0% found this document useful (0 votes)
32 views3 pages

MEC50 - Temple of The Deceived

The heroes follow Captain Sahír to a mysterious island after he leads them there with knowledge of the black key. Upon arriving, the island appears similar to the one from Calphon's dream, containing ruins and temples. The heroes take Sahír and his first mate Na'asiyah captive. Sahír agrees to help the heroes search the island's large temple for a chest the black key can open, in exchange for being released. The heroes decide to allow Sahír and Na'asiyah to join the search, hoping their knowledge and skills will be useful against dangers on the island.

Uploaded by

ole hansen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
32 views3 pages

MEC50 - Temple of The Deceived

The heroes follow Captain Sahír to a mysterious island after he leads them there with knowledge of the black key. Upon arriving, the island appears similar to the one from Calphon's dream, containing ruins and temples. The heroes take Sahír and his first mate Na'asiyah captive. Sahír agrees to help the heroes search the island's large temple for a chest the black key can open, in exchange for being released. The heroes decide to allow Sahír and Na'asiyah to join the search, hoping their knowledge and skills will be useful against dangers on the island.

Uploaded by

ole hansen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

TM

Difficulty Level = 4 “Alright, alright,” Sahír appeased the hero. “You win. Come,
The heroes weren’t sure what to expect after following the bring me up on deck, and I’ll tell you what I know.” The heroes
heading given to them by Captain Sahír. But sure enough, just brought both Sahír and Na’asiyah upstairs to the edge of the
before high noon the next day, an island emerged from a curtain ship. “See that big temple?” Sahír asked, unable to point but
of rain on the horizon. With the exception of the western beach motioning with his head towards the large temple to the east.
facing the fleet, the island’s coast consisted of steep cliffs and “Somewhere inside lies the chest the black key opens.”
sharp jetties. Dotting the landscape were overgrown ruins The heroes–as well as Na’asiyah–were stunned. “You’re sure?”
peeking out from the cover of the trees, and atop the highest one of the heroes asked. “He’s lied before. He could have been
plateau, a grand temple. lying this whole time, for all we know,” another hero added.
“This looks familiar,” one of the heroes said under his breath, “Aye, and I could have led you into a maelstrom, or a fleet of
and the others agreed – it was all too similar to the island from my best Raiders. But I led you here, instead,” Sahír responded.
Calphon’s dream; the island where this all began. “Let’s anchor “All I ask is that you bring me and my first mate along with you
the ships off the shore, and then we’ll get answers.” They sent when you search the island.”
a few sailors in skiffs to scout ahead, search the shore for any
danger, and set up camp. Then, the heroes went below deck to “And why should we do that?”
speak with their prisoners. The captain smirked. “Because I’m the only one who knows
The Corsairs were still bound below in a small hold. Some were where the chest is inside that temple, and I’m assuming you
grateful for the provisions and bandages given to them; others don’t feel like scouring every inch of the place while fending off
remained spiteful and looked at their captors with hateful eyes. the cursed dead. So, if you’ll excuse me,” he said, walking back
In the back of the hold, sitting with their arms bound, was towards the hatch leading below deck, “I’ll be catching up on
Captain Sahír and his first mate, Na’asiyah. “I take it from the some well-deserved rest while you make camp.”
commotion above deck that you’ve found the island,” Sahír The heroes watched carefully as he was led below deck by one
said as the heroes entered the chamber. “Believe me now?” of the other sailors. After a few moments, Na’asiyah broke the
“We’ll believe you when we know the full story,” one of the silence. “I feel obliged to thank you for saving our ship.” She
heroes responded, holding up the black key. They’d taken paused and took a deep breath before continuing, as though
custody of the artifact after searching Sahír. “You followed us the words were difficult to say. “You could have destroyed the
all the way to an island in the middle of the ocean. An island Stormcaller and thrown us into the depths of the sea if you
where we found this.” The hero holding up the key followed the wanted. But you didn’t.” She locked eyes with one of the heroes,
captain’s eyes as he gazed at the artifact. “What does it open?” her brows furrowed with doubt. “Why?”

Captain Sahír shrugged his arms and smirked. “Was the “That is not our way,” one of the heroes responded, and the
ancient lore and deep wisdom of the Elves not enough to others nodded in agreement.
figure it out?” The heroes shifted uncomfortably, angry at the Na’asiyah lowered her gaze in thought, and her fierce exterior
captain’s mockery of Círdan and the Elves, but unable to refute diminished for just a moment. Doubt and remorse were etched
his claim. “Alas, I was only sent to recover the key and the in her expression. Finally, after seeming locked in thought, she
chest it opened. I know nothing of its contents,” he responded. nodded to the heroes in understanding, and turned to follow her
Na’asiyah turned her head and glowered at her captain. captain below deck.
“So you came all this way, pursued us over the wide ocean, and The heroes discussed their options, but in the end they had
spilled this much blood… And you don’t even know why?” One little choice. If the island was anything like the one from
of the heroes said angrily, his knuckles white. Calphon’s dream, it would be crawling with ancient dead, and
1
“If I had asked politely to hand over the key,” the captain Sahír’s knowledge of the chest’s location was too valuable to
mocked, “would you have obliged?” leave behind. When it came time to explore the island, they
1 cut both Sahír and Na’asiyah’s bonds, and gave them back
i
The heroes ignored Sahír’s sarcasm and continued with the issue their weapons. After all, two more warriors as skilled as they
'I c at hand. “This new island you’ve led us to – it is much like the would surely come in handy. Grinning, Sahír led the way into
irom island where we found this key. It bears temples and ruins from the jungle…
an age past. What was your true purpose in bringing us here?”
“Temple of the Deceived” is played with an encounter deck built Locations in the Island Map cannot leave the Island Map for any
with all the cards from the following encounter sets: Temple reason, nor can they leave their individual positions within the
of the Deceived, Ruins of Númenor, Drowned Dead, and The island (for example, an effect that would switch two locations
Stormcaller Elite. (Ruins of Númenor, Drowned Dead, and The does not work in this scenario). The Island Map is not the same
Stormcaller Elite can be found in The Grey Havens deluxe as the staging area and does not function in the same way. Note
expansion to The Lord of the Rings: The Card Game.) that there is still a staging area, which is used for enemies and
other cards that would be placed into the staging area.
During this scenario, the active location is represented through
the use of an “active location marker,” which can be a resource
token or a pawn/figurine of the players’ choice. The active
Preparing the Island Map
.
JM The setup for this scenario instructs the players to “Prepare
the Island Map.” This is done by separating all 15 of the
location is not moved out of its place in the island map when
the players travel to it. The locations adjacent (orthogonally,
not diagonally) to the active location are considered to be in
the staging area. All of the other locations on the Island Map
double-sided Uncharted locations in the encounter deck and
are not considered to be in the staging area.
laying them out in a three by five grid as shown below, with
each “Lost Island” card in the first four columns, and the three When the players quest successfully, progress is still placed on
“Temple of the Deceived” cards in the rightmost column. This the active location before it is placed on the current quest, up
should be done without looking at the facedown side of any of to that location’s quest points, as normal. However, if progress
these locations, so that the map is randomly generated. is placed on any location equal to its quest points, it is not
immediately explored. Instead, it remains in play.
Any card effects that reference a direction (left, right, above
or below) should be interpreted from the perspective of the During the Travel phase, if the active location has progress on
diagram below (“to the right,” for example, would mean in the it equal to its quest points, the players have the option to travel
direction towards the three Temple of the Deceived locations). to a location in the staging area (i.e. an adjacent location). If the
active location does not have enough progress on it, they cannot
Exploration travel from it. If the players travel to another location, all
progress is removed from the active location, and their
The Exploration keyword on the main quest represents the active location marker is moved to the new location. At this
player’s ability to traverse the Island Map prepared during the point, the formerly active location is considered “explored,”
setup of the scenario. In this scenario, locations are not revealed although it is not discarded or flipped over, and remains in
from the encounter deck, and the entire island is laid out for the place. Because players always travel from one location directly
players to explore, one location at a time.

The Island Map

Illus. Mateusz Ozminski © 2015 Middle-earth Enterprises © 2015 FFG Illus. Mateusz Ozminski © 2015 Middle-earth Enterprises © 2015 FFG Illus. Mateusz Ozminski © 2015 Middle-earth Enterprises © 2015 FFG Illus. Mateusz Ozminski © 2015 Middle-earth Enterprises © 2015 FFG Illus. Federico Musetti © 2015 Middle-earth Enterprises © 2015 FFG

i
J i t +.
' I- i .

Illus. Mateusz Ozminski © 2015 Middle-earth Enterprises © 2015 FFG Illus. Mateusz Ozminski © 2015 Middle-earth Enterprises © 2015 FFG Illus. Mateusz Ozminski © 2015 Middle-earth Enterprises © 2015 FFG Illus. Mateusz Ozminski © 2015 Middle-earth Enterprises © 2015 FFG Illus. Federico Musetti © 2015 Middle-earth Enterprises © 2015 FFG

Illus. Mateusz Ozminski © 2015 Middle-earth Enterprises © 2015 FFG Illus. Mateusz Ozminski © 2015 Middle-earth Enterprises © 2015 FFG Illus. Mateusz Ozminski © 2015 Middle-earth Enterprises © 2015 FFG Illus. Mateusz Ozminski © 2015 Middle-earth Enterprises © 2015 FFG Illus. Federico Musetti © 2015 Middle-earth Enterprises © 2015 FFG
:
m
-
!i
m
0
<:
w$n
M.

.
s
m '
*

m: I III
.

y
/
mm
m mm
« !SI
.
m IRIHISI
s
mF
Ifl
mm
mm
::
m
. ..
; •

mM
mm
8
1
i if
.
iSBSSliSi m w sis pt
2 Jy MM YA
.
II
..
. .
Kj
«
to another in this scenario, there is always an active location
at any given moment in time . Remember that flipping an I
SI
Uncharted location also removes all progress from it.
DO NOT READ - I;

m
m
'

Flayers can freely travel around the Island Map using the above
rules, and may return to locations they have already explored .
THE FOLLOWING UNTIL THE n
i
Your goal is to find the entrance to the underwater Grotto which HEROES HAVE WON THIS QUEST if
is somewhere inside the grand temple-the three locations on
the rightmost side of the Island Map. But. in order to enter the The island was covered in dense jangle, and it was difficult for w.
Temple you must find the Gate Key somewhere on the island .
, the heroes to find their way. The ancient overgrown rains were
Kris if T Good luck! as dangerous as the jungle itself, inhabited by cursed undead
who attacked the intruders with an unnatural malice. Finally
V. , ,

A
they had defeated the guardian who held the key to the eastern
15
m
H
> T Example : David is playing Temple of the Deceived temple, and made their way across the island at last to the ,
n v .

if
jf and a Flooded Ruins is the active location. Adjacent temple s vast halls.
It to the Flooded Ruins are two copies of Lost Island, Though it was decayed from an age of corrosion and disrepair,
NM MI
;
r- .>
Jr one above and one to the right. There are no the temple was grand and ornate. The adventurers could tell
- I locations to the left or below the Flooded Ruins.
25
I Both of the adjacent Lost Islands are considered
I to be in the staging area, and therefore contribute
that, at one time, it must have been a beautiful-and terrible-
place. Golden candelabras lined the halls, the doors were
* |§fa
• ;

-
I their combined of 4 to the staging area. After -
bejeweled with finely cut gemstones, and the tapestries that M

^
1 questing successfully, David places progress on the hung from the walls were once bright and colorful. Now, the
temple’s chambers were drenched in water, and the deeper
m
I Flooded Ruins equal to its quest points (5), and the they delved, the more crumbled andflooded it became. After
:
I remainder is placed on the current quest. Normally, traveling through the temple for some time, they reached a %
' yfyjfl

I this would explore the Flooded Ruins , but because 3A.


chamber with an opening in the wall, a crevasse that served A


I of the Exploration keyword, it remains in play. Then, '
••

%
| during the Travel phase, because the Flooded Ruins as the entrance to a wide cavern. The walls were no longer imi
worked stone like ( he rest of the temple, but dripping cavern
I
j has progress on it equal to its quest points , David
| may travel to a location in the staging area. Fie walls, overgrown with vine, with mushrooms growing at their I ilfli
ill!
| travels to the Lost Island to the right of the Flooded
feet. Not a hundred feet further, they reached a wide precipice
overlooking what appeared to be a pool of water. A pillar of
m
H p ill | Ruins , moving his active location marker from the #
light shining from the broken ceiling refracted off the surface of
j Flooded Ruins to the Lost Island and removing
ii
1!
#
yssgf* the water and illuminated the chamber in a brilliant blue hue. T

m m
I all progress from the Flooded Ruins, but keeping
I it in play without flipping it (it is now considered *
! ‘ Ah, here we are, ” Sahlr said, taking off his leather coat and
it I
j .

m I “ explored ” ) . He then flips the Lost Island card his boots, one at a time.
0
f J
Ti
* I
faceup, due to the Forced effect on the Lost Island. I “ H hat exactly are you doing? ’ ’ one of the heroes
pr
r asked, confused.
“ Oh, did I not tell you? ” The captain gave a mischievous m m
smirk. “ We ’ ll have to go swimming, deep underwater, to get WHm
m to the chest. Well? What are you waiting for? Not going for si:
:: mmx . 2
a swim in all that armor, I hope, ” he chuckled, and without !aT
lifeI -
£ g,
p."
,. :
v
warning, leaped into the pool of the grotto. 5

II The heroes sighed and began to disrobe, as well. “ I wonder


what else he ’s neglected to tell us ... ”
5;

i;q
M

ll fe The story continues in “ The Drowned Ruins,” the fourth


-

3 :1
Adventure Pack in the “ Dream-chaser” cycle.
'
'
V
A J
2 :
aft

m
p
i m a i m

:
2

1 1 '

m I V

HI
pi m f *-”
'

1 mm
r -
;
IBM m
i.
% !
rmm-
;
. 11%

—_
4 '

IPRDDFDFI
I PURCHASE| i;
I Temple of the kivy
© 2015 Fantasy Flight Publishing, Inc. No part of this product may be reproduced without specific permission. Middle-earth "e Lord of the
T : ,

I Deceived I K
Rings, and the characters, events, items and places therein, are trademarks or registered trademarks of The Saul Zaertz Company d /b, a
Middle^earth Enterprises and are used, under license, by Fantasy Flight Games. Fantasy Flight Games, the FFG logo, Living Cm: Game, LCG
and theLCG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners. Fantasy Flight Games ; :rated at 1995
- -
W County Rd B2. Roseville. Minnesota. 55113, USA, 651 639 1905. Made in China. THIS PRODUCT IS NOTATOY. NO \ tNDED FOR
J
——
© FANTASY
FLIGHT
i
i
MEC 50 I
i
ip

USE OF PERSONS 13 YEARS OF AGE OR YOUNGER ^ GAMES j

s -1 mm yy
I S .
; ! mmm TM vyrn M
'

. jM
'

1 .

mm
|0

V
f aY!
m ? s a

mM s®mm
j

|

I II :• .. . j
- U*
'• v- "

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy