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Werewolf 2

The document discusses various aspects of "werewolf by White Wolf", including: 1. Werewolf: The Apocalypse, a 1991 role-playing game where players take on the roles of shapeshifting Garou who fight against corruption. 2. The rich lore surrounding werewolves in White Wolf's World of Darkness setting, including werewolf tribes and their history. 3. Additional products like novels, card games, and supplements that expand upon the werewolf mythology. To provide a tailored response, the document requests clarification on whether the person is interested in the RPG itself, the broader werewolf lore, or a specific product.

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Gustavo Reges
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0% found this document useful (0 votes)
33 views3 pages

Werewolf 2

The document discusses various aspects of "werewolf by White Wolf", including: 1. Werewolf: The Apocalypse, a 1991 role-playing game where players take on the roles of shapeshifting Garou who fight against corruption. 2. The rich lore surrounding werewolves in White Wolf's World of Darkness setting, including werewolf tribes and their history. 3. Additional products like novels, card games, and supplements that expand upon the werewolf mythology. To provide a tailored response, the document requests clarification on whether the person is interested in the RPG itself, the broader werewolf lore, or a specific product.

Uploaded by

Gustavo Reges
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Your term "werewolf by White Wolf" could refer to a couple of things, so

I'll give you some options to explore further:

1. Werewolf: The Apocalypse: This is a role-playing game (RPG)


published by White Wolf Publishing in 1991. It's part of the "World of
Darkness" setting, a shared universe encompassing several horror-
themed RPGs like Vampire: The Masquerade. In Werewolf: The
Apocalypse, players take on the roles of Garou, shapeshifters who
descend from the primal spirit of the wolf. These Garou fight against the
Wyrm, a cosmic force of entropy and corruption that threatens to devour
the world. The game explores themes of environmentalism, spirituality,
and the struggle between darkness and light.

2. Werewolf Lore in White Wolf's World of Darkness: If you're not


interested in the RPG specifically, White Wolf's World of Darkness also
has a rich lore surrounding werewolves. They delve deeper into various
werewolf tribes, their history, their relationship with the Wyrm and other
supernatural beings.

3. Specific Werewolf-Related Products by White Wolf: White Wolf has


published various related products beyond the core RPG:

 Novels: There are several series and one-off novels featuring


werewolf characters and stories set in the World of Darkness.
 Collectible Card Games: "Rage" and "Werewolf: The Apocalypse
CCG" are two examples of trading card games based on the
werewolf lore.
 Supplements and Sourcebooks: For the Werewolf: The Apocalypse
RPG, White Wolf published numerous additional rulebooks,
expansions, and background information books.

To tell you more about "werewolf by White Wolf," I need some clarification
on what specifically interests you. Are you curious about the RPG itself,
the broader werewolf lore, or any specific products? Knowing your
specific interests will help me tailor my response to your needs.

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I'm happy to! To give you the most relevant information, it would be
helpful if you could tell me a bit more about what you're curious about
specifically within the realm of "werewolf by White Wolf." Here are some
things you could tell me to help me narrow it down:

 The RPG vs. the broader lore: Are you interested in the mechanics
and gameplay of Werewolf: The Apocalypse, or are you more
interested in the general myths, history, and culture of werewolves
within the World of Darkness setting?
 Specific aspects of the RPG: If you're interested in the RPG, are
you curious about the different Garou tribes, the mechanics of
transformations, the types of antagonists, or something else
entirely?
 Novels or other media: Are you interested in any specific werewolf-
related novels or other media published by White Wolf?
 Your level of familiarity: Are you already familiar with Werewolf: The
Apocalypse or the World of Darkness setting, or are you coming in
entirely new?

The more specific you can be, the better I can tailor my response to your
interests and provide you with the most informative and engaging
information about werewolves in White Wolf's world.

I look forward to learning more about what you'd like to know!

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