Economics of Innovation and Digital Management
Economics of Innovation and Digital Management
The “fabri-digitale”
when industry, digital and services merge.
Today we are in a scenario characterized by a high level of uncertainty, which is provoking changes.
● The first effect of massive diffusion of information and communication technology: is a change in
supplies. It’s easier and quicker to find resources (e-commerce), find partners etc.
● new markets arise (China, Brazil, India) which creates new equilibria in production systems. They also
can represent threats (wages competition). Questions arising are what cultural setting I find when i
enter a new country, what suppliers should i pick
● we observe new perimeters and players at international level who led the evolution of specific
economic areas (European Central Bank). This points out where the decisional centers are.
● We have new migration flows which bring new values, culture, new needs and competences.
Institutions have to think of new services and solutions.
● We are facing a greater uncertainty in terms of market prices, inflection rates
● New non-linear development (new and unforeseen path), contrary to the past, nowadays the
innovation process is so complex that it opens multiple actors with different logic the way to join the
development of one specific product.
● Sectors are more blurred, especially when considering the manufacturing and services. It is
increasingly difficult to locate a business in a specific sector than another.
● Polarization of business performances (fortune500 list)
The business is involved in a system (supply chain) characterized by neighborhoods. Beyond looking at what a
company can do, we need to look at what multiple actors in the system can do.
The ecosystem comes into play.
PROCESSES:
- need to develop an ecosystem of innovation that favors development processes
- creation of hubs, centers which are specialized in distribution, logistics, or storage, etc.
- new industrial policies that need to consider the inter-national level
- relationships with the territory (need for training, links with associations, etc) all local associations
that can represent and know what smaller companies need.
DIGITAL TECHNOLOGIES
When talking about digital technologies we think of: AI, business analytics, cloud computing, Internet of
Things, but also mobile applications, social media (which is a source of data from which we can extract info and
value).
(Google Collab: where you can collaborate with other people and store data)
(Data scraping, text mining)
These digital technologies are characterized by accessibility, ease-of-deployment, scalability and ubiquity.
Most innovative Companies: service now (cloud computing solution), workday (cloud for finance and human
resources), salesforce, tesla, Netflix, amazon, naver
These companies provide service for other companies. Most of them are not so recent.
Technologies come from different parts, and it can be broadly intended as innovation. Stakeholders:
companies, universities, individuals, other stakeholders.
STARTUPS:
These are an important part of the innovation system as they enter the game. Every single new business
changes the competition within the environment they enter. Startups which are particularly innovative might
change the rules of the game of an industry (example: uber, blablacar)
Not all startups are successful. About 90% tend to fail. this is known as the Revolving door phenomenon. This
represents how fast a company enters and leaves the market.
If something fails, then it does not provide any value: this is not true. The company which fails can leave to others
all the technological advancement that they wanted to introduce in the market.
Some startups are so interesting that they get acquired. Big Corps usually tend to dedicate budget to this sort of
acquisition. This is also what venture capitalists tend to do.
There are competitions aimed at getting novel ideas and supporting actors succeeding in the first part of the
research and development funnel (Start cap Toscana).
In the case of startups, in the robotic field (Source: Robotics Business Review) we can find lots of established
businesses such as ABB, iRobot, etc., but also startups such as WAYMO, or DJI. So, in 2016 in this field, about
1 out of 4 businesses were startups.
Today we find robotics in agri-food awarded for innovation, example is Insight TR. Also, robotics in defense,
manufacturing and research.
Start-up: an overview
it is defined as a startup a company with these three main characteristics:
We have industries for which the development of products might take longer than 10 years (example pharma).
So, a company which is providing and developing a service in a high intensive sector such as pharma, or which
you need a longer time frame of development, these years may not be enough.
Europe:
In 2018 about 800.000 companies / 426 billions total revenue / 4.52 millions employees / 36 billion total funding
Italy:
Among start-ups, Italy is focusing on “innovative start-ups “with ad hoc programs.
These are granted financial benefits and support (mentoring for example). The Italian government identified 7
main criteria over which we can call a startup innovative:
1. recently formed (within the past 5 years )
2. headquarter in: Italy or EU with production site or branch in Italy
3. Annual turnover lower than 5 million €
4. not distributing the profits
5. social object linked to tech innovation
6. not constituted by merges, fusion, where existing businesses are spinned out
7. 50% of the turnover dedicated to R&D / ⅔ of members must have a master degree / must have a patent
We tend to see a startup along multiple phases. As a business growing from small to big corporation, also
startups face challenges in different points in time.
We identify 5 development stages of a startup:
- seed stage: founders are in the process of idea generation and have not yet generated any
revenue
- start-up stage: founders are on the verge of offering a marketable product/service and of
generating first revenues and/or customer value
- growth stage: the start-ups have succeded in creating a marketable product/service and have
shown high sales/customer value growth
- later stage: start-ups have become established players and/or planning an exit (e.g. IPO)
- steady stage: stagnation or decreasing growth rates
These stages are accompanied by different types of benefits and constraints. We are facing a managerial
debate: to what extent is worth being small or large/established
when you are small you can gain benefits due to the size of the business:
- avoid coordination costs
- scarcer bureaucracy
- higher flexibility
- greater operational expertise and customer knowledge
- greater ability to utilize external
cost from smallness
- Limited resources and capabilities;
- Weaker external contacts;
- Underdevelopment of training and education and scant opportunities to recruit specialized workers;
- Small innovation portfolios that prevent firms to spread the risk.
Challenges of startups:
sales and customer acquisition, but also:
process-related
product development
processes/internal organization
financing-related
Growth and internationalization
Fundings
Profitability
Human resource-related
Acquisition of staff
Team development
shape-up: market has changed, outdated technology, value proposition challenged by competitors, change in
customer demand. This type has reached growth objectives but have to reinvent the business model
start-up: fail fast, trial and error, co-creation, crowdfunding find the model
stand-up: protect the business model, safeguard related investmentssecure the model
scale-up: obtaining as many customers as possible, replication of existing business model scale the model
Business models are not patents. These are not protected therefore it is possible to copy/replicate them.
Examples of similar business models: easyjet and ryanair. Everything revolves around the value offering.
Companies that are able to scale up are very interesting (blabla car):
In this case the characteristics are:
- a functioning business models
- ambition to growth
- penetration effect
- network externalities
Collaborations Type:
1. startup with established company: low-commitment and high-commitment collaboration.
accelerator and incubator are different actors.
→ acceleration: boosting companies to allow them to grow. (Mentoring, advice on which market to enter, etc. in
return for equity). Business model sis to diversify the risk and invest in companies from which at least one will
grow a lot
→ incubation:
→ acquisition:
→ acqui-hiring: acquiring the company and its employees (blablacar)
ESTABLISHED COMPANIES:
Being established has to do with the below:
● time and governance
● size
- large businesses
- SMEs
● countries
Size is crucial when analyzing a company. Challenges and benefits change.
BENEFITS
→ higher capability of obtaining financing for R&D projects
→ spreads costs of R&D over large volumes
→ greater economies of scale
→ learning effects: costs and cumulative output graph. The first unit of output has a very high cost and uses a
longer time. The cost of producing the output decreases as soon as you start producing more units. The learning
effect has that on the contrary the performance of the output tends to grow with time while the cumulative output
decreases.
→ taking large scale and risky projects
Organizational structure can help in mitigating costs. (Matrix, functional or divisional structure).
what is innovation?
Innovation is generally understood as the commercial introduction of a new or significantly improved product or
service.
Innovation is not necessarily an invention and the other way round. Innovation imposes a commercial
introduction. It is a product/service/new process/ new material/ new business model that goes beyond the entity
that has developed, and enters into the market.
Innovation can also be for non-commercial applications such as for better public services or for addressing social
needs (social innovation).
Henry Ford “if I’d asked my customers what they wanted, they would have told me “ a faster horse “.
Usually, what consumers want is related to what consumers already use and have.
Technology s-curve
VINTED CASE leggere slides
Results:
- Trasportation networks and communications
- Growth in life expectancy
- Access to information
- Urbanization
- Changes in quality and variety of goods and services
Endogenous growth theory: innovation is ‘produced’ within the system, subject to economic incentives, and it is
the OUTPUT resulting from inputs (e.g. physical capital, human capital, R&D, economies of scale); economic
agents are motivated by SELFISH considerations of advancement
- Technology is non-rivalrous (→social marginal cost = 0) →But... none has incentives to invest in risky R&D
→ how best to establish optimal incentives in innovative activity?
→Patents and IPRs
→But knowledge is often produced under conditions of «open source»
• Internalist theory
Evolutionary process
Past influences the future
• Externalist theory
Tech change is determined by economic needs
«Pre-1800 society was able to develop many extremely useful techniques without, usually, understanding why
and how they worked» (p. 16)
From a world where useful knowledge was empirical, unsystematic to be organized and agent of economic
change
There was progress also before the First Industrial revolution (technology was not stagnant), but most of the
gains in output and income could be attributed by the growth of commerce and markets
Most inventions were introduced by artisans→craft guilds
...but could artisans alone be capable of generating something like the Industrial
Revolution?
- There was an «economy of imitation» (i.e. artisans reproduced existing knowledge)
• Propositional knowledge got better at informing technology, but there was also feedback from improved
technology into more knowledge
• The new technology created factories that became repositories of useful knowledge (techniques were executed
with a growing process of specialization)
• Second half of XVIIIth century: Industrial Revolution
Not a matter if cotton and steam only, but the push of the progress on a wide front
E.g. agriculture, but for example many problems were beyond the scientific capabilities of that time
In the 19th century what had characterized the second industrial revolution has been the discovery and diffusion
of electricity.
- We assisted to lot of advancement thanks to the community of scholars
- we had epistemic base of the techniques
- knowledge available
- self-excitation could generate large scale electricity
Industry 4.0
first industrial revolution (XVIII) → use of machine powered by mechanical energy (introduction of power for the
operation of the production plans)
second industrial revolution (XX) → mass production and assembly lines (introduction of electricity , chemicals and
oil)
third industrial revolution (1970) → industrial robots and computers (use of electronics and IT to further automate
production)
fourth industrial revolution (today) → connection between physical and digital systems, complex analysis through big
data and real time adaptations (use of intelligent machine, interconnected and connected to the internet)
What is a service?
Services are “the application of specialized competences (knowledge and skills) through deeds, processes, and
performances for the benefit of another entity or the entity itself” (Vargo and Lusch, 2004:2)
(Servqual scale → it is a framework applied often to measure consumer perception of service quality)
From an historical perspective service have attracted attention in the last century.
We had a shift from an agriculture focused economy, and then a higher relevance of industry, and finally with the
passing of time services gained more weight.
with new types of skills and resources we moved to the tertiary sector and more oriented service economy.
In particular starting from the 1990 we noticed that services were very specialized activities (a lot of knowledge-
high skilled jobs).
Now services are focusing towards the sharing economy.
Central role is played by the customer, called “user” with respect to the service.
Lot of service innovations are based on «experiences» Knowledge exchanges is more difficult
End-users are very important for innovation projects
- fast development - cost reduction
Users may not be willing to cooperate:
- difficulties in providing information importance of toolkits - expected benefits
Service innovation
Henry Chesbrough → Father of open innovation: phenomenon started in 2003 with the commodity trap
We are interested in creating value. if something becomes a commodity, this means that this commodity has no
value. commodities and commoditized companies are not able to create value. Many companies are facing this
commodity trap.
Commodity trap due to three factors :
- production and ideas diffused
- manufacturing activity move towards low-cost countries
- shorter product life cycle
consumers face difficulties in understanding where value is. These factors together create the trap.
open innovation is a concept that has to do with the management of knowledge that is brought within the
company and therefore it is given to third parties (licensing for instance) and mechanism of external knowledge
as we might need ideas from outside.
When we think about the dichotomy of product/service we have to think about resources under a different
perspective. For instance, foods: farmers in terms of producers, groceries are the distributions, but we also have
different services like restaurants and fast food giving the same service: provision of food.
We could also have a company related to food (example El Bulli) that has reconverted itself on a creativity
platform.
The market is not only the consumer per se, but part of the value is in the consumer.
The service paradox is that the quality of the product is reduced to providing services.
In order to transcend the tangible-intagible and producer-consumer divides, Lusch and Nambisan (2014) propose
a new framework that emphasises 4 aspects:
1. Innovation as a collaborative process occurring in an actor-to-actor network
2. Services as the application of specialized competences for the benefit of another actor or the self as the
basis for all the exchange
3. The generativity unleashed by increasing resource liquefaction and resource density
→ Resource liquefaction: the decoupling of information from its related
physical form or device
→ Resource density: whether resources can be quickly mobilized for a time/space/actor that will offer the desired
service
4. Resource integration as the fundamental way to innovate
«We define innovations that are used in the same sectors as those in which they are produced as PROCESS
innovations, and those that are used in different sectors as PRODUCT innovation» (p. 345)
Each innovation is attributed 3 numbers in Standard Industrial Classification:
1) Sector of production of the innovation
2) Sector of use of innovation
3) Sector of the innovating firm’s principal activity
Cluster: are geographic concentrations of interconnected companies and institutions in a particular field. Clusters
encompass an array of linked industries and other entities important to competition
Districts: have been defined by Becattini as “a socio-territorial entity which is characterized by the active
presence of both a community of people and a population of firms in a naturally and historically bounded area.”
And for certain types of production, there were two efficient manufacturing systems: (i) the established method,
based on large, vertically integrated units and (ii) production based on the concentration of many small factories
specializing in different phases of production process and located in the same geographic area (Becattini, 2002)»
- growing industries were agglomerations of small firms strongly connected to international markets
- importance of «physical» continguity of firms
- Local networks as vehicles of knowledge transfer and diffusion
Examples: Sassuolo (ceramic tiles) in Emilia Romagna, Prato (textile) in Tuscany
- iterative process of back and forth between analogic-physical prototype and digital ones
- new service to the design and development: the possibility to interact at distance with the designer/stylist of the
brand that ordered the heels (they interact on the same digital objects and make modifications in real-time)
in the last 7 years, the organization of workshops and training and R&D projects , led to
they identified 3 phases of cluster evolution:
1. pioneering phase: I4.0 is introduced by few local pioneers, that have become aware of I4.0 relevance,
but still not have a clear plan of action. Leading firms that because of the size were able to invests in
risky projects (BIESSE and Sophia project)
2. dissemination effort: approval of National plan on Industry 4.0 (2017-2020). we see an effort from not
only the firms but also local institutions ( ex university) that started adopting training courses. The
emphasis is on the processes (how they change once you introduce new technologies). Introduction of
a FabLab (Siena’s is Santa Chiara Lab
3. pursuance of institutional upgrading. This phase boosts the making of all companies as digital.
Establishment of DIHs and competence centers and cooperation between firms and universities. (each
region runs a budget for research and innovation activities for which the university and private
companies can apply).
Cognitive proximity
• Knowledge base; cumulative, localized and tacit nature of knowledge
• Require lot of absorptive capacity
• Pros: facilitates effective communication
• Cons: detrimental for learning and innovation;
1) Knowledge building often requires dissimilar, complementary bodies of knowledge
2) Lock-in and «competency trap»
3) Involuntary spillovers (knowledge cannot be totally appropriated)
Organizational proximity
• The extent to which relations are shared in an organizational arrangement, either within or between
organizations
Hierarchical organization→control and low opportunism
• Pros: beneficial for learning and innovation (importance of strong ties
that facilitates transfer of complex knowledge)
• Cons: lock-in in specific exchange relations (asymmetries); lack feedback mechanisms; low organizational
flexibility
Social proximity
• Economic relations are embedded in a social context
• Social ties affect economic outcomes
• Prons: Trust → facilitate the exchange of complex knowledge
• Cons: emotional bonds;
• Inverted U-shaped relationship between embeddedness and innovative performance
Institutional proximity
• interactions between players are influenced, shaped and constrained by the institutional environment
• Embedded relations in the institutional framework (macro-level)
• Formal institutions (laws and rules) and informal institutions (cultural norms and habits)
• Too much: lock-in and inertia
• Too little: lack of social cohesion and common values
Geographical proximity
• Spatial lock in
Absortive capacity
The ability of a firm to recognize the value of new external information, assimilate it and exploit it for commercial
ends.
Absorptive capacity is a byproduct of
R&D investment
Manufacturing operations
Technical training
AC at individual level
Cognitive and behavioral research on memory development suggest that accumulated prior knowledge increases
the ability to put new knowledge into memory and the ability to recall it
Prior knowledge facilitates the learning of new related knowledge (learning capability) Capacity to
assimilate existing knowledge
Problem-solving methods and heuristics typically constitute the prior knowledge that permits individuals to
acquire related problem-solving capabilities Capacity to create new knowledge
Knowledge is cumulative: the ability to assimilate information is a function of the preexisting knowledge structure
Diversity of knowledge
• Increases likelihood of relatedness to novel problems
• Enables novel associations and linkages
AC at organizational level
• Acquisition, assimilation... and also exploitation!
ACAP develops cumulatively
Organizational ACAP is NOT the sum of single employee’s ACAP
→Importance of structure of communication
→gatekeepers
Sources of ACAP:
1) Structure of communication between the external environment and the organization How does an
organization communicate?
- specialized actors and/or less structured patterns -importance of background knowledge of the employees
2) Structure of communication between subunits of the organization
3) Character and distribution of expertise within the organization
Some amount of redundancy is needed within the organization in order to build cross-functional absortive
capacity
Which are the internal mechanisms that influence the organization absorptive capacity?
LESSON 27/04/23
fascicolo elettronico
connected care
probiotic
example : tupassi
Loccioni : apotecachemo
LESSON 10/3/23
Up to a couple of decades ago the attention about innovation was reserved to big companies (Du pont, merk,
pfizer, general electric, general motors etc.). If we think about how innovation has evolved, lots of attention goes
to patents. in the past most of the attention of economic agents was focusing on bigger companies trying to
invent something new ( creative flow ) and the big companies tended to hire engineers and scientists to develop
inventions, We can conceive the innovative activity as an activity somehow was close between the boundaries of
few bigger companies that tried to hired the most talented people worldwide to patent something new.
We describe this phase as a close model of innovation with a focus on invention - products - technology driven ;
meaning that we started first to have new inventions patentable, and through the new inventions, these were
pushed within the market.
All the innovative activities were related to internal development (internal R&D) and it was an engineering job.
(read the readings )
What has changed in the past years?
We have assisted a shake within the whole economic environment :
- we have started having venture capitalists (companies that are nurturing with investment potential
businesses)
- we also have witnessed higher infrastructure and connectivity ( ease of moving )
- war for talent → hiring persons at fast rate, higher availability of people
- the cost of the R&D has increased steadily
- shorter life cycle of products
- new tool : search of new sources of innovation : internet ( create ease but also complexity )
So starting from 1980 we had the Baydoll act, that has pushed also universities to behave more entrepreneurial
( third mission of university ) . → three aspects of university : teaching, research, public engagement ( dealing with citizen,
patent or transfer university knowledge also to companies ) (check project of EU upstairs)
the fact that the Uni has started to create patents, spinoff and circulate more, moving from an Ivory tower ( closed
into its own walls), nowadays we depict our economic scenario more as a city where we have bigger players but
also smaller actors ( startups), shifting from a closed model of innovation to open innovation.
We can see today that in reality innovation comes especially from smaller companies. it is not more
technologically driven but also value driven, the innovation process is a job that does not pertains only to
engineers but can belong to anyone, in particular we need to start considering also the importance of competing
not only through technology but also through business models.
Therefore we started having the new concept of OI as introduced through a new analogy : traditionally the
development process was considered a closed funnel , with selection of ideas, prototyping, testing and launch.
Today this is not a linear process anymore. The open innovation fennel looks like a groviera. it becomes bubbled with holes
where knowledge comes out / gets in . (case of Loccioni → out of scope project which developed a company within the
startup which developed its own market) .
3 main processes :
- external knowledge that enters in the business ( outside in process or inbound process)
- knowledge within the business that goes out of the company ( inside out, or outbound innovation
process)
- combination of two processes where we have the coupled process
Lesson 11/05