Computer Graphics Question Bank
Computer Graphics Question Bank
in JNTU World
ld
or
W
TU
UNIT - 1
1. Define computer graphics Knowledge 1
2. List the applications of computer graphics Understand 9
3. Define refreshing of screen Knowledge 1
4. Define pixel Knowledge 1
5. Define refresh buffer Knowledge 1
9. List out the merits and demerits of Plasma panel display Understand 2
ld
1. Discuss the disadvantages of DDA algorithm Understand 3
or
4. Define even-odd rule Understand 3
UNIT - III
TU
UNIT - IV
ld
2. Define view port. Understand 10
6.
7.
8.
Discuss types of Clipping
Understand
Understand
10
10
10
W
9. Define polygon clipping Understand 10
UNIT - V
1. Define quadric surfaces Understand 7
TU
ld
3 Define Perspective projection Understand 4
or
Knowledge 4
UNIT-VII
1 Define visible surface detection methods Understand 5
UNIT-VIII
1 Define Computer animation. Understand 6
ld
10 Define key frame Understand 6
or
PART – B (LONGANSWER QUESTIONS)
UNIT - II
1. Illustrate DDA algorithm for line with endpoints (20,10) to (30,18) Apply 3
ld
7. Determine the procedure to obtain decision parameter for midpoint Knowledge 3
ellipse algorithm
or
Bresenhams line drawing algorithm
UNIT - III
1. Discuss about a)Translation b)Shear Understand 4
W
2. Discuss about a)Scaling b)Reflection Understand 4
4. Discuss about the general pivot point rotation and scaling Understand 4
UNIT – IV
1. Discuss about Cohen Sutherland line clipping algorithm. Understand 10
5. List various two dimensional viewing functions for working with Understand 10
window and viewport
ld
9. Explain 3-D composite transformations for translation and scaling Apply 10
UNIT - V
or
1 Solve the following:A sphere of radius 5 units and centre at (5,5,5) Apply 7
given by parametric equationsx-xc=r cos Ø cos Ө
4 List and describe polygon table representation for two adjacent Knowledge 7
JN
8 Define spline curve Discuss briefly about parametric and geometric Knowledge 7
continuity condition
UNIT-VI
1 Solve that the multiplication of 3-d transformation matrices for each Apply 4
of the following sequences of operations is commutative
2 Solve that the multiplication of two successive rotations about all Apply 4
ld
coordinate axes(x,y,z) is commutative
8
projection matrices
or
Explain briefly about general perspective projection transformation
Analyze
Knowledge
4
4
W
9 Discuss about viewing coordinates Understand 4
UNIT-VII
1 Explain A- Buffer method Apply 5
TU
4 Explain the BSP Tree method for visible surface detection Knowledge 5
JN
8 Solve the equation of a plane passing through the points(2,4,3), (4,4,5) Knowledge 5
and (8,9,3)
UNIT-VIII
1 Discuss the advantages of real time animation over frame-by-frame Understand 6
animation.
3 Describe the various ways in which the motions of objects can be Understand 6
specified in an animation system
ld
5 Write short notes on computer animation languages Knowledge 8
or
W
TU
JN