Elite Trooper
Elite Trooper
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The Elite Trooper represents an individual who has received advanced combat training. More than a
mere Soldier, the Elite Trooper is highly trained and capable of taking on any number of combat-related
missions, such as guarding an important location, assaulting an enemy base, or participating in a stealthy
insertion into enemy territory. They're a crack shot and, though trained in the use of armor, can easily operate
without it if the situation warrants. When the fighting gets particularly brutal, the Elite Trooper can dispatch
foes hand-to-hand as easily as they can with a blaster.
Elite Troopers exist in a variety of roles, but unlike Imperial Stormtroopers- the "Elite Troops" of the Empire,
they rely on skill and ingenuity more than sheer force and blind obedience to the Empire's will. Thus, the best
missions for them involve penetrating attacks deep behind enemy lines, or guerrilla warfare conducted on
enemy-held worlds- situations where versatility and sheer determination are the Elite Trooper's best armaments
and armor.
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General Madine, Major Derlin, Kyle Katarn, Lieutenant Page, Kell Tainer, ARC Trooper Alpha-02.
Prerequisites Edit
To qualify to become an Elite Trooper, a character must fulfill the following criteria:
Elite Troopers are among the toughest individuals in the galaxy. After being exposed to numerous threats, foes,
and combat situations, you've developed the ability to delay effects that would drop lesser creatures.
Once per encounter as a Reaction, you can choose to delay the effect of a single attack, ability, or effect used
against you. The damage or effect does not take hold until the end of your next turn.
Talents Edit
At every odd-numbered level (1st, 3rd, 5th, and so on), the Elite Trooper selects a Talent. The Elite Trooper
must meet the prerequisites (If any) of the chosen Talent. No Talent can be selected more than once unless
expressly indicated. An Elite Trooper can select a Talent from one of the Talent Trees (Elite Trooper).
TALENT TREES
Camouflage Talent Tree
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Dig In Edit
Reference Book: Star Wars Saga Edition Galaxy at War
When Prone, you can spend a Swift Action to gain Concealment until the start of your next turn. If you stand
up or move, you lose this benefit.
Slip By Edit
Reference Book: Star Wars Saga Edition Galaxy at War
When you would normally provoke an Attack of Opportunity by moving out of a Threatened square, you can
roll a Stealth check, replacing your Reflex Defense with the results of your Stealth check if it is higher.
You use advanced combat tactics to take down enemies quickly, shield your comrades, and endure whatever
challenges are thrown your way.
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Demolitionist Edit
When you use the Mechanics skill to place an Explosive device, the explosion deals +2 dice of damage. You
may take this Talent multiple times; its effects stack.
Indomitable Edit
Once per day as a Swift Action, you can move +5 steps on the Condition Track. This does not remove
any Persistent Conditions that may be affecting you.
You can select this talent multiple times. Each time you select this Talent, you can use it one additional time
per day.
You can use each of the following Actions once per encounter:
Blast Shield: Spend a Swift Action. Until the end of your next turn, the ally who is under the effects of
your Dedicated Protector Talent is treated as having the Evasion Talent for the purposes of
determining damage from an Area Attack. If the ally already has Evasion, the damage from a
successful Area Attack is reduced by 1 die.
Take the Pain: Whenever your Dedicated Protector target would move down the Condition Track, you
can, as a Reaction, choose to move the same number of steps down the Condition Track instead
(Preventing the ally from moving down the Condition Track).
Team Effort: Spend a Swift Action. Until the end of your next turn, while you are adjacent to
your Dedicated Protector target, any enemy that is adjacent to you and to that ally is
considered Flanked.
You are skilled at wielding a variety of weapons and can wield choice weapons with deadly precision and
force.
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Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide
The Mandalorians are talented and ferocious warriors. Their skillful training, warrior culture, and advanced
combat abilities make them formidable foes in any era. The following Talents are particularly suited to The
Old Republic Era.
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Above everything else, Mandalorians fight for glory in battle. Once per encounter, when you reduce an
opponent's Hit Points to 0, you gain a +5 attack bonus with your next attack roll during the same encounter.
Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide
Some Elite Troopers know exactly where to strike their foes to deal maximum damage, potentially crippling
their enemies in the process.
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Knockback Edit
When you score a Critical Hit against a target no more than two size categories larger than you are, you can
choose to move that opponent 1 square in any direction as a Free Action. You cannot use this Talent on an
opponent that is being Grabbed or Grappled, and you cannot move your target into a solid object or into
another creature's Fighting Space.
When you score a Critical Hit with a melee or ranged attack, you reduce the target's speed by half until it is
fully healed (At maximum Hit Points).
Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide
Your skill with hand-to-hand combat is unmatched, and you can wield weapons with lethal accuracy and
power.
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Whenever you occupy the same square as your target or are adjacent to your target, you gain a +1
circumstance bonus to your melee attack rolls against that target.
Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide
You have demonstrated that you are a highly skilled and capable soldier for the Republic and work well in a
commando squad.
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Ambush Edit
When you successfully hit an opponent that has not yet acted in combat, you deal +2 dice of damage with the
attack.
Whenever you begin your turn adjacent to an ally, you gain a number of bonus Hit Points equal to your Heroic
Level. Damage is subtracted from the bonus Hit Points first, and any bonus Hit Points remaining at the end of
the encounter go away. Bonus Hit Points from various sources do not stack.
You are specially trained to protect those around you, either by taking the brunt of attacks that are aimed at
them, or by defusing dangerous situations before they occur.
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Lifesaver Edit
Prerequisite: Bodyguard's Sacrifice
Once per encounter as a Reaction, when an ally takes damage that equals or exceeds its Damage Threshold or
reduces it to 0 Hit Points, you can move up to your Speed provided you end your movement adjacent to that
ally. This movement provokes Attacks of Opportunity as normal, you take all of the damage that triggered this
Talent's use, and your ally takes no damage.
Ward Edit
As a Swift Action, designate one adjacent ally. Until the end of your next turn, as long as that ally remains
adjacent to you, you are considered to be providing that ally with Soft Cover against all attacks. You cannot be
designated as the target of this Talent (Such as, when it is used by an ally) if you have used this Talent since
the start of your last turn, and you cannot use this Talent if you are currently designated as another
ally's Ward.
Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide
This Talent Tree includes Talents available for the Soldier Heroic Class. You might be looking for the Talent
Tree of the same name for the Elite Trooper Prestige Class, the Squad Leader Talent Tree.
You are a capable military leader who can issue orders to a squad of soldiers with poise and efficiency.
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You and your squad have learned to work together as a team, and have an established set of tactics that you
have practiced to perfection. You can use any of the following Actions on your turn.
Autofire Barrage: As a Standard Action, you can make an Autofire attack against legal target spaces.
For each of your Followers who is armed with a ranged Weapon set on Autofire and has a line of sight
to the area targeted by your Autofire, you can designate one additional square as targeted by
your Autofire (That square must be adjacent to your original target area).
Open Fire: As a Standard Action, make a ranged attack against a single target. For each of
your Followers who is armed with a ranged Weapon and has a line of sight to the target, add +2 to your
damage roll on a successful hit.
Painted Target: As a Standard Action, make a ranged attack against a single target. You gain a
competence bonus on your attack roll equal to the number of your Followers who are armed with a
ranged Weapon and have line of sight to the target. Thus, if you have three armed Followers with line
of sight to the target, you gain a +3 competence bonus on your attack roll.
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Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Jedi Knights (Part 3)
The Morgukai Cultists are a fierce society of elite Kajain’sa’Nikto warriors. The ancient order holds an intense
hatred for The Jedi of the Republic, a rigid code of honor, and a deadly fighting skill that makes them lethal
adversaries for any campaign. The Morgukai are all-but extinct during the Clone Wars, however, the following
Talents are suited for any era.
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