Solid Modelling Practical Manual
Solid Modelling Practical Manual
PRACTICAL MANUAL
(N – SCHEME)
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SOLID MODELLING PRACTICAL MANUAL
Copy right © : K A L P a t hi p pa ga m
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reproduced in any way, including but not limited to photocopy, photograph, magnetic or
other record, without prior agreement and written permission of the publisher.
Price : 168.00
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Publisher :
KAL PATHIPPAGAM
Vellore – 632 011
Type setting :
Students’ Media Computer Graphics
Vellore – 632 011.
Contents
Page No.
Unit – I : Introduction ………………………………………… 1
Unit – II : Sketching …………………………………………… 15
Unit – III : Part Modelling …………………………………….. 33
Unit – IV : Assembly ……………………………………………. 57
Unit – V : Drawing Views …………………………………….. 66
Keyboard Shortcuts ………………………………. 80
EXERCISES
PART – A : 3D COMPONENT MODELLING
1. Model – 1 …………………………………………… 85
2. Model – 2 …………………………………………… 91
3. Model – 3 …………………………………………… 95
4. Model – 4 …………………………………………… 99
5. Model – 5 …………………………………………… 103
6. Model – 6 …………………………………………… 107
DETAILED SYLLABUS
Parametric CAD software – sketch – elements – entities : line – circle – arc – ellipse – polygon –
text – dimensions – sketch tools – fillet – chamfer – offset – trim – extend – mirror – rotate – block.
Part modelling – reference planes – reference point – reference axes – co-ordinate system – extrude
– revolve – swept – helix and spiral – lofts – dome – shell – draft – rib – wrap – intersect – holes –
patterns.
Drawing views – Save – Plot – model view – exploded view – projected view – section view – import
– export – Appearance – rendering.
EXERCISES
PART A : Draw the given 3D drawing using 3D modelling commands.
Model – 1 Model – 2
Model – 3 Model – 4
Model – 5 Model – 6
PART B : Draw the part models and assemble the components using 3D modelling.
1) Revolving Centre
2) Tail stock
3) Machine Vice
4) Crane hook
5) Petrol Engine Connecting Rod
6) Pipe Vice
BOARD EXAMINATION
Note :
All the exercises should be completed. All the exercises should be given for examination.The
students are permitted to select by lot or the question paper from DOTE should be followed.
Record note book should be submitted during examination.
Two exercises will be given for examination by selecting one exercise in each PART. The
printout of exercises of the student work should be submitted with answer paper and the same
have to be evaluated as per the allocation.
Parametric modelling uses the computer to design objects with real world behaviour.
Parametric models use feature-based, solid and surface modelling design tools to manipulate the
system attributes. One of the most important features of parametric modelling is that attributes that
are interlinked automatically change their features. For example, to modify a 3D solid, the designer
had to change the length, the breadth and the height. However, with parametric modelling, the
designer need only alter one parameter; the other two parameters get adjusted automatically.
2) Boundary Representation (BR) : In BR, a solid model is formed by defining the surfaces that
form its spatial boundaries (points, edges, etc.) The object is then made by joining these spatial
points. Many Finite Element Method (FEM) programs use this method, as it allows the interior
meshing of the volume to be more easily controlled.
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1.2 Parametric modelling softwares
There are many software choices available in the market today for parametric modelling. A few
of the leading industry softwares are :
1) SOLIDWORKS
SOLIDWORKS is a parametric modelling software owned by Dassault Systemes. It
is more popular with engineers as it can easily create electrical, mechanical and
automotive components.
2) CATIA
CATIA (Computer Aided Three-Dimensional Interactive Application) is also owned
by Dassault Systèmes. It is widely used for product design, as parametric modelling
software and also PLM (Product Lifecycle Management) software. Its is effectively
used in the automotive and aeronautics industries.
3) Siemens NX (Unigraphics)
NX is an advanced high-end CAD/CAM/CAE software owned by Siemens Digital
Industries Software. Siemens NX software is a flexible and powerful integrated
solution that helps you deliver better products faster and more efficiently. NX
delivers the next generation of design, simulation, and manufacturing solutions that enable companies
to realize the value of the digital twin.
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Key functions and use :
Supports every aspect of product development, from concept design through engineering and
manufacturing.
NX gives an integrated toolset that coordinates disciplines, preserves data integrity and design
intent, and streamlines the entire process.
It is used for design (parametric and direct solid/surface modelling), engineering analysis (static,
dynamic, electro-magnetic, thermal, and fluid dynamics), manufacturing finished design by using
included machining modules.
5) Fusion 360
Fusion 360 is an Autodesk cloud-based 3D modelling software that integrates
CAD, CAM and PCB (Printed circuit board) features for product design and
manufacturing.
6) Autodesk Inventor
Inventor is used as a parametric modelling and CAD software mainly for
mechanical designs. It has an intuitive user interface and is capable of direct,
free-form and rules-based design, in addition to parametric modelling.
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Key functions and use :
Inventor tests the combination of the design by accessing the fit and function and identifying
interference patterns before rendering, documentation and planning for manufacturing processes
can begin.
Components can be easily placed and assembled with a list of commands available.
It also supports inserting third party design components and models directly into the assembly.
Home Tab : You can open new and existing documents, view recent documents and folders,
and access SOLIDWORKS resources.
Recent Tab : You can view a list of recent documents and folders.
Learn Tab : It gives access for instructional resources to help you learn more about the
SOLIDWORKS software.
4
Select an option from Home Tab to open a new or existing document:
Option Description
1) Menu Bar
The menu bar contains the SOLIDWORKS menus, a set of Quick Access tools, the
SOLIDWORKS Search, and the Help options.
2) Toolbars
Toolbars are available for most SOLIDWORKS tools. Named toolbars assist you in performing
specific design tasks. To display SOLIDWORKS toolbars:
Click Tools > Customize. On the Toolbars tab, select the toolbars to display.
3) Context Toolbars
When you select items in the graphics area or Feature Manager design tree, context toolbars
appear and provide access to frequently performed actions for that context.
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SOLIDWORKS User Interface
5) Command Manager
The Command Manager is a context-sensitive toolbar that dynamically updates based on the
toolbar you want to access. By default, it has toolbars embedded in it based on the document type.
When you click a tab below the Command Manager, it updates to show that toolbar. For example, if
you click the Sketches tab, the Sketch toolbar appears.
6) Manager Pane
The left panel of the SOLIDWORKS window manages part and assembly designs, drawing
sheets, properties, configurations, and third-party applications. The Command Manager provides
access to the SOLIDWORKS tools.
7) Feature Manager Design Tree
Names of features display from top to bottom in the
order created in the Feature Manager design tree,
unless you reorder them. Features can be considered
as components of parts.
The Feature Manager design tree in assemblies
displays components (parts or subassemblies and their
features), a Mates folder, and assembly features.
The Feature Manager design tree in drawings contains
an icon for each sheet. Under each sheet are icons for
the sheet format and each view. Under each view are
the parts and assemblies that belong to the view.
9) Property Manager
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10) Configuration Manager
12) Search
You can use SOLIDWORKS Search to find information in documentation and forums. You
can also find files and models, and find and run a SOLIDWORKS command with just a few keystrokes.
15) Triad
The triad facilitates manipulating various objects such as 3D sketch entities, parts, certain
features, and components in assemblies.
16) Origin
The model origin represents the (0,0,0) coordinate of the model. When a sketch is active, a
sketch origin represents the (0,0,0) coordinate of the sketch.
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17) Heads-up View Toolbar
It is a transparent toolbar in each viewport provides all the common tools required for
manipulating the view. It includes the following :
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Icon Description Icon Description
Camera View View Weld Beads
The View Orientation flyout tool bar can be accessed by pressing SPACEBAR.
Dimetric
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18) Task Pane
The Task Pane provides access to SOLIDWORKS resources, libraries of reusable design
elements, views to drag onto drawing sheets, and other useful items and information. Right-click when
the pointer changes to to accept the preview, or click to return to the preview without accepting
the values.
Click the Exit Sketch icon in the Confirmation Corner to finish the
sketch or click the Cancel Sketch icon to discard changes to the sketch.
System The system options are stored in the registry and are not part of the documents.
Options Therefore, these changes affect all documents, current and future.
Document The document properties apply only to the current document, and the Document
Properties Properties tab is available only when a document is open. New documents get their
document settings (such as Units, Image Quality, and so on) from the document
properties of the template used to create the document. Use the Document Properties
tab when you set up document templates.
The options listed on each tab are displayed in tree format on the left side of the dialog box. As
you click an item in the tree, the options for the item appear on the right side of the dialog box. The
title bar displays the title of the tab and the title of the options page.
Option Description
Drafting Standard Set the overall detailing drafting standard, and rename, copy, delete, export,
or load saved custom drafting standards
Annotations pages Fonts, attachments, leading and trailing zeros, and so on
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Option Description
Dimensions pages Text alignment, fonts, leaders, arrow styles and so on
Centerlines / Fonts, slot options, and so on
Center Marks
DimXpert Dimensioning schemes and options for chamfers, slots, and fillets for use with
the DimXpert tool
Tables pages Various controls for tables
View Labels pages Label content and format for detail, section, and auxiliary view labels
Virtual Sharps Virtual sharp display styles
Detailing Display filter, text scale, and so on
Grid/Snap Grid display, spacing, and so on
Units Specify how units are displayed
Line Font Style and weight of lines for various kinds of edges in drawing documents
Line Style Create, save, load, or delete line styles
Line Thickness Set line weights that work best with your printer or plotter
Image Quality HLR/HLV resolution
You can change the unit system without opening Document Properties - Units. In the status
bar, click Unit System, then click a unit system.
Units Decimals
Determined by your Unit Based on selection, displays from two to eight decimal places.
system selection. None displays no decimal places.
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1.6 Selection of entities
You can use the Select tool (Quick Access toolbar) to Exit a command and return to
select mode, which is useful when in sketches and with the viewing tools.
The Select flyout menu consists of the following :
Option Description
Select Selects entities that you click in the graphics area or the FeatureManager
design tree.
Magnified Displays the magnifying glass so that you can inspect a model and make
Selection selections without changing the overall view.
Box Selection Selects all entities around which you drag a selection box using the pointer.
When you select from left to right, all items within the box are selected.
When you select from right to left, items that are crossed by the box
boundaries are also selected.
Lasso Selection Selects all entities around which you draw a free hand loop.
You can lasso select items without closing the lasso loop.
For clockwise lasso selection, the lasso selects only items contained in the lasso
loop. For counter clockwise lasso selection, the lasso selects sketch entities in
the lasso loop and items that cross the lasso.
Select over Lets you select by dragging a box or lasso over a model without starting the
Geometry drag from an empty space in the graphics area.
Select All Selects all shown components and highlights them in the FeatureManager
design tree.
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Unit – II
SKETCHING
2.1 Introduction
When you open a new part document, first you create a sketch. The sketch is the basis for a
3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and
Right Plane), a created plane or face of a part.
General procedure :
1) Click Sketch on the Sketch toolbar, or click Insert > Sketch.
2) Click a sketch entity tool (line, rectangle, and so on) on the Sketch toolbar.
3) Select one of the three planes (Front, Top, and Right) displayed or face of a part.
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2.3 Sketch Toolbar
The Sketch toolbar controls all aspects of sketch creation. It includes the following tools :
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2.4 Sketch entities
2.4.1 Sketching lines
1) Click Line on the Sketch toolbar, or click Tools > Sketch Entities > Line.
The pointer changes to .
2) Click in the graphics area and sketch the line.
3) Complete the line in one of the following ways:
Drag the pointer to the end of the line and release.
