The document describes four different rendering intents used in graphics:
1. AbsoluteColorimetric reproduces colors exactly between mediums but can cause colors to appear out of gamut. It is used for logos and solid colors requiring exact reproduction.
2. RelativeColorimetric adapts the white point between mediums but does not provide exact color matching. It is used for vector graphics.
3. Saturation preserves or emphasizes color saturation and is used for business graphics where saturation is most important.
4. Perceptual provides a pleasing appearance by modifying colors to preserve relationships and is used for scanned images.
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Dcoument 18
The document describes four different rendering intents used in graphics:
1. AbsoluteColorimetric reproduces colors exactly between mediums but can cause colors to appear out of gamut. It is used for logos and solid colors requiring exact reproduction.
2. RelativeColorimetric adapts the white point between mediums but does not provide exact color matching. It is used for vector graphics.
3. Saturation preserves or emphasizes color saturation and is used for business graphics where saturation is most important.
4. Perceptual provides a pleasing appearance by modifying colors to preserve relationships and is used for scanned images.
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CHAPTER 4 198 Graphics
TABLE 4.19 Rending intents
NAME DESCRIPTION AbsoluteColorimetric Colors are represented solely with respect to the light source; no correction is made for the output medium's white point (such as the color of unprinted paper). Thus, for example, a monitor's white point, which is bluish compared to that of a printer's paper, would be reproduced with a blue cast. In-gamut colors are reproduced exactly; out- of-gamut colors are mapped to the nearest value within the reproducible gamut. This style of reproduction has the advantage of providing exact color matches from one output medium to another. It has the disadvantage of causing colors with Y values between the medium's white point and 1.0 to be out of gamut. A typical use might be for logos and solid colors that require exact reproduction across different media.
RelativeColorimetric Colors are represented with respect to the
combination of the light source and the output medium's white point (such as the color of unprin- ted paper). Thus, for example, a monitor's white point would be reproduced on a printer by simply leaving the paper unmarked, ignoring color differences between the two media. In-gamut colors are reproduced exactly; out-of-gamut colors are mapped to the nearest value within the reproducible gamut. This style of reproduction has the advantage of adapting for the varying white points of different output media. It has the disadvantage of not providing exact color matches from one medium to another. A typical use might be for vector graphics.
Saturation Colors are represented in a manner that
preserves or emphasizes saturation.Reproducti- on of in-gamut colors may or may not be colorim- etrically accurate. A typical use might be for business graphics,where saturation is the most important attribute of the color. Perceptual Colors are represented in a manner that provides a pleasing perceptual appearance. This general- ly means that both in-gamut and out-of-gamut colors are modified from their precise colorimetr- ic values in order to preserve color relationships. A typical use might be for scanned images.