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Solid Modelling Practical Manual

The document provides an introduction to parametric modelling. It defines parametric modelling as a technique where a dimension's ability to change the shape of a model as the dimension value is modified. It discusses the two main parametric representation models: Constructive Solid Geometry (CSG) and Boundary Representation (BR). The advantages of parametric modelling over traditional 2D drawings are also outlined. Finally, it briefly introduces two popular parametric modelling softwares - SOLIDWORKS and CATIA, highlighting their key functions and uses.

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100% found this document useful (1 vote)
3K views188 pages

Solid Modelling Practical Manual

The document provides an introduction to parametric modelling. It defines parametric modelling as a technique where a dimension's ability to change the shape of a model as the dimension value is modified. It discusses the two main parametric representation models: Constructive Solid Geometry (CSG) and Boundary Representation (BR). The advantages of parametric modelling over traditional 2D drawings are also outlined. Finally, it briefly introduces two popular parametric modelling softwares - SOLIDWORKS and CATIA, highlighting their key functions and uses.

Uploaded by

ajaysurya9245
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 188

SOLID MODELLING

PRACTICAL MANUAL

(N – SCHEME)

N. IYANARAPPAN, M.E., M.I.S.T.E.

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SOLID MODELLING PRACTICAL MANUAL

Copy right © : K A L P a t hi p pa ga m
No part of this publication may be stored in a retrieval system, transmitted or
reproduced in any way, including but not limited to photocopy, photograph, magnetic or
other record, without prior agreement and written permission of the publisher.

First Edition : December 2022

Price : 168.00

For Contact :
99446 50380
96266 26747
Publisher :
KAL PATHIPPAGAM
Vellore – 632 011

Type setting :
Students’ Media Computer Graphics
Vellore – 632 011.
Contents
Page No.
Unit – I : Introduction ………………………………………… 1
Unit – II : Sketching …………………………………………… 15
Unit – III : Part Modelling …………………………………….. 33
Unit – IV : Assembly ……………………………………………. 57
Unit – V : Drawing Views …………………………………….. 66
Keyboard Shortcuts ………………………………. 80

EXERCISES
PART – A : 3D COMPONENT MODELLING
1. Model – 1 …………………………………………… 85
2. Model – 2 …………………………………………… 91
3. Model – 3 …………………………………………… 95
4. Model – 4 …………………………………………… 99
5. Model – 5 …………………………………………… 103
6. Model – 6 …………………………………………… 107

PART – B : PART MODELLING, ASSEMBLY AND DRAWING VIEWS


1. Revolving Centre ………………………………….. 113
2. Tailstock ……………………………………………. 127
3. Machine Voce ……………………………………… 139
4. Crane Hook ………………………………………… 151
5. Petrol Engine Connecting Rod …………………. 161
6. Pipe Vice ……………………………………………. 169
Question Paper & Allocation of Marks ………. 178
4020640 – SOLID MODELLING PRACTICAL
OBJECTIVES :
Prepare 2D Drawing using sketcher or part modelling of any parametric CAD software.
Generate 3D Solid models from 2D sketch or part modelling of any parametric CAD software.
Prepare assembly of part models using assembly of any parametric CAD software.
Generate orthographic views of 3D solid models/assemblies using drafting of any parametric
software.
Plot a drawing for given part model/assembly.

DETAILED SYLLABUS
Parametric CAD software – sketch – elements – entities : line – circle – arc – ellipse – polygon –
text – dimensions – sketch tools – fillet – chamfer – offset – trim – extend – mirror – rotate – block.

Part modelling – reference planes – reference point – reference axes – co-ordinate system – extrude
– revolve – swept – helix and spiral – lofts – dome – shell – draft – rib – wrap – intersect – holes –
patterns.

Assembly – approaches – mate – coincident – sub assembly –rebuild – isolate.

Drawing views – Save – Plot – model view – exploded view – projected view – section view – import
– export – Appearance – rendering.

EXERCISES
PART A : Draw the given 3D drawing using 3D modelling commands.

Model – 1 Model – 2
Model – 3 Model – 4

Model – 5 Model – 6

PART B : Draw the part models and assemble the components using 3D modelling.
1) Revolving Centre
2) Tail stock
3) Machine Vice
4) Crane hook
5) Petrol Engine Connecting Rod
6) Pipe Vice
BOARD EXAMINATION
Note :
All the exercises should be completed. All the exercises should be given for examination.The
students are permitted to select by lot or the question paper from DOTE should be followed.
Record note book should be submitted during examination.

Two exercises will be given for examination by selecting one exercise in each PART. The
printout of exercises of the student work should be submitted with answer paper and the same
have to be evaluated as per the allocation.

DETAILED ALLOCATION OF MARKS

Sl. No. Performance Indicator Marks


Part – A : 3D Component Modelling
1. Sketching ..................................................... 15
2. 3D Modelling ............................................... 15
Part – B : Assembly Drawing Modelling
3. Sketching / Part modelling ........................... 20
4. Assembly ..................................................... 30
5. Solid Model / Views ..................................... 10
6. Viva voce ................................................... 10
Total 100
Unit – I
INTRODUCTION
1.1 Parametric Modelling
Parametric is a term used to describe a dimension’s ability to change the shape of model
geometry as soon as the dimension value is modified. It eliminates the need for a design engineer to
constantly redraw a design every time one of the design’s dimensions change. Feature-based is a
term used to describe the various components of a model. For example, a part can consists of various
types of features such as holes, grooves, fillets, and chamfers. A ‘feature’ is the basic unit of a
parametric solid model.

Parametric modelling uses the computer to design objects with real world behaviour.
Parametric models use feature-based, solid and surface modelling design tools to manipulate the
system attributes. One of the most important features of parametric modelling is that attributes that
are interlinked automatically change their features. For example, to modify a 3D solid, the designer
had to change the length, the breadth and the height. However, with parametric modelling, the
designer need only alter one parameter; the other two parameters get adjusted automatically.

There are two popular parametric representation models :


1) Constructive Solid Geometry (CSG) : CSG defines a model in terms of combining basic
(primitive) and generated (using extrusion and sweeping operation) solid shapes. It uses Boolean
operations to construct a model. CSG is a combination of 3D solid primitives (for example a
cylinder, cone, prism, rectangle or sphere) that are then manipulated using simple Boolean
operations.

2) Boundary Representation (BR) : In BR, a solid model is formed by defining the surfaces that
form its spatial boundaries (points, edges, etc.) The object is then made by joining these spatial
points. Many Finite Element Method (FEM) programs use this method, as it allows the interior
meshing of the volume to be more easily controlled.

Advantages of parametric modelling


The following are the benefits of 3D parametric modelling over traditional 2D drawings:
Capability to produce flexible designs
3D solid models offer a vast range of ways to view the model
Better product visualization, as you can begin with simple objects with minimal details
Better integration with downstream applications and reduced engineering cycle time
Existing design data can be reused to create new designs
Quick design improvement, increasing efficiency

1
1.2 Parametric modelling softwares
There are many software choices available in the market today for parametric modelling. A few
of the leading industry softwares are :

1) SOLIDWORKS
SOLIDWORKS is a parametric modelling software owned by Dassault Systemes. It
is more popular with engineers as it can easily create electrical, mechanical and
automotive components.

Key functions and use :


It comes with numerous tools for planning, fabrication, simulations and validation.
In addition to parametric modelling, it also combines CADD (Computer-aided design and
drafting), CAM (Computer-aided manufacturing) and CAE (Computer-aided engineering)
systems.
The model can be used to estimate cost and manufacturability checks.
With SOLIDWORKS, any advanced designs, from product to mechanical to parametric
architecture, can be efficiently planned and created.

2) CATIA
CATIA (Computer Aided Three-Dimensional Interactive Application) is also owned
by Dassault Systèmes. It is widely used for product design, as parametric modelling
software and also PLM (Product Lifecycle Management) software. Its is effectively
used in the automotive and aeronautics industries.

Key functions and use :


CATIA combines shape sculpting modelling (control-points manipulation) with parametric
associativity. This enables designers to explore more design ideas and make relevant changes
efficiently.
CATIA can also create and animate virtual human models for better simulation and validation
of the product according to user requirements and experience. This is an advantage, especially
in the automotive industry where human avatars are needed for ergonomics and safety checks.
This software allows users to venture into virtual reality.
The Collaborate Designer feature also enables creating and visualising linear infrastructures,
electrical, piping and mechanical components.

3) Siemens NX (Unigraphics)
NX is an advanced high-end CAD/CAM/CAE software owned by Siemens Digital
Industries Software. Siemens NX software is a flexible and powerful integrated
solution that helps you deliver better products faster and more efficiently. NX
delivers the next generation of design, simulation, and manufacturing solutions that enable companies
to realize the value of the digital twin.

2
Key functions and use :
Supports every aspect of product development, from concept design through engineering and
manufacturing.
NX gives an integrated toolset that coordinates disciplines, preserves data integrity and design
intent, and streamlines the entire process.
It is used for design (parametric and direct solid/surface modelling), engineering analysis (static,
dynamic, electro-magnetic, thermal, and fluid dynamics), manufacturing finished design by using
included machining modules.

4) Creo Parametric (Pro-Engineer)


This is a 3D CAD parametric modelling software owned by PTC Inc. (Parametric
Technology Corporation). It provides digital solutions to engineering,
manufacturing and industrial services.

Key functions and use :


The 3D design in Creo is aided by parametric and freestyle surfacing features as well as CAM
and Generative design. These features allow curves and surface manipulation by transforming,
scaling, stretching, tapering the geometry etc.
The 3D parts and their assembly are created with precise geometry, regardless of the complexity,
for efficiency, time and cost-effectiveness. These models can then be accessed for both static and
dynamic interference detection.
As Creo Parametric is heavily focused on mechanical and product design, its design capabilities
also aid in such design projects. Sheet metal design, piping and cabling designs are all feasible
with Creo with its modelling and analysis capabilities.

5) Fusion 360
Fusion 360 is an Autodesk cloud-based 3D modelling software that integrates
CAD, CAM and PCB (Printed circuit board) features for product design and
manufacturing.

Key functions and use :


As a 3D modelling software, it comprehensively includes both parametric and non-parametric,
or direct, mesh and surface modelling tools. Therefore the user can choose what to work on
based on the need and the skill of the user.
As it is also cloud-based, Fusion 360 allows a design team to centralise all activities and
communicate effectively in real-time.
The software also includes electronics and PCB design tools for powerful product modelling.

6) Autodesk Inventor
Inventor is used as a parametric modelling and CAD software mainly for
mechanical designs. It has an intuitive user interface and is capable of direct,
free-form and rules-based design, in addition to parametric modelling.
3
Key functions and use :
Inventor tests the combination of the design by accessing the fit and function and identifying
interference patterns before rendering, documentation and planning for manufacturing processes
can begin.
Components can be easily placed and assembled with a list of commands available.
It also supports inserting third party design components and models directly into the assembly.

1.3 Starting SOLIDWORKS application


The SOLIDWORKS software can be started by
Clicking in Windows Start Menu

Double clicking icon on the Desktop


The SOLIDWORKS Welcome dialog box is displayed by default. To open the Welcome
dialog box, you can click Welcome SOLIDWORKS from the Standard toolbar.

Home Tab : You can open new and existing documents, view recent documents and folders,
and access SOLIDWORKS resources.
Recent Tab : You can view a list of recent documents and folders.

Learn Tab : It gives access for instructional resources to help you learn more about the
SOLIDWORKS software.

Alerts Tab : It provides important SOLIDWORKS news.

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Select an option from Home Tab to open a new or existing document:

Option Description

Part Opens a new document to create a Part

Assembly Opens a new document to create an Assembly

Drawing Opens a new document to create engineering drawing.


Opens the New SOLIDWORKS Document dialog box, where you can open a
Advanced
new document based on an alternate template.

Open Specifies an existing document to open.

After selecting an option, the SOLIDWORKS Graphics window is displayed.

1.4 Solidworks User Interface


The figure shows the main elements in SOLIDWORKS user interface. It includes the following :

1) Menu Bar
The menu bar contains the SOLIDWORKS menus, a set of Quick Access tools, the
SOLIDWORKS Search, and the Help options.

2) Toolbars
Toolbars are available for most SOLIDWORKS tools. Named toolbars assist you in performing
specific design tasks. To display SOLIDWORKS toolbars:
Click Tools > Customize. On the Toolbars tab, select the toolbars to display.

3) Context Toolbars
When you select items in the graphics area or Feature Manager design tree, context toolbars
appear and provide access to frequently performed actions for that context.

4) Flyout Tool Buttons


Similar commands are grouped into flyout buttons on toolbars and the Command Manager.
For example, variations of the rectangle are grouped together in a button with a flyout control.

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6
SOLIDWORKS User Interface
5) Command Manager
The Command Manager is a context-sensitive toolbar that dynamically updates based on the
toolbar you want to access. By default, it has toolbars embedded in it based on the document type.
When you click a tab below the Command Manager, it updates to show that toolbar. For example, if
you click the Sketches tab, the Sketch toolbar appears.

6) Manager Pane
The left panel of the SOLIDWORKS window manages part and assembly designs, drawing
sheets, properties, configurations, and third-party applications. The Command Manager provides
access to the SOLIDWORKS tools.
7) Feature Manager Design Tree
Names of features display from top to bottom in the
order created in the Feature Manager design tree,
unless you reorder them. Features can be considered
as components of parts.
The Feature Manager design tree in assemblies
displays components (parts or subassemblies and their
features), a Mates folder, and assembly features.
The Feature Manager design tree in drawings contains
an icon for each sheet. Under each sheet are icons for
the sheet format and each view. Under each view are
the parts and assemblies that belong to the view.

8) Feature Manager Design Tree Filter


It helps to search for specific features of parts and components of assemblies.

9) Property Manager

Most sketch, feature, and drawing tools in SOLIDWORKS


open a Property Manager in the left panel. The Property Manager
displays the properties of the entity or feature so you specify the
properties without a dialog box covering the graphics area.

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10) Configuration Manager

The Configuration Manager is a means to create,


select, and view multiple configurations of parts and
assemblies.

11) DimXpert Manager


The DimXpert Manager lists the tolerance features
defined by DimXpert for parts. It also displays DimXpert
tools that you use to insert dimensions and tolerances into
parts. You can import these dimensions and tolerances into
drawings.

12) Search
You can use SOLIDWORKS Search to find information in documentation and forums. You
can also find files and models, and find and run a SOLIDWORKS command with just a few keystrokes.

13) Graphics Area


The graphics area displays and lets you manipulate parts, assemblies, and drawings.

14) Reference Triad


A triad appears in part and assembly documents to help orient you when viewing models. You
can also use it to change the view orientation. You can hide the triad but you cannot use it as an
inference point.

15) Triad
The triad facilitates manipulating various objects such as 3D sketch entities, parts, certain
features, and components in assemblies.

16) Origin
The model origin represents the (0,0,0) coordinate of the model. When a sketch is active, a
sketch origin represents the (0,0,0) coordinate of the sketch.

8
17) Heads-up View Toolbar
It is a transparent toolbar in each viewport provides all the common tools required for
manipulating the view. It includes the following :

Icon Description Icon Description


View Orientation Hide/Show Items

Previous View View Planes

Redraw View Live Section Planes

Zoom to Fit View Axes

Zoom to Sheet View Temporary Axes

Zoom to Area View Origins

Zoom In/Out View Coordinate Systems

Zoom to Selection View Datum Reference Frame

View Orientation View Curves

Rotate View View Sketches

Roll View View Grid

Turn Camera View 3D Sketch Plane

3D Drawing View View Sketch Dimensions

Pan View All Annotations

Display Style View Dimension Names

Wireframe View Points

Hidden Lines Visible View Routing Points

Hidden Lines Removed View Parting Lines

Shaded with Edges View Lights

Shaded View Cameras

Draft Quality HLR/HLV View Decals

Perspective View Sketch Relations

Shadows in Shaded Mode Change Display States

Section View View Simulation Symbols

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Icon Description Icon Description
Camera View View Weld Beads

Curvature Add Walk-through

Zebra Stripes Ambient Occlusion

Body Compare Take Snapshot

Surface Curvature Combs Filter Modified Components

Draft Analysis View Center of Mass

Undercut Analysis View Top Level Annotations

Parting Line Analysis View Component Annotations

RealView Graphics Hide/Show Primary Planes

Apply Scene Cartoon

Edit Appearance Simulation Display

Copy Appearance View Bounding Box

Paste Appearance View Component Envelopes

Edit Sketch or Curve Color View Top Level Envelopes

The View Orientation flyout tool bar can be accessed by pressing SPACEBAR.

It consists of the following :

Icon Description Icon Description


Front Normal To

Back Single View

Left Two View - Horizontal

Right Two View - Vertical

Top Four View

Bottom Link Views

Isometric View Selector

Trimetric New View

Dimetric

10
18) Task Pane
The Task Pane provides access to SOLIDWORKS resources, libraries of reusable design
elements, views to drag onto drawing sheets, and other useful items and information. Right-click when
the pointer changes to to accept the preview, or click to return to the preview without accepting
the values.

19) Confirmation Corner

Confirmation Corner is used to accept features. You can Click the


OK or Cancel icons that appear in the Confirmation Corner of the
SOLIDWORKS graphics area.

Click the Exit Sketch icon in the Confirmation Corner to finish the
sketch or click the Cancel Sketch icon to discard changes to the sketch.

20) Status Bar


The status bar at the bottom of the SOLIDWORKS window provides information related to the
function that you are performing.
To display or hide the status bar : Click View > User Interface > Status Bar.

Information provided in the status bar :


A brief description as you move the pointer over a tool or click a menu item.
A rebuild icon , if you change a sketch or part that requires the rebuild of the part.
Sketch status and pointer coordinates, when you are working in a sketch.
Common measurements for selected entities, such as the length of an edge.
A message to indicate that you are editing a part while in an assembly.
An icon for accessing the Reload dialog box when you use collaboration options.
Unit System , which shows the unit system for the active document in the status
bar and lets you change or customize the unit system.
An icon to display or hide the Tags box, used to add keywords to features and parts to
aid in searching.

1.5 SOLIDWORKS Options


To open the SOLIDWORKS Options dialog box:
Click Options (Standard toolbar) or Tools > Options.
11
The following tabs are available:

System The system options are stored in the registry and are not part of the documents.
Options Therefore, these changes affect all documents, current and future.
Document The document properties apply only to the current document, and the Document
Properties Properties tab is available only when a document is open. New documents get their
document settings (such as Units, Image Quality, and so on) from the document
properties of the template used to create the document. Use the Document Properties
tab when you set up document templates.

The options listed on each tab are displayed in tree format on the left side of the dialog box. As
you click an item in the tree, the options for the item appear on the right side of the dialog box. The
title bar displays the title of the tab and the title of the options page.

1.5.1 System options


The system options include the following :
System Options - General File Locations Options
MBD (Model Based Definitions )Options FeatureManager Options
Drawings Options Spin Box Increments Options
System Colors Options View Options
Sketch Options Backup/Recover Options
Display Options Touch Options
Selection Options Hole Wizard/Toolbox Options
Performance Options File Explorer Options
Settings with OpenGL Search Options
Assemblies Options Collaboration Options
External References Options Messages/Errors/Warnings
Default Templates Options Synchronize Settings

1.5.2 Document Properties


The document properties that are available on the left side of the Document Properties tab
depend on the type of document that is open. Some document properties are relevant to all document
types (parts, assemblies, and drawings). It includes the properties for the following :

Option Description
Drafting Standard Set the overall detailing drafting standard, and rename, copy, delete, export,
or load saved custom drafting standards
Annotations pages Fonts, attachments, leading and trailing zeros, and so on

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Option Description
Dimensions pages Text alignment, fonts, leaders, arrow styles and so on
Centerlines / Fonts, slot options, and so on
Center Marks
DimXpert Dimensioning schemes and options for chamfers, slots, and fillets for use with
the DimXpert tool
Tables pages Various controls for tables
View Labels pages Label content and format for detail, section, and auxiliary view labels
Virtual Sharps Virtual sharp display styles
Detailing Display filter, text scale, and so on
Grid/Snap Grid display, spacing, and so on
Units Specify how units are displayed
Line Font Style and weight of lines for various kinds of edges in drawing documents
Line Style Create, save, load, or delete line styles
Line Thickness Set line weights that work best with your printer or plotter
Image Quality HLR/HLV resolution

Document Properties - Units


Unit system : Sets the document-level units and precision to a standard system or lets you
modify units.

Standard systems are :


MKS (meter, kilogram, second)
CGS (centimeter, gram, second)
MMGS (millimeter, gram, second)
IPS (inch, pound, second)

Click Custom to modify units in the table.

You can change the unit system without opening Document Properties - Units. In the status
bar, click Unit System, then click a unit system.

Basic Units : Displays document-level dimension units.

Units Decimals
Determined by your Unit Based on selection, displays from two to eight decimal places.
system selection. None displays no decimal places.

13
1.6 Selection of entities
You can use the Select tool (Quick Access toolbar) to Exit a command and return to
select mode, which is useful when in sketches and with the viewing tools.
The Select flyout menu consists of the following :

Option Description
Select Selects entities that you click in the graphics area or the FeatureManager
design tree.
Magnified Displays the magnifying glass so that you can inspect a model and make
Selection selections without changing the overall view.
Box Selection Selects all entities around which you drag a selection box using the pointer.
When you select from left to right, all items within the box are selected.
When you select from right to left, items that are crossed by the box
boundaries are also selected.
Lasso Selection Selects all entities around which you draw a free hand loop.
You can lasso select items without closing the lasso loop.
For clockwise lasso selection, the lasso selects only items contained in the lasso
loop. For counter clockwise lasso selection, the lasso selects sketch entities in
the lasso loop and items that cross the lasso.
Select over Lets you select by dragging a box or lasso over a model without starting the
Geometry drag from an empty space in the graphics area.
Select All Selects all shown components and highlights them in the FeatureManager
design tree.

14
Unit – II
SKETCHING
2.1 Introduction
When you open a new part document, first you create a sketch. The sketch is the basis for a
3D model. You can create a sketch on any of the default planes (Front Plane, Top Plane, and
Right Plane), a created plane or face of a part.

General procedure :
1) Click Sketch on the Sketch toolbar, or click Insert > Sketch.
2) Click a sketch entity tool (line, rectangle, and so on) on the Sketch toolbar.
3) Select one of the three planes (Front, Top, and Right) displayed or face of a part.

Default Sketch Planes

4) Create a sketch with the sketch entity tool.


5) Dimension the sketch entities.
6) Click Exit Sketch on the Sketch toolbar. Also Click Exit Sketch or Cancel in
the Confirmation Corner.

2.2 Sketch Modes


There are two modes for sketching in 2D: click-drag or click-click.
If you click the first point and drag, you are in click-drag mode.
If you click the first point and release the pointer, you are in click-click mode.
Double-click or press Esc to terminate the chain of entities.

15
2.3 Sketch Toolbar
The Sketch toolbar controls all aspects of sketch creation. It includes the following tools :

Tool Description Tool Description Tool Description


Select 3 Point Arc Extend Entities

Grid/Snap Ellipse Split Entities

Sketch or Exit Sketch Partial Ellipse Mirror Entities

3D Sketch Parabola Dynamic Mirror Entities

3D Sketch On Plane Conic Move Entities

Slicing Spline Rotate Entities

Rapid Sketch Style Spline Scale Entities

Instant2D Spline on Surface Copy Entities

Shaded Sketch Contours Equation Driven Curve Replace Entity

Line Point Stretch Entities

Corner Rectangle Centerline Linear Sketch Pattern

Center Rectangle Midpoint Line Circular Sketch Pattern

3 Point Corner Rectangle Construction Geometry Make Path

3 Point Center Rectangle Text Modify Sketch

Parallelogram Plane No Solve Move

Straight Slot Sketch Fillet Sketch Picture

Center point Straight Slot Sketch Chamfer Sketch Numeric Input

3 Point Arc Slot Offset Entities Sketch Dimension Driven

Center point Arc Slot Offset On Surface Add Dimension

Polygon Convert Entities Insert Pen Sketch

Circle Intersection Curve Detach Segment On Drag

Perimeter Circle Face Curves Reverse Endpoint Tangent

Center point Arc Segment Dissolve Entities

Tangent Arc Trim Entities

16
2.4 Sketch entities
2.4.1 Sketching lines
1) Click Line on the Sketch toolbar, or click Tools > Sketch Entities > Line.
The pointer changes to .
2) Click in the graphics area and sketch the line.
3) Complete the line in one of the following ways:
Drag the pointer to the end of the line and release.
Release the pointer, move the pointer to the end of the line, and click again.
4) Sketch the line with approximate length and angle.
5) After sketching the line, the orientation , length and angle can be modified by one of the following
methods :
Click on the line. The Line Properties
PropertyManager is displayed.
Under Parameters,
Set a value for Length .

Set a value for Angle .


The line parameters can be modified using Smart Dimension on the Sketch tool bar.
6) Click or double-click to accept the line with modified parameters.

Options :

Option Description
For construction To sketch a construction line
Infinite length To sketch a line of infinite length
Midpoint line To sketch a line that is symmetrical from the midpoint of the line
Centre line To sketch centerlines to create symmetrical sketch elements and revolved features

2.4.2 Sketching rectangles


You can sketch the following rectangle types :

Rectangle type Tool Rectangle properties


Corner Rectangle Sketches standard rectangles.

Center Rectangle Sketches rectangles at a center point.

3 Point Corner Rectangle Sketches rectangles at a selected angle.

3 Point Center Rectangle Sketches rectangles with a center point at a selected angle.

Parallelogram Sketches a standard parallelogram.

17
To sketch corner rectangles :
1) Click Rectangle .
2) Click to place the first corner of the rectangle, drag, and release when the rectangle is
approximately correct size and shape.

Rectangle with Modified rectangle


approximate size after smart dimension

3) Modify the dimensions of the rectangle using Smart Dimension on the Sketch tool bar.
4) Click .

2.4.3 Sketching circle


You can sketch the following circle types:

Circle type Tool Circle properties


Circle Sketches center-based circles.

Perimeter Circle Sketches perimeter-based circles.

To sketch circles :
1) Click Circle .
2) Click to place the center of the circle.
3) Drag and click to set the approximate radius.
4) Modify the dimensions using PropertyManager or
Smart Dimension
5) Click .

2.4.4 Sketching arcs


You can sketch the following arc types :
Arc types Tool Arc properties
Center point Arc Sketches arcs from a center point, a start point, and an end point.

Tangent Arc Sketches arcs that are tangent to sketch entities.

3 Point Arc Sketches arcs by specifying three points (start, end, and midpoint).

18
To sketch center point arcs:
1) Click Center point Arc .
2) Click to place the center of the arc.
3) Release and drag to set the radius and the angle.
4) Click to place a start point.
5) Release, drag, and click to set an end point.
6) Modify the dimensions using PropertyManager or
Smart Dimension
7) Click .

To sketch tangent arcs:


1) Click Tangent Arc .

2) Click on the end point of a line, arc, ellipse, or spline.


3) Drag the arc to the desired shape and release.
4) Click .

To sketch 3 point arcs:


1) Click 3 Point Arc .
2) Click to set a start point.

3) Drag the pointer , then click to set an end point.


4) Drag to set the radius.
5) Click to set the arc.
6) Click .

2.4.5 Sketching ellipse


Use the Ellipse tool to create a complete ellipse.
Use the Partial Ellipse tool to create an elliptical arc.

To create an ellipse:
1) Click Ellipse on the Sketch toolbar.
2) Click in the graphics area to place the center of the ellipse.
3) Drag and click to set the major axis of the ellipse.
4) Drag and click again to set the minor axis of the ellipse.
5) Modify the dimensions using PropertyManager.

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2.4.6 Sketching polygons
Equilateral polygons with any number of sides between 3 and 40 can be created.

To create a polygon:
1) Click Polygon on the Sketch toolbar.
2) Set the properties in the Polygon PropertyManager as necessary.
3) Click in the graphics area to place the center of the polygon, and drag out
the polygon.
4) Modify the dimensions using PropertyManager.
5) Click .

2.4.7 Sketching text


To sketch text on a part:
1) Click Text on the Sketch toolbar.
2) To create a profile for placing the text, sketch a circle
or a continuous profile from lines, arcs, or splines in
a sketch, close the sketch, then open another sketch
for the text.
3) In the graphics area, select an edge, curve, sketch, or sketch segment. The selected item appears
under Curves .
4) In the PropertyManager, under Text, type the text to display.
5) The text appears in the graphics area as you type.
6) Set the properties in the Sketch Text PropertyManager as necessary.
7) Click .

2.5 Dimensions
You can specify dimensions between entities such as lengths, angles and radii. When you change
dimensions, the size and shape of the part changes. To fully define the sketch, you add relations and
apply dimensions using the Smart Dimension tool (Dimensions/Relations toolbar).

The software uses the following two types of dimensions :

Driving Dimensions : Driving dimensions change the size of the model when you change their
values. Ordinate and baseline dimensions in sketches are driving dimensions.

Driven Dimensions : Some dimensions associated with the model are driven. You can create
driven, or reference dimensions, for informational purposes. The value of driven dimensions
changes when you modify driving dimensions or relations in the model. You cannot modify the
values of driven dimensions directly unless you convert them to driving dimensions.

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2.5.1 Dimensions/Relations Toolbar and Menus
The Dimensions/Relations toolbar provide tools to dimension and to add and delete
geometric relations. It includes the following :

Tool Description Tool Description


Smart Dimension Path Length Dimension

Auto Insert Dimension Chamfer Dimension

Horizontal Dimension Fully Define Sketch

Vertical Dimension Add Relation

Baseline Dimension Automatic Relations

Ordinate Dimension Display/Delete Relations

Horizontal Ordinate Dimension Scan Equal

Vertical Ordinate Dimension Isolate Changed Dimensions

Angular Running Dimension

2.5.2 Dimensioning a Sketch


You dimension 2D or 3D sketch entities with the Smart Dimension tool. You can drag or
delete a dimension while the Smart Dimension tool is active. Dimension types are determined by the
sketch entities you select. For some types of dimensions (point-to-point, angular, circular), the location
where you place the dimension also affects the type of dimension that is added.

To add a dimension to a sketch or drawing :


1) Click Smart Dimension on the Dimensions/Relations
toolbar, or click Tools > Dimensions > Smart.

2) The default dimension type is Parallel. Optionally, you can


choose a different dimension type from the shortcut menu. Right-
click the sketch, and select More Dimensions. Choose from
Horizontal, Vertical, Ordinate, Horizontal Ordinate, or Vertical
Ordinate.

3) Select the items to dimension. As you move the pointer, the


dimension snaps to the closest orientation.
4) Click to place the dimension.

5) You can change Smart Dimension values by clicking over the value and using the Modify box.

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2.5.3 Sketch Geometry Status
Sketches include a status, and sketch entities within the sketch include a state. Sketch entity
states are displayed in different colors to facilitate identification. Sketch states include the following :
Dangling : Appears as brown in the graphics area. Indicates sketch geometry that cannot be
resolved. For example, deleting an entity that was used to define another sketch entity.
Driven : Appears as gray in the graphics area. Indicates a dimension that is unnecessary and
cannot be modified.

Item Conflicts : Appears as yellow in the graphics. Indicates a redundant dimension or an


unnecessary relation.

Under Defined : Appears as blue in the graphics area. Indicates a sketch entity which requires
a dimension or relation to another sketch entity.
Fully Defined : Appears as black in the graphics area. Indicates all required dimensions and
relations to sketch entities are present.

Over Defined : Appears as yellow in the graphics area. Indicates sketch entities that are invalid,
creating a sketch without resolution in its current state. Requires deleting some relations or
dimensions, or returning the sketch entity to its prior state.

Item is Unsolvable : Appears in red in the graphics area. Indicates the geometry cannot
determine the position of one or more sketch entities.

Sketch solved with 50 dimension Sketch is unsolvable with 80 dimension

2.5.4 Fully Defined Sketches


The Fully Define Sketch tool calculates which dimensions and
relations are required to fully define under defined sketches or selected sketch
entities. You can access Fully Define Sketch at any point and with any
combination of dimensions and relations already added.

To fully define a sketch :


1) Create a sketch.
2) Click Fully Define Sketch (Dimensions/Relations toolbar)
or Tools > Dimensions > Fully Define Sketch.
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3) Set the options for relations and dimensions in PropertyManager. Click Calculate.
4) Modify each dimension by clicking on it.
5) Click .

Before modification After modification


Fully defined sketch
2.6 Relations
Relations establish geometric relationships between sketch entities. Automatic Relations is
a setting that is turned on by default. When you are sketching, it displays relations that are suggested
by the sketch as small yellow icons attached to the cursor and adds those relations to the current sketch
entity. Depending on the sketch entities and the position of your pointer, more than one sketch relation
can display simultaneously.

Inferencing refers to the blue dotted lines that display in Sketch mode when the cursor aligns
with endpoints, center points, or the origin. Inferencing creates sketch relations only when the symbol
shown on the sketch cursor has a yellow background.

2.6.1 Adding relations


You can add relations in the following ways :
1) As you sketch, allow the SOLIDWORKS application to automatically add relations. Automatic
relations rely on:
Inferencing
Pointer display
Sketch Snaps and Quick Snaps
2) After you sketch, manually add relations using the Add Relation tool, or edit existing
relations using the Display/Delete Relations tool.

If you right-click with one or more sketch entities selected, the toolbar that displays stays visible
to allow you to add multiple relations. For example, you have two lines selected. You can add vertical
and parallel relations to the lines and make them equal without making changes in the
PropertyManager or displaying the toolbar.
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2.6.2 Description of Sketch Relations
The following table describes the entities that you can select for a relation and the characteristics
of the resulting relation.

Relation Entities to select Resulting relations


Horizontal One or more lines The lines become horizontal.

Vertical One or more lines The lines become vertical.

Collinear Two or more lines. The items lie on the same infinite line.

Coradial Two or more arcs. The items share the same center point and radius.

Perpendicular Two lines. The two items are perpendicular to each other.

Parallel Two or more lines. The items are parallel to each other.

AlongZ A line and a plane. The line is normal to the face of the selected plane.

Tangent An arc, ellipse, or spline, The two items remain tangent.


and a line or arc.
Concentric Two or more arcs, or a The arcs share the same center point.
point and an arc.
Midpoint Two lines or a point The point remains at the midpoint of the line.
and a line.
Intersection Two lines and one The point remains at the intersection of the lines.
point.
Coincident A point and a line, arc, The point lies on the line, arc, or ellipse.
or ellipse.
Equal Two or more lines or The line lengths or radii remain equal.
two or more arcs.
Equal Two splines. The radius of curvature and the vector (direction)
Curvature matches between the two splines.
Symmetric A centerline and two The items remain equidistant from the centerline, on a
points, lines, arcs, or line perpendicular to the centerline.
ellipses.
Fix Any entity. The entity’s size and location are fixed.

Pierce A sketch point and an The sketch point is coincident to where the axis, edge,
axis, edge, line, or or curve pierces the sketch plane. The pierce relation is
spline. used in sweeps with guide curves.
On Edge Edges of a solid. The edges of the solid are projected to the sketch plane
using the Convert Entities tool.
On Surface Sketch entities on a The sketch entities reside on the surface.
surface.

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2.7 Sketch Tools
2.7.1 Sketch Fillets
The Sketch Fillet tool trims away the corner at the intersection of two sketch entities to create
a tangent arc. This tool is available for both 2D and 3D sketches. The Fillet tool on the Features toolbar
fillets entities such as edges in parts.

To create a fillet in a sketch :


1) In an open sketch, click Sketch Fillet on the Sketch toolbar,
or Tools > Sketch Tools > Fillet.
2) Set the properties in the Sketch Fillet PropertyManager.
3) Select the sketch entities to fillet. You can select two sketch entities or
select a corner.
4) Drag the preview to adjust the fillet size if necessary.
5) Click to accept the fillet.

2.7.2 Sketch Chamfers


The Sketch Chamfer tool applies a chamfer to adjacent sketch entities in 2D and 3D sketches.
This tool is available for both 2D and 3D sketches. The Chamfer tool on the Features toolbar chamfers
entities such as edges in parts.

To create a sketch chamfer :


1) In an open sketch, click Sketch Chamfer on the Sketch toolbar, or click Tools > Sketch
Tools > Chamfer.
2) In the PropertyManager, set the Chamfer
Parameters as necessary.
3) In the graphics area, select the two sketch entities
to chamfer. To select the sketch entities, you can:
Hold Ctrl and select two sketch entities.
Select a vertex.
4) The chamfer is applied immediately. Angle- Distance- Equal
distance distance distance
5) Click to accept the chamfer.

Chamfer Parameters
Angle-distance
Distance 1 : Applied to the first sketch entity selected.
Direction 1 Angle : Applied from the first sketch entity towards
the second.
Distance - distance Equal distance selected :
Distance 1 is applied to both sketch entities.
Equal distance cleared :
Distance 1 is applied to the first sketch entity selected.
Distance 2 is applied to the second sketch entity selected.
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2.7.3 Offset Entities
Offset one or more sketch entities, selected model edges, or model faces by a specified distance.
For example, you can offset sketch entities such as splines or arcs, sets of model edges, loops, and so
on. If the original entity changes, then the offset entity also changes when you rebuild the model.

To create a sketch offset :

1) In an open sketch, select one or more sketch entities, a model


face, or a model edge.
2) Click Offset Entities (Sketch toolbar) or Tools > Sketch
Tools > Offset Entities.
3) Set the properties in the Offset Entities PropertyManager. When
you click in the graphics area, the offset entity is complete. Set the
properties before you click in the graphics area.
Before offset After offset
4) Click or click in the graphics area.

2.7.4 Trim Entities


Select the trim type based on the entities you want to trim or extend.
You can use any of the following trim options :
Option Description
Power Trim You can use Power trim to trim multiple, adjacent sketch entities by
dragging the pointer across each sketch entity.
Corner Extends or trims two sketch entities until they intersect at a virtual corner.

Trim Away Inside Trims open sketch entities that lie inside two bounding entities.

Trim Away Outside Trims open sketch entities outside of two bounding entities.

Trim to Closest Trim or extend the selected sketch entities.

You can also use :


Keep trimmed entities as construction geometry
Ignore trimming of construction geometry

Trimming with Power Trim


You can use Power trim to trim multiple, adjacent sketch entities by dragging the pointer across
each sketch entity. To trim with the Power trim option :

1) Click Trim Entities (Sketch toolbar) or Tools > Sketch Tools > Trim.

2) In the PropertyManager, under Options, select Power trim .


3) Click in the graphics area next to the first entity, and drag across the sketch entity to trim.

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4) The pointer changes to as it crosses
and trims the sketch entity. A trail is
created along the trim path.
5) Continue to hold down the pointer and
drag across each sketch entity you want
to trim.
6) Release the pointer when finished
Before Trim After Trim
trimming the sketch, then click .

2.7.5 Extend Entities


You can add to the length of a sketch entity (line, centerline, or arc). Use Extend Entities to
extend a sketch entity to meet another sketch entity. To extend a sketch entity :
1) In an open sketch, click Extend Entities on the Sketch toolbar, or click Tools > Sketch
Tools > Extend. The pointer changes to .
2) Move the pointer over the sketch
entity to extend.
3) A preview appears in the direction to
extend the entity. Before Extend After Extend & Trim

4) If the preview extends in the wrong direction, move the pointer to the other half of the line or arc.
5) Click the sketch entity to accept the preview.

2.7.6 Split Entities


You can split a sketch entity to create two sketch entities. Conversely, you can delete a split
point to combine two sketch entities into a single sketch entity. Use two split points to split a circle, full
ellipse, or a closed spline.

To split a sketch entity :


1) In an open sketch, click Split Entities (Sketch toolbar) or Tools > Sketch Tools > Split
Entities.
2) The pointer changes to .
3) Click the sketch entity at the location where you want the split to occur.
4) The sketch entity splits into two entities, and a split point is added between the two sketch entities.

2.7.7 Mirror Entities


Select Mirror Entities to mirror pre-existing 2D sketch entities on a plane, and then select
the entity about which to mirror. If you want to first select the entity about which to mirror, and then
sketch the entities to mirror, select Dynamic Mirror Entities .

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You can mirror sketches about any these entities :
Centerlines
Lines
Linear model edges
Linear edges on drawings

Before Mirror After Mirror

To mirror existing sketch entities :


1) In an open sketch, click Mirror Entities (Sketch toolbar) or Tools > Sketch Tools > Mirror.
2) In the PropertyManager:
Select sketch entities for Entities to Mirror .
Clear Copy to add a mirror copy of the entities and remove the original sketch entities.
Select Copy to include both the mirrored copy and the original sketch entities.
3) Select an edge or a line to Mirror about .
4) Click .

2.7.8 Convert Entities


You can create one or more curves in a sketch by projecting an edge, loop, face, curve, or
external sketch contour, set of edges, or set of sketch curves onto the sketch plane.

Sketch plane above part Loop of edges projected onto plane


using Convert Entities

To convert an entity :
1) Click Convert Entities (Sketch toolbar) or Tools > Sketch Tools > Convert Entities.
2) Click a model edge, loop, face, curve, external sketch contour, set of edges, or set of curves.
3) In the PropertyManager, click Select chain to convert all contiguous sketch entities.
4) Click .

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2.7.9 Moving or Copying Sketch Entities
To move or copy entities :
1) In sketch mode, do one of the following :
Click Move Entities (Sketch toolbar) or Tools > Sketch Tools > Move.
Click Copy Entities (Sketch toolbar) or Tools > Sketch Tools > Copy.
2) In the PropertyManager, under Entities to Move or Entities to Copy : Select sketch entities.
3) Under Parameters, do one of the following :
Select From/To, click Start point to set a Base point , and then drag to position the sketch
entities.
Select X/Y and set values for Delta X and Delta Y to position the sketch entities.
4) Click .

2.7.10 Rotating Sketch Entities


To rotate sketch entities :
1) In sketch mode, click Rotate Entities (Sketch toolbar) or Tools > Sketch Tools > Rotate.
2) In the PropertyManager, under Entities to Rotate : Select sketch entities.
3) Under Parameters,
Click Base Point (Rotate Point Defined) to set a Base point , and then click in the graphics
area to set the Center of rotation.
Set a value for Angle .
4) Click .

2.7.11 Scaling Sketch Entities


To scale sketch entities:
1) In Edit Sketch mode click Scale Entities (Sketch toolbar) or Tools > Sketch Tools > Scale.
2) In the PropertyManager, under Entities to Scale, select sketch entities.
3) Under Parameters:
Click Base Point (Scale Point Defined) to set a Base point , and then click in the graphics
area to set the point to Scale about.
Set a value for Scale Factor . For example, specify 2 for double size, 0.5 for half size,
and so on.
4) Click .

2.7.12 Stretching Sketch Entities


To stretch sketch entities:
1) In Edit Sketch mode, click Stretch Entities (Sketch toolbar) or Tools > Sketch Tools >
Stretch Entities.
2) In the PropertyManager, under Entities to Stretch, select sketch entities.
3) Under Parameters, do one of the following :

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Select From/To, click Base point to set a base point , and then drag to stretch the sketch
entities.
Select X/Y and set values for Delta X and Delta Y to stretch the sketch entities.
4) Click .

2.7.13 Sketch Patterns


Create linear or circular sketch patterns using elements from sketch entities.

To create a linear sketch pattern :


1) In an open sketch, click Linear Sketch Pattern (Sketch toolbar) or Tools > Sketch
Tools > Linear Pattern.
2) In the PropertyManager, under Entities to Pattern, select the sketch entities to pattern .
3) Set values for Direction 1 (X-axis).
Click Reverse direction .
Set Spacing between sketch entities.
Select Dimension X spacing to display a dimension between
entities.
Set Number of sketch entities.
Select Display instance count to show the number of instances in the pattern.
Set Angle at which to pattern the sketch entities.
4) Repeat for Direction 2 (Y-axis).
5) Click .

To create circular sketch patterns :


1) In an open sketch, click Circular Sketch Pattern (Sketch toolbar) or Tools > Sketch
Tools > Circular Pattern.
2) In the PropertyManager, under Entities to Pattern, select the sketch entities to pattern .
3) Under Parameters:
Click Reverse direction .
In the graphics area, drag the selection point to select a
pattern center other than the sketch origin.
Alternatively, in Center X and Center Y , specify values.
Define Spacing to specify the total number of degrees in
the pattern.
Select Equal spacing to pattern instances equidistant from
each other.
Select Dimension radius to display the circular pattern radius.
Select Dimension angular spacing to display the dimension between pattern instances.
Specify the Number of Instances .
Select Display instance count to show the number of instances in the pattern.

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Specify the Radius of the pattern.
Specify the Arc Angle that is measured from the center of the selected entities to the
center point or vertex of the pattern.
4) Click .

2.8 Blocks
You create blocks from single or multiple sketch entities. The Blocks Toolbar includes the following :
Tool Description
Make Block Convert sketch entities to blocks.
Edit Block Add or remove sketch entities.
Change dimensions and relations.
Insert Block Create multiple instances of existing blocks or browse for blocks to
retrieve blocks in parts, assemblies, or blocks.
Add/Remove Adds or removes sketch entities from a block.
Rebuild Rebuilds and updates parent sketches by the block.
Save Block Saves and adds an .sldblk extension.
Explode Block Dissolves the block.
Exploding one instance of a block only affects that instance of the block.
Belt/Chain Creates continuous tangent lines and arcs to represent the belt or chain path.

To make blocks :
1) Create a sketch.
2) Click Make Block (Blocks toolbar) or Tools > Block > Make .
3) Select the sketch entities you want to make as a block for Block Entities.
4) Click .
5) Save the part.

2.9 Splines
The SOLIDWORKS software supports the following two types of splines :
1) B-splines : You can use B-splines to create complex curves.
You can define and modify them using several controls,
including spline points, spline handles, and control polygons.
A single B-spline can have multiple through points and spans.

2) Style splines : . They are a good option when it is important


to have a smooth curve. You define and control the curves using
control vertices. There are no through points, so a style spline
has only one span between the endpoints.

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To create multiple point splines :
1) Click Spline (Sketch toolbar) or Tools > Sketch Entities > Spline.
2) The pointer changes to .
3) Click to place the first point and drag out the first segment.
4) Click the next point and drag out the second segment.
5) Repeat for each segment, then double-click when the spline is
complete.
6) Click .

To sketch the style spline :


1) Click Style Spline (Sketch toolbar) or Tools > Sketch Entities > Style Spline.
2) In the graphics area, click the first endpoint.
3) The first click creates the first control vertex point in
the style spline.
4) Continue adding more control vertices.
5) Repeat for each vertex, then double-click when the
spline is complete.
6) Click .

2.10 Editing an Existing Sketch


To edit an existing sketch, do one of the following:
1) Click Sketch on the Sketch toolbar, or click Insert > Sketch. Select an existing sketch to
edit.
2) Right-click a sketch in the FeatureManager design tree, or right-click a sketch entity in the
graphics area, and select Edit Sketch .

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Unit – III
PART MODELLING
3.1 Introduction
The 3D part is the basic building block of the parametric modelling software. Features are the
individual shapes that, when combined, make up the part.

Parent and Child Relations : Features are normally built upon other existing features. For
example, you create a base extrude feature and then create additional features such as a boss
or cut extrude. The original base extrude is the parent feature; the boss or cut extrude is a
child feature. The existence of a child feature depends on the parent.

3.2 Reference Geometry


Reference geometry defines the shape or form of a surface or a solid. Reference geometry
includes items such as planes, axes, coordinate systems, and points. You can use reference geometry
in the creation of several kinds of features. For example :
Planes are used in lofts and sweeps.
An axis is used in a circular pattern.

3.2.1 Reference Planes


You can create planes in part or assembly documents. You can use planes to sketch, to create
a section view of a model, for a neutral plane in a draft feature, and so on.

To create a reference plane :

1) Click Plane (Reference Geometry toolbar) or Insert > Reference Geometry > Plane .

2) In the PropertyManager, select an entity for First Reference .

3) The software creates the most likely plane based on the entity you select. You can select options
under First Reference, such as Parallel, Perpendicular, and so forth to modify the plane.

4) To clear references, right-click the item in First Reference and click Delete.

5) Select a Second Reference and Third Reference as necessary to define the plane.
6) The Message box reports the status of the plane. The plane status must be Fully defined to create
the plane.

7) Click .

Plane PropertyManager
You select geometry and apply constraints to the geometry to define reference planes.
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Options Description
First Reference Select the first reference to define the plane. Based on your selection, other
constraint types appear.
Coincident Creates a plane that passes through the selected reference.

Parallel Creates a plane parallel to the selected plane.

Perpendicular Creates a plane perpendicular to the selected reference.

Project Projects a singular entity such as a point, vertex, origin, or coordinate system
onto a non-planar surface.
Parallel to Creates a plane at the selected vertex that is parallel to the current view
screen orientation.
Tangent Creates a plane tangent to cylindrical, conical, non-cylindrical, and non-planar
faces.
At angle Creates a plane through an edge, axis, or sketch line at an angle to a cylindrical
face or plane. You can specify the Number of planes to create .
Offset distance Creates a plane parallel to a plane or face, offset by a specified distance. You
can specify the Number of planes to create .
Flip Normal Flips the normal vector of the plane.

Mid Plane Creates a mid plane between planar faces, reference planes, and 3D sketch
planes. Select Mid Plane for both references.

Second Reference and Third Reference


These sections contain the same options as First Reference, depending on your selections and
model geometry. Set these references as needed to create the desired plane.
Examples :

Parallel Perpendicular

Tangent At angle Multiple offset Mid plane

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3.2.2 Reference point
You can create several types of reference points to use as construction objects. You can also
create multiple reference points that are a specified distance apart on curves.

To create a single reference point :


1) Click Point on the Reference Geometry toolbar, or click Insert > Reference Geometry
> Point.
2) In the PropertyManager, select the type of reference point to create.
3) In the graphics area, select the entities to use to create the reference point.
4) You can create reference points at the intersections of the following entities:
An axis and a plane
An axis and a surface, both planar and non-planar
Two axes
5) Click .

3.2.3 Reference Axes


You can use an axis in creating sketch geometry or in a circular pattern.

To create a reference axis :


1) Click Axis on the Reference Geometry toolbar, or click Insert > Reference Geometry > Axis.
2) Select the axis type in the Axis PropertyManager, then select the required entities for that type.
3) Verify that the items listed in Reference Entities correspond to your selections.
4) Click .
5) Click View > Hide/Show > Axes to see the new axis.

Reference Axis PropertyManager


The Axis PropertyManager appears when you create a new axis or edit an existing axis.

Selections

Option Description
Reference Entities Displays the selected entities.

One Line/Edge/Axis. Select a sketch line, an edge, or axis.

Two Planes Select two planar faces.

Two Points/Vertices Select two vertices, points, or midpoints.

Cylindrical/Conical Face Select a cylindrical or conical face.

Point and Face/Plane Select a surface or plane and a vertex point, or midpoint.

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3.2.4 Coordinate Systems
You can define a coordinate system for a part or assembly. Coordinate systems are useful :
With the Measure and Mass Properties tools
When exporting SOLIDWORKS documents to other graphics standards.
When applying assembly mates

To create a coordinate system :


1) Click Coordinate System (Reference Geometry toolbar) or Insert > Reference
Geometry > Coordinate System .
2) Use the Coordinate System PropertyManager to create the coordinate system.
3) To change your selections, right-click in the graphics area and select Clear Selections.
4) To reverse the direction of an axis, click its Reverse Axis Direction button in the
PropertyManager.
5) Click .

Coordinate System PropertyManager


The Coordinate System PropertyManager appears when you add a new coordinate system to
a part or assembly or edit an existing coordinate system.

Selections :

Options Description
Origin Select a vertex, point, midpoint, or the default point of origin on a part or
assembly for the coordinate system origin.
X axis, Y axis, and Select one of the following for the Axis Direction Reference :
Z axis Vertex, point, or midpoint : Aligns the axis toward the selected point.
Linear edge or sketch line : Aligns the axis parallel to the selected
edge or line.
Non-linear edge or sketch entity : Aligns the axis toward the
selected location on the selected entity.
Planar face : Aligns the axis in the normal direction of the selected
face.
Reverse Axis Reverses the direction of an axis.
Direction

3.3 Features Toolbar


The Features toolbar provides tools for creating model features. The set of features icons is
very extensive so not all of them are included on the default Features toolbar. You can customize this
toolbar by adding and removing icons to suit your working style and frequent tasks.

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Tool Description Tool Description
Extruded Boss/Base Wrap
Revolved Boss/Base Live Section Plane
Swept Boss/Base Model Break View
Lofted Boss/Base Instant3D
Boundary Boss/Base Suppress
Thicken Unsuppress
Extruded Cut Unsuppress with Dependents
Revolved Cut Linear Pattern
Swept Cut Circular Pattern
Lofted Cut Mirror Feature
Boundary Cut Curve Driven Pattern
Thickened Cut Sketch Driven Pattern
Cut with Surface Table Driven Pattern
Fillet Fill Pattern
Chamfer Variable Pattern
Rib Split
Scale Intersect
Shell Combine
Draft Join
Move Face Delete/Keep Body
Simple Hole Heal Edges
Hole Wizard Imported Geometry
Advanced Hole Insert Part
Thread Move/Copy Bodies
Hole Series Recognize Features
Dome FeatureWorks Options
Freeform Grid System
Deform Convert to Mesh Body
Indent 3D Texture
Flex Segmented Imported Mesh Body

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3.4 Extrude
Extrude tool is used to extend a sketched profile in one or two directions as either a thin feature
or a solid feature. An extrude operation can either add material to a part (in a base or boss) or remove
material from a part (in a cut).

You can create the following types of extruded features :

Extruded Boss/base Feature Extruded Cut Feature

Extruded Thin Feature Extruded Surface Feature

To create an extrude feature :

1) Create a sketch. You can use a closed profile sketch or an open profile. For cuts, open profile
sketches are only valid for Blind or Through All end conditions
2) Click one of the extrude tools :

Extruded Boss/Base on the Features toolbar, or click Insert > Boss/Base > Extrude

Extruded Cut on the Features toolbar, or click Insert > Cut > Extrude

Extruded Surface on the Surfaces toolbar, or click Insert > Surface > Extrude

3) Set the PropertyManager options.


4) Click .

Extrude PropertyManager
Set the PropertyManager options based on the type of extrude feature.

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From : Sets the starting condition for the extrude feature.

Option Description
Sketch Plane Starts the extrude from the plane on which the sketch is located.
Surface/Face/Plane Starts the extrude from one of these entities.
Vertex Starts the extrude from the vertex you select for Vertex .
Offset Starts the extrude on an plane that is offset from the current sketch plane.
Set the offset distance in Enter Offset Value.

Direction 1
Option Description
Direction 1 Determines how the feature extends. Set the end condition type. If necessary,
click Reverse Direction to extend the feature in the opposite direction
from that shown in the preview.
Blind : Set the Depth .
Through All : Extends the feature from the sketch plane through all
existing geometry.
Through All – Both : Extends the feature from the sketch plane through
all existing geometry for Direction 1 and Direction 2.
Up to Vertex : Select a vertex in the graphics area for Vertex .
Up to Surface : Select a face or plane to extend to in the graphics area
for Face/Plane .
Offset From Surface : Select a face or plane in the graphics area for
Face/Plane , and enter the Offset Distance .
Up To Body : Select the body to extrude to in the graphics area for
Solid/Surface Body .
Mid Plane : Set the Depth .
Direction of Select a direction vector in the graphics area to extrude the sketch in a
Extrusion direction other than normal to sketch profile.
Draft On/Off Adds draft to the extruded feature. Set the Draft Angle. Select Draft outward
if necessary.
Direction 2 : Set these options to extrude in both directions from the sketch plane. The options are
the same as Direction 1.

Thin Feature :
Use the Thin Feature options to control the extrude thickness (not the Depth ).
A Thin Feature base can be used as a basis for a sheet metal part.
Thin Feature is required when using an open contour sketch. Thin Feature is optional when
using a closed contour sketch.
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Option Description
Type Sets the type of thin feature extrude.
One-Direction : Sets the extrude Thickness in one direction (outward) from the sketch.
Mid-Plane : Sets the extrude Thickness equally in both directions from the sketch.
Two-Direction : Allows you to set different extrude thicknesses for Direction 1
Thickness and Direction 2 Thickness .
Cap Covers the end of the thin feature extrude, creating a hollow part. You must also specify
ends the Cap Thickness . This options is available only for the first extruded body in a model.

Selected Contours
Selected Allows you to use a partial sketch to create extrude features from open or
Contours closed contours. Select sketch contours and model edges in the graphics area.

3.5 Revolves
Revolves add or remove material by revolving one or more profiles around a centerline. You
can create revolved boss/bases, revolved cuts, or revolved surfaces. The revolve feature can be a solid,
a thin feature, or a surface.

Sketch Revolved Feature

To create a revolve feature:


1) Create a sketch that contains one or more profiles and a centerline, line, or edge to use as the axis
around which the feature revolves.
2) Click one of the following revolve tools:
Revolved Boss/Base (Features toolbar) or Insert > Boss/Base > Revolve.
Revolved Cut (Features toolbar) or Insert > Cut > Revolve.
Revolved Surface (Surfaces toolbar) or Insert > Surface > Revolve.
3) In the PropertyManager, set the options.
4) Click .
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Revolve PropertyManager
The Revolve PropertyManager appears when you create a new revolve feature, or when you
edit an existing revolve feature.

Axis of Revolution

Axis of Revolution Select an axis around which the feature revolves. This can be a centerline,
line, or an edge, depending on the type of revolve feature you create.
Direction1 : Defines the revolve feature in one direction from the sketch plane.

Revolve Sets the end condition of the revolve feature relative to the sketch plane. To reverse the
Type
revolve direction, click Reverse Direction . Select one of these options:
Blind : Creates the revolve in one direction from the sketch. Set the angle covered
by the revolve in Direction 1 Angle .
Up to Vertex : Creates the revolve from the sketch plane to the vertex you specify
in Vertex .
Up to Surface : Creates the revolve from the sketch plane to the surface you
specify in Face/Plane .
Offset from Surface : Creates the revolve from the sketch plane to a specified offset
from the surface you specify in Face/Plane . Set the offset in Offset Distance .
To offset in the opposite direction, select Reverse offset.
Mid-Plane : Creates the revolve in the clockwise and counterclockwise directions from
the sketch plane, which is located at the middle of the revolve Direction 1 Angle .
Merge Merges resultant body into an existing body if possible. If not selected, the feature creates
result a distinct solid body.

Direction2 : After completing Direction1, select Direction2 to define the revolve feature in the other
direction from the sketch plane. The options are the same as in Direction1.
Thin Feature
Type Defines the direction of thickness. Select one of these options:
One-Direction : Adds the thin-walled volume in one direction from the
sketch. To reverse the direction in which the thin-walled volume is added,
click Reverse Direction .
Mid-Plane : Adds the thin-walled volume using the sketch as the middle,
and applying thin-walled volume equally on both sides of the sketch.
Two-Direction : Adds the thin-walled volume on both sides of the sketch.
Direction 1 Thickness adds thin-walled volume outward from the sketch.
Direction 2 Thickness adds thin-walled volume inward from the sketch.
Direction 1 Sets the thin-walled volume thickness for One-Direction and Mid-Plane thin
Thickness feature revolves.
Selected Contours : Use this option when you create a revolve using multiple contours.
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3.6 Sweeps
Sweep creates a base, boss, cut, or surface by moving a profile (section) along a path. A sweep
can be simple or complex.

Profile & Path Swept Solid


To create a sweep :
1) Sketch a closed, non-intersecting profile on a plane or a face.
2) Create the path for the profile to follow. Use a sketch, existing model edges, or curves.
3) Click one of the following:
Swept Boss/Base on the Features toolbar or Insert > Boss/Base > Sweep
Swept Cut on the Features toolbar or Insert > Cut > Sweep
Swept Surface on the Surfaces toolbar or Insert > Surface > Sweep
4) In the PropertyManager :
Select a sketch in the graphics area for Profile .
Select a sketch in the graphics area for Path .
Set the other PropertyManager options.
5) Click .

Swept Boss/Base PropertyManager


Set the PropertyManager options based on the sweep boss/base feature.

Sketch Profile : Creates a sweep by moving a 2D profile along a 2D or 3D sketch path.

Profile Sets the profile (section) used to create the sweep. You can select faces, edges, and
curves directly from models as sweep profiles. The profile must be closed for a base or
boss sweep feature.

Path Sets the path along which the profile sweeps. Select the path in the graphics area or
FeatureManager design tree. The path can be open or closed, and can be a set of
sketched curves contained in one sketch, a curve, or a set of model edges. The start
point of the path must lie on the plane of the profile.

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The following controls are available when the path extends through a profile.

Direction 1 Creates a sweep for one side of the path.

Bidirectional Creates a sweep that extends in both directions of the path from a sketch profile.

Direction 2 Creates a sweep for the other direction of the path.

Circular Profile : Creates a solid rod or hollow tube along a sketch line, edge, or curve directly on a model.

Profile Sets the profile (section) used to create the sweep. Select the profile in the graphics
area or FeatureManager design tree. The profile must be closed for a base or boss
sweep feature.
Diameter Specifies the diameter of the profile.

3.7 Helix and Spiral


You can create a helix or spiral curve in a part. The curve can be used as a path or guide curve
for a swept feature, or a guide curve for a lofted feature.
Creating a Helix or Spiral
You can create a helix or spiral curve in a part. In a part, do one of the following :
1) Open a sketch and sketch a circle.
2) Select a sketch that contains a circle. The diameter of the circle controls the starting diameter of
the helix or spiral.
3) Click Helix and Spiral (Curves toolbar) or Insert > Curve > Helix/Spiral .
4) Set values in the Helix/Spiral PropertyManager.
5) Click .

Spiral Swept with Circular Profile option

Helix Constant pitch Taper angle Swept cut

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Helix/Spiral PropertyManager
Defined By : Specifies the type of curve (helix or spiral) and which parameters to use to define the
curve. Select one of the following :
Pitch and Revolution Creates a helix defined by Pitch and Revolutions.
Height and Revolution Creates a helix defined by Height and Revolutions.
Height and Pitch Creates a helix defined by Height and Pitch.
Spiral Creates a spiral defined by Pitch and Revolutions.

Parameters : Sets parameters of the curve. Your selection under Defined By determines which
parameters are available.

Constant pitch (Helix only.) Creates a helix with a constant pitch.


Variable pitch (Helix only.) Creates a helix with a pitch that varies based on the region
parameters you specify in the table below.
Region (Variable pitch helix only). Sets the number of revolutions (Rev), height (H),
parameters diameter (Dia), and pitch (P) for regions along the helix. Parameters that are
inactive or for information only are shown in gray.
Height (Helix only.) Sets the height.
Pitch For helixes: Sets the distance between turns.
For spirals: Sets the radial distance between revolutions of the curve.
Revolutions Sets the number of turns.
Reverse direction For helixes: Extends the helix backwards from the point of origin.
For spirals: Creates an inward spiral.
Start angle Sets where to start the first turn on the sketched circle.
Clockwise Sets the direction of the turns to clockwise.
Counterclockwise Sets the direction of the turns to counterclockwise.

Taper Helix : Creates a tapered helix. (Available only for constant pitch helixes.) Select Taper Helix.

Taper Angle Sets the angle of the taper.

Taper outward Tapers the helix outward.

3.8 Lofts
Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or
surface. You create a loft using two or more profiles. Only the first, last, or first and last profiles can be
points. All sketch entities, including guide curves and profiles, can be contained in a single 3D sketch.
For a solid loft, the first and last profiles must be model faces or faces created by split lines, planar
profiles, or surfaces.
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To create lofts :
1) Do one of the following:
Click Lofted Boss/Base (Features toolbar) or Insert > Boss/Base > Loft.
Click Lofted Cut (Features toolbar) or Cut > Loft > Insert.
Click Lofted Surface (Surfaces toolbar) or Insert > Surface > Loft.
2) Set the options in the PropertyManager.
3) Click .

Sketch profile Loft

3.9 Dome
You can create one or more dome features simultaneously on the same model.

To create a dome :
1) Click Dome on the Features toolbar, or click Insert > Features > Dome.

Circular Dome Elliptical Dome Continuous Dome

Dome PropertyManager Options

Faces to Dome Select one or more planar or non-planar faces.

Distance Set a value for the distance by which the dome expands.
Reverse Direction Click to create a concave dome (default is convex).

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Constraint Point or Control the dome feature by selecting a sketch that contains points to
Sketch constrain the shape of the sketch.
Direction Click Direction , and select a direction vector from the graphics area
to extrude the dome in a direction other than normal to the face.
Elliptical dome Specify an elliptical dome for cylindrical or conical models.
Continuous dome Specify a continuous dome for polygonal models.
Show preview Check for a preview.

3.10 Shells
The shell tool hollows out a part, leaves open the faces you select, and creates thin-walled
features on the remaining faces. If you do not select any face on the model, you can shell a solid part,
creating a closed, hollow model. You can also shell a model using multiple thicknesses.

Before shell After shell

To create a shell feature of uniform thickness :


1) Click Shell (Features toolbar) or Insert > Features > Shell.
2) In the PropertyManager, under Parameters :
Set Thickness to set the thickness of the faces you keep.
Select one or more faces in the graphics area for Faces to remove .
When you shell a multibody part, the Solid Body box appears. After you select a face
to remove, or a body, the box disappears.
Select Shell outward to increase the outside dimensions of the part.
Select Show preview to display a preview of the shell feature.
3) Click .

3.11 Drafts
Draft tapers faces using a specified angle to selected faces in the model. One application is to
make a molded part easier to remove from the mold. You can insert a draft in an existing part or draft
while extruding a feature. You can apply draft to solid or surface models. You can also apply a draft
angle as a part of an extruded base, boss, or cut.

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Before draft After draft (5O)

To draft a model face :


1) Click Draft (Features toolbar) or Insert > Features > Draft.
2) Set the options in the PropertyManager.
3) Click Detailed Preview to preview the draft.
4) Click .

3.12 Ribs
Rib is a special type of extruded feature created from open or closed sketched contours. It adds
material of a specified thickness in a specified direction between the contour and an existing part. You
can create a rib using single or multiple sketches. You can also create rib features with draft, or select
a reference contour to draft.

Before rib After rib

To create a rib :
1) Sketch the contour to use as the rib feature on a plane that intersects the part, or is parallel or at
an angle to an existing plane.
2) Click Rib (Features toolbar) or Insert > Features > Rib.
3) Set the PropertyManager options.
4) Click .

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3.13 Wrap
You can choose between two methods to create a wrap feature.
The Analytical method wraps a sketch onto a planar or non-planar face.
The Spline Surface method wraps a sketch on any face type.

To create a wrap feature using the Analytical method :


1) Select the sketch you want to wrap from the FeatureManager
design tree.
2) The sketch to wrap can contain multiple, closed contours only.
You cannot create a wrap feature from a sketch that contains
any open contours.
3) Click Wrap on the Features toolbar, or click Insert > Features > Wrap.
4) In the PropertyManager, under Wrap Type, Select an option:

Option Description
Creates a raised feature on the face.
Emboss
Creates an indented feature on the face.
Deboss
Creates an imprint of the sketch contours on the face.
Scribe

5) Under Wrap Method, select Analytical .


6) Select a non-planar face in the graphics area for Face for Wrap Sketch , under Wrap
Parameters.
7) Set a value for Thickness .
8) Select Reverse direction, if necessary.
9) If you select Emboss or Deboss , you can select a line, linear edge, or plane to set a Pull
Direction . For a line or linear edge, the pull direction is the direction of the selected entity.
For a plane, the pull direction is normal to the plane.
10) To wrap the sketch normal to the sketch plane, leave Pull Direction blank.
11) Click .

3.14 Intersect
You can intersect solids, surfaces, and planes to modify existing geometry, or to create new
geometry with the Intersect tool. For example, you can add open surface geometry to a solid, remove
material from a model, or you can create geometry from an enclosed cavity. You can also merge
solids that you define with the Intersect tool, or cap some surfaces to define closed volumes.

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To create geometry from solids, surfaces, or planes in a part :

1) Click Intersect (Features toolbar) or Insert > Features > Intersect.


2) Select solids, surfaces, or planes.
3) Click Intersect.
4) Select the regions to exclude and click .

3.15 Holes
You can create various types of hole features in a model. You place a hole and set a depth on a
planar face. You can specify its location by dimensioning it afterward.
In general, it is best to create holes near the end of the design process. This helps you avoid
inadvertently adding material inside an existing hole. Also, if you
are creating a simple hole, which does not require additional
parameters, use Simple Hole.
The Hole Wizard introduces additional parameters that are not
required with simple holes. Simple Hole provides better
performance than Hole Wizard for simple holes. Hole Wizard
creates holes with complex profiles, such as Counterbore or
Countersunk.
You can also define holes from the near and far side faces with
the Advanced Hole tool. Hole element flyouts help guide the
process.

To create and position a simple hole :


1) Select a planar face on which to create the hole.

2) Click Simple Hole (Sheet Metal toolbar) or Insert > Features > Simple Hole.
3) In the PropertyManager, set the options.
4) Click to create the simple hole.
5) Right-click the hole feature in the model or the FeatureManager design tree, and select Edit Sketch.
6) Add dimensions to position the hole. You can also modify the hole diameter in the sketch.

7) Exit the sketch or click Rebuild .

To change the diameter, depth, or type of the hole, right-click the hole feature in the model
or the FeatureManager design tree, and select Edit Feature. Make the required changes
in the PropertyManager, and click .

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3.16 Hole Wizard
You can use the Hole Wizard to create customized holes of various types.

To create hole wizard holes :


1) Create a part and select a surface
2) Click Hole Wizard (Features toolbar) or Insert > Features > Hole > Wizard
3) Set the PropertyManager options
4) Click .

You can create the following types of Hole Wizard holes :


Counterbore
Countersink
Hole
Straight Tap
Tapered Tap
Legacy

When you create a hole using the Hole Wizard, the type and size of the hole appears in the
FeatureManager design tree.

3.17 Threads
You can create helical threads on cylindrical edges or faces using profile sketches and store
custom thread profiles as library features. The two methods of creating a thread feature are cut thread
and extrude thread. The direction of the thread can be right-handed or left-handed. You can design
a multiple start thread and align the thread trim to a start face or end face.

Creating a Thread
You can select any shape or size on a thread profile. The diameter of a hole or shaft does not
determine the thread profile.

Internal Thread External Thread


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To create a thread:
1) Open a model with a cylindrical part and click Insert > Features > Thread .
2) In the graphics area, select a circular edge.
3) In the PropertyManager, set options and values.
4) Click .

Specification

Type Select one of the following:


Metric Tap : Creates internal threads.
Metric Die : Creates external threads.
Size Select a thread size. Displays configurations in the library part file from the
Type list.
Override Click to manually override the diameter of the cylindrical face or helix. Enter
Diameter a value or start with = (equal sign) to create an equation.
Override Click to manually override the pitch of the helix. Enter a value or start with =
Pitch (equal sign) to create an equation.
Thread Select one of the following:
Method Cut Thread : Creates a swept cut using the profile
Extrude Thread : Creates a swept boss using the profile.

Creating hexagonal nut and bolt


To create hexagonal nut of M12 x 1 mm pitch :
1) Select Front Plane and click Extruded Boss/Base .
2) Draw Hexagon of side 12 mm and extrude to a Depth 12 mm. (Fig.1)

Fig.1 Fig.2 Fig.3 Fig.4


3) Select the front face and click Sketch . Draw circle touching the edges of the hexagon. Use
tangent relation between the circle and edges of hexagon. (Fig.2)
4) Click Extruded Cut and Select the circle. Set the following options in the PropertyManager.
Depth : Draft : .

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5) Similarly Extruded Cut on the other face. (Fig.3)
6) Select the front face and click Sketch . Draw a circle of φ12 mm. Extruded Cut the
circle to Depth 12 mm.
7) Create internal threads. Click Insert > Features > Thread .
8) Select the φ12 mm circle and set the following options :

Depth : 15mm Size :

Diameter : 12mm Pitch : 1mm (Fig.4)

To create hexagonal bolt of M12 x 1 mm pitch and 40 mm long :


1) Select Front Plane and click Extruded Boss/Base .

2) Draw Hexagon of side 12 mm and extrude to a Depth 12 mm. (Fig.1)

Fig.1 Fig.2 Fig.3

3) Select the front face and click Sketch . Draw circle touching the edges of the hexagon. Use
tangent relation between the circle and edges of hexagon.

4) Click Extruded Cut and Select the circle. Set the following options in the Property Manger.
Depth : Draft : . (Fig.1)

5) Select the other face and click Sketch . Draw a circle of φ12 mm. Extrude the circle to
a Depth 40 mm.
6) Create Chamfer of 1 mm at the end. (Fig.2)

7) Create external threads. Click Insert > Features > Thread . Select the φ12 mm circle and
set the following options :

Depth : 40mm Size :

Diameter : 12mm Pitch : 1mm (Fig.3)

You can also insert bolts and nuts from SOLIDWORKS Design Library during assembly.
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To insert a Toolbox component into an assembly :
1) Open the assembly.
2) In the Design Library task pane, under Toolbox , expand the standard, category, and
type of the component to insert.
3) Images and descriptions of available components appear in the task pane.
4) Drag a component into the assembly. If you drop a component near an appropriate feature, a
SmartMate positions the part in the assembly. For example, if you drag a bolt and drop it onto
a hole, the SmartMate mates the bolt to the hole.
5) Set the options In the PropertyManager.
6) Click .

Creating square thread


To draw square thread of 20 mm x 5 mm pitch to a length of 75 mm :
1) Click Extruded Boss/Base and select Front Plane.
2) Draw circle of φ20 mm and extrude to a Depth 75 mm.
3) Select the left end of the cylinder and click Sketch . Draw a circle of φ20 mm.
4) Select the circle and click Helix and Spiral (Curves toolbar) or Insert > Curve >
Helix/Spiral .
5) Set the following values in the Helix/Spiral PropertyManager.
Defined by : Height : Pitch :
6) Click .

53
7) Select Right Plane and click Sketch . Draw a Center Rectangle of size 2.5 mm x 5 mm.
8) Select center-point of the rectangle and start point of the helix by pressing Shift.
Apply Pierce relation from the PropertyManager.
9) Click Swept Cut on the Features toolbar or Insert > Cut > Sweep
10) Set the following values in the Helix/Spiral PropertyManager.
Sketch : Select the rectangle

Profile : Select the Helix Biderectional


11) Click .

3.18 Pattern
Pattern repeats the selected features in an array based on a seed feature. You can create a
linear pattern, a circular pattern, a curve driven pattern, a fill pattern, or use sketch points or table
coordinates to create the pattern.

Linear Patterns
You can use linear patterns to create multiple instances of one or more features that you can
space uniformly along one or two linear paths.

Seed feature Linear pattern Linear pattern


(one direction ) (two directions)
To create a linear pattern :
1) Create one or more features to replicate.
2) Click Linear Pattern (Features toolbar) or Insert > Pattern/Mirror > Linear Pattern.
3) Set the PropertyManager options.
4) Click .

Circular Patterns
Use circular patterns to create multiple instances of one or more features that you can space
uniformly around an axis.

To create a circular pattern:


1) Create one or more features to replicate.
2) Click Circular Pattern (Features toolbar) or Insert > Pattern/Mirror > Circular Pattern.
3) Set the PropertyManager options.
4) Click .

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Cut extrude feature applied Cut extrude feature using the Cut extrude feature using the
to all multibody parts circular pattern applied to circular pattern applied to all
single body bodies

3.19 Move/Copy Bodies


In multibody parts, you can move, rotate, and copy solid and surface bodies, or place them
using mates.

To move, copy, rotate, or mate a solid or surface body:


1) Click Move/Copy Bodies (Features toolbar) or Insert > Features > Move/Copy.
2) The Move/Copy Body PropertyManager appears. It displays one of two pages:

Translate/Rotate Specify parameters to move, copy, or rotate bodies.


Constraints Apply mates between bodies.
(Note : Refer 4.3 for types of mates)
3) Click Translate/Rotate or Constraints at the bottom of the PropertyManager (if necessary) to
switch to the page you want.
4) Set options in the PropertyManager.

3.20 Combine Bodies


In a multibody part, you can combine multiple solid bodies to create a single-bodied part or
another multibody part. You can add or subtract bodies, or keep material that is common to the
selected bodies.

In a multibody part, you can combine multiple bodies to create a single body. You can only
combine bodies contained within one multibody part file. You cannot combine two separate parts.
However, you can create a multibody part by using Insert Part to place one part into the other part
file. Then you can use Combine on the multibody part.

To combine bodies :
1) Click Combine (Features toolbar) or Insert > Features > Combine.
2) In the PropertyManager, under Operation Type, select of the following :
Add : to combine multiple bodies to create a single body
Subtract : to subtract one or more bodies from another body.
Common : to create a body defined by the intersection of multiple bodies.
3) For Bodies to Combine, select the bodies to combine.
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4) You can select bodies in the graphics area or the Solid Bodies folder in the FeatureManager
design tree.
5) Click Show Preview to preview the feature.
6) Click .

Add Combines solids of all selected bodies to create a single body.

Subtract Removes overlapping material from a selected main body.

Common Removes all material except that which overlaps.

3.21 Editing an Existing Feature


To edit an existing feature :
Right-click a feature in the FeatureManager design tree, or right-click a feature in the graphics
area, and select Edit Feature .

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Unit – IV
ASSEMBLY
4.1 Introduction
You can build complex assemblies consisting of many components, which can be parts or other
assemblies, called subassemblies. For most operations, the behavior of components is the same for
both types. Adding a component to an assembly creates a link between the assembly and the
component. When SOLIDWORKS opens the assembly, it finds the component file to show it in the
assembly. Changes in the component are automatically reflected in the assembly.

4.2 Approaches in assemblies


The following approaches are used to create assemblies ;
1) Bottom-up design 2) Top-down design

1) Bottom-up Design
Bottom-up design is the traditional method. You first design and model parts, then insert them
into an assembly and use mates to position the parts. To change the parts, you must edit them
individually. These changes are then seen in the assembly.

Bottom-up design is the preferred technique for previously constructed, off-the-shelf parts, or
standard components like hardware, pulleys, motors, etc. These parts do not change their
shape and size based on your design unless you choose a different component.

2) Top-down Design
In Top-down design, shapes, sizes, and locations of parts can be designed in the assembly
itself. For example, you can model a motor bracket so it is always the correct size to hold a
motor, even if you move the motor. SOLIDWORKS automatically resizes the motor bracket.
This capability is particularly helpful for parts like brackets, fixtures, and housings, whose
purpose is largely to hold other parts in their correct positions.

The advantage of top-down design is that much less rework is needed when design changes
occur. The parts know how to update themselves based on the way you created them.

4.3 Creating assemblies


To create a new assembly :
1) Click New (Standard toolbar) or File > New and select Assembly .
2) An assembly opens with the Begin Assembly PropertyManager active.
3) Select the parts or assembly from the list, or click Browse to open existing documents.
4) Use suitable Mates to properly align and assemble the parts.

57
To create an assembly from a part :
1) Click Make Assembly from Part/Assembly (Standard toolbar) or File > Make
Assembly from Part.
2) An assembly opens with the Insert Component PropertyManager active.
3) Click in the graphics area to add the parts to the assembly.
4) Use suitable Mates to properly align and assemble the parts.

To insert parts :
1) Click Insert Components (Assembly toolbar) or Insert > Component > Existing
Part/Assembly.
2) Previously saved documents that are currently open appear under Part/Assembly to Insert.
3) Click Browse. In the dialog box, select a component and then click Open.
4) In the graphics area, a preview of the component is attached to the pointer. If necessary, rotate
the component using Rotate Context Toolbar
5) In the graphics area, click to place the component.
6) Similar insert all the components of an assembly. Each component is inserted where you clicked
to place it.

4.4 Mates
Mates create geometric relationships between assembly components. As you add mates, you
define the allowable directions of linear or rotational motion of the components. You can move a
component within its degrees of freedom, visualizing the assembly's behavior.

Some examples include :


A coincident mate forces two planar faces to become coplanar. The faces can move along
one another, but cannot be pulled apart.
A concentric mate forces two cylindrical faces to become concentric. The faces can move
along the common axis, but cannot be moved away from this axis.

4.4.1 Adding Mates

To add a mate :
1) Click Mate (Assembly toolbar), or click Insert > Mate.
2) In the PropertyManager, under Mate Selections, select the entities that you want to mate
together for Entities to Mate .
3) Click on the Mate type and Click .

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4.4.2 Mate PropertyManager
You add or edit mates in the Mate PropertyManager.

Mate Selections

Entities to Specifies the entities that you want to mate. Use the Alt key to temporarily
Mate hide a front face when you need to select an hidden face (behind the
front face) for mates. The components must be displayed in Shaded or
Shaded with Edges modes. Move the cursor over a face and press Alt. The
face is temporarily hidden.
Multiple Mates multiple components to a common reference in a single operation.
mate mode

Standard Mates
All the mate types are shown in the PropertyManager, but only the mates that are applicable
to the current selections are available.

Coincident Positions the selected faces, edges, and planes so that they share the same
plane. Positions two vertices so that they touch.
Parallel Places the selected items at a constant distance apart from each other.
Perpendicular Places the selected items at a 90° angle to each other.
Tangent Places the selected items tangent to each other. At least one selection must be
a cylindrical, conical, or spherical face.
Concentric Places the selections so that they share the same centerline.
Lock Maintains the position and orientation between two components.
Distance Places the selected items with the specified distance between them.
Angle Places the selected items at the specified angle to each other.
Mate Changes the mate alignment.
alignment Aligned : Vectors normal to the selected faces point in the same
direction.
Anti-Aligned : Vectors normal to the selected faces point in
opposite directions.

Advanced Mates

Profile Center-aligns rectangular and circular profiles to each other and fully defines
Center the components.
Symmetric Forces two similar entities to be symmetric about a plane or planar face.

Width Constrains a tab between two planar faces.

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Path Mate Constrains a selected point on a component to a path.

Linear/Linear Establishes a relationship between the translation of one component and the
Coupler translation of another component.
Limit Allows components to move within a range of values for distance and angle
mates.

Mechanical Mates

Cam Forces a cylinder, plane, or point to be coincident or tangent to a series of


tangent extruded faces.
Slot Constrains the movement of a bolt or a slot within a slot hole.

Hinge Limits the movement between two components to one rotational degree of
freedom.
Gear Forces two components to rotate relative to one another about selected axes.

Rack Pinion Linear translation of one part (the rack) causes circular rotation in another part
(the pinion), and vice versa.
Screw Constrains two components to be concentric, and adds a pitch relationship
between the rotation of one component and the translation of the other.
Universal The rotation of one component (the output shaft) about its axis is driven by the
Joint rotation of another component (the input shaft) about its axis.

4.4.3 Example

Part – 1 Part – 2 Assembly

To assemble Part – 1 and Part – 2 together, the following conditions must be satisfied :
1) Edge – 1 and Edge – 2 must be concentric.
2) Edge – 3 and Edge – 4 must be concentric
3) Face – 1 and Face – 2 must touch (coincide) each other.

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Therefore,
1) Click Mate (Assembly toolbar), or click Insert > Mate.

2) Select Edge – 1 and Edge – 2. In the PropertyManager, click under Standard


Mate and Click .

3) Select Edge – 3 and Edge – 4. In the PropertyManager, click under Standard


Mate and Click .

4) Select Face – 1 and Face – 2. In the PropertyManager, click under Standard


Mate and Click .

4.5 Subassemblies
When an assembly is a component of another assembly, it is referred to as a subassembly. You
can nest subassemblies in multiple levels, to reflect the hierarchy of your design.

Creating a Subassembly
There are several ways to create a subassembly :
You can create an assembly document as a separate operation, then make it a subassembly
by inserting it as a component in a higher-level assembly.

You can insert a new, empty subassembly at any level of the assembly hierarchy while you
are editing a top-level assembly, then add components to it in a variety of ways.

You can form a subassembly by selecting a group of components that are already in the
assembly. This creates a subassembly and adds components to it in a single step.

4.6 Rebuild
When you switch back to the assembly window after editing a component in a separate
window, a message asks if you want to rebuild now.
Select Yes or No. Optionally, select Don't show again.

Yes Rebuilds the assembly to incorporate the changes you made to the component.
No Skips the rebuild of the assembly.
Don't show again Suppresses the message. You can specify:
Always Rebuild : Select Yes and Don't show again.
Never Rebuild : Select No and Don't show again.

To rebuild the assembly :


Click Rebuild (Standard toolbar) or Edit > Rebuild.

4.7 Isolate
You can use Isolate to set the visibility to hidden, transparent, or wireframe for components
that are not selected, enabling you to focus on the selected components.
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You can Isolate parts or subassemblies to edit them in the context of the assembly. You can
isolate components that share a mate.

Use the Isolate pop-up toolbar to change the visibility of the hidden components to
Wireframe, Transparent, or Hidden. The transparency used when editing a component in the
context of an assembly is not used when Isolate is active.

To Isolate components :
1) Select the components to isolate in the graphics area or the FeatureManager design tree.
2) Click View > Display > Isolate, or right-click and click Isolate.
3) To isolate components that share a mate, right-click the mate in the FeatureManager design
tree and click Isolate.
4) The removed components change their display state to hidden, wireframe, or transparent.
5) Select a component to edit and click Edit Part or Edit Assembly .
6) When you finish working on the isolated components, click Exit Isolate on the Isolate pop-up
toolbar .
7) The model returns to its original display state.

4.8 Creating Exploded Views in Assemblies


You create exploded views by selecting and dragging parts in the graphics area, creating one
or more explode steps.

To create an exploded view :


1) Click Exploded View (Assembly toolbar) or Click Insert >
Exploded View.
2) Select one or more components. Rotation and translation handles
appear in the graphics area.
3) Drag a translation or rotation handle to move selected
components.
4) Modify explode options :

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Option Description
Reverses the translation direction.
Reverse Direction
Specifies the translation distance.
Explode Distance
Reverses the rotation direction.
Reverse Direction
Specifies the rotation angle.
Rotation Angle
5) Click Done.
6) Similarly select other components and drag the translation or rotation handle as required. Click
Done.
7) Click when completed.

4.8.1 Radial Explode


You can explode components aligned radially/cylindrically about an axis in one step. You can
explode radially by diverging along an axis.

To radially explode components about an axis :


1) In an assembly, click Exploded View (Assembly toolbar) or Insert > Exploded View.
2) In the Explode PropertyManager, under Add a Step, click Radial step .
3) In Explode Step Components , select the components to explode.
4) In the graphics area, drag the handle and release.
5) Click .
4.8.2 Exploding and Collapsing an Exploded View
An exploded view is stored with the configuration in which it is created. Each configuration can
have multiple exploded views.
To explode and collapse an exploded view :
1) In the ConfigurationManager tab , expand the configuration.
2) Right-click the Exploded View feature, and click Explode or Collapse.
3) To animate the exploding and collapsing of the view, right-click Exploded View , and click
Animate explode or Animate collapse. The Animation Controller pop-up toolbar appears and
provides basic controls over the animation.

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4.9 Appearances
An appearance defines the visual properties of a model, including color and texture.
Appearances do not affect physical properties, which are defined by materials. In a part, you can add
appearances to faces, features, bodies, and the part itself. In an assembly, you can add appearances
to components.

4.9.1 Appearance Types


You can apply procedural appearances, which wrap around the reference, or textural
appearances, which are mapped to the reference.

Procedural Textural
One color or a blend of colors applied to the An image representing the complex colorings of the
entire reference. appearance, mapped to the reference. Use the
Examples : Brushed Aluminum and White Mapping tab of the Appearances PropertyManager to
High Gloss Plastic. size, orient, and position the appearance on the model.
Examples : Fire Brick and Polished Ash.

Brushed Aluminum Fire Brick

4.9.2 Changing an Appearance


Change an appearance by assigning a predefined appearance or by using the Appearance
PropertyManager to edit appearance properties.

To assign an appearance :
1) In the Task Pane, click the Appearances, Scenes, and Decals tab .
2) In the Appearances folder, select a category.
3) Do one of the following:
Drag an appearance onto the model. Then from the Appearance Target palette, select the
area of the model where you want to assign the appearance. You can pin the Appearance
Target palette when adding multiple appearances to improve workflow.
With nothing selected, double-click an appearance to apply it to an entire part or assembly.
With an entity selected (for example, face or feature), double-click an appearance to apply it
to the selection.
Drag an appearance onto an item in the FeatureManager.

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Editing Appearance Properties :
To edit appearance properties such as texture mapping and colors, do one of the following:
1) Right-click a model and on the context toolbar, click Appearances .
2) Alt + drag an appearance from the Task Pane.
3) Click Edit Appearance (Heads-up View toolbar)
4) Click Edit > Appearance > Appearance.
5) At the top of the FeatureManager design tree, click to expand the Display Pane. In the
Appearances column , right-click and select Appearance.

4.10 Rendering
You can generate high quality, realistic renderings, but it can take time depending on your
hardware, project complexity, and resolution of renders.

To create renderings :
1) Click Output Tools > Render .
2) In the dialog box, on the Render tab:
a) In the Smart Control Bar, select a render profile from the drop-down list or create a custom
profile.
b) Set options.
c) Do one of the following:
Click Start Render to begin the rendering process. If you have enabled Show Progress, the
Render viewport opens to let you see the rendering
Select Send to Queue in the rendering options and click Send to Queue to add the current
rendering to the SOLIDWORKS Visualize Queue so you can render it later.
Click Close to save the current position and composition for later reference.
3) When finished, the rendering is saved in the Images library.

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Unit – V
DRAWING VIEWS
5.1 Introduction
You can create 2D drawings of the 3D solid parts and assemblies you design. Parts, assemblies,
and drawings are linked documents; any changes that you make to the part or assembly change the
drawing document. Generally, a drawing consists of several views generated from the model. Views
can also be created from existing views. For example, a section view is created from an existing
drawing view.

5.2 Create a Drawing


Drawings consist of one or more views generated from a part or assembly. A part or assembly
must be saved before creating its associated drawing.

To create a drawing from within a part or assembly document :


1) Click Make Drawing from Part/Assembly (Standard toolbar or New flyout menu).
2) Select options for Sheet Format/Size, then click OK.
3) Drag views from the View Palette into the drawing sheet, and set options in the PropertyManager.

To create a new drawing :


1) Click New (Standard toolbar) or File > New.
2) In the New SOLIDWORKS Document dialog box, select Drawing , then click OK.
3) Select options for Sheet Format/Size, then click OK.
4) In the Model View PropertyManager, select a model from Open documents or Browse to
a part or assembly file.
5) Specify options in the PropertyManager, then place the view in the graphics area.

5.3 Setting Options for Drawing Documents


A variety of options customize drawings to your own standards and to the requirements of your
printer or plotter.

System drawing options


Click Tools > Options > System Options > Drawings. Specify various display and
update options for views. The settings on the System Options tab apply to all documents. Other system
options for drawings are found under the following topics:

Display Style. Drawing view display mode and tangent edge display.
Area Hatch/Fill. Hatch or solid fill, pattern, scale, and angle of area hatches.
Performance. Performance options that are specific to drawings.

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Document-specific detailing options
Click Options . On the Document Properties tab, select Detailing. The settings on the
Document Properties tab apply to the active document only. Other document properties for drawings
are found under the following topics :

DimXpert Virtual Sharps


Dimensions Centerlines/Center Marks
Notes Line Font
Balloons Line Style
Annotations Line Thickness

Sheet Properties
You can set the sheet properties when you add a new sheet or edit an existing sheet.
To specify sheet properties :
1) In the drawing sheet, right-click the sheet icon in the FeatureManager design tree, any blank
area of the drawing sheet, or the sheet tab at the bottom of the drawing window, and select
Properties.
2) Specify properties as described below and click OK.

Name Enter a title in the box. You can change the sheet name, which appears in a tab
below the drawing sheet.
Scale Set a scale for the sheet.
Type of Select First angle or Third angle for Standard 3 View projection . First angle is
projection preferred.
Next view label Specify the letter of the alphabet to be used for the next section and detail views.
Next datum Specify the letter of the alphabet to be used for the next datum feature symbol.
label

Sheet Format/Size
Standard Select a standard sheet size, or click Browse and locate a custom sheet format file.
sheet size Only show standard format : Displays sheet formats that use the drafting
standard set in Document Properties - Drafting Standard. When cleared, all formats
for all standards appear.
Reload : If you make changes to the Sheet Format, click to return to the default
format.
Display sheet format : Display border, title block, and so on.
Custom Specify a Width and Height.
sheet size

Note :
Select First angle from Type of projection.
To hide the TITLE BLOCK, uncheck (clear) Display sheet format.
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5.4 Creating drawing views
The following are the generally used drawing views :
1) Model view
2) Standard 3 View
3) Projected View
4) Auxiliary View
5) Section View

5.4.1 Model View


Model View creates a single view based on a predefined view orientation. The Model View
PropertyManager appears when you create a new drawing, or when you insert a model view into a
drawing document.

You select an orientation for the view from the view names in the model document as listed in
the Orientation dialog box:
Standard views (Front, Top, Isometric, and so on)
Annotation views - indicated by an A on the view icon (*Front , for example).
Custom views that you saved by name.

To insert a model view into a drawing :


1) Click Model View (Drawing toolbar) or Insert > Drawing View > Model.
2) Set options in the Model View PropertyManager.
3) Select a model from Open documents or Browse to a part or assembly file.
4) Specify options in the PropertyManager, then place the view in the graphics area.
5) When you place the model view, if you selected an orthogonal view orientation, the Projected
View PropertyManager appears. You can place any number of projected views for any
orthogonal view in the drawing.
6) Click .

To change the orientation of a model view :


1) Select a view.
2) In the PropertyManager, under Orientation, select a different view orientation.

5.4.2 Standard 3 View


The Standard 3 View option under Insert > Drawing View creates three related default
orthographic (front, right, left, top, bottom, and back) views of a part or assembly displayed at
the same time.
The view orientations used are based on the orientations (Front, Right, and Top) in the part or
assembly. The view orientations are fixed and cannot be changed.
The alignment of the top and side views is fixed in relation to the front view. The top view can
be moved vertically, and the side view can be moved horizontally.

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To create the Standard 3 View :
1) In a drawing, click Standard 3 View (Drawing toolbar), or click Insert > Drawing

View > Standard 3 View. The pointer changes to .


2) Select a model from Open documents or Browse to a part or assembly file.
3) Click . The front view, top view and side view are automatically inserted in to the drawing.
The Front view is a model view and the other two views are projected views.

5.4.3 Projected View


Projected views are created by folding off an existing view in one of eight possible projections.
Projected views are created for orthogonal views of a model.

To create a projected view :


1) Click Projected View (Drawing toolbar), or click Insert > Drawing View > Projected.
2) The Projected View PropertyManager appears.
3) In the graphics area, select a view from which to project.
4) To select the direction of projection, move the pointer to the appropriate side of the selected
view.
5) As you move the pointer, a preview of the view is displayed. You can also control the alignment
of the view.
6) When the view is where you want it, click to place the view. The projected view is placed on
the sheet, aligned to the view from which it was created. By default, you can move a projected
view only in the direction of the projection. You can change the alignment of the view if
necessary.

5.4.4 Auxiliary View


An Auxiliary View is similar to a Projected View, but it is unfolded normal to a reference edge
in an existing view. You can create an auxiliary view of an exploded assembly view. You can use
sketched lines for folding.

To create an auxiliary view :


1) Click Auxiliary View (Drawing toolbar), or click Insert > Drawing View > Auxiliary.
2) The Auxiliary View PropertyManager appears.
3) Select a reference edge (not a horizontal or vertical edge, which would create a standard
Projection View).
4) The reference edge can be an edge of a part, a silhouette edge, an axis, or a sketched line.
5) As you move the pointer, a preview of the view is displayed.
6) Move the pointer until the view is where you want, then click to place the view. You can edit
the view labels and change the alignment of the view if necessary.

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5.4.5 Drawing View PropertyManager
The properties available depend on the type of view you select.
Part/Assembly to Insert
Select a document from Open documents or click Browse.
Thumbnail Preview
View a preview of the model selected in Open documents.
Orientation

Create multiple views Select more than one view to insert.


View orientation Displays standard view orientations of the model:
Top Front Right Left
Bottom Back Isometric
Annotation view Displays annotation views if they are created in the model.
More views Displays additional views such as Current Model View
Preview Shows a preview of the model while inserting a view.
Available when Create multiple views is cleared.

Display Style

Wireframe Displays all edges

Hidden Lines Visible Displays visible and hidden edges as specified in Line Font Options.

Hidden Lines Removed Displays only edges that are visible at the chosen angle

Shaded With Edges Displays items in shaded mode with hidden lines removed.

Shaded Displays items in shaded mode.

Scale : Select a scale for the drawing view.

5.4.6 Hiding / Showing Edges in Drawings


You can hide or show edges in drawing views. This feature is useful to hide the edges created
during fillet.

To hide or show edges in a drawing :


1) Click Hide/Show Edges (Line Format toolbar).
2) Click a drawing view. Click and in PropertyManager.
3) The edges that meet the criteria are automatically highlighted in orange colour. You can also select
the edges individually. Click .

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A
6

3 1 5

2
SECTION A-A BALOON LEFT SIDE VIEW
HALF SECTIONAL ELEVATION
(MODEL VIEW)
(SECTION VIEW)

BILL OF MATERIAL

All dimensions are in mm


PART NO. PART NAME MATERIAL QTY.
1 BARREL MILD STEEL 1
2 COVER MILD STEEL 1
3 CENTRE ALLOY STEEL 1
4 SLEEVE MILD STEEL 1
TOP VIEW 5 COVER MILD STEEL 1
(PROJECTED VIEW) 6 SCREW MILD STEEL 3

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5.4.7 Section Views in Drawings
You create a section view in a drawing by cutting the parent view with a cutting, or section line.
The section view can be a straight cut section or an offset section defined by a stepped section line.
The section line can also include concentric arcs.

To insert a section or half section view :


1) In a drawing, click Section View (Drawing toolbar) or Insert > Drawing View > Section.
2) In the Section View PropertyManager, click Section.
3) In Cutting Line, select Auto-start section view.
4) Do one of the following :
Click Horizontal and move the cutting line to the location and click.

Click Vertical and move the cutting line to the location and click.

Click Auxiliary , and move the cutting line and pointer to the location and click. Move

the pointer to the location to set the angle of the cutting line.

Click Aligned and move the vertex of the cutting line to the location and click. Move

the pointer to the location to set the angle of the first segment of the cutting line. Move
the pointer to the location to set the angle of the second cutting line and click.
5) Drag the preview to a location and click to place the section view.

Section View PropertyManager


Section
Cutting Line
Vertical Inserts a vertical section view

Horizontal Inserts a horizontal section view

Auxiliary Inserts an auxiliary section view

Aligned Inserts an aligned section view

Auto-start Select to immediately preview and place the section view in the drawing.
section view Clear to display the Section View pop-up, which lets you add offsets to
the section view.
Edit sketch Select to create a custom cutting line.

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Half Section : Select any one of the following

Topside Right Leftside Down

Topside Left Rightside Down

Bottomside Right Leftside Up

Bottomside Left Rightside Up

5.4.8 Exploded view in drawings


You can create an exploded drawing view from an existing exploded assembly view. The actual
view is a model view, usually in the isometric orientation.

To create an exploded drawing view :


1) In the assembly, create an exploded view.
2) In the drawing, insert a Model View of the assembly using the orientation needed for the
exploded view. (Generally Isometric )
3) Right-click the drawing view and click Show in Exploded State.
4) Select the configuration under Reference Configuration in
PropertyManager.

5.4.9 Deleting a drawing view


To delete a view :
1) Right-click anywhere in a drawing view and select Delete.
2) Click Yes to confirm the deletion.

5.5 Dimensions in Drawings


Dimensions in a SOLIDWORKS drawing are associated with the model, and changes in the
model are reflected in the drawing.

Model Typically, you create dimensions as you create each part feature, then insert those
Dimensions dimensions into the various drawing views. Changing a dimension in the model
updates the drawing, and changing an inserted dimension in a drawing changes
the model.
Mark for You can specify that dimensions marked for drawings be inserted automatically
Drawings into new drawing views. Go to Tools > Options and in the Document Properties
tab, click Detailing. Select Dimensions marked for drawing under Auto insert on
view creation.
Reference You can also add dimensions in the drawing document, but these are reference
Dimensions dimensions, and are driven; you cannot edit the value of reference dimensions to
change the model. However, the values of reference dimensions change when the
model dimensions change.

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Standard You can create standard dimensions in drawings, such as dimensions created in a
Dimensions sketch. This includes Smart, Horizontal, and Vertical dimensions.
Rapid Use rapid dimensioning to place evenly spaced dimensions.
Dimension

5.5.1 Formatting Dimensions in Drawings


The dimension palette appears when you insert or select
a dimension so you can easily change the dimension's properties
and formatting. You can change the tolerance, precision, style,
text, and other formatting options in the palette without going to
the PropertyManager.

When you select two or more dimensions in a drawing, a set


of alignment tools appears on the dimension palette.

Tool Description Tool Description


Tolerance Type Vertical Justification

Unit Precision Auto Arrange Dimensions

Tolerance Precision Space Evenly Linear/Radial

Style Align Collinear

Add Parenthesis Align Stagger

Center Dimension Top Justify Dimension Text

Inspection Dimension Bottom Justify Dimension Text

Offset Text Left Justify Dimension Text

Horizontal Justification Right Justify Dimension Text

5.6 Annotations
Annotations include text and symbols that add information to drawings. Many annotations
have arrowheads, leaders, and text. Annotations behave like dimensions in each type of document.
You can add annotations in a part or assembly document, then insert them into drawings using
annotation views or the Model Items PropertyManager, or you can create annotations in the drawing.

Annotation Toolbar
The Annotation toolbar provides tools for adding notes and symbols to a drawing, part, or
assembly document. Only those annotations that are appropriate for the active document are
available.

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Tool Description Tool Description
Note Hole Callout

Linear Note Pattern Cosmetic Thread

Circular Note Pattern Revision Symbol

Balloon Revision Cloud

Auto Balloon Center Mark

Stacked Balloons Centerline

Surface Finish Multi-jog Leader

Weld Symbol Dowel Pin Symbol

Caterpillar Area Hatch/Fill

End Treatment Location Label

Geometric Tolerance Model Items

Datum Feature Hide/Show Annotations

Datum Target Magnetic Line

5.6.1 Inserting Notes


Notes can be used to add text and labels to drawings. A note can be free floating or fixed, and
it can be placed with a leader pointing to an item (face, edge, or vertex) in the document. It can
contain simple text, symbols, parametric text, and hyperlinks. The leader can be straight, bent, or
multi-jog.

To create a note :
1) Click Note (Annotation toolbar), or click Insert > Annotations > Note.
2) Set options in the Note PropertyManager.
3) To set the text of a note to display in uppercase, under Text Format, click All uppercase.
4) If the note has a leader, click to place the attachment point for the leader.
5) Click again to place the note, or click and drag a bounding box.
6) Type the text. Press Enter to add a new line below the current one.
7) Set options with the Formatting toolbar.
8) Click in the graphics area outside the note to complete the note.
9) Click .

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5.6.2 Balloons
You can create balloons in a drawing document or in a note. The balloons label the parts in
the assembly and relate them to item numbers on the bill of materials (BOM).

To insert balloons :
1) Click Balloon (Annotation toolbar), or click Insert > Annotations > Balloon.
The Balloon PropertyManager appears.
2) Edit the properties in the PropertyManager as needed, then click a component in a drawing
view of an assembly, or click a component in an assembly model, to place the.
3) A balloon containing an item number attaches to the part. If you specified the text to be Item
Number, the number in the balloon corresponds to the item number in the bill of materials.
4) Continue inserting as many balloons as needed. Edit the properties for each balloon in the
PropertyManager before inserting the balloon.
5) Click .

5.6.3 Center Marks


Center marks are annotations that mark circle or arc centers and describe the geometry size on
the drawing. With the Center Mark tool, you can create a center mark or a center point on circular
edges. The center mark lines can be used as references for dimensioning.

To insert center marks automatically :


1) Click Center Mark (Annotation toolbar) or Insert > Annotations > Center Mark.
2) The pointer changes to .
3) Under Auto Insert, select one or more:
For all holes
For all fillets
For all slots
4) Set the options for the auto insert choices.
5) Set the remaining options in the Center Mark PropertyManager.
6) Select one or more drawing views.
7) Click .

5.6.4 Centerline
Centerlines are annotations that mark circle centers and describe the geometry size on
drawings. You can insert centerlines into drawing views automatically or manually. If you dimension
to a centerline, the extension lines are shortened automatically.

To insert centerlines automatically :


1) In a drawing document, click Options > Document Properties > Detailing.
2) Under Auto insert on view creation, select Centerlines.
3) Click .
4) Insert a drawing view. Centerlines appear automatically in all appropriate features.

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5.6.5 Area Hatch/Fill
You can add hatching within boundaries that do not receive automatic hatching.
You can apply a crosshatch pattern or solid fill to a model face, to a closed sketch profile, or to
a region bounded by a combination of model edges and sketch entities.
Area hatch can be applied only in drawings.
Area hatch/fill is applied automatically to section views, aligned section views, and broken-out
section views.
To set options for Area Hatch/Fill, click Tools > Options > System Options > Area
Hatch/Fill.

Adding Area Hatch or Solid Fill


1) In a drawing document, select a model face, a segment of a closed sketch profile, or a region
bounded by a combination of model edges and sketch entities. You can make multiple selections.
2) Click Area Hatch/Fill (Annotation toolbar), or click Insert > Annotations > Area Hatch/Fill.
3) Set options in the Area Hatch/Fill PropertyManager.
4) Click . The area hatch or solid fill appears in the selected area. You can change the shape and
size of a sketch profile and the area updates to fill the modified profile.

5.6.6 Format Painter


Format Painter copies visual properties from dimensions and annotations to other dimensions
and annotations in the same document or another document. Format Painter is supported by parts,
assemblies, and drawings.

To use Format Painter :


1) Click Format Painter (Tools toolbar) or Tools > Format Painter.
2) Select the source dimension for the format. The dimension changes color.
3) Select the destination dimensions to paint with the source dimension format.
4) Click to close the PropertyManager.

5.6.7 Bill of Materials


You can insert a Bill of Materials into drawings and assemblies.

To insert a Bill of Materials into a drawing :


1) Click Bill of Materials (Table toolbar), or Insert > Tables > Bill of Materials.
2) Select a drawing view to specify the model.
3) Set the properties in the Bill of Materials PropertyManager, then click .
4) If you did not select Attach to anchor point, click in the graphics area to place the table.
5) Edit the bill of material items by double-clicking on it.

5.7 Importing / Exporting Documents


You can import files to the SOLIDWORKS software from other applications. You can export
SOLIDWORKS documents to a number of formats for use with other applications.

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To import a file from another application :
1) Click Open or File > Open.
2) In the dialog box, select a format for Files of type (for example, DWG (*.dwg) files, IGES (*.igs,
*.iges), STL (*.stl), and so on).
3) For file types with import options, click Options. In the Import Options dialog box, specify the
options, then click OK.
4) Browse to a file, then click Open. The selected file is opened.

To import the geometry from another application :


1) In a part document, click Imported Geometry on the Features toolbar, or click Insert >
Features > Imported.
2) The Open dialog box appears.
3) Browse to the desired file, and click Open. One or more features are imported, and the Imported
features are added to the part. The features are positioned relative to the origin, using the
coordinates in the imported file.

To export a SOLIDWORKS document as another file type :


1) Select one of the following:
The face or surface of a part in the graphics area
A solid body or surface body from the Solid Bodies or Surface Bodies folder in
the FeatureManager design tree
The components of an assembly
If you do not select any entities, the entire part or assembly is exported.
2) Click File > Save As.
3) Set Save as type to a file type, then click Options.
4) Set options for the file type.
5) In the File name box, type a name. The extension for the selected format is added automatically.
6) Click Save.

5.8 Printing
Print options let you print the active document, preview an image of the active document,
change printer settings, and specify part of the drawing sheet to print. You can also access a rapid
prototyping device.

To print the active document :


Click Print (Standard toolbar) or File > Print, select from the options described
below, and then click OK.

Document Printer

Name Specifies the printer.


Properties Sets options that are specific to the selected printer.
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Page Setup Specifies page setup options and advanced printer options such as scale, orientation,
and resolution.
Preview Previews the image of the active document before you send it to the printer.

Document options

Header/Footer Specifies headers and footers for the active document:


Line Thickness Specifies the line thickness that works best with your printer or plotter.

System options : You can set margins for the printed document.

Print Range

Entire model Prints the model. (Not available for Drawings.)


All sheets Prints all sheets of a drawing document.
Current sheet Prints the current drawing sheet.
Current screen image Prints the image on the screen.
Selection Prints a selected area of a drawing sheet at a scale you specify.
Sheets Prints drawing sheets you enter. Separate sheets numbers by commas,
or use a dash - to indicate a range.

Options : Select from the following options.

Number of copies Sets the number of copies to print.


Print background Prints the window background, in addition to the model or
drawing.
Print to file Prints to a file instead of the printer. Type a name for the
file in the Print to File dialog box.
Convert draft quality drawing Converts the current draft quality view into high quality for
views to high quality printing purposes only.
Print white lines, text in black Prints white lines and black text.
Print grid Prints gridlines.

3D Printing : Prints to a 3D rapid prototype printer (Drawings only). A 3D printer and print driver
must be available.

79
APPENDIX – I

KEYBOARD SHORTCUTS

DISPLAY

Keyboard shortcut Description


Alt + arrow keys Rotates the model parallel to the viewing plane.
Alt + drag the middle Rotates the model parallel to the viewing plane.
mouse button
Shift + arrow keys Rotates the model 90º.
Shift + Z Zooms the model in.
Z Zooms the model out.
Shift + drag the middle Zooms the model in and out about the screen center.
mouse button
F Zooms to fit.
Alt + click Shows a hidden body or component when you hover over the body
or component.
Ctrl + spacebar Opens the View Selector.
Spacebar Opens the View Selector and Orientation dialog box.
Alt + drag Opens the Appearances PropertyManager when you drag an
appearance from the Task Pane onto a model.

SELECTION

Keyboard shortcut Description


Alt + click Select the back faces in the View Selector cube.
Ctrl + click Select multiple entities.
Shift Select a transparent face on a part.
Shift + click Selects everything within the two selected items in the FeatureManager
design tree.

MOVE

Keyboard shortcut Description


Ctrl + arrow keys Pans a model.
Ctrl + drag the Pans a model.
middle mouse button

80
Keyboard shortcut Description
Shift + drag Sketches : Moves a set of sketch entities.
Parts : Moves a feature.
Drawings : Moves the selected drawing view and any related views
together as if they are one entity. You can also move a dimension to a
different view.

USER INTERFACE

Keyboard shortcut Description


Ctrl + B Rebuilds the model.
Ctrl + R Redraws the screen.
Ctrl + Tab Moves among open documents.
Enter Repeats the last command.
S Opens the shortcut bar.

SKETCHING

Keyboard shortcut Description


Alt + drag Symmetrically adjusts both handles of a control point in a spline.
Ctrl + drag Suppresses inference lines when dragging an endpoint.
Pressing Ctrl while sketching Turns off automatic sketch relations.
Shift + click Turns on snapping.
Shift + drag When sketching a line, the line snaps to specific lengths.
Tab Changes the XYZ plane when sketching in a 3D sketch.

COPY / PASTE

Keyboard shortcut Description


Ctrl + C and Use these keyboard shortcuts to copy and paste, similar to Windows
Ctrl + V functionality.
Sketches : Copies and pastes sketch entities.
Parts : Copies and pastes sketches.
Assemblies : Copies and pastes parts and subassemblies.
Drawings : Copies and pastes drawing views.
Ctrl + drag Sketches : Copies sketch entities.
Parts : Copies features.
Assemblies : Copies parts and subassemblies.
Drawings : Copies drawing views.
81
ASSEMBLIES

Keyboard shortcut Description


Alt Temporarily hides a face when you hover over a face and click Alt.
Alt + drag Creates a SmartMate when you Alt + drag a component.
Alt + Ctrl drag Copies the component and creates a SmartMate.
Ctrl + drag Copies a component when you Ctrl + drag it.
Tab Hide/Show : Hides all components below the pointer.
While Inserting a Component : Rotates the component 90º.
Shift + Alt Show a temporarily hidden face when you hover over the hidden face and
click Shift + Alt.
Shift + Tab Hide/Show : Shows all components below the pointer.
While Inserting a Component : Rotates the component -90º.
Ctrl + Shift + Alt Show all temporarily hidden faces in a semi-transparent state.
Ctrl + Shift + Tab Temporarily displays all hidden components as transparent and you can
select which components to show.
Shift + F10 or Opens the shortcut menu and context toolbar.
menu key

DRAWINGS

Keyboard shortcut Description


Alt + drag Select anywhere in a table to move the table.
Ctrl + drag Copies annotations without snapping to the grid or to other annotations.
Shift + click Select one edge in a drawing view if multiple edges are collinear.
Shift + drag Moves a dimension to another drawing view when you drag the dimension
and drop it on another view.

DIMENSIONS AND ANNOTATIONS

Keyboard shortcut Description


Alt + click Turns off automatic alignment when you place dimensions and annotations.
Alt + drag Moves an annotation independently from the group in which it is contained.
Alt + values Inserts standard Windows symbols:
Alt + 0176 : Inserts a degree º symbol.
Alt + 0216 : Inserts a diameter Ø symbol.
Ctrl + drag Creates additional leaders on a note when you Ctrl + drag a leader's
arrowhead.
Shift + click Snaps a dimension to the max or min location when dimensioning arcs and
circles with the Smart Dimension tool.
` key Change the annotation view plane for a dimension or annotation.

82
PART- A
3D COMPONENT MODELLING

EXERCISES

83
Fig.A1.1 Fig.A1.2

Fig.A1.3 Fig.A1.4

84
Ex.No.1. 3D COMPONENT MODELLING : MODEL – 1
Aim :
To draw the given 3D drawing using 3D modelling commands in a parametric modelling
software.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.

Procedure :
1) Start SOLIDWORKS by clicking in Windows Start Menu
2) Select Part from Welcome dialog box to open a new document.

3) Click Options (Standard toolbar)


System options >Sketch> Relations/Snaps >Check Automatic relations
Document Properties > Units > Unit system – MMGS (millimeter, gram, second) and
Decimals – None

4) Click Extruded Boss/Base on the Features toolbar.


5) Select Top Plane from Graphics Area. The Orientation is changed normal to Top Plane.
6) Now the Sketch toolbar is displayed. Draw the sketch as shown in Fig.A1.4.
Click Rectangle on the Sketch toolbar and draw a rectangle of approximate size
(Fig.A1.1).
Select the lower right corner (B) of the rectangle. Apply Fix relation from
PropertyManagaer. The dimensions can be marked with reference to this corner.
Apply Horizontal relation for horizontal lines and Vertical relation for vertical lines.
Modify the dimensions of the rectangle using Smart Dimension (Fig.A1.2).
Draw another smaller rectangle. Apply Horizontal relation for horizontal lines and
Vertical relation for vertical lines. Modify the dimensions using Smart Dimension
as shown in Fig.A1.3.
Select shorter edge of smaller rectangle. Press Shift and select shorter edge of larger
rectangle. Apply Collinear relation from PropertyManager.

(Note : You can also use Fully Define Sketch (Dimensions/Relations toolbar)
or Tools > Dimensions > Fully Define Sketch to automatically add
Relations and Dimensions. Select and Delete the unnecessary Relations and
Dimensions. Modify the dimensions using Smart Dimension ).
85
Fig.A1.5

Fig.A1.6 Fig.A1.7

Fig.A1.8 Fig.A1.9
86
Draw a Circle of radius 8mm with the centre at the middle of shorter edge of the smaller
rectangle as shown in Fig.A1.3.
Click Trim Entities (Sketch toolbar) to remove unwanted lines. Click at A (next to the
first entity to trim). Hold the Right Mouse Button and drag across the sketch entity (lines
and circle) to trim.

7) Click Exit Sketch on the Sketch toolbar or Exit Sketch in the Confirmation Corner.

8) Now Extrude PropertyManager will be displayed. Set the Depth as 16mm.


Click .
9) Now the model will be as shown in Fig.A1.5.
10) Press SPACEBAR to access the Orientation Flyout Toolbar. Select Left from the toolbar.

11) Click Extruded Boss/Base on the Features toolbar.


12) Select Face-1 on the model. Draw the sketch as shown in Fig.A1.6 using Line on the
Sketch toolbar. Apply Horizontal relation for horizontal lines and Vertical relation
for vertical lines.
13) Select Line – 1. Press Shift and select top edge of Face - 1. Apply Collinear relation
from PropertyManager.
14) Modify the dimensions using Smart Dimension . Click Exit Sketch .

15) Now Extrude PropertyManager will be displayed. Click Reverse Direction . Set the
Depth as 16mm. Click .

16) Press SPACEBAR and select Isometric from the toolbar.


17) Now the model will be as shown in Fig.A1.7.
18) Press SPACEBAR and select Back from the toolbar.

19) Click Extruded Boss/Base on the Features toolbar.


20) Select Face-2 on the model. Draw the sketch as shown in Fig.A1.8 using Rectangle , Circle
and Trim Entities .
21) Select Line – 2. Press Shift and select top edge of Face - 2. Apply Collinear relation.
22) Select Line – 3. Press Shift and select inner vertical edge of Face - 2. Apply Collinear
relation.
23) Modify the dimensions using Smart Dimension . Click Exit Sketch .

24) Now Extrude PropertyManager will be displayed. Click Reverse Direction . Set the
Depth as 42mm. Click .
25) Press SPACEBAR and select Isometric from the toolbar.
26) Now the model will be as shown in Fig.A1.9.

87
Fig.A1.10 Fig.A1.11

Fig.A1.12 Model - 1

88
27) Press SPACEBAR and select Back from the toolbar.
28) Click Extruded Boss/Base on the Features toolbar.
29) Select Face-2 on the model. Draw the sketch as shown in Fig.A1.10 using Line . Click
Exit Sketch .
30) Now Extrude PropertyManager will be displayed. Click Reverse Direction . Set the
Depth as 12mm. Click .
31) Press SPACEBAR and select Isometric from the toolbar.
32) Now the model will be as shown in Fig.A1.11.
33) To edit a Sketch at any stage, right-click a sketch in the FeatureManager design tree, or
right-click a sketch entity in the graphics area, and select Edit Sketch .
34) To edit a Feature at any stage, right-click a feature in the FeatureManager design tree, or
right-click a feature in the graphics area, and select Edit Feature .
35) Combine the bodies using Combine (Features toolbar) or Insert > Features >
Combine.
36) Dimension the model using Smart Dimension .
37) Change the appearance (colour) of the model by clicking Edit Appearance (Heads-up
View toolbar).
38) The final model will be as shown in the Fig.A1.12

Result :
The given 3D drawing is drawn using 3D modelling commands in a parametric modelling
software.

89
Fig.A2.1 Fig.A2.2

Fig.A2.3

Fig.A2.4 Fig.A2.5
90
Ex.No.2. 3D COMPONENT MODELLING : MODEL – 2
Aim :
To draw the given 3D drawing in a parametric modelling software using 3D modelling
commands.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.

Procedure :
1) Start SOLIDWORKS by clicking in Windows Start Menu
2) Select Part from Welcome dialog box to open a new document.

3) Click Options (Standard toolbar)


System options >Sketch> Relations/Snaps >Check Automatic relations
Document Properties > Units > Unit system – MMGS (millimeter, gram, second) and
Decimals – None

4) Click Extruded Boss/Base on the Features toolbar.


5) Select Top Plane from Graphics Area. The Orientation is changed normal to Top Plane.
6) Now the Sketch toolbar is displayed. Draw a Rectangle of size 70 mm × 52 mm. Draw
another Rectangle of size 6 mm × 20 mm. (Fig.A2.1)

7) Select the lower right corner (A) of larger rectangle. Apply Fix relation from
PropertyManagaer.
8) Apply Horizontal relation for horizontal lines and Vertical relation for vertical lines.
9) Modify the dimensions of the rectangles using Smart Dimension .
10) Select the mid-point M1 (Smaller rectangle). Press Shift and select the mid-point M2
(Larger rectangle). Apply Coincident relation from PropertyManager.
11) Remove unwanted lines using Trim Entities (Sketch toolbar).

12) Now the sketch will be as shown in Fig.A2.2. Click Exit Sketch .
13) Now Extrude PropertyManager will be displayed. Set the Depth as 19mm. Click .

14) Press SPACEBAR and select Isometric from the toolbar.


15) Now the model will be as shown in Fig.A2.3.

91
Fig.A2.6 Fig.A2.7

Fig.A2.8 Fig.A2.9

Fig.A2.10

92
16) Select Face – 1. Press SPACEBAR and select Normal to from the toolbar.

17) Click Extruded Boss/Base on the Features toolbar.


18) Draw the sketch as shown in Fig.A2.4 on Face -1 using Rectangle , Circle and Trim Entities

19) Modify the dimensions using Smart Dimension . Click Exit Sketch .
20) Now Extrude PropertyManager will be displayed. Set the Depth as 26mm. Click .
21) Press SPACEBAR and select Isometric from the toolbar.
22) Now the model will be as shown in Fig.A2.5.
23) Select Face – 2. Press SPACEBAR and select Normal to from the toolbar.

24) Click Extruded Boss/Base on the Features toolbar.


25) Draw the sketch as shown in Fig.A2.6 using Line . Modify the dimensions using Smart
Dimension . Click Exit Sketch .
26) Now Extrude PropertyManager will be displayed. Click Reverse Direction . Set the
Depth as 20mm. Click .
27) Press SPACEBAR and select Isometric from the toolbar.
28) Now the model will be as shown in Fig.A2.7.
29) Press SPACEBAR and select Back from the toolbar.
30) Click Extruded Cut on the Features toolbar.
31) Select Face-3 on the model. Draw the sketch as shown in Fig.A2.8.
Click 3 Point Arc . Click at B, then at C and finally at D. Set the Radius as
40mm. Click .
Apply Collinear relation between B and Edge – 1. Also Apply Collinear relation
between C and Edge – 2. Modify the dimensions using Smart Dimension .
Draw Lines BE and EC. Click Exit Sketch .
32) Now Cut-Extrude PropertyManager will be displayed. Set the Depth as 35mm. Click .
33) Press SPACEBAR and select Isometric from the toolbar.
34) Now the model will be as shown in Fig.A2.9.
35) Combine the bodies using Combine (Features toolbar) or Insert > Features >
Combine.
36) Dimension the model using Smart Dimension .
37) Change the appearance (colour) of the model by clicking Edit Appearance (Heads-up
View toolbar).
38) The final model will be as shown in the Fig.A2.10

Result :
The given 3D drawing is drawn using 3D modelling commands in a parametric modelling
software.
93
Fig.A3.1

Fig.A3.2

Fig.A3.3 Fig.A3.4
94
Ex.No.3. 3D COMPONENT MODELLING : MODEL – 3
Aim :
To draw the given 3D drawing using 3D modelling commands in a parametric modelling
software.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.

Procedure :
1) Start SOLIDWORKS by clicking in Windows Start Menu

2) Select Part from Welcome dialog box to open a new document.

3) Click Options (Standard toolbar)


System options >Sketch> Relations/Snaps >Check Automatic relations
Document Properties > Units > Unit system – MMGS (millimeter, gram, second) and
Decimals – None

4) Click Extruded Boss/Base on the Features toolbar.


5) Select Right Plane from Graphics Area. The Orientation is changed normal to Right Plane.
6) Now the Sketch toolbar is displayed. Draw a sketch as shown in Fig.A3.1. Use Line ,
Rectangle , Circle and Offset Entities .
7) Wherever necessary, apply suitable relations such as Fix , Horizontal , Vertical ,
Collinear and Equal .
8) Modify the dimensions using Smart Dimension . Remove unwanted lines using Trim Entities
9) Create two fillets of radius R12 and R14 as shown in Fig.A3.2 using Sketch Fillet on
the Sketch toolbar . Click Exit Sketch .

10) Now Extrude PropertyManager will be displayed. Set the Depth as 82mm. Click .

11) Press SPACEBAR and select Isometric from the toolbar.


12) Now the model will be as shown in Fig.A3.3.
13) Create a reference plane parallel to and at a distance of 41mm from Face – 1.
Click Plane (Reference Geometry toolbar) or Insert > Reference Geometry > Plane.

In the PropertyManager, select Face - 1 for First Reference .

Click on and set offset distance as 41mm. Click . Now


Reference Plane – 1 is created as shown in Fig.A3.4.

95
Fig.A3.5 Fig.A3.6

Fig.A3.7 Fig.A3.8

Fig.A3.9
96
14) Select Plane – 1. Press SPACEBAR and select Normal to from the toolbar

15) Click Extruded Boss/Base on the Features toolbar.


16) Draw the sketch as shown in Fig.A3.5 on Plane -1 using Line and Sketch Fillet .

17) Modify the dimensions using Smart Dimension . Click Exit Sketch .
18) Now Extrude PropertyManager will be displayed. Select Mid Plane for Direction 1. Set
the Depth as 12mm. Click .
19) Press SPACEBAR and select Isometric from the toolbar.
20) Now the model will be as shown in Fig.A3.6.
21) Select Face – 2. Press SPACEBAR and select Normal to from the toolbar.

22) Click Extruded Cut on the Features toolbar.


23) Draw two Circles as shown in Fig.A3.7.
24) Modify the dimensions using Smart Dimension . Click Exit Sketch .
25) Now Cut-Extrude PropertyManager will be displayed. Set the Depth as 106mm. Click .
26) Press SPACEBAR and select Isometric from the toolbar.
27) Rotate the view as shown in Fig.A3.8. Press and Scroll the middle mouse button or press
Shift + Up arrow.
28) Click Fillet on the Features toolbar. Select the edges 1, 2, 3 and 4.

29) Set the Radius as 12mm. Click .


30) Combine the bodies using Combine (Features toolbar) or Insert > Features >
Combine.
31) Dimension the model using Smart Dimension .
32) Change the appearance (colour) of the model by clicking Edit Appearance (Heads-up
View toolbar).
33) The final model will be as shown in the Fig.A3.9.

Result :
The given 3D drawing is drawn using 3D modelling commands in a parametric modelling
software.

97
Fig.A4.1 Fig.A4.2

Fig.A4.3 Fig.A4.4

98
Ex.No.4. 3D COMPONENT MODELLING : MODEL – 4
Aim :
To draw the given 3D drawing using 3D modelling commands in a parametric modelling
software.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.

Procedure :
1) Start SOLIDWORKS by clicking in Windows Start Menu

2) Select Part from Welcome dialog box to open a new document.

3) Click Options (Standard toolbar)


System options >Sketch> Relations/Snaps >Check Automatic relations
Document Properties > Units > Unit system – MMGS (millimeter, gram, second) and
Decimals – None

4) Click Extruded Boss/Base on the Features toolbar.


5) Select Right Plane from Graphics Area. The Orientation is changed normal to Right Plane.
6) Now the Sketch toolbar is displayed. Draw a sketch as shown in Fig.A4.1. Use Line ,
Rectangle , Circle , Trim Entities and Sketch Fillet .
7) Wherever necessary, apply suitable relations such as Fix , Horizontal , Vertical ,
Collinear and Equal .

8) Modify the dimensions using Smart Dimension . Click Exit Sketch .

9) Now Extrude PropertyManager will be displayed. Set the Depth as 30mm. Click .
10) Now the model will be as shown in Fig.A4.2.

11) Create a reference plane parallel to and at a distance of 35mm from Face – 1.
Click Plane (Reference Geometry toolbar) or Insert > Reference Geometry > Plane.

In the PropertyManager, select Face - 1 for First Reference .

Click on and set offset distance as 35mm. Click . Now


Reference Plane – 1 is created as shown in Fig.A4.2.

99
Fig.A4.5

100
12) Select Plane – 1. Press SPACEBAR and select Normal to from the toolbar

13) Click Extruded Boss/Base on the Features toolbar.


14) Draw the sketch as shown in Fig.A4.3 on Plane -1 using Line , Circle and Trim Entities
. Apply Tangent relation between outer circle and slant line.

15) Modify the dimensions using Smart Dimension . Click Exit Sketch .

16) Now Extrude PropertyManager will be displayed. Click Reverse Direction . Set the
Depth as 15mm. Click .
17) Create another reference plane (Plane – 2) parallel to and at a distance of 70mm from Face – 1.
It can be used as Mirror plane.

18) Click Mirror on the Features toolbar.


19) Select Plane - 2 as Mirror Plane and Part – 2 as Features to Mirror. Click .
20) Now the model will be as shown in Fig.A4.4.
21) Combine the bodies using Combine (Features toolbar) or Insert > Features >
Combine.
22) Dimension the model using Smart Dimension .
23) Change the appearance (colour) of the model by clicking Edit Appearance (Heads-up
View toolbar).
24) The final model will be as shown in the Fig.A4.5

Result :
The given 3D drawing is drawn using 3D modelling commands in a parametric modelling
software.

101
Fig.A5.1 Fig.A5.2

Fig.A5.3 Fig.A5.4

102
Ex.No.5. 3D COMPONENT MODELLING : MODEL – 5
Aim :
To draw the given 3D drawing using 3D modelling commands in a parametric modelling
software.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.

Procedure :
1) Start SOLIDWORKS by clicking in Windows Start Menu

2) Select Part from Welcome dialog box to open a new document.

3) Click Options (Standard toolbar)


System options >Sketch> Relations/Snaps >Check Automatic relations
Document Properties > Units > Unit system – MMGS (millimeter, gram, second) and
Decimals – None

4) Click Extruded Boss/Base on the Features toolbar.


5) Select Front Plane from Graphics Area. The Orientation is changed normal to Front Plane.
6) Now the Sketch toolbar is displayed. Draw a sketch as shown in Fig.A5.1. Use Line ,
Rectangle , Circle and Trim Entities .
7) Wherever necessary, apply suitable relations such as Fix , Horizontal , Vertical ,
Collinear , Concentric and Equal .

8) Modify the dimensions using Smart Dimension . Click Exit Sketch .

9) Now Extrude PropertyManager will be displayed. Set the Depth as 50mm. Click .
10) Now the model will be as shown in Fig.A5.2.

11) Select Face – 1. Press SPACEBAR and select Normal to from the toolbar.

12) Click Extruded Cut on the Features toolbar.


13) Draw the sketch as shown in Fig.A5.3 using Line ,
14) Modify the dimensions using Smart Dimension . Click Exit Sketch .
15) Now Cut-Extrude PropertyManager will be displayed. Click Reverse Direction . Set
the Depth as 15mm. Click .
16) Now the model will be as shown in Fig.A5.4.

103
Fig.A5.5 Fig.A5.6

Fig.A5.7

104
17) Press SPACEBAR and select Back from the toolbar.

18) Click Extruded Boss/Base on the Features toolbar.


19) Select Face-2 on the model. Draw the sketch as shown in Fig.A5.5 using Line , Circle ,
3 Point Arc and Trim Entities . Apply Tangent relation to draw R27 Arc.

20) Modify the dimensions using Smart Dimension . Click Exit Sketch .

21) Now Extrude PropertyManager will be displayed. Click Reverse Direction . Set the
Depth as 15mm. Click .
22) Now the model will be as shown in Fig.A5.6.
23) Combine the bodies using Combine (Features toolbar) or Insert > Features >
Combine.
24) Dimension the model using Smart Dimension .
25) Change the appearance (colour) of the model by clicking Edit Appearance (Heads-up
View toolbar).
26) The final model will be as shown in the Fig.A5.7.

Result :
The given 3D drawing is drawn using 3D modelling commands in a parametric modelling
software.

105
Fig.A6.1 Fig.A6.2

Fig.A6.3 Fig.A6.4

Fig.A6.5 Fig.A6.6

106
Ex.No.6. 3D COMPONENT MODELLING : MODEL – 6
Aim :
To draw the given 3D drawing using 3D modelling commands in a parametric modelling
software.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.

Procedure :
1) Start SOLIDWORKS by clicking in Windows Start Menu

2) Select Part from Welcome dialog box to open a new document.

3) Click Options (Standard toolbar)


System options >Sketch> Relations/Snaps >Check Automatic relations
Document Properties > Units > Unit system – MMGS (millimeter, gram, second) and
Decimals – None

4) Click Extruded Boss/Base on the Features toolbar.


5) Select Top Plane from Graphics Area. The Orientation is changed normal to Top Plane.
6) Now the Sketch toolbar is displayed. Draw a sketch as shown in Fig.A6.1. Use Rectangle
, Circle and Trim Entities .
7) Wherever necessary, apply suitable relations such as Fix , Horizontal , Vertical ,
Concentric and Equal .

8) Modify the dimensions using Smart Dimension . Click Exit Sketch .

9) Now Extrude PropertyManager will be displayed. Set the Depth as 8mm. Click .
10) Now the model will be as shown in Fig.A6.2.

11) Select Face – 1. Press SPACEBAR and select Normal to from the toolbar.

12) Click Extruded Boss/Base on the Features toolbar.


13) Draw the sketch as shown in Fig.A6.3 using Rectangle .

14) Modify the dimensions using Smart Dimension . Click Exit Sketch .
15) Now Extrude PropertyManager will be displayed. Set the Depth as 32mm. Click .
16) Now the model will be as shown in Fig.A6.4.
17) Select Face – 2. Press SPACEBAR and select Normal to from the toolbar.
107
Fig.A6.7 Fig.A6.8

Fig.A6.9 Fig.A6.10

Fig.A6.11

108
18) Click Extruded Boss/Base on the Features toolbar.
19) Draw the sketch as shown in Fig.A6.5 using Line , Circle and Trim Entities . Apply
Tangent relation to draw inclined lines.

20) Modify the dimensions using Smart Dimension . Click Exit Sketch .

21) Now Extrude PropertyManager will be displayed. Click Reverse Direction . Set the
Depth as 10mm. Click .
22) Now the model will be as shown in Fig.A6.6.
23) Select Face – 3. Press SPACEBAR and select Normal to from the toolbar.

24) Click Extruded Boss/Base on the Features toolbar.


25) Draw the sketch as shown in Fig.A6.7 using Circle .

26) Modify the dimensions using Smart Dimension . Click Exit Sketch .
27) Now Extrude PropertyManager will be displayed. Set the Depth as 10mm. Click .
28) Now the model will be as shown in Fig.A6.8.
29) Create a Reference Plane - 1 parallel to and at a distance of 20mm from Face – 3.

30) Select Plane – 1. Press SPACEBAR and select Normal to from the toolbar.

31) Click Rib (Features toolbar) or Insert > Features > Rib.

32) Draw a line as shown in Fig.A6.9 using Line .

33) Now Rib PropertyManager will be displayed. Set the Rib Thickness as 12mm.
Click .
34) Now the model will be as shown in Fig.A6.10.

35) Combine the bodies using Combine (Features toolbar) or Insert > Features >
Combine.
36) Dimension the model using Smart Dimension .
37) Change the appearance (colour) of the model by clicking Edit Appearance (Heads-up
View toolbar).
38) The final model will be as shown in the Fig.A6.11

Result :
The given 3D drawing is drawn using 3D modelling commands in a parametric modelling
software.

109
110
PART- B
PART MODELLING, ASSEMBLY
AND
DRAWING VIEWS

EXERCISES

111
Ex.No.1. REVOLVING CENTRE
Aim :
1) To create the part models and assemble the components of REVOLVING CENTRE using 3D
modelling commands.
2) To create various views of REVOLVING CENTRE and take print out.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.

Procedure :
PART MODELLING
To create Part – 3. CENTRE :

1) Start SOLIDWORKS and Select Part. Set the necessary options.

2) Select Front Plane and click Revolved Boss/Base .

3) Draw the sketch as shown in Fig.B1.1 using Line . Click Exit Sketch .
4) Set the options in Revolve PropertyManager and click . Now the model will be as shown in the
Fig.B1.2.
5) Apply material to the model by right-clicking on in FeaturesManager Design
Tree. Select Edit Material > Alloy Steel.
6) Create a new folder in the computer with a name “REVOLVING CENTRE”.
7) Save the part in the folder with a file name “3.CENTRE”.

To create Part – 4. SLEEVE:

1) Click File > New and select Part.

2) Select Front Plane and click Revolved Boss/Base .

3) Draw the sketch as shown in Fig.B1.3 using Line . Click Exit Sketch .
4) Set the options in Revolve PropertyManager and click .
5) Apply material to the model by right-clicking on in FeaturesManager Design
Tree. Select Edit Material > Plain Carbon Steel.
6) Now the model will be as shown in the Fig.B1.4.
7) Save the part with a file name “4. SLEEVE”.

113
Fig.B1.1

Fig.B1.2

Fig.B1.3 Fig.B1.4

114
To create Part – 5. COVER:

1) Click File > New and select Part.


2) Select Front Plane and click Revolved Boss/Base .
3) Draw the sketch as shown in Fig.B1.5 using Line . Click Exit Sketch .
4) Set the options in Revolve PropertyManager and click .
5) Create thread using thread feature.
Click Insert > Features > Thread .
Select the circular edge of the COVER.
Set the following options and Click .

End condition : Distance Type : Size :

Diameter : Pitch : Thread method :


6) Apply material to the model by right-clicking on in FeaturesManager Design
Tree. Select Edit Material > Plain Carbon Steel.
7) Save the part with a file name “5. COVER”.

To create Part – 2. COVER:


1) Click File > New and select Part.
2) Select Front Plane and click Revolved Boss/Base .
3) Draw the sketch as shown in Fig.B1.5 using Line . Click Exit Sketch .
4) Set the options in Revolve PropertyManager and click .
5) Select Front Plane. Click Revolved Cut . Draw the sketch as shown in Fig.B1.6 using
Line . Click Exit Sketch .
6) Set the options in Cut-Revolve PropertyManager and click .
7) Create 3 revolved cuts as shown in Fig. B1.7 using Circular Pattern (Features toolbar).
Set the following options and click
Pattern axis : Select the edge of the inner circle

Total angle :

Number of instances :
Features to pattern : Select the revolved cut.
8) Apply material to the model by right-clicking on in FeaturesManager Design
Tree. Select Edit Material > Plain Carbon Steel.
9) Save the part with a file name “2. COVER”.

115
Fig.B1.3 Fig.B1.4

Fig.B1.5 Fig.B1.6 Fig.B1.7

Fig.B1.8 Fig.B1.9

116
To create Part – 6. SCREW:

1) Click File > New and select Part.

2) Select Front Plane and click Revolved Boss/Base .

3) Draw the sketch as shown in Fig.B1.8 using Line . Click Exit Sketch .
4) Set the options in Revolve PropertyManager and click .

5) Create a slot on the head of the screw using Extruded Cut .

6) Create thread with the following parameters. Click Insert > Features > Thread .

Size :
7) Apply material to the model by right-clicking on in FeaturesManager Design
Tree. Select Edit Material > Plain Carbon Steel.
8) Save the part with a file name “6. SCREW”.

To create Part – 1. BARREL

1) Click File > New and select Part.

2) Select Front Plane and click Revolved Boss/Base .


3) Draw the sketch as shown in Fig.B1.10 using Line and Sketch Fillet . Click Exit
Sketch .
4) Set the options in Revolve PropertyManager and click .
5) Create internal threads at the right end of the barrel with the following parameters.
Click Insert > Features > Thread .

Size :
6) Select the front face and click Sketch . Create a circle of φ8mm at a distance of 63mm from
the axis. Extruded Cut the circle to a Depth 21mm.

7) Create internal thread with the following parameters. Click Insert > Features > Thread .

21mm Size :
8) Create 3 holes as shown in Fig. B1.11 using Circular Pattern (Features toolbar).
9) Apply material to the model by right-clicking on in FeaturesManager Design
Tree. Select Edit Material > Plain Carbon Steel.
10) Save the part with a file name “1. BARREL”.

117
Fig.B1.10

Fig.B1.11

118
ASSEMBLY
To create assembly :
1) Click File > New and select Assembly .
2) Insert all the components using Insert Components (Assembly toolbar) or Insert >
Component > Existing Part/Assembly.
3) Use suitable Mates to properly align and assemble the parts. (Refer : 4.4 Mates).
4) Save the ASSEMBLY with a file name “REVOLVING CENTRE ASSEMBLY”.
5) The assembly will be as shown in Fig.B1.12.

To create exploded view : (Refer : 4.8 Creating Exploded Views in Assemblies)

1) Click Exploded View (Assembly toolbar) or Click Insert > Exploded View.
2) Select one or more components. Rotation and translation handles appear in the graphics area.
3) Drag a translation or rotation handle to move selected components. Click Done.
4) Similarly select other components and drag the translation or rotation handle as required. Click
Done.
5) Click when completed. The exploded view will be as shown in Fig.B1.13.

CREATING DRAWING VIEWS


To create various views :

1) Click File > New and select Drawing .


2) Set the sheet properties as follows :

Name : Scale :
Type of projection : Sheet Format / Size :

Uncheck (clear)

3) Click Model View (Drawing toolbar) or Insert > Drawing View > Model.
4) Click Browse and select the file “REVOLVING CENTRE ASSEMBLY” .
5) Set the following options in the PropertyManager :

Orientation : Left Display type : Hidden line visible


Scale : 1:3
6) Place the view in the graphics area and Click . This view is left side view.
7) Click Section View (Drawing toolbar).
8) In the PropertyManager, click and select Topside Left.
9) In the graphics area, click at the centre of the circle in the left side view. Now the section plane
will appear. Change the orientation of the section plane, if required.
10) Drag the cursor to the left and place the view in the graphics area. Click . This view is half-
sectional front view.
119
Fig.B1.12 ASSEMBLY OF REVOLVING CENTRE

120
5
3
1

4
2

PART NO. PART NAME MATERIAL QTY.


1 BARREL MILD STEEL 1
2 COVER MILD STEEL 1
EXPLODED VIEW OF
3 CENTRE ALLOY STEEL 1
REVOLVING CENTRE
4 SLEEVE MILD STEEL 1
5 COVER MILD STEEL 1
6 SCREW MILD STEEL 3

121
350
20 35 187 B
6 64
52
60 24 40 92
4

3 1 5
140 112
2 146 100
SECTION B-B
HALF SECTIONAL FRONT VIEW LEFT SIDE VIEW
(SECTION VIEW) (MODEL VIEW)
300
12 32

60 40 40 REVOLVING CENTRE
All dimensions are in mm
PART NO. PART NAME MATERIAL QTY.
1 BARREL MILD STEEL 1
2 COVER MILD STEEL 1
18 27 10 3 CENTRE ALLOY STEEL 1
4 SLEEVE MILD STEEL 1
5 COVER MILD STEEL 1
TOP VIEW
6 SCREW MS 3
(PROJECTED VIEW)
122
11) Click Projected View (Drawing toolbar).
12) In the graphics area, select front view and move the pointer downwards.
13) Place the view in the graphics area and Click . This view is top view.
14) By using Hide/Show Edges (Line Format toolbar), hide the edges created during fillet.
15) Add dimensions to the drawing using Smart Dimension .

16) Insert balloon using Balloon (Annotation toolbar).

17) Insert bill of materials using Bill of Materials (Table toolbar), or Insert > Tables >
Bill of Materials.
To create an exploded drawing view :
(Note : An exploded view must be already created in the assembly)
1) In the drawing, add a sheet by clicking Insert > Sheet. You can also right-click any sheet tab
or any sheet icon in the FeatureManager design tree, and select Add Sheet.
2) Click Model View and insert a model view of the assembly with Isometric orientation.
3) Right-click the drawing view in the graphics area and click Show in Exploded State.
4) Now the exploded view will appear. Insert balloon and bill of materials.

To print the document :


1) Click Print (Standard toolbar) or File > Print.
2) Select required options from the dialog box, and then click OK.

Result :
1) The part models of the components of REVOLVING CENTRE is created and assembled using
3D modelling commands.
2) The various views such as sectional front view, top view, side view and exploded view of
REVOLVING CENTRE are created. The print out of the views are taken.

123
Fig.B2.1 Fig.B2.2

Fig.B2.3 Fig.B2.4

Fig.B2.5 Fig.B2.6

126
Ex.No.2. TAILSTOCK
Aim :
1) To create the part models and assemble the components of TAILSTOCK using 3D modelling
commands.
2) To create various views of TAILSTOCK and take print out.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.

Procedure :
PART MODELLING
To create Part – 1. BODY:

1) Start SOLIDWORKS and Select Part. Set the necessary options.

2) Select Right Plane and click Extruded Boss/Base .


3) Draw the sketch as shown in Fig.B2.1 and Extrude to a Depth 242 mm.

4) Select Face – 1 and click Sketch .

5) Draw the sketch as shown in Fig.B2.2. Extruded Cut to a Depth 150 mm.

6) Select Front Face click Sketch .

7) Draw the sketch as shown in Fig.B2.3. Extrude to a Depth 70 mm.


8) Similarly, draw the same sketch in the Back Face and Extrude to a Depth 14 mm.

9) Select Front Plane and click Revolved Boss/Base .


10) Draw the sketch as shown in Fig.B2.4 and Revolve about centre axis.

11) Fillet Edge – 1 to Radius 38 mm.

12) Select Bottom Face and click Sketch .

13) Draw the sketch as shown in Fig.B2.6 and Extrude to a Depth 45 mm.

14) Extruded Cut the inner circle ( φ23) to a Depth 45 mm.


15) Create plane1 parallel to and at a distance of 150 mm from the bottom face.

16) Select Plane1 and click Sketch . Draw a circle as shown in Fig.B2.7. Extruded Cut
the circle to a Depth 40 mm.

127
Fig.B2.7 Fig.B2.8

Fig.B2.9 Body Fig.B2.10 Feather Key

Fig.B2.11

Fig.B2.12 Barrel

128
17) Select the back face and click Sketch . Draw a circle as shown in Fig.B2.8. Extruded Cut
the circle to a Depth 15 mm.

18) Create 4 extruded cuts as shown in Fig. B2.8 using Circular Pattern .

19) Create internal threads inside the four holes using Thread feature.

20) Create Fillet on required edges. The final model will be as shown in Fig.B2.9.

To create Part – 2. FEATHER KEY:

1) Click File > New and select Part.

2) Select Top Plane and click Extruded Boss/Base .


3) Draw circle of φ6 mm and extrude to a Depth 10 mm.
4) Select the top surface of the cylinder and click Sketch . Draw a rectangle of size 4.5 mm
x 12 mm and extrude to a Depth 3 mm.
5) The model will be as shown in Fig.B2.10.

To create Part – 3. BARREL

1) Click File > New and select Part.

2) Select Front Plane and lick Revolved Boss/Base .


3) Draw the sketch as shown in Fig.B2.11 and revolve about the centre axis.
21) Select the right end surface and click Sketch . Draw a rectangle of size 4.5 mm x 3 mm.
Extruded Cut the rectangle to a Depth 245 mm.
4) Create square thread of 20 mm x 5 mm pitch to a length of 45 mm from the right end. (Refer
: 3.17 Threads)
5) The final model will be as shown in Fig.B2.12.

To create Part – 4. CENTRE

1) Click File > New and select Part.

2) Select Front Plane click Revolved Boss/Base .


3) Draw the sketch as shown in Fig.B2.13 and revolve about the centre axis.
4) The final model will be as shown in Fig.B2.14.

129
Fig.B2.13 Fig.B2.14 Centre

Fig.B2.15

Fig.B2.16 Screw Spindle

Fig.B2.17 Fig.B2.18 Fig.B2.19 Flange

Fig.B2.20 Fig.B2.21 Screw

130
To create Part – 5. SCREW SPINDLE

1) Click File > New and select Part.


2) Select Front Plane click Revolved Boss/Base .
3) Draw the sketch as shown in Fig.B2.15 and revolve about the centre axis.
4) Create square thread of 20 mm x 5 mm pitch to a length of 226 mm from the left end.
(Refer : 3.17 Threads).
5) Extrude cut a slot of 4.5 x 2.25 mm to a length of 28 mm as shown in the figure.

6) Create Thread of M12x1 mm pitch to a length of 16 mm from the right end.


7) The final model will be as shown in Fig.B2.16.

To create Part – 6. FLANGE

1) Click File > New and select Part.


2) Select Front Plane click Revolved Boss/Base .
3) Draw the sketch as shown in Fig.B2.17 and revolve about the centre axis.
4) Select the back face and click Sketch . Draw a circle as shown in Fig.B2.18. Extruded Cut
the circle to a Depth 12 mm.

5) Create 4 extruded cuts as shown in Fig. B2.19 using Circular Pattern .

To create Part – 7. SCREW

1) Click File > New and select Part.


2) Select Front Plane click Revolved Boss/Base .
3) Draw the sketch as shown in Fig.B2.20 and revolve about the centre axis.

4) Create a slot on the head of the screw using Rectangle and Extruded Cut .

5) Create external threads using Thread feature. (Fig.B2.21)

To create Part – 8. HAND WHEEL

1) Click File > New and select Part.


2) Select Front Plane click Revolved Boss/Base .
3) Draw the sketch as shown in Fig.B2.22 and revolve about the centre axis.
4) Select the top surface and click Sketch . Draw the profile as shown in Fig.B2.23 and
Extruded Cut to a Depth 10 mm.

5) Fillet all the edges to radius 5 mm.

6) Extruded Cut a keyway of 4.5 x 2.5 mm to a Depth 22 mm.


131
Fig.B2.22 Fig.B2.23 Fig.B2.24 Hand Wheel Fig.B2.25

Fig.B2.26 Fig.B2.27 Washer Fig.B2.28 Hex. Nut

Fig.B2.29 Key Fig.B2.30 Sq. Head Bolt Fig.B2.31 Hex. Nut with Washer

Fig.B2.32 Fig.B2.33 Fig.B2.33

132
To create Part – 9. WASHER
1) Click File > New and select Part.
2) Select Front Plane and click Extruded Boss/Base .
3) Draw two circles as shown in Fig.B2.26 and extrude to a Depth 3 mm.

To create Part – 10. NUT


1) Click File > New and select Part.
2) Select Front Plane and create a Nut of M12 x 1 mm pitch. (Refer : 3.17 Threads)
(Note : The nut can also be inserted from Solidworks Design Library during assembly)

To create Part – 11. KEY


1) Click File > New and select Part.
2) Select Front Plane and click Extruded Boss/Base .
3) Draw a square of side 4.5mm and extrude to a Depth 28 mm.

To create Part – 13. SQ.HEAD BOLT


1) Click File > New and select Part.
2) Select Top Plane and click Extruded Boss/Base .
3) Draw a square head bolt as shown in Fig.B2.30 (Refer : 3.17 Threads).

To create Part – 14. HEX. NUT WITH WASHER


1) Click File > New and select Part.
2) Select Top Plane and click Extruded Boss/Base .
3) Create a Nut of M22 x 1.5 mm pitch as shown in Fig.B2.31. (Refer : 3.17 Threads)

To create Part – 12. CLAMPING PLATE


1) Click File > New and select Part.
2) Select Front Plane and click Extruded Boss/Base .
3) Draw a sketch as shown in Fig.B2.32 and extrude to a Depth 76 mm.
4) Select the top surface and click Sketch . Draw a square of 22 x 22 mm as shown in
Fig.B2.33 and Extruded Cut to a Depth 35 mm.

ASSEMBLY
To create assembly :
1) Click File > New and select Assembly .
2) Insert all the components using Insert Components (Assembly toolbar) or Insert >
Component > Existing Part/Assembly.
3) Use suitable Mates to properly align and assemble the parts. (Refer : 4.4 Mates).
4) Create exploded view using Exploded View or Insert > Exploded View.
5) Save the assembly with a file name “TAILSTOCK ASSEMBLY”.
133
Fig.B2.34 Assembly of Tailstock

134
1

4 6 7
5 8

9
2

14

11
10
PART NO. PART NAME MATERIAL QTY.
1 BODY CAST IRON 1
2 FEATHER KEY MILD STEEL 1
3 BARREL MILD STEEL 1
4 CENTER CAST IRON 1
5 SCREW SPINDLE MILD STEEL 1
12
6 FLANGE CAST IRON 1
7 SCREW MILD STEEL 4
8 HAND WHEEL CAST IRON 1 13
9 WASHER MILD STEEL 1
10 HEX. NUT MILD STEEL 1 EXPLODED VIEW OF
11 KEY MILD STEEL 1 TAILSTOCK
12 CLAMPING PLATE CAST IRON 1
13 SQ.HEAD BOLT MILD STEEL 1
HEX.NUT WITH
14 MILD STEEL 1
WASHER
135
D
8

3 1 5 6 9
4
10

11
2
7

14

12
13
D
SECTION D-D
LEFT SIDE VIEW
SECTIONAL FRONT VIEW
TAILSTOCK
PART NO. PART NAME MATERIAL QTY.
1 BODY CAST IRON 1
2 FEATHER KEY MILD STEEL 1
3 BARREL MILD STEEL 1
4 CENTER CAST IRON 1
5 SCREW SPINDLE MILD STEEL 1
6 FLANGE CAST IRON 1
7 SCREW MILD STEEL 4
8 HAND WHEEL CAST IRON 1
9 WASHER MILD STEEL 1
10 HEX. NUT MILD STEEL 1
TOP VIEW 11 KEY MILD STEEL 1
12 CLAMPING PLATE CAST IRON 1
13 SQ.HEAD BOLT MILD STEEL 1
14 HEX.NUT WITH WASHER MILD STEEL 1
136
CREATING DRAWING VIEWS
To create various views :

1) Click File > New and select Drawing .


2) Set the required sheet properties

3) Click Model View (Drawing toolbar) or Insert > Drawing View > Model.
4) Click Browse and select the file “TAILSTOCK ASSEMBLY” .
5) Set the following options in the PropertyManager :

Orientation : Left Display type : Hidden line visible


Scale : 1:5
6) Place the view in the graphics area and Click . This view is left side view.
7) Click Section View (Drawing toolbar).
8) In the graphics area, click at the centre of the circle in the left side view. Now the section plane
will appear.
9) Drag the cursor to the left and place the view in the graphics area. Click . This view is
Sectional front view.

10) Click Projected View (Drawing toolbar).


11) In the graphics area, select front view and move the pointer downwards.
12) Place the view in the graphics area and Click . This view is top view.
13) By using Hide/Show Edges (Line Format toolbar), hide the edges created during fillet.
14) Add dimensions to the drawing using Smart Dimension .

15) Insert balloon using Balloon (Annotation toolbar).

16) Insert bill of materials using Bill of Materials .


17) Create the Exploded View in a separate sheet.

To print the document :


1) Click Print (Standard toolbar) or File > Print.
2) Select required options from the dialog box, and then click OK.

Result :
1) The part models of the components of TAILSTOCK is created and assembled using 3D
modelling commands.
2) The various views such as sectional front view, top view, side view and exploded view of
TAILSTOCK are created. The print out of the views are taken.

137
Ex.No.3. MACHINE VICE
Aim :
1) To create the part models and assemble the components of MACHINE VICE using 3D
modelling commands.
2) To create various views of MACHINE VICE and take print out.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.

Procedure :
PART MODELLING
To create Part – 1. BASE :

1) Start SOLIDWORKS and Select Part. Set the necessary options.


2) Select Front Plane and click Extruded Boss/Base .
3) Draw the sketch as shown in Fig.B3.1 and Extrude to a Depth 102 mm.
4) Select Bottom surface and click Sketch . Draw a rectangle of size 166 x 56 mm. Fillet the
corners to 6 mm. Extruded Cut to a Depth 12 mm.
5) Select Bottom surface and click Sketch . Draw a rectangle of size 166 x 38 mm. Fillet the
corners to 6 mm. Extruded Cut to Through All.
6) Select Left side surface and click Sketch .
7) Draw a circle of φ32 mm and Extrude to a Depth 5 mm.
8) Draw a circle of φ20 mm and Extruded Cut to a Depth 43 mm.
9) Select Right side surface and click Sketch .
10) Draw a circle of φ20 mm and Extrude to a Depth 5 mm.
11) Draw a circle of φ12 mm and Extruded Cut to a Depth 17 mm.
12) Select Face - 1and click Sketch . Create two Points as shown in Fig.B3.4 to
represent the centres of holes.
13) Create two M6 tapped holes. Click Hole Wizard (Features toolbar) or Insert >
Features > Hole > Wizard. Set the following options in the PropertyManager :
Hole type : Straight Tap Standard : Type : Size :
End Condition : Depth : Thread :
14) Click and select 3D Sketch. Click on the two points and then click .

139
Fig.B3.1

Fig.B3.2 Fig.B3.3

Fig.B3.4 Fig.B3.5

140
15) Select Bottom surface and click Sketch . Draw the sketch as shown in Fig.B3.6 and
Extrude to a Depth 16 mm.

16) Draw the sketch as shown in Fig.B3.7 and Extrude to a Depth 22 mm.

17) Fillet the required edges to 5mm.


18) Create a mid-plane (Plane1) parallel to the Front Plane.

19) Mirror the required portion about the mid-plane.


20) The final model will be as shown in Fig.B3.8

To create Part – 2. MOVABLE JAW :

1) Click File > New and select Part.

2) Select Right Plane and click Extruded Boss/Base .


3) Draw the sketch as shown in Fig.B3.9 and Extrude to a Depth 54 mm.
4) Select Front Face and click Sketch . Draw a rectangle of 3 mm x 24 mm size and
Extruded Cut to a Depth 102 mm.

5) Fillet the top edge to 12 mm.

6) At the left face, create two M6 tapped holes for 14 mm deep using Hole Wizard .

7) At the bottom face, create two M6 tapped holes for 10 mm deep using Hole Wizard .
8) Create square thread of 20 mm x 3.5 mm pitch for a length of 54 mm. (Refer : 3.17 Threads).

To create Part – 3. LOCK PLATE :

1) Click File > New and select Part.

2) Select Right Plane and click Extruded Boss/Base .


3) Draw a rectangle of size 44 mm x 6 mm and Extrude to a Depth 54 mm.

4) At the top face, create two counter-sink holes of size φ6– 90Ox12 mm using Hole Wizard .
Set the following options in PropertyManager.
Hole type : Countersink Standard : Type :
Size : End Condition : Depth :

141
Fig.B3.6 Fig.B3.7

Fig.B3.8 Base

Fig.B3.9 Fig.B3.10 Movable Jaw

142
To create Part – 4. SCREW :

1) Click File > New and select Part.

2) Select Front Plane and click Revolved Boss/Base .


3) Draw the sketch as shown in Fig.B3.13 and revolve about the centre axis.

4) Create 4 holes on the head using Extruded Cut .

5) Create threads of size M10 x 1.25 at the right end using Thread .
6) Create square thread of 20 mm x 3.5 mm pitch to a length of 166 mm (Refer : 3.17 Threads).

To create Part – 5. JAW GRIPS :

1) Click File > New and select Part.

2) Select Front Plane and click Extruded Boss/Base .


3) Draw a rectangle of size 102 mm x 24 mm and Extrude to a Depth 6 mm.

4) At the front face, create two counter-sink holes of size φ6– 90Ox12 mm using Hole Wizard

5) Create knurled surface using Extruded Cut , Linear Pattern and Mirror .

Note : The following parts can be inserted from Design Library during Assembly.
Part – 6. Set Screws - M6 x 0.75 x Length 20 mm – 4 Nos.
Part – 7. Set Screws - M6 x 0.75 x Length 12 mm – 2 Nos.
Part – 8. Washer for M10 nut – 1 No.
Part – 9. Hexagonal Nut – M10 x 1.25 – 1 No.
Part – 10. Lock Nut – M10 x 1.25 – 1 No.

ASSEMBLY
To create assembly :
1) Click File > New and select Assembly .
2) Insert all the components using Insert Components (Assembly toolbar) or Insert >
Component > Existing Part/Assembly.
3) Use suitable Mates to properly align and assemble the parts. (Refer : 4.4 Mates).
4) Insert M6 x 0.75 mm Set Screws from Design Library
Click Design Library > Toolbox >ISO>Bolts and Screws>Slotted Head
Screws>Slotted CTSK Flat Head.
Drag the screw and place it into the countersink hole. Set the following options in the
PropertyManager.
Size : M6 Length : 20 mm Thread Length : 20 mm
143
Fig.B3.11 Fig.B3.12 Lock Plate

Fig.B3.13

Fig.B3.14 Screw

Fig.B3.15 Extruded Cut Fig.B3.16 Linear Pattern Fig.B3.17 Mirror about


Right Plane

144
Insert 4 screws of same size into countersink holes in Jaw Grips.
Similarly, insert 2 screws of size M6 and length 12 mm into countersink holes in Lock
Plate.
5) Insert Washer for M10 Nut from Design Library.
Click Design Library > Toolbox >ISO>Washers>Plain Washers>Washers
Normal Grade-A
Drag the washer and place it into the threaded screw. Set the options in the
PropertyManager. Size : M10
6) Insert M10 Hexagonal Nut from Design Library.
Click Design Library > Toolbox >ISO>Nuts>Hex Nuts> Hex Nut Grade-C
Drag the nut and place it into the threaded screw. Set the options in the
PropertyManager. Size : M10
7) Insert M6 Lock Nut from Design Library.
Click Design Library > Toolbox >ISO>Nuts>Hex Nuts> Hex Thin Nut
Grade-AB
Drag the nut and place it into the threaded screw. Set the options in the
PropertyManager. Size : M6
8) Create exploded view using Exploded View or Insert > Exploded View.
9) Save the assembly with a file name “MACHINE VICE ASSEMBLY”.

CREATING DRAWING VIEWS


To create various views :

1) Click File > New and select Drawing .


2) Set the required sheet properties

3) Click Model View (Drawing toolbar) or Insert > Drawing View > Model.
4) Click Browse and select the file “MACHINE VICE ASSEMBLY” .
5) Set the following options in the PropertyManager :

Orientation : Front Display type : Hidden line visible


Scale : 1:3
6) Place the view in the graphics area and Click . This view is front view.
7) Click Projected View (Drawing toolbar).
8) In the graphics area, select front view and move the pointer downwards.
9) Place the view in the graphics area and Click . This view is top view.
10) Click Projected View (Drawing toolbar).
11) In the graphics area, select front view and move the pointer right side.
12) Place the view in the graphics area and Click . This view is left side view.
13) By using Hide/Show Edges (Line Format toolbar), hide the edges created during fillet.

145
Fig.B3.18 Assembly of Machine Vice

146
7

1
4

10

PART NO. PART NAME MATERIAL QTY.


1 BASE CAST IRON 1
2 MOVABLE JAW CAST IRON 1 3
3 LOCK PLATE MILD STEEL 1
4 SCREW MILD STEEL 1 6
5 JAW GRIPS MILD STEEL 2
6 SCREW - M6 X 12 MILD STEEL 2
7 SCREW - M6 X 20 MILD STEEL 4
EXPLODED VIEW OF
8 WASHER MILD STEEL 1 MACHINE VISE
9 HEX. NUT - M6 MILD STEEL 1
10 LOCK NUT - M6 MILD STEEL 1
147
102
6 6 51 22 58
R12

24 27
24

10
52

25

12
27

22

16
24
108 108
44

FRONT VIEW LEFT SIDE VIEW

36 35

12 20

32 58 56 38

90
R8 R14

14
R12

All dimensions are in mm


TOP VIEW
MACHINE VISE
148
14) Add dimensions to the drawing using Smart Dimension .

15) Insert balloon using Balloon (Annotation toolbar).

16) Insert bill of materials using Bill of Materials .


17) Create the Exploded View in a separate sheet.

To print the document :


1) Click Print (Standard toolbar) or File > Print.
2) Select required options from the dialog box, and then click OK.

Result :
1) The part models of the components of MACHINE VICE is created and assembled using 3D
modelling commands.
2) The various views such as front view, top view, side view and exploded view of MACHINE
VICE are created. The print out of the views are taken.

149
Ex.No.4. CRANE HOOK
Aim :
1) To create the part models and assemble the components of CRANE HOOK using 3D
modelling commands.
2) To create various views of CRANE HOOK and take print out.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.

Procedure :
PART MODELLING
To create Part – 1. CRANE HOOK :

1) Start SOLIDWORKS and Select Part. Set the necessary options.

2) Select Front Plane and click Extruded Boss/Base .


3) Draw the sketch as shown in Fig.B4.2 and Extrude to a Depth 22 mm.(Midplane)

4) Select Front Plane and click Revolved Boss/Base .


5) Draw the sketch as shown in Fig.B4.3 and revolve about the centre axis.

6) Create threads of size M16 x 1.5 mm for a length of 16 mm from the top using Thread .

7) Create a through hole of φ3 mm at 7 mm from the top using Extruded Cut .

8) Fillet the edges to 6 mm radius.

To create Part – 2. HOOK HANGER :

1) Click File > New and select Part.

2) Select Top Plane and click Extruded Boss/Base .


3) Draw a rectangle of 46 x 46 mm and Extrude to a Depth 22 mm.
4) On the top surface, draw a circle of φ 38 mm and Extrude to a Depth 4.5 mm.
5) On the bottom surface, draw a circle of φ 38 mm and Extrude to a Depth 4.5 mm.

6) Fillet the edges to 3 mm radius.

7) On the top surface, draw a circle of φ 32 mm and Extruded Cut to a Depth 3 mm.

151
Fig.B4.1 Fig.B4.2 After Trim and Mirror

Fig.B4.3 Fig.B4.4 Crane Hook

Fig.B4.5 Hook Hanger Fig.B4.6 Bush Fig.B4.7 Plate Spacer

152
8) On the bottom surface, draw a circle of φ 25 mm and Extruded Cut to a Depth 28 mm.
9) On the right surface, draw a circle of φ 16 mm and Extrude to a Depth 12 mm.
10) Again draw a circle of φ 12 mm and Extrude to a Depth 10 mm.
11) On the left surface, draw a circle of φ 16 mm and Extrude to a Depth 12 mm.
12) Again draw a circle of φ 12 mm and Extrude to a Depth 10 mm.

13) Create threads of size M12 x 1.25 mm for a length of 8 mm on both ends using Thread .

To create Part – 3. BUSH :

1) Click File > New and select Part.

2) Select Top Plane and click Extruded Boss/Base .


3) Draw two circles of φ 25 mm and φ 20 mm. Extrude to a Depth 28 mm.
4) On the top surface, draw a circle of φ 30 mm and Extrude to a Depth 3 mm.

To create Part – 4. PLATE SPACERS :

1) Click File > New and select Part.

2) Select Right Plane and click Extruded Boss/Base .


3) Draw a circle of φ 22 mm and Extrude to a Depth 46 mm.
4) On left surface, draw a circle of φ 15 mm and Extrude to a Depth 18 mm.
5) On right surface, draw a circle of φ 15 mm and Extrude to a Depth 18 mm.

6) Create threads of size M15 x 1.5 mm for a length of 13 mm on both ends using Thread .

To create Part – 5. SUPPORT PLATE :

1) Click File > New and select Part.

2) Select Right Plane and click Extruded Boss/Base .


3) Draw the sketch as shown in Fig.B4.8 and Extrude to a Depth 7 mm.

To create Part – 6.END BUSH :

1) Click File > New and select Part.

2) Select Front Plane and click Revolved Boss/Base .


3) Draw the sketch as shown in Fig.B4.10 and revolve about the centre axis.

4) Create 3 holes as shown in Fig.B4.11 using Extruded Cut .


153
Fig.B4.8 Fig.B4.9 Support Plate

Fig.B4.10 Fig.B4.11 Fig.B4.12 End Bush

Fig.B4.13 Lock Nut (M12) Fig.B4.14 Lock Nut (M15) Fig.B4.15 Lock Nut (M16)

154
To create Part – 7. LOCK NUT (M12):
1) Click File > New and select Part.

2) Select Right Plane and click Extruded Boss/Base .


3) Draw two circles of φ25 mm and φ12 mm. Extrude to a Depth 8 mm.
4) Chamfer the right side edge.

5) Create 4 slots of size 4 x 2 mm using Extruded Cut and Circular Pattern .

6) Create threads of size M12 x 1.25 mm for a length of 8 mm using Thread .

To create Part – 8. LOCK NUT (M15):

5) Click File > New and select Part.

6) Select Right Plane and click Extruded Boss/Base .


7) Draw two circles of φ27 mm and φ15 mm. Extrude to a Depth 7 mm.
8) Chamfer the right side edge.

7) Create 4 slots of size 4 x 2 mm using Extruded Cut and Circular Pattern .

8) Create threads of size M15 x 1.5 mm for a length of 7 mm using Thread .

To create Part – 9. LOCK NUT (M16):

9) Click File > New and select Part.

10) Select Top Plane and click Extruded Boss/Base .


11) Draw two circles of φ30 mm and φ16 mm. Extrude to a Depth 15 mm.

12) Chamfer the right side edge.

9) Create 4 slots of size 4 x 2 mm using Extruded Cut and Circular Pattern .

10) Create threads of size M15 x 1.5 mm for a length of 7 mm using Thread .

11) From the left surface, create a hole of φ6 mm using Extruded Cut .

Note : The following parts can be inserted from Design Library during Assembly.
Part – 10. Washer for M15 nut – 6 Nos.
Part – 11. Hexagonal Bolt – M6 x 0.75 – 6 Nos.
Part – 12. Hexagonal Nut– M6 x 0.75 – 6 Nos.

155
ASSEMBLY
To create assembly :
1) Click File > New and select Assembly .
2) Insert all the components using Insert Components (Assembly toolbar) or Insert >
Component > Existing Part/Assembly.
3) Use suitable Mates to properly align and assemble the parts. (Refer : 4.4 Mates).
4) Insert Washer for M15 Nut – 6 Nos. from Design Library .
5) Insert M6 x 0.75 mm Hexagonal Bolt – 6 Nos. from Design Library .
6) Insert M6 x 0.75 mm Hexagonal Nut – 6 Nos. from Design Library .
7) Create exploded view using Exploded View or Insert > Exploded View.
8) Save the assembly with a file name “CRANE HOOK ASSEMBLY”.

Fig.B4.16 Assembly of Crane Hook

156
4

10
12
3

11 2

PART NO. PART NAME DESCRIPTION QTY.


6
1 CRANE HOOK FORGED STEEL 1
2 HOOK HANNGER MILD STEEL 1
3 BUSH GUN METAL 1
4 PLATE SPACER MILD STEEL 3
5
5 SUPPORT PLATE MILD STEEL 2
6 END BUSH MILD STEEL 2
7 LOCK NUT (M12) MILD STEEL 2
8 LOCK NUT (M15) MILD STEEL 6 1
9 LOCK NUT (M16) MILD STEEL 1
10 WASHER MILD STEEL 1 EXPLODED VIEW OF
11 M6 BOLT MILD STEEL 6
12 M6 NUT MILD STEEL 6
CRANE HOOK
157
B
82
18 7
R18

15
70

115

12
70 20
20 15

30 48

18
R5 22 R12
R18
80
86

25

R25
22
100
B
SECTIONAL FRONT VIEW
LEFT SIDE VIEW

22
32 38

46

22
All dimensions are in mm

CRANE HOOK
TOP VIEW 158
CREATING DRAWING VIEWS
To create various views :

1) Click File > New and select Drawing .


2) Set the required sheet properties

3) Click Model View (Drawing toolbar) or Insert > Drawing View > Model.
4) Click Browse and select the file “CRANE HOOK ASSEMBLY” .
5) Set the following options in the PropertyManager :

Orientation : Left Display type : Hidden line visible


Scale : 1:5
6) Place the view in the graphics area and Click . This view is left side view.
7) Click Section View (Drawing toolbar).
8) In the graphics area, click at the centre of the circle in the left side view. Now the section plane
will appear.
9) Drag the cursor to the left and place the view in the graphics area. Click . This view is
Sectional front view.

10) Click Projected View (Drawing toolbar).


11) In the graphics area, select front view and move the pointer downwards.
12) Place the view in the graphics area and Click . This view is top view.
13) By using Hide/Show Edges (Line Format toolbar), hide the edges created during fillet.
14) Add dimensions to the drawing using Smart Dimension .

15) Insert balloon using Balloon (Annotation toolbar).

16) Insert bill of materials using Bill of Materials .


17) Create the Exploded View in a separate sheet.

To print the document :


1) Click Print (Standard toolbar) or File > Print.
2) Select required options from the dialog box, and then click OK.

Result :
1) The part models of the components of CRANE HOOK is created and assembled using 3D
modelling commands.
2) The various views such as sectional front view, top view, side view and exploded view of
CRANE HOOK are created. The print out of the views are taken.

159
Ex.No.5. PETROL ENGINE CONNECTING ROD
Aim :
1) To create the part models and assemble the components of PETROL ENGINE
CONNECTING ROD using 3D modelling commands.
2) To create various views of PETROL ENGINE CONNECTING ROD and take print out.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.

Procedure :
PART MODELLING
To create Part – 1. ROD:

1) Start SOLIDWORKS and Select Part. Set the necessary options.

2) Select Front Plane and click Extruded Boss/Base .


3) Draw the sketch as shown in Fig.B5.1 and Extrude to a Depth 12 mm.(Midplane)

4) Select Front Plane and click Extruded Boss/Base .


5) Draw the sketch as shown in Fig.B5.2 and Extrude to a Depth 30 mm.(Midplane)

6) Select Top Surface and click Sketch . Draw the sketch as shown in Fig.B5.3 and
Extruded Cut to a Depth 4.5 mm.

7) Mirror the Extruded Cut about the Front Plane.


8) Create 2 holes in the front face and a countersink hole in the right end using Revolved Cut
as shown in Fig.B5.4.

9) Fillet the edges.

To create Part – 2. CAP :

1) Click File > New and select Part.

2) Select Front Plane and click Extruded Boss/Base .


3) Draw the sketch as shown in Fig.B5.6 and Extrude to a Depth 12 mm.(Midplane)

4) Select Front Plane and click Extruded Boss/Base .


5) Draw the sketch as shown in Fig.B5.7 and Extrude to a Depth 30 mm.(Midplane)

161
Fig.B5.1

Fig.B5.2

Fig.B5.3

Fig.B5.4

162
6) Select Right Surface and click Sketch . Draw the sketch as shown in Fig.B5.8 and
Extruded Cut to a Depth 30 mm.

7) Fillet the edges.

To create Part – 3. BEARING BRASS :


1) Click File > New and select Part.
2) Select Front Plane and click Revolved Boss/Base .
3) Draw the sketch as shown in Fig.B5.10 and revolve about the centre axis through 180O.

To create Part – 4. BEARING BUSH :


1) Click File > New and select Part.
2) Select Top Plane and click Extruded Boss/Base .
3) Draw two circles of φ19 mm and φ22 mm. Extrude to a Depth 30 mm.

To create Part – 5. ALLEN BOLT :

1) Click File > New and select Part.


2) Select Right Plane and click Extruded Boss/Base .
3) Draw a circles of φ10 mm and Extrude to a Depth 6 mm. Draw a circles of φ6 mm and
Extrude to a Depth 55 mm.
4) Select Right Surface (Head) of the bolt and click Sketch . Draw a hexagon of side 2.5mm
and Extruded Cut to a Depth 6 mm.

5) Create threads of size M6 x 1mm for a length of 25 mm using Thread .

To create Part – 6. HEXAGONAL NUT :


1) Insert M6 size Nut (2 Nos.) during Assembly.

ASSEMBLY
To create assembly :
1) Click File > New and select Assembly .
2) Insert all the components using Insert Components (Assembly toolbar) or Insert >
Component > Existing Part/Assembly.
3) Use suitable Mates to properly align and assemble the parts. (Refer : 4.4 Mates).

4) Insert M6 x 0.75 mm Hexagonal Nut – 2 Nos. from Design Library .


5) Create exploded view using Exploded View or Insert > Exploded View.
6) Save the assembly with a file name “CONNECTING ROD ASSEMBLY”.
163
Fig.B5.5 Rod

Fig.B5.6 Fig.B5.7 Fig.B5.8 Fig.B5.9 Cap

Fig.B5.10 Fig.B5.11 Bearing Brass Fig.B5.12 Bearing Bush

Fig.B5.13 Allen Bolt

164
Fig.B5.14 Assembly of Connecting Rod

CREATING DRAWING VIEWS


To create various views :

1) Click File > New and select Drawing .


2) Set the required sheet properties

3) Click Model View (Drawing toolbar) or Insert > Drawing View > Model.
4) Click Browse and select the file “CONNECTING ROD ASSEMBLY” .
5) Set the following options in the PropertyManager :

Orientation : Front Display type : Hidden line visible


Scale : 1:2
6) Place the view in the graphics area and Click . This view is front view.
7) Click Section View (Drawing toolbar).
8) In the graphics area, click at the centre line in the front view. Now the section plane will appear.
9) Drag the cursor downwards and place the view in the graphics area. Click . This view is
Sectional top view.

10) Click Projected View (Drawing toolbar).


11) In the graphics area, select front view and move the pointer right side.
12) Place the view in the graphics area and Click . This view is left side view.
13) By using Hide/Show Edges (Line Format toolbar), hide the edges created during fillet.
14) Add dimensions to the drawing using Smart Dimension .

15) Insert balloon using Balloon (Annotation toolbar).

16) Insert bill of materials using Bill of Materials .


17) Create the Exploded View in a separate sheet.
165
3
6

2 5

PART NO. PART NAME MATERIAL QTY.


1 ROD FORGED STEEL 1 4

2 CAP FORGED STEEL 1


3 BEARING BRASS GUN METAL 2
4 BEARING BUSH P.BRONZE 1
5 ALLEN BOLT MILD STEEL 2
EXPLODED VIEW OF
6 HEX.NUT (M6) MILD STEEL 2 CONNECTING ROD
166
To print the document :
1) Click Print (Standard toolbar) or File > Print.
2) Select required options from the dialog box, and then click OK.

Result :
1) The part models of the components of PETROL ENGINE CONNECTING ROD is created
and assembled using 3D modelling commands.
2) The various views such as front view, sectional top view, side view and exploded view of
PETROL ENGINE CONNECTING ROD are created. The print out of the views are taken.

167
48

32 7
R65
R75
30

4
R21
54

20

25
70

R25 19
A R19 12 A
22

30 15 20
LEFT SIDE VIEW
195

FRONT VIEW

4.5

12

34
12
30

SECTIONAL TOP VIEW


All dimensions are in mm

CONNECTING ROD
168
Ex.No.6. PIPE VICE
Aim :
1) To create the part models and assemble the components of PIPE VICE using 3D modelling
commands.
2) To create various views of PIPE VICE and take print out.
Requirements :
1) Parametric modelling software (Solidworks)
2) Computer system with 250GB hard disk, 8 GB RAM, 4 GHz Processor, 2 GB Graphics Card,
Monitor, Keyboard and Mouse.
3) Laser printer or Plotter.

Procedure :
PART MODELLING
To create Part – 1. VICE BASE :
1) Start SOLIDWORKS and Select Part. Set the necessary options.
2) Select Front Plane and click Extruded Boss/Base .
3) Draw the sketch as shown in Fig.B6.1 and Extrude to a Depth 60 mm.
4) Select Front Plane and click Extruded Boss/Base .
5) Draw the sketch as shown in Fig.B6.2 and Extrude to a Depth 42 mm.
6) Select Top Face and click Sketch . Draw a rectangle of size 24 mm x 24 mm and Extrude
to a Depth 18 mm.
7) Chamfer the top edges to 3mm.
8) Select Bottom Face and click Sketch . Draw a rectangle as shown in Fig.B6.3 and
Extruded Cut to a Depth 147 mm. Draw two circles of φ15mm and Extruded Cut
to a Depth 15 mm
9) Select Front Face and click Sketch . Draw the sketch as shown in Fig.B6.4 and Extruded
Cut to a Depth 10 mm.
10) Mirror the Extruded Cut about a mid-plane.
11) Select Left Face and click Sketch . Draw a circle of φ6 mm and Extruded Cut to
Through All.
12) Select Top Face and click Sketch . Draw a circle of φ15 mm and Extruded Cut to a
Depth 27 mm.
13) Create square thread of 15 mm x 3 mm pitch to a length of 27 mm from the top. (Refer :
3.17 Threads)
14) Fillet all the side edges to required radius.
169
To create Part – 2. MOVABLE JAW :

1) Click File > New and select Part.

2) Select Front Plane and click Extruded Boss/Base .


3) Draw the sketch as shown in Fig.B6.6 and Extrude to a Depth 16 mm.

4) Select Top Face and click Sketch . Draw a circle of φ15mm and Extruded Cut to a
Depth 9 mm.
5) Select Right Face and click Sketch . Draw a circle of φ5mm as shown in Fig.B6.7 and
Extruded Cut to a Depth 38 mm.

6) Create internal threads of M5 x 0.5mm inside the hole using Thread .

To create Part – 3. SCREW ROD :

1) Click File > New and select Part.

2) Select Front Plane and click Revolved Boss/Base .


3) Draw the sketch as shown in Fig.B6.9 and Revolve about centre axis.
4) Create square thread of 15 mm x 3 mm pitch to a length of 75 mm. (Refer : 3.17 Threads)

5) Select Right Plane and click Extruded Boss/Base .


6) Draw a circle of φ9 mm and Extrude to Through All – Both.

To create Part – 4. HANDLE BAR :

1) Click File > New and select Part.

2) Select Right Plane and click Extruded Boss/Base .

3) Draw a circle of φ9 mm and Extrude to a Depth 144 mm.

4) Create threads of M9 x 1mm size to a length of 10 mm from both the ends using Thread .

To create Part – 5. HANDLE BAR CAP :

1) Click File > New and select Part.

2) Select Right Plane and click Extruded Boss/Base .


3) Draw a circle of φ15 mm and Extrude to a Depth 12 mm.

4) Draw a circle of φ9 mm and Extruded Cut to a Depth 10 mm.


5) Chamfer the left edge to 2mm.

6) Create internal threads of M9 x 1mm size to a length of 10 mm using Thread .

171
7)
8) Fig.B6.1

9)
Fig.B6.3 Fig.B6.2

Fig.B6.4 Fig.B6.5 Vice Base

Fig.B6.6 Fig.B6.7 Fig.B6.8 Movable Jaw


172
To create Part – 6. SET SCREW:

1) Click File > New and select Part.

2) Select Right Plane and click Extruded Boss/Base .


3) Draw a circle of φ5 mm and Extrude to a Depth 13 mm.
4) Draw a circle of φ3.5 mm and Extrude to a Depth 2 mm.

5) Select Front Plane and create a slot of 1mm x 1mm size using Extruded Cut

6) Create threads of M5 x 0.5mm size to a length of 10 mm using Thread .

ASSEMBLY
To create assembly :
1) Click File > New and select Assembly .
2) Insert all the components using Insert Components (Assembly toolbar) or Insert >
Component > Existing Part/Assembly.
3) Use suitable Mates to properly align and assemble the parts. (Refer : 4.4 Mates).
4) Create exploded view using Exploded View or Insert > Exploded View.
5) Save the assembly with a file name “PIPE VICE ASSEMBLY”.

CREATING DRAWING VIEWS


To create various views :

1) Click File > New and select Drawing .


2) Set the required sheet properties

3) Click Model View (Drawing toolbar) or Insert > Drawing View > Model.
4) Click Browse and select the file “PIPE VICE ASSEMBLY” .
5) Set the following options in the PropertyManager :

Orientation : Front Display type : Hidden line visible


Scale : 1:2
6) Place the view in the graphics area and Click . This view is front view.
7) Click Section View (Drawing toolbar).
8) In the graphics area, click at the centre line in the front view. Now the section plane will appear.
9) Drag the cursor downwards and place the view in the graphics area. Click . This view is
Sectional top view.

10) Click Projected View (Drawing toolbar).


11) In the graphics area, select front view and move the pointer right side.
12) Place the view in the graphics area and Click . This view is left side view.

173
Fig.B6.11 Handle Bar

13)
Fig.B6.9 Fig.B6.10 Screw Rod Fig.B6.12 Cap Fig.B6.12 Set Screw

Fig.B6.13 Assembly of Pipe Vice

174
4
5

1
EXPLODED VIEW OF
PIPE VICE

PART NO. PART NAME MATERIAL QTY.


1 VICE BASE CAST IRON 1
2 MOVABLE JAW CAST IRON 1
3 SCREW ROD MILD STEEL 1
4 HANDLE BAR MILD STEEL 1
5 HANDLE BAR CAP MILD STEEL 2
6 SET SCREW MILD STEEL 2
175
144
60 24

9
15
22
12

18
75

72
R9

174
147

30
25
A A 42

45
15
39 36 60
55
FRONT VIEW LEFT SIDE VIEW
93
9 42

15

30
10

60
22
All dimensions are in mm

10
15 138 15 R9 PIPE VICE
SECTION A-A 176
14) By using Hide/Show Edges (Line Format toolbar), hide the edges created during fillet.
15) Add dimensions to the drawing using Smart Dimension .

16) Insert balloon using Balloon (Annotation toolbar).

17) Insert bill of materials using Bill of Materials .


18) Create the Exploded View in a separate sheet.

To print the document :


1) Click Print (Standard toolbar) or File > Print.
2) Select required options from the dialog box, and then click OK.

Result :
1) The part models of the components of PIPE VICE is created and assembled using 3D
modelling commands.
2) The various views such as front view, sectional top view, side view and exploded view of PIPE
VICE are created. The print out of the views are taken.

177
DIPLOMA END SEMESTER EXAMINATION, OCT / APR -

Course : Mechanical Engineering Semester : VI Subject Code : 4020640


Subject : Solid Modelling Practical Max. Marks : 100
Date / Session : Duration : 3 Hours

PART – A
Answer any one of the following questions : ( 1 × 30 = 30 Marks)

1) Draw the 3D drawing given in Model – 1 using 3D modelling commands.


2) Draw the 3D drawing given in Model – 2 using 3D modelling commands.
3) Draw the 3D drawing given in Model – 3 using 3D modelling commands.
4) Draw the 3D drawing given in Model – 4 using 3D modelling commands.
5) Draw the 3D drawing given in Model – 5 using 3D modelling commands.
6) Draw the 3D drawing given in Model – 6 using 3D modelling commands.

PART – B
Answer any one of the following questions : (1 × 60 = 60 Marks)
7) Draw the part models and assemble the components of REVOLVING CENTRE using
3D modelling. Also create various views of the assembly.
8) Draw the part models and assemble the components of TAILSTOCK using
3D modelling. Also create various views of the assembly.
9) Draw the part models and assemble the components of MACHINE VICE using
3D modelling. Also create various views of the assembly.
10) Draw the part models and assemble the components of CRANE HOOK using
3D modelling. Also create various views of the assembly.
11) Draw the part models and assemble the components of PETROL ENGINE
CONNECTING ROD using 3D modelling. Also create various views of the assembly.
12) Draw the part models and assemble the components of PIPE VICE using 3D modelling.
Also create various views of the assembly.

Viva Voce ………………………………………………….………………………. 10 Marks


DRAWINGS FOR PART – A

Model – 1 Model – 2

Model – 3 Model – 4

Model – 5 Model – 6
DIPLOMA END SEMESTER EXAMINATION, OCT / APR -

Course : Mechanical Engineering Semester : VI Subject Code : 4020640


Subject : Solid Modelling Practical Max. Marks : 100
Date / Session : Duration : 3 Hours

DETAILED ALLOCATION OF MARKS

Sl. No. Performance Indicator Marks


Part – A : 3D Component Modelling
1. Sketching ..................................................... 15
2. 3D Modelling ............................................... 15
Part – B : Assembly Drawing Modelling
3. Sketching / Part modelling ........................... 20
4. Assembly ..................................................... 30
5. Solid Model / Views ..................................... 10
6. Viva voce ................................................... 10
Total 100
NOTE :
THE PRINTED BOOK
WILL BE IN
SINGLE COLOUR ONLY
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SUPPORT BY ORDERING
PRINTED BOOKS IN

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PATHIPPAGAM
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