Robin D Laws - Beating The Story
Robin D Laws - Beating The Story
by Robin D. Laws
This edition of Beating the Story has been adapted from the print edition for Kindle devices.
For convenience of reference and to make it easier to see the sweep of each entire story, large-format
beat maps of the narratives within are available on the Gameplaywright website at
gameplaywright.net/beatingthestory.
Text © 2017 Robin D. Laws
Beat illustrations © 2010, 2015, 2017 Craig S. Grant
Transition illustrations and book design © 2017 Gameplaywright LLC
Cover design by Will Hindmarch
Book design by Will Hindmarch and Jeff Tidball
Edited by Colleen Riley and Jeff Tidball
Beat and transition icons have been released under a Creative Commons license. For more
information and to download these graphics, visit:
gameplaywright.net/beatingthestory
A team from the software makerspace Northland Creative Wonders has created a web application for
crafting beat maps using these techniques. Try it out for free at:
storybeats.io
The publisher’s thanks to Craig Grant, Steve Hammond, Renee Knipe, John Nephew, and Travis
Winter.
Gameplaywright
www.gameplaywright.net
1791 Holton Street
Falcon Heights, MN 55113
United States of America
First Edition • Text Revision 1.0 (Kindle Version)
This Kindle edition of Beating the Story does not have an ISBN.
How to Pretend You’ve Read
This Book
Beating the Story provides writers of fiction, whatever your form or genre, a
specific, detailed way of thinking about the inner workings of narrative: a
system we call beat analysis.
As a writer, you can use beat analysis whether you outline carefully in
advance or write exploratory drafts and then substantially revise them over
a series of drafts. It assists you in finding the heart and meaning of your
work, and in maintaining focus on them. On a moment by moment basis,
beat analysis helps you hone your piece’s emotional rhythm to keep your
audience engaged.
As an editor, beat analysis helps you spot a draft’s problem sections and
point your author to solutions.
As a client dealing with writers on work you have commissioned, you can
use the beat system to couch your notes in terms they turn into practical
action.
As a critic or student of literature, you can use beat analysis as a window
into a work you’re examining, illuminating its construction, techniques, and
wider significance.
The system arises from a simple premise:
Stories emotionally compel us by constantly adjusting audience response
toward the positive or negative, shifting us frequently but in an
unpredictable pattern between hope and fear.
Each shift in emotion comprises a beat, a moment in the story that moves
the emotional needle up or down.
Beat analysis identifies nine types of beats, grouping them into three
categories, according to their narrative function.
The two most pervasive beats, the foundation beats, are:
Any narrative can be expressed and illuminated using these basic building
blocks.
Table of Contents
How to Pretend You’ve Read This Book
Foreword
Prologue: Six Essential Tips Established Writers Already Know and
Aspiring Ones Hate to Hear
Conceiving Your Story
The Building Blocks of Narrative
Our First Example
Laying the Groundwork
Mapping Your Story
First Draft
Revision
Editing and Giving Notes
Beat Analysis: “Have a Seat, Shut the Door” (from Mad Men)
Beat Analysis: “Home” (from The X-Files)
Beat Analysis: Sofia Confronts Celie (from The Color Purple)
Now, Over to You
Appendix 1: Inspiration to Premise Worksheet
Appendix 2: Beat Mapping Quick Reference
Foreword
This book probably needs about 20% more bullshit to be successful.
What I mean is an inordinate number of books about writing prose (or
screenplays, etc.) have some sort of central unifying metaphor about
journeys, or dreams, or emotional adventures into the winding gyre of the
mythic unconscious of the shared fiction spiritual human story
spaaaaaaghhhh bloody hell, stop it.
Most writers do not face the problem of finding inspiration. They have
journals and story notes and notebooks of fevered scrawls of half-formed
characters and half-finished stories.
What most writers need are some tools to help them tell those stories
effectively. Michaelangelo looked at that giant block of marble and saw
David within it, true. That was his personal genius. But he carved away
everything that wasn’t David with an ordinary hammer and chisel, the same
hammer and chisel every other sculptor used and could buy from
Guiseppe’s Hammer & Chiseltorium & Sundries shop a block down from
Michaelangelo’s studio, you know the one, just past the food court.
Every professional writer accumulates tools. You cannot perform your
intangible art—transmitting emotion from person to person—without them.
What Robin does here is offer another valuable tool in that pursuit. He does
it at the scene arc level, which is one of those particular lenses to which
screenwriters are particularly sensitive but many writers in other mediums
are not. He offers valuable insight about how to take your story and tune it,
finesse it, and move the emotional register through different keys until you
find the exact combination to match the feelings you are trying to evoke in
your reader, through pace and tone. He reminds you to maintain intention.
A series of flawlessly executed scenes and intricately wrought characters
strung together like so many pearls do not tell a satisfying story.
Understanding the different kinds of story beats, how they interact with the
audience and each other, that’s one of the most valuable tools you can have
to guide your audience through the story’s emotional journey.
For years I’ve executed a personal, messy version of the technique in this
book when reviewing screenplays on shows I’ve run. Any writer who’s
worked with me has seen my notebooks, filled with arrows and circles and
colored inks. An episode of television, by the time it’s at shooting script,
has gone through a logline pitch, a two-page pitch document, a full-room
story break, an outline of between ten and twenty pages, at least two rough
drafts, and various sets of notes. But for some reason it’s only when I have
the finished script on my desk can I “hear” the pace of the script. The
writers then sit down and do one final pass. We tune, we look at how the
scenes play emotionally, whether they tell satisfying stories within the acts
and in the script as a whole. There have been more times than I can count
where it wasn’t until the shooting script did we realize “Oh, damn, this
scene doesn’t work.”
The scene of course works as a scene, as a transaction between two
characters, of course—we’re professional writers. Any professional writer
can write a perfectly good scene. But it doesn’t work in relation to the
emotional journey of the other scenes in the show. It doesn’t do its job in
the overall arc. It drags the show down too much, as a repeated beat. It’s
weirdly too upbeat. It stalls. Whatever the problem, it’s just wrong. (Note: It
is invariably the writer’s favorite scene.)
The scene needs to be rewritten. How it needs to be rewritten, in what
direction it needs to be rewritten, well, that’s what this book is about. Hell,
you may even be able to figure out the right way to execute the scene way
back in the outline phase with this book, saving yourself and your precious
ego valuable writing time. Robin offers guidance I frankly wish I’d had
over the course of my career and will now steal from ruthlessly. You might
say, “hey, it’s not stealing, it’s in this book,” but the secret is, I’m not going
to credit Robin. I’m totally going to claim these concepts as my own
insights. That’s how good this book is.
Please, don’t tell him. It’s our secret.
Enjoy the book. And remember: page count equals happiness.
—John Rogers
Prologue: Six Essential Tips
Established Writers Already
Know and Aspiring Ones Hate
to Hear
This book exists to present you, the writer, with a novel set of tools for
honing your work. It addresses itself to both emerging and established
writers.
However, for those of you who are just starting out, or thinking about
starting out, a few basic facts about writing as a craft and a career will do
more for you than anything else in this book.
If they discourage you, that means you were never cut out for this often
frustrating, always effortful vocation in the first place. In that case, this
revelation alone is worth the cost of this book times at least a thousand.
(Established writers, you can skip this bit. It’s the same stuff you say on
panels in response to questions from aspiring writers.)
Style Notes
You may be writing for readers, viewers, or perhaps even listeners. For the
sake of variety, this book uses the following terms interchangeably:
You can tackle these in any order. Codifying one element of your premise
informs later decisions you’ll make about others. Your throughline and
thematic opposition key off of one another, and also affect the way you
define your protagonists. Start with the item on this list you have the
clearest answer to, and then continue filling them, from most to least
certain, until you have completed all of them.
You might jot these all down in the format of your choice, or make use of
the Inspiration to Premise Worksheet in the Appendix.
Throughline
Whether it sticks to straightforward chronology or moves around in time,
any story unfolds as a movement from one state to another. Classic
throughlines include:
innocence to experience
selfishness to altruism
disorder to order
sin to redemption
crisis to disintegration
obscurity to fame
rags to riches
riches to rags
majesty to tragedy
omen to apocalypse
danger to safety
sanity to madness
blindness to sight
crime to vengeance
crime to expiation
bondage to freedom
safely ignorant to destroyed by knowledge
lonely to loved
solitude to belonging
zero to hero
naiveté to wisdom
cynicism to belief
recklessness to responsibility
broken to whole
estrangement to reconciliation
ennui to engagement
restless boredom to safe boredom
Core Question
Any story that introduces any degree of narrative suspense—which is to
say, nearly any story—can be expressed as a question regarding its
outcome. This is your core question. The viewer’s full understanding of the
core question may change over the course of the story, as you reveal more
about it. The core question evokes the throughline, but unlike the
throughline, is specific to the details of your plot line. Famous core
questions include:
Some narratives telegraph the outcome, changing the question from what
will happen to how it will happen.
Some stories radically shift directions, changing the core question midway
through. When you do this you are choosing to destabilize viewers and
counting on your ability to win them back under wildly altered
circumstances.
The Boil-Down
Now restate your story once again, this time in the form of a single sentence
beginning with the phrase “This is the story of...”
This sentence becomes your boil-down. It mentions your central character
(or ensemble of characters) and either describes or alludes to the theme and
ultimate core question.
Who will rise, who will fall, and who will keep on going as
before?
Within that overarching question, you can also pose a subsidiary question
for each member of the cast.
Protagonist Type
When you first begin to think about your story, the first few characters you
envision—or perhaps only the first character—are in all probability your
protagonist or protagonists.
Any figure who the viewer wants to see succeed, both because they
empathize with the character and because the character appears early on and
in a large number of scenes, qualifies as the protagonist.
Again, I’m narrowing the definition of the word protagonist for the
purpose of beat analysis. Some writing guides argue, for example, that the
protagonist is the character responsible for the instigating action that sets
the story in motion. This may or may not be what the viewer thinks of as
the main character. For beat analysis what matters is the character’s a)
centrality to the narrative and b) our concern for her success or failure.
On occasion a secondary or even tertiary character can become the focus
of our hopes and fears for the purpose of our scene. We’ll pick up that
observation in “Focus Characters” (see Focus Characters).
Further defining your protagonist requires you to first determine what sort
of story you’re telling.
Is it primarily about confrontations with external obstacles? If so, you are
establishing the main attributes of a procedural hero. See below.
If instead you wish to tell an internal story about emotional interactions
with others, which resolves with a personal transformation (or failure to
achieve personal transformation), you have a dramatic character on your
hands. See Dramatic Characters.
Procedural Heroes
Procedural heroes operate in a world of adventure, peril, or mystery, solving
external problems.
They may well also be serial heroes, who appear on an ongoing, episodic
basis, in a series of novels, TV series, movie franchise, or comic book title.
Examples include Wonder Woman, Jason Bourne, Miss Marple, and Conan
the Barbarian. Any hero capable of bearing reiteration over multiple,
unrelated adventures is almost certainly an iconic hero, described below.
Or they may appear over the course of a single narrative, sometimes a
long and extended one, which ends on a note of conclusive resolution. Here
we’re talking about Harry Potter, Tris from the Divergent series, The Great
Escape’s Cooler King, or Ree Dolly from Winter’s Bone. Meant to support a
single narrative arc, they are transformational heroes, as seen under
Transformational Hero.
Iconic Hero
Built for repetition over an open-ended series of variations, iconic heroes
complete each adventure unchanged—or changed in a superficial way that
does not alter or threaten the character’s core qualities. Instead, they change
the world around them. They encounter a disorder in the world, and using
the abilities and mores that define them, put it right again.
As the last two examples suggest, the disorder the hero sets out to correct
may in fact be a false, corrupt, or decadent order upheld by tyrannical
politicians, crooked cops, unresponsive bureaucrats, behind-the-scenes
vampires, or the like.
Although you can reframe it more specifically to the incidents of your
particular story, the throughline for pretty well any iconic hero story is order
vs. disorder. Rephrasings might include:
I E
Iconic heroes prevail by drawing on their iconic ethos, a core mixture of
practical capacity and philosophical certitude. Each adventure tests both the
inner compass and outward abilities of the iconic hero. The hero reiterates
the ethos—sometimes having to rediscover the ethos after having
repudiated it—and through this reiteration achieves victory.
You burn your character out. Once your hero has gone from
innocence to experience or selfishness to altruism once, she can’t
keep doing it.
You wind up leaning again and again on the same arcs,
particularly origin stories, or those in which the character tries to
renounce heroism but then must re-embrace it. These have been
so thoroughly mined that they are now less fresh than a well-
wrought mythic reiteration. The speed with which key properties
get rebooted these days only worsens this tendency. It’s a pop
culture version of the tragedy of the commons, but with
radioactive spiders instead of grazing lands.
I H T -U
Some pop culture properties intertwine the stories of multiple iconic heroes.
You most often see this in the superhero genre, which established a tradition
of combining various solo characters into a team book, then later created
teams of heroes from scratch. Here the collective of heroes confronts a
single disorder, all helping to restore order by applying their separate,
sometimes complementary, perhaps sometimes conflicting, iconic ethoses.
The need for each ethos to pay off in some way adds an extremely
challenging level of structural complexity. When writing such a story you
may find it fruitful to use thread mapping (see Thread Mapping), keyed to
each of your iconic heroes, to ensure that all of them build to their
culminating contributions to the taming of disorder.
Not all iconic hero properties with ensemble casts actually feature
multiple iconic heroes. Star Trek and The Lord of the Rings both feature
groups of heroes working together but privilege a key figure above the
others. The other Enterprise crew members serve as supporting characters
and functionaries to Kirk. Likewise the rest of Tolkien’s fellowship
supports, and contrasts with, Frodo.
Single iconic heroes with foils, sidekicks, and supporters are easier to
write than casts of iconic heroes. At the story’s climax they need merely
assist the main hero in enacting her ethos, a moment that is far easier to
realize.
A workaround occurs in media where episodes come out in quick
succession, like television and comics. There you can choose one or two
iconic heroes from the cast to focus on, having them enact their ethos and
solve the problem while the rest of the cast assumes a support role. Then the
next episode’s writer can choose to focus on another ensemble member,
with the script after that moving on to yet another, achieving balance not in
one episode but throughout the course of the season or series. This gives a
rest to both the characters and the actors. In a marked contrast with the
original series, Star Trek: The Next Generation and its successors employed
this setup.
When creating an ensemble from scratch you might therefore want to take
it easy on yourself and choose a central protagonist to bear your story’s
iconic weight.
When assigned to write a preexisting ensemble, start by determining
whether it features several equally balanced iconic heroes, or stars a single
hero with support.
Transformational Hero
The transformational hero overcomes a series of primarily external
obstacles over the course of a single story.
T A
By confronting a series of impediments the hero undergoes a change in state
from one emotional condition to its opposite. When the emotional arc fully
completes itself, the character’s story has concluded.
This is the story arc your editors or producers want to hear about. It is also
your throughline.
Although you could choose any throughline, procedural stories of
transformation draw on a few classics again and again:
obscurity to greatness
weakness to strength
student to master
innocence to experience
selfishness to altruism
sin to redemption
These bleed into one another; when you go from student to master you very
likely also go from weakness to strength. The first three items in the list all
express, in different ways, the origin story template. The first four fit the
hero’s journey structure famously codified by the mythographer Joseph
Campbell.
The particular way you chose to phrase the two ends of the
transformational arc colors your portrayal of it, and reflects your
throughline, boil-down, and core question.
If you can’t see your hero changing in the course of the story, you are
following the iconic hero pattern, even though you have no plans to
serialize or revisit your protagonist.
T G
The hero completes the transformation by achieving a tactical goal, the full
details of which may reveal themselves through the course of the narrative,
as he overcomes the various impediments to that goal.
Frodo must destroy the ring.
Civil war veteran Ethan Edwards seeks a niece kidnapped by
Comanche—intending not to save her, but to destroy her.
Francis Wayland Thurston seeks the truth about a strange cult
referred to in the papers of his deceased granduncle.
Buck, a St. Bernard-Scotch Shepherd cross, must learn to survive
in the wilderness after thieves take him from his home.
After blinding an innocent bystander during a triad hit, assassin
Ah Jong promises to do the one last job needed to fund her eye
surgery.
Unlucky ad exec Roger Thornhill flees foreign spies who believe
him to be a rival intelligence agent.
Edmond Dantès escapes to seek vengeance against the man who
had him wrongly imprisoned, in the process becoming Count of
Monte Cristo.
Dramatic Characters
The stories of dramatic characters unfold chiefly or exclusively through
story moments in which characters engage one another emotionally.
Poles
Dramatic characters either resolve or fail to resolve an internal conflict.
Common conflicts include:
Most poles consist of a positive value the audience wants the character to
move toward, and a negative value that threatens to take over the character
entirely. Some pairs of poles might be balanced between contradictory
values, neither of which is clearly all good or all bad.
Note the wide variety in this list, which barely scratches the surface of
dramatic possibility. This reflects drama’s relative freedom from formulaic
pattern. Compared to the procedural, drama traffics less in myth and more
with the psychological and observational.
Although popular narrative favors the arc, in which the character
undergoes a step-by-step progression from one state to another—usually
from a negative state to a positive one—the dramatic character likely
exhibits the messiness of real people. They take one step forward and then
two steps back. Or two steps forward and one step back. They may lack a
clear goal, or pursue a goal without being aware of it.
Your main character’s poles may also be your throughline. If not, they
make a clear connection to your throughline.
Dramatic Resolution
The climax of your story forces your character to once and for all confront
the contradictions of her conflicting poles. This confrontation induces a
powerful and permanent change of situation. The character might:
The first and second instances listed are by far the most common.
Examples of dramatic resolutions include:
(As an aside, our present canon includes relatively few narratives in which
the woman acts as the true protagonist, as opposed to providing inspiration
for a man’s transformation. When they do take a central role, women get the
same poles again and again. So if you want to do something fresh and
original, write stories about women with poles other than oppression vs.
liberation, innocence vs. experience, or open vs. closed.)
A -H
Protagonists whose actions we simultaneously deplore and vicariously
enjoy can be considered anti-heroes. Their dramatic poles typically pit a
responsible, socially acceptable value against a dark impulse we
nonetheless find attractive: peace vs. vengeance, dominance vs. empathy,
citizen vs. lawbreaker. Structurally they fit the same mold as any other
dramatic character. The up notes (see Ups and Downs) we get from their
unfettered behavior may be rapidly followed by down notes as we see its
consequences, but rather than breaking the pattern, their heightened internal
contradictions throw it into sharper relief.
E D
Dramatic stories may grant roughly equal weight to a number of characters,
all torn between their own sets of poles. They may be closely linked, as in a
family saga, or appear in disconnected vignettes, which perhaps begin to
converge as the narrative concludes. Uncertainty as to which characters the
narrative privileges over others may remain until the climax. Those whose
poles resolve in the big final scene have clearly been the true protagonists
all along. The others, with poles resolving either before then or in quick
moments during the coda or denouement, have clearly been playing
supporting roles—as are those whose stories fade out without clear
resolution.
Supporting Characters
In addition to the primary protagonist or protagonists of your story, you are
probably already envisioning at least some of its other key figures, who
may aid or impede them as they restore order, pursue their tactical goals, or
move toward emotional resolution. Defining these characters’ roles in the
narrative allows you to refine them and build incidents in which they
feature.
Antagonists
Antagonists stand between:
They divide into three main types: adversaries, alazons, and rivals.
A
Adversaries take a key role in hero stories. They place procedural obstacles
between heroes and their goals. In the climaxes of most hero stories,
success hinges on the hero achieving a decisive defeat over the adversary.
The comeuppance dished out depends largely on genre. The adversary
might be killed, imprisoned, humiliated, impoverished, or subjected to some
other much-desired punishment. In stories aimed at a forgiving audience he
may instead be reformed or redeemed.
Strong adversaries have clear reasons for pursuing courses of action that
place them at loggerheads with the hero. They often pursue a counter-goal,
which the hero attempts to thwart. A simple, readily understandable
counter-goal builds momentum and suspense. A convoluted or opaque one
kills them. You also want to ensure that the plan conforms to an internal
logic; without this, you’ll either throw viewers out of the story as it
progresses, or cause them to downgrade it after the fact. (Hitchcock called
the process of retroactively figuring out that a plot makes no sense
“refrigerator logic.” He argued that this didn’t matter so long as the viewer
stayed engaged during his film. But he said this before the advent of
consumer video, and besides, he was Alfred Hitchcock.) To start with a
strong general goal will suffice; we’ll return to the details of the adversary
plan in the section Adversary Plan.
A transformational hero’s adversary threatens or contradicts the hero’s
identity. The adversary might be portrayed as a sinister alter ego or mirror
image of the hero. The adversary might embody what the hero will become
if the hero makes the wrong choice and fails to complete his transformation.
You can afford to have the two characters mirror one another because you
only need to do it once. A transformational hero doesn’t go through an
open-ended series of adventures featuring a series of different adversaries.
The iconic hero may have a privileged adversary who stands out against all
the others, and can therefore follow the sinister alter ego pattern.
But for variety’s sake, all of the iconic hero’s many adversaries can’t do
this. So instead each adversary initiates, in a slightly differing way, the
disorder the iconic hero specializes in combating.
Neither Margot, Richie, nor Chas can free themselves from their
paralyzing hang-ups until they come to terms with their alazon,
their disruptive, narcissistic father Royal Tenenbaum.
To move from oppression to liberation, Ada McGrath must free
herself from her forbidding husband.
In A Midsummer Night’s Dream, Egeus wants Hermia to marry
Demetrius instead of Lysander.
Dramatic narratives can include alazon figures but don’t require them to
generate conflict. The characters can all stand in the way of each other’s
positive resolution.
R
A rival seeks the same goal as the hero, in a zero-sum situation where only
one can succeed. Although the audience roots for rivals to lose, their
transgressions do not inspire loathing or the desire for destruction or
comeuppance. We may see them as sympathetic, but in the way of a
character we care about more.
The unsuitable suitor provides the clearest and most time-honored of
rivals.
Although the archaeologist Belloq also wants the Ark of the Covenant in
Raiders of the Lost Ark, he throws in with murderous Nazis and in this
scheme is more adversary than rival. We don’t want to see him merely
thwarted at the end, but rather are more than happy to see his face melted
off.
C A
Adversaries often appear at the center of a web of allies, henchmen, and
minions who assist them in the execution of their plans. Sometimes the
heroes will overcome obstacles by turning lesser adversaries against the top
dog. In any case, you can usually treat them as extensions and functionaries
of the primary adversary—as procedural obstacles in and of themselves,
basically.
Intricately plotted procedurals—political thrillers, both naturalistic and
science fictional come to mind—may feature true multiple antagonists who
act at cross purposes, putting into action separate plans that place them in
conflict not only with your protagonists but with one another. They may be
overtly villainous adversaries, or, in a grayer moral scheme, rivals to the
protagonists whose goals you portray as both worthy and incompatible with
those of the main characters. To invoke the compromises and
disappointments of real-world politics, you could give equal weight to these
contending forces, granting equal sympathy to all, even though some will
win and some will lose.
Foils
Foils throw light onto your main characters. They allow you to write scenes
illuminating the thoughts and motivations of your protagonists.
S
In procedurals, foils give pragmatic and moral assistance to your primary
hero. Dialogue scenes with sidekicks and companions permit you to
elucidate the hero’s plans, provide exposition, and depict your protagonist’s
emotional state. During action sequences these foils provide abilities
complementary to the main hero.
C
A companion acts as a viewpoint character through which the audience
relates to an alien, superhuman, or otherwise distant hero.
In When Harry Met Sally, the Meg Ryan and Billy Crystal
characters receive advice from confidant foils played by Carrie
Fisher and Bruno Kirby, respectively.
LeBron James, as himself, appears as a confidant to the Bill
Hader character in Trainwreck.
You might choose to give your character two advisers who push her in
opposed directions. The type specimen of this pattern occurs in the original
Star Trek. Kirk’s ethos has him solving interstellar problems with boldness
and humanity. Spock and McCoy push back against the boldness in
different ways that also oppose one another: logic for Spock and skepticism
for McCoy. McCoy argues for humanity against Spock’s alienness.
P F
Foils need not act as confidants or advisers to the main character. Instead
they may take on different roles in the narrative, crossing paths with the
protagonist lightly if at all. The foil’s story parallels that of a
transformational hero or dramatic character, but with a contrasting or
opposite resolution.
The parallel foil might be a cautionary figure, showing what will happen
if the protagonist fails to move away from her negative pole or complete her
transformational arc.
Less often, the parallel foil succeeds where the protagonist fails. This
heightens pathos, provides a redemptive note in an otherwise grim
conclusion, or both.
P
Transformational heroes often meet older, more experienced if not
preternatural figures who aid them in their movement from zero to hero
with a mixture of information, philosophical guidance, and training. Their
ranks include Yoda, Morpheus from The Matrix, the Burgess Meredith
character in Rocky, and Sam Elliott in Roadhouse.
The psychopomp roots itself not merely in narrative tradition but in myth.
Merlin is a psychopomp, as is John the Baptist.
F R M
As you build your premise into the incidents that comprise your story,
you’ll find you need other minor characters to make certain scenes or plot
points work. You can create them and lend them the illusion of depth while
outlining.
In a story where you wish to portray a community or other social world, a
group might function as a chorus commenting on the action, as a measure of
the hero’s success, or as the stakes of the contest between her order and the
adversary’s disorder. You might detail individuals within the group in
advance, rough them out before the outline stage, or invent them as you
need them. This convention has fallen out of favor, and like many older
techniques can lure you into corniness if you’re not extra vigilant against
clichéd portrayals. If you look at older pieces that do use it, they often paint
the characters as broad comic types—rude mechanicals in Shakespearean
parlance—while at the same time making them objects of Marxist
sentimentality. The unexamined condescension of this juxtaposition may
explain why you don’t see it much any more. Well, that and the general die-
off of old-school Marxism.
F N
Some stories present the actions of a protagonist through the viewpoint of
an observer character—a sidekick, companion, or confidant who describes
the action. You may choose to do this either because:
Both reasons apply to The Great Gatsby, told by fiction’s most notable
observer, Nick Carraway. Were Hamlet a novel instead of a play, it might be
told in the first person by Horatio.
Perhaps due to an increased belief in individual agency in the western
world, this device is not as frequently resorted to as it once was. Current
fashion favors the direct over the distanced.
One issue to beware of is the protagonist who behaves like an observer,
watching events swirl around him without constantly driving them by
pursuing a strong, apparent goal. If your main character spends a lot of time
watching other people do things, they are your real protagonists, and your
putative hero likely one of their foils.
Male writers, particularly but not exclusively young ones, can profit by
asking themselves if they have conceived female leads as protagonists, or
mere foils. If they exist merely to bring about a change in the male lead, or,
worse, give him advice that doesn’t change him, or worse still, serve as a
reward for the hero’s pursuit of his goal, the character will come across as
underwritten. Fix this by giving them the relevant missing ingredient from
the bullet points above: have women resolving internal conflicts,
undergoing transformations as they achieve procedural goals, or bringing
order back to a disordered world by imposing their elemental selfhood onto
it.
Perhaps because we take it for granted that men possess agency and
autonomy, far fewer underwritten male characters appear in narratives
written or driven by women. One might argue that women should get to
write men as barely limned foils for the next half-century or so in order to
even out the balance sheet. But if your story as outlined does have that rarer
problem, it too will become richer if you elevate a frequently occurring foil
to full protagonist status.
Thematic Opposition
Your throughline might well serve as the theme for your story.
However, you might have a more complicated thesis you’d like to put
forward, or contradiction you intend to explore. For example, your
throughline might be war vs. peace, but you want to say more about this
than that these two opposite forces exist and put people through changes.
In that case, make a note of it, energizing it by expressing it in the form of
a conflict or a question with at least two possible answers. This becomes
your thematic opposition.
The throughline peace vs. war can be elaborated into any number of more
specific thematic oppositions, a few of which include:
Seeking Variation
Experienced genre hands, you’ll most benefit by stepping back a bit from
your genre, from appreciation to analysis. You know what the audience
expects from a story of this type: to interact with its telltale tropes,
archetypes, situations, and images—and perhaps also to enter into a
dialogue with the classics of the genre’s past. The trick with any set of
audience expectations, especially those associated with genre, is to present
those familiar elements in a refreshingly unfamiliar way. Ask yourself what
angle you can find on your genre to separate your story from others of its
type. With an audience hungry for more of the genre you’re dishing out, the
difference need not be huge.
This is a detective novel, but it’s set in my home city, which few
other crime writers have explored.
This is a horror story in the body snatchers sub-genre, but told
from the point of view of the entirely sympathetic possessing
beings.
This is a war novel, but featuring a protagonist you rarely see in
this genre.
Seeking a Grounding
If you’re approaching a genre you don’t know all that well, ground yourself
in it before proceeding. Your audience will bring a set of expectations to
your work, wanting you to play with at least some of the genre’s established
storehouse of tropes, archetypes, situations, and images. Read or watch
some of the genre’s classics and also its most noteworthy, popular, or
discussed recent examples. Many people read only one genre, but do so
exhaustively. Particularly on the page, that means their reading experience
encompasses only the range of prose styles typical to that section of the
bookstore. Buy me a drink sometime and I’ll tell you what happens when
you apply the present tense, absolutely widespread in literary fiction, to a
fantasy novel.
Coming at the genre from the outside, your take on it might already add a
new and distinctive element to the mix. If so, you’re good to go.
However, it’s also possible that, through independent creative evolution,
you’ll hit upon the very oldest tricks and tropes this unfamiliar genre has to
offer. This happens surprisingly often when talented writers branch out into
genres they have not previously written in. When this occurs, the same
question as above lies before you: what new angle can you find to adjust
your story for novelty?
Stance
Stories adopt various perspectives on their chosen genres. Let’s call these
choices stances.
V
The Validatory stance finds the writer simply telling a story to meet genre
expectations in a surprising way, without commenting on it or bending it
out of shape. This is the default choice. If this whole section seems beside
the point to you, you’re almost certainly writing in Validatory mode and
don’t particularly need to make a note of it.
R
When recreating, evoking, or nodding to the style or particulars of older or
classic pieces in this genre, you’re working in the Revivalist mode. It
expects the reader to identify your references, responding to the work both
on its own emotional terms and as part of an implicit intellectual dialogue
with the genre’s history.
C
The Comedic stance takes a serious genre and makes it funny. You may also
introduce core tropes of the comedy form, for example a conclusion that
ends in a union of opposites—often literally a wedding.
P
The Parodic stance combines the Comedic with the Revivalist. You intend
the piece to be funny, but much of the comedy arises not from the
interactions of the characters but from your exaggerated spoof of past
entries in your genre.
(Should you wish to impress your lit professor, a parody designed to show
the writer’s disdain for the genre is correctly termed a travesty. Mel Brooks’
Young Frankenstein is a parody of horror films, but his later film Spaceballs
is a travesty of space opera flicks. Discuss.)
S
The Satirical stance uses black comedy to present scathing political or
social critique. Its distance from the subject matter, and sometimes its lack
of empathy, can make it difficult to generate the emotional up notes
discussed under Ups and Downs. Kubrick’s Dr. Strangelove pulls off the
remarkable feat of generating the suspense associated with its techno-
thriller genre, even as its bitter satire treats its characters as the broadest of
cartoons. We shouldn’t care about them, but we do—perhaps more than the
people in most Kubrick movies, come to think of it.
R
Though serious in tone, a Revisionist piece seeks to critique or undermine
the assumptions of the genre. Robert Altman’s adaptation of The Long
Goodbye modernizes Raymond Chandler’s noir world in order to portray
his white knight nobility as a ridiculous sham. Little Big Man treats the
Indian wars sub-genre of the Western, and America’s myth of itself, as a
con job. Revisionism had its heyday in the disillusioned ‘70s, but could
stage a comeback whenever the stories we love congeal into propagandistic
justifications of a sclerotic social order.
M -
Here your story acts as a comment on the genre and narrative, calling upon
the reader not only to spot the references but remain aware of the process of
engaging with fiction. Exercises in meta-fiction range from Milan
Kundera’s literary novel The Unbearable Lightness of Being to the episode
of Supernatural where the monster-hunting heroes encounter a high school
drama group staging a musical about them.
2
The Building Blocks of
Narrative
The beat system considers three elements to be the basic units from which
stories are constructed:
Emotional Rhythm
Stories affect us by generating a vicarious connection with their characters.
Readers empathize with your fictional creations and follow your narrative
to find out what happens to them.
Particularly compelling stories not only excite our emotions, but do so in
an unpredictable, varying way.
A story in which the hero overcomes every obstacle, or gets what she
wants from people whenever she seeks it, quickly loses interest and
suspense. In fact, the thought of such a story rings so absurdly that you
probably can’t think of an example, outside the slush piles in which the
works of very green or completely unpublishable writers languish.
You may be able to think of novels and movies in which the hero fails
without relent and is constantly rebuffed when seeking emotional
connection. This structure accurately portrays the struggle with clinical
depression from the inside. Although perhaps instructive, the film and
literature of unrelenting nihilism provides a poor model for gripping
narrative.
Extremely cerebral experimental meta-fiction likewise offers an exception
that tests the rule.
Nonetheless, the rule is this: compelling stories keep our attention by
moving readers between two polar emotional states: hope and fear.
A courtier tricks a general into thinking his wife has cheated on him.
Laterals
Very rarely, you’ll include a key story moment that doesn’t particularly
engage the audience’s hopes or fears one way or the other, but that needs to
be there for some other reason. In this unusual instance, you’ll mark it on
your story map with a lateral arrow:
If you find yourself including more than a few laterals in your story map,
one of two situations might pertain:
Crossed Arrows
Infinitely more interesting than the lateral arrow is the crossed arrow,
marking an outcome with a mixed or ambiguous outcome. This marks a
situation where you intend for the reader to be pulled in two ways. Often
this occurs when the viewer’s rooting interest diverges from the character’s
desires.
Catherine loves the caddish Morris Townsend. She pleads with him to
stay with her and wins him back, at least for the moment. She got what she
wanted, which would normally be an up arrow, since she’s the character we
identify with. But we know in the long run she’d be better off if the
inevitable heartbreak occurred sooner than later, giving her at least a chance
of moving on to a happier existence. So that’s also a down arrow. Up plus
down equals crossed arrows:
Beats
The arrows in beat analysis mark the outcome of any significant story
moment.
As a writer or editor using the beat analysis system, you get to decide
what “significant” means to you in this context.
A new beat starts when something happens that reorients the audience’s
anticipation of hope and fear. The old beat has been resolved in one way or
another, pulling us deeper into the story.
As you begin to look at stories in beat analysis terms, you’ll get an
intuitive sense for how finely you want to slice things.
You might consider only the most notable turns in your story to be worthy
of beats.
More likely, you’ll find yourself adopting a middle position where any
moment noteworthy enough to appear in your outline (if you use one), or a
summary of your freely composed initial draft (if you don’t), counts as a
beat.
In the case of dramatic forms, actors and directors breaking down
dialogue scenes may treat every shift in a character’s tactics or emotions as
a separate beat. Although writers can gain enormously from understanding
the performer’s approach to scene study, that level of detail occurs while
writing, not outlining. In a dramatic exchange, you can generally treat the
whole of any interaction between any pair or set of characters as a single
beat. A new beat mostly starts when the participating characters change.
Now and then, in analyzing long dialogue scenes, you may determine that
the characters have switched to an entirely new conflict, and that a new beat
has begun even though the participants in the scene have not changed. This
pertains particularly to theatrical writing, where many shifts of intention
and emotion occur while the characters prowl the same set together.
A beat resolves or concludes in a way that increases the reader’s hope or
fear. If it doesn’t warrant an up or down arrow, it might not be a beat.
Conversely, you may see that an event is important enough or of sufficient
duration to include on your outline or diagram despite its lack of emotional
impact. If a moment clearly counts as a separate beat to you, include it,
despite its neutral register, marking it with a lateral arrow.
Foundation Beats
Two types of beats serve as the workhorses of any narrative. The vast
majority of beats in a well-wrought narrative fit into one category or the
other. For this reason the beat analysis system categorizes them as
foundation beats.
D
A Dramatic beat shows one character pursuing an inner
need for emotional reward, which she seeks from
another character. The character seeking the reward is
making a petition to the other and is thus called the
petitioner. The second character may or may not choose
to grant the reward and is thus called the granter. In the
bullet points below, the name of the petitioner appears in boldface and the
granter in italics.
A dramatic down note occurs when our focus character acts as petitioner
and is rebuffed by the granter, or when the focus character acts as granter
and says yes to an approach we’d rather see her rebuff. You might also
count as a down note a scene in which we identify as the granter when she
stands her ground, but has paid a high emotional price for it.
A Dramatic beat might end in crossed arrows if:
P
In a Procedural beat the focus character confronts an
external obstacle, dealing with it in a practical and/or
physical manner. The character either overcomes the
obstacle or is overcome by it. In either case, the
outcome of the confrontation puts her in a new situation,
either better or worse than it was before.
A character who appears only long enough to resist the focus character is in
all probability taking part in a Procedural beat.
F Y M
Procedural beats dominate genre storytelling. Most if not all of the
foundation beats in dramas and literary fiction will be dramatic.
Who’s Afraid of Virginia Woolf?, a play about a husband and wife who
emotionally dismantle each other over the course of an evening as a
younger couple looks on in horror, exclusively presents us with Dramatic
beats.
If your story only concerns itself with interactions between people, you
may likewise entirely omit Procedural beats. It will never attempt to
generate suspense with a fight, car chase, or struggle to survive in the
wilderness.
Yojimbo, the Akira Kurosawa film about a stoic, masterless samurai who
destroys a town’s gangsters by pitting them against one another, arguably
includes no Dramatic beats. In this it takes its cue from its source, Red
Harvest, a novel by Dashiell Hammett, who specialized in withheld
emotion.
Over the past three to four decades, Dramatic beats have come to take an
increasingly larger role in genre storytelling. (This may or may not spring
from a misguided effort, discussed previously, to invest iconic heroes with
the traits of dramatic protagonists.) A story that turns on the conquest of
external obstacles may nonetheless consist of parallel threads, one
procedural and the other dramatic.
Information Beats
Three interrelated beats engage your readers by providing them with the
information they need to understand and invest in your story. These may
relate to:
Events that took place before your action begins, but nonetheless
inform it. Oedipus Rex opens as its titular ruler laments a plague
on his city of Thebes. In the course of Sophocles’ play (spoiler!)
we learn that in response to a prophecy of doom his father Laius
ordered him killed when he was an infant, that he survived to be
adopted by a neighboring king, and that upon reaching adulthood
he returned to Thebes, slaying Laius and later marrying his
queen, Jocasta—that is, Oedipus’ mother. That’s backstory.
In science fiction and fantasy, the details of your imagined
setting, insofar as it departs from our own.
In historical fiction, information about the past required to
understand the narrative, from political events to the details of
everyday life.
In a techno-thriller, facts about contemporary geopolitics,
military procedures, and weaponry that may be unknown to the
reader.
In a mystery, information about forensics and investigative
procedure.
In a story set in a particular sub-culture of labor or leisure, details
about the workings of the relevant job, hobby, or activity.
As you get deeper into the narrative, reader tolerance for beats that
obviously stop the action in order to dump more information on the
protagonist and audience steeply declines. For this reason, whenever
possible, the adroit writer slips information into a dramatic scene whose
outcome readers have been given other reasons to care about. Or,
conversely, finds a way to charge it with emotion by invoking fear or hope.
When in doubt, make the focus character earn the information by
overcoming a dramatic or procedural obstacle. This plays as an up beat,
energizing with emotion a moment that otherwise would play as a flat,
obvious placement of your story’s mechanical elements.
The detective tricks her quarry’s shady business partner into
telling her about his secret cabin in the mountains.
The governess discovers a painting of her employer’s wife,
which he has hidden away, and sees that she and the portrait
share a striking resemblance.
A young woman argues with her mother, who blurts out a family
secret—she isn’t their biological daughter.
Q
This beat introduces a question readers want to know
the answer to. It almost always registers as a down beat:
wanting information and not getting it introduces
anxiety, an itch we want the story to hurry up and
scratch.
R
A Reveal beat provides new information, usually
answering a previously established Question beat.
Flourish Beats
Along with the all-important foundation beats and indispensable
information beats, you may occasionally resort to flourish beats, which
relate to theme or mood without moving the story forward. Which is why
you only occasionally resort to them.
C
Commentary beats occur when you, either as narrator or
through the voice of a character, pause to directly offer
your abstract thoughts on some matter of interest to you.
These may relate directly to the theme, or serve as
observational tangents. Commentary beats used to be
much more common in literature than they are today.
Shakespeare indulges himself with a string of theatrical in-jokes when the
players arrive at Elsinore and Hamlet decides to give them acting tips.
Nineteenth century writers considered it as essential to reader expectations
to dispense proverbs, pearls of wisdom, and social observations while
recounting the setbacks and advances of their central characters.
Bruce Banner turns into the Hulk, ready to stomp his tormentors.
After finding the document the crooked prosecution didn’t want
her to see (a Procedural upbeat) the camera zooms in to show her
knowing smile, allowing us to savor the legal smackdown to
come.
Discovering her undermining sister in bed with her husband, our
heroine marches to the kitchen island to slowly untie the strings
binding the box containing the cake she bought for their
anniversary.
Confused by Bugs Bunny, Daffy Duck exasperatedly shouts to
Elmer Fudd: “You do! You do have to shoot me now!”
G
Gratification beats provide the audience with an
emotional up moment that does not advance the story.
They may allow the protagonists a temporary respite or
idyll, or, especially in dramatic forms, simply pause to
celebrate the joys of the medium. They might mark
instances of comic relief in which antics unrelated to the
main action momentarily lighten the mood. The gratification beat might
invoke the theme, even if it doesn’t move the story any further toward
resolving its core question.
Bringdowns might be funny in a grim or rueful way, but they still evoke the
dark side of life. In real life as well as in fiction, we tend to remember
ambiguous or mixed moments as negative. They confront us with cognitive
dissonance, which the brain reacts to with anxiety.
Although events arising from the core question contribute more to your
narrative than free-floating Bringdowns, they don’t register as authorial
cheating the way an excess of Gratification beats would.
Focus Characters
Although we are used to thinking of narratives as having either a sole
protagonist or very limited number of key characters, scenes can fluidly and
radically shift perspectives. Viewers may react to these shifts instinctively
without even noting it.
For example, James Bond appears in almost every scene of the first 007
film, Dr. No. But in one quietly remarkable scene, a secondary villain,
Professor Dent, is summoned to appear before the disembodied voice of the
as-yet-unrevealed titular villain. The scene makes us fear for Bond by
establishing his main antagonist as formidable. It does so by putting us in
Professor Dent’s shoes. He fears the man behind the voice, so we do too.
Although ultimately we fear for Bond, for this one scene Dent has become
the character through whom the vicarious emotion is focused—hence the
term focus character.
On a similar note, many crime and horror TV shows start with a cold open
in which a character previously unknown to the viewer introduces the
episode’s main threat, usually by getting murdered. We feel the fear and
menace through that character or characters, making them the focus
characters for that one scene only. As in the Professor Dent example, the
fear we felt for them then transfers to our traditional protagonist, who we
either fear will also fall prey to the threat, or alternately, will fail to solve
the case.
Through vivid portrayal, you may be able to foster empathy for a
character who fleetingly takes focus. This works best in the voyeuristic
medium of film, where acting and camera placement can make us suddenly
relate to the world through sometimes-unwelcome perspectives. Moments
after Janet Leigh’s character, Marion Crane, is murdered in Psycho, we
abruptly shift sympathy to Norman Bates—not in spite of the fact that he’s
engaged in the guilty activity of cleaning up the scene, but because of it.
(Psycho operates as a fascinating case study in bending the rules of
identification, even throwing its first core question out the window when
Marion dies. As you’ll see if you break it down using the beat analysis
system, it gains its unnerving power by repeatedly breaking a movie’s
implicit contract with its audience. Psycho bristles with exceptions that test
the rules laid out in this book.)
For greatest impact, though, you’ll want to ensure that the character’s
actions relate to the core question in a way that readers find evident. This
allows them, by implication, to hope or fear for one or more of your
protagonists.
A Procedural beat might arise from an emotional one when a character must
perform an external task after promising to do so:
when granting a petition made by another character
or when petitioning another character for an emotional reward
Transition Mapping
Ensure strong pacing for your story by mapping the scene transitions that
maintain and build its momentum.
Momentum
Along with the ups and downs of fear and hope, momentum serves as a key
determining factor in engaging your viewers.
In prose forms, momentum keeps your reader from putting your book
down, even when really she needs to get to bed because she has a big day at
work ahead of her but man, if she just reads one more chapter she’ll find
out if Claire gets to the rendezvous with Jamie in time and oh no okay one
more chapter after that and…
In dramatic forms, momentum keeps viewers on the edge of their seats,
stoking excitement and preventing minds from wandering to the various
distractions of the day. It is the secret weapon of well-reviewed, well-
attended crowd-pleasers and blockbusters.
Your main tool for strong momentum is the scene transition.
Scenes and Blocks
Before discussing the connective tissue between scenes, let’s clarify our
particular use of the term “scene.”
For beat analysis purposes, a scene consists of all action occurring
together in one time and/or place.
In this definition, a scene might encompass one beat, several beats, or
many beats.
In the theater, a long string of dramatic exchanges between different sets
of characters may occur on a single set before a blackout indicating a shift
in time, or in which a set change occurs. In modern film and television,
scenes can consist of a single beat.
(The concept of “place” can require stretching when a sequence features
characters interacting or cooperating while physically separated. When
characters in different cities have an argument over the phone, it’s still the
same scene even if one is in a hotel in Milan and the other is walking along
Fifth Avenue in New York. Likewise, you might be cutting between your
cast of heist caper characters as they all perform their parts in the casino
break-in. Both cases still portray one continuous action; the shifts between
one character speaking and the other, or the cutaways between characters,
are micro-shifts that already thread together and maintain their own internal
momentum. As you map transitions, if you ever find yourself wondering,
“Do I really need to count this one?,” you don’t have to count that one.)
Transition Types
Citizen Kane, for all the intricacies of its unreliable narrators, framing
device, and fractured chronology, keeps the viewer hooked through its artful
use of transitions. Your story might not require quite that much attention to
momentum, but considering the power of your transitions can never hurt.
The beat analysis system identifies nine kinds of scene transition:
O
After a shift in time, place, or both, the narrative
develops from a consequence of the immediately
previous scene.
Previous scene: In the break room, Jesse convinces Mustafa to
tell him the truth—Katya is trying to squeeze him out of the
company.
Following scene: Jesse bursts into Katya’s office to confront her.
Previous scene: The team scales the walls of the castle.
Following scene: The team battles guards on the castle parapet.
Previous scene: Victor recaptures the monster out in the woods.
Following scene: Back in the castle, Victor enters the chamber
where he has chained up the monster.
Previous scene: At his apartment, Jing rejects Sunya’s plea to get
his drinking under control.
Following scene: In a cafe the next day, Yueming tries to console
Sunya without saying, “I told you so.”
Because it continues an overtly obvious story thread from one scene to the
next, the Outgrowth transition builds strong momentum. The first scene sets
up a question: “What will Jesse do with the news?” “Will they get all the
way into the castle?” “What will Victor do with the monster now?” “What
can Sunya do now?”
The shift launches the audience immediately into a scene that promises to
answer that question.
C
A Continuation marks the transition between two scenes
featuring the same focus character in pursuit of the same
goal, even though the action of the second does not
directly result from a new situation established in the
first. Unlike an Outgrowth, each scene makes sense on
its own. The new scene would still make sense if you
cut the previous one.
Scenes at the beginning of a piece establishing a character’s life routines
or status quo often connect through a string of Continuations.
Because you’re placing two scenes with the same elements (character and
goal) next to one another, you’ll typically want to vary something else
between them, such as additional characters, setting, or outcome.
Previous scene: Alone in the new city, Yumiko goes to the zoo,
where even the animals shun her.
Following scene: Yumiko, still lonely, tries to strike up a
conversation in a cafe.
Previous scene: The morning after a late night of partying, Poppy
says a cheerful goodbye to her more exhausted friend,
demonstrating her irrepressible energy and spirit.
Following scene: Poppy excitedly gathers up materials for a craft
project.
Previous scene: Restless and isolated, Travis seeks direction and
guidance from a respected fellow cabbie.
Following scene: Still looking for something to connect to,
Travis eats the sad breakfast of an isolated loner as he watches a
presidential candidate interviewed on television.
T
A Turn connects two beats featuring the same viewpoint
character, pursuing clearly different goals.
After the Outgrowth and the Continuation, the Turn is
the third smoothest beat transition. We remain invested
with the same protagonist, but must adjust to a situation
entirely different than the one we were just engaged
with.
B
A Break transitions not only to another time and/or
place, but either introduces or picks up an entirely
different plot thread.
R
A Rhyme takes a Break transition and smooths it over
with a visual or thematic element that appears at the end
of the outgoing scene and reappears, changed
somewhat, at the top of the incoming scene. This link
creates a harmony that would otherwise not exist, but
does call attention to itself.
Although particularly suited to visual media, you can also rhyme, albeit
more subtly, in prose scene transitions. For example:
Joe poured himself another shot. “Cops know better than to mess
with me.”
***
Officer Janice Stokes let her squad car cruise to a stop on a gravel
shoulder out by I-98. Damn caffeine headache. She’d given up
coffee because it made her crave cigarettes, and those she
definitely had to quit.
M
A Meanwhile transition shifts place but either happens
simultaneously with, or immediately after, the previous
scene. Its action does not occur as a consequence of the
previous scene—otherwise it would qualify as an
Outgrowth. Still, the connection in time indicates to the
reader a stronger relationship than a Break, implying an
eventual coming-together. Typically you’ll also want an implied connection
between the two scenes, which might simply be an already established
interrelationship between the two characters or situations. One scene might
not stem from the other, but the audience can see that they will soon
converge.
Meanwhile transitions suggest an attention to plotting and suspense that
may not be relevant for a purely character-driven or mood piece.
F F
The Flash Forward transition moves the viewer ahead,
but nevertheless occurs before the events of your story’s
main action. You usually see this device used in TV, to
give an intense cold open to a story that would
otherwise start slowly. As of this writing one might
argue that this device has been overused. Maybe by the
time you read this book it might have gone away long enough for your
revival of it to seem fresh.
3
Our First Example
Upcoming chapters, where we get into the nitty-gritty of integrating beat
mapping into your process, will make more sense after looking at a simple
example. So let’s break from process talk to do just that.
After reading this example below, you may prefer to continue on to the
implementation part, or skip ahead to the more in-depth examples presented
later on:
Trajectory
If we zoom out to look at the trajectory of the entire beat map, we see a
steady downward slope, its descent slowed by a leavening of up beats
throughout.
This is the same pattern we see again and again, whether the story ends on
the triumph expected in contemporary Western pop culture, or the slam of
cruel irony favored by Maupassant and those influenced by him.
Transition Breakdown
When we look at the transitions alone, we see the following:
Diving Right In
Some writers work by diving right in to the first draft, writing in an
exploratory fashion and then revising extensively. Over many drafts a
finished manuscript emerges, as the writer, perhaps working purely
intuitively, finds themes and throughlines. Entire characters, sections, and
subplots may be added or jettisoned in a multi-year process of discovery,
shaping, and reshaping. The initially instinctive, “organic” process of
writing gradually transitions into the analytical, editorial exercise of tearing
down and rebuilding, perhaps in heavy collaboration with a trusted editor.
For reasons both creative and pragmatic, writers of literary fiction generally
prefer this approach.
Works composed seat-of-the-pants style may defy formula or evoke the
messiness of lived experience.
When working without an outline, likely challenges you’ll want to ready
yourself for include:
Outlining
Writers in commercial genres, which demand shorter works, delivered in
quicker succession, are more likely than literary writers to rely heavily on
outlines and treatments before getting started. Those working for clients,
whether they be television or movie producers, or editors of tie-in fiction, or
fiction devised to fit a tightly defined formulaic model, usually have to
submit outlines before moving to the first draft stage. Their editors will also
expect a warning of any significant deviations from the outline they might
want to make during the writing process.
Potential pitfalls to guard against if you choose the outline method
include:
As the author of multiple books and games that break narratives down into
their component parts, you may be unsurprised to discover that I personally
fall into the outliner category for anything longer than a short story. (Even
for short stories I compose a tight outline in my head and know the two or
three key sequences I want to write and why I want to write them.)
If you are tempted by the outline side but fear the predictability-of-effort
problem, I can attest that I have never written from a detailed outline and
not been surprised by better, richer, more textured ways to deliver its beats
during the first draft phase.
Which To Choose?
I would never presume to tell you, emerging writer, what method you
should settle on to drive the rest of your writing life. Every creator finds her
own way of enlivening, understanding, and ultimately bringing to full
fruition that lightning moment of initial inspiration.
But if we met at a conference and you bought me a beer and then maybe
an ultra-premium tequila and then let’s say another round, I’d say:
Do the seat of the pants thing if you’re a literary writer. In any commercial
genre in which time is money, outline.
And if you’re a literary writer, you might still want to outline in the
privacy of your own office. Do you have to mention in interviews that you
own, or got anything out of, this book? No, you do not. Those who demand
of the writer a hermetic, secretive process should get it—even if your
secrets involve diagrams with lots of arrows in them.
Adaptation
Adapting a work from one medium into another is inevitably a process of
analysis and planning. The original piece functions as a full draft, which
you must then understand and reconfigure to the strengths and limitations of
the new medium. After reading and rereading the piece until you become
fully familiar with it, you’ll want to pinpoint its core elements, as already
set out in “Conceiving Your Story”:
throughline
core question
boil-down
theme
protagonist(s)
the protagonist’s type (dramatic or heroic)
if heroic, the subtype (transformational or iconic)
if dramatic, the character’s dramatic poles and the resolution of
those poles
Knowingly or otherwise, the choices you make when defining these
elements lay the foundation for your personal take on the work.
When adapting your own work you have in one way or another answered
these questions, but may find it fruitful to revisit your early notes and/or
outline as a reminder before proceeding.
Adaptations sometimes expand the original work but more often condense
it. As you review the piece again, highlighting the key moments that
absolutely must appear in any respectable adaptation, note how they relate
to the core question and throughline.
Your outline may take the form of a written treatment, or simply a series
of index cards (physical or virtual) naming the key sequences. You might
create a rough outline by cutting and pasting snippets or passages from the
original into a new document. The underlying narrative already exists so
you’re essentially building a pile of reminders to get you from the original
to a new treatment.
When a sequence doesn’t make sense or falls flat shorn of its previous
context, perform a beat analysis on the original and on your rearranged
version. From the comparison you will likely spot the changes to emotional
rhythm, or the missing informational beats, that altered the temperature of
the piece.
If you’re fearing that this process might be reductive, killing a complex
original piece through over-analysis, remember that the full piece, including
the subtleties and ambiguities that drew you to it in the first place, remains
in your mind from your reading and rereading. Right now you’re studying
the piece’s foundations, so you can build a slightly different iteration of it.
Later you’ll layer in those grace notes and paradoxes, on an underpinning
you know will support them. Those crossed arrows will show up soon
enough.
Perhaps more challenging is the task of expanding a story told in a brief or
simple format into a longer one requiring additional elaboration. By
identifying its core elements before you start to build the additional
incidents needed for an expanded narrative, you can ensure that those new
interpolations do not register as mere filler but rather seamlessly express the
defining qualities of the original piece.
Your chosen genre and specific intentions may trigger other structural
questions. If your aim is to follow a mythic pattern, like Joseph Campbell’s
hero’s journey or a recapitulation of Arthurian legend, you’ll want to check
to see that your story includes all of its classic stages.
When mapping your beats, you may then wish to include a marker or
notation for each of your structural breaks.
To conclude:
Blocked Desires
Before embarking on a primarily dramatic work, crystallize its energizing
conflicts by preparing notes on the protagonists’ blocked desires.
Emotional conflicts, arising from unmet needs, form the basis of any
dramatic story. The process by which these needs are resolved or proved
definitely irreconcilable constitutes the incident of your narrative. As the
preparatory step to constructing those incidents, create a diagram featuring
your key characters, visually laying out the unmet needs between them.
An emotional conflict consists of two components: the Desire and the
Block.
Let’s pick up one of the ideas we randomly generated back under The
Random Actor Method: an academic marries the son of her famously
reclusive literary idol and attempts to pull her from her spiral of self-
destruction.
To clarify the example, let’s assign names to the characters:
The premise establishes what Holly wants from Juliette—that she return
to her previous self, the renowned author she studies and idolizes. That’s
Holly’s Desire for Juliette.
Why would Juliette resist this? She retreated from writing and the world
because the stress of living up to her past successes made her an emotional
terror to the people around her—particularly Tom. She hopes to reconcile
with her son, which means she has to show that every last vestige of her
previous, ragingly insecure person is gone. That’s Juliette’s Block of
Holly’s Desire.
The two sides of this conflict heavily imply what the remaining Desires
and Blocks will look like. So you continue to flesh them out, sticking with
Holly for the moment.
Her Desire for Tom is that he back her attempt to bring Juliette out of her
shell. His Block for her Desire is that bringing back the old version of
Juliette, who terrified him as a child, is the last thing in the world he wants.
What does Juliette want from Holly? She wants Holly out of the way so
she can attempt to reconcile with her son. Holly Blocks this because she
wants the famous Juliette back.
You’ve already established that Juliette’s Desire for Tom is reconciliation.
He Blocks this because he wants to avoid her, and to be with Holly.
Tom’s Blocks are now all determined; to find his Desires, just turn them
on their heads.
His Desire for Holly is to show her that she can’t fix his mother. Her
Block: she has decided to do just that—and has persuaded herself that this
will be good for Tom, too.
His Desire for Juliette is to show she no longer has power over him and
then escape. Juliette Blocks this because she wants him back, not gone for
good.
A table format helps you find the fault lines in these six relationships at a
glance. When you decide to outline or write a scene involving two of them,
you can quickly find a petition one might make of the other, and build the
scene out from there.
After a turning point in the narrative you might determine that one or
more of these relationships has moved onto a new stage, with an adjusted
Desire and/or Block. Depending on how useful you find this table as an
ongoing reference, you might fill out a new one, or rely on your memory of
the evolving emotional dynamics to propel you through the draft or outline.
You may decide that certain relationships needn’t give rise to conflict. The
larger your cast, the more you’ll want to avoid overloading your table with
entries. Less fraught relationships give you the foundation for scenes of
respite or alliance, and thus up beats that leaven the intensity of scenes
developing your primary relationship. As long as your central conflict gives
you sufficient grist for scenes, this process has done its job.
Nor must every web of relationships need to evoke heavy feeling. This
structure works regardless of your chosen tone and stance—it could as
easily apply to a comedy or heartwarming family story as the tale of family
dysfunction we’ve just sketched out here.
Laying these tensions in bald point form may cause you to worry that
you’ve devised something obvious or heavy-handed. However, these notes
refer not to what the characters say about their desires, or even what they
understand about them. These notes comprise the basic subtext underlying
the scenes themselves. As you write your scenes, you will layer them with
the outward expressions and emotional tactics we all use to moderate and
conceal our objectives, especially when dealing with people we care about.
Those nuances and telling details will form the text of your dramatic scenes.
(If you write for the stage or screen, the actors and director interpreting
your work will later conduct this analysis in reverse, drilling down through
the surface meanings of your dialogue to find the subtext layered beneath.)
Typically Blocks and Desires will fully reveal themselves only over the
course of your narrative. Record them in the table at their most extreme or
climactic form. Their first clashes occur almost imperceptibly. Only after
repeated, escalating attempts by the petitioning characters to win emotional
victories over the granters do the scenes fully evoke the intentions laid out
in your table. Even then, a writer working in a naturalistic literary vein will
avoid having characters flagrantly quote their motivations at each other.
To return to our example, Holly won’t start her first scene with Juliette by
announcing a desire to rescue her from her presumed despond. She might
never even articulate her real agenda to herself that way. Instead you write
their first scene as a somewhat awkward initial encounter in which each
tries to establish a sense of comfort around the other but doesn’t quite get
there.
In melodrama or soap opera, on the other hand, they might spell it all out,
in keeping with the stylized, on-the-nose declarations typical of those
genres.
This of course is just one way of getting at the nub of your drama. You
may envision it all intuitively without writing anything down, find it by
writing an exploratory draft, or use an alternate notation that works for the
way you think and create.
If you do use this approach but with a larger cast of central characters, you
will find the entries easier to format as cells on a spreadsheet. I know, I
know, that sounds crazily inorganic, what with all the numbers and formulas
that typically go into an Excel sheet. But really it’s just a way to create a
table that can continue indefinitely, a task limited by the page layout of a
word processing program like Word or OpenOffice.
Adversary Plan
Plotting a procedural begins with two key steps, the first of which is
determining your adversary’s plan of action.
Audience members must know enough about the villain’s objectives to
feel hope when the heroes’ actions interfere with them, and to fear for the
focus characters when the adversary scores a win.
In a quick sentence fragment, define the practical end the adversary seeks
to achieve:
If you can’t encapsulate the goal like this, you probably have an overly
complicated premise on your hands. Look for a simpler alternative.
One sign of weak procedural plotting (often also a sign of a confused
revision process or the rotating in and out of various screenwriters on the
same script) is an adversary plan that changes course midway through the
narrative. Having the bad guy switch to a new plan leaves viewers feeling
unmoored. Worse, it makes much of the action up to that point retroactively
irrelevant.
The villain’s plan must never be stupid. Stupid plans fail, so we expect the
villain to fail, so we feel no great fear for the hero or for whatever the
villain’s plan threatens.
C Y A ’ M
The adversary’s reason for pursuing the goal may already be implicit. If not,
spell it out. Weak procedural stories all too often feature bad guys who take
action only to make the plot happen, revealing a writing process that either
skipped this step, or lost track of the answer to this key question at some
stage in development.
Your antagonist may be impelled by the same contradictory poles that
drive dramatic characters. Genre writers in panels and workshops will often
advise you to portray adversaries as complex, nuanced figures—perhaps
people pursuing noble objectives in unscrupulous, callous, or violent ways.
On the other hand, terrible people in real life tend to be incomplete beings
driven by an outsized will to power. These flesh-and-blood cartoon
characters, whether they’re wreaking havoc at the PTA meeting or
instigating genocide, do what they do in part because they lack depth, which
requires empathy. We may in fact prefer redeemable, complicated villains in
fiction because we so rarely see them in history.
Make of that what you will.
Whatever your answer to the question of motivation, make sure that your
adversary has one, and that it remains clearly reflected in the antagonist’s
actions as you build him into your story.
S .S
You can show the reader your adversary’s actions in one of two mutually
exclusive ways: through suspense or surprise.
Alfred Hitchcock’s famous distinction between the two uses the example
of a scene in which a bomb is placed on a bus, as in his 1936 film Sabotage.
If we see the bomb placed on the bus, we experience prolonged unease
during the subsequent scenes taking place inside it. If on the other hand we
don’t know about the bomb until it blows up, we experience a sharp shock,
without anticipation.
In suspense mode, certain scenes feature the adversary as focus character.
The audience knows more about the adversary’s plans than the protagonist
does. We see the adversary taking steps toward dire outcomes. This gives us
reason to fear for the protagonist or other sympathetic supporting characters
even in scenes they do not appear in. We know the bomb is on the bus.
Surprise seals us off from the adversary’s s point of view. Instead we
encounter the plan through the perspective of the protagonists working to
unravel it. The audience discovers information only when the heroes do. We
become alarmed when they discover clues pointing to upcoming
catastrophes the adversary plan will lead to if allowed to occur. A staple of
the mystery genre, surprise invites the reader to engage in a puzzle-solving
exercise and attempt to out-guess the lead investigator character. Genre
satisfaction demands that you as author stay one step ahead of readers,
fooling them while nonetheless leaving them feeling that you gave them all
the clues necessary to work out the answer. Because readers figure things
out at different rates, this balance can be tricky to strike. Also difficult:
making the final Reveal as rewarding as the Question was suggestive and
tantalizing. Placing heavy weight on the revelation of a mystery may reduce
the reread or rewatch value of your work, if that matters to you.
Surprise becomes your only choice when you restrict yourself to the
subjective viewpoint of a single lead character, a simplicity you may find
constraining, liberating, or both.
Some narratives cheat the issue of suspense vs. surprise, showing the
adversary’s viewpoint at certain junctures and withholding it at others. If
you write with sufficient brio the audience may not notice.
E T
You may envision a detailed series of antecedent events underlying the
significance of the goal. Tolkien’s One Ring, for example, forms the core of
a shadow narrative about Middle Earth’s ancient history. The more facts
you need to establish about the past, or the imagined workings of science or
magic in your setting, the more space you’ll devote to information beats,
which slow your pacing and complicate your scene ordering. Think of such
moments as ones in which you must stop your narrative to pay an
exposition toll. By requiring many such moments, you’re placing a bet that
the richness of your imagined world will more than compensate for the time
you must devote to revealing it.
Try to boil any backstory surrounding the villain’s plan into as small a
package of information as possible. As you build out your sequence of
events, you may then find a place to fit in additional evocative details in a
way that speeds rather than slows your pacing—for example, by making
them critical to particular obstacles the heroes face in their struggle to stop
the adversary.
When you begin to construct your scene sequence, you’ll then ask
yourself how far into the plan the adversary has advanced when the action
begins. From there you’ll work out the first steps the adversary will
undertake to complete the plan, and how these draw the hero into the
narrative. Notes on that process begin in the section Building Incidents as
You Map.
P L
Having sketched out what you know of your adversary plan, make a bullet
list of all the points of information the viewer will need to understand it.
During the coming outline phase you will then find spots to place them,
crossing them off your list as you go. If you write without an outline this
will happen during the first draft stage.
Does that list seem long to you? You might have cooked up an
unnecessarily convoluted adversary plan. Look for new connections
between elements of the plan that allow you to collapse your list into fewer
points of information, reducing the exposition tax you’ll have to pay when
you reach the writing stage.
Bidirectional Plotting
After the hero meets, if not the adversary, then the outer edges of the
disorder caused by his plan, a typical procedural unfolds in two directions:
the antagonist takes actions to further the plan, and the hero takes actions to
understand and disrupt it. You may stay focused entirely on the viewpoint
of the hero, with events taken by the antagonist surfacing in the narrative
only when they are discovered by your focus character(s). Or you might
alternate between suspense-generating scenes of the villain advancing his
agenda and those depicting the hero moving toward discovery and
disruption. Either subtly or overtly, you’ll thus be plotting in two directions.
In a well-wrought plot, actions undertaken by the hero and the villain both
make sense in their own terms.
This is the obligatory point where I have to note that it is possible for a
story told with great verve to elide its way through plot holes, as per
Raymond Chandler’s The Big Sleep, which notoriously includes a murder
without a possible murderer. Still, even if you’re one of the founding titans
of a particular sub-genre, it’s best not to have a hole in the first place.
Arranging Seeds
The first seed of your story may have arisen in your mind as a particular
scene, situation, or visual image. If you’re like me, you’ve even written the
occasional story based on a compelling dream.
Often such a seed will clearly present itself to you as either the beginning
or ending of a narrative. In that case, you’re set. However, it might just as
easily belong somewhere in between. Note the seed on an index card, either
a literal physical one, or as a component in an electronic note-keeping
system.
If you’re beat mapping with software during the outline stage, generate it
as a free-floating beat you’ll work into your map or outline as needed.
When seat-of-the-pantsing a first draft, stick a physical card somewhere
where you can see it, and work toward a sequence of events that allows you
to introduce it.
Be careful not to saddle yourself with too many free-floating moments
you intend to work into a narrative. The more of these you accumulate, the
more likely you are to plot by treating them as puzzle pieces. Instead of
building a sequence of events that flows logically from the cause and effect
of procedural storytelling or the unmet desires of drama, you wind up with a
series of events contrived to connect a series of dots.
This can present a particular hazard when basing a work on an existing
property.
Okay, I’m supposed to write Monopoly: the Movie, so I guess the big
climax has to occur at Park Place…
…and we need a plutocrat character with a top hat…
…and somebody needs to go to jail…
…then something something Community Chest…
…utilities, we need a scene about utilities…
…maybe a shout out to the game’s origins as anti-capitalist propaganda…
…tip the hat to the crucial game designer demographic with an in-joke
about how crappy the game play is…
…oh, almost forgot the Scottie dog…
You can still assemble a plot from a large collection of seeds like this—it
may be a client’s requirement, even. The key here is to make note of them
and then set them aside. Build your sequence of events (in outline or first
draft, as your work method demands) from the adversary plan plus the
hero’s response, or as the unfolding of unmet dramatic needs. As you go
along, when the need for a new incident or obstacle arises, check your list
and see if any of the scenes or images can be molded to fit. This could be
described as plotting from the inside out, rather than from the outside in.
You’re building out from a foundation rather than stringing stuff together.
5
Mapping Your Story
If you plan to free-wheel your first draft and subsequently map all or parts
of it out, skip ahead to the next chapter, appropriately titled “First Draft,”
and then come back here. Or you could just play along with the fiction that
you’re going to outline from a beat analysis diagram and continue to read
the book in order.
•••
Now it’s time to take all the foundational work we’ve done and begin to
turn it into a sequence of events, which we will render as a map, featuring
beat types, arrows that denote emotional rhythm, and transitions between
scenes.
In the case of an involved narrative with a large ensemble and/or multiple
plot threads, you may also wish to create a thread map, as described under
Thread Mapping.
Your Opener
Stories live and die by their opening scenes.
Whether the effect you’re aiming to exert is delicate, over-the-top, or
somewhere in between, no section of your story matters more than its first:
Weak Openings
A huge fist-in-the face opening might jolt the audience into a state of
attention, but is hard to establish emotional context for. Unless we’re
already invested—for example, because we’re rejoining a serial hero we
already identify with from previous installments—the audience may be
more confused than intrigued. When you go big in your opener, make sure
you’ve got a way to top it later.
Don’t start with exposition.
You may be able to write a compelling mini-story unto itself that then sets
the table for the real story to come. Even if you do, you then have to start all
over again. Readers will resent having the story they were first encouraged
to care about taken away from them, and the effort of reengaging with the
actual story. An extremely deft transition, in which the prologue story
seamlessly becomes the main narrative, can fix that, but that’s more easily
described than executed.
The extended montage of establishing exposition has become a common
device in films set in imagined worlds. It is almost always the sign of a
script that has lost its internal coherence over multiple rewrites, and a waste
of those precious moments of open attention from the audience.
If we need information to follow your story, begin instead with a reason to
care about a character or situation. Then give us the exposition, when we
have an emotional reason to want it.
Audience expectations allowed 19th century novelists to open with
commentary beats, moving from an essay-like portrait of society to their
characters and our hopes and fears for them.
It is no longer the best of times or the worst of times, so think more than
twice about attempting that maneuver now. It requires you to pull the reader
into your essay through the sheer rhythmic verve of your writing, and then
requires you to shift out of that without having solved the real problem of
posing your opening question.
Parallel Openings
A story featuring multiple protagonists each driving separate subplots calls
for multiple openings, in which a question is posed in turn for each of them.
Moving between these parallel openers means using a bunch of Break
transitions, which cost you momentum. Audiences can resent being taken
out of a scene they are already invested in so they can meet an unfamiliar
character or situation. Present these with as much economy as you can
muster without being repetitively mechanical about it. The longer you wait
to introduce a new subplot and focus character, the more readers resist the
effort required to care about her.
On the other hand, having introduced a number of apparently unrelated
main characters brings with it an implicit suspense, as readers wonder just
how they will all eventually intersect.
Now let’s map the first beat of a procedural example. You’re writing an
installment of the adventures of Diana Chu, teen investigator. Her iconic
ethos: she keeps supernatural horrors at bay with the aid of her steely
resolve and the powers she absorbed from the ghost of her dead twin sister.
This first beat isn’t about her, though; you’re choosing instead to open with
the Rise of Disorder. Your seed for this one is the phrase “horror in a gated
community.” So you start with that: the security guard for an upscale
residential neighborhood, at night, hears a strangled cry in the bushes and,
flashlight in hand, heads toward them to investigate.
That’s a Procedural beat, as it concerns an external problem (finding out
what’s in the bushes) and it ends on a down arrow (marking a note of
unease, as the guard’s response suggests that something has gone awry).
You might break the rustling bushes into two beats: first a Question, then
the guard’s response of looking at them with his flashlight as a second
Procedural beat. Since you’re creating a reference for yourself, not writing
an academic analysis for someone else to mark, you go with the most
economical expression you will be able to recognize later.
Noting Transitions
Whenever your story jumps ahead in time or switches to another locale,
mark the transition type with an icon placed next to the larger beat icon,
near the emotional rhythm arrow.
The first scene shift in our procedural example occurs after an unseen
creature attacks the security guard. The next scene occurs in the same
location, but hours later, in daylight, where we see his head mounted on the
wall that surrounds the gated community. The second scene arises as a
direct consequence of the first—the guard gets attacked, and now we see
what happened to him. So you mark this as an Outgrowth.
In our dramatic example, Holly and Tom realize they’re on edge for reasons
unrelated to a cut on his hand and agree to take it easy on each other over
the coming weekend. Then we cut to Juliette’s cabin, where she awakens
with a jolt on her couch, a couple of empty vodka bottles lying nearby on
the floor. This is happening at the same time but in a different place, so you
mark the transition as a Meanwhile.
