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Walkthrough

This walkthrough provides step-by-step instructions for completing Ouija Sleepover, including interacting with objects, finding keys to unlock doors, and solving puzzles. It is divided into two parts, with the first focusing on exploring the apartment and backyard, and the second detailing navigating a long corridor with numbered doors. The document also provides solutions to cutscenes and hints for different endings.

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0% found this document useful (0 votes)
666 views2 pages

Walkthrough

This walkthrough provides step-by-step instructions for completing Ouija Sleepover, including interacting with objects, finding keys to unlock doors, and solving puzzles. It is divided into two parts, with the first focusing on exploring the apartment and backyard, and the second detailing navigating a long corridor with numbered doors. The document also provides solutions to cutscenes and hints for different endings.

Uploaded by

Alzena
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Ouija Sleepover walkthrough

--------------------------------------------

Please only refer to this walkthrough if you're absolutely stuck in the game

This walkthrough is mostly spoiler free, but not devoid of spoilers.

Part 1:

After checking on Layla's candle


enter the kitchen and interact with the trash
Leave the apartment and change maps until you reach the backyard.
Dump the trash.
After returning to the apartment, interact with the chips on the counter,
then interact with the bowl on the counter.
Return to Aiden's room and keep interacting with Dan.
After the session, collect the board, interact with the toilet and then
go to the backyard to dump the board.
Go back to the Apartment.
After interacting with the toilet, go to the kitchen.
Then go back to the toilet and interact with the shower.
Next go back to Aiden's room.
When the timer starts, go the backyard and interact with the bin.

Part 2:

After leaving Aiden's room you will enter the long corridor.

_ _ _ _ _ _ _ _ _ _ _
_|1|_____|2|_|3|_|4|_|x|_|5|_____|x|_|6|_____|x|_|x|_|x|___________________ _
| |7|
|___________________________________________________________________________|_|

_
______|8|_______
|10|____________|x| __ _
small corridor 1 ___|LC|___|9|_____
|x|_____ ______|x| small corridor 2
|8|

1-10 = Doors that are either already unlocked/can be unlocked with the right key
x = The void doors that can not be entered

Enter door 3 and interact with the bookshelf.


You'll find a key that unlocks 6. Enter 6.
Interact with the furnace to aquire a lighter
Return to Aiden's room and interact with the shelf behind his bed.
Next you will find a key that opens 4.
In 4, interact with the Bathtub, and then with the Shelf.
You'll get a rust remover, which you can use in 1.
1 will lead you to the outside corridor.
After leaving the outside corridor, enter and leave different
rooms (Or the same, doesn't matter - it's random) until you're
teleported to the elevator. Take the elevator to the roof.
Next, enter and leave rooms until you end up in the staircase.
Go into the room at the end of the staircase to enter the pincode.
The pincode is 5317 (the hint is supposed to be the writing on the roof)
After entering the correct pin, you'll get the key to 9.
After exploring both rooms behind 9, you'll trigger a cutscene

The solution for this cutscene is: Check behind toilet, check the floor,
check the floor again, check the drain (sink), check the wall (sink), remove the
painting;
Check the door, Use the red key

You find another key, This key leads to 2, but you need to trigger
another cutscene in 9 before being able to enter 2.
In 2 interact with the cupboard.
Use the object found in the cupboard in 4 with the shower.
There you will aquire an item that can be used in the outside corridor (Room beyond
1)
After using the item, change maps 10 times.
Now find your way to the roof.
There you will aquire a new key.
This key can be used for 10.
After aquiring the last key, use it in 7.
In 7, interact with the bookshelf

Afterwards go to 5 and collect the teddy, then go to 2 and collect the salt.
Leave the room and follow the path.

Ending guide:

Ending 1: Run out of time in the first timed event

Ending 2: Run out of time in the second timed event

Ending 3: Get caught while playing as Dan

Alternative Ending: Choose to burn the board

True Ending: Choose to not burn the board

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