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1132047-Alpenvaesen 1 0

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bking2014
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ALPENVAESEN

ADVENTURE IN THE MYTHIC ALPS

Travel to the Mythic Alps ranging from eastern France to western Slowenia.
Take up one of 4 new archetypes complete with 17 additional talents and solve mysteries
containing 23 new vaesen from the region complete with 3 mystery hooks each.

by Daniel “Salynrad” Sluschny

This product was created under license. Vaesen and its logo are trademarks of Fria Ligan AB and Johan Egerkrans.
This work contains material that is copyright Fria Ligan AB, Johan Egerkrans and/or other authors. Such material is used
with permission under the Community Content Agreement for Free League Workshop.
All other original material in this work is copyright 2023 by Daniel Ewald Sluschny and published under the Community
Content Agreement for Free League Workshop.
· Character Options - Archetypes · · Character Options - Archetypes ·

GASTRONOMER Choose among the suggestions below or make one up your- MOUNTAINEER Choose among the suggestions below or make one up your-
self, self,

NAME NAME
◆ FIRST NAME: Gustav, Fritz, Peter, ◆ FIRST NAME: Roland, Vincent, Thomas,
Anna, Gabriella, Erika Cornelia, Brigitte, Paula
◆ LAST NAME: Schenker, Dieler, Mostler ◆ LAST NAME: Stiegler, Grabner, Ecker

MOTIVATION MOTIVATION
◆ Interesting tales sell more drinks. ◆ Find the Vaesen that killed my father.
◆ I'm concerned for my business. ◆ Chart the Mountains.
◆ Researching Spirits to get inspire to brew more Spirits. ◆ Steal a Mountain Spirits treasure.

TRAUMA TRAUMA
◆ Nearly asphyxiated down in the cider cellar. ◆ Barely survived an avalance.
◆ Almost beaten to death by drunk abusive parent. ◆ Encountered a Mountain-Spirit, had to bargain for my
◆ Seeing someone fall down the stairs and gruesomely life.
break their neck. ◆ Stuck up in the mountains for weeks, fighting with
wolves.
DARK SECRET
◆ I served the devil and let him pay in souls. DARK SECRET
◆ When I found out I would inherit my aunts Inn, I helped ◆ Left my companion to die in the mountains to save my-
a bit in her untimely demise. self.
◆ I sourced my liquor from merchants that never reached ◆ I increased my rates midway threatening to abandon
their destination.... the people I guided in the mountains.
◆ A voice from a treacherous cavern asked me to feed it
RELATIONSHIPS human flesh and I obliged.
Choose a relationship for each of other other player
characters, or make up your own. RELATIONSHIPS
◆ … has the worst table manners. Choose a relationship for each of other other player
◆ … thinks running this place is so easy they could do it characters, or make up your own.
single- handedly ◆ Rescued … from the Mountain once.
◆ … hasn't paid their tab in 2 years. ◆ … has never climbed higher than 1000 meters.
◆ … needs to be reminded to eat healthier.

◆ MAIN ATTRIBUTE: Empathy ◆ MAIN ATTRIBUTE: Logic


◆ MAIN SKILL: Inspiration ◆ MAIN SKILL: Vigilance
◆ TALENTS: German Courage, ◆ TALENTS: Face like a Mountain,
Speakeasy, Ill-Tempered Fearless, Fighting Spirit
◆ RESOURCES: 2-5 ◆ RESOURCES: 1-3
◆ EQUIPMENT: Clean Towels, Stash of ◆ EQUIPMENT: Camping Gear, Climbing
Moonshine or Cooking utensils, Gear, Pair of Ski, Knife
Tinderbox, an establishment.

·2· ·3·
· Character Options - Archetypes · · Character Options - Archetypes ·

MERCHANT Choose among the suggestions below or make one up your- SHEPHERD Choose among the suggestions below or make one up your-
self, self,

NAME NAME
◆ First Name: August, Bernhard, Severin ◆ FIRST NAME: Florian, Adam, Otto,
Hilde, Irina, Doris Greta, Hilde, Zilli
◆ Last Name: Kaufmann, Meier, Laufsteiner ◆ LAST NAME: Senner, Hirter, Almblick

MOTIVATION MOTIVATION
◆ Mountain Spirits always hoard treasure somewhere... ◆ I want to make the alms a safer place for my flock.
◆ I want to deal between both worlds ◆ I want to help others.
◆ Gather stories on my travels to embellish my wares. ◆ There must be more to life than herding sheep.

TRAUMA TRAUMA
◆ Almost died from an Aufhocker ambush at night. ◆ The beast ripping apart my flock at night was no wolf
◆ Lost my wares and almost my life during a stormy night after all...
on a mountain pass. ◆ I couldn't control my herd and it tumbled down a ravine.
◆ Got robbed at gunpoint but a strange white beast saved ◆ I suffer from amnesia and remember nothing from be-
me. fore the farmer took me in.

DARK SECRET DARK SECRET


◆ Most of the trinkets and tinctures I sell are fake. ◆ I created the Herdsman's Doll that killed my colleagues.
◆ I source a lot of my wares from a shady individual who ◆ You cannot trust people, you can only trust in the ani-
gives me excellent rates. mals you've raised yourself.
◆ I owe a lot of money to moneylenders. ◆ The animals I herd are stolen.

RELATIONSHIPS RELATIONSHIPS
Choose a relationship for each of other other player Choose a relationship for each of other other player
characters, or make up your own. characters, or make up your own.
◆ ... is very good at making deals. ◆ ... probably just thinks of me as a dumb shepherd
◆ ... doesn't know the true value of my work. ◆ ... doesn't get what it means to care for a herd of ani-
◆ ... probably plans on stealing something from me, the mals.
weasel. ◆ ... is very nice to my animals, maybe even too nice...

◆ MAIN ATTRIBUTE: Empathy ◆ MAIN ATTRIBUTE: Physique


◆ MAIN SKILL: Manipulation ◆ MAIN SKILL: Agility
◆ TALENTS: Blabbermouth, Walk it off, ◆ TALENTS: Herd Mentality, Clear Skies,
Far Traveled. Gentle Soul
◆ RESOURCES: 2-5 ◆ RESOURCES: 1-3
◆ EQUIPMENT: A stash of goods to barter ◆ EQUIPMENT: Camping Gear, Walking
with, Road maps, a dagger, a Rifle. stick or Knife, Herd or pet dog.

·4· ·5·
· title title · · Part 2 - Alpenvaesen ·

TALENTS
A good for nothing ne’er-do-well they called him. Let the idiot watch the sheep. Silent as always he took it, spending his HERD MENTALITY PREMONITIONS
days and nights out in the cold rain and burning sun. He weathered the hail, the storms and the constant stalking of the There is strength in numbers. You can always sense when something bad is about to
wild things while they sat down in the valley in their warm homes laughing and celebrating. Like each year not a single Strength and safety… happen.
sheep was lost and when he returned and like every year they kept teasing him. Whenever you and an ally would be subject to fear, a curse Once per Session, immediately before you are ambushed
He took it stoically, biding his time until his talents were asked for again. or mental conditions caused by the same source you may or a fight breaks out the GM may choose to inflict a mental
elect to treat any related rolls from your Ally as your result Condition upon you as you get a vague glimpse of what is
The following list of talents is available to all characters, regardless of their archetype. instead of rolling on your own. You must choose to do so about to happen. The GM will then hint at what is about to
If they do not fit your setting feel free to adjust them. before rolling. expire and you get to perform a Single Action, or in case of
a Fight that is about to break out a single Turn, before Ini-
tiative is drawn or the Event you have foreseen transpires.
BLABBERMOUTH FEARLESS ILL-TEMPERED If gaining another Mental Condition would cause you to
Oh don’t you get me started on… The fear too will pass through me and were it once They say you run hot like a Forest fire. become broken the GM may not grant you any
It's very easy for you to insert yourself into any local was nothing will be left in it’s place. Upon being attacked, insulted or provoked you may gain premonitions.
rumor mill granting you +1 on Rolls to spread misinforma- You gain a +2 Dice Bonus on Fear Tests. the Angry Condition and immediately perform a Slow
tion or gathering questionable Information. Action targeting the source of the Attack, Insult or
Provocation. You may not do so if you are already suffering
from the Angry Condition.

CLEAR SKIES FIGHTING SPIRIT


You are at your best as long as all is well. Most people find it disorienting, but to you the ringing LAST DITCH EFFORT RATIONALIZE
+1 to all Rolls using Logic or Empathy while not suffering in your head grants a certain kind of clarity. Almost defeated she lay, her opponent gloating, she You have seen so much in your life that it seems easy
from any Conditions. While suffering from the Battered Condition you gain a +2 rose to her legs for one terrible final stand. now to rationalize most of everything.
Bonus on Mental Tests. If you are suffering from 3 Physical or 3 Mental Conditions If you fail a Fear Test you may choose to gain the Fright-
you may choose to gain +3 on your next Roll, pushing ened Condition instead of one of the Fear effects. You may
yourself to the limit. After the Roll, you immediately gain not do so if you are already suffering from the Frightened
the broken Condition and roll for a Mental Trauma, then Condition.
you loose this Talent.
FACE LIKE A MOUNTAIN GENTLE SOUL
They say that your take on aspects of your surround- Your best weapon is your disarming demeanor.
ings if you contemplate them for long enough. As long as you don't perform any hostile actions during MAKE IT COUNT SPEAKEASY
Others gain a penalty of -2 to Observation Rolls against Combat, Vaesen or Beasts suffer a -2 Penalty to attacks This is the moment where all eyes rest upon you, this What’s another few shillings in the pocket of the bar-
you, you take a -2 penalty to any Rolls that require you to against you. Human Opponents suffer a -1 Penalty. is the moment everything hinges upon. Do not fail keep in the pursuit of friendship and camaraderie?
convey emotion like Inspiration or Manipulation. now! Barkeep! Another Round on me!
ignore all conditions for a single Roll - once per session. You know the art of subtly acquiring information and in-
terrogating people over a few drinks.

FAR TRAVELED GERMAN COURAGE


Chances are you’ve been there before… Like bread and bratwurst serve as a sponge to suck up NIHILISTIC WALK IT OFF
Whenever you come to a new town or village, make a Ma- excess alcohol, so does alcohol act as a sponge to suck You have learned to find sense in meaninglessness. Nothing better than a good hike to relieve some stress
nipulation Roll. On a success you've been here before and up the unpleasantness of life. While suffering from the Hopeless Condition you gain a and get a different perspective on things.
either have an established contact there or know some- If you are drunk you may ignore the first Fear test you +2 Bonus on Logic Tests, but suffer -2 on Empathy Tests. After traveling by foot for at least half a day you may clear a
thing about the place that isn't common knowledge. make but you sober up in the process. Ignore the regular -1 Penalty from suffering from this single Mental Condition.
Condition.

·6· ·7·
· title title · · Part 2 - Alpenvaesen ·

THE SOCIETY IN THE ALPS ALPENVAESEN


Here you will find a suggestion on how to set up operations in the framework of the society for your campaign that ties into The following pages contain a collection of Vaesen from all across the Alpine Region of central Europe.
the short flavor texts provided for each Vaesen in this publication.
All Information from here on out is strictly Gamemaster facing and Players should avoid reading on to avoid spoilers for
their games.
A BRIEF HISTORY CASTLE BÜCHSENHAUSEN
This Branch of the Society was founded by the Viennese Castle Büchsenhausen is the Headquarter of the Society in
writer Peter Bruchthaler, who on his travels took note of the Alps. It is situated in Hötting, a Part of Innsbruck fur- ON THE VISIBILITY OF VAESEN THE OTHERS
the strange creatures he saw. After an excessive amount of ther up the Northern Mountainrange than the rest of the In the source material that has been gathered for this Many Vaesen from the Core Book or the Mythic Britain and
research and getting laughed at by the scientific community City, granting a beautiful view. Before it was converted to a publication many of the following creatures have a habit of Ireland expansions are either very similar to ones appear-
for his crude drawings that depicted entities from folklore small castle it was a foundry for cannons which is where it either revealing themselves to the general population or ing in the folklore of the alps or can otherwise be easily
rather than real animals he found out about the Order of takes it's name. The Knights of Lama were in control of the being outright visible to onlookers at all times. adapted to fitting the setting.
Artemis ins Sweden and decided to travel there, to learn Castle between 1686 and 1833 but after their passing it was
more. bought by the writer and patron of the Arts Johan Nepomuk As a direct result these Vaesen tend to be more of a The following Vaesen can appear in the setting with little to
von Aplenburg. Who used it to created plenty of Room for immediate factor in the front and center of the stories they no changes an you can find their descriptions an stats
Workshops and Residence to house free thinkers and feature in instead of silent actors that pull the strings in the in the official publications:
artists and the first public bath of Innsbruck. back or are unknown to the larger part of society. This ◆ ASH TREE WIFE: Similar to Dryads
doesn't have to mean that every NPC your investigators en- ◆ FAIRIES: As Sylphs
counter has seen a Vaesen in their lifetime, just that most ◆ GHOSTS
people outside of the cities at least know someone who ◆ LINDWORMS
claims to have seen one and even if they label them as mad ◆ MARES: As the local Variant Drud
and insane there is a certain superstition and anxiety about ◆ REVENANTS
the invisible things that lurk just outside their field of view, ◆ WEREWOLVES
regardless of whether the Gamemaster rules if they can be ◆ WILL-O'-WISPS
seen by regular people or not. ◆ BLACK DOGS
During his 6 year tenure at the Order of Artemis he learned During your campaign, your Investigators can use Castle ◆ HAGS
more than he could ever imagine and vowed to create an in- Büchsenhausen as a room to house their Headquarters and The observable manifestation of Vaesen or the absence ◆ NISSE: Are somewhat similar to Kobolds, but look
stitution similar to the one he'd been part of in the Alpine most Upgrades they want to acquire. The Patron and owner, thereof can be a powerful tool in bringing them and their different.
region to mediate conflicts between Vaesen and humanity. Johan Nepomuk von Alpenburg is a curious and interested schemes to life and can have a lot of impact on the myster-
fellow who attracts all sorts of interesting people that can ies you play.
provide Services and has a habit to not ever veto any acqui-
sitions his Residents want to make, especially not while they
He soon found a second hand in the enigmatic and mute are paying for them.
Ms. Wagner, who complimented his outgoing and heavily
improvisation based approach with inexorable precision, a
calculating mind and a hand for violence should any of their
endeavors go southward. When Peter didn't return from
one of his travels to France and everybody assumed he had
passed away Wagner refused to take over the leadership of
the Society to instead fade the background continuing to
handle her duties as she had before. Since then manage-
ment of the Society has gone through many hands until the
last leader passed it on to the characters, who inherit the
offices at castle Büchsenhausen, a library of Case-files and
Travel-notes and the help of Ms. Wagner.

·8· ·9·
· Alpenvaesen - Alber · · Alpenvaesen - Alber ·

ALBER
Often when I get to a hut in the mountains to investigate the first thing I have to do is interrogate the herds-people staying
there. While they are rarely outright hostile, most of them are rather reluctant to tell me of any of the odd things they have CONDITIONS COMBAT
ATTACK DAMAGE RANGE
witnessed during their stay, probably thinking I'd take them for mad if they'd tell me about the flying furniture or howling □ Cussing – Annoyed, the Alber in-
in the night as well as the strange fiery shapes that fly through the night sky. I've started to make up reasons for staying a bit sults it's assailants Slam 1* 0
longer and observing them and their reactions to it. A Little "have you seen that?" or "I think I'm going mad!" here and there □ Cursing +1 – The Alber hurls curses
usually goes a long way to get them to open up. at those who attack it Claws & Jaws 2 0
-Excerpt from the traveling journal of Peter Bruchthaler. □ Shifting – If it hasn't done so al- *Only in Dragon Form
ready, the Alber Transforms into
it's DRAGON FORM
Albers appear as hideous humans with almost horse □ Raging +2 – It lets out a head EXAMPLES OF CONFLICTS
like long heads. In this form their feet are slick and wet and MAGICAL POWERS splitting roar causing all who can ◆ A few weeks ago the hut on the Fellhorn has changed
help fertilize the ground they walk. If they are threatened or ◆ ENCHANT hear it to roll FEAR owners. Gerhard Hausberger, the new owner decided
have to travel long distances they transform into fiery drag- ◆ CURSE □ Ruined -1 – The Alber tries to take to venture up to inspect his new property before the
ons formed from hanging, molten flesh. Regardless of the ◆ DRAGON FORM: the Alber changes into off, knowing it can't win this en- first large snowfall and encountered a haunted building
form they take, their back is always hollowed out and full of it's dragon form, changing it's charac- gagement. as the Alber who had already taken up residence did not
worms just like with most other demons. teristics and gaining the ability to fly □ Broken – The Alber dissolves and recognize him and defended the hut fiercely. He is now
It is a protector of the alm and huts that looks out for the as well as the CLAWS & JAWS Attack. It manifests again in 1d6 days close searching for exorcists willing to travel up in the snow-
herds-people on the alm and punishes evil deeds, and lazi- maintains it's CONDITIONS. by the last hut it occupied. fall to get the hut cleared for the next season.
ness among them. On occasion it acts like a poltergeist ◆ BURNING RAGE: The Alber releases a ◆ One day a mysterious scorched Iron Box appears like it
throwing objects around but if the people inhabiting the hut torrent of flames that consume every- has fallen from the sky. It's contents: a charred corpse
are just it cleans up over night. thing within RANGE 1 of it, forcing tar- of a man who cannot be identified. An Alber has deliv-
When the herds-people move from the alm back to the gets to succeed on an AGILITY ROLL or ered terrible justice on the Man for various crimes
valley in autumn it moves into the hut and protects it from suffer SEVERE BURNING. committed at the nearby Hut it watches over. It is up to
unwelcome guests, which is anyone who gains access to the the Society to piece everything together and find out
hut through unsavory means. what happened and who the mystery person is.
◆ When two Albers abduct a high ranking Bishop in the
Area of Landeck for stoking the population against
RITUAL them and painting them as devils it only makes matters
It is easy to avoid the Albers ire by going about ones day worse. The Society is called upon to return the bishop
productively on the alm but it takes offense if it isn't left an and get rid of the two Albers once and for all. The event
offering when the people move off the alm and is known to was staged and the two Albers are in fact innocent.
wreck the building in their absence.

SECRET
The Alber is capable of shapeshifting and can
CHARACTERISTICS turn into any inanimate object as long as it is
MIGHT 5 BODY CONTROL 6 MAGIC 4 burnable. It is known to punish people by turning
MANIPULATION 2 FEAR 1 into an object and spontaneously combusting in
their hands once they carry it.
In the region of Landeck the church has declared
DRAGON FORM the Albers to be in lieu with the devil and thus
MIGHT 8 BODY CONTROL 6 MAGIC 3 they take on a more hostile demeanour in this re-
MANIPULATION 1 FEAR 2 gion.

· 10 · · 11 ·
· Alpenvaesen - Aufhocker · · Alpenvaesen - Aufhocker ·

AUFHOCKER RITUAL EXAMPLES OF CONFLICTS


The Alps can be difficult to navigate sometimes even during the day. When walking the valleys and overgrown forests one It is possible to get rid of an Aufhocker by walking through ◆ The popular pilgrims Path Via Sacra, from Vienna to
can get lost easily. At night the rough winding roads can cause many an accident and help is sparse and hard to find. But the light coming from an open church door, or in general, Mariazell, is being haunted by a group of Aufhockers,
this isn't the only reason the locals advise against traveling at night. A woodcutter told me a story once about returning home walking on sanctified ground that isn't a graveyard. The jumping the overzealous pilgrims that don't stop at
after sundown and meeting an old woman on his way. At first enjoying her company as they walked next to each other talked Aufhocker will attempt to steer the carrier clear from such night. Apart from drastically reducing the amount of
about this and that but then she slipped on the rough terrain. Unable to get up she asked if he could carry her home and when places. pilgrims that safely arrive in Mariazell, people have
he complied and lifted her up she crawled on his back. As they walked, he told me it was as if she was getting heavier with started dying from the exhaustion and the bishop of
each step, goading him onward with the promise that the next house they would pass by was hers. He felt like he was trapped Mariazell is searching for someone to investigate why
in a nightmare as he walked the entire night, spurned on by her. At first i jokingly asked him why he didn't put her down to this keeps happening.
catch his breath but this just seemed to unsettle him. He said it didn't occur to him at the time and so he carried her until the ◆ Bregenz has recently seen an increase in people dying
first rays of the sun started to rise over the mountains at which point he found himself one valley over, completely broken CONDITIONS on their way home from late nights at the local pub.
from the ordeal and the old hag nowhere to be seen as if she had vanished into thin air. Needless to say he did not manage to □ Annoyed +1 Breaking their necks stumbling into drains or drowning
get back to work in time. So when you travel out there at night remember - everybody has their own package to carry and □ Cursing +2 – curses its assailants in the Bodensee are just a few of the more common re-
not every good deed will be repaid in kind. □ Frothing with Rage – +2 to might cent occurrences that have been reported and a rumour
-Excerpt from the traveling journal of Peter Bruchthaler. -2 to Body Control, Manipulation. about the "Beast of Bregenz", a black dog that stalks the
□ Broken – vanishes into thin air, streets courting death makes it's rounds.
manifests 1d6 evenings later at ◆ A Mysterious body has been found on the Road close to
The Aufhocker is a malevolent spirit that appears in the the last crossing it was carried by. Kufstein on the Tyrolian border, bearing the heraldry of
evening and stays active the entire night. It jumps on the a bavarian messenger he seemingly died from exhaus-
back of travelers and is impossible to shake off until sun- MAGICAL POWERS tion. The sensitive information he has been carrying
rise, growing heavier with every step they take. At first it ◆ Enchant stolen in the early hours of morning the Bavarian au-
usually takes an inconspicuous form like a small dog or old ◆ Curse thorities want his murderer found and documents re-
women walking along the same path as the traveler. ◆ SHAPE-SHIFT: The Aufhocker can COMBAT covered as this is a violation of the Congress of Vienna.
ATTACK DAMAGE RANGE
After a while the being will attempt to get on the back of shape-shift into any form it deems fit-
it's victim, through which means depends on it's guise. A ting for its purpose. Press 1* 0
small animal for instance will simply try to jump up while a ◆ HOP ON: The Aufhocker attempts to
Claws 2 0
Aufhocker disguised as a humanoid will likely fake sprain- jump on its victims back by making a
ing its ankle or concoct another reason to request to be car- BODY CONTROL Roll which can be re- *Ignores Armor SECRET
ried. sisted using AGILITY. If it wins, its victim To truly destroy an Aufhocker it must be tricked
automatically suffers the effects of the into entering a Church and remain trapped in-
Regardless of it's methods as soon as the Aufhocker has Press Attack at the start of each of its side until sunrise. Otherwise it will reform at the
reached it's goal it becomes impossible for the person car- turns. Additionally if it is targeted by last crossing it has been carried past within a few
rying it to shake or turn around. They are forced to wander attacks it splits any damage received nights.
with the demon on their back until the sun rises again. evenly with its victim. It is impossible
to resist this ability if the victim agreed
While carrying an Aufhocker isn't lethal in most cases, to carry the Aufhocker.
both the physical and mental strain it exerts on it's victim ◆ THIS WAY!: The current victim of the
can cause severe trauma. Aufhockers Hop On ability must spend
their fast action to move as decided
by the Aufhocker or suffer the effects
of the press attack.
CHARACTERISTICS
MIGHT 4 BODY CONTROL 7 MAGIC 4
MANIPULATION 7 FEAR 0/1

· 12 · · 13 ·
· Alpenvaesen - Basilisk · · Alpenvaesen - Basilisk ·

BASILISK RITUAL EXAMPLES OF CONFLICTS


Of the many customs I've encountered over my travels none stuck out to me as much as the lowering of a Mirror into the well. A Basilisk will burst if it gazes upon its mirror image. ◆ The famous Buschenschank Maushof in Selztal is in
Usually performed by the servants before beginning the grueling task of descending down into the well to clean it, this is a trouble. Servants entering the wine cellar under the
safety measure employed to get rid of a particular creature that is said to make it's home down there, the Eponymous Basilisk. building to conjure up the fine vintages on offer have a
While I applaud the inventiveness of these individuals which would certainly have been a boon to Perseus in his fight against tendency to disappear or be found dead without any
medusa in the old Greek stories, it still pains me to withhold from them the information that, of the many Basilisks I've SECRET clue as to what killed them. The wines that are retrieved
encountered in my time, not a single one was stuck down a well... For whatever reason, a basilisk looking at itself in are rotten and foul. A young basilisk has made it its
-Excerpt from the traveling journal of Peter Bruchthaler. a water surface will not die. hunting grounds down there.
A blinded Basilisk looses it's Heart Stopping Gaze ◆ A strange sickness has struck on the beautiful fields of
Power. Waidhofen an der Ybbs. Crops turn sour, entire herds of
Wearing a t mask drenched in urin makes one im- cattle and sheep are found dead on the field. The People
mune to the Basilisks Breath of Entropy. are scared and desperate.
A Basilisk looks like a Rooster the size of a Dog, it's hind MAGICAL POWERS Spiders have an innate sense for when a basilisk ◆ The Viennese occultist and Alchemist Klaus Baumherr
transitioning into a snake. It walks on a variable number of ◆ HEART STOPPING GAZE: Opponents tar- is near and flee as far as they can. has found a strange book arguing for the Basilisks abil-
chicken legs ranging from the regular 2 up to 8. It's breath geting the Basilisk must succeed on ity to transmute metal. He followed the old legends to
is foul and causes plants in it's surroundings to wither away an OBSERVATION Roll against the breed his own basilisk to complete his research but it
and meeting its gaze causes the onlookers heart to stop Basilisks MAGIC Roll, suffering all Physi- escaped when is apprentice got too careless when
beating instantly. cal Conditions and becoming broken COMBAT cleaning its cage. Now it is loose in the streets o Vienna
if they fail as they met it's gaze and ATTACK DAMAGE RANGE as strange in explainable deaths crop up all over.
There is nothing subtle about a basilisk and frequently their heart stops. Unless they are
Beak & Claws 1 0
the only way to get rid of them is to get them to look at their healed or succeed on a PHYSIQUE Roll
own mirror image to make them burst. on their next turn they immediately Staring Contest * 2
die.
◆ BREATH OF ENTROPY: Any Characters *See HEART STOPPING GAZE
within RANGE 1 of the Basilisk Suffer 1
PHYSICAL CONDITION which ignores Ar-
CHARACTERISTICS mour as they breathe in the foul va-
MIGHT 5 BODY CONTROL 7 MAGIC 4 pors coming from its gullet. Plants in
MANIPULATION 3 FEAR 0/2 Range rot and wither away.
◆ VILE STENCH: The rotten smell surround-
ing a basilisks lair and hunting
grounds make it hard to concentrate.
Rolls on any Skill using PRECISION incur
CONDITIONS a penalty of -1
□ Angry +1 Rolls relying on Smell incur a penalty
□ Furious +2 of -2.
□ Fleeing -2 – The Basilisk will try to ◆ RAPTOR: In the first turn the Basilisk
retreat from combat draws two initiative cards and acts on
□ Broken – Still dangerous due to it's both, then it discards the worse one, it
magical Powers but too wounded attacks using BODY CONTROL instead of
to move. MIGHT.

· 14 · · 15 ·
· Alpenvaesen - Berggeist · · Alpenvaesen - Berggeist ·

SPIRIT OF THE MOUNTAIN - BERGGEIST


The Storms fell upon us abruptly and without warning. Hernan, our guide, led us further up the mountain towards a small
forest to seek shelter between the old and gnarled trees with both hail and wind bearing down on us. As we gathered under a
rocky outcrop we noticed that not all of us had made it and that both Bertram and Olga had been lost. Hernan instructed us
to wait here while he would go out to search for the two missing people and as he walked down the slope we came up. I looked
after him and there I could see it for a brief moment, a gargantuan silhouette superimposed over the white lightning that lit
the sky. CONDITIONS
After about 20 minutes the storm subsided just as quickly as it had started and the melting hailstones were the only sign left □ Angered – The Weather takes a
of what had transpired. We waited a little longer just as he had instructed us but when they didn't come back we got up and turn for the worse, reflecting the
began searching for them. We found Hernan in a chasm, bloody and broken on the harsh rocks below, Bertram we found Spirits mood.
further down impaled on some old wood breathing his last. He told us that the weather had assaulted him like a bear and □ Enraged +1 – The Spirit unleashes
had thrown him around. As for Olga in the two years since the incident she hasn't been found. It's as she has been swallowed Thunder and Storm upon its op-
whole by the mountain... ponents.
-Excerpt from a notebook found among unsorted case-files □ Seething +2 – The mountain
cracks and tries to swallow its op-
ponents.
RITUAL □ Unleashed +3 – The Mountain-
The Mountain-spirits of the alps are as unique and in- Most Mountain-spirits accept offerings of bread, cheese spirits curses and Enchantments
dividual as the mountains they inhabit, taking many differ- and schnapps to leave simple wanderers alone, however, to target all Opponents instead of
ent shapes. get their permission to hunt or mine the depths of their just a single one
mountains greater offerings must be brought, usually in □ Broken – The Mountain-spirit van-
◆ The Spirit of Zugspitze for instance takes the form of an form of a task that must be completed or a favor that is ishes abruptly but reforms within
enormous vulture preying on Herb gatherers for which owed and inherited from generation to generation. 1d6 hours, somewhere in its
it has a particular taste carrying them up into the air to domain
let them break on the cragged stone below. EXAMPLES OF CONFLICTS
◆ Frau Hitt takes the form of a regal woman lodging on CHARACTERISTICS ◆ The Spirit of Zugspitze is holding an expedition hostage
the peak of the mountain, surveying her domain and MIGHT 10 BODY CONTROL 5 MAGIC 8 in an avalanche because they slaughtered Capricorn to
gifting her subjects with sunshine and storms. MANIPULATION 5 FEAR 2/1 sustain themselves instead of bringing provisions. They COMBAT
◆ Rübezahl, the Spirit of the Riesenberg in the will die in the snow if the Spirit can't be appeased. ATTACK DAMAGE RANGE
Chiemgauer Alps, who frequently appears as a rugged ◆ When Frau Hitt called for an offering for her treasure in
Smite 2 2
monk in gray robes speaks in riddles which must be a stormy night the people of the Inntal scrambled to ful-
passed lest the interlopers become hopelessly lost in his fill her wish for they knew that the reward they stood to
realm. MAGICAL POWERS gain was even greater. When they made their prepara-
◆ Others don the guise of shepherds and Mountaineers ◆ Enchant tions a rush to the peak began but not everybody is
intrigued by the mannerisms and clothing of those they ◆ Curse playing fair and so the precious Necklace that the Gem-
mimic,. Despite this adaptability their gargantuan scale ◆ TOMB OF STONE: Cracking open the cutter Armand Kosmann prepared has vanished. The SECRET
and semi-opaqueness always betrays their true nature. earth beneath its targets feet the Investigators find themselves in a race against time to Mountain-spirits are as constant and immovable
mountain itself tries to swallow and find the perpetrator before they can offer it to the as the Mountains they rule over. They cannot be
Mountain-spirits can be vengeful and are known for entomb them forever. The targets Mountain Spirit them self. banished even for a moment. They do not hold
throwing people down their cliffs for the slightest must succeed on an AGILITY Roll ◆ The Spirit Rübezahl has decreed that for now none may grudges and are swift to enact justice upon those
perceived insult and immovable as the rock they call their opposed by the Mountain Spirits pass anymore through his domain and everybody who that venture in their domain, believing that those
own. They are the protectors of the Animals that call the MAGIC or tumble down into an open- tries is somehow turned around in the treacherous ter- who survive their wrath deserve to live on. The
mountain their home and the Treasures that lie within. ing chasm to be lost forever in the rain to end up where they started. The Merchant Tobias only way to get along with them is making an
depths. Vittel has tasked the investigators to find out why which offering and following their rules.
inevitably will lead to a confrontation with the Spirit.

· 16 · · 17 ·
· Alpenvaesen - Bloodfoot · · Alpenvaesen - Bloodfoot ·

BLOODFOOT - BLUATSCHINK RITUAL EXAMPLES OF CONFLICTS


When i was traveling along the Lech i caught word of a series of incidents in the area that involved the mysterious vanishing Although a formidable opponent, the Bluatschink can be ◆ The only son of the rich Landowner Bernhard
of children. Thought to have been killed by overzealous farmers for the insolence of trampling through their poppy- and vanquished by means similar to any other living creature. Großbauer has vanished while playing out in the field.
bean- fields the authorities didn't do much about it but as i wandered, things kept happening and something smelled rotten He blames his rival Udo Bohnfarmer for allegedly ab-
to me. ducting or outright killing his son to avoid an old mar-
When i talked to the local kids, all frightened from what was happening, what they described wasn't a farmer killing their riage contract that would have lead to the Großbauer
playmates, but instead something different. A furry bear-looking thing but with the naked legs of a human hiding by the river CONDITIONS boy marrying the Bohnfarmer daughter and inheriting
and in the fields, preying on them. One particular gruesome account described to me in tears how this monstrosity had □ Cuts & Scratches +1 the Bohnfarmers estate. Bernhard is in the market for
caught a playmate and through some kind of magic or something similar drained all their blood of them in minutes, shrink- □ Riled Up +2 – roaring with anger entrepid investigators returning his son and saving his
ing the crying child down to a dry husk before swallowing the lifeless remains whole. When the farmer showed me the dried the Bluatschink retaliates immedi- wealth and bloodline. Little does he know that a Blu-
up index finger and bloody footprints he had found in his field i knew something had to be done. ately with an attack of it's own. atschink who currently goes by the name of Ferdinand
-Excerpt from the traveling journal of Peter Bruchthaler □ Frenzied +2 – the Bluatschink Fratzhuber and is visiting the local town has already
draws an additional initiative card consumed the boy whole.
and acts on both. ◆ The Old Farmer Hans Küssenauer has a bad reputation
Bluatschinks are cursed creatures preying on children Upon catching a victim they drain them of their blood □ Fleeing -1 – cutting it's losses the with the local children. They call him a cannibal and a
that stray too far from home. using magic a process which can only be halted by escaping Bluatschink withdraws to the next monster just because he gets angry and shouts at them
Legends of their origins tell of vain, often male, individ- their formidable grasp. They tend to consume the rest of body of water to hide. when they play in his fields, trampling his crop. But the
uals that resorts to magical means to increase their beauty the corpse after it has dried up. □ Broken – defeated it lies there, kids keep vanishing and now the authorities started to
with the Ritual somehow going awry due to their impa- crawling, begging for mercy, be- pay attention as well. With the entire village of Schlitters
tience, and them being transformed into hideous creatures. ware for it can still grapple and seemingly hellbent on ruining what little reputation he
Each Bluatschink is a unique individual and their ap- drain your blood has left he turns to the investigators to ask them for aid
pearance can differ drastically. The Vaesen mentioned in CHARACTERISTICS in finding the missing children.
the excerpt above is the size and likeness of a brown bear MIGHT 9 BODY CONTROL 7 MAGIC 3 ◆ Extortion and Abduction is a dirty business but Paul
with naked human legs that consistently bleed causing it to MANIPULATION 2/6 FEAR 2/0 Bäcker and his gang pride themselves on their profes-
leave bloody footprints wherever it goes. sional handling of each of their transactions. After all,
Others tell of a gaunt Man with a bleeding face dressed this reputation all but guarantees a lucrative payday. If
in green rags carrying chains. this professionalism isn't maintained for some reason,
What they all have in common is a lust for human blood like for instance selling an abducted child back to the
and flesh, preferably of young children sharing their gen- wrong person regardless of how much coin they paid,
der. They are driven by the belief that consuming their MAGICAL POWERS will inevitably reflect on all future transactions. Also
blood will restore their former beauty. ◆ DRAIN BLOOD: The Bluatschink drains having an angry landowner backed up by the authorities
the Blood of another creature it is cur- coming down on them for loosing his child is very bad
rently GRAPPLING, inflicting a PHYSICAL news.
CONDITION upon their target and
mending one of it's own.
◆ AMBUSH PREDATOR: The Bluatschink is
SECRET surprisingly stealthy for its size. It gains COMBAT
The Bluatschink lairs beneath the surface of a lo- +2 on all STEALTH related BODY CONTROL ATTACK DAMAGE RANGE
cal river. Rolls. When drawing for INITIATIVE the
Swing 2 0
If they consume a child of their own gender they Bluatschink draws TWO CARDS and dis-
revert back to their original form for a brief time, cards the lower. Grapple 1* 0
passing as a normal human. ◆ WATER CREATURE: The Bluatschink can
This transformation doesn't last long and usually breath underwater as if it was air and *Engages in GRAPPLE with the target
ends on the next sunrise. moves through it unimpeded.

· 18 · · 19 ·
· Alpenvaesen - Butzemann · · Alpenvaesen - Butzemann ·

BUTZEMANN RITUAL
The woman is gone. She said something about getting a sizeable amount of salt! As if this could help against such a being in The sound of children singing can cause them to run away
a situation like this! I fear these will be the last words I write. What a fool I have been, i can hear them all laughing. I can enraged, as does laughing about their looks once they are
hear grandmas dishes shaking in the cupboard and the lamp is swinging around. I think it is close now, please if anyone ever unmasked.
finds this, please believe me, there is something in the dark, I can see it, I can hear it cackle like a mad witch. It's been making
my live a living hell, always being in the corner my eye and now that everybody hs turned from me, it'll come, it'll come and
collect it's prize... It'll come It'll come It'll c...
-Bloody piece of paper found sorted in with other casefiles EXAMPLES OF CONFLICTS
◆ A woman in Gais was so fed up with her children's an-
tics that she opened the window and called out for the
A diminutive humanoid figure with grotesque facial To be able to move freely among people while searching Butzmother to take it from her. When it had vanished
features, the Butzeman is a manifestation of the poltergeist for prey it wraps itself in cloth so only it's piercing yellow from it's bed on the next morning, struck with regret
that is vengeful in nature. It loathes boastful people and eyes and gnarled hands betray it's true nature. about causing it to run away she hires the investigators
children and, once it has singled out a target, will proceed to bring it back. Little does she know that it has actually
to terrorize them until they seek for help, vanishing and The female variant of this vaesen is referred to as Butz- been taken by a Butzmother which is preparing a nice
later reappearing until no one believes them anymore at mother or Butzgrandma. soup to stew it in right now.
which point it will abduct the distraught individual to make ◆ The Orphans of Rankweil in Vorarlberg are living in fear
a meal of them. of a Butzemann they call wrapped Bill who has a
vengeance against them. The Vaesen likes to single
them out and they are too scared for their own life to
help each other. None of the adults believe them think-
CHARACTERISTICS CONDITIONS ing the missing children have run away.
MIGHT 5 BODY CONTROL 4 MAGIC 5 □ Twisted +1 – Poltergeist book sized ◆ Frederik Zaunsteller has been haunted by a particularly
MANIPULATION 5 FEAR 2/2 objects, 1 Damage tenacious Butzemann his entire life. It has caused him
□ Angry +1 – Poltergeist chair sized much depression growing up and while he managed to
objects, 2 Damage avoid it's grasp as his mother was always been a very
□ Enraged+2 – Poltergeist table stable and supportive person in his live, now that she
sized objects, 3 Damage has died he finds himself alone and plummeting into a
MAGICAL POWERS □ Desperate -1 – attempts to run deep hole. He fears the Butzemann waits around the
◆ Enchant away and dissolves into ghost next corner to take him away.
◆ Curse form after turning a corner
◆ POLTERGEIST: The Butzemann can □ Broken – returns after 1d6 days
cause objects up to the size of a large with a vengeance on those who
table to violently shoot through the attacked it
room, becoming lethal projectiles. It SECRET
may choose any loose object in Long Just singing and nagging it isn't enough to drive
distance to fly at any target withing them off as they gather sustenance from fear.
long distance of the object. The Target Only if it's quarry can oppose it without fear the
must succeed on a AGILITY Roll to Butzemann will be driven off for good. Otherwise
dodge the object. Refer to Conditions it will try to take revenge later.
for Object Size and Damage. To banish it a group of three must sing a song
◆ GHOSTLY FORM: As a fast action the COMBAT ridiculing it while another draws a circle of salt
Butzemann can choose to become a ATTACK DAMAGE RANGE around it which makes it impossible for it to es-
spectral at will, becoming immune to cape. Forced to listen to the song sooner or later
Vicious Bite 2 0
physical attacks if it does. it's head will explode.

· 20 · · 21 ·
· Alpenvaesen - Dahu · · Alpenvaesen - Fireman ·

DAHU FIREMAN
Despite feeling more like a strange whim of nature than an actual vaesen I feel like I should include it here as while it is Ghosts are always filled with regret, sticking to this world due to some unresolved business or unfulfilled oath of vengeance.
certainly rather limited in it's capabilities the Dahu is the vaesen appearing most frequently in my notes and casefiles. Of Sometimes however an apparition appears, sometimes wrought in flames, sometimes simply carrying a light, that serves
course this is largely due to the fact that it is often associated with other vaesen like mountain spirits or Fanggen that can penance instead, warning of fires or other imminent dangers. Regardless of if you are dealing with ghosts or these flaming
cause much more trouble and are generally the main perpetrators of those aforementioned casefiles, but still even something sinners, always remember that they were once human and treat them with the same respect you would show the living, you
so small and innocuous can at times cause shockwaves which ripple far and wide, just as the proverbial wings of a butterfly. might be surprised...
-Excerpt from the traveling journal of Peter Bruchthaler. -excerpt from "apparitions and the supernatural", from Klaus Baumgartner

RITUAL
Dahus look very similar to regular Capricorns or moun- Getting gifted a Dahu can only be avoided by giving the gift- Sinners doomed to carry the flames of purgatory with
tain goats. They distinguish themselves only through their giver a good reason for needing a different kind of dahu like them at all times. Often they appear as flaming blackened COMBAT
legs on one side being shorter which leads them to dwell on "it must be able to face downwards so it can guard the door". skeletons or walking corpses carrying blazing brass ATTACK DAMAGE RANGE

mountain slopes with their shorter legged side always fac- If the gift-giving vaesen cannot provide a dahu that fulfills lanterns. Sometimes they even appear as burning riders or Burning Swings 2* 0
ing upwards. This leads to 4 types of Dahu that can be dis- all criteria it will gift a regular mountain-goat instead. tillers.
tinguished from Calling out for a Dahu from a direction it cannot face by im- *Causes minor BURNING
itating its call will cause it to turn and most likely topple Depending on their sins in life they may exhibit quite
Sometimes their fur on the shorter-legged side is of a over, rolling down the mountainside.. different behaviors, some of which could be considered
strange and color and can be quite valuable. good like guiding the lost back to civilization, warning of EXAMPLES OF CONFLICTS
fires that are about to break out in the vicinity or rescuing ◆ In life Victor Grams was a miser and a hoarder, burning
Mountain Spirits and similar Vaesen often gift Dahus as CHARACTERISTICS people from the winter cold. At other times they zealously bridges even to his closest friends and relatives over
a reward to those who aid them. These gifts however can MIGHT 3 BODY CONTROL 5 MAGIC 0 guard treasures held in life or land they considered their debts unpaid and petty qualms. When he died, he did so
turn out to be curses as they get very offended if this gift is MANIPULATION 2 FEAR 0 own. alone and forgotten in his bed. Now in death he still pa-
not well received or improperly cared for. trols his former estate close to Obersdorf as a Rider on
a flaming steed so nobody, not even his distant relatives
EXAMPLES OF CONFLICTS CHARACTERISTICS may claim what is rightfully his.
CONDITIONS ◆ - Birgit Traunhofer has been accused of being in lieu MIGHT 4 BODY CONTROL 3 MAGIC 4 ◆ Valentin Brams was an Arsonist in life entering purga-
□ Spooked -1 with the devil for her goats are misshapen and have MANIPULATION 4 FEAR 1 tory upon his death to be consumed in eternal flames.
□ Broken – if it hasn't done so shorter legs on one side. She is a favorite of Frau Hitt Now, twenty years later a new Arsonist ravages
already, the Dahu will fall over and and has been gifted with a number of Dahus. She has Rosenheim in his name. Rising again as a Fireman
roll down the hillside hired the investigators to find a way around getting RITUAL Valentin tries his best to warn the people and bring this
lynched by the mob or being punished for mistreating It is said that thanking them for a good deed they commit- new Arsonist to justice.
the Mountain Spirits Gifts. ted releases them from their undead state. ◆ Walter Fintel is a man not to be trifled with. As a Chris-
◆ - It hasn't been a good week for Norbert Torfstecher. He tian Priest he is determined to guide his flock in
could have sworn to have encountered a new species of Erzberg to salvation using any means necessary. As he
COMBAT mountain goat while out on the mountains with strange comes upon a Fireman he promises him salvation in ex-
ATTACK DAMAGE RANGE fur but no one believed him, so when he hunted it down MAGICAL POWERS change for a number of small services and one by one
Hooves & Horns 1 0 and brought the strange misshapen animal to the town ◆ APPARITION: Firemen cannot be hurt the black sheep of his flock start to go up in flames.
to show off it's strange fur it looked like a regular goat by any means. It usually isn’t hostle.
with slightly smaller legs on one side. Now he's plagued ◆ FLAMES OF PURGATORY: Firemen cannot
by one stroke of bad luck after another as the Lyskamm be dowsed, being in direct contact
mountain Spirit is taking it's revenge on the poacher. with a fireman or getting Attacked by SECRET
SECRET ◆ - Valentin Grutzbauer has acquired what he took for one will cause the victim to catch on Only if the thanks are uttered by a pious person
The strange colours fade from a Dahus fur within regular goats in an attempt to free himself from the op- fire unless they succeed an AGILITY Roll and include a "god bless you" they are released.
hours of it being removed from the animal, loos- pressive clutch from his family now he is stuck with odd as part of a Fast Action. Anything else sends them back to purgatory until
ing all value. animals he cannot get off the mountain as they seem to they emerge again.
be incapable of walking ob flat ground.

· 22 · · 23 ·
· Alpenvaesen - Fanggen · · Alpenvaesen - Fanggen ·

FANGGEN EXAMPLES OF CONFLICTS RITUAL


Wagner has been dragging us through the forest for days now. That woman can't be for of mortal make, the way she scouts ◆ The Woodcutter Gabriel Fäller has made the terrible Fanggen cannot stand the ringing of bells as it causes them
ahead and we, barely able to follow. When we catch up she has her typical 3 word quips she fires at us about how important mistake to purchase a plot of land inhabitet by a much pain, thus the prolonged ringing of churchbells is
it is that we find that kid before hell freezes over or if we made sure that we protect the offering from the rain. It's almost Fanggen named Kratzbürster who keeps attacking him usually enough to drive them off. Additionally. Fanggen love
insufferable but she was right to insist on us bringing all this stuff. We would be dead without it. At least the Fanggen we and his associates. Now that a few people have died the cats which they often refer to "hairy worms", believing they
encountered so far were quite friendly. She can speak surprisingly well with them considering how little she speaks at all. local village of Büstegg is getting involved too in what bring luck. Harming a cat in the presence of a Fanggen is
I just hope they are not leading us towards a trap and that they will accept this offering in return for the boy... could soon turn out to be a bloodbath. usually ill advised but being nice to a cat or allowing the
-Excerpt from the diary of Augustin Bäckmann, returned to the society after his tragic death. ◆ Grauschwarter was content and happy working for the Fanggen to pet it when prompted is usually a good way to
Farm close to Taschen but when she saw the owner, ingratiate oneself with them.
Michael Bulblitzer mistreat one of the farms cats it
The Fanggen are a breed of forest spirits or demons broke her. She went on a rampage killing both the
(depending who is asked) that appear in the entire area of CHARACTERISTICS farmer and his wife but sparing the other farmhands CONDITIONS
the alps but are particularly common in the area around the MIGHT 10 BODY CONTROL 4 MAGIC 3 before returning to the forest. Now the farmers son □ Annoyed – The Fanggen will try to
Arlberg, with male members of the species being more MANIPULATION 1 FEAR 2 Hartmund is seeking revenge... stay at a distance and hurl rocks
common on west of it and female members of the species ◆ Little Otto has been abducted by a Group of Fanggen at it's opponents.
being more common on the east side. and his mother Stefanie is convinced that they want to □ Angry +1 – The Fanggen will call
They have distorted faces and grinning mouths reach- eat him. She calls the investigators to rescue her son. for assistance from it's family and
ing from one ear to another. Their bristly fur grows all over friends
their body but most have it growing out long down their MAGICAL POWERS □ Enraged +2 – The Fanggen imme-
entire backside and overgrowing with beard or fishbone ◆ Enchant diately makes a single attack
lichen. Their eyes are deep black pools of darkness unless ◆ UNERRING AIM: Fanggen have excellent against the opponent who in-
they get agitated or enraged at which point they flare up Aim and use their Might to perform flicted this condition
and start glowing like angry coals. Their voices are harsh ranged attacks instead of Body Con- □ Hurt -1 – The Fanggen tries to
and crunchy like a dying fire and they clad themselves in trol. withdraw a bit but isn't above
animal furs and moss. If they go to war or expect a fight they ◆ THICK BRISTLES: The Fanggens thick throwing Rocks after their as-
will fashion armor from the bark of a tree. bristled fur protects them from harm. sailants, even if it means they
Fanggen vary greatly in size, never changing much over The Fanggen have an ARMOUR VALUE of catch up.
the course of their lifetime. they can be as small as a new- 4 when attacked from the front and 8 □ Wounded -2 – The Fanggen tries
born child or as tall as a birch tree but oddly enough will from the back. to run away and hide in the forest.
never have the same size as a human. □ Broken – The Fanggen is severely
wounded and incapable of mov-
Fanggen have odd names like Jochtraga, Rauhrinta or ing. If not treated it might bleed
Stutzförcha and they are considered to be not very smart. out.
They are bound to a single forest for their entire life and
cannot leave it for prolonged periods of time. Because of
this Woodcutters are their mortal enemies and they are ac-
tively hostile towards them. Fanggen have a taste for human
flesh and can be very dangerous when encountered in the COMBAT
ATTACK DAMAGE RANGE
wild, but they can be helpful too and, particularly the fe-
male ones, are known to help out on farms where their SECRET Slam 2 0
strength and magical knowledge of nature is greatly appre- Fanggen are not the smartest beings around.
Throw Rock * 2
ciated. They cannt swim and are too simple minded to
grasp the concept of lying. Jokes are also not their *Or other things, damage depends on
strong suit. In folklore the best way to deal with the size of the Rock.
Fanggen is to outwit them.

· 24 · · 25 ·
· Alpenvaesen - Hazelworm · · Alpenvaesen - Hazelworm ·

HAZELWORM EXAMPLES OF CONFLICTS


Of all the monsters we encounter in our work, both the human ones and the other none are as vile and dangerous as the ◆ Sarah Unger hasn't seen her betrothed Victor in weeks
Hazelworm. Seemingly innocuous, almost incapable of defending itself and yet twisting fate itself to it's advantage. I'm still and she thinks something is off. First he got bullied by CONDITIONS
not sure if it is many or a single one and i don't know which would be worse knowing how often i have cut off it's vile head. David Hirter for his size, then it seemed to her he had a □ Bargaining -1 - The Hazelworm will
The sly silver-tongued fiend taunts me, acting as if it knows but never giving any concrete evidence. To whomever reads sudden growth spurt and then he mysteriously van- attempt to STAR CROSS the person
this, whatever do, don't follow its suggestions, not even if it tells you to cut off it's head. ished. Little does she know that Victors has been trying to kill it by suggesting a
Especially if it tells you to cut of it's head... granted magic by a Hazelworm that makes him grow course of action.
-excerpt from the traveling journal of Peter Bruchthaler. every time someone says "Have you grown?" As he's got- □ Broken – The Hazelworm dissolves
ten quite big already and his bullies are hunting for him and reforms in 1d6 weeks in a lo-
as self proclaimed witch hunters, he has taken to hide in cation of it's choice
A Large snake with the head of a young human child or CHARACTERISTICS the woods where no one can say those dreaded words.
toddler. It speaks silver-tongued and delights in tempting MIGHT 6 BODY CONTROL 1 MAGIC 7 ◆ In Unterau the Hazelworm poses as a talking baby capa-
people to give in to their deepest and darkest desires. MANIPULATION 9 FEAR 0/2 ble of reading the future. Allegedly enchanted by a witch
it prophesied that the town would burn if they burned COMBAT
According to Legends it is the very being that tricked her, which turned out to be alright. When Gernot ATTACK DAMAGE RANGE
Eve and Adam into eating the apple which suggests that it is Freiburger locked the unnatural creature away as it
Poison Bite 0* 0
eternal and cannot truly be destroyed. suggested it just made the people of Unterau want to
MAGICAL POWERS hear it's advice more. Now the entire town is in riot and *Poisonous, TOXICITY 6
It isn't much of a fighter and will seldom attack, relying ◆ Enchant Gernot doesn't know what to do.
on its guile instead, bringing out the worst in people with ◆ Curse ◆ There are rumors of one of the small baroque angels in
it's silver tongue. Bargaining about teaching them the dark ◆ SILVERTONGUED: It is impossible to the Chapel of Mariazell being able to talk and giving
arts or giving them advice on how to fulfill their deepest de- MANIPULATE a Hazelworm. people advice on how to live their lives. So far the advice
sires. Following it's suggestions is never a good idea. Rolls to oppose the Hazelworms hasn't been good and the cardinal is searching for some
MANIPULATION suffer a penalty of -2. intrepid investigators to find out what has gotten into
◆ STAR CROSSED: If someone follows a his flock.
course of action the Hazelworm sug-
gests this always leads to the worst
RITUAL possible outcome for the person.
The Hazelworm can only be harmed by cutting off it's head ◆ ILL FATED: Attacks by non-blessed
with a blessed knife or other blade which will cause it to weapons against the Hazelworm ric-
dissolve into insects and worms scurrying away and bur- cochet or glance off hurting the next
rowing into the ground. closest ally or the Attacker himself in-
stead, whichever makes more sense.
The Hazelworm can grant others the ability to perform En-
chantments or Curses. It usually chooses a single magical
Effect to bestow upon the Person which can be triggered by
uttering a benign phrase that can occur in normal conver-
sation. The Spell always succeeds but is usually twisted in a SECRET
detrimental way that causes more harm than good to the The Hazelworm is immortal and will reform
surroundings of the Spell-caster. within a fortnight when killed. It sees it's own
death very pragmatically as a means to an end
and holds no grudges.
Krampus, Panther and the Percht will try to kill
the Hazelworm on sight and can do so without
risk.

· 26 · · 27 ·
· Alpenvaesen - Irrwurzel · · Alpenvaesen - Irrwurzel ·

ASTRAY ROOT - IRRWURZEL EXAMPLES OF CONFLICTS


Case: Devilsroot Day 6: Subject still doesn't show any sign of remembering who they once were. Have brought them to their ◆ The highway-woman Linda Strauch has made a deal SECRET
former home. Did not bring back any memories. Caused them and their relatives lots of distress. Tried to run away but got with a number of Astray roots to make her work a little The Astray Root must be made to return the peo-
completely turned around in the gardens. Drove them back to the asylum. easier. Since this has started lots of naked amnesiacs ples memories and sense of direction. This is
Case: Devislroot Day 8: Will head out to Ried where he was discovered once more afterwards to search for "the root". Will have wandered out of the Innersbach ravine. usually done by tormenting it with song and clob-
bring Theodor with me just to make sure. Vaesen appears to be rather dangerous. Will attempt to catch it and force it to ◆ The Alchemist Martin Mischer is hunting for an Astray bering it until it surrenders. If it is burnt before
return memories. Hopefully with success... root for one of his experiments. When it escaped into this is done, the lost memories and sense of di-
-Excerpt from Wagners Fieldnotes the town of Vandans he hired some Ruffians to help him rection of the people who touched it will go up in
find it. When one after another they accidentally flames with the being.
touched it they forgot about their task and are now
A fiendish Vaesen taking the form of an exposed tree RITUAL making the life of the citizens progressively worse.
root or similar plant matter growing right in the center of To lift the curse the Root must be dug up and caught in a ◆ On their travels one of the investigators accidentally
an unplastered road. burlap sack to be burnt. The burlap sack is used to avoid it's trips over an astray root. While they are lucky enough to
When stepped on or otherwise touched, it's magic com- touch and any kind of container can be used to trap it. not suffer from amnesia, their sudden inability to dis-
pletely destroys any sense of direction making navigation tinguish directions is something worth of an investiga-
completely impossible. tion.

On occasion it also causes Amnesia leaving the person


that stepped on it completely stranded out on the road with
no idea of who they are or where they are going. CONDITIONS
When it is dug up it looks more like a diminutive hu- □ Irritating +1 – having come to life
manoid made from roots and will try to run away. the astray root is a real nuisance
□ Goading+1 – feinting, insulting and
manipulating, the Astray root
CHARACTERISTICS attempts to touch the people
MIGHT 2 BODY CONTROL 6 MAGIC 3 fighting it.
MANIPULATION 1 FEAR 1/0 □ Pleading -1 – The Astray Root sur-
renders promising to return the
lost memories and sense of
direction to their owners if it is let
go.
MAGICAL POWERS □ Broken –The Astray Root
◆ Enchant surrenders unconditionally
◆ OBLIVION'S TOUCH: Anyone who
touches or steps onto the Astray root
immediately looses their sense of di-
rection. Additionally they must suc-
ceed on an OBSERVATION Roll against COMBAT
the roots MAGIC Roll or suffer from am- ATTACK DAMAGE RANGE
nesia, forgetting everything about
Slam 1* 0
their person. If the Person touching the
Astray root is unaware of its true na- *Counts as getting touched in
ture it gains a +2 Bonus to its MAGIC regards to the OBLIVION’S TOUCH
Roll. Power

· 28 · · 29 ·
· Alpenvaesen - Adderking · · Alpenvaesen - Adderking ·

KING OF SNAKES - NATTERNKÖNIG RITUAL EXAMPLES OF CONFLICTS


When I was resting from my travels at the Scharfetter Hof north of Axams, one evening while talking to the servants in the It is said that the only way to stop the King of Snakes and the ◆ The Merchant Otto Kaltweber has caught word of a King
kitchen I saw Margarete the old maid warm a small dish of milk on the last embers of the oven before putting it out. Trying snake population from chasing one who has attracted it's of Snakes residing near the Village of Brandenberg in
to strike a conversation with her I remarked how friendly I thought it that she warmed the milk for the stray cats that gath- ire is to pass through nine doorways at which point it will Tyrol. Wanting to steal it's crown for himself he built up
ered around the estate. She just laughed heartily remarking that this gesture wasn't meant for the cats but for the Krönlnat- stop it's chase and loose it's magical abilities within a few a small militia of ne'er-do-wells to assist him in this
ter, the King of Snakes who apparently was a frequent guest around this parts. When I inquired more about this supposed weeks. Should it choose to pass through the ninth itself the task, much to the dismay of the local population that
king of snakes she had a few stories to tell that ranged from the intriguing to the absurd, of it attending a wedding to honor King of Snakes is outright killed. benefits from the Kings blessings.
a long held friendship with a milkmaid from a close by estate to a merchant who attempted to steal it's crown just to be chased ◆ Gernot Hinterebner, a traveling gambler who has re-
back all the way to Innsbruck by the largest gathering of snakes ever witnessed in the area. She even told me about the choir cently acquired the Crown of a King of Snakes, has ar-
of snakes singing to their lord gathering out in the forest at night. I guess I'll be sneaking out later to see what all of this is COMBAT rived in St. Johann boasting about his wealth, staying at
about. ATTACK DAMAGE RANGE the local inn gambling away irresponsible sums of
-Excerpt from the traveling journal of Peter Bruchthaler. money and sponsoring drinks for everybody. Some
Bite 2 0
people are starting to ask questions about his wealth,
Also referred to as the Krönlnatter, the King of Snakes takes usually by interrupting it's court or attempting to steal it's the authenticity of the coinage he carries and how he
the form of a slightly larger than usual adder dressed in crown is a sure-fire way to make an enemy of the entire never seems to run out, wanting the mystery chest he
white, black, or red scales wearing a small golden crown on snake population of the area. keeps locked away in his room for themselves. Also
it's head. It is considered to be the lord of all snakes in the It's bite, if angered, is lethal within seconds. there is the local snake population which has increased
Area and holds court in the forests all over Austria under drastically since his arrival which the local priest sees as
the moonlit sky where the snakes gather to sing to it. It is well known that an offering of a small dish of warm a bad omen of witchcraft...
Judging from the different accounts there are many milk pleases the king and causes it to extend it's blessings ◆ Hannes Blumhauser has witnessed the impossible. A
Kings of Snakes reigning over different areas all over in- over the household, while raising it's ire which is quite hard coven of witches, transforming themselves into snakes
stead of a single individual ruling over all snakes. to accomplish, usually by interrupting it's court or attempt- to sing their profane odes to the crowned devil at night
The King of Snakes possesses a few magical abilities ing to steal it's crown is a surefire way to make an enemy of out in the forest around Kindberg. At least that must be
granted to it by it's crowning ceremony. So is it well known the entire snake population of the area. what is happening there for he has never before wit-
that an offering of a small dish of warm milk pleases the It's bite, if angered, is lethal within seconds. nessed snakes sing nor a snake wearing a crown. He
king and causes it to extend it's blessings over the house- would be a fool to fight them in their poisonous form
hold, while raising it's ire which is quite hard to accomplish, and thus has begun keeping close eyes on the female
MAGICAL POWERS population to find out which of them slink away to that
◆ SUMMON SNAKES: The King of Snakes meadow at night in their snakeskin. Stricken by para-
calls out to all snakes of the region noia he begins killing those he suspects to be witches
CHARACTERISTICS and summons them to chase and at- but their ranks don't seem to thin out...
MIGHT 5 BODY CONTROL 7 MAGIC 5 tack the victim. Snakes will persist in
MANIPULATION 5 FEAR 1 their Animosity until the King deems it
enough and lifts the curse. Only
snakes in the region the King resides SECRET
over are openly hostile and aggressive It is said that a pocket, coffer or chest containing
CONDITIONS towards the victim. the Kings crown will never run dry, regardless of
□ Regal +1 ◆ DEADLY BITE: Despite stemming from a how many coins are taken out of it.
□ Angry +1 – Summons snakes to it's non venomous family of snakes, the
side Kings bite is poisonous and can kill in-
□ Furious +2 – Tries to use it's Deadly stantly if he's Angry or Furious. For
Bite to regain it's crown. Player Characters they immediately
□ Broken – Will hide but still chase a check all their Physical Conditions. If
crown thief or summon snakes to they are not healed or succeed on a
chase them body test the next turn they die.

· 30 · · 31 ·
· Alpenvaesen - Korngeist · · Alpenvaesen - Korngeist ·

KORNGEIST RITUAL EXAMPLES OF CONFLICTS


Its the third day I'm spending in bed after the incident with the creature. While all I remember is a hazy mess of a confronta- The Korngeist can be excorcised by harvesting the field as ◆ The Farmer Edward Hiesenheim is sick and dying. The
tion out on the field Wagner assured me that I was very hard to "get off the beast" as she put it. Whatever it fed me is still in it will move on if there is nothing to protect. Local clergy thinks he is possessed by a demon as he
my body and weakens me too much to get out of bed, despite my memories of even drinking something it offered being rather toils and screams in his sleep, betting pursued by a
cloudy. When I'm ready to leave again I'll have to extend a very special thank you to our hosts for keeping us around as long strange creature in his dream and being made to drink
as we did. I'm just glad Wagner and Theodor managed to banish it without my help. it's milk. As attempts to exorcise the vile spirit have
-Excerpt from the traveling journal of Peter Bruchthaler. SECRET been fruitless so far his wife has contacted the investi-
A Korngeist will return to a field the next year if it gators as her last hope in saving her husband.
is merely harvested. If it is particularly unhappy ◆ In the village of Buch children are dying from a strange
This Demon takes the shape of a gaunt woman with CHARACTERISTICS with a harvest it will torment and poison the poison. Their families blame the local farmer Thomas
burning claws for their hands and smoldering iron tops on MIGHT 6 BODY CONTROL 7 MAGIC 5 farmer until next years harvest, frequently caus- Braun for distributing poison in his fields to stop them
their breasts which are long enough for them to sling them MANIPULATION 7 FEAR 2/1 ing a sudden death during the harsh months of from playing there and ruining the harvest. He is
over their back. The waving of cornstalks in the absence of winter. Only if the stubs of crop that remain on scheduled to be executed by he end of the week.
wind signifies their presence and they guard cornfields the field after the harvest are burnt the Korngeist ◆ The Kaiserberg Farm in Ebbs has been a sorry sight to
from anything that could damage or jeopardize the harvest. will depart for good. behold for the past 12 years. the Cornfields are rotting
and the animals keep wasting away driving anyone bold
They delight in terrorizing children and animals and CONDITIONS enough to settle there to ruin as a vile Korngeist takes
force them to drink the poisonous ichor that runs from □ Enchanting +1 – the Korngeist, revenge on the booming township for building housing
their breasts, but they also punish and torment farmers beckons its enemies to come and where there once were wide and proud cornfields for it
who harvest their crop too early or too late, or generally in drink to stalk.
a wrong way by using their magical powers. □ Enraged +2 – the Korngeist curses
its opponents.
□ Murderous +2 – The Korngeist
rages furiously, when being
attacked by it's rending claws,
halve your ARMOUR
MAGICAL POWERS □ Desperate -2 – the Korngeist wails
◆ Enchant madly. in the next round it draws
◆ Curse an additional INITIATIVE CARD and
◆ MURDEROUS CHARGE: The Korngeist discards it's lowest card
draws TWO INITIATIVE CARDS and acts □ Broken – The Korngeist dissolves
on both. and reemerges from it's field after
◆ COME AND DRINK: The Korngeist beck- 1d6 hours
ons its target to come closer and drink
the black ichor from its breasts. The
Target must succeed on an
OBSERVATION Roll or succumb to it's al-
lure and spend their next turn moving COMBAT
close to the Korngeist and drink from ATTACK DAMAGE RANGE
their breast if possible. If they do, they
Rending Claws 2 0
suffer POISON with a TOXICITY of 6.

· 32 · · 33 ·
· Alpenvaesen - Krampus · · Alpenvaesen - Krampus ·

KRAMPUS
I remember back during my childhood, when the snow still began to fall with the beginning of December and the Christian
Advent Time we've waited eagerly at home, looking out the window into the snow expecting the Saint Nikolaus, clad in his MAGICAL POWERS CHARACTERISTICS
red traveling robe, staff in hand with is shaggy horned companion right behind. Sometimes he would come in chains, clad in ◆ Enchant MIGHT 6 BODY CONTROL 6 MAGIC 6
black fur, sometimes red, his face always contorted and the tongue lolling out of his mouth. Back then we were scared of the ◆ Curse MANIPULATION 6 FEAR 2
Krampus. Our parents kept telling us that he would punish us for this and that. So each 6th of December we held our breath ◆ FIENDISH FANCY: The Krampus knows
as St. Nikolaus asked us "Have you been good children this past year?". I always felt the Krampus seemed to know when we the Sins and Dark Secrets of any he
lied, where we hid the broken glass, and how we threw the village cat into the river. He made vague suggestions towards those looks upon and will use this knowledge
things but never enough for our parents to catch on. just smirking his smile as if it was etched into stone and handing each to taunt and unnerve any that get in
of us a piece of coal in addition to the fruits we got from St. Nikolaus. his way. a single Target must make a CONDITIONS
Fear Roll opposed by the Krampus □ Bemused – Playing his devilish
With what I know today I'm not quite sure if this devil was just one of our neighbors in disguise who had witnessed our Manipulation. If they fail they have a - tricks and mind games the Kram-
misdeeds or if there was something more behind those glowing eyes. 2 Penalty on all Rolls Targeting the pus stalks, searching for an open-
-From the Private Notes of Theodor Eck Krampus for the remainder of the ing.
scene. The Krampus prefers veiled □ Reveling +1 – The Krampus relishes
The Krampus is a frequent visitor in the homes of the EXAMPLES OF CONFLICTS threats over straight up spilling the se- a Challenge. Upon gaining this
Austrians and Bavarians during the early Winter time as the ◆ Kidnappers have used the cover of a Krampuslauf to crets he sees. Condition he will use his Fiendish
servant of St. Nikolaus. He can take the human form as kidnap young William Frost. The Investigators are hired ◆ RIDE TO HELL: The Krampus can trans- Fancy on the Character who in-
Knecht Ruprecht, an old angry man who delights in punish- by his parents to return him only to find out that the port himself and anyone within his flicted it.
ing bad children, or appear as a red or black furred devil Krampus doesn't take lightly to being impersonated for sack to hell in a blaze of Fire where he □ Angered +1 – Dropping his playful
with a long prehensile tongue. such terrible plots. proceeds to inflict punishment onto demeanor the Krampus will at-
◆ The Teacher Gunther Braumann is taking on the Role of them. The Rules state that he cannot tempt to grapple and bring his
The Krampus delights in punishing wrongdoers and St. Nikolaus for this years festivities. Little does he know keep anyone for longer than 7 days quarry down to hell for a good
does so according to the verdict of St. Nikolaus. Catching that the last minute Krampus to his Nikolaus is the Devil and he hardly ever will keep anyone punishment.
them in his bag and bringing them down to hell for a beat- himself and his overexaggerated judgement of the Kids for more than 3. Roll a d6 for each day □ Furious +2 – The Krampus throws
ing and look at what awaits them if they don't change their that torment him all year in school isn't going to go over spent in hell. On a Roll of 6 the Char- himself at his assailants in reck-
wicked ways. He may also lash out with his rod made of well with the strange volunteer. acter that has been taken to hell suf- less abandon. Letting only off of
birch twigs to deliver swift and light punishment instead. ◆ When the Krampus refuses to take young Timmy Unter- them after they are bruised and
mair and instead takes his father Klaus with him for the broken.
The Krampus never kills and cannot keep anyone in hell full seven days questions arise. What did he do to de- □ Broken – Begrudingly the Krampus
for longer than 7 days, a punishment he reserves for partic- serve this and is there a chance to redeem his fathers lets off their Target and vanishes
ularly bad offenders. immortal soul? back to hell in a circle of Red Fire.

RITUAL COMBAT
Around the 6th day of December St. Nikolaus visits the chil- SECRET ATTACK DAMAGE RANGE
dren of Bavaria and Austria to judge them for their Being subservient to a Christian Saint, the
Crack of the Rod 1 0
behavior the past year. Krampus is acting out the will of god instead of
following his personal evil schemes. That being In the Sack you go 1* 0
While these two entities are often impersonated by people said, he is still a wicked devil from hell that de-
Flaming Coals 1** 2
from the Village, donning masks and fake beards, every now lights in dealing out punishment and plaguing the
and then the Krampus in particular likes to get his hands living. According to a legend, getting beaten by his *Causes GRAPPLED
dirty, appearing in his impostors stead or filling in if no one rod brings with it fertility. The Krampus never **Causes minor BURNING
in a village is able or willing to take up his mantle. kills.

· 34 · · 35 ·
· Alpenvaesen - Melusine · · Alpenvaesen - Melusine ·

MELUSINE
*Let me tell you my son, now that you have finally found the woman of your dreams and are about to be wed in a fortnight, MAGICAL POWERS
that marriage isn't always a calm water. I feel like I've fought with your mother almost as long as I've spent trying to spoil ◆ Enchant CONDITIONS
her. Despite our differences I've fallen in love with her again and again and even though she is no longer with us I can feel ◆ Curse □ Cold – Remorseless, the Melusine
that she is out there somewhere watching. I'll join her soon enough. It makes me sad that I cannot be with you on your great ◆ LUCK THIEF: The Melusine makes a speaks her curse on her assailants
day but I hope this letter and the attached gift make up for your old fathers inabilities. I wish you well and just want to Magic Roll opposed by the targets Ob- □ Hunting +1 – The Melusine with-
impart to you one final advice that suited me well throughout the years: Honor her demands, cherish the mystery she imparts servation. If she is successful the tar- draws and tries to pick off her as-
for it is at the core of your relationship. I know about our curious nature, I know it will be hard, but take it from an old man, get suffers from this curse until the sailants one by one from hiding,
respect her boundaries. Melusine willingly lifts it or dies. When- preferably from the water
- In love, Dad.* ever the target makes a Roll they must □ Furious +2 – The Melusine breaks
name a number between 1 and 5 out in a frenzy calling down
The Melusine are a breed of Water Spirits that take the before rolling. curses.
shape of beautiful women. They can be found near springs CHARACTERISTICS The Roll may only score as many suc- □ Bargaining -1 – seeing that she is
and tranquil ponds in the forest where they tend to the an- MIGHT 5 BODY CONTROL 7 MAGIC 6 cesses as the named Number has outmatched the melusine will re-
imals and wash their hair. MANIPULATION 8 FEAR 0/1 been rolled. sort to bargaining to save her life,
When submerged in water their lower body turns into (If they named 4 and only have a sin- she is willing to lift a curse or re-
the large and powerful tail of a snake - their true form gle 4 in their result but two 6s only a lease a target of her serpents em-
which they usually try to hide from humans as they can be single 6 counts as success. If they brace.
quite sociable and sometimes mingle with ordinary people. RITUAL haven't rolled a single 4 no success □ Broken – The Melusine dies, her
A Melusine can be discovered by throwing her into water at can be achieved.) curses are lifted and she dissolves
which point she will reveal her true nature and change from ◆ SERPENTS EMBRACE: The Melusine at- into water.
a regular women to having the tail of a snake. Doing so will tempts to wrap and restrain a target
enrage her.. using its long serpentine tail. The Tar-
get must succeed on an AGILITY ROLL
opposed by the Melusines COMBAT
BODY CONTROL or be restrained, loosing ATTACK DAMAGE RANGE
EXAMPLES OF CONFLICTS all ability to move or act until it frees
◆ William Färber has been married to his wife Harietta for itself using a slow action to repeat the Slam 1 0
20 years but her insistence that he cannot see her bathe opposed roll or being freed by some- Coil* 1 0
is making him anxious and jealous as he overheard his one else. The Melusine may use it's
servants talking about her. Smelling infidelity he hires COIL ATTACK against the target of it's *Only against targets of
the investigators to make sense of the situation. Serpents Embrace every turn for free. SERPENTS EMBRACE
◆ Gabriella Paldauer, a Melusine married to a normal man ◆ WATER SPIRIT: The Melusine is a Water
has been seen bathing in the woods by a Woodcutter Spirit and thus can dwell under water
who has alerted the local clergy that she is a monstrous without the need for air, she can
witch and must be burned. She tries to contact the in- merge partially with a larger natural
vestigators to resolve the issue without her husband body of water giving everyone a SECRET
finding out about her true nature. -2 penalty on Rolls to spot or target If the Melusine leaves in anger she takes all good
◆ - The circus Operntal is in Innsbruck and is showing of her. fortune with her, causing bad luck and ill fates.
a collection of curious animals and freaks. The young Luck may be returned if the person angering her
Artist Valentin Jägerhut has completely fallen in love makes amends but she will never trust them
with one of it's exponents, the beautiful Lady Raia, a again.
Melusine trapped by the circus owner Titus Operntal
and forced to perform for the masses. He wants to get
her out and needs the investigators assistance to do so.

· 36 · · 37 ·
· Alpenvaesen - Panther · · Alpenvaesen - Panther ·

PANTHER
Little to do with it's namesake, the dark feline local to the southern hemisphere of our world, the beast colloquially known in EXAMPLES OF CONFLICTS
as Panther is white, red-horned and spewing fire out of every orifice when angered. Just recently I had the chance to strike ◆ Rudolf Brauer has made a deal with the Panther of CONDITIONS
up a conversation with one of these elusive beasts who believe to be sent by god to purge evil from this world in all its shapes. Erzberg trading in the location of the dragon Ursulfirs □ Irritated – The Panther will try to
Predominantly they hunt for dragons and sinners which in this case put us at odds as it wanted to kill a particular Florian lair for a blessing in gold. Too bad that Ursulfir, or Ur- reason with it's assailant.
Villenhofer who I was tracking to provide witness testimony on another case. Ever willing to experiment I offered up the sula how she is actually called, is not a dragon but a bar- □ Stalking +1 – the Panther with-
location of a dragon sighting in the Lechthal I wanted to investigate next month which caused it to drop the chase on Florian. maid in Vordernberg Rudolf owes a lot of money to. draws a bit, fighting cautiously un-
I guess I'll see then if the society will have to reevaluate our threat ranking on Vaesen in regards to those two beasts... A fact she tries to use to pressure him into marriage. til it finds an opening.
-Excerpt from the traveling journal of Peter Bruchthaler. ◆ On the run from a Panther for his many crimes, Titus □ Fiery +1 – the Panther will use of it's
Grobschmied has taken shelter in the small village of BREATH OF HOLY FIRE Power
RITUAL Lassing. Now the Panther threatens to burn the village □ Ablaze +2 – the Panthers BREATH
A large quadrupedal beast with a wiry long body coated The panther only threatens those that walk the path of evil if they don't hand over the murderer in their midst. OF HOLY FIRE is permanently active
in white fur, a forked tail and an elongated feline head, but can be overzealous in its pursuit. Directing it towards a ◆ The Vigilante Hans Traunstall is being hunted by a Pan- and automatically affects anyone
crowned by two red horns and spewing a constant strwam greater evil, repenting for ones sins or gaining absolution ther for his crimes of robbing a local bishop that has moving into range.
of fire from every orifice, the panther is a menacing side to from a pure-hearted priest are ways to escape it's wrath.. been embellishing donations and giving it to the poor. □ Furious 2 – the Panther roars in
behold. He needs help in convincing the Panther that he isn't anger, drawing an additional
the bad guy in this situation. INITIATIVE card, it acts on both.
Often considered to be anathema to the dragon, it is □ Cautious -1 – realizing that it is
displayed proudly on many coats of arms - a true christian outmatched the Panther with-
symbol of virtue in the fight against the devil and his le- draws again attempting to parlay
gions. with it's opponents.
□ Broken – The Panther surrenders
to its opponents and is willing to
set terms and conditions.
CHARACTERISTICS If vanquished it's spirit returns to
MIGHT 10 BODY CONTROL 10 MAGIC 6 heaven and it reforms on the next
MANIPULATION 3 FEAR 2 Sunday at the closest church.

MAGICAL POWERS

◆ Enchant
◆ Curse
◆ BREATH OF HOLY FIRE: The Panthers fire
envelops everything within RANGE 2 of it
causing severe BURNING to those who SECRET
have sinned and not be granted ab- If given evidence, the panther will always see a COMBAT
solution. Sinners suffer 3 PHYSICAL CON- dragon or Tatzelwurm as a greater evil and pur-
ATTACK DAMAGE RANGE
DITIONS reduced by 1 for each success sue leads about them instead as long as the lie is
on an AGILITY Roll. well crafted. If however it learns that it has been Claws 2 0
lied to it's wrath will be dire.
Whipping Tails 1 1*
Also if being made to hurt the innocent it can be
convinced to repent for it's sins which causes it to *Can hit up to 3 targets.
dissolve for some time.

· 38 · · 39 ·
· Alpenvaesen - Pechmandl · · Alpenvaesen - Pechmandl ·

PECHMANDL EXAMPLES OF CONFLICTS


I always knew that something is profoundly off about the people of my adopted home of Innsbruck. Just the folk living ◆ Ulrik Gnadenberg hasn't been the same since he has
wedged between the alps could manifest an even more baffling explaination for sleep inf form of the Pechmandl which, like CONDITIONS reawoken from coma. His wife Laura asked the Pech-
the sandman in other places is responsible for making people fall asleep and sending them off into the realm of dreams. This □ Angered +1 – If it hasn't done so mandl for help in returning him to her but now she
one however smears the eyes of people with pitch of all things. A substance I would prefer not to get into my eyes. The twines yet the Pechmandl will use the fears it has made a mistake as the person inside Ulriks
tethering peoples souls to their body however are an indicator for their actual existence, conforming with local legends and Twine that binds on its assailants. body is violent and inscrutable - not at all like her dear
fables. Once i get back from my travels I'll have to look more into this vaesen... □ Devious +2 – Upon gaining this husband.
-Excerpt from the traveling journal of Peter Bruchthaler. condition the Pechmandl targets ◆ Innsbruck is in crysis. A strange sleeping disease rav-
the character that inflicted this ages the City as less and less people everyday wake from
Condition with GLUE YOUR EYES SHUT their slumber. Jonathan Liebwitz, a no-good gambler is
A local variation of the Sandman, the Pechmandl is a RITUAL □ Desperate -1 – The Pechmandl using his knowledge of the Pechmandls twine to cut
wiry gnomish creature of purplish skin and shaggy hair that The Pechmandl is called by singing lullabies. It likes to tries to flee or bargain for it's life. loose from life the people he owes money to and has
makes its home in the Inntal Region. It wears long robes linger and listen to particularly beautiful ones that describe It may also threaten to cut loose a started taking on contracts on peoples heads to earn
that have two deep pockets stitched into them. One of these the dreams the singer would like to have to be able to grant consciousness from a body. some more money to gamble away...
pockets contains pitch which it smears into the eyes of peo- them. Celebratory and boisterous music keeps it away. □ Broken – The Pechmandl vanishes ◆ The People of Hall haven't been able to catch any sleep
ple to make them fall asleep, the other contains twine which into thin air until the next sundown. at all for weeks now. Sleep just doesn't come and ru-
it uses to connect the bodies of the dreamers with their No one in the general area who mours make the rounds that the very ground they built
consciousness when they rise up to the dreamworld. It is isn't asleep already will be able to their town upon is cursed. Little do they know that Si-
said that if such a thread is severed the consciousness can't CHARACTERISTICS sleep this night. mon Grubthaler, investor and real estate broker, has
find its way back into the body and the person will stay MIGHT 4 BODY CONTROL 7 MAGIC 6 hired a paranormal investigator to keep the Pechmandl
dreaming forever. MANIPULATION 4 FEAR 0 from their town to lower the price of their houses.

COMBAT
ATTACK DAMAGE RANGE
MAGICAL POWERS
Trip Up 0* 1
◆ Enchant
◆ Curse Burning Pitch 1** 2
◆ GLUE YOUR EYES SHUT: With an enor-
Bite 2 0
mous leap and a deft stroke the Pech-
mandl smears shut the targets eyes *Target unable to move
with pitch from its pockets. The target **Causes minor BURNING
must succeed on an AGILITY Roll or be-
come blinded and fall asleep.
◆ THE TWINE THAT BINDS: Using it's magic, SECRET
the Pechmandl connects two Targets Like the Sandman the Pechmandl can enter into
with it's twine. Both may make an the dreamworld and search for people that have
OBSERVATION Roll to avoid this fate. Any been unable to wake up. It only does so for a suit-
CONDITIONS suffered by either Targets able offering like twine made from precious ma-
are suffered by the other as well, un- terials or valuable gems. While generally very
less they already suffer from it. This careful and thorough with its search there have
binding lasts until the Pechmandl been incidents where it returned the wrong
ends it willingly. consciousness to a body.

· 40 · · 41 ·
· Alpenvaesen - Percht · · Alpenvaesen - Percht ·

PERCHT RITUAL
When the rough nights come the rural population of the alps braces itself for with it comes the Percht to judge the people. It The Percht is all about Rituals and adhering to them. If all
is a time when only the most foolhardy drunkards reach for the bottle, when the most abusive factories grant their employees manners and morals have been adhered to, the Percht will
the week off and when mothers hide their newborn under the crib. Hardly anyone I've met on my travels doesn't know the leave the people of the house in peace.
stories about the Percht or has a distant relative or friend who has been punished by her.
While her motives are true her punishments are harsh and unforgiving and I have to say that every year we manage to close To protect a house from the Percht incense and speik must
shop around the rough nights so far has been a yar that was better for it... be burned before she arrivesin the rough nights during
-Excerpt from the traveling journal of Peter Bruchthaler. winter.

The Percht is a spirit of wind and winter, taking the She is the patron of all weavers and punishes them for
shape of an old ugly hag. Often wearing naught but tiger fur leaving tow out on the distaff by twisting it around the CONDITIONS
she is capable of growing to enormous size. weavers fingers and burning it. □ Reproachful´+1 – the Percht ob-
She enforces manners and morals and can be very dan- Wrongdoers are abducted during the night and brought serves it's opponents cautiously.
gerous. She appears mostly during winter time but can be to far off shores. When they return the following morning □ Boisterous +1 – the Percht can
witnessed washing her clothes at the river all year round they lifespan will be cut short and they die within a week take an extra action each turn to
wher she scares away women that still wash their clothes from mysterious circumstances. speak a magical rhyme, which
saturday after closing time. has the effect of a curse or en-
chantment.
CHARACTERISTICS □ Angry +2 – the Percht starts a full
MIGHT 8 BODY CONTROL 4 MAGIC 9 on assault, trying to trap at least 1
MANIPULATION 4 FEAR 1/2 opponent in its burlap sack.
MAGICAL POWERS □ Furious +3 – The Percht disen-
◆ Enchant gages and, if it has someone
◆ Curse grappled in her burlap sack, she
◆ LIKE THE WIND: The stormy demeanor EXAMPLES OF CONFLICTS will ride with them on the wind.
of the Percht allows her to draw TWO ◆ The Percht has cast a chain around the small town of St. □ Cursing -1 – driven back the Per-
INITIATIVE CARDS and act on both. Leonhard judging it to be impure and full of sinners cht groves to immense propor-
◆ RIDE WITH ME: The Percht attempts to who have forgotten the old ways, making it impossible tions cursing her assailants
shoulder a sack containing a grap- to leave once entered. Instead of working together and □ Broken – The Percht dissolves into
pled target and ride the wind into dis- breaking the curse the population is turning on each thin air, reforming the next rough-
tant lands, returning when it had other trying to root out the corruption via old fashioned night or saturday evening, which-
enough, rapidly shortening the victims corporal punishment. ever comes sooner, carrying a
lifespan in the process. ◆ For his sins, the ruthless magnate Paul Bettelmann has grudge
The victim must make an OBSERVATION been abducted by the Percht and carried over distant SECRETS
Roll or loose 25 YEARS of their life with countries overnight. Now he fears for his life as he -Washing, cleaning or weaving during rough
each Success reducing this number knows any day could be his last. Unable to come to nights will attract her ire, even if incense and
by 5. terms with his lot he is determined to escape his fate speik was burned. COMBAT

◆ WITHOUT REASON AND RHYME: The Per- and will stop at nothing to do so. -Being abducted by her during the night can be
ATTACK DAMAGE RANGE
chts rhymes may not make sense but ◆ Gernot Flachsenbauer a landowner in Radstadt is forc- prevented by sleeping under the bed or placing
they always have some sort of magi- ing his weavers to work through the night to get a large young children under the crib. In the Sack you go 1* 0
cal effect. order done, much to the disdain of the Percht. Not - If she is provided with food and accepts it the
Mean right Hook 2 1
seenig what is beind the overzealousness of the workers following year will be luckier than the last.
she punishes them instead of him and becomes more - The Chains she casts out can be broken by col- *Causes Grappled
curely by the week. lective prayer.

· 42 · · 43 ·
· Alpenvaesen - Rollibock · · Alpenvaesen - Rollibock ·

ROLLIBOCK RITUAL EXAMPLES OF CONFLICTS


The Aletschglacier is truly an impressive sight to behold and is home to many a mystery. None if them quite so enticing as The only way to escape the onslaught of the Rollibock is to ◆ A mysterious man, completely unshaven and naked, ar-
the Story of the Mörjelen Lake. Many a treasure hunter has attempted to find it but most of them don't last long high up there step over the threshold of a church or chapel which it can- rived in Fiesch. He has odd mannerisms and speaks like
and climb back down, telling stories about the unpredictable weather and a monsters that assaulted them in the thick snow. not pass over. It will stay outside circling and howling until he is from a long gone time. He is also scared of elec-
Rollibock they call it. A fierce goat-faced giant that rampages like a freight train over the ice. So far it seems to be very the sun comes back up again at which point it will concede tricity and similar inventions. When he suddenly claims
territorial and hasn't made its way down from the glacier but should that ever change I feel we will have our work cut out and return to it's lair. a house that is currently lived in by a young family is is
for us. and becomes aggressive the police tries to detain him
-Excerpt from the traveling journal of Peter Bruchthaler. but he escapes leaving the young family fearing for their
life.
◆ Maria Goldheimer hasn't seen her betrothed Manuel
A monstrous hulking humanoud figure clad in long fur CONDITIONS Findel in months and is searching for entrepid investi-
tipped by hundreds of crystalline ice shards that rattle and CHARACTERISTICS □ Furious +1 gators to find him or his remains. The last time she saw
sing when it moves. It's goatlike head is crowned by wide, MIGHT 9 BODY CONTROL 8 MAGIC 3 □ Berserk +2 him he said he wanted to search the rumored treasure
winding horns, it's eyes glow in a fiery red and its muzzle is MANIPULATION 0 FEAR 2 □ Onslaught +3 – The Rollibock im- of the Aletschglacier for their wedding. The rumours
lined by needle like teeth. When standing upstraight the mediately takes an action and re- about a monster stalking the mountain unsettle her
monster is about 3 meters tall. generates. greatly. Little does she know that he found what he was
The Rollibock acts as the guardian of the Aletsch glacier □ Faltering -1 – The Rollibock can searching for and has been cursed by the treasure to
in the swiss alps, fiercely attacking any that attempt to only act on either of it's initiative become the new Rollibock.
climb it. counts but not both. ◆ Peter Pendelbach has come all the way from Vienna to
It's charge is heralded by an otherworldly roar followed □ Broken – The Rollibock will pass on construct a beautiful Lodge up on the Aletschglacier
by the trampling of it's hooves down the slopes. Sometimes it's next two actions as it regener- where he just acquired a wonderful plot of land. Con-
it chauses avalanches or ice breakage, and when it reaches ates, then continue its onslaught. structions come to a halt as his workers keep vanishing
its target it doesn't stop its onslaught until it has ground it at night and tell stories of a Monster that stalks the
to a bloody pulp. mountainrange. Being a reasonable man Peter hires a
team of investigators to see what is going on up there.

MAGICAL POWERS

◆ Enchant COMBAT
REGENERATIVE POWERS: The Rollibock ATTACK DAMAGE RANGE

has supernatural regeneration and Charge 2* 0
removes a single condition whenever
it performs an action. Claws 1 0

◆ BESTIAL FRENZY: The Rollibock draws *Knocks anyone it hits prone.


TWO INITIATIVE CARDS and acts on both
counts. It can move as part of it's
Charge Attack.
◆ BONE CHILLING ROAR: As an Action the
Rollibock let's out a bone chilling roar. SECRET
Any who can hear it must test FEAR 2/1. It is said the Rollibock defends the treasure of
Mörjelen-lake which is located at the origin of it's
spring somewhere up in the glacier. The treasure
is cursed and any who try to take it become the
next Rollibock.

· 44 · · 45 ·
· Alpenvaesen - Sennenpuppe · · Alpenvaesen - Sennenpuppe ·

HERDSMAN’S DOLL - SENNENPUPPE RITUAL EXAMPLES OF CONFLICTS


The Stories of the Herdman's Dolls and Herdman's Hoanzls are well known far and wide. They are told down in the villages The Doll becomes posessed as soon as it is treated like a hu- ◆ When Otto Bauer returned from the alm he was alone
as cautionary tales and still I'm sitting here at the murder scene of my fourth Herdman's doll this year alone. I'm starting to man and while it will wait to deliver judgement upon it's and shaken from a night of horror. His two comrades
think that this malevolent entity actually influences its victims already way before they build a host body for it. Either that abusers until the last night of their stay on the alm, it will had been murdered by a doll they made to pass time or
or murder is an acceptable pasttime in the herdsmens circles. I'll have consult with Wagner about this theory once i get back attempt to defend itself much sooner if someone tries to so he claims. He'll face justice for double murder if the
to Innsbruck. destroy it. This can be done only by burning it in a fire. investigators cannot find the true perpetrator.
-Excerpt from the traveling journal of Peter Bruchthaler. ◆ Knowing the stories and having realized his predica-
ment after he had already built the doll in a drunken
haze and spent a night doing who knows what with it
Sometimes when the herdsmen out on the alm get A variation of this is the Sennenhoanzl that is specially SECRET Bernd Graf has decided to never return to civilization in
lonely and need company they build themselves a hu- built to do work instead of the herdsman that built it and The society believes that no herdsman builds a fear of the doll coming to life and murdering him as
manoid doll that they dress up, feed, dance with and some- will animate immediately to do so, but just like the doll it doll out of their own volition and instead does so soon as he decides to head back. His wife Hannah is
times even take to bed. will deliver upon them terrible revenge the night before while already under the vaesens influence. The worried sick about his whereabouts and hires the In-
Little do they know that the night before they head back their return. vaesen manifests itself so to speak. That being vestigators to find him.
to civilization the doll will come to live and take revenge for said, it appears to target herdsmen that have the ◆ While traveling the alps one of the investigators is sud-
all the abuse it suffered, often ending in the death of the tendency to vile and devious behaviour on their denly compelled to construct a doll...
herdsmen. own and merely amplifies.

CONDITIONS

□ Cracked -1 – If it isn't already


chasing the person that has
CHARACTERISTICS caused this condition, it is now.
MIGHT 8 BODY CONTROL 4 MAGIC 5 □ Damaged -2 – If it isn't already
MANIPULATION 1 FEAR 2/1 chasing the person that has
caused this condition, it is now.
□ Disemboweled -3 – If it isn't al-
ready chasing the person that has
caused this condition, it is now.
MAGICAL POWERS □ Broken – Unless this condition is
◆ Enchant suffered as a result of BURNING the
◆ Curse Doll will use it's next turn to stitch
◆ FORCE OF NATURE: As long as it isn't itself back together and clear all
BURNING the doll doesn't suffer any it's conditions.
negative effects from Conditions. Otherwise it is destroyed.
◆ REAPER: Once the doll has decided to
punish someone it will not let go until it
has achieved it's goal.
In addition if one of it's attacks would
cause a CRITICAL INJURY, instead of COMBAT
rolling it may choose which Injury to ATTACK DAMAGE RANGE

inflict. Make ends meet * *


◆ UNNATURAL MOVEMENT: The doll re-
draws TWO INITIATIVE cards each turn *The Doll uses whichever equipment
and discards the lower one. it finds to attack.

· 46 · · 47 ·
· Alpenvaesen - Spina Del Mul · · Alpenvaesen - Spina Del Mul ·

SPINA DEL MUL RITUAL


*Some nights the eerie ghost light bathes the craggy face of the dolomites in blue light, painting a serene picture under the When the blue ghost light hangs over the dolomites the
starry sky. Truly a sight to behold that has inspired many a painter and poet to great feats. If they but knew what this light Spina Del Mul is on the prowl and anyone who walks the
entails they'd probably stay clear from their inspiration for it heralds the time of the Spina Del Mul or so I've been told by roads is in danger of being attacked by the beast. It will not
the locals. Ladin isn't my strongest language so from what I could gather this monstrosity it appears as a skeletal mule whose leave it's domain and must always turn right on a crossing.
hind legs are missing. This pitiful appearance seems to be a deception however as it is known to come at it's victims like a
thunderstorm and if they don't fall dead from fear right there and then gores and tramples their bodies to a pulp, leaving
them where they fell as a warning to those who come after. As I look out at the mountains drenched in blue light I can't help
but wonder if Florian Villenhofer, my quarry, is still alive out there or if I'll have to return a mangled corpse to my employer
tomorrow.
-Excerpt from the traveling journal of Peter Bruchthaler. CONDITIONS

□ Goading – The Spina Del Mul tries


to goad its assailants into splitting
This vile creature takes the shape of a skeletal donkey It is known to throw debilitating curses against more up or making another sort of mis-
missing it's hind legs. It is dragging its spine along the formidable opponents and rumor has it, it draws out the take.
ground eerily. Its rattling and the thunderous galloping of souls of its victims when they open their mouth to scream □ Grisly +1 – The Spina Del Mul will
its hooves can be heard all across the dolomites where it in fear as it approaches devouring them to prolong its attempt to make a gristly display
makes its haunting grounds, stalking for those foolish unnatural life. of one of it's assailants. I'ts next
enough to enter its domain. After singling out it's prey It Gore attack causes all onlookers
charges from complete darkness, approaching in a cacoph- to Roll Fear 1
ony of sound echoing from all around only to blaze into blue □ Cursing +1 – Circling in the dark-
flame shortly before it is upon its victim, trampling or gor- CHARACTERISTICS ness, just outside of the reach of
ing them to death. MIGHT 6 BODY CONTROL 6 MAGIC 8 any light it whispers foul curses at
MANIPULATION 7 FEAR 2/1 its assailants.
□ Furious +2 – Enraged the Monster
throws itself at its assailants
EXAMPLES OF CONFLICTS □ Pragmatic -1 – The Spina Del Mul
◆ People keep vanishing in the dolomites at night and the cuts its losses and tries to escape SECRET
eerie blue lights playing along the mountainrange are as fast as possible. The Spina Del Mul is the form of choice of an an-
unnerving to the local population. It is up to the Inves- MAGICAL POWERS □ Broken – The Spina Del Mul is van- cient shape-shifting sorcerer bent on harvesting
tigators to find the source of the light and the missing ◆ Enchant quished and falls to dust. the souls of the living to prolong his own life. If it
people. Hopefully they do not run afoul of the Spina Del ◆ Curse once was human all of this pretence has been lost
Mul. ◆ PREDATOR: The Spina Del Mul draws over the ages and the being takes on a mercurial
◆ The Stonecutter Marco Orselli has taken it upon himself two initiative cards and acts on both, it character. It speaks an old ladin dialect and can
to slay the vile beast for causing a rockslide and killing may Move in conjunction with the be bargained with by those who are brave or fool-
his former coworkers. He has encountered the beast a STAMPEDE attack and if it does it gains hardy enough to try to measure up against its an-
few times already and wants to make sure to succeed a +2 BONUS on related rolls. COMBAT cient intellect.
this time which is why he hires the Investigators to find ◆ GHOSTLIGHT: Surrounded by eerie blue ATTACK DAMAGE RANGE
The Rumour that it can only turn right at a cross-
out about the Monsters weaknesses. light that flashes and fades seemingly ing is not true but a trick it uses to give it's victims
◆ The Merchant Angelo Schatz has made a deal with the at random it is hard for human eyes to Stampede* 2 0 a false sense of security.
Spina Del Mul. He is recruiting brave adventurers to adjust to the light making it hard to Gore 1 0 To truly kill the Spina Del Mul it must be run
slay the beast but in fact he is just poviding it with a sup- follow its movements. All actions through with a silver blade as the killing blow,
ply of fresh, wholeheartedly misinformed souls. In ex- targeting the Spina Del Mul in dark- *Can be used as part of a movement otherwise it will reform at the next full moon at
change, the Spina Del Mul grants him treasure and the ness suffer a PENALTY OF -2. Action the point it was defeated.
remains of its victims.

· 48 · · 49 ·
· Alpenvaesen - Walen · · Alpenvaesen - Walen ·

WALEN
The last months have been silent. Correspondence has been sparse. I've asked Peter about our financial situation and he just
told me not to worry about it. Always makes me skeptical when he is this cryptic. Mentioned before he's from a poor family.
Despite this maintaining our staff appears to not be a problem for him. I've seen the recipes for our work, it doesn't add up.
Doesn't strike me as the criminal type but money has to come from somewhere. I'll investigate further... EXAMPLES OF CONFLICTS
-Excerpt from Wagners early Fieldnotes ◆ Irwin Brauer, a gambler and drunkard thought he had
finally hit it big when a strange little creature told him
where to find an old treasure hoard for helping it pick
some flowers that were growing in a planter on a win-
Palm sized mountain spirits knowledgeable about the RITUAL dowsill. When he managed to gamble away all those
treasures of their surroundings, both natural and other- The simplest way to get rid of them is by refusing to help newfound riches as well he made a plan to kidnap one
wise. them in whatever they are currently trying to achieve. of these strange beings and force it to give up more se-
crets should he ever encounter one again.
They are sometimes referred to as Venedigermandl by ◆ Gavin Volkers isn't one to keep a secret, but never has it
the rural population as they have a thick accent which al- cost him as dearly. The second he came back from the
most sounds like them speaking another language. A HELPING HAND forest where he found a huge vein of gold a weird little
The Walen may gift minor magical pow- man had told him about and told his friends in the local
When encountered outside of their burrows deep in the ers those who help them, granting them a bar about it all he owned was gone in an instant and the
mountains they are usually on an errand like gathering Magic Rating of 4 and one or more of the gold he found in the forest was also nowhere to be found
herbs, searching for rare ores or gems or taming an animal. following Spells: again. Abandoned by his friends and family he is now
These errands are always adhered to to the letter. The Ani- ◆ LUCKY RUB: By rubbing their targets searching for the small being to at least get some clo-
mal that has to be tamed is a particular one, as is the herb shoulder and wishing them good luck sure about what happened.
or food they are foraging for or the vein of ore they are the Caster may grant them +1 on their ◆ Olga Freudens has had an encounter with a Walen and
prospecting. next roll. If the Magic Roll fails, the tar- is now better off than ever. After quitting her job in the
get suffers a -1 penalty instead. factory and buying a new home for her family of 6 she
Walen are attracted to exceptionally generous or caring ◆ COME TO ME: A Palm sized object that's has taken it on herself to help those in need. What she
people and despise those that only look out for themselves, no more than a few meters away from CONDITIONS doesn't know is that Victor Gerber, her former employer
placing mischievous spells on them like making them stut- the caster flies into their hands. If the □ Distraught –The Walen will defend is watching her closely, taking an interest in the origin
ter whenever they lie or sneeze if they ignore a plea for help Magic Roll fails, the small item over- itself but try to reason with it's as- of her sudden wealth and will stop at nothing to attain
or alms from a beggar. shoots and makes a lot of noise, alert- sailants. it.
ing its potential original carrier. □ Scared -1 – the Walen will attempt
◆ ANIMAL FRIENDSHIP: by holding out an to flee
open palm towards an animal the □ Broken –The Walen melds into the
CHARACTERISTICS caster suggests that they want to do it ground, cursing or enchanting it's
MIGHT 3 BODY CONTROL 6 MAGIC 5 no harm. The animal will relax for assailant one final time. It will re-
MANIPULATION 5 FEAR 0 some time and not attack or flee un- form in it's burrow 1d6 days later. SECRET
less provoked. Assisting the Walen in their errand often leads
◆ CRACK: By pointing at a loose rock no them to share their secrets which range from the
bigger than oneself and imitating the locations of long lost treasures to sharing some
MAGICAL POWERS sound of lightning the caster can minor magical boons.
◆ Enchant break the rock in two. If the Magic Roll COMBAT However, being granted such a gift also places a
◆ Curse fails the casters finger bends unnatu- ATTACK DAMAGE RANGE curse on those who accept it: should they ever tell
◆ Any Ability from the HELPING HAND list rally inflicting a -1 Penalty on Precision anyone about the origin of their newfound wealth
Slam 1 0
Rolls for the rest of the day. all the riches to their name will instantly melt into
nothingness.

· 50 · · 51 ·
· Alpenvaesen - Winds Bride · · Alpenvaesen - Winds Bride ·

WINDS BRIDE RITUAL


Usually when I arrive on the scene of a crime my task is to analyze the body and find it's murderer but on occasion things Throwing a Knife into a wind gust can wound them, causing
work out differently. This time i was contacted by a young boy working the fields around the arzler alm to find out who the them to flee or lash out in anger.
victim was and where the young woman belonged. There was no need to search for the murderer because he was pretty sure In some regions of upper Austria the people stick three
that he himself did the deed explaining that he simply threw his knife into the wind, enraged about it continuously toppling loafs of bread on their fence to bargain with the wind brides
his haystacks when suddenly a dead women hit the ground. He was scared and wanted to pay ammends to the family but for a good year. In other regions people sacrifice flour to
after weeks of searching i determined that she probably wasn't related to any of the local and i elected to shelve the case after them by spreading it in the door-frame under the front
a proper burial was had. door.
-Excerpt from the traveling journal of Peter Bruchthaler.

Mischievous Spirits that control the wind. They like to EXAMPLES OF CONFLICTS
play tricks on the common folk, toppling stacks of hay and ◆ Lara Pflüger the daughter of Ulf Pflüger was a winds
carrying away clothes put out to dry. They are capable of bride. One day while out on the wind she played some
producing strong gusts and wind hoses and have a in- mischievous pranks on her love Ferdinand Großstädter
scrutable demeanor. Those who can perceive them see who, not knowing about her nature threw his blessed
them as lithe women floating in the wind. knife into the wind and killed her. Grief struck and
scared of what her father might do, he hid the body un-
der the shed. Now her father is hiring investigators to
find his missing daughter...
◆ Being fed up about their mistreatment by the male pop-
CHARACTERISTICS ulation, the winds brides of Schönachtal have decided
MIGHT 3 BODY CONTROL 7 MAGIC 5 to retaliate by wrapping the area in unnatural and dan-
MANIPULATION 4 FEAR 0 gerous storms. The local Priest Arthur Baumann has
CONDITIONS begun arming his flock with knowledge about the vile
□ Vengeful +1 – Immediately upon wind witches plaguing the area and has started a witch
gaining this condition the Winds hunt.
bridge will SUMMON STORMS. ◆ The Winds bride Verena Pustertaler has fallen hope-
□ Wounded -1 – the Winds bride will lessly in love with the shepherd Walter Auenbach. As a
MAGICAL POWERS attempt to save itself by flying sign of her affection she has begun to abduct sheep
◆ Enchant away. from all around and adding them to his flock which
◆ LIKE THE WIND: While in Wind shape, □ Broken – The Winds Bridge is hasn't gone unnoticed. Walter, who doesn't know about
can only be harmed with blessed dying, it will attempt to fly to safety any of this is now under fire for stealing livestock and
weapons. In addition, draws but it is probably already too late. Verena will do anything to protect him from her mis-
TWO INITIATIVE cards and acts on both. takes.
Attacks with BODY CONTROL instead of
Might.
◆ SUMMON STORMS: Enemies within COMBAT
Range 2 must succeed on a FORCE Roll
against this characters MAGIC. If they
ATTACK DAMAGE RANGE
SECRET
fail they must choose to either take 1 Flying Debris 2* 2 The thrown Knife has to be blessed to be able to
PHYSICAL CONDITION or be KNOCKED hit and wound the winds bride. This can kill them
Swift Punches 1 0
DOWN. leading to the corpse of a naked woman to appear
*Knocks anyone it hits prone. seemingly out of thin air. Many wind brides live as
normal women among the people.

· 52 · · 53 ·

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