Remnan TII
Remnan TII
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Remnant 2 Builds
The Sparkfire Saboteur can blast through its targets with its insane raw
damage per second, and effortlessly inflicts multiple stacks of Negative
Status Effects that deal significant amounts of damage over time.
Overview
Gameplay Information
In this setup, the Sparkfire Shotgun will hit lower numbers and your
Status Effect duration will be shorter but it deals stronger damage over
time.
Gameplay Information
The Archon serves as the main archetype for this build because of
the Havoc Form skill. Havoc Form allow the user to perform a unique
stance and unleash shock inflicted lightning tendrils for a limited
duration this skill can wipe out enemy waves with ease and even deals a
great amount of damage to Bosses. Not only does the Havoc
Form stance allow players to inflict damage but it can also generate a
shield that reduces incoming damage and also allows players to perform
blink that can easily Dodge enemy attacks while damaging surrounding
enemies simultaneously.Archon's Perks also play a pivotal role in this
build. Having Tempest as a prime perk, which increases overall mod
power generation, is a welcome addition. The damage perk Amplify is a
strong addition as well, that further boosts mod damage overall. the
archon's utility perk Spirit Within reduces mod power requirements and
refunds ensuring that we can almost always cast mods when doing
rotations and combat lastly the power leak Relic perk grants us the
ability to generate mod power using relics at any point we desire.
The Ritualist is the latest DPS archetype that The Awakened King
DLC added and a very interesting one to play with. A versatile archetype
that bases its damage output on long multiple status effects inflicted on
enemies. For this build we will be using the Miasma skill that will
effortly apply bleeding, burning, overload, and corroded to all enemies
within 15 meters. Each one of these status effects mentioned deals
damage over time to targets, making the scale a powerful one that will
bolster overall DPS. Each of the status effects mentioned can last for a
good amount thanks to the Ritualist Affliction main trait. Its damage
perk Wrath, is a total Beast as well adding 18% critical chance and 20%
more damage to enemies affected by negative status effects.
Note that the main goal of this buils is to skip the cooldown
of Miasma and Havoc Form, allowing players to use both Skills much
more frequently in combat.
Gameplay Information
The High Tech Sentinel Build's loadout rotation varies depending on what
situation the player is currently in or what enemy they are trying to
fighting a group of enemies or when clearing dungeons. In general, it is
advisable to use a heavy weapon as a turret. In this build the Vulcan will
deal damage as soon as it was deployed targeting nearby enemies
overclock it to take advantage of unlimited ammo and added DPS after
overclocking the Vulcan activate the Rampage skill and use the
heatsink mod of the Plasma Cutter to give it a significant boost damage
start clearing targets and after a short time your character will trigger
reserve. It is worth noting that kills from the turret count towards this
as well which really helps to wrap up your damage. on the Plasma
Cutter mod expires switch to the Enigma to hit multiple targets at once
and generate mod power for the Plasma Cutter.
Once the Heat Sink mod is recharged switch back to the Plasma
Cutter and activate it once again. While fighting Bosses however we
will concentrate on using the heavy weapon Vulcan manually and
switching Rampage to the Juggernaut skill is a must before entering
the Boss Arena once the battle starts activate the Juggernaut skill to
have significant damage reduction. Manually use the Vulcan and
overclock it for 15 seconds the Vulcan will have a fire faster rate be
much stronger and have access to unlimited ammo this first window is
enough to deal significant damage to Bosses, especially when hitting
weak spots.
When overclock expires keep using the Vulcan depleting its ammunition
the overall damage reduction of this build is enough to withstand several
attacks before using relics if you need ammo or simply need to restore
your HP use a Dragon Heart charge to provide more for the Vulcan
players can lessen the vulcan's cooldown by continuously using Dragon
Heart charges and spawning ammo so players can use it again with little
to no downtime.Since the usage of heavy weapons depends on its current
ammo count this is the purpose of bumping off the Glutton trait.
The high-tech Sentinel is simply a fun build to use because of its unique
gameplay but it is a build that heavily relies on its distinct Arsenal.
