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Monster Menagerie - Pumpkin Stalker

The document discusses a new monster template called the pumpkin stalker that can be applied to other monsters to make them Halloween themed. It provides the details of how to apply the pumpkin stalker template including changes to stats and new abilities. It also gives some example monsters that have been modified with the pumpkin stalker template like an assassin vine, wyvern, and mohrg.

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Paolo Leonelli
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0% found this document useful (0 votes)
195 views11 pages

Monster Menagerie - Pumpkin Stalker

The document discusses a new monster template called the pumpkin stalker that can be applied to other monsters to make them Halloween themed. It provides the details of how to apply the pumpkin stalker template including changes to stats and new abilities. It also gives some example monsters that have been modified with the pumpkin stalker template like an assassin vine, wyvern, and mohrg.

Uploaded by

Paolo Leonelli
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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com) Transaction: 34807


Monster Menagerie: Seasonal Stars
A well-designed template, however, can be used
Introduction to create creatures in a wide range of CRs, as well
as more easily match the theme of an adventure by
applying it to complementary monsters.

T he very first Monster Menagerie was “Winter


Ravagers,” a collection of winter-holiday-themed
monsters we though gamers would appreciate for
Thus, this first entry in the “Seasonal Stars” line
offering a single concept, the pumpkin-headed
horror that often inspires campfire tales and local
wintertime games. It was, unfortunately, a bit rushed legends. This creature is appropriate as an ongoing
and thus not our best work. threat separate from an adventure’s main plot (and
But the idea still seemed like a good one. able to continue to be a threat even after PCs kill
It’s been several years since Winter Ravagers, and it the first time). It could be a sideline mission
scheduling has kept us from attempting any more full- the PCs stumble across while staying at an inn on
sized monster books aiming to be introduced during the moors, or the climactic final battle in a long
a specific season. But we DID manage to get a single adventure exploring the region and dealing with
template finished in time for fun Halloween gaming, the forces that called it into being. The pumpkin
and decided that maybe sometimes it’s better to have stalker template can be added to nearly any monster
one well-done monster idea than a book of options to form a custom creature sure to concern any band
all designed for thematic games during the same time of adventurers. And for GMs who just need a pre-
of year. How many horror-themed games are going written villain to throw at players, we present the
to get run by one group, anyway? template pre-applied to an assassin vine (the CR 4
Of course if we’re just doing a single monster vine stalker), a wyvern (the CR 8 pumpkin stinger),
idea, it’s much more likely to be useful it we present and a mohrg (the CR 11 death-o-lantern).
it as a template, rather than a stand-alone creature

Pumpkin Stalker
entry. With a normal creature, the GM has limited
options on how to balance the foe for groups at a
much higher or lower level than the threat’s CR.
Pumpkin stalkers are creatures infused with both the raw
power of nature, and fearful abilities fueled by anger,
injustice, and violence. Pumpkin stalkers are generally
created by some combination of vast magical energy,
and pain, rage, fear, and unfortunate circumstances.
They are anchored to a specific natural area (classically
a pumpkin patch), and emerge periodically to wreak
havoc and destruction. A GM can read through the
six example pumpkin stalkers in the Rejuvenation
entry (below) for ideas on how pumpkin stalkers
can color an adventure.
While a classic pumpkin stalker
appears to be made of pumpkins and
vines (or at least infused with them—
an undead might well seem to have
pumpkin vines growing through its
corpse for example), it isn’t necessarily
a creature of the plane type. Instead this
appearance is indicative of the place
it is tied to, and its connections to
wild magic and the powers of anger
and fear (as represented by carved
pumpkins in many mortal cultures).

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Pumpkin Stalker
Despite the name “pumpkin stalker,” this template threat to the victim of this particular fascination
can be used for any creature powered by untamed effect (although the pumpkin stalker’s attack does
wilds and negative powers, and may become known count as an obvious threat and ends the fascination
by other names such as The Thing in the Corn Fields, immediately). This is a mind-affecting effect.
the Darkness in the Woods, or the Bloody Thorn Fear (Su): A pumpkin stalker’s touch infuses
Butcher, each with its own appropriate appearance its target with overwhelming waves of fear. This
blending nature and horror. automatically applies to the first successful melee
attack the pumpkin stalker makes each round, or
Creating a Pumpkin Stalker the pumpkin stalker can make a special melee
Pumpkin Stalker is an acquired template that can touch attack as a standard action to deliver just
be added to a corporeal creature. A pumpkin stalker the fear effect. If the victim fails a Will save
uses all the base creature’s statistics and special (DC 10 +1/2 hit dice + Constitution or Charisma
abilities except as noted here. score, whichever is higher), he cowers and can
take no actions other than attempting a new Will
CR: HD 4 or less, as base creature +1; HD 5 to 10, as save (at the same DC) at the end of the following
base creature +2; HD 11 or more, as base creature +3. round (and each round thereafter) to end this fear.
Alignment: Any evil. If the base creature’s A successful first save leaves the victim shaken
alignment is not evil, it becomes neutral evil. for 1 round. This is a mind-affecting fear effect.
Once a creature has saved against a pumpkin
Type: In most cases the creature’s type does not
stalker’s fear effect, it cannot be affected again
change. The exceptions are animals (which become
until it is damaged by the pumpkin stalker, or
magic beasts) and humanoids (who become
after the next midnight passes.
monstrous humanoids). Do not recalculate HD,
BAB, or saves if the type changes. Hexes: A pumpkin stalker has a cumulative
number of witch hexes set by its HD. It treats its
Armor Class: Pumpkin stalkers are both tough and
HD as its witch level for these hexes. A number of
surprisingly nimble. Natural armor bonus improves
times per day equal to 1 + 1/3 its HD, a pumpkin
by +1 (if 4 HD or less), +2 (if 5 to 10 HD), or +3 (if
11 HD or more). A dodge bonus is also gained of +1
(if 10 HD or less), or +2 (if 11 HD or more).
Defenses/Qualities: Gains low-light vision; immunity
to all mind-affecting effects (charms, compulsions,
morale effects, patterns, and phantasms), paralysis,
poison, polymorph, sleep effects, and stunning; DR
5/magic (if HD 11 or less) or 10/magic (if HD 12 or
more); and SR equal to creature’s CR + 11 (maximum
35). Cannot be targeted by any spell that affects only
creatures of a specific type unless the spell affects
both the pumpkin stalker’s type and the plant type. A
pumpkin stalker does not need to breathe, eat, or sleep.
Special Attacks: A pumpkin stalker gains the
following:
Fascinating Gaze (Su): Target is fascinated,
30 feet, Will save negates (DC 10 +1/2 hit dice
+ Constitution or Charisma score, whichever is
higher). Fascination lasts as long as the pumpkin
stalker remains within a range of 50 feet per hit
die to the fascinated creature. The approach of
the pumpkin stalker does not count as an obvious

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Monster Menagerie: Seasonal Stars
stalker can use one of its hexes that normally the same pumpkin patch that spawned it when the
requires a standard action as a swift action. It conditions for its existence are next met (though
cannot do this the same round it uses a hex as no sooner than 24 hours after its destruction).
a standard action. The save DC for the pumpkin Even if that patch is totally destroyed, enough of
stalker’s hexes is (10 +1/2 hit dice + Constitution the gourd vines regrow to create a pumpkin stalker
or Charisma score, whichever is higher). once the circumstances support it again. Even the
most powerful spells are usually only temporary
TABLE: PUMPKIN STALKER solutions. The only way to permanently destroy
HEXES BY HIT DIE a pumpkin stalker is to determine the reason
Hit Dice Hexes Known for its existence and set right whatever terrible
circumstance created it. The exact means varies
1–3 Blight
with each pumpkin stalker and may require a good
4–6 Cursed Wounds (see below) deal of research, and should be created specifically
7-9 Cackle, Evil Eye for each different pumpkin stalker by the GM.
10-12 Misfortune
13-15 Agony, Flight
16-18 Nightmares
19-20 Death Curse

Cursed Wounds (Su): The pumpkin stalker can


curse a living creature, preventing it from healing
completely. For a number of days equal to 3 +
the pumpkin stalker’s Constitution or Charisma
modifier (whichever is higher, minimum 1),
whenever the victim is the target of a conjuration
(healing) spell or magical healing effect, the caster
of the healing effect must succeed at a caster level
check (DC = 11 + 1/2 the pumpkin stalker’s HD)
to end the hex. If the check fails, the healing effect
functions as normal, except it cannot remove all the
damage the victim suffered, leaving the victim with
2 hp of damage per HD of the victim. Similarly,
natural healing, fast healing, and regeneration fail
to cure the victim’s last 2 hp per HD of damage.
A successful Will save reduces the duration of this
hex to 1 round. If the pumpkin stalker has 5 HD or
more, the victim of this hex also takes a –2 penalty
on Fortitude saving throws to avoid contracting a
disease or poison from an injury.
This is a curse effect and can be removed by
remove curse.
Abilities: A pumpkin stalker gains a +4 bonus
on three ability scores of its choice and a +2
bonus on the other three.
Rejuvenation (Su): In most cases, it’s difficult
to destroy a pumpkin stalker through simple
combat: the “destroyed” creature is recreated in

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Pumpkin Stalker
Some possible circumstances leading to a
pumpkin stalker’s creation are outlined below,
though a GM should feel free to create her own to
fit the adventure she wants to run.
1. The heads of the most prominent families in
a local community perform secret autumn rituals,
including the sacrifice of innocent sapient creatures
(often visitors to town, or local troublemakers).
These rituals ensure a good harvest, but also
cause the terrible pumpkin stalker to rise from
the harvest during a Blood Moon (which can be
anything from a random astrological event that
suits the GM’s needs to any full moon happening
with 2 days of the Autumn Equinox, but should
be an event that doesn’t occur every year).
A pumpkin stalker of this type normally hunts
down the youngest members of the families
performing the rituals, as it represents the angry
vengeance of the innocent blood spilled to bring
a good harvest, though it also kills anyone who
gets in its way. It kills one creature each night
for 30 nights. The pumpkin stalker can only
be permanently stopped if the leaders of the
families performing the sacrifices are all hunted
down and killed by it (which normally only
happens if it kills its way through whole families,
though if all other victims are protected it may
skip over younger members to kill more senior
representatives of each family), or if the family
rulers are exposed and convicted of the crimes
committed during these sacrifices.
2. A child in a nearby community is a budding
spiritualist (Pathfinder Roleplaying Game Occult (which is likely time-consuming), or destroy the
Adventures), but doesn’t understand her own pumpkin stalker in the presence of the spiritualist
power, and is harassed by fearful villagers for the (causing the phantom to manifest normally,
odd psychic powers she manifests. A particularly though this still leaves the spiritualist with a
traumatic hazing event occurs in a field, and the powerful ally and little training).
negative psychic energy from the spiritualist 3. A coven of hags, witches, or both, uses the
unknowingly calls out to a phantom … which pumpkin stalker as their enforcer, sending it out
doesn’t quite manifest. from their cauldron to attack foes of the coven.
The pumpkin stalker is an in-between state of The coven may have an understanding with some
the spiritualist’s phantom, which emerges from local merchant or brigand group, causing the
the field once each night to terrorize those who pumpkin stalker to initially seem to be an agent
harass the spiritualist. The only ways to stop of that group. Until the coven is destroyed (or
these attacks are to kill the spiritualist (ending at least their cauldron ruined), they continue to
her phantom’s connection to the material plane), summon the pumpkin stalker as needed, even if it
teach the spiritualist to fully control her power is destroyed on a particular mission.

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Monster Menagerie: Seasonal Stars
4. A witch was murdered without cause, and mortal to just “harming” the mortal. Perhaps it is
her familiar survived her. The familiar seeks to carry out what is in his “best interests,” and
to find those guilty, and through its eyes the now that the mortal is dead and the pumpkin
witch’s patron sees those who might be guilty stalker is trying to create so much death in the
of the crime, and sends the pumpkin stalker to area that a necromancer will be attracted and
destroy them. As the familiar is consumed by might raise the mortal as an undead. Perhaps the
grief, and the patron doesn’t much care if it kills devil inserted a loophole that allows him to use
the innocent along with the guilty, the pumpkin the pumpkin stalker for other purposes.
stalker is wreaking significant destruction. Whatever the case, to stop this kind of pumpkin
To stop this type of pumpkin stalker either stalker the original contract must be found and either
those guilty of the witch’s murder must be caught destroyed or (more interestingly), its terms met.
and punished to the familiar’s satisfaction, or the