Release the pointer, move the pointer to the end of the line, and click again.
4) Sketch the line with approximate length and angle.
5) After sketching the line, the orientation , length and angle can be modified by one of the following
methods :
Click on the line. The Line Properties
PropertyManager is displayed.
Under Parameters,
Set a value for Length .
Options :
Option Description
For construction To sketch a construction line
Infinite length To sketch a line of infinite length
Midpoint line To sketch a line that is symmetrical from the midpoint of the line
Centre line To sketch centerlines to create symmetrical sketch elements and revolved features
3 Point Center Rectangle Sketches rectangles with a center point at a selected angle.
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To sketch corner rectangles :
1) Click Rectangle .
2) Click to place the first corner of the rectangle, drag, and release when the rectangle is
approximately correct size and shape.
3) Modify the dimensions of the rectangle using Smart Dimension on the Sketch tool bar.
4) Click .
To sketch circles :
1) Click Circle .
2) Click to place the center of the circle.
3) Drag and click to set the approximate radius.
4) Modify the dimensions using PropertyManager or
Smart Dimension
5) Click .
3 Point Arc Sketches arcs by specifying three points (start, end, and midpoint).
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To sketch center point arcs:
1) Click Center point Arc .
2) Click to place the center of the arc.
3) Release and drag to set the radius and the angle.
4) Click to place a start point.
5) Release, drag, and click to set an end point.
6) Modify the dimensions using PropertyManager or
Smart Dimension
7) Click .
To create an ellipse:
1) Click Ellipse on the Sketch toolbar.
2) Click in the graphics area to place the center of the ellipse.
3) Drag and click to set the major axis of the ellipse.
4) Drag and click again to set the minor axis of the ellipse.
5) Modify the dimensions using PropertyManager.
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2.4.6 Sketching polygons
Equilateral polygons with any number of sides between 3 and 40 can be created.
To create a polygon:
1) Click Polygon on the Sketch toolbar.
2) Set the properties in the Polygon PropertyManager as necessary.
3) Click in the graphics area to place the center of the polygon, and drag out
the polygon.
4) Modify the dimensions using PropertyManager.
5) Click .
2.5 Dimensions
You can specify dimensions between entities such as lengths, angles and radii. When you change
dimensions, the size and shape of the part changes. To fully define the sketch, you add relations and
apply dimensions using the Smart Dimension tool (Dimensions/Relations toolbar).
Driving Dimensions : Driving dimensions change the size of the model when you change their
values. Ordinate and baseline dimensions in sketches are driving dimensions.
Driven Dimensions : Some dimensions associated with the model are driven. You can create
driven, or reference dimensions, for informational purposes. The value of driven dimensions
changes when you modify driving dimensions or relations in the model. You cannot modify the
values of driven dimensions directly unless you convert them to driving dimensions.
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2.5.1 Dimensions/Relations Toolbar and Menus
The Dimensions/Relations toolbar provide tools to dimension and to add and delete
geometric relations. It includes the following :
5) You can change Smart Dimension values by clicking over the value and using the Modify box.
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2.5.3 Sketch Geometry Status
Sketches include a status, and sketch entities within the sketch include a state. Sketch entity
states are displayed in different colors to facilitate identification. Sketch states include the following :
Dangling : Appears as brown in the graphics area. Indicates sketch geometry that cannot be
resolved. For example, deleting an entity that was used to define another sketch entity.
Driven : Appears as gray in the graphics area. Indicates a dimension that is unnecessary and
cannot be modified.
Under Defined : Appears as blue in the graphics area. Indicates a sketch entity which requires
a dimension or relation to another sketch entity.
Fully Defined : Appears as black in the graphics area. Indicates all required dimensions and
relations to sketch entities are present.
Over Defined : Appears as yellow in the graphics area. Indicates sketch entities that are invalid,
creating a sketch without resolution in its current state. Requires deleting some relations or
dimensions, or returning the sketch entity to its prior state.
Item is Unsolvable : Appears in red in the graphics area. Indicates the geometry cannot
determine the position of one or more sketch entities.
Inferencing refers to the blue dotted lines that display in Sketch mode when the cursor aligns
with endpoints, center points, or the origin. Inferencing creates sketch relations only when the symbol
shown on the sketch cursor has a yellow background.
If you right-click with one or more sketch entities selected, the toolbar that displays stays visible
to allow you to add multiple relations. For example, you have two lines selected. You can add vertical
and parallel relations to the lines and make them equal without making changes in the
PropertyManager or displaying the toolbar.
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2.6.2 Description of Sketch Relations
The following table describes the entities that you can select for a relation and the characteristics
of the resulting relation.
Collinear Two or more lines. The items lie on the same infinite line.
Coradial Two or more arcs. The items share the same center point and radius.
Perpendicular Two lines. The two items are perpendicular to each other.
Parallel Two or more lines. The items are parallel to each other.
AlongZ A line and a plane. The line is normal to the face of the selected plane.
Pierce A sketch point and an The sketch point is coincident to where the axis, edge,
axis, edge, line, or or curve pierces the sketch plane. The pierce relation is
spline. used in sweeps with guide curves.
On Edge Edges of a solid. The edges of the solid are projected to the sketch plane
using the Convert Entities tool.
On Surface Sketch entities on a The sketch entities reside on the surface.
surface.
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2.7 Sketch Tools
2.7.1 Sketch Fillets
The Sketch Fillet tool trims away the corner at the intersection of two sketch entities to create
a tangent arc. This tool is available for both 2D and 3D sketches. The Fillet tool on the Features toolbar
fillets entities such as edges in parts.
Chamfer Parameters
Angle-distance
Distance 1 : Applied to the first sketch entity selected.
Direction 1 Angle : Applied from the first sketch entity towards
the second.
Distance - distance Equal distance selected :
Distance 1 is applied to both sketch entities.
Equal distance cleared :
Distance 1 is applied to the first sketch entity selected.
Distance 2 is applied to the second sketch entity selected.
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2.7.3 Offset Entities
Offset one or more sketch entities, selected model edges, or model faces by a specified distance.
For example, you can offset sketch entities such as splines or arcs, sets of model edges, loops, and so
on. If the original entity changes, then the offset entity also changes when you rebuild the model.
Trim Away Inside Trims open sketch entities that lie inside two bounding entities.
Trim Away Outside Trims open sketch entities outside of two bounding entities.
1) Click Trim Entities (Sketch toolbar) or Tools > Sketch Tools > Trim.
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4) The pointer changes to as it crosses
and trims the sketch entity. A trail is
created along the trim path.
5) Continue to hold down the pointer and
drag across each sketch entity you want
to trim.
6) Release the pointer when finished
Before Trim After Trim
trimming the sketch, then click .
4) If the preview extends in the wrong direction, move the pointer to the other half of the line or arc.
5) Click the sketch entity to accept the preview.
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You can mirror sketches about any these entities :
Centerlines
Lines
Linear model edges
Linear edges on drawings
To convert an entity :
1) Click Convert Entities (Sketch toolbar) or Tools > Sketch Tools > Convert Entities.
2) Click a model edge, loop, face, curve, external sketch contour, set of edges, or set of curves.
3) In the PropertyManager, click Select chain to convert all contiguous sketch entities.
4) Click .
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2.7.9 Moving or Copying Sketch Entities
To move or copy entities :
1) In sketch mode, do one of the following :
Click Move Entities (Sketch toolbar) or Tools > Sketch Tools > Move.
Click Copy Entities (Sketch toolbar) or Tools > Sketch Tools > Copy.
2) In the PropertyManager, under Entities to Move or Entities to Copy : Select sketch entities.
3) Under Parameters, do one of the following :
Select From/To, click Start point to set a Base point , and then drag to position the sketch
entities.
Select X/Y and set values for Delta X and Delta Y to position the sketch entities.
4) Click .
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Select From/To, click Base point to set a base point , and then drag to stretch the sketch
entities.
Select X/Y and set values for Delta X and Delta Y to stretch the sketch entities.
4) Click .
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Specify the Radius of the pattern.
Specify the Arc Angle that is measured from the center of the selected entities to the
center point or vertex of the pattern.
4) Click .
2.8 Blocks
You create blocks from single or multiple sketch entities. The Blocks Toolbar includes the following :
Tool Description
Make Block Convert sketch entities to blocks.
Edit Block Add or remove sketch entities.
Change dimensions and relations.
Insert Block Create multiple instances of existing blocks or browse for blocks to
retrieve blocks in parts, assemblies, or blocks.
Add/Remove Adds or removes sketch entities from a block.
Rebuild Rebuilds and updates parent sketches by the block.
Save Block Saves and adds an .sldblk extension.
Explode Block Dissolves the block.
Exploding one instance of a block only affects that instance of the block.
Belt/Chain Creates continuous tangent lines and arcs to represent the belt or chain path.
To make blocks :
1) Create a sketch.
2) Click Make Block (Blocks toolbar) or Tools > Block > Make .
3) Select the sketch entities you want to make as a block for Block Entities.
4) Click .
5) Save the part.
2.9 Splines
The SOLIDWORKS software supports the following two types of splines :
1) B-splines : You can use B-splines to create complex curves.
You can define and modify them using several controls,
including spline points, spline handles, and control polygons.
A single B-spline can have multiple through points and spans.
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To create multiple point splines :
1) Click Spline (Sketch toolbar) or Tools > Sketch Entities > Spline.
2) The pointer changes to .
3) Click to place the first point and drag out the first segment.
4) Click the next point and drag out the second segment.
5) Repeat for each segment, then double-click when the spline is
complete.
6) Click .
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Unit – III
PART MODELLING
3.1 Introduction
The 3D part is the basic building block of the parametric modelling software. Features are the
individual shapes that, when combined, make up the part.
Parent and Child Relations : Features are normally built upon other existing features. For
example, you create a base extrude feature and then create additional features such as a boss
or cut extrude. The original base extrude is the parent feature; the boss or cut extrude is a
child feature. The existence of a child feature depends on the parent.
1) Click Plane (Reference Geometry toolbar) or Insert > Reference Geometry > Plane .
3) The software creates the most likely plane based on the entity you select. You can select options
under First Reference, such as Parallel, Perpendicular, and so forth to modify the plane.
4) To clear references, right-click the item in First Reference and click Delete.
5) Select a Second Reference and Third Reference as necessary to define the plane.
6) The Message box reports the status of the plane. The plane status must be Fully defined to create
the plane.
7) Click .
Plane PropertyManager
You select geometry and apply constraints to the geometry to define reference planes.
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Options Description
First Reference Select the first reference to define the plane. Based on your selection, other
constraint types appear.
Coincident Creates a plane that passes through the selected reference.
Project Projects a singular entity such as a point, vertex, origin, or coordinate system
onto a non-planar surface.
Parallel to Creates a plane at the selected vertex that is parallel to the current view
screen orientation.
Tangent Creates a plane tangent to cylindrical, conical, non-cylindrical, and non-planar
faces.
At angle Creates a plane through an edge, axis, or sketch line at an angle to a cylindrical
face or plane. You can specify the Number of planes to create .
Offset distance Creates a plane parallel to a plane or face, offset by a specified distance. You
can specify the Number of planes to create .
Flip Normal Flips the normal vector of the plane.
Mid Plane Creates a mid plane between planar faces, reference planes, and 3D sketch
planes. Select Mid Plane for both references.
Parallel Perpendicular
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3.2.2 Reference point
You can create several types of reference points to use as construction objects. You can also
create multiple reference points that are a specified distance apart on curves.
Selections
Option Description
Reference Entities Displays the selected entities.
Point and Face/Plane Select a surface or plane and a vertex point, or midpoint.
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3.2.4 Coordinate Systems
You can define a coordinate system for a part or assembly. Coordinate systems are useful :
With the Measure and Mass Properties tools
When exporting SOLIDWORKS documents to other graphics standards.
When applying assembly mates
Selections :
Options Description
Origin Select a vertex, point, midpoint, or the default point of origin on a part or
assembly for the coordinate system origin.
X axis, Y axis, and Select one of the following for the Axis Direction Reference :
Z axis Vertex, point, or midpoint : Aligns the axis toward the selected point.
Linear edge or sketch line : Aligns the axis parallel to the selected
edge or line.
Non-linear edge or sketch entity : Aligns the axis toward the
selected location on the selected entity.
Planar face : Aligns the axis in the normal direction of the selected
face.
Reverse Axis Reverses the direction of an axis.
Direction
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Tool Description Tool Description
Extruded Boss/Base Wrap
Revolved Boss/Base Live Section Plane
Swept Boss/Base Model Break View
Lofted Boss/Base Instant3D
Boundary Boss/Base Suppress
Thicken Unsuppress
Extruded Cut Unsuppress with Dependents
Revolved Cut Linear Pattern
Swept Cut Circular Pattern
Lofted Cut Mirror Feature
Boundary Cut Curve Driven Pattern
Thickened Cut Sketch Driven Pattern
Cut with Surface Table Driven Pattern
Fillet Fill Pattern
Chamfer Variable Pattern
Rib Split
Scale Intersect
Shell Combine
Draft Join
Move Face Delete/Keep Body
Simple Hole Heal Edges
Hole Wizard Imported Geometry
Advanced Hole Insert Part
Thread Move/Copy Bodies
Hole Series Recognize Features
Dome FeatureWorks Options
Freeform Grid System
Deform Convert to Mesh Body
Indent 3D Texture
Flex Segmented Imported Mesh Body
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3.4 Extrude
Extrude tool is used to extend a sketched profile in one or two directions as either a thin feature
or a solid feature. An extrude operation can either add material to a part (in a base or boss) or remove
material from a part (in a cut).
1) Create a sketch. You can use a closed profile sketch or an open profile. For cuts, open profile
sketches are only valid for Blind or Through All end conditions
2) Click one of the extrude tools :
Extruded Boss/Base on the Features toolbar, or click Insert > Boss/Base > Extrude
Extruded Cut on the Features toolbar, or click Insert > Cut > Extrude
Extruded Surface on the Surfaces toolbar, or click Insert > Surface > Extrude
Extrude PropertyManager
Set the PropertyManager options based on the type of extrude feature.
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From : Sets the starting condition for the extrude feature.
Option Description
Sketch Plane Starts the extrude from the plane on which the sketch is located.
Surface/Face/Plane Starts the extrude from one of these entities.
Vertex Starts the extrude from the vertex you select for Vertex .
Offset Starts the extrude on an plane that is offset from the current sketch plane.
Set the offset distance in Enter Offset Value.
Direction 1
Option Description
Direction 1 Determines how the feature extends. Set the end condition type. If necessary,
click Reverse Direction to extend the feature in the opposite direction
from that shown in the preview.
Blind : Set the Depth .
Through All : Extends the feature from the sketch plane through all
existing geometry.
Through All – Both : Extends the feature from the sketch plane through
all existing geometry for Direction 1 and Direction 2.
Up to Vertex : Select a vertex in the graphics area for Vertex .
Up to Surface : Select a face or plane to extend to in the graphics area
for Face/Plane .
Offset From Surface : Select a face or plane in the graphics area for
Face/Plane , and enter the Offset Distance .
Up To Body : Select the body to extrude to in the graphics area for
Solid/Surface Body .
Mid Plane : Set the Depth .
Direction of Select a direction vector in the graphics area to extrude the sketch in a
Extrusion direction other than normal to sketch profile.
Draft On/Off Adds draft to the extruded feature. Set the Draft Angle. Select Draft outward
if necessary.
Direction 2 : Set these options to extrude in both directions from the sketch plane. The options are
the same as Direction 1.
Thin Feature :
Use the Thin Feature options to control the extrude thickness (not the Depth ).
A Thin Feature base can be used as a basis for a sheet metal part.
Thin Feature is required when using an open contour sketch. Thin Feature is optional when
using a closed contour sketch.
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Option Description
Type Sets the type of thin feature extrude.
One-Direction : Sets the extrude Thickness in one direction (outward) from the sketch.
Mid-Plane : Sets the extrude Thickness equally in both directions from the sketch.
Two-Direction : Allows you to set different extrude thicknesses for Direction 1
Thickness and Direction 2 Thickness .
Cap Covers the end of the thin feature extrude, creating a hollow part. You must also specify
ends the Cap Thickness . This options is available only for the first extruded body in a model.
Selected Contours
Selected Allows you to use a partial sketch to create extrude features from open or
Contours closed contours. Select sketch contours and model edges in the graphics area.
3.5 Revolves
Revolves add or remove material by revolving one or more profiles around a centerline. You
can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid,
a thin feature, or a surface.
Axis of Revolution
Axis of Revolution Select an axis around which the feature revolves. This can be a centerline,
line, or an edge, depending on the type of revolve feature you create.
Direction1 : Defines the revolve feature in one direction from the sketch plane.
Revolve Sets the end condition of the revolve feature relative to the sketch plane. To reverse the
Type
revolve direction, click Reverse Direction . Select one of these options:
Blind : Creates the revolve in one direction from the sketch. Set the angle covered
by the revolve in Direction 1 Angle .
Up to Vertex : Creates the revolve from the sketch plane to the vertex you specify
in Vertex .
Up to Surface : Creates the revolve from the sketch plane to the surface you
specify in Face/Plane .
Offset from Surface : Creates the revolve from the sketch plane to a specified offset
from the surface you specify in Face/Plane . Set the offset in Offset Distance .
To offset in the opposite direction, select Reverse offset.
Mid-Plane : Creates the revolve in the clockwise and counterclockwise directions from
the sketch plane, which is located at the middle of the revolve Direction 1 Angle .
Merge Merges resultant body into an existing body if possible. If not selected, the feature creates
result a distinct solid body.
Direction2 : After completing Direction1, select Direction2 to define the revolve feature in the other
direction from the sketch plane. The options are the same as in Direction1.
Thin Feature
Type Defines the direction of thickness. Select one of these options:
One-Direction : Adds the thin-walled volume in one direction from the
sketch. To reverse the direction in which the thin-walled volume is added,
click Reverse Direction .
Mid-Plane : Adds the thin-walled volume using the sketch as the middle,
and applying thin-walled volume equally on both sides of the sketch.
Two-Direction : Adds the thin-walled volume on both sides of the sketch.
Direction 1 Thickness adds thin-walled volume outward from the sketch.
Direction 2 Thickness adds thin-walled volume inward from the sketch.
Direction 1 Sets the thin-walled volume thickness for One-Direction and Mid-Plane thin
Thickness feature revolves.
Selected Contours : Use this option when you create a revolve using multiple contours.
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3.6 Sweeps
Sweep creates a base, boss, cut, or surface by moving a profile (section) along a path. A sweep
can be simple or complex.
Profile Sets the profile (section) used to create the sweep. You can select faces, edges, and
curves directly from models as sweep profiles. The profile must be closed for a base or
boss sweep feature.
Path Sets the path along which the profile sweeps. Select the path in the graphics area or
FeatureManager design tree. The path can be open or closed, and can be a set of
sketched curves contained in one sketch, a curve, or a set of model edges. The start
point of the path must lie on the plane of the profile.
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The following controls are available when the path extends through a profile.
Bidirectional Creates a sweep that extends in both directions of the path from a sketch profile.
Circular Profile : Creates a solid rod or hollow tube along a sketch line, edge, or curve directly on a model.
Profile Sets the profile (section) used to create the sweep. Select the profile in the graphics
area or FeatureManager design tree. The profile must be closed for a base or boss
sweep feature.
Diameter Specifies the diameter of the profile.
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Helix/Spiral PropertyManager
Defined By : Specifies the type of curve (helix or spiral) and which parameters to use to define the
curve. Select one of the following :
Pitch and Revolution Creates a helix defined by Pitch and Revolutions.
Height and Revolution Creates a helix defined by Height and Revolutions.
Height and Pitch Creates a helix defined by Height and Pitch.
Spiral Creates a spiral defined by Pitch and Revolutions.
Parameters : Sets parameters of the curve. Your selection under Defined By determines which
parameters are available.
Taper Helix : Creates a tapered helix. (Available only for constant pitch helixes.) Select Taper Helix.
3.8 Lofts
Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or
surface. You create a loft using two or more profiles. Only the first, last, or first and last profiles can be
points. All sketch entities, including guide curves and profiles, can be contained in a single 3D sketch.
For a solid loft, the first and last profiles must be model faces or faces created by split lines, planar
profiles, or surfaces.
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To create lofts :
1) Do one of the following:
Click Lofted Boss/Base (Features toolbar) or Insert > Boss/Base > Loft.
Click Lofted Cut (Features toolbar) or Cut > Loft > Insert.
Click Lofted Surface (Surfaces toolbar) or Insert > Surface > Loft.
2) Set the options in the PropertyManager.
3) Click .
3.9 Dome
You can create one or more dome features simultaneously on the same model.
To create a dome :
1) Click Dome on the Features toolbar, or click Insert > Features > Dome.
Distance Set a value for the distance by which the dome expands.
Reverse Direction Click to create a concave dome (default is convex).
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Constraint Point or Control the dome feature by selecting a sketch that contains points to
Sketch constrain the shape of the sketch.
Direction Click Direction , and select a direction vector from the graphics area
to extrude the dome in a direction other than normal to the face.
Elliptical dome Specify an elliptical dome for cylindrical or conical models.
Continuous dome Specify a continuous dome for polygonal models.
Show preview Check for a preview.
3.10 Shells
The shell tool hollows out a part, leaves open the faces you select, and creates thin-walled
features on the remaining faces. If you do not select any face on the model, you can shell a solid part,
creating a closed, hollow model. You can also shell a model using multiple thicknesses.
3.11 Drafts
Draft tapers faces using a specified angle to selected faces in the model. One application is to
make a molded part easier to remove from the mold. You can insert a draft in an existing part or draft
while extruding a feature. You can apply draft to solid or surface models. You can also apply a draft
angle as a part of an extruded base, boss, or cut.
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Before draft After draft (5O)
3.12 Ribs
Rib is a special type of extruded feature created from open or closed sketched contours. It adds
material of a specified thickness in a specified direction between the contour and an existing part. You
can create a rib using single or multiple sketches. You can also create rib features with draft, or select
a reference contour to draft.
To create a rib :
1) Sketch the contour to use as the rib feature on a plane that intersects the part, or is parallel or at
an angle to an existing plane.
2) Click Rib (Features toolbar) or Insert > Features > Rib.
3) Set the PropertyManager options.
4) Click .
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3.13 Wrap
You can choose between two methods to create a wrap feature.
The Analytical method wraps a sketch onto a planar or non-planar face.
The Spline Surface method wraps a sketch on any face type.
Option Description
Creates a raised feature on the face.
Emboss
Creates an indented feature on the face.
Deboss
Creates an imprint of the sketch contours on the face.
Scribe
3.14 Intersect
You can intersect solids, surfaces, and planes to modify existing geometry, or to create new
geometry with the Intersect tool. For example, you can add open surface geometry to a solid, remove
material from a model, or you can create geometry from an enclosed cavity. You can also merge
solids that you define with the Intersect tool, or cap some surfaces to define closed volumes.
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To create geometry from solids, surfaces, or planes in a part :
3.15 Holes
You can create various types of hole features in a model. You place a hole and set a depth on a
planar face. You can specify its location by dimensioning it afterward.
In general, it is best to create holes near the end of the design process. This helps you avoid
inadvertently adding material inside an existing hole. Also, if you
are creating a simple hole, which does not require additional
parameters, use Simple Hole.
The Hole Wizard introduces additional parameters that are not
required with simple holes. Simple Hole provides better
performance than Hole Wizard for simple holes. Hole Wizard
creates holes with complex profiles, such as Counterbore or
Countersunk.
You can also define holes from the near and far side faces with
the Advanced Hole tool. Hole element flyouts help guide the
process.
2) Click Simple Hole (Sheet Metal toolbar) or Insert > Features > Simple Hole.
3) In the PropertyManager, set the options.
4) Click to create the simple hole.
5) Right-click the hole feature in the model or the FeatureManager design tree, and select Edit Sketch.
6) Add dimensions to position the hole. You can also modify the hole diameter in the sketch.
To change the diameter, depth, or type of the hole, right-click the hole feature in the model
or the FeatureManager design tree, and select Edit Feature. Make the required changes
in the PropertyManager, and click .
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3.16 Hole Wizard
You can use the Hole Wizard to create customized holes of various types.
When you create a hole using the Hole Wizard, the type and size of the hole appears in the
FeatureManager design tree.
3.17 Threads
You can create helical threads on cylindrical edges or faces using profile sketches and store
custom thread profiles as library features. The two methods of creating a thread feature are cut thread
and extrude thread. The direction of the thread can be right-handed or left-handed. You can design
a multiple start thread and align the thread trim to a start face or end face.
Creating a Thread
You can select any shape or size on a thread profile. The diameter of a hole or shaft does not
determine the thread profile.
Specification
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5) Similarly Extruded Cut on the other face. (Fig.3)
6) Select the front face and click Sketch . Draw a circle of φ12 mm. Extruded Cut the
circle to Depth 12 mm.
7) Create internal threads. Click Insert > Features > Thread .
8) Select the φ12 mm circle and set the following options :
3) Select the front face and click Sketch . Draw circle touching the edges of the hexagon. Use
tangent relation between the circle and edges of hexagon.
4) Click Extruded Cut and Select the circle. Set the following options in the Property Manger.
Depth : Draft : . (Fig.1)
5) Select the other face and click Sketch . Draw a circle of φ12 mm. Extrude the circle to
a Depth 40 mm.
6) Create Chamfer of 1 mm at the end. (Fig.2)
7) Create external threads. Click Insert > Features > Thread . Select the φ12 mm circle and
set the following options :
You can also insert bolts and nuts from SOLIDWORKS Design Library during assembly.
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To insert a Toolbox component into an assembly :
1) Open the assembly.
2) In the Design Library task pane, under Toolbox , expand the standard, category, and
type of the component to insert.
3) Images and descriptions of available components appear in the task pane.
4) Drag a component into the assembly. If you drop a component near an appropriate feature, a
SmartMate positions the part in the assembly. For example, if you drag a bolt and drop it onto
a hole, the SmartMate mates the bolt to the hole.
5) Set the options In the PropertyManager.
6) Click .
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7) Select Right Plane and click Sketch . Draw a Center Rectangle of size 2.5 mm x 5 mm.
8) Select center-point of the rectangle and start point of the helix by pressing Shift.
Apply Pierce relation from the PropertyManager.
9) Click Swept Cut on the Features toolbar or Insert > Cut > Sweep
10) Set the following values in the Helix/Spiral PropertyManager.
Sketch : Select the rectangle
3.18 Pattern
Pattern repeats the selected features in an array based on a seed feature. You can create a
linear pattern, a circular pattern, a curve driven pattern, a fill pattern, or use sketch points or table
coordinates to create the pattern.
Linear Patterns
You can use linear patterns to create multiple instances of one or more features that you can
space uniformly along one or two linear paths.
Circular Patterns
Use circular patterns to create multiple instances of one or more features that you can space
uniformly around an axis.
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Cut extrude feature applied Cut extrude feature using the Cut extrude feature using the
to all multibody parts circular pattern applied to circular pattern applied to all
single body bodies
In a multibody part, you can combine multiple bodies to create a single body. You can only
combine bodies contained within one multibody part file. You cannot combine two separate parts.
However, you can create a multibody part by using Insert Part to place one part into the other part
file. Then you can use Combine on the multibody part.
To combine bodies :
1) Click Combine (Features toolbar) or Insert > Features > Combine.
2) In the PropertyManager, under Operation Type, select of the following :
Add : to combine multiple bodies to create a single body
Subtract : to subtract one or more bodies from another body.
Common : to create a body defined by the intersection of multiple bodies.
3) For Bodies to Combine, select the bodies to combine.
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4) You can select bodies in the graphics area or the Solid Bodies folder in the FeatureManager
design tree.
5) Click Show Preview to preview the feature.
6) Click .
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Unit – IV
ASSEMBLY
4.1 Introduction
You can build complex assemblies consisting of many components, which can be parts or other
assemblies, called subassemblies. For most operations, the behavior of components is the same for
both types. Adding a component to an assembly creates a link between the assembly and the
component. When SOLIDWORKS opens the assembly, it finds the component file to show it in the
assembly. Changes in the component are automatically reflected in the assembly.
1) Bottom-up Design
Bottom-up design is the traditional method. You first design and model parts, then insert them
into an assembly and use mates to position the parts. To change the parts, you must edit them
individually. These changes are then seen in the assembly.
Bottom-up design is the preferred technique for previously constructed, off-the-shelf parts, or
standard components like hardware, pulleys, motors, etc. These parts do not change their
shape and size based on your design unless you choose a different component.
2) Top-down Design
In Top-down design, shapes, sizes, and locations of parts can be designed in the assembly
itself. For example, you can model a motor bracket so it is always the correct size to hold a
motor, even if you move the motor. SOLIDWORKS automatically resizes the motor bracket.
This capability is particularly helpful for parts like brackets, fixtures, and housings, whose
purpose is largely to hold other parts in their correct positions.
The advantage of top-down design is that much less rework is needed when design changes
occur. The parts know how to update themselves based on the way you created them.
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To create an assembly from a part :
1) Click Make Assembly from Part/Assembly (Standard toolbar) or File > Make
Assembly from Part.
2) An assembly opens with the Insert Component PropertyManager active.
3) Click in the graphics area to add the parts to the assembly.
4) Use suitable Mates to properly align and assemble the parts.
To insert parts :
1) Click Insert Components (Assembly toolbar) or Insert > Component > Existing
Part/Assembly.
2) Previously saved documents that are currently open appear under Part/Assembly to Insert.
3) Click Browse. In the dialog box, select a component and then click Open.
4) In the graphics area, a preview of the component is attached to the pointer. If necessary, rotate
the component using Rotate Context Toolbar
5) In the graphics area, click to place the component.
6) Similar insert all the components of an assembly. Each component is inserted where you clicked
to place it.
4.4 Mates
Mates create geometric relationships between assembly components. As you add mates, you
define the allowable directions of linear or rotational motion of the components. You can move a
component within its degrees of freedom, visualizing the assembly's behavior.
To add a mate :
1) Click Mate (Assembly toolbar), or click Insert > Mate.
2) In the PropertyManager, under Mate Selections, select the entities that you want to mate
together for Entities to Mate .
3) Click on the Mate type and Click .
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4.4.2 Mate PropertyManager
You add or edit mates in the Mate PropertyManager.
Mate Selections
Entities to Specifies the entities that you want to mate. Use the Alt key to temporarily
Mate hide a front face when you need to select an hidden face (behind the
front face) for mates. The components must be displayed in Shaded or
Shaded with Edges modes. Move the cursor over a face and press Alt. The
face is temporarily hidden.
Multiple Mates multiple components to a common reference in a single operation.
mate mode
Standard Mates
All the mate types are shown in the PropertyManager, but only the mates that are applicable
to the current selections are available.
Coincident Positions the selected faces, edges, and planes so that they share the same
plane. Positions two vertices so that they touch.
Parallel Places the selected items at a constant distance apart from each other.
Perpendicular Places the selected items at a 90° angle to each other.
Tangent Places the selected items tangent to each other. At least one selection must be
a cylindrical, conical, or spherical face.
Concentric Places the selections so that they share the same centerline.
Lock Maintains the position and orientation between two components.
Distance Places the selected items with the specified distance between them.
Angle Places the selected items at the specified angle to each other.
Mate Changes the mate alignment.
alignment Aligned : Vectors normal to the selected faces point in the same
direction.
Anti-Aligned : Vectors normal to the selected faces point in
opposite directions.
Advanced Mates
Profile Center-aligns rectangular and circular profiles to each other and fully defines
Center the components.
Symmetric Forces two similar entities to be symmetric about a plane or planar face.
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Path Mate Constrains a selected point on a component to a path.
Linear/Linear Establishes a relationship between the translation of one component and the
Coupler translation of another component.
Limit Allows components to move within a range of values for distance and angle
mates.
Mechanical Mates
Hinge Limits the movement between two components to one rotational degree of
freedom.
Gear Forces two components to rotate relative to one another about selected axes.
Rack Pinion Linear translation of one part (the rack) causes circular rotation in another part
(the pinion), and vice versa.
Screw Constrains two components to be concentric, and adds a pitch relationship
between the rotation of one component and the translation of the other.
Universal The rotation of one component (the output shaft) about its axis is driven by the
Joint rotation of another component (the input shaft) about its axis.
4.4.3 Example
To assemble Part – 1 and Part – 2 together, the following conditions must be satisfied :
1) Edge – 1 and Edge – 2 must be concentric.
2) Edge – 3 and Edge – 4 must be concentric
3) Face – 1 and Face – 2 must touch (coincide) each other.
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Therefore,
1) Click Mate (Assembly toolbar), or click Insert > Mate.
4.5 Subassemblies
When an assembly is a component of another assembly, it is referred to as a subassembly. You
can nest subassemblies in multiple levels, to reflect the hierarchy of your design.
Creating a Subassembly
There are several ways to create a subassembly :
You can create an assembly document as a separate operation, then make it a subassembly
by inserting it as a component in a higher-level assembly.
You can insert a new, empty subassembly at any level of the assembly hierarchy while you
are editing a top-level assembly, then add components to it in a variety of ways.
You can form a subassembly by selecting a group of components that are already in the
assembly. This creates a subassembly and adds components to it in a single step.
4.6 Rebuild
When you switch back to the assembly window after editing a component in a separate
window, a message asks if you want to rebuild now.
Select Yes or No. Optionally, select Don't show again.
Yes Rebuilds the assembly to incorporate the changes you made to the component.
No Skips the rebuild of the assembly.
Don't show again Suppresses the message. You can specify:
Always Rebuild : Select Yes and Don't show again.
Never Rebuild : Select No and Don't show again.
4.7 Isolate
You can use Isolate to set the visibility to hidden, transparent, or wireframe for components
that are not selected, enabling you to focus on the selected components.
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You can Isolate parts or subassemblies to edit them in the context of the assembly. You can
isolate components that share a mate.
Use the Isolate pop-up toolbar to change the visibility of the hidden components to
Wireframe, Transparent, or Hidden. The transparency used when editing a component in the
context of an assembly is not used when Isolate is active.
To Isolate components :
1) Select the components to isolate in the graphics area or the FeatureManager design tree.
2) Click View > Display > Isolate, or right-click and click Isolate.
3) To isolate components that share a mate, right-click the mate in the FeatureManager design
tree and click Isolate.
4) The removed components change their display state to hidden, wireframe, or transparent.
5) Select a component to edit and click Edit Part or Edit Assembly .
6) When you finish working on the isolated components, click Exit Isolate on the Isolate pop-up
toolbar .
7) The model returns to its original display state.
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Option Description
Reverses the translation direction.
Reverse Direction
Specifies the translation distance.
Explode Distance
Reverses the rotation direction.
Reverse Direction
Specifies the rotation angle.
Rotation Angle
5) Click Done.
6) Similarly select other components and drag the translation or rotation handle as required. Click
Done.
7) Click when completed.
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4.9 Appearances
An appearance defines the visual properties of a model, including color and texture.
Appearances do not affect physical properties, which are defined by materials. In a part, you can add
appearances to faces, features, bodies, and the part itself. In an assembly, you can add appearances
to components.
Procedural Textural
One color or a blend of colors applied to the An image representing the complex colorings of the
entire reference. appearance, mapped to the reference. Use the
Examples : Brushed Aluminum and White Mapping tab of the Appearances PropertyManager to
High Gloss Plastic. size, orient, and position the appearance on the model.
Examples : Fire Brick and Polished Ash.
To assign an appearance :
1) In the Task Pane, click the Appearances, Scenes, and Decals tab .
2) In the Appearances folder, select a category.
3) Do one of the following:
Drag an appearance onto the model. Then from the Appearance Target palette, select the
area of the model where you want to assign the appearance. You can pin the Appearance
Target palette when adding multiple appearances to improve workflow.
With nothing selected, double-click an appearance to apply it to an entire part or assembly.
With an entity selected (for example, face or feature), double-click an appearance to apply it
to the selection.
Drag an appearance onto an item in the FeatureManager.
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Editing Appearance Properties :
To edit appearance properties such as texture mapping and colors, do one of the following:
1) Right-click a model and on the context toolbar, click Appearances .
2) Alt + drag an appearance from the Task Pane.
3) Click Edit Appearance (Heads-up View toolbar)
4) Click Edit > Appearance > Appearance.
5) At the top of the FeatureManager design tree, click to expand the Display Pane. In the
Appearances column , right-click and select Appearance.
4.10 Rendering
You can generate high quality, realistic renderings, but it can take time depending on your
hardware, project complexity, and resolution of renders.
To create renderings :
1) Click Output Tools > Render .
2) In the dialog box, on the Render tab:
a) In the Smart Control Bar, select a render profile from the drop-down list or create a custom
profile.
b) Set options.
c) Do one of the following:
Click Start Render to begin the rendering process. If you have enabled Show Progress, the
Render viewport opens to let you see the rendering
Select Send to Queue in the rendering options and click Send to Queue to add the current
rendering to the SOLIDWORKS Visualize Queue so you can render it later.
Click Close to save the current position and composition for later reference.
3) When finished, the rendering is saved in the Images library.
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Unit – V
DRAWING VIEWS
5.1 Introduction
You can create 2D drawings of the 3D solid parts and assemblies you design. Parts, assemblies,
and drawings are linked documents; any changes that you make to the part or assembly change the
drawing document. Generally, a drawing consists of several views generated from the model. Views
can also be created from existing views. For example, a section view is created from an existing
drawing view.
Display Style. Drawing view display mode and tangent edge display.
Area Hatch/Fill. Hatch or solid fill, pattern, scale, and angle of area hatches.
Performance. Performance options that are specific to drawings.
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Document-specific detailing options
Click Options . On the Document Properties tab, select Detailing. The settings on the
Document Properties tab apply to the active document only. Other document properties for drawings
are found under the following topics :
Sheet Properties
You can set the sheet properties when you add a new sheet or edit an existing sheet.
To specify sheet properties :
1) In the drawing sheet, right-click the sheet icon in the FeatureManager design tree, any blank
area of the drawing sheet, or the sheet tab at the bottom of the drawing window, and select
Properties.
2) Specify properties as described below and click OK.
Name Enter a title in the box. You can change the sheet name, which appears in a tab
below the drawing sheet.
Scale Set a scale for the sheet.
Type of Select First angle or Third angle for Standard 3 View projection . First angle is
projection preferred.
Next view label Specify the letter of the alphabet to be used for the next section and detail views.
Next datum Specify the letter of the alphabet to be used for the next datum feature symbol.
label
Sheet Format/Size
Standard Select a standard sheet size, or click Browse and locate a custom sheet format file.
sheet size Only show standard format : Displays sheet formats that use the drafting
standard set in Document Properties - Drafting Standard. When cleared, all formats
for all standards appear.
Reload : If you make changes to the Sheet Format, click to return to the default
format.
Display sheet format : Display border, title block, and so on.
Custom Specify a Width and Height.
sheet size
Note :
Select First angle from Type of projection.
To hide the TITLE BLOCK, uncheck (clear) Display sheet format.
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5.4 Creating drawing views
The following are the generally used drawing views :
1) Model view
2) Standard 3 View
3) Projected View
4) Auxiliary View
5) Section View
You select an orientation for the view from the view names in the model document as listed in
the Orientation dialog box:
Standard views (Front, Top, Isometric, and so on)
Annotation views - indicated by an A on the view icon (*Front , for example).
Custom views that you saved by name.
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To create the Standard 3 View :
1) In a drawing, click Standard 3 View (Drawing toolbar), or click Insert > Drawing
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5.4.5 Drawing View PropertyManager
The properties available depend on the type of view you select.
Part/Assembly to Insert
Select a document from Open documents or click Browse.
Thumbnail Preview
View a preview of the model selected in Open documents.
Orientation
Display Style
Hidden Lines Visible Displays visible and hidden edges as specified in Line Font Options.
Hidden Lines Removed Displays only edges that are visible at the chosen angle
Shaded With Edges Displays items in shaded mode with hidden lines removed.
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A
6
3 1 5
2
SECTION A-A BALOON LEFT SIDE VIEW
HALF SECTIONAL ELEVATION
(MODEL VIEW)
(SECTION VIEW)
BILL OF MATERIAL
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5.4.7 Section Views in Drawings
You create a section view in a drawing by cutting the parent view with a cutting, or section line.
The section view can be a straight cut section or an offset section defined by a stepped section line.
The section line can also include concentric arcs.
Click Vertical and move the cutting line to the location and click.
Click Auxiliary , and move the cutting line and pointer to the location and click. Move
the pointer to the location to set the angle of the cutting line.
Click Aligned and move the vertex of the cutting line to the location and click. Move
the pointer to the location to set the angle of the first segment of the cutting line. Move
the pointer to the location to set the angle of the second cutting line and click.
5) Drag the preview to a location and click to place the section view.
Auto-start Select to immediately preview and place the section view in the drawing.
section view Clear to display the Section View pop-up, which lets you add offsets to
the section view.
Edit sketch Select to create a custom cutting line.
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Half Section : Select any one of the following
Model Typically, you create dimensions as you create each part feature, then insert those
Dimensions dimensions into the various drawing views. Changing a dimension in the model
updates the drawing, and changing an inserted dimension in a drawing changes
the model.
Mark for You can specify that dimensions marked for drawings be inserted automatically
Drawings into new drawing views. Go to Tools > Options and in the Document Properties
tab, click Detailing. Select Dimensions marked for drawing under Auto insert on
view creation.
Reference You can also add dimensions in the drawing document, but these are reference
Dimensions dimensions, and are driven; you cannot edit the value of reference dimensions to
change the model. However, the values of reference dimensions change when the
model dimensions change.
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Standard You can create standard dimensions in drawings, such as dimensions created in a
Dimensions sketch. This includes Smart, Horizontal, and Vertical dimensions.
Rapid Use rapid dimensioning to place evenly spaced dimensions.
Dimension
5.6 Annotations
Annotations include text and symbols that add information to drawings. Many annotations
have arrowheads, leaders, and text. Annotations behave like dimensions in each type of document.
You can add annotations in a part or assembly document, then insert them into drawings using
annotation views or the Model Items PropertyManager, or you can create annotations in the drawing.
Annotation Toolbar
The Annotation toolbar provides tools for adding notes and symbols to a drawing, part, or
assembly document. Only those annotations that are appropriate for the active document are
available.
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Tool Description Tool Description
Note Hole Callout
To create a note :
1) Click Note (Annotation toolbar), or click Insert > Annotations > Note.
2) Set options in the Note PropertyManager.
3) To set the text of a note to display in uppercase, under Text Format, click All uppercase.
4) If the note has a leader, click to place the attachment point for the leader.
5) Click again to place the note, or click and drag a bounding box.
6) Type the text. Press Enter to add a new line below the current one.
7) Set options with the Formatting toolbar.
8) Click in the graphics area outside the note to complete the note.
9) Click .
75
5.6.2 Balloons
You can create balloons in a drawing document or in a note. The balloons label the parts in
the assembly and relate them to item numbers on the bill of materials (BOM).
To insert balloons :
1) Click Balloon (Annotation toolbar), or click Insert > Annotations > Balloon.
The Balloon PropertyManager appears.
2) Edit the properties in the PropertyManager as needed, then click a component in a drawing
view of an assembly, or click a component in an assembly model, to place the.
3) A balloon containing an item number attaches to the part. If you specified the text to be Item
Number, the number in the balloon corresponds to the item number in the bill of materials.
4) Continue inserting as many balloons as needed. Edit the properties for each balloon in the
PropertyManager before inserting the balloon.
5) Click .
5.6.4 Centerline
Centerlines are annotations that mark circle centers and describe the geometry size on
drawings. You can insert centerlines into drawing views automatically or manually. If you dimension
to a centerline, the extension lines are shortened automatically.
76
5.6.5 Area Hatch/Fill
You can add hatching within boundaries that do not receive automatic hatching.
You can apply a crosshatch pattern or solid fill to a model face, to a closed sketch profile, or to
a region bounded by a combination of model edges and sketch entities.
Area hatch can be applied only in drawings.
Area hatch/fill is applied automatically to section views, aligned section views, and broken-out
section views.
To set options for Area Hatch/Fill, click Tools > Options > System Options > Area
Hatch/Fill.
77
To import a file from another application :
1) Click Open or File > Open.
2) In the dialog box, select a format for Files of type (for example, DWG (*.dwg) files, IGES (*.igs,
*.iges), STL (*.stl), and so on).
3) For file types with import options, click Options. In the Import Options dialog box, specify the
options, then click OK.
4) Browse to a file, then click Open. The selected file is opened.
5.8 Printing
Print options let you print the active document, preview an image of the active document,
change printer settings, and specify part of the drawing sheet to print. You can also access a rapid
prototyping device.
Document Printer
Document options
System options : You can set margins for the printed document.
Print Range
3D Printing : Prints to a 3D rapid prototype printer (Drawings only). A 3D printer and print driver
must be available.
79
APPENDIX – I
KEYBOARD SHORTCUTS
DISPLAY
SELECTION
MOVE
80
Keyboard shortcut Description
Shift + drag Sketches : Moves a set of sketch entities.
Parts : Moves a feature.
Drawings : Moves the selected drawing view and any related views
together as if they are one entity. You can also move a dimension to a
different view.
USER INTERFACE
SKETCHING
COPY / PASTE
DRAWINGS
82
PART- A
3D COMPONENT MODELLING
EXERCISES
83
Fig.A1.1 Fig.A1.2
Fig.A1.3 Fig.A1.4
84
Ex.No.1. 3D COMPONENT MODELLING : MODEL – 1
Aim :
To draw the given 3D drawing using 3D modelling commands in a parametric modelling
software.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.
Procedure :
1) Start SOLIDWORKS by clicking in Windows Start Menu
2) Select Part from Welcome dialog box to open a new document.
(Note : You can also use Fully Define Sketch (Dimensions/Relations toolbar)
or Tools > Dimensions > Fully Define Sketch to automatically add
Relations and Dimensions. Select and Delete the unnecessary Relations and
Dimensions. Modify the dimensions using Smart Dimension ).
85
Fig.A1.5
Fig.A1.6 Fig.A1.7
Fig.A1.8 Fig.A1.9
86
Draw a Circle of radius 8mm with the centre at the middle of shorter edge of the smaller
rectangle as shown in Fig.A1.3.
Click Trim Entities (Sketch toolbar) to remove unwanted lines. Click at A (next to the
first entity to trim). Hold the Right Mouse Button and drag across the sketch entity (lines
and circle) to trim.
7) Click Exit Sketch on the Sketch toolbar or Exit Sketch in the Confirmation Corner.
15) Now Extrude PropertyManager will be displayed. Click Reverse Direction . Set the
Depth as 16mm. Click .
24) Now Extrude PropertyManager will be displayed. Click Reverse Direction . Set the
Depth as 42mm. Click .
25) Press SPACEBAR and select Isometric from the toolbar.
26) Now the model will be as shown in Fig.A1.9.
87
Fig.A1.10 Fig.A1.11
Fig.A1.12 Model - 1
88
27) Press SPACEBAR and select Back from the toolbar.
28) Click Extruded Boss/Base on the Features toolbar.
29) Select Face-2 on the model. Draw the sketch as shown in Fig.A1.10 using Line . Click
Exit Sketch .
30) Now Extrude PropertyManager will be displayed. Click Reverse Direction . Set the
Depth as 12mm. Click .
31) Press SPACEBAR and select Isometric from the toolbar.
32) Now the model will be as shown in Fig.A1.11.
33) To edit a Sketch at any stage, right-click a sketch in the FeatureManager design tree, or
right-click a sketch entity in the graphics area, and select Edit Sketch .
34) To edit a Feature at any stage, right-click a feature in the FeatureManager design tree, or
right-click a feature in the graphics area, and select Edit Feature .
35) Combine the bodies using Combine (Features toolbar) or Insert > Features >
Combine.
36) Dimension the model using Smart Dimension .
37) Change the appearance (colour) of the model by clicking Edit Appearance (Heads-up
View toolbar).
38) The final model will be as shown in the Fig.A1.12
Result :
The given 3D drawing is drawn using 3D modelling commands in a parametric modelling
software.
89
Fig.A2.1 Fig.A2.2
Fig.A2.3
Fig.A2.4 Fig.A2.5
90
Ex.No.2. 3D COMPONENT MODELLING : MODEL – 2
Aim :
To draw the given 3D drawing in a parametric modelling software using 3D modelling
commands.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.
Procedure :
1) Start SOLIDWORKS by clicking in Windows Start Menu
2) Select Part from Welcome dialog box to open a new document.
7) Select the lower right corner (A) of larger rectangle. Apply Fix relation from
PropertyManagaer.
8) Apply Horizontal relation for horizontal lines and Vertical relation for vertical lines.
9) Modify the dimensions of the rectangles using Smart Dimension .
10) Select the mid-point M1 (Smaller rectangle). Press Shift and select the mid-point M2
(Larger rectangle). Apply Coincident relation from PropertyManager.
11) Remove unwanted lines using Trim Entities (Sketch toolbar).
12) Now the sketch will be as shown in Fig.A2.2. Click Exit Sketch .
13) Now Extrude PropertyManager will be displayed. Set the Depth as 19mm. Click .
91
Fig.A2.6 Fig.A2.7
Fig.A2.8 Fig.A2.9
Fig.A2.10
92
16) Select Face – 1. Press SPACEBAR and select Normal to from the toolbar.
19) Modify the dimensions using Smart Dimension . Click Exit Sketch .
20) Now Extrude PropertyManager will be displayed. Set the Depth as 26mm. Click .
21) Press SPACEBAR and select Isometric from the toolbar.
22) Now the model will be as shown in Fig.A2.5.
23) Select Face – 2. Press SPACEBAR and select Normal to from the toolbar.
Result :
The given 3D drawing is drawn using 3D modelling commands in a parametric modelling
software.
93
Fig.A3.1
Fig.A3.2
Fig.A3.3 Fig.A3.4
94
Ex.No.3. 3D COMPONENT MODELLING : MODEL – 3
Aim :
To draw the given 3D drawing using 3D modelling commands in a parametric modelling
software.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.
Procedure :
1) Start SOLIDWORKS by clicking in Windows Start Menu
10) Now Extrude PropertyManager will be displayed. Set the Depth as 82mm. Click .
95
Fig.A3.5 Fig.A3.6
Fig.A3.7 Fig.A3.8
Fig.A3.9
96
14) Select Plane – 1. Press SPACEBAR and select Normal to from the toolbar
17) Modify the dimensions using Smart Dimension . Click Exit Sketch .
18) Now Extrude PropertyManager will be displayed. Select Mid Plane for Direction 1. Set
the Depth as 12mm. Click .
19) Press SPACEBAR and select Isometric from the toolbar.
20) Now the model will be as shown in Fig.A3.6.
21) Select Face – 2. Press SPACEBAR and select Normal to from the toolbar.
Result :
The given 3D drawing is drawn using 3D modelling commands in a parametric modelling
software.
97
Fig.A4.1 Fig.A4.2
Fig.A4.3 Fig.A4.4
98
Ex.No.4. 3D COMPONENT MODELLING : MODEL – 4
Aim :
To draw the given 3D drawing using 3D modelling commands in a parametric modelling
software.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.
Procedure :
1) Start SOLIDWORKS by clicking in Windows Start Menu
9) Now Extrude PropertyManager will be displayed. Set the Depth as 30mm. Click .
10) Now the model will be as shown in Fig.A4.2.
11) Create a reference plane parallel to and at a distance of 35mm from Face – 1.
Click Plane (Reference Geometry toolbar) or Insert > Reference Geometry > Plane.
99
Fig.A4.5
100
12) Select Plane – 1. Press SPACEBAR and select Normal to from the toolbar
15) Modify the dimensions using Smart Dimension . Click Exit Sketch .
16) Now Extrude PropertyManager will be displayed. Click Reverse Direction . Set the
Depth as 15mm. Click .
17) Create another reference plane (Plane – 2) parallel to and at a distance of 70mm from Face – 1.
It can be used as Mirror plane.
Result :
The given 3D drawing is drawn using 3D modelling commands in a parametric modelling
software.
101
Fig.A5.1 Fig.A5.2
Fig.A5.3 Fig.A5.4
102
Ex.No.5. 3D COMPONENT MODELLING : MODEL – 5
Aim :
To draw the given 3D drawing using 3D modelling commands in a parametric modelling
software.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.
Procedure :
1) Start SOLIDWORKS by clicking in Windows Start Menu
9) Now Extrude PropertyManager will be displayed. Set the Depth as 50mm. Click .
10) Now the model will be as shown in Fig.A5.2.
11) Select Face – 1. Press SPACEBAR and select Normal to from the toolbar.
103
Fig.A5.5 Fig.A5.6
Fig.A5.7
104
17) Press SPACEBAR and select Back from the toolbar.
20) Modify the dimensions using Smart Dimension . Click Exit Sketch .
21) Now Extrude PropertyManager will be displayed. Click Reverse Direction . Set the
Depth as 15mm. Click .
22) Now the model will be as shown in Fig.A5.6.
23) Combine the bodies using Combine (Features toolbar) or Insert > Features >
Combine.
24) Dimension the model using Smart Dimension .
25) Change the appearance (colour) of the model by clicking Edit Appearance (Heads-up
View toolbar).
26) The final model will be as shown in the Fig.A5.7.
Result :
The given 3D drawing is drawn using 3D modelling commands in a parametric modelling
software.
105
Fig.A6.1 Fig.A6.2
Fig.A6.3 Fig.A6.4
Fig.A6.5 Fig.A6.6
106
Ex.No.6. 3D COMPONENT MODELLING : MODEL – 6
Aim :
To draw the given 3D drawing using 3D modelling commands in a parametric modelling
software.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.
Procedure :
1) Start SOLIDWORKS by clicking in Windows Start Menu
9) Now Extrude PropertyManager will be displayed. Set the Depth as 8mm. Click .
10) Now the model will be as shown in Fig.A6.2.
11) Select Face – 1. Press SPACEBAR and select Normal to from the toolbar.
14) Modify the dimensions using Smart Dimension . Click Exit Sketch .
15) Now Extrude PropertyManager will be displayed. Set the Depth as 32mm. Click .
16) Now the model will be as shown in Fig.A6.4.
17) Select Face – 2. Press SPACEBAR and select Normal to from the toolbar.
107
Fig.A6.7 Fig.A6.8
Fig.A6.9 Fig.A6.10
Fig.A6.11
108
18) Click Extruded Boss/Base on the Features toolbar.
19) Draw the sketch as shown in Fig.A6.5 using Line , Circle and Trim Entities . Apply
Tangent relation to draw inclined lines.
20) Modify the dimensions using Smart Dimension . Click Exit Sketch .
21) Now Extrude PropertyManager will be displayed. Click Reverse Direction . Set the
Depth as 10mm. Click .
22) Now the model will be as shown in Fig.A6.6.
23) Select Face – 3. Press SPACEBAR and select Normal to from the toolbar.
26) Modify the dimensions using Smart Dimension . Click Exit Sketch .
27) Now Extrude PropertyManager will be displayed. Set the Depth as 10mm. Click .
28) Now the model will be as shown in Fig.A6.8.
29) Create a Reference Plane - 1 parallel to and at a distance of 20mm from Face – 3.
30) Select Plane – 1. Press SPACEBAR and select Normal to from the toolbar.
31) Click Rib (Features toolbar) or Insert > Features > Rib.
33) Now Rib PropertyManager will be displayed. Set the Rib Thickness as 12mm.
Click .
34) Now the model will be as shown in Fig.A6.10.
35) Combine the bodies using Combine (Features toolbar) or Insert > Features >
Combine.
36) Dimension the model using Smart Dimension .
37) Change the appearance (colour) of the model by clicking Edit Appearance (Heads-up
View toolbar).
38) The final model will be as shown in the Fig.A6.11
Result :
The given 3D drawing is drawn using 3D modelling commands in a parametric modelling
software.
109
110
PART- B
PART MODELLING, ASSEMBLY
AND
DRAWING VIEWS
EXERCISES
111
Ex.No.1. REVOLVING CENTRE
Aim :
1) To create the part models and assemble the components of REVOLVING CENTRE using 3D
modelling commands.
2) To create various views of REVOLVING CENTRE and take print out.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.
Procedure :
PART MODELLING
To create Part – 3. CENTRE :
3) Draw the sketch as shown in Fig.B1.1 using Line . Click Exit Sketch .
4) Set the options in Revolve PropertyManager and click . Now the model will be as shown in the
Fig.B1.2.
5) Apply material to the model by right-clicking on in FeaturesManager Design
Tree. Select Edit Material > Alloy Steel.
6) Create a new folder in the computer with a name “REVOLVING CENTRE”.
7) Save the part in the folder with a file name “3.CENTRE”.
3) Draw the sketch as shown in Fig.B1.3 using Line . Click Exit Sketch .
4) Set the options in Revolve PropertyManager and click .
5) Apply material to the model by right-clicking on in FeaturesManager Design
Tree. Select Edit Material > Plain Carbon Steel.
6) Now the model will be as shown in the Fig.B1.4.
7) Save the part with a file name “4. SLEEVE”.
113
Fig.B1.1
Fig.B1.2
Fig.B1.3 Fig.B1.4
114
To create Part – 5. COVER:
Total angle :
Number of instances :
Features to pattern : Select the revolved cut.
8) Apply material to the model by right-clicking on in FeaturesManager Design
Tree. Select Edit Material > Plain Carbon Steel.
9) Save the part with a file name “2. COVER”.
115
Fig.B1.3 Fig.B1.4
Fig.B1.8 Fig.B1.9
116
To create Part – 6. SCREW:
3) Draw the sketch as shown in Fig.B1.8 using Line . Click Exit Sketch .
4) Set the options in Revolve PropertyManager and click .
6) Create thread with the following parameters. Click Insert > Features > Thread .
Size :
7) Apply material to the model by right-clicking on in FeaturesManager Design
Tree. Select Edit Material > Plain Carbon Steel.
8) Save the part with a file name “6. SCREW”.
Size :
6) Select the front face and click Sketch . Create a circle of φ8mm at a distance of 63mm from
the axis. Extruded Cut the circle to a Depth 21mm.
7) Create internal thread with the following parameters. Click Insert > Features > Thread .
21mm Size :
8) Create 3 holes as shown in Fig. B1.11 using Circular Pattern (Features toolbar).
9) Apply material to the model by right-clicking on in FeaturesManager Design
Tree. Select Edit Material > Plain Carbon Steel.
10) Save the part with a file name “1. BARREL”.
117
Fig.B1.10
Fig.B1.11
118
ASSEMBLY
To create assembly :
1) Click File > New and select Assembly .
2) Insert all the components using Insert Components (Assembly toolbar) or Insert >
Component > Existing Part/Assembly.
3) Use suitable Mates to properly align and assemble the parts. (Refer : 4.4 Mates).
4) Save the ASSEMBLY with a file name “REVOLVING CENTRE ASSEMBLY”.
5) The assembly will be as shown in Fig.B1.12.
1) Click Exploded View (Assembly toolbar) or Click Insert > Exploded View.
2) Select one or more components. Rotation and translation handles appear in the graphics area.
3) Drag a translation or rotation handle to move selected components. Click Done.
4) Similarly select other components and drag the translation or rotation handle as required. Click
Done.
5) Click when completed. The exploded view will be as shown in Fig.B1.13.
Name : Scale :
Type of projection : Sheet Format / Size :
Uncheck (clear)
3) Click Model View (Drawing toolbar) or Insert > Drawing View > Model.
4) Click Browse and select the file “REVOLVING CENTRE ASSEMBLY” .
5) Set the following options in the PropertyManager :
120
5
3
1
4
2
121
350
20 35 187 B
6 64
52
60 24 40 92
4
3 1 5
140 112
2 146 100
SECTION B-B
HALF SECTIONAL FRONT VIEW LEFT SIDE VIEW
(SECTION VIEW) (MODEL VIEW)
300
12 32
60 40 40 REVOLVING CENTRE
All dimensions are in mm
PART NO. PART NAME MATERIAL QTY.
1 BARREL MILD STEEL 1
2 COVER MILD STEEL 1
18 27 10 3 CENTRE ALLOY STEEL 1
4 SLEEVE MILD STEEL 1
5 COVER MILD STEEL 1
TOP VIEW
6 SCREW MS 3
(PROJECTED VIEW)
122
11) Click Projected View (Drawing toolbar).
12) In the graphics area, select front view and move the pointer downwards.
13) Place the view in the graphics area and Click . This view is top view.
14) By using Hide/Show Edges (Line Format toolbar), hide the edges created during fillet.
15) Add dimensions to the drawing using Smart Dimension .
17) Insert bill of materials using Bill of Materials (Table toolbar), or Insert > Tables >
Bill of Materials.
To create an exploded drawing view :
(Note : An exploded view must be already created in the assembly)
1) In the drawing, add a sheet by clicking Insert > Sheet. You can also right-click any sheet tab
or any sheet icon in the FeatureManager design tree, and select Add Sheet.
2) Click Model View and insert a model view of the assembly with Isometric orientation.
3) Right-click the drawing view in the graphics area and click Show in Exploded State.
4) Now the exploded view will appear. Insert balloon and bill of materials.
Result :
1) The part models of the components of REVOLVING CENTRE is created and assembled using
3D modelling commands.
2) The various views such as sectional front view, top view, side view and exploded view of
REVOLVING CENTRE are created. The print out of the views are taken.
123
Fig.B2.1 Fig.B2.2
Fig.B2.3 Fig.B2.4
Fig.B2.5 Fig.B2.6
126
Ex.No.2. TAILSTOCK
Aim :
1) To create the part models and assemble the components of TAILSTOCK using 3D modelling
commands.
2) To create various views of TAILSTOCK and take print out.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.
Procedure :
PART MODELLING
To create Part – 1. BODY:
5) Draw the sketch as shown in Fig.B2.2. Extruded Cut to a Depth 150 mm.
13) Draw the sketch as shown in Fig.B2.6 and Extrude to a Depth 45 mm.
16) Select Plane1 and click Sketch . Draw a circle as shown in Fig.B2.7. Extruded Cut
the circle to a Depth 40 mm.
127
Fig.B2.7 Fig.B2.8
Fig.B2.11
Fig.B2.12 Barrel
128
17) Select the back face and click Sketch . Draw a circle as shown in Fig.B2.8. Extruded Cut
the circle to a Depth 15 mm.
18) Create 4 extruded cuts as shown in Fig. B2.8 using Circular Pattern .
19) Create internal threads inside the four holes using Thread feature.
20) Create Fillet on required edges. The final model will be as shown in Fig.B2.9.
129
Fig.B2.13 Fig.B2.14 Centre
Fig.B2.15
130
To create Part – 5. SCREW SPINDLE
4) Create a slot on the head of the screw using Rectangle and Extruded Cut .
Fig.B2.29 Key Fig.B2.30 Sq. Head Bolt Fig.B2.31 Hex. Nut with Washer
132
To create Part – 9. WASHER
1) Click File > New and select Part.
2) Select Front Plane and click Extruded Boss/Base .
3) Draw two circles as shown in Fig.B2.26 and extrude to a Depth 3 mm.
ASSEMBLY
To create assembly :
1) Click File > New and select Assembly .
2) Insert all the components using Insert Components (Assembly toolbar) or Insert >
Component > Existing Part/Assembly.
3) Use suitable Mates to properly align and assemble the parts. (Refer : 4.4 Mates).
4) Create exploded view using Exploded View or Insert > Exploded View.
5) Save the assembly with a file name “TAILSTOCK ASSEMBLY”.
133
Fig.B2.34 Assembly of Tailstock
134
1
4 6 7
5 8
9
2
14
11
10
PART NO. PART NAME MATERIAL QTY.
1 BODY CAST IRON 1
2 FEATHER KEY MILD STEEL 1
3 BARREL MILD STEEL 1
4 CENTER CAST IRON 1
5 SCREW SPINDLE MILD STEEL 1
12
6 FLANGE CAST IRON 1
7 SCREW MILD STEEL 4
8 HAND WHEEL CAST IRON 1 13
9 WASHER MILD STEEL 1
10 HEX. NUT MILD STEEL 1 EXPLODED VIEW OF
11 KEY MILD STEEL 1 TAILSTOCK
12 CLAMPING PLATE CAST IRON 1
13 SQ.HEAD BOLT MILD STEEL 1
HEX.NUT WITH
14 MILD STEEL 1
WASHER
135
D
8
3 1 5 6 9
4
10
11
2
7
14
12
13
D
SECTION D-D
LEFT SIDE VIEW
SECTIONAL FRONT VIEW
TAILSTOCK
PART NO. PART NAME MATERIAL QTY.
1 BODY CAST IRON 1
2 FEATHER KEY MILD STEEL 1
3 BARREL MILD STEEL 1
4 CENTER CAST IRON 1
5 SCREW SPINDLE MILD STEEL 1
6 FLANGE CAST IRON 1
7 SCREW MILD STEEL 4
8 HAND WHEEL CAST IRON 1
9 WASHER MILD STEEL 1
10 HEX. NUT MILD STEEL 1
TOP VIEW 11 KEY MILD STEEL 1
12 CLAMPING PLATE CAST IRON 1
13 SQ.HEAD BOLT MILD STEEL 1
14 HEX.NUT WITH WASHER MILD STEEL 1
136
CREATING DRAWING VIEWS
To create various views :
3) Click Model View (Drawing toolbar) or Insert > Drawing View > Model.
4) Click Browse and select the file “TAILSTOCK ASSEMBLY” .
5) Set the following options in the PropertyManager :
Result :
1) The part models of the components of TAILSTOCK is created and assembled using 3D
modelling commands.
2) The various views such as sectional front view, top view, side view and exploded view of
TAILSTOCK are created. The print out of the views are taken.
137
Ex.No.3. MACHINE VICE
Aim :
1) To create the part models and assemble the components of MACHINE VICE using 3D
modelling commands.
2) To create various views of MACHINE VICE and take print out.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.
Procedure :
PART MODELLING
To create Part – 1. BASE :
139
Fig.B3.1
Fig.B3.2 Fig.B3.3
Fig.B3.4 Fig.B3.5
140
15) Select Bottom surface and click Sketch . Draw the sketch as shown in Fig.B3.6 and
Extrude to a Depth 16 mm.
16) Draw the sketch as shown in Fig.B3.7 and Extrude to a Depth 22 mm.
6) At the left face, create two M6 tapped holes for 14 mm deep using Hole Wizard .
7) At the bottom face, create two M6 tapped holes for 10 mm deep using Hole Wizard .
8) Create square thread of 20 mm x 3.5 mm pitch for a length of 54 mm. (Refer : 3.17 Threads).
4) At the top face, create two counter-sink holes of size φ6– 90Ox12 mm using Hole Wizard .
Set the following options in PropertyManager.
Hole type : Countersink Standard : Type :
Size : End Condition : Depth :
141
Fig.B3.6 Fig.B3.7
Fig.B3.8 Base
142
To create Part – 4. SCREW :
5) Create threads of size M10 x 1.25 at the right end using Thread .
6) Create square thread of 20 mm x 3.5 mm pitch to a length of 166 mm (Refer : 3.17 Threads).
4) At the front face, create two counter-sink holes of size φ6– 90Ox12 mm using Hole Wizard
5) Create knurled surface using Extruded Cut , Linear Pattern and Mirror .
Note : The following parts can be inserted from Design Library during Assembly.
Part – 6. Set Screws - M6 x 0.75 x Length 20 mm – 4 Nos.
Part – 7. Set Screws - M6 x 0.75 x Length 12 mm – 2 Nos.
Part – 8. Washer for M10 nut – 1 No.
Part – 9. Hexagonal Nut – M10 x 1.25 – 1 No.
Part – 10. Lock Nut – M10 x 1.25 – 1 No.
ASSEMBLY
To create assembly :
1) Click File > New and select Assembly .
2) Insert all the components using Insert Components (Assembly toolbar) or Insert >
Component > Existing Part/Assembly.
3) Use suitable Mates to properly align and assemble the parts. (Refer : 4.4 Mates).
4) Insert M6 x 0.75 mm Set Screws from Design Library
Click Design Library > Toolbox >ISO>Bolts and Screws>Slotted Head
Screws>Slotted CTSK Flat Head.
Drag the screw and place it into the countersink hole. Set the following options in the
PropertyManager.
Size : M6 Length : 20 mm Thread Length : 20 mm
143
Fig.B3.11 Fig.B3.12 Lock Plate
Fig.B3.13
Fig.B3.14 Screw
144
Insert 4 screws of same size into countersink holes in Jaw Grips.
Similarly, insert 2 screws of size M6 and length 12 mm into countersink holes in Lock
Plate.
5) Insert Washer for M10 Nut from Design Library.
Click Design Library > Toolbox >ISO>Washers>Plain Washers>Washers
Normal Grade-A
Drag the washer and place it into the threaded screw. Set the options in the
PropertyManager. Size : M10
6) Insert M10 Hexagonal Nut from Design Library.
Click Design Library > Toolbox >ISO>Nuts>Hex Nuts> Hex Nut Grade-C
Drag the nut and place it into the threaded screw. Set the options in the
PropertyManager. Size : M10
7) Insert M6 Lock Nut from Design Library.
Click Design Library > Toolbox >ISO>Nuts>Hex Nuts> Hex Thin Nut
Grade-AB
Drag the nut and place it into the threaded screw. Set the options in the
PropertyManager. Size : M6
8) Create exploded view using Exploded View or Insert > Exploded View.
9) Save the assembly with a file name “MACHINE VICE ASSEMBLY”.
3) Click Model View (Drawing toolbar) or Insert > Drawing View > Model.
4) Click Browse and select the file “MACHINE VICE ASSEMBLY” .
5) Set the following options in the PropertyManager :
145
Fig.B3.18 Assembly of Machine Vice
146
7
1
4
10
24 27
24
10
52
25
12
27
22
16
24
108 108
44
36 35
12 20
32 58 56 38
90
R8 R14
14
R12
Result :
1) The part models of the components of MACHINE VICE is created and assembled using 3D
modelling commands.
2) The various views such as front view, top view, side view and exploded view of MACHINE
VICE are created. The print out of the views are taken.
149
Ex.No.4. CRANE HOOK
Aim :
1) To create the part models and assemble the components of CRANE HOOK using 3D
modelling commands.
2) To create various views of CRANE HOOK and take print out.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.
Procedure :
PART MODELLING
To create Part – 1. CRANE HOOK :
6) Create threads of size M16 x 1.5 mm for a length of 16 mm from the top using Thread .
7) On the top surface, draw a circle of φ 32 mm and Extruded Cut to a Depth 3 mm.
151
Fig.B4.1 Fig.B4.2 After Trim and Mirror
152
8) On the bottom surface, draw a circle of φ 25 mm and Extruded Cut to a Depth 28 mm.
9) On the right surface, draw a circle of φ 16 mm and Extrude to a Depth 12 mm.
10) Again draw a circle of φ 12 mm and Extrude to a Depth 10 mm.
11) On the left surface, draw a circle of φ 16 mm and Extrude to a Depth 12 mm.
12) Again draw a circle of φ 12 mm and Extrude to a Depth 10 mm.
13) Create threads of size M12 x 1.25 mm for a length of 8 mm on both ends using Thread .
6) Create threads of size M15 x 1.5 mm for a length of 13 mm on both ends using Thread .
Fig.B4.13 Lock Nut (M12) Fig.B4.14 Lock Nut (M15) Fig.B4.15 Lock Nut (M16)
154
To create Part – 7. LOCK NUT (M12):
1) Click File > New and select Part.
10) Create threads of size M15 x 1.5 mm for a length of 7 mm using Thread .
11) From the left surface, create a hole of φ6 mm using Extruded Cut .
Note : The following parts can be inserted from Design Library during Assembly.
Part – 10. Washer for M15 nut – 6 Nos.
Part – 11. Hexagonal Bolt – M6 x 0.75 – 6 Nos.
Part – 12. Hexagonal Nut– M6 x 0.75 – 6 Nos.
155
ASSEMBLY
To create assembly :
1) Click File > New and select Assembly .
2) Insert all the components using Insert Components (Assembly toolbar) or Insert >
Component > Existing Part/Assembly.
3) Use suitable Mates to properly align and assemble the parts. (Refer : 4.4 Mates).
4) Insert Washer for M15 Nut – 6 Nos. from Design Library .
5) Insert M6 x 0.75 mm Hexagonal Bolt – 6 Nos. from Design Library .
6) Insert M6 x 0.75 mm Hexagonal Nut – 6 Nos. from Design Library .
7) Create exploded view using Exploded View or Insert > Exploded View.
8) Save the assembly with a file name “CRANE HOOK ASSEMBLY”.
156
4
10
12
3
11 2
15
70
115
12
70 20
20 15
30 48
18
R5 22 R12
R18
80
86
25
R25
22
100
B
SECTIONAL FRONT VIEW
LEFT SIDE VIEW
22
32 38
46
22
All dimensions are in mm
CRANE HOOK
TOP VIEW 158
CREATING DRAWING VIEWS
To create various views :
3) Click Model View (Drawing toolbar) or Insert > Drawing View > Model.
4) Click Browse and select the file “CRANE HOOK ASSEMBLY” .
5) Set the following options in the PropertyManager :
Result :
1) The part models of the components of CRANE HOOK is created and assembled using 3D
modelling commands.
2) The various views such as sectional front view, top view, side view and exploded view of
CRANE HOOK are created. The print out of the views are taken.
159
Ex.No.5. PETROL ENGINE CONNECTING ROD
Aim :
1) To create the part models and assemble the components of PETROL ENGINE
CONNECTING ROD using 3D modelling commands.
2) To create various views of PETROL ENGINE CONNECTING ROD and take print out.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.
Procedure :
PART MODELLING
To create Part – 1. ROD:
6) Select Top Surface and click Sketch . Draw the sketch as shown in Fig.B5.3 and
Extruded Cut to a Depth 4.5 mm.
161
Fig.B5.1
Fig.B5.2
Fig.B5.3
Fig.B5.4
162
6) Select Right Surface and click Sketch . Draw the sketch as shown in Fig.B5.8 and
Extruded Cut to a Depth 30 mm.
ASSEMBLY
To create assembly :
1) Click File > New and select Assembly .
2) Insert all the components using Insert Components (Assembly toolbar) or Insert >
Component > Existing Part/Assembly.
3) Use suitable Mates to properly align and assemble the parts. (Refer : 4.4 Mates).
164
Fig.B5.14 Assembly of Connecting Rod
3) Click Model View (Drawing toolbar) or Insert > Drawing View > Model.
4) Click Browse and select the file “CONNECTING ROD ASSEMBLY” .
5) Set the following options in the PropertyManager :
2 5
Result :
1) The part models of the components of PETROL ENGINE CONNECTING ROD is created
and assembled using 3D modelling commands.
2) The various views such as front view, sectional top view, side view and exploded view of
PETROL ENGINE CONNECTING ROD are created. The print out of the views are taken.
167
48
32 7
R65
R75
30
4
R21
54
20
25
70
R25 19
A R19 12 A
22
30 15 20
LEFT SIDE VIEW
195
FRONT VIEW
4.5
12
34
12
30
CONNECTING ROD
168
Ex.No.6. PIPE VICE
Aim :
1) To create the part models and assemble the components of PIPE VICE using 3D modelling
commands.
2) To create various views of PIPE VICE and take print out.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.
Procedure :
PART MODELLING
To create Part – 1. VICE BASE :
1) Start SOLIDWORKS and Select Part. Set the necessary options.
2) Select Front Plane and click Extruded Boss/Base .
3) Draw the sketch as shown in Fig.B6.1 and Extrude to a Depth 60 mm.
4) Select Front Plane and click Extruded Boss/Base .
5) Draw the sketch as shown in Fig.B6.2 and Extrude to a Depth 42 mm.
6) Select Top Face and click Sketch . Draw a rectangle of size 24 mm x 24 mm and Extrude
to a Depth 18 mm.
7) Chamfer the top edges to 3mm.
8) Select Bottom Face and click Sketch . Draw a rectangle as shown in Fig.B6.3 and
Extruded Cut to a Depth 147 mm. Draw two circles of φ15mm and Extruded Cut
to a Depth 15 mm
9) Select Front Face and click Sketch . Draw the sketch as shown in Fig.B6.4 and Extruded
Cut to a Depth 10 mm.
10) Mirror the Extruded Cut about a mid-plane.
11) Select Left Face and click Sketch . Draw a circle of φ6 mm and Extruded Cut to
Through All.
12) Select Top Face and click Sketch . Draw a circle of φ15 mm and Extruded Cut to a
Depth 27 mm.
13) Create square thread of 15 mm x 3 mm pitch to a length of 27 mm from the top. (Refer :
3.17 Threads)
14) Fillet all the side edges to required radius.
169
To create Part – 2. MOVABLE JAW :
4) Select Top Face and click Sketch . Draw a circle of φ15mm and Extruded Cut to a
Depth 9 mm.
5) Select Right Face and click Sketch . Draw a circle of φ5mm as shown in Fig.B6.7 and
Extruded Cut to a Depth 38 mm.
4) Create threads of M9 x 1mm size to a length of 10 mm from both the ends using Thread .
171
7)
8) Fig.B6.1
9)
Fig.B6.3 Fig.B6.2
5) Select Front Plane and create a slot of 1mm x 1mm size using Extruded Cut
ASSEMBLY
To create assembly :
1) Click File > New and select Assembly .
2) Insert all the components using Insert Components (Assembly toolbar) or Insert >
Component > Existing Part/Assembly.
3) Use suitable Mates to properly align and assemble the parts. (Refer : 4.4 Mates).
4) Create exploded view using Exploded View or Insert > Exploded View.
5) Save the assembly with a file name “PIPE VICE ASSEMBLY”.
3) Click Model View (Drawing toolbar) or Insert > Drawing View > Model.
4) Click Browse and select the file “PIPE VICE ASSEMBLY” .
5) Set the following options in the PropertyManager :
173
Fig.B6.11 Handle Bar
13)
Fig.B6.9 Fig.B6.10 Screw Rod Fig.B6.12 Cap Fig.B6.12 Set Screw
174
4
5
1
EXPLODED VIEW OF
PIPE VICE
9
15
22
12
18
75
72
R9
174
147
30
25
A A 42
45
15
39 36 60
55
FRONT VIEW LEFT SIDE VIEW
93
9 42
15
30
10
60
22
All dimensions are in mm
10
15 138 15 R9 PIPE VICE
SECTION A-A 176
14) By using Hide/Show Edges (Line Format toolbar), hide the edges created during fillet.
15) Add dimensions to the drawing using Smart Dimension .
Result :
1) The part models of the components of PIPE VICE is created and assembled using 3D
modelling commands.
2) The various views such as front view, sectional top view, side view and exploded view of PIPE
VICE are created. The print out of the views are taken.
177
DIPLOMA END SEMESTER EXAMINATION, OCT / APR -
PART – A
Answer any one of the following questions : ( 1 × 30 = 30 Marks)
PART – B
Answer any one of the following questions : (1 × 60 = 60 Marks)
7) Draw the part models and assemble the components of REVOLVING CENTRE using
3D modelling. Also create various views of the assembly.
8) Draw the part models and assemble the components of TAILSTOCK using
3D modelling. Also create various views of the assembly.
9) Draw the part models and assemble the components of MACHINE VICE using
3D modelling. Also create various views of the assembly.
10) Draw the part models and assemble the components of CRANE HOOK using
3D modelling. Also create various views of the assembly.
11) Draw the part models and assemble the components of PETROL ENGINE
CONNECTING ROD using 3D modelling. Also create various views of the assembly.
12) Draw the part models and assemble the components of PIPE VICE using 3D modelling.
Also create various views of the assembly.
Model – 1 Model – 2
Model – 3 Model – 4
Model – 5 Model – 6
DIPLOMA END SEMESTER EXAMINATION, OCT / APR -
KAL
PATHIPPAGAM
!
THANK YOU !