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CMake Lists

This document contains a CMake file that configures a game project called "wipeout-rewrite". It sets options for the graphics platform, renderer, and platform-specific compilation and linking. It finds required packages, sets the source files and includes directories, and configures the build for different platforms like Windows, Linux, macOS, and Emscripten.

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0% found this document useful (0 votes)
26 views4 pages

CMake Lists

This document contains a CMake file that configures a game project called "wipeout-rewrite". It sets options for the graphics platform, renderer, and platform-specific compilation and linking. It finds required packages, sets the source files and includes directories, and configures the build for different platforms like Windows, Linux, macOS, and Emscripten.

Uploaded by

dylan.hudon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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cmake_minimum_required(VERSION 3.

13 FATAL_ERROR)
project(wipeout-rewrite)

if("${PROJECT_SOURCE_DIR}" STREQUAL "${PROJECT_BINARY_DIR}")


message(FATAL_ERROR "In-tree builds are not allowed.")
endif()

include(GNUInstallDirs)
include(CMakeDependentOption)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")

if("${CMAKE_SYSTEM_NAME}" STREQUAL "Emscripten")


set(EMSCRIPTEN true)
endif()

set(platform_options "SDL2" "SOKOL")


set(PLATFORM "SDL2" CACHE STRING "Graphics platform to handle input/output")
set_property(CACHE PLATFORM PROPERTY STRINGS "${platform_options}")
if(NOT PLATFORM IN_LIST platform_options)
message(FATAL_ERROR "PLATFORM must be one of ${platform_options}")
endif()

set(renderer_options "GL" "GLES2" "SOFTWARE")


set(RENDERER "GL" CACHE STRING "Graphics rendering backend")
set_property(CACHE RENDERER PROPERTY STRINGS "${renderer_options}")
if(NOT RENDERER IN_LIST renderer_options)
message(FATAL_ERROR "RENDERER must be one of ${renderer_options}")
endif()
if("${RENDERER}" MATCHES "GL(ES2)?")
set(using_gl true)
endif()
if("${CMAKE_SYSTEM_NAME}" MATCHES "(Linux|FreeBSD)")
set(has_glvnd true)
endif()

cmake_dependent_option(USE_GLVND "Link against modern GLVND ABIs" ON


"using_gl;has_glvnd" OFF)
cmake_dependent_option(MINIMAL_BUNDLE "Do not include music/movies for web builds"
OFF "EMSCRIPTEN" OFF)
option(PATH_ASSETS "Path to where the game assets should be located.")
option(PATH_USERDATA "Path to where user data (e.g. game saves) should be
located.")
option(DEV_BUILD "Set asset/userdata paths to the source directory for testing"
OFF)
if (DEV_BUILD)
set(PATH_ASSETS "${CMAKE_SOURCE_DIR}/")
set(PATH_USERDATA "${CMAKE_SOURCE_DIR}/")
endif()

find_package(OpenGL)
find_package(GLEW)
find_package(SDL2)

set(common_src
src/wipeout/camera.c
src/wipeout/camera.h
src/wipeout/droid.c
src/wipeout/droid.h
src/wipeout/game.c
src/wipeout/game.h
src/wipeout/hud.c
src/wipeout/hud.h
src/wipeout/image.c
src/wipeout/image.h
src/wipeout/ingame_menus.c
src/wipeout/ingame_menus.h
src/wipeout/intro.c
src/wipeout/intro.h
src/wipeout/main_menu.c
src/wipeout/main_menu.h
src/wipeout/menu.c
src/wipeout/menu.h
src/wipeout/object.c
src/wipeout/object.h
src/wipeout/particle.c
src/wipeout/particle.h
src/wipeout/race.c
src/wipeout/race.h
src/wipeout/scene.c
src/wipeout/scene.h
src/wipeout/sfx.c
src/wipeout/sfx.h
src/wipeout/ship.c
src/wipeout/ship.h
src/wipeout/ship_ai.c
src/wipeout/ship_ai.h
src/wipeout/ship_player.c
src/wipeout/ship_player.h
src/wipeout/title.c
src/wipeout/title.h
src/wipeout/track.c
src/wipeout/track.h
src/wipeout/ui.c
src/wipeout/ui.h
src/wipeout/weapon.c
src/wipeout/weapon.h
src/input.c
src/input.h
src/mem.c
src/mem.h
src/platform.h
src/render.h
src/system.c
src/system.h
src/types.c
src/types.h
src/utils.c
src/utils.h

packaging/windows/wipeout.exe.manifest
packaging/windows/wipeout.rc
)

add_executable(wipeout WIN32 ${common_src})


set_property(TARGET wipeout PROPERTY C_STANDARD 11)
target_include_directories(wipeout PRIVATE src)
target_include_directories(wipeout SYSTEM PRIVATE src/libs)
target_compile_options(wipeout PRIVATE
$<$<CXX_COMPILER_ID:MSVC>:/W4>
$<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-Wall -Wextra>
)
target_compile_definitions(wipeout PRIVATE
$<$<BOOL:${PATH_ASSETS}>:-DPATH_ASSETS=${PATH_ASSETS}>
$<$<BOOL:${PATH_USERDATA}>:-DPATH_USERDATA=${PATH_USERDATA}>
)

if(WIN32)
target_compile_definitions(wipeout PRIVATE
"NOMINMAX"
"_USE_MATH_DEFINES"
"_CRT_SECURE_NO_WARNINGS"
)
elseif(APPLE)
target_compile_definitions(wipeout PRIVATE
"_THREAD_SAFE"
"GL_SILENCE_DEPRECATION"
)
target_link_libraries(wipeout PUBLIC "-framework Foundation")
set_source_files_properties(src/platform_sokol.c PROPERTIES COMPILE_FLAGS "-x
objective-c")
if("${PLATFORM}" STREQUAL SOKOL)
target_link_libraries(wipeout PUBLIC
"-framework Cocoa"
"-framework QuartzCore"
"-framework AudioToolbox"
)
endif()
elseif(EMSCRIPTEN)
# Emscripten's CMake modules don't define targets like the standard
# ones do, so we define them ourselves here.
add_library(GLEW::GLEW INTERFACE IMPORTED)
add_library(OpenGL::GL INTERFACE IMPORTED)
if (NOT TARGET SDL2::Main)
add_library(SDL2::Main INTERFACE IMPORTED)
endif()
set_target_properties(OpenGL::GL PROPERTIES
IMPORTED_LIBNAME "GL"
)
set_target_properties(GLEW::GLEW PROPERTIES
IMPORTED_LIBNAME "GLEW"
)
set_target_properties(SDL2::Main PROPERTIES
IMPORTED_LIBNAME "SDL2"
INTERFACE_COMPILE_OPTIONS "SHELL:-s USE_SDL=2"
INTERFACE_LINK_LIBRARIES "SHELL:-s USE_SDL=2"
)

target_link_options(wipeout PRIVATE
"SHELL:-s ALLOW_MEMORY_GROWTH=1"
"SHELL:-s ENVIRONMENT=web"
"SHELL:-s FORCE_FILESYSTEM"
"SHELL:--preload-file ${CMAKE_SOURCE_DIR}/wipeout/@/wipeout"
)
if(MINIMAL_BUNDLE)
target_link_options(wipeout PRIVATE
"SHELL:--exclude-file ${CMAKE_SOURCE_DIR}/wipeout/music"
"SHELL:--exclude-file ${CMAKE_SOURCE_DIR}/intro.mpeg"
)
endif()

configure_file("${CMAKE_SOURCE_DIR}/src/wasm-index.html" "game.html"
COPYONLY)
elseif(UNIX)
target_link_libraries(wipeout PUBLIC m)
if ("${PLATFORM}" STREQUAL "SOKOL" AND "${CMAKE_SYSTEM_NAME}" STREQUAL
"Linux")
find_package(Threads REQUIRED)
find_package(X11 REQUIRED)
find_package(ALSA REQUIRED)
target_link_libraries(wipeout PUBLIC
X11::X11
X11::Xcursor
Threads::Threads
X11::Xi
dl
ALSA::ALSA
)
endif()
endif()

if(using_gl)
target_compile_definitions(wipeout PRIVATE "RENDERER_GL")
target_sources(wipeout PRIVATE src/render_gl.c)

target_include_directories(wipeout PUBLIC ${OPENGL_INCLUDE_DIR})


if ("${RENDERER}" STREQUAL "GLES2")
target_compile_definitions(wipeout PRIVATE "USE_GLES2")
if (TARGET OpenGL::GLES2)
target_link_libraries(wipeout PUBLIC OpenGL::GLES2)
endif()
endif()

if(USE_GLVND AND TARGET OpenGL::OpenGL)


target_link_libraries(wipeout PUBLIC OpenGL::OpenGL)
else()
target_link_libraries(wipeout PUBLIC OpenGL::GL)
endif()

if(NOT APPLE)
target_include_directories(wipeout PRIVATE ${GLEW_INCLUDE_DIRS})
target_link_libraries(wipeout PRIVATE GLEW::GLEW)
endif()
elseif("${RENDERER}" STREQUAL "SOFTWARE")
target_compile_definitions(wipeout PRIVATE "RENDERER_SOFTWARE")
target_sources(wipeout PRIVATE src/render_software.c)
endif()

if("${PLATFORM}" STREQUAL SDL2)


target_sources(wipeout PRIVATE src/platform_sdl.c)
target_link_libraries(wipeout PUBLIC SDL2::Main)
elseif("${PLATFORM}" STREQUAL SOKOL)
target_sources(wipeout PRIVATE src/platform_sokol.c)
endif()

install(TARGETS wipeout)

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