All Chapters
All Chapters
INTRODUCTION
As the generation continuously changing, in this modern era, the internet has
part of developed technology, are introduced and became more and more popular
especially these days because many students are staying in their homes, they had a
lot of time doing something entertain their selves like playing mobile legends and
other online games, which became one of the habits of the students on their daily
living. Online games are technically video games that can be played on laptops,
However, studies show that there are negatives effect of playing online games on
the health of students who are addicted to this internet gaming addiction, studies
show that people with internet gaming addiction are more likely to be aggressive,
depressed, and anxious. The main mechanism that leads to those comorbidities is
their inability to regulate and control their emotions, such as anger, sadness, fear, or
other emotions.
There is a strong link between mood disorders and internet addiction. Internet
addiction is a range of behaviors that refers to the excessive use of internet which
ends up affecting many aspects of a person’s life. Excessive computer use becomes
problematic when it interferes with one’s relationship, work, or school. Signs that are
symptoms of internet addiction include unintended weight gain or loss, poor personal
1 1
hygiene, backache, headaches, increased, irritability, anxiety, and depression. Both
inactive for long periods and becoming dependent on the use of the internet. The
factors, and underlying mental health conditions which all play a role in the
addiction can manifest in both physical and emotional ways including bad posture,
mental health concerns such as anxiety and depression. The lack of interpersonal
interactions can take a huge toll on an internet addict’s offline personal relationships.
Spending a significant amount of time online may lead to reduced time spent
available for others alternatives leisure activities and social interactions resulting in
Online gaming has become one of the most addictive internet activities to date.
behind why young people start to play online games as well as how playing such
They may also neglect their other responsibilities as they are crouched over their
phones trying to get ahead in the game. This is when it becomes excessive gaming,
or even problematic gaming. There are those who also get treated for a behavioral
2 1
Often the decline in academic performance is the most easily observed, but the
relationship between playing video games and soft aspects such as feelings of
loneliness, loss of self-esteem, social anxiety and social skills is often overlooked.
Online addiction involves playing games uncontrollably for many hours. Students use
online games to relieve them of their stresses but the excessive use of online games
The higher the intensity of playing the mobile legend game, the higher the level of
student academic procrastination, and vice versa if the student has a low intensity of
playing the mobile legends game, the lower the student’s academic procrastinations.
However, it is worth nothing that the majority of studies focuses on the negative
effects of online games, while positive effects are neglected. In fact, playing online
research on the emotional impact of online games suggest that they have the
other mental skills are proved to be enhanced by online games. There is evidence
that games have the potential to provoke thought about the player’s personal
development and ideals and increase the sense of self-realization if the players have
strong ability. In social life, online games also established the value of social
argue that through online games “socialization may just shift in focus: while real-
world relationship eroded for some players.” It is further proposed that intimacy in
3 1
games will also extend to offline real life, and shared game experienced will reinforce
offline communication.
words, electronic space expands social communication to the virtual field and
communication ways. Besides, in terms of learning, online games are proven to help
Chinese students positively impact on the continued use if the “glory of kings” and
mentioned above, previous studies have examined various positive aspects of online
games, but the studies are based on foreign cultural context. Research subjects from
4. Releases Stress
6. Educational Games
4 1
1. To determine the symptoms of the student addicted to mobile legends.
4. To know what are the possible effects of mobile legends addiction to our health.
5 1
Conceptual Framework
6
THEORETICAL FRAMEWORK
playing computer games. Rather than engaging in the real world, an addicted user
devotes the majority of his or her time to gaming ( Conrad, 2011). The issue of game
mysterious problem which is still difficult to treated, more terrifying than alcohol or
Business School said popular online video games warned players not to overuse
their products.
These warning messages also suggest that the online video game industry might
know how high the percentage of over-users is, how much time gamers spend
playing and what specific features make a particular game more engrossing and
addictive than others (Yousafzai, 2009). In other hand, Cyber psychologist Dr Zaheer
Hussain, from the University of Derby, said warning messages were not enough. As
a first step online game developers and publishers need to look into the structural
features of the game design, for example the character development, rapid
absorption rate, and multi-player features which could make them addictive and or
Parents across the globe are increasingly concerned about their sons online gaming
habits. They are sure that there is a problem but counselors unfamiliar with online
gaming addiction don’t understand how seductive they can be (Young, 2009,p.4).
Fraser (2012) mentions that kids are among the most vulnerable to video game
addiction, experts said, and may become violent when their "drug" is taken away.
7
Video games and online addiction usually point to other mental health problems
Kimberli Young (2009, p.12) says, not only are children, teenagers, and college
students effected by online gaming addiction, but a growing number of adults are
becoming hooked to online gaming. While such cases are rare, mental-health
professionals say the fantasy worlds offered by computer and video games can
becomethe stuff of very real addictions that destroy marriages and careers. People
of all ages are quickly becoming immersed in this virtual fantasy world whereby they
can easily escape problems in their lives.As in any treatment program, the primary
Kimberly (2009, p.18), to recovery is to accept and not refute “denial,” a defense
mechanism that addicts frequently employ and that effectively stops them from
more effectively than it would otherwise. Tracy Miller (2013) add because computer
game addiction is a new development in the world of mental health, treatments are
not as well established as those for depression, anxiety, anger, etc. Most
8
Research Hypothesis
The adolescent who engage in online gaming with escape motives and increased
online gaming time have higher probability for depressive, musculoskeletal, and
Research suggest that excessive online gaming may lead to symptoms commonly
and adolescent, these individuals may be more at risk than other groups of
This study aimed to determine The Effect of ML addiction to the Health of Senior
1. What are the effects of Mobile Legends addiction to every Grade 12 GAS
9
Definition of Terms
Mobile Legends: a multiplayer online battle arena (MOBA) gamed designed for
mobile phones.
activity.
Students. As a student, online gaming can be determined to one’s health and social
life. I identify the effect on how many hours a day we spend and stay positive in the
whole time and it is important to us to identify the negative aspects of the problem
and it is also important to focus on the goal and process that we have made. If we
Teacher. This study is important because it can help teachers to teach their students
about the positive and negative effects of online games in their study habit. And it is
also helpful to prevent the increasing addictive people playing games. The study will
sure that playing online games have a good and bad effect in students, teachers,
10
Parents. This study is important because as parents they need to know what are the
commonly issues about teenager and to know if their child is addicted or have states
about playing online games and also a parents they teach them child how to prevent
playing online games and to prevent from being addicted to playing online games
and to teach how may online games can harm or help them they will be benefited by
their children. They surely know how to limit their child from playing online games
Community. Most online gamers gain friends within the games they play, even
though they haven’t seen those friends in person. There is a strong bonding
School. Of course when this study published or be success the school can fixed or
help many students on how may them get over on playing online games not only
how but also on why, why they really need to stop or stay on playing online games
because of some effect on them study habits, if we say some of the students are
playing online games and let’s say they are addicted to, school can help them to
Future Researcher. This study is a big help to those aspiring researcher, they can
easily provide a helpful information on how to prevent online games and what is the
11
Scope and Limitation
This study focuses on The Effects of Mobile Legends Addiction to the Health of
Grade 12 Senior High Students in Naval National High School S.Y 2022-2023. The
said respondents were composed of all students of grade 12 from different strand.
This study will use survey questionnaire to gather all the data need to determine
what are the effects of mobile legends addiction to the grade 12 students in naval
national high school. The research started to collect the data on February 2023 and
12
Review of Related Literature
These researchers we study about the psychological factor, whether that is factor to
the online game addiction among students. Unlike with the substance abuse, the
elevates dopamine, but there’s more to addiction, 2010). The addict suffers from to
escape the real world and change the perception of self-worth (Rooji Online video
game addictio. Both are searching for a way to make they feel better. The lure of a
fantasy world is especially pertinent to online role-playing games. These are games
in which a player assumes the role of a fictional character and interacts with other
players in virtual world. An intelligent child who is unpopular at school can feel
dominant in the game. The virtual life becomes more appealing than real life. Too
much gaming may seem relatively harmless compared with the dangers of a drug
overdose, but experts say video game addiction can ruin lives. Children who play
four to five hours per day have no time for socializing, doing homework, or playing
sports leaving little for normal social development. According to Lan Ting Huang
(2003), by playing the online game features online gamer participants may view the
games as a source of providing diversion and filling time. “The biggest risk factor for
pathological video game use seems to be playing games to escape from daily life, “
said Joe Hilgard, lead author of the study and a doctoral candidate in the
get away from their lives or pretend to be other people seem to be those most at risk
for becoming part of a vicious cycle. These gamers avoid their problems by playing
games, which in turn interferes with their lives because they’re so busy playing
games( Peters 7 et al, 2007). Internet addiction gives the gamer to the unique
13
psychological properties which is the user increase their use of these internet
services the utility they gain from each usage does not diminish, leading not only to
self-destructive addiction but also to social ills. When a problem, playing video
games can interfere with real-life obligations such as work, and players can end up
lying about playing video games. The study found that “problematic” video game use
can have similar effects as other addictive activities, such as abusing alcohol (Ingon
Kang, 2011).
psychologists are unaware of and are thus unprepared to treat at present. Mu (2006)
points out the some of the main symptoms of Internet and online game addictions,
including the decrease in friend and face to face interactions with others, become
infrequent while the member of friends in the virtual world exponentially increases.
Ultimately, the psychokinesis becomes weaker and weaker over time. This means
that after a long time of playing online games, the players begin to realize the
dangers of online gaming. At this point players generally try to play less at they try to
unsuccessful as it most always ends up failing. Zhang (2007) and Zhou (2007), who
also researched on the same topic, reported different results on the online game
addiction and the finding supported at the symptoms. With regards to undergraduate
students who where addicted to the Internet or online games, Zhang (2007)
indicated that most of these students had bad grades in their universities. Moreover,
Zhou (2007) stated that the physical symptoms of Internet and insomnia, Cervical
injury results from keeping the same sitting position for hours while playing games.
14
Prof. Pranita Vishal Yerankar, Dr. Abhijeet Kaiwaden (2020). With the speedy
development of mobile games and also roaring growth of market size, mobile
gaming addiction is changing into a public concern. Hence, supported analysis done
addiction. Therefore,the aim of this text is to explore the antecedents of mobile game
addiction by considering the hedonistic and social nature of mobile games.On the
opposite hand,some players won’t relish mobile games however still keep taking part
things which can either case or create lifetime of folks harder and complex.Online
measure finished some style of network, currently generally on the web. On the
premise outcomes of this study it is terminated that still excelled in their category as
Aswathy.V&Devika.E, Giel.S (2019). People area unit exploitation the most recent
technologies for data and recreation that area unit providing wide rages of
diversion as a mode of recreation. During this generation with the event of mobile
trade and network trade had helped within the growth of online diversion trade.
Online diversion is additionally used as a tool to flee from stress in life. Therefore,
15
our study is finished to see whether or not there’s any impact of online diversion and
Garcial, Nelson Jerabel, Jessie Pagaras (2018). This paper to review negative
players most popular multi-player online games and that they spent a mean two. 14
hours everyday and four, 45 days per week in enjoying, supported the findings of the
study, the researcher counselled that oldster ought to do one thing in limiting their
David A. Helfich (2018). Little analysis literature exists that explores the influence of
appropriateness, (d) analyzing and decoding relevant information, and (e) organizing
Dimitrios Vlachopoulos and Agoritsa Makri (2017). The focus of upper education
innovative teaching ways square measure usually deployed, as well as games and
simulations, that kind the topic of this paper 2 research’s collaborate to use a
16
qualitative methodology, secret writing and synthesizing the results victimization
multiple criteria. The potential choices and pathways for future analysis.
kinds of changes in any fields as well as the shape of widespread games among the
Junior and secondary school college students in land. This study reveals that
students play video game online because of peer’s pressure; and online video
games area unit liked as a result of they are thought of a lot of trendies, practical,
realistic, and varied. Initially, students play online video games to alleviate the fatigue
become of finding out in class, however later, they’re turning into confirmed and
reach a condition that they realize it tough to prevent enjoying games. This condition
(2017).
boost visual skill, to embrace students interaction and collaboration talents with their
peers and to change them to use gambling values during a real-world scenario. The
look of game’s like word search, crossword puzzles, and brain teasers associates in
Zaki Al Fuad, Helminsyah (2017). Online games may be a fond reasonably game
that has becomes the foremost favourite of adults, teenager, and even kids gamers
United Nations agency area unit still underneath mental the event. Associated with
this issue online games have a great deal of either positive and negative impacts
17
towards kids. In line with social development online game’s conjointly offer result to
development, as an example, kids United Nations agency play a game a online have
brains, hand and their eyes , and they have a high comprehension talent.
Fang- Long Lin, Tai yen Hsu, , Tung shen Wu & Chin- Lin Chang (2013).
