Cub 1-200
Cub 1-200
The Steinberg Documentation Team: Cristina Bachmann, Martina Becker, Heiko Bischoff, Lillie Harris, Christina
Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer, Benjamin Schütte
Translation: Ability InterBusiness Solutions (AIBS), Moon Chen, Jérémie Dal Santo, Rosa Freitag, GiEmme
Solutions, Josep Llodra Grimalt, Vadim Kupriianov, Roland Münchow, Boris Rogowski, Sergey Tamarovsky
This document provides improved access for people who are blind or have low vision. Please note that due to the
complexity and number of images in this document, it is not possible to include text descriptions of images.
The information in this document is subject to change without notice and does not represent a commitment on
the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License
Agreement and may not be copied to other media except as specifically allowed in the License Agreement.
No part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for any purpose,
without prior written permission by Steinberg Media Technologies GmbH. Registered licensees of the product
described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective owners. For more information, please
visit www.steinberg.net/trademarks.
© Steinberg Media Technologies GmbH, 2022.
All rights reserved.
Cubase Pro_12.0.20_en-US_2022-04-27
Table of Contents
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Cubase Pro 12.0.20
Table of Contents
255 Playback and Transport 377 Showing/Hiding Marker Lines in the Project
255 Transport Panel Window
260 Transport Menu 378 Showing/Hiding Marker Lines in the Key Editor
265 Transport Bar 379 Markers Window
271 Transport Pop-Up Window 383 Marker Track
271 Time Display Window 385 Importing and Exporting Markers
272 Left and Right Locators 388 MixConsole
275 Setting the Project Cursor 388 MixConsole in Lower Zone
276 Auto-Scroll Settings Menu 391 MixConsole Window
276 Time Formats
277 Pre-Roll and Post-Roll 464 VCA Faders
278 Punch In and Punch Out 464 VCA Fader Settings
279 Metronome Click 466 Creating VCA Faders in the MixConsole
290 Chase 467 Assigning VCA Faders to Link Groups
467 Removing VCA Faders from Link Groups
292 On-Screen Keyboard 468 Nested VCA Faders
292 Recording MIDI With the On-Screen Keyboard 468 VCA Fader Automation
293 On-Screen Keyboard Options
470 Control Room
294 Recording 470 Adding Channels to the Control Room
294 Basic Recording Methods 471 Output Routing
299 Monitoring 471 Exclusive Assignment of Monitor Channels
301 Audio Recording Specifics 471 Control Room Channels
306 MIDI Recording Specifics 473 Control Room - Main Tab
314 Remaining Record Time 478 Control Room - Inserts Tab
315 Lock Record 481 Setting up a Cue Mix
316 Importing Audio and MIDI Files 482 Adjusting the Overall Cue Send Level
316 Audio File Import 483 Metering and Loudness
323 MIDI File Import 483 Metering
326 Quantizing MIDI and Audio 490 Audio Effects
326 Quantize Functions 490 Insert Effects and Send Effects
327 Quantizing MIDI Event Starts 492 Insert Effects
328 Quantizing MIDI Event Lengths 500 VST Effect Selector
328 Quantizing MIDI Event Ends 501 Send Effects
328 Quantizing Audio Event Starts 506 Side-Chaining
329 Quantizing Audio Event Lengths (AudioWarp 511 Dither Effects
Quantizing) 511 External Effects
330 Quantizing Multiple Audio Tracks 512 Effect Control Panel
331 Quantize Panel 515 Effect Presets
341 Fades, Crossfades, and Envelopes 520 System Component Information Window
341 Event-Based Fades 522 Direct Offline Processing
346 Creating Clip-Based Fades 523 Direct Offline Processing Workflow
347 Crossfades 524 Direct Offline Processing Window
355 Auto Fades and Crossfades 536 Built-In Audio Processes
357 Event Envelopes 544 Key Commands for Direct Offline Processing
359 Arranger Track 546 Time Stretch and Pitch Shift Algorithms
359 Adding Arranger Events on the Arranger Track 546 élastique
360 Arranger Editor 547 MPEX
363 Setting up an Arranger Chain and Adding 547 Standard
Events 548 Limitations
365 Jump Mode
367 Arranging Music to Video 550 Audio Functions
550 Detect Silence Dialog
368 Transpose Functions 554 Spectrum Analyzer Window
368 Project Root Key 556 Statistics Window
371 Transpose Track
373 Keep Transpose in Octave Range 558 Sample Editor
374 Transpose on the Info Line 559 Sample Editor Toolbar
375 Excluding Individual Parts or Events from 565 Info Line
Global Transpose 566 Overview Line
566 Sample Editor Inspector
376 Markers 570 Ruler
376 Position Markers 571 Waveform Display
376 Cycle Markers 573 Range Editing
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Table of Contents
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Table of Contents
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Cubase Pro 12.0.20
Table of Contents
1192 Project Logical Editor Pre- and Post-Process 1299 Key Commands
Commands 1299 Key Commands Dialog
1195 Editing Tempo and Time Signature 1302 Assigning Key Commands
1195 Project Tempo Modes 1303 Searching for Key Commands
1195 Track Time Base 1303 Removing Key Commands
1196 Tempo Track Editor 1303 Setting up Macros
1198 Tempo Track 1304 Saving Key Commands Presets
1200 Tempo Changes for Projects 1304 Loading Key Command Presets
1204 Setting up a Fixed Project Tempo 1304 Resetting Key Commands
1206 Beat Calculator 1305 Default Key Commands
1207 Tempo Detection 1318 Setting up Tool Modifier Keys
1209 Exporting a Tempo Track 1319 Customizing
1209 Importing a Tempo Track in XML Format 1319 Workspaces
1210 Process Tempo Dialog 1322 Setup Options
1211 Process Bars Dialog 1324 Profiles
1212 Time Warp 1328 Windows Dialog
1214 Copying Warp Markers to Other Events 1329 Where are the Settings Stored?
1214 Set Definition from Tempo Dialog 1330 Safe Mode Dialog
1215 Time Signature Events 1332 Optimizing Audio Performance
1218 Project Browser 1332 Performance Aspects
1218 Project Browser Toolbar 1333 Settings That Affect Performance
1219 Project Structure 1333 Audio Performance Window
1219 Event Display 1334 ASIO-Guard
1222 Rendering Audio and MIDI 1336 Preferences
1222 Render Tracks Dialog 1336 Preferences Dialog
1225 Render Selection Dialog 1338 Editing
1229 Export Audio Mixdown 1344 Editors
1229 Export Audio Mixdown Dialog 1344 Event Display
1239 Mixing Down to Audio Files 1348 General
1240 Mixing Down to Audio Files Using Job Queues 1349 MIDI
1244 Available Channels for Export 1353 MediaBay
1244 File Formats 1353 Metering
1250 Saving File Format Presets 1354 Record
1356 Scores
1252 Synchronization 1358 Transport
1252 Master and Slave 1359 User Interface
1253 Timecode Formats 1361 VST
1255 Clock Sources 1364 VariAudio
1256 Project Synchronization Setup Dialog 1364 Video
1261 MMC Master Panel
1262 External Synchronization 1365 Index
1262 Setting up Synchronization for a Personal
Music Studio
1264 VST System Link
1264 Setting up VST System Link
1269 Activating VST System Link
1271 Application Examples
1275 Video
1275 Video File Compatibility
1276 Frame Rates
1277 Video Output Devices
1277 Preparations for Creating Video Projects
1279 Preparations for Video Playback
1282 Editing Video
1283 Export Video
1286 Extracting Audio from Video
1288 Exchanging Files with Other Applications
1288 OMF Files
1292 AAF Files
1297 ADM Files
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Cubase Pro 12.0.20
New Features
The following list informs you about the most important improvements in Cubase and provides
links to the corresponding descriptions.
FX Modulator Plug-in
● This new multi-effect modulation plug-in combines several modulation effects that allow
for extensive sound shaping, from classic ducking effects to exciting rhythmic patterns. You
can create custom shaped LFOs and modulate up to 6 integrated effect modules at once.
The LFO can be triggered via MIDI or separate side-chain inputs, where the envelope of the
side-chain signal is added to the LFO. The plug-in is described in the separate document
Plug-in Reference. See FX Modulator.
Verve
● Verve is a felt piano with a beautiful and warm sound, enabling you to tell a new story with
every single key you play. The VST instrument is described in the separate document Verve.
See Verve.
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Cubase Pro 12.0.20
New Features
● All fade-related commands are now gathered in a dedicated Fades submenu in the Audio
menu, and the commands Fade In to Range Start and Fade Out from Range End have
been added. See Creating and Editing Fades with the Range Selection Tool.
AudioWarp Improvements
● You can now perform phase-coherent AudioWarp operations for parts and events on all
tracks within a folder track. See Group Editing Mode.
● The new Free Warp mode of the Time Warp tool allows you to perform quick warp
operations by creating and editing warp markers on events in the Project window. See
Time Warp.
● You can now copy warp markers from a selected event to other events at the same time
position. See Copying Warp Markers to Other Events.
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Cubase Pro 12.0.20
New Features
SuperVision Plug-in
● The fully customizable multimeter audio analyzer comes with new modules: A classic VU
meter, Spectrum Keyboard, Balance, Level Histogram, and Loudness Histogram. The
plug-in is described in the separate document Plug-in Reference. See SuperVision.
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Cubase Pro 12.0.20
New Features
Markers
● The new Markers window gives you a better overview of the markers used in your project
and facilitates editing. See Markers Window.
New Application Scaling Menu for Native Windows Scaling for HiDPI
● You can now scale the Cubase user interface relative to the Windows system scaling
setting. See General.
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Cubase Pro 12.0.20
Introduction
This is the Operation Manual for Steinberg’s Cubase. Here you will find detailed information
about all the features and functions in the program.
Platform-Independent Documentation
The documentation applies to the operating systems Windows and macOS.
Features and settings that are specific to one of these platforms are clearly indicated. In all other
cases, the descriptions and procedures in the documentation are valid for Windows and macOS.
You can reach steinberg.help from the program by selecting Help > Cubase Help.
Operation Manual
The main Cubase reference documentation, with detailed descriptions of operations,
parameters, functions, and techniques.
Plug-in Reference
Describes the features and parameters of the included VST plug-ins, VST instruments,
and MIDI effects.
MIDI Devices
Describes how to manage MIDI devices and device panels.
Groove Agent SE
Describes the features and parameters of the included VST instrument Groove Agent
SE.
HALion Sonic SE
Describes the features and parameters of the included VST instrument HALion Sonic
SE.
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Cubase Pro 12.0.20
Introduction
Documentation Structure
Retrologue
Describes the features and parameters of the included VST instrument Retrologue.
Padshop
Describes the features and parameters of the included VST instrument Padshop.
Verve
Describes the features and parameters of the included VST instrument Verve.
Documentation Structure
In our documentation, we divide information into three different types of topics, according to
their content.
Descriptions of Procedures
Topics that provide step-by-step instructions for how to perform a specific task. These
topics often provide an example for why you might want to follow the steps and a brief
summary of the result, including consequences to be aware of.
TIP
Descriptive topics do not describe how to perform a task, and procedural topics do not explain
what something is. To find general information about items or concepts, we recommend
searching for them by name, such as “events”. To find instructions for performing particular
actions, we recommend including a relevant verb in your search, such as “recording”.
Links at the bottom of topics guide you to further relevant content. You can also check the
sidebar for nearby, related topics in the documentation structure.
Conventions
In our documentation, we use typographical and markup elements to structure information.
Typographical Elements
The following typographical elements mark the following purposes.
Prerequisite
Requires you to complete an action or to fulfill a condition before starting a procedure.
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Cubase Pro 12.0.20
Introduction
Key Commands
Procedure
Lists the steps that you must take to achieve a specific result.
Important
Informs you about issues that might affect the system, the connected hardware, or
that might bring a risk of data loss.
Note
Informs you about issues that you should consider.
Tip
Adds further information or useful suggestions.
Example
Provides you with an example.
Result
Shows the result of the procedure.
Related Links
Lists related topics that you can find in this documentation.
Markup
Bold text indicates the name of a menu, option, function, dialog, window, etc.
EXAMPLE
To open the Functions menu, click Functions Menu in the top right corner of the MixConsole.
If bold text is separated by a greater-than symbol, this indicates a sequence of different menus
to open.
EXAMPLE
Select Project > Add Track.
Key Commands
Many of the default key commands, also known as keyboard shortcuts, use modifier keys, some
of which are different depending on the operating system.
When key commands with modifier keys are described in this manual, they are indicated with the
Windows modifier key first, followed by the macOS modifier key and the key.
EXAMPLE
Ctrl/Cmd - Z means: press Ctrl on Windows or Cmd on macOS, then press Z .
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Cubase Pro 12.0.20
Setting up Your System
To use Cubase, you must set up your audio, and if required, your MIDI system.
● To open the Studio Setup dialog, select Studio > Studio Setup.
The following options are available in the Devices section to the left:
Add Device
Allows you to manually add devices such as a Note Expression Input Device, an
additional Time Display device, or specific remote control devices.
Remove
Allows you to remove manually added devices.
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Cubase Pro 12.0.20
Setting up Your System
Setting up Audio
Devices list
Select a device in the Devices list to show its settings in the right section.
The following options are available at the bottom of the page for each device:
Reset
Sends a reset signal to the active ASIO device and restarts the audio processing. This
can solve problems with audio playback.
NOTE
Apply
Applies your settings on this page.
RELATED LINKS
Audio System Page on page 19
ASIO Driver Setup Page on page 21
MIDI Port Setup Page on page 27
Setting up Audio
You must set up your audio equipment before you can use it in Cubase.
IMPORTANT
Make sure that all equipment is turned off before making any connections.
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Cubase Pro 12.0.20
Setting up Your System
Setting up Audio
Audio Connections
Your system setup depends on many different factors, for example, on the kind of project
that you want to create, on the external equipment that you want to use, or on the computer
hardware that is available to you. Therefore, the following sections can only serve as examples.
How to connect your equipment, that is, whether to use digital or analog connections also
depends on your setup.
Sometimes, you can adjust input characteristics on the audio interface or on its control panel. For
details, refer to the documentation that came with the audio hardware.
IMPORTANT
Cubase does not provide any input level adjustments for the signals that are coming into your
audio hardware, since these are handled differently for each card. Adjusting input levels is either
done in a special application that is included with the hardware or via its control panel.
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Setting up Your System
Setting up Audio
IMPORTANT
Set up word clock synchronization correctly, or you may experience clicks and crackles in your
recordings.
NOTE
On Windows operating systems, we recommend that you access your hardware via an ASIO
driver developed specifically for the hardware. If no ASIO driver is installed, contact the
manufacturer of your audio hardware for information on available ASIO drivers. If no specific
ASIO driver is available, you can use the Generic Low Latency ASIO driver.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select Audio System.
3. Open the ASIO Driver pop-up menu and select your audio hardware driver.
4. Click OK.
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Do one of the following to open the control panel for your audio hardware:
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Cubase Pro 12.0.20
Setting up Your System
Setting up Audio
NOTE
The control panel is provided by the manufacturer of your audio hardware, and it is different
for each audio interface brand and model. However, control panels for the Generic Low
Latency ASIO Driver (Windows only) are provided by Steinberg.
● To open the Audio System page, select Studio > Studio Setup and select Audio System in
the Devices list.
ASIO Driver
Allows you to select a driver.
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Cubase Pro 12.0.20
Setting up Your System
Setting up Audio
Input Latency
Shows the input latency of the audio hardware.
Output Latency
Shows the output latency of the audio hardware.
ASIO-Guard Latency
Shows the ASIO-Guard latency.
HW Sample Rate
Shows the sample rate of your audio hardware.
HW Pull Up/Down
Shows the pull up/down status of the audio hardware.
Reset
Allows you to reset the options in this section to their defaults.
Processing Precision
Allows you to set the audio processing precision to 32 bit float or 64 bit float.
Depending on this setting, all channels are processed and mixed in 32-bit floating-
point or 64-bit floating-point format.
NOTE
A processing precision of 64 bit float can increase CPU load and memory consumption.
To show all plug-ins that support 64-bit float processing, open the VST Plug-in
Manager from the Studio menu, and activate Show Plug-ins That Support 64-Bit
Float Processing in the Display Options pop-up menu.
NOTE
VST 2 plug-ins and instruments are always processed with 32-bit precision.
Activate ASIO-Guard
Activates the ASIO-Guard. This is only available if Activate Multi Processing is
activated.
ASIO-Guard Level
Allows you to set the ASIO-Guard level. The higher the level, the higher the processing
stability and the audio processing performance. However, higher levels also lead to
increased ASIO-Guard latency and memory usage.
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Cubase Pro 12.0.20
Setting up Your System
Setting up Audio
Disk Preload
Allows you to specify how many seconds of audio are preloaded into RAM prior to
starting playback. This allows for smooth playback.
Record Shift
Allows you to shift the recordings by the specified value.
Reset
Sends a reset signal to the active ASIO device and restarts the audio processing. This
can solve problems with audio playback.
NOTE
Apply
Applies your settings on this page.
RELATED LINKS
VST Plug-in Manager Window on page 845
● To open the page where you can set up the ASIO driver, select Studio > Studio Setup and
select the audio driver in the Devices list.
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Cubase Pro 12.0.20
Setting up Your System
Setting up Audio
Control Panel
Opens the control panel for the audio hardware.
Input Latency
Shows the input latency of the audio driver.
Output Latency
Shows the output latency of the audio driver.
Clock Source
Allows you to select a clock source.
Externally Clocked
Activate this option if you use an external clock source.
Direct Monitoring
Activate this option to monitor via your audio hardware and to control it from Cubase.
Reset
Allows you to restore the default port names and to enable the visibility for all ports.
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Cubase Pro 12.0.20
Setting up Your System
Setting up Audio
I/O
The port input/output status.
Show As
Allows you to rename the port. This name is used in the Input Routing and Output
Routing pop-up menus.
Visible
Allows you to activate/deactivate audio ports.
State
The state of the audio port.
Reset
Sends a reset signal to the active ASIO device and restarts the audio processing. This
can solve problems with audio playback.
NOTE
Apply
Applies your settings on this page.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Activate Externally Clocked.
RESULT
Cubase now derives its speed from the external source.
NOTE
For proper audio playback and recording, you must set the sample rate of the project to the
sample rate of the incoming clock signals.
When a sample rate mismatch occurs, the Record Format field on the Project window status
line is highlighted in a different color. Cubase accepts a sample rate mismatch, and playback is
therefore faster or slower.
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Cubase Pro 12.0.20
Setting up Your System
Setting up Audio
PREREQUISITE
You have set other audio applications that access the audio hardware to release the audio driver.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select Audio System.
3. Activate Release Driver when Application is in Background.
RESULT
The application that has the focus can access the audio hardware.
The settings are normally gathered on a control panel that can be opened from within Cubase or
separately, when Cubase is not running. For details, refer to the audio hardware documentation.
