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Remnan TII

The document provides summaries of several potential builds for the game Remnant 2, including the Sparkfire Saboteur Build, Plague Harbinger Build, and High-Tech Sentinel Guide. Each build overview includes the archetypes, weapons, armor, skills, traits, and playstyle utilized to optimize different goals and playstyles in Remnant 2. The builds are presented with the intention to provide players with build options to try if their current gameplay is feeling stagnant or if they are struggling against certain enemies or bosses.
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0% found this document useful (0 votes)
85 views68 pages

Remnan TII

The document provides summaries of several potential builds for the game Remnant 2, including the Sparkfire Saboteur Build, Plague Harbinger Build, and High-Tech Sentinel Guide. Each build overview includes the archetypes, weapons, armor, skills, traits, and playstyle utilized to optimize different goals and playstyles in Remnant 2. The builds are presented with the intention to provide players with build options to try if their current gameplay is feeling stagnant or if they are struggling against certain enemies or bosses.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Builds | Remnant 2 Wiki


77…
Character Information

Updated: 11 Dec 2023 20:07

Builds in Remnant 2 are optimized combinations of


various Archetypes, Weapons, Armor, Traits, Perks, Skills, and other
aspects of character customization geared towards specific playstyles
and goals. Consider taking up a new build if you feel like gameplay is
getting stagnant or are struggling with a certain part of the game. Once
more information is available, this page will be updated with many
unique Remnant 2 Builds.
Remnant 2 Builds Quick Navigate

Sparkfire Saboteur ♦ Plague Harbinger ♦ Loaded


Sharpshooter ♦ High-Tech
Sentinel ♦ Painbringer ♦ Regenerator

Remnant 2 Builds

Sparkfire Saboteur Build


The Sparkfire Shotgun is one of the best items that the Remnant 2
Awakened King DLC brought to the table. It caught my interest and fell in
love with it the moment I got my hands on it so I decided to make a
Remnant 2 Build around this weapon.

The Sparkfire Saboteur can blast through its targets with its insane raw
damage per second, and effortlessly inflicts multiple stacks of Negative
Status Effects that deal significant amounts of damage over time.
Overview

 Archetypes: Ritualist and Challenger.


 Long Gun: Sparkfire Shotgun.
o Weapon Mod: Corrosive Rounds.
o Mutator: Twisting Wounds.
 Hand Gun: MP60-R.
o Weapon Mod: Overflow.
o Mutator: Maelstrom (Since we will be utilizing Elemental
Damage and Status Effects).
 Melee Weapon: We are not going to use any melee weapons for
this Remnant 2 Build so feel free to use any melee weapon that
you prefer.
 Armor: When it comes to the Sparkfire Saboteur’s Armor Set,
you can freely use any set you prefer. You will be dodging a lot
with this Remnant 2 Build so I suggest sticking with light to
medium armor sets.
 Amulet: Abrasive Whetstone
 Rings: Zania's Malice, Probability Cord, Singed
Ring and Shadow of Misery.
 Skills: Miasma (Ritualist), Rampage (Challenger).
 Traits: Strong Back, Fitness, Handling.
 Relics: For this specific setup, you are free to use any Relic that
you prefer. Tranquil Heart is a good choice to take advantage
of its passive 2 Health Regeneration per second.
 Relic Fragments: Using DPS Fragments increases Ranged Crit
Chance, Ranged Crit Damage, and additional Weakspot Damage
to make the Sparkfire Shotgun even stronger.
 Concotion: Xenoplasm.

Gameplay Information

A couple of useful suggestions before we wrap this Remnant 2 Build


Guide. For rotation, I usually cast Miasma and Rampage first. Then
activate the Overflow Mod to inflict Overloaded to my targets. Then I
quickly switch to my Sparkfire Shotgun to cast the Corrosive Rounds Mod
and deal damage.

By following this rotation, targets will suffer 2 stacks of multiple


Negative Status Effects which inflict a great amount of damage over time
and also help you accumulate Rage easily and undergo Berserk to deal
even more damage.

If you want to focus on Status Effect Damage, I suggest replacing


the Abrasive Whetstone with Sinister Totem. At max stacks, this
amulet can give you 50% additional Status Effect Damage. Replace
Shadow Misery with a Band of the Fanatic Ring which increases Status
Effect Damage by 25% but reduces Status Effect Duration by 65%.

In this setup, the Sparkfire Shotgun will hit lower numbers and your
Status Effect duration will be shorter but it deals stronger damage over
time.

On the other hand, if you want to prioritize the Sparkfire Shotgun’s


damage, I suggest swapping Twisting Wounds with
a Momentum Mutator. This way your Critical Chance and Critical
Damage will be higher, leading to more damage. Slot the Twisting
Wounds Mutator to your MP60-R instead of the Maelstrom Mutator and
you can still inflict Bleed when using it.

Plague Harbinger Builds


In this Remnant II Build Guide, we will be showcasing our first The
Awakened King DLC build, called the Plague Harbinger. For this build,
the Archon and the Ritualist are used in conjuction to create a
powerful build that uses Status Effects to inflict damage.
Overview

 Archetypes: Archon and Ritualist


 Long Gun: Chicago Typewriter
o Weapon Mod: Firestorm
o Mutator: Momentum
 Hand Gun: Nebula
o Weapon Mod: Nano Swarm
o Mutator: Harmonizer
 Melee Weapon: Steel Scythe
 Head Armor: Zealot's Hat
 Body Armor: Zealot's Overcoat
 Gloves: Zealot's Wraps
 Leg Armor: Zealot's Seaboots
 Amulet: Nightweaver's Grudge
 Rings: Devoured Loop, Burden of the Gambler, Atonement
Fold, Kinetic Cycle Stone
 Skills: Miasma and Havoc Form
 Traits: Triage, Regrowth, Vigor, Siphoner, Fitness, Glutton, F
ootwork, Spirit
 Relics: Tranquil Heart
 Relic Fragments: Elemental Damage, Skill Damage, Casting
Speed
 Concoction: ???

Gameplay Information

The Plague Harbinger is a build that takes advantage of


the Ritualist and Archon special abilities. It heavily relies on the
archon's Havoc Form skill to deal a good amount of damage and bolster
it further with deadly status effects from the Ritualist repertoire. This
build was designed to consistently skip or reduce the cool down phase of
both Miasma and Havoc Form, allowing us to use both skills frequently
in combat and focus more on dealing damage while using mods in
between.

The Archon serves as the main archetype for this build because of
the Havoc Form skill. Havoc Form allow the user to perform a unique
stance and unleash shock inflicted lightning tendrils for a limited
duration this skill can wipe out enemy waves with ease and even deals a
great amount of damage to Bosses. Not only does the Havoc
Form stance allow players to inflict damage but it can also generate a
shield that reduces incoming damage and also allows players to perform
blink that can easily Dodge enemy attacks while damaging surrounding
enemies simultaneously.Archon's Perks also play a pivotal role in this
build. Having Tempest as a prime perk, which increases overall mod
power generation, is a welcome addition. The damage perk Amplify is a
strong addition as well, that further boosts mod damage overall. the
archon's utility perk Spirit Within reduces mod power requirements and
refunds ensuring that we can almost always cast mods when doing
rotations and combat lastly the power leak Relic perk grants us the
ability to generate mod power using relics at any point we desire.
The Ritualist is the latest DPS archetype that The Awakened King
DLC added and a very interesting one to play with. A versatile archetype
that bases its damage output on long multiple status effects inflicted on
enemies. For this build we will be using the Miasma skill that will
effortly apply bleeding, burning, overload, and corroded to all enemies
within 15 meters. Each one of these status effects mentioned deals
damage over time to targets, making the scale a powerful one that will
bolster overall DPS. Each of the status effects mentioned can last for a
good amount thanks to the Ritualist Affliction main trait. Its damage
perk Wrath, is a total Beast as well adding 18% critical chance and 20%
more damage to enemies affected by negative status effects.

Note that the main goal of this buils is to skip the cooldown
of Miasma and Havoc Form, allowing players to use both Skills much
more frequently in combat.

The Plague Harbinger is by no means a perfect Remnant 2 build thus I


suggest experimenting with the Rings and unlock Traits that you have
depending on the boss you're fighting however the ones I suggested in
general are the general setup I'm using and worked well in most of the
boss fights in the game one of the biggest issues I had with this build is
obviously when fighting Elemental resistant buffed bosses since you rely
on Elemental attacks especially when Havoc form you can still win in
these kinds of fights it will just be slower since you're weaker in terms of
your damage output and lastly there are flying enemies that the Havoc
forms lightning attack can't simply reach making them more challenging
while ground type bosses on the other hand are much easier to deal
with

High-Tech Sentinel Guide


In this Engineer’s repertoire, the Heavy Weapons arsenal that can serve
as an autonomous turret, or its main weapon, specializing in dealing a
significant amount of damage. This is fused with
the Challenger Archetype that can give players even more flexibility in
combat, taking advantage of its melee range augmenting Perks and
good damage reduction passives.
Overview

 Archetypes: Engineer and Challenger


 Long Gun: Plasma Cutter
o Weapon Mod: Heat Sink
o Mutator: Momentum
 Hand Gun: Enigma
o Weapon Mod: Chaos Driver
o Mutator: Harmonizer
 Melee Weapon: Atom Splitter
o Weapon Mod: Fission Strike
o Mutator: Weaponlord
 Head Armor: Navigator's Helm
 Body Armor: Technician Bodyplate
 Gloves: Technician Gloves
 Leg Armor: Technician Greaves
 Amulet: Range Finder - for mobs Death's Embrace - for Boss
fighrs.
 Rings: Probability Cord, Braided Thorns (Zania's Malice for
boss fighrs), Grounding Stone (Hardcore Metal Band for boss
fights), Mechanic's Cog
 Skills: Heavy Weapon: Vulcan, Juggernaut, Rampage
 Traits: Vigor, Expertise, Swiftness, Endurance, Barkskin, Glu
tton, Footwork
 Relics: Dragon Heart
 Relic Fragments: Weakspot Damage, Ranged Damage, Ranged
Critical Chance
 Concoction: ???

Gameplay Information

The High Tech Sentinel Build's loadout rotation varies depending on what
situation the player is currently in or what enemy they are trying to
fighting a group of enemies or when clearing dungeons. In general, it is
advisable to use a heavy weapon as a turret. In this build the Vulcan will
deal damage as soon as it was deployed targeting nearby enemies
overclock it to take advantage of unlimited ammo and added DPS after
overclocking the Vulcan activate the Rampage skill and use the
heatsink mod of the Plasma Cutter to give it a significant boost damage
start clearing targets and after a short time your character will trigger
reserve. It is worth noting that kills from the turret count towards this
as well which really helps to wrap up your damage. on the Plasma
Cutter mod expires switch to the Enigma to hit multiple targets at once
and generate mod power for the Plasma Cutter.

Once the Heat Sink mod is recharged switch back to the Plasma
Cutter and activate it once again. While fighting Bosses however we
will concentrate on using the heavy weapon Vulcan manually and
switching Rampage to the Juggernaut skill is a must before entering
the Boss Arena once the battle starts activate the Juggernaut skill to
have significant damage reduction. Manually use the Vulcan and
overclock it for 15 seconds the Vulcan will have a fire faster rate be
much stronger and have access to unlimited ammo this first window is
enough to deal significant damage to Bosses, especially when hitting
weak spots.

When overclock expires keep using the Vulcan depleting its ammunition
the overall damage reduction of this build is enough to withstand several
attacks before using relics if you need ammo or simply need to restore
your HP use a Dragon Heart charge to provide more for the Vulcan
players can lessen the vulcan's cooldown by continuously using Dragon
Heart charges and spawning ammo so players can use it again with little
to no downtime.Since the usage of heavy weapons depends on its current
ammo count this is the purpose of bumping off the Glutton trait.

The high-tech Sentinel is simply a fun build to use because of its unique
gameplay but it is a build that heavily relies on its distinct Arsenal.
Having the ability to change stances adds a refreshing experience when
battling bosses or when clearing battlefields however there is no denying
that when manually using heavy weapons in general there are great risks
involved and a little bit of advanced play is required without the ability to
roll relying on your fast aiming movement speed in general is also a
viable strategy and we cranked it up so you can at least avoid minor
attacks by just strafing while maintaining DPS this build can withstand
several attacks before going down and popping relics to get you back up
to higher HP quickly and lastly this build has so much room to grow
especially when exploring the other heavy weapons available so feel free
to play around with it and make your own version of it.,

Painbringer Build
In this Remnant II Build Guide, we will be showcasing our Dead To Rights
Painbringer Build. This setup relies on the Nightfall’s unique mod
the Dreadwalker, which grants the user access to infinite ammo, life
steal, and a faster fire rate. This build is tailored to reduce the
Dreadwalker’s downtime so players can utilize the mod as often as
possible with short cooldowns.
Overview

 Archetypes: Hunter and Summoner


 Long Gun: Nightfall
o Weapon Mod: Dreadwalker
o Mutator: Momentum
 Hand Gun: Enigma
o Weapon Mod: Chaos Driver
o Mutator: Harmonizer
 Melee Weapon: Insignificant to Combat Style
 Head Armor: Knotted Helm
 Body Armor: Survivor Overcoat
 Gloves: Survivor Gloves
 Leg Armor: Survivor Leggings
 Amulet: Ankh of Power
 Rings: Faerin's Sigil, Zania's Malice, Probability Cord, Shard
Banded Ring
 Skills: Hunter's Mark, Minion: Flyer
 Traits: Vigor, Expertise, Spirit, Barkskin, Siphoner, Enduranc
e, Glutton, Handling
 Relics: Runed Heart
 Relic Fragments: Ranged Critical Chance, Mod Damage,
Weakspot Damage
 Concoction: ???

Gameplay Information

When playing this build, your goal is to use the


Nightfall's Dreadwalker mod often and reduce its cooldown. Skipping its
cooldown is possible, especially when fightning Bosses thanks to the
Build's mod power generation augments. Hitting weak spots with this
Build is a must to generate more mod power and also deal more damage.

When entering the combat, start the rotation by summoning two flyers to
aid you in battle. Then activate the Hunter's Mark skill to grant the build
additional build damage. After the Hunter's Mark is active, trigger
the Dreadwalker to enter the burst phase.In this phase,
the Dreadwalker mod will deal signficant damage to targets. When the
mod lapses, it shouldn't be too hard to generate enough mod power to
activate Dreadwalker once again. If you need a little boost in generating
mod power, use the Runed Heart to help you out.

The Hunter's Mark will be prolonged as long as you are hitting Weak
spots, and maintaining the additional damage it provides is a plus. The
minions, on the other hand, will help you accumulate while dealing extra
damage to enemies. They can also help divide enemy attention, so you
can move around the battlefield freely. You can also sacrifice your
minions for additional damage and grant you a further boost of damage,
especially when their HP is low.

Loaded Sharpshooter Build


In this Remnant II Build Guide, we will be showcasing our first build,
the Loaded Sharpshooter. This build is a combination of two DPS-
oriented Archetypes, which are the Gunslinger and Hunter.
These Archetypes are known for their damage-augmenting passives that
focus on DPS alone. Also, when paired together, they form a build that
can use a vast array of weapons depending on your preference. This build
is designed to deal a significant amount of damage in a short amount of
time. here - /
Overview

 Archetypes: Gunslinger and Hunter


 Long Gun: XMG57 Bonesaw (The Blackmaw AR-47 can be a
good alternative)
o Weapon Mod: Hot Shot
o Mutator: Bandit
 Hand Gun: MP60-R (or Tech 22)
o Weapon Mod: Bore
o Mutator: Refunder
 Melee Weapon: Spectral Blade
 Head Armor: Bruiser Helmet
 Body Armor: High Noon Duds
 Gloves: High Noon Armguards
 Leg Armor: High Noon Soles
 Amulet: Gunslinger's Charm (Can be improved with the Range
Finder)
 Rings: Gunslinger's Ring, Fire Stone, Vestige of Power,
and Wax Sealed Ring. (Can be improved with Braided
Thorns and the Compulsion Loop)
 Skills: Bulletstorm and Hunter's Mark
 Traits: Endurance, Spirit, Expertise, Vigor, Handling, Footwor
k, Ammo Reserves, Longshot
 Relics: Dragon Heart
 Relic Fragments: Elemental Damage, Ranged Fire Rate, Recoil,
Ranged Critical Chance
 Concoction: ???

Gameplay Information

The Loaded Sharpshooter is a DPS-Focused Class that deals massive


burst damage. This Loaded Sharpshooter Builds heavily relies on its
active skills to reach peak performance and it's worth noting that the
entire duration of this build's active skills is what I call the "burst phase".
Players need to follow sets of skills and mod rotations in order to get the
most from this build.

First fire up the Bore weapon mod to force enemies to reveal their
vulnerable spots. Quickly activate the Hunter's Mark active skill to mark
enemies and also increase the build's burst damage. Follow that with
the Bulletstorm active skill to greatly increase fire rate and reloading
speed. Finally, activate the Hot Shot mode before firing the Bonesaw.

While in the middle of the burst phase, as the Bonesaw accumulates heat
from continuous shots, pay attention before the overheat gauge reaches
its threshold and quickly switch to the MP60-R. If you fail to switch and
the Bonesaw overheats, you will be locked into the overheat animation,
wasting your burst window. Be mindful of this, but also check that your
guns are fully loaded before entering the burst mode.

Once the burst mode, simply keep attacking normally until you can re-
start the whole process again.
Regenerator Build
In this Remnant II Build Guide, we will be showcasing a build specially
aimed at beginners. The Regenerator build relies on damage reduction
and can withstand heavy damage, while also maintaining a high health
level and great mobility.
Overview

 Archetypes: Medic and Summoner


 Long Gun: Merciless
o Weapon Mod: Bloodline
o Mutator: Prophecy (Can be switched
for Momentum if user seeks more Critical Hits)
 Hand Gun: Tech 22
o Weapon Mod: Hot Shot
o Mutator: Maelstrom
 Melee Weapon: Krell Axe
o Weapon Mod: Krell Edge
o Mutator: Tainted Blade
 Head Armor: Leto Mark 1 Helmet
 Body Armor: Leto Mark 1 Armor
 Gloves: Labyrinth Gauntlets
 Leg Armor: Leto Mark 1 Leggings
 Amulet: Red Doe Sigil
 Rings: Ring of Omens, Dried Clay Ring, Blessed Ring, and Seal
of the Empress
 Skills: Wellspring (Can be switched for Healing
Shield), Minion: Flyer
 Traits: Triage, Regrowth, Glutton, Fortify, Affliction, Vigor, S
pirit, Bloodstream, Blood Bond, Rugged, Barkskin, Fitness
 Relics: Crystal Heart
 Relic Fragments: Health, Damage Reduction, Healing
Effectiveness
 Concontion: Mudtooth's Tonic

Gameplay Information

Tank, damage reduction and longer fights are the names of the game for
the Regenerator. The pairing of the Medic and Summoner Archetypes
creates a fun and beginner-friendly class that excels at survivality, being
able to withstand almost any blow from the threatening enemies found in
Remnant 2. This comes at a price, and the amount of damage dealt by
this build isn't as high as others, thus making fights lasts a little while
longer than the usual. Do note that even though the Regenerator is able
to withstand enemy hits, it is not immortal. The build gives players room
to accomodate during the fight in a much more forgiving way, specially
while playing on Apocalypse difficulty.
When starting a boss fight, first summon your minions. Be aware of their
health at all times and heal them if necessary. Throw the Krell Axe to
your target to inflict both OVERLOADED and CORRODED status effects.
Immediately switch to the Tech 22, and activate Hot Shot to also add
BURNING. Use all the initial mod charges of Bloodline and fire
the Merciless until you gain three charges of the mod. Use them all
again, and repeat the process from the start.

In the case of Crystal Heart, it is important to use it at the right time, it


may even be game-changing. Mostly, it can be used to tank heavy-hitting
attacks allowing you to maintain your relic charges at max (or near max)
during most of the fight.

Remnant 2 Community Builds

Here you can add your own Builds and share them with the community

Unlimited Ammo Build

Summon and Chill Build

Widomaker Bleed Build

High Durability Lifesteal build

Unstoppable Helicopter

Support Healer Build's

Bloody Lifestealer

Flamethrower Rampage
Hunter/Inv Bleed Bow

HUGS Savior

Firestorm Calamity

Firestorm Galore

The Primitive (Melee Build)

Detonation Trigger (Flexible Archetype)

Cyber Ranger

The Staggernaut

Add your own Builds

Gameplay Info

This build is centered around using Gunslinger and it's starting ability
Quickdraw in combination with a primary that has a lot of bullets ex.
Bonesaw.

Using Quickdraw you can easily refresh your ammo and instantly reload,
this results in a powerful leveling build where you don't need to worry
about Ammo Boxes or scrounging for ammo.

Search for "Remnant 2: Unlimited Ammo Build" on youtube to find more


information about this community build. Created by L2PN.

Skill: Quickdraw

 Traits: Expertise -20% skill cool down


Equipment

 Long Gun: Bonesaw


 Hand Gun: Any
 Melee Weapon: Any
 Head Armor: Any
 Body Armor: Any
 Gloves: Any
 Leg Armor: Any
 Amulet: Any
 Rings: Any

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Anonymous

10 Dec 2023 12:02

SATANIC IGNOMINY

This build is centered around high single-target DPS at


medium range and swift crowd control management of mobs,
thanks to its RITUALIST AOE and a high probability of
critical hits and critical damage. Due to the ATONEMENT
FOLD ring, a constant BLEEDING status is applied, hence it
is necessary to always have an active ROOT WATER potion.
The greatest addition to this build is the ability to provide a
little medical support to the team.

1st Archetype: RITUALIST


2nd Archetype: ALCHEMIST
Skill: Miasma, Elixir of Life
Traits: Vigor, Endurance, Expertise, Spirit, Barkskin, Fitness,
Shadeskin, Triage, Fortify @+10

Equipment:
Long Gun: Merciless with Momentum
Hand Gun: Bolt Driver with Twisting Wounds and Blood Draw
Melee Weapon: Assassin's Dagger with Stormbringer
Armor: Full Radiant Set
Amulet: Abrasive Whetstone
Rings: Dried Clay Ring, Probability Cord, Atonement Fold,
Hardcore Metal Band

ReplyReplies (0)
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Anonymous

09 Dec 2023 13:20

BLOODTHIRSTY TECHNOMANCER

This build provides strong survivability through health


regeneration and high armor, low endurance penalties, and
substantial damage against all types of enemies and bosses
based on high CRITICAL RATE + BLEEDING.
During burst DPS phases, take hand control of the VULCAN
turret and activate the ability to increase the firing rate and
damage, focusing on weak points. During embushes leave it
on the ground. Damages are also increased through
accumulated SHIELD stacks, while health regeneration is
provided by the presence of MINIONS (+5% of MINIONS
damages, so the turret will insanely heal you while dealing
huge damages).

1st Archetype: Engineer


2nd Archetype: Summoner
Skill: Vulcan, Flyer Minions
Traits: Vigor, Endurance, Expertise, Spirit, Barkskin,
Bloodstream, Fitness, Regrowth, Shadeskin @+10

Equipment:
Long Gun: Merciless with Momentum
Hand Gun: MP60-R with Twisting Wounds and Blood Draw OR
Rune Pistol and Twisting Wounds (if you want to bring a bit
of medic support in multi)
Melee Weapon: Assassin's Dagger with Stormbringer
Armor: Full Technician Set
Amulet: Whispering Marble
Rings: Dried Clay Ring, Soul Shard, Soul Link, Probability
Cord

ReplyReplies (1)
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Anonymous

28 Nov 2023 16:34

Naming this build after the Challenger Skill: Juggernaut

Basically, just go around and melee everything. The shield


and lifesteal should keep you alive fighting most things. Each
hit will give you stamina so you can easily roll to avoid big
hits and never run out of stamina. Use Juggernaut as needed
to take out bigger enemies and use the Song of Eafir to slow
them down. You can use reboot before relic use (or before
reviving an ally) to get back a relic if you are comfortable
enough with getting up your shield and lifesteal. Reboot can
also be used to get yourself some damage reduction. Relic
use is kind of for emergencies anyways as your shield and
lifesteal should be good enough to keep you up. Use the mod
on Corrupted Rune Pistol to increase dps as needed. Use a
Mudtooth's Tonic to increase the shield amount per hit and
help with staying alive. Easily blasting through apoc with
this build. Easier to use soloing, but with a group still works.

1st Archetype: Challenger


2nd Archetype: Invader
Skill 1: Juggernaut
Skill 2: Reboot
Traits: Regrowth, Triage, Kinship, Fortify, Vigor, Expertise,
Barkskin, and Siphoner @+10
Swiftness +7, Recovery + 1

Equipment
Long Gun: Sparkfire Shotgun w/ Song of Eafir and Fetid
Wounds
Hand Gun: Corrupted Rune Pistol w/ Player's choice Mutator
Melee Weapon: Wrathbringer w/ Shielded Strike
Head Armor: Technician Helmet
Body Armor: Crimson Guard Plate
Gloves: Bruiser Gloves
Leg Armor: Leto Mark II Leggings
Amulet: Matriarch's Insignia
Rings: Atonement Fold, Hardcore Metal Band, Brawler's
Pride, Alchemy Stone
Relic: Enlarged Heart w/ Melee Damage, Attack Speed, and
Stagger fragments.
(Can use a shield fragment instead of Stagger if you want a
little more survivability.)

ReplyReplies (0)
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o BirdoIsHirdo

24 Nov 2023 22:07

With this build you'll never die. You will be dishing out and
stealing more hp than you could take. With this build, you
can get a critical with over 1,000 damage and regain more
health than the maximum.

1st Archetype: Challenger


2nd Archetype: Medic
Skills: Juggernaut, Healing Shield
Traits: Vigor, Siphoner, Recovery, Barkskin, Shadeskin

Long Gun: Your Choice


Hand Gun: Your Choice
Melee Weapon: Stonebreaker (Tainted Blade +10)

Head Armor: Elder Headdress


Body Armor: Leto Mark 1 Armor
Gloves: Leto Mark 1 Gloves
Leg Armor: Leto Mark 1 Leggings

Amulet: Decayed Margin


Rings: Burden of the Gambler, Rerouting Cable, Dying Ember,
Probability Cord

Ok guys, here's the game plan: HACK AND SLASH. For


normal mobs just run in with heavy swings and the
shockwaves will take care of it all. For bosses activate
Juggernaut and do the exact same thing. Low on HP?
Activate healing shield and give your teammates a little
boost too :).

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Anonymous

23 Nov 2023 17:47

1st Archetype: Gunslinger


2nd Archetype: Hunter
Skill: Bulletstorm, Hunter´s Shroud
Traits: No specific traits just choose what you want.
(Personally i like Footwork because you can move faster
while aiming)

Long Gun: Monarch +10 with Momentum


Hand Gun: Chose what you like (Preferably non Elemental
weapon because you have loads of Ranged Damage with
those two)
Melee Weapon: Chose what you like (I took Abyssal Hook
with shielding strike)
Head Armor: Anything that lets you medium roll (If you have
strong back i recommend Radiant Armor Set or Bruiser Set)
Body Armor: ---------
Gloves: ----------
Leg Armor: ---------
Amulet: Either Cost of Betrayal (Damage) or Gunslinger´s
Charm (Reload Speed & Fire Rate)
Rings: Burden of the Destroyer / Offering Stone / Burden of
the Gambler / Probability Cord
Relic: Tranquil Heart
Relic Shards: Ranged Crit, Ranged Crit Dmg, Ranged Damage

First off: Yeah this kinda is a newb playstyle. But i love it.
You´re constantly gonna crit (which procs Momentum and
Probability Cord). You`re constantly gonna hit (because you
can´t miss with Monarchs Mod) and you´re constantly gonna
deal around 120-150 Damage per shot. Which is pretty much.
And you won´t even feel the 20% less damage from the
Homing Bullets because you get so much ranged damage out
of Gunslinger and Hunter that it maybe makes a difference
from around 10 damage per shot. And the real fun takes
place in multiplayer when your teammates play decoy. You
can just stand anywhere and burn down everything in an
instant. Have fun ppl. Oh and i forgott. You´re Ammo is
constantly full too.
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Anonymous

23 Nov 2023 10:54

1st Archetype: Hunter


2nd Archetype: Handler
Skill: Hunter's Cloak and Guard Dog
Traits: Swiftness, Vigor, Endurance, Spirit, Footwork,
Revivalist

Equipment
Long Gun: Crescent moon with Supercharger
Hand Gun: Tech 22 with Kill Switch and Song of Eafir
Melee Weapon: Krell Axe with Stormbringer
Head Armor: Fae Royal
Body Armor: Fae Royal
Gloves: Fae Royal
Leg Armor: Nightstalker
Amulet: Stalker's Brand
Rings: Archer's Crest, Assassin's Seal, Shiny Hog Lure,
Zohee's Ring

A stealth archer with incredible damage and versatility, well


suited for just about any situation. Guard dog is more likely
than other dogs to take aggro, allowing you to make the
most of your 30% extra damage to enemies not targeting
you, and using the guard dog skill takes even more aggro
causing even bosses to find it difficult to focus on you. This
gives you plenty of room to land hunter's cloak-boosted
weakspots, which extends cloak duration due to hunter's
prime perk. Crescent moon being a bow also means your
shots are quieter, meaning enemies target you even less.
Crescent moon mod boosts damage to absurd levels while
recovering ammo and health. Tech 22 has a silencer as well
(though it isn't as quiet as the crescent moon) with a built-in
panic button in the form of kill switch and crowd control with
the mod. Traits geared towards speed combined with
Handler's spirit of the Wolf allow you to dodge attacks by
just moving and take advantageous positions easily (throw
on chilled steam to almost walk as fast as the default run
speed). Revivalist combined with Handler's Teamwork, guard
dog aggro, and all your speed makes you a revive machine
on multiplayer. All in all, a build fit for all situations with a
perfect mix of team play, self sustain, raw damage, and
style.

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Anonymous

18 Nov 2023 12:55

1st Archetype: Hunter


2nd Archetype: Alchemist
Skill: Hunter's mark / Vial : Elixir of life
Traits: Works with any. I use Vigor, Endurance, Expertise and
ammo reserves. I think these are the most important but use
what you want.

Equipment
Long Gun: Merciless with the Twisting Wounds mutator.
Hand Gun: Any with any mutator. But i recommend to use the
Blood Draw mod.
Melee Weapon: Krell axe with the Misfortune mutator or the
Assassin's dagger with the Vampire blade mutator
Head Armor: Any
Body Armor: Any
Gloves: Any
Leg Armor: Any
Amulet: Ravager's Mark
Rings: Atonement Fold / Alchemy Stone / Blood tinged ring /
Blood jewel (for Krell axe) or Low yield recovery ring (for
Assassin's dagger)
Relic : Use what do you want but I recommend the Tranquil
Heart for the passive heal.

With this build you can apply a lot of bleeding and have a big
lifesteal with the Atonement Fold and Alchemy Stone. Have
fun !

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Anonymous

13 Nov 2023 22:04

Apocalpyse level healer buiild:


1st Archetype:Medic
2nd Archetype:Summoner
Skill:Healing Shield, Flyers
Traits: Fortify 10, Vigor 10, Siphoner 10, Bloodstream 10,
Revivalist 10, rest is player preference though strongly
advise Expertise

Long Gun: Any ideally with Healing Shot, Mutators choose


between Spirit Healer or Twisting Wounds
Hand Gun: Nebula, Bandit Mutator
Melee Weapon: Any, though i use Krell axe with Stormbringer
as a personal preference
Head Armor: Leto Mk1
Body Armor:Leto Mk1
Gloves:Leto Mk1
Leg Armor:Leto Mk1
Amulet:Red Doe Sigil
Rings: Burden of the Divine, Ring of the Forest Spirit, Ring of
Omens, final one player preference though i use
Timekeepers Jewel for convenience
Relic: choose from either Resonating Heart or Crystal heart

build works like this: you are not there to do damage (much
at least). with Resonating heart use it as soon as entering
any fight/boss, the overheal will give you and all of your team
20 seconds of particularly strong healing, nebula is your
main weapon, ensure your summons have corrosion on them
at all times, this combined with medic primary perk means
you'll almost always have max relic charges. Crystal Heart is
similar but just makes you tankier, but needing to reapply
every 10 sec instead of 20 (i normally use Resonating with 6
sec left on prev buff to ensure it's up at all times). save
Healing Shield for emergencies/ abilities that would
otherwise 1-shot, or when the need arises to rez allies. need
more healing for relic charge? spam dodge, when not healing
riduculous amounts use your weapons for damage, if you can
get all your status effects on enemies/boss, the extra
damage does trigger siphoner, not a lot of healing but it can
help, and stormbringer if using same melee will increase
your damage numbers with 3 status effects on a target.

build also works with invader as secondary class though


relics may not be AS renewable it's still rare i find myself
running out and the extra mobility from Worm Hole, plus the
decoy can be a life saver.

