THESIS
THESIS
THE PROBLEM
Introduction
and hope of gain, on the outcome of a game, contest, or uncertain event whose result may
miscalculation. Gambling have been practiced throughout human history and continues to
thrive around the world, both legally and illegally, as a lucrative industry and popular
entertainment activity.
Gambling becomes type of addiction for the most people who are involved in
game. People may look gambling can be pleasure in seeking behavior, but sometimes it
can be really difficult to stop this kind of activity or even avoid a certain type of emotional
pain once they started it. Some researchers think that addictive gambling can be referred as
a type of mental disorder and the number of people who have a gambling addiction
problems are increasing every year. People who are having a lot of problems in their life
are the one who are being addicted in gambling because they think that by playing poker,
slot machine, online gambling and other platforms of gambling can make them forget
Gambling has been around for centuries and has grown into an industry worth
billions of dollars each year. It is an industry that is constantly expanding, with new
casinos opening around the globe. A large percentage of gamblers now prefer to place bets
without ever leaving the comfort of their own homes due to the development of online
gambling. Each year, in addition to the time-tested online businesses, creative ones appear,
such as bitcoin casinos. During this time, online gambling also experiences an enormous
While the coronavirus (COVID-19) pandemic hit gambling industry hard, it has
establishments look to be declining, the online gambling industry looks set to grow. This is
due to the ongoing digitalization of the industry and laws changing to legalize online
gambling across the globe. Expanding the industry’s online presence makes it easier for
players to gamble from anywhere, at any time, increasing the convenience and accessibility
of gambling. The legalization of sports betting in the United States is also seen as a major
step toward worldwide growth. In addition, trends such as mobile casino games,
cryptocurrency gambling, and virtual reality (VR) casinos are looking to shape the future
of the gambling industry (Statista.2022). The global online gambling market was valued at
USD 105 billion in 2022 and is expected to reach USD 213.58 billion by 2028, growing at
a CAGR of 12.56%. The market is expected to grow significantly in the coming years, as
people are not only interested in playing online casino games. Also, the interest in
investing in online casinos or gambling is increasing. The new generation will likely make
paid live streams for designing games, affiliate marketing for gambling sites, betting
sessions, and funding for the new technologies that online gambling portals require.
Further, apart from increasing demand from developed markets, factors such as enhanced
marketing and online promotion have contributed to the growth of the online gambling
market. The global online gambling market is moderately fragmented, with many local and
expect continual innovations and upgrades in the digital gambling domain (Wood, 2023).
As a consequence of this, an ever-increasing percentage of people all over the
world have developed an attachment to gambling, which has led to addiction. The act of
betting in gambling is intriguing to a lot of people, and as a result, they want to give it a
shot. They will usually say something like "it is okay if I do not I win, I just tried to play
this," but when they do win, they will continue to gamble until they have reached a point
where they are content with the winnings they have. (Smith, 2023).
well as adults. Gambling is not just done through physical bets, as has been stated, but later
internet gambling appeared, and it is where youngsters in today's society are becoming
addicted to, along with the majority of adults. But there are also a lot of young people who
participate in it. Because this form of gambling does not require the participant to leave the
comfort of their home, which required them to participate in a variety of online gambling
games is an electronic wallet as well as a reliable internet connection (Hebron & Mapa,
2023).
in Brgy. Mangayngay, Sta. Maria, Ilocos Sur, resulting in the arrest of three individuals.
The Arrested persons were given a medical examination and filed a criminal complaint.
The police are committed to enforcing the law, preventing and controlling crimes,
maintaining peace and order, and ensuring public safety. In addition, the three Tong-its
This study aimed to determine the causes and effects of gambling in the
Municipality of Santa Maria, Barangay Langaoan, Province of Ilocos Sur. The results of
the study will be benefited the following; the students, this study could improve the
students’ understandings on the causes and effects of gambling, also the output of this
study could serve as they guide and reference for the students undertaking similar studies.
