Use of ET in Teaching
Use of ET in Teaching
USE OF EDUCATIONAL
TECHNOLOGY IN TEACHING
Written by:
AYSHA KHALIL
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Background
Educational technology could be traced back to the emergence of very early tools, e.g.,
paintings on cave walls. But usually its history is made to start with educational film (1900's) or
Sidney Pressey's mechanical teaching machines in the 1920'.
First large scale usage of new technologies can be traced to US WWII training of soldiers
through training films and other mediated materials. Today, presentation-based technology,
based on the idea that people can learn contents trough aural and visual reception, exists in many
forms, e.g., streaming audio and video, PowerPoint presentations + voice-over.
The 1950's led to two major still popular designs. Skinners work led to "programmed
instruction" focusing on the formulation of behavioral objectives, breaking instructional content
into small units and rewarding correct responses early and often. Advocating a mastery approach
to learning based on his taxonomy of intellectual behaviors, Bloom endorsed instructional
techniques that varied both instruction and time according to learner requirements. Models based
on these designs were usually referred to as computer-based training" (CBT), Computer-aided
instruction or computer-assisted instruction (CAI) in the 1970's through the 1990's. In a more
simplified form they correspond to today's "e-contents" that often form the core of "e-learning"
set-ups, sometimes also referred to as web-based training (WBT) or e-instruction.
The 1980's and 1990's produced a variety of schools that can be put under the umbrella of
the label Computer-based learning (CBL). Frequently based on constructivist and cognitivist
learning theories, these environments focused on teaching both abstract and domain-specific
problem solving. Preferred technologies were micro-worlds (computer environments were
learners could explore and build), simulations (computer environments where learner can play
with parameters of dynamic systems) and hypertext. Digitized communication and networking in
education started in the mid 80s and became popular by the mid-90's, in particular through the
World-Wide Web (WWW), email and Forums. There is a difference between two major forms of
online learning. The earlier type, based on either Computer Based Training (CBT) or Computer-
based learning (CBL), focused on the interaction between the student and computer drills plus
tutorials on one hand or micro-worlds and simulations on the other. Both can be delivered today
over the WWW. Today, the prevailing paradigm in the regular school system is Computer-
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mediated communication (CMC), where the primary form of interaction is between students and
instructors, mediated by the computer. CBT/CBL usually means individualized (self-study)
learning, while CMC involves teacher/tutor facilitation and requires scenario of flexible learning
activities. In addition, modern ICT provides education with tools for sustaining learning
communities and associated knowledge management tasks. It also provides tools for student and
curriculum management.
Objectives:
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Introduction:
Educational technology is a wide field. Therefore, one can find many definitions, some of which
are conflicting. Educational technology as an academic field can be considered either as a design
science or as a collection of different research interests addressing fundamental issues of
learning, teaching and social organization. Educational technology as practice refers to any form
of teaching and learning that makes use of technology. Nevertheless, there are a few features on
which most researchers and practitioners might agree:
The Association for Educational Communications and Technology AECT (2008) defines
educational technology as:
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"Educational Technology involves the disciplined application of
knowledge for the purpose of improving learning, instruction
and/or performance."
Perspectives of Educational Technology
As Muffoletto (1994) puts it, "Technology. . . is not a collection of machines and devices, but a
way of acting" (p. 25).
This movement produced audiovisual communications or the "branch of educational theory and
practice concerned primarily with the design and use of messages that control the learning
process" (Saettler, 1990, p. 9). The view of educational technology as media to deliver
information continues to dominate areas of education and the communications industry. As late
as 1986, the National Task Force on Educational Technology equated educational technology
with media, treating computers simply as another medium (Saettler, 1990).
Their view was based on the belief that both human (teachers) and nonhuman (media) resources
could be part of an efficient system for addressing any instructional need. Therefore, they
equated "educational technology" with "educational problem solutions." Thus, the current view
of educational technology as instructional systems is continually evolving.
