Draft For Chess
Draft For Chess
measure their chess performance rating. It investigates and predicts future performance in
matches.
Studies shows that in order to determine the ELO rating of the chess players and the
distribution of their performances measured by computer analysis of moves
This paper studies the population of chess players and the distribution of
their performances measured by Elo ratings and by computer analysis of
moves. Evidence that ratings have remained stable since the inception of
the Elo system in the 1970’s is given in three forms: (1) by showing that the
population of strong players fits a straightforward logistic-curve model
without inflation, (2) by plotting players’ average error against the FIDE
category of tournaments over time, and (3) by skill parameters from a
model that employs computer analysis keeping a nearly constant relation
to Elo rating across that time. The distribution of the model’s Intrinsic
Performance Ratings can therefore be used to compare populations that
have limited interaction, such as between players in a national chess
federation and FIDE, and ascertain relative drift in their respective rating
systems.
Regan, K.W., Macieja, B., Haworth, G.M. (2012). Understanding Distributions of Chess
Performances. In: van den Herik, H.J., Plaat, A. (eds) Advances in Computer Games.
ACG 2011. Lecture Notes in Computer Science, vol 7168. Springer, Berlin,
Heidelberg. https://doi.org/10.1007/978-3-642-31866-5_20
An Elo score is a known measure of past performance in chess and other games.
This paper investigates the impact of Elo ratings on chess game results and
whether this measure can be used to predict future performance in matches. To
achieve the aim, various machine learning classification techniques have been
evaluated using chess data sourced from an online chess server. We examine how
much influence the Elo score has on the prediction power of these techniques
based on classifiers they derive. The prime objective of this experiment is to
accurately predict the winner of a chess game from attributes that are available
before the game starts. We are particularly interested in how large an impact the
Elo score has on the prediction when compared with other features. Empirical
results reported that classifiers derived by artificial neural network (Multilayer
Perceptron), Decision Tree (J48/C4.5), Rule Induction (JRip/RIPPER) and
Probabilistic (Naïve Bayes) showed how useful the Elo is at predicting chess
results, at least on the dataset considered, improving classifiers’ performance with
respect to accuracy, precision, recall and area under curve, among others.
The aim of the present study was to see how well the power law of practice, studied
mainly with simple skills acquired over short periods with task time as the
performance measure, generalizes to chess skill. Chess playing is a complex
cognitive skill acquired over years, and expertise can be measured by a performance
rating based on game results and relative strengths of opponents. Participants were
75 highly skilled players who entered the domain very young and improved skill
greatly. With the number of games as the practice measure, the traditional 2-
parameter power law fit the mean curve and most individual curves quite well.
However, a new formulation of the power law found by artificial intelligence program
Eureqa often worked even better. Power models with an asymptote parameter did
not work well with chess skill unless that parameter was set to a constant. Another
study aim was to see how well various models predict future performance from
varying practice levels. For three models, the less practice the greater was the
underprediction of future performance, but the new power law formulation predicted
well from early in practice. Another study aim was to test model fits with time as the
practice measure. With time, power models fit well, but an exponential model and a
quadratic model fitted most individual curves better. The power law as traditionally
formulated does generalize well to chess skill development but is not always the best
model, and no single model always fit best for all participants.
Learning curves have been proposed as an adequate description of learning processes, no
matter whether the processes manifest within minutes or across years. Different
mechanisms underlying skill acquisition can lead to differences in the shape of learning
curves. In the current study, we analyze the tournament performance data of 1383 chess
players who begin competing at young age and play tournaments for at least 10 years.
We analyze the performance development with the goal to test the adequacy of learning
curves, and the skill acquisition theories they are based on, for describing and predicting
expertise acquisition. On the one hand, we show that the skill acquisition theories
implying a negative exponential learning curve do a better job in both describing early
performance gains and predicting later trajectories of chess performance than those
theories implying a power function learning curve. On the other hand, the learning
curves of a large proportion of players show systematic qualitative deviations from the
predictions of either type of skill acquisition theory. While skill acquisition theories
predict larger performance gains in early years and smaller gains in later years, a
substantial number of players begin to show substantial improvements with a delay of
several years (and no improvement in the first years), deviations not fully accounted for
by quantity of practice. The current work adds to the debate on how learning processes
on a small time scale combine to large-scale changes.