Good luck and Happy Hunting - Lark

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o THEENFORCER150

06 Nov 2023 21:52

Here’s a funny little build I had made when going through the
game for the first time, it’s not high damage but it makes it
extremely difficult to be killed and it’s honestly what carried
me through apocalypse.

Archetypes: Challenger/Medic
Skills: Juggernaut/Healing Shield

Traits I suggest as such:


Fortify 10 (from the engineer class)
Regrowth 10 (from the summoner class)
Vigor 10
Expertise 10
Bark skin 10
Amplitude 10 (helps with healing shield if playing with
others)
Siphoner 10

Long gun: up to user but I use the XMG57 “Bonesaw” with


any mutator/mod

Handgun: also up to user but I love the cube gun (helps make
up for lack of damage with reliable ammo count due to
infinite ammo) any mutator that works but I suggest refunder
cause this gives you the ability to have a slow ammo build up
for your long gun reliably.

Melee weapon: I suggest either World’s Edge or Atom Splitter


but any weapon works so long as you have the Shield Strike
Mutator.

Armor: Full Leto Mark II

Amulet: Indignant Fetish

Rings:
Generating Band
Ring of Crisis
Rerouting Cable
And either Reserve Boosting Gem or Black Cat Band

That’s my build though! Hope any who try it enjoy it!

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o HealerUwU

06 Sep 2023 21:33

UwU healer build when?

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Anonymous

14 Aug 2023 02:34

I was playing with friends and came across an interesting


synergy build. This is something that when playing
multiplayer with friends who don't always get evasion right,
can provide superior DPS when compared to a tank build
with everyone because evasion is not stable, and provides
far more stability, although the firepower is severely inferior
to a party with a DPS build!
To put it succinctly, it is a combination of one regen share
build that specializes in physical strength and regen, and the
rest of the friends who are equipped with amulets and rings
that specialize in half health and whose archetype is
specialized in attack. (The advantage of this combination of
archetypes specialized in attack is that you can freely
choose the main and sub archetypes depending on how you
want to fight.)
The healer role endures with increased strength and
defense.
A configuration that specializes in the half-life of the
attacker role can take more damage than a normal build,
even without any synergy with friends. And the half strength
means that the shared recovery is effectively doubled,
meaning that the recovery shared by [Burden of the Divine] is
half that of the wearer, which is effectively like a 100%
share. The reduction is not as high as tank specialization,
but it can still be taken care of, and the speed of recovery
after being taken care of is close to regen specialization, and
the archetype can be specialized for attack, so it does much
more damage than when we all use tank builds.
Let me also explain a little more about the healer role
structure.
I think the combo of [Crescent Moon], [Tightly Wound Coil]
and [Generating Band] is quite interesting. The [Tightly
Wound Coil] can be instantly triggered with an uncharged
shot if you are using a bow. And since you can maintain the
shield just by shooting, it is easy to maintain the shield in
firepower intensive time or not, and it is easy to maintain the
3% share of [Generating Band]. [Crescent Moon] has a heal
effect, and this mod has a good turnover rate with [Faerin's
Sigil] without specializing in generation. And if handled
properly during the mod, it has high DPS (well, the heal role
is not as good as it could be, since it is cutting down on
firepower skills significantly, but you should still be able to
do as much damage as you can produce). The archetypes are
using an alchemist and a medic. Not to mention heal support
for the medic. The alchemist is,
Concoction stacking to increase his own strength and
reinforce his toughness, while taking advantage of
consumable item sharing to share buff consumables with his
allies. However, there may be room to change this alchemist
part to something else in terms of ideas or some synergy.
The rest is as per the regen builds I've seen, with the Relic
being Tranquil Heart and whatnot, and the Traits. Lastly, I'm
not a good English speaker, so sorry if there are any
inaccuracies in my writing. I don't have space in my native
language wiki to talk about the builds.

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Anonymous

14 Aug 2023 00:02

I created a build and thought it could be worth sharing here


if some people are having trouble finding a way to fulfuil
their dream of infinite abilities. The only issues with this
build is that you need to beat apocalypse mode first in order
to get the devoured loop ring. This build focuses on getting
as many critical hits as possible.

Architypes: Archon/summoner. Kinda interchangable though

Amulet: Hypconductor

Rings: Devoured loop/ probability cord/ burden of the


gambler/ akari war band. I would say the only required ring is
devoured though. The others are just to add a bit more crit
chance

Long gun: Plasma cutter with the momentum


mutator(REQUIRED)

Hand gun: The two choices I like the most are the nebula
and the enigma since you can fire out the mods on the
weapon to get passive critical hits.

Armor: doesn't matter

Traits: Siphon/ vigor/ stamina/ mod reduction/ rugged/ ammo


reserves. This is pretty flexible too though.

This build can definitely be refined and improved so give me


your suggestions.

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Anonymous

13 Aug 2023 22:47

The Infinite Active/Passive Healer Build. Party Regen is


unmatched to anything else.

1st Archetype: Medic/Anything


2nd Archetype: Anything/Medic
Skill: Preference / Healing Shield for more regen, Redemption
for carrying ya dead buddies across Anni's face
Traits: [Triage & Preferred Class Trait], Glutton, and anything
you prefer (I run Fortify, Barkskin, Vigor, Spirit, Expertise)

Long Gun: Any


Hand Gun: Any
Melee Weapon: Any
Armor: Any
Amulet: Nimue's Ribbon / Red Doe Sigil. Your preference.
Rings:
Ring of the Forest Spirit - Not necessary and can be swapped
if heals aren't as fast/much.
Celerity Stone - Relic Use Speed for faster relic... use.
Fae Shaman Ring - Same as above
Burden of the Divine - For when Medic's Team Perk is too far
for your teammates. Can be swapped if solo.
Relic: Resonating Heart - 20s doubled regen based on
overhealed HP... The key to the build.
https://i.imgur.com/HyDf79P.jpeg

The relic speed is needed so you can save your mates or get
out of sticky situations asap. Resonating Heart will sit there
and regen everything back immediately and constantly for
20s. If you find yourself running out of relics too fast from
carrying ya mates so much or just getting hit too much, can
swap the amulet for Emergency Switch or use other Relic
Charge % items like Power Saver, Conservation Seal, Kuri
Kuri Charm, or Tear of Kaeula. Another scenario is when
you're in Multiplayer and still running out of Relics. Swap
main class to Medic and get those free relic charges from
heals.
Enjoy.

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Anonymous

13 Aug 2023 22:45

My Apoc Build:

1st Archetype: Hunter


2nd Archetype: Alchemist/Handler/Medic/Invader/Challenger

Skill 1: Shroud
Skill 2: Frenzy, Any Dog, Medic Shield, Void Cloak,
Rampage/Juggernaut
(Mix of Offensive and Defense, use which you like every one
of these have some pros and cons)

Traits:
Vigor +10
Expertise +10
Siphoner +10
Fortify +8
Barkskin +10
Regrowth +10
Triage +10

Long gun: Merciless +10


Mutator: Twisted Wounds +10
(Main Source of Bleed and works perfectly with this Build)

Secondary: Double Barrel +20


Mod: Blood Draw
Mutator: Slayer +10
(Good Backup if you have no time to reload your main
weapon)

Melee: Nightshade +10


Mutator: Vampire Blade +10
(Insane amount of Leech with neutral dodge and mod)

Head: Realmwalker / Leto Mk2


Chest: Fae / Leto Mk2
Gloves: Fae / Leto MK2
Boots: Fae / Leto Mk2

Amulet : Abrasive Whetstone / Ravager mark / Full Moon


Circlet

Rings:
1.Akari Warband (Crit and Crit Damage)
2.Probability Cord (more Crit Damage)
3.Stone of Balance (Flat Damage)
4.(Flex) Blood Tinged Ring, Bright Steel Ring, Zania's Malice,
Black Cat ring, Blood Jewel (Defense and Offensive)

Relic:
Tranquil Heart (Flat 2% life reg buffed with Triage to 3% with
Regrowth we get around 4.5% per second without use)
Mythic Range Crit
Mythic Range Crit Damage
Mythic Range Damage

Without Leto Mk2 we running 46,6 DR with Leto 64,3, not


super Tanky but you can make some Mistake and still finish
the job.

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Anonymous

12 Aug 2023 00:57

While I have no problem using an evasive build to play solo,


when I join and play in multiplayer, the evasive build has
become a hindrance. While there are many games that can
be avoided even with line lag as long as you don't warp,
remnant2's multiplayer is the type where input reflection is
also delayed when there is lag, so it is easy to fail to avoid
even with a steady lag (a strange term). It seems that to play
as a participant in Apocalypse, you need to withstand one
attack even if you don't intend to be a tank. But what build
can withstand the high-powered attacks of Annihilation in
Apocalypse difficulty with enhanced power in multiplayer...

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Anonymous

11 Aug 2023 23:04

This build will carry you through apocalypse with absurd


DOT, AOE, and Survivability working in harmony. I call it:
Bleed for Me

1st Archetype: Challenger (free extra life, tankiness)

2nd Archetype: Gunslinger


(More damage and ammo)

Skill 1: Rampage
Skill 2: Bulletstorm
(These skills will allow for massive damage output while
providing other useful bonuses)

Traits:
Vigor +10
Expertise +10
Spirit +10
Siphoner +10
Endurance +5
Fitness +5
Amplitude +5
Bark skin +5
Footwork +5
Shade skin +3
Wayfarer +3

Long Gun: Merciless +10


Mutator: Twisting wounds
(This setup will cause double simultaneous bleed causing
AOE explosion on each proc)

Secondary: Silverback Revolver +10 for bosses and elites


Mod: Fargazer (madness deals insane DOT)
Mutator: Extendor
(Enigma +10 for ad clear)

Melee Weapon: Hero Sword/Assassins Dagger/Spectral Blade


(Use the Hero Sword if you can for ranged heavy melee)
Mutator: Vampire Blade (more dmg to bleeding foes and
more lifesteal)

Head Armor: Leto MK 2


Body Armor: Fae Armor
Legs: Night Stalker
Hands: Labyrinth Gloves

Amulet: Energized Neck Coil (this will cause double bleed


damage and make enemies explode on bleed proc for both
DOT and AOE)

Rings:
1. Blackcat Band (Gives 1 shot protection every 2 min with
challenger prime perk can allow for up to 4 lives in 1)
2. Blood Jewel (will allow for a 3rd simultaneous stack of
bleed on heavy melee)
3. Timekeepers Jewel (Even more bleed and madness DOT)
4. Zanias Malace/Stone of Balance/Blood Tinged Ring
(This ring is interchangeable depending on the situation, do
you want more dmg or more survivability)

Notes: This build is intended for a solo apocalypse run, you


will be able to cause 4 simultaneous status effects (3x
bleed, 10 stacks madness) which is unaffected by elemental
resistance that bosses can have. You will also be granted up
to 4 lives in one with black cat protection, challenger revival,
and black cat protection again on second life (if 2 min has
expired)

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Anonymous

09 Aug 2023 22:21

This is is my favorite Solo "Off" Build. Its all about mod, relic
use and passive health regen. I like the versatility of it all as
well as the consistency.

I Call it: The Wandering Potion-master

1st Archetype: Alchemist


2nd Archetype: Explorer
Skill:1.(Elixir of Life/Stone Mist) and 2.(Gold
Digger/Planeswalker)
Reli: Runed Heart: Relic Sots; (Elemental Damage, Weakspot
Damage, and Skill Duration)
Traits:
Footwork 5
Expertise 10
Triage 10
Fortify 10
Vigor 10
Barkskin 10
Shadeskin 10
Long Gun: Any gun with an elemental damage mod.(Bandit
Modifier)
Hand gun: Enigma(Momentum Modifier)
Melee Weapon: Dreamcatcher
Armor is the best armor rating i can find(100)
Head Armor: Space Worker Mask
Body Armor: Fae Royal Bodyplate
Gloves: Technician Greaves
Leg Armor: Radiant Bracers
Amulet: Ankh of Power or Jester's Bell
Rings: Alumni Ring, Stone of Malevolence, Encrypted Ring,
and Reserve Boosting Gem

Notes: This build is meant for Solo Veteran or Team


Nightmare. Would rate the difficulty of Use is a 5/10. Just
have to remember to keep time of relic regen.
Also this Combo is really strong because both abilities proc
or Relic use. So good synergy. also you can have up to 4
Concoction active so very flexible there as well to fit areas
and preferred playstyle.

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Anonymous

09 Aug 2023 21:34

Builds in the comments better then this sites and youtube


videos lol

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Anonymous

07 Aug 2023 18:58

Would anyone want this speed build added to the community


list? I made it for personal use blasting through campaign
fast trying to get the Nightweaver's Web items that require
very specific campaign rolls. It is charge through the game
at extreme speed, ignoring all basic and elite enemies, just
getting you from checkpoint to checkpoint.

I call it the Armored Wagon.

1st Archetype: Medic


2nd Archetype: Explorer
Skill: Healing Shield, Plainswalker
Traits: Regrowth 10, Fortify 10, Vigor 10, Barkskin 10,
Bloodstream 10. Good optional ones are Wayfarer, Expertise,
and Shadeskin.
Long Gun: Anything with Tremor.
Hand gun: Enigma
Melee Weapon: Dreamcatcher
Head Armor: Leto Mark II Helmet
Body Armor: Leto Mark II Armor
Gloves: Leto Mark II Gloves
Leg Armor: Leto Mark II Legs
Amulet: Weightless Weight
Rings: Anastasija's Inspiration, Bisected Ring, Heart of the
Wolf, and Momentum Driver. Meteorite Shard Ring and
Deceiver's Band are decent options if you are missing others
of the set.

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Anonymous

07 Aug 2023 11:36

Thank you for the work that is put into this guide.

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Anonymous

07 Aug 2023 11:33

Will the builds be ranked like Elden Ring's?

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Anonymous

07 Aug 2023 09:50

Tanky Solo Apocalypse Build after DR fixes

This was the Build I used to get my first Annihilation kill on


Apocalypse and it served me very well. The Hunter Primary
provides plenty of damage so that you can spend the rest of
the build on survivability. This build does this by reaching
80% DR, then investing the rest of the build in the highest
possible amount of max HP combined with the useful max
HP scaling on Generating Band. You will still have to dodge a
lot as there is no way to tank everything after the DR fixes.
However, this build allows you to recover from mistakes very
quickly, provided that you don't mess up again within the
same or the beginning of the next pattern.

Primary Archetype: Hunter


Secondary Archetype: Medic
Skills: Hunter's Shroud + Healing Shield
Traits: Fortify 10, Longshot 10, Regrowth 8, Swiftness 10,
Triage 10, Untouchable 10, Vigor 10, Endurance 10, Barkskin
10

Long Gun: Coach Gun |Mod: Corrosive Rounds or Hot Shot for
Bosses, Stasis Beam for Elites | Mutator: Extender
or: Crescent Moon | Mutator: Slayer
Hand Gun: Enigma | Mutator: Bandit
or: MP60-R | Mod: Corrosive Rounds | Mutator: Refunder
Melee Weapon: Huntress Spear, Krell Axe or World's Edge |
Mutator: Transference

Head Armor: Leto Mark II Helmet


Body Armor: Leto Mark II Armor
Leg Armor: Leto Mark II Leggings
Glove Armor: Labyrinth Gauntlets

Relic: Shielded Heart | Health, Damage Reduction, Healing


Effectiveness (if your Damage Reduction Relic Piece is not
high enough to let you reach 80% DR, consider using Armor
Effectiveness instead of Healing Effectiveness)

Amulet: Navigator's Pendant


Rings: Fae Protector Signet, Seal of the Empress, Rerouting
Cable, Generating Band

Use Mudtooth's Tonic.


Activate Hunter's Shroud on combat start. You will be able to
keep it up for the entire fight against bosses with easily
accessible Weak Points.
Use Enigma if you need group clear or MP60-R with Refunder
if you want to save some scrap on Ammo Boxes.
When you get hit, use a dodge roll to activate Rerouting
Cable in order to start getting your health back with
Generating Band.
When very low or in anticipation of a difficult pattern, use
Healing Shield or Shielded Heart.

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o TomisTomming

07 Aug 2023 06:49

Who needs a gun anyway?

1st Archetype: Challenger


2nd Archetype: Invader or Medic

Skills: Juggernaut + WormHole


(Void Clock, Wellspring & Healing Shield also work as safety
net options if you're not confident about survival with is
build)

Traits: Footwork (thank me later), Endurance & Expertise are


vital other traits are up to you
(my full trait build for this is; Footwork, Endurance,
Expertise, Vigor, Barkskin, Triage & Recovery)

Long Gun: Player choice (Though really if you want to be a


gamer don't use a gun for this)
Hand Gun: Player choice (read above ^^^)

Melee Weapon: Huntress Spear (This is the best option


however Krell Axe is a good alternative)
Mutator:
Amulet: Matriarch's Insignia
Rings: Fae Warrior Ring, Haymaker's Ring, Burden of the
Destroyer & Bersker's Crest
Stone of Balance and Visage of Power are good alternatives
for the build early into the game

Helmet: Radiant Visage


Body Armour: Radiant Protector
Leg Armour: Radiant Greaves
Glove Armour: Radiant Bracers
(Any armour combination that gets the character to >50
weight is perfect & if you are happy to flop then run Leto's
for max damage)

Really just go ham throwing spears (or axes) at your foes oh


and see if you can catch a weakspot or 2 you'll get a
pleasant surprise at the numbers you'll see

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Anonymous

06 Aug 2023 22:52

zoomies build

When you have wiped a map and you wanna run around
looting, you really need this build!

1st archetype: Explorer/Handler


2nd archetype: Handler/Explorer
Skills: Plainswalker/Support Dog
Traits: Expertise//Wayfarer (averything else is your
preference)
Long gun: ANY
Hand gun: ANY
Melee weapon: ANY

Head armor: Leto


MK1
Body armor: Leto
MK1
Gloves: Leto MK1
Leg armor: Leto MK1
Amulet: Weightless Weight
Rings: Heart of the Wolf/Momentum Driver/Deceiver's
Band/ANY(I use Bright Steel Ring)

it can have up to 150.6% bonus speed

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o YaBoiKonann

06 Aug 2023 22:49

So, this build is not the most practical build ever, but is sure
as hell is funny to play, I call it FSPAM :D

The general idea of this build is to generate as much mod


power as humanly possible and spam the F key :D

Archetype = Archon/Summoner
Skills = Chaos Gate/Flyers

Armor = Any, I use Labyrinth set atm.

Relic = Reprocessed - Grey Health Rate, Mod Duration, Mod


Cost.

Amulet = Necklace of Flowing Life

Rings = Burden of the Warlock, Dread Font, Stone of


Malevolence, Dense Silicon Ring.
Long Gun = Chicago Typewriter
Mod = Familiar
Mutator = Feedback

Handgun = Nebula
Mod = Nano Swarm
Mutator = Harmonizer

Melee = Labyrinth Staff


Mutator = Transference

Traits = Flash Caster+Regrowth 10, Kinship 10, Rugged 10,


Spirit 10 , Bloodstream 10, Siphoner 10, Vigor 10 , Triage 9,
Endurance 1.

I also use a Sacred Lakewater concoction.

So, use Chaos Gate whenever its up, Keep Flyers alive or
resumon when possible. Use Nano Swarm then Familiar then
Nano Swarm then Familiar, Rinse and repeat...

I was able to kill most bosses on Apoc with this build but I
still think it is not very practical.

Have fun and let me know if you would change anything.

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o stumps42

06 Aug 2023 22:07

Deceit Weakspot Exploiter

This build uses Deceit and the Ouroboros mod to pump out
high weakspot damage. Each item in this build will have a
short summary of their purpose after the item name.
The general idea of this build is to use the Ouroboros mod to
apply it's semi-unique status effect to elites and bosses then
dump Deceit's magazine into them. Ouroboros is a fast
charging mod so there is no need for mod generation
items(the Spirit trait is enough.)
The player will cast Ouroboros and immediately use a melee
attack to send a conjured sword toward their target. Once
the target has been hit with the the sword all attacks from
Deceit will register as weakspot damage. Casting Ouroboros
will immediately reload Deceit's magazine.