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Also known as technology education, this perspective originated with industry trainers and
vocational teachers in the 1980s. They believed (1) that an important function of school learning
is to prepare students for the world of work in which they will use technology and (2) that
vocational training can be a practical means of teaching all content areas such as math, science,
and language.
Perspective #4: Educational technology as computer systems (a.k.a. educational computing and
instructional computing)
This view began in the 1950s with the advent of computers and gained momentum when they
began to be used instructionally in the 1960s. As computers began to transform business and
industry practices, both trainers and teachers began to see that computers also had the potential to
aid instruction. From the time computers came into classrooms in the 1960s until about 1990,
this perspective was known as educational computing and encompassed both instructional and
administrative support applications. At first, programmers and systems analysts created all
applications. But by the 1970s, many of the same teachers involved with media, AV
communications, and instructional systems also were researching and developing computer
applications. By the 1990s, teachers began to see computers as part of a combination of
technology resources, including media, instructional systems, and computer-based support
systems. At that point, educational computing became known as educational technology.
6. It is the science of techniques and methods. It locates the problems in the field of
education, remedies them and ultimately aims at improving the education system.
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7. It is bound to improve the teacher, the learner and the teaching learning process.
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Applications of Educational Technology
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Behavioral Technology: Behavioral technology is the important component of Educational
Technology. It puts emphasis on the use of psychological principles in learning and teaching
so that the behavior of the teacher and pupils may be modified in accordance of the teaching
objectives.
Instructional Design: In order to bring desired changes in the pupils’ behaviour, the teaching
situations, working tools and new approaches were considered important in addition to the
learning principles. The composite form of all these is instructional design.
System Analysis: System Analysis is a problem solving process in which the needs of the
management are diagnosed and by using an appropriate method for solving the problem,
evaluation is carried out.
If you consider the working areas of Educational Technology includes the following:
Curriculum Construction, Teaching-Learning Strategies, Audio-Visual materials,
Determining Educational Objectives, Training the teachers, Feedback, Hardware and
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Software etc. In short, the scope of Educational Technology extends to all resources (human
and non-human) for the augmentation and development of education.
The terms educational technology and instructional technology may seem interchangeable, but
they in fact have important subtle differences, when understood can make the differences to an
teacher(s) planning and implementation of instruction. The analysis between educational
technology and instruction technology are in fact found at the roots of their definitions.
As Education is defined as the "activities and resources that support learning" (AECT, 2004,
p.1). This refers to all activities and resources both planned and unplanned that contribute to a
students' learning regardless of whether the learning is intentional or unintentional. On the other
hand , instruction refers to " activities structured by someone other than the learner and oriented
toward specific ends"(AECT, 2004,p.1). Instruction is part of the education as a whole but
instruction, unlike education, is carefully mapped out in every detail.
As Educational technology is defined as "the study and ethical practice of facilitating learning
and improving performance by creating using, and managing, appropriate technological
processes and resources" (AECT. 2004. p.3), whereas, Instructional Technology is defined as
"the theory and practice of design, development, utilization, management, and evaluation of
processes and resources for learning" (Seels and Richey, 1994, p.1).
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Concerned with the broad spectrum of technology
Primarily concerned with the narrow spectrum
(How humans have designed and innovated the
of information and communication technologies
natural world )
Some people assume that educational technology will replace the teacher which will
make the teacher unemployed one day. It is their mistake. Educational technology can never
replace the teacher. It is because of three aspects of educational technology. These are i). Input,
ii). Process and iii). Output.
Input is the teacher’s job and therefore, educational technology cannot snatch the place of
a teacher. In spite of this, educational technology develops cognitive domain only and not the
affective domain. Affective domain can only be developed when an interaction between teachers
and pupils takes place. Hence, educational technology cannot replace the teacher.
Before shunning the use of technology, teachers needs to realize that the technology
actually does empower them. The vast platform of social media like Facebook, Twitter, Tumbler
enable teachers to have better interaction with students, both online and offline format. Teachers
can use the mobile apps to grade, evaluate the performance of the students. It can also provide
the database tom plan the lesson for the session.
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Elementary school education should focus on learning through playing and exploration in order
to improve a child’s cognitive, emotional, physical, sensory, reflective, communication and
social developments. Traditional classroom methods may not always provide children with a fun
learning environment. But nowadays, technology helps teachers engage students with many fun
learning approaches. While introducing technology into early childhood education, teachers and
parents should take proper care to avail many positive benefits of it.
Research shows that there are numerous advantages of introducing technology into the
elementary classroom.
Technology integration is the use of technology resources -- computers, mobile devices like
smart phones and tablets, digital cameras, social media platforms and networks, software
applications, the Internet, etc. -- in daily classroom practices, and in the management of a school.
Successful technology integration is achieved when the use of technology is:
When technology integration is at its best, a child or a teacher doesn't stop to think that he or she
is using a technology tool -- it is second nature. And students are often more actively engaged in
projects when technology tools are a seamless part of the learning process.
When effectively integrated into the curriculum, technology tools can extend learning in
powerful ways. These tools can provide students and teachers with:
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"Effective integration of technology is achieved when students are able to select technology tools
to help them obtain information in a timely manner, analyze and synthesize the information, and
present it professionally. The technology should become an integral part of how the classroom
functions -- as accessible as all other classroom tools."
Most educational technology experts agree, however, that technology should be integrated, not
as a separate subject or as a once-in-a-while project, but as a tool to promote and extend student
learning on a daily basis. The challenge, of course, is in finding ways to use technology -- and to
help students use it -- that don't take time away from core subjects. For many teachers, a lack of
personal experience with technology presents an additional challenge. In order to incorporate
technology-based activities and projects into their curriculum, those teachers first must find the
time to learn to use the tools and understand the terminology necessary for participation in those
projects or activities. Used properly, however, technology can be a tool for teachers as well as
for students. To help teachers new to technology gain experience in using it, and to help tech
savvy teachers incorporate technology more fully into their daily routines, Education World
offers the following easy ways in which you can seamlessly integrate technology into your daily
and weekly classroom routines. Technology integration in teaching takes place in two major
domains: i) Technology in instruction, and ii) Technology in curriculum.
Teaching Strategies:
Those days are gone when classroom teaching only meant blackboards, chalks, diagrams, maps
and so on. But now the modern classroom is very much different than this. Now classroom is
adapting itself with modern digital technology. The first level in successful technology
integration is recognizing the change that may need to happen inside teachers and in their
approach to teaching. Teaching with technology can deepen student learning by supporting
instructional objectives. However, it can be challenging to select the “best” tech tools while not
losing sight of your goals for student learning. Once identified, integrating those tools can itself
be a challenge albeit an eye-opening experience. When any teacher brings technology into the
classroom, he or she will no longer be the center of attention. The level of refocused attention
will, of course, depend on the amount and the type of technology (e.g., mobile device, e-reader,
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laptop, interactive whiteboard) being brought into the classroom. However, this does not mean
that the teacher is no longer essential to the learning process. While students may be surrounded
by technology at home, it is dangerous to assume that they know how to use it for learning -- this
is commonly referred to as the "myth of the digital native,"
If you are one of those teachers who love to try different things then 5 strategies are listed below
that might come handy for you to engage students better than before.
1) Use of Multimedia
Vivid images, videos, instantaneous information, all of this capture attention from students
easily. Use of various multimedia resources adds zing to your classroom sessions. Students enjoy
distinctive resources and variety of these resources keeps students engaged and interested in the
classrooms throughout. Multimedia can stimulate more than one sense at a time, and in doing so,
teachers reach all different types of learners and hold student’s attention longer. Giving students
the ability to create and utilize different types of multimedia creates a more collaborative
classroom and allows students communicate and actually apply what they are learning,
enhancing the overall educational experience.