The teachers, this study will aim them their discussions regarding related lessons. It will be
easier for to tackle related topics about this research. The future researchers, this research
will be useful reference for the researchers who would plan to make any related study.
Lastly, this study may lead to the awareness of the residents regarding the cause and effect
of gambling in their day to day activities that would divert from doing gambling.
This study aim to determine the perceived causes and effects of gambling in
a. age;
b. sex;
c. civil status;
d. educational attainment;
f. occupation?
2. What are the perceived causes of gambling in Langaoan, Santa Maria, Ilocos Sur?
3. What are the perceived effects of gambling in Langaoan, Santa Maria, Ilocos Sur?
4. Is there a significant relationship between the profile and the perceived causes of
gambling?
5. Is there a significant relationship between the profile and the perceived effects of
gambling?
This study is delimited to determine the perceived causes and effects of gambling
to the residence in Barangay Langaoan, Santa Maria, Ilocos Sur, which motivates the
residents in the said Barangay to indulge in gambling. The respondents of this study is the
win money. All forms of gambling, even those typically considered to be more skill-based,
like poker and sports betting, contain an element of luck. Another common characteristic
of gambling is that it is a zero-sum game: when one player wins, the other must lose.
Gambling is a popular leisure time activity in most countries, and the vast majority of
adults have engaged in some gambling activity at least once in their life, and between 40
and 80% have participated in some form of gambling in the last 12 months. For most
individuals, gambling is a form of entertainment. For some consumers, the motivation for
gambling is influenced by social interactions because gambling venues offer social settings
to meet people, whereas others are mainly motivated by the dream of winning money. By
contrast, some use gambling to escape their problems, and this is especially common
among problem gamblers. Gambling is typically viewed as a continuum, with most people
gambling only occasionally or not at all and some gambling more frequently. Along this
continuum, people can experience negative financial and social consequences, although
harms tend to be more common among frequent gamblers. Harms caused by gambling can
co-occur with other difficult situations in life, usually intensifying along with crises and
continuing even after the problematic behavior comes to an end. Gambling-related harm
can affect multiple domains of life, including financial and health problems, psychological
and emotional distress, and impaired social and cultural relationships .They have an
influence on multiple levels: gambling-related harms restrict the gambler and their family,
society and the population’s overall health, gambling is a critical public health issue.
(Latvala,et.al, 2019).
disorder. Problem gambling is harmful to psychological and physical health. People who
live with this addiction may experience depression, migraine, distress, intestinal disorders,
gambling can lead to feelings of despondency and helplessness. In some cases, this can
lead to attempts at suicide. The rate of problem gambling has risen globally over the last
few years. In the United States in 2012, around 5.77 million people had a gambling
disorder that needed treatment. Because of its harmful consequences, gambling addiction
has become a significant public health concern in many countries. Some of the signs and
emotional problem that has financial consequences. It also impacts the way in which the
person with the disorder relates to his or her family and friends. For instance, they may
miss important events in the family, or they might miss work. Anyone who is concerned
about their gambling might ask “Can I stop if I want to?” If the answer is “no,” it is
important to seek help. For someone with a gambling addiction, the feeling of gambling is
equivalent to taking a drug or having a drink. Gambling behavior alters the person’s mood
and state of mind. As the person becomes used to this feeling, they keep repeating the
behavior, attempting to achieve that same effect. In other addictions, alcohol, for instance,
the person starts developing a tolerance. An increasing amount of alcohol is necessary for
the same “buzz.” A person who has an addiction to gambling needs to gamble more to get
the same “high.” In some instances, they “chase” their losses, thinking that if they continue
to engage in gambling, they will win back lost money. A vicious circle develops, and an
increased craving for the activity. At the same time, the ability to resist drops. As the
craving grows in intensity and frequency, the ability to control the urge to gamble is
impact. Gambling becomes a problem when the person can no longer stop doing it, and
when it causes a negative impact on any area of the individual’s life (Newman, 2018).
Moreover, it is important to note that those who are partaking in gambling disease
typically discover a way out on how they may continue to do their addiction. Which
demonstrates that mood and substance use problems, in addition to self-harm, are at a high
risk among highly involved gamblers, and that this is one of the negative effects that it has
on them. Also that, illegal gambling problems has been linked to a variety of detrimental
effects, including those on both mental and physical health. It is likely that lying about
gambling or relying on others to bail you out financially could cause strain in your
personal relationships. The same goes for counting on others to bail a person out
financially. Absence from school or work, as well as poor performance in either setting,
may have extra unfavorable effects on a person's social standing. After sustaining
significant financial losses and amassing growing amounts of debt, some gamblers may
turn to engaging in illegal activities in an effort to alleviate their financial crisis (Kraplin &
Goudriaan, 2018).
Additionally, Gambling is now a well-recognized public health issue and forms the
focus of extensive harm reduction initiatives. Recent developments in policy, practice and
corporations, and the development of devices such as mobile phone apps and fixed odds
betting terminals (FOBTs) mean that the landscape is a complex, dynamic, and fast
moving one. Gambling is now practiced using new technologies, in various spaces and
inform appropriate gambling harm reduction strategies that can respond to this complex
domain. Yet, research and policy approaches to the reduction of gambling harm are
behaviour, addiction, and ‘rational’ action. This is beginning to change, with a growing
Reith, 2019).
UK gambling operator confirmed this by saying, "I am not going to sugar-coat it: 99% of
the customers who play on our sites will lose, so you're probably losing more if you play
emerged as a significant economic engine for the nation. For many Filipino residents, the
growth of this contentious business has been a source of concern. Business Process
Outsourcing (BPO) has been a significant engine of the Philippine economy for the past 20
years. Online gaming, on the other hand, has become a new economic sector and seems set
to displace traditional BPOs. As internet gambling has grown in popularity, any citizen can
now easily access a website and play the common casino games like poker, roulette, slots,
or even sports betting. Online gambling is as simple as having your wallet in your pocket
right now and waiting for the money to arrive; all you have to do is whip out your phone
and start gambling right immediately. Online gambling is allowed in theory, unless it is run
by an overseas business with a license from the Philippines. The Philippines does not
strictly prohibit gambling like other nations do. (Alexis & Yuliana, 2021)
This section presents relevant theories and findings used by the researchers as a basis in
The study of Mojica, Carl Baldwin et.al (2018) conducted on the "Causes and
Effect of Illegal Gambling". According to the results of their study that on age the
respondents belong to the age group of 18-25 years old (130 or 40.50%), in addition to
Civil status, the majority of the respondents are married (122 or 38.01%). On Educational
Attainment, the highest number of respondents with 98 or 30.53% finished high school
education. Moreover, on Monthly income, the majority of the respondents are receiving an
income of Php 5,000 and below. In the light of their findings, most of the respondents
believed that "enjoyment is influenced by others" and "for curiosity sake" and described as
High. In addition, most of the respondents perceived that the effects of gambling are "it
gives problems in the locality" "it makes people lazy" "it may lead to criminality" and
Effects of Gambling” They found out that the age of the respondents range from 21 years
old. Most of the respondents belong to the age bracket between 21-30 with 35 of them or
42.7. This was followed by age bracket 31-40 with 30 or 36.6. Age bracket 41-40 years old
has 10 or 12.2 of the total respondent, and the least bracket 51-60 has 7 or 8.5. They found
out that the sex of the respondents was distributed by either male or female. There were
more male with 79 or (96.3%) of the 82 respondents. There were only 3 or (3.7%) female
respondents. They found out that the educational attainment of the respondents are High
School Graduates with 59 of them or (72%), while the remaining or (28%) belongs to
College Graduates. They found out that the civil status of all the respondents. The greatest
number of respondents with 50 or (61.0%) are single. While married has only 32 or (39.o
%). They found out that the monthly income represents the monthly expenses of the
respondents. The highest monthly income of the 82 respondents is Php 5,000 and below