College students payment an execisive amount of time on online game each week
tend to suffer from worsened mental capacity, concentration issue, poor educational
students, or twelve students from every low , medium and high involvement teams,
were very which way designated from the population to check however involvement
in online games , paying games time and show length affected their memory. 30.9%
of survey respondent’s aforementioned they spent over four hours on online games,
that suggest that on- online games could also be the rationale why faculty students
stay awake all night this typically.II . This testing discover that the degree of
Zhangchuan Xu, Ofir Turel, Yufei Yuan (2012). Online game addiction has
become a standard development that affects several people and societies. During
this study we tend to have confident the booster perspective of human behaviour
and proposed and take a look at a balanced model of the antecedence of online
games addiction among adolescents that at the same time focuses on motivating ,
18
and bar and heart reduction forces, First, a sample of 163 adolescents was use for
from 623 adolescents were analyzed with partial statistical procedure techniques.
The consequence ls of motivation and bar factors on online games addiction are
typically part mediate by online game taking part in.Implications for analysis and
Jancee Wright (2011). The purpose of this analysis is to see whether or not
accomplish this, in 198 participant stuffed out a vice habits survey that was analysed
employing a series of undirectional ANOVAs. The study found that there was a major
impact of player standing on standard at the pp. 0.1 level for the 2 condition of player
statistics indicated that the mean standard score for the player condition
(M=three ,SD=.47).Three 2, Organizations indicated that they did play video games
had considerable lower GPAs than participans World Health Organizations indicate
19
Chapter II
Methodology
This study aims to know the effect of gaming addiction; hence this chapter will
elaborate the methods and techniques that are used in this study. This study focuses
primarily on the Senior High School Students of Naval National High School.
Research Design:
This study aims to gather data and information to know the effective outcome of this
study. Using the survey questionnaire answer by the Grade 12 Students in Naval
Research Locale:
Grade 12 Senior High School Students in Naval National High School are the
primary target of this study conducted specifically in the selected students. Which is
Research Respondents:
This study uses seventy (70) students of Naval National High School. There are sixty
20
Research Instrument:
The researcher will use a researcher made questionnaire in which the primary
source of information.
School.
Percentage in determining the profile, and The Effect of Mobile Legends Addiction to
the Health of the Senior High School GAS Students in Naval National High School.
P= (1/n) 100
n- number of respondents
P- total percentage
21
Chapter III
This chapter presents and interpret the data gathered from the response of the
students based on the objective of the study. The first part is cover the profile of the
respondents. The second part is The Effect of Mobile Legends Addiction to the
Health of the Grade 12 GAS Senior High School Students at Naval National High
School. The third part is Identify the Effect of Mobile Legends Addiction to the Health
of the Grade 12 GAS Senior High School Students at Naval National High School
S.Y. 2022-2023.
The profile of the students include gender, age, grade & section, and address. This
is presented in Table 1.
Male 35 50
Female 35 50
Total 70 100
1.2 Age
16 10 14
17 25 36
18 35 50
22
Total 70 100
Emerald 35 50
Sapphire 35 50
Total 70 100
1.4 Address
Naval 25 36
Larrazabal 35 50
Agpangi 10 14
Total 70 100
Gender. As the data presented in Table 1, shows the frequency and percentage
distribution of the gender respondents involve. Both male and female got 50% and
Age. Also shown in Table 1, data revealed that the most respondents age is 18
years old with the percentage of 50%. Meanwhile, the least of it is 16-17 years old
Grade & Section. There are two (2) sections namely Emerald, Sapphire
Address. Table 1 presented that most of the respondents came from Larrazabal and
23
Table 2. The Effect of Mobile Legends Addiction to the Health of the Grade 12 GAS
The Effect of Mobile Legends Addiction to the Health of the Grade 12 GAS Senior
High School Students at Naval National High School measured and presented in
Table 2. The list of these statements below are measured through 2- scales.
10 5 Total Total
24
time, as to prevent
them from playing ml?
8. Do you often think of 47 23 70 67 33 100
online games even
when you are far
away from game
console/mobile
phone?
9. Do you find that you 69 1 70 99 1 100
have to increase your
playing time to get the
desired enjoyment?
10. Have you attempted 56 14 70 80 20 100
to cut down your
playing time or even
stopping because you
feel it is getting out of
hand?
Table 2. Show The Effect of Mobile Legends Addiction to the Health of the Grade 12
percentage.
Table 2. Revealed that almost all of the respondents rated these statements with the
25
The respondents rated statement number 7 which is, ”Do you agree that playing ml
can learn many things” that gets the highest percentage of 100%.
Table 3. Identify The Effect of Mobile Legends Addiction to the Health of the Grade
12 GAS Senior High School Students at Naval National High School S.Y. 2022-
2023.
Each statements are identified one by one, by the 70 respondents of Naval National
High School. They selected at least three (3) effects of mobile legends to their
academic performance.
Legends
health.
2. Encounter health 43 61
problems (headaches,
symptoms (irritability,
cravings, etc.)
study)
6. Lack of sleep 33 47
8. Avoid socialization 20 29
26
with your friends,
family, relationship
to you (failing in
studies, insomnia,
etc.)
Table 3. show three (3) most identified effect of mobile legends to the students.
Statement no. 5 which is “Neglected other activities (work, social, activities) got the
Statement no. 9 which is “Often conceal or lie about the extent playing of mobile
Statement no. 1 which is “Affect your mental health” got the third highest percentage
27
Chapter IV
Summary of Findings
This study was conceptualized with the main objective of determining The Effect of Mobile
Legends Addiction to the Health of the Grade 12 GAS Senior High School Students
Gender. As the data presented in Table 1, shows the frequency and percentage
distribution of the gender respondents involve. Both male and female got 50% and
Age. Also shown in Table 1, data revealed that the most respondents age is 18
years old with the percentage of 50%. Meanwhile, the least of it is 16-17 years old
Grade & Section. There are two (2) sections namely Emerald, Sapphire
Address. Table 1 presented that most of the respondents came from Larrazabal and
28
Conclusion
In conclusion, the result of this study are in agreement with the findings of other
studies around the world. As the result show, addiction to mobile legends affects
The researcher was able to conclude, these statements based on the findings of the
study.
1. Both male and female are players of mobile legends at the age of 18.
2. Most of the mobile legends players, played for fun and avoid stress, family
3. Most of the mobile legends players don’t want to suffer their grade because of
mobile legends and still want to increase more their academic standing than
and their performance in class but most of the students still choose studies
29
Recommendations
Based on the foregoing findings of the study, here are some recommendations to
lessen the sever interaction of the students of Naval National High School on online
After some interviews, we could say that the students of the Naval National High
School know what are the importance of academics than mobile legends, it is
impressive but yet there still some students who do not know what will be the results
that the student should try to engage theirselves to some recreational activities
during their leisure time. Recreational activities like basketball, badminton, volleyball,
for them to experience real action and to achieve a healthy body for more active
1. For the school administration. May we suggest that they host some
2. For the teachers. May we recommend that the teachers push and motivate
4. For the community. Let us do our part, encourage the students, plan
programs that will help the students to be more active on outdoor activities.
30
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The Effect of Mobile Legends Addiction to the Health of the Grade 12
Gas Senior High School Students at Naval National High School S.Y.
2022-2023.
Part I. Profile (optional)
1.1 Name: _______________________________________________
1.2 Age: ________
1.3 Grade and Section: _____________________________________
1.4 Sex: _________
1.5 Address: _____________________________________________
Part II. Directions: Kindly put a check (/) mark on your respected answer.
Avoid copying your answer from your seatmate, be honest in answering
this research questions.
39
No, as long as everyone has easy access to this game it will
not be easily prevented
4. Do you agree that by banning ml in the Philippines, students would
avoid health problems?
Yes, because that won’t be able to access such games
No, because there are a lot of mobile gaming found in
applications
5. Can ml be played by selected level?
Yes, because mobile legends prefer to be played by highest
level
No, even first-timer can play mobile legends
6. Do you agree that playing ml can learn many things?
Yes, because it will teach a technique just to win the game
No, because this game has no lesson to learn
40
9. Do you find that you have to increase your playing time to get the
desired enjoyment?
Yes, because playing mobile legend on a short period of time
don’t give fun and satisfaction to me.
No, playing about minutes and long hour will give fun to me.
10. Have you attempted to cut down your playing time or even
stopping because you feel it is getting out of hand?
Yes, the moment I’m tired I tried to get rid from playing
mobile legend.
No, because it will low the rank level of the game or result to
lose the game.