Sample Pumpkin
familiar must be killed.
5. A powerful fey watched over a wild pumpkin
patch, until it was razed to make room for a
local lord’s orchards (or vineyards, or cattle, or Stalkers
whatever). The fey brings the pumpkin stalker
Below are three premade pumpkin stalkers,
from the Fey Realm, to punish the lord (and
applying this template to an assassin vine, wyvern,
damage the things he values) to force the lord
and mohrg, for three very different kinds of
to let the fields grow wild once more. Of course
monstrosities (at CR 4, CR 8, and CR 11). A GM
the fey is immortal, and doesn’t really notice (or
can combine these with any of the backgrounds
care) that the mortal lord is long since dead, and
suggested above in the rejuvenation special ability,
his descendants have no idea why part of their
or create new backgrounds inspired by the form and
lands seem cursed or how they might fix it.
abilities of each pumpkin stalker.
The type of pumpkin stalker can only be
summoned when the barrier between the material
plane and the Fey Realm is weak, likely during Vine Stalker
powerful storms on nights of the new moon, or This gnarled collection of vines and pumpkins
similar moments displaying the raw power of carved into leering faces, convulses across the
nature. Permanently destroying it requires killing ground in an unnatural slither.
the fey or someone learning what angered the
fey and convincing the new lords to give up a Pumpkin Stalker Assassin Vine CR 4
valuable piece of their cultivated land.
XP 1,200
6. A foolish mortal made a deal with a devil NE Large plant
to have a pumpkin stalker to see to the mortal’s Init +0; Senses blindsight 30 ft., low-light vision;
contractual needs. This might be a greedy Perception +2
merchant seeking to guard his valuables, a parent
DEFENSE
grieving over the loss of a child and thus desiring
vengeance, or a ruling diabolist noble who uses AC 19, touch 12, flat-footed 16 (+2 Dex, +1 dodge,
the pumpkin stalker to destroy rebels and keep +7 natural, -1 size)
his own people too frightened of its existence to hp 38 (4d8+20)
risk opposing the noble (who carefully “drives Fort +9, Ref +3, Will +3
off” the creature whenever it attacks his capitol). Immune electricity, mind-affecting effects
Of course, devil’s bargains often get out of (charms, compulsions, morale effects, patterns, and
control, and the desires of the mortal don’t matter phantasms), paralysis, poison, polymorph, sleep
– only what the blood contract signed with the effects, and stunning, plant traits; DR 5/magic;
devil says. Perhaps a blob of wax drops on the Resist cold 10 and fire 10; does not need to breathe,
contract, changing it from “never harming” the eat, or sleep; SR 15

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Pumpkin Stalker

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Monster Menagerie: Seasonal Stars

OFFENSE
Pumpkin Stinger
Speed 5 ft. A dragonlike form, its blue-and-green wings
Melee slam +9 (1d8+10 plus grab); plus fear immense and its tail tipped with a hooked stinger,
Space 10 ft.; Reach 10 ft. lands on two taloned feet and roars a challenge
Special Attacks constrict (1d8+10), entangle, from an elongated pumpkin head.
fascinating gaze (DC 17), fear (DC 17), hexes (DC
17) (may use as swift 2/day): blight, cursed wounds Pumpkin Stalker Wyvern CR 8
STATISTICS XP 4,800
NE Large dragon
Str 24, Dex 14, Con 20, Int -, Wis 15, Cha 11 Init +8; Senses darkvision 60 ft., low-light vision,
Base Atk +3; CMB +11 (+15 grapple); CMD 23 scent; Perception +19
(can’t be tripped)
SQ camouflage, rejuvenation DEFENSE

SPECIAL ABILITIES AC 24, touch 13, flat-footed 20 (+3 Dex, +1 dodge,


+11 natural, -1 size)
Camouflage (Ex) Since a vine stalker looks like hp 87 (7d12+42)
a normal pumpkin patch when at rest, a DC 20 Fort +11, Ref +8, Will +9
Perception check is required to notice it before Immune mind-affecting effects (charms,
it attacks for the first time. Anyone with ranks in compulsions, morale effects, patterns, and
Survival or Knowledge (nature) can use either of phantasms), paralysis, poison, polymorph, sleep
those skills instead of Perception to notice the plant. effects, and stunning;
Entangle (Su) A vine stalker can, as a free action, DR 5/magic; does not need to breathe, eat, or sleep;
cause plants within 30 feet of it to animate and grasp SR 19; Cannot be targeted by any spell that affects
at foes. This ability is only creatures of a specific type unless the spell
otherwise similar to affects both dragons and plants.
entangle (CL 4th,
OFFENSE
DC 14). The save
DC is Wisdom- Speed 20 ft., fly 60 ft. (poor)
based. Melee sting +12 melee (1d6+6 plus poison), bite

V
+12 melee (2d6+6 plus grab), 2 wings +7 (1d6+3);
ine stalkers
plus fear
are among
Space 10 ft.; Reach 5 ft.
the most common
Special Attacks fascinating gaze (DC 19), fear (DC
of pumpkin
19); hexes (DC 19) (may use as swift 3/day): blight,
stalkers, and
cackle, cursed wounds, evil eye; rake (2 talons +12,
represent
1d6+6)
the typical
angry, STATISTICS
mobile
Str 23, Dex 16, Con 22, Int 9, Wis 14, Cha 11
pumpkin
Base Atk +7; CMB +16 (+20 grapple); CMD 27
patch
Special Qualities rejuvenation
animated by
Feats Flyby Attack, Improved Initiative, Iron Will,
evil magic.
Skill Focus (Perception)
Skills Fly +7, Perception +19, Sense Motive +12,
Stealth +9
Languages Draconic

10

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Pumpkin Stalker
Initiative, Lightning Reflexes, Mobility, Skill Focus
SPECIAL ABILITIES
(Perception), Spring Attack
Poison (Ex) Sting-injury; save DC 19; frequency Skills Climb +24, Knowledge (any 1: history, local,
1/ round for 6 rounds; effect 1d4 Constitution religion) +15, Perception +24, Stealth +23, Swim +21
damage; cure 2 consecutive saves. The save DC is
SPECIAL ABILITIES
Constitution-based.

P umpkin stingers are most common in rocky hill- Create Spawn (Su) Humanoid creatures killed by
lands where sorcerous blood has been spilled a mohrg rise immediately as fast zombies under the
in hate and betrayal, and the magic from the blood mohrg’s control. The sudden bloom of unlife when a
mixes with local plants and old curses to form a mohrg’s victim dies and becomes a zombie causes a
draconic creature of eldritch power, long claws, and surge of negative energy to flow through the mohrg.
a dragonlike jack-o-lantern head. Whenever a mohrg creates a zombie in this manner,
it is healed 1d6 hit points per HD possessed by the
Death-O-Lantern slain creature and acts as if hasted for the round
immediately following the spawn’s creation.
A thick tangle of discolored vines and entrails clings
to this lurching skeleton’s torso and winds upward
to loll from like a clawed tongue from the gaping
T he death-o-lantern is among the most dangerous
of pumpkin stalkers, generally created by
powerful evil forces bargaining to grant a servant to
mouth of its jack-o-lantern head.
a druid grieving terrible loss and seeking vengeance,
Pumpkin Stalker Mohrg CR 11 a coven of hags, or powerful diabolist-necromancer.
The death-o-lantern combines the bloodlust of a
XP 12,800 terrible killer’s spirit with plants grown from soil
CE Medium undead fertilized with the blood of his victims.
Init +10; Senses darkvision 60 ft., low-light vision;
Perception +24
DEFENSE
AC 28, touch 17, flat-footed 21 (+4 Dex, +3 dodge,
+11 natural)
hp 119 (14d8+56)
Fort +6, Ref +12, Will +10
Immune polymorph, undead traits; DR 10/magic,
SR 20. Cannot be targeted by any spell that affects
only creatures of a specific type unless the spell
affects both plants and undead.
OFFENSE
Speed 30 ft.
Melee 2 slams +17 (2d8+7 plus grab), tongue +10
melee touch (paralysis); plus fear
Special Attacks create spawn, fascinating gaze
(DC 21), fear (DC 21); hexes (DC 21) (may use
as swift 5/day): agony, blight, cackle, cursed
wounds, evil eye, misfortune, flight; paralysis
(1d4 minutes, DC 23)
STATISTICS
Str 25, Dex 23, Con -, Int 13, Wis 12, Cha 18
Base Atk +10; CMB +17 (+19 grapple); CMD 34
Feats Ability Focus (paralysis), Dodge, Improved

11

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Monster Menagerie: Seasonal Stars
Published Under the SRD, OGL, and d20 (v 3) License

Credits ©2000, Wizards of the Coast, Inc.


Compatibility with the Pathfinder Roleplaying Game
requires the Pathfinder Roleplaying Game from Paizo
Cover Illustrations: Jeshields
Publishing, Inc. See http://paizo.com/pathfinderRPG for
Interior Illustrations: more information on the Pathfinder Roleplaying Game.
@Kuco / Dollar Photo Club Paizo Publishing, Inc. does not guarantee compatibility, and
@Sararoom / Dollar Photo Club does not endorse this product.
Designer: Owen K.C. Stephens Pathfinder is a registered trademark of Paizo Publishing,
Editor: Lj Stephens Inc., and the Pathfinder Roleplaying Game and the
Pathfinder Roleplaying Game Compatibility Logo are
Publisher: Owen K.C. Stephens
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Graphic Design and Typesetting: Lj Stephens Pathfinder Roleplaying Game Compatibility License. See
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Project Manager: Lj Stephens information on the compatibility license.
Consigliere: Stan! DESIGNATION OF PRODUCT IDENTITY:
Contents Copyright 2015 Rogue Genius Games The Rogue Genius Games (RGG) company name and logo;
the “Monster Menagerie Seasonal Stars: Pumpkin Stalker”
Rogue Genius Games Logo name and logo; all artwork, backgrounds, and logos; all
created by Lj Stephens trade dress, and graphic design elements.
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For more information about
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Rogue Genius Games All rights reserved

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Pumpkin Stalker
OPEN GAME LICENSE VERSION Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy
Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-
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in terms of this agreement.
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2. The License: This License applies to any Open Game Content that contains a notice indicating Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim
that the Open Game Content may only be Used under and in terms of this License. You must affix Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips,
such a notice to any Open Game Content that you Use. No terms may be added to or subtracted Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C.
from this License except as described by the License itself. No other terms or conditions may be Stephens, and Russ Taylor.
applied to any Open Game Content distributed using this License.
Pathfinder Player Companion: Blood of the Moon © 2013, Paizo Publishing, LLC; Authors:
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the Tim Akers, Neal Litherland, David N. Ross, and Tork Shaw.
terms of this License.
Monster Menagerie Seasonal Stars: Pumpkin Stalker© 2015, Rogue Genius Games. Author:
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors Owen K.C. Stephens.
grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this
License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game
Content, You represent that Your Contributions are Your original creation and/or You have sufficient
rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this
License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You
are copying, modifying or distributing, and You must add the title, the copyright date, and the
copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you
Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as
to compatibility, except as expressly licensed in another, independent Agreement with the owner
of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability
with any Trademark or Registered Trademark in conjunction with a work containing Open Game
Content except as expressly licensed in another, independent Agreement with the owner of such
Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does
not constitute a challenge to the ownership of that Product Identity. The owner of any Product
Identity used in Open Game Content shall retain all rights, title and interest in and to that Product
Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions
of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this
License. You may use any authorized version of this License to copy, modify and distribute any
Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game
Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the
name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License
with respect to some or all of the Open Game Content due to statute, judicial order, or governmental
regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all
terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All
sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall
be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc.
System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet,
Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson
Pathfinder Roleplaying Game Core Rulebook, © 2011, Paizo Publishing, LLC; Author: Jason
Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason
Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Authors Wolfgang
Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim
Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob
McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider,
Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by
Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Authors: Jesse
Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick
Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by
Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis

13

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