How devoutly you note scene changes depends on how informative you
find the process. If a scene change won’t register as such with the audience,
I personally skip it.
For example, in a sequence where the characters travel from one place to
another and then end up in a final key location for a while, I’d generally just
mark the transition in the last of the travel scenes. But if the gaps in time
within the travel sequence become somehow noteworthy to the audience,
I’d mark each individually.
When one dramatic scene follows another chronologically without
changing locations, with only the participating characters changing, you
could mark this with a Continuation or Outgrowth icon. But unless you plan
on underlining the shift between the two, you might as well omit the
transition icon altogether.
If using the map to analyze rather than to create, you may instead prefer a
more stringent approach, noting even the most minor of transitions.
As you outline, be aware of the strength of your transitions in relation to
one another.
In a piece featuring multiple plotlines, a large number of Continuations
and Outgrowths in a row may suggest that you need to check back in with
one of your other storylines. Otherwise the audience may forget its details
or lose emotional investment in it. You may wish to insert a break to give
viewers time with a character whose absence from the proceedings has
frustrated them. When you can manage an Outgrowth that connects two
subplots, you get the best of both worlds. Disregard this advice if you’re
thread mapping (see Thread Mapping); you have a clearer way to see
whether storylines are dropping from view.
A large sequence of Breaks may point to a choppy rhythm that never
gives readers a chance to settle into one situation before ping-ponging off in
another direction. Or it may indicate an overcomplicated storyline that
could stand being collapsed into a simpler line of cause-and-effect.
Just as emotional rhythms should vary unpredictably, a thudding
predictability will descend on your story if you always cut between scenes
after the same word/time count (not beats necessarily), so look for ways to
vary the pace at which you weave between characters or subplots. Beats
don’t tell you how long a sequence takes to play out, but you can generally
eyeball the difference between a quicksilver moment and an extended
exchange of dialogue between characters.
You may start with some, but probably not all, of these in mind before you
begin to build your narrative in earnest. Your starting point might be:
a beat map, as this chapter assumes
a set of index cards you will now arrange into a chronology
a point form text document
a prose outline, a fully written but condensed version of your
story in text form
You probably noted the absence from this list of a key plot driver, the
procedural’s adversary plan. If the answer to “how do I move on from
here?” is “the adversary launches the next step in her plan,” you have no
need to consult the above list, because you never stalled out in the first
place.
C Q E
The core question of your college comedy is “Will Sarah finally grow up?”
In the last scene her supervisor warned her that her latest escapade has his
colleagues thinking they should not renew her T.A. contract next semester.
If the story ended now, she’d remain mired in her immaturity. So you
decide to create a scene in which she makes a bid for maturity, announcing
to her train-wreck roommates that it’s time they stopped living like animals
and turned their lives around.
D P E
You’re writing a drama about Juhi, who finally starts to push back against
the lifelong hold her brilliant yet demanding younger sister has always held
over her. You need to follow up a scene where the sister, Aria, maneuvers
her into agreeing to take over the family restaurant—meaning that Juhi will
do all the work with Aria calling the shots. You’ve shown Juhi stuck in this
situation. Aria has what she wants, and has no reason to initiate a new
scene. So Juhi has to seize her agency. Her dramatic poles are “compliance
vs. defiance,” so to get past this stall-out you need to show her moving
away from her current position of compliance to one of defiance. This
sparks an idea—she calls in a management consultant for advice on how to
run the restaurant, which will threaten Aria’s need for control.
T A E
Seoul police inspector Yun-seok Park’s transformative arc is “mourning to
rebirth.” You have laid in a series of beats advancing his procedural quest
for a kidnapped girl who reminds him of his recently deceased daughter. He
just hit a dead end in his investigation, and you don’t want to immediately
move on to a new break in the case without first having the emotional
impact of that register on him, and thus the audience. You ask yourself how
this might push him back toward the mourning side of the arc. This question
sparks a dramatic scene in which Park overhears his dickish superior rudely
psychoanalyzing him, declaring that he thinks that solving this case will
bring his daughter back. Park then confronts him, putting his career even
further in jeopardy. Now it feels right to move on to the next procedural
development.
I E E
In her latest sword-and-planet adventure, stranded astronaut Merata Selwyn
protects villagers from colonists who want to enslave them. The aliens want
to make them dig up their sacred mountain for the viridium ore it contains.
You need an early first step for Merata to take toward that goal. Her iconic
ethos is: “uses her knowledge of Earth history to solve problems on her new
planet.” Remembering that Spanish silver miners in the Americas used
samurai as guards for their shipments, you decide that maybe the bad guys
employ mercenaries from a culture other their own, and that Merata can
investigate their situation in search of an advantage she can use against the
slavers.
T E
Your multigenerational saga following a family through the history of the
airline industry uses the throughline “power vs. responsibility.” An empty
space glares at you from your beat map, starting after the funeral for the
founder/patriarch character. Since his demise tips the balance in the family
from responsibility to power, you realize that you need a Dramatic beat that
shows this. You see that the next beat should further underline that shift,
showing under-valued second son Albert cooking up a plan to launch a
hostile takeover of a family friend’s competing airline.
Placing Exposition
The ideal placement of information, from exposition to surprise revelations,
poses an always-daunting challenge to the fiction writer.
Procedurals, with their emphasis on external obstacles, make extensive
use of information beats.
Dramatic narratives tend to use fewer of them, but fewer might not mean
zero. Plenty of dramatic narratives, from Oedipus Rex to Hamlet to Buried
Child turn on the revelation of long-concealed secrets.
A benefit of starting with the beat map is that it helps greatly with the
placement of exposition, always one of the trickier tasks before the writer.
Let’s return once more to Diana Chu and the gated community horror.
You’ve decided that the creature she faces is a tulpa, an incarnate thought-
form that takes on qualities people project onto it.
To defeat it, Diana must first discover what it is.
The audience must go on this informational journey with her, coming to
understand what a tulpa is and what fictional rules govern its behavior and
weaknesses in order to follow your story.
You could have her sidekick, researcher and tentative love interest Samira
Kane, simply tell her, after her first meeting with the beast. “Hey that
sounds like a tulpa—originally thought to be from Tibetan mythology but in
fact a misunderstood reference to Buddhist tradition by a Western occultist
—which somehow took on psychic power of its own and began to manifest
all around the world starting in 1918…” But that’s the flat way to do it.
Alternately, you could set it up by laying in a Question beat. Inside the
community walls, Diana bumps into another paranormal investigator, an
older New Age practitioner named Helen Wagner who says she believes a
misguided tulpa is at work here. Before she can further explain, the creature
attacks, killing her. Now we want to know what the rest of that sentence
would have been. After Diana escapes the monster and returns to her
headquarters under the town library, Samira can provide the above info—
but now it relieves the frustration we feel about having had it withheld from
us earlier.
Procedural Pipe
As you write procedural obstacles you may come up with details that would
play like cheats or contrivances if not established in advance. While
outlining with your beat map, you can then look for the right spot to
unobtrusively drop in the bit that will justify your action in retrospect. If
adding a Pipe beat after you’ve mapped your narrative line, you might scan
for a transition other than an Outgrowth and drop it in there.
For the shootout scene in the karaoke bar, you need your assassin
character, Jeff, to have a gun. You realize that it will defy credibility if the
clever mob boss who runs the joint fails to have him patted down before
they meet. So you fit in a prior scene in which Jeff has a box under his arm,
bumps into a very distinctive looking guy on the street, and then walks
away without the box.
This allows you to then introduce the karaoke club scene with a moment
where the guy walks out as Jeff heads in. Jeff receives his pat-down, meets
for a while with the mob boss, then excuses himself to head to the
washroom. There waits the box, already open, with a pistol inside.
Realizing that the audience will likely want to see Jeff’s mystery
accomplice acknowledged in some other way, you follow up the
assassination sequence with a quick moment in which he pays the guy off
as he gets on a boat for parts unknown.
Recaps
In serialized fiction you may need to revisit information already revealed in
prior installments, as some time may have passed since your viewer
watched the episode whose threads you are now picking up. You might do
the same in prose fiction piece too long to be read in a single sitting.
The urge to recap in a film or other work meant to be consumed in one go
suggests an overcomplicated plot. You might be better off simplifying the
burden of information the audience must bear than giving it to them all over
again.
Be doubly wary of the stock scene in which a character recounts not just
the plot but comments on how outlandish and unlikely it all is. This
suggests a lack of faith in the plausibility of your own plotting, which you
are now hoping to wink your way out of.
Recaps cause pacing problems when viewers don’t need them.
Unfortunately we come to that problem again: different audience members
take in and retain information at varying rates.
To lessen the pacing tax you pay for introducing them, add something new
to the reiteration of previous material: a fresh emotional reaction from one
of the characters, or a previously unrevealed nugget of exposition that
throws the rest in a new light.
Climactic Reveals
Often the Reveal introduces a new Question reflecting the changed situation
or understanding it establishes. Reveals during the climax finally answer the
biggest, most salient Questions raised by the core question.
Combination Beats
Some beats serve more than one narrative purpose.
A beat can be both Dramatic, resolving an emotional conflict between two
characters, and Procedural, bringing about a change for better or worse in
the protagonist’s external circumstances.
When information is hidden, brought into question or revealed in a
Dramatic or Procedural beat, you may wish to make a note of that as well,
to more easily track the placement of exposition in your story. Some writers
using the beat system will prefer to break these into two separate beats;
others, to stack two beat icons on top of one another.
An example of a combination beat occurs in The X-Files episode “Home”
(see beat 19), where Procedural progress and an amusing Dramatic
interchange between the two leads go hand-in-hand.
To keep your map clear of visual clutter, note only the combination beats
that really strike you as important. Otherwise, you can safely default to:
Flourish beats never combine with other beats. By definition, they mark
moments that do not advance your story. Foundation and information beats
always develop the story.
Your Closer
Whatever structure you choose, eventually your narrative will move toward
a resolution. Though the nature of that conclusion varies according to
protagonist type, the shift toward it remains remarkably consistent through
all stories.
(Your experimental quasi-narrative may not move toward a resolution, but
if you’re writing one of those you stopped reading this book long before
now.)
Escalation Point
Some sort of ending probably came to you as part of your moment of initial
inspiration. Even writers who work seat-of-the-pants style usually have
some sort of provisional inkling as to where their characters might take
them. As you worked out your outline or draft, you may have discovered a
different conclusion that you now prefer.
Regardless of how your ending occurred to you, when you are ready to
write or outline it you will be able to identify an Escalation Point. This is
the spot in your narrative where events converge to pull the lead characters
to the resolution appropriate to their types. The Escalation Point puts into
the place the conditions for the conclusive answer to your core question.
Luke doesn’t know at the Death Star briefing that it leads to the
moment that will mark his transformation.
Elizabeth Bennet has a pretty solid idea that all will be for naught
if Lady Catherine gets her way.
Both require more than surface alterations. In the second instance, be sure
that the new scenes moving that Viewpoint transition to an earlier point also
genuinely serve the narrative when they appear. Otherwise they will read as
gratuitous sidetracks that do not advance your story or invoke its
throughline or core question.
Dramatic Resolution
Resolution for dramatic protagonists takes the form of a final event that
changes them forever, doing one or more of the following:
Transformative Resolution
The transformational hero’s resolution occurs when the hero achieves his
tactical goal. Where an adversary exists, the hero puts a definite kibosh on
the adversary plan. This victory conclusively moves the hero to the end
point of his arc.
The external benefits to society of achieving the tactical goal, and the
internal benefit of completing the arc may both be shown in the
denouement.
Most transformational hero stories function on an aspirational level. They
end on an up note, leaving viewers happy that the hero achieved the goal,
and pleased to see the character arc completed. As part of the delivery of
the hoped-for conclusion, they see the villain punished and order restored—
or a cruel order replaced by a just one.
Certain genres, most notably horror, war, satire, and noir crime drama,
admit the possibility of conclusions that fly in the face of reader aspiration.
Their heroes might still meet their tactical goals and undergo positive
transformations. However, they might just easily:
Audiences know what they’re getting into when they choose a piece in
these genres and so are less likely to recoil from a shocking conclusion than
people primed for genres that implicitly promise happy outcomes. An anti-
aspirational romantic comedy in which the couple winds up hating one
another will arouse greater ire than a horror tale in which the hero goes
from blissful unawareness to terrible knowledge and is destroyed in the
process.
Iconic Resolution
Iconic resolution occurs when the iconic hero overcomes and conclusively
ends the disorder, through a surprising yet satisfying application of his
iconic ethos.
The adversary plan is shown to have failed, and some form of justice
likely meted out to the antagonist. Where these are not obvious, the
denouement shows the benefits of order’s restoration.
Heroes expressing a darker worldview may be shown to have paid a
personal price for again exercising their ethos. Codas to their stories may
emphasize the price of victory, depict only a partial triumph, or remind the
viewer that the hero’s work is cyclical and thus never fully complete. For
example, the antagonist might escape, leaving the hero to ruminate on the
likelihood of an even more difficult rematch.
Denouement
You may choose to end your narrative immediately after its culminating
moment. A drama with a downbeat ending will typically do this.
Alternately, you can ease the viewer out of your story with a denouement
or coda wrapping up procedural loose ends or showing the characters in
their final emotional state.
In a procedural this is where you show the rewards of achieving the
tactical goal or restoring order, reaped by the hero and/or society at large.
In puzzle narratives, like the classic murder mystery, Reveal beats may tie
up loose ends, delivering information important enough for the reader to
care about but not so important that you allowed it to consume audience
attention during your resolution.
In procedural sub-genres the denouement may add the burning spice of a
down note to an otherwise positive conclusion. We might see that the hero
cannot relax her vigilance, because it won’t be long before disorder rises
again, requiring her to once more put her iconic ethos into action.
Trajectory
Zoom out to look at the overall line your beat map follows. This is your
trajectory.
You may be familiar with a line of rising action and climax from high
school English classes. This measures the rising stakes of a story. Beat map
trajectories don’t look like this.
They almost always consist of a slowly downward sloping line, like these
lines for Hamlet, Casablanca, and the film version of Dr. No.
H
D .N
Does your line look like those, more or less? You’re golden. Continue to the
next step.
A nonstandard trajectory doesn’t necessarily signal a flawed structure or
unsatisfying emotional line. It might perfectly suit your intentions.
However, if that wasn’t what you were aiming for, check the bits of the
line that deviate from the norm and affirm that they result from decisions
that you made on purpose and want to stick with.
Sections that slope consistently upwards or downwards for many beats
suggest sequences that occur all on the same emotional level, either positive
or negative. Either way, the effect can prove deadening and repetitive. Take
a close look at these sections to find places where you can add the spice of
threat or disappointment to otherwise over-cheerful passages, or leavening
humor or small victories to sections that descend into a slough of despond.
Be especially wary of stretches of unvarying development, which happen
when too many lateral or crossed arrows clump together. These mark a
stagnant narrative that fails to develop, or feels to the reader that it’s taking
one step forward and one step back.
You may look at an apparent problem section and decide that there’s no
way to alter its rhythm while staying true to your vision for the piece. When
that’s the case, stick to your guns—and be ready to articulate to your editor,
producer, or other collaborators why your story follows its unconventional
path.
Eliminating Repetition
Perhaps worse than an inapt beat is a beat so apt that you include it more
than once. This is a particular hazard in dramatic writing, where repeated
moments don’t stand out as obviously as they do in a plot-centric piece. It’s
harder to miss the fact that you’ve already had the character find the
bloodstains behind the wallpaper in the attic than to notice that you’ve had
two characters conduct the same argument to the same conclusion more
than once.
S F D R
Scan the map looking for beats that:
You’ve no doubt noted that the above assumes that the similar outcome of
the two beats was the rebuff of the petitioner.
That’s because you will never need to show the granter saying yes to the
same request twice. When you do find that, you’ll spot it as an error and
remove it without having to think about it.
Reviewing your dramatic piece’s map, you see that you have two separate
scenes in which Tom asks his mother to be a little nicer to his wife, to
which his mother responds by deflecting his request. You decide that it suits
the piece’s desired sense of emotional realism for him to ask twice. It
doesn’t make sense for him to give up completely after one failed try. You
could vary this in a number of ways:
when you have more than one protagonist, another character can
tackle the obstacle
you can introduce an entirely different obstacle
you can keep the obstacle but change the means of overcoming it
the outcome might differ
You see that through bleary oversight you put the same key beat, where the
hero overcomes a villain by destroying his metal breathing mask, in two
different places in your map.
The map has helped you to find a problem. Now to ponder a solution.
Although you can certainly swap out the breathing mask business for
something else entirely, you realize that this gives you the opportunity for a
fun reversal. The original beat has your hero badly smashing up his fist as
he pummels the mask again and again. For its reprise, you decide that he
now has a handy pair of wire cutters in his belt, which he uses to reach out
and simply snip off one of the wire bits holding the mask in place.
O R
Likewise, you’ll want to nip out identical Gratifications and Bringdowns
wherever they occur. These flourish beats don’t contain the various moving
parts that foundation beats do, so you have less leeway to vary them.
As previously mentioned, sometimes you need to mention bits of
information more than once, so repeated Questions or Reveals might still
make the cut. Mark them, however, to remind yourself to write or rewrite
them with enough variation to avoid a straight-up rehash.
Character Tracking
Now review each beat involving a character or characters to ensure that it
tracks with their poles, arc, or ethos.
If the answer to any of these questions is no, look for ways to reconceive
the scene so that it becomes yes.
In the case of an iconic hero, you might also look for less pivotal scenes
that can be drawn closer to the point by bringing in her ethos.
Procedural Pitfalls
Look at all of your Procedural beats to find holes in your internal logic.
Do any of them need prior Pipe beats to make sense? If so, find places to
slip in that required exposition, as unobtrusively as you can.
Do certain actions of the adversaries or other supporting characters
require them to have information they shouldn’t? This question can provoke
much brow-furrowing, and the later you discover a problem of this type the
harder it is to fix. Whenever characters act on information, ask yourself how
did they know this? When they can’t know, you’ll have to change the
affected beats to make sense. Often you can think of a way for them to gain
the information, but only in a way that isn’t interesting to watch or hear
explained. Either make it simple and fascinating (perhaps by installing a
prior Pipe beat) or junk this moment in favor of one that doesn’t require
unrealistically informed antagonists.
Do they require the characters to be in places they can’t get to, given your
timeline? Again, this calls for a major rethink.
Does the plot only work if allied characters don’t share information,
which they have no believable reason to withhold? Procedural writers still
get away with this, but this contrivance grows creakier by the year. By the
time you read this every audience member might be on high alert against it.
Reconfigure this plot thread, either by adding a credible, easily understood
reason for characters to withhold vital facts from one another, or by having
them share what they know, building out new chains of consequences from
that assumption.
Predictable Moments
Audiences take in more narrative than ever before, absorbing it even as it
adapts to this exposure by taking on ever-more-complex structures and
strategies. They binge-watch TV on disc and in streaming formats, and burn
through the books in a series one after the other. Increasingly they silo their
tastes, reading everything in a tightly defined sub-genre or sub-sub-genre.
Without getting into the relative intricacies of satirical dinosaur porn vs.
regular dinosaur porn, your audience may expect certain moments to occur
in your story based on:
When you delay the introduction of an expected story moment, you leave
the audience waiting. Nothing slows down our sense of time like being
made to wait, whether in a line up at the bank or while reading a book or
watching a movie. No matter what else happens in the space between
expectation and delivery, you’ve still left your audience in a waiting room.
Review your map for key moments the audience can likely see coming
many beats ahead of the actual event. To change your narrative from the
predictable to the surprising, move the expected incident as far forward into
the story as you can, and then deal with the consequences of it happening
earlier than the audience expects.
Failing that, ensure that any predictable outcome occurs in a surprising
way, or leads in an unanticipated direction.
Thread Mapping
In a complex narrative in which the story threads into multiple plotlines,
you may wish to add customized symbols for each major plot or character.
These might appear over the main symbol for each beat. At a glance you
can then see how long your story has gone without devoting a beat to a
particular thread.
When thread mapping by plotline, choose an abstract symbol to represent
each. A sprawling saga that follows four levels of society—the poor, the
servants, the middle class, and the elite—might map as follows. Here’s a
sample excerpt of that map, in which our imaginary author has chosen a
manor for the elite, a bridge for the servants, a ruined hovel for the poor,
and a modest home for the middle class.
You might prefer a system of color coded backgrounds behind the beat
icons. You can mark intersections between threads by dividing the color
field into sections: halves where two threads intersect, thirds where three
come together, and so on. This won’t work if you or anyone else who needs
to refer to the map has trouble distinguishing colors.
As this book is not printed in color we’ll stick with image diagrams here.
A map focusing on keeping track of the cast can use images of people more
or less resembling your various characters. Here’s what an excerpt from the
larger map would look like.
Thread mapping shows you how much weight you’re giving to each
element you’re tracking. It gives you an approximation only, as some beats
occupy much more space on the page or time on screen than others.
If you discover that a thread you thought would occupy a central spot in
the narrative doesn’t appear much on your map, that may be a sign that it
doesn’t interest you as much as you thought it would, or can’t be elaborated
into an extended series of scenes. The map may be telling you that it can be
dropped in its entirety. Perhaps it can still earn its keep if folded into
another thread.
You might otherwise discover that:
A large number of scenes take place between minor characters. Find ways
to give their roles in the story to your leads. Alternately, seek entirely new
sequences that perform the same function in your story but would naturally
feature your main characters.
A subplot has expanded to take attention from your main plot. Decide
whether this has happened because:
you find the subplot more interesting than the main plot
or you lost track of your throughline and let the implications of
this rogue element carry you in an unwanted direction
In the first case, develop a version of your story in which the former subplot
now becomes the main action. Do you like that better than your original
thought? Pursue it. Does it turn out not to warrant that level of attention?
Go to the solution for the second case.
In the second case, cut this plot, leaving only those beats that make your
main plot understandable.
A character or subplot first appears so late in the narrative that readers
are likely to resent the time you spend introducing it. Move its opening
beats, or new beats that prefigure it, to as early a point in the story as makes
sense without detracting from your current introductory sequence.
A major character goes missing from your piece for a long period of time.
Where possible, address this problem by changing the spacing between
scenes featuring the overlooked character. This might necessitate dividing
scenes up, if your story’s chronology permits. Scenes created only to
remind us that a major character exists risk seeming superfluous—because,
aside from this pacing issue, they are. If your story needed them, you would
have conceived of them before you noticed a gap on your thread map.
A character you thought of as minor drives a surprisingly large number of
beats. This may signal either a diffuse plotline in need of tightening, or a
more interesting one beginning to emerge from your current vision.
Determine why the character has seized control of your narrative. Is it
because:
your plot needs that character to set its events into motion?
that character has grown in interest and richness, eclipsing the
people you originally intended to write about?
In the first case, see how many of that character’s plot turns can be
reconceived to instead put the characters you really care about at the center
of the action. If after doing that the character that insists on upgrading
himself still drives a solid chunk of your narrative, be sure to flesh that
character out in order in order to maintain audience interest. Depending on
the type of story you’re writing, that might entail giving the character:
In the second case the process of writing or outlining has shown you what
you care about, and it’s this character. Likely he has already fleshed himself
out in the course of your scene building. Establish his dramatic poles,
transformational arc, or iconic ethos, and envision a new narrative in which
this character is a, or the, protagonist.
Or just kill off the pest at the earliest opportunity, like Shakespeare did in
Romeo and Juliet with that notorious scene-stealer, Mercutio. As a working
pro, he knew that sometimes you gotta do what you gotta do.
In the last instance, you may have jotted down some basic notes, perhaps
establishing such points of story conception (see Chapter 1) as throughline,
theme, core question, boil-down, and elements relevant to your characters,
which vary depending on whether you’re telling a dramatic or procedural
story.
Wherever you’re at in your process, this is the chapter that discusses the
actual creation of story beats on the page.
Having said all that, I do strongly endorse one standard piece of advice
about style. Put off struggling with it until at least your second draft.
Nothing kills writing momentum during the initial creation phase than
getting stuck on a bum phrase and trying to hammer it into submission. It’s
normal and natural to rephrase your sentences as you write them. But when
one passage in particular starts kicking your ass, let it go. Come back to it
with a fresh mind on later passes through the piece, when you have the
foundations of the story in place and can focus mostly on fine-tuning your
expression. When I hit a rocky section of text, I use the highlighter function
in my word processing program of choice, to mark it out for a later grim
reckoning.
About a half of the time, it turns out that I was overthinking my way into
an unreasoning hatred of the passage in question. With refreshed
perspective it turns out to be either perfectly fine as is or can easily be fixed
with a minor tweak I just couldn’t see the first time around.
The other half requires tongs and a blowtorch.
But we’re getting ahead of ourselves, so let’s get back to the real
questions of the first draft stage.
Tactics
Emotional tactics describe the way characters appeal to others to get what
they want. They arise from the characters’ personalities, histories, and often
their dramatic poles. If you have envisioned your characters as internally
consistent beings engaging in the sort of behavior you know from life, their
tactics will come to you as you write, without having to think of them in
these analytical terms.
If you’re stumped for a likely tactic, either from the petitioner while
asking for something or the granter for refusing it, you may be bending your
characters into a dramatic conflict even though it makes no sense based on
what you’ve established. In other words, you’re contriving their situation
and writing a scene you should abandon in favor of an alternative that better
fits your piece’s inner logic.
In rare cases, the conflict might make perfect sense. However, you’re
temporarily unable to see how your characters ought to express it without
repeating themselves, as we mostly do in real life arguments. You’ll almost
always find it best to leave a placeholder in the text for now and wait till
your idling brain solves the problem for you. But if you need an idea now,
dammit, a look at a list of emotional tactics inspire your character’s next
move:
bargaining
browbeating
bullying
citing authority
debating
deflecting
delaying
demoralizing
distracting
embracing
jollying
placating
playing dumb
pleading
reassuring
scolding
soothing
threatening
1. The horror that haunts the gated community pursues our hero,
Diana Chu. She sees and hears it as it chases her across a
deserted playground.
2. The thing is gigantic, amorphous, and gnashes its slavering jaws.
On a physical level, it clearly outmatches Diana.
3. We don’t need dialogue or description to imagine that it will
dismember her, as it did the security guard, if it catches her.
4. Diana tries to speed off on her skateboard along a bench, but she
hits a device installed on it to thwart skaters (fitting the theme of
an over-concerned, controlling community unwittingly breeding
a monster) and goes flying.
5. Landing on her back, she has a flash of inspiration as the
creature nears. She coos to it like she would an adorable dog:
“Who’s a good boy, huh? You’re a good boy.” Having
previously figured out that the creature incarnates the
community’s exaggerated fear of outsiders, Diana decides to
react to it without fear.
6. Yelping in confusion, the creature appears to dwindle. It turns
and runs off.
This counts as an up note for Diana, who we did not want to see eaten by
the monster of the week. But now she has a new problem: how does she get
rid of a monster without showing aggression toward it?
Some procedural scenes, those depicting fights for example, present the
viewer with dozens if not hundreds of back-and-forth moments of hope and
fear. Every punch thrown in a fistfight could theoretically be mapped as an
up or down beat. I can see no benefit from actually doing that. Unless
there’s a fight choreographer in your life you’d like to annoy and confuse.
The Dilemma
Once enmeshed in the writing process you will find that some scenes yield
to you instinctively. Their function speaks clearly to you, and you are able
to execute them as desired and move on.
That’s a good day.
And a situation that requires no help from a writing guide.
What you do want advice on are the scenes that seemed captivating or
necessary when you first conceived of them yet utterly elude you when it
comes time to move from premise to text.
Maybe you’re writing well but feel that you’re doing poorly, because
you’re tired or distracted.
Perhaps the scene as conceived completely justifies itself as an apt and
necessary part of your narrative, but you’ve lost track of why and therefore
can’t see how to crack it.
Or maybe the scene is misconceived and either needs to be reconfigured
from the ground up, or discarded entirely.
Find out which of these conditions applies by identifying the scene’s
Dilemma.
The Dilemma restates, for your reference, what you expect the reader to
fear for and hope for. For added punch, write it in the first person.
I fear that the creature will grab Diana, and hope that she gets
away.
I fear that Tom will say something to Holly that he can’t take
back, and hope they make peace with one another.
I hope that Major Kong fails to open the bomb bay doors, and
fear that he will succeed.
I fear that Llewyn’s neediness and jealousy will lead him to
humiliate himself, and hope that he keeps his cool.
throughline
core question
boil-down
source of disorder (iconic hero story)
transformational arc (transformational hero story)
dramatic poles (dramatic narrative)
If you can’t clearly and immediately answer these questions, your inability
to crack the scene showed your instincts working as desired, identifying a
scene that never belonged in your story in the first place.
Now ask what would happen to the shape of your story if you cut it. Are
there any other beats on your map that won’t make literal or emotional
sense without it?
When that is the case, you’ll need to conceive a fresh scene that does pass
the aptness test while also delivering those necessary moments.
If no, snip out the whole thing. Alter your beat map (if you have one at
this stage) accordingly, noting the new transitions and changes in emotional
rhythm that result when the scene disappears.
...you are now at the stage every writing guide tells you matters most of all,
the revision stage.
Seat-of-the-pantsers, you’ve now discovered, having written it, what your
story was really about. This is where you start to rip out all the stuff that
your beat mapping identified as inapt. Along the way you’ll find more
sections that don’t fit, and remove those as well. Having done that, you’ll
look into reordering your material, and write whatever new apt sequences
your story needs to make sense and realize its throughline.
Mappers and outliners, this is where you test original vision against
written result, making sure the moments play the way you thought they
would. You too might discover that a more compelling iteration of your
story, perhaps with a different throughline or core question than you
originally planned, requires you to shuck off the remaining elements of the
original conception and further refine it to its new state.
The Troubles You’ll Be Shooting At
As you read your manuscript in its totality for the first time, you may find a
number of issues:
Facilitator or Client?
This section addresses two distinct relationships you may have to the writer
and her work. You might be acting as facilitator or client.
When acting as a facilitator, you are working to help the writer hone the
piece to best meet her intentions for it. Most often you’ll be advising the
writer on ways to pare away parts that don’t square with its original core
elements. Sometimes the author will be seeking a path to a new set of core
elements that have emerged during the writing and revision process.
As a client, you commissioned the work to meet a set of specifications—
or, more likely, you belong to a team jointly responsible for commissioning
and shaping the work. You may identify the writer’s intentions as entirely in
keeping with your needs. Perhaps the team discussed the core elements
during the original conception process, and the writer stuck to them through
writing and revision. Perhaps you are coming to the work fresh and
appreciate the writer’s take on it. On the other hand, you might discover,
using the steps outlined here, that the core elements require adjustment,
triggering a page one rewrite. You may question the choice of throughline,
core question, and all the choices that flow from that. You might have
expected the character to be portrayed as an iconic hero instead of a
transformational one, or vice versa. Perhaps you consider a dramatic hero’s
unmet desires a less than compelling driver for a narrative, or the
character’s poles to be overly familiar. The writer might have diverged from
the plan. Or maybe the fully realized piece reveals unexpected flaws in the
foundations everyone liked during the discussion phase.
While your core vision and that of the writer continue to match, you make
contributions just as a facilitator would, giving suggestions to keep the
piece’s sequences, scenes, and beats in alignment with the core elements.
Getting Started
Read the piece in full at least once before allowing any beat analysis
thoughts to percolate. In a well-constructed piece, the reasons for certain
beats, especially those in the early going, might not become apparent until
you reach the resolution. Your first read-through is the only chance you’ll
get to come to a piece as readers will. Don’t squander that by getting
analytical right away. You may be unable to resist highlighting the odd typo
or anachronism, but try as much as you can to respond without your editor,
commenter, or collaborator hat on. Once you dive into analysis mode you
may find it hard to remember your original responses to its characters,
scenes, and emotional notes.
Having come to terms with the story as an audience member, you can start
looking under the hood to see why it works the way it does. From there, you
can:
Scene’s procedural obstacle has little evident bearing on the transformational arc
or adversary plan (in a transformational hero story), or little evident bearing on
Tie obstacle to core element
the iconic ethos or source of disorder (in an iconic hero story)
Envision new obstacle tied to core element
Information beats end in lateral arrows, rendering them boring and static
Invest audience emotionally in receiving the
information by establishing a prior Question
beat, so we are already anxious for the
accompanying Reveal
Invest audience emotionally in receiving the
information by making a protagonist work for
it, so we receive the Reveal beat as an
emotional reward
We can also root for an anti-hero to triumph, then let ourselves off the hook
by accepting their comeuppance at the end. Along the way we can feel
conflicted, both fearing and hoping that the supposedly unsympathetic
character will get what he wants.
We might in fact like anti-heroes more than we do paragons of virtue. We
don’t need to see characters doing altruistic things in order to care about
what happens to them.
When you want to say…
“I don’t want to spend time with this character.”
…What you probably mean is:
“This character is boring me by not taking action that moves the story
forward.”
Characters without clear direction, who don’t forward the plot, cause us to
disengage faster than any destructive anti-hero. After the writer engages us
with a character’s needs, we want to see that character do something about
them. Protagonists must make the story happen. If they’re not doing enough
to move the dial, we pull away.
Sometimes the character is taking action, but never action that succeeds,
or that we expect to see succeed when we see it attempted. For example,
when a character always chooses tactics for his petitions that can’t possibly
work on their granters, or rebuffs every petition he could grant, that
character registers as unpleasant, because he’s either failing to move the
story, or actively blocking its progression. The writer can address this by
rethinking the character’s tactics in dramatic scenes—not to make the
character nicer or more conventionally likeable, but to show that he has the
emotional savvy necessary to occasionally win people over. That happens to
be more likeable, and often nicer, but when it comes to storytelling those
qualities are insufficient.
When you want to say…
“We need to know more about this character.”
…What you probably mean is:
“The character’s goal isn’t clear enough.”
Character is action, not backstory. A scene in which we learn more about
a character’s past, unless it moves the emotional arrow up or down, stops a
story cold. Prose fiction gives us more space to bring a character’s relevant
past to bear on scenes occurring in the present than do the stripped-down,
linear formats of the stage, screen, and comic book. Rather than asking a
writer to add static, explanatory scenes to a piece, what you really want is
immediate identification with the character’s unmet desire, or incipient
transformation, or compulsion to rectify disorder, as it relates to the main
action. When a character puzzles you, it’s not because you need to know
where he went to school or how many siblings he had or the incident that
scared him most as a child. It’s because you can’t quite work out why he’s
doing what he’s doing, and without that you lose the ability to see the
consequences of their success or failure. And without that predictive ability,
you don’t know what to hope for or fear.
When information about the character will land with emotional impact, it
will naturally become part of the scene. It can inform our understanding
with, and attachment to, a protagonist’s goals. Absent that, it belongs in the
subtext or the writer’s notes, but not in the text.
12) The next scene shift still features Don, but not in pursuit of the same
goal, so the transition counts as a Turn. We cut to the other shoe dropping as
Don’s wife, Betty (January Jones) tells him she’s she made an appointment
with divorce attorney. Don deflects, which is not what we or Betty want to
see him do, and is not a tactic that gets him anywhere,
delivering a down note.
36) But after Don and Roger leave, Pete and Trudy
indulge in a celebratory kiss, canceling that doubt with
an up beat.
41) Harry finds out. Bert offers him a plum spot in the
new firm as Head of Media, employing an advanced
tactic not recommended for the amateur: the friendly
threat. Harry accepts, moving the arrow up.
14) The batter leans down to cover his hands with dirt, all the better to grip
the bat. Again we are reminded of the mud, and the horror of the burial.
Another Procedural beat, another down arrow.
26) As a result of that beat, the locale changes, making this transition an
Outgrowth. We take in a ghoulish sight: a bundled object that must be the
baby’s corpse, kept in the sheriff’s office fridge along with cans of Spam
and a brown lunch bag. We’re back to the main
Procedural thread, and a down note.
30) Scully empathizes with the baby’s unknown mother, who has given
birth only to be cruelly betrayed by nature. This leads her to voice her own
fears about motherhood. Mulder grants her petition for assurance with mild
flirtation and a joke about his own family’s solid genetic history—“aside
from a need for corrective lenses and a tendency to be abducted by aliens.”
A Dramatic exchange that brings our heroes closer
together adds an up arrow to the map.
35) Assuming the brothers have fled, they continue to search the house. But
the camera pulls in on the desperate eyes of a concealed member of the
Peacock family. We likely assume that it’s one of the brothers, though we
will learn otherwise later. The external threat posed by
the unseen watcher puts a downward spin on this
Procedural beat.
56) Taylor gets the first bat hit in, a Procedural beat
that breaks a streak of eleven down beats.
65) Scully reads the lab report Pastor has handed her. It
must be wrong, she says: for it to be correct, the child’s
cells would have had to “divide triple-fold in cell
metaphase.” Mulder floats the theory that we viewers
have already leapt to, that all three brothers fathered
the child. Scully lists the many scientific reasons ruling
that out, adding that it is only remotely possible if a female Peacock still
lives, which they know not to be the case. In a case of narrative irony,
having seen the birth sequence at the top of the episode, we know more than
the identification characters. When Scully is wrong, trouble follows,
making this investigative misstep a Procedural down beat.
66) Mulder and Scully discuss whether they should
head to the Peacock house now, or wait for backup.
Scully argues that it will take a day, with a kidnap
victim still in the house. Deputy Pastor agrees to take
them out there, evening the odds. This beat exists to
counter the stock question of why the protagonists go
into a dangerous situation themselves instead of letting a tactical team do it,
and carries scant emotional weight: a Reveal with a lateral arrow.
79) But then he does notice the escaping pigs, and runs
back into the house. This Procedural beat plays
ambiguously, notated by crossed arrows: we fear for
Mulder and Scully if all the brothers come out, but
then again, this is the way they wanted their plan to
work.
80) All three brothers come out to chase the pigs: the
Procedural plan is working, earning our heroes an
unambiguous up arrow.
86) Mulder pulls her out from the bed, discovering that she is strapped to a
homemade version of one of those wheeled platforms mechanics use to
work on their backs under cars. (Fun fact: in the trade, they are known as
creepers.) The woman looks old, facially disfigured,
and has had her limbs amputated. That’s a horrifying
Reveal, and thus a down arrow, if ever there was one.
91) And indeed, the camera then pans down to, and
brings into focus, a tripwire. Scully turns down the hall before reaching it,
leaving open a Question: how will this get tripped? Like most questions,
even those not involving booby traps, this registers as a
down arrow.
98) Another
brother looms up behind Mulder
with a club. Scully calls out to
warn him. Procedural down beat.
99) Scully
shoots the club-wielding brother, who goes down.
Procedural up beat.
105) She empties her clip but both brothers remain up,
turning the Procedural arrow back down.
106) In another Procedural down
beat, the mutants beat on Mulder.
107) Scully
announces
that she’s going for the mother,
drawing one of the brothers away
from Mulder and toward her. This
puts her in more danger but evens
the odds, and so counts as a Procedural success, with the up arrow that
entails.
The buried infant sequence that comprises the first half of the
pre-credits teaser, beats 1–8.
The murder of Sheriff Taylor, commencing with the brothers’
departure from the house at beat 42. Significant relief comes only
after the death of Deputy Pastor, when Mulder and Scully make
their own plan at the house to start dealing with the brothers.
Beat 84, the discovery of the mother under the bed, and the
ensuing struggle with the brothers in the house.
From beat 9, the beginning of the kids’ ball game, to the gag where Mulder
props up his motel room door with a chair on beat 41, our oscillation
between hope and fear keeps returning to a baseline. In one relatively brief
series of beats, a general upswing occurs. This starts when Mulder and
Scully take charge of the situation at the house, starting on beat 75, and
ending when they find the mother, on beat 84.
We’ve counted nearly twice as many beats for “Home” as we did for
“Have a Seat, Shut the Door.” Procedural beats can be quite short in
duration, especially on screen. So a primarily procedural story like this one
will break down into more units than one in which Dramatic beats
dominate. The events leading from the departure of the brothers from their
house to the end of the Taylor murders comprise twenty beats. Those beats
take up a little more than six minutes of screen time. A pivotal six minutes
of the Mad Man episode, in which Don and Betty tell the kids about the
divorce and Don then goes to Peggy to make a sincere second pitch for her
to follow him to the new firm, also runs for about the same chunk of time.
Yet since it consists of Dramatic scenes, even though they involve multiple
characters and changes of tactic, it breaks down to only five beats. A
heartfelt speech takes more space on the page or screen than a description
of a trip wire.
Let’s isolate the episode’s transitions:
We see fewer transitions here compared to the Mad Men episode, as befits a
predominantly procedural narrative, where momentum takes on greater
importance. Of the episode’s 19 transitions, more than a third take place
during the suspense sequence that occurs when the brothers drive from their
house and eventually wind up at Taylor’s.
11
Beat Analysis:
Sofia Confronts Celie
(from The Color Purple)
The pair of previous analyses treat only major shifts in tactic as full
Dramatic beats. But you can also drill down more precisely into dramatic
scenes, mapping each movement in thought or emotion from petitioner and
granter. At this level of detail, our reaction to each separate tack taken by
either character registers as its own beat.
Alice Walker’s 1982 novel The Color Purple lends itself to this treatment.
Its epistolary format compresses incidents to their core essence. The
technique allows Walker to present a story of Dickensian sweep with great
concision, not to mention emotional punch. For our example, let’s look at
the key scene in which the protagonist, Celie, faces a reckoning from the
indomitable Sofia, wife of her stepson Harpo. Though long the subject of
horrific abuse from her husband, Celie has counseled the feckless Harpo to
gain authority over Sofia by beating her.
All beats in this scene are Dramatic unless otherwise noted. Transitions do
not come into play here, as we’re looking at a single scene.
2) She describes her various efforts to combat her insomnia, all of which
fail. Here she is trying to find an external solution to an inner problem,
making this arguably a Procedural beat, with a down arrow.
3) After reading the Bible, an
inner voice suggests that maybe
she can’t sleep because she did
something wrong. She sinned
against someone’s spirit. This
realization offers hope of a
resolution, making this an up note in the struggle between Celie and Celie.
19) Finally Celie says the first thing that might help
her out of this, admitting blame: “I do it because I’m a
fool.” The concession offers a glimmer of hope,
pointing the arrow up.
23) Then she draws the line: “I never thought I’d have
to fight in my own house.” Though they’re beginning
to understand each other, Celie’s offense still remains.
The arrow points down.
29) The two exchange fatalistic epigrams about the workings of God. The
text notes that this puts them on a new footing: “This open the way for our
talk to turn another way.” A growing accord between
them gives the reader an up arrow.
the granter, and defends herself strongly at first, but then gives in
to demands as the petitioner adopts stronger tactics
the petitioner, who seems to be winning the granter over, until the
granter shifts to a stronger defensive tactic and rebuffs the
emotional demand
A flat line that plunges down also has petitioner and granter making strong
points until the character opposing our identification character rallies and in
a series of beats:
strongly refuses the petition
or overcomes the granter’s objections
These all assume situations in which the audience wants the identification
figure to refuse the other character’s petition. In those rare cases when we
want a protagonist to fail, the emotional line flips on its head.
Having mapped the line, ask yourself if it matches your intent.
If you meant for the scene to include more consistent give and take, and
thus show a flattish line, find beats where you can give the losing character
stronger tactics, so she doesn’t fail in every beat.
Chances are that the answer to the question about your uncooperative
scene lies less in the shape of its line, than in the content of the scene’s
individual moments. The process of breaking it down, encapsulating each
beat for your map and studying the characters’ tactics, will help you find the
wrong note that sends the scene spinning off in an unwanted direction.
Typical problems within dramatic exchanges include:
Throughline
Core question
Boil-down
Thematic opposition
Protagonist type: dramatic or procedural
Poles (if dramatic)
Procedural protagoinst type (if procedural): iconic or
transformational
Iconic ethos (if iconic)
Tactical goal (if transformational)
Transformational arc (if transformational)
Genre
Distinctive angle
Mode
Supporting characters (name, role, and notes for each)
Appendix 2:
Beat Mapping Quick Reference
For each beat you find noteworthy: