Tricube Tales Micro Edition
Tricube Tales Micro Edition
There are dozens of standalone scenarios for the Tricube Tales system, each of which can be used as
a micro-setting or played as a self-contained one-page RPG. This product serves a similar purpose,
MICRO
EDITION
AUTHOR
Richard Woolcock
SYSTEM
Tricube Tales <
DISCORD
except without a baked-in setting—instead, it offers a streamlined version of the rules for running Zadmar Games <
games based on your favorite novels, video games, movies, and TV shows. STORY SYMBOLS
The GM will need to familiarize themselves thoroughly with the setting in advance, and they should Delapouite, Lorc
give the players a short introduction before running the game. Summarize the scenario in two or three Game-icons.net <
paragraphs, provide a brief overview of important places and recent events, and wrap up with a concise ILLUSTRATION
description of the characters’ roles, obligations, and potential adventures within the setting. Luigi Castellani
S CENE 6: CONCLUSION
spot an ambush, utilize knowledge, perform first they must outrun an angry mob, or defeat a cruel
aid, search for a clue, resist magic, overcome fear, noble in a duel, or swim to the shore before an
follow a trail, intimidate someone, etc. eldritch horror rises up from the ocean depths. Once they’ve left the location, the characters still
The encounter is best suited to a character who need to make their way home. This might involve
D AGILE/BRAWNY is strong, tough, athletic, or a good fighter. hiking through the wilderness, driving across the
The encounter is something that can be treated as town while avoiding the paparazzi, jumping into
either an agile or a brawny challenge. C/E/F CRAFTY hyperspace and navigating a safe route, etc.
The characters must exorcise a spirit, or banish a This can be treated mechanically in exactly the
E BRAWNY/CRAFTY demon, or defeat a deadly cyborg whose organic same way as the Approach—roll a die to generate
The encounter is something that can be treated as brain is their weak point—or maybe they need to the challenge, then describe what the party needs
either a brawny or a crafty challenge. repair a spaceship before the planet explodes, or to do, with failure costing one resolve.
battle a foe in VR, or persuade the jury that their Once the final scene has been resolved, the GM
F CRAFTY/AGILE client is innocent, or complete a magical ritual. should describe the outcome of the adventure. If
The encounter is something that can be treated as The encounter is best suited to a character who it’s a one-shot, try to wrap up any loose ends. For
either a crafty or an agile challenge. is smart, charming, alert, or magically gifted. a campaign, try foreshadowing future plot lines.