0% found this document useful (0 votes)
62 views2 pages

Code C#

This document contains C++ code that defines configuration options for a game menu. It includes functions for rainbow color effects and defines various configuration options as booleans and colors for features like ESP, aimbot, triggerbot, bunny hop, and more. The options are grouped in a namespace called MenuConfig.

Uploaded by

lukemundim
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
62 views2 pages

Code C#

This document contains C++ code that defines configuration options for a game menu. It includes functions for rainbow color effects and defines various configuration options as booleans and colors for features like ESP, aimbot, triggerbot, bunny hop, and more. The options are grouped in a namespace called MenuConfig.

Uploaded by

lukemundim
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

#pragma once

#include "Game.h"
#include "Bone.h"

public void rainbowEffect(float& corr, float& corg, float& corb, float colorSpeed)
{
corr = fmod(corr + colorSpeed, 256.0f);
corg = fmod(corg + colorSpeed, 256.0f);
corb = fmod(corb + colorSpeed, 256.0f);
}

namespace MenuConfig
{
float corr = 0.0f;
float corg = 0.0f;
float corb = 0.0f;
float colorSpeed = 0.1f;

rainbowEffect(corr, corg, corb, colorspeed);

inline bool ShowBoneESP = true;


inline bool ShowBoxESP = true;
inline bool ShowHealthBar = true;
inline bool ShowWeaponESP = true;
inline bool ShowDistance = true;
inline bool ShowEyeRay = true;
inline bool ShowPlayerName = true;

inline bool AimBot = true;


inline int AimBotHotKey = 0;
// 0: head 1: neck 3: spine
inline int AimPosition = 0;
inline bool ShowAimFovRange = true;
inline ImColor AimFovRangeColor = ImColor(230, 230, 230, 255);
inline DWORD AimPositionIndex = BONEINDEX::head;
inline bool VisibleCheck = true;
// 0: normal 1: dynamic
inline int BoxType = 0;
// 0: Vertical 1: Horizontal
inline int HealthBarType = 0;

inline ImColor BoneColor = ImColor(255, 255, 255, 255);


inline ImColor BoxColor = ImColor(255, 255, 255, 255);
inline ImColor EyeRayColor = ImColor(255, 0, 0, 255);

inline bool ShowMenu = true;

inline bool ShowRadar = true;


inline float RadarRange = 150;
inline float RadarPointSizeProportion = 1.f;
inline bool ShowRadarCrossLine = true;
inline ImColor RadarCrossLineColor = ImColor(220, 220, 220, 255);
// 0: circle 1: arrow 2: circle with arrow
inline int RadarType = 2;
inline float Proportion = 2230;

inline bool TriggerBot = true;


inline int TriggerHotKey = 0;
inline bool TeamCheck = true;
inline bool OBSBypass = true;

inline bool BunnyHop = false;

inline bool ShowHeadShootLine = true;


inline ImColor HeadShootLineColor = ImColor(255, 255, 255, 255);

inline bool ShowFovLine = true;


inline ImColor FovLineColor = ImColor(55, 55, 55, 220);
inline float FovLineSize = 60.f;

inline bool ShowLineToEnemy = false;


inline ImColor LineToEnemyColor = ImColor(255, 255, 255, 220);

inline bool ShowCrossHair = true;


inline ImColor CrossHairColor = ImColor(45, 45, 45, 255);
inline float CrossHairSize = 150;

inline bool ShowWhenSpec = true;


}

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy