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HCI Chalanges - 075958

The document provides discussion prompts for 14 groups related to human-computer interaction topics such as conceptual design processes, requirements for new web services, analyzing interface elements, observing users of simple devices, discussing mental models of email, critiquing the design of systems, and listing characteristics of activities like sending email. The groups are asked to discuss, analyze, observe, critique, and otherwise engage with topics at the intersection of technology, users, and design.

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0% found this document useful (0 votes)
24 views2 pages

HCI Chalanges - 075958

The document provides discussion prompts for 14 groups related to human-computer interaction topics such as conceptual design processes, requirements for new web services, analyzing interface elements, observing users of simple devices, discussing mental models of email, critiquing the design of systems, and listing characteristics of activities like sending email. The groups are asked to discuss, analyze, observe, critique, and otherwise engage with topics at the intersection of technology, users, and design.

Uploaded by

noorfatima.okit
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Human-Computer Interaction

Note: Submit slides by 5th November 2023 at 11:55 PM.

Group 1:
If you were to have a new room built onto your house - or have a room converted from one use to another
- consider the processes that you would have to go through, starting with:
• A conceptual design • A physical design
• Some requirements • A prototype or other envisioned solution

Group 2:
Imagine that you are put in charge of a design team that is to work on a project investigating the possibility
of a new set of Web services for a large supermarket. These services will allow connection from any fixed
or mobile device from any location, allowing food items to be ordered and delivered. The client even wants
to investigate the idea of a 'smart refrigerator' that could automatically order items when it ran out. What
range of skills might you need and which subject areas would you expect to draw upon?

Group 3:
Take a look at the operating system that you use on your computer and identify some key elements of the
design language that is used.

Group 4:
Look at the pictures in Figure 1.7. of the Reference Book. What does the interface to:
(a) The remote control, (b) the microwave
(c) The palmtop computer (d) the Xbox controller consists of?

Group 5:
Find a vending machine or other relatively simple device and observe people using it. Write down their
stories. Produce one or more conceptual scenarios from the stories.

Group 6:
What is your mental model of e-mail? How does an e-mail message get from one place to another? Please
write down your understanding and discuss it with a colleague. What differences are there and why? Think
about the level of detail (or level of abstraction) that is present in different models.

Group 7:
Look again at the ticket machine in Figure 2.3 and consider the people who will use it. Identify the variety
of characteristics, physically, psychologically (including different mental models people might have), and
socially, in terms of usage of the system.

Group 8:
Visit the website of IDEO and look at their projects. Talk about the ideas with a friend.

Group 9:
Which input devices would you use for a tourist information 'kiosk' application to be sited in the arrivals
area of an airport? The system allows people to book hotel rooms, etc., as well as to find information about
the area. Explain your choices.

Group 10:
Write down a quick PACT analysis for the introduction of a 'point of sale' system (i.e. where goods are
priced and paid for) for a cafe at a motorway service station. Discuss your ideas with a colleague.

Group 11:
Think of the activity of watching a film. List some ways this activity has changed with the introduction of
video cassette recorders (VCRs) and digital versatile discs (DVDs) and downloads onto a laptop. How have
the contexts changed since the early days of cinema?

Group 12:
Which output devices would you use for a tourist information application as described in Challenge 2.5?
Explain your choices.

Group 13:
Take a device or system that you have to hand - a mobile phone, a website, a vending machine - and critique
the design, focusing on the aspects that are central to its use. Make a list of claims about the design.

Group 14:
List the main characteristics of the activity of sending an e-mail. Use the 10 points above to guide you.

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