1132047-Alpenvaesen 1 0
1132047-Alpenvaesen 1 0
Travel to the Mythic Alps ranging from eastern France to western Slowenia.
Take up one of 4 new archetypes complete with 17 additional talents and solve mysteries
containing 23 new vaesen from the region complete with 3 mystery hooks each.
This product was created under license. Vaesen and its logo are trademarks of Fria Ligan AB and Johan Egerkrans.
This work contains material that is copyright Fria Ligan AB, Johan Egerkrans and/or other authors. Such material is used
with permission under the Community Content Agreement for Free League Workshop.
All other original material in this work is copyright 2023 by Daniel Ewald Sluschny and published under the Community
Content Agreement for Free League Workshop.
· Character Options - Archetypes · · Character Options - Archetypes ·
GASTRONOMER Choose among the suggestions below or make one up your- MOUNTAINEER Choose among the suggestions below or make one up your-
self, self,
NAME NAME
◆ FIRST NAME: Gustav, Fritz, Peter, ◆ FIRST NAME: Roland, Vincent, Thomas,
Anna, Gabriella, Erika Cornelia, Brigitte, Paula
◆ LAST NAME: Schenker, Dieler, Mostler ◆ LAST NAME: Stiegler, Grabner, Ecker
MOTIVATION MOTIVATION
◆ Interesting tales sell more drinks. ◆ Find the Vaesen that killed my father.
◆ I'm concerned for my business. ◆ Chart the Mountains.
◆ Researching Spirits to get inspire to brew more Spirits. ◆ Steal a Mountain Spirits treasure.
TRAUMA TRAUMA
◆ Nearly asphyxiated down in the cider cellar. ◆ Barely survived an avalance.
◆ Almost beaten to death by drunk abusive parent. ◆ Encountered a Mountain-Spirit, had to bargain for my
◆ Seeing someone fall down the stairs and gruesomely life.
break their neck. ◆ Stuck up in the mountains for weeks, fighting with
wolves.
DARK SECRET
◆ I served the devil and let him pay in souls. DARK SECRET
◆ When I found out I would inherit my aunts Inn, I helped ◆ Left my companion to die in the mountains to save my-
a bit in her untimely demise. self.
◆ I sourced my liquor from merchants that never reached ◆ I increased my rates midway threatening to abandon
their destination.... the people I guided in the mountains.
◆ A voice from a treacherous cavern asked me to feed it
RELATIONSHIPS human flesh and I obliged.
Choose a relationship for each of other other player
characters, or make up your own. RELATIONSHIPS
◆ … has the worst table manners. Choose a relationship for each of other other player
◆ … thinks running this place is so easy they could do it characters, or make up your own.
single- handedly ◆ Rescued … from the Mountain once.
◆ … hasn't paid their tab in 2 years. ◆ … has never climbed higher than 1000 meters.
◆ … needs to be reminded to eat healthier.
·2· ·3·
· Character Options - Archetypes · · Character Options - Archetypes ·
MERCHANT Choose among the suggestions below or make one up your- SHEPHERD Choose among the suggestions below or make one up your-
self, self,
NAME NAME
◆ First Name: August, Bernhard, Severin ◆ FIRST NAME: Florian, Adam, Otto,
Hilde, Irina, Doris Greta, Hilde, Zilli
◆ Last Name: Kaufmann, Meier, Laufsteiner ◆ LAST NAME: Senner, Hirter, Almblick
MOTIVATION MOTIVATION
◆ Mountain Spirits always hoard treasure somewhere... ◆ I want to make the alms a safer place for my flock.
◆ I want to deal between both worlds ◆ I want to help others.
◆ Gather stories on my travels to embellish my wares. ◆ There must be more to life than herding sheep.
TRAUMA TRAUMA
◆ Almost died from an Aufhocker ambush at night. ◆ The beast ripping apart my flock at night was no wolf
◆ Lost my wares and almost my life during a stormy night after all...
on a mountain pass. ◆ I couldn't control my herd and it tumbled down a ravine.
◆ Got robbed at gunpoint but a strange white beast saved ◆ I suffer from amnesia and remember nothing from be-
me. fore the farmer took me in.
RELATIONSHIPS RELATIONSHIPS
Choose a relationship for each of other other player Choose a relationship for each of other other player
characters, or make up your own. characters, or make up your own.
◆ ... is very good at making deals. ◆ ... probably just thinks of me as a dumb shepherd
◆ ... doesn't know the true value of my work. ◆ ... doesn't get what it means to care for a herd of ani-
◆ ... probably plans on stealing something from me, the mals.
weasel. ◆ ... is very nice to my animals, maybe even too nice...
·4· ·5·
· title title · · Part 2 - Alpenvaesen ·
TALENTS
A good for nothing ne’er-do-well they called him. Let the idiot watch the sheep. Silent as always he took it, spending his HERD MENTALITY PREMONITIONS
days and nights out in the cold rain and burning sun. He weathered the hail, the storms and the constant stalking of the There is strength in numbers. You can always sense when something bad is about to
wild things while they sat down in the valley in their warm homes laughing and celebrating. Like each year not a single Strength and safety… happen.
sheep was lost and when he returned and like every year they kept teasing him. Whenever you and an ally would be subject to fear, a curse Once per Session, immediately before you are ambushed
He took it stoically, biding his time until his talents were asked for again. or mental conditions caused by the same source you may or a fight breaks out the GM may choose to inflict a mental
elect to treat any related rolls from your Ally as your result Condition upon you as you get a vague glimpse of what is
The following list of talents is available to all characters, regardless of their archetype. instead of rolling on your own. You must choose to do so about to happen. The GM will then hint at what is about to
If they do not fit your setting feel free to adjust them. before rolling. expire and you get to perform a Single Action, or in case of
a Fight that is about to break out a single Turn, before Ini-
tiative is drawn or the Event you have foreseen transpires.
BLABBERMOUTH FEARLESS ILL-TEMPERED If gaining another Mental Condition would cause you to
Oh don’t you get me started on… The fear too will pass through me and were it once They say you run hot like a Forest fire. become broken the GM may not grant you any
It's very easy for you to insert yourself into any local was nothing will be left in it’s place. Upon being attacked, insulted or provoked you may gain premonitions.
rumor mill granting you +1 on Rolls to spread misinforma- You gain a +2 Dice Bonus on Fear Tests. the Angry Condition and immediately perform a Slow
tion or gathering questionable Information. Action targeting the source of the Attack, Insult or
Provocation. You may not do so if you are already suffering
from the Angry Condition.
·6· ·7·
· title title · · Part 2 - Alpenvaesen ·
·8· ·9·
· Alpenvaesen - Alber · · Alpenvaesen - Alber ·
ALBER
Often when I get to a hut in the mountains to investigate the first thing I have to do is interrogate the herds-people staying
there. While they are rarely outright hostile, most of them are rather reluctant to tell me of any of the odd things they have CONDITIONS COMBAT
ATTACK DAMAGE RANGE
witnessed during their stay, probably thinking I'd take them for mad if they'd tell me about the flying furniture or howling □ Cussing – Annoyed, the Alber in-
in the night as well as the strange fiery shapes that fly through the night sky. I've started to make up reasons for staying a bit sults it's assailants Slam 1* 0
longer and observing them and their reactions to it. A Little "have you seen that?" or "I think I'm going mad!" here and there □ Cursing +1 – The Alber hurls curses
usually goes a long way to get them to open up. at those who attack it Claws & Jaws 2 0
-Excerpt from the traveling journal of Peter Bruchthaler. □ Shifting – If it hasn't done so al- *Only in Dragon Form
ready, the Alber Transforms into
it's DRAGON FORM
Albers appear as hideous humans with almost horse □ Raging +2 – It lets out a head EXAMPLES OF CONFLICTS
like long heads. In this form their feet are slick and wet and MAGICAL POWERS splitting roar causing all who can ◆ A few weeks ago the hut on the Fellhorn has changed
help fertilize the ground they walk. If they are threatened or ◆ ENCHANT hear it to roll FEAR owners. Gerhard Hausberger, the new owner decided
have to travel long distances they transform into fiery drag- ◆ CURSE □ Ruined -1 – The Alber tries to take to venture up to inspect his new property before the
ons formed from hanging, molten flesh. Regardless of the ◆ DRAGON FORM: the Alber changes into off, knowing it can't win this en- first large snowfall and encountered a haunted building
form they take, their back is always hollowed out and full of it's dragon form, changing it's charac- gagement. as the Alber who had already taken up residence did not
worms just like with most other demons. teristics and gaining the ability to fly □ Broken – The Alber dissolves and recognize him and defended the hut fiercely. He is now
It is a protector of the alm and huts that looks out for the as well as the CLAWS & JAWS Attack. It manifests again in 1d6 days close searching for exorcists willing to travel up in the snow-
herds-people on the alm and punishes evil deeds, and lazi- maintains it's CONDITIONS. by the last hut it occupied. fall to get the hut cleared for the next season.
ness among them. On occasion it acts like a poltergeist ◆ BURNING RAGE: The Alber releases a ◆ One day a mysterious scorched Iron Box appears like it
throwing objects around but if the people inhabiting the hut torrent of flames that consume every- has fallen from the sky. It's contents: a charred corpse
are just it cleans up over night. thing within RANGE 1 of it, forcing tar- of a man who cannot be identified. An Alber has deliv-
When the herds-people move from the alm back to the gets to succeed on an AGILITY ROLL or ered terrible justice on the Man for various crimes
valley in autumn it moves into the hut and protects it from suffer SEVERE BURNING. committed at the nearby Hut it watches over. It is up to
unwelcome guests, which is anyone who gains access to the the Society to piece everything together and find out
hut through unsavory means. what happened and who the mystery person is.
◆ When two Albers abduct a high ranking Bishop in the
Area of Landeck for stoking the population against
RITUAL them and painting them as devils it only makes matters
It is easy to avoid the Albers ire by going about ones day worse. The Society is called upon to return the bishop
productively on the alm but it takes offense if it isn't left an and get rid of the two Albers once and for all. The event
offering when the people move off the alm and is known to was staged and the two Albers are in fact innocent.
wreck the building in their absence.
SECRET
The Alber is capable of shapeshifting and can
CHARACTERISTICS turn into any inanimate object as long as it is
MIGHT 5 BODY CONTROL 6 MAGIC 4 burnable. It is known to punish people by turning
MANIPULATION 2 FEAR 1 into an object and spontaneously combusting in
their hands once they carry it.
In the region of Landeck the church has declared
DRAGON FORM the Albers to be in lieu with the devil and thus
MIGHT 8 BODY CONTROL 6 MAGIC 3 they take on a more hostile demeanour in this re-
MANIPULATION 1 FEAR 2 gion.
· 10 · · 11 ·
· Alpenvaesen - Aufhocker · · Alpenvaesen - Aufhocker ·
· 12 · · 13 ·
· Alpenvaesen - Basilisk · · Alpenvaesen - Basilisk ·
· 14 · · 15 ·
· Alpenvaesen - Berggeist · · Alpenvaesen - Berggeist ·
· 16 · · 17 ·
· Alpenvaesen - Bloodfoot · · Alpenvaesen - Bloodfoot ·
· 18 · · 19 ·
· Alpenvaesen - Butzemann · · Alpenvaesen - Butzemann ·
BUTZEMANN RITUAL
The woman is gone. She said something about getting a sizeable amount of salt! As if this could help against such a being in The sound of children singing can cause them to run away
a situation like this! I fear these will be the last words I write. What a fool I have been, i can hear them all laughing. I can enraged, as does laughing about their looks once they are
hear grandmas dishes shaking in the cupboard and the lamp is swinging around. I think it is close now, please if anyone ever unmasked.
finds this, please believe me, there is something in the dark, I can see it, I can hear it cackle like a mad witch. It's been making
my live a living hell, always being in the corner my eye and now that everybody hs turned from me, it'll come, it'll come and
collect it's prize... It'll come It'll come It'll c...
-Bloody piece of paper found sorted in with other casefiles EXAMPLES OF CONFLICTS
◆ A woman in Gais was so fed up with her children's an-
tics that she opened the window and called out for the
A diminutive humanoid figure with grotesque facial To be able to move freely among people while searching Butzmother to take it from her. When it had vanished
features, the Butzeman is a manifestation of the poltergeist for prey it wraps itself in cloth so only it's piercing yellow from it's bed on the next morning, struck with regret
that is vengeful in nature. It loathes boastful people and eyes and gnarled hands betray it's true nature. about causing it to run away she hires the investigators
children and, once it has singled out a target, will proceed to bring it back. Little does she know that it has actually
to terrorize them until they seek for help, vanishing and The female variant of this vaesen is referred to as Butz- been taken by a Butzmother which is preparing a nice
later reappearing until no one believes them anymore at mother or Butzgrandma. soup to stew it in right now.
which point it will abduct the distraught individual to make ◆ The Orphans of Rankweil in Vorarlberg are living in fear
a meal of them. of a Butzemann they call wrapped Bill who has a
vengeance against them. The Vaesen likes to single
them out and they are too scared for their own life to
help each other. None of the adults believe them think-
CHARACTERISTICS CONDITIONS ing the missing children have run away.
MIGHT 5 BODY CONTROL 4 MAGIC 5 □ Twisted +1 – Poltergeist book sized ◆ Frederik Zaunsteller has been haunted by a particularly
MANIPULATION 5 FEAR 2/2 objects, 1 Damage tenacious Butzemann his entire life. It has caused him
□ Angry +1 – Poltergeist chair sized much depression growing up and while he managed to
objects, 2 Damage avoid it's grasp as his mother was always been a very
□ Enraged+2 – Poltergeist table stable and supportive person in his live, now that she
sized objects, 3 Damage has died he finds himself alone and plummeting into a
MAGICAL POWERS □ Desperate -1 – attempts to run deep hole. He fears the Butzemann waits around the
◆ Enchant away and dissolves into ghost next corner to take him away.
◆ Curse form after turning a corner
◆ POLTERGEIST: The Butzemann can □ Broken – returns after 1d6 days
cause objects up to the size of a large with a vengeance on those who
table to violently shoot through the attacked it
room, becoming lethal projectiles. It SECRET
may choose any loose object in Long Just singing and nagging it isn't enough to drive
distance to fly at any target withing them off as they gather sustenance from fear.
long distance of the object. The Target Only if it's quarry can oppose it without fear the
must succeed on a AGILITY Roll to Butzemann will be driven off for good. Otherwise
dodge the object. Refer to Conditions it will try to take revenge later.
for Object Size and Damage. To banish it a group of three must sing a song
◆ GHOSTLY FORM: As a fast action the COMBAT ridiculing it while another draws a circle of salt
Butzemann can choose to become a ATTACK DAMAGE RANGE around it which makes it impossible for it to es-
spectral at will, becoming immune to cape. Forced to listen to the song sooner or later
Vicious Bite 2 0
physical attacks if it does. it's head will explode.
· 20 · · 21 ·
· Alpenvaesen - Dahu · · Alpenvaesen - Fireman ·
DAHU FIREMAN
Despite feeling more like a strange whim of nature than an actual vaesen I feel like I should include it here as while it is Ghosts are always filled with regret, sticking to this world due to some unresolved business or unfulfilled oath of vengeance.
certainly rather limited in it's capabilities the Dahu is the vaesen appearing most frequently in my notes and casefiles. Of Sometimes however an apparition appears, sometimes wrought in flames, sometimes simply carrying a light, that serves
course this is largely due to the fact that it is often associated with other vaesen like mountain spirits or Fanggen that can penance instead, warning of fires or other imminent dangers. Regardless of if you are dealing with ghosts or these flaming
cause much more trouble and are generally the main perpetrators of those aforementioned casefiles, but still even something sinners, always remember that they were once human and treat them with the same respect you would show the living, you
so small and innocuous can at times cause shockwaves which ripple far and wide, just as the proverbial wings of a butterfly. might be surprised...
-Excerpt from the traveling journal of Peter Bruchthaler. -excerpt from "apparitions and the supernatural", from Klaus Baumgartner
RITUAL
Dahus look very similar to regular Capricorns or moun- Getting gifted a Dahu can only be avoided by giving the gift- Sinners doomed to carry the flames of purgatory with
tain goats. They distinguish themselves only through their giver a good reason for needing a different kind of dahu like them at all times. Often they appear as flaming blackened COMBAT
legs on one side being shorter which leads them to dwell on "it must be able to face downwards so it can guard the door". skeletons or walking corpses carrying blazing brass ATTACK DAMAGE RANGE
mountain slopes with their shorter legged side always fac- If the gift-giving vaesen cannot provide a dahu that fulfills lanterns. Sometimes they even appear as burning riders or Burning Swings 2* 0
ing upwards. This leads to 4 types of Dahu that can be dis- all criteria it will gift a regular mountain-goat instead. tillers.
tinguished from Calling out for a Dahu from a direction it cannot face by im- *Causes minor BURNING
itating its call will cause it to turn and most likely topple Depending on their sins in life they may exhibit quite
Sometimes their fur on the shorter-legged side is of a over, rolling down the mountainside.. different behaviors, some of which could be considered
strange and color and can be quite valuable. good like guiding the lost back to civilization, warning of EXAMPLES OF CONFLICTS
fires that are about to break out in the vicinity or rescuing ◆ In life Victor Grams was a miser and a hoarder, burning
Mountain Spirits and similar Vaesen often gift Dahus as CHARACTERISTICS people from the winter cold. At other times they zealously bridges even to his closest friends and relatives over
a reward to those who aid them. These gifts however can MIGHT 3 BODY CONTROL 5 MAGIC 0 guard treasures held in life or land they considered their debts unpaid and petty qualms. When he died, he did so
turn out to be curses as they get very offended if this gift is MANIPULATION 2 FEAR 0 own. alone and forgotten in his bed. Now in death he still pa-
not well received or improperly cared for. trols his former estate close to Obersdorf as a Rider on
a flaming steed so nobody, not even his distant relatives
EXAMPLES OF CONFLICTS CHARACTERISTICS may claim what is rightfully his.
CONDITIONS ◆ - Birgit Traunhofer has been accused of being in lieu MIGHT 4 BODY CONTROL 3 MAGIC 4 ◆ Valentin Brams was an Arsonist in life entering purga-
□ Spooked -1 with the devil for her goats are misshapen and have MANIPULATION 4 FEAR 1 tory upon his death to be consumed in eternal flames.
□ Broken – if it hasn't done so shorter legs on one side. She is a favorite of Frau Hitt Now, twenty years later a new Arsonist ravages
already, the Dahu will fall over and and has been gifted with a number of Dahus. She has Rosenheim in his name. Rising again as a Fireman
roll down the hillside hired the investigators to find a way around getting RITUAL Valentin tries his best to warn the people and bring this
lynched by the mob or being punished for mistreating It is said that thanking them for a good deed they commit- new Arsonist to justice.
the Mountain Spirits Gifts. ted releases them from their undead state. ◆ Walter Fintel is a man not to be trifled with. As a Chris-
◆ - It hasn't been a good week for Norbert Torfstecher. He tian Priest he is determined to guide his flock in
could have sworn to have encountered a new species of Erzberg to salvation using any means necessary. As he
COMBAT mountain goat while out on the mountains with strange comes upon a Fireman he promises him salvation in ex-
ATTACK DAMAGE RANGE fur but no one believed him, so when he hunted it down MAGICAL POWERS change for a number of small services and one by one
Hooves & Horns 1 0 and brought the strange misshapen animal to the town ◆ APPARITION: Firemen cannot be hurt the black sheep of his flock start to go up in flames.
to show off it's strange fur it looked like a regular goat by any means. It usually isn’t hostle.
with slightly smaller legs on one side. Now he's plagued ◆ FLAMES OF PURGATORY: Firemen cannot
by one stroke of bad luck after another as the Lyskamm be dowsed, being in direct contact
mountain Spirit is taking it's revenge on the poacher. with a fireman or getting Attacked by SECRET
SECRET ◆ - Valentin Grutzbauer has acquired what he took for one will cause the victim to catch on Only if the thanks are uttered by a pious person
The strange colours fade from a Dahus fur within regular goats in an attempt to free himself from the op- fire unless they succeed an AGILITY Roll and include a "god bless you" they are released.
hours of it being removed from the animal, loos- pressive clutch from his family now he is stuck with odd as part of a Fast Action. Anything else sends them back to purgatory until
ing all value. animals he cannot get off the mountain as they seem to they emerge again.
be incapable of walking ob flat ground.
· 22 · · 23 ·
· Alpenvaesen - Fanggen · · Alpenvaesen - Fanggen ·
· 24 · · 25 ·
· Alpenvaesen - Hazelworm · · Alpenvaesen - Hazelworm ·
· 26 · · 27 ·
· Alpenvaesen - Irrwurzel · · Alpenvaesen - Irrwurzel ·
· 28 · · 29 ·
· Alpenvaesen - Adderking · · Alpenvaesen - Adderking ·
· 30 · · 31 ·
· Alpenvaesen - Korngeist · · Alpenvaesen - Korngeist ·
· 32 · · 33 ·
· Alpenvaesen - Krampus · · Alpenvaesen - Krampus ·
KRAMPUS
I remember back during my childhood, when the snow still began to fall with the beginning of December and the Christian
Advent Time we've waited eagerly at home, looking out the window into the snow expecting the Saint Nikolaus, clad in his MAGICAL POWERS CHARACTERISTICS
red traveling robe, staff in hand with is shaggy horned companion right behind. Sometimes he would come in chains, clad in ◆ Enchant MIGHT 6 BODY CONTROL 6 MAGIC 6
black fur, sometimes red, his face always contorted and the tongue lolling out of his mouth. Back then we were scared of the ◆ Curse MANIPULATION 6 FEAR 2
Krampus. Our parents kept telling us that he would punish us for this and that. So each 6th of December we held our breath ◆ FIENDISH FANCY: The Krampus knows
as St. Nikolaus asked us "Have you been good children this past year?". I always felt the Krampus seemed to know when we the Sins and Dark Secrets of any he
lied, where we hid the broken glass, and how we threw the village cat into the river. He made vague suggestions towards those looks upon and will use this knowledge
things but never enough for our parents to catch on. just smirking his smile as if it was etched into stone and handing each to taunt and unnerve any that get in
of us a piece of coal in addition to the fruits we got from St. Nikolaus. his way. a single Target must make a CONDITIONS
Fear Roll opposed by the Krampus □ Bemused – Playing his devilish
With what I know today I'm not quite sure if this devil was just one of our neighbors in disguise who had witnessed our Manipulation. If they fail they have a - tricks and mind games the Kram-
misdeeds or if there was something more behind those glowing eyes. 2 Penalty on all Rolls Targeting the pus stalks, searching for an open-
-From the Private Notes of Theodor Eck Krampus for the remainder of the ing.
scene. The Krampus prefers veiled □ Reveling +1 – The Krampus relishes
The Krampus is a frequent visitor in the homes of the EXAMPLES OF CONFLICTS threats over straight up spilling the se- a Challenge. Upon gaining this
Austrians and Bavarians during the early Winter time as the ◆ Kidnappers have used the cover of a Krampuslauf to crets he sees. Condition he will use his Fiendish
servant of St. Nikolaus. He can take the human form as kidnap young William Frost. The Investigators are hired ◆ RIDE TO HELL: The Krampus can trans- Fancy on the Character who in-
Knecht Ruprecht, an old angry man who delights in punish- by his parents to return him only to find out that the port himself and anyone within his flicted it.
ing bad children, or appear as a red or black furred devil Krampus doesn't take lightly to being impersonated for sack to hell in a blaze of Fire where he □ Angered +1 – Dropping his playful
with a long prehensile tongue. such terrible plots. proceeds to inflict punishment onto demeanor the Krampus will at-
◆ The Teacher Gunther Braumann is taking on the Role of them. The Rules state that he cannot tempt to grapple and bring his
The Krampus delights in punishing wrongdoers and St. Nikolaus for this years festivities. Little does he know keep anyone for longer than 7 days quarry down to hell for a good
does so according to the verdict of St. Nikolaus. Catching that the last minute Krampus to his Nikolaus is the Devil and he hardly ever will keep anyone punishment.
them in his bag and bringing them down to hell for a beat- himself and his overexaggerated judgement of the Kids for more than 3. Roll a d6 for each day □ Furious +2 – The Krampus throws
ing and look at what awaits them if they don't change their that torment him all year in school isn't going to go over spent in hell. On a Roll of 6 the Char- himself at his assailants in reck-
wicked ways. He may also lash out with his rod made of well with the strange volunteer. acter that has been taken to hell suf- less abandon. Letting only off of
birch twigs to deliver swift and light punishment instead. ◆ When the Krampus refuses to take young Timmy Unter- them after they are bruised and
mair and instead takes his father Klaus with him for the broken.
The Krampus never kills and cannot keep anyone in hell full seven days questions arise. What did he do to de- □ Broken – Begrudingly the Krampus
for longer than 7 days, a punishment he reserves for partic- serve this and is there a chance to redeem his fathers lets off their Target and vanishes
ularly bad offenders. immortal soul? back to hell in a circle of Red Fire.
RITUAL COMBAT
Around the 6th day of December St. Nikolaus visits the chil- SECRET ATTACK DAMAGE RANGE
dren of Bavaria and Austria to judge them for their Being subservient to a Christian Saint, the
Crack of the Rod 1 0
behavior the past year. Krampus is acting out the will of god instead of
following his personal evil schemes. That being In the Sack you go 1* 0
While these two entities are often impersonated by people said, he is still a wicked devil from hell that de-
Flaming Coals 1** 2
from the Village, donning masks and fake beards, every now lights in dealing out punishment and plaguing the
and then the Krampus in particular likes to get his hands living. According to a legend, getting beaten by his *Causes GRAPPLED
dirty, appearing in his impostors stead or filling in if no one rod brings with it fertility. The Krampus never **Causes minor BURNING
in a village is able or willing to take up his mantle. kills.
· 34 · · 35 ·
· Alpenvaesen - Melusine · · Alpenvaesen - Melusine ·
MELUSINE
*Let me tell you my son, now that you have finally found the woman of your dreams and are about to be wed in a fortnight, MAGICAL POWERS
that marriage isn't always a calm water. I feel like I've fought with your mother almost as long as I've spent trying to spoil ◆ Enchant CONDITIONS
her. Despite our differences I've fallen in love with her again and again and even though she is no longer with us I can feel ◆ Curse □ Cold – Remorseless, the Melusine
that she is out there somewhere watching. I'll join her soon enough. It makes me sad that I cannot be with you on your great ◆ LUCK THIEF: The Melusine makes a speaks her curse on her assailants
day but I hope this letter and the attached gift make up for your old fathers inabilities. I wish you well and just want to Magic Roll opposed by the targets Ob- □ Hunting +1 – The Melusine with-
impart to you one final advice that suited me well throughout the years: Honor her demands, cherish the mystery she imparts servation. If she is successful the tar- draws and tries to pick off her as-
for it is at the core of your relationship. I know about our curious nature, I know it will be hard, but take it from an old man, get suffers from this curse until the sailants one by one from hiding,
respect her boundaries. Melusine willingly lifts it or dies. When- preferably from the water
- In love, Dad.* ever the target makes a Roll they must □ Furious +2 – The Melusine breaks
name a number between 1 and 5 out in a frenzy calling down
The Melusine are a breed of Water Spirits that take the before rolling. curses.
shape of beautiful women. They can be found near springs CHARACTERISTICS The Roll may only score as many suc- □ Bargaining -1 – seeing that she is
and tranquil ponds in the forest where they tend to the an- MIGHT 5 BODY CONTROL 7 MAGIC 6 cesses as the named Number has outmatched the melusine will re-
imals and wash their hair. MANIPULATION 8 FEAR 0/1 been rolled. sort to bargaining to save her life,
When submerged in water their lower body turns into (If they named 4 and only have a sin- she is willing to lift a curse or re-
the large and powerful tail of a snake - their true form gle 4 in their result but two 6s only a lease a target of her serpents em-
which they usually try to hide from humans as they can be single 6 counts as success. If they brace.
quite sociable and sometimes mingle with ordinary people. RITUAL haven't rolled a single 4 no success □ Broken – The Melusine dies, her
A Melusine can be discovered by throwing her into water at can be achieved.) curses are lifted and she dissolves
which point she will reveal her true nature and change from ◆ SERPENTS EMBRACE: The Melusine at- into water.
a regular women to having the tail of a snake. Doing so will tempts to wrap and restrain a target
enrage her.. using its long serpentine tail. The Tar-
get must succeed on an AGILITY ROLL
opposed by the Melusines COMBAT
BODY CONTROL or be restrained, loosing ATTACK DAMAGE RANGE
EXAMPLES OF CONFLICTS all ability to move or act until it frees
◆ William Färber has been married to his wife Harietta for itself using a slow action to repeat the Slam 1 0
20 years but her insistence that he cannot see her bathe opposed roll or being freed by some- Coil* 1 0
is making him anxious and jealous as he overheard his one else. The Melusine may use it's
servants talking about her. Smelling infidelity he hires COIL ATTACK against the target of it's *Only against targets of
the investigators to make sense of the situation. Serpents Embrace every turn for free. SERPENTS EMBRACE
◆ Gabriella Paldauer, a Melusine married to a normal man ◆ WATER SPIRIT: The Melusine is a Water
has been seen bathing in the woods by a Woodcutter Spirit and thus can dwell under water
who has alerted the local clergy that she is a monstrous without the need for air, she can
witch and must be burned. She tries to contact the in- merge partially with a larger natural
vestigators to resolve the issue without her husband body of water giving everyone a SECRET
finding out about her true nature. -2 penalty on Rolls to spot or target If the Melusine leaves in anger she takes all good
◆ - The circus Operntal is in Innsbruck and is showing of her. fortune with her, causing bad luck and ill fates.
a collection of curious animals and freaks. The young Luck may be returned if the person angering her
Artist Valentin Jägerhut has completely fallen in love makes amends but she will never trust them
with one of it's exponents, the beautiful Lady Raia, a again.
Melusine trapped by the circus owner Titus Operntal
and forced to perform for the masses. He wants to get
her out and needs the investigators assistance to do so.
· 36 · · 37 ·
· Alpenvaesen - Panther · · Alpenvaesen - Panther ·
PANTHER
Little to do with it's namesake, the dark feline local to the southern hemisphere of our world, the beast colloquially known in EXAMPLES OF CONFLICTS
as Panther is white, red-horned and spewing fire out of every orifice when angered. Just recently I had the chance to strike ◆ Rudolf Brauer has made a deal with the Panther of CONDITIONS
up a conversation with one of these elusive beasts who believe to be sent by god to purge evil from this world in all its shapes. Erzberg trading in the location of the dragon Ursulfirs □ Irritated – The Panther will try to
Predominantly they hunt for dragons and sinners which in this case put us at odds as it wanted to kill a particular Florian lair for a blessing in gold. Too bad that Ursulfir, or Ur- reason with it's assailant.
Villenhofer who I was tracking to provide witness testimony on another case. Ever willing to experiment I offered up the sula how she is actually called, is not a dragon but a bar- □ Stalking +1 – the Panther with-
location of a dragon sighting in the Lechthal I wanted to investigate next month which caused it to drop the chase on Florian. maid in Vordernberg Rudolf owes a lot of money to. draws a bit, fighting cautiously un-
I guess I'll see then if the society will have to reevaluate our threat ranking on Vaesen in regards to those two beasts... A fact she tries to use to pressure him into marriage. til it finds an opening.
-Excerpt from the traveling journal of Peter Bruchthaler. ◆ On the run from a Panther for his many crimes, Titus □ Fiery +1 – the Panther will use of it's
Grobschmied has taken shelter in the small village of BREATH OF HOLY FIRE Power
RITUAL Lassing. Now the Panther threatens to burn the village □ Ablaze +2 – the Panthers BREATH
A large quadrupedal beast with a wiry long body coated The panther only threatens those that walk the path of evil if they don't hand over the murderer in their midst. OF HOLY FIRE is permanently active
in white fur, a forked tail and an elongated feline head, but can be overzealous in its pursuit. Directing it towards a ◆ The Vigilante Hans Traunstall is being hunted by a Pan- and automatically affects anyone
crowned by two red horns and spewing a constant strwam greater evil, repenting for ones sins or gaining absolution ther for his crimes of robbing a local bishop that has moving into range.
of fire from every orifice, the panther is a menacing side to from a pure-hearted priest are ways to escape it's wrath.. been embellishing donations and giving it to the poor. □ Furious 2 – the Panther roars in
behold. He needs help in convincing the Panther that he isn't anger, drawing an additional
the bad guy in this situation. INITIATIVE card, it acts on both.
Often considered to be anathema to the dragon, it is □ Cautious -1 – realizing that it is
displayed proudly on many coats of arms - a true christian outmatched the Panther with-
symbol of virtue in the fight against the devil and his le- draws again attempting to parlay
gions. with it's opponents.
□ Broken – The Panther surrenders
to its opponents and is willing to
set terms and conditions.
CHARACTERISTICS If vanquished it's spirit returns to
MIGHT 10 BODY CONTROL 10 MAGIC 6 heaven and it reforms on the next
MANIPULATION 3 FEAR 2 Sunday at the closest church.
MAGICAL POWERS
◆ Enchant
◆ Curse
◆ BREATH OF HOLY FIRE: The Panthers fire
envelops everything within RANGE 2 of it
causing severe BURNING to those who SECRET
have sinned and not be granted ab- If given evidence, the panther will always see a COMBAT
solution. Sinners suffer 3 PHYSICAL CON- dragon or Tatzelwurm as a greater evil and pur-
ATTACK DAMAGE RANGE
DITIONS reduced by 1 for each success sue leads about them instead as long as the lie is
on an AGILITY Roll. well crafted. If however it learns that it has been Claws 2 0
lied to it's wrath will be dire.
Whipping Tails 1 1*
Also if being made to hurt the innocent it can be
convinced to repent for it's sins which causes it to *Can hit up to 3 targets.
dissolve for some time.
· 38 · · 39 ·
· Alpenvaesen - Pechmandl · · Alpenvaesen - Pechmandl ·
COMBAT
ATTACK DAMAGE RANGE
MAGICAL POWERS
Trip Up 0* 1
◆ Enchant
◆ Curse Burning Pitch 1** 2
◆ GLUE YOUR EYES SHUT: With an enor-
Bite 2 0
mous leap and a deft stroke the Pech-
mandl smears shut the targets eyes *Target unable to move
with pitch from its pockets. The target **Causes minor BURNING
must succeed on an AGILITY Roll or be-
come blinded and fall asleep.
◆ THE TWINE THAT BINDS: Using it's magic, SECRET
the Pechmandl connects two Targets Like the Sandman the Pechmandl can enter into
with it's twine. Both may make an the dreamworld and search for people that have
OBSERVATION Roll to avoid this fate. Any been unable to wake up. It only does so for a suit-
CONDITIONS suffered by either Targets able offering like twine made from precious ma-
are suffered by the other as well, un- terials or valuable gems. While generally very
less they already suffer from it. This careful and thorough with its search there have
binding lasts until the Pechmandl been incidents where it returned the wrong
ends it willingly. consciousness to a body.