Having the ability to change stances adds a refreshing experience when
battling bosses or when clearing battlefields however there is no denying
that when manually using heavy weapons in general there are great risks
involved and a little bit of advanced play is required without the ability to
roll relying on your fast aiming movement speed in general is also a
viable strategy and we cranked it up so you can at least avoid minor
attacks by just strafing while maintaining DPS this build can withstand
several attacks before going down and popping relics to get you back up
to higher HP quickly and lastly this build has so much room to grow
especially when exploring the other heavy weapons available so feel free
to play around with it and make your own version of it.,
Painbringer Build
In this Remnant II Build Guide, we will be showcasing our Dead To Rights
Painbringer Build. This setup relies on the Nightfall’s unique mod
the Dreadwalker, which grants the user access to infinite ammo, life
steal, and a faster fire rate. This build is tailored to reduce the
Dreadwalker’s downtime so players can utilize the mod as often as
possible with short cooldowns.
Overview
Gameplay Information
When entering the combat, start the rotation by summoning two flyers to
aid you in battle. Then activate the Hunter's Mark skill to grant the build
additional build damage. After the Hunter's Mark is active, trigger
the Dreadwalker to enter the burst phase.In this phase,
the Dreadwalker mod will deal signficant damage to targets. When the
mod lapses, it shouldn't be too hard to generate enough mod power to
activate Dreadwalker once again. If you need a little boost in generating
mod power, use the Runed Heart to help you out.
The Hunter's Mark will be prolonged as long as you are hitting Weak
spots, and maintaining the additional damage it provides is a plus. The
minions, on the other hand, will help you accumulate while dealing extra
damage to enemies. They can also help divide enemy attention, so you
can move around the battlefield freely. You can also sacrifice your
minions for additional damage and grant you a further boost of damage,
especially when their HP is low.
Gameplay Information
First fire up the Bore weapon mod to force enemies to reveal their
vulnerable spots. Quickly activate the Hunter's Mark active skill to mark
enemies and also increase the build's burst damage. Follow that with
the Bulletstorm active skill to greatly increase fire rate and reloading
speed. Finally, activate the Hot Shot mode before firing the Bonesaw.
While in the middle of the burst phase, as the Bonesaw accumulates heat
from continuous shots, pay attention before the overheat gauge reaches
its threshold and quickly switch to the MP60-R. If you fail to switch and
the Bonesaw overheats, you will be locked into the overheat animation,
wasting your burst window. Be mindful of this, but also check that your
guns are fully loaded before entering the burst mode.
Once the burst mode, simply keep attacking normally until you can re-
start the whole process again.
Regenerator Build
In this Remnant II Build Guide, we will be showcasing a build specially
aimed at beginners. The Regenerator build relies on damage reduction
and can withstand heavy damage, while also maintaining a high health
level and great mobility.
Overview
Gameplay Information
Tank, damage reduction and longer fights are the names of the game for
the Regenerator. The pairing of the Medic and Summoner Archetypes
creates a fun and beginner-friendly class that excels at survivality, being
able to withstand almost any blow from the threatening enemies found in
Remnant 2. This comes at a price, and the amount of damage dealt by
this build isn't as high as others, thus making fights lasts a little while
longer than the usual. Do note that even though the Regenerator is able
to withstand enemy hits, it is not immortal. The build gives players room
to accomodate during the fight in a much more forgiving way, specially
while playing on Apocalypse difficulty.
When starting a boss fight, first summon your minions. Be aware of their
health at all times and heal them if necessary. Throw the Krell Axe to
your target to inflict both OVERLOADED and CORRODED status effects.
Immediately switch to the Tech 22, and activate Hot Shot to also add
BURNING. Use all the initial mod charges of Bloodline and fire
the Merciless until you gain three charges of the mod. Use them all
again, and repeat the process from the start.
Here you can add your own Builds and share them with the community
Unstoppable Helicopter
Bloody Lifestealer
Flamethrower Rampage
Hunter/Inv Bleed Bow
HUGS Savior
Firestorm Calamity
Firestorm Galore
Cyber Ranger
The Staggernaut
Gameplay Info
This build is centered around using Gunslinger and it's starting ability
Quickdraw in combination with a primary that has a lot of bullets ex.
Bonesaw.
Using Quickdraw you can easily refresh your ammo and instantly reload,
this results in a powerful leveling build where you don't need to worry
about Ammo Boxes or scrounging for ammo.
Skill: Quickdraw
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Anonymous
SATANIC IGNOMINY
Equipment:
Long Gun: Merciless with Momentum
Hand Gun: Bolt Driver with Twisting Wounds and Blood Draw
Melee Weapon: Assassin's Dagger with Stormbringer
Armor: Full Radiant Set
Amulet: Abrasive Whetstone
Rings: Dried Clay Ring, Probability Cord, Atonement Fold,
Hardcore Metal Band
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Anonymous
BLOODTHIRSTY TECHNOMANCER
Equipment:
Long Gun: Merciless with Momentum
Hand Gun: MP60-R with Twisting Wounds and Blood Draw OR
Rune Pistol and Twisting Wounds (if you want to bring a bit
of medic support in multi)
Melee Weapon: Assassin's Dagger with Stormbringer
Armor: Full Technician Set
Amulet: Whispering Marble
Rings: Dried Clay Ring, Soul Shard, Soul Link, Probability
Cord
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Anonymous
Equipment
Long Gun: Sparkfire Shotgun w/ Song of Eafir and Fetid
Wounds
Hand Gun: Corrupted Rune Pistol w/ Player's choice Mutator
Melee Weapon: Wrathbringer w/ Shielded Strike
Head Armor: Technician Helmet
Body Armor: Crimson Guard Plate
Gloves: Bruiser Gloves
Leg Armor: Leto Mark II Leggings
Amulet: Matriarch's Insignia
Rings: Atonement Fold, Hardcore Metal Band, Brawler's
Pride, Alchemy Stone
Relic: Enlarged Heart w/ Melee Damage, Attack Speed, and
Stagger fragments.
(Can use a shield fragment instead of Stagger if you want a
little more survivability.)
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o BirdoIsHirdo
With this build you'll never die. You will be dishing out and
stealing more hp than you could take. With this build, you
can get a critical with over 1,000 damage and regain more
health than the maximum.
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o
Anonymous
First off: Yeah this kinda is a newb playstyle. But i love it.
You´re constantly gonna crit (which procs Momentum and
Probability Cord). You`re constantly gonna hit (because you
can´t miss with Monarchs Mod) and you´re constantly gonna
deal around 120-150 Damage per shot. Which is pretty much.
And you won´t even feel the 20% less damage from the
Homing Bullets because you get so much ranged damage out
of Gunslinger and Hunter that it maybe makes a difference
from around 10 damage per shot. And the real fun takes
place in multiplayer when your teammates play decoy. You
can just stand anywhere and burn down everything in an
instant. Have fun ppl. Oh and i forgott. You´re Ammo is
constantly full too.
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Anonymous
Equipment
Long Gun: Crescent moon with Supercharger
Hand Gun: Tech 22 with Kill Switch and Song of Eafir
Melee Weapon: Krell Axe with Stormbringer
Head Armor: Fae Royal
Body Armor: Fae Royal
Gloves: Fae Royal
Leg Armor: Nightstalker
Amulet: Stalker's Brand
Rings: Archer's Crest, Assassin's Seal, Shiny Hog Lure,
Zohee's Ring
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Anonymous
Equipment
Long Gun: Merciless with the Twisting Wounds mutator.
Hand Gun: Any with any mutator. But i recommend to use the
Blood Draw mod.
Melee Weapon: Krell axe with the Misfortune mutator or the
Assassin's dagger with the Vampire blade mutator
Head Armor: Any
Body Armor: Any
Gloves: Any
Leg Armor: Any
Amulet: Ravager's Mark
Rings: Atonement Fold / Alchemy Stone / Blood tinged ring /
Blood jewel (for Krell axe) or Low yield recovery ring (for
Assassin's dagger)
Relic : Use what do you want but I recommend the Tranquil
Heart for the passive heal.
With this build you can apply a lot of bleeding and have a big
lifesteal with the Atonement Fold and Alchemy Stone. Have
fun !
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Anonymous
build works like this: you are not there to do damage (much
at least). with Resonating heart use it as soon as entering
any fight/boss, the overheal will give you and all of your team
20 seconds of particularly strong healing, nebula is your
main weapon, ensure your summons have corrosion on them
at all times, this combined with medic primary perk means
you'll almost always have max relic charges. Crystal Heart is
similar but just makes you tankier, but needing to reapply
every 10 sec instead of 20 (i normally use Resonating with 6
sec left on prev buff to ensure it's up at all times). save
Healing Shield for emergencies/ abilities that would
otherwise 1-shot, or when the need arises to rez allies. need
more healing for relic charge? spam dodge, when not healing
riduculous amounts use your weapons for damage, if you can
get all your status effects on enemies/boss, the extra
damage does trigger siphoner, not a lot of healing but it can
help, and stormbringer if using same melee will increase
your damage numbers with 3 status effects on a target.
