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RGG - 52in52 18 Master Class Cantripothurge PF2e

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C redits

Author: Owen K.C. Stephens


Editing: Rogue Genius Games
Cover Illustration: Alexandra Petruk
Project Management and Planning: Lj Stephens
Graphic Design and Layout: Lj Stephens
Bon Vivant and Planning: Stan!
Contents Copyright 2020 Rogue Genius Games
For more information about
Rogue Genius Games, follow us on Facebook:
www.Facebook.com/RogueGeniusGames
on Twitter: @Owen_Stephens
All logos are the trademark of Rogue Genius Games, all rights reserved

Product Code: RGG5220May18

DESIGNATION OF PRODUCT IDENTITY: DECLARATION OF OPEN CONTENT:


The Rogue Genius Games (RGG) company All game mechanics, proper names of classes, prestige
name and logo; the “52-in-52” and “Master Class: classes, archetypes, feats, skills, spells, magic items,
Cantripothurge” names and logos; all artwork, monsters, rituals, artifacts AND OR the names of
backgrounds, and logos; all trade dress, and graphic abilities presented within this book are Open Game
design elements. Content as described in Section 1(d) of the License.

2
M aster C lass : C antripothurge

Y ou are drawn to understand the true nature of cantrips. While many spellcasters dismiss cantrips as
“0-level spells,” and claim they are so minor that it takes little effort to ingrain them deeply so they
can be cast endlessly without loss of energy, you believe cantrips are something very much different than
“minor spells.” To you, cantrips are a different thing from spells altogether, instead representing a form
of eldritch power than can be permanently gained by altering your connection to the power of magic, as
fundamental a change as if you grew wings and learned to fly.
Thus while other spellcasters who study magic pass over cantrips after learning a few—in favor of
studying more “powerful” spells, and even innate spellcasters mediate on powers beyond the cantrips they
access early in their careers, you seek to master cantrips alone, ignore other forms of spells as a different,
less-worthy form of magic. As you come to deeply understand the power and form of cantrips not only do
you find ways to expand their power, you begin to manipulate cantrip energies with techniques unimagined
by other spellcasters.

INITIAL PROFICIENCIES
KEY ABILITY HIT POINTS At 1st level you gain the listed
proficiency ranks in the following
CHARISMA 8 PLUS YOUR statistics. You are untrained in
CONSTITUTION MODIFIER anything not listed unless you
gain a better proficiency rank
some other way.
At 1st level, your class gives you You increase your maximum
an ability boost to Charisma. number of HP by this number at PERCEPTION
1st level, and every level thereafter. Trained in Perception
SAVING THROWS
Trained in Fortitude

R ole
you can cast your spells, you are Expert in Reflex
ready to cast early and cast often. Expert in Will
A cantripothurge is built for the During Social Encounters… SKILLS
marathon, rather than the sprint. You are knowledgeable on all Trained in Arcana, Nature. Occultist,
matters of magic and mysticism, and Religion
They provide steady, flexible
and often seek answers to problems Trained in a number of additional
magic support without tiring or skills equal to 3 plus your
complaining about the need to other characters overlook.
Intelligence modifier
constantly take rests. While their While Exploring…
magics seem minor to some, ATTACKS
You have learned when your at- Trained in simple weapons
cantripothurges maintain than will cantrips can reveal useful Trained in martial weapons
quantity has a quality all its own. information or probe for trouble, Trained in unarmed attacks
and are never shy about using
R oleplaying the them just to see what will happen.
DEFENSES
Trained in light armor
C antripothurge In Downtime… Trained in unarmed defense
You are always researching rare CLASS DC
During Combat Encounters… and unique cantrips in the hopes Trained in cantripothurge class DC
While you don’t want to have you can add them to your list SPELLS
to hold the front line or get too of never-ending eldritch power. Trained in arcane, divine, occult,
far from your allies, you are not You may find ways to use your and primal spell attacks
afraid to wade into the thick of the powers to expand your local Trained in arcane, divine, occult,
fray. With no limit to how often popularity and prestige. and primal spell DCs 3
M aster C lass : C antripothurge
TABLE 1:
CANTRIPOTHURGE ADVANCEMENT C lass F eatures
Your You gain these abilities as a cantripothurge. Abilities
Class Feature
Level gained at higher level list the level at which you
Ancestry and background, cantrip gain them next to the feature’s names.
1
spellcasting, initial proficiencies
Cantrips (6) , cantripothurge feat, A ncestry and B ackground
2
skill feat In addition to the abilities provided by your class
Cantrips (7), general feat, skill increase at 1st level, you have the benefits of your selected
3 ancestry and background, as described in Chapter 2
of the Pathfinder Core Rulebook.
Cantrips (8), cantripothurge feat,
4
skill feat
Ability boosts, ancestry feat, mettle,
C antrip S pellcasting
5 Through dedicated study and practice, you can
skill increase
harness a blend of magic powers to cast cantrips.
Cantrips (9), cantripothurge feat,
6 You can cast arcane, divine, occult, and primal
skill feat
cantrips using the Cast a Spell activity, and you can
Cantrips (10), expert cantripothurge, supply material, somatic, and verbal components
7
general feat, skill increase when casting cantrips.
Cantrips (11), cantripothurge feat, At 1st level, you know five cantrips taken from
8 any or all of the spell lists (arcane, divine, occult,
skill feat
and primal).
Adamantine will, ancestry feat,
9 As you increase in level as a cantripothurge, your
cantrips (12), skill increase number of cantrips known increases, as shown on
Ability boosts, cantripothurge feat, Table 1: Cantripothurge Advancement. You can
10
skill feat select these cantrips form the arcane, divine, occult,
Alertness, cantrips (13), general feat, or primal spell lists.
11 Some of your cantrips require you to attempt a
skill increase
spell attack roll to see how effective they are, or
Cantrips (14), cantripothurge feat, have your enemies roll against your spell DC
12
skill feat (typically by attempting a saving throw). Since
Ancestry feat, cantrip specialization, your key ability is Charisma, your spell attack rolls
13 cantrips (15), defensive expertise, and spell DCs use your Charisma modifier.
skill increase Cantrips are a special type of spell that doesn’t
Cantrips (16), cantripothurge feat, use spell slots. You can cast a cantrip at will,
14 any number of times per day. A cantrip is always
skill feat
automatically heightened to half your level rounded
Ability boosts, general feat, up. For example, as a 1st-level cantripothurge, your
15
master cantripothurge, skill increase cantrips are 1st-level spells, and as a 5th-level
Cantrips (17), cantripothurge feat, cantripothurge, your cantrips are 3rd-level spells.
16
skill feat

17
Ancestry feat, cantrips (18), I nitial P roficiencies
defensive mastery, skill increase At 1st level you gain a number of proficiencies that
Cantrips (19), cantripothurge feat, represent your basic training. These proficiencies
18
skill feat are noted at the start of this class.
Cantrips (20), general feat,
19
legendary cantripothurge, skill increase
Cantripothurge Feats 2nd
At 2nd level and every 2 levels thereafter, you gain
Ability boosts, cantripothurge feat, a cantripothurge class feat. Class feats can be found
20
4 skill feat in at the end of the class description.
P athfinder 2 e
Skill Feats 2nd Expert Cantripothurge 7th
At 2 level and every 2 levels thereafter, you gain a
nd You have become an expert in casting runes.
skill feat. Skill feats can be found in Chapter 5 of the Your proficiency rank for arcane, divine, occult,
Pathfinder Core Rulebook, and have the skill trait. and primal spell attack rolls and spell DCs, and
You must be trained or better in the corresponding cantripothurge class DCs, increase to expert.
skill to select a skill feat.
Adamantine Will 9th
General Feats 3rd Constantly strengthening your mind with the study
At 3rd level and every 4 levels thereafter, you gain a of cantrip magic has made your mental defenses
general feat. General feats can be found in Chapter significantly stronger. Your proficiency rank for
Will saves increases to master. When you roll a
5 of the Pathfinder Core Rulebook, and have the
failure at a Will save, you get a success instead.
skill trait.

Skill Increases 3rd Alertness


You remain alert to threats around you. Your
11th
At 3rd level and every 2 levels thereafter, you gain
proficiency rank for Perception increases to expert.
a skill increase. You can use this increase either
to increase your proficiency rank to trained in Cantrip Specialization 13th
one skill you’re untrained in, or to increase your You’ve learned to inflict greater injuries with
proficiency rank in one skill in which you’re cantrips you know best. You deal 2 additional
already trained to expect damage with cantrips in which you are an expert
At 7th level, you can use skill increases to for their attack rolls. This increases to 3 if you are a
increase your proficiency rank to master in a master, and to 4 if you are legendary.
skill in which you’re already an expert, and at
15th level you can use them to increase your
Defensive Expertise 13th
Your experiences have taught you the best way
proficiency rank to legendary in a skill in which
to defend yourself in combat. Your proficiency
you’re already a master.
ranks for light armor, and unarmed defense,
Ability Boosts 5th increases to expert.
At 5 level and every 5 levels thereafter, you
th
Master Cantripothurge 15th
boost four different ability scores. You can use
You have mastered all the intricacies of cantrip use.
these ability boosts to increase your ability scores
Your proficiency rank for arcane, divine, occult,
above 18. Boosting an ability increases it by 1 if and primal spell attack rolls and spell DCs, and
it’s already 18 or above, or by 2 if it starts out cantripothurge class DCs, increase to master.
below 18.
Defensive Mastery 17th
Ancestry Feats 5th Your experiences have taught you new and unique
In addition to the ancestry feat you started with, you ways to defend yourself in combat. Your proficiency
gain an ancestry feat at 5th level and every 4 levels ranks for light armor and unarmed defense increases
thereafter. This list of feats available to you can be to master.
found in your ancestry’s entry.
Legendary Cantripothurge 19th
Mettle 5th Your understanding and use of cantrips is
The vast cantrip power you have continuously unmatched. Your proficiency rank for arcane,
channeled through your body have given you great divine, occult, and primal spell attack rolls and
heartiness. Your proficiency rank for Fortitude spell DCs, and cantripothurge class DCs, increase
saves increases to expert. to legendary.

5
M aster C lass : C antripothurge
Sustaining Cantrip Feat 2
C antripothurge F eats CANTRIPOTHURGE
At every level you gain a cantripothurge feat, you You gain the Quickened 1 condition. You can only
can select one of the following feats. You must use the extra action to Sustain a Spell for a cantrip.
satisfy any prerequisites before selecting the feat.
War Cantrip Feat 2
1 st L evel CANTRIPOTHURGE
You gain the War Cantrip action.
Cantrip on the Run Feat 1 War Cantrip [three-actions]
CANTRIPOTHURGE Arcane Attack Divine Move Occult Primal
You take the Cast a Spell action to cast a cantrip
You gain the Cantrip on the Run action. with a casting time of 1 or 2 actions, and Strike,
Cantrip on the Run [two-actions] and Stride or Step. You can perform the actions
Arcane Divine Move Occult Primal in any order.
You take the Cast a Spell action for a cantrip
with a casting time of 1 or 2 actions, and Stride.
You can cast the cantrip before, after, or at any 4 th L evel
point during the movement. This action gains all
the traits and requirements of the spell you cast. Mobile Cantrip Feat 4
CANTRIPOTHURGE
Cautious Cantrip Feat 1
CANTRIPOTHURGE Prerequisites Cantrip on the Run
You gain the Mobile Cantrip action.
You can take an extra action to cast a cantrip with Cantrip on the Run [two-actions]
a casting time of 1 or 2 actions. If you do so, any Arcane Attack Divine Move Occult Primal
creature that has a reaction triggered by the Cast a You take the Cast a Spell action to cast a cantrip
Spell action you take must make a DC 11 flat check with a casting time of 1 or 2 actions, and Crawl,
to be able to take the reaction. If it cannot take the Drop Prone, Fly, Leap, Stand, or Step. You can
reaction, it is free to use its reaction later. cast the cantrip before or after the movement.
This action gains all the traits and requirements
Shielded Advance Feat 1 of the spell you cast.
CANTRIPOTHURGE
Prerequisites You know the shield cantrip Two-Fisted Caster Feat 4
You gain the Shielded Advance action. CANTRIPOTHURGE
Shielded Advance [one-action] You gain the Two-Fisted Caster action.
Arcane Move Two-Fisted Caster [three-actions]
You take a Cast a Spell action to cast shield, and Arcane Divine Occult Primal
Stride. You can perform the actions in any order. You Cast a Spell twice, each time for a
cantrip with a casting time of 1 or 2 actions. All
heightened cantrips you cast have their effective
2 nd L evel spell level reduced by 1.

Cantrip Focus Feat 2


CANTRIPOTHURGE 6 th L evel
Select one cantrip that can be heightened. It is
automatically heightened to half you level, rounded
Arcane Cantrip Expansion Feat 6
up, +1. CANTRIPOTHURGE
Special: You can select this feat multiple times. Select a 1st level arcane spell that cannot be
6 Each time you do, it applies to a different cantrip. heightened. You gain this spell as a cantrip.
P athfinder 2 e
Divine Cantrip Expansion Feat 6 Divine Cantrip Expansion III Feat 10
CANTRIPOTHURGE CANTRIPOTHURGE
Select a 1st level divine spell that cannot be Prerequisites Divine Cantrip Expansion II
heightened. You gain this spell as a cantrip. Select a 3rd level divine spell that cannot be
heightened. You gain this spell as a cantrip.
Occult Cantrip Expansion Feat 6
CANTRIPOTHURGE Occult Cantrip Expansion III Feat 10
Select a 1st level occult spell that cannot be CANTRIPOTHURGE
heightened. You gain this spell as a cantrip.
Prerequisites Occult Cantrip Expansion II
Primal Cantrip Expansion Feat 6 Select a 3rd level occult spell that cannot be
heightened. You gain this spell as a cantrip.
CANTRIPOTHURGE
Select a 1st level primal spell that cannot be Primal Cantrip Expansion III Feat 10
heightened. You gain this spell as a cantrip. CANTRIPOTHURGE
Prerequisites Primal Cantrip Expansion II
8 th L evel Select a 3rd level primal spell that cannot be
heightened. You gain this spell as a cantrip.
Arcane Cantrip Expansion II Feat 8
CANTRIPOTHURGE
Prerequisites Arcane Cantrip Expansion I
12 th L evel
Select a 2nd level arcane spell that cannot be
heightened. You gain this spell as a cantrip. Arcane Cantrip Adaptation I Feat 12
CANTRIPOTHURGE
Divine Cantrip Expansion II Feat 8 Prerequisites Arcane Cantrip Expansion I
CANTRIPOTHURGE Select a 1st level arcane spell that can be
Prerequisites Divine Cantrip Expansion I heightened. You gain this spell as a cantrip. It has
Select a 2nd level divine spell that cannot be an effective spell level equal to 1/3 your class level.
heightened. You gain this spell as a cantrip.
Divine Cantrip Adaptation I Feat 12
Occult Cantrip Expansion II Feat 8 CANTRIPOTHURGE
CANTRIPOTHURGE
Prerequisites Divine Cantrip Expansion I
Prerequisites Occult Cantrip Expansion I Select a 1st level divine spell that can be
Select a 2nd level occult spell that cannot be heightened. You gain this spell as a cantrip. It has
heightened. You gain this spell as a cantrip. an effective spell level equal to 1/3 your class level.
Primal Cantrip Expansion II Feat 8 Occult Cantrip Adaptation I Feat 12
CANTRIPOTHURGE CANTRIPOTHURGE
Prerequisites Primal Cantrip Expansion I
Prerequisites Occult Cantrip Expansion I
Select a 2nd level primal spell that cannot be
Select a 1st level occult spell that can be
heightened. You gain this spell as a cantrip.
heightened. You gain this spell as a cantrip. It has
an effective spell level equal to 1/3 your class level.
10 th L evel
Primal Cantrip Adaptation I Feat 12
Arcane Cantrip Expansion III Feat 10 CANTRIPOTHURGE
CANTRIPOTHURGE Prerequisites Primal Cantrip Expansion I
Prerequisites Arcane Cantrip Expansion II Select a 1st level primal spell that can be
Select a 3rd level arcane spell that cannot be heightened. You gain this spell as a cantrip. It has
heightened. You gain this spell as a cantrip. an effective spell level equal to 1/3 your class level. 7
M aster C lass : C antripothurge
Occult Cantrip Adaptation II Feat 16
14 th L evel CANTRIPOTHURGE
Prerequisites Occult Cantrip Adaptation I or
Arcane Cantrip Expansion IV Feat 14 Occult Cantrip Expansion II
CANTRIPOTHURGE Select a 2nd level occult spell that can be
heightened. You gain this spell as a cantrip. It has
Prerequisites Arcane Cantrip Expansion III
an effective spell level equal to 1/3 your class level.
Select a 3rd level arcane spell that cannot be
heightened. You gain this spell as a cantrip. Primal Cantrip Adaptation II Feat 16
CANTRIPOTHURGE
Divine Cantrip Expansion IV Feat 14 Prerequisites Primal Cantrip Adaptation I or
CANTRIPOTHURGE Primal Cantrip Expansion II
Prerequisites Divine Cantrip Expansion III Select a 2nd level primal spell that can be
Select a 3rd level divine spell that cannot be heightened. You gain this spell as a cantrip. It has
an effective spell level equal to 1/3 your class level.
heightened. You gain this spell as a cantrip.

Occult Cantrip Expansion IV Feat 14 18 th L evel


CANTRIPOTHURGE
Arcane Cantrip Expansion V Feat 18
Prerequisites Occult Cantrip Expansion III CANTRIPOTHURGE
Select a 3rd level occult spell that cannot be Prerequisites Arcane Cantrip Expansion IV
heightened. You gain this spell as a cantrip. Select a 4th level arcane spell that cannot be
heightened. You gain this spell as a cantrip.
Primal Cantrip Expansion IV Feat 14
CANTRIPOTHURGE Divine Cantrip Expansion V Feat 18
CANTRIPOTHURGE
Prerequisites Primal Cantrip Expansion III
Prerequisites Divine Cantrip Expansion IV
Select a 3rd level primal spell that cannot be
Select a 4th level divine spell that cannot be
heightened. You gain this spell as a cantrip.
heightened. You gain this spell as a cantrip.

Occult Cantrip Expansion V Feat 18


16 th L evel CANTRIPOTHURGE
Prerequisites Occult Cantrip Expansion IV
Arcane Cantrip Adaptation II Feat 16 Select a 4th level occult spell that cannot be
CANTRIPOTHURGE heightened. You gain this spell as a cantrip.
Prerequisites Arcane Cantrip Adaptation I or
Arcane Cantrip Expansion II
Primal Cantrip Expansion V Feat 18
CANTRIPOTHURGE
Select a 2nd level arcane spell that can be
Prerequisites Primal Cantrip Expansion IV
heightened. You gain this spell as a cantrip. It has
Select a 4th level primal spell that cannot be
an effective spell level equal to 1/3 your class level.
heightened. You gain this spell as a cantrip.
Divine Cantrip Adaptation II Feat 16
CANTRIPOTHURGE
20 th L evel
Prerequisites Divine Cantrip Adaptation I or Ultimate Cantrip Expansion Feat 20
Divine Cantrip Expansion II CANTRIPOTHURGE
Select a 2nd level divine spell that can be Select a 5th level or lower spell from the arcane,
heightened. You gain this spell as a cantrip. It has divine, occult, or primal spell list. You gain this

8 an effective spell level equal to 1/3 your class level. spell as a cantrip.
P athfinder 2 e
OPEN GAME LICENSE Version 1.0a Pathfinder Roleplaying Game Adventurer’s Guide © 2017, Paizo Inc.; Authors: Benjamin Bruck,
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the John Compton, Crystal Frasier, Tim Hitchcock, Jenny Jarzabski, Isabelle Lee, Joe Pasini, Jessica
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11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the and distributed by Frog God Games; Authors: Scott Greene, based on original material by Wizards
name of any Contributor unless You have written permission from the Contributor to do so. of the Coast.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License Hippocampus from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
with respect to some or all of the Open Game Content due to statute, judicial order, or governmental and distributed by Frog God Games; Authors: Scott Greene and Erica Balsley, based on original
regulation then You may not Use any Open Game Material so affected. material by Gary Gygax.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein Huecuva from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall distributed by Frog God Games; Author: Scott Greene, based on original material by Underworld
survive the termination of this License. Oracle.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be Ice Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott Greene.
reformed only to the extent necessary to make it enforceable.
Iron Cobra from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott Greene,
15. COPYRIGHT NOTICE based on original material by Philip Masters.
Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. Kech from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Marid from the Tome of Horrors III, © 2005, Necromancer Games, Inc.; Author: Scott Greene.
System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene,
Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. based on original material by E. Gary Gygax.
Advanced Player’s Guide, © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. Muckdweller from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
Anger of Angels, © 2003, Sean K Reynolds. and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Book of Fiends, © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, Nabasu Demon from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott Greene,
Robert J. Schwalb. based on original material by E. Gary Gygax.
Monte Cook’s Arcana Unearthed, © 2003, Monte J. Cook. Necrophidius from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott
Path of the Magi, © 2002, Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason Peck, Greene, based on original material by Simon Tillbrook.
Jeff Quick, and Sean K Reynolds. Quickling from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
Pathfinder RPG Core Rulebook, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
material by Jonathan Tweet, Monte Cook, and Skip Williams. Sandman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott
Pathfinder Roleplaying Game Advanced Class Guide, © 2014, Paizo Inc.; Authors: Dennis Baker, Greene, based on original material by Roger Musson.
Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott
Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney- Greene, based on original material by Roger Musson.
MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor. Shadow Demon from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott Greene,
Pathfinder Roleplaying Game Core Rulebook, © 2009, Paizo Inc.; Author: Jason Bulmahn, based on based on original material by Neville White.
material by Jonathan Tweet, Monte Cook, and Skip Williams. Skulk from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
Pathfinder Roleplaying Game Core Rulebook, © 2009, Paizo Publishing, LLC; Author: Jason distributed by Frog God Games; Author: Scott Greene, based on original material by Simon Muth.
Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Spriggan from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
Pathfinder Roleplaying Game Core Rulebook, © 2010, Paizo Publishing, LLC; Author: Jason distributed by Frog God Games; Authors: Scott Greene and Erica Balsley, based on original material
Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. by Roger Moore and Gary Gygax.
Pathfinder Roleplaying Game Core Rulebook, © 2011, Paizo Publishing, LLC; Author: Jason Wood Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors: Scott Greene
Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. and Patrick Lawinger.
Pathfinder Roleplaying Game Ultimate Combat, © 2011, Paizo Publishing, LLC; Authors: Jason Age of Ashes Player’s Guide © 2019, Paizo Inc.; Authors: James Jacobs, with Amanda Hamon.
Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason
Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.
Pathfinder Roleplaying Game Ultimate Intrigue, © 2016, Paizo Inc.; Authors: Jesse Benner, John Pathfinder Lost Omens Character Guide (Second Edition) © 2019, Paizo Inc.; Authors: John
Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Compton, Sasha Lindley Hall, Amanda Hamon, Mike Kimmel, Luis Loza, Ron Lundeen, Matt Morris,
Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Patchen Mortimer, Andrew Mullen, Mikhail Rekun, Micheal Sayre, Owen K.C. Stephens, Isabelle
Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Thorne, and Linda Zayas-Palmer.
Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.

9
The Cantripothurge, PF2 © 2020, Owen K.C. Stephens; Author: Owen K.C. Stephens. Project
Pathfinder Roleplaying Game Ultimate Magic, © 2011, Paizo Publishing, LLC; Authors: Jason manager and Planning: Lj Stephens. Bon Vivant: Stan!
Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland,
Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

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