· 40 · · 41 ·
· Alpenvaesen - Percht · · Alpenvaesen - Percht ·
PERCHT RITUAL
When the rough nights come the rural population of the alps braces itself for with it comes the Percht to judge the people. It The Percht is all about Rituals and adhering to them. If all
is a time when only the most foolhardy drunkards reach for the bottle, when the most abusive factories grant their employees manners and morals have been adhered to, the Percht will
the week off and when mothers hide their newborn under the crib. Hardly anyone I've met on my travels doesn't know the leave the people of the house in peace.
stories about the Percht or has a distant relative or friend who has been punished by her.
While her motives are true her punishments are harsh and unforgiving and I have to say that every year we manage to close To protect a house from the Percht incense and speik must
shop around the rough nights so far has been a yar that was better for it... be burned before she arrivesin the rough nights during
-Excerpt from the traveling journal of Peter Bruchthaler. winter.
The Percht is a spirit of wind and winter, taking the She is the patron of all weavers and punishes them for
shape of an old ugly hag. Often wearing naught but tiger fur leaving tow out on the distaff by twisting it around the CONDITIONS
she is capable of growing to enormous size. weavers fingers and burning it. □ Reproachful´+1 – the Percht ob-
She enforces manners and morals and can be very dan- Wrongdoers are abducted during the night and brought serves it's opponents cautiously.
gerous. She appears mostly during winter time but can be to far off shores. When they return the following morning □ Boisterous +1 – the Percht can
witnessed washing her clothes at the river all year round they lifespan will be cut short and they die within a week take an extra action each turn to
wher she scares away women that still wash their clothes from mysterious circumstances. speak a magical rhyme, which
saturday after closing time. has the effect of a curse or en-
chantment.
CHARACTERISTICS □ Angry +2 – the Percht starts a full
MIGHT 8 BODY CONTROL 4 MAGIC 9 on assault, trying to trap at least 1
MANIPULATION 4 FEAR 1/2 opponent in its burlap sack.
MAGICAL POWERS □ Furious +3 – The Percht disen-
◆ Enchant gages and, if it has someone
◆ Curse grappled in her burlap sack, she
◆ LIKE THE WIND: The stormy demeanor EXAMPLES OF CONFLICTS will ride with them on the wind.
of the Percht allows her to draw TWO ◆ The Percht has cast a chain around the small town of St. □ Cursing -1 – driven back the Per-
INITIATIVE CARDS and act on both. Leonhard judging it to be impure and full of sinners cht groves to immense propor-
◆ RIDE WITH ME: The Percht attempts to who have forgotten the old ways, making it impossible tions cursing her assailants
shoulder a sack containing a grap- to leave once entered. Instead of working together and □ Broken – The Percht dissolves into
pled target and ride the wind into dis- breaking the curse the population is turning on each thin air, reforming the next rough-
tant lands, returning when it had other trying to root out the corruption via old fashioned night or saturday evening, which-
enough, rapidly shortening the victims corporal punishment. ever comes sooner, carrying a
lifespan in the process. ◆ For his sins, the ruthless magnate Paul Bettelmann has grudge
The victim must make an OBSERVATION been abducted by the Percht and carried over distant SECRETS
Roll or loose 25 YEARS of their life with countries overnight. Now he fears for his life as he -Washing, cleaning or weaving during rough
each Success reducing this number knows any day could be his last. Unable to come to nights will attract her ire, even if incense and
by 5. terms with his lot he is determined to escape his fate speik was burned. COMBAT
◆ WITHOUT REASON AND RHYME: The Per- and will stop at nothing to do so. -Being abducted by her during the night can be
ATTACK DAMAGE RANGE
chts rhymes may not make sense but ◆ Gernot Flachsenbauer a landowner in Radstadt is forc- prevented by sleeping under the bed or placing
they always have some sort of magi- ing his weavers to work through the night to get a large young children under the crib. In the Sack you go 1* 0
cal effect. order done, much to the disdain of the Percht. Not - If she is provided with food and accepts it the
Mean right Hook 2 1
seenig what is beind the overzealousness of the workers following year will be luckier than the last.
she punishes them instead of him and becomes more - The Chains she casts out can be broken by col- *Causes Grappled
curely by the week. lective prayer.
· 42 · · 43 ·
· Alpenvaesen - Rollibock · · Alpenvaesen - Rollibock ·
MAGICAL POWERS
◆ Enchant COMBAT
REGENERATIVE POWERS: The Rollibock ATTACK DAMAGE RANGE
◆
has supernatural regeneration and Charge 2* 0
removes a single condition whenever
it performs an action. Claws 1 0
· 44 · · 45 ·
· Alpenvaesen - Sennenpuppe · · Alpenvaesen - Sennenpuppe ·
CONDITIONS
· 46 · · 47 ·
· Alpenvaesen - Spina Del Mul · · Alpenvaesen - Spina Del Mul ·
· 48 · · 49 ·
· Alpenvaesen - Walen · · Alpenvaesen - Walen ·
WALEN
The last months have been silent. Correspondence has been sparse. I've asked Peter about our financial situation and he just
told me not to worry about it. Always makes me skeptical when he is this cryptic. Mentioned before he's from a poor family.
Despite this maintaining our staff appears to not be a problem for him. I've seen the recipes for our work, it doesn't add up.
Doesn't strike me as the criminal type but money has to come from somewhere. I'll investigate further... EXAMPLES OF CONFLICTS
-Excerpt from Wagners early Fieldnotes ◆ Irwin Brauer, a gambler and drunkard thought he had
finally hit it big when a strange little creature told him
where to find an old treasure hoard for helping it pick
some flowers that were growing in a planter on a win-
Palm sized mountain spirits knowledgeable about the RITUAL dowsill. When he managed to gamble away all those
treasures of their surroundings, both natural and other- The simplest way to get rid of them is by refusing to help newfound riches as well he made a plan to kidnap one
wise. them in whatever they are currently trying to achieve. of these strange beings and force it to give up more se-
crets should he ever encounter one again.