Introduction
Anderson (2002) drew attention to the problem of time scales in psychology with the
programmatic article Spanning Seven Orders of Magnitude. On the one hand,
acquisition of expertise is known to takes years (e.g., Ericsson et al., 1993). On the other
hand, expertise research has a strong basis in cognitive psychology paradigms wherein a
large repertoire of laboratory tasks are used to understand and chart changes in potential
subcomponents of expertise acquisition over minutes or hours. This includes component
skills such as verifying and storing chess patterns (Gobet and Simon, 1996a,b,c, 1998;
Campitelli et al., 2005, 2007; Bilalić et al., 2009a), learning to discard irrelevant
perceptual features from processing (e.g., Gaschler and Frensch, 2007; Reingold and
Sheridan, 2011) or overcoming dysfunctional bindings of knowledge structures (e.g.,
Bilalić et al., 2008a,b). Anderson suggested that while meaningful educational outcomes
take at least tens of hours to achieve, those outcomes can be traced back to operations of
attention and learning episodes at the millisecond level. He went beyond offering the
perspective that expertise acquisition should in principle be reducible to small scale
learning episodes. Rather, Anderson suggested that the problem of linking domains of
(a) laboratory cognitive psychology/neurocognitive research and (b)
educational/developmental science should be tractable, because small scale learning
episodes would sum up to large scale developmental/educational changes of the same
functional form. Increases in overall performance as well as increases in efficiency of
components (e.g., keystrokes, eye movements and fact retrieval) over time are well
described by the power function (see also Lee and Anderson, 2001). Power functions of
improvements in simple components add up to a power-function improvement at the
large scale. Scalability across time-scales would offer straightforward linking of change
taking place within minutes to change taking place over years.
The power function (as well as the negative exponential function, see Table 1 and Figure
1) describes negatively accelerated change of performance with practice. Early in
practice, the absolute improvement in performance per unit of time invested is large.
Later on, the improvement per unit of time diminishes. Apart from improvements in
hour-long laboratory learning tasks, the power function has been used to describe motor
skills in individuals differing in amount of practice on the scale of years (e.g., up to 7
years of cigar-rolling in Crossman, 1959, see Newell et al., 2001 for an overview).
Description of practice gains with the power function are widespread in the literature
(Newell and Rosenbloom, 1981; Kramer et al., 1991; Lee and Anderson, 2001; Anderson,
2002) and consistent with prominent models of skilled performance such as ACT-R
(Anderson, 1982) or the instance model of automatization (Logan, 1988, 1992).
Table 1
Figure 1
FIGURE 1. (A) Schematic plot of the power function (blue lines) and negative
exponential function (red lines) over 20 time points. (B) Shows the absolute differences
in performance from one time point to the next (filled symbols) and the relative learning
rate (empty symbols).
However, the reason for the dominance of the power function in describing the
functional form of describing practice has been debated in the literature on skill
acquisition. Heathcote et al. (2000) see also Haider and Frensch (2002) argued that the
analysis of averaged data favors the power over the exponential function as a statistical
artifact. They suggested computation of power and exponential curves with non-
aggregated data, separately for each participant. They found an advantage of the negative
exponential function over the power function in 33 of 40 different re-analyzed data sets
with an average improvement in fit of 17%. Note that success of a mathematical model in
fitting data better than a competitor model might not mean that it provides a more
concise description. Potentially, one mathematical model is more flexible than the other,
and better able to accommodate systematic as well as chance features in the data. Thus,
further credence is lent to a model by accurate prediction rather than fitting (i.e., without
any further parameter adjustments; cf. Roberts and Pashler, 2000; Pitt et al., 2002;
Wagenmakers, 2003; Marewski and Olsson, 2009).
It is worthwhile considering the exact shape of the learning curve to predict future
performance. Furthermore, the differences between exponential and power function are
linked to assumptions in theories of skill acquisition (see below). Figure 1 represents
schematic examples of learning curves and derivatives. The left panel depicts a power
function and an exponential function that start at the same level in the first year of chess
tournament participation and approach similar levels in year 20 of tournament
participation. The power function shows especially strong performance gains in the first
years. For instance, the gain in rating points (e.g., Elo, 1978) in year one is about
double the size of the gain in year two. Year two still yields
considerably more performance gain as compared to year three, and so
on and so forth. Absolute gain per year is depicted in the right panel.
It is decreasing for both, the power and the exponential function. The
qualitative difference between the two types of learning curves
becomes most obvious when considering the relative learning rate
(RLR). This rate is decreasing for the power function, but remains
constant for the exponential function. In our example, the
exponential function has a relative learning rate of about 20%. In each
year, the players gain about 20% of the ELO points they have not
gained yet. If someone starts with 1000 and will end up with 1500
points (see Method for an explanation of the scale used in chess), this
would mean a gain of 100 points for the first year and 80 points in the
second year (20% of 1500 − (1000 + 100) = 80 points).
One qualitative aspect of learning curves is that they represent the diminishing absolute
payoff of practice-investment. Exponential practice functions can be derived from a
narrow set of assumptions. As Heathcote et al. (2000) explained one needs only to
assume that learning is proportional to the time taken to execute the component in case
of a continuous mechanism. First, a component that takes longer to execute presents
more opportunity for learning. Second, as learning proceeds, the time to execute the
component decreases. Therefore, the absolute learning rate decreases, resulting in
exponential learning. Similarly, for discrete mechanisms, such as chunking, exponential
learning can be explained by a reduction in learning opportunity. As responses are
produced by larger and larger chunks, fewer opportunities for further composition are
available. Time-demanding control is no longer necessary for small steps but only for
scheduling sets consisting of fixed series of small patterns. Naturally, the opportunities
for compilation of small single knowledge units into larger ones reduce, as more and
more patterns are already chunked.
