Project in Marketing
Project in Marketing
MODULE No. : 7
SUBJECT NAME: CONSUMER BEHAVIOR
TOPIC: CONSUMER LEARNING
OBJECTIVE/S:
At the end of the lecture/discussion/week, the student should be able to:
To Study Behavioral Learning and Understand Its Applications to
Consumption Behavior
To Understand the Process and Four Elements of Consumer Learning
To Study Information Processing and Cognitive Learning and Understand
Their Strategic Applications to Consumer Behavior.
PART I. LECTURE/DISCUSSION
CONSUMER LEARNING
– Is the process by which consumer acquire the purchase and knowledge and
experience that they apply in future related behavior.
- It is the cognitive process of acquiring skill and knowledge; learning is the acquisition
and development of memories and behaviors including skills, knowledge,
understanding, values and wisdom.
Repeating advertising messages about brands and their benefits, rewarding people
for purchase behavior by Selling products provide superior benefits, getting
consumers to make associations among different Offerings under the same brand
name, and developing brand loyalty are all elements of consumer learning.
CUES – the ad Is the cue, or stimulus, that suggests a specific way to satisfy a Salient
motive. In the market place, price, styling, packaging, advertising, and store displays all
serve as cues to Help consumers fulfill their needs in product-specific ways Cues serve
to direct consumer drives when they are consistent with consumer expectations.
Sensory Store-All data come to us through our senses; however, the senses do
not transmit whole images as a camera does. Instead, each sense receives a
fragmented piece of information (such as the smell, color, shape, and feel of a Flower)
and transmits it to the brain in parallel, where the perceptions of a single instant are
synchronized and Perceived as a single image, in a single moment of time. The image
of a sensory input lasts for just a second or Two in the mind’s sensory store.
Retention -Information does not just sit in long-term storage waiting to be retrieved.
Instead, information is Constantly organized and reorganized as new links between
chunks of information are forged.
Retrieval -is the process by which we recover information from long-term storage.
Interference -interference effects are caused by confusion with competing ads,
and make information Retrieval difficult.
Measures of involvement- Given that involvement theory evolved from the notion
of high- and low-involvement media, to high- and low involvement consumers, to high-
and low-involvement products and purchases, to appropriate methods of persuasion in
situations of high and low product relevance, it is not surprising to find there is great
variation in the conceptualization and measurement of involvement itself.
Copy testing either before the advertising Is actually run (called pretesting) or after
it appears (post testing).
Brand loyalty - Brand loyalty is the ultimate desired outcome of Consumer learning.
Brand equity- is a marketing term that describes a brand's value. That value is
determined by consumer perception of and experiences with the brand. If people think
highly of a brand, it has positive brand equity.
ethics and consumer learning- the ethics involved in using such factors as
motivation and perception to arouse consumer needs and influence their cognitions of
marketing offerings, with the assumptions that such influences will lead to purchase
behavior.
PART II : ASSESSMENT