Settings include:
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Make your changes.
4. Click OK.
RELATED LINKS
ASIO Driver Setup Page on page 21
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Cubase Pro 12.0.20
Setting up Your System
Setting up MIDI
● Input busses let you route audio from the inputs of your audio hardware into Cubase. This
means that audio is always recorded through one or several input busses.
● Output busses let you route audio from Cubase to the outputs of your audio hardware. This
means that audio is always played back through one or several output busses.
Once you have set up the internal input and output busses, you can connect your audio source,
for example, a microphone, to your audio interface and start recording, playing back, and
mixing.
RELATED LINKS
Audio Connections on page 31
Monitoring
In Cubase, monitoring means listening to the input signal while recording.
RELATED LINKS
External Monitoring on page 299
Monitoring via Cubase on page 299
ASIO Direct Monitoring on page 300
Setting up MIDI
You must set up your MIDI equipment before you can use it in Cubase.
IMPORTANT
PROCEDURE
1. Connect your MIDI equipment (keyboard, MIDI interface, etc.) to your computer.
2. Install the drivers for your MIDI equipment.
RESULT
You can use your MIDI equipment in Cubase.
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Setting up Your System
Setting up MIDI
MIDI Connections
To play back and record MIDI data from your MIDI device, for example, a MIDI keyboard, you
need to connect the MIDI ports.
Connect the MIDI output port of your MIDI device to the MIDI input port of your audio hardware.
This way, the MIDI device sends MIDI data to be played back or recorded inside your computer.
Connect the MIDI input port of your MIDI device to the MIDI output port of your audio hardware.
This way, you can send MIDI data from Cubase to the MIDI device. For example, you can record
your own playing, edit the MIDI data in Cubase, and then play it back on the keyboard and record
the audio that is coming out of the keyboard.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select MIDI Port Setup.
3. To hide a MIDI port, deactivate its Visible column.
4. Click OK.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select MIDI Port Setup.
3. Activate In ‘All MIDI Inputs’ for a port.
NOTE
If you have connected a MIDI remote control unit, make sure to deactivate the In ‘All MIDI
Inputs’ option for that MIDI input. This avoids accidental recording of data from the remote
control when All MIDI Inputs is selected as input for a MIDI track.
4. Click OK.
RESULT
When you select All MIDI Inputs on the Input Routing pop-up menu of a MIDI track in the
Inspector, the MIDI track uses all MIDI inputs that you specified in the MIDI Port Setup.
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Cubase Pro 12.0.20
Setting up Your System
Setting up MIDI
● To open the MIDI Port Setup page, select Studio > Studio Setup and activate MIDI Port
Setup in the Devices list.
Device
The connected MIDI devices.
I/O
The port input/output status.
Show As
Allows you to rename the port. This name is used in the Input Routing and Output
Routing pop-up menus.
Visible
Allows you to activate/deactivate MIDI ports.
State
The state of the MIDI port.
NOTE
Usage
If you connect a MIDI controller and use it on the MIDI Remote tab in the lower zone
of the Project window, the corresponding port Usage columns change to display the
name of the connected controller. These ports are used for remote control only.
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Cubase Pro 12.0.20
Setting up Your System
Setting up MIDI
Reset
Allows you to restore the default port names and to enable the visibility for all ports.
Apply
Applies your settings on this page.
● To open the MIDI Remote page, select Studio > Studio Setup and activate MIDI Remote in
the Devices list.
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Cubase Pro 12.0.20
Setting up Your System
Setting up MIDI
Vendor
Shows information about the vendor of the connected MIDI controller.
Device
The connected MIDI controller.
Created By
Shows information about the script creator for the connected MIDI controller.
Input
Shows the input port of your MIDI controller.
Output
Shows the output port of your MIDI controller.
Reset
Allows you to restore the default port names and to enable the visibility for all ports.
Apply
Applies your settings on this page.
RELATED LINKS
MIDI Remote on page 856
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Cubase Pro 12.0.20
Setting up Your System
Synchronizers
Synchronizers
When using Cubase with external tape transports, you must probably add a synchronizer to your
system.
IMPORTANT
Make sure that all equipment is turned off before making any connections.
For information on how to connect and set up your synchronizer, refer to the documentation of
your synchronizer.
RELATED LINKS
Synchronization on page 1252
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Cubase Pro 12.0.20
Audio Connections
To play back and record in Cubase, you must set up input and output busses in the Audio
Connections window. Here, you can also set up group and FX channels, external effects, external
instruments, and the Control Room.
The bus types that you need depend on your audio hardware, on your general audio setup, for
example, your surround speaker setup, and on the projects that you use.
● To open the Audio Connections window, select Studio > Audio Connections.
Inputs/Outputs Tab
The Inputs and Outputs tabs allow you to set up and configure input and output busses.
Add Bus
Opens the Add Input Bus dialog, where you can create a new bus configuration.
Presets
Opens the Presets pop-up menu, where you can select bus configuration presets. Save
Preset allows you to save a bus configuration as preset. Remove Preset deletes the
selected preset.
Expand All/Collapse
Expands/Collapses all busses in the bus list.
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker configuration (mono, stereo, surround formats) of each bus.
Audio Device
Shows the selected ASIO driver.
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Cubase Pro 12.0.20
Audio Connections
Audio Connections Window
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus.
Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only
the first port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to a given
port. The busses are shown in square brackets next to the port name.
Up to three bus assignments can be displayed in this way. If more connections have
been made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is
already assigned to three stereo busses plus two additional busses.
Group/FX Tab
This tab allows you to create group and FX channels/tracks and to make output assignments for
them.
Add Group
Opens the Add Group Channel Track dialog, where you can create a new group
channel track.
Add FX
Opens the Add FX Channel Track dialog, where you can create a new FX channel track.
Expand All/Collapse
Expands/Collapses all busses in the bus list.
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker configuration (mono, stereo, surround formats) of each bus.
Output Routing
Lets you select the output routing for the corresponding bus.
External FX Tab
This tab allows you to create send effect or return busses. Use them to connect external effects.
You can then select them via the effect pop-up menus from inside the program.
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Cubase Pro 12.0.20
Audio Connections
Audio Connections Window
Add External FX
Opens the Add External FX dialog, where you can configure a new external FX.
Favorites
Lets you store external effect configurations as favorites.
Expand All/Collapse
Expands/Collapses all busses in the bus list.
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker configuration (mono, stereo, surround formats) of each bus.
Audio Device
Shows the selected ASIO driver.
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus.
Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only
the first port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to a given
port. The busses are shown in square brackets next to the port name.
Up to three bus assignments can be displayed in this way. If more connections have
been made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is
already assigned to three stereo busses plus two additional busses.
Delay
Allows you to enter a value to compensate for an inherent delay (latency) of your
hardware effect device during playback. You can right-click the Delay column for the
effect and select Check User Delay to automatically determine the delay value.
NOTE
Send Gain
Allows you to adjust the level of the signal that is sent to the external effect.
Return Gain
Allows you to adjust the level of the signal that the external effect sends.
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Audio Connections Window
NOTE
Excessive output levels from an external effect device can cause clipping in the audio
hardware. You cannot use the Return Gain setting to compensate for this. You must
lower the output level on the effect device instead.
MIDI Device
When you click in this column, a pop-up menu opens. It allows you to disconnect the
effect from the associated MIDI device, select a MIDI device, create a new device, or
open the MIDI Device Manager to edit the MIDI device.
Used
Whenever you insert an external effect into an audio track, this column shows a
checkmark (x) to indicate that the effect is being used.
Favorites
Lets you store external instrument configurations as favorites.
Expand All/Collapse
Expands/Collapses all busses in the bus list.
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker configuration (mono, stereo, surround formats) of each bus.
Audio Device
Shows the selected ASIO driver.
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus.
Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only
the first port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to a given
port. The busses are shown in square brackets next to the port name.
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Audio Connections Window
Up to three bus assignments can be displayed in this way. If more connections have
been made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is
already assigned to three stereo busses plus two additional busses.
Delay
Allows you to enter a value to compensate for an inherent delay (latency) of your
hardware effect device during playback. You can right-click the Delay column for the
instrument and select Check User Delay to automatically determine the delay value
that is used for delay compensation.
NOTE
Return Gain
Allows you to adjust the level of the signal coming in from the external instrument.
NOTE
Excessive output levels from an external effect device can cause clipping in the audio
hardware. The Return Gain setting cannot be used to compensate for this. You must
lower the output level on the effect device instead.
MIDI Device
When you click in this column, a pop-up menu opens. It allows you to disconnect the
instrument from the associated MIDI device, select a MIDI device, create a new device,
or open the MIDI Device Manager to edit the MIDI device.
Used
Whenever you insert the external instrument into a VST instrument slot, this column
shows a checkmark (x) to indicate that the instrument is being used.
Add Channel
Opens a pop-up menu where you can select the type of channel that you want to add.
You can add the following channels:
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Audio Connections
Renaming the Hardware Inputs and Outputs
● External Input
● Talkback
● Cue
● Headphone
● Monitor
Presets
Opens the Presets pop-up menu, where you can select bus configuration presets.
Store allows you to save a bus configuration as preset. Delete deletes the selected
preset.
NOTE
You can save the insert slots for Cue, Monitor and Control Room channels in the
presets. This is useful, as they are not saved with the project.
Configuration
Displays the selected channel configuration.
Expand All/Collapse
Expands/Collapses all busses in the bus list.
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker configuration (mono, stereo, surround formats) of each bus.
Audio Device
Shows the selected ASIO driver.
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus.
Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only
the first port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to a given
port. The busses are shown in square brackets next to the port name.
Up to three bus assignments can be displayed in this way. If more connections have
been made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is
already assigned to three stereo busses plus two additional busses.
RELATED LINKS
Control Room on page 470
For example, if you move your project to another studio, the audio hardware may be of a
different model. But if you and the other studio have agreed on identical names for your inputs
and outputs, Cubase corrects inputs and outputs for your busses.
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Audio Connections
Renaming the Hardware Inputs and Outputs
NOTE
If you open a project that was created on another computer and the port names do not match
or the port configuration is not the same, the Missing Ports dialog appears. This allows you to
manually re-route ports that are used in the project to ports on your computer.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select Audio System.
3. Open the ASIO Driver pop-up menu and select your audio hardware driver.
4. In the Devices list, select your audio hardware driver.
5. In the Show As column, click on a port name and enter a new name.
6. Repeat the previous step until you have renamed all required ports.
7. Click OK.
RELATED LINKS
Re-Routing Missing Ports on page 118
Hiding Ports
You can hide ports that you are not using. Hidden ports are not displayed in the Audio
Connections window.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. In the Visible column, deactivate the ports that you want to hide.
4. Click OK.
NOTE
This function is only available for built-in audio, standard USB audio devices, and some other
audio cards.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Click Control Panel.
4. Activate/Deactivate ports.
5. Click OK.
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Audio Connections
Adding Input and Output Busses
PROCEDURE
1. In the Audio Connections dialog, click the Inputs or Outputs tab.
2. Click Add Bus.
3. In the Add Input Bus dialog, configure the bus.
4. Optional: Enter a name for the bus.
If you do not specify a name, the bus is named according to the channel configuration.
5. Click Add Bus.
The new bus is added to the bus list.
6. For each of the speaker channels in the bus, click in the Device Port column and select a
port for your audio hardware.
PREREQUISITE
Add an output bus.
PROCEDURE
1. In the Audio Connections dialog, right-click the output bus that you want to use as default
output bus.
2. Select Set <bus name> as Main Mix.
RESULT
The selected bus is used as the default bus. Main Mix is indicated by a speaker icon next to its
name.
RELATED LINKS
Inputs/Outputs Tab on page 31
For example, you can route a stereo track to a stereo channel pair within a surround bus. Or you
can record a stereo channel pair in the surround bus to a separate stereo track.
PROCEDURE
1. On the Inputs tab, Outputs tab, or Group/FX tab, right-click a surround bus.
2. Click Add Child Bus and select a channel configuration.
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Presets for Input and Output Busses
RESULT
The child bus is created and can be used for routing.
NOTE
You can create default presets for input and output bus configurations. If you create a new
empty project, these default presets are applied. To create default presets, save your preferred
input and output bus configurations under the name Default. If you have not defined default
presets, the last used input and output bus configuration is applied when you create a new
empty project.
PROCEDURE
1. Select Studio > Audio Connections.
2. Click the Inputs or Outputs tab, and set up your bus configuration.
3. Click Store.
4. In the Type in Preset Name dialog, enter a name.
5. Click OK.
RESULT
The preset is available in the Presets menu.
PROCEDURE
1. Select Studio > Audio Connections.
2. Click the Inputs or Outputs tab.
3. From the Presets menu, select the preset that you want to delete.
4. Click Delete.
RESULT
The preset is deleted.
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Audio Connections
Adding Group and FX Channels
Adding group and FX channels in the Audio Connections window is identical to creating group
channel tracks or FX channel tracks in the Project window.
PROCEDURE
1. In the Audio Connections dialog, click the Group/FX tab.
2. Do one of the following:
RELATED LINKS
Audio Effects on page 490
Monitoring Bus
In the Audio Connections window, you can set up the busses that are used for monitoring. From
here, you can also activate/deactivate and open the Control Room.
When the Control Room is disabled on the Control Room tab of the Audio Connections
window, the Main Mix bus is used for monitoring. In this case, you can adjust the monitoring
level in the MixConsole.
RELATED LINKS
Setting the Default Output Bus (Main Mix) on page 38
Control Room on page 470
MixConsole on page 388
Requirements
To use external effects, you need the following:
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Audio Connections
External Instruments and Effects
PREREQUISITE
The hardware device has stereo inputs and outputs.
PROCEDURE
1. Connect an unused output pair on your audio hardware to the input pair on your external
hardware device.
2. Connect an unused input pair on your audio hardware to the output pair on your hardware
device.
IMPORTANT
If you select input/output ports for external instruments/effects that are already used, the
existing port assignment breaks without warning.
RELATED LINKS
Setting up Input and Output Ports on page 24
Setting up External Effects on page 41
Setting up External Instruments on page 44
PROCEDURE
1. In the Audio Connections window, click the External FX tab.
2. Click Add External FX.
3. In the Add External FX dialog, enter a name for the external effect and specify the send and
return configurations.
Depending on the type of effect, you can specify mono, stereo, or surround configurations.
4. Click Associate MIDI Device and select a MIDI device.
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External Instruments and Effects
You can also select MIDI Devices > Create Device and create a new MIDI device association.
NOTE
Delay compensation is only applied for the effect if you use MIDI devices.
5. Click OK.
This adds a new external FX bus.
6. Click in the Device Port column for the left and right ports of the send bus and select the
outputs of your audio hardware that you want to use.
7. Click in the Device Port column for the left and right ports of the return bus and select the
inputs of your audio hardware that you want to use.
8. Make additional settings for the bus.
You can also adjust the settings while using the external effect. This allows you to hear the
result.
RELATED LINKS
Using MIDI Devices on page 918
Delay Compensation on page 839
PREREQUISITE
Set up your external effects in the Audio Connections window.
PROCEDURE
1. In the Inspector, open the Inserts panel.
2. Open the Select Insert menu.
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Audio Connections
External Instruments and Effects
RESULT
The external FX bus is loaded into the effect slot.
A parameter window opens, showing the Delay, Send Gain, and Return Gain settings for the
external FX bus. You can adjust these settings while playing back.
The audio signal from the channel is sent to the outputs on the audio hardware, through your
external effect device, and back to the program via the inputs on the audio hardware.
RELATED LINKS
Setting up External Effects on page 41
● To open the External Effect Parameter window, select an external effect from the Select
Insert pop-up menu in the Inspector.
Activate Effect
Bypass Effect
If this option is activated, Cubase automatically determines the delay value that is used
for delay compensation. This is the same function as the Check User Delay option in
the Audio Connections window.
When you have defined a MIDI device for the effect, the corresponding device window
opens.
Delay
Allows you to adjust the delay for the external effect.
Send Gain
Allows you to adjust the send gain for the external effect.
Return Gain
Allows you to adjust the return gain for the external effect.
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Audio Connections
External Instruments and Effects
PROCEDURE
1. In the Audio Connections window, click the External Instruments tab.
2. Click Add External Instrument.
3. In the Add External Instrument dialog, enter a name for the external instrument and
specify the number of required mono and/or stereo returns.
Depending on the type of instrument, a specific number of mono and/or stereo return
channels is required.
4. Click Associate MIDI Device and select a MIDI device.
5. Click OK.
This adds a new external instrument bus.
6. Click in the Device Port column for the left and right ports of the return bus and select the
inputs of your audio hardware to which you connected the external instrument.
7. Make additional settings for the bus.
You can also adjust the settings while using the external instrument. This allows you to hear
the result.
RELATED LINKS
Using MIDI Devices on page 918
PREREQUISITE
Set up your external instruments in the Audio Connections window.
PROCEDURE
1. Select Studio > VST Instruments.
2. Click Add Track Instrument.
3. Select an external instrument from the Instrument pop-up menu.
External instruments are indicated by an x icon in the list next to their names in the
Instrument pop-up menu.
4. Click OK.
RESULT
The external instrument is added to the VST instruments list.
A parameter window for the external instrument opens. This can either be the device window
that allows you to create a generic device panel, an OPT editor window, or a default editor.
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Audio Connections
External Instruments and Effects
RELATED LINKS
VST Instruments Window on page 831
● To open the External Instrument Parameter window, select an external instrument in the
VST Instruments window.
Delay
Allows you to adjust the delay for the external instrument.
Return Gain
Allows you to adjust the return gain for the external instrument.
PREREQUISITE
Set up your external instruments in the Audio Connections window and add a MIDI track.
PROCEDURE
1. In the Inspector, open the Output Routing pop-up menu for the corresponding MIDI track.
2. Select the MIDI device to which the external instrument is connected.
RESULT
The instrument plays any MIDI notes that it receives from the track and returns them to Cubase
through the return channels that you have set up. Delay compensation is used.
The external instrument behaves like any other VST instrument in Cubase.
RELATED LINKS
Delay Compensation on page 839
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Audio Connections
External Instruments and Effects
PROCEDURE
1. Select Studio > Audio Connections.
2. Open the External Instruments or the External FX tab.
3. Select the bus in the list, and click Favorites.
4. Select Add Selected Instrument/Effect to Favorites.
RESULT
The external instrument or effect configuration is saved as a favorite. You can recall a favorite by
clicking Favorites and selecting the configuration that you want to recall.
PROCEDURE
1. Select the audio track that uses the external effect or the instrument track that uses the
external instrument.
2. In the Inspector, click Freeze Audio Channel or Freeze Instrument Channel.
3. In the dialog, adjust the Tail Size value.
When the Tail Size is set to 0 s, freezing only takes into account the data within the part
boundaries.
RESULT
The freeze function is performed in real time to ensure that external effects are taken into
account.
RELATED LINKS
VST Instruments on page 826
Audio Effects on page 490
Freezing Instruments on page 836
Freezing Insert Effects on page 497
Freezing Multiple Tracks on page 191
Missing Plug-ins
Possible causes of missing plug-ins:
● You removed an external device from the Audio Connections window although it is used in
a saved project.
● You transferred a project to another computer on which the external device is not defined.
● You opened a project that was created with an earlier version of Cubase.
In the Audio Connections window, the broken connection to the external device is indicated by
an icon in the Bus Name column.
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Bus Configurations
● To reestablish the broken connection to the external device, right-click the entry for the
device in the Bus Name column and select Connect External Effect.
NOTE
Busses that are set up for external instruments or external effects are saved globally, that is, for
your particular computer setup.
Bus Configurations
After you have set up all the required busses for a project, you can edit the names and change
port assignments. The bus configuration is saved with the project.
Removing Busses
You can remove busses that you no longer need.
PROCEDURE
● In the Audio Connections window, do one of the following:
● To remove a single bus, right-click the bus in the list and select Remove Bus.
Alternatively, you can select the bus and press Backspace .
● To remove multiple input or output busses at the same time, use Shift or Ctrl/Cmd to
select them in the list, right-click them, and select Remove Selected Busses.
PROCEDURE
1. Select Studio > Audio Connections.
2. Do one of the following:
● To change the assignment of a single bus, open the Device Port pop-up menu, and
select a new port.
● To assign subsequent busses to several selected busses, open the Device Port pop-up
menu for the first selected entry, press Shift , and select a device port.
NOTE
Exclusive ports, for example, ports that are already assigned to Control Room channels,
are skipped.
● To assign the same port to several selected busses, open the Device Port pop-up menu
for the first selected entry, press Shift - Alt/Opt , and select a device port.
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Bus Configurations
PROCEDURE
1. Select Studio > Audio Connections.
2. Select the busses that you want to rename.
3. Do one of the following:
RESULT
The busses are renamed automatically, using either incrementing numbers or letters.
NOTE
The renaming starts from the bus where you edit the name and runs to the bottom. Then it
continues from the top until all selected busses have been renamed.
Once a port has been assigned to such a bus or channel, it must not be assigned to another bus.
Otherwise, the connection to the first bus is broken.
The corresponding ports are marked in the Audio Connections window on the Device Port
pop-up menu.
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Project Window
The Project window provides an overview of the project, and allows you to navigate and perform
large scale editing.
Each project has one Project window. The Project window is displayed whenever you open or
create a new project.
1 Left Zone
The left zone shows the Inspector that features two tabs:
● The Track tab shows the settings for the track that is selected in the track list.
NOTE
In this documentation, we use Inspector to refer to the Track tab of the Inspector.
● The Editor tab shows the settings for the editor that is open in the lower zone.
You can also open the Visibility tab that features the following tabs:
● The Track tab allows you to show/hide individual tracks from the track list.
● The Zones tab allows you to determine and lock the position of certain MixConsole
channels in the lower zone.
2 Project Zone
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Project Window
Showing/Hiding Zones
The project zone shows the toolbar, the track list with the tracks, the event display with the
parts and events of the project, and the Project window ruler.
On the toolbar, you can activate/deactivate the status line, the info line, the overview line,
and the Transport Bar.
3 Lower Zone
The lower zone shows the Chord Pads, the Editor, the Sampler Control, the MixConsole,
and MIDI Remote.
4 Right Zone
The right zone shows the VSTi rack, the Media rack, the Control Room rack, and the Meter
rack.
RELATED LINKS
Project Zone on page 50
Left Zone on page 66
Lower Zone on page 75
Right Zone on page 82
Project Window Toolbar on page 51
Showing/Hiding Zones
You can show/hide the zones in the Project window according to your needs.
PROCEDURE
● Do one of the following:
● To show/hide the left zone, click Show/Hide Left Zone on the Project window toolbar.
● To show/hide the lower zone, click Show/Hide Lower Zone on the Project window
toolbar.
● To show/hide the right zone, click Show/Hide Right Zone on the Project window
toolbar.
NOTE
RELATED LINKS
Project Window Toolbar on page 51
Project Zone
The project zone is the heart of the Project window and cannot be hidden.
The project zone features the track list and the event display with the ruler. Furthermore, you can
activate/deactivate the status line, the info line, the overview line, and the Transport Bar for the
project zone.
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Project Window
Project Zone
RELATED LINKS
Track List on page 60
Event Display on page 61
Global Track Controls on page 61
Ruler on page 63
Status Line on page 64
Info Line on page 65
Overview Line on page 66
Transport Bar on page 66
● To show/hide tools, open the toolbar context menu by right-clicking in an empty area of the
toolbar and activate the tools that you want to display. To show all tools, select Show All.
NOTE
The number of elements that are shown also depends on the size of the Project window and
the screen resolution.
Activate Project
NOTE
Activates a project.
Project History
Undo/Redo
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Project Window
Project Zone
Left Divider
Left Divider
Tools that are placed to the left of the divider are always shown.
Open MixConsole
Allows you to create configurations that are useful for switching between different
visibility setups.
Allows you to filter the tracks by track type. Alt/Opt -click to reset the track type filter.
State Buttons
Deactivate All Mute States
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Project Window
Project Zone
Automation Mode
Automation Follows Events
Lets your automation events follow automatically when you move an event or part on a
track.
Auto-Scroll
Auto-Scroll
Allows you to activate Page Scroll or Stationary Cursor and to activate Suspend
Auto-Scroll When Editing.
Locators
Go to Left Locator Position
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Project Window
Project Zone
Transport Controls
Go to Previous Marker/Zero
Moves the project cursor to the previous marker/zero position on the timeline.
Rewind
Moves backward.
Forward
Moves forward.
Activate Cycle
Stop
Stops playback.
Start
Starts playback.
Transport Record
Time Displays
Select Primary Time Format
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Project Window
Project Zone
Allows you to select a time format for the primary time display.
Shows the position of the project cursor in the selected time format.
Allows you to select a time format for the secondary time display.
Shows the position of the project cursor in the selected time format.
Markers
Jump to Marker
Tool Buttons
Combine Selection Tools
Combines the Object Selection tool and the Range Selection tool.
Object Selection
Range Selection
Selects ranges.
Draw
Draws events.
Erase
Erases events.
Split
Splits events.
Glue
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Project Window
Project Zone
Mute
Mutes events.
Zoom
Comp
Assembles takes.
Time Warp
Allows you to adjust musical positions of events to time positions and to perform warp
operations for individual time positions.
Line
Play
Color
Color Menu
Select Color for Selected Tracks or Events
Opens the Colorize pane that allows you to colorize the selected tracks or events.
Nudge
Nudge Settings
● By default, the snap grid for nudge operations is set to Link to Grid, and the step
width corresponds to the snap grid.
● If you activate Link to Primary Time Format, the snap grid for nudge operations
follows the primary time format, and you can set up the step width in the Nudge
Settings pop-up menu.
● If you deactivate Link to Grid and Link to Primary Time Format, you can set up
a snap grid that is fully independent for nudge operations. In this case, you can
select a time format and a value from the Nudge Settings pop-up menu.
NOTE
To show the nudge buttons, click the points to the right of the Nudge Settings.
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Project Window
Project Zone
Increases the length of the selected event by moving its start to the left.
Decreases the length of the selected event by moving its start to the right.
Move Left
Move Right
Decreases the length of the selected event by moving its end to the left.
Increases the length of the selected event by moving its end to the right.
Snap
Snap to Zero Crossing
Restricts editing to zero crossings, that is, positions where the amplitude is zero.
Snap On/Off
Restricts horizontal movement and positioning to the positions specified by the Snap
Type.
Snap Type
Grid Type
Grid Type
Allows you to specify a grid type for the Snap function. This setting only has effect if
Snap Type is set to one of the grid options.
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Project Window
Project Zone
Quantize
Apply Quantize
Quantize Presets
Audio Alignment
Open Audio Alignment Panel
The upper bar displays either the current realtime peak or the ASIO-Guard load,
depending on which of the two has the higher value. The lower bar shows the hard
disk transfer load of the disk engine.
For a more detailed display of realtime peak and ASIO-Guard load, click to open the
Audio Performance window.
Right Divider
Right Divider
Tools that are placed to the right of the divider are always shown.
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Project Window
Project Zone
Set up Toolbar
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
RELATED LINKS
Left/Right Toolbar Divider on page 59
Snap Types Menu on page 94
Markers on page 376
Time Warp on page 1212
Automation on page 804
Synchronization on page 1252
Audio Alignment on page 227
All other items are shown in the center of the toolbar. When you reduce the width of the Project
window, these toolbar items are hidden successively. When you increase the width, they are
shown again.
Toolbox
The toolbox makes the editing tools from the toolbar available at the mouse pointer position. It
can be opened instead of the standard context menus in the event display and editors.
● To activate the toolbox function, activate Show Toolbox on Right-Click in the Preferences
dialog (Editing—Tools page).
● To open the toolbox, right-click in the event display or editor.
If Show Toolbox on Right-Click is deactivated, the context menu opens.
● To open the context menu instead of the toolbox, press any modifier key and right-click in
the event display or editor.
If Show Toolbox on Right-Click is deactivated, press any modifier key to open the toolbox
instead of the context menu.
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Project Window
Project Zone
Track List
The track list shows the tracks that are used in the project. When a track is added and selected, it
contains name fields and settings for this track.
● To decide which controls are visible for each track type, right-click the track list and open the
Track Controls Settings dialog.
RELATED LINKS
Track Controls Settings Dialog on page 126
PROCEDURE
● Do one of the following:
● Select Project > Divide Track List.
● Click Divide Track List in the top right corner of the Project window below the ruler.
RESULT
The track list is divided, and video, marker, or arranger tracks are automatically moved to the
upper track list. All other track types are moved to the lower track list.
NOTE
The area of the project zone that has the focus is indicated by a highlighted and solid focus
frame, whereas the non-active area is shown with a dashed frame.
RELATED LINKS
Keyboard Focus in the Project Window on page 88
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Project Window
Project Zone
Event Display
The event display shows the parts and events that are used in the project. They are positioned
along the timeline.
● The global track controls are shown above the track list.
1 Add Track
Opens the Add Track dialog.
2 Use Track Preset
Allows you to add a track using a track preset.
3 Number of Visible Tracks
Displays how many tracks are filtered out by the Visibility tab.
4 Set Track Visibility Agents
Allows you to set a visibility agent to filter the tracks.
5 Set Track Type Filter
Determines which track types are shown in the track list.
6 Find Tracks
Allows you to search for specific tracks in the track list.
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Project Window
Project Zone
RELATED LINKS
Opening the Visibility Tab on page 72
PROCEDURE
1. Click Set Track Type Filter above the track list.
This opens the track type filter.
RESULT
Filtered track types are removed from the track list. The color of the Set Track Type Filter button
changes to indicate that one or more track types are hidden.
Finding Tracks
The Find Tracks function allows you to find specific tracks. This is useful if you have a large
project with many tracks or if you have hidden tracks via the Visibility tab.
PROCEDURE
1. Click Find Tracks above the track list to open a selector that lists all tracks.
2. In the search field, enter the name of the track.
As you type, the selector updates automatically.
3. In the selector, select the track and press Return .
RESULT
The selector closes and the track is selected in the track list.
NOTE
Hidden tracks and tracks outside the view are now visible to you. Tracks that are hidden using
Set Track Type Filter are not shown.
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Project Window
Project Zone
Ruler
By default, the ruler shows the timeline and the display format of the project.
Initially, the Project window ruler uses the display format that is specified in the Project Setup
dialog.
However, you can select an independent display format for the ruler.
● To select an independent display format for the ruler, click the arrow button to the right of
the ruler and select an option from the pop-up menu, or right-click anywhere in the ruler.
The ruler settings affect the ruler, the info line, and the tooltip position values.
You can also select independent formats for other rulers and position displays.
NOTE
To set the display format globally for all windows, use the Display Format pop-up menu in the
Project Setup dialog or the Select Primary Time Format pop-up menu on the Transport panel,
or hold down Ctrl/Cmd and select a format in any ruler.
RELATED LINKS
Project Setup Dialog on page 114
Ruler Modes on page 64
Selecting the Primary Time Format on page 276
● To show the ruler display formats, click the arrow button to the right of the ruler.
The selection that you make affects the time display formats in the following areas:
● Ruler
● Info line
● Tooltip position values
Bars+Beats
Sets the ruler to display bars, beats, sixteenth notes, and ticks. By default, there are
120 ticks per sixteenth note. To change this, adjust the MIDI Display Resolution
setting in the Preferences dialog (MIDI page).
Seconds
Sets the ruler to display hours, minutes, seconds, and milliseconds.
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Project Zone
Timecode
Sets the ruler to display hours, minutes, seconds, and frames. You can set the
number of frames per second (fps) via the Project Frame Rate pop-up menu in the
Project Setup dialog. To display subframes, activate Show Timecode Subframes in
the Preferences dialog (Transport page).
Samples
Sets the ruler to display samples.
fps (User)
Sets the ruler to display hours, minutes, seconds, and frames, and it allows you
to define the number of frames per second. To display subframes, activate Show
Timecode Subframes in the Preferences dialog (Transport page).
RELATED LINKS
Ruler Modes on page 64
Ruler Modes
By default, the ruler follows the primary time format, that is, the display format that you set up
in the Project Setup dialog or on the Transport. The ruler modes, however, allow you to set up a
display format for the ruler that differs from the display format in the main time display.
● To show the ruler modes, click the arrow button to the right of the ruler.
Time Linear
Sets the ruler relative to the time. If there are tempo changes on the Tempo track, the
distance between the bars varies in Bars+Beats mode.
Bars+Beats Linear
Sets the ruler relative to the meter position, that is, bars and beats. If there are tempo
changes on the Tempo track, the distance between the bars remains the same in
Bars+Beats mode. If the ruler is set to a time-based mode, the distance between
seconds varies depending on the tempo changes.
RELATED LINKS
Editing Tempo and Time Signature on page 1195
Ruler Display Format Menu on page 63
Project Setup Dialog on page 114
Selecting the Primary Time Format on page 276
Status Line
The status line shows the most important project settings.
● To activate the status line, click Set up Window Layout on the toolbar and activate Status
Line.
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Project Zone
Record Format
Displays the sample rate and the bit depth used for recording. Click to open the
Project Setup dialog.
RELATED LINKS
Project Window Toolbar on page 51
Info Line
The info line shows information about the event or part that you selected in the project zone.
To activate the info line, click Set up Window Layout on the toolbar and activate Info Line.
RELATED LINKS
Project Window Toolbar on page 51
If you select several events or parts, the information on the info line is shown in another color
and only. In this case, only information about the first item in the selection is displayed. The
following rules apply:
● Value changes are applied to all selected elements, relative to the current values.
Example: You have selected two audio events. The first event has a length of 1 bar, the
second event has a length of 2 bars. If you change the info line value to 3, the first event is
resized to 3 bars and the second event is resized to 4 bars.
● Value changes are applied absolute to the current values if you press Ctrl/Cmd while
modifying the value on the info line.
In the example above, both events are resized to 3 bars.
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NOTE
To change the modifier, select a new modifier in the Info Line category of the Preferences
dialog (Editing—Tool Modifiers page).
Overview Line
The overview line allows you to zoom and to navigate to other sections in the project.
To activate the overview line, click Set up Window Layout on the toolbar and activate Overview.
On the overview line, events and parts are displayed as boxes. A rectangle indicates the section
of the project that is displayed in the event display.
● To zoom the event display in or out horizontally, resize the rectangle by dragging the edges.
● To navigate to another section of the event display, drag the rectangle to the left or to the
right, or click in the upper part of the overview.
RELATED LINKS
Project Window Toolbar on page 51
Transport Bar
The Transport Bar displays the transport functions in an integrated and fixed zone of the
Project window.
● To activate the Transport Bar, click Set up Window Layout on the Project window toolbar
and activate Transport Bar.
● To show/hide tools, open the Transport Bar context menu by right-clicking in an empty area
of the Transport Bar, and activate the tools that you want to display. To show all tools, select
Show All.
RELATED LINKS
Common Record Modes Menu on page 298
Audio Record Modes on page 303
MIDI Record Modes on page 310
Left/Right Toolbar Divider on page 59
Project Window Toolbar on page 51
Left Zone
The left zone of the Project window allows you to display the Inspector and the Visibility tabs.
To show/hide the left zone, click Show/Hide Left Zone on the Project window toolbar.
● Inspector
● Visibility
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Left Zone
RELATED LINKS
Inspector on page 67
Visibility on page 71
Project Window Toolbar on page 51
Inspector
The Inspector displays controls and parameters for either the selected track in the track list or
the event or part that is displayed in the editor in the lower zone.
● To show/hide the Inspector, click Show/Hide Left Zone in the Project window toolbar.
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Left Zone
Track
Opens the Track Inspector for the selected track.
Editor
Opens the Editor Inspector for the event or part that is shown in the editor in the
lower zone.
RELATED LINKS
Opening the Track Inspector on page 68
Opening the Editor Inspector on page 69
Opening the Editor in the Lower Zone on page 78
PROCEDURE
1. If the Left Zone is not visible, click Show/Hide Left Zone on the Project window toolbar to
activate it.
2. At the bottom of the left zone, click the Track tab.
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Left Zone
RESULT
The Track Inspector for the selected track opens. If more than one track is selected in the track
list, the controls and parameters for the topmost selected track are shown.
NOTE
In this documentation, we use Inspector to refer to the Track tab of the Inspector.
PREREQUISITE
The Sample Editor, the Audio Part Editor, the Key Editor, the Drum Editor, or the Score Editor
is shown in the lower zone.
PROCEDURE
1. If the left zone is not visible, click Show/Hide Left Zone on the Project window toolbar to
activate the Left Zone.
2. At the bottom of the left zone, click the Editor tab.
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Left Zone
RESULT
The Editor Inspector for the event or part opens.
NOTE
The Editor Inspector only contains information if an editor is displayed in the lower zone.
Otherwise, it is empty.
RELATED LINKS
Opening the Editor in the Lower Zone on page 78
PREREQUISITE
The Score Editor is shown in the lower zone.
PROCEDURE
1. At the bottom of the left zone, click the Editor tab.
2. Select an option from the Switch Score Editor Inspector Content pop-up menu.
RESULT
The Symbols tab is shown.
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Left Zone
RELATED LINKS
Key Editor Inspector on page 986
Inspector Sections
The Track tab and the Editor tab of the Inspector are divided into sections that each contain
different controls for the track, event or part.
Not all Inspector sections are shown by default. The available sections depend on the type of the
selected track, event, or part and on the settings in the setup dialog for the Track tab and the
Editor tab of the Inspector.
RELATED LINKS
Track Inspector Settings Dialog on page 123
Inspector Sections on page 124
Audio Track Inspector on page 135
Instrument Track Inspector on page 138
MIDI Track Inspector on page 145
Sampler Track Inspector on page 142
Arranger Track Inspector on page 166
Marker Track Inspector on page 157
Signature Track Inspector on page 164
Tempo Track Inspector on page 163
Transpose Track Inspector on page 168
VCA Fader Track Inspector on page 155
Video Track Inspector on page 171
Key Editor Inspector on page 986
Drum Editor Inspector on page 1020
Sample Editor Inspector on page 566
Visibility
The Visibility tab allows you to show or hide individual tracks from the track list and to
determine the position of particular MixConsole channels in the lower zone.
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Track
Allows you to show or hide individual tracks from the track list.
Zones
Allows you to determine and lock the position of certain MixConsole channels in the
lower zone.
RELATED LINKS
Opening the MixConsole in the Lower Zone on page 77
PROCEDURE
1. Click Show/Hide Left Zone on the Project window toolbar to activate the Left Zone.
2. At the top of the left zone, click the Visibility tab.
3. At the bottom of the left zone, click the Track tab.
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RELATED LINKS
Showing/Hiding Individual Tracks on page 73
● To show/hide a track in the track list, check/uncheck it by clicking to the left of the track
name.
● To activate/deactivate several tracks at the same time, select them and press Return .
● To show a hidden track exclusively, check it by Shift -clicking to the left of the track name.
● To expand or collapse a folder, click the triangle to the left of a folder track.
NOTE
● The channels of the MixConsole in the lower zone are updated accordingly. This means that
if you hide a track using the Visibility tab, the channel corresponding to that track is also
hidden in the MixConsole in the lower zone.
● To synchronize the track and the channel visibility in a separate MixConsole window, use the
Sync Visibility of Project and MixConsole function.
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Left Zone
RELATED LINKS
Synchronizing Track and Channel Visibility on page 74
PROCEDURE
1. At the top of the left zone, select the Visibility tab.
2. At the bottom of the left zone, select the Track tab.
3. Click the equals sign to open the Sync Visibility of Project and MixConsole: On/Off menu.
4. Select Sync Project and MixConsole to synchronize the track visibility with the channel
visibility.
RESULT
The track and channel visibility are synchronized.
NOTE
● You can only synchronize the track visibility in the Project window with the channel visibility
of one MixConsole. If you enable Sync Visibility of Project and MixConsole: On/Off for a
second MixConsole, the first link is lost.
● If you divide the track list, the top part of the list is not affected. Likewise, channels in the left
or right zones of the MixConsole are not synchronized.
RELATED LINKS
Synchronizing Channel and Track Visibility on page 395
PROCEDURE
1. At the top of the left zone, click the Visibility tab.
2. At the bottom of the left zone, click the Zones tab.
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Lower Zone
RESULT
The MixConsole opens in the lower zone.
RELATED LINKS
Opening the MixConsole in the Lower Zone on page 77
Lower Zone
The lower zone of the Project window allows you to display specific windows and editors in an
integrated and fixed zone of the Project window. This is useful if you work on single screen
systems and notebooks, for example.
To show/hide the lower zone, click Show/Hide Lower Zone on the Project window toolbar.
The lower zone features the following tabs: Chord Pads, MixConsole, Sampler Control, MIDI
Remote, and Editor.
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Lower Zone
To close the lower zone, click Close Lower Zone to the left of the tabs.
RELATED LINKS
Opening Chord Pads on page 76
Opening the MixConsole in the Lower Zone on page 77
Opening Sampler Control on page 78
Opening the Editor in the Lower Zone on page 78
Opening MIDI Remote in the Lower Zone on page 81
Project Window Toolbar on page 51
PROCEDURE
1. Click Set up Lower Zone in the bottom right of the lower zone.
NOTE
In the Presets section of this dialog, you can also save a preset of your configuration.
RESULT
The tabs in the lower zone are shown, according to your configuration.
RELATED LINKS
Setup Dialog on page 1323
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Chord Pads tab.
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Lower Zone
RESULT
The Chord Pads are opened.
RELATED LINKS
Chord Pads on page 1113
Setting up the Lower Zone on page 76
Project Window Toolbar on page 51
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the MixConsole tab.
RESULT
The MixConsole is displayed in the lower zone.
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Lower Zone
RELATED LINKS
MixConsole in Lower Zone on page 388
Project Window Toolbar on page 51
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Sampler Control tab.
RESULT
Sampler Control is opened.
RELATED LINKS
Sampler Tracks on page 656
Project Window Toolbar on page 51
NOTE
By default, double-clicking an audio event/part or a MIDI part in the event display or selecting
it and pressing Return opens the corresponding editor in the lower zone of the Project
window. Using a menu command opens a separate editor window. You can change this in the
Preferences dialog (Editors page).
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Editor tab.
3. In the event display, do one of the following:
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Lower Zone
RESULT
Depending on your event or part selection, the lower zone shows either the Audio Part Editor,
the Sample Editor, or one of the MIDI editors.
NOTE
To change the default MIDI editor, select MIDI > Set up Editor Preferences, and select an option
from the Default MIDI Editor pop-up menu.
NOTE
If you open the editor and no event or part is selected, the editor in the lower zone is empty.
RELATED LINKS
Selecting a different MIDI Editor on page 79
Project Window Toolbar on page 51
PROCEDURE
1. On the Editor tab in the editor in the lower zone, click Select MIDI Editor.
2. Select an editor from the pop-up menu.
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Lower Zone
RESULT
The MIDI part is displayed in the selected editor.
NOTE
This selection is temporary. The next time you open the MIDI part, the default MIDI editor is
used.
NOTE
Link Project and Lower Zone Editor Cursors is not available in the Sample Editor.
NOTE
The display format of the ruler is not affected by this function. You can still set the project zone
ruler and the editor ruler in the lower zone to different display formats.
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Lower Zone
If you activate Link Project and Lower Zone Editor Cursors , the cursors and zoom factors
are linked in the event displays of the project zone and the lower zone. This is useful if you edit in
both zones and you want to keep the same position in view.
NOTE
In the Key Commands dialog in the Edit category, you can assign a key command for this.
RELATED LINKS
Ruler on page 63
Ruler Display Format Menu on page 63
Zooming in the Project Window on page 90
PROCEDURE
1. If the lower zone is not visible, click Show/Hide Lower Zone on the Project window toolbar
to activate the lower zone.
2. At the bottom of the lower zone, click the MIDI Remote tab.
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Right Zone
RESULT
The MIDI Remote tab is opened in the lower zone.
NOTE
The MIDI Remote tab is not a clickable user interface. All operations are meant to be performed
on the connected MIDI controller.
RELATED LINKS
MIDI Remote on page 856
Right Zone
The right zone of the Project window allows you to display the VSTi rack, the Media rack, the
Control Room rack, and the Meter rack.
To show/hide the right zone, click Show/Hide Right Zone on the Project window toolbar.
The top of the right zone features the following tabs: VSTi, Media, CR, and Meter.
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Right Zone
NOTE
You can show/hide specific tabs in the right zone by right-clicking a tab and activating/
deactivating the options in the context menu.
RELATED LINKS
VSTi Rack in the Right Zone on page 84
Media Rack in the Right Zone on page 86
Project Window Toolbar on page 51
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the VSTi tab.
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Right Zone
RESULT
The VSTi rack is opened in the right zone of the Project window.
RELATED LINKS
VSTi Rack in the Right Zone on page 84
VST Instruments on page 826
Project Window Toolbar on page 51
● Track
Shows the associated VST instrument for an instrument track.
● Rack
Shows a VST instrument.
Opens the Add Track dialog that allows you to select an instrument and to add an
instrument track that is associated with this instrument.
Find Instruments
Allows you to set the remote control focus to the previous instrument.
Allows you to set the remote control focus to the next instrument.
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Right Zone
Settings
Opens the Settings pop-up menu, where you can activate/deactivate the following
modes:
● Show VST Quick Controls for One Slot Only shows the VST Quick Controls
exclusively for the selected instrument.
● MIDI Channel follows track selection ensures that the Channel selector follows
the MIDI track selection in the Project window. Use this mode if you work with
multitimbral instruments.
● Remote-Control Focus for VST Quick Controls follows track selection ensures
that the VST Quick Controls remote control focus follows the track selection.
RELATED LINKS
VST Instruments Window on page 831
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the Media tab.
RESULT
The Media rack is opened in the right zone of the Project window.
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Right Zone
RELATED LINKS
Media Rack in the Right Zone on page 86
MediaBay and Media Rack on page 702
Project Window Toolbar on page 51
VST Instruments
Shows all included VST instruments.
VST Effects
Shows all included VST effects.
Presets
Shows track presets, strip presets, pattern banks, FX chain presets, and VST FX presets.
User Presets
Shows track presets, strip presets, pattern banks, FX chain presets, VST FX presets, and
instrument presets that are listed in the User folder.
Favorites
Shows your favorite folders and allows you to add new favorites. The favorites are
automatically added to the MediaBay database.
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Right Zone
File Browser
Shows your file system and the pre-defined folders Favorites, This Computer, VST
Sound, Factory Content, and User Content where you can search for media files and
access them immediately.
RELATED LINKS
Media Rack in Right Zone on page 702
MediaBay and Media Rack on page 702
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the CR tab.
RESULT
The Control Room is opened in the right zone of the Project window. It has exactly the same
features as the Control Room that you open from the Studio menu as a separate window.
RELATED LINKS
Control Room on page 470
Project Window Toolbar on page 51
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
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Keyboard Focus in the Project Window
RESULT
The Meter is opened in the right zone of the Project window. It has exactly the same features as
the Meter that you open in the right zone of the MixConsole.
RELATED LINKS
Metering and Loudness on page 483
Project Window Toolbar on page 51
The following Project window zones can have the keyboard focus:
● Project zone
NOTE
If you activate Divide Track List, the area of the project zone that has the focus is indicated
by a highlighted and solid focus frame, whereas the non-active area is shown with a dashed
frame.
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Keyboard Focus in the Project Window
● Left zone
● Lower zone
● Right zone
If a zone has the keyboard focus, the border that surrounds it is highlighted in a specific color.
NOTE
You can change the focus color in the Preferences dialog (User Interface—Color Schemes
page).
RELATED LINKS
Project Zone on page 50
Left Zone on page 66
Lower Zone on page 75
Right Zone on page 82
Project Window on page 49
Dividing the Track List on page 60
Keyboard Focus in the Key Editor on page 997
PROCEDURE
● Do one of the following:
● To activate any zone, click in it.
● To activate the next zone, press Tab . This allows you to move forward through the
zones.
● To activate the previous zone, press Shift - Tab .
NOTE
The editor in the lower zone automatically gets the keyboard focus if you double-click an
event or part in the event display, if you select an event or part and press Return , or if you
use key commands to open the zone.
RESULT
The keyboard focus is activated for this zone and the border of the zone is highlighted.
NOTE
The project zone and the lower zone have separate toolbars and info lines. If you use the toolbar
or the info line for one of these zones, the corresponding zone automatically gets the focus.
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Zooming in the Project Window
RELATED LINKS
Keyboard Focus in the Project Window on page 88
Keyboard Focus in the Key Editor on page 997
NOTE
If screen redraws are slow on your system, activate Quick Zoom in the Preferences dialog
(Editing page).
Zooming Horizontally
● Select the Zoom tool and click in the event display to zoom in. To zoom out, hold down
Alt/Opt and click.
● Use the horizontal zoom sliders to zoom in and out.
● Click the lower half of the ruler and drag down to zoom in horizontally. Click the lower half of
the ruler and drag up to zoom out horizontally.
● Click H to zoom in horizontally. Click G to zoom out horizontally.
NOTE
If the Grid Type in the Project window toolbar is set to Adapt to Zoom, the horizontal zoom
level affects the grid and snap resolution in the event display.
Zooming Vertically
● Select the Zoom tool, click in the event display, and drag a selection rectangle to zoom in
vertically and horizontally.
NOTE
For this to work, you must deactivate the Zoom Tool Standard Mode: Horizontal Zooming
Only option in the Preferences dialog (Editing—Tools page).
● Use the vertical zoom sliders to zoom in and out. If you have made any individual track
height adjustments, the relative height differences are maintained.
● Click Shift - H to zoom in vertically. Click Shift - G to zoom out vertically.
RELATED LINKS
Zoom Submenu on page 91
Zoom Presets on page 92
Zooming in on Cycle Markers on page 92
Zoom History on page 93
Link Project and Lower Zone Editor Cursors on page 80
Grid Type Menu on page 95
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Zooming in the Project Window
PROCEDURE
● Click the waveform zoom slider in the top right corner of the event display and drag up.
RESULT
The contents of audio parts and events in your project are zoomed in vertically.
Zoom Submenu
The Zoom submenu contains options for zooming in the Project window.
Zoom Full
Zooms out so that the whole project is visible. The whole project means the timeline
from the project start to the length set in the Project Setup dialog.
Zoom to Selection
Zooms in horizontally and vertically so that the current selection fills the screen.
Zoom to Event
Zooms in to show the currently selected event. This option is available in the Sample
Editor and in some MIDI editors.
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Zooming in the Project Window
RELATED LINKS
Zoom Submenu on page 572
Zoom Presets
You can create zoom presets to set up different zoom settings. For example, you can create a
zoom preset that displays the entire project and a second zoom preset with a high zoom factor
for detailed editing. The Zoom Presets pop-up menu allows you to select, create, and organize
zoom presets.
● To open the Zoom Presets pop-up menu, click the button to the left of the horizontal zoom
control.
● To save the current zoom setting as a preset, open the Zoom Presets pop-up menu and
select Add. In the Type in Preset Name dialog that opens, type in a name for the preset and
click OK.
● To apply a preset, select it from the Zoom Presets pop-up menu.
● To display the entire project, open the Zoom Presets pop-up menu and select Zoom Full.
This displays the project from the Project Start Time to the Project Length, as set in the
Project Setup dialog.
● To delete a preset, open the Zoom Presets pop-up menu and select Organize. In the dialog
that opens, select the preset in the list and click Delete.
● To rename a preset, open the Zoom Presets pop-up menu and select Organize. In the
dialog that opens, select a preset from the list and click Rename. Type in a new name for the
preset. Click OK to close the dialogs.
IMPORTANT
Once set, zoom presets are available for all projects that you open or create.
PREREQUISITE
You have created at least one cycle marker for the project.
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Snap Function
PROCEDURE
● Click the button to the left of the horizontal zoom control to open the Zoom Presets pop-up
menu, and select a cycle marker.
The middle part of the pop-up menu lists any cycle markers that you have added to the
project.
RESULT
The event display is zoomed in to encompass the marker area.
RELATED LINKS
Markers Window on page 379
Zoom History
You can undo and redo zoom operations. This enables you to zoom in several steps and then
easily go back to the zoom stage at which you started.
You can undo and redo zoom operations in the following ways:
● To undo zoom, select Edit > Zoom > Undo Zoom or double-click with the zoom tool.
● To redo zoom, select Edit > Zoom > Redo Zoom or press Alt/Opt and double-click with the
zoom tool.
Snap Function
The Snap function helps you to find exact positions when editing in the Project window. It does
this by restricting horizontal movement and positioning to certain positions. Operations affected
by Snap include moving, copying, drawing, sizing, splitting, range selection, etc.
PROCEDURE
1. Select an event.
2. Position the project cursor within the selected audio event.
3. Select Audio > Snap Point to Cursor.
RESULT
The snap point is set at the cursor position. The snap point for an event is displayed as a vertical
line in the Project window.
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Snap Function
NOTE
You can also set the snap point in the Sample Editor.
RELATED LINKS
Adjusting the Snap Point on page 581
Snap Point on page 580
● To activate Snap to Zero Crossing, activate Snap to Zero Crossing on the toolbar.
● To open the Snap Type pop-up menu, click Snap Type on the toolbar.
Grid
The snap points are set with the Grid Type pop-up menu. The options depend on the
primary time format.
If you select Seconds as ruler format, time-based grid options are available.
If you select Bars+Beats as ruler format, musical grid options are available.
Grid Relative
Events and parts are not magnetic to the grid. Rather, the grid determines the step
size for moving the events. This means that a moved event keeps its original position
relative to the grid.
For example, if an event starts at the position 3.04.01, with Snap set to Grid Relative
and Grid Type set to Bar, you can move the event in steps of one bar to the positions
4.04.01, 5.04.01, and so on.
NOTE
This only applies to dragging existing events or parts. When you create new events or
parts, this Snap Type works like Grid.
Events
If this option is activated, the start and end positions of other events and parts become
magnetic. This means that, if you drag an event to a position near the start or the end
of another event, it is automatically aligned with the start or end of the other event.
For audio events, the position of the snap point is also magnetic. This includes marker
events on the marker track.
Shuffle
Shuffle is useful when you want to change the order of adjacent events. If you have
two adjacent events and drag the first one to the right, past the second event, the two
events change places.
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Snap Function
The same principle works when changing the order of more than two events.
Cursor
This grid type causes the project cursor to become magnetic. Dragging an event near
the cursor causes the event to be aligned with the cursor position.
Grid + Cursor
This is a combination of Grid and Cursor.
Events + Cursor
This is a combination of Events and Cursor.
RELATED LINKS
Selecting the Primary Time Format on page 276
NOTE
This setting only has an effect if Snap Type is set to one of the grid options.
● To open the Grid Type pop-up menu, click Grid Type on the toolbar.
If you select Bars+Beats as display format, the following grid types are available:
Bar
Sets the grid and snap resolution to bars.
Beat
Sets the grid and snap resolution to beats.
Use Quantize
Sets the grid and snap resolution to the value that is activated in the Quantize Presets
pop-up menu.
Adapt to Zoom
Sets the grid and snap resolution to the horizontal zoom level. The more you zoom in
on the event display, the finer the resolution. High zoom levels allow you to snap to
64th notes, low zoom levels allow you to snap to bars.
NOTE
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Snap Function
NOTE
You can assign key commands to the grid types in the Key Commands dialog in the Edit
category.
If you select Seconds as the display format, the following grid types are available:
1 ms
Sets the grid and snap resolution to 1 ms.
10 ms
Sets the grid and snap resolution to 10 ms.
100 ms
Sets the grid and snap resolution to 100 ms.
1000 ms
Sets the grid and snap resolution to 1000 ms.
If you select Timecode as the display format, the following grid types are available:
Subframe
Sets the grid and snap resolution to 1 subframe.
1/4 frame
Sets the grid and snap resolution to ¼ frame.
1/2 frame
Sets the grid and snap resolution to ½ frame.
1 frame
Sets the grid and snap resolution to 1 frame.
2 frames
Sets the grid and snap resolution to 2 frames.
1 second
Sets the grid and snap resolution to 1 second.
NOTE
If you activate this as a display format and Show Timecode Subframes is activated in the
Preferences dialog (Transport page), the frames will also display subframes. There are 80
subframes per frame.
If you select Samples as the display format, the following grid types are available:
1 sample
Sets the grid and snap resolution to 1 sample.