with 67 or (81.7%) and other 15 or (18.3%) with monthly income of Php 5,000-Php
10,000. They found out that the perceived effect of gambling is the highest effect of
gambling to destroy the morality of youth with mean of a 3.93 and the lowest is it makes
More, in Ponce et. Al. (2015) “Illegal Gambling in Quezon Municipal of Cabugao,
Province of Ilocos Sur” among the 100 actual respondents they found out that the age
bracket of 21-40 and female respondents were commonly involved in gambling. On civil
status, single person was involved, in educational attainment Bachelor’s Degree are
involved, and person involved has Php 11,000- Php 20,000 family income. On occupation
the respondents are employed. And the causes of gambling are “For Fun” 3.13 Moderate
and “For additional source of cash “3.07” moderate and the effects are “illegal work” 3.53
among 16-24 years old, both men and women are greater risk of suicide if they also
struggle with gambling addiction. The study found out that 37% of male respondents who
had attempted suicide in the previous year had links with problem gambling. I make
respondents who’d attempted suicide in the previous year, 14.5% had results which
suggested gambling addictions. In the conclusion, the authors suggest more research is
needed but young people with gambling addictions should be considered at risk for suicide
attempts.
Lastly, the study of Edralin et al. (2017), on the “ Causes and Effects of Gambling
in the Municipality of Magsingal, Province of Ilocos Sur” among the 116 actual
respondents. I was found out that the age bracket of 59 years old and the male respondents
was commonly involved in gambling . On Civil Status single and married person are
involved; in educational attainment, high school graduates are involved, person involved
has Php. 5,000 and below family income. Moreover the causes of gambling that found out
from the 46 actual respondents is “ Past time” 12%, “ Happiness” 9% and the effects of
Figure 1.
The illustration above shows the procedure undertaken by the researchers on the
conduct of the study. The figure illustrates the independent and dependent variable. The
independent variable is the profile of the respondents such as age, sex, civil status,
occupation, monthly income and highest educational attainment and the dependent variable
Age- It refers to the number of a year during which the bettors has existed based on his last
birthday.
Causes of Gambling- It refers to the reasons that motivate the residents to play gambling.
Civil Status- It refers to the marital status of the bettors whether single, married, separated,
or widower.
respondents.
For curiosity sake- It refers to eager design to know, the quality of being curios and the
Financial problems - A situation in which you are unable to pay your bills on time or
Gambling- It refers to wagering of something of value on a random event with the intent
of winning something else of value, where instances of winning something else of value,
Happiness- It refers to the good life, flourishing, rather than simply an emotion.
Influence of other- It is the power to have an important effect on someone or something.
If someone influences else, they are changing a person or thing in an indirect but important
way.
Monthly Income of the Gambler- It refers to the average monthly income from the
Past time- The term refers to an activity that someone does regularly for enjoyment rather
than work.
Poverty- This term refers to a multifaceted concept, which may include social, economic,
and political elements. Absolute poverty, extreme poverty, or destitution refers to the
complete lack of the means necessary to meet basic personal needs such as food, clothing
and shelter.
Profile of the respondents- It refers to the personal characteristics of the respondents such
as age, sex, civil status, educational attainment, monthly income and source of income.
Sex- It refers to the character or distinction between bettors that is whether the bettors is
Suicide- The act or an instance of taking one’s own life voluntarily and intentionally and it
gives a pressure to a person’s life just because he\she lose in a critical moment.
ASSUMPTIONS
2. As the information obtained from the respondents was factual, it was valid and
dependable.
3. The respondents comments accurately and honestly expressed their views on the reasons
HYPOTHESES
a. There is no significant relationship between the profile of respondents and the perceived
causes of gambling.
b. There is no significant relationship between the profile of respondents and the perceived
effects of gambling.
Research Methodology
Research methodology is needed to obtain and analyze the data of this study. This
chapter outlines the specific steps that will be used in conducting research. It covers
research design, population and sample, data gathering instrument, data collection and
analysis, the statistical tools used by the researchers to interpret the data gathered and the
treatment of data.