They are sometimes referred to as Venedigermandl by ◆ Gavin Volkers isn't one to keep a secret, but never has it
the rural population as they have a thick accent which al- cost him as dearly. The second he came back from the
most sounds like them speaking another language. A HELPING HAND forest where he found a huge vein of gold a weird little
The Walen may gift minor magical pow- man had told him about and told his friends in the local
When encountered outside of their burrows deep in the ers those who help them, granting them a bar about it all he owned was gone in an instant and the
mountains they are usually on an errand like gathering Magic Rating of 4 and one or more of the gold he found in the forest was also nowhere to be found
herbs, searching for rare ores or gems or taming an animal. following Spells: again. Abandoned by his friends and family he is now
These errands are always adhered to to the letter. The Ani- ◆ LUCKY RUB: By rubbing their targets searching for the small being to at least get some clo-
mal that has to be tamed is a particular one, as is the herb shoulder and wishing them good luck sure about what happened.
or food they are foraging for or the vein of ore they are the Caster may grant them +1 on their ◆ Olga Freudens has had an encounter with a Walen and
prospecting. next roll. If the Magic Roll fails, the tar- is now better off than ever. After quitting her job in the
get suffers a -1 penalty instead. factory and buying a new home for her family of 6 she
Walen are attracted to exceptionally generous or caring ◆ COME TO ME: A Palm sized object that's has taken it on herself to help those in need. What she
people and despise those that only look out for themselves, no more than a few meters away from CONDITIONS doesn't know is that Victor Gerber, her former employer
placing mischievous spells on them like making them stut- the caster flies into their hands. If the □ Distraught –The Walen will defend is watching her closely, taking an interest in the origin
ter whenever they lie or sneeze if they ignore a plea for help Magic Roll fails, the small item over- itself but try to reason with it's as- of her sudden wealth and will stop at nothing to attain
or alms from a beggar. shoots and makes a lot of noise, alert- sailants. it.
ing its potential original carrier. □ Scared -1 – the Walen will attempt
◆ ANIMAL FRIENDSHIP: by holding out an to flee
open palm towards an animal the □ Broken –The Walen melds into the
CHARACTERISTICS caster suggests that they want to do it ground, cursing or enchanting it's
MIGHT 3 BODY CONTROL 6 MAGIC 5 no harm. The animal will relax for assailant one final time. It will re-
MANIPULATION 5 FEAR 0 some time and not attack or flee un- form in it's burrow 1d6 days later. SECRET
less provoked. Assisting the Walen in their errand often leads
◆ CRACK: By pointing at a loose rock no them to share their secrets which range from the
bigger than oneself and imitating the locations of long lost treasures to sharing some
MAGICAL POWERS sound of lightning the caster can minor magical boons.
◆ Enchant break the rock in two. If the Magic Roll COMBAT However, being granted such a gift also places a
◆ Curse fails the casters finger bends unnatu- ATTACK DAMAGE RANGE curse on those who accept it: should they ever tell
◆ Any Ability from the HELPING HAND list rally inflicting a -1 Penalty on Precision anyone about the origin of their newfound wealth
Slam 1 0
Rolls for the rest of the day. all the riches to their name will instantly melt into
nothingness.
· 50 · · 51 ·
· Alpenvaesen - Winds Bride · · Alpenvaesen - Winds Bride ·
Mischievous Spirits that control the wind. They like to EXAMPLES OF CONFLICTS
play tricks on the common folk, toppling stacks of hay and ◆ Lara Pflüger the daughter of Ulf Pflüger was a winds
carrying away clothes put out to dry. They are capable of bride. One day while out on the wind she played some
producing strong gusts and wind hoses and have a in- mischievous pranks on her love Ferdinand Großstädter
scrutable demeanor. Those who can perceive them see who, not knowing about her nature threw his blessed
them as lithe women floating in the wind. knife into the wind and killed her. Grief struck and
scared of what her father might do, he hid the body un-
der the shed. Now her father is hiring investigators to
find his missing daughter...
◆ Being fed up about their mistreatment by the male pop-
CHARACTERISTICS ulation, the winds brides of Schönachtal have decided
MIGHT 3 BODY CONTROL 7 MAGIC 5 to retaliate by wrapping the area in unnatural and dan-
MANIPULATION 4 FEAR 0 gerous storms. The local Priest Arthur Baumann has
CONDITIONS begun arming his flock with knowledge about the vile
□ Vengeful +1 – Immediately upon wind witches plaguing the area and has started a witch
gaining this condition the Winds hunt.
bridge will SUMMON STORMS. ◆ The Winds bride Verena Pustertaler has fallen hope-
□ Wounded -1 – the Winds bride will lessly in love with the shepherd Walter Auenbach. As a
MAGICAL POWERS attempt to save itself by flying sign of her affection she has begun to abduct sheep
◆ Enchant away. from all around and adding them to his flock which
◆ LIKE THE WIND: While in Wind shape, □ Broken – The Winds Bridge is hasn't gone unnoticed. Walter, who doesn't know about
can only be harmed with blessed dying, it will attempt to fly to safety any of this is now under fire for stealing livestock and
weapons. In addition, draws but it is probably already too late. Verena will do anything to protect him from her mis-
TWO INITIATIVE cards and acts on both. takes.
Attacks with BODY CONTROL instead of
Might.
◆ SUMMON STORMS: Enemies within COMBAT
Range 2 must succeed on a FORCE Roll
against this characters MAGIC. If they
ATTACK DAMAGE RANGE
SECRET
fail they must choose to either take 1 Flying Debris 2* 2 The thrown Knife has to be blessed to be able to
PHYSICAL CONDITION or be KNOCKED hit and wound the winds bride. This can kill them
Swift Punches 1 0
DOWN. leading to the corpse of a naked woman to appear
*Knocks anyone it hits prone. seemingly out of thin air. Many wind brides live as
normal women among the people.
· 52 · · 53 ·