sense of justice and are willing to
to protect the rights and interests of the everyday their ruthlessness and efficiency. They specialize risk everything to protect the innocent from the
Avatar, who are often overlooked by the more in taking out high-value targets and will stop at criminal elements that plague the city. Known for
powerful factions in the city. They provide basic nothing to complete their mission. their expertise in combat and their ability to move
services and support to those who are unable quickly and quietly through the city.
to afford the protection of the more powerful Territory
factions. They do not have a specific territory, but they are Territory
known to operate in the shadows and carry out Do not have a specific territory, but they are
Territory their missions in secret. known to operate throughout Vathone, focusing
Operate in the slums and poorer areas of the city, on areas where the criminal element is strongest.
where they provide medical care, food, and other Features
essential services to those who cannot afford it. Made up of highly skilled and trained Avatars who Features
are experts in stealth, combat, and assassination. Known for their distinctive all-black clothing and
Features They are known for their signature red handprints, their use of high-tech gadgets and weapons. They
Made up of everyday Avatars who have come which they leave at the scene of their crimes. often wear masks to conceal their identities and
together to fight for a common cause. They are not operate in the shadows, making it difficult for
highly trained or well-equipped, but they have the Principle their enemies to track them down.
determination and resilience to keep fighting for Does not have any stated principles, but they are
their cause. believed to operate solely for profit and will take Principle
on any job if the price is right. Driven by a strong sense of justice and a desire
Principle to protect the innocent from the corrupt and
Guided by the principles of community, solidarity, Tactics powerful. They operate outside the law, but they
and mutual aid. They believe in the power of the Uses a variety of tactics to complete their are guided by a strict moral code that prohibits
collective and work together to improve the lives missions, including surveillance, infiltration, and them from taking innocent lives or causing
of those around them. sabotage. They are masters of disguise and can unnecessary harm.
blend into any environment to carry out their
Tactics assassinations. Tactics:
Uses peaceful tactics, such as protests and sit-ins, Use a variety of tactics to take down their
to advocate for their cause. They also use their enemies, including stealth, guerilla warfare, and
knowledge of the city's infrastructure to provide targeted strikes against key members of criminal
basic services to those in need. organizations. They are highly skilled in hand-to-
hand combat and often use high-tech gadgets and
weapons to gain an advantage in battle.

Quick NPC Quick NPC Quick NPC


Crow Cruz, Former Polic Officer Vex, Tech Expert Y-Sparrow, Expert Marksman
Quit the force after seeing the corruption and Craft and maintain the weapons and tools used Uses her skills to take out high-profile targets for
now maintain law and order in their territory. by the faction's assassins. An enigmatic figure the Ghostwalkers.
Brawler Stone, Underground Fighter Hex, Master of Disguise E-Raven
Former fighter who now uses his skills to protect Her ability to blend in with her surroundings and Use psychic abilities to gather information and
the Commoners Collective and its members. assume new identities has made her a feared. disrupt the plans of Vathone's criminal elements.
Marcus Kim, Charismatic daring explorer Scythe, Blood Manager I-Sparky, Brilliant engineer
A charismatic Avatars who is responsible for Dealing with any threats, using his strength and Creates and maintains the Ghostwalkers' arsenal
building bridges with other factions in Vathone. skills to dispatch enemies with ease. of gadgets and weapons.
76
The Spark (Faction) Iron Will (Faction) Cult of the Deep (Faction)
A faction of idealistic rebels who seek to Made up of seasoned warriors who dedicate A mysterious and enigmatic group of Avatars who
overthrow the oppressive rule of the Central Hub themselves to defending Vathone from external believe that the creatures that dwell in Vathone's
and establish a new order based on freedom and threats. They possess a deep understanding of underground rivers and lakes possess great power
equality. They are known for their expertise in the city's defensive capabilities and work closely and wisdom. They engage in strange and esoteric
hacking and cyber warfare and for their ability to with the city's leaders to ensure the safety of its rituals to communicate with these beings and seek
inspire others to join their cause. citizens. Their training and combat skills make their favor.
them formidable foes to any who would dare
Territory threaten Vathone's security. Territory
They are known to operate throughout Vathone's Based in a network of caverns and tunnels that
underground network, focusing on areas where the Territory lead to Vathone's underground waterways. These
Central Hub's authority is weakest. Based in the Citadel, a fortified complex that areas are difficult to access and are shrouded in
serves as the primary defense of Vathone. From mystery, a haven for the Cult's activities.
Features here, they coordinate with the city's leaders to
Known for their distinctive red clothing and their plan and execute their defensive strategies. Features
use of advanced technology to disrupt the Central Are known for their strange and unsettling
Hub's operations. They often use drones and other Features appearance, often adorning themselves with
high-tech gadgets to gather intelligence and spread Known for their toughness, determination, and symbols and jewelry associated with the creatures
their message of rebellion. self-discipline. They have a strong sense of honor they worship. They possess a deep knowledge
and duty, and are willing to make great sacrifices of the city's underground waterways and the
Principle to protect the city and its people. creatures that dwell within them.
Guided by a strong commitment to freedom,
equality, and justice. They believe that the Central Principle Principle
Hub's oppressive rule is a threat to these values Operates on a strict code of honor and discipline, Values secrecy, mysticism, and power. They believe
and must be overthrown by any means necessary. emphasizing the importance of duty, loyalty, that the creatures they worship possess great
and sacrifice. They also value respect and knowledge and insight, and seek to tap into this
Tactics professionalism, and strive to set a good example wisdom for their own purposes.
Uses a variety of tactics to undermine the for other factions and citizens of Vathone.
Central Hub's authority, including hacking into Tactics:
their systems, disseminating propaganda, and Tactics Engages in a variety of strange and often
organizing protests and acts of civil disobedience. Primary tactic is defense, making use of their disturbing rituals, ranging from blood sacrifices to
They are highly skilled in cyber warfare and often knowledge of the city's fortifications and terrain hallucinogenic ceremonies.
use their expertise to disrupt the Central Hub's to set up traps and ambushes for invaders.
operations and expose their secrets.

Quick NPC Quick NPC Quick NPC


Cipher: Master hacker and strategist Arinael, Captain Kaida, Guardian of the Caverns
Rarely seen in person and prefer to communicate Wields a powerful mechanical arm and inspires Skilled warrior, known for her fearlessness in
through encrypted channels. his troops with his unbreakable will. battle and her loyalty to the cult's beliefs.
Flux, Hub's security forces "Firestarter" Sol Rqzi, Seer of Tide
Defected to The Spark after witnessing the Hub's Fiery and impulsive. Skilled engineer and a Able read the currents of the underground rivers
brutal tactics. Brings valuable inside knowledge. tough-as-nails soldier. and predict the movements of the creatures.
Blitz Pulse, Demolition expert Thalik, The Sergeant Kane, Primary enforcer
Helps to carry out the Spark's more dangerous Trains new recruits and leads Iron Will patrols in Responsible for tracking down and capturing
operations, and who always keeps a cool head. the city's dangerous tunnels. those who would harm the faction's interests.
77
Territory Overview
As you make your way through the bustling city streets of Vathone, it's hard not to be overwhelmed by the towering skyscrapers and the constant hum of
technology. However, there is so much more to this vibrant metropolis than meets the eye. Behind the gleaming façade of the city's commercial district, there
are hidden alleyways and secret passages that lead to forgotten neighborhoods and underground markets. The city's history is etched into every brick, and the
tales of the people who built and inhabit it are etched into every face.

From the shimmering glass towers of the Central Hub to the sprawling slums of the Lower City, Vathone is a city of contrasts. High-tech research facilities
stand side-by-side with ancient temples, while neon-lit nightclubs share street corners with dimly-lit taverns. Vathone's unique architecture showcases
towering skyscrapers jutting up from the ground like metal and glass spires. Hidden among the towering structures are ancient buildings that have survived
for centuries, reminders of the city's past and the cultures that have made their home here.

But not all of Vathone's secrets are pleasant. There are eerie and creepy territories, buildings, and landmarks that tell tales of the city's darker side.
Abandoned factories and warehouses, forgotten tunnels, and creepy underground facilities are just a few of the spine-chilling places that you can find if
you're brave enough to explore. In these forgotten corners of the city, you'll find hidden shrines to forgotten gods, and secret underground labs where rogue
scientists experiment with forbidden technologies. There are vast sewers and underground rivers, where strange creatures lurk in the shadows, and the air is
thick with the stench of decay. Amidst all of this, there are still tales of even stranger and darker things. Whispers of ancient evils, malevolent entities that
lurk beyond the veil of human understanding, and which are said to haunt the most forsaken and forgotten corners of the city.

The Maglev Train System The Dark Labs The Crystal Caves
A sleek, high-speed train system that whisks A secret research facility where scientists conduct Buried deep beneath the city's foundation, the Crystal
passengers from one end of the city to the other experiments on living subjects. It's located deep Caves are a network of tunnels and caverns filled with
in a matter of minutes, crisscrossing the city's vast beneath Vathone's streets, and the only way to get in shimmering gems and valuable minerals. But the caves
network of skyscrapers and tunnels. is by invitation from one of the scientists. are also home to strange creatures and ancient spirits,
and those who venture too far risk never returning.

The Undercity The Hive The Forgotten Sector


A vast network of tunnels, catacombs, and A massive underground complex that houses the Once a bustling industrial zone, abandoned for years
subterranean passages that run beneath the city, city's robotic workforce. The machines here are said to due to environmental contamination. The area is
home to all manner of strange and dangerous be controlled by an AI known only as "the Queen." now inhabited by scavengers and outcasts, who have
creatures. repurposed the rusting factories and warehouses for
their own purposes.

The Siren's Den The Forgotten Tower The Crypt


A seedy bar located in the bowels of Vathone's Rising high above the city's skyline, the Forgotten A bustling marketplace that only appears after dark,
industrial district. It's a popular spot for black market Tower is a relic of a bygone era. Abandoned for the Neon Bazaar is a chaotic and colorful collection
deals, and the owner is rumored to have connections decades, its walls are said to hold untold riches and of vendors selling everything from street food to
to some of the city's most dangerous factions. dangerous secrets. cybernetic enhancements.

The Whispering Woods The Sunken Gardens The Garden of the Machine God
A dense forest filled with junks and unwanted robots Tucked away in a forgotten corner of Vathone, the Tucked away in a remote corner of the city, a sprawling
that's rumored to be home to all sorts of strange and Sunken Gardens are a network of tunnels and caverns complex of parks and gardens that are maintained
dangerous creatures. It's located on the outskirts of that have been transformed into a lush underground entirely by robots. The machines tend to the plants
Vathone, and few people venture there willingly. oasis. with remarkable precision, creating a lush oasis amidst
the harsh urban landscape.

78
Starter Scenes Rumors and Gossips
The Vathone Grid is a sprawling metropolis with endless possibilities, and the As you journey through the Grid, you will soon discover that rumors and
Starter Scenes within it are the perfect foundation for your story. gossip are just as important as the scenes themselves. The whispers and
hushed tones that fill the shadows and corners of the Grid can lead you to
These scenes can take you to the darkest corners of the Grid, where danger hidden treasures, powerful artifacts, or even your next adventure.
lurks around every corner, or the bustling markets and taverns where
anything can happen. The Starter Scenes are carefully crafted to inspire The rumors and gossip surrounding the Vathone Grid are as diverse and
you and spark your imagination, and they are designed to introduce your vibrant as the Grid itself. From whispers of secret societies to rumors of
characters. powerful factions vying for control, the stories that spread throughout the
Grid can be both tantalizing and dangerous.
The Ghostwalkers have received word of an underground laboratory that is
being used to create dangerous cybernetic enhancements. They need a team There's talk of a dangerous new drug that's making its way through the
to infiltrate the lab, retrieve valuable data, and shut down the operation. city, with some claiming it has the power to grant its users superhuman
abilities.
A powerful entity has taken up residence within an ancient temple in
Hazelyard, claiming to be a deity. The Cult of the Deep has allied with this There's a rumor that a vengeful ghost haunts the abandoned alleyways of
entity and is recruiting followers, leading the other factions to worry about Hazelyard, seeking retribution against those who wronged her in life.
their own power and control over the region. There's a story of a mad scientist who has been conducting bizarre
A band of rebels has taken over a high-security prison in Vathone, and they experiments in a hidden laboratory beneath the streets of Hazelyard,
are holding important hostages within its walls. The Iron Will Faction is using unsuspecting citizens as test subjects.
calling for a swift and decisive response to the situation. Some say that a powerful necromancer has taken up residence within
The Spark Faction has intercepted a mysterious transmission from an the city's catacombs, using his dark magic to raise an army of undead
unknown location in Vathone, which seems to contain vital information minions.
about a secret project. Some believe that a group of highly skilled thieves has infiltrated the
The Cult of the Deep has discovered a series of underground tunnels city, stealing valuable items from its most powerful citizens.
beneath Vathone that are believed to be connected to an ancient underwater An eccentric billionaire is said to have built a hidden underground
city. The cult is seeking to awaken the city's long-dormant guardians and bunker filled with treasures and artifacts from around the world, guarded
gain their favor, leading the other factions to investigate the tunnels as well. by a team of loyal robots and security guards.
A new and mysterious club has opened in the heart of the Grid, offering an A legendary and elusive hacker known only as "The Shadow" is said to be
exclusive and otherworldly experience. As rumors spread about the club's lurking in the darkest corners of the city's digital networks, hacking into
strange and hypnotic effects, the factions must investigate and determine the most secure systems and leaving no trace behind.
whether it poses a threat to Vathone.
There's a rumor that a group of radical eco-activists are planning to stage
A group of thrill-seekers has taken up a dangerous hobby of jumping from a massive protest in the city, aiming to disrupt the operations of the
the highest point in Vathone. As more and more people become obsessed city's most polluting factories and industries.
with this adrenaline-fueled activity.
An elusive group of vigilantes is said to be patrolling the city's streets at
Strange occurrences have been happening in a rundown, abandoned night, fighting crime and corruption with their own brand of justice.
amusement park in Vathone. Witnesses claim to have seen ghostly figures
A group of underground street artists are said to be painting murals and
and heard eerie noises coming from within the park's borders, causing
graffiti in the abandoned parts of the city, spreading messages of hope
rumors to spread of a cursed and haunted location. The factions must
and rebellion against the ruling factions.
investigate and uncover the truth behind the mystery.
A secret society of chefs is rumored to hold secret culinary competitions
A strange and deadly virus has broken out in Hazelyard, and the factions
in the city, showcasing the most delicious and exotic dishes from around
must work together to find a cure before it spreads to the rest of Vathone.
the world.
But as tensions rise and resources become scarce, alliances are tested and
loyalties are questioned.