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o THEENFORCER150
Here’s a funny little build I had made when going through the
game for the first time, it’s not high damage but it makes it
extremely difficult to be killed and it’s honestly what carried
me through apocalypse.
Archetypes: Challenger/Medic
Skills: Juggernaut/Healing Shield
Handgun: also up to user but I love the cube gun (helps make
up for lack of damage with reliable ammo count due to
infinite ammo) any mutator that works but I suggest refunder
cause this gives you the ability to have a slow ammo build up
for your long gun reliably.
Rings:
Generating Band
Ring of Crisis
Rerouting Cable
And either Reserve Boosting Gem or Black Cat Band
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o HealerUwU
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Anonymous
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o
Anonymous
Amulet: Hypconductor
Hand gun: The two choices I like the most are the nebula
and the enigma since you can fire out the mods on the
weapon to get passive critical hits.
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o
Anonymous
The relic speed is needed so you can save your mates or get
out of sticky situations asap. Resonating Heart will sit there
and regen everything back immediately and constantly for
20s. If you find yourself running out of relics too fast from
carrying ya mates so much or just getting hit too much, can
swap the amulet for Emergency Switch or use other Relic
Charge % items like Power Saver, Conservation Seal, Kuri
Kuri Charm, or Tear of Kaeula. Another scenario is when
you're in Multiplayer and still running out of Relics. Swap
main class to Medic and get those free relic charges from
heals.
Enjoy.
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Anonymous
My Apoc Build:
Skill 1: Shroud
Skill 2: Frenzy, Any Dog, Medic Shield, Void Cloak,
Rampage/Juggernaut
(Mix of Offensive and Defense, use which you like every one
of these have some pros and cons)
Traits:
Vigor +10
Expertise +10
Siphoner +10
Fortify +8
Barkskin +10
Regrowth +10
Triage +10
Rings:
1.Akari Warband (Crit and Crit Damage)
2.Probability Cord (more Crit Damage)
3.Stone of Balance (Flat Damage)
4.(Flex) Blood Tinged Ring, Bright Steel Ring, Zania's Malice,
Black Cat ring, Blood Jewel (Defense and Offensive)
Relic:
Tranquil Heart (Flat 2% life reg buffed with Triage to 3% with
Regrowth we get around 4.5% per second without use)
Mythic Range Crit
Mythic Range Crit Damage
Mythic Range Damage
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o
Anonymous
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Anonymous
Skill 1: Rampage
Skill 2: Bulletstorm
(These skills will allow for massive damage output while
providing other useful bonuses)
Traits:
Vigor +10
Expertise +10
Spirit +10
Siphoner +10
Endurance +5
Fitness +5
Amplitude +5
Bark skin +5
Footwork +5
Shade skin +3
Wayfarer +3
Rings:
1. Blackcat Band (Gives 1 shot protection every 2 min with
challenger prime perk can allow for up to 4 lives in 1)
2. Blood Jewel (will allow for a 3rd simultaneous stack of
bleed on heavy melee)
3. Timekeepers Jewel (Even more bleed and madness DOT)
4. Zanias Malace/Stone of Balance/Blood Tinged Ring
(This ring is interchangeable depending on the situation, do
you want more dmg or more survivability)
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Anonymous
This is is my favorite Solo "Off" Build. Its all about mod, relic
use and passive health regen. I like the versatility of it all as
well as the consistency.
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Anonymous
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Anonymous
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o
Anonymous
Thank you for the work that is put into this guide.
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Anonymous
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o
Anonymous
Long Gun: Coach Gun |Mod: Corrosive Rounds or Hot Shot for
Bosses, Stasis Beam for Elites | Mutator: Extender
or: Crescent Moon | Mutator: Slayer
Hand Gun: Enigma | Mutator: Bandit
or: MP60-R | Mod: Corrosive Rounds | Mutator: Refunder
Melee Weapon: Huntress Spear, Krell Axe or World's Edge |
Mutator: Transference
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o TomisTomming
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Anonymous
zoomies build
When you have wiped a map and you wanna run around
looting, you really need this build!