Part III. Identify The Effect of Mobile Legends Addiction to the Health of
the Grade 12 GAS Senior High School Gas Students at Naval National
High School S.Y 2022-2023.
______9. Often conceal or lie about the extent of playing mobile legends
41
______10. Continue playing even though it causing harm to you (failing
in studies, insomnia, being late to school. Etc.)
42
“THE EFFECT OF MOBILE LEGENDS ADDICTION TO THE HEALTH OF SENIOR
HIGH SCHOOL GAS STUDENTS OF NAVAL NATIONAL HIGH SCHOOL S.Y.
2022-2023”
In Partial Fulfillment of
Inquiries, Investigation and Immersion
March 2023
i
ii
ACKNOWLEDGEMENT
First and foremost special thanks to GOD ALMIGHTY, for giving us a good
health, for guiding us whatever we do and for giving us strength in the face of our
To our Inquiries, Investigation and Immersion teacher, Mrs. Lea D. Cañete for
mentoring us through the second semester even though we are so naughty, you still
give us some patience and thank you for giving us some extension for this study.
To our very supportive adviser Mrs. Rosalyn R. Cabas for being understanding
adviser and allowing us to barrowed her printer and laptop it is big help to us.
To our very supportive Head teacher Mr. Patricio P. Laurito for guiding us in
questionnaire.
To our very supportive Principal Mrs. Rachelle C. Dado for signing our
researcher.
To our Parents, and to those who researchers considered us family, for giving
To our Friends, Classmates and those who extend their hands for help and
Lastly, early researchers, book writers, and publishers, and theorists for giving
us reference and enough knowledge for this study and allowing us to discover more
iii
TABLE OF CONTENTS
Page
TITLEPAGE…………………………………………………………….………………...i
APPROVALSHEET………………………...…………………………..…………....….ii
ACKNOWLEDGEMENT…………………………………………………...……….…..iii
TABLE OF CONTENTS…………………………………………..……...……...……..iv
LIST OF TABLES…………………………….……..…………………...………......….vi
LIST OF FIGURES…………………………………..……………….......……...……..vii
LIST OF APPENDICES………………………………………..…………….….….…..viii
ABSTRACT…………………………………….………..……………...........................ix
CHAPTER I- INTRODUCTION
Theoretical Framework………………………………………………….…..….….…….6
Conceptual Framework…………………………………………………………………..7
Definition of terms.……………………………………………….…………...……10
iv
Page
Research Design…………………………………………..…………………..……20
Research Locale…………………………………………….………………………….…...20
Research Respondents………………………………………….…….….………...20
Research Instrument....................................................................21
Summary of Findings…………………………………………………....……..……..…..29
Conclusions……………………………………………………………….….……..….…..30
Recommendations……………………………………………………..………….….…...31
LITERATURE CITED………………………………………………………..…..….….….32
APPENDICIES…………………………………………..………….………….…….…….39
v
LIST OF TABLES
Page
2. The Impact of Social Media Usage to the Mental Health of the Respondents….24
vi
LIST OF FIGURES
Figure Page
vii
LIST OF APPENDICES
APPENDIX Page
A. Letter to the School Principal………………………………………………………..39
B. Questionnaire to the respondents……………………………………………...…...40
viii
LIST OF APPENDICES
APPENDIX Page
C. Letter to the School Principal………………………………………………………..
D. Questionnaire to the respondents……………………………………………...…...36
ix
ABSTRACT
We are Senior High School Student, JHON ERIC R. CONSAR, RHEA MAE C.
RUSTIA, RISSAN EARL M. GRENCIO, JESSICA Z. SERDONCILLO, JEFFREY
SIPASIP. Naval National High School, Larrazabal, Naval Biliran, Philippines. May
2023. The Effect of Mobile Legends Addiction to the Health of the Grade 12
Gas Senior High School Students at Naval National High School S.Y. 2022-
2023.
.
This study investigated the impact of mobile legends usage to the health of
grade 12 GAS students of Naval National High School. This study used a
questionnaire regarding the impact of social media usage of mental health to the
It was found that impact of mobile legends usage to the health of the grade
12 GAS students is often on the students. Moreover, most of the Grade 12 GAS
health. The reason of the negative impact of social media usage on their mental
health on the students is stress, they didn’t manage or control on how to use
social media in enough time or too much use in gadgets, sleep deprivation, feel
lazy and feel self conscious. Future studies should be comprehensive to avoid