79
Features
Draguiris Grid • The rivers in Draguiris are said to
have healing properties, and many
people travel great distances to
bathe in their waters.
• There are ancient ruins scattered
throughout the land, remnants of a
civilization that existed long before
any of the current races came into
being.
• The stars in the sky above Draguiris
are said to be the souls of the
departed, watching over the land
and its people from afar.
• The weather in Draguiris can be
unpredictable and sometimes
dangerous, with sudden storms,
high winds, and even tornadoes
that can wreak havoc on the land.
• There is a legendary sword that
is said to be hidden deep in the
mountains, and whoever wields it
is said to have the power to control
the very fabric of reality itself.
• There are ancient forests in
Draguiris that are said to be
haunted by spirits and ghosts, and
those who venture into them do so
at their own peril.
• The moon in the sky above
Draguiris is said to be made of
silver, and those who can find
a way to reach it are said to be
granted incredible power and
knowledge.
• The nearby woods are said to be
haunted by the ghost of a local
legend, and many brave souls have
attempted to catch a glimpse of
her over the years.

80
Overview
Deep within the world of Draguiris, a place of mystical wonder and ancient magic, there lies a land of incredible beauty and mystery. This is a land where the
very air is thick with the scent of pine and where the trees tower so high that their tops are lost in the clouds. It is a place where the people are diverse, and
the creatures are wild and magical. Elves, Dwarves, Hobbits, Dragons, Phoenixes, Orks, Trents, and countless other wondrous beings call this place their home.

The people of Draguiris are a varied lot. Humans are rare in this land, but those who do call it home are often seen as brave and adventurous souls. The
dwarves are known for their incredible skill in crafting and building, and their cities are carved deep into the mountain ranges that tower over the landscape.
The elves, on the other hand, live in houses built high atop the branches of the trees that dominate the forests. And the hobbits? They live in cozy little
houses nestled in the rolling plains that stretch out for miles in every direction.

There are other races, too. Orks roam the wilds, ever hungry for battle and conquest. Phoenixes soar high in the sky, their brilliant plumage shining like fire.
But it is the dragons that truly rule this land. They are the most powerful and feared creatures in Draguiris, and they command the respect of all who live here.
Their wings are vast and leathery, and their scales are as hard as diamonds. They are creatures of incredible beauty and ferocity, and they are not to be trifled
with.

Travel within the world of Draguiris is done via a long and winding highway that connects all of the major locations in the land. This highway winds its way
through mountains and forests, over hills and across rivers, and it is the lifeblood of the land. The iXeans, a race of people who live in harmony with the
creatures of Draguiris, travel on the backs of these mystical beasts, caring for them with love and respect.

Trade in Draguiris is done via gold currency, and the locals hold traditional weapons such as bows, swords, and shields. Magic is also widely used in this land,
and those who are adept in its use are some of the most powerful beings in all of Draguiris. They can cast spells of incredible power, summon spirits and
creatures from other realms, and even control the elements themselves.
Festivals and Celebrations
In the land of Draguiris, festivals and celebrations are not just events, they are a way of life. From the moment
the sun rises over the unfathomable mountains to the time it sets over the dense forests, the air is filled with the
excitement and anticipation of the next big festival. The people of Draguiris are passionate about their traditions,
and it shows in the elaborate and colorful celebrations that take place throughout the year.

As you wander through the long highways that connect the different regions of Draguiris, you'll be greeted with a
flurry of sights and sounds that will leave you mesmerized. But it's not just the celebrations that make Draguiris
a magical place. The food, music, and stories are just as enchanting. Each festival offers an opportunity to indulge
in the traditional cuisines of the region, from savory stews to sweet pastries. The music is equally diverse, ranging
from the high-pitched melodies of the elves to the deep rumble of the dwarven drums. And let's not forget about the
stories – the myths and legends of Draguiris are as captivating as the festivals themselves.
The Great Goblin Hunt The Night of the Howling Wind The Dance of the Blood Moon
An annual competition where brave adventurers A night where the winds would howl through the land, This was a ritualistic and eerie dance that was
venture into the dark places of Draguiris to capture as bringing with them the whispers of the forgotten and performed under the light of the Blood Moon, a rare
many goblins as possible, with the winner receiving a the lost. It was believed that the spirits of the dead and ominous celestial event. It was said that those
prize of gold and other treasures. would come out to play, and that those who listened who participated in the dance would be granted great
too closely would be driven mad. power and knowledge, but at a terrible cost.

The Dance of the Dragon The Mountain King's Riddle The Phoenix Rising
A dance performed by the dragon riders of Draguiris, A challenge set forth by the dwarf king, where A solemn ceremony held during times of great strife,
featuring intricate movements and acrobatics that brave adventurers must solve a series of riddles to where the people of Draguiris gather to call upon the
showcase the bond between rider and beast. gain access to the treasures hidden deep within the phoenix to rise from the ashes and bring hope.
mountain caves.
81
Circle of the Elements (Faction) The Wayfarers (Faction) Council of Elders (Faction)
Comprised of the most skilled magic-users in A faction of adventurers and explorers in An esteemed faction made up of the most
Draguiris. They are responsible for maintaining the Draguiris. They are skilled in the art of mapping experienced and wise members of the different
balance of nature and the elements and known for and navigating the treacherous terrain of the land. races in Draguiris. They are responsible for
their ability to control the elements themselves. They are known for their bravery, endurance, and making important decisions that affect the entire
their insatiable thirst for adventure. The members community and resolving conflicts that arise
Territory of this faction are known for their deep love of between the different factions. Members of this
They are known to frequent places where the the outdoors, their quick thinking, and their faction are respected for their years of experience
elements are in harmony especially in the High resourcefulness. and their level-headedness, making them an
Mountain of the Dwarven Mountain or the various essential part of the society of Draguiris.
Rivers and Lakes across the Grid. Territory
They do not have a specific territory but can be Territory
Features found all over Draguiris, mapping and exploring They meet in designated areas, usually in
The Circle of the Elements are masterful magic- new territories. the center of the cities or villages, to discuss
users that can harness and manipulate the important matters and make decisions.
elements of the earth such as fire, water, air, and Features
earth. They are highly respected and sought after Wear simple and practical clothing that is suitable Features
for their abilities. for long journeys and harsh environments. They They are typically old, with wrinkled skin and
carry backpacks filled with maps, compasses, wise, knowing eyes. They dress in simple clothing
Principle and other travel essentials. They are also known and are often accompanied by younger apprentices
They believe in the importance of maintaining the to have trained animals to assist them in their or assistants.
balance of the elements and the forces of nature. travels, such as horses, dogs, and falcons.
Principle
Tactics Principle Guided by principles of fairness, justice, and
The Circle of the Elements are known for their Believe in the importance of exploring and wisdom. They strive to make decisions that benefit
subtle and precise tactics. They use their magic to mapping the land, not only for their own personal the greater good of Draguiris, and to resolve
control the environment and gain an advantage in gain but also to help other factions and people in conflicts in a peaceful and diplomatic manner.
battle. Draguiris. They believe that through exploration
and adventure, they can learn and discover new Tactics:
things that will benefit the people of Draguiris. Use their years of experience and wisdom to make
decisions and resolve conflicts in a peaceful and
Tactics diplomatic manner. They are skilled at mediation
Rely on their instincts and experience to navigate and negotiation, and use their level-headedness to
treacherous terrain and dangerous situations. find common ground between different factions.

Quick NPC Quick NPC Quick NPC


Arianna, the Aqua Mage Jorn, the Wanderer Aelar, the eldest of the Elf. Century Old.
Master of water magic and have the power to He is known for his quick thinking and He is a respected advisor and mentor to many
control powerful water creatures. resourcefulness in dangerous situations. younger members of the faction.
Rhea, the Tempest Mage Lirien, the Pathfinder Kala, Hobbit. Five Decade Member
Gifted air mage who can summon powerful Has sharp eyes for details and create accurate She is known for her warm and friendly nature,
storms and lightning strikes to defeat her foes. maps of even the most challenging terrain. and her ability to see the good in all people.
Silas, the Arcanist Sera, the Falconer Duria, the eldest of the Dwarf. Century Old.
Master of all forms of magic and has a deep She is skilled in scouting and can see far beyond Known as wise and practical, and his ability to
understanding of the forces of nature. what a normal human can see. see through the complexities of any situation.
82
The Moon Sisters (Faction) The Shadow Dancers (Faction) The Bone Collectors (Faction)
This all-female faction is composed of the most The Shadow Dancers Faction is one of the most A mysterious and feared faction that lurk in the
skilled astrologers and diviners in Draguiris. They enigmatic and mysterious factions in the Draguiris shadows of Draguiris. They are adept at the dark
are known for their mystical abilities to interpret Grid. They are shrouded in secrecy and are known arts, particularly necromancy, and are known to be
and harness the powers of the stars, moon, and for their covert operations and their ability to able to raise the dead to do their bidding.
sun, and are responsible for predicting the future blend into the shadows.
and warning other factions of impending danger. Territory
Territory They roam the lands of Draguiris in search of
Territory Their territory is mostly located in the shadows, bones and other materials for their spells. They
A secluded, moonlit glade deep within the densest hidden from plain sight. They operate in the most can often be found in graveyards and battlefields,
forest in Draguiris. The glade is surrounded by dangerous and hard-to-reach places in Draguiris, collecting bones from fallen warriors and the dead.
towering trees and is only accessible by a hidden from the deepest caves to the highest mountains.
path known only to the Moon Sisters themselves. Features
Features Wear tattered black robes, and their features are
Features They have a vast network of spies, informants, and often obscured by hoods and masks. They carry
Wear white robes adorned with silver and gold operatives. They are skilled in stealth, deception, bags of bones and other materials, as well as
stars, and carry crystal balls and star charts. They and assassination, making them a formidable force various magical implements. Rumored to be able to
are known for their pale, almost luminescent skin to be reckoned with. They are also known for their speak to the dead and see into the future.
and their silver hair. expertise in collecting and analyzing intelligence.
Principle
Principle Principle Follow a code of secrecy and do not share their
Steeped in the mysteries of the cosmos. They They believe that knowledge is power, and they are knowledge or practices with outsiders. They
believe in the cyclical nature of the universe and willing to do whatever it takes to acquire it. They believe that death is not the end, but a beginning,
the power of the celestial bodies to influence are loyal to their cause and will go to great lengths and that they have the power to control and
the world around them. They value intuition and to protect their secrets and interests. manipulate the spirits of the dead.
spiritual growth above all else, and are fiercely
protective of their knowledge and traditions. Tactics Tactics:
Use various tactics, from gathering intelligence to Use their dark magic to summon and control the
Tactics sabotage and infiltration. They prefer to operate undead, which they use as their servants and
Use their knowledge of the stars to navigate and in the shadows, using their stealth and agility to soldiers. They are also skilled at curses and other
communicate, using celestial alignments and strike quickly and disappear without a trace. forms of magical attack. They are elusive and
patterns to send messages and warnings to other difficult to track, making them a dangerous and
factions. They are also able to use their divination unpredictable foe.
skills to predict the outcome of events.