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o YaBoiKonann
So, this build is not the most practical build ever, but is sure
as hell is funny to play, I call it FSPAM :D
Archetype = Archon/Summoner
Skills = Chaos Gate/Flyers
Handgun = Nebula
Mod = Nano Swarm
Mutator = Harmonizer
So, use Chaos Gate whenever its up, Keep Flyers alive or
resumon when possible. Use Nano Swarm then Familiar then
Nano Swarm then Familiar, Rinse and repeat...
I was able to kill most bosses on Apoc with this build but I
still think it is not very practical.
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o stumps42
This build uses Deceit and the Ouroboros mod to pump out
high weakspot damage. Each item in this build will have a
short summary of their purpose after the item name.
The general idea of this build is to use the Ouroboros mod to
apply it's semi-unique status effect to elites and bosses then
dump Deceit's magazine into them. Ouroboros is a fast
charging mod so there is no need for mod generation
items(the Spirit trait is enough.)
The player will cast Ouroboros and immediately use a melee
attack to send a conjured sword toward their target. Once
the target has been hit with the the sword all attacks from
Deceit will register as weakspot damage. Casting Ouroboros
will immediately reload Deceit's magazine.
Skills:
Hunter's Shroud(high burst damage)
Attack Dog(Howl=DPS)
Traits:
Kinship(Handler Trait)
Longshot(Hunter Trait)
Vigor(standard enemies)
Endurance(combo dodging)
Spirit(shorter downtime)
Expertise(shorter downtime)
Revivalist(co-op & dog revive speed)
Rugged(dog can't howl if they're down)
Equipment
Rings:
Archer's Crest(faster fire rate)
Probability Chord(high crit=more dps)
Ring of Flawed Beauty(literally made for Deceit)
Zania's Malice(stacking damage)
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Anonymous
the build synergises well with the bleed and and active skill
of flamethrower turret and the enigma on hit bullets and
melts bosses
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Anonymous
Tired of not being able to just tank your way through literally
everything? Then boy, do I have the build for you. Slap this
baby together, and even mix it with your favorite build to
literally live through almost anything. With the exception of a
few other builds, this build is guaranteed to keep you alive
way longer than any of your other friends. Don't be afraid to
armor up, and take on a HEAVY roll as we take a look at one
of my personal favorites, the SHIELD
Overview
Archetypes: Challenger and Hunter
Long Gun: AS-10 "Bulldog"
Weapon Mod: Hot Shot
Mutator: Extender
Hand Gun: Enigma
Weapon Mod: Chaos Driver
Mutator: Harmonizer
Melee Weapon: Smolder
Armor: Full Radiant
Amulet: Difference Engine
Rings: Generating Band, Rerouting Cable, Alumni Ring,
Probability Cord
Skills: Juggernaut, Hunter's Shroud
Traits: Vigor, Endurance, Spirit, Barkskin, Fortify, Siphoner,
Swiftness, Strong Back, Longshot, Glutton
Relics: Shielded Heart
Relic Fragments: Weapon Spread, Weakspot Damage, Critical
Damage
Gameplay Information
The real key to this build is the Shielded Heart, Difference
Engine, Generating Band, and Rerouting Cable. Spend your
stamina to gain shield in combat and constantly gain heath
back. I like the alumni ring to boost the DoT you get from Hot
Shot, Smolder, and the Shock Damage off the Enigma. Using
your relic often ends up putting you into 2x shield, giving you
plenty of room to take damage and again, heal. You can
certianly swap out Alumni Ring and Probability Cord for your
favorite two rings, and use your preference of weapons. The
Radiant armor set seems to be a nice balance of armor to
weight, although you will be at weight 51, meaning HEAVY
rolls all day.
And thats it! Now get in there and eat some damage :)
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o Zafodil
Skills: Reality Rune (Havoc Form not tested and the DR from
RR is pleasant)
Wellspring normally, for some bosses redemption works
best.
Melee: Any
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Anonymous
Skills: Reality Rune (Havoc Form not tested and the DR from
RR is pleasant)
Wellspring normally, for some bosses redemption works
best.
Melee: Any
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Anonymous
You can oneshot most of the mobs and be ready for waves
and elites when they spawn with Bulletstorm.
Still gotta test which one works best between Crossbow and
WidowMaker
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Anonymous
I'll post one here in case it will help somebody. This one, I
like to call The Witch Doctor. It's my variant on support
healing that can actually survive on higher difficulties
(tested on Nightmare so far, slowly working my way through
that to test on Apoc later).
Archetypes: Medic Primary, Alchemist secondary
Skill: Medic shield skill, Alchemist Frenzy skill--this allows
for healing and DPS boosting (a support isn't just for healing!)
Traits: besides innate traits, I maxed Vigor, Spirit, Skill
Cooldown, Barkskin, Shadeskin, Untouchable (innate trait on
Invader), with the 5 leftover points into AoE boost. Please
forgive me for not remembering every name.
Long Gun: Crescent Moon Bow (Supercharger+10)--self
healing and combo below
Handgun: Rune Pistol (buyer's choice on mutation, but I use
the one that charges stowed weapon's mod)--even more
healing, and honestly decent DPS for light crowd work
Melee: Dreamcatcher--this weapon is a monster when used
properly. I'll explain later
Armor: Full Red Widow Set (found in The Lament dungeon on
Yaesha)
Amulet: Indignant Fetish--damage boost and damage resist
on getting hit. and you WILL get hit eventually...
Rings: Burden of the Divine (or Black Pawn Ring if playing
solo), Blessed Ring, Black Cat Band, Generating Ring (life
regen with shield active)
Relic: Crystal Heart--this thing is a monster, even better than
Void Heart.
Consumables: Roots for more healing, anything else that
clears blights as needed for biome
Now why the Dreamcatcher? It's more than just the "unlock
stuff for me" weapon. It's unique skill *slows enemies.* You
ever seen a pack of elites moving at half speed while you
and your buddies casually line up headshots? It's a thing of
beauty, and can be easily proc'd in just a few hits. I like to
use the Steadfast mutator on the weapon, which prevents
charge attacks from being interrupted while giving you
damage resist during its animation. So long as your buddies
aren't trying to die repeatedly, this build will keep them alive
when used right. It even works in solo play for some hilarious
sustain, although it's more fun with friends.
This build will buy you and your friends an extra life or two
when needed. Use abilities to heal and shield the team, use
Frenzy vial to buff dps, and watch as you carry your party to
victory while making them feel good about their definitely-
well-thought-out DPS builds. Be the gaming hero you were
always meant to be!
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Anonymous
armor: whatever you like. you can go for light armor and
dodge everything or heave 75 weight and be more tanky.
amulet: spirit whisp amulet: gain skill cdr for mod spam.
helps with reviving summoner minions and the archon
defence skill uptime
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Anonymous
CLASSES
Archetypes: Explorer/Medic (heal pet) or Explorer/Gunslinger
(ammo pet)
Skill 1: Plain walker or Fortune hunter - Moves faster or find
loot better
Skill 2 : (Medic): Healing Shield or wellspring | Gunslinger:
Sidewinder or bullet storm - try not to delete the boss
WEAPONS
Primary: Anything - I recommend a starting a non-boss gun
and limiting your gun level to your lower level friends
upgrade. Cant +2 until your friend does.
Secondary: Anything - unlock the MP60-R for your friend or
get the Western classic both help with first play through.
MODS: Hot shot, healing shot, bore shot - all these mods are
either useful/helpful or inobtrusive to your friends first play
through.
Melee: DreamCatcher - Helps in unlocking the Moonbow
(Nimue), A Mod (Huntress), The invader class root earth
Mutators: None or any under level 10 - some mutator are
strong use them as you want, some bosses we get stuck
some time we need them.
ARMOR
Anything works - play light, medium or heavy or ultra flop ur
choice
Armor set: Rift walker set - so you can just unlock the
Archon for them when it ready, play what ever.
RELIC - ANY
Recommended: Dragon heart, Blooming Heart, Pulsing heart,
Resonating Heart
Runes: Healing Amount, Skill Cooldown, Skill duration - really
anything you like
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Anonymous
Tank-Healer
Traits:
Vigor - 10 Points
Barkskin - 10 Points
Regrowth - 10 Points
Fortify - 10 Points
Shadeskin - 10 Points (Only If you think you need it)
Expertise - 10 Points (If you plan to use skills)
Remaing points what ever you need
"You keep you Teammates alive in exchange for Damage
output"
Traits:
Vigor - 10 Points
Barkskin - 10 Points
Regrowth - 10 Points
Fortify - 10 Points
Shadeskin - 10 Points (Only If you think you need it)
Expertise - 10 Points (If you plan to use skills)
Remaing points what ever you need
This is not Perfect, because healing stats are hidden you can
only calculate what it is for you and your Teammates.