Research Design
This study uses a descriptive correlation method of research the data needed were
gathered, tabulated, analysed and interprets to answer the problem raised in this research
study.
Table 1
Distribution of Respondents
RESIDENCE TOTAL NUMBER DESIRED PERCENTAGE
OF THE FAMILY SAMPLE
SIZE
580 180 150 55%
sitios. The researchers will get the 55% of 180 and in choosing the respondents, the
method that will be used in every sitio is cluster sampling, the researchers will only
select 25 person in each sitio, especifically every household’s head in the family.
on studies of the following: Causes and Effects of Illegal Gambling (Mojica, Carl
Baldwin et al., 2018), Causes and effects of gambling (Galdores and Infanta, 2021)
and “ Causes and Effect of Gambling in Barangay Magsingal, Ilocos Sur, Edralin et
al., 2017). The questionnaire consisted four parts, the Part I contains the Profile of
the respondents. Part II the Causes of gambling. Part III, the Effects of gambling
and the Part IV is the Comments. Researchers usually treat Likert scale derived
of the college of Criminal Justice Education for the approval of the Barangay
Chairman before the researchers gathered the data needed in their study. The
The following statistical tools will be used to analyze the data collected in
this study:
1. Frequently count and Percentage were analysed to determine the profile of the
respondents.
This chapter presents, analyses, and interprets the data gathered in this study and presented
in tabular and narrative form.
Problem 1.What is the profile of the respondents in the term of age, sex, civil status,
Legend:
As shown in the data, the socio-demographic profile of the respondents in terms of;
Age. Most of the respondents are 36-40 years old with 34 of them or (22.67 %). Next, are
the ages 46-50 years old with 28 of them or (18.67 %) followed by the ages 41-45
respondents with 19 of them or (12.67 %) and lastly, the age group 51 and above with 18
As seen in the table below, the age bracket of people involved in gambling is 36-40 years
old. This means that younger generation are more active in gambling. This could be
attributed to the fact that younger generation are more aggressive nowadays.
According to millennials and Gambling Addiction (2017), Millennials are much more
likely to participate in gambling-related activities if they feel that it tests their abilities in
some ways. This could something as simple as hitting the right series of hitting the right
Sex. Majority of the respondents (96 or 64.00 %) are Females while remaining 54 or
According to Salonen, et al. (2022), there are changes occurring in the world of gambling
addiction that are having an effect on groups that were not have been affected by it in the
past, such as women. When it comes to gambling disorders, men are typically more prone
to suffer from these issues than women are. However, the prevalence of gambling
disorders among women aged 30 to 44 is on the rise at an alarming rate. Men and women
are distinct in the ways in which they begin gambling and the ways in which they advance
than in men, but once it does, women tend to advance through the stages of problem
gambling more rapidly than men. This makes it quite evident that we need to increase
impacts women as compared to men. In addition to this, we need to expand the range of
therapeutic alternatives.
Civil Status. Most of the respondents are Married with 82 of them or (54.67 %). Next, are
The table below shows that the majority of those who engage in gamble are married, which
indicates that married people gamble more frequently. This may be due to the fact that
married individuals these days tend to be more assertive. According to Syvertsen, A.,
Leino, et al (2023). Marital status and gambling disorder. Disordered gambling in one
individual is estimated to affect six others on average, among whom spouses/partners
report the most distress. This includes a wide range of psychological and emotional
behaviors such as stealing money from one’s spouse may particularly damage
relationships.
Monthly Income. Most of the respondents (96 or 64.00%) have the range salary of Php.
5,000 and below, while 22 of them or (14.67 %) has monthly income of Php. 5,001- Php.
10,000. This means that those who engage in gambling are those who earn not much but
still playing gambling. This is supported by Clerk (2021) that for some people, gambling
is fun past-time, especially to individuals who only use the money they intend to lose.
