Root Beer Assignment
Root Beer Assignment
Some professors at the MIT Sloan School of Management developed the root beer game, in
the early 1960s to illustrate several important supply chain management principles. Teams of
at least four participants play the game, which usually involves competitive altercations and
lasts for at least an hour. Usually, each team's outcomes are reviewed, and the lessons learned
are discussed during a debriefing session that lasts around the same amount of time.
The game aims to comprehend the dynamics of a multi-tier supply chain that distributes a
single item, in this example, cases of root beer.
Fig 1: The different supply chain entities in the root beer game (Source: rootbeergame.com)
In order to win the game, players must distribute cases of root beer to customers while using
the least amount of inventory and backorders possible. Manufacturer, distributor, supplier,
and retailer are the four stages, with orders going upstream having a two-week
communication gap and products going downstream having a one-week supply chain delay.
The game highlights the effects of inadequate system understanding and communication in an
idealized and relatively simple supply chain.
Possible learning that you have gained from this simulation game
Players are so preoccupied with improving their performance that the chain suffers, most
notably due to the infamous Bullwhip Effect. Due to the bullwhip effect, there is either high
inventory holding cost or high backlogs, increasing the costs. In our case, high backlogs were
there in the beginning, and inventory started piling up after increasing the order size.
Inventory holding and backlogs occur as the supply chain cannot adjust to fluctuating
demands. Agile supply chains achieve better results, this can be achieved by continuous
improvement, and contemporary methods are resulting in supply chains that are more flexible
and robust. Shorter production/distribution cycles make it easier to adapt to changes in
demand.
References