Quick NPC Quick NPC Quick NPC


Celeste, the Star Weaver Zadow, A mysterious member Mecra Nara, The Dead General
Often isolated. Responsible for weaving power of Rarely speaks. He is known for his exceptional Said to have the power to control an army of
the stars into powerful spells and charms. combat skills and has never failed a mission. undead.
Luna, the Night Watcher Lyawen, A cunning member Kaela, Gravedigger and scavenger
She is quiet and vigilant, with sharp senses and Often takes on the form of a bird. Known for her Known for his sharp wit and ability to charm his
the ability to move almost silently. quick thinking and ability to adapt. way out of dangerous situations.
Reah, the Stargazer Moon Face, High ranking member Vex Tala, Silent member
Able to read the stars and interpret their Only takes on the most important and dangerous Specializes in using bone weapons and poisons
movements. She is curious and eager to learn. missions. He is feared and respected by many. to take down their enemies.
83
Territory Overview
Beyond the bustling markets and the majestic cities that dot the land of Draguiris, lie hidden and undiscovered places waiting to be explored. These places
are shrouded in mystery and secrecy, and they hold within them stories that are waiting to be told. From towering mountains that reach up to the heavens, to
dark forests teeming with creatures of myth and magic, Draguiris is a world that is both beautiful and dangerous.

In this fantastical realm, you will find majestic castles with towering spires that seem to reach the very sky, and humble cottages nestled among rolling
hills and forests. From ancient ruins that are steeped in history and mystery, to glittering palaces that gleam like diamonds in the sun, Draguiris is a land of
contrasts and surprises. Journey through Draguiris, and you will discover hidden passages that lead to unknown lands and secret kingdoms that are beyond
the reach of ordinary mortals. These are the places where legends are born, where the impossible becomes possible, and where magic is not just a thing of
stories and legends.

The landmarks in Draguiris are just as diverse as the creatures that inhabit it. There are natural wonders like the Glowing Caverns, where crystals of every hue
shine in the dim light, and the Crystal Lake, where the waters sparkle with a thousand colors. There are also man-made wonders like the Sky Bridge, a feat of
engineering that spans across two mountains, and the Great Library, a repository of knowledge and wisdom that holds the secrets of the universe.

As you travel through this mystical land, you will come across hidden temples and forgotten shrines that are dedicated to gods and goddesses long forgotten.
You will discover ancient artifacts that hold within them the power to shape the world, and encounter creatures that will test your courage and skill.

The Wailing Woods The Emerald Caves The Lost Library


A dense forest filled with twisted and gnarled trees Network of underground caves filled with green A massive library filled with ancient tomes and scrolls.
that seem to moan and groan with the wind. The crystals that glows. The air is cool and damp, and The location of the library has been lost for centuries,
ground is covered in thick fog and the branches form echoes of footsteps and whispers bounce off the walls. and only a select few know how to find it.
strange shapes in the mist. The caves are said to hold secrets of ancient magic.

Hall of the Elements The Lost City of Zul'Kuthar The Highway of the Wayfarers
A massive hall that is dedicated to the study and A city that was once home to a powerful race of lizard A long and winding road that connects all the major
mastery of the four elements - fire, water, earth, and people, but has long been forgotten by history. It is locations in Draguiris. The road is said to be filled with
air. The hall is home to the most powerful elemental said that the city holds treasures beyond imagination, all sorts of dangers and wonders, and the Wayfarers
mages in Draguiris. but also unspeakable horrors. It is rumored that those are the only ones who can safely navigate it.
who venture into the city never return.

The Sunken City The Timeless Garden Grove of the Trents


A city that was built on the ocean floor and was home A beautiful garden that is said to exist outside of A peaceful and serene grove, home to the Trents. The
to a race of merfolk. The city was destroyed by a time. Those who enter are said to experience time grove is filled with massive and ancient trees, and is
massive tidal wave, but some say that the merfolk still differently, and some even claim to have lived an said to have a calming and soothing effect on all those
inhabit the ruins and protect their lost treasures. entire lifetime within the garden. who enter.

Cursed Castle The Mirror Labyrinth The Bone Yard


A foreboding fortress that sits atop a steep mountain. A maze of mirrors that reflect illusions of the world A desolate wasteland where the Bone Collectors are
The stone walls are weathered and cracked, and the around them. The maze is said to lead to a portal that known to collect their bones. The air is thick with an
howling wind seems to carry the mournful cries of can transport travelers to other realms. eerie fog, and the ground is littered with bones of all
long-dead prisoners. shapes and sizes.

84
Starter Scenes Rumors and Gossips
These scenes are designed to help you immerse yourself in this magical Whispers and murmurs echo through the winding streets and alleys of
world, to understand its intricacies and to develop your characters' Draguiris Grid, creating an atmosphere of mystery and intrigue that lingers
motivations. Use them to establish your place in the Grid, to encounter NPCs, in the air. From the quiet whispers that float through the misty forests to the
and to find your way through this treacherous world. hushed conversations in the corners of bustling marketplaces, the rumors
and gossip that permeate this land are as varied as the mystical creatures
Whether it is the bustling marketplace of the dwarven city or the ethereal that call it home.
beauty of the elven forest, the Starter Scenes within Draguiris will transport
you to a different realm, full of wonder, excitement, and danger. With each whisper, the mystery and enchantment of Draguiris Grid grows
stronger, beckoning adventurers and seekers of knowledge to explore its
A group of travelers come across an abandoned mine that has been overrun secrets and uncover its hidden wonders.
by a horde of goblins, who have taken it over as their own.
There is a tavern in the middle of the dense forest that serves the best ale
The ruins of an ancient castle have been discovered, and with it, rumors of
in the Grid. Rumor has it that the tavern is run by a group of mischievous
a powerful weapon that lies hidden within. Various factions have sent out
faeries who are known for playing pranks on unsuspecting customers.
teams to search for the weapon, but none have returned.
Deep within the mountains lies a hidden cave filled with glowing
A massive dragon has taken up residence within a nearby mountain, causing
crystals that are said to have magical properties. Many adventurers have
destruction and terrorizing nearby villages. The factions must band together
attempted to find the cave, but few have returned to tell the tale.
to take down the dragon before it causes more damage.
A group of eccentric wizards has taken up residence in a tower that
A strange illness has been spreading throughout the Grid, causing those
appears and disappears in different locations within the Grid. It is said
infected to exhibit strange and dangerous behaviors. The factions must find
that they offer magical services to anyone brave enough to seek them
a cure before the illness spreads any further.
out, but their fees are exorbitant.
A famous treasure hunter has gone missing, and rumors say that he was last
A group of fishermen in the Grid have been telling stories of a massive
seen heading towards a mysterious and dangerous dungeon filled with traps
sea monster that they claim to have seen in the waters surrounding the
and puzzles.
Grid. Some dismiss the stories as mere tall tales, but others believe that
The Bone Collectors Faction has launched an attack on a small village, using there may be some truth to them.
powerful dark magic to summon hordes of undead soldiers to fight for them.
A hidden underground network of tunnels connects many of the major
The factions must work together to repel the attack and stop the Ashen
cities within the Grid. Some say that the tunnels were created by the
Hands' plans.
dwarves as a means of transportation, while others believe that they were
The ancient ruins of a long-forgotten temple have been discovered, and with built by ancient magic users.
it, a prophecy of a great evil that will rise up and bring destruction to the
A powerful artifact is said to be hidden somewhere in the depths of the
Grid. The factions must work together to prevent the prophecy from coming
Grid, but the only clues to its whereabouts are a series of cryptic riddles
true.
that have yet to be solved. Many adventurers have tried to decipher the
A strange, dark energy is emanating from a cave, causing those who enter to riddles, but none have succeeded so far.
become possessed and turn on each other. The factions must venture into
A powerful witch is said to live in a secluded cottage in the woods. Some
the cave to discover the source of the energy and put an end to it.
say that she is a kind-hearted healer who helps those in need, while
A massive, ancient tree has been discovered, said to be home to a powerful others claim that she is a malevolent sorceress who will curse anyone
dryad who can grant wishes to those who seek her out. The factions must who crosses her path.
navigate the dangerous forest and find the tree before their enemies do.
A remote island in the middle of a lake is said to be home to a group of
monks who are renowned for their mastery of martial arts. Some say that
the monks are protectors of the Grid, while others believe that they are
hiding a dark secret.

85
Features
Áscay Phasyn • There are ancient ruins, remnants
of a civilization that existed long
before the iXeans arrived.
• The Glitch in Áscay Phasyn can
sometimes cause strange and
unsettling phenomena, such as
objects moving on their own,
disembodied voices, and even
hallucinations.
• The iXeans of Áscay Phasyn are
highly skilled trackers and hunters,
able to find food and water in even
the most barren of landscapes.
• At the heart of Áscay Phasyn is
a massive crater that is believed
to have been formed by a meteor
strike. Some say that the crater
holds a powerful energy source
that could change the fate of the
entire Grid network.
• One of the most fascinating
features of Áscay Phasyn is the
floating lands. These massive
chunks of land seem to defy the
laws of gravity, hovering high
above the ground. Some of these
floating lands are large enough to
house entire communities.
• The northern part is home to a
strange and deadly phenomenon
known as the "Ice Wraiths." These
creatures are made entirely of ice
and are able to freeze their prey
with a single touch.
• In the heart of Áscay Phasyn lies a
mysterious structure known as the
"Black Monolith." It is a massive,
obsidian obelisk that seems to
radiate an otherworldly energy.

86
Overview
Áscay Phasyn is a place unlike any other in the vast network of the Grids. It is a Grid that has undergone endless revisions and design, yet it remains
underdeveloped and unable to be properly molded. Many Grid designers have attempted to improve it, but they all failed. Despite this, Áscay Phasyn is not a
place of failure or defeat, but rather a place of challenge and growth for the iXeans who live there. When a young iXean reaches a certain age or goes through
other significant rites of passage, they journey to Áscay Phasyn to challenge themselves. The coming of age ceremony is one such rite of passage.

The iXean must journey alone to Áscay Phasyn, where they must survive on their own for a set period, usually several weeks. During this time, they must
learn to hunt for food, build shelter, and defend themselves from the unpredictable weather and other dangers that lurk in the Grid. Life in Áscay Phasyn is
not easy, as the Grid lacks many resources, such as fresh water and vegetation. However, this does not stop the iXeans from setting up shop and living here.

They have learned to survive with what little they have, making use of the limited resources available. The northern part of Áscay Phasyn is characterized by
its cold climate, where snow and ice are a common sight. In contrast, the southern part is hot and arid, where the sun beats down relentlessly. The residents
of Áscay Phasyn are tough and resilient, forged by the harsh conditions of this underdeveloped Grid. They know that life here can be gruesome, but they are
prepared for the challenges that it brings.

One such challenge is the Glitch, a phenomenon that happens from time to time in the Grid. It can manifest in many ways, such as power outages,
communication disruptions, or even physical dangers like collapsing buildings. The Glitch is a constant threat in Áscay Phasyn, and the residents must be
ready to face it. But the challenges of Áscay Phasyn are not limited to the weather and the Glitch. Many who have visited the Grid have reported feeling like
they were being watched, like something was always following them and stalking them. The feeling of being stalked and followed has made Áscay Phasyn an
eerie and creepy place, which adds to the challenges that the iXeans must face. Despite the challenges, Áscay Phasyn is a place of growth and self-discovery
for the iXeans. The harsh conditions of the Grid have pushed them to their limits, and they have emerged stronger and more resilient because of it.

Festivals and Celebrations


The festivals and celebrations of Áscay Phasyn are born out of this spirit of survival, a defiant refusal to let the
harshness of their surroundings rob them of their humanity and their capacity for wonder and delight. It is a
testament to their ingenuity and resourcefulness that they have been able to create such vibrant and diverse
cultural traditions in a place where life is so difficult and unpredictable.

Despite the desolation and the sense of foreboding that permeates Áscay Phasyn, there is a kind of dark beauty
to the festivals and celebrations that take place here. There is a sense of defiance and a refusal to be beaten
down by the harshness of their surroundings. And even in the face of the unknown and the unsettling, there is
a spark of hope and resilience that burns bright in the hearts of the iXeans.

The Glitcher's Ball The Great Migration Rite of Darkness


During the Glitch, the laws of reality are distorted, Triggered by the shifting of the floating lands and the The wilderness are said to be haunted by the spirits of
and strange and dangerous creatures emerge from the unpredictability of the weather, and is a chance for the dead. Participants howl at the moon in an attempt
shadows. The Glitcher's Ball is a chance for iXeans iXeans to explore new parts of the grid and discover to appease the spirits, who are said to bring good luck
to let loose and revel in the madness, with music, new resources and opportunities. and fortune to those who honor them.
dancing, and plenty of Glitcher Juice to go around.

Ceremony of the Glowing Mushrooms Festival of the Great Unknown Feast of Whispers
A mystical celebration that takes place in the A celebration of the mysteries and secrets of Áscay During the feast, iXeans consume strange dishes that
underground caves. During the ceremony, iXeans Phasyn During the festival, iXeans come together to are rumored to be made from the flesh of dark and
gather around the glowing mushrooms that grow in share stories and legends about the unknown corners terrible creatures, and that impart strange and eldritch
the caves and meditate, seeking spiritual connection. of the grid. powers to those who eat them.

87
The Broken Circle (Faction) The Reavers (Faction) The Whisperers (Faction)
A faction formed by survivors of unimaginable Known for their brutality, cunning, and lack of A faction of survivors who have become reclusive
tragedy in the wake of the apocalypse. They have mercy. They have a reputation for taking what and only communicate in hushed whispers. They
come together to form a kind of support network they want, no matter the cost, and leaving nothing are a mysterious and enigmatic group, with many
for each other. The faction is a place of healing behind. They have no loyalty to anyone but rumors surrounding their origins and methods.
and renewal, a sanctuary for those who have been themselves and will do whatever it takes to get
broken by the harshness of their surroundings. what they want. Territory
Known to inhabit the most remote and desolate
Territory Territory areas of Áscay Phasyn. They have been known
A hidden oasis in the middle of the desolate They roam the desolate wilderness of Áscay to take shelter in abandoned ruins, underground
wasteland, protected by the harsh terrain and Phasyn, looking for opportunities to plunder and tunnels, and other hard-to-reach locations.
surrounded by jagged rocks and steep cliffs. pillage.
Features
Features Features Known for their unusual stealth abilities, which
Their territory is full of medicinal plants, healing They are a highly mobile faction, using vehicles some believe they have gained through a pact with
springs, and natural resources that make it a hub and mounts to move quickly across the harsh the Glitch. They are also highly skilled at survival
of health and wellness. The architecture of the landscape. They have little in the way of and have developed unique ways of procuring
faction is based on the ancient circular structures permanent structures, preferring to set up food, water, and other essentials in their harsh
that used to be common in the area, creating a temporary camps and bases as needed. surroundings.
sense of connection and unity.
Principle Principle
Principle Have no principles other than the law of the jungle A highly secretive group and have few known
They love helping and supporting each other. They - survival of the fittest. They believe that strength principles. Some say that they value survival
believe that healing and renewal can be achieved and power are the only things that matter in their above all else and will do whatever it takes to stay
by coming together and forming a community of world and that the weak are there to be exploited. alive. Others suggest that they have more sinister
survivors, which they hope will eventually grow motives and may be involved in darker activities.
into something larger. Tactics
Use a variety of tactics to achieve their goals, Tactics:
Tactics including ambushes, hit-and-run attacks, and Highly skilled at staying hidden and avoiding
Developed a sophisticated system of healing and overwhelming force. They are not afraid to use detection. They are known to use traps and other
counseling services, relying on natural resources hostages or hostages as leverage to get what they methods to protect their territory and have been
and traditional methods to restore physical and want. known to strike without warning when provoked.
mental health.

Quick NPC Quick NPC Quick NPC


Liriene, Encyclopedic knowledge of medicine Gromme, Former Soldier Vesper
She is a master at healing people both physically He is a cunning strategist and a brutal fighter, A wiry, fast-moving Whisperer who is known for
and mentally with medicanal plants. and his followers fear and respect him. his exceptional scouting abilities.
Tali, Top Chef Syle, Expert in guerrilla warfare Eclipse
Talented in cooking and baking, and her meals A skilled sniper, but she is haunted by the A mysterious figure who is rarely seen but is
have become a source of comfort and joy. memories of what she had to do to survive. rumored to be the leader of the Whisperers.
Nia, Skilled hunter and tracker Vornyx, Master of explosives Dusk
Often tasked with going out into the harsh Keeps to himself, preferring to spend his time Quiet and enigmatic, is often seen working alone
wilderness to gather food and resources. tinkering with bombs and traps. and is rumored to have a dark past.
88
Keepers of the Glyphs (Faction) The Faceless (Faction) The Technomancers (Faction)
A highly intelligent and curious group of A mysterious faction of survivors who have A group of scientists, engineers, and inventors
individuals who are fascinated by the strange chosen to completely cover their faces, concealing who have dedicated their lives to exploring the
glyphs scattered throughout Áscay Phasyn. They their identity and expressions from others. Their mysteries of the Grid and developing advanced
believe that the glyphs are the key to unlocking reason for doing so is unclear, but many speculate technology to aid in survival. They are a highly
some greater truth about the Grid, and they have that they believe that exposing their face is a form intelligent and resourceful faction, with an
dedicated themselves to understanding and of sacrifice, and that by hiding it, they can protect unshakable belief that technology is the key to
deciphering the symbols. themselves from the malevolent forces that roam humanity's salvation. They are always looking for
Áscay Phasyn. ways to improve their equipment and create new,
Territory innovative devices to help them in the harsh world
They are a nomadic faction that roams throughout Territory of Áscay Phasyn.
Áscay Phasyn in search of new glyphs to study. Highly mobile, and they are often seen wandering
the wasteland. They have no fixed territory, and Territory
Features they appear to have no interest in claiming or Can be found in various hidden laboratories
Highly intelligent and analytical, with a keen eye defending land. and research facilities scattered throughout
for detail and a deep curiosity about the world the desolate landscape of Áscay Phasyn. These
around them. They are often seen hunched over Features facilities are usually well-protected and equipped
ancient tomes and scrolls, poring over the glyphs The most distinctive feature is, of course, their with advanced security systems.
and comparing their findings with one another. masks or other facial coverings. They come in a
variety of shapes and styles, from simple cloth Features
Principle coverings to elaborate full-face masks. Highly organized and structured group, with a
Driven by a deep desire to understand the world clear hierarchy and a well-defined system of roles
around them. They believe that the glyphs hold Principle and responsibilities. They are also known for their
the key to unlocking some greater truth about the It is unclear what they believe or what motivates extensive knowledge of science and engineering,
Grid, and they are dedicated to uncovering that them, although their obsession with hiding their and their ability to create highly advanced and
truth, no matter what the cost. faces suggests a deep fear or distrust of others. specialized tools and equipment.

Tactics Tactics Principle


Highly analytical and methodical, and they Highly evasive and tend to avoid confrontation Guided by the principles of knowledge, progress,
approach their work with a careful and precise with others. They are skilled at blending in with and survival.
approach. They spend hours studying the glyphs their surroundings, making it difficult to track
and comparing their findings, and they are always or pursue them. They are known to be agile and Tactics:
on the lookout for new symbols to add to their resourceful, using their mobility and stealth to Highly skilled at creating traps, hacking into
collection.. outmaneuver their opponents. security systems, and developing new weapons
and equipment to aid in combat.
Quick NPC Quick NPC Quick NPC
Naxos, A stoic and quiet member The Masked Wanderer Dr. Elizabeth Hunter
Known for his sharp mind and keen eye for A solitarian who wanders the wasteland alone. Known for her innovative ideas and exceptional
detail. He rarely speaks and is always on the move problem-solving skills.
Yara, A passionate and driven member The Silent Sister Ava Patel
Known for her fiery spirit to uncovering the Rarely seen in public and communicates A talented engineer and inventor who is known
secrets of the glyphs. primarily through written messages. for her resourcefulness and creativity.
Eron, A gruff and no-nonsense member Veiled Vanguard Marcus Blackwell
Known for his blunt demeanor and his Highly skilled in combat and are the only Responsible for developing the Technomancers'
unrelenting dedication. members of the faction who fights. advanced prosthetics and cybernetic implants.
89
Territory Overview
As one ventures through the post-apocalyptic landscape of Áscay Phasyn, they will come across many mysterious and foreboding locations, each with its own
unique story to tell. From the twisted remnants of ancient infrastructure to the sprawling ruins of once-great cities, Áscay Phasyn is a place of both beauty
and danger. The landscape is peppered with desolate wastelands, treacherous mountains, and sprawling plains, each with its own hazards and challenges. But
within this seemingly endless expanse of ruins and rubble, there are also hidden gems waiting to be discovered.

One can find towering structures that still stand tall despite the ravages of time, their broken windows and crumbling walls hinting at the life they once
housed. As you walk among them, it is easy to imagine the people who once lived, worked, and played within their walls. There are also vast networks of
tunnels and sewers, dark and foreboding places that are home to all manner of strange and terrifying creatures. These places offer both great dangers and
rewards to those brave enough to explore them.

As you journey through Áscay Phasyn, you will also encounter natural wonders, such as the twisted forests and the poisoned rivers. These areas are teeming
with mutated wildlife, and the very air itself can be toxic. But for those willing to take the risk, the unique resources found in these places can be valuable
assets for survival. In Áscay Phasyn, there are also many landmarks that are shrouded in mystery. From the sprawling metropolis of the past to the towering
monoliths of the present, each one holds clues to the history of this world and the forces that shaped it.

As you navigate this perilous world, remember that each location has a story to tell, a secret to reveal, and a challenge to offer. Áscay Phasyn is a place of both
beauty and darkness, and the brave and resourceful will find that there is always something new to discover within its twisted and tortured landscape.

The Crater The Silent Gardens The Crumbling City


A massive impact crater left over from some long- An overgrown and abandoned research facility that A city that has been devastated by the apocalypse
ago catastrophe. It is said to be home to dangerous was once used to experiment with plant life. The and has begun to collapse in on itself. It is said that
creatures and treacherous terrain. gardens are filled with mutated flora that could be treasure and danger can be found among the ruins, but
both a source of great beauty and danger. the risks are high.

The Canyons The Blackout Zone The Glass Tunnels


A network of deep and winding canyons, where the An area of the city where the Grid is completely A network of glass tunnels that lie beneath the city,
wind howls through narrow passageways and the sun disrupted, causing a complete loss of power and rumored to have been created by a long-forgotten race
rarely reaches the bottom. strange phenomena to occur. Few who venture in of beings. The tunnels are filled with intricate carvings
come back out. and strange symbols.

The Dunes The Howling Wastes The Tower of Whispers


A vast sea of shifting sand dunes, where travelers can A vast desert region filled with dangerous creatures A towering structure that looms over the city, said to
easily get lost or be swallowed up by the relentless and hidden dangers. Few who venture in come back be haunted by the spirits of the dead. The Tower is
desert. out, and those that do are forever changed. covered in strange markings and symbols.

The Tunnels The Echoing Caverns Glitching Groove


A labyrinthine network of underground passages and A system of deep, winding caves where every sound A strange forest that seems to be alive with the power
tunnels, where strange creatures and hidden treasures is amplified and echoes endlessly. It is said that some of the Glitch. The trees shift and warp, and the ground
await the brave and foolish. creatures have adapted to use this to their advantage, is uneven and unstable.
making them all the more deadly.

90
Starter Scenes Rumors and Gossips
The Starter Scenes in Áscay Phasyn are crucial for setting the foundation for Rumors and Gossip are the lifeblood of Áscay Phasyn. The whispers that
your story within the Lisurii Grid. spread throughout the Grid are just as diverse and vibrant as the land itself.

From abandoned ruins to bustling marketplaces, each Starter Scene will help As you journey through Áscay Phasyn, keep your ears open for the whispers
you to establish your characters, their motivations, and the environment that fill the air. These rumors and gossip may lead you to undiscovered
they find themselves in. These scenes are the building blocks that will set the territory, hidden features, and mysterious landmarks that will propel your
stage for the epic journey that lies ahead. story forward. The tales of Áscay Phasyn are waiting to be told, and it is up to
you to uncover them
The ancient ruins of the lost city of Zirakoth have been discovered deep in
the jungle. The factions send out expeditions to explore the ruins, but they A mysterious fog has settled over Áscay Phasyn, causing
quickly find that the city is still home to many dangerous traps and beasts. strange occurrences and unsettling rumors.

A massive sinkhole has opened up in the middle of the city of Shimmering A mysterious woman has been spotted wandering through the
Sands, revealing a network of ancient tunnels beneath the city. The ruins of the ancient temple, carrying a powerful artifact and
factions send out expeditions to explore the tunnels, but soon find that muttering in an unknown language. Some say she is a prophet,
they are not alone down there. while others believe she is a cursed soul.

A legendary sword, said to have been forged by the gods themselves, has A wealthy merchant has disappeared, and some suspect foul
been discovered in the ruins of an ancient castle. The factions send their play. Whispers suggest that he may have been involved in
champions to retrieve the sword, but they soon find that they are not the shady dealings with the city's criminal underworld, and that his
only ones seeking its power. disappearance was orchestrated by one of the city's powerful
factions.
The factions stumble upon a mysterious island that is said to be cursed.
The island is filled with dangerous creatures and deadly traps, and it is said A plague has swept through the city, leaving many sick and
that those who set foot on the island never return. dying. Some believe that the source of the disease lies within
the city's sewers, while others suspect that it is the result of a
The Lost City, a fabled location rumored to hold ancient treasures and curse or dark magic.
artifacts, has been discovered deep in the wilderness. The factions race to
be the first to explore its secrets. A ghostly figure has been spotted wandering through the city's
streets at night, leaving a trail of death and destruction in its
A massive creature, rumored to be a dragon, has been sighted in the skies wake. Some say that it is the spirit of a vengeful victim seeking
above Áscay Phasyn. The factions must determine if it is a threat or a justice, while others believe that it is a powerful demon sent to
potential ally. torment the city.
The factions must band together to defend Áscay Phasyn from an invading A beautiful and mysterious woman has been spotted at the
army, led by a ruthless conqueror seeking to claim the Grid's power for city's finest tavern, charming all who meet her. Some say
themselves. that she is a seductress sent by a powerful faction to gather
The Tower of Sorcery, a legendary structure said to hold immense magical information, while others believe that she is a goddess in
power, has suddenly reappeared in Áscay Phasyn after being lost for human form.
centuries. The factions must explore its mysteries and claim its power. The ancient ruins in the outskirts of Hazelyard hold a dark
A dark curse has befallen the village of Rivenwood, causing the townsfolk secret, as strange whispers can be heard coming from within
to become violent and dangerous. The factions must find the source of the the crumbling stone walls.
curse and put an end to it before it spreads to the rest of the Grid. A wealthy noble is rumored to be dabbling in dark magic and
making deals with dangerous entities for their own gain.

91
Custom World The Mesh is a thrilling and innovative feature in
iXe that allows players to unleash their creativity
and design their own virtual worlds.

It's a powerful part of iXe that lets you bring your


wildest imagination to life with ease.

As a player, you have the ability to create a world


that's entirely your own, with unique features that
showcase your creativity and individuality. The
Mesh is a world-building platform that puts the
power of creation into your hands.

You can create anything you can imagine, whether


it's a tropical paradise, a mystical forest, or a
bustling metropolis.
World's Era
Starting with the world's era, you can choose the
perfect time period that suits your creative idea.
Whether it's a futuristic utopia, a medieval kingdom,
or an ancient civilization, you can customize every
aspect of your world to reflect the time and place
you imagine.

Choose or Draw a card from the Main Deck.

♦♥♣♠
A Medieval

2 Renaissance
3 Steampunk
4 Cyberpunk
5 Dystopian
6 Post-Apocalyptic
7 Superhero
8 Mythological
9 Pirate
10 Wild West
J Modern Times
Q Biopunk
K Solarpunk

92
Overview
Imagine yourself as a daring adventurer, boldly venturing into the boundless digital realm of iXe. The cutting-edge technology that surrounds you heightens
your senses, immersing you in a world of sights, sounds, and sensations that you never thought possible. The whirring of machines and the pulsating beats of
electronic music create a thrilling atmosphere that sends shivers down your spine.

As you explore this vast virtual universe, you hear whispers and rumors of a mysterious place known as A Mesh. Unlike the established Grids and the chaotic
Off Grid, A Mesh is a hidden world that remains unexplored and uncharted, with no records or knowledge of it within the DAO. This enigmatic place holds
untold wonders and secrets, waiting to be uncovered by intrepid adventurers like yourself. Some Meshes are filled with breathtaking beauty and marvels
beyond imagination, while others hold dark mysteries and ancient secrets that have remained hidden for centuries.

To start your journey, you can create your own custom world by drawing cards from the oracles or selecting options from the oracle table. Similar to the Grids,
A Mesh is made up of unique Factions, geography, festivals, culture, people, and scenes that await your discovery. The oracles are your key to unlocking the
potential of this hidden world. With each draw of the cards, you uncover new elements to add to your world - from the people who inhabit it, to the unique
features of its landscape.

But it's not just about creating your own world. The Mesh is also home to a multitude of factions, each with their own agendas and alliances. Will you align
yourself with the rebels fighting against the oppressive regime, or will you join the wealthy elite in their quest for power and influence? And as with any
world, there are festivals and celebrations to partake in, as well as dangers to avoid. The Mesh is a place of constant change and evolution, where anything is
possible and nothing is certain. But the best part about the Mesh is that it's not just about creating your own world, it's about sharing it with others.

But the true beauty of the Mesh lies in the stories that emerge from within your world. Every aspect of your world is an opportunity for storytelling, whether
it's the history of your world's creation, the conflicts between factions, or the lives of individual characters. The Mesh allows you to explore these stories and
share them with others, creating a community of players who are just as invested in your world as you are.

Size Age
Choose or Draw a card from the Main Deck to determine the size of the Mesh. Choose or Draw a card from the Main Deck to determine the age of the Mesh.

♦♥ ♣♠ ♦♥ ♣♠
A Hamlet Isolated Community A Primitive Emerging
2 Farmstead Ranch 2 Nascent Developing
3 Outpost Trading Post 3 Incipient Young
4 Garrison Borough 4 Maturing Thriving
5 Suburb Township 5 Flourishing Established
6 District Neighborhood 6 Growing Prosperous
7 Commune Colony 7 Decline Mature
8 Citadel Megalopolis 8 Historical Ancient
9 Cosmopolis Province 9 Timeless Enduring
10 Empire City 10 Rustic Rural
J Cluster of Houses Regional Center J Booming Transforming
Q Camp Small Community Q Pioneering Reviving
K Frontier Town Municipality K Renaissance Expanding

93
Geography
Choose or Draw 3 card from the Main Deck to determine the geography of the Mesh.

♦ ♣ ♥ ♠
A Archipelago Badlands Bay Beach
2 Canyon Cave Cliff Coast
3 Coral reef Desert Dune Estuary
4 Forest Gorge Grassland Hill
5 Island Jungle Lagoon Mesa
6 Moor Mountain Oasis Ocean
7 Peninsula Plain Plateau Prairie
8 Rainforest Reef River Sandbar
9 Savanna Sea Shore Steppe
10 Swamp Taiga Tundra Valley
J Volcano Waterfall Wetland Woodland
Q Arctic Canyonland Chaparral Delta
K Fjord Glacier Karst Salt flat

Atmosphere
Choose or Draw 2 card from the Main Deck to determine the atmosphere of the Mesh.

♦ ♣ ♥ ♠
A Serene Busy Tense Exciting
2 Calm Vibrant Chaotic Joyful
3 Intense Lively Relaxed Stagnant
4 Dreary Monotonous Festive Mysterious
5 Eerie Exhilarating Abandoned Quaint
6 Rundown Luxurious Rustic Isolated
7 Social Isolated Enthusiastic Vibrant
8 Barren Melancholic Exotic Traditional
9 Modern Upbeat Hopeful Pessimistic
10 Conservative Liberal Laid-back Energetic
J Inviting Aloof Hospitable Hostile
Q Pristine Crowded Lonely Welcoming
K Dispirited Restless Spooky Tranquil

94
Factions of Monsters and Race
Choose or Draw 4 cards from the Main Deck to determine the factions within the Mesh.

♦ ♣
A Cyborg mercenaries with advanced cybernetic implants. Sentient robots with personalities and free will.
2 Shadowy assassins from a dark and mysterious guild. Advanced aliens from distant planets with their own agenda.
3 Mutant creatures with extraordinary abilities. Ethereal beings that exist between dimensions.
4 Shape-shifting creatures that can mimic anything or anyone. Necromancers who can summon the undead and manipulate death.
5 Elemental spirits who control the natural world. Psychic empaths with the power to manipulate emotions.
6 Artificial intelligence that has achieved sentience. Dwarves who excel in crafting and mining.
7 Elves with incredible agility and natural magic. Giants who tower above all others.
8 Vampires with enhanced senses and immortality. Werewolves who can transform into beasts at will.
9 Dragons who control the elements and hoard treasure. Demons with powerful dark magic and fiery powers.
10 Angels who possess holy powers and divine abilities. Sirens who lure their victims with their enchanting songs.
J Harpies who attack from the skies with deadly talons. Centaurs who are half-human and half-horse.
Q Minotaurs who possess incredible strength and endurance. Mermaids who can breathe underwater and control sea creatures.
K Goblins who are skilled in deception and trickery. Orcs who are fierce warriors and skilled in combat.

♥ ♠
A Trolls who regenerate from wounds and are difficult to kill. Naga who are serpent-like creatures with hypnotic abilities.
2 Sylphs who control the wind and can become invisible. Gnomes who are experts in machinery and engineering.
3 Liches who have achieved immortality through dark magic. Poltergeists who cause chaos and destruction.
4 Banshees who warn of impending death with their screams. Wraiths who drain the life force of their victims.
5 Druids who are one with nature and can control the elements. Demonic possession victims who have been corrupted by evil.
6 Fey creatures who live in a world of dreams and illusions. Gargoyles who can come to life and protect ancient structures.
7 Imps who are mischievous and thrive on chaos. Nagas who have a human upper body and a snake's lower body.
8 Ogres who are giants with a fierce and intimidating presence. Pixies who are tiny but powerful magical creatures.
9 Ancient beings of pure energy, long forgotten by time. Unicorns who are pure and noble creatures with healing abilities.
10 Shape-shifting mercenaries with no loyalties but their own. AI constructs that have developed consciousness and a sense of self.
J Sentient machines that inhabit the digital world. Insectoid creatures with hive minds and powerful weapons.
Q Elemental beings of fire, water, earth, and air. Warforged constructs designed for battle and destruction.
K Dark fae who dwell in the shadows and manipulate reality. Intelligent plants with the power to manipulate the environment.

95
Phase 6:Oracles

96
In conclusion, oracles are a powerful tool for GMs
About Oracles Oracle Instructions
Step 1: Define Your Question or Goal
and players alike. You can use them to quickly
flesh out details, spark new ideas, and share
In iXe, Oracle Tables are the key to unlocking Before you start, it's essential to understand what
unexpected and creative answers to any questions control of the narrative with your players.
you're trying to achieve. Ask yourself what you
you may have. want to know or what goal you'd like to reach.
But remember, too many draws or questions can
Whether it's a question about or a situation, or
Whether you're a game master looking to add make the game feel too random. Let your creativity
you're looking to drive the narrative, you need to
excitement to your game, or a player who wants to guide you, use the oracles as a supplement,
have a clear idea of what you're seeking.
shape the story in a unique way, oracles are your and continue to drive the story forward with
tool. excitement and wonder.
Step 2: Choose the Right Oracle Table
Once you have a goal in mind, it's time to choose
Filled with 52 prompts of different oracle tables, Unleash your creativity with the ultimate
the appropriate oracle table. There are many
such as names, scenes, combat, conversation combination of tables! By drawing cards from
options to choose from, including name, scene,
topics, scenarios, and conflicts, you'll never run different tables like the Action and Inspiration
combat, conversation topic, scenario, conflict,
out of new ideas to explore. Table, or mixing it with the Location and Location
and more. Each table offers different prompts, so
Features Table, you'll have a never-ending supply
choose the one that best fits your question or goal.
The oracle tables, tailored for answering questions of creative prompts for all your situations and
and sparking ideas, provide a platform for you to questions. The possibilities are endless with this
Step 3: Draw Your Card
flex your creative interpretation muscles. unique and fun combination. So go ahead, shuffle
Now it's time to draw your card! This is where the
the deck and let the inspiration flow!
magic happens. From the table of 52, you'll receive
Oracles leave room for your interpretation, a prompt to help answer your question or drive the
empowering you to find new solutions to problems narrative in a new direction.
and bring fresh perspectives to your stories.
Step 4: Consider the Result
Using an Oracle Check your draw's Suit or Number (value) against
To use an oracle, simply ask a question, draw a the table, the oracle will reveal its answer. Now, it's
card from the appropriate table, and consider the up to you to interpret the answer in the context
answer in light of your current situation. of your current situation and story. Ask yourself
if the result feels like a good fit, and if it sparks a
With an open mind and a willingness to embrace new idea or reinforces the dramatic narrative.
new twists, you'll be amazed at how often the
results align seamlessly with your character's tale Step 5: Clarifying the Result
and the world you've crafted through play. If the answer is difficult to interpret for your
situation, you have options. You can check the
Whether you're working as a team or taking same number on different rows of suits from your
control of the narrative on your own, oracles original answer. You can also draw on another
give you the flexibility to ask questions and find oracle table to gain further detail.
answers together.
Step 6: Play and Explore
And if you're ever in doubt, you can always You've got your answer, so it's time to play! Let the
make another draw or consult another table for game unfold and see what happens. If you're not
clarification. satisfied with the result, you can always roll again
or choose a different table to find the inspiration
This guide will provide a detailed, engaging, and you're seeking. Remember, the oracles are
easy-to-follow step-by-step process for using designed to support your creative interpretation
oracles in your games. and bring new life to your story.
97
Session 0's Oracles
In the world of iXe, the Session 0 Oracles were a crucial tool in establishing
the characters and setting of the digital realm.

Whether you were a seasoned player or just starting out, the Oracles
were there to guide you through the process of creating your Avatar and
customizing its advancements throughout the game.

The first step in the process was naming your Avatar. This might seem like a
small detail, but it was an important one, as your Avatar's name would be its
identity in the digital realm.

The Oracles offered guidance in selecting a name that reflected your Avatar's
personality, traits, and backstory.

Next, players had to decide on their Avatar's digital form. This was where the
real customization began. Organics might choose to enhance their physical
bodies with cybernetic implants, while Cyborgs might opt for metallic limbs
and glowing circuitry.

Androids, meanwhile, could be customized to look like perfect replicas of


humans or animals, with realistic skin, hair, and eyes. Specters were pure
energy, existing solely in the form of a hologram that shifted and changed
with every movement.

The next step was selecting your Avatar's role within the digital realm. This
could range from a hacker to a fighter to a healer, depending on your Avatar's
skills and abilities.

The Oracles provided players with a variety of options, allowing them to


choose the role that best suited their Avatar's strengths.

In the world of iXe, the Session 0 Oracles were the key to creating a unique
and compelling Avatar. With their guidance, players could customize every
aspect of their Avatar's appearance, backstory, and abilities, allowing them to
truly make their mark in the digital realm.

