Railroad Tycoon 2 - Manual
Railroad Tycoon 2 - Manual
User Manual
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iii
CONTENTS
C H A P T E R 1: G E T T I N G S TA R T E D . . . . . . . 1
About this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
About Railroad Tycoon II. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Changes from Railroad Tycoon to Railroad Tycoon II. . . . . . . . . . . . . . . . . . 4
Installing Railroad Tycoon II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Starting Railroad Tycoon II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
C H A P T E R 2: T U T O R I A L . . . . . . . . . . . . 7
About this Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Setting Up a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Exploring the Main Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Starting a Company . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Laying Your First Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Building Stations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
© 1998 Gathering of Developers. All Rights Reserved. The software and the related manual for this
product are copyrighted. They may not be reproduced, stored in retrieval systems, placed on the
Buying a Train . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Internet or World Wide Web, or transcribed in any form or by any means (electronic, mechanical, Entering the World of High Finance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
photocopying, recording, or otherwise) without prior written permission of the publisher. The
software and the related manual are licensed to You pursuant to the terms and conditions of that Controlling Your Railroad Empire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
certain Limited Software Warranty and License Agreement contained in the software and the
accompanying written materials. C H A P T E R 3: T H E M A I N M E N U . . . . . . . 23
Railroad Tycoon II, the Railroad Tycoon II logo, PopTop Software and the PopTop logo are
Navigational Aid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
trademarks of PopTop Software, Inc. Gathering of Developers and godgames are trademarks of
Gathering of Developers, Inc. Main Menu Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Microsoft, Windows 95, Windows 98 and Windows NT and DirectX are registered trademarks of the Microsoft Single Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Corporation. New Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
All other brand names, product names, and characters mentioned in this book are trade names, service marks, Load Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
trademarks, or registered trademarks of their respective companies. All other trademarks are the property of their New Scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
respective companies.
Load Scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Historical railroad chronology courtesy of Randy Houk, San Diego Railroad Museum Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
High Scores . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
User manual produced by After Hours Productions
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Published by Take 2 Interactive Software. Product of United Kingdom. Quit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
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iv CONTENTS CONTENTS v
C H A P T E R 6: T R A I N S . . . . . . . . . . . . . 47
C H A P T E R 10: U S I N G THE M A P E D I T O R . . 71
Locomotives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Starting a New Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Cargo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Loading a Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
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vi CONTENTS
Editor Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Navigating the Map. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Map Editing Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Map Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
A P P E N D I X . . . . . . . . . . . . . . . . . . . . 81
The Men of Iron. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
The Iron Horses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
The Industries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Tech Support and Troubleshooting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Limited Software Warranty and License Agreement . . . . . . . . . . . . . . . . . . . 103
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IN THIS CHAPTER:
•
•
ABOUT THIS TUTORIAL
SETTING UP A GAME
2
• EXPLORING THE MAIN INTERFACE
• STARTING A COMPANY
• BUILDING STATIONS
• BUYING A TRAIN
Tutorial
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8 TUTORIAL TUTORIAL 9
BUILDS A CIRCULAR
to do the things you need to do to COMMENCE OPERATION
keep your trains running on time and
RAILWAY IN LONDON’S turn a profit. For a comprehensive ON THE MIDDLETON
TORRINGTON SQUARE. overview of every menu, item, and RAILWAY. THIS WAS THE
THE STEAM CARRIAGE function within the game, please WORLD’S FIRST REGULAR
refer to Chapter 3, The Main Menu,
CATCH ME WHO CAN and Chapter 4, The Main Interface REVENUE-EARNING USE
RUNS 15 MPH. 2 Highlight the Tutorial game, then click OK. DISTINCT FROM
EXPERIMENTAL
SETTING UP OPERATION.
RAILROAD TYCOON II ALSO CONTAINS IN-
A GAME GAME TUTORIAL TEXT FOR FOLKS WHO
Upon launching the game, you REFUSE TO CRACK A MANUAL OPEN. THAT
will find yourself in the main TEXT IS A LESS DETAILED VERSION OF THIS
menu screen. This is your
CHAPTER. SINCE YOU’VE DEMONSTRATED
launching pad for starting new
games, loading saved games, YOUR WILLINGNESS TO READ THE MANUAL
10 TUTORIAL TUTORIAL 11
CONTAINING: 1 Click the MAP OVERVIEW icon—the fourth one down on the left side of the
screen that has a picture of a globe on it. In the LIST BOX, you’ll see a 1814: ENGLISHMAN
“DOCUMENTS TENDING
graphical representation of all the resources (cargo) available in the game. GEORGE STEPHENSON
TO PROVE THE SUPERIOR
2 Pass the mouse cursor over any resource to temporarily highlight it on the BUILDS BLUCHER, HIS
ADVANTAGES OF RAILWAYS
map. Clicking any resource toggles the view of that resource on or off. You FIRST RAILWAY ENGINE.
AND STEAM CARRIAGES
can select multiple resources, or overlay all resources on the map at the THE ENGINE PULLS 30
OVER CANAL NAVIGATION.” same time by clicking the ALL button. A supply of a resource is shown in
white; a demand for it is shown in yellow. TONS AT 4 MPH, BUT IS
HE ALSO STATES, “I CAN
There are four sections to the main interface: NOT EFFICIENT.
SEE NOTHING TO HINDER 3 Move the mouse cursor to the edges of the screen to scroll the map in the
direction you want. If you want to move to another area of the map
A STEAM CARRIAGE • MAIN WINDOW (A)—This is where the actual game play takes place.
quickly, click on that area in the RADAR AREA.
MOVING ON ITS WAYS Consider this your window on the world. The four oval-shaped icons in the
lower right corner of the window enable you to change your view by 4 Experiment with the overview. Your goal is to locate areas where there are
WITH A VELOCITY OF 100 rotating it, or zooming in and out. concentrations of resources and industry (supply and demand) that need
MILES AN HOUR.” one another. Resource locations are randomized, and will change each time
• RADAR AREA (B)—In the lower left corner, there is a radar view that enables
you play. To get back to the regular list
you to move around the map without scrolling.
box view, click on the Cancel button
• CENTER LIST BOX (C)—The rectangular box to the right of the RADAR at the bottom of the LIST BOX.
AREA is the LIST BOX—the nerve center of your empire. Use the four tabs
to view summaries for STATIONS, TRAINS, PLAYERS, and COMPANIES. This
area also shows cash-on-hand for your company, and, to the left of the tabs,
the current date.
• ACTIVITY BOX (D)—The area in the lower right-hand corner is the Message
window. You’ll receive various messages throughout the game, and can
access them here.
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12 TUTORIAL TUTORIAL 13
1 With the game paused, click the LAY TRACK icon—the top icon on the left
side of the main interface that looks like railroad tracks—to start laying
track. Your mouse cursor will change to a track icon.
2 The LIST BOX gives you two track options, SINGLE TRACK or DOUBLE
TRACK. Select SINGLE TRACK for now. The third option is bridge type,
which is chosen by clicking one of the two icons on the
right side of the LIST BOX. Select WOODEN BRIDGES (the top image).
1815: STEPHENSON’S
SECOND ENGINE
FEATURES SIX WHEELS 1 Click the COMPANY tab in the LIST BOX (it’s the rightmost tab.) Double-
click START A NEW COMPANY. When you start a new company, you decide
AND A MULTITUBULAR 1824: CONSTRUCTION
how much of your own money you put into the company, as well as how
BOILER. much you will accept from investors. In general, you should accept little BEGINS ON THE FIRST
from investors if you plan to pursue complete ownership of the company, LOCOMOTIVE WORKSHOP
but you may choose to accept more to give yourself plenty of operating
1821: ENGLISHMAN cash. IN NEW CASTLE,
JULIUS GRIFFITHS ENGLAND.
2 For this tutorial, slide the PLAYER INVESTMENT and OUTSIDE INVESTMENT
PATENTS A PASSENGER
sliders all the way to the right. This will give you a whopping $1,650,000
ROAD LOCOMOTIVE. total cash to spend. 1824: ENGLISHMAN
3 Type in a name for your company in the COMPANY NAME box, or use the 3 To lay track, place the cursor between the sheep farm and the cattle ranch DAVID GORDON PATENTS
default name. Once in the COMPANY NAME box, press ESC if you want to just to the east of Slough, then click and hold the left mouse button down.
As long as you keep the mouse button down, you can move the mouse A STEAM-DRIVEN
leave the box without making changes, or ENTER if
you want to keep the name you’ve typed in. cursor around the screen, dragging your track around with it. Drag the MACHINE WITH LEGS
cursor towards Oxford (further west), the next destination. You’ll notice that THAT IMITATES THE
4 Select a COMPANY LOGO by using the up or there are white, green, and yellow numbers all along the track. The white
down arrow, or use the one provided for you. numbers are the costs for each piece of track. The green and yellow numbers ACTION OF A HORSE’S
Click OK to accept your selections and start are the grade (steepness) of that section of track. Yellow numbers are steep LEGS AND FEET. NOT
your company. (red are the steepest), which will slow your trains down. You don’t want a SUCCESSFUL.
steep grade, so before you release the cursor, press the ESC key to clear the
5 Back at the main interface, you’ll see the logo proposed track. Now, click and drag smaller sections of track, releasing the
and name of your company, your available left mouse button at the end of each short section. Trace your track around
cash, and your profits (which are $0K at this the hill.
point) in the LIST BOX.
4 When you think your track route looks good, click on the track button
again (top left) to exit out of track-laying mode.
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14 TUTORIAL TUTORIAL 15
BUILDING STATIONS 3 When you place a station, you’ll be shown a 3D representation of it. This is
1825: COLONEL JOHN
called the STATION DETAIL SCREEN. Click the BUY button in this view to
Laying track is only the beginning. Next, you need to set up stations in order to see the improvements you can add to the station. Purchase a water tower, a STEVENS BUILDS A
make resources available to your trains. sanding tower, and a roundhouse for the station to improve train SMALL LOCOMOTIVE
performance and maintenance. When you are done, click the EXIT button
THAT HE PLACES ON A
in the bottom right.
CIRCULAR RAILWAY
4 Repeat this procedure at Oxford. However, you probably won’t need the
BEFORE HIS HOUSE—NOW
three building improvements, as your trains will be able to carry enough
water, sand, and oil until they return to Slough. Once you have two HUDSON TERRACE—AT
stations connected by track, you’re almost ready to start shipping cargo HOBOKEN.
1825: STEPHENSON’S between them.
BUILDS THE 8-TON
1826: THE FIRST LINE
LOCOMOTION NO. 1 FOR
THE TABS AT THE BOTTOM OF THE CENTER LIST OF RAILS IN THE NEW
THE STOCKTON &
BOX WILL TAKE YOU TO THE DETAIL SCREENS FOR ENGLAND STATES IS
DARLINGTON RAILROAD.
TRAINS, PLAYERS, AND COMPANIES, BY DOUBLE-
SAID TO HAVE BEEN
THE ENGINE IS CAPABLE CLICKING ON AN ITEM IN THE LIST BOX.
1 Click the BUILD A NEW STATION button (Top left, second from the top). LAID DOWN AT QUINCY,
OF PULLING 90 TONS OF CLICKING THE LEFT OR RIGHT ARROWS AT THE
2 There are three station sizes, SMALL, MEDIUM, and LARGE. You can choose BOTTOM OF THIS VIEW MOVES YOU FROM MASS.; IT’S THREE MILES
COAL AT 15 MPH.
to place any of them at each destination on your track. The difference
STATION-TO-STATION, TRAIN-TO-TRAIN, PLAYER-TO- IN LENGTH AND PULLED
STEPHENSON PLANS ALL between them is the area they pull resources from, which is represented by a
PLAYER, OR COMPANY-TO-COMPANY. THESE VIEWS
gold circle around them on the map. To see an example, click the MEDIUM BY HORSES.
DETAILS OF THE LINE,
ARE VERY USEFUL FOR FAST MANAGEMENT OF
STATION, then move your cursor, which now looks like a medium station,
AND EVEN DESIGNS THE EVERYTHING.
to a point along your track just south of Slough. You’ll notice the station
BRIDGES, MACHINERY, automatically line up with your track.
ENGINES, TURNTABLES,
SWITCHES, AND
CROSSINGS. HE IS
ALSO RESPONSIBLE FOR BUYING A TRAIN
EVERY PART OF THEIR
Once you’ve laid track and placed stations, you’ll need to purchase a locomotive to
CONSTRUCTION. (THE get things rolling. Once you’ve done that, the next step is setting up its
PASSENGER COACHES destinations and cargo, also called its consist, for each of your stations.
OF THIS TIME WERE ALL
SELECTING A LOCOMOTIVE
DRAWN BY HORSES.)
Based upon the time period and geographic location, various locomotives will
become available as the game progresses. There are three locomotives available as
2 Once the station is placed, any resources within the gold circle will be
you start this tutorial.
available at that station. MEDIUM and LARGE stations have larger circles
around them. Just be sure that its gold circle covers the resources you want
to access. In this case all of the houses, the sheep ranch and cattle ranch 1 Select the PURCHASE A NEW TRAIN icon (the one that looks like a train)
should be in the golden circle. When you’ve got the station covering the from the icons along the left side of the main window.
right resources and lined up to the track right, it will turn green. Now click
the left mouse button and your station will be placed.
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16 TUTORIAL TUTORIAL 17
2 Next, select the 4-4-0 Eight-Wheeler from the list on the left. You did build 2 Double-click Slough in the LIST BOX on the left, and the right side of the
a mostly level track, right? Notice that each locomotive’s stats appear on the screen will switch from the planning map to a CAR LIST panel. At the very
right as you select one from the list. Click PURCHASE to complete the top of this panel you will see two passenger cars—the default consist.
transaction. Clicking a car will move it off your consist, or list of cars. Clicking a car
from the list below will add it to your consist.