Every kid, every teacher in fact everybody uses and enjoys social media. So when this social
media is used for teaching purposes, it turns out to be of great use. Students love being social,
collaborating, sharing and exchanging ideas. Various important aspects that are integral part of
teaching like collaboration and interaction can happen seamlessly via social media. Not just that
it is being used by all but it also enables you to keep things all checked up and helps you in
assigning tasks, assignment and other class related activities effortlessly. Social media also plays
an important role when you talk about keeping guardians updated about the students’
performance and other school activities. Various platforms like Facebook and Twitter are being
used by teachers worldwide and are enjoyed by the masses.
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3) Use of Mobile Devices: Now in many schools, students are provided with mobile devices like
laptops, tabs, iPads which enhance the experience of education. Students can access net, read
online materials and ebooks and that helps the student in faster learning process.
Mix things up and add some engagement. The source of the information is not just limited to
books in 21st century instead you can use podcasts, videos, OERs, blogs and other resources to
deliver knowledge. Kids enjoy exploring various resources and widening their horizons. A mix
of various resources is enjoyed by students and is refreshing. It even caters to the different
learning needs of the students, as one same resource may not be apt for all.
Maybe this is the best part about technology integration at elementary level. The thing that
students get to learn while gaming is the best thing. No doubts about the thing that how much
love kids have for the games and here educational games are there to help kids learn their
important lessons while playing amazing games. Students can get motivated by challenging each
other and if done on a mobile device, students are more likely to continue learning outside of the
classroom. Using educational games is one of the best ways to use technology in the classroom
to make students eager for learning. And gamification can be used as a framework for
education that can be used anywhere and in any level of complexity. It can be directly applied to
contents, to the pedagogical framework (usually constructivism), or even to other
complementary frameworks.
In curriculum: Utilizing this format is one way to build a curriculum, lesson plans, instructional
units, or presentations that integrate the tools of computer and web technology with classroom
content. In this way, the tools are not the focus of the instruction, but are imbedded in the
facilitation of the learning process. Although instruction will surely center at times on a given
application (such as making the links within a Web site), the learner is ready for the new
information, has experience with the application, and is learning it in a context that has meaning
and purpose. The resources of the media center along with the skills of the professional who
staffs this area provide the classroom teacher with the expertise needed to integrate computer
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technology into instruction. For the teacher, the computer should be used within daily classroom
activities. Lessons should be made relevant to the student and designed to match their needs and
interests within the classroom activities. With the use of the Internet, students can use the
computer to research specific topics and prepare presentations, while the instructor can
implement specific assignments requiring students to use the computer as a research and
reporting tool. These lessons should take students beyond mere assimilation of content and
superficial levels of understanding to areas of synthesis, analysis, and evaluation.
The instructional needs of a target population center on context, communication, support for
practice, and clear and unambiguous feedback in terms of learning outcomes.
Context is the authenticity of the learning experience; in other words, matching the working
experience of the learners with the matrix in which the instructional objectives are embedded.
This determines how well the tasks in the learning environment reflect the real world.
Communication is the interface through which the instructional materials are accessed and
presented. It thus includes both interface design and imagery and the instructional media used.
The critical factor in communication is ensuring that learners know where they are at all times
regarding the instructional content and instructional intent. A well-designed learning system can
provide dynamic support for both navigation and presentation of content.
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Support for practice is a key determinant in the retention of information. The focus should be on
the authentic representation of real tasks relating to appropriately delimited segments of content.
There should also be support for both elemental and integrated learning. Games, simulations,
predictive reasoning, and traditional assessment can all play a role in this process.
Learning outcome representation is critical for ensuring that learners retain a clear conceptual
picture of their progress through the instructional material. Multimedia technology can support
this in a variety of methods and formats. In addition, the essence of self-paced learning is
ensuring that a review of recently-learned material is always easily accessible.
Teaching should focus on ensuring that content is meaningfully integrated into a solid and
sustained conceptual framework. Understanding and adopting several principles may assist in
achieving that goal.
"Activating" prior knowledge is an important part of teaching new material; learners must
be actively coached or mentored to understand how to articulate existing cognitive
models, and how to integrate new information into extending and reshaping these models.
The axiom "less is more" is an important consideration in terms of the trade-off between
learning outcomes and the amount of presented material, especially in the case of novice
learners. The amount of supported practice is a critical determinant of learning, especially
during the early stages of learning.
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Lower-level cognition and psychomotor skills must achieve some degree of automaticity
before higher-order skills can be successfully learned and utilized. This does not,
however, negate or deny the importance of higher-level conceptual frameworks.
Ultimately, online learning development should focus on supporting and fostering the active
participation of the student in constructing personally meaningful representations of the material.
It is not simply a matter of breaking down the content into constituent components, but about
asking the student to think about what he or she already knows and the extent to which these
existing models make sense, reconciling differences between the predictive accuracy of these
and alternative models, determining and refining first principles, and integrating new information
into coherent frameworks. When these processes are supported, then online learning moves
beyond the function of a reference source to become a true semblance of teaching.
Instructional Strategies
Instructional strategies are derived from different educational theories. Here some examples of 4
key instructional strategies.
1- Direct Instruction
This is what some refer to as the traditional method. Direct instruction is primarily
teacher centered and consists of direct lecturing or vertical teaching. It is a form of
explicit teaching that consists of repetitive practice, didactic questioning, drill and
demonstration. This strategy is particularly useful for ‘providing information, or
developing step-by-step skills.'
2- Interactive Instruction
As its name indicates, this strategy consists of creating learning environments conducive
to interactions and discussions. It posits that learning takes place through interactive
communication of knowledge and this interaction can happen in different forms
including: open or closed group discussions, collaborative project work, whole class
discussions …etc
3- Experiential learning
One of the seminal works in experiential learning is Dewey’s "Experience and
Education". This strategy highlights the primacy of the process of learning over the
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product of learning. The purpose is to enhance students motivation and increase their
retention rates by connecting classroom learning to their lifeworlds. This can happen
through engaging students in reflexive thinking about their own experiences and how to
leverage what they learned in the past in new contexts.
4- Independent Study
Gayla defines this strategy as “the range of instructional methods which are purposefully
provided to foster the development of individual student initiative, self-reliance, and self-
improvement. Independent study can also include learning in partnership with another
individual or as part of a small group.”
Teaching should focus on ensuring that content is meaningfully integrated into a solid and
sustained conceptual framework. Understanding and adopting several principles may assist in
achieving that goal.
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What is perceived and attended to is idiosyncratically determined by a learner's prior
knowledge, experiences, and frameworks; ultimately, the meaningfulness of new
information is determined by the degree to which it can be linked to existing knowledge
frameworks.
"Activating" prior knowledge is an important part of teaching new material; learners must
be actively coached or mentored to understand how to articulate existing cognitive
models, and how to integrate new information into extending and reshaping these models.
The axiom "less is more" is an important consideration in terms of the trade-off between
learning outcomes and the amount of presented material, especially in the case of novice
learners. The amount of supported practice is a critical determinant of learning, especially
during the early stages of learning.
Lower-level cognition and psychomotor skills must achieve some degree of automaticity
before higher-order skills can be successfully learned and utilized. This does not,
however, negate or deny the importance of higher-level conceptual frameworks.
Ultimately, technology based learning should focus on supporting and fostering the active
participation of the student in constructing personally meaningful representations of the material.
It is not simply a matter of breaking down the content into constituent components, but about
asking the student to think about what he or she already knows and the extent to which these
existing models make sense, reconciling differences between the predictive accuracy of these
and alternative models, determining and refining first principles, and integrating new information
into coherent frameworks. When these processes are supported, then online learning moves
beyond the function of a reference source to become a true semblance of teaching.
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Roles and Practices of Elementary Teachers in Technology-Supported Learning
Technology can empower teachers to become co-learners with their students by building new
experiences for deeper exploration of content. This enhanced learning experience embodies John
Dewey’s notion of creating “more mature learners. Side-by-side, students and teachers can
become engineers of collaboration, designers of learning experiences, leaders, guides, and
catalysts of change. Following are some descriptions of these teacher roles and examples of how
technology can play an integral part.
Teachers can collaborate far beyond the walls of their schools. Through technology, teachers are
no longer restricted to collaborating only with other teachers in their schools. They now can
connect with other teachers and experts across their communities or around the world to expand
their perspectives and create opportunities for student learning. They can connect with
community organizations specializing in real-world concerns to design learning experiences that
allow students to explore local needs and priorities. All of these elements make classroom
learning more relevant and authentic.
Teachers can design highly engaging and relevant learning experiences through
technology. Teachers have nearly limitless opportunities to select and apply technology in ways
that connect with the interests of their students and achieve their learning goals. The teacher
might direct students to practice the concept by using manipulative so they can start to develop
some grounded ideas about equivalence.
To create an engaging and relevant lesson that requires students to use content knowledge and
critical thinking skills, an teacher might ask students to solve a community problem by using
technology. Students may create an online community forum, public presentation, or call to
action related to their proposed solution. They can use social networking platforms to gather
information and suggestions of resources from their contacts. Students can draft and present their
work by using animated presentation software or through multimedia formats such as videos and
blogs. This work can be shared in virtual discussions with content experts and stored in online
learning portfolios.
Teachers can lead the evaluation and implementations of new technologies for learning
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The teachers also can lead and model practices around evaluating new tools for privacy and
security risks, as well as compliance with federal privacy regulations. Teacher-leaders with a
broad understanding of their own educational technology needs, as well as those of students and
colleagues, can design short pilot studies that impact a small number of students to ensure the
chosen technology and the implementation approach have the desired outcomes. This allows
schools to gain experience with and confidence in these technologies before committing entire
schools or districts to purchases and use.
By understanding how to help students access online information, engage in simulations of real-
world events, and use technology to document their world, teachers can help their students
examine problems and think deeply about their learning. Using digital tools, they can help
students create spaces to experiment, iterate, and take intellectual risks with all of the
information they need at their fingertips. Teachers also can take advantage of these spaces for
themselves as they navigate new understandings of teaching that move beyond a focus on what
they teach to a much broader menu of how students can learn and show what they know.
Teachers can help students make connections across subject areas and decide on the best tools
for collecting and showcasing learning through activities such as contributing to online forums,
producing webinars, or publishing their findings to relevant websites. These teachers can advise
students on how to build an online learning portfolio to demonstrate their learning progression.
Within these portfolios, students can catalog resources that they can review and share as they
move into deeper and more complex thinking about a particular issue.
Conclusion
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The presence of educational technology is growing in the classroom. The new generation of kids
come ready to work with these new technologies, which play an important role in children’s
learning and acquiring various cognitive knowledge so that educational technology must be
incorporated into future curricula. The application of educational technology enhances skills and
cognitive characteristics. With the help of new technology comes an explosion of learning and
receiving new information, especially on mobile devices.
Teachers have been using new technologies in the classroom. However, the development and
application of new technologies grows as a measure that is the question of whether teachers are
trained to keep up with them. Here we have two problems. Are the teachers have the ability to
use educational technology and whether the school is sufficiently equipped with all modern
technical means? Numerous studies were carried out, some are still ongoing, but we have to find
the right strategies to apply educational technology in teaching.
Self Assessment
1- Define Educational Technology. What is the point of view of Muffeletto (1994) about
utilization of educational technology in teaching and learning?
2- Today How much educational technology has progressed for its utilization in the
classroom? Discuss the historical background of educational technology in the light of its
emergence.
3- What are characteristics and nature of educational technology? How it can be best
applied in elementary classrooms?
4- Differentiate between educational technology and instructional technology in the light of
point of view of Seels and Richey (1994) and AECT (2004)?
5- How much it is right to say that educational technology has minimized the role of teacher
by making them passive in educational process? Discuss.
6- As an elementary teacher, what would be your strategy to best integrate technology in
your classroom? What tools, technologies, and techniques will you use to make your
teaching more interesting and relevant to the learning objectives of elementary students?
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