Wild Surge Revised
Wild Surge Revised
1. Roll on this table at the start of each of your 22. A mature oak sprouts in an unoccupied space
turns for the next minute, ignoring this result within 60 feet from you.
on subsequent rolls. 23. Your skin turns a vibrant shade of blue. A
2. You and your target switch position after you Remove Curse spell can end this effect.
cast your spell. 24. You can only speak to animals for 24 hours.
3. For the next minute, you can see any invisible 25. An eye appears on your forehead for the next
creature if you have line of sight to it. minute. During that time, you have advantage
4. A flaming horse appears (not a nightmare, a on Wisdom (Perception) checks that rely on
real horse). sight.
5. A modron chosen and controlled by the DM 26. You gain 100 pounds. Your movement speed is
appears in an unoccupied space within 5 feet of halved for the next minute.
you, then disappears 1 minute later. 27. For the next minute, all your spells with a
6. You hiccup uncontrollably for the next hour. casting time of 1 action have a casting time of 1
When casting a spell with a verbal component, bonus action.
you must succeed a DC 10 Constitution saving 28. Next turn, you take no action and vomit 1d100
throw to cast the spell without being SP instead.
interrupted by your hiccups. If a failed save 29. You teleport up to 60 feet to an unoccupied
causes the spell not to trigger, you do not space of your choice that you can see.
expend the spell slot. 30. You cast Enlarge-Reduce on a random creature
7. You cast Fireball as a 3rd level spell centered on within range (including yourself). Once the
yourself. creature has been determined, roll a d20. On
8. Weapons within a 60 feet radius turn to food an odd you cast the spell as Enlarge and on an
for 1 minute. even you cast it as Reduce.
9. You cast Magic Missile as a 5th-level spell. 31. You are transported to the Astral Plane until
10. You breathe a 30 feet fire cone next time you the end of your next turn, after which time you
speak. return to the space you previously occupied or
11. Roll a d10. Your height changes by a number of the nearest unoccupied space if that space is
inches equal to the roll. If the roll is odd, you occupied.
shrink. If the roll is even, you grow. 32. Cabbages sprout abundantly within a 30 feet
12. Target is cocooned in crystal until someone radius from you.
breaks it. 33. Maximize the damage of the next damaging
13. You cast Confusion centered on yourself. spell you cast within the next minute.
14. You cast Thunder Wave centered on yourself. 34. You can mimic your target’s voice perfectly for
15. For the next minute, you regain 5 hit points at 24 hours.
the start of each of your turns. 35. Roll a d10. Your age changes by a number of
16. Your target is transported to the Ethereal Plane years equal to the roll. If the roll is odd, you get
for 1 minute. younger (minimum 1 year old). If the roll is
17. You grow a long beard made of feathers that even, you get older.
remains until you sneeze, at which point the 36. You grow antlers and shed them in 24 hours.
feathers explode out from your face. 37. 1d6 flumphs controlled by the DM appear in
18. A swarm of rats carries you 30 feet away in a unoccupied spaces within 60 feet of you and
random direction. are frightened of you. They vanish after 1
19. You cast Grease centered on yourself. minute.
20. Each creature within 30 feet from you must roll 38. You and your target are flung away 10 feet in
a DC 15 Strength saving throw or become stuck opposite directions.
in place. 39. You regain 2d10 hit points.
21. Creatures have disadvantage on saving throws 40. Gravity reverses within a 30 feet radius
against the next spell you cast in the next centered on yourself until the start of the next
minute that involves a saving throw. turn (max 352.8m).
41. You turn into a potted plant until the start of 66. You fall unconscious until the end of your next
your next turn. While a plant, you are turn.
incapacitated and have vulnerability to all 67. You are frightened by the nearest creature until
damage. If you drop to 0 hit points, your pot the end of your next turn.
breaks, and your form reverts. 68. If the target dies in next minute, its ghost
42. You become distracted by a cloud of gnats for haunts you until you banish it.
the next minute. 69. Each creature within 30 feet of you becomes
43. For the next minute, you can teleport up to 20 invisible for the next minute. The invisibility
feet as a bonus action on each of your turns. ends on a creature when it attacks or casts a
44. Spell ricochets off your target to a random spell.
creature within 30 feet from your target. 70. Each creature within 60 feet from you, must
45. You cast Levitate on yourself. roll a 15 DC Wisdom saving throw. At failure, it
46. Caster’s money cycles: CP → SP → GP → CP. drops whatever they were holding.
47. A unicorn controlled by the DM appears in a 71. You gain resistance to all damage for the next
space within 5 feet of you, then disappears 1 minute.
minute later. 72. Everything within 20 feet from you is pulled 10
48. One of your target’s eyes is replaced by a 500 feet towards you.
GP sapphire. 73. A random creature within 60 feet of you
49. You can't speak for the next minute. Whenever becomes poisoned for 1d4 hours.
you try, pink bubbles float out of your mouth. 74. You cast Darkness centered on yourself.
50. Smoke fumes from your ears float out for 1 75. You glow with bright light in a 30-foot radius
minute. for the next minute. Any creature that ends its
51. A spectral shield hovers near you for the next turn within 5 feet of you is blinded until the end
minute, granting you a +2 bonus to AC and of its next turn.
immunity to Magic Missile. 76. Your clothes become uncomfortably tight.
52. Flowers sprout from your ears and nose. They 77. You cast Polymorph on yourself. If you fail the
do not grow back once trimmed. saving throw, you turn into a sheep for the
53. You are immune to being intoxicated by alcohol spell's duration.
for the next 5d6 days. 78. If your spell would kill target, the target’s
54. All unlocked doors/windows within 60’ from extremities would fly apart instead.
yourself fly open. 79. Illusory butterflies and flower petals flutter in
55. Your hair falls out but grows back within 24 the air within 10 feet of you for the next
hours. minute.
56. Your face becomes blackened by a small 80. You become trapped in a giant glass ball.
explosion. 81. You can take one additional action
57. For the next minute, any flammable object you immediately.
touch that isn't being worn or carried by 82. You cast Earth Tremor at 4th level.
another creature bursts into flame. 83. Each creature within 30 feet of you takes 1d10
58. A geyser lifts you 50 feet in the air until the necrotic damage. You regain hit points equal to
start of the next turn. the sum of the necrotic damage dealt.
59. You regain your lowest-level expended spell 84. Loud voice ridicules you on initiative count 20
slot. for 1 minute.
60. A confused bear appears within 60’ for 1 85. You cast Mirror Image.
minute. 86. Your arms become tentacles for 1 minute.
61. For 1 minute, you must shout when you speak. 87. You cast Fly on a random creature within 60
62. Grass instantly sprouts to 3 feet tall within a feet of you.
radius of 20 feet, for 1 minute. 88. A large floating eye starts following you for 1
63. You cast Fog Cloud centered on yourself. hour.
64. You can only breathe underwater for the next 89. You become invisible for the next minute.
minute. During that time, other creatures can't hear
65. Up to three creatures you choose within 30 you. The invisibility ends if you attack or cast a
feet of you take 4d10 lightning damage. spell.
90. Your CHA and STR swap for 2d12 hours.
91. If you die within the next minute, you
immediately come back to life as if by the
Reincarnate spell.
92. You see everyone as a decaying corpse for 24
hours.
93. Your size increases by one size category for the
next minute.
94. Time stops for you and all creatures in a 10 feet
radius around you for 1d4 rounds.
95. You and all creatures within 30 feet of you gain
vulnerability to piercing damage for the next
minute.
96. You become frightened of a color for 1 hour.
97. You are surrounded by faint, ethereal music for
the next minute.
98. Your hair and eyes change colors. Roll 2d6. The
first d6 determines your hair color: 1- black, 2-
brown, 3- blonde, 4- purple, 5- green, 6- white.
The second d6 determines your eye color. 1-
black, 2- white, 3- gold, 4- pink, 5- red, 6-
rainbow. This effect can be removed with a
Remove Curse spell.
99. You cast Web centered on yourself.
100.Next phrase spoken by you becomes true.