Pathfinder-sCoreSpell-0 12 0 1
Pathfinder-sCoreSpell-0 12 0 1
PATHFINDER EDITION
Based on the Pathfinder RPG Core Rules
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Version History:
v0.12.0.1 08/06/2014
v0.11.0.0 07/02/2014
v0.10.0.0 04/02/2014
v0.9.0.0 11/11/2013
v0.8.1.0 09/19/2013
v0.8.0.0 09/13/2013
v0.7.0.0 03/22/2013
v0.6.0.1 03/01/2013
v0.6.0.0 02/25/2013
v0.5.0.1 02/08/2013
v0.4.0.0 01/11/2013
v0.3.0.0 11/16/2012
v0.2.0.0 11/02/2012
v0.1.0.2 10/19/2012
b37 03/06/2012
b36d 02/06/2012
b36c 01/31/2012
b36b 01/30/2012
b36a 01/21/2012
b36 01/20/2012
b35 01/18/2012
b34 01/18/2012
b33b 01/18/2012
b33a 01/15/2012
b33 01/14/2012
b32a 01/14/2012
b32 01/05/2012
b31 10/21/2011
b30 10/20/2011
b29 02/05/2010
b28 11/27/2009
b27 11/05/2009
b26 09/14/2009
b25 08/07/2009
b24 03/26/2009
b23 11/30/2008
b22 11/22/2008
b21 10/22/2008
b20 10/02/2008
b19 09/27/2008
b18 09/16/2008
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Updated Spell Book with options for Multiple Spell Levels and Schools.
Added option for creating Spell Cards either from Spell Sheet or Spellbook tab. (HTML)
Added missing Champaign trait. [TICKET#801]
Fixed issue with mis-spelled spells. Fixed issue with Magus Spells Known at 1st level.
Added support for Prestige Classes that modify Caster Level.
Fixed issue with Cull sheet. Fixed a couple of conditional formats on the Character sheet. Added the options for Elemental Sp
Fixed issue with Knowns Spells tab where characters with limited known spells at 0 level weren't showing correctly.
Fixed issues with not all spells showing on Spell Sheet. Added ability to "Know All Spells" by level for
Wizards (selection is on Options Tab). Extended Spell Sheet to accommodate Wizard-20 knowing all spells.
Deleted Wizard Bonus tab and all reference. Deleted Dynamic Text tab and all references.
Updated Cull tab with dynamic formulas so deletions on Spells tab don't break that sheet.
Updated Class List tab with dynamic functions so deletions on Spells tab don't break that sheet.
Added Inquisitor Judgments. Added cell shading to Spell Sheet. Fixed Page Print Setup macro.
Finished adding descriptions from Inner Sea magic book, Finished Cleric Spell progression
Changed durations on Spells tab to dynamic text. Remove Dynamic Text tab and corrected Spell Sheets tab accordingly.
Added remaining spell lists to Progression tab. Changed all static named ranges to dynamic named ranges.
Changed static range on Class List sheet to dynamic named range.
Fixed Wizard Bonus formulas. Removed reference to Dynamic Text sheet from Spell Sheet and removed Dynamic Text tab.
Added the Magus class in the progression tab
Thanks to Chris McLaughlin the sheet is back on track also I've finsihed the Alchmest spell list and curently workin on the Bard
Added all the spells from the PFSRD, page numbers added and still working on the spell descriptions
Finished adding in all spell from APG and Finished all Class Spels
Unlocked workbooks and added most of the APG spells also worked on the Class Spell Lists also
Fixed a bad implementation of the Paladin caster level adjustment. Fixed an issue with
non-Wizard spells being marked as specialist school spells. Fixed an issue with an
an incorrect calculation of the number of pages needed. Added a level adjustment
for Rangers. Added adjustments for the Gifted Adept and Magical Knack traits. Added
enough spell selection slots that a Wizard can have all the 1st level spells in the
core rules.
Adjusted the effective caster level of the Paladin to Paladin Level -3. Fixed an issue
with an incorrect offset for spell ranges on the third spell sheet. Fixed an issue with
Fly and Resist Energy being swapped in the Draconic bloodline spells. Updated the
saving throw for Ray of Enfeeblement to Core Rules standards. Fixed the Opposition
Schools to comply with Core Rules standards. Added indicators to guide Wizards in
the preparation of Specialist slots and Opposition slots.
Expanded the list of Nature Bond domains available as per Core Rules.
Fixed an issue with a Domain header showing up for non-clerical classes. Fixed an
issue with the domain spell Obscuring Mist being labeled as Obscuring Mass.
Set Inflict Minor Wounds to default to being Culled. Altered the spell list to exclude
spells contrary to alignment. Fixed an issue with errors appearing until a cleric chose
both domains.
Fixed an issue with 1st level wizard known spells not calculating correctly. Changed the
indicators so that wizards would not appear to be prompted to select from all slots of a
given level.
Added spaces to select Loremaster Newfound Arcana. Removed Cure Minor Wounds,
which is not used by standard Pathfinder RPG rules. Implemented an option to cull
items from the spell list.
Fixed an issue with extra colons on the stat block list. Fixed a problem with spells
missing from spell lists because of apostrophe mismatches. Fixed a problem with
bonus spells by stat not calculating correctly.
Fixed an issue with the Animal domain showing an error on the Character sheet and
not showing a "Domain" header on the spell sheet for Druid characters.
Expanded the number of known spell selection slots. Fixed the forbidden school
selectors not to light up when the Universal school is detected. Fixed an issue with the
wrong kind of apostrophe leading to Bull's Strength not being detected as a Sorcerer
spell and another issue with Sorcerer bonus spells not showing up if they aren't
normally on the class' spell list. Removed the Race selection drop-down and reduced
the stat entries to one slot so that the user doesn't feel the need to enter data for things
that did not turn out to affect anything doesn't feel the need to enter data for things that
did not turn out to affect anything adVance handles.
Fixed a problem with the Known spells count showing up as identical for 1st and 2nd
levels
t Public Release.
Condition Code Contributors
Adam Majors
[Feats]
J.P. Fassler
[Feats] Matt Krueger
Chris McLaughlin
Brooks Banks
Catherine
[Traits] Duncan Newbury
Donators
Scott Creed
Stephen Jennings
[Prest]
[Domain]
[Feats]
[Custmz]
[Level]
[Prest]
[Spec]
[Bloodline]
[Spells]
[Spells]
[Domain]
[Spec]
[Spec]
[Spec]
[Level]
[Spells]
[PrepSB]
showing correctly.
✘
1 Source Books
✘
1 Customization
✘
1 Traits
✘
1 Level
✘
1 Specifics
s
✘
1 Prestige
✘
1 Feats
0 Alchemist Formulae
0 Bard Spells
0 Inquisitor Spells
0 Magus Spells
0 Oracle Spells
0 Sorcerer Spells
0 Summoner Spells
0 Witch Spells
0 Wizard Spells
0 Crimson Assassin Spells
0 Domain Select
✘
1 Cross Class Spells
✘
1 Spell Book
✘ Options ✘ Source ✘
1 Prepared Spells
✘ Customz ✘ Traits ✘
1 Spell Sheets
✘ Level ✘ Specifics ✘
1 CP
✘ Prestige Feats
✘ AlchFulae ✘ Bard SB
✘ InqustrSB ✘ MagusSB
✘ OracleSB ✘ SorcerSB
✘ SummSB ✘ WitchSB
✘ WizardSB ✘ CrAsSB
✘ Domain ✘ Cross SB
✘ Prepared
[Feats]
1
✘ PoIS Pi
✘ PotN Pe
✘ PotSd Pe
✘ QGttE Qa
✘ QuCa Qu
✘ SDPG Se
✘ SocPr Pa
✘ StLC Sa
✘ TEoG Ta
✘ USH Un
✘ VBoL Va
✘ WotR Wr
✘ PFCh Pathfinder Chronicles ✘ PFSc Pathfinder Society
✘ BotD1 Bo ✘ GtPSOP Gu
✘ CnSt Ca ✘ SFG So
✘ CoG Ci
✘ CoS Ci
✘ CHR Cl
✘ CMR Cl
✘ CTR Cl
✘ ConCrd Co
✘ DrR Dr
✘ FcGd Fa
✘ GaM Go
✘ GoD Gu
✘ GtKh Gu
✘ GttRK Gu
✘ HotJ He
✘ NPCGd NP
✘ SoS Se
OGL Books
AF:CC Ad
AO:AlcD Al
BoFI Bo
HmBrw Ho
In1B In
MIC Ma
UdFC Un
WyFr Wa
lvl Spell Name Comps Cast Time Range Duration Save?
Custom Spells
SR? School Element Description
Source Page
2 Traits left to choose: 2
Faith Traits 0
1 **S**
Magic Traits 0 0 0 0
1 **S** ● 1 **S** ●
Race Traits 0
1 **S**
Religion Traits 0
1 **S**
Campaign Traits 0 0 0 0
1 **S** ● 1 **S** ●
Faction Traits 0
1 **S**
Regional Traits 0 0 0 0
1 **S** ● 1 **S** ●
0
1 **S**
0 0 0 0
1 **S** ● 1 **S** ●
0 0 0
1 **S** ● 1 **S**
0
1 **S**
Level
1 1
2 1
3 1
4 1
5 1
6 1
7 1
8 1
9 1
10 1
11 1
12 1
13 1
14 1
15 1
16 1
17 1
18 1
19 1
20 1
21 1
22 1
23 1
24 1
25 1
Ability Scores Misc. TOTAL
Strength 10 0 10
Dexterity 10 0 10
Constitution 10 0 10
Intelligence 10 0 10
Wisdom 10 0 10
Charisma 10 0 10
Name
**C**
1 Alignment 0
● 1 **S**
1 Deity 0
● 1 **S**
1 Race 0
● 1 **S**
Druid Sorcerer
Reduce Spells per Day 0 0 Sorcerer Bloodline 0 0
**C** ● 1 **S** ●
**C** 0
**C**
0 Elemental Type 0
Reduce Spells Known 0 ● 1 **S** 0
**C** ●
**C**
**C**
**C**
0 Crossblooded Spells 0
● 1 **S**
**C** ● 1 **S**
**C** ● 1 **S**
**C** ● 1 **S**
**C** ● 1 **S**
● 1 **S**
● 1 **S**
● 1 **S**
Wizard Oracle
Wizard School 0 0 Oracle Mysteries 0 0
1 **S** ● 1 **S** ●
Forbidden Schools
1 **S**
1 **S** 0 Cure/Inflict 0
1 **S** ● 1 **S**
1 **S**
Versatile Evocation 0
1 **S**
Witch
Witch Patrons 0
1 **S**
Arcane Divine
0 Arcane Class Adjustment 0 0 Divine Class Adjustment 0 0
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S** ●
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
● 1 **S** ● 1 **S**
Any
Any Spellcasting Adjustment 0 0 Dragon Disciple Class 0
1 **S** ● 1 **S**
1 **S**
1 **S**
1 **S**
1 **S**
1 **S**
1 **S**
1 **S**
1 **S**
1 **S**
1 **S**
1 **S**
1 **S**
1 **S**
Standard Feats
Acadamae Graduate
Irrisen Icemage
Opposition Research
1
1
1
1
Shade of the Uskwood
Shadow Caster
Spell Specialization
1
1
1
1
1
1
1
1
Varisian Tattoo
1
Metamagic
1
1
1
Reduce casting time on a prepared Conj. (summoning) spell by 1 round. Roll Fort save DC 15+ spell level or become fatigued. (PFAP: CoCT (PG) 11)
Select one Wizard opposition school; preparing spells of this school now only requires one spell slot of the appropriate level instead of two. (PFUM 86)
Add selected spells to your druid spell list (PFCaS: ISWG 288 - 289)
When you cast spells of the shadow subschool, you are considered two levels higher when determining the duration of those spells. (PFARG 105)
Pick one spell and cast it as if you were two levels higher. (PFUM 156)
You cast spells from this school of magic at +1 caster level. Additionally, you gain a single spell-like ability usable up to three times per day. (PFCaS: ISWG)
Class Spell Name S.Level
Spell-Like Abilities
### 1601
###
### 0 Abadar's Truthtelling enc This spell functions like zone of truth, exce
### 0 Ablative Barrier con Surrounds the target with layers of force. (P
### 0 Ablative Sphere abj Ablative sphere gives caster cover. Sphere
### 0 Aboleth's Lung tra Targets can breathe water, freely. They ca
### 0 Absorb Toxicity nec You absorb one disease or poison. Touch
### 0 Absorbing Inhalation tra Inhale one gas, or similar cloud-like effect.
### 0 Absorbing Touch tra Next object caster touches is absorbed into
### 0 Abstemiousness tra This spell enhances a hand full of simple fo
### 0 Abundant Ammunition con When cast on container of nonmagical am
### 0 Accelerate Poison tra Hasten onset of one poison in target creatu
### 0 Acid Arrow con Arrow of acid streaks to target, requiring a
### 0 Acid Fog con Acidic Fog billows forth in 20' radius that's
### 0 Acid Pit con Creates a 10' x 10' pit that's 10 ft per 2 leve
### 0 Acid Splash con Fire an orb of acid (requires Ranged Touch
### 0 Acidic Spray con A 60' spray of acid that deals 1d6/level dam
### 0 Acute Senses tra Subject gains a bonus of +10 on perceptio
### 0 Adjuring Step abj Caster can take 2 5-foot steps per round a
### 0 Admonishing Ray evo You fire one nonlethal force ray plus one a
### 0 Adoration tra Target gains a +2 Morale bonus to Diploma
### 0 Advanced Scurvy nec Becomes fatigued, bone pain (-1 on Str/De
### 0 Age Resistance tra Ignore penalties from middle and old age.
### 0 Age Resistance, Greater tra Ignore penalties from middle, old, and vene
### 0 Age Resistance, Lesser tra Ignore penalties from middle age. (PFUM 2
### 0 Agonize evo Target creature is inflicted with terrible pain
### 0 Agonizing Rebuke ill Each time the target an action that would h
### 0 Aid enc Subject gains a +1 on attack rolls and save
### 0 Air Bubble con Allows the target to breathe under water. (P
### 0 Air Walk tra Subject treads on air as if solid (climb or de
### 0 Air Walk, Communal tra As air walk, except divide the duration in 1
### 0 Alarm abj Wards a 20' Radius area for 0 hrs. (PFCR
### 0 Alchemical Allocation tra Gain the benefits of consuming one potion
### 0 Alchemical Tinkering tra Transform one alchemical item or firearm i
### 0 Align Weapon tra Weapon becomes aligned, either good, ev
### 0 Allegro tra Caster gains the benefits of a haste spell, w
### 0 Allfood tra Turns one object of up to 0 lbs into food. E
### 0 Alter Self tra The caster can assume form of any Small
### 0 Alter Winds tra Increase/decrease strength of natural wind
### 0 Amplify Elixir tra Any potion or elixir consumed acts as eithe
### 0 Analyze Dweomer div Reveal magical aspects of subject. (PFCR
### 0 Ancestral Communion div Contact spirits of ancestors to grant a +4 b
### 0 Ancestral Gift con Ghostly ancestor provides one +1 simple, m
### 0 Ancestral Memory div Contacting ancestors provide +5 Insight bo
### 0 Ancestral Regression tra Drow to Elf. Lose darkvision/light-blindness
### 0 Animal Aspect tra You gain special abilities based on the anim
### 0 Animal Aspect, Greater tra You gain special abilities based on two ani
### 0 Animal Growth tra Target animal grows to twice it's size, +8 S
### 0 Animal Messenger enc Send a Tiny animal to a specific place. (PF
### 0 Animal Shapes tra Polymorph up to 0 willing allies into a spec
### 0 Animal Trance enc Fascinate 2d6 HD of animals. (PFCR 241)
### 0 Animate Dead nec Create up to 0HD of undead skeletons and
### 0 Animate Dead, Lesser nec Create one Small or Medium skeleton or zo
### 0 Animate Objects tra Animate 0 small objects to attack your foes
### 0 Animate Plants tra One or more trees animate and fight for yo
### 0 Animate Rope tra Makes a rope move at your command. (PF
### 0 Ant Haul tra Triples carrying capacity of a creature (PFA
### 0 Ant Haul, Communal tra Triples carrying capacity of a creatures (PF
### 0 Anthropomorphic Animal tra Animal becomes bipedal (PFUM 206)
### 0 Anticipate Peril div Target gains a bonus on one initiative chec
### 0 Antilife Shell abj 10-ft. field hedges out living creatures. (PF
### 0 Antimagic Field abj Negates magic within 10 ft. (PFCR 242)
### 0 Antipathy enc Object or location affected by spell repels c
### 0 Antiplant Shell abj Keeps animated plants at bay. (PFCR 243
### 0 Ape Walk tra Gaining a climb speed of 30 feet and a +8
### 0 Apparent Master enc Charm makes a construct regard you as its
### 0 Aqueous Orb con Creates rolling sphere of water deals 2d6 n
### 0 Aram Zey's Focus div This spell grants you the trapfinding ability
### 0 Aram Zey's Trap Ward abj The spell immediately discharges and inter
### 0 Arboreal Hammer tra Tree branches attack opponents (PFUM 20
### 0 Arcana Theft abj Targeted dispel transfers the effect to you
### 0 Arcane Cannon tra Your focus becomes a Medium arcane can
### 0 Arcane Concordance evo Grants metamagic to arcane spell (PFAPG
### 0 Arcane Eye div Invisible floating eye moves 30 ft./round. (P
### 0 Arcane Lock abj Magically locks a portal or chest. (PFCR 24
### 0 Arcane Mark uni Inscribes a personal rune (visible or invisib
### 0 Arcane Reinforcement tra Add your Spellcraft ranks to Craft checks m
### 0 Arcane Sight div Magical auras become visible to you. (PFC
### 0 Arcane Sight, Greater div As arcane sight, but also reveals magic eff
### 0 Archon's Aura evo Aura penalizes enemy attacks and AC (PF
### 0 Aroden's Spellbane abj Prevent 1 spell per 5 levels from working in
### 0 Arrow Eruption con Creates duplicate of an arrow used to kill a
### 0 Arrow of Law evo Harm and possiably daze chaotic creatures
### 0 Ash Storm con Hamper vision and movement (PFUM 207)
### 0 Aspect of the Bear tra Gives +2 AC and combat maneuver rolls (P
### 0 Aspect of the Falcon tra Gives bonuses on Perception and ranged
### 0 Aspect of the Nightingale tra You gain a +2 competence bonus on Perfo
### 0 Aspect of the Stag tra Gives +2 AC against attacks of opportunity
### 0 Aspect of the Wolf tra Subject gains +4 Str and Dex, and +2 bonu
### 0 Astral Projection nec Projects you and cmpulanions onto Astral
### 0 Astral Projection, Lesser nec Limited astral travel (PFUM 207)
### 0 Atavism tra Animal gains advanced creature simple tem
### 0 Atavism, Mass tra 1/level animal gain the advances template.
### 0 Atonement abj Removes burden of misdeeds from subjec
### 0 Augury div Learns whether an action will be good or b
### 0 Aura of Doom nec Creatures in your aura become shaken (PF
### 0 Aura of Greater Courage abj Increases strength of a paladins aura of co
### 0 Aura of the Unremarkable enc An invisible sphere of magic surrounds you
### 0 Awaken tra Animal or tree gains human intellect. (PFC
### 0 Awaken the Devoured div You awaken the broken, anguished memo
### 0 Badger's Ferocity tra Weapons are keen while you concentrate (
### 0 Baleful Polymorph tra Transforms subject into harmless animal. (
### 0 Ball Lightning evo Flying balls of lightning deal 3d6 electricity
### 0 Bane enc Enemies take -1 on attack rolls and saves
### 0 Banish Seeming abj Dispels touched ill or a creature's change i
### 0 Banishment abj Banishes 2/Level of extraplanar creatures.
### 0 Bard's Escape con You and allies escape an emergancy by te
### 0 Barkskin tra +1 bonus to Natural Armor. (PFCR 246)
### 0 Battering Blast evo You hurl a fist-sized ball of force resemblin
### 0 Battle Trance enc Gain Ferocity, temp HPs equal to 1d6+ cas
### 0 Battlemind Link div You and a ally gain attack and AC bonuses
### 0 Bear's Endurance tra Subject gains +4 to Con. (PFCR 246)
### 0 Bear's Endurance, Mass tra 1 subject per level gains +4 to Con. (PFCR
### 0 Beast Shape I tra Transform into small or medium animal. (P
### 0 Beast Shape II tra Transform into tiny or large animal (PFCR
### 0 Beast Shape III tra Transform into dim. Or huge animal, or sm
### 0 Beast Shape IV tra Transform into tiny or large magical beast.
### 0 Bed of Iron nec Subjects can sleep comfortably in medium
### 0 Beguiling Gift enc Subject immeditaly accepts an offered item
### 0 Bestow Curse nec -6 to one stat, or -4 on attacks, saves, chec
### 0 Bestow Grace abj Subject gains bouns on saving throws equ
### 0 Bestow Grace of the Champion tra Target gains paladin abilities for 1/level rou
### 0 Bestow Insight enc Gain +2 + 1/4 Caster Level (max +6) on se
### 0 Bestow Weapon Proficiency enc Grants a creature proficiency in a single we
### 0 Binding enc Utilizes an array of techniques to imprison
### 0 Binding Earth tra Earth/stone floor damages if move through
### 0 Binding Earth, Mass tra Earth/stone floor damages if move through
### 0 Bite the Hand enc You compel the target creature to attack th
### 0 Bite the Hand, Mass enc You compel targeted creatures to attack th
### 0 Black Light evo Create area of total darkness. Impenetrabl
### 0 Black Mark nec Mark of Justice, target shaken in water +5
### 0 Black Spot nec Curse a creature so that it is easier for othe
### 0 Black Tentacles con Tentacles grapple all within 20 ft radius spr
### 0 Blade Barrier evo Wall of blades deals 1d6/level damage. (P
### 0 Blade of Bright Victory tra Bonded weapon gains ghost touch (PFUM
### 0 Blade of Dark Triumph tra Bonded weapon gains ghost touch (PFUM
### 0 Bladed Dash tra Swiftly move 30 ft and attack one foe along
### 0 Bladed Dash, Greater tra Swiftly move 30 ft and attack every foe alo
### 0 Blasphemy evo Kills, paralyzes, weakens, or dazes non-ev
### 0 Blast Barrier tra Creates unstable wall for cover that eventu
### 0 Blaze of Glory con Last stand cures good creatures, hurts evil
### 0 Bleed nec Unstablize a stabilized creature below 0 hp
### 0 Blend ill +4 on Stealth. Can make checks w/o cover
### 0 Bless enc Allies gain +1 morale bonus on attack rolls
### 0 Bless Water tra Makes holy water. (PFCR 249)
### 0 Bless Weapon tra Weapon strikes true against evil foes. (PFC
### 0 Blessing of Courage and Life con Grants a +2 bonus on saves vs fear and de
### 0 Blessing of Fervor tra Gives allies a choice of benefits (PFAPG 2
### 0 Blessing of Luck and Resolve enc +2 vs. fear effects. If Fearless racial trait, im
### 0 Blessing of Luck and Resolve, Mass enc +2 vs. fear effects. If Fearless racial trait, im
### 0 Blessing of the Mole tra 1/level ally gain darkvision and a +2 Stealth
### 0 Blessing of the Salamander tra Subject gains fast healing 2, fire resistance
### 0 Blessing of the Watch enc Like bless, except it lasts 1 hour per level i
### 0 Blight nec Withers one plant or deals 1d6/level dama
### 0 Blinding Ray evo Rays of Sunlight. Ranged touch attack. Bli
### 0 Blindness/Deafness nec Makes subject blind or deaf. (PFCR 250)
### 0 Blink tra You randomly vanish and reappear for 1 ro
### 0 Blistering Invective evo Make a intimidate against all foes within 30
### 0 Blood Biography div Learn about a creature with its blood (PFA
### 0 Blood Blaze tra 5 ft radius, blood in area ignite upon contac
### 0 Blood Crow Strike evo Unarmed strikes crate crows that deal fire
### 0 Blood Mist con Mist causes Wisdom damage and Rage (P
### 0 Blood Money tra Cast just before another spell. You take 1d
### 0 Blood Rage enc Moral bonus to strength and penalit to AC
### 0 Blood Scent tra Scent for detecting injured creatures. Orcs
### 0 Blood Transcription div Learn a spell from the target's blood (PFUM
### 0 Bloodhound tra Gives the caster the scent special ability (P
### 0 Bloodsworn Retribution nec Cut yourself and swear an oath of retributio
### 0 Bloody Claws nec Cause bleed damage with natural attacks (
### 0 Blot tra Destroys writing and symbols (GoG)
### 0 Blur ill Attacks miss subject 20% of the time. (PFC
### 0 Boiling Blood tra Target takes fire damage; orcs get a +2 St
### 0 Bomber's Eye tra Increases thrown weapon range; +1 attack
### 0 Boneshatter nec The target's bones or exoskeleton shiver a
### 0 Book Ward abj As protection from energy, the spell only p
### 0 Borrow Fortune evo When making a d20 roll you can re-roll it a
### 0 Borrow Skill tra Make a skill check using anothers ranks (P
### 0 Bow Spirit con Summon an invisibile spirit that fires your a
### 0 Bowstaff tra A shortbow may double as a slub, or a long
### 0 Brand tra Creates permant brand on target creature
### 0 Brand, Greater tra Creates a permanent brand on target crea
### 0 Break tra Gives an object the broken conddition (PFA
### 0 Break Enchantment abj Frees subjects from enchantments, alterati
### 0 Breath of Life con Heals 5d8+Level damage, brings back rec
### 0 Breeze evo the subject a +2 bonus on saves against ve
### 0 Brilliant Inspiration evo Take the best of two d20 rolls (PFAPG 207
### 0 Bristle tra Trade natural armor bonus for attacks on n
### 0 Brittle Portal tra This spell reduces the hardness of any non
### 0 Brow Gasher nec Slashing weapons deal bleed damage to a
### 0 Bullet Shield abj You gain a +4 deflection against firearm at
### 0 Bull's Strength tra Subject gains +4 to Str. (PFCR 251)
### 0 Bull's Strength, Mass tra 1/Level subject gains +4 to Str. (PFCR 251
### 0 Bungle enc Target takes a -20 penality on its next attac
### 0 Buoyancy tra The affected creatures or objects become
### 0 Burning Arc evo It deals 0d6 points of fire damage. For eve
### 0 Burning Disarm tra Item becomes burning hot causeing damag
### 0 Burning Gaze evo Inflict 1d6 fire damage to creature by lookin
### 0 Burning Hands evo 1d4/level fire damage. (PFCR 251)
### 0 Burrow tra Target gains a Burrow speed of 15 (PFUM
### 0 Burst Bonds evo Deal 1d6/level (max 5d6) damage to restra
### 0 Burst of Glory tra Targets in the area gain a +1 sacred bonus
### 0 Burst of Nettles con Burst deals 3d6 damage and 1d6 acid (PF
### 0 Burst of Speed tra You gain increased speed and your movem
### 0 Cackling Skull ill Skull acts as magic mouth, listners are sha
### 0 Cacophonous Call enc Nauseates target (PFAPG 208)
### 0 Cacophonous Call, Mass enc Nauseates 1 creature/lvl (PFAPG 208)
### 0 Caging Bomb Admixture evo Your bombs create a cage of force that tra
### 0 Calcific Touch tra Touch attack slows target, 1d4 Dex damag
### 0 Call Animal enc Makes an animal come to you (PFAPG 209
### 0 Call Construct con Summon construct to you (PFUM 210)
### 0 Call Lightning evo Calls down lightning bolts (3d6 per bolt) fro
### 0 Call Lightning Storm evo As call lightning, but 5d6 damage per bolt.
### 0 Call the Void evo Adjacent take 2d6 damage, fatigued, cann
### 0 Call Weapon tra Telekinetically gain control of a weapon we
### 0 Calm Animals enc Calms 2d4+level HD of animals. (PFCR 25
### 0 Calm Emotions enc Calms creatures, negating emotion effects
### 0 Campfire Wall evo Creates a shelter around a campfire (PFAP
### 0 Canopic Conversion nec The target takes 1d6/Level (max 20d6) hit
### 0 Cape of Wasps con Wasp swarm defends or caries you (PFUM
### 0 Carry Companion tra Touch animal/magical beast with a helpful
### 0 Cast Out abj Does 2d8 +Level (max +15) damag to crea
### 0 Castigate enc Causes target to be shaken and cower (PF
### 0 Castigate, Mass enc Causes 1/level targets to be shaken and co
### 0 Cat's Grace tra Subject gains +4 to Dex. (PFCR 252)
### 0 Cat's Grace, Mass tra 1/level subjects gain +4 Dex. (PFCR 252)
### 0 Cause Fear nec One creature of 5 HD or less flees for 1d4
### 0 Caustic Eruption con Burst deals 1d6 acid/level and lingers (PFU
### 0 Certain Grip tra You gain a +4 comp bonus on acrobatics a
### 0 Chain Lightning evo 1d6/Level electricity damage; 1/level secon
### 0 Chain of Perdition evo Creates a floating chain of force (PFUC 22
### 0 Chains of Fire evo 1d6/Level fire damage; 1/level secondary b
### 0 Challenge Evil enc Sickens creature if it refuses to fight you (P
### 0 Chameleon Stride ill Gives a +4 bonus on stealth checks and co
### 0 Changestaff tra Your staff becomes a treant on command.
### 0 Channel the Gift evo Next 3rd level or lower target casts does no
### 0 Channel Vigor tra Either +4 Knowledge, Perception, Ranged
### 0 Chaos Hammer evo Damages and staggers lawful creatures. (P
### 0 Charm Animal enc Makes one animal your friend. (PFCR 254)
### 0 Charm Monster enc Makes monster believe it is your ally. (PFC
### 0 Charm Monster, Mass enc As charm monster, but all within 30 ft. (PFC
### 0 Charm Person enc Makes one person your friend. (PFCR 254
### 0 Charon's Dispensation abj The target of this spell gains immunity to th
### 0 Chastise tra Gain a +5 bonus on Bluff, Diplomacy, and
### 0 Chill Metal tra Cold metal damages those who touch it ov
### 0 Chill Touch nec One touch/level deals 1d6 damage and po
### 0 Chord of Shards evo Performance deals 2d6 piercing damage (P
### 0 Circle of Clarity abj Emanation hampers illusions and stealth (P
### 0 Circle of Death nec Kills 1d4/level HD of creatures. (PFCR 255
### 0 Clairaudience/Clairvoyance div Hear or see at a distance. (PFCR 255)
### 0 Clarion Call ill Create sound of a mighty horn. Can speak
### 0 Clashing Rocks con deals 20d6 damage to target creature (PFA
### 0 Cleanse evo as heal but only cures 4d8 damage +1/leve
### 0 Clenched Fist evo Large hand provides cover, pushes, or atta
### 0 Cloak of Chaos abj +4 to AC, +4 resistance, and SR 25 agains
### 0 Cloak of Dreams enc Causes living creatures within 5 ft to fall as
### 0 Cloak of Shade abj Reduces effects of intense sun exposure a
### 0 Cloak of Winds abj Creates a screen of wind around you (PFA
### 0 Clone nec Duplicate awakens when original dies. (PF
### 0 Cloud of Seasickness con Like stinking cloud, vapors make creatures
### 0 Cloud Shape tra As Gaseous form, shape of a Colossal clou
### 0 Cloudkill con Kills 3 HD or less; 4-6 HD save or die, 6+ H
### 0 Codespeak tra Grant all recipients ability to speak, read an
### 0 Cold Ice Strike evo Cone of ice slivers deals 1d6 cold/level (PF
### 0 Color Spray ill Knocks unconscious, blinds, and/or stuns c
### 0 Command enc One subject obeys selected command for
### 0 Command Plants tra Sway the actions of one or more plant crea
### 0 Command Undead nec Undead creature obeys your commands. (P
### 0 Command, Greater enc As command, but affects one subject/level
### 0 Commune div Deity answers one yes-or-no question/leve
### 0 Commune With Birds div Utter a question, with a bird call, can be he
### 0 Commune with Nature div Learn about terrain for 1 mile/level. (PFCR
### 0 Companion Mind Link enc You can talk with your animal companion (
### 0 Compassionate Ally enc Target compelled to help injured ally (PFUM
### 0 Compel Hostility enc cmpulels opponents to attack you instead o
### 0 Comprehend Languages div You understand all spoken and written lang
### 0 Cone of Cold evo 1d6/level cold damage. (PFCR 258)
### 0 Confess enc Creature answers questions truthfully or ta
### 0 Confusion enc 01-25; act normal, 26-50: babble, 51-75: d
### 0 Confusion, Lesser enc One creature is confused for 1 round. (PFC
### 0 Conjure Black Pudding con Summon a black pudding (PFUM 211)
### 0 Consecrate evo Fills area with positive energy, making und
### 0 Constricting Coils enc Like hold monster, except that the target is
### 0 Contact Other Plane div Lets you ask question of extraplanar entity
### 0 Contagion nec Infects subject with chosen disease. (PFCR
### 0 Contagion, Greater nec Infect a subject with a magical disease (PF
### 0 Contagious Flame evo Scorching rays deal 4d6 fire damage, then
### 0 Contingency evo Sets trigger condition for another spell. (PF
### 0 Continual Flame evo Makes a permanent, heatless torch. (PFCR
### 0 Control Construct tra Take control of a construct (PFUM 211)
### 0 Control Plants tra Control actions of one or more plant creatu
### 0 Control Summoned Creature enc Direct a summoned monster as if you had
### 0 Control Undead nec Undead don't attack you while under your c
### 0 Control Water tra Raises or lowers bodies of water. (PFCR 2
### 0 Control Weather tra Changes weather in local area. (PFCR 261
### 0 Control Winds tra Change wind direction and speed. (PFCR
### 0 Coordinated Effort div Grants allies a teamwork feat (PFAPG 212
### 0 Corpse Lanterns nec Spell functions as dancing lights, except it
### 0 Corrosive Consumption con Acid patch damages an opponent (PFUM 2
### 0 Corrosive Touch con Touch attack deals 1d4 acid/level (max 5d
### 0 Corruption Resistance abj Protects creature against damage from alig
### 0 Countless Eyes tra Extra eyes gives all-around vision (PFUM 2
### 0 Covetous Aura abj If harmless spell of 3rd or lower cast within
### 0 Coward's Lament enc If subject doesn't attack you it reciees a pe
### 0 Crafter's Curse tra Subject takes -5 on Craft skill checks (PFA
### 0 Crafter's Fortune tra Subject gains +5 on Craft skill checks (PFA
### 0 Create Demiplane con As lesser create demiplane, but larger and
### 0 Create Demiplane, Greater con As create demiplane, but larger and with m
### 0 Create Demiplane, Lesser con Create your own demiplane (PFUM 214)
### 0 Create Food and Water con Feeds three humans (or one horse)/level. (
### 0 Create Greater Undead nec Create shads, wraiths, spectres, or devour
### 0 Create Pit con Creates an extradimensional pit that's 10x1
### 0 Create Soul Gem nec Draw life force of a dying/dead (past rnd), i
### 0 Create Treasure Map div Creates treasure map out of creature corps
### 0 Create Undead nec Create ghouls, ghasts, mummies, or mohrg
### 0 Create Water con Creates 2 gallons (8 liters)/level of pure wa
### 0 Creeping Doom con Swarms four swarms of biting, stinging inse
### 0 Crusader's Edge tra Weapon gains evil outsider bane quality pl
### 0 Crushing Despair enc Subjects take -2 on attack rolls, damage ro
### 0 Crushing Hand evo Hand can grapple, bull rush or interpose. (
### 0 Cultural Adaptation div Gives various bonuse for dealing with a cu
### 0 Cup of Dust tra Causes a creature to become dehydrated
### 0 Cure Critical Wounds con Cures 4d8 damage +1/level (max +20). (PF
### 0 Cure Critical Wounds, Mass con Cures 4d8 damage +1/level for many creat
### 0 Cure Light Wounds con Cures 1d8 damage +1/level (max +5). (PFC
### 0 Cure Light Wounds, Mass con Cures 1d8 damage +1/level for many creat
### 0 Cure Moderate Wounds con Cures 2d8 damage +1/level (max +10). (PF
### 0 Cure Moderate Wounds, Mass con Cures 2d8 damage +1/level for many creat
### 0 Cure Serious Wounds con Cures 3d8 damage +1/level (max +15). (PF
### 0 Cure Serious Wounds, Mass con Cures 3d8 damage +1/level for many creat
### 0 Curse Item nec The object becomes flawed and prone to fa
### 0 Curse of Disgust enc Target is sickened when viering a trigger (P
### 0 Curse of Magic Negation abj Target gains the negated spellblight (PFUM
### 0 Curse Water nec Makes unholy water. (PFCR 263)
### 0 Curse, Major nec As bestow curse, but harded to remove (P
### 0 Cursed Earth nec Plants die, living creatures catch diseases,
### 0 Cushioning Bands con Force bands protect against crushing (PFU
### 0 Daemon Ward nec Like death ward, except as noted above an
### 0 Damnation Stride con As Dimension Door, leave behind burst of
### 0 Damp Powder tra Ruins ammuniation loaded in the targeted
### 0 Dance of a Hundred Cuts tra Gain +1 combat bonus/3 levels (PFUM 215
### 0 Dance of a Thousand Cuts tra As dance of a hundred cuts, except you ar
### 0 Dancing Lantern tra Animates a lantren that follows you (PFAP
### 0 Dancing Lights evo Creates torches or other lights. (PFCR 263
### 0 Darkness evo 20-ft. radius of supernatural shad. (PFCR 2
### 0 Darkvision tra See 60 ft. in total darkness. (PFCR 264)
### 0 Darkvision, Communal tra As Darkvision, except you devide the dura
### 0 Darkvision, Greater tra As Darkvision, except has a range of 120 f
### 0 Daybreak Arrow evo Targeted ammuniation exused radiant ene
### 0 Daylight evo 60-ft. radius of bright light. (PFCR 264)
### 0 Daze enc Humanoid creature of 4 HD or less loses n
### 0 Daze Monster enc Living creature of 6 HD or less loses next a
### 0 Daze, Mass enc As Daze, except multimpe targets (PFUM 2
### 0 Dazzling Blade ill Gain a +1 competence bonus on all Bluff, a
### 0 Dazzling Blade, Mass ill This spell functions like dazzling blade, exc
### 0 Deadeye's Arrow evo Arrow made of crackling electricity, which y
### 0 Deadeye's Lore div You gain a +4 sacred bonus on Survival ch
### 0 Deadly Finale evo Deals 2d8 damage to multiple targets (PFA
### 0 Deadly Juggernaut nec Your might increases with every kill you ma
### 0 Deafening Song Bolt evo Blast of song deals 3d10 damage and dea
### 0 Death Candle nec As death knell, summon Small fire element
### 0 Death From Below abj +1 Dodge AC for each size above target, m
### 0 Death Knell nec Kills dying creature; you gain 1d8 tempora
### 0 Death Knell Aura nec Creatures at -1 hp or fewer within aura at s
### 0 Death Knell Aura, Greater nec As Death Knell Aura, a dying creature cann
### 0 Death Ward nec Grants +4 saves vs. death spells, immunity
### 0 Deathwatch nec Reveals how near death subjects within 30
### 0 Deathwine nec Turn a healing potion into a pool that does
### 0 Debilitating Portent enc Inflicts an ill fate on a creature, halving its d
### 0 Decompose Corpse nec Turn corpse into clean skeleton (PFUM 21
### 0 Deep Slumber enc Puts 10 HD of creatures to sleep. (PFCR 2
### 0 Deeper Darkness evo 60-ft. radius of supernatural shad, dispell m
### 0 Defending Bone nec You animate a bone which gives you dama
### 0 Defensive Shock evo Electricity damages your attackers (PFUM
### 0 Defile Armor abj As sanctify armor, but gain DR 5/good whe
### 0 Deflection abj Attacks that miss are redirected back to the
### 0 Defoliate nec Destroy plant life either in a line 60 ft long o
### 0 Delay Disease con The target becomes temporarily immune to
### 0 Delay Pain enc Ignore pain for 1 hour/level (PFUM 216)
### 0 Delay Poison con Stops poison from harming subject. (PFCR
### 0 Delay Poison, Communal con As delay poison, but you may devide the d
### 0 Delayed Blast Fireball evo 1d6/level fire damage; you can postpone b
### 0 Delayed Consumption tra Extract doesn't come into effect untill you w
### 0 Delusional Pride enc Target is penalized on attacks and checks
### 0 Demand enc As sending, plus you can send suggestion
### 0 Denounce enc Worsen attitudes twards target creature (P
### 0 Desecrate evo Fills area with negative energy, making und
### 0 Destabilize Powder tra Ammunition in the targeted firearm is prone
### 0 Destruction nec Kills subject and destroys remains. (PFCR
### 0 Detect Aberration div Functions like detect animals but detects c
### 0 Detect Animals or Plants div Detects kinds of animals or plants. (PFCR
### 0 Detect Chaos div Reveals creatures, spells, or objects of sel
### Detect Chaos/Evil/Good/Law div Reveals creatures, spells, or objects of sel
### 0 Detect Charm div Detect strength and location of charms, co
### 0 Detect Evil div Reveals creatures, spells, or objects of sel
### 0 Detect Good div Reveals creatures, spells, or objects of sel
### 0 Detect Law div Reveals creatures, spells, or objects of sel
### 0 Detect Magic div Detects spells and magic items within 60 ft
### 0 Detect Poison div Detects poison in one creature or object. (P
### 0 Detect Scrying div Alerts you of magical eavesdropping. (PFC
### 0 Detect Secret Doors div Reveals hidden doors within 60 ft. (PFCR 2
### 0 Detect Snares and Pits div Reveals natural or primitive traps. (PFCR 2
### 0 Detect the Faithful tra You can detect other worshipers of your de
### 0 Detect Thoughts div Allows "listening" to surface thoughts. (PFC
### 0 Detect Undead div Reveals undead within 60 ft. (PFCR 269)
### 0 Detonate evo Inflicts 1s8/level energy damage to all crea
### 0 Devolution tra An eidolon temporatily loses 1 evolution +1
### 0 Diagnose Disease div Detect and identify diseases (PFUM 216)
### 0 Diamond Spray evo Cone of sparkling slivers, 1d6 slashing pe
### 0 Dictum evo Deafens, staggers, paralyzes or kills unlaw
### 0 Dimension Door con Teleports you and up to 1 other Med. Crea
### 0 Dimensional Anchor abj Bars extra-dimensional movement. (PFCR
### 0 Dimensional Lock abj Teleportation and interplanar travel blocke
### 0 Diminish Plants tra Reduces size or blights growth of normal p
### 0 Dirge of the Victorious Knights ill You call forth spectral illusions of mounted
### 0 Discern Lies div Reveals deliberate falsehoods. (PFCR 270
### 0 Discern Location div Reveals exact location of creature or objec
### 0 Discordant Blast evo deals 3d6 sonic damage in a 10 ft burst or
### 0 Discovery Torch evo Object touched emanates bright light, gran
### 0 Disfiguring Touch tra Target becomes disfigured. (PFUM 217)
### 0 Disguise Other ill As disguise self, but affects you or another
### 0 Disguise Self ill Changes your appearance. (PFCR 271)
### 0 Disintegrate tra Makes one creature or object vanish. (PFC
### 0 Dismissal abj Forces a creature to return to native plane.
### 0 Dispel Chaos abj +4 bonus against attacks by chaotic creatu
### 0 Dispel Evil abj +4 bonus against attacks by evil creatures.
### 0 Dispel Good abj +4 bonus against attacks by good creature
### 0 Dispel Law abj +4 bonus against attacks by lawful creature
### 0 Dispel Magic abj Cancels magical spells and effects. (PFCR
### 0 Dispel Magic, Greater abj As dispel magic, but +20 on check. (PFCR
### 0 Displacement ill Attacks miss subject 50%. (PFCR 273)
### 0 Display Aversion ill Functions as minor image, creates an anim
### 0 Disrupt Undead nec Deals 1d6 damage to one undead. (PFCR
### 0 Disrupting Weapon tra Melee weapon destroys undead. (PFCR 27
### 0 Distracting Cacophony evo Noise makes it difficult to cast. (PFUM 217
### 0 Distressing Tone evo Sound sickens 1d4 creatures. (PFUM 217)
### 0 Divination div Provides useful advice for specific propose
### 0 Divine Arrow tra Imbues a projectile with holy energy. (PFU
### 0 Divine Favor evo You gain +1 per three levels on attack and
### 0 Divine Power evo You gain attack bonus, +6 to Str, and 1 hp
### 0 Divine Pursuit tra Gain a movement type of your prey. (PFUM
### 0 Divine Transfer nec Transfer hit pionts and give DR/evil to targe
### 0 Divine Vessel tra You let otherwordly energies into your bod
### 0 Dominate Animal enc Subject animal obeys silent mental comma
### 0 Dominate Monster enc As dominate person, but any creature. (PF
### 0 Dominate Person enc Controls humanoid telepathically. (PFCR 2
### 0 Domination Link div Like detect thoughts, can find echoes of th
### 0 Doom nec One subject takes -2 on attack rolls, dama
### 0 Draconic Reservoir evo Subject can absorb energy damage and en
### 0 Dragon's Breath evo Gives you a dragon's breath weapon (PFA
### 0 Dread Bolt evo Harm and possibly sicken good creatures.
### 0 Dream ill Sends message to anyone sleeping. (PFC
### 0 Dream Feast con Dream of a rich feast and when you awake
### 0 Drench con A sudden downpour soaks the target creat
### 0 Dust Form tra You become an incorporeal creature of du
### 0 Dust of Twilight con Black particles extinguish light sources with
### 0 Dweomer Retaliation abj Gain a number of temporary hit points equ
### 0 Eagle Aerie con Summon 1 giant eagle/3 levels. (PFUM 21
### 0 Eagle Eye div Creates a magical sensor high above you
### 0 Eagle's Splendor tra Subject gains +4 to Cha. (PFCR 275)
### 0 Eagle's Splendor, Mass tra 1 subject/level gains +4 Cha. (PFCR 275)
### 0 Eaglesoul con Grants combat bonuses against evil creatu
### 0 Early Judgment div Target is either facinated, confused or sha
### 0 Ear-Piercing Scream evo Deal sonic damage and daze target. (PFU
### 0 Earth Glide tra Can pass through stone/dirt/earth asthroug
### 0 Earthquake evo Intense tremor shakes 80-ft.-radius. (PFCR
### 0 Echean's Excellent Enclosure abj You call into being around you an invisible
### 0 Echolocation tra Sonic sense gives you blindsight 40 ft. (PF
### 0 Effortless Armor tra Armor you wear no longer slows your spee
### 0 Eldritch Conduit tra Use an enemy as a point of origin for a con
### 0 Eldritch Conduit, Greater tra Use mulitple enemies as points of origin fo
### 0 Eldritch Fever nec Target gains the eldritch ague spellblight. (
### 0 Elemental Aura evo Creates a aura of energy around you (PFA
### 0 Elemental Body I tra Transform into small elemental. (PFCR 275
### 0 Elemental Body II tra Transform into medium elemental. (PFCR
### 0 Elemental Body III tra Transform into large elemental. (PFCR 276
### 0 Elemental Body IV tra Transform into huge elemental. (PFCR 277
### 0 Elemental Speech div Enables you to speek to elementals and so
### 0 Elemental Swarm con Summons multiple elementals. (PFCR 277
### 0 Elemental Touch evo Gain energy damage touch attack (PFAPG
### 0 Elude Time tra Puts you in a temporary suspended anima
### 0 Emblazon Crest tra Any tabard/tunic/shield carried by the subje
### 0 Embrace Destiny div Roll a single d20 and record the result. Du
### 0 Emergency Force Sphere evo As Wall of Force, hemispherical dome of fo
### 0 Endure Elements abj Exist comfortably in hot or cold environmen
### 0 Endure Elements, Communal abj As endure elements, but you may divide th
### 0 Enemy Hammer tra Allows you to telekinetically use a creature
### 0 Enemy's Heart nec Devour foes heart, gain the benefits of Dea
### 0 Energy Drain nec Subject gains 2d4 negative levels. (PFCR
### 0 Energy Siege Shot tra Large Siege Engine deals energy damage
### 0 Energy Siege Shot, Greater evo As energy siege shot, but you can affect an
### 0 Enervation nec Subject gains 1d4 negative levels. (PFCR
### 0 Enhance Water tra Turn water into an alcoholic beverage (FoP
### 0 Enlarge Person tra Humanoid creature doubles in size. (PFCR
### 0 Enlarge Person, Mass tra Enlarges several creatures. (PFCR 278)
### 0 Entangle tra Plants entangle everyone in 40-ft.-radius. (
### 0 Enter Image tra Transfers you consciousness to an object
### 0 Enthrall enc Captivates all within range. (PFCR 278)
### 0 Entropic Shield abj Ranged attacks against you have 20% mis
### 0 Envious Urge enc Targets steal from or disarm others. (PFUM
### 0 Epidemic nec Infect a subject with a highly contagious di
### 0 Erase tra Mundane or magical writing vanishes. (PFC
### 0 Eruptive Pustules tra Acid boils burst when you are attacked. (P
### 0 Escaping Ward abj Attacked and missed by size category larg
### 0 Ethereal Jaunt tra You become ethereal. (PFCR 279)
### 0 Etherealness tra Travel to Ethereal Plane with cmpulanions.
### 0 Euphoric Tranquility enc Makes a single creature peaceful and frien
### 0 Evolution Surge tra Grants eidolon an evolution with 4 evolutio
### 0 Evolution Surge, Greater tra Grants eidolon two evolutions with a total o
### 0 Evolution Surge, Lesser tra Grants eidolon an evolution with 2 evolutio
### 0 Excruciating Deformation tra Target takes Dex and Con damage. (PFUM
### 0 Expeditious Excavation tra Moves 5 ft cubes of earth (PFAPG 220)
### 0 Expeditious Retreat tra Your speed increases by 30 ft. (PFCR 279
### 0 Expend abj Wastes creatures' limited magical ability (P
### 0 Explosive Runes abj Deals 6d6 damage when read. (PFCR 279
### 0 Exquisite Accompaniment ill Instrument maintains bardic performance f
### 0 Eyebite nec Target becomes panicked, sickened, and c
### 0 Fabricate tra Transforms raw materials into finished item
### 0 Fabricate Bullets tra Converts 1 pound of metal into ammunition
### 0 Faerie Fire evo 5 ft. radius burst outlines subjects w/ light,
### 0 Fairness enc Humanoid creatures must trade fairly with
### 0 False Alibi enc Like modify memory, except you can modif
### 0 False Life nec Gain 1d10 temporary hp +1/level (max +10
### 0 False Life, Greater nec Gain 2d10 temporary hp + 1/level. (PFUM
### 0 False Vision ill Fools scrying with an ill. (PFCR 280)
### 0 Familiar Melding nec Possess your familiar. (PFUM 219)
### 0 Fear nec Subjects within cone flee. (PFCR 281)
### 0 Fearsome Duplicate ill Create larger, menacing version of yoursel
### 0 Feast of Ashes tra A target starves with insatiable hunger (PF
### 0 Feather Fall tra Objects or creatures fall slowly. (PFCR 281
### 0 Feather Step tra Ignore movement penality in dificult terrain
### 0 Feather Step, Mass tra As feather step but multiple creatures (PFA
### 0 Feeblemind enc Subject's Int and Cha drop to 1. (PFCR 28
### 0 Fester nec Gives subject SR 12+your level vs. Healing
### 0 Fester, Mass nec As fester but affects multiple targets (PFAP
### 0 Fickle Winds tra Wind walls selectively block attacks. (PFUM
### 0 Fiery Body tra You gain various fire-related powers (PFAP
### 0 Fiery Shuriken con Calls forth several fiery projectiles ready to
### 0 Find Quarry div You can sense whether a particular creatu
### 0 Find the Path div Shows most direct way to a location. (PFC
### 0 Find Traps div Notice traps as a rogue does. (PFCR 281)
### 0 Finger of Death nec Deals 10 damage/lvl, or 3d6 + level with a
### 0 Fins to Feet tra Walk on land. Lose swim speed, gain appr
### 0 Fire Breath evo Exhale a cone of flame at will (PFAPG 221
### 0 Fire of Entanglement evo Your ability to smite evil also entangles foe
### 0 Fire of Judgment evo Smited creatures take damage when it atta
### 0 Fire of Vengeance evo Smited creature takes 3d8 damage (PFAP
### 0 Fire Seeds con Acorns and berries become grenades and
### 0 Fire Shield evo Creatures attacking you take 1d6+caster le
### 0 Fire Snake evo Creates a serpentine path of fire 5 ft long/le
### 0 Fire Sneeze evo Makes you sneze fire in a 10 ft cone for 2d
### 0 Fire Storm evo Deals 1d6/level fire damage, max 20d6, 6d
### 0 Fire Trail tra 60 ft of flame trail each round. 1d6 points o
### 0 Fire Trap abj Opened object deals 1d4 +1/level damage
### 0 Fireball evo 1d6 damage per level, 20-ft. radius. (PFCR
### 0 Firebelly abj Fire resistance 5. Breathe a 15 ft foot cone
### 0 Firebrand tra Allies gain flaming weapons, immunity to y
### 0 Firefall tra Causes fire to burst up dealing 5d6 fire dam
### 0 Firestream evo 2d6 fire damage (20 ft line). Each round, c
### 0 Flame Arrow tra Arrows deal +1d6 fire damage. (PFCR 283
### 0 Flame Blade evo Touch attack deals 1d8 +1/two levels (max
### 0 Flame Strike evo Smite foes with divine fire (1d6/level dama
### 0 Flames of the Faithful tra Gives weapon flaming properity (PFAPG 2
### 0 Flaming Sphere evo Creates rolling ball of fire, 3d6 damage, las
### 0 Flare evo Dazzles one creature (-1 on attack rolls). (P
### 0 Flare Burst evo As flare, but affects all creatures in 10 ft (P
### 0 Flash Fire tra Ammunition in the targeted firearm creates
### 0 Flesh to Stone tra Turns subject creature into statue. (PFCR
### 0 Fleshcurdle tra Cause target's limbs to mutate to hamper a
### 0 Fleshworm Infestation con Worms deal hp and Dex damage. (PFUM 2
### 0 Floating Disk evo Creates 3-ft.-diameter horizontal disk that h
### 0 Fluid Form tra Gain DR 10/slashing, increases reach 10 f
### 0 Fly tra Subject flies at speed of 60 ft. (PFCR 284)
### 0 Fly, Mass tra One creature/level gains the ability to fly (P
### 0 Foe to Friend enc Redirects an enemy creature's attack (PFA
### 0 Fog Cloud con Fog obscures vision. (PFCR 284)
### 0 Follow Aura div Gain the ability to follow the trail of the aura
### 0 Fool's Forbiddance abj Confuses enemies that come within a mag
### 0 Forbid Action enc Target obeys your command to not do som
### 0 Forbid Action, Greater enc As forbid action, but 1 creature/level. (PFU
### 0 Forbiddance abj Blocks planar travel, damages creatures of
### 0 Force Hook Charge evo Hook of force drags you to the target. (PFU
### 0 Force Punch evo Target takes 1d4 force damage per level a
### 0 Forcecage evo Cube or cage of force imprisons all inside.
### 0 Forced Quiet tra Target cannot make loud noises. (PFUM 2
### 0 Forced Repentance enc Target falls prone and confesses all of its s
### 0 Forceful Hand evo Hand blocks or bull rushes creatures. (PFC
### 0 Forceful Strike evo Empower a melee weapon to deal 1d4 forc
### 0 Foresight div Sixth sense warns of impending danger. (P
### 0 Forest Friend abj Plants in a forested area become helpful in
### 0 Forgetful Slumber enc As Deeper Slumber, one target of 10 HD o
### 0 Form of the Dragon I tra Transform into a medium dragon. (PFCR 2
### 0 Form of the Dragon II tra Transform into a large dragon. (PFCR 286
### 0 Form of the Dragon III tra Transform into a huge dragon. (PFCR 286
### 0 Fox's Cunning tra Subject gains +4 to Int. (PFCR 286)
### 0 Fox's Cunning, Mass tra 1 subject/level gains +4 Int. (PFCR 286)
### 0 Fractions of Heal and Harm tra Next instant area damage spell you cast de
### 0 Freedom abj Releases creature from imprisonment. (PF
### 0 Freedom of Movement abj Subject moves normally despite impedime
### 0 Freezing Sphere evo Freezes water or deals cold damage. (PFC
### 0 Frightful Aspect tra You take on Large-sized form of yourself a
### 0 Frigid Touch evo Target takes cold damage and is staggere
### 0 Frost Fall evo The area is covered in a chilling frost. (PFU
### 0 Frostbite tra Target takes cold damage and is fatigued.
### 0 Frozen Note enc Paralyzes creatures listening to your song
### 0 Fumbletongue enc Target cannot speak intelligently. (PFUM 2
### 0 Fungal Infestation nec Target takes bleed from attacks. (PFUM 22
### 0 Fury of The Sun tra Target subjected to severe heat, 1d4 nonle
### 0 Gallant Inspiration div Gain +2d4 bonus on failed attack roll or sk
### 0 Gaseous Form tra Subject becomes insubstantial and can fly
### 0 Gate con Connects two planes for travel or summon
### 0 Geas, Lesser enc Commands subject of 7 HD or less. (PFCR
### 0 Geas/Quest enc As lesser geas, plus it affects any creature
### 0 Geb's Hammer nec use destroyed undead to smash foes for 1
### 0 Geniekind tra Gain your choice of genie themed powers
### 0 Genius Avaricious con The power and abilities correspond to the v
### 0 Gentle Repose nec Preserves one corpse. (PFCR 289)
### 0 Getaway con Teleports a group of predetermined allies a
### 0 Geyser con Creates a geyser of boiling water (PFAPG
### 0 Ghost Sound ill Figment sounds. (PFCR 289)
### 0 Ghost Wolf con Large, wolflike creature. As Phantom Stee
### 0 Ghostbane Dirge tra Incorporeal creature takes half damage fro
### 0 Ghostbane Dirge, Mass tra 1 incorporeal creature/level takes half dam
### 0 Ghostly Disguise ill You look like a ghost of yourself. (PFUM 22
### 0 Ghoul touch nec Paralyzes one subject, which exudes stenc
### 0 Giant Form I tra Transform into a large creature of the Gian
### 0 Giant Form II Tra Transform into a huge creature of the Gian
### 0 Giant Vermin tra Turns centipedes, scorpions, or spiders int
### 0 Gilded Whispers div Gilded whispers allows you to use a single
### 0 Glibness tra You gain +30 bonus on Bluff checks, your
### 0 Glide tra You take no falling damage, move 60 ft/rou
### 0 Glitterdust con 10 ft. radius spread blinds creatures, outlin
### 0 Globe of Invulnerability abj As lesser globe of invulnerability, plus 4th-l
### 0 Globe of Invulnerability, Lesser abj Stops 1st- through 3rd-level spell effects. (
### 0 Gloomblind Bolts con Neg energy. 1 bolt, +1/4 levels past 5 (max
### 0 Glyph of Warding abj Inscription harms those who pass it. (PFCR
### 0 Glyph of Warding, Greater abj As glyph of warding, but up to 10d8 damag
### 0 Good Hope enc Subjects gain +2 on attack rolls, damage ro
### 0 Goodberry tra 2d4 berries each cure 1 hp (max 8 hp/24 h
### 0 Gorum's Armor tra Your armor grows spikes that damage mel
### 0 Grace abj Movement doesn't provoke attacks of oppo
### 0 Grasping Hand evo Hand can block or grapple opponents. (PF
### 0 Gravity Bow tra Arrows do damage as one size category b
### 0 Grease con Makes 10-ft. square or one object slippery.
### 0 Greensight tra Empowered to see up to 60 ft through thick
### 0 Groundswell tra Swift action, ground to rise 5 feet, adjacent
### 0 Grove of Respite con Creates trees and a small spring (PFAPG 2
### 0 Guards and Wards abj Array of magic effects protect area. (PFCR
### 0 Guidance div +1 on one attack roll, saving throw, or skill
### 0 Guiding Star div Know approximate distance from you cast
### 0 Gust of Wind evo Blows away or knocks down smaller creatu
### 0 Gusting Sphere evo Area of severe wind, –4 on ranged attacks
### 0 Hairline Fractures tra You cause damage to stone or earth subty
### 0 Half-Blood Extraction tra Transform half-orc into a full-blooded orc. L
### 0 Hallow evo Designates location as holy. (PFCR 293)
### 0 Hallucinatory Terrain ill Makes one type of terrain appear like anot
### 0 Halt Undead nec Immobilizes undead. (PFCR 293)
### 0 Hardening tra Increases hardness of materials by 1 per 2
### 0 Harm nec Deals 10 points/level damage to target. (PF
### 0 Harrowing div You use a Harrow deck to tell a fortune for
### 0 Haste tra 1 creature/caster level move faster, +1 on
### 0 Haunted Fey Aspect ill You surround yourself with disturbing illusio
### 0 Haunting Choir nec Spirits cause wracking pain to listeners. (P
### 0 Haunting Mists ill Creatures are shaken and take Wis damag
### 0 Haze of Dreams enc You fill an enemy's head with waking dream
### 0 Heal con Cures 10 points/level of damage, all diseas
### 0 Heal Mount con As heal on warhorse or other special moun
### 0 Heal, Mass con As heal, but with several subjects and max
### 0 Healing Thief nec You siphon half of all magical healing that
### 0 Healing Warmth abj Protection from energy [fire], 12/level (max
### 0 Heat Metal tra Make metal so hot it damages those who t
### 0 Heatstroke evo Ray inflicts 1d4 points of nonlethal damage
### 0 Hellfire Ray evo Ray deals 1d6 points of damage per caste
### 0 Hellmouth Lash tra Acid, electricity, or fire. Touch attack. 1d8 e
### 0 Helping Hand evo Ghostly hand leads subject to you. (PFCR
### 0 Heroes' Feast con Food for one creature/level cures and gran
### 0 Heroic Finale enc Subject within range of your bardic perform
### 0 Heroic Fortune evo The target gains 1 temporary hero point. (P
### 0 Heroic Fortune, Mass evo As heroic fortune, except it affects more ta
### 0 Heroic Invocation enc Grants bonuses on attacks and damage, te
### 0 Heroism enc Gives +2 on attack rolls, saves, skill check
### 0 Heroism, Greater enc Gives +4 bonus on attack rolls, saves, skill
### 0 Hero's Defiance con Allows the use of lay on hands while falling
### 0 Hex Ward abj Target gains +4 on saves against witch he
### 0 Hibernate nec You place a willing subject into a cataleptic
### 0 Hidden Knowledge tra Recite one piece of knowledge, transfers fr
### 0 Hidden Speech tra Gain +10 Bluff to send secret message (PF
### 0 Hide Campsite ill Hides all traces of your campsite (PFAPG
### 0 Hide from Animals abj Animals can't perceive one subject/level. (P
### 0 Hide from Undead abj Undead can't perceive one subject/level. (P
### 0 Hideous Laughter enc Subject loses actions. (PFCR 296)
### 0 Hold Animal enc Paralyzes one animal. (PFCR 296)
### 0 Hold Monster enc As hold person, but any creature. (PFCR 2
### 0 Hold Monster, Mass enc As hold monster, but all within 30 ft. (PFCR
### 0 Hold Person enc Paralyzes one humanoid. (PFCR 296)
### 0 Hold Person, Mass enc As hold person, but all within 30 ft. (PFCR
### 0 Hold Portal abj Holds door shut. (PFCR 297)
### 0 Holy Aura abj +4 to AC, +4 resistance, and SR 25 agains
### 0 Holy Ice tra Create wall or javelins of frozen holy water
### 0 Holy Shield abj Lend your shield's protection to another. (P
### 0 Holy Smite evo Damages and blinds evil creatures. (PFCR
### 0 Holy Sword evo Weapon becomes +5, deals +2d6 damage
### 0 Holy Whisper evo Whisper sickens evil creatures, gives good
### 0 Holy Word evo Kills, paralyzes, blinds, or deafens non-goo
### 0 Honeyed Tongue tra Roll 2 dice when using Diplomancy, take h
### 0 Horn of Pursuit evo Create three notes heard miles away. (PFU
### 0 Horrid Wilting nec Deals 1d6/level damage within 30 ft. (PFCR
### 0 Hostile Juxtaposition con You create a dimensional link with a target
### 0 Hostile Juxtaposition, Greater con You may target one creature for every four
### 0 Hostile Levitation tra Levitates the targeted creature up off the g
### 0 Howling Agony nec Screaming pain limits the target's actions.
### 0 Hungry Darkness evo As Deeper Darkness, inflicts 3d6 force dam
### 0 Hungry Pit con As create pit, but dealing 4d6 damage to th
### 0 Hunter's Eye div Gain +20 on Perception checks to locate a
### 0 Hunter's Howl nec Treat enemies as favored for 1 round/lvl (P
### 0 Hunter's Lore div Take 20 on Knowledge checks to learn mo
### 0 Hurricane Blast evo This spell creates a severe blast of air that
### 0 Hydraulic Push evo Wave of water bull rushes an enemy (PFA
### 0 Hydraulic Torrent evo Creates torrent of water the bull rushes an
### 0 Hypnotic Pattern ill Fascinates (2d4 + level) HD of creatures. (
### 0 Hypnotism enc Fascinates 2d4 HD of creatures. (PFCR 29
### 0 Ice Armor tra You create a suit of armor made of ice. Sa
### 0 Ice Body tra Your body becomes living ice. (PFUM 224)
### 0 Ice Crystal Teleport con Target is frozen, then teleported. (PFUM 2
### 0 Ice Spears con Causes icy spears to strike foes for 2d6 pie
### 0 Ice Storm evo Hail deals 5d6 damage in cylinder 40 ft. ac
### 0 Icicle Dagger con Masterwork ice dagger deals +1 cold dama
### 0 Icy Prison evo Thick ice holds and damages the target. (P
### 0 Icy Prison, Mass evo As icy prison, but it affects 1 creature/level
### 0 Identify div Determines properties of magic item. (PFC
### 0 Ill Omen enc Target rolls twice for checks and attacks an
### 0 Illusion of Calm ill You appear to be standing still, even when
### 0 Illusory Poison ill Phantasm of oily poison on target weapon.
### 0 Illusory Script ill Only intended reader can decipher. (PFCR
### 0 Illusory Wall ill Wall, floor, or ceiling looks real, but anythin
### 0 Imbue with Aura tra Target emulates your cleric aura. (PFUM 2
### 0 Imbue With Elemental Might evo As Imbue with Spell ability, transfer use of
### 0 Imbue with Spell Ability evo Transfer spells to subject. (PFCR 299)
### 0 Impart Mind tra Grant tempory intelligence and powers to a
### 0 Implosion evo 10 damage/level wach round of concentrat
### 0 Imprisonment abj Entombs subject beneath the earth. (PFCR
### 0 Improve Trap tra Improve one chosen element of trap: +5 D
### 0 Incendiary Cloud con Cloud deals 10d6 damage/round, obscures
### 0 Infernal Healing con You touch a wounded creature with unholy
### 0 Infernal Healing, Greater con As infernal healing, except the target gains
### 0 Inflict Critical Wounds nec Touch attack, 4d8 damage +1/level (max +
### 0 Inflict Critical Wounds, Mass nec Deals 4d8 damage +1/level to many creatu
### 0 Inflict Light Wounds nec Touch deals 1d8 damage +1/level (max +5
### 0 Inflict Light Wounds, Mass nec Deals 1d8 damage +1/level to many creatu
### 0 Inflict Moderate Wounds nec Touch attack, 2d8 damage +1/level (max +
### 0 Inflict Moderate Wounds, Mass nec Deals 2d8 damage +1/level to many creatu
### 0 Inflict Serious Wounds nec Touch attack, 3d8 damage +1/level (max +
### 0 Inflict Serious Wounds, Mass nec Deals 1d8 damage +1/level to many creatu
### 0 Innocence tra Gain +10 on Bluff checks to seem innocen
### 0 Insanity enc Subject suffers continuous confusion. (PFC
### 0 Insect Plague con Locust swarms attack creatures. (PFCR 30
### 0 Instant Armor con Summon armor temporarily replacing your
### 0 Instant Enemy enc Target is treated as a favored enemy type
### 0 Instant Summons con Prepared object appears in your hand. (PF
### 0 Instrument of Agony tra Weapon exudes divine fury, granting a bon
### 0 Interplanetary Teleport con Teleport to another planet. (PFUM 225)
### 0 Interposing Hand evo Hand provides cover against one opponen
### 0 Interrogation nec Target answers questions or suffers pain. (
### 0 Interrogation, Greater nec As interrogation, except with more pain an
### 0 Invigorate ill Temporarly relieves fatigue or exhaustion (
### 0 Invigorate, Mass ill As invigorate, but multiple targets (PFAPG
### 0 Invisibility ill Subject is invisible for 1 min./level or until i
### 0 Invisibility Purge evo Dispels invisibility within 5 ft/level. (PFCR 3
### 0 Invisibility Sphere ill Makes everyone within 10 ft invisible. (PFC
### 0 Invisibility, Greater ill As invisibility, but subject can attack and st
### 0 Invisibility, Mass ill As invisibility, but affects all in range. (PFC
### 0 Iron Body tra Your body becomes living iron. (PFCR 302
### 0 Ironbeard tra Beard, +1 AC. Weapon: cold iron armor sp
### 0 Ironbloom Sprouts tra This spell functions like goodberry, except
### 0 Ironwood tra Magic wood is strong as steel. (PFCR 303)
### 0 Irresistible Dance enc Forces subject to dance. (PFCR 303)
### 0 Jester's Jaunt con Teleport target within 30 ft of itself. (PFAPG
### 0 Jitterbugs ill Target thinks it's covered in bugs. Force to
### 0 Jolt tra You cause a spark of electricity to strike th
### 0 Jolting Portent evo Inflict a vengeful fate on a creature, dealing
### 0 Joyful Rapture con Negate harmful emotions. (PFUM 225)
### 0 Judgment Light evo You gain an additional effect while a judgm
### 0 Jump tra Subject gets +10 (+20 at 5th, +30 at 9th) b
### 0 Jury-Rig tra Removes the broken condition from the tar
### 0 Karmic Blessing div The target treats one skill of your choice as
### 0 Keen Edge tra Doubles normal weapon's threat range. (P
### 0 Keen Senses tra Gain plus 2 perception on low-light vision (
### 0 Keep Watch enc This spell enables the subjects to stand wa
### 0 Khain's Army nec Summon 1d4+1 ghouls and 1 ghast fight fo
### 0 Ki Arrow con Arrow deals damage as your unarmed strik
### 0 Ki Leech nec Add to your ki pool when you critically hit. (
### 0 Ki Shout evo Target takes 1d6 sonic/level and is stunne
### 0 Kinetic Reverberation tra Channels the force of an enemy's attack ba
### 0 King's Castle con Instantly switch places with a single ally (P
### 0 Kiss of the First World tra Grant living creatures enhanced life or und
### 0 Knight's Calling enc Forces target to move twards you and figh
### 0 Knock tra Make a spellcaster check at +10 against D
### 0 Know Direction div You discern north. (PFCR 304)
### 0 Know the Enemy div Gain +10 on a monster Knowledge check.
### 0 Languid Bomb Admixture enc Empowers bombs you throw to cause fatig
### 0 Lash of the Astradaemon nec Gain two claw attacks per round (1d6/Med
### 0 Lead Blades tra Welee weapons damage as if one size big
### 0 Leashed Shackles evo Target is restricted to a specific location. (P
### 0 Legend Lore div Lets you learn tales about a person, place,
### 0 Lend Judgment div Ally gains the benefit of one judgment. (PF
### 0 Lend Judgment, Greater div Ally receives all your judgments. (PFUM 22
### 0 Levitate tra Subject moves up and down at your directi
### 0 Liberating Comand tra If the target is bound, grappled, or otherwis
### 0 Liberating Command tra Target makes an Escape Artist check as a
### 0 Life Bubble abj Protects creatures from enviroment (PFAP
### 0 Life Channel tra Convert positive energy into temp HPs. Ga
### 0 Life Conduit con Bound even tighter to your eidolon, and ma
### 0 Life Conduit, Greater con You transfer 3d6 hit points to your eidolon
### 0 Life Conduit, Improved con Transfers 2d6 hit points to your eidolon as
### 0 Light evo 20 ft radius bright light, plus 20 ft of shady
### 0 Light Lance evo Creates a soaring beacon of light (PFAPG
### 0 Light of Iomedae con illumate undead, negate channel resistanc
### 0 Lighten Object tra Decreases the target's weight by half. If ca
### 0 Lighten Object, Mass tra This spell functions like lighten object, exce
### 0 Lightning Arc evo Targets in a line take 1d6 electricity/level. (
### 0 Lightning Bolt evo Electricity deals 1d6/level damage. (PFCR
### 0 Lightning Lash Bomb Admixture evo Empowers bombs to deals lightning damag
### 0 Lily Pad Stride tra Walk accorss water on movking lilly pads (
### 0 Limited Wish uni Alters reality-within spell limits. (PFCR 305
### 0 Limp Lash nec Negitive energy lash deals 1d6 Str, Dex an
### 0 Linebreaker tra Gain +20 ft to your base speed when charg
### 0 Lipstitch nec lipstitch sews the target's lips tightly togeth
### 0 Lissalan Snake Sigil uni There are seven variants of this spell, one
### 0 Litany of Defense tra Doubles armor's enhancement bonus. (PF
### 0 Litany of Eloquence enc Fascinates a single creature for 1 round. (P
### 0 Litany of Entanglement con Entangles a creature for 1 round. (PFUC 2
### 0 Litany of Escape con Teleports a friend out of a grapple. (PFUC
### 0 Litany of Madness enc A single target is confused for at least 1 ro
### 0 Litany of Righteousness evo A single evil creature takes more damage f
### 0 Litany of Sight div You can see invisible creatures and object
### 0 Litany of Sloth enc Single target cannot make attacks of oppo
### 0 Litany of Thunder evo A single target is deafened until the conditi
### 0 Litany of Vengeance tra Allies attacking the target of the spell gain
### 0 Litany of Warding tra You gain two additional attacks of opportun
### 0 Litany of Weakness nec Single target is fatigued for 1 round. (PFUC
### 0 Liveoak tra Oak becomes treant guardian. (PFCR 305
### 0 Loathsome Veil ill Nauseate and/or sicken weak creatures. (P
### 0 Locate Creature div Indicates direction to familiar creature. (PF
### 0 Locate Object div Senses direction toward object (specific or
### 0 Locate Weakness div You roll damage twice when you roll dama
### 0 Lock Gaze enc Compels the target to look only at you for t
### 0 Lockjaw tra Creature gains grab ability with natural atta
### 0 Longshot tra Grants a +10 ft bonus to the range increme
### 0 Longstrider tra Grants a +10 ft enhancement bonus to you
### 0 Lose the Trail ill Obscure her tracks when fleeing from a pu
### 0 Lover's Vengeance enc You inspire yourself or a lover to a vengefu
### 0 Lullaby enc Makes subject drowsy; -5 on Spot & Listen
### 0 Lunar Veil ill Dispel light and revert lycanthropes. (PFUM
### 0 Mad Hallucination ill Target takes penalties to mental actions. (P
### 0 Mad Monkeys con Summon a swarm of mischievous monkey
### 0 Mage Armor con Gives subject +4 armor bonus. (PFCR 306
### 0 Mage Hand tra 5-pound telekinesis. (PFCR 306)
### 0 Mage's Disjunction abj Dispels magic, disenchants magic items. (P
### 0 Mage's Faithful Hound con Phantom dog can guard, attack. (PFCR 30
### 0 Mage's Lucubration tra Wizard only. Recalls spell of 5th level or lo
### 0 Mage's Magnificent Mansion con Door leads to extra-dimensional mansion.
### 0 Mage's Private Sanctum abj Prevents anyone from viewing or scrying a
### 0 Mage's Sword evo Floating magic blade strikes opponents. (P
### 0 Magic Aura ill Alters object's magic aura. (PFCR 307)
### 0 Magic Circle against Chaos abj As protection spells, but 10-ft. radius and 1
### Magic Circle against Chaos/Evil/Good abj As protection spells, but 10-ft. radius and 1
### 0 Magic Circle against Evil abj As protection spells, but 10-ft. radius and 1
### 0 Magic Circle against Good abj As protection spells, but 10-ft. radius and 1
### 0 Magic Circle against Law abj As protection spells, but 10-ft. radius and 1
### 0 Magic Fang tra One natural weapon of subject creature ge
### 0 Magic Fang, Greater tra One natural weapon of subject creature ge
### 0 Magic Jar nec Enables possession of another creature. (P
### 0 Magic Missile evo 1d4+1 damage; +1 missile per two levels a
### 0 Magic Mouth ill Speaks once when triggered. (PFCR 310)
### 0 Magic Siege Engine tra Siege engine gains +1 on targeting and da
### 0 Magic Siege Engine, Greater tra Siege engine gains +1 on targeting and da
### 0 Magic Stone tra Three stones gain +1 on attack, deal 1d6 +
### 0 Magic Vestment tra Armor or shield gains +1 enhancement per
### 0 Magic Weapon tra Weapon gains +1 bonus. (PFCR 310)
### 0 Magic Weapon, Greater tra +1 bonus/four levels (max +5). (PFCR 310
### 0 Major Creation con As minor creation, plus stone and metal. (P
### 0 Major Image ill As silent image, plus sound, smell and the
### 0 Major Phantom Object ill As Major Creation. Object is a semi-real ph
### 0 Make Whole tra Repairs 1d6/lvl to objects (max 5d6 on con
### 0 Malediction nec You utter a dire curse over the body of a d
### 0 Malfunction tra Construct behaves oddly for 1 round/level.
### 0 Malicious Spite enc Target is compelled to plot against another
### 0 Marid's Mastery tra +1 attack/damage, target and oppnt touchi
### 0 Marionette Possession nec As magic jar, but limited to line of sight. (PF
### 0 Mark of Blood nec You may spend a move action to know the
### 0 Mark of Justice nec Designates action that will trigger curse on
### 0 Marks of Forbiddance abj Makes 2 creatures pass Will saves to attac
### 0 Martial Marionette enc Manipulate foe's limbs to hamper its attack
### 0 Martyr's Bargain tra Delay immediate damage to yourself from
### 0 Mask Dweomer ill Hides presence of a spell from detect mag
### 0 Mask Dweomer, Communal ill As mask dweomer, but you may divide the
### 0 Masterwork Transformation tra Make a normal item into a masterwork one
### 0 Maze con Traps subject in extra-dimensional maze. (
### 0 Meld into Stone tra You and your gear merge with stone. (PFC
### 0 Memory Lapse enc Subject forgets events back to last turn (PF
### 0 Mending tra Repair 1d4 damage to objects. (PFCR 312
### 0 Message tra Whispered conversation at distance. (PFC
### 0 Meteor Swarm evo Four exploding spheres each deal 6d6 fire
### 0 Miasmatic Form tra As Gaseous Form. Dangerous if touched (
### 0 Mighty Fist of The Earth con Unarmed strike attack roll. Bludgeoning un
### 0 Mind Blank abj Subject is immune to mental/emotional ma
### 0 Mind Blank, Communal abj As mind blank, but you may divide the dura
### 0 Mind Fog enc Subjects in fog get -10 to Wis and Will che
### 0 Minor Creation con Creates one cloth or wood object. (PFCR 3
### 0 Minor Dream ill As Dream spell. Messenger must be you o
### 0 Minor Image ill As silent image, plus some sound. (PFCR
### 0 Minor Phantom Object ill As Minor Creation. Object is a semi-real ph
### 0 Miracle evo Requests a deity's intercession. (PFCR 31
### 0 Mirage Arcana ill As hallucinatory terrain, plus structures. (P
### 0 Mirror Image ill Creates decoy duplicates of you (1d4 +1 p
### 0 Mirror Strike tra You may strike multiple opponents with a s
### 0 Misdirection ill Misleads divs for one creature or object. (P
### 0 Miserable Pity abj Opponents cannot attack a pathetic creatu
### 0 Mislead ill Turns you invisible and creates illusory dou
### 0 Mnemonic Enhancer tra Wizard only. Prepares extra spells or retain
### 0 Modify Memory enc Changes 5 minutes of subject's memories.
### 0 Moment of Greatness enc Doubles a morale bonus. (PFUC 237)
### 0 Moment of Prescience div You gain insight bonus of caster level (max
### 0 Monstrous Extremities tra When you cast this spell, you can change
### 0 Monstrous Physique I tra Take the form and some of the powers of a
### 0 Monstrous Physique II tra Take the form and some of the powers of a
### 0 Monstrous Physique III tra Take the form and some of the powers of a
### 0 Monstrous Physique IV tra As monstrous physique III, with more abilit
### 0 Moonstruck enc Subject is enraged and confused (PFAPG
### 0 Mount con Summons riding horse. (PFCR 315)
### 0 Mount, Communal con As mount, but you may divide the duration
### 0 Move Earth tra Digs trenches and builds hills. (PFCR 316)
### 0 Mudball con Ranged touch attack. Target is blinded. Ea
### 0 Murderous Command enc Target is compelled to kill its ally. (PFUM 2
### 0 Music of the Spheres con Grant fast healing, resistance and save bo
### 0 Mutagenic Touch tra You can pass a weaker version of your mu
### 0 Named Bullet div Imbues ammunition with accuracy against
### 0 Named Bullet, Greater div As named bullet, but deals 2 points of dam
### 0 Nap Stack nec Subjects need only 2 hours for a nights sle
### 0 Natural Rhythm tra Gain +1 on damage rolls with each hit (+5
### 0 Nature's Exile tra Sunject gains -10 on survival checks (PFA
### 0 Negate Aroma tra Sunject can not be tracked by scent (PFAP
### 0 Negative Reaction ill Targeted creature may not positively influe
### 0 Nereid's Grace enc If not wearing armor, (or your armor is not
### 0 Neutralize Poison con Immunizes subject against poison, detoxifi
### 0 Night of Blades evo Useful primarily to those who skulk in the d
### 0 Nightmare ill Sends vision dealing 1d10 damage, fatigue
### 0 Nine Lives abj Immediate action, 9 times: reroll save; neg
### 0 Nixie's Lure enc Affects max 24 HD of creatures. Move tow
### 0 Nondetection abj Hides subject from div, scrying. (PFCR 317
### 0 Nondetection, Communal abj As nondetection, but you may divide the du
### 0 Oath of Peace abj Grants +5 AC and Saves, DR 10/Evil, Can
### 0 Obscure Object abj Masks object against scrying. (PFCR 317)
### 0 Obscuring Mist con Fog surrounds you. (PFCR 317)
### 0 Obsidian Flow tra Converts the surface of the ground into mo
### 0 Old Salt's Curse nec Curse target, making it permanently sicken
### 0 Open/Close tra Opens or closes small or light things. (PFC
### 0 Oppressive Boredom enc Target loses its next action. (PFUM 230)
### 0 Oracle's Burden nec Creature is affected by negitive Oracle's cu
### 0 Oracle's Vessel tra Oracle only. Target gains the benefits of yo
### 0 Orb of the Void nec Sphere inflicts negative levels. (PFUM 230
### 0 Orchid's Drop tra Heal 2d10 points of damage when you drin
### 0 Order's Wrath evo Damages and dazes chaotic creatures. (PF
### 0 Overland Flight tra You fly at a speed of 40 ft. and can hustle
### 0 Overwhelming Grief enc Grieving target can take no actions and is
### 0 Overwhelming Presence enc Creatures bow before you as if you were d
### 0 Owl's Wisdom tra Subject gains +4 to Wis. (PFCR 318)
### 0 Owl's Wisdom, Mass tra 1 subject/level gains +4 Wis. (PFCR 318)
### 0 Pain Strike evo Subject takes 1d6/round subdual damage
### 0 Pain Strike, Mass evo Multiple subjects takes 1d6/round subdual
### 0 Paladin's Sacrifice abj Take the damage and effects for another c
### 0 Paragon Surge tra You receive a +2 to Dex and Int. One Feat
### 0 Parasitic Soul nec This spell functions like magic jar except as
### 0 Pass without Trace tra 1 subject/caster level leaves no tracks. (PF
### 0 Passwall tra Creates passage through wood or stone w
### 0 Path of The Winds evo As windstorm. Sweep area clear. May mov
### 0 Peacebond abj Locks a weapon in place on the target's bo
### 0 Pellet Blast con Creates an explosion of conjured metal pe
### 0 Penumbra evo This spell keeps the creature or object touc
### 0 Perceive Cues tra Gain +5 Perception and Sense Motive 10 m
### 0 Permanency uni Makes certain spells permanent. (PFCR 31
### 0 Permanent Image ill Includes sight, sound, and smell. (PFCR 31
### 0 Pernicious Poison nec Target takes a –4 penalty against poison. (
### 0 Persistent Image ill As major image, but no concentration requ
### 0 Persuasive Goad nec Target takes 1d6 nonlethal damage; you g
### 0 Petulengro's Validation div As part of casting, touch target, and know
### 0 Phantasmal Killer ill Fearsome ill kills subject or deals 3d6 dam
### 0 Phantasmal Revenge ill Ghost from corpse hunts killer (PFAPG 235
### 0 Phantasmal Web ill Catches subjects in illary web (PFAPG 235
### 0 Phantom Chariot con Conjures a quasi-real heavy chariot pulled
### 0 Phantom Driver con Conjures a phantom to drive vehicles. (PFU
### 0 Phantom Steed con Magic horse appears. (PFCR 319)
### 0 Phantom Steed, Communal con As phantom steed, but you may divide the
### 0 Phantom Trap ill Makes item seem trapped. (PFCR 320)
### 0 Phase Door con Creates an invisible passage through wood
### 0 Pied Piping enc cmpulel similar creatures to follow you (PF
### 0 Piercing Shriek evo Target is staggered by a painful sound. (PF
### 0 Pilfering Hand evo You may seize an object or manipulate it fr
### 0 Pillar of Life con Created pillar heals 2d8+1/lvl (max+20) (P
### 0 Plague Carrier nec Target's attacks carry filth fever. (PFUM 23
### 0 Plague Storm nec Cloud infects creatures like contagion. (PF
### 0 Planar Adaptation tra Resist harmful effects of one plane (PFAPG
### 0 Planar Adaptation, Mass tra Spell funftions like Planar adaption except
### 0 Planar Ally con As lesser planar ally, but up to 12 HD. (PFC
### 0 Planar Ally, Greater con As lesser planar ally, but up to 18 HD. (PFC
### 0 Planar Ally, Lesser con Exchange services with a 6 HD extraplana
### 0 Planar Binding con As lesser planar binding, but up to 12 HD.
### 0 Planar Binding, Greater con As lesser planar binding, but up to 18 HD.
### 0 Planar Binding, Lesser con Traps extraplanar creature of 6 HD or less
### 0 Plane Shift con As many as eight subjects travel to anothe
### 0 Planetary Adaptation tra This spell functions as planar adaptation (A
### 0 Planetary Adaptation, Mass tra This spell functions as planetary adaptation
### 0 Plant Growth tra Grows vegetation, improves crops. (PFCR
### 0 Plant Shape I tra Transform in to a small or medium plant. (P
### 0 Plant Shape II tra Transform in to a large plant. (PFCR 323)
### 0 Plant Shape III tra Transform in to a huge plant. (PFCR 323)
### 0 Play Instrument div Play instrument as if you were skilled. (PFU
### 0 Poison nec Touch deals 1d10 Con damage, repeats in
### 0 Polar Midnight tra Cold darkness paralyzes and deals damag
### 0 Polar Ray evo Ranged touch attack deals 1d6/level cold d
### 0 Polymorph tra Gives one willing subject a new form. (PFC
### 0 Polymorph Any Object tra Changes any subject into anything else. (P
### 0 Polymorph, Greater tra Gives one willing subject a new form. (PFC
### 0 Polypurpose Panacea tra Gain a relaxing or entertaining effect. (PFU
### 0 Possess Object nec Possess and animate one object. (PFUM 2
### 0 Power Word Blind enc Blinds creature with 200 hp or less. (PFCR
### 0 Power Word Kill enc Kills creature with 100 hp or less. (PFCR 3
### 0 Power Word Stun enc Stuns creature with 150 hp or less. (PFCR
### 0 Pox Pustules nec Subject is sickened and -4 Dex (PFAPG 23
### 0 Prayer enc Allies +1 luck bonus on most rolls, enemies
### 0 Prediction of Failure div Target is permanently shaken and sickene
### 0 Prehensile Pilfer tra Part of full-attack action, use tail; make Dir
### 0 Prestidigitation uni Performs minor tricks. (PFCR 325)
### 0 Primal Scream abj Free yourself from enchantments and para
### 0 Prismatic Sphere abj As prismatic wall, but surrounds on all side
### 0 Prismatic Spray evo Rays hit subjects with variety of effects. (P
### 0 Prismatic Wall abj Wall's colors have array of effects. (PFCR
### 0 Produce Flame evo 1d6 damage +1/level, touch or thrown. (PF
### 0 Programmed Image ill As major image, plus triggered by event. (P
### 0 Project Image ill Illusory double can talk and cast spells. (PF
### 0 Project Weakness nec You curse the target with the weaknesses
### 0 Protection from Arrows abj DR 10/magic vs. ranged weapons, can abs
### 0 Protection from Arrows, Communal abj As protection from arrows, but you may div
### 0 Protection from Chaos abj +2 to AC and saves, counter mind control,
### 0 Protection from Chaos, Communal abj As protection from chaos, but you may divi
### Protection from Chaos/Evil/Good/Law abj +2 to AC and saves, counter mind control,
### 0 Protection from Energy abj Absorb 12 points/level of damage from one
### 0 Protection from Energy, Communal abj As protection from energy, but you may div
### 0 Protection from Evil abj +2 to AC and saves, counter mind control,
### 0 Protection from Evil, Communal abj As protection from evil, but you may divide
### 0 Protection from Good abj +2 to AC and saves, counter mind control,
### 0 Protection from Good, Communal abj As protection from good, but you may divid
### 0 Protection from Law abj +2 to AC and saves, counter mind control,
### 0 Protection from Law, Communal abj As protection from law, but you may divide
### 0 Protection from Spells abj Confers +8 resistance bonus. (PFCR 328)
### 0 Protective Penumbra evo Shadow protects the target from light. (PFU
### 0 Protective Spirit con Protects from attacks of opportunity (PFAP
### 0 Prying Eyes div 1d4 +1/level floating eyes scout for you. (P
### 0 Prying Eyes, Greater div As prying eyes, but eyes have true seeing.
### 0 Pugwampi's Grace enc One creature rolld 2d20 when ever it need
### 0 Pup Shape tra Transforms a single animal or magical bea
### 0 Purging Finale con Removes one negitive effect (PFAPG 237)
### 0 Purified Calling con Eidolon summoned is fully healed (PFAPG
### 0 Purify Food and Drink tra Purifies 1 cu. ft./level of food or water. (PFC
### 0 Putrefy Food and Drink tra Makes food and water inedible (PFAPG 23
### 0 Pyrotechnics tra Turns fire into blinding light or choking smo
### 0 Qualm enc Target gains penalties on ability, skill, and
### 0 Quench tra Extinguishes nonmagical fires or one magi
### 0 Rage enc Gives +2 to Str and Con, +1 on Will saves,
### 0 Raging Rubble tra Animate area of rubble, space 10 ft, as sw
### 0 Rain of Frogs con Summon a swarm of poisonous frogs. (PFU
### 0 Rainbow Pattern ill Lights fascinate 24 HD of creatures. (PFCR
### 0 Raise Animal Companion con As raise dead, but on an animal. (PFUM 23
### 0 Raise Dead con Restores life to subject who died as long a
### 0 Rally Point enc Square gives good creatures bonuses (PF
### 0 Rampart con creates 5-ft thick earthen barrier (PFAPG 2
### 0 Rapid Repair tra Construct gains fast healing 5. (PFUM 234
### 0 Ray of Enfeeblement nec Ray deals 1d6 +1 per two levels Str damag
### 0 Ray of Exhaustion nec Ray makes subject exhausted. (PFCR 330
### 0 Ray of Frost evo Ray deals 1d3 cold damage. (PFCR 330)
### 0 Ray of Sickening nec Ray makes the subject sickened. (PFUM 2
### 0 Read Magic div Read scrolls and spellbooks. (PFCR 330)
### 0 Read Weather div This spell allows you to precisely forecast t
### 0 Rebuke evo Foes take 1d8/2 caster levels damage (ma
### 0 Recharge Innate Magic tra Regain one use of all 0-level and 1st-level
### 0 Reckless Infatuation enc Target is compelled to stay near another. (
### 0 Recoil Fire tra Ammunition in the targeted firearm genera
### 0 Reduce Animal tra Shrinks one willing animal. (PFCR 330)
### 0 Reduce Person tra Humanoid creature halves in size. (PFCR 3
### 0 Reduce Person, Mass tra Reduces several creatures. (PFCR 331)
### 0 Refuge con Alters item to transport its possessor to you
### 0 Regenerate con Subject's severed limbs grow back, cures 4
### 0 Reincarnate tra Brings dead subject back in a random bod
### 0 Reinforce Armaments tra Temporarily mitigates the fragile quality in
### 0 Reinforce Armaments, Communal tra As reinforce armaments, but you may divid
### 0 Rejuvenate Eidolon con Eidolon cured 1d10 damage +1/lvl (max+5
### 0 Rejuvenate Eidolon, Greater con Eidlon cured 3d10 damage +1/lvl (Max+10
### 0 Rejuvenate Eidolon, Lesser con Eidolon cured 5d10 damage +1/lvl (max+2
### 0 Reloading Hands con Loads a single shot into your weapon ever
### 0 Remove Blindness/Deafness con Cures normal or magical conditions. (PFCR
### 0 Remove Curse abj Make caster level check to remove curses.
### 0 Remove Disease con Allows caster level check vs. disease DC. (
### 0 Remove Fear abj Suppresses fear or gives +4 on saves aga
### 0 Remove Paralysis con Frees one or more creatures from paralysis
### 0 Remove Sickness con Suppress disease, nausea, and the sicken
### 0 Repel Metal or Stone abj Pushes away metal and stone. (PFCR 333
### 0 Repel Vermin abj Insects, spiders, and other vermin stay 10
### 0 Repel Wood tra Pushes away wooden objects. (PFCR 333
### 0 Replenish Ki con You tune the target's internal store of supe
### 0 Reprobation tra Marked target is shunned by your religion.
### 0 Repulsion abj Creatures can't approach you. (PFCR 333)
### 0 Residual Tracking div Tell creatures' appearance by footprint (PF
### 0 Resilient Reservoir tra When struck by a melee/touch spell, 1 poin
### 0 Resilient Sphere evo Sphere caster level in feet diameter protec
### 0 Resinous Skin tra You gain DR 5/piercing and +4 to CMD ag
### 0 Resist Energy abj Ignores 10 (or more) points of damage/atta
### 0 Resist Energy, Communal abj As resist energy, but you may divide the du
### 0 Resistance abj Subject gains +1 on saving throws. (PFCR
### 0 Resonating Word tra Target is damaged, staggered, and stunne
### 0 Resounding Blow evo Melee attack deals 1d6 more damage (PFA
### 0 Rest Eternal nec Dead creature can not be revived (PFAPG
### 0 Restful Sleep nec Gain more hit points while sleeping (PFAP
### 0 Restoration con Restores level and ability score drains. (PF
### 0 Restoration, Greater con As restoration, plus restores all levels and
### 0 Restoration, Lesser con Dispels magical ability penalty or repairs 1d
### 0 Restore Corpse nec Skeletal corpse grows flesh. (PFUM 235)
### 0 Restore Eidolon con Restoration for an eidolon. (PFUM 235)
### 0 Restore Eidolon, Lesser con Lesser restoration for an eidolon. (PFUM 2
### 0 Resurgent Transformation con Gain second wind when close to death (PF
### 0 Resurrection con Fully restore dead subject. (PFCR 334)
### 0 Retribution nec Recient attacker is inflicted with penalities
### 0 Retrieve Item con You call a specific nonliving item directly to
### 0 Returning Weapon con Grants a weapon the returning special wea
### 0 Returning Weapon, Communal con As returning weapon, but you may divide th
### 0 Reverse Gravity tra Objects and creatures fall upward. (PFCR
### 0 Reviving Finale con Allies cured 2d6 damage (PFAPG 239)
### 0 Ricochet Shot evo Imbues a projectile weapon to give its amm
### 0 Ride the Lightning evo Transform into electricity. (PFUM 235)
### 0 Ride The Waves tra Target can breathe water and swim. (PFUM
### 0 Rift of Ruin con This spell tears a rift in reality, creating an
### 0 Righteous Might tra Your size increases, and you gain combat
### 0 Righteous Vigor enc Boosts attack bonus with each hit (PFAPG
### 0 River of Wind evo A streem of wind causes nonleathal damag
### 0 Root tra This spell strengthens the subject's connec
### 0 Rope Trick tra As many as eight creatures hide in extra-d
### 0 Rune of Durability tra You inscribe an angular rune upon the surf
### 0 Rune of Warding abj You inscribe a series of runes upon the su
### 0 Rusting Grasp tra Your touch corrodes iron and alloys. (PFCR
### 0 Sacred Bond con Cast touch healing spells from a distance (
### 0 Sacred Space evo +2 DC to resist spells [good]. Outsiders [ev
### 0 Sacrifice enc Make a sacrifice to aid in conjuring and com
### 0 Sacrificial Oath abj Take damage for an ally for many rounds (
### 0 Saddle Surge tra Bonus damage for moving on mount (PFA
### 0 Salvage tra Raise and repair a sunken ship. (PoIS)
### 0 Sanctify Armor abj Gain +1 AC/4 lvls (+5 max) (PFAPG 240)
### 0 Sanctify Corpse evo Prevent a corpse from becoming an undea
### 0 Sanctuary abj Opponents can't attack you, and you can't
### 0 Sands of Time nec Target temporarily ages. (PFUM 236)
### 0 Savage Maw tra You gain a bite attack that deals 1d4+0 po
### 0 Saving Finale evo Subject rerolls failed saving throw (PFAPG
### 0 Scare nec Panics creatures of less than 6 HD. (PFCR
### 0 Scent Trail tra Leave trail for allies to follow (PFAPG 241)
### 0 Scintillating Pattern ill Twisting colors confuse, stun, or render un
### 0 Scoop evo You will a small vessel of force into existen
### 0 Scorching Ash Form tra As Gaseous Form, smoke. Gain fire subtyp
### 0 Scorching Ray evo Ranged touch attack deals 4d6 fire damag
### 0 Scourge of the Horsemen nec This spell blasts the area with a horrific com
### 0 Scouring Winds evo Winds block vision and deal 3d6 damage.
### 0 Screech evo Foes provoke attacks of opportunity (PFAP
### 0 Screen ill ill hides area from vision, scrying. (PFCR 3
### 0 Scrying div Spies on subject from a distance. (PFCR 3
### 0 Scrying, Greater div As scrying, but faster and longer. (PFCR 3
### 0 Sculpt Corpse nec Makes corpse look like another creature (P
### 0 Sculpt Simulacrum tra Alter a simulacrum's appearance. (PFUM 2
### 0 Sculpt Sound tra Creates new sounds or changes existing o
### 0 Seamantle con Seaths you in protective water (PFAPG 24
### 0 Searing Light evo Ray deals 1d8/two levels damage or 1d6/le
### 0 Secret Chest con Hides expensive chest on Ethereal Plane;
### 0 Secret Page tra Changes one page to hide its real content.
### 0 Secure Shelter con Creates sturdy cottage. (PFCR 338)
### 0 Seducer's Eyes enc This spell increases your physical allure. Y
### 0 See Alignment div Pick an alignment; in your sight, creatures
### 0 See Invisibility div Reveals invisible creatures or objects. (PFC
### 0 See Through Stone div You gain the ability to see through solid roc
### 0 Seek Thoughts div Detects thinking creatures' thoughts (PFAP
### 0 Seeming ill Changes appearance of one person per tw
### 0 Sending evo Delivers short message anywhere, instantl
### 0 Sentry Skull nec Head w/ darkvision 60 ft and low-light visio
### 0 Sepia Snake Sigil con Creates text symbol that immobilizes reade
### 0 Sequester abj Subject is invisible to sight and scrying; ren
### 0 Sequester Thoughts enc Can erase a creature's memory of either a
### 0 Serenity enc Peaceful feelings harm those attempting vi
### 0 Serren's Armor Lock tra Upon pointing at an armored foe, you caus
### 0 Serren's Swift Girding tra With a sweep of your hand, you select a nu
### 0 Severed Fate enc A target becomes shaken and can not use
### 0 Shades ill As shad conjuration, but up to 8th level and
### 0 Shadow Anchor ill Tethered to square. Move +5 ft, bull rush c
### 0 Shadow Barbs ill Creates a shadowy Vicious spiked chain th
### 0 Shadow Bomb Admixture con Bombs you throw covers the target w/ a sh
### 0 Shadow Conjuration ill Mimics conjuring below 4th level, but only 2
### 0 Shadow Conjuration, Greater ill As shad conjuration, but up to 6th level and
### 0 Shadow Evocation ill Mimics evoc of lower than 5th level, but on
### 0 Shadow Evocation, Greater ill As shad evoc, but up to 7th level and 60%
### 0 Shadow Projection nec Temporarly become a shad (PFAPG 243)
### 0 Shadow Step ill Teleport from one shadow to another. (PFU
### 0 Shadow Walk ill Step into shad to travel rapidly. (PFCR 341
### 0 Shadow Weapon ill Create a quasi-real masterwork weapon. (P
### 0 Shadowbard ill Shadowy duplicate starts a bardic performa
### 0 Shadowy Haven tra As Rope Trick, entry 5 ft square. Space ho
### 0 Shambler con Summons 1d4+2 shambling mounds to fig
### 0 Shapechange tra Transforms you into any creature, and cha
### 0 Shard of Chaos evo Harm and possibly slow lawful creatures. (
### 0 Share Language div Subject understands chosen language (PF
### 0 Share Language, Communal div As share language, but you may divide the
### 0 Share Memory div Share one memory with the target. (PFUM
### 0 Share Senses div See/Hear/Smell what you fimiliar is (PFAPG
### 0 Shared Sacrifice nec With this spell, you create a link between y
### 0 Shared Wrath enc As wrath, but affects multiple creatures (PF
### 0 Sharesister nec You sacrifice your power to give to another
### 0 Shatter evo Sonic vibration damages objects or crystal
### 0 Sheet Lightning evo You create a dazzling flash of electricity th
### 0 Shield abj Invisible disc gives +4 to AC, blocks magic
### 0 Shield of Faith abj Aura grants +2 (+ caster level/6, max 5) de
### 0 Shield of Law abj +4 to AC, +4 resistance, and SR 25 agains
### 0 Shield of the Dawnflower evo You create a disk of sunlight on one arm. A
### 0 Shield Other abj You take half of subject's damage. (PFCR
### 0 Shield the Banner abj Protects the tribes banner with sanctuary s
### 0 Shifting Sand tra Creates difficult terrain and erases tracks,
### 0 Shillelagh tra Nonmagical club/quarterstaff gains +1 enh
### 0 Shining Cord evo Immaterial cord connects you and foe, and
### 0 Shock Shield abj A shield of force protects you until you dism
### 0 Shocking Grasp evo Melee touch attack deals 1d6 points of ele
### 0 Shocking Image ill As mirror image, but the duplicates emit ele
### 0 Shout evo Deafens all within cone and deals 5d6 son
### 0 Shout, Greater evo Devastating yell deals 10d6 sonic damage
### 0 Shrink Item tra Object shrinks to one-sixteenth size. (PFCR
### 0 Sickening Strikes tra Imbued w/ disease, creatures struck w/ a m
### 0 Siege of Trees tra Transforms Large trees into arboreal catap
### 0 Siege of Trees, Greater tra As siege of trees, but can transform Huge
### 0 Sift div See area as though examining it (PFAPG 2
### 0 Sign of Wrath evo A giant, glowing symbol of wrath appears b
### 0 Signifer's Rally con You teleport up to one ally per five caster l
### 0 Silence ill Negates sound in 20-ft. radius. (PFCR 343
### 0 Silent Image ill Creates minor ill of your design. (PFCR 34
### 0 Silk To Steel tra Use a scarf as a shield or whip. (PFUM 23
### 0 Simulacrum ill Creates partially real double of a creature.
### 0 Simulacrum, Lesser ill Creates a double of a weak creature. (PFU
### 0 Siphon Magic abj Transfers a magical effect from touched cr
### 0 Sirocco evo Hot wind does 4d6 damage, fatigues thoes
### 0 Skeleton Crew tra Turn corpses into skeletons that act as a s
### 0 Skinsend nec Animate and possess your own skin as if it
### 0 Sky Swim tra This spell grants the target the ability to sw
### 0 Slay Living nec Touch attack deals 12d6 (or 3d6 on a save
### 0 Sleep enc Puts 4 HD of creatures into magical slumbe
### 0 Sleepwalk enc Causes creature to move while asleep (PF
### 0 Sleet Storm con 40 ft. radius 20 ft. high cylinder hampers vi
### 0 Slipstream con Wave boosts creatures' speed (PFAPG 24
### 0 Slow tra One subject/level takes only one action/rou
### 0 Smite Abomination evo Drawing upon positive energy, you emulate
### 0 Smug Narcissism enc Target is distracted by its sense of self. (PF
### 0 Snake Staff tra Transforms Staff or other wood into snakes
### 0 Snapdragon Fireworks tra Create 1 dragon firework/level. (PFUM 239
### 0 Snare tra Creates a magic booby trap. (PFCR 344)
### 0 Snow Shape tra In frozen northern lands, where the earth m
### 0 Soften Earth and Stone tra Turns stone to clay or dirt to sand or mud.
### 0 Solid Fog con Blocks vision and slows movement. (PFCR
### 0 Solid Note con Creates tangable music note (PFAPG 245
### 0 Song of Discord enc Forces targets to attack each other. (PFCR
### 0 Song of Kyonin con Your bardic performance heals allies. (ISM
### 0 Sonic Thrust evo Sound moves targets away from you. (PFU
### 0 Soothe Construct abj Reduce the berserk chance of a construct.
### 0 Soothing Word tra Reduces effects of multiple conditions on t
### 0 Sotto Voce nec You cause living creatures of 4 HD or less
### 0 Soul Bind nec Traps newly dead soul to prevent resurrect
### 0 Soul Transfer con This spell functions like the spell completio
### 0 Sound Burst evo Deals 1d8 sonic damage to subjects; may
### 0 Sow Thought enc Plant an idea. Is not required to act upon it
### 0 Spark evo Ignites flammable objects (PFAPG 246)
### 0 Spawn Ward nec Resistant to the effects of energy/blood dra
### 0 Speak with Animals div You can communicate with animals. (PFCR
### 0 Speak with Dead nec Corpse answers one question/two levels. (
### 0 Speak with Plants div You can talk to normal plants and plant cre
### 0 Spear of Purity evo Harm and possibly blind evil creatures. (PF
### 0 Spectral Hand nec Creates disembodied glowing hand to deliv
### 0 Spell Absorption abj Counterspell a 3rd-level or lower-level spel
### 0 Spell Absorption, Greater abj Counterspell a 3rd-level or lower-level spel
### 0 Spell Gauge div Upon casting this spell, you immediately kn
### 0 Spell Guage div Know spells the creature has prepared/kno
### 0 Spell Immunity abj Subject is immune to one spell per four lev
### 0 Spell Immunity, Communal abj As spell immunity, but you may divide the d
### 0 Spell Immunity, Greater abj As spell immunity, but up to 8th-level spells
### 0 Spell Immunity, Greater Communal abj As greater spell immunity, but you may div
### 0 Spell Resistance abj Subject gains SR 12 + level. (PFCR 347)
### 0 Spell Turning abj Reflect 1d4+6 spell levels back at caster. (
### 0 Spellcasting Contract evo This spell functions like lesser spellcasting
### 0 Spellcasting Contract, Greater evo This spell functions like lesser spellcasting
### 0 Spellcasting Contract, Lesser evo This spell functions exactly like imbue with
### 0 Spellscar abj Infuse area with primal magic. (ISM 61)
### 0 Spellstaff tra Stores one spell in wooden quarterstaff. (P
### 0 Spherescry div This spell allows remote viewing through s
### 0 Spider Climb tra Grants ability to walk on walls and ceilings.
### 0 Spider Climb, Communal tra As spider climb, but you may divide the du
### 0 Spike Growth tra Creatures in area take 1d4 damage, may b
### 0 Spike Stones tra Creatures in area take 1d8 damage, may b
### 0 Spiked Pit con Functions as Create Pit, but filled with spik
### 0 Spiritual Ally evo Creates a divine ally to aid you (PFAPG 24
### 0 Spiritual Weapon evo Magic weapon attacks on its own. (PFCR 3
### 0 Spit Venom tra Spit blinding black adder venom. (PFUM 2
### 0 Spite abj Inflict touch spell upon creature that attack
### 0 Spontaneous Immolation evo Target takes 3d6 points of fire damage and
### 0 Squeeze tra Move through area half its size w/ no pena
### 0 Stabilize con Stabilizes creature at negative hit points. (P
### 0 Stabilize Powder tra Ammunition in the targeted firearm is less l
### 0 Staggering Fall tra This spell must be cast on a creature as it
### 0 Stalwart Resolve enc Recipient ignores the effects of ability dam
### 0 Statue tra Subject can become a statue at will. (PFCR
### 0 Status div Monitors condition, position of allies. (PFCR
### 0 Stay the Hand enc Subject cannot attack with melee weapon
### 0 Steal Breath tra 2d6 damage, cannot speak, use breath we
### 0 Steal Voice nec Target gains the croaking spellblight. (PFU
### 0 Steal Years tra You temporarily drain youth and vitality from
### 0 Steal Years, Greater tra This spell functions like steal years, except
### 0 Stinking Cloud con Nauseating vapors. (PFCR 349)
### 0 Stolen Light ill Stolen light stores images within a gem. (S
### 0 Stone Call con 2d6 damage to all creatures in area (PFAP
### 0 Stone Fist tra Your unarmed strikes are leathal (PFAPG
### 0 Stone Shape tra Sculpts stone into any shape. (PFCR 349)
### 0 Stone Shield con A 1-inch-thick slab of stone between you a
### 0 Stone Tell div Talk to natural or worked stone. (PFCR 34
### 0 Stone to Flesh tra Restores petrified creature. (PFCR 350)
### 0 Stoneskin abj Ignore 10 points of damage per attack, up
### 0 Stoneskin, Communal abj As stoneskin, but you may divide the durat
### 0 Storm of Vengeance con Storm rains acid, lightning, and hail. (PFCR
### 0 Stormbolts evo Deals 1d8 damage/lvl (max 20d8) to target
### 0 Strangling Hair tra Your hair animates and grapples. (PFUM 2
### 0 Strong Jaw tra Natural attacks deal damage as 2 sizes big
### 0 Strong Wings tra Fly speed +10 ft; maneuverability +1 categ
### 0 Stumble Gap con Small hole trips creatures (PFAPG 247)
### 0 Stunning Finale enc Stuns 3 creatures for 1 round (PFAPG 247
### 0 Submerge Ship tra When this spell is cast upon a vessel, the s
### 0 Suffocation nec Target quickly suffocated to death (PFAPG
### 0 Suffocation, Mass nec As suffocation but multiple targets (PFAPG
### 0 Suggestion enc cmpulels subject to follow stated course of
### 0 Suggestion, Mass enc As suggestion, plus one subject/level. (PFC
### 0 Summon Accuser con This spell summons a single accuser devil
### 0 Summon Ancestral Guardian con You call the spirits of two ancestors to man
### 0 Summon Cacodaemon con This spell functions like summon monster,
### 0 Summon Cacodaemon, Greater con This spell functions like summon cacodaem
### 0 Summon Ceustodaemon con This spell functions like summon monster,
### 0 Summon Derghodaemon con This spell functions like summon monster,
### 0 Summon Eidolon con Summons your Eidolon as if you summone
### 0 Summon Elder Worm con Summon a giant purple worm. (PFUM 240
### 0 Summon Elemental Steed con You summon a greater elemental A,E,F or
### 0 Summon Erodaemon con This spell functions like summon monster,
### 0 Summon Flight of Eagles con You summon 1d4+1 giant eagles to serve
### 0 Summon Froghemoth con Summon a froghemoth. (PFUM 240)
### 0 Summon Infernal Host con This spell functions as summon monster V
### 0 Summon Instrument con Summons one instrument of the your choic
### 0 Summon Meladaemon con This spell functions like summon monster,
### 0 Summon Minor Ally con Summon 1d3 Tiny animals. (PFUM 241)
### 0 Summon Minor Monster con Summon 1d3 Tiny animals. (PFUM 241)
### 0 Summon Monster I con Calls extraplanar creature to fight for you. (
### 0 Summon Monster II con Calls extraplanar creature to fight for you. (
### 0 Summon Monster III con Calls extraplanar creature to fight for you. (
### 0 Summon Monster IV con Calls extraplanar creature to fight for you. (
### 0 Summon Monster IX con Calls extraplanar creature to fight for you. (
### 0 Summon Monster V con Calls extraplanar creature to fight for you. (
### 0 Summon Monster VI con Calls extraplanar creature to fight for you. (
### 0 Summon Monster VII con Calls extraplanar creature to fight for you. (
### 0 Summon Monster VIII con Calls extraplanar creature to fight for you. (
### 0 Summon Nature's Ally I con Calls creature to fight. (PFCR 354)
### 0 Summon Nature's Ally II con Calls creature to fight. (PFCR 354)
### 0 Summon Nature's Ally III con Calls creature to fight. (PFCR 354)
### 0 Summon Nature's Ally IV con Calls creature to fight. (PFCR 354)
### 0 Summon Nature's Ally IX con Calls creature to fight. (PFCR 354)
### 0 Summon Nature's Ally V con Calls creature to fight. (PFCR 354)
### 0 Summon Nature's Ally VI con Calls creature to fight. (PFCR 354)
### 0 Summon Nature's Ally VII con Calls creature to fight. (PFCR 354)
### 0 Summon Nature's Ally VIII con Calls creature to fight. (PFCR 354)
### 0 Summon Swarm con Summons swarm of bats, rats, or spiders.
### 0 Summon Thanadaemon con This spell functions like summon monster,
### 0 Summon Totem Creature con The Shoanti revere more than the deities o
### 0 Summoner Conduit nec The target takes damage whenever its sum
### 0 Sun Metal tra Weapon touched bursts into flames. (PFUC
### 0 Sunbeam evo Beam blinds and deals 4d6 damage. (PFC
### 0 Sunburst evo Blinds all within 10 ft., deals 6d6 damage.
### 0 Suppress Charms and Compulsions abj As remove fear, except the targets gain a +
### 0 Suppress Primal Magic abj Prevent primal magic events from occurrin
### 0 Surmount Affliction abj Temporarily suppress one condition. (PFU
### 0 Swallow Your Fear enc You make the affected subjects ready for b
### 0 Swarm Skin tra Turns your body into a swarm of vermin (P
### 0 Swipe con By flicking a finger in the appropriate direct
### 0 Symbol of Death nec Triggered rune slays nearby creatures. (PF
### 0 Symbol of Fear nec Triggered rune panics nearby creatures. (P
### 0 Symbol of Healing con Triggered rune heals living creatures. (PFU
### 0 Symbol of Insanity enc Triggered rune renders nearby creatures in
### 0 Symbol of Mirroring ill Triggered rune creates mirror images. (PFU
### 0 Symbol of Pain nec Triggered rune wracks nearby creatures w
### 0 Symbol of Persuasion enc Triggered rune charms nearby creatures. (
### 0 Symbol of Revelation div Triggered symbol reveals illusions. (PFUM
### 0 Symbol of Scrying div Triggered rune activates scrying sensor. (P
### 0 Symbol of Sealing abj Create triggered wall of force. (PFUM 242)
### 0 Symbol of Sleep enc Triggered rune puts nearby creatures into
### 0 Symbol of Slowing tra Triggered rune slows creatures. (PFUM 24
### 0 Symbol of Strife enc Triggered rune makes creatures attack. (P
### 0 Symbol of Striking ill As symbol of death, but fills a 5-foot square
### 0 Symbol of Stunning enc Triggered rune stuns nearby creatures. (PF
### 0 Symbol of Vulnerability abj Triggered rune gives penalties. (PFUM 243
### 0 Symbol of Weakness nec Triggered rune weakens nearby creatures.
### 0 Sympathetic Vibration evo Deals 2d10 damage/round to freestanding
### 0 Sympathy enc Object or location attracts certain creatures
### 0 Tactical Acumen enc You gain an additional +1 on attack rolls or
### 0 Tap Inner Beauty div This spell allows you to tap into the natural
### Tapestry's Embrace
### 0 Tar Ball tra Burning tar harms target and penalizes its
### 0 Tar Pool tra Converts the top layer of the ground into h
### 0 Targeted Bomb Admixture tra Empowers bombs you throw to deal more
### 0 Tattoo Potion tra Cause a potion to turn into a spell tattoo w
### 0 Telekinesis tra Moves object, attacks creature, or hurls ob
### 0 Telekinetic Assembly tra Assembles a siege engine using 1 fewer w
### 0 Telekinetic Charge evo Launches an ally through the air. (PFUC 2
### 0 Telekinetic Sphere evo As resilient sphere, but you move sphere t
### 0 Telepathic Bond div Link lets allies communicate. (PFCR 358)
### 0 Teleport con Instantly transports you as far as 100 miles
### 0 Teleport Object con As teleport, but affects a touched object. (P
### 0 Teleport Trap abj Teleport trap wards an area, redirecting all
### 0 Teleport, Greater con As teleport, but no range limit and no off-ta
### 0 Teleportation Circle con Circle teleports any creature inside to desig
### 0 Temporal Stasis tra Puts subject into suspended animation. (P
### 0 Temporary Resurrection nec Bring a creature to life for 24 hours, after w
### 0 Terrain Bond enc Treat the terrain you are in as a favored te
### 0 Terrible Remorse enc Creature is compelled to harm itself. (PFUM
### 0 Theft Ward abj Ward an object against theft. +10 Perceptio
### 0 Thorn Body tra Thoes attacking you take 1d6+1 damage/lv
### 0 Threefold Aspect tra Appear older or younger (PFAPG 249)
### 0 Thunder Fire tra Ammunition in the targeted firearm deafen
### 0 Thundering Drums evo Deals 1d8 damage/lvl and knocked prone
### 0 Time Stop tra You act freely for 1d4+1 rounds. (PFCR 35
### 0 Timely Inspiration div Gain bonus on failed check/attack (PFAPG
### 0 Tiny Hut evo Creates shelter for ten creatures. (PFCR 3
### 0 Tireless Pursuers tra As tireless pursuit but multiple targets (PFA
### 0 Tireless Pursuit tra Ignore fatigue while hustling (PFAPG 249)
### 0 Toilsome Chant enc Part of inspire competence. Inspire compe
### 0 Tomb Legion nec Calls into existence 1d4+2 advanced mum
### 0 Tongues div Speak any language. (PFCR 360)
### 0 Tongues, Communal div As tongues, but you may divide the duratio
### 0 Touch Injection tra You can deliver an infusion, elixir, poison,
### 0 Touch of Bloodletting nec This spell causes any existing wounds that
### 0 Touch of Combustion evo 1d6 fire damage. Fail saving throw, catche
### 0 Touch of Fatigue nec Touch attack fatigues target. (PFCR 360)
### 0 Touch of Gracelessness tra Subject looses 1d6+1/2 lvls Dex and is pro
### 0 Touch of Idiocy enc Subject takes 1d6 points of Int, Wis, and C
### 0 Touch of Slime con Touch infests a target with green slime. (PF
### 0 Touch of the Sea tra Swim speed becomes 30 ft. (PFAPG 250)
### 0 Toxic Gift nec Target suffers the effect of the poison in yo
### 0 Track Ship tra Track a ships location and movement with
### 0 Tracking Mark evo You gain a supernatural sense about track
### 0 Trail of the Rose ill This spell creates an illusory trail in the form
### 0 Transfer Tattoo tra Move a magic tattoo from one creature to a
### 0 Transformation tra You gain combat bonuses. (PFCR 360)
### 0 Transmogrify tra Change you eidolons evolutions (PFAPG 2
### 0 Transmute Blood To Acid tra Target takes acid damage each round, and
### 0 Transmute Metal to Wood tra Metal within 40 ft. becomes wood. (PFCR 3
### 0 Transmute Mud to Rock tra Transforms two 10-ft. cubes per level. (PFC
### 0 Transmute Potion to Poison tra Spit poison onto weapon after drinking pot
### 0 Transmute Rock to Mud tra Transforms two 10-ft. cubes per level. (PFC
### 0 Transmute Wine To Blood tra You transform one bottle of fine wine into 1
### 0 Transport via Plants con Move instantly from one plant to another o
### 0 Trap the Soul con Imprisons subject within gem. (PFCR 362)
### 0 Treasure Stitching tra Objects on cloth become embroidered (PF
### 0 Tree Shape tra You look exactly like a tree. (PFCR 362)
### 0 Tree Stride con Step from one tree to another far away. (P
### 0 Tripvine tra You animate a rope, vine, or similar object
### 0 True Form abj Removes polymorph effects (PFAPG 251)
### 0 True Resurrection con As resurrection, plus remains aren't neede
### 0 True Seeing div Lets you see all things as they really are. (
### 0 True Strike div +20 on your next attack roll. (PFCR 363)
### 0 Truespeak div Your speech is understandable to all creat
### 0 Tsunami con Huge wave damages and sweeps up all in
### 0 Twilight Knife evo Floating knife attacks with you (PFAPG 25
### 0 Twin Form tra Creates controllable duplicate of you (PFA
### 0 Twine Double ill As simulacrum, except you can only duplic
### 0 Twisted Innards tra Grants light fortoification (25%) (SFG)
### 0 Twisted Space tra Targeted creature's attacks target a random
### 0 Unadulterated Loathing enc Target is compelled to avoid another creat
### 0 Unbreakable Construct abj Increase construct hardness or DR. (PFUM
### 0 Unbreakable Heart enc The target creature gains a +4 morale bon
### 0 Unconscious Agenda enc This spell plants a subconscious directive i
### 0 Undead Anatomy I tra Take the form and some of the powers of a
### 0 Undead Anatomy II tra Take the form and some of the powers of a
### 0 Undead Anatomy III tra Take the form and some of the powers of a
### 0 Undead Anatomy IV tra As undead anatomy III, but with more abilit
### 0 Undeath to Death nec Destroys 1d4 HD/level undead (max 20d4)
### 0 Undeath Ward abj You create a pale silver barrier that repels
### 0 Undetectable Alignment abj Conceals alignment for 24 hours. (PFCR 3
### 0 Undine's Curse nec Loses ability to breathe automatically. Con
### 0 Unerring Weapon tra Grants a +2 bonus, +1 per four caster leve
### 0 Unfetter tra Remove distance restriction on eidolon (PF
### 0 Unhallow evo Designates location as unholy. (PFCR 363
### 0 Unholy Aura abj +4 to AC, +4 resistance, and SR 25 agains
### 0 Unholy Blight evo Damages and sickens good creatures. (PF
### 0 Unholy Ice tra Create wall or javelins of frozen unholy wa
### 0 Unholy Sword evo Weapon becomes +5, deals +2d6 damage
### 0 Universal Formula tra Acts as any extract 3rd level or lower (PFA
### 0 Unnatural Lust enc Target is compelled to kiss or caress anoth
### 0 Unprepared Combatant enc Target takes –4 on initiative and Reflex sav
### 0 Unravel Destiny div Cumulative –2 ability/attack/saves/skill che
### 0 Unseen Crew con An unseen crew member is an invisible, sh
### 0 Unseen Servant con Invisible force obeys your commands. (PFC
### 0 Unshakable Chill nec Target is afflicted with severe cold. (PFUM
### 0 Unwilling Shield nec Subject shares wounds you receive (PFAP
### 0 Unwitting Ally enc Subject is considered ally for 1 round (PFA
### 0 Urban Grace tra Your base land speed +10 ft, +4 bonus on
### 0 Utter Contempt enc Target's attitude worsens by two categorie
### 0 Vampiric Hunger nec The target of this spell grows the fangs of a
### 0 Vampiric Touch nec Touch deals 1d6/two levels damage; caste
### 0 Vanish ill As invisibility for 1 rnd/lvl (max 5) (PFAPG
### 0 Veil ill Changes appearance of group of creatures
### 0 Veil of Heaven abj +2 to AC and saves. Only vs. attacks by ou
### 0 Veil of Positive Energy abj Gain +2 AC, +2 saves vs undead (PFAPG
### 0 Vengeful Comets evo One per four caster level miniature comets
### 0 Vengeful Outrage enc Target is compelled to destroy one enemy.
### 0 Venomous Bolt nec Arrow or bolt poisons target (PFAPG 254)
### 0 Ventriloquism ill Throws voice. (PFCR 365)
### 0 Vermin Shape I tra Take the form and some of the powers of a
### 0 Vermin Shape II tra As vermin shape, but Tiny or Large. (PFUM
### 0 Versatile Weapon tra Weapon bypasses DR of one the following
### 0 Vestment of the Champion abj Armor or shield gains a (PFUM 247)
### 0 Vex Giant tra Gain a +4 bonus on combat maneuver che
### 0 Vigor tra Gain +1 to damage on one melee attack (O
### 0 Village Veil ill Illusion an area to make creatures believe
### 0 Viper Bomb Admixture con Empowers bombs you throw to summon po
### 0 Virtue tra Subject gains 1 temporary hp. (PFCR 365)
### 0 Virtuoso Performance tra Start a second bardic performance while m
### 0 Vision div As legend lore, but quicker and strenuous.
### 0 Vision of Hell ill Illusory hellscape makes creatures shaken
### 0 Vision of Lamashtu ill Functions as nightmare. Can cause 2nd sp
### 0 Vitriolic Mist evo As fire shield, except acid damage. (PFUM
### 0 Vocal Alteration tra Disguise target's voice. (PFUM 248)
### 0 Volcanic Storm evo Hot rocks deal 5d6 damage. (PFUM 248)
### 0 Vomit Swarm con Produces spider swarm that fights for you (
### 0 Vomit Twin con Copy of yourself. Instantaneously exchang
### 0 Vortex evo Creates a whirlpool in water (PFAPG 254)
### 0 Wail of the Banshee nec One creature per caster level takes 10 dam
### 0 Wake of Light evo Magical trail adis good creatures, hinders e
### 0 Walk through Space con A move action to teleport 30 ft or to stand w
### 0 Wall of Fire evo Deals 2d4 fire damage out to 10 ft. and 1d
### 0 Wall of Force evo Wall is immune to damage. (PFCR 365)
### 0 Wall of Ice evo Creates wall of hemisphere that can trap c
### 0 Wall of Iron con 30 hp/four levels; can topple onto foes. (PF
### 0 Wall of Lava con Wall damages foes that try to enter, launch
### 0 Wall of Sound evo Sonic wall deflects and damages creatures
### 0 Wall of Stone con Creates a stone wall that can be shaped. (
### 0 Wall of Suppression abj Creates a wall that disables magic (PFAPG
### 0 Wall of Thorns con Thorns damage anyone who tries to pass.
### 0 Wandering Star Motes ill Outlines subject and produces light as a su
### 0 Ward of The Season abj Spring: +1 HP/rnd. Summer: Speed +10 ft.
### 0 Ward Shield abj Touched shield gains spell resistance 10 +
### 0 Ward the Faithful abj Creature of same faith gain bonuses to AC
### 0 Warding Weapon abj The weapon you use for the focus of this s
### 0 Warp Wood tra Bends caster level small wooden objects in
### 0 Wartrain Mount enc Animal gains the combat training general p
### 0 Water Breathing tra Subjects can breathe underwater. (PFCR 3
### 0 Water Walk tra Subject treads on water as if solid. (PFCR
### 0 Water Walk, Communal tra As water walk, but you may divide the dura
### 0 Waters of Lamashtu con Functions as unholy water. Success sicken
### 0 Waves of Ecstasy enc Pleasure stuns and staggers creatures. (P
### 0 Waves of Exhaustion nec Several targets become exhausted. (PFCR
### 0 Waves of Fatigue nec Several targets become fatigued. (PFCR 3
### 0 Weaken Powder tra Targeted firearm's ammunition halves the f
### 0 Weapon of Awe tra Weapon goins +2 on damage rolls (PFAPG
### 0 Weapons Against Evil tra Weapon shine with dim light, illuminate 5 ft
### 0 Weaponwand tra Merge a magic wand with a weapon to wei
### 0 Web con Fills 20-ft.-radius spread with sticky spider
### 0 Web Bolt con One target, save or affected like web spell.
### 0 Web Cloud con Webbing Cloud moves 10 ft per rnd. Flows
### 0 Web Shelter con Create a comfortable shelter made of webb
### 0 Weird ill As phantasmal killer, but affects all within 3
### 0 Whirlwind evo Cyclone deals damage and can pick up cre
### 0 Whispering Lore div Grants a +4 insight bonus on a single Know
### 0 Whispering Wind tra Sends a short message 1 mile/level. (PFCR
### 0 Wilderness Soldiers tra Nearby plants aid you in combat. (PFUC 2
### 0 Wind Blades tra Harden air into blades. 1d6 slashing dama
### 0 Wind Walk tra You and your allies turn vaporous and trav
### 0 Wind Wall evo Deflects arrows, smaller creatures, and ga
### 0 Winds of Vengeance evo Grants flight:attack with wind (PFAPG 256)
### 0 Windy Escape tra Becoming vaporous and insubstantial. DR
### 0 Winter Feathers abj Suffers no harm from cold environment. Ma
### 0 Wish uni As limited wish, but with fewer limits. (PFC
### 0 Witness div See through the target's eyes and ears. (P
### 0 Wood Shape tra Rearranges a ten (+1 per caster level) cub
### 0 Wooden Phalanx con Creates 1d4+2 temporary wood golems to
### 0 Word of Chaos evo Kills, confuses, stuns, or deafens non-chao
### 0 Word of Recall con Teleports you back to designated place. (P
### 0 Word of Resolve abj Ally rerolls a save against charm or fear. (P
### 0 World Wave tra Earth or water moves you across distances
### 0 Wrath enc Gain +1 attack and damage against target
### 0 Wrathful Mantle evo Subject gains +1/4 levels on all saves (PFA
### 0 Wreath of Blades abj Four mithral daggers speed around you, at
### 0 Youthful Appearance tra Target appears younger. (PFUM 249)
### 0 Zone of Foul Flames tra Creatures in zone take damage from their
### 0 Zone of Silence ill Keeps eavesdroppers from overhearing co
### 0 Zone of Truth enc Subjects within range cannot lie. (PFCR 37
###
Small
ns like zone of truth, except as noted above. Abadar's symbol appears above the head of the target so all present can see that he is affecte
get with layers of force. (PFUC 221)
ives caster cover. Sphere is 1 in/level thick, Hardness-5, and 3/level hps. Full spell hp=imp cover, 2/3hp=cover, 1/3hp=part cover. (CrCwn)
the water, freely. They can not breathe air. Divide the duration evenly among all touched. (PFARG 189)
disease or poison. Touch attack transfers toxin. (PFUC 221)
r similar cloud-like effect. If magical, check (DC 11 + effect's caster level) to inhale it. (PFARG 160)
r touches is absorbed into his hand. (PFAPG 200)
ces a hand full of simple food to sustain a creature for 1 day. (FoB 29)
ntainer of nonmagical ammunition, any ammunition taken from this container is replaced at start of next round. (PFUC 222)
one poison in target creature. If onset time, onset becomes instantaneous. If instantaneous, frequency doubles. (PFAPG 201)
eaks to target, requiring a ranged touch attack to hit. A hit deals 2d4 acid damage per round. (PFCR 239)
s forth in 20' radius that's 20' high and deals 2d6 acid damage each round. (PFCR 239)
0' pit that's 10 ft per 2 levels (max 100) deep with a 5' layer of acid on the bottom. Acid deals 2d6 pts/rnd plus initial fall damage. (PFAPG 2
d (requires Ranged Touch attack) that deals 1d3 acid damage. (PFCR 239)
d that deals 1d6/level damage plus 1 additional round of 1d6/two levels damage. (PFUM 204)
onus of +10 on perception checks. (PFUM 205)
2 5-foot steps per round and still cast spells or use formulae without provoking attacks of opportunity. (PFUC 222)
ethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage. (TEoG)
2 Morale bonus to Diplomacy checks (out of combat) or Performance combat (during combat). (PFUC 222)
d, bone pain (-1 on Str/Dex checks), wounds easily (+1 to bleed effects to target). (PFAP)
rom middle and old age. (PFUM 205)
rom middle, old, and venerable age. (PFUM 205)
rom middle age. (PFUM 205)
s inflicted with terrible pain, resulting in a -0 to all saves and checks against the caster for 1 hour. Also, creatures that require payment reduc
get an action that would harm you, it takes 2d6 points of nonlethal damage. (PFARG 125)
1 on attack rolls and saves against fear, 1d8 + 0 hps. (PFCR 239)
to breathe under water. (PFUC 222)
n air as if solid (climb or decend at a max 45-degree angle) at 1/2 normal speed. (PFCR 239)
pt divide the duration in 10-minute intervals among the creatures touched. (PFUC 222)
us area for 0 hrs. (PFCR 240)
of consuming one potion without actually consuming it. (PFAPG 201)
chemical item or firearm into another alchemical item or firearm of the same or lesser cost. (PFARG 155)
s aligned, either good, evil, lawful, or chaotic. (PFCR 240)
benefits of a haste spell, while maintaining bardic performance. May be dispelled to reroll one Reflex save or Dex check. (PFUM 205)
of up to 0 lbs into food. Each lb of food will sustain 1 Medium-sized creature for 1 day. (PFAPG 201)
ssume form of any Small or Medium creature of the humanoid subtype. (PFCR 240)
e strength of natural winds of up to Mild force. (PFAPG 201)
ir consumed acts as either empowered (if variable numeric effects) or extended (if no variable numeric effects). (PFAPG 202)
spects of subject. (PFCR 240)
ancestors to grant a +4 bonus to Knowledge checks. (DoG)
provides one +1 simple, martial, or dwarven weapon with an additional +1 special weapon ability of caster's choice. (DoG)
tors provide +5 Insight bonus on all Int checks, and a 70% chance of one free piece of info. (ISWG 294)
darkvision/light-blindness, gain low-light. Conceals alignment, +10 Disguise pass as Elf. (PFARG 107)
abilities based on the animal form you choose. (PFUC 222)
abilities based on two animal forms, or enhanced abilities for one form. (PFUC 223)
ows to twice it's size, +8 Str, +4 Con, -2 Dex, +2 Natural Armor (all Size bonuses). (PFCR 240)
mal to a specific place. (PFCR 241)
0 willing allies into a specific animal of caster's choice. (PFCR 241)
D of animals. (PFCR 241)
D of undead skeletons and/or zombies that are under caster control. (PFCR 241)
or Medium skeleton or zombie. (PFUM 205)
objects to attack your foes. (PFCR 242)
s animate and fight for you. (PFCR 242)
ve at your command. (PFCR 242)
apacity of a creature (PFAPG 202)
apacity of a creatures (PFUC 223)
bipedal (PFUM 206)
onus on one initiative check (PFUM 206)
s out living creatures. (PFCR 242)
ithin 10 ft. (PFCR 242)
n affected by spell repels certain creatures. (PFCR 243)
plants at bay. (PFCR 243)
peed of 30 feet and a +8 racial bonus on Climb skill checks. (StLC)
construct regard you as its master. (GoD)
phere of water deals 2d6 non-leathal/engulf (PFAPG 202)
you the trapfinding ability of a rogue of half your character level (SFG)
ately discharges and interferes with the trap's function in an attempt to counter the trap's magic (SFG)
tack opponents (PFUM 206)
ransfers the effect to you (PFUM 206)
mes a Medium arcane cannon that appears in an unoccupied square (PFUC 223)
c to arcane spell (PFAPG 202)
eye moves 30 ft./round. (PFCR 243)
portal or chest. (PFCR 243)
nal rune (visible or invisible). (PFCR 244)
aft ranks to Craft checks made to create an item (FcGd)
come visible to you. (PFCR 244)
but also reveals magic effects on creatures and objects. (PFCR 244)
nemy attacks and AC (PFUM 206)
er 5 levels from working in a 10-foot emanation. (ISM 52)
e of an arrow used to kill a creature in the previous round (PFAPG 202)
bly daze chaotic creatures (PFUM 207)
nd movement (PFUM 207)
combat maneuver rolls (PFAPG 203)
n Perception and ranged attacks (PFAPG 203)
mpetence bonus on Perform (sing) and Diplomacy checks (JdRt)
inst attacks of opportunity and increases speed (PFAPG 203)
Str and Dex, and +2 bonus on trip attacks (PFAPG 204)
cmpulanions onto Astral Plane. (PFCR 244)
vel (PFUM 207)
anced creature simple template (PFUM 207)
n the advances template. (PFUM 207)
of misdeeds from subject. (PFCR 245)
n action will be good or bad. (PFCR 245)
aura become shaken (PFUM 207)
h of a paladins aura of courage (PFAPG 204)
re of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous (CEoD 22)
ins human intellect. (PFCR 245)
broken, anguished memories of the countless souls that the target daemon has consumed. (BotD3 38)
en while you concentrate (PFUM 207)
ct into harmless animal. (PFCR 246)
htning deal 3d6 electricity damage each (PFAPG 204)
on attack rolls and saves against fear. (PFCR 246)
ll or a creature's change in form (PFAPG 204)
of extraplanar creatures. (PFCR 246)
cape an emergancy by teleporting to safty (PFAPG 204)
ral Armor. (PFCR 246)
ed ball of force resembling a sphere of spikes to ram a designated creature or object. (DuoG)
mp HPs equal to 1d6+ caster level (max +10), and +4 bonus on saves vs mind-affecting effects. Take 4 pts of Int damage. (PFARG 58)
in attack and AC bonuses (PFUM 207)
to Con. (PFCR 246)
el gains +4 to Con. (PFCR 247)
mall or medium animal. (PFCR 247)
ny or large animal (PFCR 247)
m. Or huge animal, or small/medium magical beast. (PFCR 247)
ny or large magical beast. (PFCR 247)
ep comfortably in medium or heavy armor without suffering from fatigue the following day. (KoIS)
ly accepts an offered item and uses it (PFAPG 205)
-4 on attacks, saves, checks, or 50% chance of losing actions. (PFCR 247)
uns on saving throws equal to Cha modifier (PFAPG 205)
din abilities for 1/level rounds. (PFUM 208)
ster Level (max +6) on selected skill, considered trained. Once roll twice, take better. (PFARG 58)
e proficiency in a single weapon for a short period of time (PFUC 224)
of techniques to imprison a creature. (PFCR 248)
damages if move through terrain. Difficult terrain. Each 5 ft move 1d6 damage. (PFARG 149)
damages if move through terrain. Difficult terrain. Each 5 ft move 1d6 damage. (PFARG 149)
arget creature to attack the being who summoned it (SFG)
eted creatures to attack the being who summoned them. (SFG)
tal darkness. Impenetrable even to darkvision, but you can see normally within it. (PFCaS)
arget shaken in water +5 ft from shore. Active, as Nature's Exile, only for water type. (PFARG 79)
so that it is easier for others to attack it and it takes Constitution damage every day until removed. (PoIS)
e all within 20 ft radius spread and may cause 1d6+4 bludgeoning damage. (PFCR 248)
als 1d6/level damage. (PFCR 249)
gains ghost touch (PFUM 208)
gains ghost touch (PFUM 208)
t and attack one foe along the way (ISM 52)
t and attack every foe along the way (ISM 52)
weakens, or dazes non-evil subjects. (PFCR 249)
wall for cover that eventually explodes for 2d6 slashing damage plus 1d6/3 levels sonic damage (ISM 52)
good creatures, hurts evil (PFAPG 205)
ilized creature below 0 hp. (PFCR 249)
an make checks w/o cover or concealment. Move at half base speed or less. (PFARG 29)
rale bonus on attack rolls and saves against fear. (PFCR 249)
r. (PFCR 249)
rue against evil foes. (PFCR 250)
us on saves vs fear and death (PFAPG 205)
oice of benefits (PFAPG 205)
s. If Fearless racial trait, immune to fear. Can end spell to reroll w/ +4 bonus. (PFARG 68)
s. If Fearless racial trait, immune to fear. Can end spell to reroll w/ +4 bonus. (PFARG 68)
arkvision and a +2 Stealth bonus. (PFUM 208)
t healing 2, fire resistance 10, +2 CMD (PFAPG 206)
t it lasts 1 hour per level instead of 1 minute per level and only working in the caster's home city, specifically referring to areas under the jur
t or deals 1d6/level damage to plant creature. (PFCR 250)
Ranged touch attack. Blinded for 1 rnd. 1 ray, +1/4 level past 3, (max 3). (PFARG 101)
nd or deaf. (PFCR 250)
nish and reappear for 1 round/level. (PFCR 250)
e against all foes within 30 ft, deal fire damage to thoes that fail (PFUC 224)
eature with its blood (PFAPG 206)
in area ignite upon contact w/ air. Random squ, 1d6 fire damage, 1 point splash damage. (PFARG 143)
crate crows that deal fire and negitive energy damage (PFUM 208)
dom damage and Rage (PFUM 209)
another spell. You take 1d6 damage. Blood transforms into one material component required by that second spell. (RotR)
rength and penalit to AC for every 5 points of damage taken (OoG 28)
ng injured creatures. Orcs or anyone under rage gain +2 attack/damage vs those can smell. (PFARG 143)
m the target's blood (PFUM 209)
the scent special ability (PFAPG 206)
swear an oath of retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal t
mage with natural attacks (PFAPG 206)
and symbols (GoG)
ect 20% of the time. (PFCR 251)
damage; orcs get a +2 Strength (PFUM 209)
weapon range; +1 attack (PFAPG 206)
es or exoskeleton shiver and splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, who is also exhausted fo
m energy, the spell only protects against acid and fire damage, the item is also completely waterproof. (SoS)
d20 roll you can re-roll it after casting this spell (PFAPG 206)
k using anothers ranks (PFAPG 207)
ibile spirit that fires your arrows for you as a swift action (PFAPG 207)
double as a slub, or a longbow as a quarterstaff (PFUC 224)
brand on target creature (PFAPG 207)
nent brand on target creature (PFAPG 207)
he broken conddition (PFAPG 207)
om enchantments, alterations, curses, and petrification. (PFCR 251)
damage, brings back recently dead. (PFCR 251)
bonus on saves against very hot conditions, severe heat, breath weapons, and saves against cloud vapors and gases (PFPzBlg)
wo d20 rolls (PFAPG 207)
mor bonus for attacks on natural weapons (PFAPG 207)
s the hardness of any nonmagical surface within its area of effect by 2 per caster level (FoC 29)
s deal bleed damage to an opponents head (PFUC 224)
flection against firearm attacks (PFUC 225)
to Str. (PFCR 251)
ains +4 to Str. (PFCR 251)
0 penality on its next attack roll or check (PFUM 209)
atures or objects become incredibly buoyant. The affected creatures (including gear and carried objects up to each creature's maximum load
s of fire damage. For every additional target the discharge arcs to, reduce the number of damage dice by half. (CrCwn)
rning hot causeing damage when held 0d4. (CEoD 22)
mage to creature by looking at it (PFAPG 208)
mage. (PFCR 251)
urrow speed of 15 (PFUM 210)
max 5d6) damage to restraints. (PFAPG 208)
ea gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). (GaM)
damage and 1d6 acid (PFUM 210)
ed speed and your movement ignores AOO (PFUC 225)
gic mouth, listners are shaken (PFUM 210)
(PFAPG 208)
ature/lvl (PFAPG 208)
te a cage of force that traps creatures inside your bomb's splash radius (PFUC 225)
ws target, 1d4 Dex damage (PFAPG 208)
come to you (PFAPG 209)
ct to you (PFUM 210)
ing bolts (3d6 per bolt) from sky. (PFCR 251)
but 5d6 damage per bolt. (PFCR 252)
6 damage, fatigued, cannot breathe, and cannot speak/cast somatic spells. (DEP)
in control of a weapon weilded by a nearby ally (ISM 53)
HD of animals. (PFCR 252)
negating emotion effects. (PFCR 252)
around a campfire (PFAPG 210)
1d6/Level (max 20d6) hit points of damage. (FcGd)
ends or caries you (PFUM 210)
gical beast with a helpful attitude to you, transform it into a miniature figurine of stone. (KoIS)
(max +15) damag to creature and dispels and effect. (PFAPG 210)
be shaken and cower (PFAPG 210)
rgets to be shaken and cower (PFAPG 210)
to Dex. (PFCR 252)
ain +4 Dex. (PFCR 252)
5 HD or less flees for 1d4 rounds. (PFCR 252)
acid/level and lingers (PFUM 210)
mp bonus on acrobatics and climb checks and CMD (PFUC 225)
city damage; 1/level secondary bolts each deals half damage. (PFCR 253)
g chain of force (PFUC 225)
mage; 1/level secondary bolts each deals half damage. (PFARG 131)
if it refuses to fight you (PFAPG 210)
s on stealth checks and concealment (PFAPG 210)
es a treant on command. (PFCR 253)
lower target casts does not expend slot; instead you use yours to power their spell. (GaM)
dge, Perception, Ranged att rolls, or Haste spell, or +6 Will, Bluff and Intimidate, or +6 Fort and Con checks. (GaM 23)
aggers lawful creatures. (PFCR 254)
al your friend. (PFCR 254)
elieve it is your ally. (PFCR 254)
er, but all within 30 ft. (PFCR 254)
n your friend. (PFCR 254)
spell gains immunity to the harmful effects of touching or drinking from the River Styx (BotD3 38)
on Bluff, Diplomacy, and Intimidate checks to convince a listener that they will get in trouble (FcGd)
ges those who touch it over seven rounds (0,1d4,2d4x3,1d4,0). (PFCR 254)
deals 1d6 damage and possibly 1 Str damage. (PFCR 255)
ls 2d6 piercing damage (PFUM 211)
ers illusions and stealth (PFUM 211)
D of creatures. (PFCR 255)
distance. (PFCR 255)
a mighty horn. Can speak in a booming voice that carries easily over great distances. (KoIS)
ge to target creature (PFAPG 210)
cures 4d8 damage +1/level (max +25) (PFAPG 211)
des cover, pushes, or attacks your foes. (PFCR 255)
stance, and SR 25 against lawful spells. (PFCR 255)
atures within 5 ft to fall asleep (PFAPG 211)
of intense sun exposure and enviromental heat (PFAPG 211)
of wind around you (PFAPG 211)
ns when original dies. (PFCR 256)
d, vapors make creatures sickened instead of nauseated. (PFAP)
, shape of a Colossal cloud, space of 30 ft Fly speed in cloud form is 30 ft. (PFARG 160)
; 4-6 HD save or die, 6+ HD take Con damage. (PFCR 256)
ts ability to speak, read and write a new secret language. (SDPG)
s deals 1d6 cold/level (PFUM 211)
ous, blinds, and/or stuns creatures in a 15 ft. cone. (PFCR 256)
ys selected command for 1 round. (PFCR 256)
of one or more plant creatures. (PFCR 257)
obeys your commands. (PFCR 257)
t affects one subject/level. (PFCR 257)
e yes-or-no question/level. (PFCR 257)
with a bird call, can be heard up to a mile away, can understand birds in the area. (PFARG 167)
in for 1 mile/level. (PFCR 258)
your animal companion (PFUC 226)
to help injured ally (PFUM 211)
nts to attack you instead of your allies (PFUC 226)
all spoken and written languages. (PFCR 258)
mage. (PFCR 258)
s questions truthfully or takes 1d6/2 levels (5d6 max) (PFAPG 212)
l, 26-50: babble, 51-75: d8+str to self, 76-100: Atk nearest. (PFCR 258)
onfused for 1 round. (PFCR 258)
pudding (PFUM 211)
sitive energy, making undead weaker. (PFCR 258)
r, except that the target is constricted taking 1d6+6 bludgeon damage each round (SpSk)
stion of extraplanar entity. (PFCR 259)
th chosen disease. (PFCR 259)
ith a magical disease (PFUM 211)
eal 4d6 fire damage, then move on to new targets (PFAPG 212)
ition for another spell. (PFCR 259)
ent, heatless torch. (PFCR 260)
construct (PFUM 211)
f one or more plant creatures. (PFCR 260)
ed monster as if you had summoned it (PFUM 212)
ack you while under your command. (PFCR 260)
bodies of water. (PFCR 260)
r in local area. (PFCR 261)
ection and speed. (PFCR 261)
amwork feat (PFAPG 212)
s dancing lights, except it summons up to four spheres of light (SFG)
ges an opponent (PFUM 212)
ls 1d4 acid/level (max 5d4) (PFUM 213)
against damage from alignment based attacks (PFAPG 212)
all-around vision (PFUM 213)
of 3rd or lower cast within area of effect, may immediately gain the benefit as if it the target. (ISWG 294)
attack you it reciees a penality (PFAPG 212)
on Craft skill checks (PFAPG 213)
on Craft skill checks (PFAPG 213)
demiplane, but larger and with more planar traits (PFUM 213)
ane, but larger and with more planar traits (PFUM 213)
demiplane (PFUM 214)
ans (or one horse)/level. (PFCR 261)
aiths, spectres, or devourers. (PFCR 261)
dimensional pit that's 10x10x10/2 levels deep (PFAPG 213)
a dying/dead (past rnd), it into a crystal or gem receptacle and creating a soul gem (BotD3 38)
map out of creature corpse (PFAPG 214)
hasts, mummies, or mohrgs. (PFCR 262)
s (8 liters)/level of pure water. (PFCR 262)
rms of biting, stinging insects. (PFCR 262)
il outsider bane quality plus other benefits agains evil outsiders (ISM 53)
on attack rolls, damage rolls, saves, and checks. (PFCR 262)
e, bull rush or interpose. (PFCR 262)
nuse for dealing with a culture (CrCwn)
e to become dehydrated (PFAPG 214)
ge +1/level (max +20). (PFCR 262)
ge +1/level for many creatures. (PFCR 262)
ge +1/level (max +5). (PFCR 263)
ge +1/level for many creatures. (PFCR 263)
ge +1/level (max +10). (PFCR 263)
ge +1/level for many creatures. (PFCR 263)
ge +1/level (max +15). (PFCR 263)
ge +1/level for many creatures. (PFCR 263)
mes flawed and prone to failure. The effects of this spell depend on the nature of the object. (PFAP)
d when viering a trigger (PFUM 215)
negated spellblight (PFUM 215)
ter. (PFCR 263)
but harded to remove (PFUM 215)
creatures catch diseases, dead creatures rise as zombies (PFUM 215)
ect against crushing (PFUM 215)
except as noted above and it only protects against these attacks from daemons. (BotD3 38)
or, leave behind burst of fire. 10 ft radius, flame explodes, 4d6 fire damage. (PFARG 173)
on loaded in the targeted firearm (PFUC 226)
bonus/3 levels (PFUM 215)
ndred cuts, except you are also Hasted (PFUM 216)
en that follows you (PFAPG 214)
or other lights. (PFCR 263)
pernatural shad. (PFCR 263)
darkness. (PFCR 264)
cept you devide the duration among multiple targets (PFUC 226)
cept has a range of 120 ft (PFUM 216)
iation exused radiant energy (PFUC 226)
ight light. (PFCR 264)
re of 4 HD or less loses next action. (PFCR 264)
6 HD or less loses next action. (PFCR 264)
multimpe targets (PFUM 216)
tence bonus on all Bluff, and Disarm attempts. (RvGd 5)
ns like dazzling blade, except that it affects multiple weapons (RvGd 5)
ackling electricity, which you may fire as a weapon or use as a glowing beacon. (GaM 15)
cred bonus on Survival checks and normal speed when tracking (PFUC 226)
ge to multiple targets (PFAPG 214)
ases with every kill you make (PFUC 227)
ls 3d10 damage and deafens target (PFAPG 214)
ummon Small fire elemental. Acts immediately. Remains 1 rnd per HD of slain. (PFARG 131)
each size above target, max +1 per 3 caster levels. target gnome, max +1 per 2 caster levels. (PFARG 39)
re; you gain 1d8 temporary hp, +2 to Str, and +1 level. (PFCR 264)
p or fewer within aura at start of its turn, save or die, granting you Death Knell benefits. (BotD3 38)
ura, a dying creature cannot stabilize on own, take 1/rnd point of bleed damage on its turn. (BotD3 38)
vs. death spells, immunity to negative energy. (PFCR 264)
r death subjects within 30 ft. are. (PFCR 265)
otion into a pool that does not heal but increases the caster level of the next necromancy spell you cast. (RotR 60)
on a creature, halving its damage when it attacks or casts a spell (PFUC 227)
clean skeleton (PFUM 216)
eatures to sleep. (PFCR 265)
pernatural shad, dispell magical light. (PFCR 265)
one which gives you damage reduction 5/bludgeoning. (GaM 31)
es your attackers (PFUM 216)
, but gain DR 5/good when using Judgment or smite (PFAPG 215)
are redirected back to the source of the attack (PFAPG 215)
either in a line 60 ft long or a 10-foot-radius spread or an affected plant creature takes 2d8 points of damage. (StLC)
mes temporarily immune to disease. (PFARG 155)
hour/level (PFUM 216)
m harming subject. (PFCR 265)
but you may devide the duration among creatures touched (PFUC 227)
mage; you can postpone blast for 5 rounds. (PFCR 265)
ome into effect untill you want it to (PFAPG 215)
ed on attacks and checks but gains bonus agains charms and compulsions (PFUM 216)
you can send suggestion. (PFCR 265)
twards target creature (PFAPG 215)
gative energy, making undead stronger. (PFCR 265)
e targeted firearm is prone to missfire (PFUC 228)
destroys remains. (PFCR 266)
tect animals but detects creatures of the aberration type (PFAPG 215)
animals or plants. (PFCR 266)
s, spells, or objects of selected alignment. (PFCR 266)
s, spells, or objects of selected alignment. (PFCR 266)
nd location of charms, compulsions, and possession auras on creatures in the area. (ASoL 27)
s, spells, or objects of selected alignment. (PFCR 266)
s, spells, or objects of selected alignment. (PFCR 267)
s, spells, or objects of selected alignment. (PFCR 267)
d magic items within 60 ft. (PFCR 267)
one creature or object. (PFCR 268)
gical eavesdropping. (PFCR 268)
oors within 60 ft. (PFCR 268)
or primitive traps. (PFCR 268)
ther worshipers of your deity. (TEoG)
to surface thoughts. (PFCR 268)
within 60 ft. (PFCR 269)
energy damage to all creatures within 15 ft (PFAPG 215)
oratily loses 1 evolution +1/five levels (PFAPG 216)
fy diseases (PFUM 216)
g slivers, 1d6 slashing per caster level (maximum 10d6). As adamantine and cold iron. Bypasses 1 pnt of hardness per 2 caster levels (ma
s, paralyzes or kills unlawful opponents. (PFCR 269)
d up to 1 other Med. Creatures Per level up to Long range. (PFCR 269)
sional movement. (PFCR 270)
d interplanar travel blocked. (PFCR 270)
blights growth of normal plants. (PFCR 270)
ctral illusions of mounted Hellknights to trample your foes (ISWG 294)
e falsehoods. (PFCR 270)
cation of creature or object. (PFCR 270)
damage in a 10 ft burst or 30 ft cone, can also bull rush creatures (PFAPG 216)
manates bright light, granting Perception and Sense Motive bonuses. (PFUC 228)
disfigured. (PFUM 217)
but affects you or another. (PFUM 217)
pearance. (PFCR 271)
ure or object vanish. (PFCR 271)
e to return to native plane. (PFCR 271)
attacks by chaotic creatures. (PFCR 271)
attacks by evil creatures. (PFCR 271)
attacks by good creatures. (PFCR 272)
attacks by lawful creatures. (PFCR 272)
spells and effects. (PFCR 272)
but +20 on check. (PFCR 272)
ect 50%. (PFCR 273)
or image, creates an animated illusion of you presenting something averse to a vampire. (BotN)
ge to one undead. (PFCR 273)
estroys undead. (PFCR 273)
fficult to cast. (PFUM 217)
d4 creatures. (PFUM 217)
dvice for specific proposed actions. (PFCR 273)
le with holy energy. (PFUC 228)
hree levels on attack and damage rolls. (PFCR 273)
onus, +6 to Str, and 1 hp/level. (PFCR 273)
t type of your prey. (PFUM 217)
s and give DR/evil to target creature (PFAPG 216)
dly energies into your body to transform you. (PFAPG 216)
beys silent mental commands. (PFCR 273)
son, but any creature. (PFCR 274)
id telepathically. (PFCR 274)
hts, can find echoes of the thoughts of a creature mentally controlling the target. (BotN)
s -2 on attack rolls, damage rolls, saves, and checks. (PFCR 274)
rb energy damage and enhance melee attacks with it (PFAPG 217)
on's breath weapon (PFAPG 217)
ly sicken good creatures. (PFUM 217)
o anyone sleeping. (PFCR 274)
east and when you awake, you are sated as if you ate and drank a nutritious meal. (RotR)
our soaks the target creature or object (PFPzBlg)
ncorporeal creature of dust for a short period of time. (PFUC 228)
xtinguish light sources within area (PFAPG 217)
temporary hit points equal to the level of the countered spell plus your Charisma or Intelligence modifier (for sorcerers and wizards, respec
eagle/3 levels. (PFUM 217)
al sensor high above you (PFAPG 217)
to Cha. (PFCR 275)
ins +4 Cha. (PFCR 275)
onuses against evil creatures particulary agains evil outsiders (ISM 53)
acinated, confused or shaken for 1d4 rounds (FoB 29)
ge and daze target. (PFUM 218)
h stone/dirt/earth asthrough water, speed of 5 ft. Cannot breathe underground. (PFARG 205)
hakes 80-ft.-radius. (PFCR 275)
g around you an invisible barrier of force within which magic cannot persist. (RvGd 11)
s you blindsight 40 ft. (PFUM 218)
no longer slows your speed. (PFUC 228)
s a point of origin for a cone, cylinder, line or sphere spell (ISM 54)
mies as points of origin for cone, cylinder, line or sphere spells (ISM 54)
eldritch ague spellblight. (PFUM 218)
energy around you (PFAPG 218)
mall elemental. (PFCR 275)
edium elemental. (PFCR 276)
rge elemental. (PFCR 276)
uge elemental. (PFCR 277)
peek to elementals and some creatures (PFAPG 218)
e elementals. (PFCR 277)
age touch attack (PFAPG 218)
porary suspended animation (PFAPG 218)
shield carried by the subject can be made to display a coat of arms. (KoIS)
and record the result. During the duration, you may use that roll for a single ability check, attack roll, initiative check, saving throw, or skill c
hemispherical dome of force, hardness 20 and a number of hit points equal to 10 per caster level (CEoD 23)
in hot or cold environments. (PFCR 277)
nts, but you may divide the duration among creatures touched. (PFUC 228)
ekinetically use a creature as a weapon (PFAPG 219)
t, gain the benefits of Death Knell, except gain 1d8 temp HPs +1 per HD. (PFARG 143)
4 negative levels. (PFCR 277)
ne deals energy damage with other effects depending on the type of energy you choose. (PFUC 228)
shot, but you can affect any size siege engine. (PFUC 229)
4 negative levels. (PFCR 277)
n alcoholic beverage (FoP 28)
re doubles in size. (PFCR 277)
creatures. (PFCR 278)
veryone in 40-ft.-radius. (PFCR 278)
nsciousness to an object bearing your likeness (PFAPG 219)
hin range. (PFCR 278)
against you have 20% miss chance. (PFCR 278)
m or disarm others. (PFUM 218)
ith a highly contagious disease. (PFUM 218)
ical writing vanishes. (PFCR 279)
when you are attacked. (PFUM 218)
sed by size category larger, immediate, move 5 ft away. +5 ft for 5 caster levels. No AoO. (PFARG 68)
ereal. (PFCR 279)
l Plane with cmpulanions. (PFCR 279)
reature peaceful and friendly (PFAPG 219)
n evolution with 4 evolution points (PFAPG 220)
wo evolutions with a total of 6 evolution points (PFAPG 220)
n evolution with 2 evolution points (PFAPG 220)
and Con damage. (PFUM 219)
of earth (PFAPG 220)
ases by 30 ft. (PFCR 279)
s' limited magical ability (PFAPG 220)
ge when read. (PFCR 279)
ains bardic performance for you. (PFUM 219)
panicked, sickened, and comatose. (PFCR 280)
materials into finished items. (PFCR 280)
d of metal into ammunition. (PFUC 229)
outlines subjects w/ light, canceling blur, concealment, etc. (PFCR 280)
res must trade fairly with others (FoB 28)
ory, except you can modify the target's memory only in a specific way. (PFAP)
rary hp +1/level (max +10). (PFCR 280)
rary hp + 1/level. (PFUM 219)
h an ill. (PFCR 280)
miliar. (PFUM 219)
one flee. (PFCR 281)
enacing version of yourself, can manipulate like a puppet, and can interact with others. (PFARG 68)
with insatiable hunger (PFAPG 220)
res fall slowly. (PFCR 281)
t penality in dificult terrain (PFAPG 221)
ut multiple creatures (PFAPG 221)
Cha drop to 1. (PFCR 281)
12+your level vs. Healing effects (PFAPG 221)
cts multiple targets (PFAPG 221)
ively block attacks. (PFUM 219)
fire-related powers (PFAPG 221)
al fiery projectiles ready to be flung at opponents. (PFUC 229)
hether a particular creature is within 20 miles of your location. (PFUC 230)
ct way to a location. (PFCR 281)
rogue does. (PFCR 281)
e/lvl, or 3d6 + level with a save. (PFCR 282)
se swim speed, gain appropriate base speed for size. Does not gain to breathe air. (PFARG 195)
flame at will (PFAPG 221)
ite evil also entangles foes (PFAPG 221)
take damage when it attacks (PFAPG 221)
akes 3d8 damage (PFAPG 222)
es become grenades and bombs. (PFCR 282)
ng you take 1d6+caster level (Max. 15) fire damage,you're protected from heat or cold. (PFCR 282)
tine path of fire 5 ft long/level that deals 1d6/level fire damage (PFAPG 222)
e fire in a 10 ft cone for 2d6 points of fire damage (GoG)
re damage, max 20d6, 6d6 each round. (PFCR 282)
each round. 1d6 points of fire damage. Within 1d6 + 1 per caster level (maximum +10). (PFARG 119)
eals 1d4 +1/level damage. (PFCR 282)
level, 20-ft. radius. (PFCR 283)
Breathe a 15 ft foot cone of flame, 1d4 fire damage. Each use, reduce duration by 1 min. (PFAP)
g weapons, immunity to your fire spells, and a one-use ray of fire attack (PFAPG 222)
rst up dealing 5d6 fire damage (PFAPG 222)
(20 ft line). Each round, can select a new area for it to affect. (PFARG 131)
6 fire damage. (PFCR 283)
ls 1d8 +1/two levels (max 10) damage. (PFCR 283)
ivine fire (1d6/level damage). (PFCR 283)
ming properity (PFAPG 222)
all of fire, 3d6 damage, lasts 1 round/level. (PFCR 283)
ture (-1 on attack rolls). (PFCR 284)
cts all creatures in 10 ft (PFAPG 223)
e targeted firearm creates a flash capable of blinding the weapon's bearer and those around him. (PFUC 230)
ature into statue. (PFCR 284)
mbs to mutate to hamper attack, defense or movement (ISM 55)
nd Dex damage. (PFUM 220)
meter horizontal disk that holds 100 lb./level. (PFCR 284)
hing, increases reach 10 ft, and breathe water (PFAPG 223)
peed of 60 ft. (PFCR 284)
el gains the ability to fly (PFAPG 223)
my creature's attack (PFAPG 224)
ion. (PFCR 284)
follow the trail of the aura of an alignment (PFAPG 224)
es that come within a magical emenation centered on you (PFAPG 224)
r command to not do something (PFUM 220)
but 1 creature/level. (PFUM 220)
vel, damages creatures of different alignment. (PFCR 285)
gs you to the target. (PFUM 220)
force damage per level and is pushed away. (PFUM 221)
orce imprisons all inside. (PFCR 285)
ake loud noises. (PFUM 221)
e and confesses all of its sins (PFAPG 224)
ull rushes creatures. (PFCR 285)
e weapon to deal 1d4 force damage/level and bull rushes on hit (ISM 55)
s of impending danger. (PFCR 285)
ed area become helpful instead of hindering you and your allies. (PFUC 230)
ber, one target of 10 HD or less. Target loses all memory from 5 mins before falling asleep. (PFARG 48)
medium dragon. (PFCR 286)
large dragon. (PFCR 286)
huge dragon. (PFCR 286)
to Int. (PFCR 286)
ins +4 Int. (PFCR 286)
damage spell you cast deals only 75% damage, but you heal remaining 25% of the spell's damage. (SpSk)
e from imprisonment. (PFCR 287)
ormally despite impediments, auto-succeed grapple checks. (PFCR 287)
deals cold damage. (PFCR 287)
e-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. (PFUC 230)
damage and is staggered. (PFUM 221)
ed in a chilling frost. (PFUC 230)
damage and is fatigued. (PFUM 221)
res listening to your song (PFAPG 224)
eak intelligently. (PFUM 221)
d from attacks. (PFUM 221)
to severe heat, 1d4 nonlethal damage, heatstroke (fatigued). (PFARG 131)
on failed attack roll or skill check (PFAPG 225)
insubstantial and can fly slowly. (PFCR 287)
nes for travel or summoning. (PFCR 287)
ect of 7 HD or less. (PFCR 288)
lus it affects any creature. (PFCR 288)
dead to smash foes for 1d6 damage per 3 levels (ISM 55)
of genie themed powers (ISM 55)
bilities correspond to the value of the offering, allowing for three distinct effects. (CoT)
orpse. (PFCR 289)
p of predetermined allies and creatures to a predetermined place (PFAPG 225)
of boiling water (PFAPG 225)
(PFCR 289)
eature. As Phantom Steed. Aura of Fear. Fewer 6 HD, 30 ft, Shaken for 1d4 rnds. (PFARG 58)
ure takes half damage from nonmagical weapons (PFAPG 225)
ature/level takes half damage from nonmagical weapons (PFAPG 225)
host of yourself. (PFUM 222)
bject, which exudes stench makeing those nearby sickened. (PFCR 289)
large creature of the Giant type. (PFCR 289)
huge creature of the Giant type. (PFCR 289)
, scorpions, or spiders into giant vermin. (PFCR 290)
allows you to use a single coin as a conduit for an eavesdropping spell (SFG)
nus on Bluff checks, your lies can escape magical discernment. (PFCR 290)
g damage, move 60 ft/round while falling (PFAPG 225)
ad blinds creatures, outlines invisible creatures. (PFCR 290)
f invulnerability, plus 4th-level spell effects. (PFCR 290)
h 3rd-level spell effects. (PFCR 290)
lt, +1/4 levels past 5 (max 3). 4d6 damage living/heals 4d6 to undead. Ref or blinded 1 rnd. (PFARG 113)
those who pass it. (PFCR 290)
ng, but up to 10d8 damage or 6th-level spell. (PFCR 291)
on attack rolls, damage rolls, saves, and checks. (PFCR 291)
cure 1 hp (max 8 hp/24 hours). (PFCR 291)
s spikes that damage melee opponents (ISWG 294)
't provoke attacks of opportunity (PFAPG 226)
r grapple opponents. (PFCR 291)
ge as one size category bigger (PFAPG 226)
are or one object slippery. (PFCR 291)
ee up to 60 ft through thick plant matter as though it were transparent. (RvGd 23)
nd to rise 5 feet, adjacent squares treated as steep slopes. (PFARG 19)
d a small spring (PFAPG 226)
fects protect area. (PFCR 292)
roll, saving throw, or skill check. (PFCR 292)
e distance from you cast this spell (PFAPG 226)
nocks down smaller creatures. (PFCR 293)
nd, –4 on ranged attacks. Moves 30 ft per round. (PFARG 160)
ge to stone or earth subtype creatures (FoP 28)
c into a full-blooded orc. Loses all half-orc racial traits and gain the orc traits. (PFARG 59)
on as holy. (PFCR 293)
of terrain appear like another (field into forest, or the like). (PFCR 293)
ead. (PFCR 293)
ss of materials by 1 per 2 caster levels. Up to 10 cubic ft per level. Metal or mineral, only 1 cubic ft per level. (PFCaS)
evel damage to target. (PFCR 293)
w deck to tell a fortune for yourself or someone else. (ISWG 295)
level move faster, +1 on attack rolls, AC, and Reflex saves. (PFCR 294)
urself with disturbing illusions. (PFUC 230)
cking pain to listeners. (PFUM 222)
aken and take Wis damage. (PFUM 222)
's head with waking dreams. Target moves at half speed. (FoP 28)
evel of damage, all diseases and mental conditions. (PFCR 294)
rse or other special mount. (PFCR 294)
several subjects and max 250 hp restored to each creature. (PFCR 294)
f all magical healing that the targeted creature receives. (PFUC 231)
nergy [fire], 12/level (max 120). Sacrifice 12 points to heal, 1d8 points. (PFARG 131)
ot it damages those who touch it(0,1d4,2d4x3,1d4,0). (PFCR 294)
oints of nonlethal damage, causing the target to suffer from heatstroke. (StLC)
oints of damage per caster level (maximum 15d6). Half the damage is fire damage, other half unholy power. (BotD1 46)
or fire. Touch attack. 1d8 energy damage per two caster levels (max 5d8). You can't speak. (PFARG 173)
ds subject to you. (PFCR 295)
ature/level cures and grants combat bonuses. (PFCR 295)
nge of your bardic performance can take an action (PFAPG 226)
1 temporary hero point. (PFAPG)
, except it affects more targets. (PFAPG)
on attacks and damage, temporary hit points, and immunity to fear and charm effects. (PFUC 231)
ck rolls, saves, skill checks. (PFCR 295)
on attack rolls, saves, skill checks; immunity to fear; temp hp. (PFCR 295)
lay on hands while falling unconscious (PFAPG 226)
on saves against witch hexes. (PFUM 223)
g subject into a cataleptic state. (FcGd 61)
of knowledge, transfers from your mind to your skin in the form of an intricate, runic tattoo. (SD)
send secret message (PFAPG 227)
f your campsite (PFAPG 227)
ceive one subject/level. (PFCR 296)
ceive one subject/level. (PFCR 296)
ions. (PFCR 296)
imal. (PFCR 296)
but any creature. (PFCR 296)
but all within 30 ft. (PFCR 296)
manoid. (PFCR 296)
but all within 30 ft. (PFCR 296)
(PFAPG 201)
(PFAPG 202)
ns as innocuous (CEoD 22)
nt damage. (PFARG 58)
erring to areas under the jurisdiction of the city watch. (GaM)
ale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5. (DoG)
et, who is also exhausted for 1 minute per caster level from the pain and exertion of the transformation. (OLoP)
gases (PFPzBlg)
ch creature's maximum load) and objects naturally float on any water at least 1 foot deep. An affected creature that (PoIS)
damage. (PFPzBlg)
or 1 hour. (BotD3 38)
He gains a competence bonus on this check equal to twice your caster level (maximum +20). (ASoL)
xcept effect depends on this spell's school. (PFAP)
ess caused by bright light, such as those from light sensitivity or light blindness. You can have only one pe (PFPzBlg)
The cold void of space is considered a single world for the purpose of this spell, allowing you to survive in vacuu (DiWs)
and so on as if it were a vampire of the same type as you. This cannot kill the target; anything that would kill (BotN)
warning of storms, blizzards, tornadoes, and other such meteorological phenomena. It applies only to the weather t (FoB 28)
another creature is the target, it regains 1 ki point. This does not allow the target to exceed its ki pool' (PFAP)
ding it. Thereafter, you can summon the item by speaking a special word (set by you when the spell is cast) and s (CTR)
surface of sufficient size. Since the rift extends into the Abyss, it does not displace the original underl (BotD2 48)
+2 insight bonus to its CMD to resist being moved or tripped and a +2 competence bonus on all Acrobatics checks m (PFPzBlg)
hit points by 2, as if it were one size category larger than it actually is. Placing more than one rune of this typ (DoG)
ng (blast glyph), though unlike a glyph of warding, these runes are always visible. The runes count as a glyph of ward (DoG)
ction, though the spell ends if the distance between you and the container ever exceeds the spell's range. You (PFPzBlg)
t gain 1d4 negative levels, and take 1d6 points of acid damage per caster level (maximum 20d6). (BotD3 39)
ls you possess (to a maximum of +5), but only benefits you when interacting with those who might conceivably find yo (FoB 28)
. You see within the stone as if you were looking at the area in normal light, even if there is no illumination, t (DoG)
e target. On a failed Reflex save, a target in heavy metal armor becomes staggered. A target in light or medium me (KoIS)
mmediately clad in the armor that you choose. The subjects of the spell must be capable of wearing the chosen armor, (KoIS)
y take half damage from wounds and attacks (including those dealt by special abilities) that deal hit point damage. (FoC 28)
es within the area of effect (no save). The true power of the spell, though, lies not in the damage it i (RvGd 23)
1d6 points of fire damage + 1 point per caster level (maximum +15). Creatures with reach weapons are not subject to (ISWG 296)
take 1d6 points of force damage per caster level (maximum 15d6) and are subjected to a bull rush that attempts t (RotR)
ed. Those without a swim speed must make Swim checks to move as normal. Still air is treated as calm water, light o (FoB 28)
r melee attacks against that undead add your Wisdom bonus to hit and add your caster level to damage. Your attacks bypass t (CrCwn)
ne shape that other spellcasters have since learned. You can form a mass of snow into any shape that suits your purpo (CrCwn)
ndead or a soul trapped in a gem) or creatures whose substance is a physical incarnation of a soul (such as a (BotD3 39)
f spells revealed to you is equal to your caster level. The target's lowest-level spells are revealed first-ignoring 0 (FoB 29)
dlevel spells and one 3rd-level spell. (CoT)
hlevel spells and one 5th-level spell. (CoT)
nstead of just abjuration, divination, or conjuration [healing] spells) and the target may have more than one use (CoT)
e digit of a finger or toe at a minimum. The caster can view and listen to events within a 20-foot radius of the associa (CTR)
ell causes the creature to hit the ground particularly hard, knocking the wind from it. The creature takes an a (RvGd 35)
ly ages 1d4 years per two caster levels (maximum 5d4), and you decrease your age by the same number of year (BotN)
d sinks beneath the waves. For the duration of the spell, the ship can travel beneath the water as easily as it did (PFAP)
on. Accuser devils, known to diabolists as zebubs, are hideous flying creatures with the torso of a plump human infa (RvGd 59)
ge of a powerful, wise dwarf armed with a traditional dwarven weapon of your choice. These spirits move and attack at (DoG)
ly, but they willingly carry their riders into battle as if trained for combat. (ASoL 27)
own also as gaavs and magaavs, are detailed on page 58 of Pathfinder Campaign Setting: Princes of Darkness, Book of th (RvGd 59)
enough open water to accommodate the daemon's skiff, or when on the Astral Plane or Ethereal Plane. (BotD3 39)
home. Shoanti spellcasters have learned ways to call upon the might of their quahs' totem creatures in times of ne (CrCwn)
mpulsions in effect on the targets are suppressed for the duration of the spell. (ASoL 27)
+2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. If the (KgMr)
's grip and summon it to your hand. To claim an object held by an opponent, you must make a CMB check-this check h (RotR)
s active, you gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks. (FoP 29)
ou at the time of casting. The destination must be an open space on a solid surface. The spell's area overlap (ISWG 296)
ss than its maximum, this spell causes the creature to take 1 point of bleed damage each round and become exhaus (FoC 29)
creature as 5 lower than normal and gain a +5 bonus on Perception checks made to notice the target if it is using (KgMr)
onent. When you cast this spell, the scent of the rose leaves a faint pink-tinged illusion that ripples and flow (FoP 29)
as if it came from a Medium animal with 1 Hit Die. If you are using the optional hunger rules (see page 22), t (BotN)
h as crushing despair, rage, or fear effects) or that would force him to harm an ally (such as confusion). If the ta (ISWG 296)
rise. The target humanoid can be either conscious or unconscious, but must understand your language. Upon casting (RotR)
level cannot enter the area or penetrate the barrier. Undead of Hit Dice equal to or greater than your caster level (DuoG)
sails, swab decks, and other such duties. An unseen crew member possesses no other skills. It cannot fight, speak, or (PoIS)
e ability to drain an opponent's blood during a grapple; if the target establishes or maintains a pin, it dr (FoC 29)
ion when affected by a spell. touch attack 1d6 bludgeoning, 3d6 cold damage, +cold damage equal level of affected spell (ISM 62)
bottled). (ISWG 297)
ast (ISWG 296)
ke approx (FoC 28)
er t (FoB 28)
cks m (PFPzBlg)
ward (DoG)
find yo (FoB 28)
armor, (KoIS)
r purpo (CrCwn)
infa (RvGd 59)
tack at (DoG)
eak, or (PoIS)
cted spell (ISM 62)
1 1
1 2
1 1
3 4
1
5 Domain
Page: 192 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 193 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 194 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 195 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 196 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 197 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 198 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 199 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 200 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 201 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 202 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 203 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 204 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 205 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 206 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 207 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 208 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
0 ###
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Page: 209 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 210 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
0 ###
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Page: 211 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 212 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
0 ###
1 ###
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Page: 213 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 214 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
0 ###
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Page: 215 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 216 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 217 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 218 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 219 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 220 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
0 ###
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Page: 221 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
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Page: 222 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
0 ###
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Page: 223 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
### ###
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Page: 224 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
0 ###
1 ###
2 ###
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Page: 225 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
### ###
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Page: 226 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
0 ###
1 ###
2 ###
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Page: 227 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
### ###
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### ###
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Page: 228 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
0 ###
1 ###
2 ###
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Page: 229 of 231
SPELL SAVE
SPELLS DC SPELL RANGES
SPELL
LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH POINTS CLOSE RANGE
CASTER LVL SPELLS PER (25 ft + 5 ft / 2 levels)
25 ft
MEDIUM RANGE
DAY
(100 ft + 10 ft / level)
100 ft
SPELL SAVE LONG RANGE
DC MOD Character: (400 ft + 40 ft / level)
400 ft
SPELL LIST
0 prep spell name school comp cast time range duration save SR description ref
### ###
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Control Panel
If you aren't doing mods or bugfixes, you probably don't need to look here
0 Archetype Matrix
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