Prime Archetype: Hunter(high ranged/weakspot damage)

Secondary Archetype: Handler(high ranged damage/dog


buffs)

Skills:
Hunter's Shroud(high burst damage)
Attack Dog(Howl=DPS)

Traits:
Kinship(Handler Trait)
Longshot(Hunter Trait)
Vigor(standard enemies)
Endurance(combo dodging)
Spirit(shorter downtime)
Expertise(shorter downtime)
Revivalist(co-op & dog revive speed)
Rugged(dog can't howl if they're down)

Equipment

Long Gun: Deceit(high per-shot damage)


Mod: Ouroboros(Deceit Mod/primary focus of the build)
Mutator: Supercharger(faster fire rate/more crit)

Hand Gun: Bolt Driver(slots nicely with high crit/weakspot


and Archer's Crest ring)
Mod: Bore(weakspot/crit)
Mutator: Momentum(stacking crit)

Melee Weapon: Godsplitter(thematic) or personal preference

Armor: Dendroid(light armor) or personal preference

Relic: Salvaged Heart(fast revives and great healing)


Weakspot Damage
Ranged Critical Damage
Ranged Critical Chance
Amulet: Necklace of Supremacy(high damage... just don't get
hit)

Rings:
Archer's Crest(faster fire rate)
Probability Chord(high crit=more dps)
Ring of Flawed Beauty(literally made for Deceit)
Zania's Malice(stacking damage)

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Anonymous

06 Aug 2023 12:33

the build synergises well with the bleed and and active skill
of flamethrower turret and the enigma on hit bullets and
melts bosses

while also beeing a bit more tanky with the leto mk 2 ( +


passive armoir perk from engineer ) and the mist dodge
Iam using the resonating hearth for solo play and the crystal
hearth for grp play since we share our healing due to medic
poassives

i managed to go thru veteran and nightmare quite easily with


some exp from normal and im trying to play " apokalyse now
" (hehe get it )

1st Archetype: engineer


2nd Archetype: medic
Skill: flamethrower / Healing shield
Traits:
Fortify / Triage / vigor / barkskin / fitness / Siphoner /
eypertise / shadeskin ( switch shadeskin out for revive trait
in grp play )
Equipment

Long Gun: Merciless +10


Hand Gun: enigma +10
Melee Weapon: dreamcather +10
Head Armor: leto mark 2
Body Armor:leto mark 2
Gloves:leto mark 2
Leg Armor:leto mark 2
Amulet:deaths embrace
Rings: black cat band / ring of omen / fae shaman ring /
( either ring of diversion or tear of karula )

overall a tanky support build which can also deal alot of


status dmg due to shock / fire / bleed in combination of grp
play due to my exp on nightmare makes bosses quite melt

hope u enjoy it and try to find the next secret ;D

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Anonymous

05 Aug 2023 22:22

Shields, Shields, Shields

Tired of not being able to just tank your way through literally
everything? Then boy, do I have the build for you. Slap this
baby together, and even mix it with your favorite build to
literally live through almost anything. With the exception of a
few other builds, this build is guaranteed to keep you alive
way longer than any of your other friends. Don't be afraid to
armor up, and take on a HEAVY roll as we take a look at one
of my personal favorites, the SHIELD

Overview
Archetypes: Challenger and Hunter
Long Gun: AS-10 "Bulldog"
Weapon Mod: Hot Shot
Mutator: Extender
Hand Gun: Enigma
Weapon Mod: Chaos Driver
Mutator: Harmonizer
Melee Weapon: Smolder
Armor: Full Radiant
Amulet: Difference Engine
Rings: Generating Band, Rerouting Cable, Alumni Ring,
Probability Cord
Skills: Juggernaut, Hunter's Shroud
Traits: Vigor, Endurance, Spirit, Barkskin, Fortify, Siphoner,
Swiftness, Strong Back, Longshot, Glutton
Relics: Shielded Heart
Relic Fragments: Weapon Spread, Weakspot Damage, Critical
Damage

Gameplay Information
The real key to this build is the Shielded Heart, Difference
Engine, Generating Band, and Rerouting Cable. Spend your
stamina to gain shield in combat and constantly gain heath
back. I like the alumni ring to boost the DoT you get from Hot
Shot, Smolder, and the Shock Damage off the Enigma. Using
your relic often ends up putting you into 2x shield, giving you
plenty of room to take damage and again, heal. You can
certianly swap out Alumni Ring and Probability Cord for your
favorite two rings, and use your preference of weapons. The
Radiant armor set seems to be a nice balance of armor to
weight, although you will be at weight 51, meaning HEAVY
rolls all day.

And thats it! Now get in there and eat some damage :)

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o Zafodil

05 Aug 2023 15:49

StatusToken: A build based around bleed, overload, and self


sufficiency (survivability) while also dealing considerable
active and passive damage.

1st Archetype: Archon, (replaceable with invader for decoys


but for the mods archon>>)
2nd Archetype: Medic

Skills: Reality Rune (Havoc Form not tested and the DR from
RR is pleasant)
Wellspring normally, for some bosses redemption works
best.

Traits : Max vigor, Max expertise, Max amplitude, lvl 9


barkskin, Max fitness, Max footwork, Max spirit

Long gun: Merciless


Mod: Default
Mutator: Battery

Hand Gun: Enigma


Mod: Default
Mutator: Timewave

Melee: Any

Get to medium armor (green)

Amulet: Ravager's Mark (Necessary)

Rings: Bisected ring (Necessary)


Endaira's Endless loop (Heavily recommended)
Timekeeper's Jewel (necessary)
Anastasija's Inspiration (Heavily recommended)

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Anonymous

05 Aug 2023 15:48

StatusToken: A build based around bleed, overload, and self


sufficiency (survivability) while also dealing considerable
active and passive damage.

1st Archetype: Archon, (replaceable with invader for decoys


but for the mods archon>>)
2nd Archetype: Medic

Skills: Reality Rune (Havoc Form not tested and the DR from
RR is pleasant)
Wellspring normally, for some bosses redemption works
best.

Traits : Max vigor, Max expertise, Max amplitude, lvl 9


barkskin, Max fitness, Max footwork, Max spirit

Long gun: Merciless


Mod: Default
Mutator: Battery

Hand Gun: Enigma


Mod: Default
Mutator: Timewave

Melee: Any

Get to medium armor (green)

Amulet: Ravager's Mark (Necessary)

Rings: Bisected ring (Necessary)


Endaira's Endless loop (Heavily recommended)
Timekeeper's Jewel (necessary)
Anastasija's Inspiration (Heavily recommended)

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Anonymous

05 Aug 2023 14:49

Build Based on the Crit oneshot build from Remnant 1. Few


modifications to addapt to the new game. Could reach 5-7k
per shot.

You can oneshot most of the mobs and be ready for waves
and elites when they spawn with Bulletstorm.

Still gotta test which one works best between Crossbow and
WidowMaker

1st Archetype: Gunslinger


2nd Archetype: Hunter
Skill: Bulletstorm & Hunter Focus
Traits:

Long Gun: Crossbow or Widowmaker


Mod: Hot Shot
Mutator: Slayer

Hand Gun: Sureshot


Mod: Bore
Mutator: Refunder (utility for ammo)
Battery, Momentum or GhostShell (Pure DPS)

Melee Weapon: Any

Head Armor: Any (free use for light or Medium weight)


Body Armor: Any (free use for light or Medium weight)
Gloves: Any (free use for light or Medium weight)
Leg Armor: Any (free use for light or Medium weight)
Amulet: Escalation Protocol (overall dps)
Core Booster (weakspot)

Rings: Assasin's Seal (Free 10% DPS except in bosses) can


be swapped for Burden of the Destroyer for Bosses
Probability Cord
Ring of Flawed Beauty
Zania's Malice

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Anonymous

04 Aug 2023 22:57

I'll post one here in case it will help somebody. This one, I
like to call The Witch Doctor. It's my variant on support
healing that can actually survive on higher difficulties
(tested on Nightmare so far, slowly working my way through
that to test on Apoc later).
Archetypes: Medic Primary, Alchemist secondary
Skill: Medic shield skill, Alchemist Frenzy skill--this allows
for healing and DPS boosting (a support isn't just for healing!)
Traits: besides innate traits, I maxed Vigor, Spirit, Skill
Cooldown, Barkskin, Shadeskin, Untouchable (innate trait on
Invader), with the 5 leftover points into AoE boost. Please
forgive me for not remembering every name.
Long Gun: Crescent Moon Bow (Supercharger+10)--self
healing and combo below
Handgun: Rune Pistol (buyer's choice on mutation, but I use
the one that charges stowed weapon's mod)--even more
healing, and honestly decent DPS for light crowd work
Melee: Dreamcatcher--this weapon is a monster when used
properly. I'll explain later
Armor: Full Red Widow Set (found in The Lament dungeon on
Yaesha)
Amulet: Indignant Fetish--damage boost and damage resist
on getting hit. and you WILL get hit eventually...
Rings: Burden of the Divine (or Black Pawn Ring if playing
solo), Blessed Ring, Black Cat Band, Generating Ring (life
regen with shield active)
Relic: Crystal Heart--this thing is a monster, even better than
Void Heart.
Consumables: Roots for more healing, anything else that
clears blights as needed for biome

How to play: This build works by giving you a whole lot of


healing options for solo and party play. The objective is to
survive, give your party buffs, and keep on healing.
Medic/Alchemist is a dream team. Burden of the Divine and
Crescent Moon works to consistently provide healing
(although it isn't always obvious on my testing), the Rune
Pistol skill allows for MORE healing that you don't even have
to directly give yourself. Crystal Heart is essential, as it
provides constant health regeneration (115% of maximum
over 10 seconds at Medic rank 10) and an extra 25% damage
resist for the low cost of not being able to sprint. I know this
sounds bad, but trust me, it's better than Void Heart because
it heals your team instantly (for nearly their full health bar
when they have Vigor rank 10), plus extra healing due to
Alchemist's passives. This isn't even factoring in the useful
buffs Alchemist applies when you use a relic. Supplemental
healing with Root consumables as needed for that extra
spice.

Now why the Dreamcatcher? It's more than just the "unlock
stuff for me" weapon. It's unique skill *slows enemies.* You
ever seen a pack of elites moving at half speed while you
and your buddies casually line up headshots? It's a thing of
beauty, and can be easily proc'd in just a few hits. I like to
use the Steadfast mutator on the weapon, which prevents
charge attacks from being interrupted while giving you
damage resist during its animation. So long as your buddies
aren't trying to die repeatedly, this build will keep them alive
when used right. It even works in solo play for some hilarious
sustain, although it's more fun with friends.

This build will buy you and your friends an extra life or two
when needed. Use abilities to heal and shield the team, use
Frenzy vial to buff dps, and watch as you carry your party to
victory while making them feel good about their definitely-
well-thought-out DPS builds. Be the gaming hero you were
always meant to be!

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Anonymous

04 Aug 2023 17:20

i call this the minion mod madness!!!


just spam minion mods to gain regen, bulwark, mod power
and skill cdr over and over again

classes: archon/ summoner


skills: defence recommended but variable/ flyer
recommended but variable

weapons: any weapons you like which can slot in minion


mods. i use the chicago typewriter and the tech 22
Mods: tentacle and space crabs recommended given their
lower mod cost and multiple uses and minion counts.
familiar works to but not that well.
if there are new summon mods in the future they might also
fit better than the tentacles due to their limit of 2.

armor: whatever you like. you can go for light armor and
dodge everything or heave 75 weight and be more tanky.

amulet: spirit whisp amulet: gain skill cdr for mod spam.
helps with reviving summoner minions and the archon
defence skill uptime

rings: soul guard: best in slot for defence purposes


encrypted ring: using a mod gives big regen
cataloger's jewel: more mod power generation
optional rings: either burden of the divine: decreases your
dmg but gives minions extra regen and survivability.
or spirit stone for even more mod power generation.

traits: mandatory: rugged, spirit


preffered: blood bond, kinship, regrowth, expertise
others are optional depending on your prefference.

relic: any but prefered: constrained, crystal, pulsing, runed,


shielded, tranquil, void
runes: any but preffered: cdr, mod power, any dence and
healing

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Anonymous

03 Aug 2023 22:27

The Bestest Friend

This build is centered around aiding you friend who you


(Bought) convinced to play this game with you. Your overall
goal is to be a pet that HEALS, SCOUTS for stuff, COLLECT
scrap and other mats, unlock certain things that are to long
for them. Ideally for you friend to have a nice experience
your weapons will have to be similar level. Armor is
unimportant, play what you like. I recommend you friend
start on veteran for a bit more challenge but survivor works
as well.

CLASSES
Archetypes: Explorer/Medic (heal pet) or Explorer/Gunslinger
(ammo pet)
Skill 1: Plain walker or Fortune hunter - Moves faster or find
loot better
Skill 2 : (Medic): Healing Shield or wellspring | Gunslinger:
Sidewinder or bullet storm - try not to delete the boss

WEAPONS
Primary: Anything - I recommend a starting a non-boss gun
and limiting your gun level to your lower level friends
upgrade. Cant +2 until your friend does.
Secondary: Anything - unlock the MP60-R for your friend or
get the Western classic both help with first play through.
MODS: Hot shot, healing shot, bore shot - all these mods are
either useful/helpful or inobtrusive to your friends first play
through.
Melee: DreamCatcher - Helps in unlocking the Moonbow
(Nimue), A Mod (Huntress), The invader class root earth
Mutators: None or any under level 10 - some mutator are
strong use them as you want, some bosses we get stuck
some time we need them.

ARMOR
Anything works - play light, medium or heavy or ultra flop ur
choice
Armor set: Rift walker set - so you can just unlock the
Archon for them when it ready, play what ever.

ACCESORIES - all optional


Necklace: Scavenger's Bauble - It will auto pick up scrap for
you and your friend (Also you get more scrap for yourself)
Ring 1: Burden of the Divine - 50% of self healing is great for
them ( you also swap the other rings for faster regen rings
Ring 2: Band Band - Faster revive speed for your friend (or
you), pair with medic it might look like they never fell.
Ring 3: Vacuum Seal - Bigger scrap pickup range for you
Ring 4: Anastasija's Inspiration - Best ring just use it and
recommend your friend buy it as well.

Traits - all optional


Use what you have, traits do make a difference but its also
expensive to respec. no point in matching trait points it will
not change your friends experience just cause you have
more points in vigor than they do.

RELIC - ANY
Recommended: Dragon heart, Blooming Heart, Pulsing heart,
Resonating Heart
Runes: Healing Amount, Skill Cooldown, Skill duration - really
anything you like

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o

Anonymous

03 Aug 2023 08:14

Tank-Healer

TH-300 (300 Armor)


1st Archetype: Medic
2nd Archetype: Challenger
Skill: Any
Weapons: Any
Armor: Leto Mark II Set
Amulet: Twisted Idol
Relic: whatever you like to heal
Rings:
Ring of Grace
Fae Shaman Ring
Reserve Boosting Gem
Burden of the Divine

Traits:
Vigor - 10 Points
Barkskin - 10 Points
Regrowth - 10 Points
Fortify - 10 Points
Shadeskin - 10 Points (Only If you think you need it)
Expertise - 10 Points (If you plan to use skills)
Remaing points what ever you need
"You keep you Teammates alive in exchange for Damage
output"

TH-200 (200 Armor)


1st Archetype: Any
- Summoner or Engineer you get more Trait Points and more
firepower
2nd Archetype: Medic
Skill: Any
Weapons: Any
Head Armor: Fae Royal Headcover
Body Armor: Fae Royal Bodyplate
Gloves: Leto Mark II
Leg Armor: Leto Mark II
Amulet: Nimue's Ribbon or Red Doe Sigil
Relic: Tranquil Heart
Rings:
Ring of Grace
Ring of the Forest Spirit or Fae Shaman Ring
Reserve Boosting Gem
Burden of the Divine

Traits:
Vigor - 10 Points
Barkskin - 10 Points
Regrowth - 10 Points
Fortify - 10 Points
Shadeskin - 10 Points (Only If you think you need it)
Expertise - 10 Points (If you plan to use skills)
Remaing points what ever you need

This is not Perfect, because healing stats are hidden you can
only calculate what it is for you and your Teammates.

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Anonymous

02 Aug 2023 22:00

The Labyrinth Wanderer


This build is focused on tanking damage while dishing out an
onslaught of volts to blast at your enemys,also being focused
on the gear you get from the Labyrinth you can the get ball
rolling for this build pretty early on if your a new player or is
looking to spice up a new run-through of the game on a fresh
character
Do note that i haven't tested this greatly in Nightmare
difficulty or above nor have i messed around with
concoctions all that much so if this sucks in higher
difficulties please show mercy
Archetypes:Engineer/Archon
Primary Gun:Chicago Typewriter
Primary Gun Mod:Overflow
Primary Gun Mutator:Bandit
Hand Gun:Enigma
Hand Gun Mutator:Harmonizer
Melee:Labyrinth Staff
Mutator doesn't matter all that much but i opted for
Steadfast
Armor Set, exluding the legs:Leto mark ll
Leg piece:Bruiser Boots
Amulet:Indignant Fetish
Rings:Grounding Stone,Encrypted Ring,Hardcore Metal
Band,and Ring of Grace
Traits:Vigor x10,Spirit x10,Expertise x10,Siphoner x10,
Regrowth x10,Strong back x7, Barkskin x6
Relics:Tranquil Heart
Relic Ruins:Solid Skill Duration,Solid Skill Cooldown,Solid
Elemental Damage
This is a build i slapped together with both me just
progressing through the game and going off of some other
build templates so let me know if theres any improvements
to be made,aside from that hope you enjoy the build and
happy zapping!

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Anonymous

02 Aug 2023 13:33

1st Archetype: Medic


2nd Archetype: Alchemist
Skill: Healing Shield & Vial: (Of Choice)
Traits:
Triage & Potency (10 Free Points)
Vigor & Barkskin (10 Skill Points) - For Increased Health and
Tankiness
Glutton & Revivalist (5 Skill Points) - For Speed in Clutch
Situations
Resonance & Amplitude (5 Skill Points) - To increase Utility
Potency

Long Gun: XMG57 Bonesaw


Hand Gun: Enigma (For Clearing)
Melee Weapon: (Any)
Head Armor: (Whatever Suits your Needs)
Body Armor: (Whatever Suits your Needs)
Gloves: (Whatever Suits your Needs)
Leg Armor: (Whatever Suits your Needs)
Amulet:

Rings:
Ring of Crisis & Excess Coil
Burden of the Devine
Fae Shaman Ring or Generating Band

Short Description: A full Time Support Heal Tank Providing


crazy regen to your team and a constant stack of relic buffs
from the alchemist Relic skill. Fully capable of laying down
meaningful damage in a boss fight if needed and making up
for any short comings by being a clutch last man standing to
rely on

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o Xenoneoma

01 Aug 2023 23:26

Fae Stalker

Fae Stalker is built purely around Crescent Moon and


Survivability.
it brings devastating damage and large self heals and is
suited for both solo combat and co-op.
Can you master the art of the bow?

Archetypes: Alchemist/Hunter
Long Gun: Crescent Moon
Weapon Mod: Moonlit Barrage
Mutator: Supercharger
Hand Gun: Silverback Model 500
Weapon Mod: Soulbinder
Mutator: Timeweave
Melee Weapon: Any
Head Armor: Fae Royal Headcover
Body Armor: Fae Royal Bodyplate
Gloves: Fae Royal Vambraces
Leg Armor: Fae Royal Greaves
Amulet: Full Moon Circlet
Rings: Outcast Ring, Defensive Action Loop, Zania's Malice,
and Probability Cord.
Skills: Stone Mist, Hunter's Shroud.
Traits: Fortify x10, Longshot x10, Potency x10, Endurance
x10, Spirit x10, Barkskin x10, Siphoner x10, Fitness x5,
footwork x5,
Relics: Tranquil Heart
Relic runes: Mythic Ranged Crit chance, Crit Damage, and
Weakspot Damage
Concoctions: Bark Extract, Dark Cider, Strong Drink, and
Verdant Tea

Rough Damage Values.


Zania Malice x3 + Moonlight Barrage + Hunters shroud:
Weakspots - 5600+
Zania Malice x3 + Moonlight Barrage + Hunters shroud +
Crits: Weakspots - 11,000+

Damage Reduction Value.


Passive - 70%
Reloading - 80%

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Anonymous

01 Aug 2023 23:12

Beastmaster

1st Archetype: Handler/Summoner


2nd Archetype: Summoner/Handler
(Choose based on preferred prime perk)

Handler Skill: Any handler skill, although I prefer Guard Dog


because it increases both the dog's survivability and your
own.
Summoner Skill: Hollow or Flyer, since they give you two
summons instead of one. I personally prefer the Fliers.
Traits: Rugged and Blood Bond, to make your summons and
yourself more durable.

Equipment:
Long Gun/Hand Gun: Preference
Weapon Mods: Rootlash and Healing Shot
Head/Body/Gloves/Leg Armor: Any
Amulet: Ankh of Power. It increases your summons' damage
as well as your own, and the increased buff after using a
relic stacks with the Handler/Summoner relic traits.
Rings: Soul Guard and Soul Link (as of right now my two
other rings are Anastasija's Inspiration and Stone of
Balance)

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Anonymous

31 Jul 2023 16:49

Shadow samurai of destruction

1st Archetype: Challenger


2nd Archetype: Invader
Skill: Any of the challenger skill // to clear maps wormhole/
for bosses i'd do void cloak
Traits: Expertise (skills kinda have a long cooldown period),
fitness, siphoner (helps the loophole perk)

Equipment
Long Gun: Crescent moon bow
Hand Gun: Preference Based (Enigma does too much to be
contested)
Melee Weapon: spectral blade
Head Armor: Any light to med
Body Armor: any light to med
Gloves: any light to med
Leg Armor: any to mid
Amulet: Stalkers brand
Rings: assassins seal, encrypted ring, dran momento, (and
any other you feel would fit)

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Anonymous

27 Jul 2023 22:47


Vampire Cosplay

1st Archetype: Alchemist


2nd Archetype: Gunslinger
Skill: Elixir of Life or Frenzy Dust // Bulletstorm
Traits: Fortify, Fitness, Spirit, Barkskin, Siphoner 10/10 Last
4 Points are free to specc as wanted but Handling isnt a bad
choice.

Equipment
Long Gun: Nightfall w/ Deadly Calm Mutator
Hand Gun: Preference Based (Enigma does too much to be
contested)
Melee Weapon: Preference Based
Head Armor: Fae Royal
Body Armor: Fae Royal
Gloves: Space Worker
Leg Armor: Fae Royal
Amulet: Nightmare Spiral
Rings: Stone of Expanse, Burden of the Follower, Zania's
Malice, Probability Cord

The goal of the build is simple and straightforward. Abuse


your in game wallet to buy 4 concoctions, the only required
one being Bark Extract for +30 Armor, and reach an effective
Armor of 196 with the extra durability from Bark Extract
leaving you at roughly 69% Total Damage Reduction. The
main offense comes from using either Frenzy Dust or
Bulletstorm to buff your Nightfall before activating its mod,
Dreadwalker, to unload on enemies and bosses alike while
healing yourself to full. Some boss attacks, you don't even
have to dodge if they dont stagger or one shot you, as you
can simply heal to full hp before being hit again. This build is
a fine line between survivability and damage but heavily
relies on attaining the Nightmare Spiral from Reggies Shop
when it appears for 1,000 Scraps. The build can flex pretty
well as long as you keep Alchemist primary, allowing you to
swap between Gunslinger, Hunter, and Challenger
effectively. Any class that can buff you before activating
Nightfalls Dreadwalker is a possibility for the second
archetype and fits in with little to no issue. Aside from
Nightfall, the Enigma now does everything it does and heals
you like crazy when mobbing. The 4 concoctions usually
used are: Dark Cider, Bark Extract, Verdant Tea, and Dark
Fluid (which is interchangeable to whatever you would
prefer.) As far as relic choices go, I would advise using
Siphon Heart to further increase your lifesteal but it was
never needed to clear Apocalypse Difficulty or at any point in
general, as it is usually faster and safer to just continue
shooting away at the enemies to heal yourself while also
dealing damage and getting closer to killing whatever hurt
you. Since damage is our healing, taking advantage of
Deadly Calms increased crit rate at level 10, as well as the
Ranged Crit Chance, Ranged Crit Damage, and Ranged
Weakspot Damage relic Fragments, we can get a good
number of critical hits in within our Dreadwalker DPS
window and just from general use. The strange armor
combination is to ensure that we can get ourselves at a flat
50 weight for medium roll while having enough base armor to
make Fortify Trait worthwhile. If you're confident in your
dodging, you can respec Fitness as you see fit for pretty
much whatever you desire.

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Anonymous

27 Jul 2023 04:00

Class 1 Hunter
Class 2 Anything

Amulet Necklace of Supremacy

Ring 1 Faerin's Sigil


Ring 2 Stone of Continuance
Ring 3 Vestige of Power
Ring 4 Zania's Malice

Long Gun NightFall


Mod Dreadwalker
Mutator Battery +10

Hand Gun Anything


Mod Anything
Mutator Anything

Melee Weapon Anything

Recomended Traits
Vigor +10
Spirit +10
Expertise +5
Bloodstream +10
Glutton +8
Recovery +10
Siphoner +10

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Anonymous

26 Jul 2023 08:39

Gunner
Literally dont dodge just deal damage once you run out of
the buff place your heavy weapon as a turret.
When you are on cooldowns try to finish enemies using your
melee weapon to reduce the time needed for your skill
timers.

(Currently tweaking but as for now I can solo the final boss
without hardly using any hearts and only using my weapons
and skills/in multiplayer its really effecient when you need to
revive since the stone mist grants -1 stagger)

Primary Archetype: Engineer


Secondary Archetype: Alchemist
Primary Skill: Heavy Weapon: Vulcan or Heavy Weapon:
Impact Cannon
Secondary Skill: Vial: Stone Mist Alchemist
Long gun: Nightfall (Ghost Shell)
Hand gun: Tech 22 (Bandit)
Melee weapon: Atom Splitter (Dervish)
Armor: Leto Mark II Set
Amulet: Full Moon Circlet
Rings: Amber Moonstone, Hardened Coil, Zania's Malice,
Reserve Boosting Gem
Relic: Crystal Heart

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Anonymous

26 Jul 2023 06:47

Assassin Build:
1st Archetype: Invader
2nd Archetype: Challenger or Alchemist

Skill 1: Worm Hole


Skill 2: Juggernaut (Challenger) or any of the 3 Alchemist
skills depending on situation

Traits:
10pts Vigor (Health)
10pts Expertise (Skill CD)
10pts Endurance (Stamina)
10pts Barkskin (Dmg reduc)
10pts Fitness (Evade Distance)
10pts Siphon (Lifesteal)
10pts Recovery (Stam Regen)
Remaining 15 points can be spent on a Trait of your own
choice. Recommended: Shadeskin (Status Resist), Glutton
(Consumable use speed), Arcane Strike (Mod Power from
Melee attacks)
Equipment:

Long Gun and Hand Gun:


Any rapid fire weapon of choice with Corrosive Rounds and
Any weapon with Energy Wall (Defensive), Root Blades
(Bleed), Time Lapse (CC) or Healing Shot (Self/Group Heal)

Melee Weapon:
Assassin's Dagger

MUTATORS:
Melee:
- Dervish (Increases Melee Damage by 20% for 10s when
activating a Skill)
- Shield Breaker (Melee Attacks grants a Shield for 2% of
Max Health. Max 20%. Last 10s)
- Striker (Melee Hits increase Melee Damage by 3% for 10s
Max 5 Stacks)

Ranged:
- Timewave (Mod Use applies SLOW status on all enemies
within 7.5m for 5s)
- Harmonizer (Mod Damage + 25% extra Mod Power
generated for Stowed weapon)

ARMOR:
Without set bonusses you can wear whatever you think looks
cool. Because this build is about being all up in an enemy's
face, dodging is crucial but facetanking is also possible.
Recommended is either a Light set, but if you run Challenger
as secondary Archetype a Medium or Heavy set works
aswell. It comes down to fashion and playstyle.

RELIC:
- Siphon Heart (On use, grants 10% of dase damage dealt as
Lifesteal for 10s)
- Void Heart (On use, reduces incoming damage by 50% for
4s. When buff ends, heals 100% of missing Health over 0.75s)
Honestly, Relics are all down to your personal preference.

AMULET:
There are lot of viable options. Comes down to what you end
up finding. I will list a few that work well with this build:
- Ankh of Power (Passive 15% dmg increase, doubled for 15s
after consuming a Relic)
- Chains of Amplification (20% dmg vs enemies with a Status
effect)
- Death's Embrace (20% dmg when not on full life, HASTE
when below 50% health)
- Decayed Margin (Lifesteal, increased with missing health,
25% Melee damage when on full life)
- Matriarch's Insignia (Increases Melee Damage by 35% and
causes all successful Melee Attacks to restore 10 Stamina)
- Navigator's Pendant (Grants 20 Health, 20 Stamina, and -10
Armor Encumbrance - USE WITH HEAVY ARMOR)
- Ravager's Mark (Increases all damage dealt to BLEEDING
targets by 20%. Bonus increases to 30% for targets with 50%
or lower Health)

Personal preference: Matriarch's Insignia and Decayed


Margin

RINGS:
Same deal as Amulet. Many options, lots of viable rings that
work perfectly for this build. Pick any combo that you like!
- Akari War Band (Perfect Dodges increase Critical Chance
by 15% and Critical Damage by 15% for 15s)
- Berserker Crest (Increases Melee Charge Speed by 20% and
reduces Melee Stamina Cost by 25%)
- Black Pawn Stamp (Reduces Cooldowns of Skills by 10%
which is an extra 3 seconds off the CD of Worm Hole)
- Blood Jewel (Charged Melee Attacks apply BLEEDING,
dealing 460 BLEED damage over 20s)
- Booster Ring (Increases all Status Resistances by 10)
- Burden of the Destroyer (Decreases Ideal Range of all
Firearms by 25%. Increases all damage dealt by 15%)
- Burden of the Rebel (Reduces Skill Cooldowns by 15% but
increases Relic Use Speed by 25%) - This is where Energy
Wall, Time Lapse and Healing Shot come in
- Burden of the Stargazer (Reduces Skill Cooldowns by 15%.
Activating a Skill costs 15% Health) - Use at your own risk,
preferably only after maxing out Siphon and using other
sources of healing or Lifesteal
- Celerity Stone (Increases Consumable and Relic Use Speed
by 20%) - When using consumables often
- Dran Memento (Increases Max Stamina by 20 and reduces
Encumbrance by 5)
- Dying Ember (Gain 5% of base Melee damage dealt as
Lifesteal)
- Encrypted Ring (Casting a Skill or Mod grants a Heal over
Time that heals 10% of max HP over 10s. Reapplication
increases duration up to a max of 30s) - Perfect when
combined with Burden of the Stargazer
- Excess Coil (Activating a Skill grants a SHIELD for 25% of
Max Health. Cannot stack with itself. Lasts 10s)
- Fae Bruiser Ring (Dealing Melee damage grants 2 Stack of
BULWARK for 7s. Does not stack with itself)
- Fae Protector Signet (Increases Max Health and Stamina by
10 and Reduces Encumbrance by 5)
- Fae Warrior Ring (Increases Melee Damage by 15%)
- Flyweight's Sting (Increases Melee damage while Armor
Encumbrance is below 50. Damage bonus increases with
lower Encumbrance, up to 25% at 0 Weight)
- Frivolous Band (Increases Evade Speed by 10%. Perfect
Evades increase Fire Rate by 10% and Melee Speed by 10%
for 10s)
- Ring of the Robust (Increases Max Health by 10, and Armor
Effectiveness by 15)
- Slayer's Crest (Increases Melee damage by 25% when
attacking enemies from behind)
- Stone of Balance (Increases all damage by 7%)
- Stream Coupler (Using a Skill regenerates 10% of Max
Health over 5s) - Another ring that's perfect with Stargazer

Personal preference: Burden of the Rebel and Burden of the


Stargazer with either Dying Ember (general) or Encrypted
Ring (depends on enemies) and either Fae Warrior Ring or
Excess Coil (depends on enemies)

GENERAL HOW TO PLAY:


Spam Worm Hole. That's it. Find enemy, hold Worm Hole to
teleport behind enemy, stab.
Once you obtain the Assassin's Dagger it's slightly different.
You'll want to Charge Attack, Worm Hole, Charge Attack.

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o AsIfIDream

25 Jul 2023 19:05

Unarmed Build

Primary Archetype: Challenger


Secondary Archetype: Invader
Primary Skill: Juggernaut
Secondary Skill: Worm hole
Long gun: None
Hand gun: None
Melee weapon: None
Armor: Leto Mark II Set
Amulet: Decayed Margin
Rings: Meteorite Shard Ring, Tarnished Ring, Haymaker’s
Ring, Dying Ember
Relic: Void Heart

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Anonymous

22 Jul 2023 09:35

Cannot wait for this!

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LOAD MOR E

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