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Railroad Tycoon 2 - Manual

This document is the user manual for Railroad Tycoon II. It contains instructions for installing, starting, and navigating the game. The manual includes a tutorial that walks through setting up a game, exploring the interface, building track and stations, purchasing trains, and controlling a railroad company. It also covers the main menu options and provides overviews of the main interface and game screens.

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UltraTurtle
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© © All Rights Reserved
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0% found this document useful (0 votes)
1K views64 pages

Railroad Tycoon 2 - Manual

This document is the user manual for Railroad Tycoon II. It contains instructions for installing, starting, and navigating the game. The manual includes a tutorial that walks through setting up a game, exploring the interface, building track and stations, purchasing trains, and controlling a railroad company. It also covers the main menu options and provides overviews of the main interface and game screens.

Uploaded by

UltraTurtle
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 64

UK-RRT2front matter.

2s 13/9/00 1:09 pm Page i

User Manual
UK-RRT2front matter.2s 13/9/00 1:09 pm Page ii

iii

CONTENTS

C H A P T E R 1: G E T T I N G S TA R T E D . . . . . . . 1
About this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
About Railroad Tycoon II. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Changes from Railroad Tycoon to Railroad Tycoon II. . . . . . . . . . . . . . . . . . 4
Installing Railroad Tycoon II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Starting Railroad Tycoon II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

C H A P T E R 2: T U T O R I A L . . . . . . . . . . . . 7
About this Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Setting Up a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Exploring the Main Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Starting a Company . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Laying Your First Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Building Stations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
© 1998 Gathering of Developers. All Rights Reserved. The software and the related manual for this
product are copyrighted. They may not be reproduced, stored in retrieval systems, placed on the
Buying a Train . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Internet or World Wide Web, or transcribed in any form or by any means (electronic, mechanical, Entering the World of High Finance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
photocopying, recording, or otherwise) without prior written permission of the publisher. The
software and the related manual are licensed to You pursuant to the terms and conditions of that Controlling Your Railroad Empire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
certain Limited Software Warranty and License Agreement contained in the software and the
accompanying written materials. C H A P T E R 3: T H E M A I N M E N U . . . . . . . 23
Railroad Tycoon II, the Railroad Tycoon II logo, PopTop Software and the PopTop logo are
Navigational Aid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
trademarks of PopTop Software, Inc. Gathering of Developers and godgames are trademarks of
Gathering of Developers, Inc. Main Menu Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

Microsoft, Windows 95, Windows 98 and Windows NT and DirectX are registered trademarks of the Microsoft Single Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Corporation. New Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

All other brand names, product names, and characters mentioned in this book are trade names, service marks, Load Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
trademarks, or registered trademarks of their respective companies. All other trademarks are the property of their New Scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
respective companies.
Load Scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Historical railroad chronology courtesy of Randy Houk, San Diego Railroad Museum Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
High Scores . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
User manual produced by After Hours Productions
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Published by Take 2 Interactive Software. Product of United Kingdom. Quit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
UK-RRT2front matter.2s 13/9/00 1:09 pm Page iv

iv CONTENTS CONTENTS v

C H A P T E R 4: T H E M A I N I N T E R FA C E . . . . 29 Get Your Trains Rolling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49


Navigational Aid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Train Purchase Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
The Four Parts of the Main Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Train Detail Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Navigating the Map. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Instrument Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Viewing Buildings and Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Route/Consist List Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Checking Your Radar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Train/Station Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
The Primary Action Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Map Router/Car List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Lay Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 More On Train Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Build a New Station . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
C H A P T E R 7: P L AY E R S AND C O M PA N I E S . . 55
Bulldoze Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Player Detail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Map Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Company Detail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Purchase a New Train . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Stock Market . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
C H A P T E R 8: T H E S T O C K M A R K E T . . . . . 61
Control Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Stocks 101 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
File Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
The Stock Market Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
The Center List Box. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Personal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Cash Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Corporate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Date . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
C H A P T E R 9: MULTIPLAYER . . . . . . . . . . . . 65
C H A P T E R 5: S TAT I O N S . . . . . . . . . . . . 41
Understanding Your Multiplayer Options . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
The Economy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Connecting Your Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
The Role of Stations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
TCP/IP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Cargo Pickup and Delivery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . . .
IPX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Servicing Trains. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Modem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Station Detail Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Serial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Structural Improvements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Setting Up a Multiplayer Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Cargo Supply/Demand. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70

C H A P T E R 6: T R A I N S . . . . . . . . . . . . . 47
C H A P T E R 10: U S I N G THE M A P E D I T O R . . 71
Locomotives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Starting a New Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Cargo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Loading a Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
UK-RRT2front matter.2s 13/9/00 1:09 pm Page vi

vi CONTENTS

Editor Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Navigating the Map. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Map Editing Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Map Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78

A P P E N D I X . . . . . . . . . . . . . . . . . . . . 81
The Men of Iron. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
The Iron Horses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
The Industries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Tech Support and Troubleshooting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Limited Software Warranty and License Agreement . . . . . . . . . . . . . . . . . . . 103
UK-RRT2manual02.3a 13/9/00 12:36 pm Page 7

IN THIS CHAPTER:



ABOUT THIS TUTORIAL

SETTING UP A GAME
2
• EXPLORING THE MAIN INTERFACE

• STARTING A COMPANY

• LAYING YOUR FIRST TRACK

• BUILDING STATIONS

• BUYING A TRAIN

• ENTERING THE WORLD OF HIGH FINANCE

• CONTROLLING YOUR RAILROAD EMPIRE

Tutorial
UK-RRT2manual02.3a 13/9/00 12:37 pm Page 8

8 TUTORIAL TUTORIAL 9

ABOUT THIS TUTORIAL


This section provides a brief overview of the basic
elements of Railroad Tycoon II. It is not a
comprehensive overview of every menu, item,
and function within the game, but should
get you up and playing fairly quickly—
provided you belong to the 10 percent
1804: RICHARD of the public that actually does read
TREVITHICK OF manuals.
CORNWALL BUILDS A 40 You don’t have to complete this
tutorial to play the game. In fact, if 1812: THE FIRST
PSI STEAM LOCOMOTIVE 1 From the main menu, select SINGLE PLAYER, then LOAD SCENARIO. A panel
you’re one of those people who just
FOR THE WELSH will open to the right, allowing you to select the game you wish to load. COMMERCIALLY
likes to dive right in, you can refer
PENYDARRAN RAILROAD. to the brief in-game tutorial and click SUCCESSFUL STEAM
around in the game to your impatient LOCOMOTIVES, USING
heart’s content. However, if you have
a few minutes to spare, we can save THE BLENKINSOP RACK
1808: TREVITHICK you a lot of time by showing you how AND PINION DRIVE,

BUILDS A CIRCULAR
to do the things you need to do to COMMENCE OPERATION
keep your trains running on time and
RAILWAY IN LONDON’S turn a profit. For a comprehensive ON THE MIDDLETON
TORRINGTON SQUARE. overview of every menu, item, and RAILWAY. THIS WAS THE
THE STEAM CARRIAGE function within the game, please WORLD’S FIRST REGULAR
refer to Chapter 3, The Main Menu,
CATCH ME WHO CAN and Chapter 4, The Main Interface REVENUE-EARNING USE

WEIGHS 10 TONS AND (pages 23 and 29, respectively). OF STEAM TRACTION, AS

RUNS 15 MPH. 2 Highlight the Tutorial game, then click OK. DISTINCT FROM

EXPERIMENTAL

SETTING UP OPERATION.
RAILROAD TYCOON II ALSO CONTAINS IN-
A GAME GAME TUTORIAL TEXT FOR FOLKS WHO

Upon launching the game, you REFUSE TO CRACK A MANUAL OPEN. THAT
will find yourself in the main TEXT IS A LESS DETAILED VERSION OF THIS
menu screen. This is your
CHAPTER. SINCE YOU’VE DEMONSTRATED
launching pad for starting new
games, loading saved games, YOUR WILLINGNESS TO READ THE MANUAL

starting multi-player games, BY GETTING THIS FAR, YOU CAN DISABLE


etc. The tutorial is based on a THE IN-GAME TEXT IF YOU WANT.
saved single-player scenario.
Let’s dive into it…
UK-RRT2manual02.3a 13/9/00 12:37 pm Page 10

10 TUTORIAL TUTORIAL 11

EXPLORING THE MAIN INTERFACE THE MAP OVERVIEW


As you enter the main game, you’ll be greeted by a popup window explaining the With the game paused, the first thing you need to do is look around a bit. The
goal of this game. Please read it carefully. As a recap, your goal is to reach $10 MAP OVERVIEW icon enables you to view resources on the map—a crucial part of
million dollars in personal net worth by the year 1900. That means you must planning your first route.
accumulate a combined total of cash and stocks with a value of at least $10
million dollars by the year 1900. If you can reach $25 or $50 million by the year 1813: ENGLISHMAN
1900, you will receive a greater victory. Click the OK button to close the window.
WILLIAM HEDLEY
Next, press the PAUSE key twice. You’ll see that this toggles the game between
paused mode and a game speed of “3”. For now you’ll want to leave the game BUILDS AND PATENTS
paused, so you can look around and set up your railroad without time pressure. A 50 PSI RAILROAD
When everything is set up, you can resume the game by pressing the PAUSE key
LOCOMOTIVE THAT CAN
again or by pressing the PLUS (+) and MINUS (-) keys.
HAUL 10 COAL WAGONS
1812: AMERICAN
AT 5 MPH—EQUAL TO
COLONEL JOHN STEVENS
10 HORSES.
PUBLISHES A PAMPHLET

CONTAINING: 1 Click the MAP OVERVIEW icon—the fourth one down on the left side of the
screen that has a picture of a globe on it. In the LIST BOX, you’ll see a 1814: ENGLISHMAN
“DOCUMENTS TENDING
graphical representation of all the resources (cargo) available in the game. GEORGE STEPHENSON
TO PROVE THE SUPERIOR
2 Pass the mouse cursor over any resource to temporarily highlight it on the BUILDS BLUCHER, HIS
ADVANTAGES OF RAILWAYS
map. Clicking any resource toggles the view of that resource on or off. You FIRST RAILWAY ENGINE.
AND STEAM CARRIAGES
can select multiple resources, or overlay all resources on the map at the THE ENGINE PULLS 30
OVER CANAL NAVIGATION.” same time by clicking the ALL button. A supply of a resource is shown in
white; a demand for it is shown in yellow. TONS AT 4 MPH, BUT IS
HE ALSO STATES, “I CAN
There are four sections to the main interface: NOT EFFICIENT.
SEE NOTHING TO HINDER 3 Move the mouse cursor to the edges of the screen to scroll the map in the
direction you want. If you want to move to another area of the map
A STEAM CARRIAGE • MAIN WINDOW (A)—This is where the actual game play takes place.
quickly, click on that area in the RADAR AREA.
MOVING ON ITS WAYS Consider this your window on the world. The four oval-shaped icons in the
lower right corner of the window enable you to change your view by 4 Experiment with the overview. Your goal is to locate areas where there are
WITH A VELOCITY OF 100 rotating it, or zooming in and out. concentrations of resources and industry (supply and demand) that need
MILES AN HOUR.” one another. Resource locations are randomized, and will change each time
• RADAR AREA (B)—In the lower left corner, there is a radar view that enables
you play. To get back to the regular list
you to move around the map without scrolling.
box view, click on the Cancel button
• CENTER LIST BOX (C)—The rectangular box to the right of the RADAR at the bottom of the LIST BOX.
AREA is the LIST BOX—the nerve center of your empire. Use the four tabs
to view summaries for STATIONS, TRAINS, PLAYERS, and COMPANIES. This
area also shows cash-on-hand for your company, and, to the left of the tabs,
the current date.
• ACTIVITY BOX (D)—The area in the lower right-hand corner is the Message
window. You’ll receive various messages throughout the game, and can
access them here.
UK-RRT2manual02.3a 13/9/00 12:37 pm Page 12

12 TUTORIAL TUTORIAL 13

STARTING A COMPANY LAYING YOUR FIRST TRACK


Before you can start laying track to connect the resources you’ve located, you need Now that you’ve started a company, it’s time to get down to business. The first
to own a company. thing you need to do is find a suitable route. You’ll find the city of Slough ideally
situated to be the center of your new empire. Slough is near the far south central
part of the map and just west of the city of London.

1 With the game paused, click the LAY TRACK icon—the top icon on the left
side of the main interface that looks like railroad tracks—to start laying
track. Your mouse cursor will change to a track icon.

2 The LIST BOX gives you two track options, SINGLE TRACK or DOUBLE
TRACK. Select SINGLE TRACK for now. The third option is bridge type,
which is chosen by clicking one of the two icons on the
right side of the LIST BOX. Select WOODEN BRIDGES (the top image).
1815: STEPHENSON’S
SECOND ENGINE

FEATURES SIX WHEELS 1 Click the COMPANY tab in the LIST BOX (it’s the rightmost tab.) Double-
click START A NEW COMPANY. When you start a new company, you decide
AND A MULTITUBULAR 1824: CONSTRUCTION
how much of your own money you put into the company, as well as how
BOILER. much you will accept from investors. In general, you should accept little BEGINS ON THE FIRST
from investors if you plan to pursue complete ownership of the company, LOCOMOTIVE WORKSHOP
but you may choose to accept more to give yourself plenty of operating
1821: ENGLISHMAN cash. IN NEW CASTLE,
JULIUS GRIFFITHS ENGLAND.
2 For this tutorial, slide the PLAYER INVESTMENT and OUTSIDE INVESTMENT
PATENTS A PASSENGER
sliders all the way to the right. This will give you a whopping $1,650,000
ROAD LOCOMOTIVE. total cash to spend. 1824: ENGLISHMAN
3 Type in a name for your company in the COMPANY NAME box, or use the 3 To lay track, place the cursor between the sheep farm and the cattle ranch DAVID GORDON PATENTS
default name. Once in the COMPANY NAME box, press ESC if you want to just to the east of Slough, then click and hold the left mouse button down.
As long as you keep the mouse button down, you can move the mouse A STEAM-DRIVEN
leave the box without making changes, or ENTER if
you want to keep the name you’ve typed in. cursor around the screen, dragging your track around with it. Drag the MACHINE WITH LEGS
cursor towards Oxford (further west), the next destination. You’ll notice that THAT IMITATES THE
4 Select a COMPANY LOGO by using the up or there are white, green, and yellow numbers all along the track. The white
down arrow, or use the one provided for you. numbers are the costs for each piece of track. The green and yellow numbers ACTION OF A HORSE’S

Click OK to accept your selections and start are the grade (steepness) of that section of track. Yellow numbers are steep LEGS AND FEET. NOT
your company. (red are the steepest), which will slow your trains down. You don’t want a SUCCESSFUL.
steep grade, so before you release the cursor, press the ESC key to clear the
5 Back at the main interface, you’ll see the logo proposed track. Now, click and drag smaller sections of track, releasing the
and name of your company, your available left mouse button at the end of each short section. Trace your track around
cash, and your profits (which are $0K at this the hill.
point) in the LIST BOX.
4 When you think your track route looks good, click on the track button
again (top left) to exit out of track-laying mode.
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14 TUTORIAL TUTORIAL 15

BUILDING STATIONS 3 When you place a station, you’ll be shown a 3D representation of it. This is
1825: COLONEL JOHN
called the STATION DETAIL SCREEN. Click the BUY button in this view to
Laying track is only the beginning. Next, you need to set up stations in order to see the improvements you can add to the station. Purchase a water tower, a STEVENS BUILDS A
make resources available to your trains. sanding tower, and a roundhouse for the station to improve train SMALL LOCOMOTIVE
performance and maintenance. When you are done, click the EXIT button
THAT HE PLACES ON A
in the bottom right.
CIRCULAR RAILWAY
4 Repeat this procedure at Oxford. However, you probably won’t need the
BEFORE HIS HOUSE—NOW
three building improvements, as your trains will be able to carry enough
water, sand, and oil until they return to Slough. Once you have two HUDSON TERRACE—AT
stations connected by track, you’re almost ready to start shipping cargo HOBOKEN.
1825: STEPHENSON’S between them.
BUILDS THE 8-TON
1826: THE FIRST LINE
LOCOMOTION NO. 1 FOR
THE TABS AT THE BOTTOM OF THE CENTER LIST OF RAILS IN THE NEW
THE STOCKTON &
BOX WILL TAKE YOU TO THE DETAIL SCREENS FOR ENGLAND STATES IS
DARLINGTON RAILROAD.
TRAINS, PLAYERS, AND COMPANIES, BY DOUBLE-
SAID TO HAVE BEEN
THE ENGINE IS CAPABLE CLICKING ON AN ITEM IN THE LIST BOX.
1 Click the BUILD A NEW STATION button (Top left, second from the top). LAID DOWN AT QUINCY,
OF PULLING 90 TONS OF CLICKING THE LEFT OR RIGHT ARROWS AT THE
2 There are three station sizes, SMALL, MEDIUM, and LARGE. You can choose BOTTOM OF THIS VIEW MOVES YOU FROM MASS.; IT’S THREE MILES
COAL AT 15 MPH.
to place any of them at each destination on your track. The difference
STATION-TO-STATION, TRAIN-TO-TRAIN, PLAYER-TO- IN LENGTH AND PULLED
STEPHENSON PLANS ALL between them is the area they pull resources from, which is represented by a
PLAYER, OR COMPANY-TO-COMPANY. THESE VIEWS
gold circle around them on the map. To see an example, click the MEDIUM BY HORSES.
DETAILS OF THE LINE,
ARE VERY USEFUL FOR FAST MANAGEMENT OF
STATION, then move your cursor, which now looks like a medium station,
AND EVEN DESIGNS THE EVERYTHING.
to a point along your track just south of Slough. You’ll notice the station
BRIDGES, MACHINERY, automatically line up with your track.
ENGINES, TURNTABLES,

SWITCHES, AND

CROSSINGS. HE IS
ALSO RESPONSIBLE FOR BUYING A TRAIN
EVERY PART OF THEIR
Once you’ve laid track and placed stations, you’ll need to purchase a locomotive to
CONSTRUCTION. (THE get things rolling. Once you’ve done that, the next step is setting up its
PASSENGER COACHES destinations and cargo, also called its consist, for each of your stations.
OF THIS TIME WERE ALL
SELECTING A LOCOMOTIVE
DRAWN BY HORSES.)
Based upon the time period and geographic location, various locomotives will
become available as the game progresses. There are three locomotives available as
2 Once the station is placed, any resources within the gold circle will be
you start this tutorial.
available at that station. MEDIUM and LARGE stations have larger circles
around them. Just be sure that its gold circle covers the resources you want
to access. In this case all of the houses, the sheep ranch and cattle ranch 1 Select the PURCHASE A NEW TRAIN icon (the one that looks like a train)
should be in the golden circle. When you’ve got the station covering the from the icons along the left side of the main window.
right resources and lined up to the track right, it will turn green. Now click
the left mouse button and your station will be placed.
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16 TUTORIAL TUTORIAL 17

2 Next, select the 4-4-0 Eight-Wheeler from the list on the left. You did build 2 Double-click Slough in the LIST BOX on the left, and the right side of the
a mostly level track, right? Notice that each locomotive’s stats appear on the screen will switch from the planning map to a CAR LIST panel. At the very
right as you select one from the list. Click PURCHASE to complete the top of this panel you will see two passenger cars—the default consist.
transaction. Clicking a car will move it off your consist, or list of cars. Clicking a car
from the list below will add it to your consist.

1827: THE
BALTIMORE AND

OHIO RAILROAD IS
CHARTERED TO RUN

FROM BALTIMORE TO
THE OHIO RIVER IN
VIRGINIA. IT IS THE FIRST
WESTWARD-BOUND

RAILROAD IN AMERICA.
WIND POWER (SAIL ON
3 At the very bottom of your screen, you will see a list of what the selected
CARRIAGE) WAS TRIED, SELECTING DESTINATIONS AND CARS 1828: THE DELAWARE
station supplies on the left side and what it demands on the right.
FOLLOWED BY HORSE Now that you’ve purchased a locomotive, you need to decide which cargo to haul & HUDSON CANAL
between your two destinations. The routing screen is where you choose 4 Cars available at this station will show up near the top of the CAR LIST.
POWER, WITH THE CO. BUILDS A RAILROAD
destinations, select cars, and check the supply and demand at each station. Select one wool car and one passenger car. Check the demand at the other
HORSE WALKING ON A station to make sure you are hauling cargo that is in demand (we know you FROM THE COMPANY’S

TREADMILL THAT DROVE are but it’s a good practice). When you’re finished setting up the consist at MINES TO THE
1 After you purchase a locomotive, the next screen you see is the TRAIN DETAIL
this station, click OK to confirm it, then double-click the Oxford station
THE CARRIAGE WHEELS! SCREEN. It will show the new train you just purchased, already set to go to TERMINATION OF THE
listed on your consist list on the left side and select one passenger and one
your two destinations. The map on the right shows all available destinations CANAL AT HONESDALE.
goods car. The wool you’ve delivered will be converted into fine goods to be
—if you had more than two, you would select the destinations you want for
transported back to the hard-working people of Slough. THIS RAILROAD IS ALSO
this train on the map, and they would appear in the list on the left.
5 You have one more decision to make here. Take a look at the two stations in PULLED BY HORSES.
the list on the left. The traffic signal will have the green light showing.
Clicking this signal will change the light. This signal is what you use to
dictate the behavior of this train in that station. Your choices are:

GREEN—Don’t wait for cargo, proceed with whatever is already


available at the station.
YELLOW—Wait until at least half the cargo cars are full before
proceeding.
RED—Wait until all of the cargo cars are full before proceeding.

For now, set the stoplight in Slough to yellow and the stoplight in Oxford
to green. When you’ve made all your changes, press the EXIT button to
return to the main interface.