1827: THE
BALTIMORE AND
OHIO RAILROAD IS
CHARTERED TO RUN
FROM BALTIMORE TO
THE OHIO RIVER IN
VIRGINIA. IT IS THE FIRST
WESTWARD-BOUND
RAILROAD IN AMERICA.
WIND POWER (SAIL ON
3 At the very bottom of your screen, you will see a list of what the selected
CARRIAGE) WAS TRIED, SELECTING DESTINATIONS AND CARS 1828: THE DELAWARE
station supplies on the left side and what it demands on the right.
FOLLOWED BY HORSE Now that you’ve purchased a locomotive, you need to decide which cargo to haul & HUDSON CANAL
between your two destinations. The routing screen is where you choose 4 Cars available at this station will show up near the top of the CAR LIST.
POWER, WITH THE CO. BUILDS A RAILROAD
destinations, select cars, and check the supply and demand at each station. Select one wool car and one passenger car. Check the demand at the other
HORSE WALKING ON A station to make sure you are hauling cargo that is in demand (we know you FROM THE COMPANY’S
TREADMILL THAT DROVE are but it’s a good practice). When you’re finished setting up the consist at MINES TO THE
1 After you purchase a locomotive, the next screen you see is the TRAIN DETAIL
this station, click OK to confirm it, then double-click the Oxford station
THE CARRIAGE WHEELS! SCREEN. It will show the new train you just purchased, already set to go to TERMINATION OF THE
listed on your consist list on the left side and select one passenger and one
your two destinations. The map on the right shows all available destinations CANAL AT HONESDALE.
goods car. The wool you’ve delivered will be converted into fine goods to be
—if you had more than two, you would select the destinations you want for
transported back to the hard-working people of Slough. THIS RAILROAD IS ALSO
this train on the map, and they would appear in the list on the left.
5 You have one more decision to make here. Take a look at the two stations in PULLED BY HORSES.
the list on the left. The traffic signal will have the green light showing.
Clicking this signal will change the light. This signal is what you use to
dictate the behavior of this train in that station. Your choices are:
For now, set the stoplight in Slough to yellow and the stoplight in Oxford
to green. When you’ve made all your changes, press the EXIT button to
return to the main interface.
That’s it—you’re all set! Set the game speed to “3” by pressing the PLUS key
three times—you can set this faster as you get more comfortable with the game,
but “3” or “4” are the best speeds for now.
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18 TUTORIAL TUTORIAL 19
Here are a few tips for keeping an eye on things from the main interface, now investment as part of your initial funding? Well, those investors have expectations
that your railroad career is underway: for your operation, and they’ll hold you accountable for how well things are going.
To see what they are looking at, we’ll be working in the COMPANY DETAIL
• Set your train classes—From the list of trains in the LIST BOX, click the SCREEN.
icon to the left of each train to set it to EXPRESS, NORMAL, SLOW, or
HALTED. These are the settings that dictate how this train will react when it
1 To reach the COMPANY DETAIL SCREEN, click the Company tab at the
meets another train on the same track, and they also allow you to change a
bottom of the LIST BOX, and then double-click your company.
1829: THE FIRST STEAM train’s status on the fly.
• Manage your consists—Right-clicking each train’s consist in the LIST BOX
LOCOMOTIVE USED IN
will show you its current destination, speed, cargo value, and weight. As
AMERICA, THE ENGLISH- you build more trains, you can view a bit more detail on all of them by
BUILT STOURBRIDGE using the LIST button, located in the bottom right corner of the LIST 1829: PETER COOPER
BOX—it looks like a bulleted list.
LION, IS PUT TO WORK OF NEW YORK IN
• Use the LIST BOX and DETAIL SCREENS to keep track of everything—The
ON THE DELAWARE & LIST BOX and the DETAIL SCREENS (accessed by double-clicking an item in 6 WEEKS TIME BUILDS
HUDSON. IT IS TOO the LIST BOX) are very important interfaces. In each view, use the four THE TOM THUMB, A
tabs—STATIONS, TRAINS, PLAYERS, and COMPANIES—and the LIST button
HEAVY FOR THE TRACK VERTICAL BOILER
to view statistics about each. Think of it as a hierarchy—the LIST BOX
(TWICE AS HEAVY AS HAD shows you general information, while the DETAIL SCREENS show you in- 1.4 HP LOCOMOTIVE,
BEEN PROMISED BY THE depth information. FOR THE BALTIMORE &
• Scout the map for opportunities—Once you’ve established a money-
BUILDERS), AND IS LAID OHIO RAILROAD. IT
earning route, start looking over the map for other opportunities. A variety 2 The COMPANY DETAIL SCREEN shows your ledger—click on the different
UP NEXT TO THE TRACKS of approaches can be used to plan your railway’s path to glory. In this case HAULS 36 PASSENGERS
tabs and look around to get a feel for what information is present here.
AS A STATIONARY BOILER. however, look for ways to improve your production and improve the use of AT 18 MPH IN AUGUST
your existing assets. No need to spend investors’ money unwisely. Connect
1830, AND HAS A
to London to haul cattle to the meatpacking plant there (unless you’re a
vegetarian). The grain farm just south of Slough could increase the REVOLVING FAN FOR
production rate of your wool and cattle farms by 50 percent! DRAUGHT, USES GUN
• Buy lucrative industries—You can buy up cash-producing industries along
BARRELS FOR BOILER
your routes, or even along your competitors’ routes. Click a resource to
view its profitability rating. The more loads that are carried to and from it, TUBES, AND WEIGHS
the more profitable it will be. LESS THAN ONE TON.
COMPANY MANAGEMENT
Managing your operation requires more than just adding and
working with stations, trains, routes, and consists. Remember
when you set up your company, and you chose to have outside
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20 TUTORIAL TUTORIAL 21
3 Click the FINANCES tab. You could issue some bonds to raise more money, 2 You’ll be greeted with the STOCK MARKET DETAIL view. There are two tabs
but for the moment, stay debt free and issue some more stock. Your current here:
SHARE PRICE is listed on the left page. Click ISSUE STOCK and a window PERSONAL—This tab enables you to view your current stock portfolio,
will appear giving details of the transaction. Click OK in that window if as well as buy or sell stock.
everything is fine. Note the change to your current SHARE PRICE. CORPORATE—This tab gives details about your company’s financials,
4 Feeling fickle? BUY BACK STOCK and take a look at its effect on your Stock including a list of major shareholders and a five-year weighted return
Value. Investors are very particular about SHARE PRICE—they want it to go among other things.
up. Period. Don’t disappoint them, or you’ll be out on your ear. Remember
3 In the PERSONAL section, you’ll usually see the option to BUY or SELL a
that chairmen are appointed, not born. 1829: STEPHENSON’S
particular stock. Unfortunately, you’ve used up all your cash to start your
5 Experiment with the other options here (except DECLARING BANKRUPTCY company, so you probably won’t see the BUY option yet. After a year or two, ROCKET WINS A
unless you’re ready to bail) and familiarize yourself with their effects. the accumulation of your salary and dividends may give you enough cash to COMPETITION FOR
buy some more stock.
LOCOMOTIVE POWER AT
4 Selling stock is done in the same manner. Just select SELL from the
PERSONAL section. Normally, you can only sell shares that you personally
own. If you don’t have the shares to sell (usually this would apply to
another company), then you’ll have another option—SELLING SHORT. If the
stock price drops—which is the intent here—then you cash in. If it rises,
you’ll be forced to buy the stock to meet the MARGIN CALL. If the company
buys up stock, you may have to buy the stock at inflated prices. Be careful
with this option.
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22 TUTORIAL
IN THIS CHAPTER:
• NAVIGATIONAL AID
3
• MAIN MENU OPTIONS
• SINGLE PLAYER
• MULTIPLAYER
• HIGH SCORES
• CREDITS
• QUIT
a i n M en u
The M
UK-RRT2manual03.3s 13/9/00 12:24 pm Page 24
MAIN MENU
SANDBOX MODE
SINGLE PLAYER To start a single-player game, click 1831: ROBERT STEVENS,
FINANCIAL MODEL
SINGLE PLAYER on the main menu SON OF COLONEL JOHN
1831: THE 3.5 TON DE NEW CAMPAIGN MAP INDUSTRIAL MODEL screen. The next menu will appear, STEVENS, GOES TO
WITT CLINTON HAULS 5 LOAD CAMPAIGN REVENUE MODIFIER giving you four options to choose
OPTIONS ENGLAND AND SHIPS
from: NEW CAMPAIGN, LOAD
STAGE COACH BODIES ON NEW SCENARIO
SKILL LEVELS CAMPAIGN, NEW SCENARIO, and BACK (UNASSEMBLED)
RAILROAD WHEELS AT 25 LOAD SCENARIO LOAD SCENARIO. THE JOHN BULL FOR
MPH ON THE MOHAWK & COMPUTER EASY
MULTIPLAYER PLAYERS NEW CAMPAIGN THE CAMDEN & AMBOY
HUDSON RAILROAD MEDIUM
RAILROAD IN NEW
BETWEEN ALBANY AND HIGH SCORES HARD
Railroad Tycoon II’s campaign mode enables you to play through 18 individual
scenarios, designed to be played consecutively. The first few scenarios start off JERSEY. THE MECHANIC
SCHENECTADY. THIS
CREDITS EXPERT fairly simple, then escalate in difficulty. To start a new campaign: ISAAC DRIPPS, WHO HAD
ENGINE WAS LIGHTLY
NEVER SEEN A STEAM
BUILT, AND WAS RETIRED QUIT 1 Click New Campaign on the SINGLE PLAYER menu.
LOCOMOTIVE, ERECTS
LESS THAN TWO YEARS
2 Choose a difficulty. We suggest NORMAL DIFFICULTY if you’re experienced IT WITHOUT THE AID OF
AFTER GOING INTO with strategy games, or EASY DIFFICULTY if you’re not. Stay away from
AN ASSEMBLY MANUAL.
SERVICE. HARD DIFFICULTY until you’ve played at least one campaign all the way
MAIN MENU OPTIONS through. Note: You can’t change campaign difficulty after you’ve started, so DRIPPS MAKES THIS THE
THE MAIN MENU SCREEN IN RAILROAD TYCOON II GIVES YOU FIVE OPTIONS: choose carefully. FIRST LOCOMOTIVE
1831: THE SOUTH
• SINGLE PLAYER—Select this option to start a single-player campaign 3 You’ll start with the first FITTED WITH A BELL,
CAROLINA IS THE FIRST or scenario. scenario, “The Iron Seed.” HEADLIGHT, AND
EIGHT-WHEELED ENGINE. • MULTIPLAYER—This option enables you to play with multiple human Choose one of the available
COWCATCHER. THE
opponents. The multiplayer option is discussed in detail in Chapter 9, bonuses from the list below.
Multiplayer (page 65). The bonuses available will JOHN BULL REMAINS IN
• EDITOR—The Railroad Tycoon II map editor enables users to customize or change from scenario to SERVICE UNTIL 1866.
build their own maps for the game. Click here to access it. This option is scenario throughout the
covered in Chapter 10, Using the Map Editor (page 71). DRIPPS GOES ON TO
campaign, and can be key
• HIGH SCORES—Click here to view the high scores for the game. strategic choices. BECOME SUPERINTENDENT
• CREDITS—Take a look at the hard-working folks that brought you this game. OF MOTIVE POWER FOR
• QUIT—Selecting this option will immediately return you to Windows. 4 Click PLAY THIS SCENARIO to
launch the game and start the campaign. Skip to Chapter 5, The Main THE PENNSYLVANIA
Interface (page 41), before you begin play. RAILROAD AT ALTOONA.
LOAD CAMPAIGN
If you’ve already started a campaign and saved it in progress, click LOAD
CAMPAIGN to bring up a dialog box with a list of currently saved campaigns in it.
Select the campaign you wish to load, then click OK. The game will be launched,
returning you to the point where you previously saved your campaign.
UK-RRT2manual03.3s 13/9/00 12:24 pm Page 26
NEW SCENARIO • INDUSTRIAL MODEL—This setting configures the industrial side of the game.
Set it to BASIC, ADVANCED, or EXPERT. The effects of each setting are as follows:
When you select NEW SCENARIO
BASIC—Stations will accept any cargo, paying only slightly less for cargo
from the SINGLE PLAYER menu,
they don’t demand. All industries produce cargo, even if they aren’t
a dialog box will pop up with
supplied with their industrial demands.
the following elements: MAP,
ADVANCED—Stations still accept any cargo, but at half price if the cargo
OPTIONS, SKILL LEVELS, and
isn’t demanded by a station. Industries only produce cargo if supplied
COMPUTER PLAYERS.
with their industrial
demands.
MAP EXPERT—Stations pay
1832: THE BROTHER very little for any cargo
Click this button to select the
JONATHON IS THE FIRST they don’t demand. Price
map your game will be played on and the MAP dialog box will appear. Click on a
levels affect what stations
LOCOMOTIVE IN THE map name to see the map and its description below. If the map is set up to allow
will pay for a cargo, even
WORLD TO HAVE A FOUR- it, you can also change the starting DATE for the map by clicking the up or down
if the station demands
arrow below the map. Once you’re satisfied with your selection, click OK in the
WHEEL LEADING TRUCK. them. Your company can
map dialog box.
IT WAS DESIGNED BY buy up any industries it 1832: THE AMERICAN
finds appealing.
