Mechanics - 2 Vectors and 2-D Motion STUDENT
Mechanics - 2 Vectors and 2-D Motion STUDENT
Serway
Chris Vuille
Mechanics 2
Chapter 3
Vectors and
Two-Dimensional Motion
Scalars and Vectors
Scalars have only Vectors have magnitude
magnitude. and direction.
Section 3.1
Subtracting Vectors Graphically
Vectors 𝑎Ԧ and 𝑏 are given in the diagram.
How do we subtract: 𝑐Ԧ = 𝑎Ԧ − 𝑏 ?
Solution: 𝑎Ԧ 𝑏
We rewrite the problem as addition:
𝑐Ԧ = 𝑎Ԧ + (−𝑏)
This is not the only way that vector 𝑐Ԧ can be resolved into components.
There are an infinite number of ways.
𝑐Ԧ
Resolving a Vector into Components: Example Problem
Bob pulls Tallula, who is sitting on a toboggan.
He pulls with a force of 500 N at an angle of elevation of 30.0º.
What are the horizontal and vertical components of the force?
Resolving a Vector into Orthogonal Components
In general, a vector 𝐹Ԧ can be resolved into orthogonal
components in the following way:
𝐹 𝐹 sin 𝜃 is opposite θ
𝐹 sin 𝜃
𝜃 𝐹 cos 𝜃 is adjacent to θ
𝐹 cos 𝜃
Angle of Elevation and Angle of Depression
20º
15º
Adding Vectors using Orthogonal Components
To add two or more vectors, follow these steps:
+
1. Resolve the vectors into orthogonal components.
+ = + =
3. You now have two orthogonal components. Construct a right triangle from them
by connecting them tip-to-tail, drawing the longer component first.
adj
6. Determine the angle using tan 𝜃 =
𝑜𝑝𝑝 θ
𝑎𝑑𝑗
Adding Vectors using Orthogonal Components: Example Problem
Tallula walks 5.00 m 38.0º N of E.
She then walks 8.00 m 25.0º E of S.
What is her total displacement?
Homework
We use the following formulas, which are valid for uniform acceleration:
2 𝟐 1
𝒗 = 𝒗𝒐 + 𝒂𝑡 𝒗 = 𝒗𝒐 + 2𝒂𝑑 𝑑 = 𝑣𝑜 𝑡 + 𝑎𝑡 2
2
Remember to keep track of which direction is positive, and adjust the
signs of v, a, d, appropriately.
HORIZONTAL VERTICAL
𝑣𝑥 = 𝑣𝑜𝑥 + 𝑎𝑥 𝑡 𝑣𝑦 = 𝑣𝑜𝑦 + 𝑎𝑦 𝑡
1 1
𝑑𝑥 = 𝑣𝑜𝑥 𝑡 + 𝑎𝑥 𝑡 2 𝑑𝑦 = 𝑣𝑜𝑦 𝑡 + 𝑎𝑦 𝑡 2
2 2
These equations hold true for ALL problems (involving uniform acceleration).
However, we will solve a particular class of problems for which we can simplify these
equations.
Projectile Motion
When you throw a ball, you accelerate it with your hand.
Once it leaves your hand, the only force acting on the ball is gravity.
𝑚
The ball only accelerates downward, at the rate 𝑔 = 9.80 2 .
𝑠
HORIZONTAL VERTICAL
𝑣𝑥 = 𝑣𝑜𝑥 𝑣𝑦 = 𝑣𝑜𝑦 − 𝑔𝑡
𝑑𝑥 = 𝑣𝑜𝑥 𝑡 1 2
𝑑𝑦 = 𝑣𝑜𝑦 𝑡 − 𝑔𝑡
2
Projectile Motion: Example Problem
Tallula throws a ball with a horizontal velocity of 4.00 m/s [W] from the
top of the CN tower.