That’s it—you’re all set! Set the game speed to “3” by pressing the PLUS key
three times—you can set this faster as you get more comfortable with the game,
but “3” or “4” are the best speeds for now.
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18 TUTORIAL TUTORIAL 19

Here are a few tips for keeping an eye on things from the main interface, now investment as part of your initial funding? Well, those investors have expectations
that your railroad career is underway: for your operation, and they’ll hold you accountable for how well things are going.
To see what they are looking at, we’ll be working in the COMPANY DETAIL
• Set your train classes—From the list of trains in the LIST BOX, click the SCREEN.
icon to the left of each train to set it to EXPRESS, NORMAL, SLOW, or
HALTED. These are the settings that dictate how this train will react when it
1 To reach the COMPANY DETAIL SCREEN, click the Company tab at the
meets another train on the same track, and they also allow you to change a
bottom of the LIST BOX, and then double-click your company.
1829: THE FIRST STEAM train’s status on the fly.
• Manage your consists—Right-clicking each train’s consist in the LIST BOX
LOCOMOTIVE USED IN
will show you its current destination, speed, cargo value, and weight. As
AMERICA, THE ENGLISH- you build more trains, you can view a bit more detail on all of them by
BUILT STOURBRIDGE using the LIST button, located in the bottom right corner of the LIST 1829: PETER COOPER
BOX—it looks like a bulleted list.
LION, IS PUT TO WORK OF NEW YORK IN
• Use the LIST BOX and DETAIL SCREENS to keep track of everything—The
ON THE DELAWARE & LIST BOX and the DETAIL SCREENS (accessed by double-clicking an item in 6 WEEKS TIME BUILDS
HUDSON. IT IS TOO the LIST BOX) are very important interfaces. In each view, use the four THE TOM THUMB, A
tabs—STATIONS, TRAINS, PLAYERS, and COMPANIES—and the LIST button
HEAVY FOR THE TRACK VERTICAL BOILER
to view statistics about each. Think of it as a hierarchy—the LIST BOX
(TWICE AS HEAVY AS HAD shows you general information, while the DETAIL SCREENS show you in- 1.4 HP LOCOMOTIVE,
BEEN PROMISED BY THE depth information. FOR THE BALTIMORE &
• Scout the map for opportunities—Once you’ve established a money-
BUILDERS), AND IS LAID OHIO RAILROAD. IT
earning route, start looking over the map for other opportunities. A variety 2 The COMPANY DETAIL SCREEN shows your ledger—click on the different
UP NEXT TO THE TRACKS of approaches can be used to plan your railway’s path to glory. In this case HAULS 36 PASSENGERS
tabs and look around to get a feel for what information is present here.
AS A STATIONARY BOILER. however, look for ways to improve your production and improve the use of AT 18 MPH IN AUGUST
your existing assets. No need to spend investors’ money unwisely. Connect
1830, AND HAS A
to London to haul cattle to the meatpacking plant there (unless you’re a
vegetarian). The grain farm just south of Slough could increase the REVOLVING FAN FOR
production rate of your wool and cattle farms by 50 percent! DRAUGHT, USES GUN
• Buy lucrative industries—You can buy up cash-producing industries along
BARRELS FOR BOILER
your routes, or even along your competitors’ routes. Click a resource to
view its profitability rating. The more loads that are carried to and from it, TUBES, AND WEIGHS
the more profitable it will be. LESS THAN ONE TON.

ENTERING THE WORLD OF HIGH


FINANCE
So far, this tutorial has focused on getting your railroad up and
running. Now it’s time to take a quick look at the other aspects of
Railroad Tycoon II—company management and the stock market.

COMPANY MANAGEMENT
Managing your operation requires more than just adding and
working with stations, trains, routes, and consists. Remember
when you set up your company, and you chose to have outside
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20 TUTORIAL TUTORIAL 21

3 Click the FINANCES tab. You could issue some bonds to raise more money, 2 You’ll be greeted with the STOCK MARKET DETAIL view. There are two tabs
but for the moment, stay debt free and issue some more stock. Your current here:
SHARE PRICE is listed on the left page. Click ISSUE STOCK and a window PERSONAL—This tab enables you to view your current stock portfolio,
will appear giving details of the transaction. Click OK in that window if as well as buy or sell stock.
everything is fine. Note the change to your current SHARE PRICE. CORPORATE—This tab gives details about your company’s financials,
4 Feeling fickle? BUY BACK STOCK and take a look at its effect on your Stock including a list of major shareholders and a five-year weighted return
Value. Investors are very particular about SHARE PRICE—they want it to go among other things.
up. Period. Don’t disappoint them, or you’ll be out on your ear. Remember
3 In the PERSONAL section, you’ll usually see the option to BUY or SELL a
that chairmen are appointed, not born. 1829: STEPHENSON’S
particular stock. Unfortunately, you’ve used up all your cash to start your
5 Experiment with the other options here (except DECLARING BANKRUPTCY company, so you probably won’t see the BUY option yet. After a year or two, ROCKET WINS A
unless you’re ready to bail) and familiarize yourself with their effects. the accumulation of your salary and dividends may give you enough cash to COMPETITION FOR
buy some more stock.
LOCOMOTIVE POWER AT

THE RAINHILL TRIALS


THE STOCK MARKET AND PERSONAL FINANCES
1829: JAMES WRIGHT ON THE MANCHESTER
Your personal wealth is, of course, directly tied to your company’s performance.
OF COLUMBIA, PA., IF YOU DON’T HAVE ENOUGH CASH TO MAKE & LIVERPOOL RAILWAY.
In addition to your excellent management ability contributing to your company’s
INVENTS THE CONE success, you can accumulate personal wealth by savvy investment in the Stock A PURCHASE, YOU MIGHT STILL BE ABLE TO THE ENGINE IS CAPABLE
Market. BUY STOCK ON MARGIN—ESSENTIALLY 30 MPH
“TREAD” OF THE WHEEL, OF RUNNING
BORROWING MONEY TO BUY THE STOCK.
WHICH PREVENTS WEAR WITH 30 PASSENGERS.
1 From the main interface, click the STOCK MARKET icon along the left side IF YOU BUY ON MARGIN, AND THE STOCK
OF FLANGES AND of the main window. VALUE GOES UP, YOU’RE IN GOOD SHAPE.
REDUCES RESISTANCE.
HOWEVER, IF IT FALLS, YOU’LL BE FORCED TO
SELL STOCK TO COVER THE MARGIN CALL,
EVEN IF IT BANKRUPTS YOU PERSONALLY.

4 Selling stock is done in the same manner. Just select SELL from the
PERSONAL section. Normally, you can only sell shares that you personally
own. If you don’t have the shares to sell (usually this would apply to
another company), then you’ll have another option—SELLING SHORT. If the
stock price drops—which is the intent here—then you cash in. If it rises,
you’ll be forced to buy the stock to meet the MARGIN CALL. If the company
buys up stock, you may have to buy the stock at inflated prices. Be careful
with this option.
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22 TUTORIAL

Controlling Your Railroad


Empire
That about does it for this tutorial. You’ve seen all the important game elements,
1830: THE BEST and had the chance to experiment a bit. If you’re a quick study, maybe you have a
decent start. After experimenting a little, you might want to start a new game to
FRIEND IS BUILT AT THE use your knowledge. Also, don’t be afraid to jump right into the campaign—the
WEST POINT FOUNDERY first few scenarios are geared toward a novice player, and you can learn as you go.
IN NEW YORK FOR THE As a summary, keep a close eye on the following:
CHARLSTON & HAMBURG • Routes—Find profitable ones and exploit them.
RAILROAD. IT IS THE • Locomotives—Maintain them well, and upgrade whenever possible.
FIRST COMPLETELY • Stations—Improve them to increase revenues and route performance.
AMERICAN-BUILT • Industries—Buy them to pad company coffers and increase your
STEAM ENGINE TO GO holdings.
INTO SCHEDULED • Finances—Be a smart manager and run a solid, profitable business by
maximizing revenue and return on investment.
PASSENGER SERVICE.
• Personal Wealth—Increase it by good management and mastering the
IT DID EXCELLENT WORK Stock Market.
UNTIL 1831 WHEN THE • Competitors—Bury them by doing all of the above.
BOILER EXPLODED DUE For more detailed information about any of the topics covered in this tutorial,
TO A RECKLESS FIREMAN, read the rest of the manual (Oh come on, you’ve read this far already!)
UNEXPECTEDLY ENDING

ITS (AS WELL AS HIS)

CAREER. A FEW OPTIONS YOU’VE SEEN IN THIS TUTORIAL,


SUCH AS BUYING INDUSTRIES, BUYING STOCK ON
MARGIN, AND SHORT SELLING, ARE ONLY AVAILABLE
IF YOU SET UP A GAME ON THE EXPERT FINANCIAL
AND INDUSTRIAL MODELS IN THE OPTIONS PANEL.
IF YOU’RE PLAYING THE CAMPAIGN, THEY AREN’T
AVAILABLE UNTIL A FEW SCENARIOS INTO IT. WE’VE
GIVEN YOU A TASTE OF EVERYTHING HERE,
THOUGH YOU WON’T BE ABLE TO USE EVERY
OPTION IN EVERY SCENARIO.
UK-RRT2manual03.3s 13/9/00 12:24 pm Page 23

IN THIS CHAPTER:

• NAVIGATIONAL AID
3
• MAIN MENU OPTIONS

• SINGLE PLAYER

• MULTIPLAYER

• HIGH SCORES

• CREDITS

• QUIT

a i n M en u
The M
UK-RRT2manual03.3s 13/9/00 12:24 pm Page 24

24 THE MAIN MENU THE MAIN MENU 25

NAVIGATIONAL AID SINGLE PLAYER

MAIN MENU
SANDBOX MODE
SINGLE PLAYER To start a single-player game, click 1831: ROBERT STEVENS,
FINANCIAL MODEL
SINGLE PLAYER on the main menu SON OF COLONEL JOHN
1831: THE 3.5 TON DE NEW CAMPAIGN MAP INDUSTRIAL MODEL screen. The next menu will appear, STEVENS, GOES TO
WITT CLINTON HAULS 5 LOAD CAMPAIGN REVENUE MODIFIER giving you four options to choose
OPTIONS ENGLAND AND SHIPS
from: NEW CAMPAIGN, LOAD
STAGE COACH BODIES ON NEW SCENARIO
SKILL LEVELS CAMPAIGN, NEW SCENARIO, and BACK (UNASSEMBLED)
RAILROAD WHEELS AT 25 LOAD SCENARIO LOAD SCENARIO. THE JOHN BULL FOR
MPH ON THE MOHAWK & COMPUTER EASY
MULTIPLAYER PLAYERS NEW CAMPAIGN THE CAMDEN & AMBOY
HUDSON RAILROAD MEDIUM
RAILROAD IN NEW
BETWEEN ALBANY AND HIGH SCORES HARD
Railroad Tycoon II’s campaign mode enables you to play through 18 individual
scenarios, designed to be played consecutively. The first few scenarios start off JERSEY. THE MECHANIC
SCHENECTADY. THIS
CREDITS EXPERT fairly simple, then escalate in difficulty. To start a new campaign: ISAAC DRIPPS, WHO HAD
ENGINE WAS LIGHTLY
NEVER SEEN A STEAM
BUILT, AND WAS RETIRED QUIT 1 Click New Campaign on the SINGLE PLAYER menu.
LOCOMOTIVE, ERECTS
LESS THAN TWO YEARS
2 Choose a difficulty. We suggest NORMAL DIFFICULTY if you’re experienced IT WITHOUT THE AID OF
AFTER GOING INTO with strategy games, or EASY DIFFICULTY if you’re not. Stay away from
AN ASSEMBLY MANUAL.
SERVICE. HARD DIFFICULTY until you’ve played at least one campaign all the way
MAIN MENU OPTIONS through. Note: You can’t change campaign difficulty after you’ve started, so DRIPPS MAKES THIS THE
THE MAIN MENU SCREEN IN RAILROAD TYCOON II GIVES YOU FIVE OPTIONS: choose carefully. FIRST LOCOMOTIVE
1831: THE SOUTH
• SINGLE PLAYER—Select this option to start a single-player campaign 3 You’ll start with the first FITTED WITH A BELL,
CAROLINA IS THE FIRST or scenario. scenario, “The Iron Seed.” HEADLIGHT, AND
EIGHT-WHEELED ENGINE. • MULTIPLAYER—This option enables you to play with multiple human Choose one of the available
COWCATCHER. THE
opponents. The multiplayer option is discussed in detail in Chapter 9, bonuses from the list below.
Multiplayer (page 65). The bonuses available will JOHN BULL REMAINS IN
• EDITOR—The Railroad Tycoon II map editor enables users to customize or change from scenario to SERVICE UNTIL 1866.
build their own maps for the game. Click here to access it. This option is scenario throughout the
covered in Chapter 10, Using the Map Editor (page 71). DRIPPS GOES ON TO
campaign, and can be key
• HIGH SCORES—Click here to view the high scores for the game. strategic choices. BECOME SUPERINTENDENT
• CREDITS—Take a look at the hard-working folks that brought you this game. OF MOTIVE POWER FOR
• QUIT—Selecting this option will immediately return you to Windows. 4 Click PLAY THIS SCENARIO to
launch the game and start the campaign. Skip to Chapter 5, The Main THE PENNSYLVANIA
Interface (page 41), before you begin play. RAILROAD AT ALTOONA.

LOAD CAMPAIGN
If you’ve already started a campaign and saved it in progress, click LOAD
CAMPAIGN to bring up a dialog box with a list of currently saved campaigns in it.
Select the campaign you wish to load, then click OK. The game will be launched,
returning you to the point where you previously saved your campaign.
UK-RRT2manual03.3s 13/9/00 12:24 pm Page 26

26 THE MAIN MENU THE MAIN MENU 27

NEW SCENARIO • INDUSTRIAL MODEL—This setting configures the industrial side of the game.
Set it to BASIC, ADVANCED, or EXPERT. The effects of each setting are as follows:
When you select NEW SCENARIO
BASIC—Stations will accept any cargo, paying only slightly less for cargo
from the SINGLE PLAYER menu,
they don’t demand. All industries produce cargo, even if they aren’t
a dialog box will pop up with
supplied with their industrial demands.
the following elements: MAP,
ADVANCED—Stations still accept any cargo, but at half price if the cargo
OPTIONS, SKILL LEVELS, and
isn’t demanded by a station. Industries only produce cargo if supplied
COMPUTER PLAYERS.
with their industrial
demands.
MAP EXPERT—Stations pay
1832: THE BROTHER very little for any cargo
Click this button to select the
JONATHON IS THE FIRST they don’t demand. Price
map your game will be played on and the MAP dialog box will appear. Click on a
levels affect what stations
LOCOMOTIVE IN THE map name to see the map and its description below. If the map is set up to allow
will pay for a cargo, even
WORLD TO HAVE A FOUR- it, you can also change the starting DATE for the map by clicking the up or down
if the station demands
arrow below the map. Once you’re satisfied with your selection, click OK in the
WHEEL LEADING TRUCK. them. Your company can
map dialog box.
IT WAS DESIGNED BY buy up any industries it 1832: THE AMERICAN
finds appealing.
JOHN B. JERVIS FOR THE NO. 1 IS THE FIRST
OPTIONS • REVENUE MODIFIER—The
MOHAWK & HUDSON two sliders in the revenue 4-4-0 OF ITS CLASS. IT
Once you’ve selected your map, click the OPTIONS button. You should now see modifier section of the OPTIONS menu can be used to increase or decrease
RAILROAD. another dialog box to the left of the NEW SCENARIO dialog. These two dialog IS CAPABLE OF REGULAR
the amount of revenue received for hauling cargo. You can set this for both
boxes contain all the options you’ll need to set before starting your game. The HUMAN and COMPUTER players. When lowered for HUMAN players, this SPEEDS OF 60 MPH
OPTIONS dialog contains the following settings: results in less revenue per load, making the game significantly harder. WITH ITS 9.5” BY 16”
CYLINDERS. THE ENGINE
• SANDBOX MODE—In this
mode, you simply build SKILL LEVELS WAS DESIGNED BY
and run trains. Money and JOHN B. JERVIS, CHIEF
competition are non- In the GAME SETUP menu—the right-hand dialog box when the OPTIONS menu is
factors—all FINANCIAL and open—you can change your skill level by clicking any of the horses to the right of ENGINEER FOR THE
INDUSTRIAL settings are the OPTIONS button with the following effects: MOHAWK & HUDSON.
toggled off—so build to • EASY—BASIC FINANCIAL and INDUSTRIAL models are selected. Human
your heart’s content. player receives a +20% REVENUE MODIFIER, while the computer receives a
• FINANCIAL MODEL—This 10% REVENUE MODIFIER.
setting controls the • MEDIUM—ADVANCED FINANCIAL and INDUSTRIAL models are selected. No
financial aspects of the REVENUE MODIFIERS for either computer or human players.
game. Set this option to • HARD—EXPERT FINANCIAL and INDUSTRIAL models are selected. Human
BASIC, ADVANCED, or EXPERT. The effects of these settings are as follows: player receives a -10% REVENUE MODIFIER, while the computer receives a
+10% REVENUE MODIFIER.
• EXPERT—EXPERT FINANCIAL and INDUSTRIAL models are selected. Human
BASIC—STOCK MARKET importance is minimized. You may buy or sell
player receives a -20% REVENUE MODIFIER, while the computer receives a
your own company’s stock, but you can’t take over another company, or
+20% REVENUE MODIFIER.
be taken over.
ADVANCED—SHORT SELLING and BUYING STOCK ON MARGIN are As you change the skill level, or any of the other OPTIONS settings, notice that
disabled, but all other aspects of the STOCK MARKET are enabled. the DIFFICULTY RATING shown below the computer players changes to reflect the
changes you make. Changes you make outside these skill settings fall under the
EXPERT—The gloves are off. All aspects of the STOCK MARKET are
CUSTOM skill level.
enabled, which makes for some fairly vicious financial plays; consider
yourself warned.
UK-RRT2manual03.3s 13/9/00 12:25 pm Page 28

28 THE MAIN MENU

COMPUTER PLAYERS
The last OPTIONS setting you need to work with is the COMPUTER PLAYERS
option. In the text box below the SKILL settings, you’ll see yourself (the human
player) listed, as well as any computer players already in the game. Adding more
1832: THE ATLANTIC
computer players by clicking the up arrow drives the DIFFICULTY RATING higher.
ON THE BALTIMORE AND You can’t decide which players to add, and in some scenarios, you won’t be able to
OHIO RAILROAD HAULS remove all of them either.
50 TONS FROM Once you’ve set all the OPTIONS, clicking OK in both dialog boxes will start
the game.
BALTIMORE OVER A
DISTANCE OF 40 MILE LOAD SCENARIO
AT 12 TO 15 MPH. THIS If you’ve already started a game and saved it in progress, click LOAD SCENARIO
ENGINE WEIGHS 6.5 from the SINGLE PLAYER menu, then select the game you wish to load from the
TONS, CARRIES 50 listing that appears. Once you’ve selected it, click OK to launch the game and
return to the point at which you saved your position.
POUNDS OF STEAM,

AND BURNS A TON OF


MULTIPLAYER
ANTHRACITE COAL ON
Railroad Tycoon II enables you to match wits with, and test your financial prowess
THE ROUND TRIP
against human opponents in any of four modes: TCP/IP, IPX, MODEM, or SERIAL. For
(ENGLISH LOCOMOTIVES information on setting up a multiplayer game, see
BURNED BITUMINOUS Chapter 9, Multiplayer (page 65).
COAL). THE ROUND TRIP
COSTS $16, DOING THE HIGH SCORES
WORK OF 42 HORSES,
Click the HIGH SCORES button
WHICH HAD COST $33 to see the current high scores
PER TRIP. THE ENGINE for the game.
COST $4,500, AND WAS
DESIGNED BY PHINEAS CREDITS
DAVIS, ASSISTED BY
Click the CREDITS
ROSS WINANS. button to view a list
of everyone involved
in bringing Railroad
Tycoon II to you.

QUIT
Clicking QUIT on the main menu
takes you out of the game and back to
Windows.
UK-RRT2manual04.4s 13/9/00 12:09 pm Page 29

IN THIS CHAPTER:

• NAVIGATIONAL AID
4
• THE FOUR PARTS OF THE MAIN INTERFACE

• NAVIGATING THE MAP

• THE PRIMARY ACTION ICONS

• THE CENTER LIST BOX

In t e rf a ce
e M ai n
Th
UK-RRT2manual04.4s 13/9/00 12:10 pm Page 30

30 T H E M A I N I N T E R FAC E T H E M A I N I N T E R FAC E 31

Navigational Aid The Four Parts of the Main


Interface
MAIN MENU Once the game is launched you will interact with the world through the main
MAP VIEW interface, which consists of four parts:
MAP NAVIGATOR
ZOOM MAP
ROTATE MAP

VIEWING BUILDINGS 
 
VIEWING TERRAIN

1833: GEORGE
PRIMARY ACTION ICONS
STEPHENSON APPLIES A  
DETAIL SCREEN  
SMALL STEAM BRAKE

CYLINDER TO OPERATE LAY TRACK
 
BRAKE SHOES ON THE BUILD A NEW STATION
1860: NEHEMIAH
DRIVING WHEELS OF
BULLDOZE OBJECTS HODGE, A CONN-
LOCOMOTIVES.
MAP OVERVIEW ECTICUT RAILWAY

MECHANIC, PATENTS
TRAINS
A LOCOMOTIVE VACUUM
STOCK MARKET
BRAKE. PRESSURE
CONTROL PANELS
IS LIMITED TO
FILE OPTIONS • MAIN WINDOW (A)—This is where actual game play takes place. Consider ATMOSPHERIC (14.7 PSI),
this your window on the world. This area contains the icons you will use to
BUT PRACTICAL
interact with the world.
RADAR AREA PURCHASE • RADAR AREA (B)—Located in the lower left corner of your screen, the CONSIDERATIONS LIMIT
IMPROVEMENTS RADAR AREA is useful for moving quickly around the map. Click on the PRESSURE TO 7 TO 8 PSI.
RADAR AREA, and the MAIN WINDOW will center on that location.
THUS, AVAILABLE
LIST BOX • CENTER LIST BOX (C)—To the right of the RADAR AREA is the LIST BOX—
MAP WINDOW/CAR LIST BRAKING POWER IS LOW,
the nerve center of your empire. You can use the four tabs to view summary
STATIONS CONSISTS WINDOW information about STATIONS, TRAINS, PLAYERS, and COMPANIES in the ESPECIALLY ABOVE 3,000
DETAIL SCREEN game. Double-clicking any item shown in the LIST BOX will take you to
TRAIN DETAIL/STATION DETAIL FEET ALTITUDE.
that item’s DETAIL VIEW.
TRAINS • ACTIVITY BOX (D)—Think of this box as your home entertainment theater
DETAIL SCREEN and your mail box rolled into one. Here, you can view in-game videos of
OVERVIEW various selected processes (for example laying track and building stations) and
PLAYERS read special messages that will be delivered to you throughout the game.
INCOME
DETAIL SCREEN
BALANCE
COMPANIES TERRITORIES
DETAIL SCREEN
FINANCES
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32 T H E M A I N I N T E R FAC E T H E M A I N I N T E R FAC E 33