JOHN B. JERVIS FOR THE NO. 1 IS THE FIRST
OPTIONS • REVENUE MODIFIER—The
MOHAWK & HUDSON two sliders in the revenue 4-4-0 OF ITS CLASS. IT
Once you’ve selected your map, click the OPTIONS button. You should now see modifier section of the OPTIONS menu can be used to increase or decrease
RAILROAD. another dialog box to the left of the NEW SCENARIO dialog. These two dialog IS CAPABLE OF REGULAR
the amount of revenue received for hauling cargo. You can set this for both
boxes contain all the options you’ll need to set before starting your game. The HUMAN and COMPUTER players. When lowered for HUMAN players, this SPEEDS OF 60 MPH
OPTIONS dialog contains the following settings: results in less revenue per load, making the game significantly harder. WITH ITS 9.5” BY 16”
CYLINDERS. THE ENGINE
• SANDBOX MODE—In this
mode, you simply build SKILL LEVELS WAS DESIGNED BY
and run trains. Money and JOHN B. JERVIS, CHIEF
competition are non- In the GAME SETUP menu—the right-hand dialog box when the OPTIONS menu is
factors—all FINANCIAL and open—you can change your skill level by clicking any of the horses to the right of ENGINEER FOR THE
INDUSTRIAL settings are the OPTIONS button with the following effects: MOHAWK & HUDSON.
toggled off—so build to • EASY—BASIC FINANCIAL and INDUSTRIAL models are selected. Human
your heart’s content. player receives a +20% REVENUE MODIFIER, while the computer receives a
• FINANCIAL MODEL—This 10% REVENUE MODIFIER.
setting controls the • MEDIUM—ADVANCED FINANCIAL and INDUSTRIAL models are selected. No
financial aspects of the REVENUE MODIFIERS for either computer or human players.
game. Set this option to • HARD—EXPERT FINANCIAL and INDUSTRIAL models are selected. Human
BASIC, ADVANCED, or EXPERT. The effects of these settings are as follows: player receives a -10% REVENUE MODIFIER, while the computer receives a
+10% REVENUE MODIFIER.
• EXPERT—EXPERT FINANCIAL and INDUSTRIAL models are selected. Human
BASIC—STOCK MARKET importance is minimized. You may buy or sell
player receives a -20% REVENUE MODIFIER, while the computer receives a
your own company’s stock, but you can’t take over another company, or
+20% REVENUE MODIFIER.
be taken over.
ADVANCED—SHORT SELLING and BUYING STOCK ON MARGIN are As you change the skill level, or any of the other OPTIONS settings, notice that
disabled, but all other aspects of the STOCK MARKET are enabled. the DIFFICULTY RATING shown below the computer players changes to reflect the
changes you make. Changes you make outside these skill settings fall under the
EXPERT—The gloves are off. All aspects of the STOCK MARKET are
CUSTOM skill level.
enabled, which makes for some fairly vicious financial plays; consider
yourself warned.
UK-RRT2manual03.3s 13/9/00 12:25 pm Page 28
COMPUTER PLAYERS
The last OPTIONS setting you need to work with is the COMPUTER PLAYERS
option. In the text box below the SKILL settings, you’ll see yourself (the human
player) listed, as well as any computer players already in the game. Adding more
1832: THE ATLANTIC
computer players by clicking the up arrow drives the DIFFICULTY RATING higher.
ON THE BALTIMORE AND You can’t decide which players to add, and in some scenarios, you won’t be able to
OHIO RAILROAD HAULS remove all of them either.
50 TONS FROM Once you’ve set all the OPTIONS, clicking OK in both dialog boxes will start
the game.
BALTIMORE OVER A
DISTANCE OF 40 MILE LOAD SCENARIO
AT 12 TO 15 MPH. THIS If you’ve already started a game and saved it in progress, click LOAD SCENARIO
ENGINE WEIGHS 6.5 from the SINGLE PLAYER menu, then select the game you wish to load from the
TONS, CARRIES 50 listing that appears. Once you’ve selected it, click OK to launch the game and
return to the point at which you saved your position.
POUNDS OF STEAM,
QUIT
Clicking QUIT on the main menu
takes you out of the game and back to
Windows.
UK-RRT2manual04.4s 13/9/00 12:09 pm Page 29
IN THIS CHAPTER:
• NAVIGATIONAL AID
4
• THE FOUR PARTS OF THE MAIN INTERFACE
In t e rf a ce
e M ai n
Th
UK-RRT2manual04.4s 13/9/00 12:10 pm Page 30
30 T H E M A I N I N T E R FAC E T H E M A I N I N T E R FAC E 31
VIEWING BUILDINGS
VIEWING TERRAIN
1833: GEORGE
PRIMARY ACTION ICONS
STEPHENSON APPLIES A
DETAIL SCREEN
SMALL STEAM BRAKE
CYLINDER TO OPERATE LAY TRACK
BRAKE SHOES ON THE BUILD A NEW STATION
1860: NEHEMIAH
DRIVING WHEELS OF
BULLDOZE OBJECTS HODGE, A CONN-
LOCOMOTIVES.
MAP OVERVIEW ECTICUT RAILWAY
MECHANIC, PATENTS
TRAINS
A LOCOMOTIVE VACUUM
STOCK MARKET
BRAKE. PRESSURE
CONTROL PANELS
IS LIMITED TO
FILE OPTIONS • MAIN WINDOW (A)—This is where actual game play takes place. Consider ATMOSPHERIC (14.7 PSI),
this your window on the world. This area contains the icons you will use to
BUT PRACTICAL
interact with the world.
RADAR AREA PURCHASE • RADAR AREA (B)—Located in the lower left corner of your screen, the CONSIDERATIONS LIMIT
IMPROVEMENTS RADAR AREA is useful for moving quickly around the map. Click on the PRESSURE TO 7 TO 8 PSI.
RADAR AREA, and the MAIN WINDOW will center on that location.
THUS, AVAILABLE
LIST BOX • CENTER LIST BOX (C)—To the right of the RADAR AREA is the LIST BOX—
MAP WINDOW/CAR LIST BRAKING POWER IS LOW,
the nerve center of your empire. You can use the four tabs to view summary
STATIONS CONSISTS WINDOW information about STATIONS, TRAINS, PLAYERS, and COMPANIES in the ESPECIALLY ABOVE 3,000
DETAIL SCREEN game. Double-clicking any item shown in the LIST BOX will take you to
TRAIN DETAIL/STATION DETAIL FEET ALTITUDE.
that item’s DETAIL VIEW.
TRAINS • ACTIVITY BOX (D)—Think of this box as your home entertainment theater
DETAIL SCREEN and your mail box rolled into one. Here, you can view in-game videos of
OVERVIEW various selected processes (for example laying track and building stations) and
PLAYERS read special messages that will be delivered to you throughout the game.
INCOME
DETAIL SCREEN
BALANCE
COMPANIES TERRITORIES
DETAIL SCREEN
FINANCES
UK-RRT2manual04.4s 13/9/00 12:10 pm Page 32
32 T H E M A I N I N T E R FAC E T H E M A I N I N T E R FAC E 33
34 T H E M A I N I N T E R FAC E T H E M A I N I N T E R FAC E 35
• Grade—In addition to cost figures, track grade will be shown along the BULLDOZE OBJECTS
track as you lay it. Ideally, these numbers should be green, which translates
to a flat grade. Yellow numbers can be all right if there’s no other way to get Things won’t always go the way you planned, so it’s a good thing you
where you’re going, but red numbers are big trouble. A grade greater than can do something about it. Bulldozing is done by clicking the
4.0 is considered steep, and should only occur if the obstacle is unavoidable. BULLDOZE OBJECTS icon, selecting a brush size (area of effect) from the
Anything higher than 4.0 will kill most routes, in the early 1800’s, when LIST BOX, and then clicking on the object you want to demolish. You can bulldoze
locomotives aren’t very powerful, but can be acceptable later as locomotive almost any object, including resources, so be very careful how you use this tool.
power increases. You’ll have to have enough cash on hand to pay for the demolition.
1869: GEORGE
MAP OVERVIEW
BUILD A NEW STATION
WESTINGHOUSE, AN Clicking the MAP OVERVIEW icon brings up a list of five different
Clicking this icon changes the cursor to a set of builders tools. In overlays you can view on the map. From the LIST BOX, you can select:
INVENTIVE CIVIL WAR addition, the default station size is selected, and the cursor drags a
VETERAN, DEVELOPS color-coded representation of that station across the map. You may
choose to place your station on existing track or out in the open (where you can • RESOURCE MAP—When you select this overview, all the resources in the
THE STRAIGHT AIR BRAKE.
connect to it later). game appear in the LIST BOX. Passing the cursor over each one in the LIST
A PENNSY 4-4-0 AND A BOX will highlight them on the map. White text indicates a supply of the
If the station is colored green, it is in a valid location, with a valid connection
COUPLE OF PASSENGER resource, and yellow text indicates a demand for it. You can toggle resources
to existing track. If it’s colored yellow, it is in a valid location, but has no track 1869: THE CENTRAL
to stay on by clicking on them, or if you want them all to overlay on the
CARS ARE FITTED connection. If it’s colored red, the station is in an invalid location (such as over
map, select ALL. You can clear your selections by clicking CLEAR. PACIFIC AND UNION
water, or overlapping an existing building). Move the station around until you
WITH THE SYSTEM • STATION STATUSES—When this overlay is selected, a small box appears near PACIFIC MEET AT
find a satisfactory location for it.
AND SUCCESSFULLY each station on the map. This box displays the current supply at that
Surrounding the station cursor you’ll notice a gold circle. This is the station’s station, enabling you to see at a glance where additional trains or resources PROMONTORY
DEMONSTRATED ON collection area, and it varies with the size of the station. A collection area are needed. SUMMIT, UTAH, FOR
APRIL 13. graphically represents the area that a particular station will collect resources from. • TRACK GRADE MAP—This overview toggles the track grade map on or off.
Make sure to place stations so that their collection areas cover desirable resources. THE DRIVING OF THE
This is the same grade map you see when you lay track without the cost
Available station sizes are shown in the LIST BOX, along with their associated cost: numbers to clutter it up. GOLDEN SPIKE
* TRAFFIC DENSITY—This overview helps you avoid high-traffic routes by ON MAY 10.
• SMALL STATION ($50K)—Use these for single resources, or areas where
resources are very close together. showing traffic density on the tracks.
• MEDIUM STATION ($100K)—These are good for small cities, since you’ll • TRACK BY COMPANY—This overlay shows how much track is owned by
want to include as much housing as possible in the collection circle. highlighting the track in the main window for the company selected in the
• LARGE STATION ($200K)—Use these for hubs or large cities. LIST BOX. This helps when planning routes that will have to use
competitor’s track.
In addition to these choices, you can also select a station’s architecture from the
six selections in the right side of the LIST BOX. Your choices here are DEFAULT,
VICTORIAN, COLONIAL, MISSION REVIVAL, TUDOR, or KYOTO REVIVAL. Default PURCHASE A NEW TRAIN
will automatically choose the architecture best matching the geography. The Once you’ve started a company, laid track, and built at least two
different architectures are visual only—there is no impact on the gameplay from stations, you’re ready to start buying trains and hauling cargo. Clicking
the different architectures. the TRAINS icon brings up the PURCHASE TRAIN dialog box. If you buy
Below the station architectures, you can choose the station’s facing. The center a train, you’ll then be taken to the TRAIN DETAIL screen, where you can set up the
square is the DEFAULT, which attempts to auto-rotate the station to best fit its train. For more information on purchasing and setting up trains, see Chapter 6:
surroundings. The eight surrounding boxes force the station to a particular facing Trains (page 46).
(useful when you’re trying to fit the station into a tight spot).
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36 T H E M A I N I N T E R FAC E T H E M A I N I N T E R FAC E 37
38 T H E M A I N I N T E R FAC E T H E M A I N I N T E R FAC E 39
40 T H E M A I N I N T E R FAC E
CASH DISPLAY
Just to the left of the tabs, you’ll see a box showing your currently available
company cash. If you control no company, it’ll be blank. Click here to toggle a
display of your PERSONAL CASH. If you have enough personal cash, it might be
time to go shopping at the local stock market.
ALLOWED TO OPERATE.
UK-RRT2manual05.3a 13/9/00 11:47 am Page 41
IN THIS CHAPTER:
• THE ECONOMY
5
• THE ROLE OF STATIONS
Stat i o n s
UK-RRT2manual05.3a 13/9/00 11:47 am Page 42
42 STATIONS STATIONS 43
Well-planned and well-placed stations are the backbone of any successful railroad. The EXPERT industry model introduces two additional features INDUSTRY
They’re one of the three major expenditures for railroads (along with track and BUYING and PRICE LEVELS:
trains). Having the right stations in the right places will go a long way towards
ensuring the success of your venture. • INDUSTRY BUYING—On the EXPERT industry model, you also have the
opportunity to diversify your business interests by purchasing industries.
The first step in building your railroad is determining where to place your
Click any industry building on the map to see its price. Bigger buildings
stations, and what types of stations to place. Be conservative as you place stations or
cost more, but can also earn a bigger profit. Profits are determined by how 1913: GENERAL
you’ll burn through your money in a hurry. It’s best to start a line with only two or
well that building is being serviced by your railroad and/or other railroads.
three stations, then expand gradually. Where you place your stations is dependent ELECTRIC BUILDS THE
If it is being properly supplied with all it needs, and all its cargos are being
on the economy of the scenario you’re playing. A quick overview of the economic FIRST COMMERCIALLY
taken to stations that demand them, then the building will be profitable.
model of the game is in order...
• PRICE LEVELS—On the two lower industry models, demand for goods is SUCCESSFUL INTERNAL
1903: NEW YORK constant. A station either has demand for a particular cargo, or it doesn’t.
COMBUSTION ENGINE
STATE ENACTS On the EXPERT model, the level of demand, called the PRICE LEVEL, can
vary from 0 to 9. If you deliver a large quantity of a cargo to a station in a LOCOMOTIVE IN THE
LEGISLATION
PROHIBITING THE
THE ECONOMY short time period, the Price Level will fall. Over time it will rise again. If a UNITED STATES FOR
station has not received any of a particular type of cargo for a while, the
The economy in Railroad Tycoon II is a microcosm of the real world economy. THE DAN PATCH LINE
OPERATION OF STEAM price level will rise, and a nice premium will be paid for the cargo.
Only the elements that directly affect the railroad business are shown on the map. IN MINNESOTA.
LOCOMOTIVES ON
Other methods of transportation (such as shipping, trucking, and so on) and other
LOCOMOTIVE #100 HAS
MANHATTAN ISLAND IN industries that don’t rely on the rail system are assumed to exist, but only factor in as
background elements, mitigating major fluctuations in rail service. TWO MODEL GM16
NEW YORK CITY SOUTH
The industries in the game are some of the most important to the rail industry, GASOLINE-ELECTRIC
OF THE HARLEM RIVER VERSUCHEN SIE, IHRE LIEFERUNGEN ÜBER
but also serve as proxies for smaller industries (for example, iron, coal, and bauxite EINE VIELZAHL VON STATIONEN ZU 8” X 10” V8’S RATED AT
AFTER JUNE 30, 1908. serve as proxies for all other mined minerals, such as tin, lead, copper, and so on).
VERTEILEN. WENN SIE MEHRERE 175 HP AT 550 RPM
THIS SPURRED THE While you can often make a modest profit simply hauling passengers and mail
SCHAFZUCHTEN HABEN, DIE WOLLE EACH. IT WEIGHS 57
ELECTRIFICATION OF between the major cities, the biggest profits are to be had by supporting the
industries on the map, supplying them with the cargos they need, and delivering the PRODUZIEREN, VERTEILEN SIE DIE WOLLE
TONS AND RIDES ON
NEW YORK CITY’S AUF MEHRERE TEXTILFABRIKEN, UM DAS
cargos they produce to other areas that need them. TWO FOUR-WHEEL
TRACKAGE. The REFERENCE CARD shows all the industry flows. For example, sheep farms PREISNIVEAU BEI JEDER BAHNSTATION HOCH
TRUCKS (B-B).
produce wool, which must be delivered to a textile mill, which will turn the wool ZU HALTEN.
into goods, which must be delivered to a town (a cluster of four or more houses all
1907: SAN DIEGO
within one station’s radius). You can also right-click any industry to see what it 1915: THE SANTA FE
MAYOR JOHN F. FORWARD supplies and demands.
Häuser sind gewissermaßen eine spezielle Form der Industrie. Einzelne Häuser DEPOT IS DEDICATED
BREAKS GROUND ON While you can always deliver cargos to locations that don’t demand them, you’ll
receive much less money for doing so. The amount by which the price is reduced sorgen für kleine Mengen von Passagieren und Post. Wirklich wichtig werden die IN SAN DIEGO ON
SEPTEMBER 7 BY
depends on the INDUSTRY MODEL. On the EASY industry model you’ll receive a Häuser, wenn mehrere an einem Ort sind. Wenn eine Station mindestens vier MARCH 7.
DEDICATING THE START decent price, not quite as much as if the station demanded it, but a solid price Häuser in ihrem Einzugsbereich hat, bilden die Häuser ein Dorf, in der Nachfrage
OF JOHN D. nonetheless. On the ADVANCED industry model, you’ll receive much less. On the nach Gütern, Holz, Nahrung und Milch besteht. Acht Häuser bilden eine Stadt.
EXPERT industry model, you’ll barely receive anything. Die Nachfrage entspricht der eines Dorfes, hinzu kommen jedoch Autos, Zement,
SPRECKELS’ (REALLY
The EASY industry model also simplifies one other piece of the industry puzzle. Papier, Öl und Kohle. Beachten Sie, daß Häuser die einzige Industrie sind, die Sie
SOUTHERN PACIFIC’S) nicht kaufen können.
With that model, all industries produce cargos all the time. A steel mill will always
SAN DIEGO produce steel. On ADVANCED and EXPERT industry model, a steel mill will not
& ARIZONA RAILWAY. produce steel unless it is supplied with both iron and coal.
UK-RRT2manual05.3a 13/9/00 11:48 am Page 44
44 STATIONS STATIONS 45
than one improvement, click the checkboxes to the left of several improvements,
then click PURCHASE to purchase
THE ROLE OF STATIONS more than one.
STATION
Stations serve as your anchors within the economy. They enable you to pick up
and deliver cargo from buildings located near them, and they service and maintain DETAIL SCREEN
1917: GENERAL your trains, keeping your entire operation running efficiently.
The STATION DETAIL SCREEN is
ELECTRIC BUILDS A accessed every time you add a new
CARGO PICKUP AND DELIVERY station, or when you double-click a
PROTOTYPE FOR THE
Both the stations and the buildings they service are somewhat representative. In station on the main screen CENTER
FIRST DIESEL- LIST BOX. Here you can see a 3D
the case of buildings, one factory on the game map might represent the entire
ELECTRIC Detroit area auto industry. One large station represents not only a station and representation of your station as it
LOCOMOTIVE IN THE accompanying facilities, but also a small network of feeder lines and sidings grows. You can also buy improvements
snaking out through the city to pick up cargos from the major industries. for your stations, as well as see current cargo SUPPLY/DEMAND information. 1918: JAY STREET
UNITED STATES.
It’s entirely possible to build multiple stations with overlapping service zones. If CONNECTING RR #4 IS
NUMBER 4 HAS ONE a building sits within the zones of two different stations, it will ship out through STRUCTURAL IMPROVEMENTS THE FIRST DIESEL-
MODEL GM50 AIR whichever station has a train ready to accept it. Thus if an opponent puts down a
The 3D view shows which structural improvements are currently built for the ELECTRIC
INJECTION TWO-STROKE
big station in New York or London, you can outfox him by putting your own
station. You can purchase more structures by clicking on the BUY button. This will LOCOMOTIVE TO BE
station nearby and doing a better (and faster) job of picking up cargos.
V8 RATED AT 225 HP AT bring up a list of currently available structures. Clicking a structure and selecting
If a railroad does a particularly good job of servicing the industries around a PURCHASE will only purchase the structure you clicked on. Click the check boxes
BUILT AND SOLD
550 RPM, POWERING ONE particular station, the surrounding area will grow, adding new buildings and to the left of several structures, then click PURCHASE to purchase more than one. COMMERCIALLY. GENERAL
OF TWO TRUCKS. THE increasing in size.
In addition to the train-servicing structures, several other structures increase ELECTRIC SLIGHTLY
CYLINDERS HAVE THE passenger revenue, decrease turnaround time, or decrease the effect of delays upon REVISED ITS STANDARD
SAME 8” X 10”
SERVICING TRAINS certain cargos. (If you store the cargo well, your customers will be less upset with a
STEEPLE CAB STRAIGHT
Like any other complex mechanical device, trains need a lot of care to perform slow delivery.) Some improvements are not available until later dates.
DIMENSIONS AS THE
optimally. In Railroad Tycoon II, train servicing consists of three elements: water, ELECTRIC LOCOMOTIVE
GM16. IT WAS NEVER sand, and oil (a proxy for general maintenance), provided, respectively, by water CARGO SUPPLY/DEMAND CAR BODY AND
SOLD, SERVING ONLY AS towers, sanding towers, and roundhouses. For more information on the uses and
At the bottom of the screen is a list of cargos supplied and demanded by the INSTALLED A SINGLE
A LABORATORY MODEL effects of these items, see Chapter 6: Trains. All of these structures can only be
station. GM50. THIS UNIT WAS
built at stations.
AT THE ERIE WORKS. On the left are cargos supplied. Each car shown represents one carload
You will generally want to have at least one of each type of service building NOT SUCCESSFUL. AFTER
available for pick-up. If there are more than four cargo types available, the
somewhere on your lines, unless you’re running all diesel and electric trains, in 6 MONTHS, IT WAS
additional types will be shown as text only. If a cargo type name is shown with no
which case water towers are unnecessary. However the buildings are expensive, and
cargos above it or a zero quantity, it means that the cargo type can be available RETURNED TO G.E.,
you’ll want to use them efficiently. Roundhouses, in particular, are the most
there, but none currently are. In some cases, you only have to wait a while for the
expensive, but a train only needs to visit one occasionally (usually once every two WHERE IT WAS USED AS A
cargo to show up. In other cases, you must supply certain raw materials to the
to three years), so you can probably get away with one of them on a small line. LABORATORY UNIT IN
station in order for the cargo type to be produced.
There is one important difference between how trains use stations for DEVELOPING IMPROVED
To the right are shown the cargos demanded by this station. This is an
pickup/delivery, and how they use them for servicing. A train must actually stop at
aggregate of the demand of the individual buildings around the station. Certain CONTROL AND
a station to pick up or deliver cargo. However, a train only needs to pass through a
types of demand only occur when enough houses are within the area of effect of a
station to be serviced by it—a full stop is not necessary. PROPULSION SYSTEMS.
single station. Four houses near one station constitutes a town, demanding food
The STATION DETAIL SCREEN is the primary screen used for planning and and goods, among other things. Eight houses constitutes a city, demanding
monitoring pickups and deliveries, and for building service buildings and other everything a town demands, plus autos, paper, and other products.
support structures.
If you chose the EXPERT INDUSTRIAL MODEL option when you started the
When you purchase improvements, you can purchase one improvement at a game, then a number of cars or a simple textual number will be shown next to
time, or multiple improvements. Clicking an improvement and selecting each cargo type demanded. This is the demand level, which ranges from 0 to 9.
PURCHASE will only purchase the improvement you clicked. To purchase more The higher it is, the greater the price the station will pay for that item. If a station
UK-RRT2manual05.3a 13/9/00 11:48 am Page 46
46 STATIONS
is oversupplied with an item, the demand level will fall, and the price will fall
along with it.
To the right of the DEMAND section is a FROM/TO section, with coins
representing the total value of cargos hauled from and to this station during the
current year.
To make those coins really pile up, you’ll need well-run trains to use your
well-planned stations, which brings us to Chapter 6, Trains.
CARRIZO GORGE,
MARKING THE
COMPLETION OF THE
1923: THE
ELECTRO-MOTIVE
ENGEERING
CORPORATION,
HEADED BY H.L.
HAMILTON, BEGINS
BUILDING GAS-ELECTRIC
RAILCARS IN CLEVELAND,
OHIO.
UK-RRT2manual06.2a 13/9/00 11:33 am Page 47
IN THIS CHAPTER:
• LOCOMOTIVES
6
• CARGO
Tr a i n s
UK-RRT2manual06.2a 13/9/00 11:33 am Page 48
Now we get to the best part—the choo-choos. load of raw iron ore, you won’t necessarily get paid more to haul the steel. Other
Aside from looking neat chugging around and putting out steam, trains are factors, such as timeliness of delivery and distance hauled affect the rate as well. In
actually the key component that makes everything else work. Railroad Tycoon II general, four major factors affect prices paid:
enables you to build trains from the earliest puny experimental steamers up through
1923: INGERSOLL • DEMAND—If a station has demand for a cargo, a much higher price will be
the latest electric bullet trains. You can create express trains to haul mail and
paid. The exact difference depends on which industry model was selected
RAND AND GENERAL passengers, or slow freight trains to haul coal and iron out of the mountains. 1925: THE AMERICAN
from the options panel when the game was started. With the expert
ELECTRIC COMBINE industrial model, there is a specific price level for each cargo at each station LOCOMOTIVE
60-TON that rises and falls depending on how many of those cargos are arriving at
TO BUILD THE COMPANY (ALCO),
the station. If the station is being flooded with a particular type of cargo,
BOXCAB #8835. IT USED LOCOMOTIVES the price level will fall. ALONG WITH GENERAL
A MODEL PR 6-CYLINDER • DISTANCE—Longer hauls pay a higher fee. Some cargos (such as mail and ELECTRIC AND
Train locomotives are the engines that provide motive force, to pull your cargo cars passengers) are particularly distance sensitive.
IN-LINE 10”X12” SOLID INGERSOLL RAND, BUILDS
along the track toward their destination. From the beginning of the nineteenth • SPEED—A faster delivery will pay more. Again, some cargos are more
INJECTION ENGINE RATED century through the present day, locomotives (or engines) have seen tremendous sensitive to this (such as mail, produce, and milk) ITS FIRST DIESEL
300HP AT 550 RPM. improvements in pulling power, top speed, and reliability. There are three principal • CARGO TYPE—More valuable types of cargo generally pay somewhat more ELECTRIC LOCOMOTIVE.
types of engines—steam engines, diesels, and electrics. A few other hybrids have than less valuable types. Processed steel pays more than raw iron ore.
THEY USE THE EXCITATION been tried over the years, but none achieved widespread success. IT WAS DELIVERED UNDER
Some small railroads make 90 percent (or more) of their revenue hauling a
CONTROL SYSTEM ITS OWN POWER TO THE
• STEAM—Steam engines burn coal, wood, or oil to heat a boiler. Steam pressure single commodity, such as coal. To find out more about the pricing and timeliness
DESIGNED BY DR. from the boiler drives pistons which power the train. Steam engines were the only of a cargo, right-click on any car carrying that cargo. CENTRAL RAILROAD OF
HERMANN LEMP, AND engines widely used from the beginning of the rail era through the middle of the There are two special car types that aren’t used to haul cargo. The dining car NEW JERSEY AND
PRESENT THE ENGINE ON
twentieth century. Eventually, diesels and electrics replaced steam engines, for a increases passenger revenues by 20 percent. Use this on a train with three or four ASSIGNED AS CNJ #1000.
variety of factors including their generally lower fuel and maintenance costs passenger cars to really make some money. The caboose increases train safety
13 DIFFERENT RAILROADS • DIESEL—Diesel engines are actually diesel-electric engines, using an on-board IT WAS BASICALLY THE
(which reduces breakdown and crashes), and train security (which reduces
OVER A 13-MONTH diesel engine to generate electricity, which then powers the wheels. This type robberies). SAME AS #8835, WITH
PERIOD. ITS PERFORMANCE
of engine is more commonly known simply as a diesel. Diesels first entered
THE SAME WHEEL
widespread usage after World War II and (along with electrics) had almost
IN TERMS OF RELIABILITY
completely replaced steam engines by the mid-fifties. Almost all engines in
GET YOUR TRAINS ROLLING ARRANGEMENT AND
AND ECONOMY OF commercial use in North America today are diesels. The basics of train usage are as follows: ENGINE, BUT WITH MANY
OPERATION DID MUCH
• ELECTRIC—Electric engines draw electricity from an external source and
• Scout out a new route that needs a train. IMPROVEMENTS. IT
apply it to the drive wheels (as opposed to diesels, which generate their own
TO ADVANCE THE
electricity). While the first electrics appeared in the late nineteenth century, • Purchase an engine reasonably well suited for the route. OPERATED AS A SWITCHER
ACCEPTANCE OF THE they weren’t widely used until the 1930’s. Electric engines are generally more • Use the TRAIN DETAIL SCREEN to set up the train’s route and consist. IN THE BRONX UNTIL
efficient than diesels, but they require an expensive infrastructure of • Keep an eye on the train to make sure it receives adequate service and that
DIESEL LOCOMOTIVE 1957, AND IS NOW IN THE
electrified track. Throughout Europe, most major lines are electrified, and its route is still useful.
AS A REPLACEMENT The first step is to scout out a promising route. If you’ve just laid your track B&O MUSEUM IN
electric engines are in heavy use. In North America, Electric engines are only
FOR THE STEAM used in a few places, most notably the Northeastern U.S. and stations, you probably had a route in mind. If your railroad is an ongoing BALTIMORE, MARYLAND.
LOCOMOTIVE. HOWEVER, venture, keep an eye on your stations, and whenever you see cargo pile up for a
while at a station, you’ve found a likely spot to add a new train. Be careful not to
IT WAS NEVER SOLD. CARGO add too many trains, or your lines will be choked with traffic congestion.
Locomotives are used to haul cargo cars. Hauling cargo by rail is considerably more
efficient and cheaper than hauling by truck, and is still the primary method by
which a vast array of products (especially heavy, bulk goods) is transported. Railroad
Tycoon II has 32 basic types of cargo cars, plus two special cars. Not all cargo is
available on every map. You’ll find coffee in South America, but not in Scandinavia.
You’ll find more wool in Australia than in Canada.
Your railroad is not buying and selling the cargo, but rather, being paid to
transport it. So, even though a load of finished steel is a lot more valuable than a
UK-RRT2manual06.2a 13/9/00 11:33 am Page 50
LOCOMOTIVE BUILT IN
• WATER—Water is only required by steam engines. A steam engine that runs TRAIN/STATION INFO
out of water travels at a greatly reduced speed (using reserves and water
found along the line). The bottom panel normally shows train info, but sometimes shows station info for
the currently selected station, depending on what action you’re taking. For more
Oil, sand, and water are replenished when a train passes through a station with info on the station info panel, see Chapter 5, Stations.
a roundhouse, sanding tower, or water tower respectively. You’ll generally need a The train information is a capsule summary of the train’s current state and
lot of water towers, significantly fewer roundhouses, and a varied number of recent history. At the top is a side view of the full train. If a cargo car is dimmed
sanding towers depending on the grades in the area where you’re building. If any out, it is empty. Train engines are never dimmed out. At the lower left is the train’s
of these items run out, an appropriate icon will appear next to the train in the heading and speed, its cargo value and weight (heavier cargo loads require more
CENTER LIST BOX on the main interface. powerful locomotives), the engine’s age, and chance of a breakdown. 1934: THE UNION
Also on the instrument panel is the THROTTLE, a lever that enables you to As engines age, several things happen: PACIFIC M-10000 IS
increase or decrease the speed of your engine. It is normally set to a default level of
85 percent of maximum capacity—the highest value that is reasonably safe. All • SLOWER SPEED—They lose about a half percent off their top speed every DEDICATED IN FEBRUARY.
1930: GENERAL
rated speeds for an engine are based on this throttle setting. For severe cases, when year—a 20-year-old engine is about 10 percent slower than a new engine of THIS PULLMAN-BUILT 3-
MOTORS ACQUIRES the same type.
a little extra boost is needed, you can push the throttle into the red zone, but at a CAR ALL-ALUMINUM
THE WINTON COMPANY greatly increased risk of breakdown or crash. If the throttle is fully engaged, • HIGHER MAINTENANCE—A 20-year-old engine costs about three times as
breakdown risks are four times normal. Conversely, you can lower the throttle for much in annual maintenance. ARTICULATED TRAIN WAS
ON JUNE 20, AND
a bit more safety, though the effects are far less dramatic. A throttle setting of half • HIGHER BREAKDOWN RISK—A new engine has virtually no breakdown THE FIRST
ELECTRO-MOTIVE ON risk; a 20-year-old engine has about a 60 percent higher risk than a 5-year-
normal reduces breakdown chances for the equivalent distance traveled by half. STREAMLINER IN THE
DECEMBER 31. old engine.
UNITED STATES. IT IS
For best results, you may want to look at replacing engines as they reach 15 to
ROUTE/CONSIST LIST BOX POWERED BY A WINTON
25 years of age.
Below the instrument panel is a list box showing all currently scheduled station The breakdown chance can be a critical issue. Poor reliability doomed many V12 600 HP DISTILLATE
stopoffs for the train, along with the list of cars that the train should haul from otherwise promising engine designs to a short life span. Breakdowns are based on ENGINE, AND IS CAPABLE
that point on (the consist). distance traveled, not time elapsed, so, all other things being equal, a faster engine OF 110 MPH. IT MADE A
Normally your train will start at the top station on the list, travel to the next is going to go further each year and have a higher chance of a breakdown. Other
station down, and so on until it reaches the last station, then it will go back to the factors affecting the risk of breakdown include: 12,625 MILE COAST-TO-
first station. You can redirect a train by clicking in the small area to the left of a COAST EXHIBITION TRIP,
station’s name. The NEXT STATION marker should change to reflect this. • ENGINE RELIABILITY—Each level of engine reliability is about a third less
likely to breakdown than the one below it; an “above average”-rated engine AND WAS SEEN BY
You can remove a station from the route by clicking on the DELETE button at
is about a third less likely to break down than an “average”-rated engine. ALMOST 1.2 MILLION
the right side of each station. (Adding stations is explained in the section “Map
• ENGINE AGE—As mentioned above, older engines are less reliable.
Window/Car List.”) PEOPLE AT VARIOUS
• OIL LEVEL—Keeping an engine’s oil gauge nearly full significantly reduces
Just above the DELETE button is a stoplight icon. Click it to change its color. breakdown risk. Running out of oil altogether is the worst possibility, STOPS. IT WENT INTO
The color determines whether or not the train waits for cargo at this station before tripling breakdown chances over an engine fully topped off with oil. SERVICE AS THE CITY
proceeding: • HEAVY LOADS/STEEP GRADES—The greater the stress on the engine, the
OF SALINA ON JANUARY
• GREEN—Don’t wait for cargo. This causes the train to grab whatever is greater the breakdown chance.
• THROTTLE SETTING—Full red-zone throttle quadruples breakdown chances. 31, 1935. THE POWER CAR
ready to go when it reaches the station. Use this when the cargo you plan to
pick up at the station isn’t that important, perhaps for the back end of a • CABOOSE—Adding a caboose decreases the breakdown chance by 25 WAS DESIGNED BY
long route. percent.
RICHARD DILWORTH.
• YELLOW—Wait until at least half (rounded up) of the cargo cars are full. • MANAGER EFFECTS—Certain managers provide a safety bonus to the
This is a good compromise between speed and efficiency. railroads they supervise.
• RED—Wait until all cargo cars are full. Be careful with this option, if you
overuse it, you might find that your trains spend most of their time waiting
around in stations, rather than hauling goods and making money.
UK-RRT2manual06.2a 13/9/00 11:34 am Page 54
54 BASIC OPERATIONS
IN THIS CHAPTER:
• PLAYER DETAIL
7
• COMPANY DETAIL
layer s a n d
P n i e s
C o m p a
UK-RRT2manual07.2a 15/9/00 5:24 pm Page 56
56 PL AY E R S AND C O M PA N I E S PL AY E R S AND C O M PA N I E S 57
The great railroads were built by great companies led by a handful of great men COMPANY DETAIL
(sorry to be politically incorrect, but there were no significant women railroad
tycoons—trust us, we looked hard.)
In Railroad Tycoon II, both the players of the age and the companies they built
1934: CONSTRUCTION
are the mechanisms for railroad development. You play a railroad tycoon who is
OF THE FIRST interested not just in building a great railroad, but in personal enrichment as well—
STREAMLINED sometimes at his railroad’s expense.
ELECTRIC
Sometimes in a game you might control several companies in succession, either
because you see new investment opportunities that beckon you to leave behind your
LOCOMOTIVES BEGINS. original companies, or because the board of directors of your original company,
THESE WERE THE PENNSY ahem, “invites” you to seek employment elsewhere. You don’t always have to start a
company from scratch—sometimes you’ll start as head of an established company, 1935: EMC BUILDS
GG-1’S, WHICH PULLED
and sometimes you’ll have the opportunity to grab control of a company from some #511 AND #512, THE
HIGH-SPEED PASSENGER poor sap...err...I mean, from the underperforming current chairman. FIRST SELF-
TRAINS BETWEEN NEW
Most players will soon start a company, for it is through companies that all CONTAINED DIESEL
YORK CITY AND
building activities occur. For more information on starting a company, see PASSENGER
WASHINGTON, DC. THEY Chapter 4, The Main Interface (page 29). LOCOMOTIVES IN THE
DEVELOPED 8,500 HP Once your company is underway, the principle means for controlling and
PLAYER DETAIL monitoring your company is the COMPANY DETAIL SCREEN. This screen shows
UNITED STATES. THE
AND COST $250,000.
The player you play is usually your company ledger, and it has five tabs you can use to manage your operation: BOXCAR-LIKE BODIES
PRODUCTION
predetermined for the scenario HOUSED TWO WINTON
CONTINUED UNTIL 1943, • OVERVIEW—This tab has information related to you and your current
you’ve chosen. Forty great tycoons
manager, and gives you a quick look at your operation. You can choose to V12 900 HP 201A
AND THE ENGINES WERE are available. North American
RESIGN AS CHAIRMAN if you plan to pursue other interests, VIEW/HIRE ENGINES, AND WERE
tycoons tended to be ambitious
USED INTO THE EARLY OTHER MANAGERS, or CHANGE COMPANY NAME/LOGO from this tab:
private businessmen, sometimes DESIGNED BY DICK
1980’S BY AMTRAK. more eager to enrich themselves
DILWORTH AND TWO
than build a lasting successful RESIGN AS CHAIRMAN—This option enables you to hand over the
company. European tycoons and reigns to another leader. You can resign as chairman, and still hold DRAFTSMEN. THE FIRST
tycoons from elsewhere thoughout onto all your stock and wealth, then start another company. UNIT SOLD WENT TO THE
the world are sometimes private VIEW/HIRE OTHER MANAGERS—Different managers give different B&O AS #50 TO PULL
businessmen, and sometimes bonuses. The better managers demand a higher salary, and won’t even
political figures, leading national railroad-building efforts. Political figures tended to THE ROYAL BLUE. THE
apply for the job until your company is thriving and successful. Click
be more concerned with building a large railroad, even at the expense of profitability here to view, and perhaps hire, from the two current applicants. ENGINES WERE RETIRED IN
or personal gain.
CHANGE COMPANY NAME/LOGO—Click here to change the company’s 1956. YOU CAN SEE
You can choose to play however you want, although the goals of a particular
name and/or logo. You can do this as many times as you like. THEM AT THE NATIONAL
scenario may encourage certain types of play. However, your computer-controlled
opponents will tend to act in the manner they acted historically—Jay Gould will MUSEUM OF
speculate relentlessly in the stock market, while Cecil Rhodes will focus on company • INCOME—This is just what it sounds like. This is your INCOME STATEMENT
that shows revenues (the good stuff ) and expenses (the necessary evils of TRANSPORTATION IN ST.
expansion, even to the point of bankrupting his railroad.
running a business) for the life of your business, and the past three years. LOUIS.
To get a closer view of yourself and your opponents, and to check out everyone’s
For the financially challenged, the idea here is to have greater revenues than
financial situation, double-click on a player on the main interface CENTER LIST BOX.
expenses.
You’ll see a close-up of the handsome and not so handsome faces of the different • BALANCE—The next tab is your BALANCE sheet. Here’s where heavy borrowing, in
players, a description of their historical activities (which gives an indication of their the form of bonds or tons of stock offerings can come back to bite you.
likely activities within the game), and a breakdown of their finances. • TERRITORIES—Not everyone loves you. The TERRITORIES tab enables you
to access your railroad’s POLITICAL VIEW, ACCESS RIGHTS VIEW, and
GOODWILL by territory:
POLITICAL VIEW—THIS SHOWS THE POLITICAL DIVISIONS ON THE
CURRENT MAP.SOME MAPS HAVE NO POLITICAL DIVISIONS AT ALL—AHH LIFE IS
EASY. UNFORTUNATELY, MANY MAPS ARE DIVIDED INTO DOZENS OF SMALL
IF YOU BUY BACK ENOUGH STOCK, THEN
YOU WILL HAVE SOLE CONTROL OF YOUR
COUNTRIES AND TERRITORIES. FROM THIS VIEW, YOU CAN CONSULT THE
RAILROAD. THIS IS AN EXTREMELY GOOD
GOVERNMENTS OF THESE TERRITORIES AND TRY TO GAIN ACCESS TO THOSE PLACES
THING, IF THINGS ARE GOING WELL.
WHERE YOU DON’T ALREADY HAVE IT.
ACCESS RIGHTS VIEW—THIS VIEW SHOWS THE TERRITORIES THAT YOU HOWEVER, IT CAN USE UP ALL YOUR
COMPANY’S SPARE CASH AND LEAVE YOU
CURRENTLY HAVE ACCESS RIGHTS IN, AS WELL AS THOSE YOU DON’T. YOU WON’T BE
IN CONTROL OF A TINY SHELL WHILE
ABLE TO LAY TRACK OR RUN TRAINS IN TERRITORIES WHERE YOU DON’T HAVE ACCESS
OTHER COMPANY’S GROW.
RIGHTS.
GOODWILL—THIS VIEW SHOWS YOUR CURRENT GOODWILL RATINGS BY
TERRITORY. RUN YOUR OPERATIONS EFFICIENTLY, AND YOUR GOODWILL WILL
IMPROVE. IF A FEW TOO MANY OF YOUR TRAINS GO BOOM! YOU MIGHT SEE YOUR
GOODWILL TAKE A DIVE. MAKE NICE WITH YOUR NEIGHBORS—IT PAYS.
IN THIS CHAPTER:
• STOCKS 101
8
• THE STOCK MARKET
k Ma rket
The St oc
UK-RRT2manual08.2a 13/9/00 11:22 am Page 62
Many of the great fortunes of the railroad age were built not through efficient PERSONAL
railway building, but through merciless exploitation of the stock market. The
nineteenth century saw a largely unregulated stock market used as a personal piggy The PERSONAL tab on the STOCK
bank by many of the tycoons of the day. Here’s your chance to take all those stock MARKET DETAIL SCREEN shows
market gambles your accountant brother keeps shooting down. your personal holdings. Most of
your stock, at least initially, will be
in your own company. From this
screen you can BUY, SELL, or VIEW
corporate information (this is the
IN 200 BC, A GREEK STOCKS 101 same as the CORPORATE tab).
MATHEMATICIAN AND Buying stock in a company
Few individuals have enough wealth to build a railroad all by themselves. In real life
PHYSICIST DESCRIBED and in Railroad Tycoon II, the most common practice is for one principal investor will usually drive up the share
THE FIRST PROTOTYPE to put up as large a sum as he can afford, then solicit investors to invest money in price, at least temporarily. Selling
the company, with all investors receiving shares in the company proportionate to stock will usually lower the price.
STEAM ENGINE IN THE
their investment. If the company is profitable, it pays a portion of its earnings to its There are two wrinkles added when you play with the EXPERT FINANCIAL MODEL
BOOK SPIRITUALIA SEU investors in small quarterly sums called dividends. The company will usually retain a active—BUYING ON MARGIN and SHORT SELLING:
PNEUMATICA portion of the earnings to use for growth. A profitable stock will both pay its owner • BUYING ON MARGIN—When you buy stock on MARGIN, you are in effect
a continuing sum in dividends, and rise in price to reflect the company’s earnings. borrowing money to buy the stock. You use your existing stock as collateral
Investors can buy and sell their stock. In general, if several blocks of shares are for the loan. You may borrow up to half of the value of your stock holdings.
THE STOURBRIDGE LION sold soon after one another, the stock price will fall. If the company is still financially The purchasing power figure you see on this screen is the sum of your cash, THE FIRST UNDERGROUND
INTRODUCED PRACTICAL sound, the low share price might be a bargain waiting for a watchful investor to snap up. plus half your stock (which you can borrow against.) As you go deeper into
RAILROAD OPERATED BY
STEAM LOCOMOTIVES TO In Railroad Tycoon II, all companies in the game have tradable shares. margin, your purchasing power will decrease to zero (0), at which point you
Sometimes, all the shares may be owned by one or more players, in which case none can’t buy any more stock on margin. Beware: if the value of your stocks fall, STEAM OPENS IN
NORTH AMERICA IN 1829.
will be available on the open market. More commonly, players hold a portion of they are less valuable as collateral. If they fall far enough to drive your LONDON IN 1863.
IT WAS PURCHASED IN the shares in their companies, and other investors (the public at large) hold the purchasing power below zero, you’ll get a margin call from your broker,
ENGLAND FOR THE remainder, creating a market of people always willing to make a trade with you, if requiring you to sell off enough stock to restore your purchasing power.
you’ve got the money. Unfortunately, selling off part off your stock can drive the price down, THE GENERAL SHERMAN
DELAWARE AND HUDSON
creating an even bigger hole for you to dig yourself out of. You can lose a
WAS THE FIRST
COMPANY. lot of money quickly if you’re heavily margined.
• SHORT SELLING—This refers to the practice of selling stock you don’t LOCOMOTIVE
actually own. The shares are implicitly borrowed from a broker, and PURCHASED BY THE
THE STOCK MARKET SCREEN eventually you must repurchase the shares you short sell to pay the broker
UNION PACIFIC
The STOCK MARKET SCREEN is where you can keep an eye on the share back. You hope to repurchase the shares for less than you originally sold
them (basically—sell high, buy low). Short sell a stock when you think it is RAILROAD. IT WAS
prices of your company and your opponents’ companies, and make
investments as you see opportunities. There are two tabs on the STOCK overpriced and due for a fall. But beware, if the stock price goes up instead SHIPPED BY BOAT FROM
MARKET SCREEN: PERSONAL and CORPORATE. The PERSONAL section lets you see the of down, you could lose your shirt.
ST. LOUIS IN 1865.
current holdings of yourself and others, and change your holdings by buying or Outside the STOCK MARKET, we call practices like these gambling. Be very sure
selling stocks. The CORPORATE section lets you view more details on the key you know what you’re doing before attempting to SHORT SELL or BUY ON
financial data for each company in the game. MARGIN. Also, be aware that if you allow the computer players to do this by
setting their FINANCIAL MODEL to EXPERT, they know exactly what they are doing,
and can bankrupt you if you get in over your head with borrowed money or
borrowed stock.
UK-RRT2manual08.2a 13/9/00 11:23 am Page 64
CORPORATE
The CORPORATE tab shows details about the currently selected company. You can
view graphs of the company’s performance over the last few years. All numbers are
adjusted to account for stock splits. Categories of information available are:
GOVERNOR STANFORD. IT
IS ONE OF TWO ENGINES
TRANSCONTINENTAL • Share Price—The stock price at the end of the year. Share price is
RAILROAD THAT STILL determined by a number of factors, including all of the other financial
EXISTS TODAY.
categories on this page, but most especially EARNINGS PER SHARE and BOOK
VALUE PER SHARE. Recent sales and purchases of the stock will also
temporarily drive it up or down.
• BOOK VALUE PER SHARE—The book value (equity) of the company,
divided by the shares outstanding. Book value is the total value of all the
company’s assets minus its debt. This can be negative for a company heavily
in debt.
• REVENUE PER SHARE—Total company revenue divided by shares
outstanding. This can increase or decrease even if the company’s revenue is
flat, if the company is increasing or decreasing the shares outstanding by
issuing or buying back stock.
• EARNINGS PER SHARE—Profits divided by shares outstanding.
• DIVIDEND PER SHARE—The dividend rate per share.
• 5 YEAR WEIGHTED RETURN—The total return that investors receive for
buying a share of stock is equal to the sum of all dividends they receive,
plus any increase or decrease in the stock’s price. This figure shows the
average annual return in cash dividends paid and price appreciation for the
last five years, weighted more heavily for the more recent years. Investors
like to make money—either through dividends or share price increases.
Keeping this return up is a key factor in how happy investors are with a
chairman’s performance. If the stock price declines for long enough,
investors may fire the chairman. The easiest way to keep this figure high is
to steadily increase your profits. An alternative is to at least maintain your
profits while steadily buying back shares, driving up the share price.
UK-RRT2manual09.2a 13/9/00 11:13 am Page 65
IN THIS CHAPTER:
l ti pl a ye r
Mu
UK-RRT2manual09.2a 13/9/00 11:13 am Page 66
66 M U LT I P L AY E R M U LT I P L AY E R 67
1 Select TCP/IP from the multiplayer menu. The game will automatically
search for available servers on your LAN. Servers are machines that are
THE 1866–1867 WINTER currently set up to host a multiplayer game. In this case, the game searches
WAS SO BAD IN THE
for servers connected via TCP/IP.
SIERRA NEVADA, THE 2 There are five commands you can use from the dialog box that appears
IN NOVEMBER 1870,
WORKFORCES CLEARING
once the server search is complete:
ONLY 18 MONTHS AFTER
THE 40 MILES ABOVE CHANGE—Click this button to select the portrait, name, and
description for your in-game persona. Click in the text boxes in the THE COMPLETION OF THE
DONNER LAKE, dialog that appears and press ENTER to accept and leave the fields, or TRANSCONTINENTAL
PROTECTED THEMSELVES Railroad Tycoon II enables you to play a game against multiple different human ESC to skip to another field without saving changes. Click OK in the
RAILWAY, THE CENTRAL
opponents on any of the maps in the game. To reach the multiplayer menu from the dialog box when you are satisfied with your player setup.
BY TUNNELING INTO 60- PACIFIC RAILWAY WAS
main menu, click the MULTIPLAYER option. SERVER IP—If you’re connecting over a LAN, you can usually leave this
FOOT SNOWDRIFTS. IT
The MULTIPLAYER MENU has four options that correspond to the types of field blank. To connect to someone over the Internet, you’ll need to ROBBED. IN LESS THAN 24
OFTEN TOOK WEEKS JUST connections available: know the IP address of the host computer. If you’re the host, you’ll need HOURS IT WOULD BE
TO CLEAR CUTS OF ICE to tell everyone your IP address (displayed right above the server’s IP).
• TCP/IP—This mode of play is used for playing games over the Internet, or ROBBED AGAIN. THIS SET
SOMETIMES 15 FEET on Local Area Networks (LANs) running the TCP/IP protocol. JOIN—Click this button to join an available game. Before attempting
THE TONE OF THE WILD
• IPX—The IPX protocol is a LAN protocol. If your network is running IPX, to join a game, conduct a server search by clicking REFRESH. If no
THICK OVER TRACK.
then you can use this protocol to play Railroad Tycoon II locally. servers appear in the SERVERS window, you won’t be able to join a WEST RAILWAYS FOR THE
• MODEM—This mode enables play between two players connected directly by game. Once a server is available, click on it in the SERVERS window, CENTURY TO COME.
modem, without using the Internet. It is usually faster than an Internet then click JOIN to enter the game.
connection. CREATE—Click this button to create a game as the server. Other
• SERIAL—This mode enables two users to connect their computers with serial players will have to connect to you. THE FIRST CHINESE
cables for multiplayer games. REFRESH—This button is used to conduct a server search. Click it if RAILWAY WAS OPENED IN
Click on one of the available connection types to start setting up your game. For there are no servers shown in the SERVERS window. This will refresh 1876 IN THE EASTERN
more details on these connection types see the next section, “Connecting Your Game.” the window with any servers that have appeared since the last search.
PROVINCE OF KIANGSU.
3 Once the game has been created, or you’ve joined an existing server, you’re
connected and ready to set up your game. For more details, see the section
“Setting Up a Multiplayer Game” in this chapter.
CONNECTING YOUR GAME
The four modes of play consist of two modes that support more than two players
(TCP/IP and IPX), and two modes that only support one-on-one competition
(Modem and Serial). Game play is the same under any connection type, the primary
difference is the method of connecting, and the aforementioned player count
limitations for MODEM and SERIAL play.
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68 M U LT I P L AY E R M U LT I P L AY E R 69
IPX CHANGE—Click to select the portrait, name, and description for your
in-game persona. Click in the text boxes in the dialog that appears and
IPX is a networking protocol common on most LANs. If you aren’t sure if your press ENTER to accept and leave the fields, or ESC to skip to another
network is running IPX, ask your network administrator. field without saving changes. Click OK in the dialog box when you
To set up an IPX multiplayer game: are satisfied with your player setup.
HOST—Select this button if you will be the one hosting the game.
IN 1883, THE PARIS TO
1 Select IPX from the multiplayer menu. The game will automatically search The other player will dial your phone number to get into the game.
for available servers on your LAN. Servers are machines that are currently Clicking this button brings up a WINDOWS dialog box that prompts CONSTANTINOPLE RUN
set up to host a multiplayer game. In this case, the game searches for servers you to check your modem configuration if necessary. OF THE ORIENT EXPRESS
connected via IPX. GUEST—Click this button if you will be the one dialing the other TOOK ONLY 67.5 HOURS
2 There are four commands you can use from the dialog box that appears player. Clicking this button brings up a WINDOWS dialog that
AND COVERED 1,853
once the server search is complete: prompts you to enter the phone number to dial, and gives you the
opportunity to change your modem settings. MILES.
CHANGE—Click to select the portrait, name, and description for your
ERNST SIEMENS CREATED in-game persona. Click in the text boxes in the dialog that appears and 3 Once you’ve chosen your settings, the guest’s computer will dial the host.
press ENTER to accept and leave the fields, or ESC to skip to another When the computers connect you’re ready to set up your game. For more I. K. BRUNEL DESIGNED
THE FIRST PUBLIC
field without saving changes. Click OK in the dialog box when you details, see the section “Setting Up a Multiplayer Game” in this chapter.
ELECTRIC RAILROAD IN THE BOX HILL TUNNEL
are satisfied with your player setup.
GERMANY. IT OPENED IN NEAR LONDON,
JOIN—Click this button to join an available game. Before attempting SERIAL
1881 NEAR BERLIN, to join a game, conduct a server search by clicking REFRESH. If no ENGLAND, SO THAT EACH
servers appear in the SERVERS window, you won’t be able to join a A serial connection requires that both computers be connected by a null modem
GERMANY. YEAR THE SUN WOULD
game. Once a server is available, click on it in the servers window, (a special kind of serial cable). This is essentially a cheap, relatively easy way of
then click JOIN to enter the game. connecting two computers that are physically located within a few feet of each SHINE THROUGH THE
other, but aren’t set up on any kind of LAN. TUNNEL END TO END ON
THE FIRST TRAIN ARRIVED CREATE—Click this button to create a game as the server. Other
players will have to connect to you. To start a SERIAL multiplayer game: HIS BIRTHDAY.
