TDF Battletech
TDF Battletech
PARAMETERS
BATTLE VALUE: 5000 BV
UNIT LIMIT: 5 (Duplicates of the same model variant up to two)
ERA: Clan Invasion
Maximum Skill Level: No Limit but Skill levels must be within 1 of each other i.e. Gunnery 4/ Piloting 3
Maximum Turns: 5
References: AGOAC, Total Warfare, Battlemech Manual, Clan Invasion Rulebooks.
-LANCE AND STAR RULES ACTIVE
-No special munitions unless the unit’s stock configuration comes with it.
Objectives: Objectives are 1 hex and level 1. Objectives on water are always level 1 unless otherwise
stated by the scenario. Treat objectives as hills
***At the start of the round, the Tournament Organizer rolls a D6, the result will be the scenario for
that round. Roll again if a scenario has already been picked this tournament***
Scenario 4: ASSASSINATE
Set Up: Pick an opponent’s unit that will be their VIP
Deployment: Players deploy on the their chosen half of the map
Gameplay: Destroy the VIP and its escorts
Scoring: Score 3 points for destroying your opponent’s VIP, Score 1 point for destroying any other
opposing unit.
Win Condition: Player that has more points after the 5th turn wins the scenario and earns 6 Victory
Points
Scenario 5: ESCORT
Set Up: Place one objective marker on the middle of the map
Deployment: No Deployment, Players move in from their side of the map edge on turn 1
Gameplay: Players try to control the objective and push it to their opponents map edge. To control the
objective UNITS must be in base contact with it at the end phase. The player with the most UNITS in
base contact with the objective controls it. A Knocked down, Immobile or Crippled unit cannot control
the objective. At the start of the movement phase, the player controlling the objective rolls 1 d6,based
on the result, move the objective one hex in any direction towards your enemy table edge. This
movement ignores any terrain rules
Scoring: 1 point for each UNIT destroyed. 1 point for controlling the objective
Win Condition: The player that manages to ferry the objective on the last full hex of opposing player’s
table edge wins the scenario, if not, the player that has the most points at the end of turn 5 wins the
scenario.
TIE BREAKERS:
SCENARIO POINTS
BV DESTROYED
DRAWS ARE AUTOMATIC LOSES