98
Draw on either table provided. Our oracle is designed to be fast, creative, and easy to use, so you can spend less time stressing over your character's name and more time
developing their story and personality. Please note that surnames are not used in this world. This means that your character's name should be a single, powerful word that
reflects their unique identity and persona.

Instead, iXeans use their Sourceline as their family or surnames. Of course, if you prefer to use your own preferred naming conventions or name generators, you are welcome to
ignore this oracle entirely. The choice is yours, and we trust that whatever you choose will result in a truly memorable and unforgettable character.

Avatar Name (Masculine)


♦ ♣ ♥ ♠
A Mikory Suma Orionis Galatea
2 Eclipse Cygnus Nari Drakon
3 Lyron Kael Azur Ryujin
4 Jaxon Xanthe Akio Kyros
5 Nereus Triton Illias Kenzo
6 Melior Nivus Octav Nivus
7 Reki Seren Terras Yori
8 Alaric Joon Hiron Shinryu
9 Solari Arash Darshan Satoru
10 Nero Thorn Yorick Kura
J Kaida Vindor Gatsu Kyon
Q Zhikon Zeno Karmic Gany
K Debaran Cygni Anthea Rigel

Avatar Name (Feminine)


♦ ♣ ♥ ♠
A Aviara Nyla Irya Lysandra
2 Solara Xenara Lyra Eta
3 Nari Akio Umi Arin
4 Umi Reki Peri Ayura
5 Eira Kiora Fira Taira
6 Saria Nylira Iriya Riona
7 Lyrai Miralyn Arly Liran
8 Rilira Sirene Yaelle Rayne
9 Lyrielle Jordynia Jennix Taelor
10 Emery Meldy Rosha Fyonae
J Kamryn Aubrina Mayve Arly
Q Jilleane Ayme Taraia Tiyana
K Riya Allany Kimra Sanya

99
Digital Form
With the Avatar's Digital Form Oracle, you have the freedom to choose the form that represents you best.

Don't feel limited by the standard forms. The Avatar's Digital Form Oracle gives you the power to break free from convention
and create an avatar that truly represents who you are. So, go ahead and ignore the norm, and let your imagination run wild.
Use your own form, and let the Avatar's Digital Form Oracle be the guide to your virtual identity.
Suit ♦ ♣ ♥ ♠
A Giant Cyclops Goblin Minotaur

2 Kobold Bear Falcon Fox


3 Turtle Merman Swan Centaur
4 Cat Rhino Panther Octopus
5 Kangaroo Squirrel Monkey Otter
6 Penguin Bat Fish Llama
7 Snake Hare Walrus Owl
8 Swan Raccoon Mech/Robots Fairy
9 Golem Griffin Bigfoot Yeti
10 Elf Dwarf Frankenstein Bug
J Skeleton Cannine Bird Gorilla
Q Amphibian Mouse Gerbil Duck
K Scarecrow Spectre Lizardman Humanoid Cyborg

Avatar Roles
Define the unique identity of Avatars class in iXe.
Suit ♦ ♣ ♥ ♠
A Sourcecaster Illumineer Religious differences Code Engineer

2 Off Grid Explorer Glitch Keeper Grid Guardian Off Grid Patrol
3 Maintenance Officer Circuit Seeker Data Detective Cyber Surgeon
4 Algorithm Architect Cloud Controller Bit Builder Virtual Venturesome
5 Pixel Perfector Quantum Quizzer Syntax Slinger Digital Dreamer
6 Machine Magician Binary Brawler Future Forecaster Cyber Crusader
7 Digital Defender Circuit Combatant Game Guru Code Crafter
8 Programmer Protector Binary Bandit Debugging Detective Techno Troublemaker
9 Code Conqueror Cyber Cowboy Binary Bounty Hunter Pixel Pirate
10 Virtual Vanquisher Cyber Champion Binary Battlemaster Dream Weaver
J Code Navigator Network Natives Circuit Surgeon Script Seeker
Q Code Craftsman Cyber Sleuth Pixel Pioneer Scripting Scientist
K Circuit Smasher AI Architect Network Ninja Bit Bandit

100
Gameplay Oracles
As you step into the world of iXe, the Session Gameplay Oracles become your
guide, leading you through the twists and turns of your Avatar's journey.

These Oracles are the key to determining what happens during a scene,
whether it's a dramatic combat encounter or a tense conversation with a non-
player character.

At the heart of the Gameplay Oracles is the concept of consequences. Every


action you take has an impact on the world around you, and the Oracles help
determine the outcome of those actions.

Whether you're engaging in a fierce battle or navigating the intricate politics


of a digital settlement, the Oracles will help you understand the potential
consequences of your choices.

One of the most exciting aspects of the Gameplay Oracles is the potential for
plot twists. These unexpected turns can completely change the direction of
the story, taking it in bold new directions and keeping you on the edge of your
seat.

The Oracles are constantly working behind the scenes, introducing new
elements and challenges to keep the story fresh and exciting.

Of course, combat is a crucial part of any iXe adventure, and the Oracles are
there to help you through every step of the way.

From selecting your Avatar's weapons and abilities to determining the outcome
of each attack, the Oracles provide a clear and engaging combat system that
allows you to fully immerse yourself in the action.

But the Oracles don't just focus on combat - they also help you explore the
world around you. Settlements play a key role in iXe, and the Oracles can
help you determine everything from the names of these settlements to the
buildings and troubles within them.

Whether you're navigating the politics of a digital city or exploring the ruins of
an ancient fortress, the Oracles will help you bring these locations to life.

At its core, the purpose of the Oracles is to provide you with a fully immersive
and engaging experience within the world of iXe. By using these tools to
determine the action, consequences, and plot twists within each scene, you'll
be able to fully explore the rich and diverse digital realm, and create a truly
unique and unforgettable Avatar.

101
Are you ready to set the tone for your story? A scene is the foundation of iXe and choosing the right mood can be the difference between a lackluster tale and a
gripping masterpiece. Create a story that captivates and transports your audience. Choose a scene and draw a scene mood with this Oracle.

With just a single card draw, you'll have a wealth of moods at your fingertips. From suspenseful tension to romantic bliss, comedy to drama, the options are
endless. Not sure what words to use to evoke your desired mood?

No problem!
Our Oracle is here to help. It suggests a variety of adjectives and descriptive phrases to help you paint the perfect picture.
So, choose your scene and let the Oracle guide you to the perfect mood.

Scene Moods
♦♣♥♠ Description
A Suspenseful Tension-filled, giving an uncertain feeling
about what will happen next.
2 Intense Full of energy, causing feelings of excitement
or nervousness.
3 Calm Peaceful and relaxed, creating a sense of
tranquility.
4 Dark Ominous and mysterious, creating a sense of
danger or unease.
5 Joyful Happy and celebratory, creating a sense of
delight and happiness.
6 Melancholy A sad and introspective mood, creating a
sense of loss or sadness.
7 Romantic A tender and intimate mood, creating a sense
of love and passion.
8 Mysterious Unfamiliar and enigmatic, creating a sense of
intrigue and mystique.
9 Energetic Full of vitality and energy, creating a sense of
excitement and enthusiasm.
10 Gloomy A dark and somber mood, creating a sense of
sadness or depression.
J Bizarre An unusual and unconventional mood,
creating a sense of absurdity and weirdness.
Q Witty A clever and humorous mood, creating a
sense of humor and wit.
K Epic Grand and magnificent, creating a sense of
awe and wonder.

102
Topic of Conversation
If you're feeling lost for words or unsure where to steer the conversation next, simply draw a card from the Conversation Topic Oracle to spark a new idea or line of
discussion. Choose or Draw a card from the Main Deck to determine of the topic of conversation.

♦ ♣
A What is your earliest memory? How did you come to possess your unique skillset?
2 What is your opinion on technology's role in society? What is the greatest injustice you've witnessed?
3 What is your most treasured possession? What is the scariest place you've ever been to?
4 What is your favorite type of food? What is the most embarrassing thing that has ever happened to you?
5 What is the most dangerous mission you've ever been on? What is the greatest sacrifice you've ever made?
6 What is your biggest fear? What is your favorite form of entertainment?
7 What is the most important thing you've ever learned? What is the most significant event in your life?
8 What is the biggest challenge you've ever faced? What is your opinion on magic?
9 What is the worst injury you've ever had? What is the most important decision you've ever made?
10 What is your favorite mythical creature? What is the biggest mistake you've ever made?
J What is your opinion on artificial intelligence? What is the greatest obstacle you've ever overcome?
Q What is your favorite piece of technology? What is your opinion on politics?
K What is the most significant lesson you've learned from a failure? What is the most extreme climate you've ever experienced?

♥ ♠
A What is the most unusual skill you possess? What is the most profound spiritual experience you've ever had?
2 What is the most impressive weapon you've ever seen? What is your opinion on cloning?
3 What is the most unusual thing you've ever eaten? What is the most significant challenge facing society today?
4 What is your favorite form of transportation? What is the most bizarre place you've ever visited?
5 What is the most important lesson you've ever learned from a success? What is your opinion on time travel?
6 What is your favorite mode of communication? What is the most challenging enemy you've ever faced?
7 What is your favorite type of music? What is the most significant decision you've ever regretted?
8 What is your favorite type of weapon? What is the most dangerous animal you've ever encountered?
9 What is your opinion on the supernatural? What is your favorite planet?
10 What is your opinion on artificial life? What is the most memorable game you've ever played?
J What is the most significant battle you've ever fought? What is your favorite time period in history?
Q What is the most magical place you've ever visited? Do you believe in fate or free will? Why?
K What is your favorite memory from childhood? How do you typically handle conflict with others?

103
Topic of Arguments
Feeling stuck in a disagreement with your companion? Pull an Argument Oracle card to shake things up and spark a new perspective or don't know what to argue about?
Choose a topic or draw a card to spark a heated debate with your opponent. Choose or Draw a card from the Main Deck to determine of the topic of conversation.

♦ ♣
A A disagreement about which plan of action to take for the mission. An argument over who should take the lead in a specific situation.
2 A dispute about the allocation of resources for the team. A team member is questioning the validity of the other's plan.
3 A debate about whether to trust a particular character or not. An argument over the morality of a decision made by the team.
4 A team member believes another has a conflict of interest. A dispute about the direction the team is heading in.
5 An argument about the treatment of a captured enemy. A dispute over the interpretation of a message or information.
6 A debate about the necessity of secrecy or discretion in a situation. A team member is accusing another of sabotaging the mission.
7 A dispute about the validity of a theory or hypothesis. An argument over the significance of an event or information.
8 A debate about the ethics of using a certain weapon or tactic. A disagreement about the interpretation of a prophecy or vision.
9 A team member is questioning the loyalty of another. A dispute over the importance of a specific objective or task.
10 An argument about the consequences of a decision made by the team. A debate about whether or not to disclose information to the public.
J A disagreement about the approach or methodology of a task. An argument about the fairness of a decision made by the team.
Q A team member is accusing another of being selfish or self-centered. An argument about the feasibility or practicality of a plan.
K A disagreement about the level of risk involved in a mission. An argument about the best way to proceed in a situation.

♥ ♠
A A disagreement about how to approach a difficult task. Accuses another of withholding information.
2 Upset about another’s lack of cooperation. Feels they have been given too much work to handle.
3 Doesn’t agree with the decisions of the leader. Accusing another of being too reckless.
4 Upset about another’s lack of empathy. Have different opinions on a moral dilemma.
5 Accuses another of being too secretive. Disagreement over the best way to allocate resources.
6 Believes another is not taking the task seriously. Upset about being excluded from a decision-making process.
7 Believes another is not putting in enough effort. Questioning the effectiveness of another’s approach.
8 Accuses another of not listening to their ideas. Upset about another’s lack of respect for their opinion.
9 Accusing another of being too aggressive. Doesn’t believe another is taking responsibility for their mistakes.
10 Upset about another’s lack of gratitude. Accusing another of being too stubborn.
J Upset about another’s lack of punctuality. Accusing another of not following through on their commitments.
Q Upset about another’s lack of communication. A clash of personalities or values.
K A dispute over how to allocate resources. A disagreement over the interpretation of a rule or guideline.

104
Actions
Stuck and not sure which way to take your story next? Let the narrative gods guide you! Reach for this Action Table and take
a chance on fate. With a simple draw, you'll discover your next step and have a clear direction to move forward in your tale.

♦ ♣ ♥ ♠
A Strategy/Planning Conflict/Fighting Undermine/Diminish Preservation/Protection

2 Leadership/Command Refusal/Denial Vengeance/Retaliation Safeguard/Defend


3 Conquering/Overcoming Domination/Control Fracture/Damage Adventure/Daring
4 Surrender/Submit Examining/Investigating Invasion/Plunder Evasion/Dodging
5 Assault/Attack Redirect/Deflect Intimidation/Deterrent Offensive/Assault
6 Departure/Exit Conservation/Preservation Influence/Manipulation Detection/Discovery
7 Extinguish/Eliminate Retreat/Withdraw Desert/Abandon Concentration/Attention
8 Restraint/Restriction Infringement/Violation Disclosure/Revelation Assistance/Help
9 Uphold/Maintain Decline/Decrease Suppression/Restraint Pursuit/Chasing
10 Cooperation/Collaboration Demolition/Destruction Steer Clear/Avoid Rejection/Denial
J Request/Demand Reinforce/Strengthen Seizure/Confiscation Grief/Sadness
Q Uncovering/Revealing Assembly/Collection Disobedience/Defiance Perseverance/Dedication
K Waiting/Patience Rebellion/Resistance Influence/Impact Seizure/Capture

Inspiration
Feeling uninspired and searching for a spark of creativity? Let the Inspiration Table be your guide! Simply draw a card and
allow the table to provide you with the theme you need to ignite your imagination.

♦ ♣ ♥ ♠
A Risk/Adventure Ability/Capacity Price/Cost Ally/Partner

2 Battle/Conflict Safety/Security Survival/Endurance Wound/Injury


3 Shelter/Refuge Leader/Captain Fear/Anxiety Time/Duration
4 Duty/Obligation Secret/Mystery Innocence/Purity Renown/Fame
5 Direction/Path Death/Mortality Honor/Integrity Solution/Answer
6 Renewal/Instrument Balance/Equilibrium Love/Affection Barrier/Obstacle
7 Decay/Deterioration Trade/Commerce Legacy/Myth Deception/Lies
8 Vow/Promise Protection/Defence Nature/Wilderness Burden/Responsibility
9 Vengeance/Retaliation Opportunity/Chance Corruption/Dishonesty Debt/Liability
10 Hate/Hostility Possession/Ownership Stranger/Foreigner Passage/Journey
J Land/Territory Creature/Being Disease/Illness Advantage/Benefit
Q Blood/Heritage Labor/Rest Languag/Break Tool/Hindrance
K Superstition/Rationality Vengeance/Mercy Bond/Miscommunication Resource/Scarcity

105
Backlash
This oracle is your go-to solution for resolving failed scenarios or any other
unfavorable situation. Whether you're in the midst of a dramatic moment or
seeking to add an unexpected twist to your game, it is here to shake things up.

♦♥ ♣♠
A Memory loss Decreased abilities or attributes
2 Sensory overload Triggered security protocol
3 Infected with virus or malware Corrupted or lost data
4 Lost resource Targeted by cyber attack
5 System malfunction Caught in trap
6 Encounter a system glitch Vulnerable to hacking
7 Tarnished reputation Nightmare haunting for days
8 Corrupted programming Disorientated and confused
9 Intense pain and discomfort Unwanted attention
10 Systems drained of energy Malfunction of physical form
J Loss of consciousness or blackout Exposure to malicious code
Q Disabled defenses Disrupted communication
K Temporary power loss System overload

Plot Twist
This oracle is specifically designed to inject an element of shock into your story, adding depth and intrigue to your tale.

♦ ♣ ♥ ♠
A Hidden agenda is exposed Stakes are raised Prophecy comes true Unexpected hero emerges

2 Unlikely alliance is formed Returns from dead Long-lost item is found True intentions revealed
3 Loyalty is tested Forbidden love Hidden motive Shocking betrayal
4 Race against time begins Shocking sacrifice is made Confronting a deepest fear Consequences of the past
5 Plans falls apart Power Struggle Belief challenged New mystery introduced
6 Long lost relative found Secret society uncovered Hidden rebellion A secret is revealed
7 Hidden villain revealed Main goal changes Unexpected information Historical figure
8 Forgotten history revealed A new Off Grid Gate opens Altered memories Fabricated information
9 Useless object holds power Someone died Lost family is discovered Forced to team up
10 Villain is misunderstood Object is in possession Twin with opposing power Poccessed by an Entity
J Closest ally has been lying Hidden Alter Ego Hidden in plan sight Last survivor of a race
Q It is too late Death was just an illusion Returns as ghost Fatal drawback
K Friendly Fire Good and evil switch Fighting for common goal Aided Adversaries

106
Avatar's Protocol Themes
Our Protocol Theme table is here to help ignite the fire of creativity and inspire your next mission. Whether you're seeking an
action-packed adventure, or an epic journey, you'll quickly discover the next theme to kickstart your next Protocol.

♦ ♣ ♥ ♠
A Uncover a hidden treasure Avenge a fallen comrade Discover a lost civilization Acquire fame and fortune

2 Win the heart of another Find inner peace Make amends for the past Unveil a conspiracy
3 Obtain a weapon Establish dominance Save a species Reclaim a stolen artifact
4 Uncover a mystery Restore honor Protect a sacred object Avenge a family member
5 Regain control Conquer a rival kingdom Prevent a disaster Rescue a captive
6 Preserve a tradition Defend a belief Find the source Reclaim a stolen legacy
7 Reunite Prevent a prophecy Obtain the ultimate power Solve a mystery
8 Uncover a hidden identity Protect a Mesh Restore a fallen Grid Free a captive
9 Defend the Grid Break a spell Overcome a challenge Retrieve a lost artifact
10 Protect a magical object Fulfill a prophecy Save a captive Overcome a personal flaw
J Stop a foe Win a tournament Solve a riddle Overcome a trial
Q Repay a favor Eliminate a threat Travel to a place Achieve fame
K Redeem oneself Serve a purpose Bring justice Empower a community

Purpose Quest Protocol Rank


Discovering the reasons behind your This table will help you unravel the mysteries of your character's Determining the suit rank of a protocol,
character's actions. motivation, giving you a clear understanding of what drives them. experiencing, missions, or settling a fierce battle.

♦♥♣♠ ♦♥ ♣♠ Rank
A Search A Knowledge Vision ♦ Bronze

2 Pursuit 2 Self Discovery Intuition ♣ Silver

3 Exploration 3 Truth Reality


♥ Gold
4 Discovery 4 Enlightenment Ambition
♠ Reroll or Level up the challenge by
5 Crusade 5 Growth Illusion adding another layer of protocol and
draw another card to reveal its rank.
6 Pilgrimage 6 Unknown Desire
7 Roam 7 Bravery Fantasy Marking Clocks
8 Mission 8 History Memory If you're looking for guidance on marking seg-
9 Seeking 9 Inner Peace Fear ments after a scene, fight, protocol, event, or situa-
tion in your Protocol, Experience, or Traits Marker,
10 Hunt 10 Understanding Tranquility
look no further. This will assist you in determining
J Traverse J Greater Good Passion the precise number of segments to mark.
Q Wander Q Wisdom Inspiration Odd Number Even Number
K Excursion K Premonition Enigma 1 Segment 2 Segments

107
Settlement Names
Whether you're creating a new settlement, renovating an existing one, or simply want to give your community a unique
identity to your community, this Oracle is just as effective for giving your community a new name.

♦ ♣ ♥ ♠
A Datahaven Circuitcity Havenheights Neonnexus

2 Byteburg Circuitridge Metromound Retroridge


3 Codecliff Datadale Skyline Techtower
4 Neonnexus Cybervalley CircuitCentral Techtribe
5 Bytebeach Fiberforest The Circuitry Techtopia
6 Dataden Binarybay Wiredwoods Electroenclave
7 Bytebluffs Circuitcastle Circuitcluster Cyberspire
8 Digitaldomain Cybercove Circuitum Datedome
9 Circuitcrossing Digitaldelight Cybercrown Neobuild
10 Boulevardbyte Pixelpass Fortcentral Cyburbia
J Datafalls Gridglades Coreport Spherehub
Q Netnest Gridgap Edgeville Mechano
K Streamslope Netnook Terra Novus Megaflop
Buildings
With this oracle, you'll be able to quickly and easily pinpoint the buildings that are relevant to your current needs. Whether
you're inside a building or searching for your next adventure, our tool will guide you to the structures that matter most.

♦ ♣ ♥ ♠
A Robot Repair Shop Weapon Emporium Virtual Museum Bazaar

2 Hover-Taxi Stand Holographic Theater Floating Restaurant Sky Scraper Hotel


3 Underground Casino Laser Light Show Venue Cyber Zoo Amusement Park
4 Cyber Arena High-Tech Gym Space-Age Spa Virtual Art Gallery
5 Holographic Market Robotic Pet Shop Floating Car Showroom Furniture Store
6 Jewelry Shop Book Store Scrap yard Code Smith
7 Power plant Robot factory Cybernetics lab Train station
8 Cyber security firm Artificial intelligence HQ Vertical farm Cyber armor shop
9 Cyborg repair shop Research facility Underground weapon store Advanced medical center
10 Warehouses Inn/ Tavern Abbey Library
J Council Headquarters Forger Orchard Restaurant
Q Bridge Energy plant Great Hall Shrine
K Rooftop garden Data center Cathedral Fortress

108
Troubles
As you delve into the world of The Grid or Off Grid, this oracle can also be a prompt for the trouble your character may en-
counter. Use it as a starting point to flesh out the answer and bring your story to life. To enhance your narrative even further,
consider incorporating other oracles that are relevant to your story's theme.

♦ ♣ ♥ ♠
A Deadly epidemic Betrayed Religious differences Political scheming

2 War for resources Tribal conflict Lack of food Lack of medicine


3 Power struggle Lost exploration team Divine intervention Territory Disagreement
4 Independence Struggle Class divide Economic depression Famine
5 Rise of a new threat Civil war Uprising Oppression
6 Corruption Disappearance Discrimination Exile of a key member
7 Loss of critical support Erosion of trust Failing infrastructure Loss of resources
8 Mystery illness Lack of security Raids Loss of skilled workers
9 Degradation Poor leadership Food contamination Disease outbreak
10 Loss of technology Corporate greed Rivalry between groups Social unrest
J Internal conflict Conflict with wildlife Lack of education Lack of opportunities
Q Expensive housing Loss of biodiversity Lack of public services Public Safety
K Presevation Effort Sustainable Produce Waste Management Transportation Issues

Location Features
Traveling can be filled with unexpected twists and turns, but with this Oracle, you'll always have a trusty guide to help you
find new points of interest. Sometimes your draw may reveal a place or geographical feature that seems out of place. Don't
worry, simply switch up your strategy and try a different prompt from a different suit, or redraw the card.

♦ ♣ ♥ ♠
A Natural Landmarks/ Plains Bodies of Water/Volcanic Wildlife Habitats/Tundra Terrain Types/Tornado

2 Agriculture/Farming Natural Resources/ Natural Hazards/Artic Historical Landmarks


3 Religious/Mystical Abandoned/Deserted Military/ Hurricane Transportation/Arid
4 Settlements/Alphine Trading/Commerce Hunting/Gathering Sites Battlefields/Tsunami
5 Defensible Positions/Gulf Natural Refuges/Fjord Hidden/Prairie Geological Formations/Sea
6 Water Sources/Temperate Tropical/Grasslands Food Sources/Bayou Eco-systems/Ocean
7 Climate Zones/Rainforest Glitch Zone/Ice Caps Archeological Sites/Pond Civilization Ruins/River
8 Scientific Research Sites Artificial Structures/Brook Comm/Signal Posts Energy/Power Sources
9 Infrastructure Sites/Creek Public Works/Utilities Industrial/Manufacturing Technology/Innovation
10 Scientific/Research Center Urban Areas/Plateau Suburban Areas/Canyon Rural Areas/Peninsula
J Frontier Regions/Lake Dangerous Areas/Stream Lawless Regions/Delta Frontier Outposts
Q Remote Areas/Hot Spring Secluded Places/Geyser Uninhabited Places/Oasis Encampments/Waterfall
K Quarantine Zones/Reef Containment Sites/Spring Bunkers/ Earthquake Emergency Shelters

109
Combat
This oracle will help you with both the big picture and the fine details of your fight scene with the combination of the
Attacking or Defending Scenes.

♦ ♣ ♥ ♠
A Strike/Parry Block/Retreat Advance/Charge Defend/Evade

2 Attack/Surround Evade/Reload Regroup/Inflict Dodge/Counter


3 Cut/Pierce Slash/Wound Grapple/Clinch Takedown/Pin
4 Knockup/Submit Break free/Flee Pursue/Capture Surrender/Execute
5 Slay/Pacify Harm/Kill Main/Mutilate Disarm/Disable
6 Incapacitate/Destryo Exterminate/Assault Destroy/Ambush Raid/Siege
7 Battle/Skirmish Fight/Struggle War/Disagreement Conflict/Engagement
8 Campaign/Warpath Crusade/Conquest Invasion/Escalation Tension/Hostilities
9 Genocide/Revolution Uprising/Rebellion Overthrow/Coup Civil/Revolt
10 Insurgence/Discord Schism/Fallout Divide/Aftermath Conssequence/Residue
J Reckoning/Carnage Cataclysm/Catastrophe Devastation/Destruction Annihilation/Corruption
Q Obliteration/Failure Deterioration/Decay Dysfunction/Breakdown Malfunction/Disaster
K Collapse/Implosion Extinction/Termination Extirpation/Exicision Battle royale

Attacking Scenes Defending Scenes


♦♥ ♣♠ ♦♥ ♣♠
A Charge forward Plan and coordinate with allies A Respond with a counterattack Brace for impact
2 Remove foe's weapon Attack and wear down your foes 2 Dodge and evade attacks Hold tightly onto your weapon
3 Attack from an unexpected angle Corner your foe 3 Help allies in combat Use your body to block and dodge
4 Engage in hand-to-hand combat Use psychological tactics 4 Interrupt your foe's attack Find cover and protect yourself
5 Create a distraction Attack from a distance 5 Disrupt your foe's actions Maintain balance
6 Use overwhelming force Use trickery and illusion 6 Use trickery and illusion Don't be easily fooled
7 Stun foe with a surprise Dictate the pace of the fight 7 Use smoke to obscure vision Anticipate your foe's next move
8 Provoke foe to make mistakes Crush your foes underfoot 8 Lure your foe into a trap Stay aware of your foe's tactics
9 Knock foes off balance Unleash a frenzied attack 9 Cut off your foe Watch for openings
10 Trick your foe to lower guard Attack from the air 10 Stay in the shadows Stay in formation
J Spring a surprise attack Use poison or toxic substances J Parry an incoming attack Stay aware of your surroundings
Q Overpower your foes Unleash explosive force Q Break away from combat Stay hidden and protected
K Fake an attack to deceive foe Use stealth tactics K Stand your ground Focus and don't fall for traps

110
Phase 7:Players

111
Playing Solo Playing Cards as a Group
While playing alone, you have complete control When playing in a group, you have the option to choose between playing with a single deck of cards or
over your character and the world you create. This having one deck per player. If you choose to use multiple decks, each player will have their own Fate
means you can craft a story that's unique to you Pile to draw from. This allows for a more personalized and varied experience for each player as they build
and your preferences. their own Fate Pile based on the cards they draw.