IN EL PASO IN 1881.
REFRESH—This button is used to conduct a server search. Click it if
there are no servers shown in the Servers window. This will refresh the 1. Select SERIAL from the multiplayer menu.
THE LAST SPIKE ON window with any servers that have appeared since the last search. 2. There are three commands you need to choose from to set up your game:
THE GREAT SOUTHERN 3 Once the game has been created, or you’ve joined an existing server, you’re CHANGE—Click to select the portrait, name, and description for your
PACIFIC RAILROAD connected and ready to set up your game. For more details, see the section in-game persona. Click in the text boxes in the dialog that appears and
WAS DRIVEN ON “Setting Up a Multiplayer Game” in this chapter. press ENTER to accept and leave the fields, or ESC to skip to another
field without saving changes. Click OK in the dialog box when you
JANUARY 12, 1883. are satisfied with your player setup.
MODEM
HOST—Select this button if you will be the one hosting the game.
A modem connection enables head-to-head play between two players. This type of Clicking this button brings up a WINDOWS dialog box that prompts
connection requires that you already have a modem installed and configured to you to check your serial port configuration if necessary.
work with your system.
GUEST—Click this button if you will be the Guest for this session.
To start a MODEM multiplayer game: Clicking this button brings up a WINDOWS dialog that prompts you
to enter check your serial port configuration if necessary.
1 Select MODEM from the multiplayer menu.
3 Once you’ve chosen your settings, the computers will connect. When the
2 There are three commands you need to choose from to set up your game: computers connect you’re ready to set up your game. For more details, see
the section “Setting Up a Multiplayer Game” in this chapter.
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70 M U LT I P L AY E R
SETTING UP A
MULTIPLAYER GAME
Setting up a multiplayer game is essentially similar to setting up a single-player
game. You choose a map, game play options, then start. You can also reload a saved
multiplayer game. If not all players have the same version of a game or map, it will
be automatically transmitted when you launch the game, though this will slow
things down a bit. Only the host computer can choose the map or saved game.
Before launching the game, all players must approve of the current settings by
THE LETHBRIDGE clicking on the light that appears next to their name. If any option is changed
VIADUCT IS THE TALLEST after a player clicks his or her approval, the light turns off, and all players get a
chance to approve the change, or use the chat window to complain to the player
BRIDGE IN CANADA. THE
who made the change.
5,327-FOOT LONG BRIDGE One key element shown next to each player’s name is their ping time. This
STANDS 314 FEET ABOVE measures how long a message takes to be sent and replied to on his or her
THE VALLEY. computer, in milliseconds. The higher this number, the less responsive the game
will be. For best results, let the player with the fastest computer and/or the fastest
internet connection be the host.
THE UNION FORCES HAD
22,000 MILES OF
OPERATING RAILROAD,
PLAYING THE GAME
WHILE THE SOUTH HAD
ONLY 9,000 MILES OF Once you’re connected and in the game, play is identical to the SINGLE PLAYER
mode. The only difference is that you can communicate with other players by
MIXED-GAUGE RAILROAD.
pressing the TAB key, typing in your text and pressing ENTER. This will cause
your text to appear on screen, along with your player name.
You might also want to save the game with reasonable frequency. Internet
connections in particular are notoriously poor, and a freshly saved game will
enable you to reconnect and reload if someone loses his or her connection.
That’s it! Be aware that if you think the computer players are tough, human
opponents are downright brutal. Make sure you know what you’re doing by
playing plenty of single-player games before jumping into a multiplayer game, or
you’ll live to regret it.
UK-RRT2manual10a 13/9/00 11:07 am Page 71
IN THIS CHAPTER:
• EDITOR BASICS
Usin g th e
a p E d i to r
M
UK-RRT2manual10a 13/9/00 11:07 am Page 72
STARTING A NEW MAP Railroad Tycoon II imports absolute black as the lowest points, and absolute
white as the highest. Remember this when importing an image that doesn’t fit this
Using the map editor that ships with Railroad Tycoon II is fairly straightforward, standard—you’ll need to convert it first. To import an image:
but there are many tools and options that you’ll need to use. This chapter will cover
the basics, which should be enough to get you started. 1 Select NEW MAP, then set your WIDTH and HEIGHT just as you would for a
There are two ways to start editing a map—from scratch, and from an image. If from-scratch map. Instead of FROM SCRATCH, click FROM IMAGE.
you don’t have an image to use, don’t worry about it. Working from scratch will give
you good experience with the editor. If you do plan to use an existing image, pay
close attention to the requirements for imported images below. Start the game, and
select EDITOR from the main menu.
THE IRON DUKE, A 4-2-
2 OF THE DUKE CLASS,
STARTING FROM SCRATCH
WAS NAMED AFTER If you don’t have a map to import into the editor, but you have an idea what you’d
like to design, then starting from scratch is the way to go:
ARTHUR WELLESLEY,
THE FIRST DUKE OF 1 Select NEW MAP from the IN 1941, ALCO CREATES
WELLINGTON. EDITOR menu. You can also
click LOAD MAP to select a THE BIG BOY—THE
map from the game itself to 2 The file import dialog will appear. You’ll see that the sample file, EXAMPLE.PCX, LARGEST STEAM
edit. Loading a map takes is shown in the FILE TO BE IMPORTED box. Unless you’re importing your own LOCOMOTIVE EVER BUILT.
IN 1938, THE MALLARD you directly into the editor, image, click OK to import this image. If you’re importing your own image,
SETS THE WORLD
so skip the next step if you then type the path to it in the box and click OK.
decide to load one.
STEAM SPEED RECORD 3 The next dialog that appears allows you to set the HEIGHT SCALE of the
THE “HEAVY GUSTAV”
2 If you chose NEW MAP, set imported image. A higher number will result in deeper valleys and taller
WHEN IT TRAVELS AT
the WIDTH and HEIGHT of mountains. For this example, leave this setting at the default 100 and click (“SCHWERE GUSTAV”)
202.7 KPH (126 MPH). your map to your preference, OK to enter the editor. WAS THE LARGEST
then click FROM SCRATCH to
RAILROAD GUN EVER
enter the editor. (If you want to use an existing image from outside the
program, skip to the next section, “Importing an Image.”) BUILT. COMPLETED IN
The main editor screen should look very familiar to you—it’s virtually the same as RAISE/LOWER GROUND
the main game interface. All the game views—RADAR AREA, LIST BOX, DETAIL
VIEW, ACTIVITY BOX, and the MAIN WINDOW—are here. The main difference is in This tool enables you to raise or lower the terrain under the cursor. There are
the editing tools surrounding the MAIN WINDOW. The same buttons you use within three options in the LIST BOX when you select this tool, as well as a brush
size selection panel on the right side of the LIST BOX. The three options are: IN THE 1950S,
the game are here, but there are several additional tools you’ll need to use in
editing the map. In all, there are 19 buttons—four just above the ACTIVITY BOX, CANADIAN NATIONAL
• RAISE OR LOWER GROUND—Click and hold as you move your mouse up or
nine down the left side of the screen, and six more along the right edge of the screen. down to alternately raise or lower the terrain. AND CANADIAN PACIFIC
“PASSENGER SERVICE IS • SMOOTH OUT AN AREA—This takes sharp cliff edges and rough terrain BEGAN ACQUIRING
features and smooths them into more gentle curves without sacrificing
LIKE A MALE TEAT— NAVIGATING THE MAP PASSENGER-DIESELS.
height.
NEITHER FUNCTIONAL • LOWER AN AREA TO SEA LEVEL—This world-changing option will bring BOTH RAILROADS USED
The four buttons just above the ACTIVITY BOX are still used to navigate the map.
NOR ORNAMENTAL.” You can rotate the map left or right, or zoom in and out using these oval-shaped mountains to their knees. Use it to radically modify your map. CANADIAN-BUILT
buttons. The RADAR AREA in the lower left corner of the editor screen allows you GENERAL MOTORS
JAMES J. HILL Use the brush size selector to choose the area for any of these three effects.
to click on it to center the Main Window view. In large maps, it’s much easier to
DIESEL (GMD)
click and drag in the RADAR AREA than scroll around in the Main Window.
IN 1946, ANDRÉ When you select an editing tool, the LIST BOX will change to give you the PAINT TERRAIN FP7S. FP9S.
options for that tool. Another important tool is the UNDO tool. This is the This is the tool you use to paint various types of terrain on your map.
CHAPELON, “THE
double-arrow icon on the right side of the screen. Click it to UNDO the last action Everything from dry, desolate deserts to lush, green grasslands are
GENIUS OF FRENCH you performed. available to customize your maps. When you click this button, the LIST BOX
STEAM,” CONVERTED becomes a palette, allowing you to choose your terrain. In addition to the palette,
A 20-YEAR-OLD 4-8-2 MAP EDITING TOOLS there’s a brush size selection tool on the far right side of the LIST BOX, and two
more tools as well:
LOCOMOTIVE INTO In the tools surrounding the editor screen, there are six map editing tools—a
THE MOST POWERFUL MAP OPTIONS tool, and seven game play buttons (you can’t use these, even in the • SOLID—This paints the terrain solid with the texture you choose from the
editor, until you control a company). For our purposes, we’ll skip all the game LIST BOX.
LOCOMOTIVE IN
play icons—LAY TRACK, BULLDOZE OBJECTS, BUILD A NEW STATION, PURCHASE • MIX—Clicking this tool changes the palette in the LIST BOX to mixtures of
EUROPE. CALLED THE A NEW TRAIN, STOCK MARKET, CONTROL PANEL, and FILE OPTIONS—since they terrain, rather than solid types. Consider using this tool when you want to
4-8-4 A1, IT REACHED are all covered in Chapter 2, Tutorial and in Chapter 3, The Main Window. cover large areas without making it look too uniform.
8,000 HP IN TRIALS
FILL TERRAIN
IN 1952.
RAISE/LOWER GROUND The FILL TERRAIN tool works much like the PAINT TERRAIN tool, with one
PAINT TERRAIN important difference—it completely fills the selected area, based upon the
FILL TERRAIN UNDO
ADD TREES MAP OTIONS
choices you make from the right side of the LIST BOX when this tool is selected.
TERRITORIES BUY TRAIN There are five options to choose from. You must first toggle the ALL or ADJ
LAY TRACK STOCK MARKET buttons on, before selecting MATCH, ABOVE, or BELOW.
BULLDOZE OBJECTS CONTROL PANEL
FILE OPTIONS
In the LIST BOX, select one of these two:
BUILD A NEW STATION
BUILD NEW BUILDING
• ALL—When toggled on, this button fills terrain across the entire map.
Useful for covering an all-land map with one texture.
• ADJ—This toggle sets the FILL TERRAIN tool to fill terrain adjacent to the
selected square.
UK-RRT2manual10a 13/9/00 11:08 am Page 76
Then select from these three options: • ADD CITY—Cities are a quick way to add industry to your map. The game
will place all the industry buildings within a city for you, based upon your
• MATCH—Use this tool to fill terrain that matches the type (such as desert) choices. Clicking the map after clicking this command brings up the ADD
of the selected square. This is useful for quick replacement of a terrain you CITY dialog box. There are two tabs here: GENERAL and INDUSTRY.
want to change across the entire map.
GENERAL—Use this tab to set the city TYPE, NAME, SIZE, and
• ABOVE—Use this tool to fill terrain at or above the selected square. This is
ARCHITECTURE for its buildings.
an elevation-based fill tool that works best for filling small areas that vary in
height. INDUSTRY—This is the tab where you set the likelihood of an industry
• BELOW—Use this tool to fill terrain at or below the selected square. This is appearing in the city with the INDUSTRY WEIGHTING sliders. When
the opposite of the ABOVE tool. Use this tool to fill in your oceans quickly. you do this, you don’t have to place all the industry buildings
yourself—the game
ADD TREES will randomly place
them based upon
Trees are optional, but they definitely give your creations a finished look. these weights. This
Everything from pines, to jungle vegetation, and even desert cacti are saves time when
available from the LIST BOX when you select this tool. Use the tools on the right editing a map. A
side of the LIST BOX to either ADD TREES, or CUT TREES DOWN if you change weight of 0 means THE LONGEST TUNNEL IN
your mind. Use the brush size menu to select an area to fill with trees. that the industry has NORTH AMERICA IS THE
no chance of
TERRITORIES appearing in the SECOND CASCADE
You can set up territories by using this tool. Click the tool, then double- city, while a weight TUNNEL; IT MEASURES
THE DEVELOPMENT OF of 200 means that it
click the UNNAMED territory in the LIST BOX. The TERRITORY SETUP box 12.5KM (7.7 MILES) IN
THE TELEPHONE IN THE
will appear. You can set the following options for each territory: has twice the normal
chance. For instance, you might give Detroit a 200 percent weighting LENGTH.
1880’S DID NOT REPLACE
• NAME—Here you can enter the name of this territory. for having an AUTO PLANT appear in it during the game.
THE TELEGRAPH IN DEPOT • DEFAULT GOODWILL—Set this level from 1 to 100 to determine the • ADD REGION—A region is a larger area than a city that can be set up in the
OPERATIONS UNTIL THE territory’s overall goodwill tendency toward players: 1 is horrible, same way. Fill in the info on the GENERAL tab, then set the INDUSTRY
1980’S. 100 is good. weights just as you would for a city. Regions work well for incorporating a
• BORDER VISIBLE—This toggles border visibility on the map (your first certain type of industry with a region of terrain. For example, set up a
territory must have a visible border). Invisible territories can be used to region in the mountains and give the region 200% weights for coal and
trigger events. iron mines with a very low building density to keep them spread out.