Navigating the Map The Primary Action Buttons


There are four icons located above the ACTIVITY BOX (D). From left to right, the The series of eight buttons along the left side of the main window represent the
first two enable you to rotate the map as necessary, and the other two enable you primary actions you can perform within the game. The first four buttons are
to zoom in and out of the map. The small COMPASS in the upper left corner of the special modes you can use to LAY TRACK, BUILD A NEW STATION, BULLDOZE
main window can also be used to rotate the map. OBJECTS, or see the MAP OVERVIEW. For all four of these, pressing the button
once will put you into that mode, pressing it again will take you out of that mode.
VIEWING BUILDINGS AND TERRAIN The next two buttons let you perform important game play actions such as
PURCHASE A NEW TRAIN and GO TO THE STOCK MARKET. Finally, the last two
Railroad Tycoon II comes with a neat feature that alerts you to the properties and 1868: MAJOR ELI
buttons are more global in nature, letting you access the CONTROL PANEL and
industry type of each building. If you move and hold your cursor over a building, FILE OPTIONS dialogs. JANNEY, A CONFEDERATE
you can see the industry type below the tabs of the LIST BOX, near the edge of the VETERAN OF THE CIVIL
screen. Clicking the building will bring up an interactive dialog box that includes
LAY TRACK WAR, INVENTS THE
this information:
The first icon is used to place track on the map. Click on the icon, and KNUCKLE COUPLER. THIS
• OWNERSHIP—This entry your cursor turns into a representation of section of railroad track. SEMI-AUTOMATIC DEVICE
shows which railroad owns Click at one endpoint of your track, hold the left mouse button down,
the building. then drag the mouse cursor to your destination, and release the button when you LOCKS UPON THE CARS
• PROFITABILITY—Based have the layout you want. CLOSING TOGETHER
upon the number of loads
Track can be laid between any two points, but can’t be laid over oceans or WITHOUT THE RAIL
hauled from the building,
through buildings. It also will not be laid if you can’t afford it—as you lay track,
1862: PRESIDENT profitability will go up (or WORKER GETTING
the current cost of it is displayed below the LIST BOX tabs.
down). More loads BETWEEN THE CARS.
ABRAHAM LINCOLN There are a few choices to make when laying track:
translate to greater
SIGNS THE PACIFIC profitability. Levels range THIS REPLACES THE
• Type of Track—Select your preference from the LIST BOX before laying
RAILROAD ACT, WHICH from Gushing Cash, all the your track. Lay SINGLE track on short routes that only one train is likely to “LINK-AND-PIN” COUPLER,
way down to Poor. use. DOUBLE track is a must for busy routes, especially those connected to WHICH WAS A MAJOR
AUTHORIZES THE
• PURCHASE PRICE—The cost of buying the facility. large stations. In later scenarios, you may choose to lay electrified track, CAUSE OF INJURIES TO
CONSTRUCTION • PRODUCTION—This entry shows what the plant demands (if anything) which costs more, but allows the use of fast, efficient electric engines.
and produces. RAILROAD WORKERS. A
OF THE FIRST • Bridge Type—WOODEN, STONE, and IRON bridges will become available as
TRANSCONTINENTAL the game progresses. Select the type you prefer from the icons in the right “CUT” LEVER AT THE
When you’re playing with the ADVANCED INDUSTRIAL model active, this dialog
side of the LIST BOX before laying your track. Go with WOODEN bridges to
RAILROAD. is where you will be given the option to buy the building. Right-clicking on any CORNER OF THE CAR
start with, then upgrade them later as you upgrade your track. Wooden
building gives you the same information, but doesn’t give you the buying option RELEASES THE COUPLER
bridges are cheap to build, but can only support single wide track, and force
you get when you left-click.
trains to slow down greatly as they pass over. Avoid building bridges KNUCKLE, MAKING
Right-clicking on any unimproved terrain will tell you: whenever possible—they can be as much as ten times as expensive as regular UNCOUPLING SAFER.
track.
• TYPE OF TERRAIN—This is the terrain represented by the specific point you
• Cost—When you begin laying track, you will see a set of cost numbers
click on the map.
displayed in white along the track as
• TERRITORY—This entry shows you which territory this piece of land belongs to.
you lay it. In addition, the total cost of
• YOUR ACCESS RIGHTS—This entry tells you if you have access rights for
the track segment will appear below the YOU MUST START A
this particular area, based upon which Territory it’s in.
LIST BOX tabs. Keep your track cost
• X,Y—These are the coordinates of this point on the map. COMPANY BEFORE YOU
down so you can spend money on
more routes. Track cost is increased by CAN BEGIN LAYING TRACK.

CHECKING YOUR RADAR steep grades, heavy forests, deserts, and


other hostile terrain.
The map in the RADAR AREA can be used to refocus the main window view
quickly to other areas. Click on the map in the RADAR AREA and drag to scroll
across the map at top speed. Cities are pinpointed in white on the map.
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34 T H E M A I N I N T E R FAC E T H E M A I N I N T E R FAC E 35

• Grade—In addition to cost figures, track grade will be shown along the BULLDOZE OBJECTS
track as you lay it. Ideally, these numbers should be green, which translates
to a flat grade. Yellow numbers can be all right if there’s no other way to get Things won’t always go the way you planned, so it’s a good thing you
where you’re going, but red numbers are big trouble. A grade greater than can do something about it. Bulldozing is done by clicking the
4.0 is considered steep, and should only occur if the obstacle is unavoidable. BULLDOZE OBJECTS icon, selecting a brush size (area of effect) from the
Anything higher than 4.0 will kill most routes, in the early 1800’s, when LIST BOX, and then clicking on the object you want to demolish. You can bulldoze
locomotives aren’t very powerful, but can be acceptable later as locomotive almost any object, including resources, so be very careful how you use this tool.
power increases. You’ll have to have enough cash on hand to pay for the demolition.

1869: GEORGE
MAP OVERVIEW
BUILD A NEW STATION
WESTINGHOUSE, AN Clicking the MAP OVERVIEW icon brings up a list of five different
Clicking this icon changes the cursor to a set of builders tools. In overlays you can view on the map. From the LIST BOX, you can select:
INVENTIVE CIVIL WAR addition, the default station size is selected, and the cursor drags a
VETERAN, DEVELOPS color-coded representation of that station across the map. You may
choose to place your station on existing track or out in the open (where you can • RESOURCE MAP—When you select this overview, all the resources in the
THE STRAIGHT AIR BRAKE.
connect to it later). game appear in the LIST BOX. Passing the cursor over each one in the LIST
A PENNSY 4-4-0 AND A BOX will highlight them on the map. White text indicates a supply of the
If the station is colored green, it is in a valid location, with a valid connection
COUPLE OF PASSENGER resource, and yellow text indicates a demand for it. You can toggle resources
to existing track. If it’s colored yellow, it is in a valid location, but has no track 1869: THE CENTRAL
to stay on by clicking on them, or if you want them all to overlay on the
CARS ARE FITTED connection. If it’s colored red, the station is in an invalid location (such as over
map, select ALL. You can clear your selections by clicking CLEAR. PACIFIC AND UNION
water, or overlapping an existing building). Move the station around until you
WITH THE SYSTEM • STATION STATUSES—When this overlay is selected, a small box appears near PACIFIC MEET AT
find a satisfactory location for it.
AND SUCCESSFULLY each station on the map. This box displays the current supply at that
Surrounding the station cursor you’ll notice a gold circle. This is the station’s station, enabling you to see at a glance where additional trains or resources PROMONTORY
DEMONSTRATED ON collection area, and it varies with the size of the station. A collection area are needed. SUMMIT, UTAH, FOR
APRIL 13. graphically represents the area that a particular station will collect resources from. • TRACK GRADE MAP—This overview toggles the track grade map on or off.
Make sure to place stations so that their collection areas cover desirable resources. THE DRIVING OF THE
This is the same grade map you see when you lay track without the cost
Available station sizes are shown in the LIST BOX, along with their associated cost: numbers to clutter it up. GOLDEN SPIKE

* TRAFFIC DENSITY—This overview helps you avoid high-traffic routes by ON MAY 10.
• SMALL STATION ($50K)—Use these for single resources, or areas where
resources are very close together. showing traffic density on the tracks.
• MEDIUM STATION ($100K)—These are good for small cities, since you’ll • TRACK BY COMPANY—This overlay shows how much track is owned by
want to include as much housing as possible in the collection circle. highlighting the track in the main window for the company selected in the
• LARGE STATION ($200K)—Use these for hubs or large cities. LIST BOX. This helps when planning routes that will have to use
competitor’s track.
In addition to these choices, you can also select a station’s architecture from the
six selections in the right side of the LIST BOX. Your choices here are DEFAULT,
VICTORIAN, COLONIAL, MISSION REVIVAL, TUDOR, or KYOTO REVIVAL. Default PURCHASE A NEW TRAIN
will automatically choose the architecture best matching the geography. The Once you’ve started a company, laid track, and built at least two
different architectures are visual only—there is no impact on the gameplay from stations, you’re ready to start buying trains and hauling cargo. Clicking
the different architectures. the TRAINS icon brings up the PURCHASE TRAIN dialog box. If you buy
Below the station architectures, you can choose the station’s facing. The center a train, you’ll then be taken to the TRAIN DETAIL screen, where you can set up the
square is the DEFAULT, which attempts to auto-rotate the station to best fit its train. For more information on purchasing and setting up trains, see Chapter 6:
surroundings. The eight surrounding boxes force the station to a particular facing Trains (page 46).
(useful when you’re trying to fit the station into a tight spot).
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36 T H E M A I N I N T E R FAC E T H E M A I N I N T E R FAC E 37

STOCK MARKET GRAPHICS


The STOCK MARKET is a crucial piece of the game, since it’s the The GRAPHICS portion of the
primary mechanism by which you can enrich yourself, as opposed to CONTROL PANEL is used to fine
your company. See Chapter 8, The Stock Market (page 61), for more tune your graphics preferences. In
information on using (and most cases, you can set the
abusing) the stock market. OVERALL DETAIL for best results.
This setting incorporates five
CONTROL PANEL automatic settings—from VERY
LOW to VERY HIGH—that you
1872: GEORGE The CONTROL PANEL
can experiment with to see if any
WESTINGHOUSE icon takes you to the
of them work for you. Obviously,
CONTROL PANEL
PATENTS THE FIRST you get better looking graphics
screen, where you set the global
the higher you can set this
AUTOMATIC AIR BRAKE. game settings. There are three
option, but might have slower performance.
THIS IS BASICALLY THE sections to the CONTROL PANEL:
GENERAL settings, GRAPHICS If you can’t find a setting that works for you, customize your settings by moving
SAME SYSTEM AS IS USED
settings, and GAME PLAY. the sliders below the OVERALL DETAIL setting. Each item can be turned off at
BY TODAY’S RAILROADS.
various zoom levels. There are six levels of zoom, so start turning things off when 1883: THE NORTHERN
you get above a certain level. The highest levels are bird’s-eye views, so turn most PACIFIC IS COMPLETED AT
GENERAL items off for them. Below that, it’s up to your own preferences and performance.
The following options appear in the GENERAL section of the CONTROL PANEL, and GOLD CREEK, MONTANA.
1876: ALL SOUTHERN The BORDER setting shrinks the visible map. This can greatly speed up
are simple to set: performance, even at VERY HIGH graphics levels.
PACIFIC AND CENTRAL
PACIFIC PASSENGER CARS • GAME SPEED—In most cases, you should set this to “3” or “4”. The year 1883: THE SOUTHERN
flies by as it is, but if you go above these settings, things move at a very fast GAME PLAY
ARE CONVERTED TO
PACIFIC IS COMPLETED.
pace. There are two other methods of controlling game speed. You can use The following options appear in the GAME PLAY section of the CONTROL PANEL:
AIR BRAKES. the PLUS (+), MINUS (-), and PAUSE keys to increase, decrease, or pause • ARRIVAL BELL—This setting controls the frequency and volume with which
the game speed, respectively. You can use the small slider on the lower right the train arrival bell is played. 1885: THE SANTA FE
side of the main screen to adjust speed, as well. • NEWS FREQUENCY—This setting enables you to reduce the number of pop- IS COMPLETED.
• SOUND VOLUME—This control sets the overall sound effects volume for the up dialogs that appear (specifically, the annual report and the economic
game, from 0 to 100%. changes newspaper announcements).
• MUSIC VOLUME—This control sets the music volume from 0 to 100%. • TRAIN LOGOS—This setting places a company logo above ALL trains,
• COLOR DEPTH—You have the option of 16-bit or 8-bit color depth. 16-bit FOREIGN trains, or no trains (NONE).
color looks much better, but is about 10 percent slower than using 8-bit • KEEP GAME GOING IN DIALOGS—By default, time stops when a dialog pops
color. Experiment to see which you prefer. up. If you’d rather it keep rolling, then check this box.
• MEMORY USAGE—High memory usage means that water will be animated, • DIALOGS DISAPPEAR IF LEFT ALONE—By default, you have to get rid of
and directional information and other data will be stored in memory rather dialogs that appear during the game. Check this, and they’ll automatically go
than on disk. Toggle this on if you have 32MB of RAM or more. Use low away after a few seconds.
memory usage if you have less than 32MB of RAM. • GAME TIPS—This enables
• FULL SCREEN—Unless your desktop resolution is set to 1152 x 864 or or disables the game tips
higher, you will be playing in full screen. Toggle this off if your resolution is that appear upon starting a
high enough, and you want to play in a window. new game.
• GRID LINES—This control shows the border of each cell on the map. This • TUTORIAL—This enables
is useful for debugging your own maps, or for more clearly seeing changes or disables the mini-tutorial
in elevation. for the game. By toggling it
• COLOR MOUSE CURSORS—These cursors look better, but they can slow on and off, you also reset
down performance. Experiment to see which you prefer. the tutorial to its starting
point. (This is useful if
you’re introducing the
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38 T H E M A I N I N T E R FAC E T H E M A I N I N T E R FAC E 39

game to somebody new.)


RED LINE—The train is stopped or running slowly.
FILE OPTIONS
YELLOW LINE—The train is running at about half its maximum speed.
From the FILE OPTIONS menu, you can LOAD, SAVE, go to the MAIN GREEN LINE—The train is running at top speed. 1893: ON MAY 10,
MENU, or QUIT a game. When you click LOAD game without saving There are also some graphical and text clues to the train’s performance.
your current one, you will lose the current game. SAVE your game periodically to LOCOMOTIVE #999 OF
Trains can run out of OIL, WATER OR SAND. They can also BREAKDOWN,
be sure you can come back to it later. If you just want to bail and start over, then THE NEW YORK CENTRAL
WRECK, or be ROBBED. These things are indicated by text in the train’s list
go to the MAIN MENU. If you click QUIT, you’ll be asked if you’re sure. If so, click entry, and by an appropriate graphical icon. & HUDSON RIVER
YES to return to Windows. Finally, the row of gold coins in the upper right corner of the train’s list RAILROAD HAULS FOUR
entry represents the current value of its cargo, at a rate of $10,000 per coin.
HEAVY WAGNER CARS OF
The CENTER As time passes, the number of coins will shrink. Time is money! Some
cargos, such as mail, are more time sensitive than others, such as coal. THE EMPIRE STATE
1893: THE GREAT LIST BOX You can right-click any list entry to view details about each train as well. EXPRESS DOWN A 0.28
NORTHERN IS The CENTER LIST BOX is one of PLAYERS—This LIST BOX tab shows the CASH, STOCK, and PERCENT GRADE AT
COMPLETED IN THE the most useful features of the PURCHASING POWER (P.P.) for each of the players in the game. RECORD-BRAKING SPEED.
CASCADE MOUNTAINS OF main interface. Using the four
tabs—STATIONS, TRAINS, COMPANIES—This LIST BOX tab shows the CASH on hand, and ALTHOUGH UNVERIFIED,
WASHINGTON. PLAYERS, and COMPANIES—you PROFITS for each company in the game. THE CONDUCTOR TIMED
can access information quickly. Here’s how it works. For any of the lists, you can click the LIST SCREEN button—it’s in the lower
THE SPEED AT 112.5
When you click one of the four tabs below the LIST BOX, the item in question right corner of the LIST BOX, and resembles a bulleted list—to view a more
1893: FEDERAL STATUE MPH OVER 1 MILE, AND
is shown in summary form in the LIST BOX. STATIONS and TRAINS are only shown detailed listing. Once you’re there, you can use the tabs to navigate between
REQUIRES THE USE OF
for your company, but PLAYERS and COMPANIES will show all in the current game. STATIONS, TRAINS, PLAYERS, and COMPANIES. AT 102.8 MPH OVER 5
AUTOMATIC AIR BRAKES Here’s the summary information for each respective tab: MILES. THIS 4-4-0 HAD
AND AUTOMATIC • STATIONS—For stations you own, the list of stations shows the current 86-INCH DRIVERS FOR
YOU CAN EXPAND THE LIST
COUPLERS. SUPPLY of cargos available at each station and the amount of revenue THIS RUN, AND WAS LATER
BOX TO SEE MORE ITEMS AT
generated on hauls FROM and TO that station in the current year.
ONCE BY PRESSING THE SMALL FITTED WITH MORE
• TRAINS—You can manage your trains from the LIST BOX quite easily. From
left to right, you can set the train’s class: LIST EXPAND BUTTON AT THE NORMAL 78-INCH WHEELS
TOP LEFT OF THE LIST BOX. AS IT NOW HAS ON
EXPRESS—The train will pass any other non-EXPRESS train.
MUSEUM DISPLAY.
NORMAL—The train yields to EXPRESS trains.
SLOW—The train yields to NORMAL priority trains. Useful for trains
carrying heavy freight, such as coal, where long delays don’t matter much. You can also reach the DETAIL SCREENS for stations, trains, players and
HALTED—You can stop a train completely, and it won’t move until you companies from here. Double click on any item in the CENTER LIST BOX, and
un-halt it. Useful for resolving traffic jams. you’ll be taken to its detail screen. From there you can use the tabs to navigate to
the other detail screens. For more information on the DETAIL SCREENS, see
You can also view a current image of the train’s consist. If a cargo car is Chapters 5 through 7.
dimmed out, it is carrying no load. Further right is a speedometer, showing
the trains speed, in absolute terms. Along the bottom of the train’s list entry,
a colored line will mark it’s progress toward its destination. As the train
approaches its destination, the line will extend to the left, touching the left
side when it reaches its destination. The color of the line indicates the train’s
current speed relative to its maximum speed:
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40 T H E M A I N I N T E R FAC E

CASH DISPLAY
Just to the left of the tabs, you’ll see a box showing your currently available
company cash. If you control no company, it’ll be blank. Click here to toggle a
display of your PERSONAL CASH. If you have enough personal cash, it might be
time to go shopping at the local stock market.

1893: THE FIRST DATE


MAINLINE To the right of the CASH display is the DATE display. Pay attention to the date!
ELECTRIFICATION IN Many scenarios require you to fulfill certain objectives by a specific date to win.
Many engines and buildings don’t become available until a specific date. Some
BALTIMORE, MD.
things happen in certain months (for example, dividend are paid at the end of
A RIGID OVERHEAD each quarter—March, June, September, and December).
CONDUCTOR SUPPLIES Time is abstracted in Railroad Tycoon II. Trains travel about as far in one game
675 VDC VIA ONE-SIDED year as they would in one day of real life. Trust us—you wouldn’t want to play this
game in true real time, where it would take you 30 real-life years to build your
TILTED PANTOGRAPH TO empire. (Will any computer available 30 years from now even run this game?) So
THE 96-TON, 4-AXLE, sit back and enjoy it, and when your broken-down train takes 6 game months to
4-MOTOR LOCOMOTIVES. fix, realize that only represents about a half a day—if only it were so easy to get
your car repaired in half a day!
THESE WERE VERY
That’s it for this chapter. If you want a chance to practice these commands go
SUCCESSFUL, HAULING to Chapter 2, Tutorial (page 7), or dive right into your own game.
1,800 TON TRAINS UP
THE 0.8 PERCENT GRADE
IN THE 1.25 MILE
HOWARD STREET TUNNEL,
WHERE STEAM WAS NOT

ALLOWED TO OPERATE.
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IN THIS CHAPTER:

• THE ECONOMY
5
• THE ROLE OF STATIONS

• STATION DETAIL SCREEN

Stat i o n s
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42 STATIONS STATIONS 43

Well-planned and well-placed stations are the backbone of any successful railroad. The EXPERT industry model introduces two additional features INDUSTRY
They’re one of the three major expenditures for railroads (along with track and BUYING and PRICE LEVELS:
trains). Having the right stations in the right places will go a long way towards
ensuring the success of your venture. • INDUSTRY BUYING—On the EXPERT industry model, you also have the
opportunity to diversify your business interests by purchasing industries.
The first step in building your railroad is determining where to place your
Click any industry building on the map to see its price. Bigger buildings
stations, and what types of stations to place. Be conservative as you place stations or
cost more, but can also earn a bigger profit. Profits are determined by how 1913: GENERAL
you’ll burn through your money in a hurry. It’s best to start a line with only two or
well that building is being serviced by your railroad and/or other railroads.
three stations, then expand gradually. Where you place your stations is dependent ELECTRIC BUILDS THE
If it is being properly supplied with all it needs, and all its cargos are being
on the economy of the scenario you’re playing. A quick overview of the economic FIRST COMMERCIALLY
taken to stations that demand them, then the building will be profitable.
model of the game is in order...
• PRICE LEVELS—On the two lower industry models, demand for goods is SUCCESSFUL INTERNAL
1903: NEW YORK constant. A station either has demand for a particular cargo, or it doesn’t.
COMBUSTION ENGINE
STATE ENACTS On the EXPERT model, the level of demand, called the PRICE LEVEL, can
vary from 0 to 9. If you deliver a large quantity of a cargo to a station in a LOCOMOTIVE IN THE
LEGISLATION

PROHIBITING THE
THE ECONOMY short time period, the Price Level will fall. Over time it will rise again. If a UNITED STATES FOR
station has not received any of a particular type of cargo for a while, the
The economy in Railroad Tycoon II is a microcosm of the real world economy. THE DAN PATCH LINE
OPERATION OF STEAM price level will rise, and a nice premium will be paid for the cargo.
Only the elements that directly affect the railroad business are shown on the map. IN MINNESOTA.
LOCOMOTIVES ON
Other methods of transportation (such as shipping, trucking, and so on) and other
LOCOMOTIVE #100 HAS
MANHATTAN ISLAND IN industries that don’t rely on the rail system are assumed to exist, but only factor in as
background elements, mitigating major fluctuations in rail service. TWO MODEL GM16
NEW YORK CITY SOUTH
The industries in the game are some of the most important to the rail industry, GASOLINE-ELECTRIC
OF THE HARLEM RIVER VERSUCHEN SIE, IHRE LIEFERUNGEN ÜBER
but also serve as proxies for smaller industries (for example, iron, coal, and bauxite EINE VIELZAHL VON STATIONEN ZU 8” X 10” V8’S RATED AT
AFTER JUNE 30, 1908. serve as proxies for all other mined minerals, such as tin, lead, copper, and so on).
VERTEILEN. WENN SIE MEHRERE 175 HP AT 550 RPM
THIS SPURRED THE While you can often make a modest profit simply hauling passengers and mail
SCHAFZUCHTEN HABEN, DIE WOLLE EACH. IT WEIGHS 57
ELECTRIFICATION OF between the major cities, the biggest profits are to be had by supporting the
industries on the map, supplying them with the cargos they need, and delivering the PRODUZIEREN, VERTEILEN SIE DIE WOLLE
TONS AND RIDES ON
NEW YORK CITY’S AUF MEHRERE TEXTILFABRIKEN, UM DAS
cargos they produce to other areas that need them. TWO FOUR-WHEEL
TRACKAGE. The REFERENCE CARD shows all the industry flows. For example, sheep farms PREISNIVEAU BEI JEDER BAHNSTATION HOCH
TRUCKS (B-B).
produce wool, which must be delivered to a textile mill, which will turn the wool ZU HALTEN.
into goods, which must be delivered to a town (a cluster of four or more houses all
1907: SAN DIEGO
within one station’s radius). You can also right-click any industry to see what it 1915: THE SANTA FE
MAYOR JOHN F. FORWARD supplies and demands.
Häuser sind gewissermaßen eine spezielle Form der Industrie. Einzelne Häuser DEPOT IS DEDICATED
BREAKS GROUND ON While you can always deliver cargos to locations that don’t demand them, you’ll
receive much less money for doing so. The amount by which the price is reduced sorgen für kleine Mengen von Passagieren und Post. Wirklich wichtig werden die IN SAN DIEGO ON
SEPTEMBER 7 BY
depends on the INDUSTRY MODEL. On the EASY industry model you’ll receive a Häuser, wenn mehrere an einem Ort sind. Wenn eine Station mindestens vier MARCH 7.
DEDICATING THE START decent price, not quite as much as if the station demanded it, but a solid price Häuser in ihrem Einzugsbereich hat, bilden die Häuser ein Dorf, in der Nachfrage
OF JOHN D. nonetheless. On the ADVANCED industry model, you’ll receive much less. On the nach Gütern, Holz, Nahrung und Milch besteht. Acht Häuser bilden eine Stadt.
EXPERT industry model, you’ll barely receive anything. Die Nachfrage entspricht der eines Dorfes, hinzu kommen jedoch Autos, Zement,
SPRECKELS’ (REALLY
The EASY industry model also simplifies one other piece of the industry puzzle. Papier, Öl und Kohle. Beachten Sie, daß Häuser die einzige Industrie sind, die Sie
SOUTHERN PACIFIC’S) nicht kaufen können.
With that model, all industries produce cargos all the time. A steel mill will always
SAN DIEGO produce steel. On ADVANCED and EXPERT industry model, a steel mill will not
& ARIZONA RAILWAY. produce steel unless it is supplied with both iron and coal.
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44 STATIONS STATIONS 45

than one improvement, click the checkboxes to the left of several improvements,
then click PURCHASE to purchase
THE ROLE OF STATIONS more than one.
STATION
Stations serve as your anchors within the economy. They enable you to pick up
and deliver cargo from buildings located near them, and they service and maintain DETAIL SCREEN
1917: GENERAL your trains, keeping your entire operation running efficiently.
The STATION DETAIL SCREEN is
ELECTRIC BUILDS A accessed every time you add a new
CARGO PICKUP AND DELIVERY station, or when you double-click a
PROTOTYPE FOR THE
Both the stations and the buildings they service are somewhat representative. In station on the main screen CENTER
FIRST DIESEL- LIST BOX. Here you can see a 3D
the case of buildings, one factory on the game map might represent the entire
ELECTRIC Detroit area auto industry. One large station represents not only a station and representation of your station as it
LOCOMOTIVE IN THE accompanying facilities, but also a small network of feeder lines and sidings grows. You can also buy improvements
snaking out through the city to pick up cargos from the major industries. for your stations, as well as see current cargo SUPPLY/DEMAND information. 1918: JAY STREET
UNITED STATES.
It’s entirely possible to build multiple stations with overlapping service zones. If CONNECTING RR #4 IS
NUMBER 4 HAS ONE a building sits within the zones of two different stations, it will ship out through STRUCTURAL IMPROVEMENTS THE FIRST DIESEL-
MODEL GM50 AIR whichever station has a train ready to accept it. Thus if an opponent puts down a
The 3D view shows which structural improvements are currently built for the ELECTRIC
INJECTION TWO-STROKE
big station in New York or London, you can outfox him by putting your own
station. You can purchase more structures by clicking on the BUY button. This will LOCOMOTIVE TO BE
station nearby and doing a better (and faster) job of picking up cargos.
V8 RATED AT 225 HP AT bring up a list of currently available structures. Clicking a structure and selecting
If a railroad does a particularly good job of servicing the industries around a PURCHASE will only purchase the structure you clicked on. Click the check boxes
BUILT AND SOLD
550 RPM, POWERING ONE particular station, the surrounding area will grow, adding new buildings and to the left of several structures, then click PURCHASE to purchase more than one. COMMERCIALLY. GENERAL
OF TWO TRUCKS. THE increasing in size.
In addition to the train-servicing structures, several other structures increase ELECTRIC SLIGHTLY
CYLINDERS HAVE THE passenger revenue, decrease turnaround time, or decrease the effect of delays upon REVISED ITS STANDARD
SAME 8” X 10”
SERVICING TRAINS certain cargos. (If you store the cargo well, your customers will be less upset with a
STEEPLE CAB STRAIGHT
Like any other complex mechanical device, trains need a lot of care to perform slow delivery.) Some improvements are not available until later dates.
DIMENSIONS AS THE
optimally. In Railroad Tycoon II, train servicing consists of three elements: water, ELECTRIC LOCOMOTIVE
GM16. IT WAS NEVER sand, and oil (a proxy for general maintenance), provided, respectively, by water CARGO SUPPLY/DEMAND CAR BODY AND
SOLD, SERVING ONLY AS towers, sanding towers, and roundhouses. For more information on the uses and
At the bottom of the screen is a list of cargos supplied and demanded by the INSTALLED A SINGLE
A LABORATORY MODEL effects of these items, see Chapter 6: Trains. All of these structures can only be
station. GM50. THIS UNIT WAS
built at stations.
AT THE ERIE WORKS. On the left are cargos supplied. Each car shown represents one carload
You will generally want to have at least one of each type of service building NOT SUCCESSFUL. AFTER
available for pick-up. If there are more than four cargo types available, the
somewhere on your lines, unless you’re running all diesel and electric trains, in 6 MONTHS, IT WAS
additional types will be shown as text only. If a cargo type name is shown with no
which case water towers are unnecessary. However the buildings are expensive, and
cargos above it or a zero quantity, it means that the cargo type can be available RETURNED TO G.E.,
you’ll want to use them efficiently. Roundhouses, in particular, are the most
there, but none currently are. In some cases, you only have to wait a while for the
expensive, but a train only needs to visit one occasionally (usually once every two WHERE IT WAS USED AS A
cargo to show up. In other cases, you must supply certain raw materials to the
to three years), so you can probably get away with one of them on a small line. LABORATORY UNIT IN
station in order for the cargo type to be produced.
There is one important difference between how trains use stations for DEVELOPING IMPROVED
To the right are shown the cargos demanded by this station. This is an
pickup/delivery, and how they use them for servicing. A train must actually stop at
aggregate of the demand of the individual buildings around the station. Certain CONTROL AND
a station to pick up or deliver cargo. However, a train only needs to pass through a
types of demand only occur when enough houses are within the area of effect of a
station to be serviced by it—a full stop is not necessary. PROPULSION SYSTEMS.
single station. Four houses near one station constitutes a town, demanding food
The STATION DETAIL SCREEN is the primary screen used for planning and and goods, among other things. Eight houses constitutes a city, demanding
monitoring pickups and deliveries, and for building service buildings and other everything a town demands, plus autos, paper, and other products.
support structures.
If you chose the EXPERT INDUSTRIAL MODEL option when you started the
When you purchase improvements, you can purchase one improvement at a game, then a number of cars or a simple textual number will be shown next to
time, or multiple improvements. Clicking an improvement and selecting each cargo type demanded. This is the demand level, which ranges from 0 to 9.
PURCHASE will only purchase the improvement you clicked. To purchase more The higher it is, the greater the price the station will pay for that item. If a station
UK-RRT2manual05.3a 13/9/00 11:48 am Page 46

46 STATIONS

is oversupplied with an item, the demand level will fall, and the price will fall
along with it.
To the right of the DEMAND section is a FROM/TO section, with coins
representing the total value of cargos hauled from and to this station during the
current year.
To make those coins really pile up, you’ll need well-run trains to use your
well-planned stations, which brings us to Chapter 6, Trains.

1919: THE GOLDEN


SPIKE IS DRIVEN IN THE

CARRIZO GORGE,
MARKING THE

COMPLETION OF THE

SAN DIEGO &


ARIZONA RAILWAY.

1923: THE
ELECTRO-MOTIVE
ENGEERING
CORPORATION,
HEADED BY H.L.
HAMILTON, BEGINS
BUILDING GAS-ELECTRIC

RAILCARS IN CLEVELAND,
OHIO.
UK-RRT2manual06.2a 13/9/00 11:33 am Page 47

IN THIS CHAPTER:

• LOCOMOTIVES
6
• CARGO

• GET YOUR TRAINS ROLLING

• TRAIN PURCHASE WINDOW

• TRAIN DETAIL SCREEN

Tr a i n s
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48 BASIC OPERATIONS BASIC OPERATIONS 49

Now we get to the best part—the choo-choos. load of raw iron ore, you won’t necessarily get paid more to haul the steel. Other
Aside from looking neat chugging around and putting out steam, trains are factors, such as timeliness of delivery and distance hauled affect the rate as well. In
actually the key component that makes everything else work. Railroad Tycoon II general, four major factors affect prices paid:
enables you to build trains from the earliest puny experimental steamers up through
1923: INGERSOLL • DEMAND—If a station has demand for a cargo, a much higher price will be
the latest electric bullet trains. You can create express trains to haul mail and
paid. The exact difference depends on which industry model was selected
RAND AND GENERAL passengers, or slow freight trains to haul coal and iron out of the mountains. 1925: THE AMERICAN
from the options panel when the game was started. With the expert
ELECTRIC COMBINE industrial model, there is a specific price level for each cargo at each station LOCOMOTIVE
60-TON that rises and falls depending on how many of those cargos are arriving at
TO BUILD THE COMPANY (ALCO),
the station. If the station is being flooded with a particular type of cargo,
BOXCAB #8835. IT USED LOCOMOTIVES the price level will fall. ALONG WITH GENERAL
A MODEL PR 6-CYLINDER • DISTANCE—Longer hauls pay a higher fee. Some cargos (such as mail and ELECTRIC AND
Train locomotives are the engines that provide motive force, to pull your cargo cars passengers) are particularly distance sensitive.
IN-LINE 10”X12” SOLID INGERSOLL RAND, BUILDS
along the track toward their destination. From the beginning of the nineteenth • SPEED—A faster delivery will pay more. Again, some cargos are more
INJECTION ENGINE RATED century through the present day, locomotives (or engines) have seen tremendous sensitive to this (such as mail, produce, and milk) ITS FIRST DIESEL
300HP AT 550 RPM. improvements in pulling power, top speed, and reliability. There are three principal • CARGO TYPE—More valuable types of cargo generally pay somewhat more ELECTRIC LOCOMOTIVE.
types of engines—steam engines, diesels, and electrics. A few other hybrids have than less valuable types. Processed steel pays more than raw iron ore.
THEY USE THE EXCITATION been tried over the years, but none achieved widespread success. IT WAS DELIVERED UNDER
Some small railroads make 90 percent (or more) of their revenue hauling a
CONTROL SYSTEM ITS OWN POWER TO THE
• STEAM—Steam engines burn coal, wood, or oil to heat a boiler. Steam pressure single commodity, such as coal. To find out more about the pricing and timeliness
DESIGNED BY DR. from the boiler drives pistons which power the train. Steam engines were the only of a cargo, right-click on any car carrying that cargo. CENTRAL RAILROAD OF
HERMANN LEMP, AND engines widely used from the beginning of the rail era through the middle of the There are two special car types that aren’t used to haul cargo. The dining car NEW JERSEY AND
PRESENT THE ENGINE ON
twentieth century. Eventually, diesels and electrics replaced steam engines, for a increases passenger revenues by 20 percent. Use this on a train with three or four ASSIGNED AS CNJ #1000.
variety of factors including their generally lower fuel and maintenance costs passenger cars to really make some money. The caboose increases train safety
13 DIFFERENT RAILROADS • DIESEL—Diesel engines are actually diesel-electric engines, using an on-board IT WAS BASICALLY THE
(which reduces breakdown and crashes), and train security (which reduces
OVER A 13-MONTH diesel engine to generate electricity, which then powers the wheels. This type robberies). SAME AS #8835, WITH
PERIOD. ITS PERFORMANCE
of engine is more commonly known simply as a diesel. Diesels first entered
THE SAME WHEEL
widespread usage after World War II and (along with electrics) had almost
IN TERMS OF RELIABILITY
completely replaced steam engines by the mid-fifties. Almost all engines in
GET YOUR TRAINS ROLLING ARRANGEMENT AND
AND ECONOMY OF commercial use in North America today are diesels. The basics of train usage are as follows: ENGINE, BUT WITH MANY
OPERATION DID MUCH
• ELECTRIC—Electric engines draw electricity from an external source and
• Scout out a new route that needs a train. IMPROVEMENTS. IT
apply it to the drive wheels (as opposed to diesels, which generate their own
TO ADVANCE THE
electricity). While the first electrics appeared in the late nineteenth century, • Purchase an engine reasonably well suited for the route. OPERATED AS A SWITCHER
ACCEPTANCE OF THE they weren’t widely used until the 1930’s. Electric engines are generally more • Use the TRAIN DETAIL SCREEN to set up the train’s route and consist. IN THE BRONX UNTIL
efficient than diesels, but they require an expensive infrastructure of • Keep an eye on the train to make sure it receives adequate service and that
DIESEL LOCOMOTIVE 1957, AND IS NOW IN THE
electrified track. Throughout Europe, most major lines are electrified, and its route is still useful.
AS A REPLACEMENT The first step is to scout out a promising route. If you’ve just laid your track B&O MUSEUM IN
electric engines are in heavy use. In North America, Electric engines are only
FOR THE STEAM used in a few places, most notably the Northeastern U.S. and stations, you probably had a route in mind. If your railroad is an ongoing BALTIMORE, MARYLAND.
LOCOMOTIVE. HOWEVER, venture, keep an eye on your stations, and whenever you see cargo pile up for a
while at a station, you’ve found a likely spot to add a new train. Be careful not to
IT WAS NEVER SOLD. CARGO add too many trains, or your lines will be choked with traffic congestion.
Locomotives are used to haul cargo cars. Hauling cargo by rail is considerably more
efficient and cheaper than hauling by truck, and is still the primary method by
which a vast array of products (especially heavy, bulk goods) is transported. Railroad
Tycoon II has 32 basic types of cargo cars, plus two special cars. Not all cargo is
available on every map. You’ll find coffee in South America, but not in Scandinavia.
You’ll find more wool in Australia than in Canada.
Your railroad is not buying and selling the cargo, but rather, being paid to
transport it. So, even though a load of finished steel is a lot more valuable than a
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50 BASIC OPERATIONS BASIC OPERATIONS 51

TRAIN PURCHASE WINDOW TRAIN DETAIL SCREEN

1928: THE FIRST


DIESEL-ELECTRIC
PASSENGER

LOCOMOTIVE BUILT IN

NORTH AMERICA WAS


A TWO-UNIT 2-D-1-1-D-2.
IT REPRESENTED A JOINT
EFFORT BETWEEN

1926: HAMILTON OF WESTINGHOUSE,


Next, you’ll need to purchase an engine. Click on the PURCHASE ENGINE button The TRAIN DETAIL SCREEN is the nerve center for controlling your trains. It’s
EMC HIRES RICHARD on the main interface (left side, fifth from the top). You’ll be presented with TRAIN divided into four windows, one has a double function: CANADIAN
DILWORTH AS CHIEF PURCHASE window. In this window, you’ll see a list of available locomotives— LOCOMOTIVE CO.,
you’ll be notified periodically when new ones are available. On the right side are • INSTRUMENT PANEL—The area at the top left of the screen may look like a
ENGINEER. DILWORTH WAS background graphic, but it also shows some valuable information. BALDWIN, AND
the stats of the locomotive currently selected. There are five statistics tracked, as
A SELF-TAUGHT COMMONWEALTH
well as a top speed matrix: • ROUTE/CONSIST LIST BOX—The list box on the middle left side of the
MECHANICAL AND screen displays your route and consist. STEEL CO. IT WAS
• COST—The price to purchase the locomotive.
ELECTRICAL ENGINEER • MAINTENANCE—Estimated annual maintenance costs. • TRAIN/STATION INFO—The bottom panel shows information on your train, NUMBERED CANADIAN
WHO HAD HELPED PUT • FUEL—Estimated annual cost of keeping the locomotive rolling. Note: this sometimes toggling to information on a station you are working with. NATIONAL #9000,
TOGETHER G.E.’S EARLY can vary considerably depending on how far the train actually travels.
AND EACH UNIT HAD A
• ACCELERATION—A measure of how fast a particular locomotive can get to • MAP ROUTER/CAR LIST—The right side of the screen is a dual purpose
RAIL CARS BACK IN 1910. full speed. window that can be toggled between a map of the main world from which SCOTTISH-BUILT
• RELIABILITY—A measure of the reliability of an engine. you can choose your route, and a car list of available cars used to set up BEARDMORE V12 12” X 12”
• TOP SPEED MATRIX—A matrix that shows the locomotive’s performance your consist at each route stop.
ENGINE RATED 1,330HP
on various grades with various numbers of cars. Since car weight varies,
you can change the assumed weight per car, to see how the engine does INSTRUMENT PANEL AT 800 RPM. MAX. SAFE
pulling something heavy (such as coal), as against something light (such The instrument panel on the upper left part of the screen shows several important SPEED WAS 63 MPH.
as passengers). gauges (oil, sand, and sometimes water) and has one important control (the throttle).
In general, you won’t find any train that’s ideal in all categories. Cheap trains The layout of the instrument panel changes a bit depending on whether the engine
are often unreliable. The fastest trains also tend to have less hauling capacity, and is a steam, diesel, or electric engine, but the gauges themselves look the same.
so on. You’ll notice that there is often a considerable difference between a train’s • OIL—The oil gauge is a round gauge with an oil can on it. Oil is used as a
top speed and its performance hauling a significant load. Think of a Ferrari versus proxy for overall train maintenance. As your oil level drops, your chance of a
a pickup truck. The Ferrari can go a lot faster, but you wouldn’t want to hook a breakdown increases. If your train runs completely out of oil, its chance for a
trailer up to it. The pickup truck may not accelerate very well or go very fast, but breakdown increases greatly, and its maintenance costs go up significantly
it can haul a big load, and probably has a lower maintenance bill than the Ferrari (parts break faster if they are not maintained, requiring replacement, rather
as well. than repair.)
Once you’ve purchased a train, the next screen you’ll see is the TRAIN DETAIL • SAND—Sand is used by engines for traction in areas with steep grades. Your
SCREEN. This is where you’ll select destination and cargo for your train. engine will use very little sand if it is running over primarily flat areas, but
will run out frequently in the mountains. There is no impact until your
engine is completely out of sand, at which point its ability to climb grades
is halved (a 2% grade acts like a 4% grade).
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52 BASIC OPERATIONS BASIC OPERATIONS 53

• WATER—Water is only required by steam engines. A steam engine that runs TRAIN/STATION INFO
out of water travels at a greatly reduced speed (using reserves and water
found along the line). The bottom panel normally shows train info, but sometimes shows station info for
the currently selected station, depending on what action you’re taking. For more
Oil, sand, and water are replenished when a train passes through a station with info on the station info panel, see Chapter 5, Stations.
a roundhouse, sanding tower, or water tower respectively. You’ll generally need a The train information is a capsule summary of the train’s current state and
lot of water towers, significantly fewer roundhouses, and a varied number of recent history. At the top is a side view of the full train. If a cargo car is dimmed
sanding towers depending on the grades in the area where you’re building. If any out, it is empty. Train engines are never dimmed out. At the lower left is the train’s
of these items run out, an appropriate icon will appear next to the train in the heading and speed, its cargo value and weight (heavier cargo loads require more
CENTER LIST BOX on the main interface. powerful locomotives), the engine’s age, and chance of a breakdown. 1934: THE UNION
Also on the instrument panel is the THROTTLE, a lever that enables you to As engines age, several things happen: PACIFIC M-10000 IS
increase or decrease the speed of your engine. It is normally set to a default level of
85 percent of maximum capacity—the highest value that is reasonably safe. All • SLOWER SPEED—They lose about a half percent off their top speed every DEDICATED IN FEBRUARY.
1930: GENERAL
rated speeds for an engine are based on this throttle setting. For severe cases, when year—a 20-year-old engine is about 10 percent slower than a new engine of THIS PULLMAN-BUILT 3-
MOTORS ACQUIRES the same type.
a little extra boost is needed, you can push the throttle into the red zone, but at a CAR ALL-ALUMINUM
THE WINTON COMPANY greatly increased risk of breakdown or crash. If the throttle is fully engaged, • HIGHER MAINTENANCE—A 20-year-old engine costs about three times as
breakdown risks are four times normal. Conversely, you can lower the throttle for much in annual maintenance. ARTICULATED TRAIN WAS
ON JUNE 20, AND
a bit more safety, though the effects are far less dramatic. A throttle setting of half • HIGHER BREAKDOWN RISK—A new engine has virtually no breakdown THE FIRST
ELECTRO-MOTIVE ON risk; a 20-year-old engine has about a 60 percent higher risk than a 5-year-
normal reduces breakdown chances for the equivalent distance traveled by half. STREAMLINER IN THE
DECEMBER 31. old engine.
UNITED STATES. IT IS
For best results, you may want to look at replacing engines as they reach 15 to
ROUTE/CONSIST LIST BOX POWERED BY A WINTON
25 years of age.
Below the instrument panel is a list box showing all currently scheduled station The breakdown chance can be a critical issue. Poor reliability doomed many V12 600 HP DISTILLATE
stopoffs for the train, along with the list of cars that the train should haul from otherwise promising engine designs to a short life span. Breakdowns are based on ENGINE, AND IS CAPABLE
that point on (the consist). distance traveled, not time elapsed, so, all other things being equal, a faster engine OF 110 MPH. IT MADE A
Normally your train will start at the top station on the list, travel to the next is going to go further each year and have a higher chance of a breakdown. Other
station down, and so on until it reaches the last station, then it will go back to the factors affecting the risk of breakdown include: 12,625 MILE COAST-TO-
first station. You can redirect a train by clicking in the small area to the left of a COAST EXHIBITION TRIP,
station’s name. The NEXT STATION marker should change to reflect this. • ENGINE RELIABILITY—Each level of engine reliability is about a third less
likely to breakdown than the one below it; an “above average”-rated engine AND WAS SEEN BY
You can remove a station from the route by clicking on the DELETE button at
is about a third less likely to break down than an “average”-rated engine. ALMOST 1.2 MILLION
the right side of each station. (Adding stations is explained in the section “Map
• ENGINE AGE—As mentioned above, older engines are less reliable.
Window/Car List.”) PEOPLE AT VARIOUS
• OIL LEVEL—Keeping an engine’s oil gauge nearly full significantly reduces
Just above the DELETE button is a stoplight icon. Click it to change its color. breakdown risk. Running out of oil altogether is the worst possibility, STOPS. IT WENT INTO
The color determines whether or not the train waits for cargo at this station before tripling breakdown chances over an engine fully topped off with oil. SERVICE AS THE CITY
proceeding: • HEAVY LOADS/STEEP GRADES—The greater the stress on the engine, the
OF SALINA ON JANUARY
• GREEN—Don’t wait for cargo. This causes the train to grab whatever is greater the breakdown chance.
• THROTTLE SETTING—Full red-zone throttle quadruples breakdown chances. 31, 1935. THE POWER CAR
ready to go when it reaches the station. Use this when the cargo you plan to
pick up at the station isn’t that important, perhaps for the back end of a • CABOOSE—Adding a caboose decreases the breakdown chance by 25 WAS DESIGNED BY
long route. percent.
RICHARD DILWORTH.
• YELLOW—Wait until at least half (rounded up) of the cargo cars are full. • MANAGER EFFECTS—Certain managers provide a safety bonus to the
This is a good compromise between speed and efficiency. railroads they supervise.
• RED—Wait until all cargo cars are full. Be careful with this option, if you
overuse it, you might find that your trains spend most of their time waiting
around in stations, rather than hauling goods and making money.
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54 BASIC OPERATIONS

MAP ROUTER/CAR LIST


The right side of the TRAIN
DETAIL SCREEN contains a dual
purpose panel. It toggles between
the MAP ROUTER, in which you set
1934: THE up a train’s route, and the CAR
BURLINGTON ZEPHYR IS LIST, in which you pick which cars
to include in the train’s consist at
DEDICATED ON APRIL 18. each station. You can toggle
ON MAY 26, THIS BUDD- between them by using the lever
BUILT 3-CAR ARTICULATED above the panel. Also, double-
clicking on a station in the
TRAIN OF STAINLESS ROUTE/CONSIST LIST BOX will
STEEL MADE A RECORD- automatically open the CAR LIST.
BREAKING DAWN-TO-DUSK • MAP ROUTER—The green stars are your stations. Yellow stars are your
RUN FROM DENVER TO opponent’s stations. Black track is yours, belongs to your opponent. Click
on any station to add it to the bottom of your route list. For more precise
CHICAGO, 1016 MILES, AT
placement, drag the station to a specific spot on the route list.
AN AVERAGE SPEED OF • CAR LIST—The top section of this panel shows the current consist at the
77.6 MPH AND A TOP selected station. Click on a car to remove it from the consist, or click on
clear to clear out the current consist completely. Click on any car at the
SPEED OF 112.5 MPH. IT
bottom to add it. Cargos available at the current station are shown in the
WAS THE FIRST DIESEL- top group—normally you’ll want to confine your selection to them. Select
ELECTRIC OK when you’re done.
STREAMLINER IN THE

UNITED STATES, MORE ON TRAIN ROUTING


EMPLOYING A WINTON Proper train routing can have a great impact on the speed and profitability of your trains.
INLINE 8-CYLINDER 600 For the most part you can let the trains go about their way without much
supervision—track switching, use of sidings, and other operational details are
HP 201A TWO-STROKE
automatically handled for you.
ENGINE. THE POWER CAR Once told to travel between two stations, trains will automatically select the best
WAS DESIGNED BY route, if more than one are available. Trains will generally follow the shortest route.
RICHARD DILWORTH. Trains can use the opponents’ track, if they need to. However, you will have to
pay the owner of the track a portion of the revenue received equal to the portion
of the total distance traveled which was on his track. However, the opponent does
not absorb any of the train’s operating cost. So if a train travels 50 squares from
Chicago to Detroit, including 8 squares over your opponent’s track, and generates
$100,000 in revenue, you’d have to give up 20 percent (8/50) of the revenue. Try
to use as little of your opponents’ track as possible.
You can also pick up and deliver cargos from and to your opponents’ stations,
at a cost of $2,000 per car load picked up or delivered. Again, use with caution.
If you have an electric engine, an entire route from station to station must be
electrified, or the engine will not move. You don’t have to electrify all your track,
just whatever routes you want your electric engines to use.
UK-RRT2manual07.2a 15/9/00 5:24 pm Page 55

IN THIS CHAPTER:

• PLAYER DETAIL
7
• COMPANY DETAIL

layer s a n d
P n i e s
C o m p a
UK-RRT2manual07.2a 15/9/00 5:24 pm Page 56

56 PL AY E R S AND C O M PA N I E S PL AY E R S AND C O M PA N I E S 57

The great railroads were built by great companies led by a handful of great men COMPANY DETAIL
(sorry to be politically incorrect, but there were no significant women railroad
tycoons—trust us, we looked hard.)
In Railroad Tycoon II, both the players of the age and the companies they built
1934: CONSTRUCTION
are the mechanisms for railroad development. You play a railroad tycoon who is
OF THE FIRST interested not just in building a great railroad, but in personal enrichment as well—
STREAMLINED sometimes at his railroad’s expense.
ELECTRIC
Sometimes in a game you might control several companies in succession, either
because you see new investment opportunities that beckon you to leave behind your
LOCOMOTIVES BEGINS. original companies, or because the board of directors of your original company,
THESE WERE THE PENNSY ahem, “invites” you to seek employment elsewhere. You don’t always have to start a
company from scratch—sometimes you’ll start as head of an established company, 1935: EMC BUILDS
GG-1’S, WHICH PULLED
and sometimes you’ll have the opportunity to grab control of a company from some #511 AND #512, THE
HIGH-SPEED PASSENGER poor sap...err...I mean, from the underperforming current chairman. FIRST SELF-
TRAINS BETWEEN NEW
Most players will soon start a company, for it is through companies that all CONTAINED DIESEL
YORK CITY AND
building activities occur. For more information on starting a company, see PASSENGER
WASHINGTON, DC. THEY Chapter 4, The Main Interface (page 29). LOCOMOTIVES IN THE
DEVELOPED 8,500 HP Once your company is underway, the principle means for controlling and
PLAYER DETAIL monitoring your company is the COMPANY DETAIL SCREEN. This screen shows
UNITED STATES. THE
AND COST $250,000.
The player you play is usually your company ledger, and it has five tabs you can use to manage your operation: BOXCAR-LIKE BODIES
PRODUCTION
predetermined for the scenario HOUSED TWO WINTON
CONTINUED UNTIL 1943, • OVERVIEW—This tab has information related to you and your current
you’ve chosen. Forty great tycoons
manager, and gives you a quick look at your operation. You can choose to V12 900 HP 201A
AND THE ENGINES WERE are available. North American
RESIGN AS CHAIRMAN if you plan to pursue other interests, VIEW/HIRE ENGINES, AND WERE
tycoons tended to be ambitious
USED INTO THE EARLY OTHER MANAGERS, or CHANGE COMPANY NAME/LOGO from this tab:
private businessmen, sometimes DESIGNED BY DICK
1980’S BY AMTRAK. more eager to enrich themselves
DILWORTH AND TWO
than build a lasting successful RESIGN AS CHAIRMAN—This option enables you to hand over the
company. European tycoons and reigns to another leader. You can resign as chairman, and still hold DRAFTSMEN. THE FIRST
tycoons from elsewhere thoughout onto all your stock and wealth, then start another company. UNIT SOLD WENT TO THE
the world are sometimes private VIEW/HIRE OTHER MANAGERS—Different managers give different B&O AS #50 TO PULL
businessmen, and sometimes bonuses. The better managers demand a higher salary, and won’t even
political figures, leading national railroad-building efforts. Political figures tended to THE ROYAL BLUE. THE
apply for the job until your company is thriving and successful. Click
be more concerned with building a large railroad, even at the expense of profitability here to view, and perhaps hire, from the two current applicants. ENGINES WERE RETIRED IN
or personal gain.
CHANGE COMPANY NAME/LOGO—Click here to change the company’s 1956. YOU CAN SEE
You can choose to play however you want, although the goals of a particular
name and/or logo. You can do this as many times as you like. THEM AT THE NATIONAL
scenario may encourage certain types of play. However, your computer-controlled
opponents will tend to act in the manner they acted historically—Jay Gould will MUSEUM OF
speculate relentlessly in the stock market, while Cecil Rhodes will focus on company • INCOME—This is just what it sounds like. This is your INCOME STATEMENT
that shows revenues (the good stuff ) and expenses (the necessary evils of TRANSPORTATION IN ST.
expansion, even to the point of bankrupting his railroad.
running a business) for the life of your business, and the past three years. LOUIS.
To get a closer view of yourself and your opponents, and to check out everyone’s
For the financially challenged, the idea here is to have greater revenues than
financial situation, double-click on a player on the main interface CENTER LIST BOX.
expenses.
You’ll see a close-up of the handsome and not so handsome faces of the different • BALANCE—The next tab is your BALANCE sheet. Here’s where heavy borrowing, in
players, a description of their historical activities (which gives an indication of their the form of bonds or tons of stock offerings can come back to bite you.
likely activities within the game), and a breakdown of their finances. • TERRITORIES—Not everyone loves you. The TERRITORIES tab enables you
to access your railroad’s POLITICAL VIEW, ACCESS RIGHTS VIEW, and
GOODWILL by territory:
POLITICAL VIEW—THIS SHOWS THE POLITICAL DIVISIONS ON THE
CURRENT MAP.SOME MAPS HAVE NO POLITICAL DIVISIONS AT ALL—AHH LIFE IS
EASY. UNFORTUNATELY, MANY MAPS ARE DIVIDED INTO DOZENS OF SMALL
IF YOU BUY BACK ENOUGH STOCK, THEN
YOU WILL HAVE SOLE CONTROL OF YOUR
COUNTRIES AND TERRITORIES. FROM THIS VIEW, YOU CAN CONSULT THE
RAILROAD. THIS IS AN EXTREMELY GOOD
GOVERNMENTS OF THESE TERRITORIES AND TRY TO GAIN ACCESS TO THOSE PLACES
THING, IF THINGS ARE GOING WELL.
WHERE YOU DON’T ALREADY HAVE IT.
ACCESS RIGHTS VIEW—THIS VIEW SHOWS THE TERRITORIES THAT YOU HOWEVER, IT CAN USE UP ALL YOUR
COMPANY’S SPARE CASH AND LEAVE YOU
CURRENTLY HAVE ACCESS RIGHTS IN, AS WELL AS THOSE YOU DON’T. YOU WON’T BE
IN CONTROL OF A TINY SHELL WHILE
ABLE TO LAY TRACK OR RUN TRAINS IN TERRITORIES WHERE YOU DON’T HAVE ACCESS
OTHER COMPANY’S GROW.
RIGHTS.
GOODWILL—THIS VIEW SHOWS YOUR CURRENT GOODWILL RATINGS BY
TERRITORY. RUN YOUR OPERATIONS EFFICIENTLY, AND YOUR GOODWILL WILL
IMPROVE. IF A FEW TOO MANY OF YOUR TRAINS GO BOOM! YOU MIGHT SEE YOUR
GOODWILL TAKE A DIVE. MAKE NICE WITH YOUR NEIGHBORS—IT PAYS.

1970: CONGRESS PASSES


O FINANCES—THIS IS THE TAB YOU’LL PROBABLY VISIT THE MOST. HERE IS
THE RAIL PASSENGER
WHERE YOU CAN ISSUE BONDS, ISSUE STOCK, BUY BACK STOCK, CHANGE DIVIDENDS,
SERVICE ACT CREATING
ATTEMPT MERGER, AND IF YOU’VE HAD ENOUGH, DECLARE BANKRUPTCY.
AMTRAK, WHICH TODAY
SERVES MORE THAN 20
MILLION CUSTOMERS CHANGE DIVIDENDS—CHANGE YOUR COMPANY’S DIVIDEND PAYOUT TO
ANNUALLY ON ITS SHAREHOLDERS HERE. THE BOARD OF DIRECTORS MAY NOT LET YOU SET THIS TOO
NATIONAL NETWORK OF HIGH, SINCE IT WILL DRAIN YOUR COMPANY’S CASH. IF YOU OWN A LOT OF STOCK IN
INTERCITY TRAINS AND YOUR COMPANY, A HIGH DIVIDEND RATE IS A GOOD WAY TO FUNNEL CASH FROM YOUR
EMPLOYS SOME 23,000 COMPANY TO YOURSELF.
ISSUE BONDS—YOU WON’T BE ABLE TO ISSUE BONDS UNLESS YOU HAVE A
PEOPLE. ATTEMPT MERGER—CLICKING HERE WILL DO NOTHING IF THERE ARE NO
SOLID CREDIT RATING OF AT LEASTB OR BETTER. THE BETTER YOUR CREDIT RATING,
OTHER COMPANIES IN THE GAME. IF THERE ARE, SELECT THE COMPANY YOU WANT TO
THE LOWER THE INTEREST RATE CHARGED (THE PRIME RATE ALSO AFFECTS INTEREST
MERGE WITH, THEN SET THE OFFERING PRICE. YOU’LL SEE THE RESULTING
RATES). IMPROVE YOUR CREDIT RATING BY REDUCING DEBT, SHOWING A SOLID PROFIT
SHAREHOLDER VOTE, AND YOUR COMPANIES WILL MERGE UPON A POSITIVE RESULT.
FOR SEVERAL YEARS, AND HAVING A HIGH LEVEL OF ASSETS RELATIVE TO YOUR TOTAL
YOU CAN ONLY ATTEMPT A MERGER ONCE A YEAR. YOU’LL GET MORE VOTES IF YOU
DEBT. CLICK HERE TO ISSUE BONDS AND CLICK OK ON THE NEXT SCREEN TO FINISH
OFFER A HIGHER PRICE. IF YOU CONTROL STOCK IN THE TARGET COMPANY, YOU CAN
THE TRANSACTION.
USE THOSE SHARES TO VOTE IN FAVOR OF THE MERGER AND INCREASE THE CHANCE OF
ISSUE STOCK—CLICK THIS OPTION TO ISSUE COMPANY STOCK. A
SUCCESS.
WINDOW WILL APPEAR GIVING DETAILS OF THE TRANSACTION. CLICK OK IN THAT
DECLARE BANKRUPTCY—WHEN YOU’RE CARRYING TOO MUCH DEBT, AND
WINDOW IF EVERYTHING IS FINE. NOTE THE CHANGE TO YOUR CURRENT STOCK
HAVE NO HOPE OF PAYING IT BACK, OR WHEN THINGS ARE JUST GOING HORRIBLY, CLICK
VALUE ON THE OPPOSITE PAGE.
HERE AND SELECT OK FROM THE NEXT SCREEN. HALF YOUR DEBT WILL DISAPPEAR, BUT
BUY BACK STOCK—USE THIS OPTION TO BUY UP COMPANY STOCK FROM
THIS HAS CONSEQUENCES: YOU WON’T BE ABLE TO BORROW MONEY, YOU’LL HAVE TO
THE MARKET. TAKE A LOOK AT ITS EFFECT ON YOUR STOCK VALUE. INVESTORS ARE
FORFEIT ALL COMPANY CASH, YOU WON’T BE ABLE TO ISSUE BONDS FOR AWHILE, AND
VERY PARTICULAR ABOUT STOCK VALUE—THEY WANT IT TO GO UP. PERIOD. DON’T
YOU’LL HAVE A HARD TIME ISSUING STOCK ONCE YOU DECLARE BANKRUPTCY.
DISAPPOINT THEM, OR YOU’LL BE OUT ON YOUR EAR. REMEMBER THAT CHAIRMEN ARE
APPOINTED, NOT BORN.
UK-RRT2manual08.2a 13/9/00 11:22 am Page 61

IN THIS CHAPTER:

• STOCKS 101
8
• THE STOCK MARKET

k Ma rket
The St oc
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62 THE STOCK MARKET THE STOCK MARKET 63

Many of the great fortunes of the railroad age were built not through efficient PERSONAL
railway building, but through merciless exploitation of the stock market. The
nineteenth century saw a largely unregulated stock market used as a personal piggy The PERSONAL tab on the STOCK
bank by many of the tycoons of the day. Here’s your chance to take all those stock MARKET DETAIL SCREEN shows
market gambles your accountant brother keeps shooting down. your personal holdings. Most of
your stock, at least initially, will be
in your own company. From this
screen you can BUY, SELL, or VIEW
corporate information (this is the
IN 200 BC, A GREEK STOCKS 101 same as the CORPORATE tab).
MATHEMATICIAN AND Buying stock in a company
Few individuals have enough wealth to build a railroad all by themselves. In real life
PHYSICIST DESCRIBED and in Railroad Tycoon II, the most common practice is for one principal investor will usually drive up the share
THE FIRST PROTOTYPE to put up as large a sum as he can afford, then solicit investors to invest money in price, at least temporarily. Selling
the company, with all investors receiving shares in the company proportionate to stock will usually lower the price.
STEAM ENGINE IN THE
their investment. If the company is profitable, it pays a portion of its earnings to its There are two wrinkles added when you play with the EXPERT FINANCIAL MODEL
BOOK SPIRITUALIA SEU investors in small quarterly sums called dividends. The company will usually retain a active—BUYING ON MARGIN and SHORT SELLING:
PNEUMATICA portion of the earnings to use for growth. A profitable stock will both pay its owner • BUYING ON MARGIN—When you buy stock on MARGIN, you are in effect
a continuing sum in dividends, and rise in price to reflect the company’s earnings. borrowing money to buy the stock. You use your existing stock as collateral
Investors can buy and sell their stock. In general, if several blocks of shares are for the loan. You may borrow up to half of the value of your stock holdings.
THE STOURBRIDGE LION sold soon after one another, the stock price will fall. If the company is still financially The purchasing power figure you see on this screen is the sum of your cash, THE FIRST UNDERGROUND
INTRODUCED PRACTICAL sound, the low share price might be a bargain waiting for a watchful investor to snap up. plus half your stock (which you can borrow against.) As you go deeper into
RAILROAD OPERATED BY
STEAM LOCOMOTIVES TO In Railroad Tycoon II, all companies in the game have tradable shares. margin, your purchasing power will decrease to zero (0), at which point you
Sometimes, all the shares may be owned by one or more players, in which case none can’t buy any more stock on margin. Beware: if the value of your stocks fall, STEAM OPENS IN
NORTH AMERICA IN 1829.
will be available on the open market. More commonly, players hold a portion of they are less valuable as collateral. If they fall far enough to drive your LONDON IN 1863.
IT WAS PURCHASED IN the shares in their companies, and other investors (the public at large) hold the purchasing power below zero, you’ll get a margin call from your broker,
ENGLAND FOR THE remainder, creating a market of people always willing to make a trade with you, if requiring you to sell off enough stock to restore your purchasing power.
you’ve got the money. Unfortunately, selling off part off your stock can drive the price down, THE GENERAL SHERMAN
DELAWARE AND HUDSON
creating an even bigger hole for you to dig yourself out of. You can lose a
WAS THE FIRST
COMPANY. lot of money quickly if you’re heavily margined.
• SHORT SELLING—This refers to the practice of selling stock you don’t LOCOMOTIVE
actually own. The shares are implicitly borrowed from a broker, and PURCHASED BY THE
THE STOCK MARKET SCREEN eventually you must repurchase the shares you short sell to pay the broker
UNION PACIFIC
The STOCK MARKET SCREEN is where you can keep an eye on the share back. You hope to repurchase the shares for less than you originally sold
them (basically—sell high, buy low). Short sell a stock when you think it is RAILROAD. IT WAS
prices of your company and your opponents’ companies, and make
investments as you see opportunities. There are two tabs on the STOCK overpriced and due for a fall. But beware, if the stock price goes up instead SHIPPED BY BOAT FROM

MARKET SCREEN: PERSONAL and CORPORATE. The PERSONAL section lets you see the of down, you could lose your shirt.
ST. LOUIS IN 1865.
current holdings of yourself and others, and change your holdings by buying or Outside the STOCK MARKET, we call practices like these gambling. Be very sure
selling stocks. The CORPORATE section lets you view more details on the key you know what you’re doing before attempting to SHORT SELL or BUY ON
financial data for each company in the game. MARGIN. Also, be aware that if you allow the computer players to do this by
setting their FINANCIAL MODEL to EXPERT, they know exactly what they are doing,
and can bankrupt you if you get in over your head with borrowed money or
borrowed stock.
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64 THE STOCK MARKET

CORPORATE
The CORPORATE tab shows details about the currently selected company. You can
view graphs of the company’s performance over the last few years. All numbers are
adjusted to account for stock splits. Categories of information available are:

CENTRAL PACIFIC’S FIRST


LOCOMOTIVE WAS THE

GOVERNOR STANFORD. IT
IS ONE OF TWO ENGINES

FROM THE FIRST

TRANSCONTINENTAL • Share Price—The stock price at the end of the year. Share price is
RAILROAD THAT STILL determined by a number of factors, including all of the other financial
EXISTS TODAY.
categories on this page, but most especially EARNINGS PER SHARE and BOOK
VALUE PER SHARE. Recent sales and purchases of the stock will also
temporarily drive it up or down.
• BOOK VALUE PER SHARE—The book value (equity) of the company,
divided by the shares outstanding. Book value is the total value of all the
company’s assets minus its debt. This can be negative for a company heavily
in debt.
• REVENUE PER SHARE—Total company revenue divided by shares
outstanding. This can increase or decrease even if the company’s revenue is
flat, if the company is increasing or decreasing the shares outstanding by
issuing or buying back stock.
• EARNINGS PER SHARE—Profits divided by shares outstanding.
• DIVIDEND PER SHARE—The dividend rate per share.
• 5 YEAR WEIGHTED RETURN—The total return that investors receive for
buying a share of stock is equal to the sum of all dividends they receive,
plus any increase or decrease in the stock’s price. This figure shows the
average annual return in cash dividends paid and price appreciation for the
last five years, weighted more heavily for the more recent years. Investors
like to make money—either through dividends or share price increases.
Keeping this return up is a key factor in how happy investors are with a
chairman’s performance. If the stock price declines for long enough,
investors may fire the chairman. The easiest way to keep this figure high is
to steadily increase your profits. An alternative is to at least maintain your
profits while steadily buying back shares, driving up the share price.
UK-RRT2manual09.2a 13/9/00 11:13 am Page 65

IN THIS CHAPTER:

• UNDERSTANDING YOUR MULTIPLAYER OPTIONS


9
• CONNECTING YOUR GAME

• SETTING UP A MULTIPLAYER GAME

• PLAYING THE GAME

l ti pl a ye r
Mu
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66 M U LT I P L AY E R M U LT I P L AY E R 67

UNDERSTANDING YOUR TCP/IP


MULTIPLAYER OPTIONS TCP/IP is the networking protocol used on the Internet. It is also popular on
Local Area Networks (LANs). With this connection type, you can set up either
type of game, local or Internet, in exactly the same way.
To start a TCP/IP multiplayer game:

1 Select TCP/IP from the multiplayer menu. The game will automatically
search for available servers on your LAN. Servers are machines that are
THE 1866–1867 WINTER currently set up to host a multiplayer game. In this case, the game searches
WAS SO BAD IN THE
for servers connected via TCP/IP.
SIERRA NEVADA, THE 2 There are five commands you can use from the dialog box that appears
IN NOVEMBER 1870,
WORKFORCES CLEARING
once the server search is complete:
ONLY 18 MONTHS AFTER
THE 40 MILES ABOVE CHANGE—Click this button to select the portrait, name, and
description for your in-game persona. Click in the text boxes in the THE COMPLETION OF THE
DONNER LAKE, dialog that appears and press ENTER to accept and leave the fields, or TRANSCONTINENTAL
PROTECTED THEMSELVES Railroad Tycoon II enables you to play a game against multiple different human ESC to skip to another field without saving changes. Click OK in the
RAILWAY, THE CENTRAL
opponents on any of the maps in the game. To reach the multiplayer menu from the dialog box when you are satisfied with your player setup.
BY TUNNELING INTO 60- PACIFIC RAILWAY WAS
main menu, click the MULTIPLAYER option. SERVER IP—If you’re connecting over a LAN, you can usually leave this
FOOT SNOWDRIFTS. IT
The MULTIPLAYER MENU has four options that correspond to the types of field blank. To connect to someone over the Internet, you’ll need to ROBBED. IN LESS THAN 24
OFTEN TOOK WEEKS JUST connections available: know the IP address of the host computer. If you’re the host, you’ll need HOURS IT WOULD BE
TO CLEAR CUTS OF ICE to tell everyone your IP address (displayed right above the server’s IP).
• TCP/IP—This mode of play is used for playing games over the Internet, or ROBBED AGAIN. THIS SET
SOMETIMES 15 FEET on Local Area Networks (LANs) running the TCP/IP protocol. JOIN—Click this button to join an available game. Before attempting
THE TONE OF THE WILD
• IPX—The IPX protocol is a LAN protocol. If your network is running IPX, to join a game, conduct a server search by clicking REFRESH. If no
THICK OVER TRACK.
then you can use this protocol to play Railroad Tycoon II locally. servers appear in the SERVERS window, you won’t be able to join a WEST RAILWAYS FOR THE
• MODEM—This mode enables play between two players connected directly by game. Once a server is available, click on it in the SERVERS window, CENTURY TO COME.
modem, without using the Internet. It is usually faster than an Internet then click JOIN to enter the game.
connection. CREATE—Click this button to create a game as the server. Other
• SERIAL—This mode enables two users to connect their computers with serial players will have to connect to you. THE FIRST CHINESE
cables for multiplayer games. REFRESH—This button is used to conduct a server search. Click it if RAILWAY WAS OPENED IN

Click on one of the available connection types to start setting up your game. For there are no servers shown in the SERVERS window. This will refresh 1876 IN THE EASTERN
more details on these connection types see the next section, “Connecting Your Game.” the window with any servers that have appeared since the last search.
PROVINCE OF KIANGSU.
3 Once the game has been created, or you’ve joined an existing server, you’re
connected and ready to set up your game. For more details, see the section
“Setting Up a Multiplayer Game” in this chapter.
CONNECTING YOUR GAME
The four modes of play consist of two modes that support more than two players
(TCP/IP and IPX), and two modes that only support one-on-one competition
(Modem and Serial). Game play is the same under any connection type, the primary
difference is the method of connecting, and the aforementioned player count
limitations for MODEM and SERIAL play.
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68 M U LT I P L AY E R M U LT I P L AY E R 69

IPX CHANGE—Click to select the portrait, name, and description for your
in-game persona. Click in the text boxes in the dialog that appears and
IPX is a networking protocol common on most LANs. If you aren’t sure if your press ENTER to accept and leave the fields, or ESC to skip to another
network is running IPX, ask your network administrator. field without saving changes. Click OK in the dialog box when you
To set up an IPX multiplayer game: are satisfied with your player setup.
HOST—Select this button if you will be the one hosting the game.
IN 1883, THE PARIS TO
1 Select IPX from the multiplayer menu. The game will automatically search The other player will dial your phone number to get into the game.
for available servers on your LAN. Servers are machines that are currently Clicking this button brings up a WINDOWS dialog box that prompts CONSTANTINOPLE RUN
set up to host a multiplayer game. In this case, the game searches for servers you to check your modem configuration if necessary. OF THE ORIENT EXPRESS
connected via IPX. GUEST—Click this button if you will be the one dialing the other TOOK ONLY 67.5 HOURS
2 There are four commands you can use from the dialog box that appears player. Clicking this button brings up a WINDOWS dialog that
AND COVERED 1,853
once the server search is complete: prompts you to enter the phone number to dial, and gives you the
opportunity to change your modem settings. MILES.
CHANGE—Click to select the portrait, name, and description for your
ERNST SIEMENS CREATED in-game persona. Click in the text boxes in the dialog that appears and 3 Once you’ve chosen your settings, the guest’s computer will dial the host.
press ENTER to accept and leave the fields, or ESC to skip to another When the computers connect you’re ready to set up your game. For more I. K. BRUNEL DESIGNED
THE FIRST PUBLIC
field without saving changes. Click OK in the dialog box when you details, see the section “Setting Up a Multiplayer Game” in this chapter.
ELECTRIC RAILROAD IN THE BOX HILL TUNNEL
are satisfied with your player setup.
GERMANY. IT OPENED IN NEAR LONDON,
JOIN—Click this button to join an available game. Before attempting SERIAL
1881 NEAR BERLIN, to join a game, conduct a server search by clicking REFRESH. If no ENGLAND, SO THAT EACH
servers appear in the SERVERS window, you won’t be able to join a A serial connection requires that both computers be connected by a null modem
GERMANY. YEAR THE SUN WOULD
game. Once a server is available, click on it in the servers window, (a special kind of serial cable). This is essentially a cheap, relatively easy way of
then click JOIN to enter the game. connecting two computers that are physically located within a few feet of each SHINE THROUGH THE
other, but aren’t set up on any kind of LAN. TUNNEL END TO END ON
THE FIRST TRAIN ARRIVED CREATE—Click this button to create a game as the server. Other
players will have to connect to you. To start a SERIAL multiplayer game: HIS BIRTHDAY.
IN EL PASO IN 1881.
REFRESH—This button is used to conduct a server search. Click it if
there are no servers shown in the Servers window. This will refresh the 1. Select SERIAL from the multiplayer menu.
THE LAST SPIKE ON window with any servers that have appeared since the last search. 2. There are three commands you need to choose from to set up your game:
THE GREAT SOUTHERN 3 Once the game has been created, or you’ve joined an existing server, you’re CHANGE—Click to select the portrait, name, and description for your
PACIFIC RAILROAD connected and ready to set up your game. For more details, see the section in-game persona. Click in the text boxes in the dialog that appears and
WAS DRIVEN ON “Setting Up a Multiplayer Game” in this chapter. press ENTER to accept and leave the fields, or ESC to skip to another
field without saving changes. Click OK in the dialog box when you
JANUARY 12, 1883. are satisfied with your player setup.
MODEM
HOST—Select this button if you will be the one hosting the game.
A modem connection enables head-to-head play between two players. This type of Clicking this button brings up a WINDOWS dialog box that prompts
connection requires that you already have a modem installed and configured to you to check your serial port configuration if necessary.
work with your system.
GUEST—Click this button if you will be the Guest for this session.
To start a MODEM multiplayer game: Clicking this button brings up a WINDOWS dialog that prompts you
to enter check your serial port configuration if necessary.
1 Select MODEM from the multiplayer menu.
3 Once you’ve chosen your settings, the computers will connect. When the
2 There are three commands you need to choose from to set up your game: computers connect you’re ready to set up your game. For more details, see
the section “Setting Up a Multiplayer Game” in this chapter.
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70 M U LT I P L AY E R

SETTING UP A
MULTIPLAYER GAME
Setting up a multiplayer game is essentially similar to setting up a single-player
game. You choose a map, game play options, then start. You can also reload a saved
multiplayer game. If not all players have the same version of a game or map, it will
be automatically transmitted when you launch the game, though this will slow
things down a bit. Only the host computer can choose the map or saved game.
Before launching the game, all players must approve of the current settings by
THE LETHBRIDGE clicking on the light that appears next to their name. If any option is changed
VIADUCT IS THE TALLEST after a player clicks his or her approval, the light turns off, and all players get a
chance to approve the change, or use the chat window to complain to the player
BRIDGE IN CANADA. THE
who made the change.
5,327-FOOT LONG BRIDGE One key element shown next to each player’s name is their ping time. This
STANDS 314 FEET ABOVE measures how long a message takes to be sent and replied to on his or her
THE VALLEY. computer, in milliseconds. The higher this number, the less responsive the game
will be. For best results, let the player with the fastest computer and/or the fastest
internet connection be the host.
THE UNION FORCES HAD
22,000 MILES OF
OPERATING RAILROAD,
PLAYING THE GAME
WHILE THE SOUTH HAD
ONLY 9,000 MILES OF Once you’re connected and in the game, play is identical to the SINGLE PLAYER
mode. The only difference is that you can communicate with other players by
MIXED-GAUGE RAILROAD.
pressing the TAB key, typing in your text and pressing ENTER. This will cause
your text to appear on screen, along with your player name.
You might also want to save the game with reasonable frequency. Internet
connections in particular are notoriously poor, and a freshly saved game will
enable you to reconnect and reload if someone loses his or her connection.
That’s it! Be aware that if you think the computer players are tough, human
opponents are downright brutal. Make sure you know what you’re doing by
playing plenty of single-player games before jumping into a multiplayer game, or
you’ll live to regret it.
UK-RRT2manual10a 13/9/00 11:07 am Page 71

IN THIS CHAPTER:

• STARTING A NEW MAP


10
• LOADING A MAP

• EDITOR BASICS

Usin g th e
a p E d i to r
M
UK-RRT2manual10a 13/9/00 11:07 am Page 72

72 USING THE MAP EDITOR USING THE MAP EDITOR 73

STARTING A NEW MAP Railroad Tycoon II imports absolute black as the lowest points, and absolute
white as the highest. Remember this when importing an image that doesn’t fit this
Using the map editor that ships with Railroad Tycoon II is fairly straightforward, standard—you’ll need to convert it first. To import an image:
but there are many tools and options that you’ll need to use. This chapter will cover
the basics, which should be enough to get you started. 1 Select NEW MAP, then set your WIDTH and HEIGHT just as you would for a
There are two ways to start editing a map—from scratch, and from an image. If from-scratch map. Instead of FROM SCRATCH, click FROM IMAGE.
you don’t have an image to use, don’t worry about it. Working from scratch will give
you good experience with the editor. If you do plan to use an existing image, pay
close attention to the requirements for imported images below. Start the game, and
select EDITOR from the main menu.
THE IRON DUKE, A 4-2-
2 OF THE DUKE CLASS,
STARTING FROM SCRATCH
WAS NAMED AFTER If you don’t have a map to import into the editor, but you have an idea what you’d
like to design, then starting from scratch is the way to go:
ARTHUR WELLESLEY,
THE FIRST DUKE OF 1 Select NEW MAP from the IN 1941, ALCO CREATES
WELLINGTON. EDITOR menu. You can also
click LOAD MAP to select a THE BIG BOY—THE
map from the game itself to 2 The file import dialog will appear. You’ll see that the sample file, EXAMPLE.PCX, LARGEST STEAM
edit. Loading a map takes is shown in the FILE TO BE IMPORTED box. Unless you’re importing your own LOCOMOTIVE EVER BUILT.
IN 1938, THE MALLARD you directly into the editor, image, click OK to import this image. If you’re importing your own image,
SETS THE WORLD
so skip the next step if you then type the path to it in the box and click OK.
decide to load one.
STEAM SPEED RECORD 3 The next dialog that appears allows you to set the HEIGHT SCALE of the
THE “HEAVY GUSTAV”
2 If you chose NEW MAP, set imported image. A higher number will result in deeper valleys and taller
WHEN IT TRAVELS AT
the WIDTH and HEIGHT of mountains. For this example, leave this setting at the default 100 and click (“SCHWERE GUSTAV”)
202.7 KPH (126 MPH). your map to your preference, OK to enter the editor. WAS THE LARGEST
then click FROM SCRATCH to
RAILROAD GUN EVER
enter the editor. (If you want to use an existing image from outside the
program, skip to the next section, “Importing an Image.”) BUILT. COMPLETED IN

IMPORTING AN IMAGE LOADING A MAP 1941, THE GUSTAV RAN


ON SPECIAL DOUBLE
If you want to import a map image rather than make a map from scratch or from a To load a map from one of the game’s existing map files, or to load a map you
TRACKS, HAD A TOTAL
game map, then click FROM IMAGE when you reach Step 2 above. In order to import have already been working on, click LOAD MAP on the EDITOR menu. From the
an image into the game, it must be an dialog box that appears, scroll down the list and click the map you want to load. If WEIGHT OF 1,349,970 KG,
indexed, grayscale image. Nothing else will you’re choosing a map that’s already in the game, you’ll see the text description of AND HAD A GUN BARREL
A 500 X 500 MAP IS HUGE—STICK TO the map as well as an overhead view of it. Be careful—if you select one of the
work, so convert the image in your favorite
SOMETHING SMALLER FOR YOUR FIRST game’s existing maps, edit it, then save it, it won’t play correctly in the game. LENGTH OF 29 M (95FT).
image editor before trying to import it. A
EDITING ATTEMPT. IF YOU ONLY HAVE sample image, the North American Once you’ve selected your map, click OK in the LOAD MAP dialog box to enter
16 MB OF RAM, THEN KEEP YOUR continent, is included with the game— the editor.
DIMENSION TOTAL EQUAL TO 125,000 we’ll use it for this demonstration.
SQUARES OR LESS , FOR EXAMPLE
500 X 250 = 125,000.
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74 USING THE MAP EDITOR USING THE MAP EDITOR 75

EDITOR BASICS The six map editing tools are:

The main editor screen should look very familiar to you—it’s virtually the same as RAISE/LOWER GROUND
the main game interface. All the game views—RADAR AREA, LIST BOX, DETAIL
VIEW, ACTIVITY BOX, and the MAIN WINDOW—are here. The main difference is in This tool enables you to raise or lower the terrain under the cursor. There are
the editing tools surrounding the MAIN WINDOW. The same buttons you use within three options in the LIST BOX when you select this tool, as well as a brush
size selection panel on the right side of the LIST BOX. The three options are: IN THE 1950S,
the game are here, but there are several additional tools you’ll need to use in
editing the map. In all, there are 19 buttons—four just above the ACTIVITY BOX, CANADIAN NATIONAL
• RAISE OR LOWER GROUND—Click and hold as you move your mouse up or
nine down the left side of the screen, and six more along the right edge of the screen. down to alternately raise or lower the terrain. AND CANADIAN PACIFIC
“PASSENGER SERVICE IS • SMOOTH OUT AN AREA—This takes sharp cliff edges and rough terrain BEGAN ACQUIRING
features and smooths them into more gentle curves without sacrificing
LIKE A MALE TEAT— NAVIGATING THE MAP PASSENGER-DIESELS.
height.
NEITHER FUNCTIONAL • LOWER AN AREA TO SEA LEVEL—This world-changing option will bring BOTH RAILROADS USED
The four buttons just above the ACTIVITY BOX are still used to navigate the map.
NOR ORNAMENTAL.” You can rotate the map left or right, or zoom in and out using these oval-shaped mountains to their knees. Use it to radically modify your map. CANADIAN-BUILT
buttons. The RADAR AREA in the lower left corner of the editor screen allows you GENERAL MOTORS
JAMES J. HILL Use the brush size selector to choose the area for any of these three effects.
to click on it to center the Main Window view. In large maps, it’s much easier to
DIESEL (GMD)
click and drag in the RADAR AREA than scroll around in the Main Window.
IN 1946, ANDRÉ When you select an editing tool, the LIST BOX will change to give you the PAINT TERRAIN FP7S. FP9S.
options for that tool. Another important tool is the UNDO tool. This is the This is the tool you use to paint various types of terrain on your map.
CHAPELON, “THE
double-arrow icon on the right side of the screen. Click it to UNDO the last action Everything from dry, desolate deserts to lush, green grasslands are
GENIUS OF FRENCH you performed. available to customize your maps. When you click this button, the LIST BOX
STEAM,” CONVERTED becomes a palette, allowing you to choose your terrain. In addition to the palette,
A 20-YEAR-OLD 4-8-2 MAP EDITING TOOLS there’s a brush size selection tool on the far right side of the LIST BOX, and two
more tools as well:
LOCOMOTIVE INTO In the tools surrounding the editor screen, there are six map editing tools—a
THE MOST POWERFUL MAP OPTIONS tool, and seven game play buttons (you can’t use these, even in the • SOLID—This paints the terrain solid with the texture you choose from the
editor, until you control a company). For our purposes, we’ll skip all the game LIST BOX.
LOCOMOTIVE IN
play icons—LAY TRACK, BULLDOZE OBJECTS, BUILD A NEW STATION, PURCHASE • MIX—Clicking this tool changes the palette in the LIST BOX to mixtures of
EUROPE. CALLED THE A NEW TRAIN, STOCK MARKET, CONTROL PANEL, and FILE OPTIONS—since they terrain, rather than solid types. Consider using this tool when you want to
4-8-4 A1, IT REACHED are all covered in Chapter 2, Tutorial and in Chapter 3, The Main Window. cover large areas without making it look too uniform.
8,000 HP IN TRIALS
FILL TERRAIN
IN 1952.
RAISE/LOWER GROUND The FILL TERRAIN tool works much like the PAINT TERRAIN tool, with one
PAINT TERRAIN important difference—it completely fills the selected area, based upon the
FILL TERRAIN UNDO
ADD TREES MAP OTIONS
choices you make from the right side of the LIST BOX when this tool is selected.
TERRITORIES BUY TRAIN There are five options to choose from. You must first toggle the ALL or ADJ
LAY TRACK STOCK MARKET buttons on, before selecting MATCH, ABOVE, or BELOW.
BULLDOZE OBJECTS CONTROL PANEL
FILE OPTIONS
In the LIST BOX, select one of these two:
BUILD A NEW STATION
BUILD NEW BUILDING
• ALL—When toggled on, this button fills terrain across the entire map.
Useful for covering an all-land map with one texture.
• ADJ—This toggle sets the FILL TERRAIN tool to fill terrain adjacent to the
selected square.
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76 USING THE MAP EDITOR USING THE MAP EDITOR 77

Then select from these three options: • ADD CITY—Cities are a quick way to add industry to your map. The game
will place all the industry buildings within a city for you, based upon your
• MATCH—Use this tool to fill terrain that matches the type (such as desert) choices. Clicking the map after clicking this command brings up the ADD
of the selected square. This is useful for quick replacement of a terrain you CITY dialog box. There are two tabs here: GENERAL and INDUSTRY.
want to change across the entire map.
GENERAL—Use this tab to set the city TYPE, NAME, SIZE, and
• ABOVE—Use this tool to fill terrain at or above the selected square. This is
ARCHITECTURE for its buildings.
an elevation-based fill tool that works best for filling small areas that vary in
height. INDUSTRY—This is the tab where you set the likelihood of an industry
• BELOW—Use this tool to fill terrain at or below the selected square. This is appearing in the city with the INDUSTRY WEIGHTING sliders. When
the opposite of the ABOVE tool. Use this tool to fill in your oceans quickly. you do this, you don’t have to place all the industry buildings
yourself—the game
ADD TREES will randomly place
them based upon
Trees are optional, but they definitely give your creations a finished look. these weights. This
Everything from pines, to jungle vegetation, and even desert cacti are saves time when
available from the LIST BOX when you select this tool. Use the tools on the right editing a map. A
side of the LIST BOX to either ADD TREES, or CUT TREES DOWN if you change weight of 0 means THE LONGEST TUNNEL IN
your mind. Use the brush size menu to select an area to fill with trees. that the industry has NORTH AMERICA IS THE
no chance of
TERRITORIES appearing in the SECOND CASCADE
You can set up territories by using this tool. Click the tool, then double- city, while a weight TUNNEL; IT MEASURES
THE DEVELOPMENT OF of 200 means that it
click the UNNAMED territory in the LIST BOX. The TERRITORY SETUP box 12.5KM (7.7 MILES) IN
THE TELEPHONE IN THE
will appear. You can set the following options for each territory: has twice the normal
chance. For instance, you might give Detroit a 200 percent weighting LENGTH.
1880’S DID NOT REPLACE
• NAME—Here you can enter the name of this territory. for having an AUTO PLANT appear in it during the game.
THE TELEGRAPH IN DEPOT • DEFAULT GOODWILL—Set this level from 1 to 100 to determine the • ADD REGION—A region is a larger area than a city that can be set up in the
OPERATIONS UNTIL THE territory’s overall goodwill tendency toward players: 1 is horrible, same way. Fill in the info on the GENERAL tab, then set the INDUSTRY
1980’S. 100 is good. weights just as you would for a city. Regions work well for incorporating a
• BORDER VISIBLE—This toggles border visibility on the map (your first certain type of industry with a region of terrain. For example, set up a
territory must have a visible border). Invisible territories can be used to region in the mountains and give the region 200% weights for coal and
trigger events. iron mines with a very low building density to keep them spread out.
• ALLOW SEPARATE RIGHTS PURCHASES—Clicking this check box means that • ADD LABEL—Labels are any
for this territory, RUN TRAINS and LAY TRACK require separate access rights. text you want to add to the THE ICONS THAT APPEAR ON THE MAP
Leaving a box empty means that both access rights are always granted for map. You might use labels for
WHEN YOU USE THE ADD CITY, ADD
that action. landmarks, rivers, or at
• BUYABLE—Click this box to set a price for access rights in the territory. territory borders. REGION, AND ADD LABEL
Leave this setting unchecked to never allow the rights to be purchased. • LAY RIVER—Use this tool to COMMANDS WILL NOT SHOW IN THE
place a river on the map. If a GAME. WHAT YOU’LL SEE IN THE GAME
Once you’re done with your first one, you can add multiple territories by body of water is not laid down IS THE FULLY GENERATED CITY OR
clicking ADD A NEW TERRITORY in the LIST BOX. with this tool, players won’t be REGION, OR THE TEXT LABEL
able to bridge it. Only use the
LOCATED WHERE YOU PLACED IT.
BUILD A NEW BUILDING PAINT TERRAIN water set for
areas you don’t want bridged.
This tool enables you to do several things. When you click it, the LIST
• RESERVE CELLS—Because the game will randomly place industry buildings,
BOX contains a list of all available buildings in the game, along with five
you may want to reserve certain cells so that nothing is placed on them. Add
SPECIAL commands:
a few of these to any city to provide an open spot for players to build stations.

Aside from using the special commands above, you can build a new building
by selecting one from the LIST BOX, then placing it on the map.
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78 USING THE MAP EDITOR USING THE MAP EDITOR 79

MAP OPTIONS PLAYERS—The PLAYERS tab is where you set the number and identities
of all players in the map. In the grid at the top of this screen, ADD the
Located just below the UNDO tool, the MAP OPTIONS tool is extremely important. number of player slots you want. They will all show as UNASSIGNED
Here is where you’ll set the properties of your map, by clicking on each of for now. Highlight one of the UNASSIGNED slots, then, in the area
these items: below the grid, click the up or down arrows to select players for each
slot. You can set players to be MANDATORY or OPTIONAL, HUMAN,
• GENERAL—Once you have MAP OPTIONS open, GENERAL is the first
COMPUTER, or EITHER. . The CASH box is where you enter the
section you need to fill in. The map’s DESCRIPTION, which is the text that
amount of cash each player will start the game with.
appears when a player selects this map for play, can be filled in here. In
addition, you can set the START YEAR, or a range of years starting with a
MINIMUM START YEAR, and ending with a MAXIMUM START YEAR.

DIGGING ON THE
EUROTUNNEL ACTUALLY
STARTED IN 1881 IN
ENGLAND. HOWEVER,
THE AUTHORITIES
BEFORE THE
HALTED THE WORK DUE
EUROTUNNEL, THE
TO FEARS OF A FRENCH
SIMPLON TUNNEL
INVASION.
PLAYER POOL—The PLAYER POOL screen is where you dictate the BETWEEN ISELLE, ITALY
players that can be chosen for the map. Player positions that are AND BRIG, SWITZERLAND
• EVENTS—To add an EVENT to your map, you first click ADD on the UNASSIGNED are drawn from this pool, which can be set to a North
American, European, or World player set. WAS THE WORLD’S
EVENTS screen. The list of settings on the left—TRIGGER, MESSAGE TEXT,
FREQUENCY, EFFECT, and COMMENTS—all inter-relate. A change you make MANAGERS—Select the MANAGERS you want allowed in the game LONGEST AT 20 KM (12
to one of them directly effects another, so take your time here in order to from this screen. If they are not checked here, they won’t be in the MILES 537 YARDS)
get things right. Here’s a summary listing of the events: game except in special circumstances such as for an EVENT, or if the
TRIGGER—This set of options enables you to choose what sort of game runs out of allowed managers to use.
event you are setting up, as well as setting up the trigger formula itself. ECONOMY—In the ECONOMY screen, you can set the STARTING THE WORLD’S LONGEST
Since trigger creation is a fairly complex task that most users won’t ECONOMIC LEVEL, as well as the ANNUAL GROWTH RATE for the STRETCH OF STRAIGHT
want to delve into, a full documentation of trigger usage is included in economy. Follow the recommended settings, unless you want some
a separate file—EDITOR.TXT—on the Railroad Tycoon II CD. very interesting—and unrealistic—results. TRACK IS 456 KM (285
MESSAGE TEXT—This set of options enables you input the text that ENGINES—You may want to limit the ENGINES that can be in the game. MILES) IN THE
will be displayed when the event happens. It can be displayed as a Any ENGINES left un-checked on this screen will not appear in the game NULLARBOR PLAINS OF
DIALOG, NEWSPAPER headline, or as a CHOICE. If you select CHOICE, for this map, unless you have set up an EVENT that allows them.
you will then have to code two effects, one for each choice. AUSTRALIA.
INDUSTRIES—This screen enables you to select only those INDUSTRIES
FREQUENCY—How often do you want your trigger tested to see if the you want on your map. This won’t effect any you have placed directly,
event occurs? Set it up from here. but it will effect the random placement done for cities and regions.
EFFECT—When the event is triggered, the settings you make here will RESTRICTIONS—The RESTRICTIONS screen contains a list of game
dictate what happens in the game. You can make these effects actions that you can disallow. RESTRICTIONS are things that can’t be done
PERMANENT or TEMPORARY. Scroll though the list of EFFECTS, click in this map. Checking them keeps your selections from happening.
the ones you want, then move their sliders to left or right to engage PORTS—This section screen is where you set up what each port supplies
them. Each slider has different settings, so experiment to find the and demands. Note that PORTS are global in nature, so you don’t set
exact settings you want. these settings for individual ports. If you set a demand and a supply for
COMMENTS—Here you can include comments about this event. These an entry, the demand must be delivered to generate the supply.
are for your reference only—your comments will not be seen in the game.
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80 USING THE MAP EDITOR

ROBBERS—Unless you want to reflect a crime-ridden society that even


Superman would be hard-pressed to keep in line, don’t set the
OVERALL ROBBERY LEVEL at the upper end of the scale. The Jesse
James era, circa 1875, would be about 200 on this scale, while a more
crime-free period would be around 30.
You’re done! If you’ve followed this manual in order, you’ve seen all the
commands Railroad Tycoon II and the map editor have to offer. However, the
commands are just a means to an end—as you play the game, you’ll discover that
Railroad Tycoon II satisfies your urge to plan, create, and manage a high-profile
business like nothing else around. Good luck!

IN 1990, THE FRENCH


TGV ATLANTIQUE SETS
A WORLD RECORD SPEED

WHEN IT TRAVELS AT

A SPEED OF 319 MPH


(515 KPH) BETWEEN
PARIS AND LYON.
UK-RRT2manual.Appendix 15/9/00 4:59 pm Page 81

IN THIS APPENDIX:

• THE MEN OF IRON

• THE IRON HORSES

• THE INDUSTRIES

• TECH SUPPORT AND TROUBLESHOOTING

• CREDITS

• LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT

Appendi x
UK-RRT2manual.Appendix 15/9/00 4:59 pm Page 82

82 APPENDIX APPENDIX 83

A. THE MEN OF IRON HENRY FARNAM


Farnam and T. Durant co-owned the Chicago & Rock Island Railroad, which
Some of the great entrepreneurs of the last 100 years—J. P. Morgan, James Hill,
built the first railroad bridge across the Mississippi River from Rock Island, Ill., to
Cornelius Vanderbilt to name but a few—made their fortunes (or enhanced them)
Davenport, Iowa.
by running massive railroad empires, or supporting those of others. In addition to
this larger-than-life group of chairmen, Railroad Tycoon II also enables you to hire
JAMES FISK
managers that effect your railroad in various ways.
The following section gives each influential man’s name and description. From this “Big Jim” lived his life without regard to his reputation. Along with J. Gould, Fisk
information, you can get a good idea of which chairmen are most likely to give you a attempted to corner the gold market. The ensuing panic cause the “Black Friday”
run for your money, and which managers would be good to have on your team. market crash of 1869 in the United States.

SIR SANFORD FLEMING


THE CHAIRMEN He surveyed the route of the Canadian Pacific Railway. Sir Fleming was
considered a good engineer and tireless worker.
OTTO VON BISMARCK ISAMBARD KINGDOM
OTTO VON BISMARCK
BRUNEL
The Iron Chancellor of Germany, Bismarck had invested heavily in railroads before
JOHN C. FREMONT
he instituted state ownership. He also had the government buy up all private Fremont made his fortune when gold was discovered on his land in California.
railways for a tidy sum. The 5’2” Fremont was an explorer and the champion of a central path to the
Pacific along the Santa Fe Trail.
GERSON VON BLEICHRODER
Financial adviser to Bismarck and one of the richest men in Europe in the 1880’s, he
JAY GOULD
organized the financing for many Imperial German railroads both at home and abroad. Gould started speculating on railroads at the age of 21. Along with Fisk, he tried
to corner the gold market which sparked the market crash of 1869 also known as
ISAMBARD KINGDOM BRUNEL Black Friday. Gould is best-/worst-known for his ruthless financial attacks.
GERSON VON BLEICHRODER An inventive and excellent engineer in his time with an eye for the grandiose, JAY COOKE
Brunel founded the Great Western, South Wales, and Great Eastern Railways in
ADOLPH VON HANSEMAN
England. Von Hanseman co-founded the Romanian Railway Company, the reorganization
of which saved the fortunes of many European aristocrats in the late 1800’s.
JAY COOKE
A well-trusted banker and financier, Cooke handled the federal loans that financed
EDWARD HENRY HARRIMAN
the North during the American Civil War. An aggressive railroad magnate condemned by the 1907 Interstate Commerce
Commission for his business practices, Harriman was James Hill’s arch rival.
CHARLES CROCKER
Crocker was the bullwhip of the “Big Four” for the Central Pacific Railroad. He did
JAMES HILL
the dirty work of overseeing the installation of CPR’s part of the American A friend of J. P. Morgan, Hill was considered a shrewd businessman and idealist
Transcontinental Railroad. He’s considered a bully by most. amongst his mogul friends. His battle for control of the Chicago, Burlington &
Quincy Railroad set off the U.S. market panic of 1901.
COUNT HENCKEL VON DONNERSMARCK
A skillful German aristocrat in the 1880’s, Donnersmarck invested heavily in early
SIR FRANCIS HINCK
German industry. Hincks helped create the Nova Scotia Railway and was active in Canadian politics
in the 1880’s.
DANIEL DREW
Along with Fisk and Gould, Drew issued “watered” stocks in a successful bid to stop
CYRUS HOLLIDAY
C. Vanderbilt from taking control of the Erie Railroad. Later his two “partners” Holliday worked as a railroad contractor before starting the Santa Fe Railway in
undermined him financially and left him bankrupt. 1860. He also helped found the city of Topeka, Kansas.
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84 APPENDIX APPENDIX 85

MARK HOPKINS GEORGE F. TRAIN


A member of the Central Pacific RR’s “Big Four,” Hopkins was a financial miser Trains was seen as a wild investor with a Midas touch. During a delay in
and often referred to as “the most stubborn man alive.” construction of the Union Pacific, Train built a hotel in Omaha because he didn’t
like the one that was there. A passionate man, people enjoyed listening to his
COLLIS HUNTINGTON speeches.
Another of the Central Pacific RR’s “Big Four,” Huntington was known as the
CORNELIUS VANDERBILT
“Great Persuader,” limiting competition and squeezing funds from the U.S.
government. Vanderbilt began with the creation of a Staten Island ferry. He was an aggressive
corporate builder. Founder of the New York Central Railroad, Vanderbilt made an
J. P. MORGAN enormous profit on the first New York to Chicago rail service.
Morgan specialized in the creation of enormous business consolidations, often
EMPEROR MEIJI
putting many out of work but improving company performance. He created the
CHARLES CROCKER
giant U.S. Steel Corporation. Meiji opened Japan to industrialization and introduced steam locomotives to
DANIEL DREW
Japan. Meiji, not wanting to depend on westerners for skilled work, also sent
GEORGE PLATNER many people abroad to study and bring back technology important to Japan.
Platner created the first German railway, running between Nürnberg and Fürth, in
GEORGE HUDSON
1833. The Englishman William Wilson became quite the celebrity as the first
locomotive engineer of this line. Hudson made his money the old-fashioned way—he inherited it. Hudson’s
passion to control all British railways lead Britain in a scandalous dance in
CECIL RHODES worthless railway financing. Hudson could have been the earliest poster-boy for
future railroad barons.
Born the son of an English preacher, Rhodes made his fortune in early South African
diamond mines. Later he attempted to build a railroad from Cape Town, South
NAPOLEON III
Africa, to Cairo, Egypt. Rhodes died in 1902 and the railway has yet to be completed.
Emperor of France in the mid to late 1800’s, Napoleon III was credited with
COUNT HENCKEL VON HENRY FARNAM
DONNERSMARCK
THOMAS SCOTT greatly expanding the French railway. He’s also credited with being incompetent—
an example that you can’t have everything.
Although a seasoned owner of the Pennsylvania Railroad, Scott lost a right of way battle
to C. Huntington for a southern transcontinental railway through political trickery.
PHILIP THOMAS
LELAND STANFORD Originally involved with the early canal enterprises in New England, Thomas gave
up his position as the commissioner of the Chesapeake & Ohio Canal system to
Stanford started as a lawyer in Wisconsin and ended up a senator and governor of
become the president of the first fully operational steam railway in the United
the state of California. Stanford was the political muscle of the Central Pacific
States, the Baltimore & Ohio Railroad Company.
RR’s “Big Four.”
THOMAS DURANT
SIR GEORGE STEPHEN
A number crunching geek with dreams of grandeur, Durant organized the Credit
Sir Stephen helped construct the Canadian Pacific Railway. Stephen worked as a
Mobilier of America in order to bilk the American government out of millions to
clerk in a woolen manufacturing company and within ten years became its
pay for inflated railroad construction prices. The operation was so successful that
majority stockholder.
he lost control of it to corrupt American politician Oakes Ames.
LORD STRATHCONDA
JAWAHARLAL NEHRU
A.K.A.Donald Smith, Strathconda was a transplant to Canada from Scotland.
Smith’s first career was with the Hudson Bay Co. Late in life, he worked with Hill Nehru was the first Prime Minister of India in 1947. Upon his election, he
and Stephen to take over a bankrupt Minnesota line that later became known as immediately began major improvements to India’s industrial infrastructure.
the Great Northern.
UK-RRT2manual.Appendix 15/9/00 4:59 pm Page 86

86 APPENDIX APPENDIX 87

CLEMENT ATTLEE EUGENE V. DEBS


As Prime Minister of the United Kingdom in 1945, Attlee began the Debs founded the American Railway Union in 1893. He was also the founder of
nationalization of British railroads amongst many other sweeping changes. the U.S. Socialist Party. Debs was a true anti-hero in the U.S. railroad annals. He
might be nice to have on your side.
GENERAL GENTARO
JOHN WORK GARRETT
During Japan’s imperialistic expansion in the late 1800’s, Gentaro governed
Taiwan. Though the rule was harsh, it also brought an industrial infrastructure Turned the poorly run Baltimore & Ohio Railroad Company into a powerhouse.
that was sorely needed. Ran the B&O for 26 years after a successful stockholder take-over in 1858.

MAO ZEDONG ROBERT GERWIG


Mao lead the Chinese Communist Party to victory in civil war and unified China. A German construction engineer, Gerwig was in charge of the construction of the
He began a major reorganization of China’s industries and social structure— Blackforest Railroad. Gerwig proved to be an excellent track and tunnel builder.
JAMES FISK
naturally not all his decisions were necessarily good.
JOHN C. FREMONT
DANIEL GOOCH
CHIANG KAI-SHEK
Gooch helped introduce broad-gauge rail in England as the Superintendent of the
Chiang Kai-Shek united China under one government in the mid-1930’s. The Great Western Railway in 1845.
outbreak of war with Japan and a civil war cut short Chiang’s designs for an
industrialized China. CHARLES MELVILLE HAYS
An American brought in to reorganize the Canadian Grand Trunk Railway in
WILLIAM WHEELWRIGHT
1895, Hays was noted for his ruthless efficiency.
Born in the United States, Wheelwright sought his fortune in South America. He
built the first railroad in South America in 1848 and began the Grand Central JOHNS HOPKINS
Argentine Railway.
A successful merchant in Baltimore, Hopkins was well remembered as a philanthropist.
SIR SANFORD FLEMING He also bailed out the Baltimore & Ohio Railroad Company in 1847. JAY GOULD
MINOR KEITH
Keith created the International Railways of Central America. Being ever vigilant, THEODORE D. JUDAH
Keith realized an opportunity in the growing of bananas along his railroads and
“Crazy Ted Judah” was a railroad visionary. He also championed the
made a fortune in fruit production.
transcontinental railroad cause. Judah had an agreement to buy out the Central
Pacific Railroad; however while on route from Nicaragua to New York to close the
deal, Judah contracted yellow fever and died.
THE MANAGERS
CHARLES F. MAYER
AMES OAKES Mayer had a tendency for expansion when running railroads. Luckily, he was good at it.
Oakes was a congressman from the state of Massachusetts. He was condemned for
his part in the Credit Mobilier Scandal and the Union Pacific Railroad. OSCAR G. MURRAY
Murray was considered one of the best traffic directors of his time. He ran the
FREDERICK BILLINGS Baltimore & Ohio Railroad from 1904–1910.
A competent manager of the Northern Pacific Railroad from 1875–81, Billings
lost control of the Northern Pacific Railroad to Henry Villard, who put it into GEORGE NAGELMACHER
bankruptcy two years later. A Belgian version of George Pullman, Nagelmacher founded the Wagons-Lits
company and created passenger cars used all over Europe. His cars were often
featured on the Orient Express.
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88 APPENDIX APPENDIX 89

WILLIAM J. PALMER PHILIP RANDOLPH


Palmer micromanaged several successful coal runs for the Denver and Rio Grande Randolph founded the Brotherhood of Sleeping Car Porters Union in 1935. Later
Railroad. he became a Vice President of the AFL-CIO in 1957.

GEORGE STEPHENSON ANDREW CARNEGIE


A major contributor to early steam locomotives and railroading, Stephenson Born in Scotland, Carnegie managed the Pittsburgh section of the Pennsylvania
taught himself how to read and write. He built his first steam locomotive in 1814. Railway and latter became one of the first steel railway bridge manufactures.
Carnegie is best remembered as a great philanthropist.
WILLIAM STRONG
RUDOLPH DIESEL
Well regarded for his ability to surround himself with the best people in the
industry, Strong was a stern and successful director of the ATSF railway. Diesel invented the oil burning engine that would later bear his name.
Unfortunately for Diesel, bad financial dealings and unscrupulous businessmen
THOMAS SWANN ensured Diesel’s financial failure.
ADOLPH VON HANSEMAN JAMES HILL
Swann ran the Baltimore & Ohio Railroad from 1848–53. An early right-of-way
BEN HOLLADAY
specialist, he received concessions from Virginia to expand B&O operations in 1848.
Holladay was one of the most successful early stagecoach operators in the western
RICHARD TREVITHICK United States. Holladay bought the Pony Express and made a fortune in carrying
mail and freight across the west. Later, poor investments in Oregon railroads and
Trevithick created the first locomotive for a rail system at Coalbrookdale (United
the panic of 1873 cost him his fortune.
Kingdom) in 1804.
BAT MASTERSON
GINERY TWITCHELL
Scout, Indian fighter, Buffalo hunter, and railroad worker, Masterson was a study
Politically well-connected, Twitchell ran the Boston & Worchester Railroad and
in Western U.S. legends. As deputy sheriff of Dodge City and security man,
ATSF Railroad as well as becoming a member of the U.S. Congress in 1867–73.
Masterson became a legendary gunfighter.
EDWARD HENRY HARRIMAN SIR FRANCIS HINCKS
WILLIAM C. VANHORNE
HENRY BOOTH
VanHorne is credited with the expert general management of the construction of
Manager of the Liverpool & Manchester Railway in 1829, Booth helped develop
the Canadian Pacific Railway Co.
the earliest operation procedures for railways.
GEORGE WESTINGHOUSE
ANDRE CHAPELON
An inventive genius, Westinghouse created a variety of locomotive safety devices,
This Frenchman’s work was to revolutionize steam engine design. His conversion
not the least of which were the safety signals and the air break
of existing steam engines produced enormous increases in power. Many of his
ROY B. WHITE designs were adopted worldwide.

White took over the operations of the Baltimore & Ohio Railroad during the THOMAS CRAMPTON
crisis of WWII. Demand on railroads around the world were taxed to their limits
Crampton’s engine designs, though not popular in his home country of Britain,
during this time.
were very popular in France and Germany, and they influenced designs in
DANIEL WILLARD mainland Europe for centuries.

Noted for being diligent and creative, Williard was nothing if not dependable.

ALBERT A. ROBINSON
Robinson was responsible for the laying of over 5,000 miles of track while in
charge of the ATSF Railway. He had a reputation for honesty and integrity.
UK-RRT2manual.Appendix 15/9/00 4:59 pm Page 90

90 APPENDIX APPENDIX 91

DR. ROBERT GARBE B. THE IRON HORSES


A prominent railway engineer for the Prussian State Railways from 1895–1917.
Few man-made things are as impressive as locomotives, and Railroad Tycoon II
His locomotive design P8 4-6-0 was distributed worldwide.
includes over 60 of them. These massive machines were the marvel of their time,
and it’s still awe-inspiring that they were constructed in an age when assembly line
HERBERT GARRATT
production was unheard of, or at best only in its infancy. Crafted might be a better
Patented a unique articulated locomotive that was ideal for sharp curves and word than built or constructed for these historical machines, and it’s that very
efficient power generation. Unfortunately these designs never gained popularity in craftsmanship that is reflected in their models in the game.
the United States or Europe, but found strong use in many other countries. Table 4-1 lists brief descriptions of each locomotive in the game that include the
name of the engine, the year they were produced, type of engine (steam, diesel, or
HENRI GIFFARD electric), their initial cost, fuel cost, annual maintenance cost, speed, and weight. Use
Giffard invented a water injector that increased steam production; steam was power. this table as a quick reference when you’re deciding which locomotives to use.

TABLE 4-1. THE IRON HORSES AT A GLANCE


ALLEN MACNAB
CYRUS HOLLIDAY COLLIS HUNTINGTON
NAME YEAR TYPE INIT. MAINT. FUEL SPEED
Director of the Great Western Railway and a Canadian legislator from 1830–62. COST ($) COST COST (MPH/KPH)
Trevithick 0-4-0 1804 Steam 10,000 6,000 330 5/8
GEORGE PULLMAN
Rocket 0-2-2 1829 Steam 16,000 6,000 330 26/42
Pullman created the Pullman Palace Car Company. His parlor and sleeping car John Bull 2-4-0 1831 Steam 13,000 5,000 340 18/29
designs revolutionized passenger service on railroads around the globe.
DeWitt Clinton 0-4-0 1833 Steam 12,000 5,000 340 15/24
DR. WILHELM SCHMIDT The Prussia 4-2-0 1837 Steam 14,000 5,000 350 27/43

While working for the Prussian State Railways, Dr. Schmidt introduced the super American 4-4-0 Class C 1848 Steam 46,000 5,000 12,606 42/68
heater to the world of steam locomotives. This was a major overall improvement Iron Duke 4-2-2 1855 Steam 78,000 9,000 30,736 54/86
to steam power. 8-Wheeler 4-4-0 1863 Steam 59,000 5,000 17,808 48/77
MARK HOPKINS J. P. MORGAN
ERNST SIEMENS Vulcan 2-4-0 1872 Steam 29,000 4,000 370 30/48
Consolidation 2-8-0 1877 Steam 51,000 8,000 19,512 45/72
A brilliant German inventor, Siemens created the first practical electric vehicle in
1879. He also created the first public street railway. 3-Truck Shay 1882 Steam 43,000 17,000 18,227 12/19
Mastodon 4-8-0 1890 Steam 60,000 13,000 22,995 45/72
ROBERT STEVENS
Ten Wheeler 4-6-0 1892 Steam 66,000 11,000 21,727 50/80
A ferry and steamboat designer of some notoriety, Stevens invented the “T” rail, 1-3 BoBo 1895 Electric 85,000 6,000 33,116 60/97
railroad spike, and improved railroad bed-laying techniques.
Mogul 2-6-0 1895 Steam 83,000 12,000 25,131 50/80
JOHN WOOTTEN Atlantic 4-4-2 1902 Steam 93,000 18,000 43,556 80/129

Wootten designed the “Wootten Firebox” which would burn bituminous coal. The Camelback 2-6-0 1905 Steam 75,000 9,000 15,000 30/48
ability to burn this low-quality coal produced great savings for steam engines with Pacific 4-6-2 1908 Steam 119,000 21,000 62,516 95/153
this device. Class G10 0-10-0 1910 Steam 98,000 38,000 50,521 50/80
Prairie 2-6-2 1912 Steam 85,000 9,000 34,157 60/97
American 4-4-0 1914 Steam 65,000 10,000 21,024 45/72
Class XIII H 2-10-0 1917 Steam 102,000 36,000 46,289 40/65
USRA 0-6-0 1918 Steam 90,000 13,000 29,993 40/64
Mikado 2-8-2 1919 Steam 133,000 32,000 51,072 55/89
Class Be 4/6 II 1920 Electric 61,000 11,000 14,701 32/52
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92 APPENDIX APPENDIX 93

TABLE 4-1. THE IRON HORSES AT A GLANCE (continued) C. THE INDUSTRIES


NAME YEAR TYPE INIT. MAINT. FUEL SPEED
COST ($) COST COST (MPH/KPH) The men and machines of railroad history wouldn’t be noteworthy if it weren’t for
Class B12 4-6-0 1923 Steam 146,000 14,000 32,407 71/114 the industries they directly and indirectly created, supplied, and profited from.
The following section contains information about the various industry
Ee 3/3 1923 Electric 47,000 7,000 11,880 31/50
types/buildings in Railroad Tycoon II. The columns are self-explanatory for the
Class 1045 1927 Electric 95,000 6,000 11,636 40/60 most part: Name = the name of the building, Purchase $ = Purchase Price,
0-8-0 1930 Steam 98,000 20,000 32,236 45/72 Demands = what the building needs for production, Produces = what the
Mallard 4-6-2 Class A4 1935 Steam 200,000 19,000 55,136 126/202
building produces, Qty. Annually = the number of cars filled annually, and
Bonuses = production bonuses.
GG1 1935 Electric 285,000 19,000 42,721 100/160
If there is nothing in the Demands column, then that building produces
Class E18 1936 Electric 97,000 16,000 27,493 93/150 without need of outside materials. Note that in the Demands column, items separated
Daylight 4-8-4 1937 Steam 230,000 30,000 63,611 80/129 by a comma indicate non-dependent items, which means the building produces two
Hudson 4-6-4 1937 Steam 210,000 21,000 54,017 90/145
different things, or two types of the same thing (Goods, for example) from the items.
GEORGE PLATNER Items separated by a plus (+) symbol indicate that both items are required for THOMAS SCOTT
Class J3a 4-6-4 1938 Steam 255,000 23,000 28,000 103/166 production. A few buildings have nothing listed in the Produces column because they
Class Ae 8/14 Landi-Lok 1939 Electric 210,000 37,000 47,906 68/110 either produce things that aren’t transportable (Electric power) or they are the end
Big Boy 4-8-8-4 1941 Steam 375,000 70,000 88,040 68/110 point for materials that reach it (Landfill). If the Produces column has “N/A” in it,
this means that the building’s amount of annual production is directly dependent upon
Class 1020 Co-Co 1941 Electric 119,000 23,000 21,545 56/90
how much demanded material is supplied.
Penn. T1 4-4-4-4 1945 Steam 284,00 30,000 78,213 80/129
F3, F3B 1945 Diesel 265,00 16,000 52,150 85/137
PA-1 1946 Diesel 210,000 16,000 52,800 100/160
F7A-(F9 game +) 1949 Diesel 337,000 15,000 63,000 120/164
ALUMINUM MILL
Produces aluminum, which is used in canning and other manufacturing processes.
GP9 1954 Diesel 165,000 15,000 48,028 71/114
CECIL RHODES Tool and die factories can use a steady supply of aluminum. LELAND STANFORD
E 69 02 1955 Electric 86,000 10,000 12,837 31/50
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
GP18 1958 Diesel 245,000 15,000 53,878 83/134
$500,000 Bauxite Aluminum N/A —
Class V200 (1953 orig.) 1959 Diesel 160,000 19,000 53,878 87/140
E44 1960 Electric 370,000 22,000 37,971 70/113
Class 55 Deltic 1961 Diesel 480,000 15,000 52,155 100/160
Shinkansen Bullet Train 1966 Electric 650,000 66,000 66,680 130/210 AUTO PLANT
FP45(p87, red book) 1968 Diesel 366,000 22,000 65,740 103/166
Send this plant steel and tires, and it will spit out autos. Autos will be demanded
by any city; the larger the city, the greater the demand will be.
SD45 1972 Diesel 360,000 22,000 36,009 65/105
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
E60CP 1973 Electric 260,000 19,000 38,043 85/137
$600,000 Steel + Tires Autos N/A —
SDP40 1973 Diesel 292,000 18,000 61,966 103/166
Class E111 1974 Electric 390,000 17,000 38,016 85/137
E656 Camino-FS 1975 Electric 226,000 17,000 37,734 93/150
Dash-9 1993 Diesel 478,000 32,000 68,410 70/113 BAKERY
AMD-103 1993 Diesel 425,000 25,000 88,068 103/166 Properly supplied with grain and/or sugar, a bakery can become quite profitable
Thalys 1994 Electric 1,000 K 40,000 111,756 186/300
and a decent revenue-producer. Send the food of bakeries to cities and towns.

Class 232 1997 Diesel 492,000 35,000 72,625 75/120 PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES

Mag-Lev TBX-1 2008 Electric 2,500K 200,000 274,139 280/448 $300,000 Grain, Sugar Food N/A —
UK-RRT2manual.Appendix 15/9/00 5:00 pm Page 94

94 APPENDIX APPENDIX 95

BAUXITE MINE COAL MINE


Bauxite is sent to the aluminum plant. It is only used in the process of Coal mines are one of the first industries that produce a steady stream of a
manufacturing aluminum. highly demanded resource. Coal is sent to steel mills, cities, and eventually
electric plants.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$150,000 — Bauxite 2 — PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$300,000 — Coal 2 —

CANNERY
Canneries take bulk coffee or produce, and combine it with steel or aluminum COFFEE FARM
cans to export as canned food. Send a cannery’s output to any city or town. Coffee is heavily demanded in towns and cities, but after 1876 it has to go
through a cannery to be packaged before it can be hauled to a town or city.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
SIR GEORGE STEPHEN PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES CORNELIUS VANDERBILT
$250,000 Coffee or Food (canned) N/A —
Produce + Steel $150,000 — Coffee 2 Fertilizer
(Prod. + 50%)

CATTLE YARD COTTON FARM


Moo! Cattle yard’s raise cattle for slaughter at your local meatpacking plant. Cotton is demanded by textile mills, and is also one of the earliest industries that
If you ship grain to a cattle yard, your production increases by 50 percent. exists in the game.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$150,000 — Cattle 3 Grain (Prod. + 50%) $200,000 — Cotton 2 Fertilizer
(Prod. + 50%)
LORD STRATHCONDA EMPEROR MEIJI

DAIRY FARM
CEMENT PLANT
Dairy Farms produce milk early in the game which is accepted by towns and cities
The cement plant takes gravel and produces cement from it. Cement is demanded
directly. Later, they won’t accept milk directly unless it has gone through a dairy processor.
by most cities, especially larger ones such as New York City.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$200,000 — Milk 2 Grain (Prod. + 50%)
$400,000 Gravel Cement N/A —

DAIRY PROCESSOR
CHEMICAL PLANT This industry doesn’t exist until around 1880, but once it exists, towns
Chemical plants produce the chemicals that are used in the production of and cities won’t accept milk that hasn’t been through a dairy processor.
fertilizer. This is a very lucrative industry, since fertilizer is used for all farms, PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
produce, and plantations. $300,000 Milk Food N/A —
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$300,000 — Chemicals 2 —
UK-RRT2manual.Appendix 15/9/00 5:00 pm Page 96

96 APPENDIX APPENDIX 97

ELECTRIC PLANT IRON ORE MINE


Coal and diesel fuel are combined to produce electric power in this structure, Iron ore is the key ingredient in steel. Unfortunately, you’ll have to
which doesn’t appear in the game until 1890. haul the ore a long way, since most iron ore mines are located in mountainous
areas, and steel plants are near cities.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$400,000 Coal, Diesel Waste N/A — PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$200,000 — Iron 2 —

FERTILIZER PLANT
Chemicals are demanded by fertilizer plants to produce fertilizer, that is then sent to LANDFILL
every farm or plantation in the game. Fertilizer plants become available in 1905. This is one of the last industries available. Landfills accept waste from electric
plants and nuclear power plants.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
GEORGE F. TRAIN PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES NAPOLEON III
$300,000 Chemicals Fertilizer N/A —
$300,000 Waste — N/A —

GRAIN SILO
Grain silos store and ship grain to bakeries, as well as all animal farms (cattle, LOGGING CAMP
sheep, and dairy). Needless to say, this is a very lucrative cargo if routes are Found in heavily forested areas, logging camps produce logs and pulpwood. Both
managed properly. products are shipped to lumber mills and paper mills respectively.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$300,000 — Grain 2 — $150,000 — Logs/Pulpwood 2/1 —
GEORGE HUDSON PHILIP THOMAS

GRAVEL PIT LUMBER MILL


Gravel pits produce gravel that is sent to cement plants to produce Lumber mills demand logs and produce lumber, which is then demanded by
cement. This industry becomes available in 1884. cities. Lumber mills are generally located close to cities.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$200,000 — Gravel 2 — $200,000 Logs Lumber N/A —

HOUSING MEATPACKING PLANT


Housing is unique. As cities grow, more houses crop up. Each one “produces” a Unfortunately for cattle, the meatpacking plant is where they are turned in to
certain amount of passengers and mail annually. Both services can be very lucrative food, which is then demanded by cities.
between high-demand destinations.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES $400,000 Cattle Food N/A —
N/A — Passengers/Mail 0.5/0.2 —
UK-RRT2manual.Appendix 15/9/00 5:00 pm Page 98

98 APPENDIX APPENDIX 99

NUCLEAR PLANT PRODUCE ORCHARD


This industry is not available until 1950, and it produces electric power Available in 1800, produce orchards ship their produce to towns and cities
and waste as a by-product. Nuclear waste is sent to landfills. up until 1876. After that, they must ship to canneries, which in turn send canned
fruit to cities for consumption.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$1,000,000 Uranium Waste N/A — PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$200,000 — Produce 2 Fertilizer
(Prod. + 50%)

OIL REFINERY
Oil Refineries process oil and turn it into diesel fuel, a hugely important RUBBER FARM
commodity that is heavily demanded by electric plants. Rubber farms are usually not found in North America—at least not in the real
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
world—but you will find them here. However, you won’t find any until 1900.
THOMAS DURANT They produce rubber that is demanded by tire factories. CLEMENT ATTLEE
$500,000 Oil Diesel N/A —
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$150,000 — Rubber 2 Fertilizer
(Prod.+ 50%)

OIL WELL
Oil wells pump oil out of the ground, which is then hauled to oil refineries, or
directly to cities after 1890. SHEEP FARM
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES Cotton plants demand wool and then process it for shipment to textile mills. This
$200,000 — Oil 3 — industry is available in 1800. Shipping grain to a sheep farm will increase
production 50 percent.
JAWAHARIAL NEHRU PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES GENERAL GENTARO
$200,000 — Wool 2 Grain (Prod. + 50%)
PAPER MILL
Paper mills produce paper, which is demanded by cities. This industry is available
in 1800, very early in the game.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES STEEL MILL
$300,000 Pulpwood Paper N/A — Steel mills produce steel from coal and iron. Steel is demanded by canneries and
tool and die factories.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$800,000 Coal + Iron Steel N/A —
PORT
Ports are special cases. Their demands and production are set within the map
options when a map for the game is created. Up to four different sets of
demands/production can be specified for each map. Customs houses are essential SUGAR FARM
additions to your stations that are near ports.
Sugar is produced here, and is then sent to bakeries for conversion into food. This
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES is another industry that’s available in 1800.
$300,000 Varies Varies N/A —
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$200,000 — Sugar 3 Fertilizer
(Prod. + 50%)
UK-RRT2manual.Appendix 15/9/00 5:00 pm Page 100

100 APPENDIX APPENDIX 101

TEXTILE MILL TECH SUPPORT AND


Textile mills convert raw cotton into goods (garments) that are then
consumed in towns and cities. This industry is available in 1800. TROUBLESHOOTING
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES Having a problem getting your game to run? Problems with DirectX? Soun
$400,000 Cotton, Wool Goods N/A — kind of non-existent? Please check out the file readme.txt on the Railroad
Tycoon II CD for last-minute information and answers to frequently asked
questions (FAQ’s).
For further Tech support:
TIRE FACTORY Post:
TAKE 2 INTERACTIVE TECHNICAL SUPPORT
Available in 1900, tire factories produce tires, which are demanded by auto plants UNIT A, SOVEREIGN PARK
in the production of automobiles. BRENDA ROAD
HARTLEPOOL
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES TS25 1NN
MAO ZEDONG $300,000 Rubber Tires N/A — Telephone +44 (0)1429 855046 (Weekdays, 9.30am - 5:00pm GMT) WILLIAM WHEELWRIGHT
Fax +44 (0)1429 233677
e-mail tech.support@take2europe.com
take2@startekeurope.com
Support@godgames.com
TOOL AND DIE FACTORY Web Site www.take2games.com
All metals produced in the game can be sent to a tool and die factory, www.godgames.com
which then converts them into various goods. This industry is available in 1800.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$200,000 Iron, Steel, Aluminum Goods N/A —

CHIANG KAI-SHEK MINOR KEITH

URANIUM MINE
A uranium mine produces the fuel that nuclear power plants use to make electric
power. This industry is unavailable until 1950.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$600,000 — Uranium 2 —
UK-RRT2manual.Appendix 15/9/00 5:00 pm Page 102

102 APPENDIX APPENDIX 103

LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT


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CO-PUBLISHING Strategic Marketing RAD Game Tools CONTINUOUSLY OPERATE, BE ERROR FREE, OR THAT PROBLEMS WILL BE CORRECTED. OWNER DOES NOT REPRESENT THAT THE SOFTWARE
Take 2 Interactive Partners WILL OPERATE IN A MULTI-USER ENVIRONMENT.
DOCUMENTATION NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY OWNER, ITS DEALERS, DISTRIBUTORS, DIRECTORS, OFFICERS, EMPLOYEES,
N. AMERICAN DISTRIBUTION PACKAGING/ After Hours Productions AGENTS, CONTRACTORS OR AFFILIATES SHALL CREATE ANY OTHER WARRANTY OR EXTEND OR EXPAND THE SCOPE OF THIS WARRANTY. YOU
Alliance Inventory PRINT ADVERTISING MAY NOT RELY ON ANY SUCH INFORMATION OR ADVICE.
Original Railroad Tycoon
Management (AIM) PYRO SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO
design by Sid Meier and YOU. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH MAY VARY FROM STATE
Bruce Shelley TO STATE.
PUBLIC RELATIONS TESTING,
LIABILITY LIMITATION. To the maximum extent permitted by applicable law, and regardless of whether any remedy set forth herein fails of its essential purpose, IN NO
TSI Communications TECHNICAL SUPPORT Copyright PopTop
EVENT WILL OWNER, ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS OR AFFILIATES NOR ANYONE ELSE INVOLVED IN THE DEVELOPMENT,
Concrete Support Software, Inc. 1998 MANUFACTURE OR DISTRIBUTION OF THE SOFTWARE OR THE ACCOMPANYING MATERIALS BE LIABLE FOR ANY DAMAGES WHATSOEVER,
SMACKER VIDEO
UK-RRT2manual.Appendix 15/9/00 5:01 pm Page 104

104 APPENDIX

INCLUDING WITHOUT LIMITATION, DIRECT OR INDIRECT; INCIDENTAL; OR CONSEQUENTIAL DAMAGES FOR PERSONAL INJURY, PERSONAL
PROPERTY, LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF TEXT OR DATA STORED IN OR NOTES
USED WITH THE SOFTWARE INCLUDING THE COST OF RECOVERING OR REPRODUCING THE TEXT OR DATA, OR ANY OTHER PECUNIARY
LOSS, ARISING FROM OR OUT OF THE USE OR INABILITY TO USE THIS SOFTWARE. THIS LIABILITY LIMITATION APPLIES EVEN IF YOU OR
ANYONE ELSE HAS ADVISED OWNER OR ANY OF ITS AUTHORIZED REPRESENTATIVES OF THE POSSIBILITY OF SUCH DAMAGES. EVEN IF
SUCH IS CAUSED BY, ARISES OUT OF OR RESULTS FROM THE ORDINARY, STRICT, SOLE OR CONTRIBUTORY NEGLIGENCE OF OWNER OR ITS
DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES. SOME STATES DO NOT ALLOW THE EXCLUSION OR
LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.
Product Support and Updates. This SOFTWARE is intended to be user-friendly and limited product support is provided by Owner as specified in the ACCOMPANYING
MATERIALS.
Jurisdiction. TEXAS LAWS GOVERN THIS AGREEMENT, REGARDLESS OF EACH STATE’S CHOICE OF LAW PRINCIPLES, WITH A FORUM AND
VENUE OF DALLAS COUNTY, TEXAS. This Agreement may be modified only by a written instrument specifying the modification and executed by both parties. In
the event that any provision of this Agreement shall be held to be unenforceable, such provision shall be enforced to the greatest possible extent, with the other provisions of
this Agreement to remain in full force and effect.
Entire Agreement. This Agreement represents the entire agreement between the parties, and supersedes any oral or written communications, proposals or prior agreements
between the parties or any dealers, distributors, agents or employees.
U.S. Government Restricted Rights. The SOFTWARE and the ACCOMPANYING MATERIALS is provided with RESTRICTED RIGHTS (as found in 48 C.F.R.
§52.227-7013). This provision only applies if the U.S. Government or any of its entities obtains this SOFTWARE either directly or indirectly. Owner created this
SOFTWARE and the ACCOMPANYING MATERIALS exclusively with private funds. Additionally, information contained in this SOFTWARE and the
ACCOMPANYING MATERIALS is a trade secret of Owner for all purposes of the Freedom of Information Act or otherwise. Furthermore, this SOFTWARE is
“commercial computer software” subject to limited use as set forth in any contract that may be entered into between the seller and the governmental entity. Owner owns, in
all respects, the proprietary information and proprietary data found in the SOFTWARE and the ACCOMPANYING MATERIALS.
U.S. DEPARTMENT OF DEFENSE PERSONNEL. Owner only sells this SOFTWARE and the ACCOMPANYING MATERIALS with “Restricted Rights” as defined
in DFARS 52.227-7013 (also found at 48 C.F.R. §252.227-7013). Any U.S. Government use, duplication, or disclosure is subject to the restrictions including, but not
limited to those found in the Rights in Technological Data clause at DFARS 52.227-7013 (48 C.F.R. §252.227-7013) that may be amended from time to time.
NON-DEPARTMENT OF DEFENSE PERSONNEL. Other governmental personnel are on notice through this Agreement that any use of this SOFTWARE and the
ACCOMPANYING MATERIALS is subject to similar limitations as those stated above, including but not limited to, those stated in Commercial Computer SOFTWARE
— Restricted Rights found in 48 C.F.R. §52.227-19, that may also be amended from time to time. Manufacturer is Owner at the location listed below.
U.S. Export Laws Prohibitions. By opening the sealed software packaging and/or installing or otherwise using the SOFTWARE and ACCOMPANYING MATERIALS,
You also agree and confirm that the SOFTWARE or ACCOMPANYING MATERIALS and any of the SOFTWARE’s direct products are not being and will not be
transported, exported or re-exported (directly or indirectly through the Internet or otherwise) into (or to a national or resident of) any country forbidden to receive such
SOFTWARE or ACCOMPANYING MATERIALS by any U.S. export laws or accompanying regulations or otherwise violate such laws or regulations, that may be
amended from time to time. You also agree and confirm that the SOFTWARE and ACCOMPANYING MATERIALS will not be used for any purpose that may be
restricted by the same laws and regulations.
Termination. This Agreement is valid until terminated. This Agreement ceases automatically (without any form of notice) if You do not comply with any Agreement
provision. You can also end this Agreement by destroying the SOFTWARE and ACCOMPANYING MATERIALS and all copies and reproductions of the SOFTWARE
and ACCOMPANYING MATERIALS and deleting and permanently purging the SOFTWARE from any client server or computer on which it has been installed.
Program Transfer. You may permanently transfer all of your rights under this Agreement, provided that the recipient agrees to all of the terms of this Agreement, and You
agree to transfer all ACCOMPANYING MATERIALS and related documents and components and remove the SOFTWARE from Your computer prior. Transferring the
SOFTWARE automatically terminates Your license under this Agreement.
Equitable Remedies You hereby agree that if the terms of this Agreement are not specifically enforced, Owner will be irreparably damaged, and therefore you agree that
Owner shall be entitled, without bond, other security, proof of damages, to appropriate equitable remedies with respect any breach(es) of this Agreement, in addition to any
other available remedies.
Owner If You have any questions regarding this Agreement, the enclosed materials, or otherwise, please contact in writing:
Gathering of Developers
2700 Fairmount Street
Dallas, Texas 75201
Attn: Customer Service
Railroad Tycoon II, the Railroad Tycoon II logo, PopTop Software, and the PopTop logo are trademarks of PopTop Software, Inc. Copyright © 1998 PopTop Software, Inc.
All Rights Reserved.
Gathering of Developers and godgames are trademarks of Gathering of Developers, Inc. Copyright © 1998 Gathering of Developers I, Ltd. All Rights Reserved.
Microsoft and Windows 95, Windows 98 and Windows NT are registered trademarks of Microsoft Corporation. All other trademarks and trade names are properties of
their respective owners.
U.S. Government Restricted Rights
Manufactured in the U.S.A.
UK-RRT2manual.Appendix 15/9/00 5:01 pm Page 106

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