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Sanitarium Manual

The document provides an overview of the game Sanitarium. It discusses the game's system requirements, installation process, main menu options, gameplay mechanics like movement, inventory, dialogue, and combat. The gameplay involves solving puzzles and mysteries by examining the environment and interacting with characters.

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0% found this document useful (0 votes)
341 views17 pages

Sanitarium Manual

The document provides an overview of the game Sanitarium. It discusses the game's system requirements, installation process, main menu options, gameplay mechanics like movement, inventory, dialogue, and combat. The gameplay involves solving puzzles and mysteries by examining the environment and interacting with characters.

Uploaded by

lprt2211
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 17

WELCOME TO lHE Mi!.

OHOUSE
4
AIN MEN
6
l NT ER FACE AN CONl R0 LS
8
METH D I MA 0 £SS
9
AN 0THE RE ALI r~
1
TRUTH FROM ERROR
1
SPE AKING \':'llH lHE INMJ'.1.TES
1
THE LITTL THINGS
14
TH J'.I, T ACT IV Ir~ WHl CH DISENT ANGLES
1
THE Cl 0R' S AO VI CE
18
CREDITS
2
SANITARIUM 3
WELCOME TO THE MADHOUSE S~STEM REQUIREMENTS
SANITARIUM A Windows 95 application, SANITARIUM boasts
a photo-realistic, 30 rendered environment,
is a game of deep
an invisible interface, and a scene-driven,
mysteries. Hints of digital soundtrack. SANITARIUM supports 256
something larger lurks around color high-resolution SVGA graphics and
digital sound effects. It requires a Pentium
every corner.
90 with 16 MB of RAM, 4x CD, a 16 bit sound
As the game progresses, card (Direct Sound supported) and an SVGA
increasingly surreal video card (Direct Draw supported) Direct X 5
situations and and 30 MB of free hard drive space.

warped characters assume the


form of a grand
puzzle -
INSTAL LAT I0N
a complete
If your computer is set
narrative broken into pieces. installation will begi
Slowly, as you gather insert disc 1. If
directory of disc
more information, AUTORUN.EXE. Eit
the pieces begin to fit the Windows inst 1
you through the ste
together, and it becomes clear
of SANITARIUM.
that much more is at
stake than one man's
self-discovery.

DEAR SIR, - I AM IN A MADHOUSE AND QUITE


FORGET YOUR NAME OR WHO YOU ARE.
- JOHN CLARE

SANITARIUM 4 SANITARIUM 5
new game

LO AOGAME - Load a p~eviously saved

SIWE G/l.ME - save a game


in progress

EL61E GAME - Delete a previously


saved game

VIEW CINEMA11CS - view earned game


cinematics

OUl1 GAME - Quit SANITARIUM

TEXT OPTIONS- change options for


viewing text

AUDIO OPTIONS - change optio~s for


dialogue, music, and
sound effects
SEll ING S - Change game settings

KE~BO A RO - Change assigned hot keys


and general keyboard setup

DURING Gt:.ME PLP.L lHE Mi.:.IN MENU IS t:.CCESSIBLE


81 HITTING lHE ESC KU.
SANHARIUM 7
METHOO !N MP.ONESS
T H O UGH THIS BE MADN ESS, Y E T T H ERE IS METHOD IN'T.

During game play, the mouse cursor controls


the player character's movement and
interaction within the environment.
All interaction (examining pieces of the
environment, interacting with objects, or
speaking with non-player characters) is done
with the left mouse button . In order to
determine whether or not an object can be
manipulated, examined, or obtained, simply
place the white pointer arrow over the object.
If the magnifying glass icon animates by
swaying from left to right, then the object
is viewable. Clicking on this object with
the left mouse button will bring up ~1:1 ~ 1 1 (
or partial description of the item. General
movement, however, is conducted with "the
right-mouse button. This will display a
directional arrow mouse cursor, which will
cause the main character to walk in the
given direction.

Some areas are not immediately visible or


accessible to the character. In some ca~es,
a puzzle has yet to be solved in order to
make an area accessible. Many times,
however, the player character must stand
in an open doorway in order to make an
interior space visible .
AN 0l HERREP,LI l t
TH E RE M A Y A LWAYS BE ~N OTHER REA LI T Y TO MAKE FI CTI ON OF T H E
TRUTH WE THIN!( WE' VE ARRIV E D AT .
- CHRISTOPHER FR Y

SANITARIUM centers largely on processes


of learning, growth, ~nd discove~y. As
you progress through the ~amf , your main
character will ne~d to examine many
of the world in order to understand
nature and place in the larger puzzles.
placing the mouse cursor over pieces of
environment that might hold some clues, you
can enable the animated magnifying glass
~ursor. If you l'ft-click on those
environment pi ~, eyer
will look at t

glass cursor.

SANITARIUM 10
The keyword "Name" might prompt the
character to ask a person, "What is •your
name?" Non-player characters will always
have some response to give regarding any
given statement. The list of available
keywords at any given time is based upon th~
character's interactions in the game world.
More keywords may appear as you move through
a dialogue encounter, as you affect the
environment, or if you interact with other
non-player characters. For example, if you
speak with a child, then later encounter a
distraught mother, you may find that, upon
speaking with the child a second time, a new
keyword "Mother" is available. Unless the
mother had been encountered previously, that
keyword would not be made available to you.
By choosing the right keywords, thus broaching
topics in the correct order, you an navigate
through a dialogue encounter successfully.
Ultimately, non-player characters· may give you
information, solutions to puzzles, or make
keywords available for player encounters with
other non-player characters.

In order to break off a dialogue encounter,


you may left-click on the "Goodbye" keyword,
thus closing the dialogue window. Alternately,
you can hit the ESC key on the keyboard,
left-click on your character, or hit the
right mouse button at any time to break off
a dialogue encounter.

SANITARIUM 13
If you select a key from the inventory,
for example, the key will only flash when
placed over the door for which it is mean~.
Note that there may be several different
areas of potential interacti9n. , When the
item cursor is properly positioned, left-
click to use the selected item on the
target area - the ef!i cts should be
immediately apparent.

If at any time you wish to back out of the


character's inventory, hit the right mouse
button, the ESC key on the keyboard, or
left-click on the main character a second
time. This will ret r1i 1 iteltlf to the
inventory, close b nve tory, and return
you to the normal g«me screen.
THA TAC TI VIT.t WHI CHDI SENT /J. NGLE S
AS THE STRONG MAN EXULTS IN HIS PHYSICAL ABILITY, DELIGHTING IN SUCH
EXERCISES AS CALL HIS MUSCLES INTO ACTION , SO GLORIES THE ANALYST IN
THAT MORAL ACTIVITY WHICH DISENTANGLES .
- EDGAR ALLAN P OE

In some areas of the game, the main character


may be forced to engage in combat with a
hostile enemy. These areas , specifically
designated as conflict areas and kept separate
from other parts of the world, often require
that the character pick up some kind of .w eapon
before entering.

Within a conflict area , right-clicking still


moves the player character. In order to use a
weapon, however, you don't have to go through
inventory selection. Instead, the weapon
stays in the player character's hand. The
left mouse button will initiate an attack.
Hint: most combat occurs as a timing puzzle.
In other words, the character must stri e at a
particular point when the en~my is vulne able,
thereby vanquishing an opponent .

Unlike many other games, there is no "hit


point" system for combat. When the player
character is wounded, a beating heart will be
heard. If the player character continues to
take damage, the intensity of the beating
heart increases. Eventually, after receiving
several wounds, the player character is
killed, and play resumes at the beginning of
the conflict area.

SANITAR I UM 16
THE DOCTOR'S AO\'ICE
I, LISTEN UP When you examine items pay attention to the
LET US GO THEN , YOU AND
WHEN THE EVENING IS SPREAD OUT
.· descriptions. Often times the descriptions give you
AGAINST THE SKY important clues on how items might be used.
LIKE A PATIENT ETHERIZED UPON A TABLE .
- T.S . ELIOT INfiUIRE Whenever you pick up new items make sure you
speak to people about it. They may tell you something
you might need to know.
ium is an adventure game and follows quite EXPERIMENT Try different items on objects. Whenever
dventure game conventions. However, If you you get something new, use it on
re new to this genre some of these tips will everything.
erve you well.
EXPLORE Walk around. There is always something
A~VE TURE WITH A PAD AND PAPERsometimes the people to do. There are times when the answers to your prob-
you will meet will tell you things that are very lems are not in your immediate area.
important. If you have a feeling something is
important WRITE IT DOWN. Chances are you are TAKE EVERYTHING I f an item is not nailed down pick it
right. up. It might come in handy later.
NUMBERS NUMBERS ~UMBERS Usually when numbers are PAY ATT ENT I 0N Watch the cause and effect for every-
involved it's important to WRITE THEM DOWN. You thing you manipulate in the full screen puzzles. They
nev ~ know when they will provide you with clues. offer clues on how to solve them. Touch everything.
Sooner or later you will get the hang of things.
OBSTRUCTIONS If there is a place you cannot go
because it's locked you can be sure there is a TH INK DI FF ERE NTL Y Whenever you are faced with a prob-
to open it. Look around for a while. lem you can't solve take a break. Don't think about it
for a while and try again. Sometimes
OUND CAREFULLY When you enter new areas taking a break will give you a new perspective
t them with your ~ouse. If your look icon on solving a problem.
(sways from side to side) you can examine
et. After you examine an object you can These are general hints to help you through the entire
with it as well. game. If you require a quick lesson in how the game
works from the outset, a complete guide to the first
'fR '10Nf mu
C/l.N FINO If that doesn't show level of the game is outlined on the pages that fol-
to do next, talk to people a second time. low.
that non-player characters may speak about
s once you have spoken to other people,
object, or attempted a blow up puzzle.

SANITARIUM 19
-.
WANDERING BETWEEN TWO WORLDS,
ONE DEAD, THE '11!HER POWERLESS TO BE BORN.
THE GRANDE

SANITARIUM 20
CIWlfl.TIC COO ROIN ATO R GAME VOICE S
Marty Stoltz Stephen Bennett:
Dennis O' Toole,
CINEMfl.TIC POSHR OOUC TION Simple Simon, Gravin ,
Jeffrey Hoffman Chik-tok, Xilonen
Joe Skivolocke
Brad Broman:
LU.OTES TER Timothy O' Toole
David Kubalak
Amanda Crocker:
IN - HOUSE TESTERS Jessie Hatcher,
Gene Kohler, Jr . Sarah Laughton
Craig Mrusek
Frank Schurter Paul Crocker:
Lumpy Driscoll,
STOR I BOAROIN G Marcus Williams,
Brian Busatti Young Max
Jeffrey Hoffman
Mike Nicholson Kevin Delaney:
Scotty Havel
VOICE DIRECTION (Suicidal Patient),
Dave Fielding Hector Vasquez,
James c. McMenamy Frank Rizzo (Lefty),
Mike Nicholson Ometoch, Priest,
Chris Pasetto Newscaster
MU SIC & SOU NO EFFEC TS Dave Fielding:
Stephen Bennett Dr. Jacob Morgan,
James C. McMenamy Lenny Frumpkin,
WR ITIN G Preacher Bob,
Mike Nicholson Skippy Peterson,
Chris Pasetto Antonio Baldini,
Timber, Gromna,
Grundle, Malus Ionesis
(Talking Tree)
Bob Hartley:
Stan Dumbrowski,
Wilbur Smith, Zippy,
Collin O' Leary,
Centeotl
Mary Hartley :
Martha O' Leary,
Gritza, Ehecatl,
Cyclopean Newscaster

5ANITARIUM 25
CREOITS/ASC GP.MES
Randy Oliva:
Bruce Chambers,
Kestrel Michaud:
Eileen Daily, Coatlicue
1am1111m1 SPECIAL THANKS
"Meano" Geno McGirk, (Stone Mason's Daughter) David J. Klein Jayson Bernstein
Laughin' Larry, Mike Nicholson: M. R. Brinck
Stephen Laughton, Redd Nairling, Carnival
Quetzalcoatl, Barker Pamela Bronson
Carnival Barker
PRUOUCT DEVELUPMEtd Jeff Castaneda
Melinda Ratner: Mark Chen
Jennifer Laughton, EXECUTIVE PRODUCER :
Chris Pasetto: Bahaa Faltous
Norman Kresh, Matt Olsen Jennifer Lang (Inferno), Travis "Pax" Williams
Chalchihut (Fisherman's Jason "FPR" Gomez
Widow), Gravin's Wife ASS OW.lE PRODUCER Donald Janveau
Shirley Ratner:
Vera Stark, Lady Ivanna, Rich "RR" Rosado Michael Kallie
Ted Russell:
Diane Laughton, Arthur Patrick, LEP.DAN /l. LI Sl Blair Longdo
Teteo Innan (Village Morgan's Father, Luciano Manente
Oracle) Oz H. Greene Jr
Mixcoatl Valerie Martin
Amy Hartman: Frank Schurter: OU /l.Llli ASS U/l. RANCE Robert Martin
Angelic Statue, Max, Grimwall, Santos Gonzalez Erin McKenzie
Maria Santiago, Mother, Oliver Tweed, Mick Devitt Tarun Mehra
Crystal DiAngelo, Pret-zool, Tepictoc Arthur Cuffee
Trixie, Ashley Olsen,
Marcello Praino
Tracy B. Smith: Rob "Xena" Saal Ann Quirk
Grella, Body Bag Woman,
Ometotl (Stone Mason's Marty Johns Doreen Reyes
Wife), Computer Voice Derek Walton: Michael Schedlich
Mumblin' Martin, 1;13gmn Howie Schwartz
Greg Longenhagen: John Whitefoot,
Stutterin' Don, PRODUCT Mfl. RKEllNG MP.Nfl.GE R Glen Tanaka
Elvis McCarthy,
Billy Hatcher Steeple Statue (Crag), Kelly Mc Allen Marcel Tremblay
Carl Rice, Huitzilop, Adolf Woessner
John "Fuzz" McGirk: Carnival Barker WEB Mfl.S lER Rick Yuck
Yo Yo Michael Masone
Paul Will: Nerland Calnan
Zachary McLaughlin: Stuart Limpkin,
Derek Williams, Chik-nik,
Sean O'Leary Taloc (Stone Mason) IHDIQM
Danielle McLaughlin: CREP.TIVE DIRECTOR
Meggan Johns Leslie Cullen
James c. McMenamy: P/l. CK /l.G E DE SIG N/ILLU STR /l. 11
Flipper, Witch Doctor Cindy C. Wieting
Todd R. Emmerson

URlAMl-OKul:.

SANITARIUM 26
HOW TO CONTACT ASC GAMES
ASC Games has set up several different services to answer any questions LIMITED NINETHP.i WARR ANT/
that you may have about our products. ASC Games warrants to the original purchaser of this software product, for a period of ninety
(90} days following the date of "first original retail purchase", that the media is free from defects in
materials and workmanship under normal use for a period of ninety (90) days from the date of
ASC GP.MES TECHN!CP.L SUPPORT "first original purchase" (as evidenced by your eipt). If the media supplied as part of this prod-
uct proves to be defective (as described herein) within ninety (90) days of the date of first origi-
This number is for PC Technical Support only . There will be no hints nal retail purchase for any reason other than normal wear and tear, abuse, unreasonable use,
given out over this phone number. mistreatment or neglect, please return the defective prod to the point of purchase accompa-
nied by proof of purchase, a dated register receipt, name, your return address, and a
If you have any technical support questions or need technical assistance statement of defect, or send the co r software produ ether with the proof of purchases
regarding your ASC Games PC CD-ROM product please call 1-800-474-7595. described above to: ASC Games, 9 .Kings Highway Suite 301 , Darien, Connecticut
The phone line is open 7 days a week from 6:00 a.m. - 6:00 p.m. PST 06820. ASC Games or its authorized aler will , at our , replace the product and send it to
(Pacific Standard Time). you (postage prepaid) or issue to you a credit equal to the purchase price.

When calling, it helps to provide our technicians with as much informa- This warranty applies to the original purchaser of the software product (and does not apply to
tion about your PC as possible. This includes your operating system as subsequent purchases of used products) only and states the sole and exclusive remedy for any
well as the hardware in your system, i.e. sound card, CD-ROM drive, breach of warranty with respect to this software product This warranty gives you specific, legal
amount of RAM present, and speed and manufacturer of your hardware. rights, and you may also have rights which vary from state to state.
Having this information available will help solve the problem quicker,
and let you get back to the important stuff - playing the game!! RETURNS AFTER 'ifl. RR /l. NTI
To replace defective media after the ninety (90) day warranty period has expired, send the origi-
nal disc(s) to the address below. Enclose a statel'11$flt of the defect, your name, your return
ASC GP.MES H!Nl LINE address, and a check or money order for $7.50 er replacement compact disc.

If you need a hint for any of our games, you may call our automated The foregoing states the purchaser's sole and exc usive remedy for any breach of warranty with
hint line at 1-900-CALL-ASC (225-5272). The cost of the call is $.80 respect to the software product.
p/minute and you must be 18 years of age or have your parent's
permission before you call. A touch-tone phone is required. ASC Games,"9 Old Kings Highway South, Suit 301, Darien, CT 06820
LIMITATIONS ON 'i/l. RR /l. NTI
This is an automated phone call for game hints only. No technical sup- No advertising , description, claims, or representations, whether made by an ASC Games dealer,
port is offered. The phone line is open 24 hours a day,7 days a week. distributor, agent, or employee, shall be binding upon or obligate ASC Games or shall change the
terms of this warranty. Except as stated above, SC Games makes no other warranty, express
ASC GP.MES ON THE WEB or implied, regardless this product. ASC Games laims any warranty that the software is fit for
a particular purpose, and any implied warranty of merchantability shall be limited to ninety (90)
day duration of this limited express warranty and is otherwise expressly and specifically dis-
If you want to reach us on the World Wide Web, our URL is
claimed . Some states do not allow exclusions or limitations as to how long an implied warranty
www.ascgames.com. On our web site, you can read up on the newest ASC
lasts, so the above limitation may no apply to you .
Games products, download some of the coolest new demos or contact us.
If you want to get in touch with us please send an e-mail to: NOTICE
info@ascgames.com. ASC Games reserves the right to make improvements in the product described in this manual at
any time and without notice. This manual and the software described in this manual are copy-
ASC GP.MES CONSUMER INFO LINE righted . All rights are reserved . You are entitled to use this software product for your own use.
No part of this manual or the software may be copied, reproduced, translated, or reduced to any
electronic medium or machine readable form without the prior written consent of ASC Games, 9
For information only - NOT Technical Support.Our Consumer Info Line
Old Kings Highway South, Suite 301, arien, Connecticut 06820. Attn: Games
offers you the chance to find out about all of ASC Games ' products,
Management.Game Title Legal
both released and unreleased. You can hear where the games are avail-
able and what platforms they ' ll be on. Also, if you need to speak to
Sanitarium™ is a trademark of American Softworks Corporation. © BetaSoft Games Joint
someone at ASC Games, you can leave a phone message for one of our
Venture No. 1 © 1997/ Adolf Woessner. ASC Games™ is a trademark of American Softworks
Customer Service Representatives and they ' ll call you back. You cannot
Corporation ©1998. Sanitarium is developed by DreamForge lntertainment, Inc. Windows® 95
request technical software information on this line, however.
is a registered trademark of Microsoft Corporation. The ratings icon is a trademark of the
Interactive Digital Software Association. All rights reserved.
THE CQl'l ~ UMffi ll'l FQL!Nf C;c l'l Bf fif ;c CHfO ;c l 203-655-0032 r. NU I~ ;c Vrl L;c BLf
24 HQUfi ~ r UH. 7 UH ~ ;c ~.'ffK.
SANITARIUM 30 31

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