• ALLOW SEPARATE RIGHTS PURCHASES—Clicking this check box means that • ADD LABEL—Labels are any
for this territory, RUN TRAINS and LAY TRACK require separate access rights. text you want to add to the THE ICONS THAT APPEAR ON THE MAP
Leaving a box empty means that both access rights are always granted for map. You might use labels for
WHEN YOU USE THE ADD CITY, ADD
that action. landmarks, rivers, or at
• BUYABLE—Click this box to set a price for access rights in the territory. territory borders. REGION, AND ADD LABEL
Leave this setting unchecked to never allow the rights to be purchased. • LAY RIVER—Use this tool to COMMANDS WILL NOT SHOW IN THE
place a river on the map. If a GAME. WHAT YOU’LL SEE IN THE GAME
Once you’re done with your first one, you can add multiple territories by body of water is not laid down IS THE FULLY GENERATED CITY OR
clicking ADD A NEW TERRITORY in the LIST BOX. with this tool, players won’t be REGION, OR THE TEXT LABEL
able to bridge it. Only use the
LOCATED WHERE YOU PLACED IT.
BUILD A NEW BUILDING PAINT TERRAIN water set for
areas you don’t want bridged.
This tool enables you to do several things. When you click it, the LIST
• RESERVE CELLS—Because the game will randomly place industry buildings,
BOX contains a list of all available buildings in the game, along with five
you may want to reserve certain cells so that nothing is placed on them. Add
SPECIAL commands:
a few of these to any city to provide an open spot for players to build stations.
Aside from using the special commands above, you can build a new building
by selecting one from the LIST BOX, then placing it on the map.
UK-RRT2manual10a 13/9/00 11:08 am Page 78
MAP OPTIONS PLAYERS—The PLAYERS tab is where you set the number and identities
of all players in the map. In the grid at the top of this screen, ADD the
Located just below the UNDO tool, the MAP OPTIONS tool is extremely important. number of player slots you want. They will all show as UNASSIGNED
Here is where you’ll set the properties of your map, by clicking on each of for now. Highlight one of the UNASSIGNED slots, then, in the area
these items: below the grid, click the up or down arrows to select players for each
slot. You can set players to be MANDATORY or OPTIONAL, HUMAN,
• GENERAL—Once you have MAP OPTIONS open, GENERAL is the first
COMPUTER, or EITHER. . The CASH box is where you enter the
section you need to fill in. The map’s DESCRIPTION, which is the text that
amount of cash each player will start the game with.
appears when a player selects this map for play, can be filled in here. In
addition, you can set the START YEAR, or a range of years starting with a
MINIMUM START YEAR, and ending with a MAXIMUM START YEAR.
DIGGING ON THE
EUROTUNNEL ACTUALLY
STARTED IN 1881 IN
ENGLAND. HOWEVER,
THE AUTHORITIES
BEFORE THE
HALTED THE WORK DUE
EUROTUNNEL, THE
TO FEARS OF A FRENCH
SIMPLON TUNNEL
INVASION.
PLAYER POOL—The PLAYER POOL screen is where you dictate the BETWEEN ISELLE, ITALY
players that can be chosen for the map. Player positions that are AND BRIG, SWITZERLAND
• EVENTS—To add an EVENT to your map, you first click ADD on the UNASSIGNED are drawn from this pool, which can be set to a North
American, European, or World player set. WAS THE WORLD’S
EVENTS screen. The list of settings on the left—TRIGGER, MESSAGE TEXT,
FREQUENCY, EFFECT, and COMMENTS—all inter-relate. A change you make MANAGERS—Select the MANAGERS you want allowed in the game LONGEST AT 20 KM (12
to one of them directly effects another, so take your time here in order to from this screen. If they are not checked here, they won’t be in the MILES 537 YARDS)
get things right. Here’s a summary listing of the events: game except in special circumstances such as for an EVENT, or if the
TRIGGER—This set of options enables you to choose what sort of game runs out of allowed managers to use.
event you are setting up, as well as setting up the trigger formula itself. ECONOMY—In the ECONOMY screen, you can set the STARTING THE WORLD’S LONGEST
Since trigger creation is a fairly complex task that most users won’t ECONOMIC LEVEL, as well as the ANNUAL GROWTH RATE for the STRETCH OF STRAIGHT
want to delve into, a full documentation of trigger usage is included in economy. Follow the recommended settings, unless you want some
a separate file—EDITOR.TXT—on the Railroad Tycoon II CD. very interesting—and unrealistic—results. TRACK IS 456 KM (285
MESSAGE TEXT—This set of options enables you input the text that ENGINES—You may want to limit the ENGINES that can be in the game. MILES) IN THE
will be displayed when the event happens. It can be displayed as a Any ENGINES left un-checked on this screen will not appear in the game NULLARBOR PLAINS OF
DIALOG, NEWSPAPER headline, or as a CHOICE. If you select CHOICE, for this map, unless you have set up an EVENT that allows them.
you will then have to code two effects, one for each choice. AUSTRALIA.
INDUSTRIES—This screen enables you to select only those INDUSTRIES
FREQUENCY—How often do you want your trigger tested to see if the you want on your map. This won’t effect any you have placed directly,
event occurs? Set it up from here. but it will effect the random placement done for cities and regions.
EFFECT—When the event is triggered, the settings you make here will RESTRICTIONS—The RESTRICTIONS screen contains a list of game
dictate what happens in the game. You can make these effects actions that you can disallow. RESTRICTIONS are things that can’t be done
PERMANENT or TEMPORARY. Scroll though the list of EFFECTS, click in this map. Checking them keeps your selections from happening.
the ones you want, then move their sliders to left or right to engage PORTS—This section screen is where you set up what each port supplies
them. Each slider has different settings, so experiment to find the and demands. Note that PORTS are global in nature, so you don’t set
exact settings you want. these settings for individual ports. If you set a demand and a supply for
COMMENTS—Here you can include comments about this event. These an entry, the demand must be delivered to generate the supply.
are for your reference only—your comments will not be seen in the game.
UK-RRT2manual10a 13/9/00 11:08 am Page 80
WHEN IT TRAVELS AT
IN THIS APPENDIX:
• THE INDUSTRIES
• CREDITS
Appendi x
UK-RRT2manual.Appendix 15/9/00 4:59 pm Page 82
82 APPENDIX APPENDIX 83
84 APPENDIX APPENDIX 85
86 APPENDIX APPENDIX 87
88 APPENDIX APPENDIX 89
White took over the operations of the Baltimore & Ohio Railroad during the THOMAS CRAMPTON
crisis of WWII. Demand on railroads around the world were taxed to their limits
Crampton’s engine designs, though not popular in his home country of Britain,
during this time.
were very popular in France and Germany, and they influenced designs in
DANIEL WILLARD mainland Europe for centuries.
Noted for being diligent and creative, Williard was nothing if not dependable.
ALBERT A. ROBINSON
Robinson was responsible for the laying of over 5,000 miles of track while in
charge of the ATSF Railway. He had a reputation for honesty and integrity.
UK-RRT2manual.Appendix 15/9/00 4:59 pm Page 90
90 APPENDIX APPENDIX 91
While working for the Prussian State Railways, Dr. Schmidt introduced the super American 4-4-0 Class C 1848 Steam 46,000 5,000 12,606 42/68
heater to the world of steam locomotives. This was a major overall improvement Iron Duke 4-2-2 1855 Steam 78,000 9,000 30,736 54/86
to steam power. 8-Wheeler 4-4-0 1863 Steam 59,000 5,000 17,808 48/77
MARK HOPKINS J. P. MORGAN
ERNST SIEMENS Vulcan 2-4-0 1872 Steam 29,000 4,000 370 30/48
Consolidation 2-8-0 1877 Steam 51,000 8,000 19,512 45/72
A brilliant German inventor, Siemens created the first practical electric vehicle in
1879. He also created the first public street railway. 3-Truck Shay 1882 Steam 43,000 17,000 18,227 12/19
Mastodon 4-8-0 1890 Steam 60,000 13,000 22,995 45/72
ROBERT STEVENS
Ten Wheeler 4-6-0 1892 Steam 66,000 11,000 21,727 50/80
A ferry and steamboat designer of some notoriety, Stevens invented the “T” rail, 1-3 BoBo 1895 Electric 85,000 6,000 33,116 60/97
railroad spike, and improved railroad bed-laying techniques.
Mogul 2-6-0 1895 Steam 83,000 12,000 25,131 50/80
JOHN WOOTTEN Atlantic 4-4-2 1902 Steam 93,000 18,000 43,556 80/129
Wootten designed the “Wootten Firebox” which would burn bituminous coal. The Camelback 2-6-0 1905 Steam 75,000 9,000 15,000 30/48
ability to burn this low-quality coal produced great savings for steam engines with Pacific 4-6-2 1908 Steam 119,000 21,000 62,516 95/153
this device. Class G10 0-10-0 1910 Steam 98,000 38,000 50,521 50/80
Prairie 2-6-2 1912 Steam 85,000 9,000 34,157 60/97
American 4-4-0 1914 Steam 65,000 10,000 21,024 45/72
Class XIII H 2-10-0 1917 Steam 102,000 36,000 46,289 40/65
USRA 0-6-0 1918 Steam 90,000 13,000 29,993 40/64
Mikado 2-8-2 1919 Steam 133,000 32,000 51,072 55/89
Class Be 4/6 II 1920 Electric 61,000 11,000 14,701 32/52
UK-RRT2manual.Appendix 15/9/00 5:00 pm Page 92
92 APPENDIX APPENDIX 93
Class 232 1997 Diesel 492,000 35,000 72,625 75/120 PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
Mag-Lev TBX-1 2008 Electric 2,500K 200,000 274,139 280/448 $300,000 Grain, Sugar Food N/A —
UK-RRT2manual.Appendix 15/9/00 5:00 pm Page 94
94 APPENDIX APPENDIX 95
CANNERY
Canneries take bulk coffee or produce, and combine it with steel or aluminum COFFEE FARM
cans to export as canned food. Send a cannery’s output to any city or town. Coffee is heavily demanded in towns and cities, but after 1876 it has to go
through a cannery to be packaged before it can be hauled to a town or city.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
SIR GEORGE STEPHEN PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES CORNELIUS VANDERBILT
$250,000 Coffee or Food (canned) N/A —
Produce + Steel $150,000 — Coffee 2 Fertilizer
(Prod. + 50%)
DAIRY FARM
CEMENT PLANT
Dairy Farms produce milk early in the game which is accepted by towns and cities
The cement plant takes gravel and produces cement from it. Cement is demanded
directly. Later, they won’t accept milk directly unless it has gone through a dairy processor.
by most cities, especially larger ones such as New York City.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$200,000 — Milk 2 Grain (Prod. + 50%)
$400,000 Gravel Cement N/A —
DAIRY PROCESSOR
CHEMICAL PLANT This industry doesn’t exist until around 1880, but once it exists, towns
Chemical plants produce the chemicals that are used in the production of and cities won’t accept milk that hasn’t been through a dairy processor.
fertilizer. This is a very lucrative industry, since fertilizer is used for all farms, PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
produce, and plantations. $300,000 Milk Food N/A —
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$300,000 — Chemicals 2 —
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96 APPENDIX APPENDIX 97
FERTILIZER PLANT
Chemicals are demanded by fertilizer plants to produce fertilizer, that is then sent to LANDFILL
every farm or plantation in the game. Fertilizer plants become available in 1905. This is one of the last industries available. Landfills accept waste from electric
plants and nuclear power plants.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
GEORGE F. TRAIN PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES NAPOLEON III
$300,000 Chemicals Fertilizer N/A —
$300,000 Waste — N/A —
GRAIN SILO
Grain silos store and ship grain to bakeries, as well as all animal farms (cattle, LOGGING CAMP
sheep, and dairy). Needless to say, this is a very lucrative cargo if routes are Found in heavily forested areas, logging camps produce logs and pulpwood. Both
managed properly. products are shipped to lumber mills and paper mills respectively.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$300,000 — Grain 2 — $150,000 — Logs/Pulpwood 2/1 —
GEORGE HUDSON PHILIP THOMAS
98 APPENDIX APPENDIX 99
OIL REFINERY
Oil Refineries process oil and turn it into diesel fuel, a hugely important RUBBER FARM
commodity that is heavily demanded by electric plants. Rubber farms are usually not found in North America—at least not in the real
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
world—but you will find them here. However, you won’t find any until 1900.
THOMAS DURANT They produce rubber that is demanded by tire factories. CLEMENT ATTLEE
$500,000 Oil Diesel N/A —
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$150,000 — Rubber 2 Fertilizer
(Prod.+ 50%)
OIL WELL
Oil wells pump oil out of the ground, which is then hauled to oil refineries, or
directly to cities after 1890. SHEEP FARM
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES Cotton plants demand wool and then process it for shipment to textile mills. This
$200,000 — Oil 3 — industry is available in 1800. Shipping grain to a sheep farm will increase
production 50 percent.
JAWAHARIAL NEHRU PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES GENERAL GENTARO
$200,000 — Wool 2 Grain (Prod. + 50%)
PAPER MILL
Paper mills produce paper, which is demanded by cities. This industry is available
in 1800, very early in the game.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES STEEL MILL
$300,000 Pulpwood Paper N/A — Steel mills produce steel from coal and iron. Steel is demanded by canneries and
tool and die factories.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$800,000 Coal + Iron Steel N/A —
PORT
Ports are special cases. Their demands and production are set within the map
options when a map for the game is created. Up to four different sets of
demands/production can be specified for each map. Customs houses are essential SUGAR FARM
additions to your stations that are near ports.
Sugar is produced here, and is then sent to bakeries for conversion into food. This
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES is another industry that’s available in 1800.
$300,000 Varies Varies N/A —
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$200,000 — Sugar 3 Fertilizer
(Prod. + 50%)
UK-RRT2manual.Appendix 15/9/00 5:00 pm Page 100
URANIUM MINE
A uranium mine produces the fuel that nuclear power plants use to make electric
power. This industry is unavailable until 1950.
PURCHASE $ DEMANDS PRODUCES QTY. ANNUALLY BONUSES
$600,000 — Uranium 2 —
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104 APPENDIX
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