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Game Originally For Proof Computer

The document traces the history of video games from early computer games in the 1960s to modern consoles and games. Some key events and games mentioned include Spacewar in 1962, Computer Space and Atari Pong in the early 1970s, the Magnavox Odyssey home console in 1972, the Atari 2600 in 1977, Space Invaders in 1978, Pac-Man in 1980, the Nintendo Entertainment System in 1985, Street Fighter II in 1991, Pokémon in 1996, Minecraft in 2011, and the Nintendo Switch and Breath of the Wild in 2017. The history shows the growth of the gaming industry from computer games to arcade games to home consoles, and the technological and gameplay innovations over the decades.

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0% found this document useful (0 votes)
40 views2 pages

Game Originally For Proof Computer

The document traces the history of video games from early computer games in the 1960s to modern consoles and games. Some key events and games mentioned include Spacewar in 1962, Computer Space and Atari Pong in the early 1970s, the Magnavox Odyssey home console in 1972, the Atari 2600 in 1977, Space Invaders in 1978, Pac-Man in 1980, the Nintendo Entertainment System in 1985, Street Fighter II in 1991, Pokémon in 1996, Minecraft in 2011, and the Nintendo Switch and Breath of the Wild in 2017. The history shows the growth of the gaming industry from computer games to arcade games to home consoles, and the technological and gameplay innovations over the decades.

Uploaded by

longlivelgt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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game originally for proof computer is powerfull

1962 space war first game wider distribution


arcade videogame : computer space 1971 from space war (Nolan bushnell, ted danby)
limitedd success, Made Atari
breathrough : 1972 first home console Odyssey(Magnavox) but price problem, Raplh
bear found

Atari first game pong in arcade 1972 popular in arcade and profitable(made 535mil)
from here arcade popular and prove gaming potential
mid 1970s arcaede grow slowed

technological advancement in 70s and released Atari video computer system or called
Atari 2600 released in 1977 creating changing cargridge (30mil unit sold)

Space invaders 1978 (tomohiro nishikado) : first game to shoot back at player and
made lives based system, first game to make high score and first game to feature
continuous background music(increase in tempo to the enemy increased movement
speed[from the ammount of enemy arcade processor struggle and as more enemy is
killed faster the enemy and music goes]), also feature some form of story that
alien are invading made 3.8 billion(13 bil after inflation) by 1982

1980 namco pacman first game mascot, first game to feature powerups, Dev toru
iwatani deliberately made it to appeal to women and man with colorful design, made
more then starwars

1980 space invader came to 2600 and play it in their home, first arcade to home
console port

1980, released Mystery house, first every Graphics and Horror in


PC on any other video game

1981 Nintendo made Dongkeykong, one of the earliest paltformer and first game to
feature jumping

november of 1982 released 5200 which started 16-bit era

1985 released Nintendo entertainment system(NES) which sold 62mil unit,being the
best selling console to this day. also released Super mario bros first side
scrollign platform action with multiple level, environments, powerups, bossfight,
and secrets. took full advantage of nintendo d-pad controller with detailed maps
1986 nintendo also released The legend of zelda, offered a sense of adventure.
first console game to have save system,

Hudson soft and nex turbo 16 released in 1987 in japan under the name PC engine and
in america 1989 in america and europe, with 16 bit system, higher resolution, and
extended color palette

in 1989 nintendo released Nintendo game boy, surpassing other competition with
their affordable price, longer baterry life, and more durable, childproof design

1989, Alexey Pajitnov made Tetris, to sell millions of copy across PC, NES, and
later mobile, making best selling made to this day

1989 Prince of persia used rotoscoping to make smooth and true to life animation

through the 90s was time of rapid technological progress, consoles have 128 bits of
computing power, graphics transitioning from 2D and pixel base to 3D world of
polygon, cartridges replaced with much higher capacity CD-ROM
1991 Street fighter II brought Combo mechanics, Precise joystick control, and the
first to introduce PvP action
fighting game account for 80% of all gaming sales in 1996
other advancement in arcade came from moving to 3D technology

1990 nintendo released Super Mario world, alongside with Super nintendo
entertaiment system(SNES) with more ram, better sound quality, more color and more
detailed sprite.

Sonic made in 1991, with level designed to be large and non liniar, vibrant color,
and laid back soundtrack

1996 released Pokemon, inspired by Satoshi tajiri childhood hobby of collecting


insect. broke sales record with 31 Mil sold worldwide, and influencing GameBoy to
sold 118 Mil unit

1997, release Ultima Online, first game to make multiplayer Online RPG on a massive
scale with 2500 player active in a single world

Everquest made in 1999 introduced leveling, partying, dungeon running, and gearing

Wii released in 2006 costing 250$, with new advancement in motion sensing
technology, its best selling title selling 82.9 Mil copy, while showcasing creative
ways to use their new technology through exercise and gaming in Wii fit

2007 released Super mario 2006 offering new ways on 3D formula with creative level
design on different uses of gravity

2007 also released Team fortress 2 which first to receive regular free updates, and
2010 allowed to buy and sell in-game item like hats and increase game revenue and
2011 updated to be free to play because ingame transaction exceed more in revenue
then the game

2011 official released Minecraft by indie developer Marcus Notch Pearson being best
selling game of all time with 238mil copy, inspiration from dwarf fortress and
block base mining game infiniminer to make procedurally generated block,
popularised concept of early access, also challange the preceived importance of
graphics, and it came with pixelated block visual, popularity result from freedom
it provided and do more than most other game allowed

2017 Nintendo switch released, with 2.74 mil unit in a month, and also releasing
Legend of zelda breath of the wild, most highly acclaimed game in history,
accouting for 50% of switch sales

2020, released Doom eternal,

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