10 samples
Sets the grid and snap resolution to 10 samples.
100 samples
Sets the grid and snap resolution to 100 samples.
44100 samples
Sets the grid and snap resolution to 44100 samples.
If you select 60 fps (user) as the display format, the following grid types are available:
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Snap Grid
Subframe
Sets the grid and snap resolution to 1 subframe.
1/4 frame
Sets the grid and snap resolution to ¼ frame.
1/2 frame
Sets the grid and snap resolution to ½ frame.
1 frame
Sets the grid and snap resolution to 1 frame.
2 frames
Sets the grid and snap resolution to 2 frames.
1 second
Sets the grid and snap resolution to 1 second.
NOTE
If you activate this as a display format and Show Timecode Subframes is activated in the
Preferences dialog (Transport page), the frames will also display subframes. There are 80
subframes per frame.
RELATED LINKS
Snap Types Menu on page 94
Zooming in the Project Window on page 90
Ruler Display Format Menu on page 63
Snap Grid
In the Project window, and in some of the editors, you can have events, parts, and ranges snap
to the grid.
The Snap Type pop-up menu allows you to determine if the events snap to the grid, to other
events, or to the cursor.
NOTE
If you want your events to snap to the grid while you are editing, select one of the grid-related
snap types, Grid or Grid Relative.
If you selected one of the grid-related snap types, the Grid Type pop-up menu on the Project
window toolbar defines what the events snap to. The values that are shown depend on the
primary time format:
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Project Window
Cross-Hair Cursor
● If you select Bars+Beats as a primary time format, you can select Bar or Beat as the Grid
Type to snap your events to bars or beats. If you activate Use Quantize as the Grid Type,
your events snap to the value that you set up in the Quantize Presets pop-up menu. If you
activate Adapt to Zoom as the Grid Type, snapping depends on the zoom level.
● If you select Seconds, Timecode, Samples, or fps (User) as the primary time format, the
Grid Type pop-up menu shows the corresponding values so that you can snap your events
to time positions.
● Key Editor
● Drum Editor
● List Editor
● Audio Part Editor
● Sample Editor
NOTE
In the Project window and in the editors, the grid is represented by vertical grid lines in the
event display. You can change the overlay intensity of the displayed grid lines by raising the Grid
Overlay Intensity in the Preferences dialog (Event Display page).
RELATED LINKS
Snap Function on page 93
Project Setup Dialog on page 114
Ruler on page 63
Snap Types Menu on page 94
Ruler Modes on page 64
Selecting the Primary Time Format on page 276
Grid Type Menu on page 95
Cross-Hair Cursor
The cross-hair cursor is displayed when working in the Project window and in the editors,
facilitating navigation and editing, especially for large projects.
● You can set up the cross-hair cursor in the Preferences dialog (Editing—Tools page).
You can set up the colors for the line and the mask of the cross-hair cursor and define their
width.
● When the Object Selection tool or one of its subtools is selected, the cross-hair cursor
appears when you start moving/copying a part/event, or when using the event handles.
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Edit History Dialog
● The cross-hair cursor is only available for particular tools. The Mute tool, for example, does
not use a cross-hair cursor, as you click on an event to mute it.
NOTE
If the Key Editor, the Drum Editor or the Audio Part Editor is open in the lower zone of the
Project window and if Link Project and Lower Zone Cursors is activated, the cross-hair cursor is
shown in the editor in the lower zone and in the Project window.
Action
Shows the name of the action.
Time
Shows the time when this action was performed.
State
Shows the state of the action.
Details
Shows further details, and allows you to enter new text.
Separator
Move the separator upwards to undo your actions. To redo an action, move the
separator down.
NOTE
● You can also undo applied plug-in effects or audio processes. However, we recommend
to use Direct Offline Processing window to modify or delete plug-in effects or audio
processes.
● Offline processing that you have applied permanently to the audio via the Make Direct
Offline Processing Permanent function cannot be undone. Therefore, it is not shown in the
Edit History dialog.
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Color Handling
RELATED LINKS
Direct Offline Processing on page 522
Applying Offline Processing Permanently on page 535
PROCEDURE
1. In the Preferences dialog, select General.
2. Set the number in the Maximum Undo Steps field.
Color Handling
You can colorize events and tracks in Cubase. This contributes to an easier overview in the
Project window.
RELATED LINKS
Color Picker on page 106
Project Colors Setup Dialog on page 103
Event Colors Menu on page 942
Setting Event Colors to Track Colors on page 103
Colorizing Events on the Fly on page 102
Colorizing Selected Events or Parts on page 102
Resetting the Track Color on page 102
Colorizing Single Tracks on page 101
Colorizing Selected Tracks on page 100
Color Handling on page 100
User Interface - Track & MixConsole Channel Colors on page 1360
Automatically Assigning Colors to New Tracks/Channels on page 186
PROCEDURE
1. In the Project window, deselect all events or parts.
2. Select the tracks that you want to colorize.
3. On the Project window toolbar, select Select Color for Selected Tracks or Events.
The Colorize pane opens.
NOTE
If you want to select colors by names, activate the Select Colors by Name option in the
Project Colors Setup dialog (Options page).
4. Select a color.
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RESULT
The selected tracks are colorized, and the events and parts get the track color.
NOTE
If you assign a different color to individual events or parts with the Color tool, events or parts no
longer follow color changes of the track.
RELATED LINKS
Colorizing Events on the Fly on page 102
Options Tab on page 106
PROCEDURE
1. Do one of the following:
● Select the track that you want to colorize, and, in the Inspector, click Colorize Selected
Track.
NOTE
If you want to select colors by names, activate the Select Colors by Name option in the
Project Colors Setup dialog (Options page).
2. Select a color.
RESULT
The track is colorized, and any events or parts on that track get the same color.
NOTE
If you assign a different color to individual events or parts with the Color tool, they no longer
follow color changes of the track.
RELATED LINKS
Colorizing Events on the Fly on page 102
Options Tab on page 106
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Color Handling
PROCEDURE
1. In the Project window, select the track that you want to reset to the default color, and
deselect all events or parts.
2. On the Project window toolbar, select Select Color for Selected Tracks or Events.
3. In the Colorize pane, click Set Track Color to Default.
RESULT
The default color is assigned to the selected track.
PROCEDURE
1. In the Project window, select all events or parts that you want to colorize.
2. On the Project window toolbar, select Select Color for Selected Tracks or Events.
The Colorize pane opens.
NOTE
If you want to select colors by names, activate the Select Colors by Name option in the
Project Colors Setup dialog (Options page).
3. Select a color.
RESULT
The selected events are colorized and no longer follow the color changes of the track.
RELATED LINKS
Colorizing Events on the Fly on page 102
Options Tab on page 106
Event Colors Menu on page 942
PROCEDURE
1. In the Project window toolbar, select the Color tool.
2. Do one of the following to select a tool color:
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● Move the mouse pointer over the Color tool, and use the mouse wheel to step through
the colors of the current color set.
3. Optional: Select the events or parts that you want to colorize with the Object Selection tool.
This is only necessary if you want to colorize multiple events or parts.
4. On the Project window toolbar, select the Color tool.
5. Click the events or parts that you want to colorize.
RESULT
The events or parts are colorized and no longer follow color changes of the track.
NOTE
You can also Ctrl/Cmd -click an event or part with the Color tool to open the Colorize pane or to
select colors by names.
RELATED LINKS
Colorizing Selected Events or Parts on page 102
Options Tab on page 106
Event Colors Menu on page 942
PROCEDURE
1. In the Project window, select the event or part that you want to set to the track color.
2. On the Project window toolbar, click Select Color for Selected Tracks or Events.
3. In the Colorize pane, click Set Event Color to Track.
RESULT
The track color is assigned to the selected event or part.
RELATED LINKS
Colorizing Events on the Fly on page 102
Event Colors Menu on page 942
● To open the Project Colors Setup dialog, select Project > Project Colors Setup.
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Color Handling
RELATED LINKS
Color Picker on page 106
Color Set Tab on page 104
Presets Tab on page 105
Options Tab on page 106
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Color Handling
Color fields
Click a field to open the Color Picker and specify a new color.
Name
Shows the name of the color. Double-click to change it.
Set up
Allows you to add or remove color fields.
● Insert Color
Adds a new color field.
● Duplicate Color
Duplicates the selected color field.
● Remove Color
Removes the selected color field.
● Reset Color
Resets the selected color field to the factory settings.
Apply
Applies your changes and closes the dialog.
RELATED LINKS
Color Picker on page 106
Presets Tab
The Presets tab allows you to expand the color set to 24 or even 32 colors or to reduce it to 8
colors. You can add tints, and you can sort colors according to their color tint or their basic color.
In the New Color Set Settings section, the following options are available:
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Sort Colors by
Allows you to sort the colors of the color set by their basic color or by their color tint.
The New Color Set section displays the current colors of the new color set.
The Missing Current Project Colors section shows which missing colors are replaced. Move the
mouse pointer over the color field of a missing color to highlight the color that is used to replace
it in the New Color Set section.
Apply
Applies your changes and closes the dialog.
Options Tab
The Options tab allows you to access the color set options.
In the Color Set Options section, the following options are available:
Apply
Applies your changes and closes the dialog.
Color Picker
The Color Picker allows you to define new custom colors.
● Select Project > Project Colors Setup, and, in the Project Colors Setup dialog on the Color
Set tab, click a color field.
This allows you to define custom project colors.
● Select Edit > Preferences, select one of the User Interface entries, and click a color field.
This allows you to define custom user interface colors.
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Color Handling
Color selectors
Allow you to select a color shade and the nuance of the shade.
Context menu
Allows you to copy, paste, or reset colors.
Hue/Saturation/Value
Allows you to edit the colors numerically.
Red/Green/Blue
Allows you to edit the colors numerically.
OK
Confirms the color changes.
NOTE
You must restart the application for some changes to take effect.
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Project Handling
In Cubase, projects are the central documents. You must create and set up a project to work with
the program.
PROCEDURE
1. Select File > New Project.
Depending on your settings, either the Hub or the Project Assistant dialog opens.
2. In the location options section, select where to store the new project.
RESULT
A new, untitled project is created. If you selected a template, the new project is based on this
template and includes the corresponding tracks, events, and settings.
NOTE
If you create an empty project, your default presets for the input and output bus configurations
are applied. If you have not defined default presets, the last used configurations are applied.
RELATED LINKS
Presets for Input and Output Busses on page 39
Hub
Hub keeps you up to date with the latest information and assists you with organizing your
projects.
News Section
The News section displays Steinberg news as well as links to interesting deals, the user manuals,
the user forum, and the support.
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Project Assistant Dialog
NOTE
Make sure that you have an active Internet connection to access this material.
Projects Section
The Projects section allows you to create new projects, which can either be empty or based
on a template. It allows you to specify where to save the projects. It also allows you to access
recently opened projects or projects that are stored in other locations. This section offers the
same functionality as the Project Assistant dialog.
Category bar
The available factory templates are sorted into the predefined categories Recording,
Scoring, Production, and Mastering.
The Recent category contains a list of the recently opened projects.
The More category contains the default project template and all templates that are not
assigned to any of the other categories.
Template list
When you click on one of the category items, the list below the category bar shows the
available templates for this category. Any new templates that you create are added at
the top of the corresponding list.
Location options
This section allows you to specify where the project is stored.
Open Other
This button allows you to open any project file on your system. This is identical to using
the Open command on the File menu.
RELATED LINKS
Project Assistant Dialog on page 109
PROCEDURE
1. In the Preferences dialog, select General.
2. Deactivate Use Hub.
RESULT
Cubase starts without opening a project and opens the Project Assistant dialog when you create
a new project using the File menu. However, you can still open the Hub through the Hub menu.
● To open the Project Assistant dialog, deactivate Use Hub in the Preferences dialog
(General page), and select File > New Project.
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Project Files
Category bar
The available factory templates are sorted into the predefined categories Recording,
Production, Scoring, and Mastering.
The Recent category contains a list of the recently opened projects.
The More category contains the default project template and all templates that are not
assigned to any of the other categories.
Template list
When you click on one of the category items, the list below the category bar shows the
available factory templates for this category. Any new templates that you create are
added at the top of the corresponding list.
Location options
This section allows you to specify where the project is stored.
Open Other
This button allows you to open any project file on your system. This is identical to using
the Open command from the File menu.
Project Files
A project file (extension *.cpr) is the central document in Cubase. A project file contains
references to media data that can be saved in the project folder.
NOTE
We recommend to save files in the project folder, even though you can save them in any other
location to which you have access.
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Template Files
The project folder contains the project file and the following folders that Cubase automatically
creates, if necessary:
● Audio
● Edits
● Images
● Track Pictures
Template Files
Templates can be a good starting point for new projects. Templates are projects where you can
save all settings that you regularly use, such as bus configurations, sample rates, record formats,
basic track layouts, VSTi setups, drum map setups, etc.
The following template types are available from within the Hub:
● Factory templates for specific scenarios. These are listed in the Recording, Scoring,
Production, or Mastering categories.
● The default template. This is listed in the More category.
● Any new user templates that you create and save. These are listed in the More category.
Template projects are not saved in project folders. Therefore, they contain no subfolders and no
media files.
● To open the location of a specific template, right-click a template in the template list and
select Show in Explorer (Windows only) or Reveal in Finder (macOS only).
● To open the Save As Template dialog, select File > Save As Template.
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Template Files
New Folder
Allows you to add a folder to the template list.
Template list
Lists the templates and the folders.
Value
Click this field to enter a description for the Content Summary attribute or to select a
template category for Template Category attribute.
New Preset
Allows you to enter a name for the new project template.
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Template Files
PREREQUISITE
You have removed all clips from the Pool. This ensures that references to media data from the
original project folder are deleted.
PROCEDURE
1. Set up a project.
2. Select File > Save as Template.
3. In the New Preset section of the Save as Template dialog, enter a name for the new project
template.
4. In the Attribute Inspector section, double-click the Value field of the Content Summary
attribute to enter a description for the template.
5. Click the Value field of the Template Category attribute and select a template category
from the pop-up menu.
If you do not select a category, the new template will be listed in the Hub, as part of the
More category.
6. Click OK to save the template.
Renaming Templates
You can rename template files from within the Hub or the Project Assistant.
PROCEDURE
1. In the Hub or in the Project Assistant, right-click a template and select Rename.
2. In the Rename dialog, enter a new name and click OK.
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Project Setup Dialog
● To open the Project Setup dialog, select Project > Project Setup.
● To open the Project Setup dialog automatically when you create a new project, activate the
Run Setup on Create New Project option in the Preferences dialog (General page).
IMPORTANT
While you can change most Project Setup settings at any time, you must set the sample rate
right after creating a new project. If you change the sample rate at a later stage, you must
convert all audio files in the project to the new sample rate to make them play back properly.
Project Duration
Allows you to specify the duration of the project.
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Project Setup Dialog
Display Format
Allows you to specify the global display format for all rulers and position displays in
the program, except for the ruler tracks. However, you can make independent display
format selections for the individual rulers and displays.
Sample Rate
Allows you to specify the sample rate at which Cubase records and plays back audio.
● If your audio hardware generates the sample rate internally and you select a
non-supported sample rate, this is indicated by a different color. In this case, you
must set a different sample rate to make your audio files play back properly.
● If you select a sample rate that your audio hardware supports but that differs from
its current sample rate setting, it is automatically changed to the project sample
rate.
● If your audio hardware is externally clocked and receives external clock signals,
sample rate mismatches are accepted.
Bit Depth
Allows you to specify the bit depth of the audio files that you record in Cubase. Select
the record format according to the bit depth that is delivered by your audio hardware.
The available options are 16 bit, 24 bit, 32 bit, 32 bit float, and 64 bit float.
NOTE
● If your audio interface supports a bit depth of 32 bit and you want to maintain this
precision in your recordings, select a Processing Precision of 64 bit float in the
Studio Setup dialog.
● When you record with effects, consider setting the bit depth to 32 bit float or
64 bit float. This prevents clipping (digital distortion) in the recorded files and
keeps the audio quality very high. Effect processing and level or EQ changes in the
input channel are performed in 32-bit float or 64-bit float format, depending on
the Processing Precision setting in the Studio Setup dialog. If you record at 16 bit
or at 24 bit, the audio is converted to this lower bit depth when it is written to a
file. As a result, the signal may degrade. This is independent of the actual bit depth
of your audio hardware. Even if the signal from the audio hardware has a bit depth
of 16 bit, the signal is 32 bit float or 64 bit float after the effects are added to the
input channel.
● The higher the bit depth value, the larger the files and the more strain is put on the
disk system. If this is an issue, lower the record format setting.
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Project Setup Dialog
NOTE
● For wave file recordings larger than 4 GB, the EBU RIFF standard is used. If you
use a FAT 32 disk (not recommended), audio files are split automatically. In the
Preferences dialog, you can specify what happens if your recorded Wave file is
larger than 4 GB.
● You can set up embedded strings in the Preferences dialog.
Project Ownership
In the Project Ownership section, the following options are available:
Author
Allows you to specify a project author that is written into the file when you export audio
files and activate the Insert iXML chunk option. You can specify a default author in
the Default Author Name field of the Preferences dialog (General—Personalization
page).
Company
Allows you to specify a company name that is written into the file when you export
audio files and activate the Insert iXML chunk option. You can specify a default
company in the Default Company Name field in the Preferences dialog (General—
Personalization page).
Volume Max
Allows you to specify the maximum fader level. By default, this is set to +12 dB. If you
load projects created with Cubase versions older than 5.5, this value is set to the old
default value of +6 dB.
Hermode Tuning
In the Hermode Tuning section, the following options are available:
Project Location
In the Project Location section, the following options are available:
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Opening Project Files
RELATED LINKS
Audio System Page on page 19
Record - Audio on page 1354
IMPORTANT
If you open a project saved with a different program version and it contains data for functions
that are not available in your version, this data may be lost when you save the project with your
version.
NOTE
● If you open an external project, the last used view that was saved on your computer is used.
You can change this setting in the Preferences dialog (General page).
● External projects are automatically connected to the input and output busses. If you open
a project created on a computer with an ASIO port configuration that differs from the
configuration of your computer, this can result in unwanted audio connections. You can
deactivate the automatic connection of input and output busses in the Preferences dialog
(VST page).
PROCEDURE
1. Select File > Open.
2. In the file dialog that opens, select the project that you want to open and click Open.
3. If there is already an open project, you are asked if you want to activate the new project. Do
one of the following:
● To activate the project, click Activate.
● To open the project without activating it, click No.
This reduces load times for projects.
RELATED LINKS
Workspaces for External Projects on page 1320
Do Not Connect Input/Output Busses When Loading External Projects on page 1362
Activating Projects on page 118
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Saving Project Files
Activating Projects
In Cubase you have several projects opened at the same time. However, only one project can be
active. The active project is indicated by the lit Activate Project button in the upper left corner of
the Project window. To work on another project, activate the other project.
PROCEDURE
● To activate a project, click Activate Project .
NOTE
If you close the active project, you must activate another open project manually, as Cubase
cannot automatically activate one of the other open projects.
PROCEDURE
● Do one of the following:
● In the category bar of the Hub or the Project Assistant dialog, click Recent, select a
project from the projects list, and click Open.
● Select File > Recent Projects and select a recently opened project.
This allows you to manually re-route any ports specified in the project to ports that are available
on your system.
NOTE
To improve the search for matching audio inputs and outputs for the input/output busses, use
descriptive, generic names for your input and output ports.
RELATED LINKS
Renaming the Hardware Inputs and Outputs on page 36
● To save the project and to specify a file name and location, open the File menu and select
Save As.
● To save the project with its current name and location, open the File menu and select Save.
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Reverting to the Last Saved Version
Auto Save
Cubase can automatically save backup copies of all open project files with unsaved changes.
NOTE
Only the project files are backed up. To include the files from the Pool and to save your project in
a different location, use the Back up Project function.
Cubase can automatically save backup copies of all open projects with unsaved changes. To set
this up, activate the Auto Save option in the Preferences dialog (General page). The backup
copies are named “<project name>-xx.bak” where xx is an incremental number. Unsaved projects
are backed up in a similar way as “UntitledX-xx.bak”, with X being the incremental number for
unsaved projects. All backup files are saved in the project folder.
● To specify the time intervals in which a backup copy is created, use the Auto Save Interval
setting.
● To specify how many backup files are created with the Auto Save function, use the
Maximum Backup Files option. When the maximum number of backup files is reached,
the existing files are overwritten, starting with the oldest file.
PROCEDURE
● Do one of the following:
● Select File > Save New Version.
● Press Ctrl/Cmd - Alt/Opt - S .
RESULT
The new file is saved under the same name as the original project, with an incremental number
attached to it. For example, if your project is called “My Project”, new versions are called “My
Project-01”, “My Project-02”, and so on.
PROCEDURE
1. Select File > Revert.
2. In the warning message, click Revert.
If you have recorded or created new audio files since the last version was saved, you are
prompted to delete or keep the files.
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Self-Contained Projects
PROCEDURE
1. Do one of the following:
● Select Use default location to create a project in the default project location. In the
Project folder field, specify a name for the project folder. If you do not specify a project
folder here, the project is saved in a folder named Untitled.
● Click in the path field to change the default project location. Specify the new default
location in the file dialog that opens.
● Activate Prompt for project location to open a file dialog where you can specify the
project folder location.
2. Do one of the following:
RESULT
The project is created and saved in the specified location.
Self-Contained Projects
To share your work or to transfer it to another computer, your project must be self-contained.
● Select Media > Prepare Archive to verify that every clip that is referenced in the project is
located in the project folder and to take actions if that is not the case.
● Select File > Back up Project to create a new project folder where you can save the project
file and the necessary work data. The original project remains unchanged.
RELATED LINKS
Preparing Archives on page 120
Backing up Projects on page 121
Preparing Archives
The Prepare Archive function allows you to gather all files that are referenced by your project
and to ensure that these are in the project folder. This is useful if you want to move or archive
your project.
PROCEDURE
1. Select Media > Prepare Archive.
If your project references external files, you are prompted to copy them to your working
directory. If any processing has been applied, decide if you want to flatten edits.
2. Click Proceed.
RESULT
Your project is ready to be archived. You can move or copy the project folder to another location.
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Self-Contained Projects
Backing up Projects
You can create a backup copy of your project. Backups only contain the necessary work data. All
media files, except for the files from VST Sound archives, are included as a copy.
PROCEDURE
1. Select File > Back up Project.
2. Select an empty folder or create a new one.
3. Make your changes in the Back up Project Options dialog and click OK.
RESULT
A copy of the project is saved in the new folder. The original project remains unaffected.
NOTE
VST Sound content provided by Steinberg is copy-protected and is not included in the backup
project. If you want to use a backup copy that uses VST Sound content on a different computer,
make sure that the corresponding content is also available on that computer.
● To open the Back up Project Options dialog, select File > Back up Project.
Project Name
Allows you to change the name of the backed up project.
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Self-Contained Projects
RELATED LINKS
Export Audio Mixdown Dialog on page 1229
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Tracks
Tracks are the building blocks of your project. They allow you to import, add, record, and
edit parts and events. Tracks are listed from top to bottom in the track list and extend
horizontally across the Project window. Each track is assigned to a particular channel strip in
the MixConsole.
If you select a track in the Project window, the controls, settings, and parameters displayed in
the Inspector and the track list allow you to control the track.
● To open the Track Inspector Settings dialog, click Set up Inspector, and select Setup from
the pop-up menu.
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Track Inspector Settings Dialog
Hidden Items
Displays sections that are hidden in the Inspector.
Visible Items
Displays sections that are visible in the Inspector.
Pin
Activate Pin by clicking the column for a section to prevent this section from being
closed automatically.
Add
Allows you to move a selected item from the list of hidden sections to the list of visible
sections.
Remove
Allows you to move a selected item from the list of visible sections to the list of hidden
sections.
Presets
Allows you to save Inspector settings as presets.
Reset All
Allows you to restore the default Inspector settings.
Inspector Sections
Each track type has its basic track settings that are always shown. Apart from these, you can set
up other track-specific Inspector sections in the Track Inspector Settings dialog.
Depending on the track type, you can set up the following Inspector sections:
Track Versions
Allows you to create and edit Track Versions.
Chords
Allows you to specify how the track follows the chord track.
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Track Inspector Settings Dialog
Inserts
Allows you to add audio insert effects to the track.
Equalizers
Allows you to adjust the EQs for the track. You can have up to four bands of EQs for
each track.
Sends
Allows you to route the track to one or several FX channels.
Cue Sends
Allows you to route cue mixes to Control Room cues.
Strip
Allows you to set up the channel strip modules.
Direct Routing
Allows you to set up direct routing.
Surround Pan
Shows the panner for a track.
Fader
Shows a duplicate of the corresponding MixConsole channel.
Notepad
Allows you to enter notes about the track.
Device Panel
Allows you to display and use device panels.
Quick Controls
Allows you to configure quick controls to use remote devices, for example.
Expression Map
Allows you to work with the Expression Map features.
Note Expression
Allows you to work with the Note Expression features.
MIDI Modifiers
Allows you to transpose or adjust the velocity of the MIDI track events in real time
during playback.
MIDI Inserts
Allows you to add MIDI insert effects.
Instrument
Shows the audio-related controls for the sampler track.
MIDI Sends
Allows you to add MIDI send effects.
MIDI Fader
Shows a duplicate of the corresponding MixConsole channel.
RELATED LINKS
Inspector Sections on page 71
Track Inspector Settings Dialog on page 123
Track Versions Section on page 200
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Track Controls Settings Dialog
NOTE
The Track Controls Settings dialog is available for the main track types. The track types that
are shown in the More Tracks section of the Add Track dialog, however, have a fixed set of
track-specific controls. Eceptions to this are the chord track and the video track.
● To open the Track Controls Settings dialog, right-click a track in the track list and select
Track Controls Settings from the context menu, or click Open Track Controls Settings
Dialog in the bottom right corner of the track list.
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Track Controls Settings Dialog
Track type
Allows you to select the track type to which your settings are applied.
Hidden Controls
Displays controls that are hidden in the track list.
Visible Controls
Displays controls that are visible in the track list.
Width
If you click in this column, you can set the maximum length for the track name.
Group
Displays the group number.
Add
Allows you to move a selected item from the list of hidden controls to the list of visible
controls.
Remove
Allows you to move a selected item from the list of visible controls to the list of hidden
controls. All controls can be removed, except for Mute and Solo.
Group
Allows you to group two or more selected items in the visible controls list that are next
to each other. This ensures that they are always positioned side by side in the track list.
Ungroup
Allows you to ungroup grouped controls in the visible controls list. To remove an entire
group, select the first (topmost) element of this group and click Ungroup.
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Track Controls Settings Dialog
Reset
Allows you to restore all default track controls settings for the selected track type.
Presets
Allows you to save settings for track controls as presets. To recall a preset, click Switch
Presets in the bottom right corner of the track list. The name of the selected preset is
shown in the left corner.
Apply
Applies your settings.
Reset All
Allows you to restore all default settings for track controls for all track types.
Track Controls
You can configure which track controls are shown in the track list.
NOTE
You can only configure track controls for the main track types. The track types that are shown
in the More Tracks section of the Add Track dialog, however, have a fixed set of track-specific
controls. The chord track and the video track are exceptions to this.
Mute
Solo
Name
Audio-Related Tracks
The following track controls are specific to audio-related tracks, that is, audio tracks, instrument
tracks, sampler tracks, group channel tracks, and FX channel tracks:
Bypass Inserts
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Track Controls Settings Dialog
Bypass EQs
Bypass Sends
Freeze Channel
Opens a dialog that allows you to set the Tail Size time in seconds.
Channel Configuration
Listen
MIDI-Related Tracks
The following controls are specific to MIDI-related tracks, that is, MIDI tracks, sampler tracks, and
instrument tracks:
Programs
Edit In-Place
Allows you to edit MIDI events and parts on the track in the Project window.
Drum Map
Record Enable
Monitor
For audio-related tracks, this routes incoming signals to the selected output.
For MIDI and instrument-related tracks, this allows you to route incoming MIDI signals
to the selected MIDI output. For this to work, activate MIDI Thru Active in the
Preferences dialog (MIDI page).
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Track Controls Settings Dialog
Show Lanes
Lock
Read Automation
Write Automation
Instrument Tracks
The following controls are specific to instrument tracks:
Edit Instrument
Instrument
Sampler Tracks
The following controls are specific to sampler tracks:
Open/Close Sampler
Opens/Closes the Sampler Control in the lower zone.
MIDI Tracks
The following controls are specific to MIDI tracks:
Channel
Output
Bypass Inserts
Bypass Sends
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Track Controls Settings Dialog
Group/FX/VCA Tracks
The following track controls are specific to group/FX/VCA tracks:
Mute Automation
Lock Automation
Automation parameter
Parameter
Marker Tracks
The following controls are specific to marker tracks:
Add Marker
Allows you to add a position marker at the project cursor position. This track control is
always shown.
Allows you to add a cycle marker at the project cursor position. This track control is
always shown.
Locate
Allows you to move the project cursor to the selected marker position.
Cycle
Zoom
Folder Tracks
The following controls are specific to folder tracks:
Group Editing
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Add Track Dialog
Expand/Collapse Folder
Shows/Hides the tracks in the folder. Hidden tracks are played back as usual.
To open the Add Track dialog, click Add Track in the global track control area of the track list.
RELATED LINKS
Add Track Dialog – Audio on page 133
Add Track Dialog – Instrument on page 137
Add Track Dialog – Sampler on page 141
Add Track Dialog – MIDI on page 144
Add Track Dialog – Group Channel on page 148
Add Track Dialog – Effect on page 151
Add Track Dialog – VCA on page 154
Add Track Dialog – Marker on page 156
Add Track Dialog – Ruler on page 158
Add Track Dialog – Folder on page 159
Tempo Track on page 162
Signature Track on page 164
Arranger Track on page 165
Transpose Track on page 167
Chord Track on page 168
Video Tracks on page 171
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Audio Tracks
Audio Tracks
You can use audio tracks for recording and playing back audio events and audio parts. Each
audio track has a corresponding audio channel in the MixConsole. An audio track can have any
number of automation tracks for automating channel parameters, effect settings, etc.
You can add audio tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – Audio on page 133
To open the Audio page of the Add Track dialog, do one of the following:
● Click Add Track in the global track controls area of the track list, and click Audio.
This opens the global Add Track dialog on the Audio page.
● Select Project > Add Track > Audio or right-click in an empty area of the track list, and select
Add Audio Track.
This opens the Audio page of the Add Track dialog.
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Audio Tracks
Audio Inputs
Opens a window where you can select an input of your connected audio hardware.
If you have added an input bus in the Audio Connections window, you can connect to
that input bus.
The Open Audio Connections button opens the Audio Connections window.
Configuration
Allows you to set the channel configuration. Audio-related tracks can be configured as
mono, stereo, or surround tracks.
Audio Outputs
Allows you to set the output routing.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
NOTE
You can add an unlimited number of tracks. However, you can only add 100 tracks at a
time.
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and the settings of the active
page, and closes the dialog.
RELATED LINKS
Audio Connections Window on page 31
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Tracks
Audio Tracks
The top section of the audio track Inspector contains the following basic track settings:
Track name
Click once to show/hide the basic track settings section. Double-click to rename the
track.
Mute
Solo
Read Automation
Write Automation
Allows you to create a device panel for the plug-in and device parameters of your track.
Opens a dialog where you can make separate fade settings for the track.
Record Enable
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Audio Tracks
Monitor
Switches between musical (tempo-related) and linear (time-related) time base for the
track.
Lock
Show Lanes
Volume
Pan
Delay
Input Routing
Output Routing
Select Extension
RELATED LINKS
Inspector Sections on page 124
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Instrument Tracks
Instrument Tracks
You can use instrument tracks for dedicated VST instruments. Each instrument track has a
corresponding instrument channel in the MixConsole. An instrument track can have any number
of automation tracks.
You can add instrument tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – Instrument on page 137
To open the Instrument page of the Add Track dialog, do one of the following:
● Click Add Track in the global track control area of the track list, and click Instrument.
This opens the global Add Track dialog on the Instrument page.
● Select Project > Add Track > Instrument or right-click in an empty area of the track list, and
select Add Instrument Track.
This opens the Instrument page of the Add Track dialog.
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Instrument Tracks
Instrument
Allows you to select an instrument.
Audio Outputs
Allows you to set the output routing.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
NOTE
You can add an unlimited number of tracks. However, you can only add 100 tracks at a
time.
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and the settings of the active
page, and closes the dialog.
The top section of the instrument track Inspector contains the following basic track settings:
Track name
Click once to show/hide the basic track settings section. Double-click to rename the
track.
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Instrument Tracks
Mute
Solo
Read Automation
Write Automation
Record Enable
Monitor
Routes incoming MIDI to the selected MIDI output. For this to work, activate MIDI
Thru Active in the Preferences dialog (MIDI page).
Switches between musical (tempo-related) and linear (time-related) time base for the
track.
Lock
Volume
Pan
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Sampler Tracks
Delay
Show Lanes
Input Routing
Activate Outputs
This control is only available if the instrument provides more than one output. It allows
you to activate one or more outputs for the instrument.
Edit Instrument
Programs
Drum Maps
Retrospective Recording
Opens a pop-up menu that allows you to insert a retrospective track recording, that is,
MIDI data that was captured during playback.
Input Transformer
Opens a pop-up menu that allows you to transform incoming MIDI events in real time.
RELATED LINKS
Inspector Sections on page 124
Freezing Instruments on page 836
Sampler Tracks
You can use sampler tracks for controlling the playback of audio samples via MIDI. Each sampler
track has a corresponding channel in the MixConsole. A sampler track can have any number of
automation tracks.
You can add sampler tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – Sampler on page 141
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Tracks
Sampler Tracks
To open the Sampler page of the Add Track dialog, do one of the following:
● Click Add Track in the global track control area of the track list, and click Sampler.
This opens the global Add Track dialog on the Sampler page.
● Select Project > Add Track > Sampler or right-click in an empty area of the track list, and
select Add Sampler Track.
This opens the Sampler page of the Add Track dialog.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
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Sampler Tracks
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and the settings of the active
page, and closes the dialog.
The top section of the sampler track Inspector contains the following basic track settings:
Track name
Click once to show/hide the basic track settings section. Double-click to rename the
track.
Mute
Solo
Read Automation
Write Automation
Record Enable
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Sampler Tracks
Monitor
Routes incoming MIDI to the selected MIDI output. For this to work, activate MIDI
Thru Active in the Preferences dialog (MIDI page).
Switches between musical (tempo-related) and linear (time-related) time base for the
track.
Lock
Show Lanes
Volume
Pan
Delay
Input Routing
Retrospective Recording
Opens a pop-up menu that allows you to insert a retrospective track recording, that is,
MIDI data that was captured during playback.
Input Transformer
Opens a pop-up menu that allows you to transform incoming MIDI events in real time.
RELATED LINKS
Inspector Sections on page 124
Freezing Sampler Tracks on page 677
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MIDI Tracks
MIDI Tracks
You can use MIDI tracks for recording and playing back MIDI parts. Each MIDI track has
a corresponding MIDI channel in the MixConsole. A MIDI track can have any number of
automation tracks.
You can add MIDI tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – MIDI on page 144
To open the MIDI page of the Add Track dialog, do one of the following:
● Click Add Track in the global track control area of the track list, and click MIDI.
This opens the global Add Track dialog on the MIDI page.
● Select Project > Add Track > MIDI or right-click in an empty area of the track list, and select
Add MIDI Track.
This opens the MIDI page of the Add Track dialog.
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MIDI Tracks
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
NOTE
You can add an unlimited number of tracks. However, you can only add 100 tracks at a
time.
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and the settings of the active
page, and closes the dialog.
The top section of the MIDI track Inspector contains the following basic track settings:
Track name
Click once to show/hide the basic track settings section. Double-click to rename the
track.
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MIDI Tracks
Mute
Solo
Read Automation
Write Automation
Record Enable
Monitor
Routes incoming MIDI to the selected MIDI output. For this to work, activate MIDI
Thru Active in the Preferences dialog (MIDI page).
Switches between musical (tempo-related) and linear (time-related) time base for the
track.
Lock
Show Lanes
Volume
MIDI Pan
Delay
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Group Channel Tracks
Input Routing
Output Routing
Channel
Edit Instrument
Bank Selector
Allows you to set a bank select message that is sent to your MIDI device.
Programs
Program Selector
Allows you to set a program change message that is sent to your MIDI device.
Drum Maps
Retrospective Recording
Opens a pop-up menu that allows you to insert a retrospective track recording, that is,
MIDI data that was captured during playback.
Input Transformer
Opens a pop-up menu that allows you to transform incoming MIDI events in real time.
RELATED LINKS
Inspector Sections on page 124
For easy management, all group channel tracks are automatically placed in a special group track
folder in the track list. Each group channel track has a corresponding channel in the MixConsole.
A group channel track can have any number of automation tracks.
You can add group channel tracks via the Add Track dialog.
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Group Channel Tracks
RELATED LINKS
Add Track Dialog – Group Channel on page 148
To open the Group page of the Add Track dialog, do one of the following:
● Click Add Track in the global track control area of the track list, and click Group.
This opens the global Add Track dialog on the Group page.
Configuration
Allows you to set the channel configuration. Audio-related tracks can be configured as
mono, stereo, or surround tracks.
Audio Outputs
Allows you to set the output routing.
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Group Channel Tracks
Folder Setup
Allows you to select whether you want to create the effect inside or outside a dedicated
folder.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and the settings of the active
page, and closes the dialog.