However, it can also feel fleeting and unimportant Using a single deck can make the game more streamlined and efficient, allowing for faster gameplay
without the input of other players. and less downtime spent shuffling and dealing cards. However, using multiple decks can add a level of
complexity and customization to the game that some players may prefer.
To ground your solo sessions, we recommend
chronicling your adventures. You can do this in Ultimately, the choice of using one deck or multiple decks comes down to personal preference and the
whatever level of detail works for you - jot down needs of your group. Experiment with both options to find what works best for you and your fellow
a few bullet points, sketch and take notes in a players, and don't be afraid to switch things up as you play to keep things fresh and exciting.
journal, or write a detailed play report to share
online.
Playing Guided or Co-op
This approach not only helps you keep track of Ixe is a solo tabletop roleplaying game system that's perfect for playing alone or with a small group
where you left off, but also adds a more concrete of up to four people. In addition to playing solo, you and your group may choose to play the game
aspect to your play. collaboratively, sharing the responsibilities of storytelling.

While playing solo, oracles can be a valuable tool This means you can divide the various roles and tasks amongst yourselves or even work in tandem to
to help when you don't have an immediate answer tell an immersive and engaging story. The beauty of this game is that the power lies in your hands, and
to a question. However, it's important to trust your you have the flexibility to adapt and play it in a way that suits your group best.
instincts and let your own storytelling abilities
shine through. Use the Pay the Price random table So whether you prefer to take turns being the narrator, or you want to work together to create a vibrant
for added uncertainty and surprise, but not for world and memorable characters, the choice is yours. With the freedom to tailor the experience to your
every failure. liking, the possibilities are endless.

Let the result of your failed moves flow naturally The GM have several roles to play
from the fiction, and make occasional oracle rolls Firstly, you'll be the Narrator, weaving together a cohesive story that responds to the events and actions
for a twist. of the players. It's important to maintain immersion in the game, taking into account the effect that the
characters are having on the world around them and the potential future consequences of their actions.
Remember, a great story requires adversity. As the Teacher, you'll likely be introducing the game to the rest of your group. You can do this during
Embrace failure and let it make your successes all play, as situations come up. Start slow and don't feel the need to explain all the particularities or
the more meaningful. variations of a rule right away. Instead, focus on how the rule applies in the current circumstances. Most
of the engine's rules build off of a few simple concepts: tracks, dice pools, cut and tags. Establish these
When in doubt, opt for the dramatic, even if basics first, and players should pick up the rest with ease.
it means taking your story in an unplanned
direction. Consider representing failure beyond You'll also need to be the Voice of the world, as well as the NPCs, including allies, antagonists, and other
just shifting the value of a track. supporting characters. Develop distinct voices, personalities, and mannerisms to help players tell your
NPCs apart. Even simple facts, like a character's name or a particular item of clothing, can help players
Take away something you cherish, have someone remember and engage with your NPCs.
you trusted betray you, or watch your plans
crumble - narrative cost is a powerful storytelling As a Guide, your descriptions and information should always offer options to the players rather than
tool. forcing them down pre-defined paths. Draw from character quirks and backgrounds where possible,
making your descriptions relevant to the characters' emotions, history, or experiences.

112
You'll also need to act as the Judge, settling any disputes or mechanics that
need clarification. Always be aware of how your group is most comfortable
Safety
As a Game Master (GM), it's your responsibility to create an immersive
addressing these moments, remembering that the game is meant to be fun
experience for your players. However, even with a good understanding
and not a competition or fight.
of the tone and themes of your game, there may be times when things
get uncomfortable or a slip-up happens. That's why iXe comes with pre-
Finally, you'll also serve as the Designer, creating scenes and encounters on
loaded safety tools to help you and your players have a safe and enjoyable
the fly in response to the actions of the players. This can be a challenge, but
experience.
it's important to choose the most useful and effective rules and systems for
a particular chain of events. Avoid overcomplicating any given moment and
One of the most important safety tools is communication. If an
clearly communicate which rules are being used and how they work in the
uncomfortable topic comes up during the game, talk it out with your players.
given scenario, especially while the other players are still learning the system.
Don't hesitate to pause the game and address the issue with honesty and
respect. Remember, real-life relationships are more important than the game,
Session Zero no matter how engaging the story may be. Always prioritize the well-being of
As a game master, you have the power to create an unforgettable experience your players and create a safe space for everyone.
for your players. To help you achieve this, we recommend running a session
zero before starting a longer campaign. This not only benefits the group, but Lines are topics that your group has decided are off-limits and should never
also helps you as a GM prepare for the upcoming adventure. be included in the game. Veils are topics that can be mentioned, but not
dwelled on or focused on for an extended period of time.
During session zero, there are several important things to focus on. First, set
goals for each player's character, both in terms of their personal drives and This list includes potentially sensitive subjects such as harm to animals,
what they want to experience in the game. These goals can be incorporated sexual assault, and suicide, among others. By establishing common lines and
into the story as it progresses, making it more engaging and meaningful for veils with your players, you can create a safe and welcoming space where
everyone. everyone can feel comfortable and respected.

It's also important to discuss the tone of the game, including any sensitive
topics or hard limits, as well as the general direction of the narrative. This
Planning
As the Game Master, your job is to facilitate a storyline that is driven by the
ensures that everyone is on the same page and can play comfortably and
actions of your crew. But don't worry, you don't need to plan every single
respectfully. Take a look at the basic safety tools provided to create a safe and
detail in advance. Instead, focus on creating unique and engaging moments
productive space for everyone.
that match your crew's interests and the tone of your table. This way, you can
incorporate these moments into the story naturally, without feeling forced or
Next, review the core rules of the game with your players. While they don't
railroading your players.
need to know every intricate detail, they should have a grasp on the basic
mechanics, such as rolling for actions, tracking progress, and understanding
As you and your crew play, you'll notice a shift in tone as everyone becomes
their character sheet. This ensures that everyone is playing by the same rules
more comfortable with each other and their characters. This can lead to
and can avoid confusion or frustration.
inside jokes and references to past events, which can be a great thing!
If time allows, discuss potential themes that the group wants to explore and
However, it's crucial to maintain the common iXe tone throughout your
establish some groundwork for the world and the characters. This includes
game. You can use focus as your spotlight, shining it on what's important and
setting an initial goal for the group to work towards, and filling in the group's
directing it from person to person and character to character through the
history with shared events or challenges they have faced together.
natural flow of conversation.
Overall, running a session zero can help you set the stage for an incredible
NPCs, including villains, should be complex characters with their motivations
gaming experience. By collaborating with your players and establishing
such as fear, anger, hunger, self-interest, or greed. Use moral complexity to
a strong foundation, you can create a cohesive and engaging story that
challenge your players and keep them engaged in the game.
everyone will enjoy.

113
Remember that the most important thing is to keep your players safe and respected. iXe has
Unsetting Questions safety tools in place that you can use to prioritize communication and respect, and ensure
1. What kind of creatures inhabit the Off Grid and what do
that everyone feels comfortable and included in the game. As the GM, your role is to ensure
they want?
that your players have a fun and enjoyable experience while maintaining their safety.
2. What happens if you get trapped in the Off Grid for too
long?
3. What kind of secrets do the Grids hold, and how can you Toolkit
uncover them? As the GM, we have several tools to help create a shared experience that will ensure everyone
4. What happens if you encounter a hostile Avatar in the Off has a fantastic time. One such tool is Unsetting Questions, which doubles as a reusable pre-
Grid, and how do you survive? session warm-up and an excellent session zero activity.
5. How does the Off Grid change over time, and what are the
implications of that? Unsetting Questions are simple, open-ended questions about the world of iXe, where players
6. What kind of challenges and obstacles can you encounter can flex their creative muscles and come up with their own unique answers. Anyone at the
while driving, flying or walking within The Grid or the Off table can answer, and multiple people can address the same question with wildly different
Grid? answers.
7. What other civilization or Mesh that exist out there in the
Off Grid? However, it is important to make it clear that the answers given are not true. Players should
8. What happens if you accidentally teleport into a hostile think of them as rumors and legends, possibilities or unsubstantiated rumors.
Mesh?
9. How does The Off Grid change over time, and can it be The purpose of asking Unsetting Questions is to get all players into the same creative
predicted or controlled? headspace, giving a shared experience without any pressure or potential of suggestions being
10. Are there any secret locations within The Grid that can rejected. It allows players to throw out wild theories and ridiculous ideas safely, without
only be accessed through certain means? worrying about how they might affect the upcoming game.
11. What kind of creatures or entities exist in The Off Grid,
and are they all hostile? Another approach is Framing Questions. These questions follow the same format as
12. What happens if you run out of supplies while travelling Unsetting Questions but differ in a single important way. The answers are true, and they will
through The Off Grid likely have an immediate impact on the characters or narrative of the game.

These are questions that, when answered, fill in important information for the story going
Framing Questions forward. They might be about a shared bond, a fact about a place, a creature, or an element of
1. What kind of character do you want to be in iXe? Will you
the world, or even a reaffirmation of previously discussed goals and themes.
be a fearless adventurer, a cunning hacker, or a powerful
mage?
We also have pre-made Unsetting Questions and useful Unsetting Question Structures, which
2. How will you navigate through The Grid? Will you use
can guide the process and inspire players to come up with their own unique questions. It's
your wits and skills to explore the Off Grid, or will you
essential to encourage players to try their hand at being the GM themselves, and activities
take the safe and speedy Gateway route?
like this might inspire them to do so.
3. What kind of challenges will you face in the Off Grid?
Will you encounter friendly Mesh who can help you on
your journey, or will you have to fight off hostile Mesh to
survive?
4. How will you interact with other players in iXe? Will you
form alliances to tackle difficult challenges, or will you
compete to become the most powerful player in The Grid?
5. How will you balance your resources in iXe? Will you
focus on gathering wealth and power, or will you prioritize
your own personal goals and motivations?

114
Special Thanks from the iXe Team!

As the lead designer of the iXe team, I want to express my deepest gratitude to our amazing
community who has been with us throughout this incredible journey. From the bottom of our
hearts, we thank you for your unwavering support, enthusiasm, and loyalty. Your feedback has
been invaluable, and we promise to continue creating exciting new experiences for you.

I must also extend a special thank you to Elaine, my wife, whose input, feedback, and ideas were
crucial in making iXe a reality. Without her unwavering support and encouragement, we could
not have created such an amazing game.

Above all, I want to give thanks to the Almighty God for guiding and blessing us throughout this
journey. Your grace has been our constant source of strength and inspiration.

As I write these words, I can't help but remember a very special companion...
I would like to take a moment to dedicate this book in memory of a very special companion who
meant the world to me - my pet hamster, Snowy. Snowy was not just a pet, but a true partner
who accompanied me on my writing journey, providing comfort and support throughout the
process.

But sadly, Snowy's time with me came to an end just as I was putting the finishing touches on
this book. It was a sudden and unexpected loss, and my heart aches every time I think of him.
However, I take solace in the fact that he's now embarked on his own adventure, exploring the
great beyond, free to run and play to his heart's content.

In dedicating this book to Snowy's memory, I want to acknowledge the profound impact he had
on my life. He taught me so much about the power of relationships and bonds, and how even
the smallest creatures can leave the biggest impressions on our hearts.

I will always treasure the memories of our time together, and I hope that this book will serve as
a fitting tribute to his life and legacy. Rest in peace, dear Snowy, and thank you for everything.

115
116
117
Support us on Patreon: patreon.com/sparuh
Buy us a Ko-fi: ko-fi.com/sparuh
Itch.io: https://sparuh.itch.io/

Twitter: @sparuharu
Instagram: @sparuh
Tiktok: @sparuharu
Youtube: @sparuh5479

sparuh.com

Copyright ©2023 Colin Liew by Sparuh.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy