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Gloomhaven Monster AI Flowchart v1.4

The flowchart summarizes the process for determining a monster's movement and attack during its turn in a combat scenario. It involves making lists to identify the monster's focus and possible attack hexes. Process of elimination is used to remove hexes from the lists based on factors like range, obstacles, and minimizing movement until a single goal hex for the monster's movement is determined. The goal hex will be the optimal space for the monster to move to in order to attack its focus from while considering movement costs and avoiding disadvantages.

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0% found this document useful (0 votes)
828 views1 page

Gloomhaven Monster AI Flowchart v1.4

The flowchart summarizes the process for determining a monster's movement and attack during its turn in a combat scenario. It involves making lists to identify the monster's focus and possible attack hexes. Process of elimination is used to remove hexes from the lists based on factors like range, obstacles, and minimizing movement until a single goal hex for the monster's movement is determined. The goal hex will be the optimal space for the monster to move to in order to attack its focus from while considering movement costs and avoiding disadvantages.

Uploaded by

Dryadwoods
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Movement flowchart Shortcut: We are going to make 2 lists, one in

Start note: you can replace monster with Yes Is it already obvious red to find the focus, and one in green
summon everywhere who is going to to find a possible attack hex to attack
become the focus? the focus from. Both lists will get
smaller untill the focus is found
No

Is the monster No No Has the monster an


Is the monster Make a list of all Remove all invisible
stunned or attack on it's ability
disarmed? possible enemies enemies
immobilised? card?
Yes
Yes Yes No
Make a second list with all
Assume:
The monster doesn't hexes within the range of
End The monster is No focus
move the attack around every
planning to do a End target in the focus list
melee attack
Yes
On the focus list: keep Remove all hexes Remove all occupied hexes
those who are in attack which require more No Is the attack hex list Yes (containing any characters,
Is the monster flying?
range of any of the than the lowest empty? summons or monsters,
remaining attack hexes movement needed excluding itself)
No

Remove targets untill you have 1 remaining: Remove all hexes which
the focus Remove all hexes Is the monster
can't be reached with
- remove those not at closest proximity with obstacles jumping?
infinite movement
- take the one with the lowest initiative
- when tied, players decide the focus No Yes

Consider enemies as Remove all hexes whose


Make a list with all On the attack hex list: obstacles, count difficult path to reach, passes
unoccupied hexes keep the hexes within terrain double in the through more traps or
within attack range of attack range of the next steps hazards than needed
the focus focus

Remove all hexes Up to the point


Remove all hexes containing
which require more where focus is decided:
Is it a multi-target traps or hazardous terrain
than the lowest Ignore all terrain and
attack? No unless this would cause all
amount of traps or enemies on the way to
hexes to be removed
movement needed your destination hex
Yes

Make a new list of all Is there a reachable


The attack hex are just some Yes Yes
unoccupied hexes spot in attack range
hexes to attack the focus from, Is it a ranged attack?
where you can attack where disadvantage
the monster doesn't always try to
your focus from can be avoided?
move to one of them. Now we're
trying to find the goal hex, these No No
steps are shown in yellow Yes Does avoiding the
Can any of those hexes
disadvantage require
be reached with the The players choose stepping on more
current movement? which of the attack traps?
hexes is the goal hex
Remove all hexes which Yes No No
can't be reached with the
current movement
The goal hex is the spot
Can the goal hex be requiring the least
reached with the movement points where
Remove hexes untill you have 1 hex left, this is the goal hex current movement? disadvantage is avoided,
- remove those which require to step on more traps than needed (unless when tied, the players choose
ignored by flying or jump) Yes No
- remove those which have the focus at disadvantage, when not needed
- remove hexes which don't have the best possible amount of visible targets Move as close as
(edge case: when these targets are different, keep the ones with the possible to the goal End
secondary focus using the focus tiebreaker mentioned above, remove the hex
others)
- remove hexes which don't optimise losing disadvantage on additional targets
- remove hexes where you need to move more than the minimum still needed
- players may choose the goal hex out of the remaining hexes
Move to the goal hex End

Created by DobbelB
Version 1.4

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