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Computer Graphics Question Bank

This document contains 100 multiple choice questions from 6 units on computer graphics. The questions cover topics like computer graphics definitions, display technologies, 2D and 3D transformations, projections, visible surface detection methods and more. They are categorized by unit, question number, question, bloom's taxonomy level and course outcome.
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0% found this document useful (0 votes)
119 views9 pages

Computer Graphics Question Bank

This document contains 100 multiple choice questions from 6 units on computer graphics. The questions cover topics like computer graphics definitions, display technologies, 2D and 3D transformations, projections, visible surface detection methods and more. They are categorized by unit, question number, question, bloom's taxonomy level and course outcome.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 9

www.alljntuworld.

in JNTU World

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TU

PART – A (SHORT ANSWER QUESTIONS)

S. No Question Blooms Course


Taxonomy Outcome
Level
JN

UNIT - 1
1. Define computer graphics Knowledge 1
2. List the applications of computer graphics Understand 9
3. Define refreshing of screen Knowledge 1
4. Define pixel Knowledge 1
5. Define refresh buffer Knowledge 1

6. List out the merits and demerits of DVST Understand 2


7. Discuss about LCD Analysis 2

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8. Differentiate emissive and non-emissive displays Analysis 2


S. No Question Blooms Course
Taxonomy Outcome
Level

9. List out the merits and demerits of Plasma panel display Understand 2

10. Define persistence Knowledge 1


UNIT - II

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1. Discuss the disadvantages of DDA algorithm Understand 3

2. Discuss the advantages of DDA algorithm Analysis 3

3. Define scan line algorithm Analysis 3

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4. Define even-odd rule Understand 3

5. Define winding number rule Understand 3

6. Define Flood-Fill algorithm. Understand 3

7. Discuss about Inside-Outside tests? Analysis 3


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8. Define Boundary-Fill algorithm. Understand 3

9. Define Circle Understand 3

10. Define Ellipse Understand 3

UNIT - III
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1. Define Transformation Understand 4

2. Define Translation. Understand 4

3. Define Scaling. Understand 4

4. Define Rotation Understand 4

5. Define Reflection Understand 4


JN

6. Analyze shear transformation matrix. Analysis 4

7. Distinguish between bitBlt and pixBlt Knowledge 4

8. Analyze rotation equation and rotation matrix. Analysis 4

9. Analyze the matrix representation for scaling, translation Analysis 4

10. Define composition of matrix Understand 4

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S. No Question Blooms Course


Taxonomy Outcome
Level

UNIT - IV

1. Define Window. Understand 10

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2. Define view port. Understand 10

3. Define viewing transformation Understand 10

4. Define view reference coordinate systems Understand 10

5. Define Clipping. Understand 10

6.

7.

8.
Discuss types of Clipping

Define point clipping

Define clip window


or Analysis

Understand

Understand
10

10

10
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9. Define polygon clipping Understand 10

10. List the parametric equations for line clipping Analysis 10

UNIT - V
1. Define quadric surfaces Understand 7
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2. Define spline Understand 7


3. Define spline curves Understand 7
4. Discuss about polygon table Analysis 7
5. Discuss about Phong Shading Analysis 7
6. Define polygon Mesh Understand 7
JN

7. Discuss about Ellipsoid surfaces Analysis 7


8. Define interpolation Understand 7
9. Define Bezier Basis Function Understand 7
10. Define surface patch Understand 7

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S.No Question BLOOMS


COURSE
TAXONOM
OUTCOME
Y LEVEL
UNIT-VI

1 Define projection Understand 4

2 Define parallel projection Understand 4

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3 Define Perspective projection Understand 4

4 Discuss the two types of parallel projection Understand 4

5 Define view volume Understand 4

6 Differentiate oblique and orthogonal projections

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Knowledge 4

7 Define view-plane normal vector Understand 4

8 Define view plane Understand 4

9 Define view distance Understand 4


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10 Discuss the steps involved in 3D transformation? Knowledge 4

UNIT-VII
1 Define visible surface detection methods Understand 5

2 Define image space method Understand 5

3 Define object space method Understand 5


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4 Differentiate image space method and object space method Knowledge 5

5 Define z-buffer method Understand 5

6 Discuss about depth field in A-buffer do Knowledge 5

7 Discuss about intensityfield in A-buffer do Analysis 5


JN

8 List the data which is contained in linked list of A-buffer Analysis 5

9 Discuss about two functions of depth sorting method Knowledge 5

10 Discuss about four surfaces of Area subdivision method Knowledge 5

UNIT-VIII
1 Define Computer animation. Understand 6

2 Discuss about the steps in animation sequence Understand 6

3 Define frame-by-frame animation works Understand 6

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4 Define morphing Understand 6

5 Discuss about the methods of motion specifications Analysis 8

6 Define scripting systems Understand 8

7 Define key frame systems Understand 8

8 Define goal directed systems Understand 8

9 Discuss about the normal speed of a visual animation Knowledge 8

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10 Define key frame Understand 6

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PART – B (LONGANSWER QUESTIONS)

S. No Question Blooms Course Outcome


Taxonomy Level
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UNIT-I
1. Explain Raster and Random scan displays Understand 2

2. Explain briefly about flat panel displays Knowledge 2

3. Explain Raster and Random scan systems Understand 1

4. Discuss about graphics monitors and workstations Understand 2


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5. List and explain input devices Understand 1

6. Describe CRT in detail Knowledge 2

7. Explain briefly about CRT monitors Understand 2

8. Discuss about three dimensional viewing devices Analyze 2


JN

9. Explain how CAD is used in computer graphics Knowledge 9

10. Explain the following two applications of computer graphics Understand 9

a)Presentation graphics b)Image processing

UNIT - II
1. Illustrate DDA algorithm for line with endpoints (20,10) to (30,18) Apply 3

2. Explain Bresenham’s line algorithm in detail with endpoints (20,10) Apply 3


to (30,18)

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3. Explain the midpoint circle drawing algorithm. Assume 10 cm as Apply 3


the radius
and co-ordinate origin as the centre of the circle.

4. Explain Ellipse drawing Algorithm with rx and ry values 6 and 10 Apply 3


respectively.

5. Describe briefly about scan line polygon fill algorithm Understand 3

6. Explain boundary fill algorithm Understand 3

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7. Determine the procedure to obtain decision parameter for midpoint Knowledge 3
ellipse algorithm

8. Determine the procedure to obtain decision parameter for midpoint Knowledge 3


circle algorithm

9. Determine the procedure to obtain decision parameter for Knowledge 3

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Bresenhams line drawing algorithm

10. Discuss the algorithm for DDA Knowledge 3

UNIT - III
1. Discuss about a)Translation b)Shear Understand 4
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2. Discuss about a)Scaling b)Reflection Understand 4

3. Discuss about Rotation Understand 4

4. Discuss about the general pivot point rotation and scaling Understand 4

5. Discuss about composite transformations for Apply 4


translation,scaling,rotation
TU

6. Solve the multiplication of transformation matrices for each of the Analyze 4


following sequence of operations is commutative a)Two successive
rotations

7. Solve the multiplication of transformation matrices for each of the Analyze 4


following sequence of operations is commutative a)Two successive
scalings b) Two successive translations
JN

8. Analyze that the composition of two rotations is additive Analyze 4

9. Discuss about homogenous coordinates Knowledge 4

10. Discuss about general scaling directions Knowledge 4

UNIT – IV
1. Discuss about Cohen Sutherland line clipping algorithm. Understand 10

2. Explain the pipeline for transforming a view of world coordinate Understand 10


scene to device coordinates

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3. Explain Sutherland-Hodgman algorithm for polygon clipping. Apply 10

4. Explain Cyrus beck algorithm for line clipping. Understand 10

5. List various two dimensional viewing functions for working with Understand 10
window and viewport

6. Discuss 3-D Rotation Knowledge 10

7. Discuss following 3-D transformations a)Reflection b)Shear Knowledge 10

8. Discuss 3-D scaling Knowledge 10

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9. Explain 3-D composite transformations for translation and scaling Apply 10

10. Explain 3-D composite transformations for rotation Apply 10

UNIT - V

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1 Solve the following:A sphere of radius 5 units and centre at (5,5,5) Apply 7
given by parametric equationsx-xc=r cos Ø cos Ө

y-yc=r cos Ø sin Ө , z-zc=r sin Ø and –П/2 ≤ Ø ≤ П/2 and -П ≤ Ө ≤


П ,where Ø and Ө are latitude and longitude angle,respectively.
Calculate the points on all the octants of the spgere that are
symmetrical to the point at(Ø= П/4 and Ө= П/4) for a sphere.
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2 Solve the following:For a Bezier surface patch given by control Apply 7
points [P] find the point on the surface at u=v=0.5

[P]=(-3,0,3) (-3,1,1) (-3,1,-1) (-3,0,-3)

(-1,1,3) (-1,1,1) (-1,1,-1) (-1,1,-3)


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(1,1,3) (1,1,1,) (1,1,,-1) (1,1,-3)

(3,0,3) (3,1,1) (3,1,-1) (3,0,-3)

3 Analyze the procedure to calculate the parameters A,B,C,D using Apply 7


Cramers rule If the equation for plane surface is expressed in the
form Ax+By+Cz+D=0.

4 List and describe polygon table representation for two adjacent Knowledge 7
JN

polygon surfaces formed with six edges and five vertices

5 Discuss about Bezier and B-spline surfaces Knowledge 7

6 Discuss about Hermite curve generation Understand 7

7 Compare the characteristics of Bezier and B-spline curves Understand 7

8 Define spline curve Discuss briefly about parametric and geometric Knowledge 7
continuity condition

9 Discuss about quadric surfaces Understand 7

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10 Discuss about Bezier and B-spline surfaces Understand 7

UNIT-VI
1 Solve that the multiplication of 3-d transformation matrices for each Apply 4
of the following sequences of operations is commutative

a) Any two successive translations

b) Any two successive scaling operations

2 Solve that the multiplication of two successive rotations about all Apply 4

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coordinate axes(x,y,z) is commutative

3 Discuss about parallel projections Understand 4

4 Discuss about perspective projections Understand 4

5 Explain briefly about general parallel projection transformation Knowledge 4

8
projection matrices

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Explain briefly about general perspective projection transformation

Differentiate parallel and perspective projections and derive their

Explain all 3-D geometric transformations in detail


Knowledge

Analyze

Knowledge
4

4
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9 Discuss about viewing coordinates Understand 4

10 Describe the transformation from world to viewing coordinates Understand 4

UNIT-VII
1 Explain A- Buffer method Apply 5
TU

2 Analyze A rectangular window has the corners(0,0) and (8,8).First Apply 5


polygon has vertices A(9,2), B(2,6) and C(14,1) and the second
polygon has vertices P(2,1), Q(3,6) and R(6,3).Find the relationship
between polygon and window using bounding box method

3 Explain Depth sorting method Knowledge 5

4 Explain the BSP Tree method for visible surface detection Knowledge 5
JN

5 Explain Back face detection method Knowledge 5

6 Explain Area subdivision Knowledge 5

7 Explain Depth buffer method Knowledge 5

8 Solve the equation of a plane passing through the points(2,4,3), (4,4,5) Knowledge 5
and (8,9,3)

9 Explain Scanline method Knowledge 5

10 Explain Octree method Knowledge 5

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UNIT-VIII
1 Discuss the advantages of real time animation over frame-by-frame Understand 6
animation.

2 Discuss the drawbacks of real time animation techniques Knowledge 6

3 Describe the various ways in which the motions of objects can be Understand 6
specified in an animation system

4 Discuss about raster animations Understand 6

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5 Write short notes on computer animation languages Knowledge 8

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JN

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