In the table shown, the majority of those respondents had an income of PHP 1,000–5000,
with 41 percent and 21 percent having an income of PHP 6,000–10000. The monthly
income or allowance and gambling behavior showed highly significant results. According
to Salonen A.,et al(2022) The respondents who have lower income were more likely to
develop gambling behavior because of their desire to have more money to provide for their
basic needs. In terms of employment, unemployed respondents are more at risk to develop
problem gambling. They believe that gambling is the easiest and fastest way of producing
money.
According to Binde, P.,et al. (2020) Majority of the respondents with 64 or (29.33%) are
self- employed, while 44 or (29.33) are Out of school. Regarding the two gambling
there was no set workplace. Even after we adjusted for gender, there were still a number of
noteworthy discrepancies. The study suggests that prioritizing certain occupational groups
the abstract socio-demographic variables that are typically taken into account in relation to
gambling involvement and problem gambling, the study theoretically demonstrates that
occupational categories indicate real-life cultures and contexts of gambling and non-
gambling.
Educational Attainment. Most of the respondents (45 or 72 %), are College graduates,
this is too close with the (43 or 28.67%) High School Graduates.
The educational attainment and the degree of gambling have significant differences
between variables. The outcomes uncovered that college graduates and high school
graduates were bound to foster betting in light of friend impact and the propensity to
endeavor to create higher measures of cash in order to support their daily wants and needs.
Generally, most of the respondents are 36-40 years old (34 or 22.67%); majority (96 or
64.00 %) are females; most of them are married with (82 or 54.67%); most (45 or 30.00 %)
are College Graduates; majority (64 or 42.67%) are self-employed and most (96 or
64.00%) has the ranges salary of Php 5,000 and below. These findings are supported by the
Legend:
4.21-5.00 Very High
3.41-4.20 High
2.26- 3.40 Moderate
1.81- 2.60 Low
1.00- 1.80 Very Low
Based on the table provided, Past time has the highest mean rating of 3.51. This shows that
gambling serves as the pleasure for some people. The second is loneliness/ Boredom that
has a mean rating of 3.37, this means that a person finds amusement when they gamble.
Table 4
Effects of gambling by the Respondents
(Pannakaawan ti
panagkakadwa mi ti pamilyak)
Losing of savings and children allowance 3.03 Sometimes
(Pannakapukaw dagiti urnong ken kwarta dagiti
annak ko)
Legend:
4.21-5.00 Very High
3.41-4.20 High
2.26- 3.40 Moderate
1.81- 2.60 Low
1.00- 1.80 Very Low
The data effects with a 3.81 mean is that they loses self- care and health conditons, which
that, if a person who had been addicted to gambling has no intention of his/her self-care
and health conditions, instead, he takes gambling as a key to his success. Lastly, it prone to
suicidal thoughts and attempts, feeling of guilt and regret with a mean of 3.57, well know
that gambling is wrong and for that, some takes gambling as means of income even if it is
illegal.
Stewart and Muggelton (2021) in their article, “Our study of gambling and its harms shows
it’s time to intervene” stressed that they find all levels of gambling are associated with a
higher mortality rate for men and women, young and old.
Table 5
Correlation Coefficient between the profile of the Respondents and the causes of
Gambling.
Based on the table, age, civil status and monthly income are significant related to the
choices of the respondents with r-value of -.250**, -.220** and .219** respectively.
This conveys that the aforementioned above are the main causes of gambling. This may be
and sex and Socio-cultural influences such as Civil Status, Educational Attainment, and
Monthly income are some of the main causes of gambling. This is supported by Horvath,
Based on the table, monthly income with r-value of 0.159 is not significant the first choice
This implies that monthly income and age tend to affect the rating of the respondents as the
effect of gambling in our society. This is supported in the study of Wu and Chen (2015) in
their study entitled: "The social, economic, and environmental impacts of casino gambling
on the residents of Macau and Singapore" where they found out that those who earn more
CHAPTER III
This chapter presents the summary of findings obtained in this study, the conclusion
SUMMARY
The purpose of this study aimed to reveal and to determine the perceived Causes
and Effects of Gambling. Specifically, It sought to answer the following: What is the
profile gambling in terms of age, sex, civil status, educational attainment, and monthly
income ? ; What are the perceived causes of gambling in one barangay of langaoan , Santa
Maria?; What are the perceived effects of gambling in one barangay of langaoan, Santa
Maria?; Is there a significant relationship between the profile of respondents and perceived
causes of gambling?; and Is there a significant relationship between the profiles of the
FINDINGS
On age. Most of the respondents are 36-40 years old with 34 of them or (22.67 %). Next,
are the ages 46-50 years old with 28 of them or (18.67 %) followed by the ages 41-45
respondents with 19 of them or (12.67 %) and lastly, the age group 51 and above with 18
On sex. The respondent was distributed by either male or female. Majority of the
respondents (96 or 64.00 %) are Females while remaining 54 or (36.00 %) are Males.
On educational attainment. Most of the respondents (45 or 72 %), are College graduates,
this is too close with the (43 or 28.67%) High School Graduates.
On civil status. It is the status of all the respondents. Most of the respondents are married
with 82 of them or (54.67 %). Next, are Single with 43 of them or (28.67%) followed by
the separated respondents with 14 of them or (9.33%) and lastly, the widowed 11 of them
or (7.33 %).
On monthly income. Most of the respondents (96 or 64.00%) have the range salary of
Php. 5,000 and below, while 22 of them or (14.67 %) has monthly income of Php. 5,001-
Php. 10,000. This means that those who engage in gambling are those who earn not much
but still playing gambling. This is supported by Clerk (2021) that for some people,
gambling is fun past-time, especially to individuals who only use the money they intend to
lose.
The highest cause of gambling is pastime with mean rating of 3.51 and the lowest is to
The highest effect of gambling with a 3.81 mean is that they loses self- care and health
conditons and the lowest is Apprehended for illegal gambling with mean of 1.59.
causes of gambling?
There is a significant relationship between age, civil status, monthly income and perceived
effects of gambling
5. Is there a significant relationship between the profiles of the respondents and the
There is no significant relationship between the profile of the respondents and perceived
effect of gambling.
CONCLUSION
1. Most of the respondents are from ages 36-40; females; Married; College Graduates;
2. There is a significant relationship between age, civil status, monthly income; and,
4. The highest causes of gambling is Pastime and the second is loneliness/ boredom.
5. Most of the respondents perceived that the effects of gambling are Feeling of guilt
RECOMMENDATIONS
Based on the findings and conclusions, the following are strongly recommended by the
researchers;
1. Residents should engage to a more productive activities in line with their age
themselves in gambling.
6. The residents should refrain from gambling, instead used their money to meet the
8. Officials in one Barangay of Langaoan, Santa Maria, Ilocos Sur, should prohibit
constituents from gambling because it has nothing to offer in solving their financial
9. Residents in one Barangay of Langaoan, Santa Maria, Ilocos Sur, should avoid
gambling since it makes them lazy and should indulge in more profitable activities.
10. Barangay Official should empower the youth ages 18-25 years old through
infusing livelihood programs that develop their skills to become productive and
forget gambling.
11. For future researchers, they may include the different types of gambling.
QUESTIONNAIRE
Dear Respondents
We, the undersigned criminology students of the College of Criminal Justice Education, University
of Northern Philippines, are currently conducting a research study entitle “CAUSES AND EFFECT
OF GAMBLING IN SANTA MARIA, ILOCOS SUR”
In line with this, may we ask permission from your good office to allow us gather necessary data
needed by administering questionnaires. Data gathered will be treated with utmost
confidentiality. We are hoping for your positive response regarding this matter.
Thank you and God bless!
Respectfully yours,
Researchers
PART 1. Profile of the respondents
Direction: Please fill up or check (/) the item’s that correspond to your answer.