DLL - Mapeh 6 - Q1 - W4
DLL - Mapeh 6 - Q1 - W4
MON
TUESDAY WEDNESDAY THURSDAY FRIDAY
DAY
I. OBJECTIVE/S
A. Content Standard demonstrates understanding of the concept of demonstrates demonstrates understanding of The learner…Demonstrates
rhythm by applying notes and rests, rhythmic understanding of the participation and assessment of understanding of personal health
patterns, and time signatures use of lines, shapes, physical activity and physical issues and
colors, texture, and the fitness concerns and the importance of
principles of emphasis health appraisal procedures and
and contrast in drawing community resources in
a logo and own cartoon preventing or managing them
character using new
technologies in drawing
B. Performance Standard responds to beats in music heard with creates concepts through art participates and assesses practices self management
appropriate conducting patterns of processes, elements, and performance in physical activities skills to prevent and control
2 3 4 and 6 principles using new assesses physical personal health issues and
4 4 4 8 technologies (hardware and fitness concern
software) to create personal
or class logo.
designs cartoon character on the
spot using new
technologies
C. Learning Competencies creates personal or class 1`explains the nature/background explains the importance of
(write the LC Code) Differentiates among 2 3 4 logo as visual of the games undergoing health appraisal
4 4 4 representation that can be PE6GS-Ib-1 procedure
And 6 time signatures used as a product, brand, 2.describes the skills involved in H6PH-Idf-21
8 or trademark the games
•Describes the4 A6PR-Id PE6GS-Ib-2 regularly undergoes
4 time signature 3.observes safety precautions health appraisal
MU6RH-Id-e-2 PE6GS-Ib-h- procedures
4.recognizes the value of H6PH-Idf-22
participation in physical
activities
PE6PF-Ib-h-19
assesses regularly
participation in physical activities
based on the
Philippines physical activity
pyramid
PE6PF-Ib-h-18
5.displays joy of effort, respect for
others and fair play during
participation in physical
activities
PE6PF-Ib-h-20
6.identifies areas for improvement
PE6PF-Ib-h-22
Process: Assessment of Undergoing Health Appraisal
8. DRAWING – NEW physical Procedures (height and weight
RHYTHM TECHNOLOGIES activities and measurement, breast
II. CONTENT Musical Symbols and 8.1 logo physical fitness selfexamination for girls, hearing
Concepts: 8.2 cartoon characters Target games test, vision screening, scoliosis
1. Notes and Rests LOGO DESIGN (Tatsing) test and health and dental
2. Meters Software: Inkscape (Open examinations)
3. Rhythmic Patterns Source) for Laptop/Desktop PC
III. LEARNING RESOURCES
A. References
1. TG/CG pages
2. Learner’s Materials pages
3. Textbook pages MISOSA5-module6 Musika at Sining 6. ASE P.E Module 2 pp.6-7,12-13 OHSP Health 1Q1 Module 1
Sunico, Raul Reading 2 pp.
M. et al, 2000 21st Century MAPEH in Action 8-9 Screening test
Gerardo C. Lacia pp. 2.
Copyright 2016,pp126 EdukasyongPangkatawan,Kalusug
Original File Submitted and an,at
Formatted by DepEd Club Member Musika I. DepED. Abejo, Mary
- visit depedclub.com for more Placid Sr. et.
al. 1991. pp.49-50;54-59;69-71.
4. Materials downloaded from LRMDS
B. Other Learning Materials Desk top, laptop , graphing paper
(alternative )
Projector, laptop, musical scale of the songs
HaranasaBukid, or any folk songs in three-
four time signature
pp.8-10
*Umawit at Gumuhit 6.Valdecantos,
Emelita C. 1999. pp.5-20
IV. PROCEDURES
A. Reviewing previous lesson and Review the concepts on the use of Review the previous lesson
presenting new lesson software
Let the pupils sing the song “HARANA SA Commands, menu etc..
bUKID“. Ask the pupils to pass the ball
following the rhythm of the song
B. Establishing a purpose for the lesson Are you familiar with this art? Today you are going to play
Today, we are going to describe the 4 tatsing. Why Tatsing ?
4 time signature
Today, we are going to create your
own logo, using pixel art
C. Presenting examples/instances of the Have a short discussion on the Feel the pride of being a Filipino
lesson history and processes of pixel art with Tatsing. This game promote
healthful lifestyle.
Present the song Bumalaka ay Buwan Furthermore,they promote:
patriotism( to feel the pride of
being Filipino) Bonding( to build
bridge of fun and closeness among
neighborhood to develop
camaraderie with peers) and
sportsmanship ( to build a positive
outlook on acceptance of winning
and being defeated
What is the time signature of the song ?
WHAT is meant by the upper 4 ?, the lower
4 ?What are the notes and rests used in the
song? What is the value of the quarter
note/rest, eight note/rest , half note/rest ? How
many beats are there in each measure of the
song ?
D. Discussing new concepts and practicing Remind the pupils of thw Dos and Make sure to remind the class of
new skills #1 DONTs while making an art work. the precautionary measures while
Help the students clap/ tap the rhythmic Provide the class with graphing playing before you let them play
pattern of the song “Bumalaka ay Buwan “ paper, in the absence of laptop or the game. ( Those who cannot
computer. Demonstrate to the perform the game may serve as
pupils how to use the graphing scorer or can play as sport
paper in creating a logo journalist who will cover the
game )
E. Discussing new concepts and practicing ( May use the rhythmic syllables to represent Group activity Call a pupil to discuss the
new skills #2 each note in the rhythmic pattern ) Help the pupils to do the art Mechanics of the game
process. Students who are good in
pixel art may assist their peers
F. Developing mastery (lead to formative Present the song ART PRODUCTION Give emphasis on the value of the
assessment 3) game. Make sure that the pupils
will bear in mind that the game is
never a way of teaching them to
gamble but for them to be able to
take pride of their culture while
enjoying the game
G. Finding practical application of concepts Group activity ?
and skills in daily living 1. What is the time signature of the
song?
2. What are notes and rests used in the
song?
3. What is the value of notes/rests in
the song?
4. How many beats are there in each
measure
Clap the rhythmic pattern of the song
H. Making generalization and abstractions How would you describe the 4 What should we remember in
about the lesson making a logo using pixel art ? What skills are develop in the
4 game ?How would you assess your
Time signature physical fitness after playing the
game ?
I. Evaluating learning Use rubrics to assess the Rubrics 1.Did you enjoy the game ?
performance of the pupils Process 50% 2. Describe the skills involved in
Product 50% the game ?
3.Did you observe safety
precautions ?
4. Did you display joy of effort,
respect for others and
fair play during your participation
to the game ?
5.Do you feel proud being Filipino
while playing the game?
J. Additional activities for application or
remediation
V. REMARKS
VI. REFLECTION Assessing yourself as a teacher and analyzing the students’ progress this week.
A. No. of learners who earned 80% in the
evaluation
B. No. of learners who acquired additional
activities for remediation who scored below
80%
C. Did the remedial lessons work? No. of
learners who have caught up with the lesson.
D. No. of learners who continue to require
remediation.
E. Which of my teaching strategies worked
well? Why did this work?
F. What difficulties did I encountered which my
principal can help me solve?
G. What innovation or localized materials did I
used/discover which I wish to share with
other teachers?