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Anonymous
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Anonymous
Rings:
Ring of Crisis & Excess Coil
Burden of the Devine
Fae Shaman Ring or Generating Band
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o Xenoneoma
Fae Stalker
Archetypes: Alchemist/Hunter
Long Gun: Crescent Moon
Weapon Mod: Moonlit Barrage
Mutator: Supercharger
Hand Gun: Silverback Model 500
Weapon Mod: Soulbinder
Mutator: Timeweave
Melee Weapon: Any
Head Armor: Fae Royal Headcover
Body Armor: Fae Royal Bodyplate
Gloves: Fae Royal Vambraces
Leg Armor: Fae Royal Greaves
Amulet: Full Moon Circlet
Rings: Outcast Ring, Defensive Action Loop, Zania's Malice,
and Probability Cord.
Skills: Stone Mist, Hunter's Shroud.
Traits: Fortify x10, Longshot x10, Potency x10, Endurance
x10, Spirit x10, Barkskin x10, Siphoner x10, Fitness x5,
footwork x5,
Relics: Tranquil Heart
Relic runes: Mythic Ranged Crit chance, Crit Damage, and
Weakspot Damage
Concoctions: Bark Extract, Dark Cider, Strong Drink, and
Verdant Tea
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Anonymous
Beastmaster
Equipment:
Long Gun/Hand Gun: Preference
Weapon Mods: Rootlash and Healing Shot
Head/Body/Gloves/Leg Armor: Any
Amulet: Ankh of Power. It increases your summons' damage
as well as your own, and the increased buff after using a
relic stacks with the Handler/Summoner relic traits.
Rings: Soul Guard and Soul Link (as of right now my two
other rings are Anastasija's Inspiration and Stone of
Balance)
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Anonymous
Equipment
Long Gun: Crescent moon bow
Hand Gun: Preference Based (Enigma does too much to be
contested)
Melee Weapon: spectral blade
Head Armor: Any light to med
Body Armor: any light to med
Gloves: any light to med
Leg Armor: any to mid
Amulet: Stalkers brand
Rings: assassins seal, encrypted ring, dran momento, (and
any other you feel would fit)
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Anonymous
Equipment
Long Gun: Nightfall w/ Deadly Calm Mutator
Hand Gun: Preference Based (Enigma does too much to be
contested)
Melee Weapon: Preference Based
Head Armor: Fae Royal
Body Armor: Fae Royal
Gloves: Space Worker
Leg Armor: Fae Royal
Amulet: Nightmare Spiral
Rings: Stone of Expanse, Burden of the Follower, Zania's
Malice, Probability Cord
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Anonymous
Class 1 Hunter
Class 2 Anything
Recomended Traits
Vigor +10
Spirit +10
Expertise +5
Bloodstream +10
Glutton +8
Recovery +10
Siphoner +10
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Anonymous
Gunner
Literally dont dodge just deal damage once you run out of
the buff place your heavy weapon as a turret.
When you are on cooldowns try to finish enemies using your
melee weapon to reduce the time needed for your skill
timers.
(Currently tweaking but as for now I can solo the final boss
without hardly using any hearts and only using my weapons
and skills/in multiplayer its really effecient when you need to
revive since the stone mist grants -1 stagger)
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Anonymous
Assassin Build:
1st Archetype: Invader
2nd Archetype: Challenger or Alchemist
Traits:
10pts Vigor (Health)
10pts Expertise (Skill CD)
10pts Endurance (Stamina)
10pts Barkskin (Dmg reduc)
10pts Fitness (Evade Distance)
10pts Siphon (Lifesteal)
10pts Recovery (Stam Regen)
Remaining 15 points can be spent on a Trait of your own
choice. Recommended: Shadeskin (Status Resist), Glutton
(Consumable use speed), Arcane Strike (Mod Power from
Melee attacks)
Equipment:
Melee Weapon:
Assassin's Dagger
MUTATORS:
Melee:
- Dervish (Increases Melee Damage by 20% for 10s when
activating a Skill)
- Shield Breaker (Melee Attacks grants a Shield for 2% of
Max Health. Max 20%. Last 10s)
- Striker (Melee Hits increase Melee Damage by 3% for 10s
Max 5 Stacks)
Ranged:
- Timewave (Mod Use applies SLOW status on all enemies
within 7.5m for 5s)
- Harmonizer (Mod Damage + 25% extra Mod Power
generated for Stowed weapon)
ARMOR:
Without set bonusses you can wear whatever you think looks
cool. Because this build is about being all up in an enemy's
face, dodging is crucial but facetanking is also possible.
Recommended is either a Light set, but if you run Challenger
as secondary Archetype a Medium or Heavy set works
aswell. It comes down to fashion and playstyle.
RELIC:
- Siphon Heart (On use, grants 10% of dase damage dealt as
Lifesteal for 10s)
- Void Heart (On use, reduces incoming damage by 50% for
4s. When buff ends, heals 100% of missing Health over 0.75s)
Honestly, Relics are all down to your personal preference.
AMULET:
There are lot of viable options. Comes down to what you end
up finding. I will list a few that work well with this build:
- Ankh of Power (Passive 15% dmg increase, doubled for 15s
after consuming a Relic)
- Chains of Amplification (20% dmg vs enemies with a Status
effect)
- Death's Embrace (20% dmg when not on full life, HASTE
when below 50% health)
- Decayed Margin (Lifesteal, increased with missing health,
25% Melee damage when on full life)
- Matriarch's Insignia (Increases Melee Damage by 35% and
causes all successful Melee Attacks to restore 10 Stamina)
- Navigator's Pendant (Grants 20 Health, 20 Stamina, and -10
Armor Encumbrance - USE WITH HEAVY ARMOR)
- Ravager's Mark (Increases all damage dealt to BLEEDING
targets by 20%. Bonus increases to 30% for targets with 50%
or lower Health)
RINGS:
Same deal as Amulet. Many options, lots of viable rings that
work perfectly for this build. Pick any combo that you like!
- Akari War Band (Perfect Dodges increase Critical Chance
by 15% and Critical Damage by 15% for 15s)
- Berserker Crest (Increases Melee Charge Speed by 20% and
reduces Melee Stamina Cost by 25%)
- Black Pawn Stamp (Reduces Cooldowns of Skills by 10%
which is an extra 3 seconds off the CD of Worm Hole)
- Blood Jewel (Charged Melee Attacks apply BLEEDING,
dealing 460 BLEED damage over 20s)
- Booster Ring (Increases all Status Resistances by 10)
- Burden of the Destroyer (Decreases Ideal Range of all
Firearms by 25%. Increases all damage dealt by 15%)
- Burden of the Rebel (Reduces Skill Cooldowns by 15% but
increases Relic Use Speed by 25%) - This is where Energy
Wall, Time Lapse and Healing Shot come in
- Burden of the Stargazer (Reduces Skill Cooldowns by 15%.
Activating a Skill costs 15% Health) - Use at your own risk,
preferably only after maxing out Siphon and using other
sources of healing or Lifesteal
- Celerity Stone (Increases Consumable and Relic Use Speed
by 20%) - When using consumables often
- Dran Memento (Increases Max Stamina by 20 and reduces
Encumbrance by 5)
- Dying Ember (Gain 5% of base Melee damage dealt as
Lifesteal)
- Encrypted Ring (Casting a Skill or Mod grants a Heal over
Time that heals 10% of max HP over 10s. Reapplication
increases duration up to a max of 30s) - Perfect when
combined with Burden of the Stargazer
- Excess Coil (Activating a Skill grants a SHIELD for 25% of
Max Health. Cannot stack with itself. Lasts 10s)
- Fae Bruiser Ring (Dealing Melee damage grants 2 Stack of
BULWARK for 7s. Does not stack with itself)
- Fae Protector Signet (Increases Max Health and Stamina by
10 and Reduces Encumbrance by 5)
- Fae Warrior Ring (Increases Melee Damage by 15%)
- Flyweight's Sting (Increases Melee damage while Armor
Encumbrance is below 50. Damage bonus increases with
lower Encumbrance, up to 25% at 0 Weight)
- Frivolous Band (Increases Evade Speed by 10%. Perfect
Evades increase Fire Rate by 10% and Melee Speed by 10%
for 10s)
- Ring of the Robust (Increases Max Health by 10, and Armor
Effectiveness by 15)
- Slayer's Crest (Increases Melee damage by 25% when
attacking enemies from behind)
- Stone of Balance (Increases all damage by 7%)
- Stream Coupler (Using a Skill regenerates 10% of Max
Health over 5s) - Another ring that's perfect with Stargazer
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o AsIfIDream
Unarmed Build
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Anonymous
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