AMB340 A2 Audit
AMB340 A2 Audit
Disney Plus
3084 words
(3084/3000 +/- 10%)
James D’Arcy-Miles
N11412178
James D’Arcy-Miles N11412178 AMB340 Services Marketing A2
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James D’Arcy-Miles N11412178 AMB340 Services Marketing A2
1.0 Introduction
In the age of digital innovation, entertainment companies face the challenges of mobile and
at-home content consumption. Disney+ is one of the fastest-growing subscription
entertainment services of today, offering exclusive access to some of the best and most
beloved movies in cinema history. As a subscription video on demand (SVOD) business,
Disney+ provides a wide range of content, including TV shows, movies, and documentaries
from iconic Disney-owned brands such as Pixar, Marvel, National Geographic, and Star
Wars. Its versatile business model allows users to consume content on a variety of
platforms, including smartphones, tablets, smart TVs, streaming devices, and gaming
consoles. Disney+ also has a wide customer base, ranging from young children and
teenagers to adults. This market base facilitates some unique positioning for the company,
enabling it to differentiate its content production and Disney+ exclusives to tailor to each
audience. When using Lovelock’s (1983) classification of services framework in appendix 1,
Disney+ is deemed to be mental stimulus processing, meaning stimuli takes the form of
mind-delivery for customer consumption.
This marketing services audit is optimised to investigate the service offerings of Disney+ and
evaluate its effectiveness, analysing aspects of its services that could be improved with
reference to guiding theory and peer-reviewed secondary qualitative research. It also
includes recommendations intended to align Disney+ to a more effective set of service
process objectives that ultimately improve the customer experience.
This section of the paper will unpack each service aspect that Disney+ utilises to create a
foundation for the recommendations.
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well as adult and elderly audiences wanting a more relaxed M-rated movie viewing
experience.
Pricing strategies used in a business, either for a service or a product, are essential
to the success of that business, and are therefore an integral aspect of the marketing
framework (Lu, et al., 2023). Disney+ makes use of both a penetration pricing model,
and a tiered pricing model which are both value-based. Tiered pricing includes
offering a standard tier with ads and a payed-for tier without ads, while penetration
pricing establishes their foot in the door, as they began their market entrance with the
challenge of threats from well-established competition such as Netflix, and needed a
way to attract customers. This pricing strategy has ultimately retained more
customers for Disney+ over the long-run, as their subscription is cheap but also has
some great exclusives with a convenient all-in-one Disney experience, including a
monthly subscription, annual subscription, bundled subscription including ESPN+
and Hulu, as-well as a free trial. They also offer student, military and Verizon member
discounts (Abellan Guzman & Cortes Quesada, 2022).
Some of the negatives that pertain to the current pricing strategy of Disney+ include
not giving customers enough flexibility with regards to how they prefer to consumer
content. Having a flexible pricing option like a pay-per-view or weekly subscription
model could facilitate this flexibility for customers who are in different financial
situations. Not doing this is potentially loosing the company revenue. With this more
flexible pricing model, Disney+ could further offer targeted discounts to individuals
who have a particular interest in specific content, ie blockbuster movies, comedy or
animation, ultimately increasing demand for content that would otherwise be less
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popular. This would further create a self-balancing distribution of demand across the
entire Disney+ platform and library. In-turn, this demand strategy could minimise
profit losses and create a more satisfying experience for each customer (Priem,
Wenzel & Koch, 2018).
There are four prominent categories within an effective distribution strategy. These
include ‘how’, ‘where’, ‘what’ and ‘when’ (Lovelock, 2018). Firstly, when analysing the
‘what’ in the distribution strategy, a three-part breakdown is required. Disney+ has
every aspect of its operation, promotion flow and distribution processing established
almost 100% electronically. This includes their landing website, all their social media
pages, and the inclusion of all advertisements and promotions that are paid-for
across every social media platform. Although, there are also a handful of billboard
and occasional bus-stop banner advertisements seen in major metropolitan regions
across Australia and the world. Illustrated through the second category, negotiation
flow, Disney+ contains all sign-up and membership login pages as-well as payment
pagers on their website, and it is left up to the customer to interact with this. For the
final breakdown, product flow, Disney+ is a business that provides a product along
with supplementary services. The business operates almost entirely on a self-service
model, meaning the customer interacts with computer systems to access the service.
Almost all streaming services fall under this category. This is evident in the main
channel, whereby customers interact with the UI of the Disney+ Home Page after
sign-up, as the sign-up process is also an entirely self-service interface through the
Disney+ sign-up page, whereby customers pay for their subscription online (Bhatt,
2022). The ‘where’ and the ‘how’ of Disney+ is simple. The services provided by the
company reside entirely online and are therefore accessible to anyone at any time
anywhere in the world. They are not fixed to one location. The nature of having a
service that operates entirely through an application and website means that as long
as the computer hosting servers are running at Disney+ headquarters, anybody can
interact and use the service anywhere that there is internet access, having access to
a large library of 24/7 contents, which is optimal, and necessary for a streaming
service. Furthermore, the ‘when’ of this service is firstly not limited by business
operating hours, allowing anytime access, but moreover, the recommendation
algorithms of Disney+ will change what type of content is pushed to the main pages
at certain times of the day, eg. Recommending blockbuster movies at 8pm on a
Friday night for a family audience. The ‘when’ is also determined by the customer
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profile Disney+ has built on you and the type of content you watch, changing what
type of content is recommended to you. This increases viewing hours from
customers, therefore increasing enjoyment and customer loyalty to Disney+, in-turn
driving revenue for the movie producers and Disney as a company.
When utilising the service marketing triangle (Thomas, 1972) (appendix 2), the
marketing communication strategies for Disney+ can be thoroughly examined. Within
the services marketing triangle, there is the facilitation of a ‘guaranteed customer
experience’, or otherwise known as ‘promises’ to customers (Gronroos, 2009). These
guarantees to the customer are solely in the hands of the parties and programmers
involved in curating the Disney+ experience and are predominantly internal. The
marketing activities that are traditional and external include the promotion of the
service, the pricing of the service, and the preparation of the user experience. These
external factors are representative of what customers expect and what Disney
‘guarantees’ or promises to new and existing customers (Vlassis, 2021). As seen in
Appendix 3, Disney+ has a very large social media following. They use their social
media to produce the large majority of their marketing and public reach. With their
instagram page alone having over 5 million followers (appendix 3), Disney+ has very
good engagement and interaction with any and all content posted on their platforms.
However, Disney+’s engagement is not proportional to its number of followers. This
could be improved through external marketing strategies across all social media,
such as giveaways and limited-time offers. Internally, Disney+ uses a variety of
marketing strategies to encourage employees to achieve KPIs and company
objectives, which helps to maintain company goals, customer promises, and
guarantees, and stay ahead of the competition. This strategy views employees as
internal customers, which enables the production of high-quality content and provides
them with a great work environment and bonus structures (Yao, Qiu & Wei, 2019).
Disney+ should ultimately maintain energy and effort towards their current external
marketing strategies to drive profit, revenue and content production. Although, the
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One of the most efficient and effective ways a company can determine the
effectiveness of their services, and ensuring the consumer remains central, is to
utilise a service blueprint (Patricio, Fisk & Falcao e Cunha, 2008). Using a service
blueprint can outline the points of significance for a service-based business, including
how to solve any ‘fail points’ that are apparent in day-to-day operation. A service
blueprint is different from service blueprinting, as the latter is for identifying any
potential ‘fail points’, whereas the former is intended to rectify or improve on current
operations (Patricio, Fisk & Falcao e Cunha, 2008).
As seen in figure 1, the service blueprint for Disney+ focuses on the user experience
within the app, which is consistent across all platforms. This focus aims to improve
the fail points in the sign-up process, where customers may not understand the terms
of service or how their personal data will be used. This issue is a common cause for
concern and is backed by Pangrazio and Selwyn (2019). Two other key fail points for
Disney+ are content acquisition and buffering. Disney+ may not be able to acquire
the legal rights to all of the content that customers want in a timely manner.
Additionally, Disney+ servers can become overloaded, leading to slow loading
speeds and buffering. This can frustrate customers, especially when support staff are
not able to assist them in a timely manner.
This paper recommends that the company analyse where they sit in the service
blueprint, and consider a redesign of their service to overcome any of these fail-
points.
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Figure 1.
Service Blueprint Disney+
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When utilising the services-cape model (appendix 4), designed by Bitner (1992),
physical evidence in relation to customer satisfaction and intentions is well illustrated.
As seen in appendix 5, an example shows the various factors that influence a
service-scape, particularly that of Disney+. It includes the use of space, symbols and
signs, as-well as general UI/UX interfaces of the Disney+ application and pages. The
theme present in every page and the fluidity of the UI/UX is consistent with the
branding of Disney, stimulating positive consumer behaviour. Both the app and the
website use intuitive touch controls or scrolling/voice controls, with integrated
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algorithmic machine learning to recommend the user with relevant content. The
satisfaction of using the application is physical evidence that stimulates the user’s
dopamine and behavioural reactions, as seen in the Russell Model of Affect in
Appendix 6 (Russell, 1980), making them want to keep using the app (Wlomert &
Papies, 2016), utilising a curated arousal vs pleasure emotional environment for the
consumer browsing content. To build on this services-cape and the customer
experience, Disney+ should look towards creating a more holistic all-in-one Disney+
app that includes things like games and maybe an online marketplace, building on
physical evidence, and enhance the fluidity of the UI and recommendations for a
better browsing experience (Wlomert & Papies, 2016).
3.0 Recommendations
The recommendations section will utilise SMART goals to outline several short-term steps
for Disney+ to improve the effectiveness of their service and delivery.
3.1 Recommendation 1
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their lowered subscription price the same, and communicate each of these steps to
the customer as the process happens (Petrangeli, Wauters & Turck, 2018).
3.2 Recommendation 2
3.3 Recommendation 3
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Kumar, H., & Raghavendran, S. (2015). Gamification, the finer art: fostering creativity and
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Petrangeli, S., Hooft, J., Wauters, T., & Turck, F. (2018). Quality of Experience-Centric
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Vlassis, A. (2021). European Union and online platforms in global audiovisual politics and
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Appendices
Appendix 1
People Possessions
(Recipient) (Recipient)
Appendix 2
Service Marketing Triangle
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Appendix 3
Social Media Following
Facebook:
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Appendix 4
Bitner’s Servicescape Model
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Appendix 5
Physical Evidence
Source: Disneyplus.com
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Appendix 6
Russell Model of Affect
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