Track name
Click once to show/hide the basic track settings section. Double-click to rename the
track.
Mute
Solo
Read Automation
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FX Channel Tracks
Write Automation
Switches between musical (tempo-related) and linear (time-related) time base for the
track.
Lock
Volume
Pan
Output Routing
NOTE
When you select the group folder track, the Inspector shows the folder and the group channels
it contains. You can click one of the group channels shown in the folder to display the settings for
that group channel in the Inspector.
RELATED LINKS
Inspector Sections on page 124
FX Channel Tracks
You can use FX channel tracks for adding send effects. Each FX channel can contain up to eight
effect processors. By routing sends from an audio channel to an FX channel, you send audio
from the audio channel to the effects on the FX channel. You can place FX channel tracks in
a special FX channel folder, or in the track list, outside an FX channel folder. Each FX channel
has a corresponding channel in the MixConsole. An FX channel track can have any number of
automation tracks.
You can add FX channel tracks via the Add Track dialog.
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FX Channel Tracks
RELATED LINKS
Add Track Dialog – Effect on page 151
To open the Effect page of the Add Track dialog, do one of the following:
● Click Add Track in the global track control area of the track list, and click Effect.
This opens the global Add Track dialog on the Effect page.
Effect
Allows you to select an effect.
Configuration
Allows you to set the channel configuration. Audio-related tracks can be configured as
mono, stereo, or surround tracks.
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FX Channel Tracks
Audio Outputs
Allows you to set the output routing.
Folder Setup
Allows you to select whether you want to create the effect inside or outside a dedicated
folder.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and the settings of the active
page, and closes the dialog.
RELATED LINKS
Adding FX Channel Tracks on page 502
Adding FX Channels to Selected Channels on page 502
Track name
Click once to show/hide the basic track settings section. Double-click to rename the
track.
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VCA Fader Track
Mute
Solo
Read Automation
Write Automation
Switches between musical (tempo-related) and linear (time-related) time base for the
track.
Lock
Volume
Pan
Output Routing
RELATED LINKS
Inspector Sections on page 124
You can add VCA fader tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – VCA on page 154
VCA Faders on page 464
VCA Fader Automation on page 468
Automation on page 804
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VCA Fader Track
To open the VCA page of the Add Track dialog, do one of the following:
● Click Add Track in the global track control area of the track list, and click VCA.
This opens the global Add Track dialog on the VCA page.
Folder Setup
Allows you to select whether you want to create the effect inside or outside a dedicated
folder.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
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Marker Track
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and the settings of the active
page, and closes the dialog.
Track name
Click once to show/hide the basic track settings section. Double-click to rename the
track.
Read Automation
Write Automation
Switches between musical (tempo-related) and linear (time-related) time base for the
track.
Lock
Volume
RELATED LINKS
Inspector Sections on page 124
Marker Track
You can use marker tracks to add and edit markers that help you locate positions quickly.
You can add marker tracks via the Add Track dialog.
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Marker Track
RELATED LINKS
Add Track Dialog – Marker on page 156
To open the Marker page of the Add Track dialog, do one of the following:
● Click Add Track in the global track control area of the track list, and click Marker.
This opens the global Add Track dialog on the Marker page.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
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Ruler Track
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and the settings of the active
page, and closes the dialog.
RELATED LINKS
Marker Track on page 155
Track name
Marker attributes
Shows the markers, their IDs, and their time positions. Click in the leftmost column to
move the project cursor to the marker position.
RELATED LINKS
Inspector Sections on page 124
Ruler Track
You can use ruler tracks to show several rulers with different display formats for the timeline.
This is completely independent from the main ruler, as well as from rulers and position displays
in other windows.
You can add ruler tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – Ruler on page 158
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Ruler Track
To open the Ruler page of the Add Track dialog, do one of the following:
● Click Add Track in the global track control area of the track list, and click Ruler.
This opens the global Add Track dialog on the Ruler page.
Count
Allows you to enter the number of tracks that you want to add.
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and the settings of the active
page, and closes the dialog.
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Folder Tracks
Bars+Beats
Activates a display format of bars, beats, sixteenth notes, and ticks. By default, there
are 120 ticks per sixteenth note. To adjust this, change the MIDI Display Resolution in
the Preferences dialog (MIDI page).
Seconds
Activates a display format of hours, minutes, seconds, and milliseconds.
Timecode
Activates a display format of hours, minutes, seconds, and frames. The number of
frames per second (fps) is set in the Project Setup dialog with the Project Frame
Rate pop-up menu. To display subframes, activate Show Timecode Subframes in the
Preferences dialog (Transport page).
Samples
Activates a display format of samples.
fps (User)
Activates a display format of hours, minutes, seconds, and frames, and allows you
to define the number of frames per second. To display subframes, activate Show
Timecode Subframes in the Preferences dialog (Transport page). On the Transport
page, you can also set the frame rate.
NOTE
Ruler tracks are not affected by the display format setting in the Project Setup dialog.
Folder Tracks
Folder tracks function as containers for other tracks, making it easier to organize and manage
the track structure. They also allow you to edit several tracks at the same time.
You can add folder tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – Folder on page 159
To open the Folder page of the Add Track dialog, do one of the following:
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Folder Tracks
● Click Add Track in the global track control area of the track list, and click Folder.
This opens the global Add Track dialog on the Folder page.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and the settings of the active
page, and closes the dialog.
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Folder Tracks
Track name
Mute
Solo
Record Enable
Monitor
For audio-related tracks, this routes incoming signals to the selected output.
For MIDI and instrument-related tracks, this allows you to route incoming MIDI signals
to the selected MIDI output. For this to work, activate MIDI Thru Active in the
Preferences dialog (MIDI page).
Group Editing
Lock
RELATED LINKS
Inspector Sections on page 124
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Tempo Track
Expand/Collapse Folder
Shows/Hides the tracks in the folder. Hidden tracks are played back as usual.
Track name
Mute
Solo
Record Enable
Monitor
For audio-related tracks, this routes incoming signals to the selected output.
For MIDI and instrument-related tracks, this allows you to route incoming MIDI signals
to the selected MIDI output. For this to work, activate MIDI Thru Active in the
Preferences dialog (MIDI page).
Group Editing
Phase-Coherent AudioWarp
Activates phase-coherent editing of parts and events in the edit group for AudioWarp
operations.
Lock
RELATED LINKS
Group Editing Mode on page 239
Tempo Track
You can use the tempo track to create tempo changes within a project.
● To add a tempo track to your project, select Project > Add Track > Tempo.
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Tempo Track
Shows a list of all tempo events that allows you to edit tempo events and their
positions.
Allows you to activate the tempo track. In this mode, the tempo cannot be changed on
the Transport panel.
Lock
Current Tempo
Allows you to specify whether the tempo should change gradually (Ramp) or instantly
(Step) from the previous curve point to the new one.
Allows you to specify the display range. This changes the display scale of the tempo
track, but not the tempo setting.
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Signature Track
Signature Track
You can use the signature track to add and edit signature events, and to set up click patterns for
them. The background of a signature track always displays bars. This is independent of the ruler
display format setting.
● To add the signature track to your project, select Project > Add Track > Signature.
RELATED LINKS
Time Signature Events on page 1215
Click Patterns Tab on page 288
Bar
Shows the number of the bar where the signature event is positioned. Double-click the
field and enter a new value to change the position of the signature event.
NOTE
The first signature event is always positioned at bar 1. You cannot change this.
Sign.
Shows the value of the signature event. Double-click the field and enter a new value to
change the time signature.
Pattern
Shows the click pattern that is used. Double-click the field to open the Click Pattern
Editor where you can change the pattern.
RELATED LINKS
Click Pattern Editor on page 280
Lock
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Arranger Track
NOTE
NOTE
This does not require you to select the signature events beforehand.
RELATED LINKS
Click Patterns Tab on page 288
Process Bars Dialog on page 1211
Arranger Track
You can use the arranger track for arranging your project by marking out sections and
determining in which order they are to be played back.
● To add the arranger track to your project, select Project > Add Track > Arranger.
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Arranger Track
Track name
Allows you to select the active arranger chain, to rename it, to create a new one, to
duplicate, or to flatten it.
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Transpose Track
Arranger Events
Lists all arranger events in your project. Click the arrow of an arranger event to play it
back and start the live mode.
Stop
Jump Mode
Allows you to define how long the active arranger event is played before jumping to
the next one.
Switches between musical (tempo-related) and linear (time-related) time base for the
track.
Transpose Track
You can use the transpose track to set global key changes.
● To add the transpose track to your project, select Project > Add Track > Transpose.
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Chord Track
Allows you to keep the transposition in the octave range and ensures that nothing is
transposed by more than seven semitones.
Switches between musical (tempo-related) and linear (time-related) time base for the
track.
Allows you to keep the transposition in the octave range and ensures that nothing is
transposed by more than seven semitones.
Switches between musical (tempo-related) and linear (time-related) time base for the
track.
Lock
Chord Track
You can use the chord track for adding chord and scale events to your project. These can
transform the pitches of other events.
● To add the chord track to your project, select Project > Add Track > Chord.
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Chord Track
The top section of the chord track Inspector contains the following settings:
Track name
Record Enable
Acoustic Feedback
Allows you to audition the events on the chord track. For this to work, you need to
select a track for auditioning in the track list.
Switches between musical (tempo-related) and linear (time-related) time base for the
track.
Lock
Voicing library
Set up Voicing
Allows you to configure your own voicing parameters for a specific voicing scheme.
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Chord Track
Adaptive Voicings
Automatic Scales
Shift Chords
Allows you to specify an offset value to ensure that chord events also affect the MIDI
notes. Enter a negative value to affect notes that have been triggered too early. Enter a
positive value to affect notes that have been triggered too late.
RELATED LINKS
Inspector Sections on page 124
The track list for the chord track contains the following controls:
Name
Record Enable
Allows you to show all chord events on the track properly, even at low horizontal zoom
levels.
Show Scales
Allows you to show the scale lane in the lower part of the chord track.
Lock
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Video Tracks
Switches between musical (tempo-related) and linear (time-related) time base for the
track.
Video Tracks
You can use video tracks to play back video events. Video files are displayed as events/clips on
the video track, with thumbnails representing the frames in the film.
● To add a video track, select Project > Add Track > Video.
Lock
Allows you to show each thumbnail with the corresponding video frame number.
Show Thumbnails
RELATED LINKS
Inspector Sections on page 124
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Video Tracks
Name
Lock
Show Thumbnails
Allows you to show each thumbnail with the corresponding video frame number.
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Tracks are the building blocks of your project. In Cubase, events and parts are placed on tracks.
PROCEDURE
1. In the global track control area of the track list, click Add Track .
● Click the track type and set up the options according to your needs.
● To add other track types, open the More Tracks section and click the track type.
3. Click Add Track.
RESULT
The new track is added to the project below the selected track.
RELATED LINKS
Add Track Dialog – Audio on page 133
Add Track Dialog – Instrument on page 137
Add Track Dialog – Sampler on page 141
Add Track Dialog – MIDI on page 144
Add Track Dialog – Effect on page 151
Add Track Dialog – Group Channel on page 148
Add Track Dialog – VCA on page 154
Add Track Dialog – Marker on page 156
Add Track Dialog – Ruler on page 158
Add Track Dialog – Folder on page 159
Tempo Track on page 162
Signature Track on page 164
Arranger Track on page 165
Transpose Track on page 167
Chord Track on page 168
Video Tracks on page 171
PROCEDURE
1. In the global track control area of the track list, click Use Track Preset .
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Adding Tracks by Dragging Files from the MediaBay
The number and type of the added tracks depend on the selected track preset.
4. Click OK.
RESULT
The new tracks are added to the project below the selected track.
RELATED LINKS
Track Presets on page 207
PREREQUISITE
One of the following prerequisites must apply:
● The MediaBay is open. To open the MediaBay, press F5 .
● The Media rack in the right zone of the Project window is open. Click Show/Hide Right Zone
and click the Media tab to open it.
PROCEDURE
1. In the MediaBay, select the files for which you want to add tracks.
2. Drag the files into the track list.
● The indicator highlights the position at which the new tracks will be added.
● If you drag multiple audio files into the track list, choose if you want to place all files on
one track or on different tracks.
● If you drag multiple audio files into the track list, the Import Options dialog opens. It
allows you to edit the import options.
RESULT
The new tracks are added at the position that was highlighted by the indicator in the track list.
The audio files are inserted at the cursor position.
RELATED LINKS
MediaBay and Media Rack on page 702
Media Rack in Right Zone on page 702
Import Options Dialog for Audio Files on page 316
For each individual track, you can decide whether to create a new track in your active project
or to replace data on an existing track. If you use identical track names in both the imported
and the active project, you can automatically select matching tracks as the import destination.
You can choose to import the track events or the track settings only, to include or to exclude
automation data, or to import all track data.
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Track Import from Projects or Track Archives
NOTE
The track settings for read/write automation status, record enable, monitor, muting/soloing, and
visibility are not imported.
When importing multiple tracks that are related to each other via sends, output routing, quick
link, or VCA fader within the source project, these relations are retained in your active project.
NOTE
If your active project contains routing targets with names that are identical to names in the
source project, imported tracks are connected accordingly.
Folder tracks
● If you select New Track as the destination, a new track is created in the active
project.
● If you import a folder track to an existing track, the content of this track is entirely
replaced by the tracks of the imported folder track.
Marker tracks
● If you select New Track as the destination, a new marker track is created. If your
project already contains 10 marker tracks, you cannot import marker tracks from
another project. In this case, you must remove an existing marker track first.
NOTE
Nuendo projects can contain more than 10 marker tracks. If you import marker
tracks from these projects to Cubase, only the first 10 selected marker tracks in the
Import Options dialog are imported into your project.
● If you select an existing marker track as the destination, the imported track data
replaces the existing track data.
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NOTE
If you select a signature track for import, the Import at Cursor Position is not
available in the Import Options dialog.
Video tracks
● If you select New Track as the destination, a new video track is created. If your
project already contains 2 video tracks, you cannot import a video track from
another project. In this case, you must remove an existing video track first.
● If you select an existing video track as the destination, the imported track data
replaces the existing track data.
RELATED LINKS
Importing Tracks from Projects on page 176
Importing Tracks from Track Archives on page 176
Import Options Dialog for Tracks on page 177
PROCEDURE
1. Select File > Import > Tracks from Project.
2. In the File Explorer/macOS Finder, select the project file that contains the tracks that you
want to import, and click Open.
3. In the Import Options dialog, select the tracks that you want to import, and make any
further settings.
4. Click OK.
RESULT
The tracks are imported into your active project.
RELATED LINKS
Track Import from Projects or Track Archives on page 174
Import Options Dialog for Tracks on page 177
Track Versions on page 199
PREREQUISITE
You have created at least one track archive by exporting selected tracks from a project.
PROCEDURE
1. Select File > Import > Track Archive.
2. In the File Explorer/macOS Finder, select the .xml file of the track archive, and click Open.
3. In the Import Options dialog, select the tracks that you want to import and make any
further settings.
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Track Import from Projects or Track Archives
4. Click OK.
RESULT
The tracks are imported into the active project.
RELATED LINKS
Track Import from Projects or Track Archives on page 174
Import Options Dialog for Tracks on page 177
Track Versions on page 199
● To open the Import Options dialog, select File > Import > Track Archive or File > Import >
Tracks from Project, and open the project file from which you want to import tracks.
Tracks
Select All
Selects all tracks.
Deselect All
Deselects all tracks.
Expand All
Expands the track list.
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Collapse All
Collapses the track list.
Select Matching
Sets tracks with identical names as the corresponding destination for all selected tracks
in the track list.
Reset
Sets New Track as destination for all selected tracks in the track list.
Search field
Allows you to filter the track list. Clear Search resets the filter.
Track list
Shows the tracks that are selected in the project. The Source Track column allows you
to select the tracks that you want to import into your project. The Destination Track
column allows you to choose a destination for the corresponding track.
NOTE
● If the imported track contains track versions, these are also imported.
● If events or parts are imported to an existing track, a new track version is created.
NOTE
The track settings for read/write automation status, record enable, monitor, muting/
soloing, and visibility are not imported from other projects.
Automation
Imports all automation data that is related to the imported track data.
NOTE
If this option is deactivated when importing events or settings to an existing track, its
automation data is reset.
Project Settings
Source Project/Active Project
Shows the file name, the sample rate, the frame rate, and the project start time for
both the imported tracks and your active project.
NOTE
Imported tracks may contain media files with a sample rate that differs from the
sample rate of your destination project. Files with a sample rate different from the one
of the destination project play back at the wrong speed and pitch.
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Track Export
NOTE
● If the start time of your active project is later than the position of imported track data in the
source project, the imported data is not visible in the active project after import. In this case,
adjust the start time of the active project accordingly.
● If the end time your active project is earlier than the end time of the imported track data, the
end time of your project is modified accordingly.
● If you have selected a signature track for import, Import at Cursor Position is not available.
Media Files
Copy to Active Project Folder
Copies the media files of the imported tracks to your active project folder. If this option
is deactivated, the media file path of the original project is referenced.
NOTE
This option is available only if the sample rates of the imported tracks and of your
active project differ and if Copy to Active Project Folder is activated.
RELATED LINKS
Track Import from Projects or Track Archives on page 174
Track Versions on page 199
Track Export
You can export selected tracks as track archives. This is useful if you want to use specific tracks in
other projects, for example.
Track archives contain information that is associated with the tracks, such as channel settings,
parts and events, and automation.
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Track Export
NOTE
Project-specific settings, such as the tempo, are not exported to track archives.
When exporting audio and video tracks, you can either reference the media files or copy them to
a separate folder.
RELATED LINKS
Track Presets on page 207
Exporting Audio or Video Tracks as Track Archives on page 180
PROCEDURE
1. Select the tracks you want to export.
2. Select File > Export > Selected Tracks.
3. In the file dialog that opens, select or create a folder for saving the track archive as a
single .xml file.
RELATED LINKS
Exporting Audio or Video Tracks as Track Archives on page 180
PROCEDURE
1. Select the audio or video tracks and any other tracks that you want to export.
2. Select File > Export > Selected Tracks.
3. In the file dialog that opens, choose between the following options:
● Click Copy to include copies of the media files in the export.
In the file dialog that opens, select an empty folder or create a new folder for saving the
track archive as an .xml file and its media subfolder.
Click OK to save the track archive.
● Click Reference to include a reference to the files in the export.
In the file dialog that opens, select or create a folder for saving the track archive as a
single .xml file.
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Exporting MIDI Tracks as Standard MIDI Files
PROCEDURE
1. Select File > Export > MIDI File.
2. In the file dialog that opens, specify a location and name for the file.
3. Click Save.
4. In the Export Options dialog, activate the settings that you want to export, and click OK.
RESULT
The MIDI file is exported. It includes the tempo and the time signature events of the Tempo
Track Editor or, if the tempo track is deactivated on the Transport panel, the current tempo and
time signature.
NOTE
If you want to include Inspector settings that differ from those specified in the Export Options,
use Merge MIDI in Loop to convert these settings to real MIDI events.
RELATED LINKS
Export Options Dialog for MIDI Files on page 181
Merging MIDI Events into a New Part on page 929
● To open the Export Options for MIDI files, select File > Export > MIDI File.
Export Automation
Includes automation as MIDI controller events in the MIDI file. This also includes
automation recorded with the MIDI Control plug-in.
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If you record a continuous controller (CC 7, for example) and deactivate Read
Automation for the automation track, only the part data for this controller is exported.
Export Inserts
Includes MIDI modifiers and MIDI inserts in the MIDI file.
Export Sends
Includes MIDI sends in the MIDI file.
Export Markers
Includes markers as standard MIDI file marker events in the MIDI file.
Export as Type 0
Exports a type 0 MIDI file with all data on a single track, but on different MIDI channels.
If you deactivate this option, a type 1 MIDI file with data on separate tracks is exported.
Export Resolution
Allows you to set a MIDI resolution between 24 and 960 for the MIDI file. The
resolution is the number of pulses, or ticks, per quarter note (PPQ) and determines
the precision with which you will be able to view and edit the MIDI data. The higher the
resolution, the higher the precision. Choose the resolution based on the application or
sequencer to be used, because certain applications and sequencers may not be able to
handle certain resolutions.
RELATED LINKS
Automation on page 804
Markers on page 376
MIDI Track Parameters on page 906
Merging MIDI Events into a New Part on page 929
Export Options on page 1351
Exporting MIDI Parts as MIDI Files on page 242
PROCEDURE
1. In the Project window, select the track that you want to split.
2. Select Project > Convert Tracks > Multi-Channel to Mono.
3. In the Split Multi-Channel to Mono dialog, make your changes and click OK.
RESULT
● The resulting number of mono tracks corresponds to the channel configuration of the source
track.
● All channel settings of the source tracks are copied to the tracks created by the split
operation.
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● The multi-channel audio material of the source track is split into mono events, which are
inserted on the new tracks.
● In the Audio folder of the project, a subfolder called Split is created, which contains the new
mono files.
NOTE
● If you split a stereo track, the resulting mono tracks are panned hard left and hard right,
using the standard stereo panner.
● If you split a multi-channel track and this track is routed to an output bus, a group channel,
or an FX channel with corresponding child busses, all resulting mono tracks are routed to
their assigned channels. Otherwise, the resulting mono tracks are panned to center.
● If the channel configurations of the source track and the source file do not match because
the multi-channel source track contains a mono file, for example, this mono file is copied
onto the first 2 destination tracks. However, as panning information is not considered during
the split, the volume of the new mono file may not match that of the file on the original
track.
● To open the Split Multi-Channel to Mono dialog, select Project > Convert Tracks > Multi-
Channel to Mono.
Source Tracks
Allows you to choose whether you want to split all multi-channel tracks or only the
selected ones.
Options
Allows you to specify what happens when you split the multi-channel file:
● Keep Source Tracks
Inserts new tracks below the source tracks.
● Mute Source Tracks
Inserts new tracks below the source tracks and mutes the source tracks.
● Delete Source Tracks
Inserts new tracks and deletes the source tracks.
● Create New Project
Creates a new project containing only the resulting tracks.
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Merging Mono Audio Tracks to Multi-Channel Tracks
PREREQUISITE
● Your project contains tracks with audio events that are not in Musical Mode.
● The tracks fit evenly into a number of multi-channel files of the destination format.
● The tracks reside on the same level in the track list, that is, either on the top level or within
the same folder track.
● The tracks match, in terms of channel settings and automation.
If the settings differ, the settings of the topmost track of each group are used.
If the separate audio events have different volume envelopes, these are calculated into the
new clip.
● The level of the source events should not exceed 0 dB. Otherwise, clipping can occur in the
created files. The only exception to this are files in 32-bit float format.
PROCEDURE
1. Optional: Select the tracks that you want to convert in the Project window.
2. Select Project > Convert Tracks > Mono to Multi-Channel.
3. In the Merge Mono to Multi-Channel dialog, make your changes and click OK.
RESULT
● The resulting number of multi-channel tracks corresponds to the channel configuration of
the source track.
● The names of the multi-channel tracks derive from the mono source tracks.
NOTE
● If the track names of the source tracks end with a suffix, separated by a space or a
special character that indicates the corresponding speaker channel, for example, “_L” or
“(L)” for the left channel, this suffix is removed for the multi-channel track name.
● If the track names of the source tracks do not end with a channel suffix, the channel
configuration of the multi-channel track is added to its name.
● Events that have the same timeline position are converted into a multi-channel event on the
new track.
● If the lengths of the source events do not match exactly, the overlap is included in the new
events.
● In the Audio folder of the project, a subfolder called Merge is created, which contains the
new multi-channel files.
NOTE
If the outputs of the mono tracks are routed to separate channels within one output bus, this bus
is selected as output for the multi-channel track.
RELATED LINKS
Merge Mono to Multi-Channel Dialog on page 185
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Removing Selected Tracks
● To open the Merge Mono to Multi-Channel dialog, select Project > Convert Tracks > Mono
to Multi-Channel.
Source Tracks
Allows you to choose whether you want to merge all mono tracks or only the selected
ones.
Options
Allows you to specify what happens when the mono files are merged:
● Keep Source Tracks
Inserts new tracks below the source tracks.
● Mute Source Tracks
Inserts new tracks below the source tracks and mutes the source tracks.
● Delete Source Tracks
Inserts new tracks and deletes the source tracks.
● Create New Project
Creates a new project containing only the resulting tracks.
Destination Format
Allows you to select the format for the multi-channel file.
NOTE
The number of selected tracks must match this format. The tracks are combined
according to their order in the track list.
PROCEDURE
● Select Project > Remove Selected Tracks.
If you delete tracks that are not empty, a warning message is displayed.
NOTE
You can deactivate this message. To reactivate the message, activate Display Warning
before Deleting Non-Empty Tracks in the Preferences dialog (Editing page).
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Removing Empty Tracks
PROCEDURE
● Select Project > Remove Empty Tracks.
PROCEDURE
● Select a track and drag it up or down in the track list.
Renaming Tracks
You can rename tracks.
PROCEDURE
1. Double-click the track name and type in a new name for the track.
2. Press Return .
If you want to assign the same name to all events on the track, hold down any modifier key
and press Return .
PROCEDURE
1. Select Edit > Preferences.
2. Open the User Interface page, and select Track & MixConsole Channel Colors.
3. Open the Auto Track/Channel Color Mode pop-up menu and select an option.
4. Click OK.
RESULT
Any tracks/channels that you added by using Add Track, or by dragging files from the Media
rack to the event display, are automatically colorized according to your settings.
RELATED LINKS
User Interface - Track & MixConsole Channel Colors on page 1360
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Showing Track Pictures
PREREQUISITE
Adjust the track height to at least 2 rows.
PROCEDURE
1. Right-click any track in the track list.
2. From the track list context menu, select Show Track Pictures.
If you move the mouse to the left on a track, a highlighted rectangle appears.
3. Double-click the rectangle.
4. In the Track Pictures Browser, select a picture.
5. Click OK.
RESULT
The picture is shown in the track list and in the MixConsole pictures section.
RELATED LINKS
Track Pictures Browser on page 187
Adding Track Pictures to MixConsole Channels on page 446
● To open the Track Pictures Browser for a track, double-click the square in the lower left side
of the track list.
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Setting the Track Height
Factory
Shows the factory content in the pictures browser.
Pictures browser
Shows the pictures that you can assign to the selected track/channel.
User
Shows your user content in the pictures browser.
Import
Opens a file dialog that allows you to select pictures in bmp, jpeg, or png format and
add them to the user library.
Track Color
Opens the Color Picker that allows you to select a track color.
Intensity
Allows you to apply the track color to the track picture and to set the color intensity.
Zoom
Allows you to change the size of the track picture.
Rotate
Allows you to rotate the track picture.
RELATED LINKS
Showing Track Pictures on page 187
Adding Track Pictures to MixConsole Channels on page 446
● To change the height of an individual track, click its lower border in the track list and drag up
or down.
● To change the height of all tracks simultaneously, hold down Ctrl/Cmd , click the lower
border of one track, and drag up or down.
● To set the number of tracks to view in the Project window, use the track zoom menu.
● To set the track height automatically when you select a track, click Edit > Enlarge Selected
Track.
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Selecting Tracks
RELATED LINKS
Track Zoom Menu on page 189
Track Controls Settings Dialog on page 126
● To open the track zoom pop-up menu in the lower right of the Project window, click the
arrow button above the vertical zoom control.
Zoom x Tracks
Zooms the specified number of tracks to fit in the active Project window.
Zoom N Tracks
Allows you to set the number of tracks to fit in the active Project window.
Selecting Tracks
You can select one or multiple tracks in the track list.
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Deselecting Tracks
RELATED LINKS
Track Selection Follows Event Selection on page 1339
Scroll to Selected Track on page 1342
Select Channel/Track on Solo on page 1342
Select Channel/Track on Edit Settings on page 1342
● To make the Up Arrow key and the Down Arrow key exclusively available for selecting
tracks, activate Use Up/Down Navigation Commands for Selecting Tracks Only in the
Preferences dialog (Editing page).
● If this option is deactivated and no event/part is selected in the Project window, the
Up Arrow key and the Down Arrow key are used to step through the tracks in the track list.
● If this option is deactivated and an event/part is selected in the Project window, the
Up Arrow key and the Down Arrow key still step through the tracks in the track list –
but on the selected track, the first event/part is automatically selected as well.
● If this option is activated, the Up Arrow key and the Down Arrow key are only used to
change the track selection – the current event/part selection in the Project window is not
altered.
Deselecting Tracks
You can deselect tracks that are selected in the track list.
PROCEDURE
● Shift -click a selected track.
RESULT
The track is deselected.
Duplicating Tracks
You can duplicate a track with all of its contents and channel settings.
PROCEDURE
● Select Project > Duplicate Tracks.
RESULT
The duplicated track appears below the original track.
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Disabling Tracks
Disabling Tracks
You can disable audio, instrument, MIDI, and sampler tracks that you do not want to play back
or process at the moment. Disabling a track zeroes its output volume and shuts down all disk
activity and processing for the track.
PROCEDURE
1. Select the tracks that you want to disable.
2. Right-click in the track list and select Disable Selected Tracks from the context menu.
RESULT
The track color changes and the corresponding channel in the MixConsole is hidden.
To enable the disabled tracks and to restore all channel settings, right-click in the track list and
select Enable Selected Tracks.
PROCEDURE
1. In the track list, select the tracks that you want to freeze.
2. Do one of the following:
● Select Edit > Freeze/Unfreeze > Selected Tracks.
● Right-click one of the selected tracks, and from the context menu, select Freeze/
Unfreeze Selected Tracks.
NOTE
If you select several tracks, and you click Freeze Audio Channel, Freeze Instrument
Channel or Freeze Sampler Channel in the Inspector, only the active track is frozen.
NOTE
You can also select Edit > Freeze/Unfreeze > Selected Tracks (with Current Settings) to
freeze the tracks without showing the Freeze Channel Options dialog. In this case, the last
settings are applied.
4. Click OK.
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Organizing Tracks in Folder Tracks
RESULT
● The output of the tracks are rendered to audio files, and on playback you hear the same
sound as before freezing.
● Less CPU load is used.
● The Freeze Audio Channel, Freeze Instrument Channel or Freeze Sampler Channel
buttons light up.
● The track controls are grayed out.
● The audio events and MIDI parts are locked.
● You can still adjust the level and panning, make EQ settings, and adjust the effect sends.
● The Sampler Control section in the lower zone of the Project window is disabled.
NOTE
The audio file is saved in the Freeze folder that can be found in the following location:
The freeze options are saved and used for all further freeze operations.
NOTE
In the Key Commands dialog in the Edit category, you can also assign a key command
for Freeze/Unfreeze Selected Tracks and Freeze/Unfreeze Selected Tracks (with Current
Settings).
RELATED LINKS
Freezing Insert Effects on page 497
Freezing Instruments on page 836
Freeze Channel Options Dialog for Instruments on page 837
Unfreeze Channel Options Dialog for Instruments on page 838
Freezing External Instruments/Effects on page 46
Freezing Sampler Tracks on page 677
Freeze Channel Options Dialog for Sampler Tracks on page 677
Unfreeze Channel Options Dialog for Sampler Tracks on page 678
● To add a folder track, click Add Track in the global track control area of the track list, and
click Folder.
● To add a folder track and to move all selected tracks into it, open the Project menu. From the
Track Folding submenu, select Move Selected Tracks to New Folder.
● To move tracks into a folder, select them and drag them into the folder track.
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● To remove tracks from a folder, select them and drag them out of the folder.
● To hide/show tracks in a folder, click the Expand/Collapse Folder button of the folder track.
● To hide/show data on a folder track, open the context menu for the folder track, and select
an option from the Show Data on Folder Tracks submenu.
● To mute/solo all tracks in a folder track, click the Mute or Solo button for the folder track.
NOTE
RELATED LINKS
Group Editing Mode on page 239
PROCEDURE
● Select Project > Track Folding > Move Selected Tracks to New Folder.
RESULT
This creates a new folder and moves all selected tracks into it.
NOTE
You can also drag and drop tracks into or out of a folder track.
RELATED LINKS
Folder Tracks on page 159
PROCEDURE
● Do one of the following:
● Right-click the audio event in the event display and select the desired event or region
from the To Front or Set to Region submenu.
NOTE
The available options depend on whether you performed a linear or a cycle recording
and on the record mode you used. When recording audio in cycle mode, the recorded
event is divided into regions, one for each take.
● Click the middle handle on the lower border of a stacked event, and select an entry from
the pop-up menu.
● In the track list, activate Show Lanes, and select the desired take.
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Track Folding Menu
RELATED LINKS
Lanes, Takes, and Overlapping Events on page 195
● To open the Track Folding submenu, select Project > Track Folding.
Fold Tracks
Folds in all open folder tracks in the Project window.
NOTE
The behavior of this function depends on the Deep Track Folding setting in the
Preferences dialog.
Unfold Tracks
Unfolds all folder tracks in the Project window.
NOTE
The behavior of this function depends on the Deep Track Folding setting in the
Preferences dialog.
NOTE
● You can assign key commands to these menu options in the Key Commands dialog in the
Project category.
● If you activate Deep Track Folding in the Preferences dialog (Editing—Project &
MixConsole page), track folding is applied to all subelements of the tracks.
When you close folder tracks, the contents of the contained tracks are displayed as data blocks
or events. Depending on the folder track height, the display of the events can be more or less
detailed.
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Modifying Event Display on Folder Tracks
PROCEDURE
1. Right-click the folder track.
2. On the context menu, select Show Data on Folder Tracks.
You have the following options:
NOTE
You can change these settings in the Preferences dialog (Event Display—Folders page).
RELATED LINKS
Event Display - Folders on page 1347
If you perform a cycle recording in the Keep History or Cycle History + Replace modes (audio)
or in the Stacked or Mix-Stacked modes (MIDI), the recorded cycle laps are shown on the track
with the last recorded take, active and on top.
The Show Lanes mode gives you a good overview of all your takes. If you activate the Show
Lanes button, the recorded takes are shown on separate lanes.
Lanes are handled differently, depending on whether you work with audio or MIDI:
Audio
As each audio track can only play back one single audio event at a time, you only hear
the take that is activated for playback, for example, the last lap of a cycle recording.
MIDI
Overlapping MIDI takes (parts) can be played back simultaneously. If you recorded in
Mix-Stacked mode, you hear all takes from all cycle laps.
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Lanes, Takes, and Overlapping Events
To solo a lane, you can activate the Solo button for it. This allows you to hear the lane in the
project context. If you want to hear the take without the project context, you also have to activate
theSolo button of the main track.
PROCEDURE
1. Select the Comp tool or the Object Selection tool.
2. Bring a take to the front to select it for playback, and listen to it.
3. Audition different takes to compare them in more detail.
4. If necessary, split your takes into smaller sections, create new ranges, and bring them to the
front.
5. Proceed until you are satisfied with the result.
Assembling Operations
Unless otherwise stated, all operations can be performed in the Project window and in the Audio
Part Editor. Snap is taken into account, and all operations can be undone.
To assemble a perfect take, you can use the Comp tool, the Object Selection tool, or the Range
Selection tool.
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If this is not what you want, you can either perform your edits on the main track or use the
Comp tool.
NOTE
If you assemble stacked events on an audio track, deactivate Treat Muted Audio Events like
Deleted in the Preferences dialog (Editing—Audio page).
Assembling Operations
Bring to front Click on a take. Click twice to Position the mouse pointer
toggle. over the middle of the lower
border of a take until it
changes to a Comp symbol,
and click. Click twice to toggle.
Move Click and drag on the main Click and drag on any lane.
track.
Resize Drag the resize handles. All Drag the resize handles.
takes with the same start and
end positions are affected.
Resizing is constrained to the
end or start of the adjacent
takes. This ensures that you
do not accidentally create
overlaps.
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Defining the Track Time Base
Gluing splits Bring a new range to front. Select a range spanning all the
splits that you want to glue,
and double-click.
RELATED LINKS
Splitting Events on page 234
PROCEDURE
● In the track list, click Toggle Timebase to change the time base.
RESULT
Musical time base is indicated by a note symbol:
NOTE
Switching between linear and musical time base results in a very small loss of positioning
precision. Therefore, avoid switching repeatedly between the two modes.
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Track Versions
RELATED LINKS
Editing Tempo and Time Signature on page 1195
Project Tempo Modes on page 1195
PROCEDURE
1. In the Preferences dialog, select Editing.
2. Open the Default Track Time Type pop-up menu and select a default track time type.
RESULT
If you selected Follow Transport Main Display, the primary time format setting on the
Transport panel is used. When this is set to Bars+Beats, tracks with musical time base are
added. When this is set to any of the other options (Seconds, Timecode, Samples, etc.), all new
tracks use linear time base.
RELATED LINKS
Default Track Time Type on page 1338
Track Versions
Track versions allow you to create and manage multiple versions of events and parts on the
same track.
Track versions are available for audio, MIDI, and instrument tracks. You can also have track
versions of the chord track, the signature track, and the tempo track.
NOTE
The track version key commands can be found in the Track Versions category of the Key
Commands dialog.
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Track Versions
● To open the Track Versions pop-up menu for a track, click the arrow to the right of the track
name.
New Version
Creates a new, empty track version for all selected tracks.
Duplicate Version
Creates a copy of the active track version for all selected tracks.
Rename Version
Opens a dialog that allows you to change the track version name for the selected
tracks.
Delete Version
Deletes the active track version for all selected tracks. This is only available if the track
has more than one track version.
● To open the Track Versions section for a track, select the track. In the Inspector, click the
Track Versions section.
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