Additional theoretical assumptions are needed to accommodate a decreasing RLR. For
instance, Newell and Rosenbloom (1981) see also Anderson (2002) assumed that chunks
are acquired hierarchically and that every time a larger chunk is practiced, this entails
practice of its smaller components. Thus, by practicing a knowledge unit consisting of
sub-units, the sub-units and the overall pattern are fine-tuned and strengthened.
Furthermore, at least in combinatorial environments, acquisition proceeds ordered by
chunk span. No larger span chunk is acquired until all chunks of smaller span have been
acquired.
The above research suggests that one or the other simple learning function might be
adequate to describe improvements over long time intervals (cf. Howard, 2014).
Functions known from work on short-term skill acquisition should be relevant to
describe long-term expertise acquisition. We take chess as an example to explore this
perspective. First, longitudinal data spanning years of practice are available. Second,
theories on expertise in chess can be taken to suggest that scalability between small scale
learning and large scale expertise acquisition should be especially likely to hold in this
domain. Expertise development in chess might predominantly be based on cumulatively
storing more and more patterns of chess positions (Chase and Simon, 1973; Gobet and
Simon, 1996b). Spatial (Waters et al., 2002; Connors and Campitelli, 2014; Leone et al.,
2014) and perceptual capabilities are deemed crucial (Charness et al., 2001; Reingold et
al., 2001; Bilalić et al., 2008a,b; Kiesel et al., 2009; Bilalić et al., 2010; Bilalić and
McLeod, 2014). This suggests that attentional and learning episodes taking place at the
time scale of milliseconds might together lead to expertise acquisition. This in turn
would make it likely that expertise acquisition can be described by the learning function
exhibited during learning episodes that take place within a single laboratory session.
In order to explore the potential of this conjecture in the current study, we provide a
descriptive analysis of the development of chess performance in German players who
start playing chess at an early age and continue with the activity for at least 10 years.
Relevant for theoretical as well as practical purposes, the time courses of expertise
acquisition could thus potentially be predicted. Based on the shape of the curve of
improvements during the first years of expertise acquisition, one might be able to predict
the time course of improvements over the years of practice to come (Ericsson et al., 1993;
Charness et al., 2005).
Methods
Database
We used archival data of the population of German players recorded by the German
chess federation (Deutscher Schachbund) from 1989 to 2007. Data were kindly provided
by the federation and analyzed in line with guidelines of the ethics review board at
Humboldt-Universität, Berlin. With over 3000 rated tournaments in a year, the German
chess federation is one of the largest and the best-organized national chess federations in
the world. Given that almost all German tournaments are rated, including events such as
club championships, the entire playing careers of all competitive and most hobby players
in Germany are tracked in detail. This is particularly important because we wanted to
capture the very first stage of chess skill acquisition by focusing on the very young chess
players who just started to play chess. The German database provides a perfect
opportunity to study the initial stages of skill acquisition because even school
tournaments are recorded.
The Measure—Chess Rating
Besides precise records of players, the German federation's database and chess databases
in general use an interval scale, the Elo rating, for measuring skill level. Every player has
an Elo rating that is obtained on the basis of their results against other players of known
rating (see Elo, 1978). Average players are assumed to have rating of 1500 Elo points,
experts over 2000 points, grandmaster, the best players, over 2500. Beginners usually
start at around 800 Elo points. The German database uses the same system but labels
the rating as Deutsche Wertzahl (DWZ), which is highly correlated (r > 0.90) with the
international Elo rating (Bilalić et al., 2009b).
Table 2
Note that since we are working with the entirety of tournament chess performances in
Germany since 1989, we provide description of the entire population of interest—chess
players that played competitive chess in Germany for at least 10 years (means, standard
deviations, correlations that allow for an estimation of effect sizes). Generalization of
findings, beyond the internal predictions, will have to be based on replications with other
or future databases (see e.g., Asendorpf et al., 2013).
Results
Descriptive Statistics
Table 2 indicates that our sample was predominantly male. Participants starting to play
tournaments younger accumulated more games as compared to those starting at an older
age. For instance, the 6 to 9 year olds played twice as many games than the 18 to 20 year
olds. The rating reached by Year 10 was similar across age groups. Yet, this implied a
much stronger improvement compared to Year 1 for the players starting young rather
than old. For instance, the youngest group showed trifold the increase of the oldest
group. The increase in rating relative to the number of games played was similar across
age groups (with the players starting oldest, who showed a reduced gain per games
played).
Figure 2
FIGURE 2. A RANDOM SAMPLE OF INDIVIDUAL TIME COURSES.
Across individuals from all age groups, the exponential function provided better
prediction and fit to the data than the power function (Table 3). The average RMSE and
its standard deviation were smaller for the exponential function than for the power
function (with exception of the prediction among those starting chess at ages 18–20).
For 88% of the players, the exponential function was better in fitting the first 5 years the
skill acquisition process, and for 62% it was better in predicting the skill level in later
years. As shown in Figure 3, the distribution of RMSE values was heavily left-skewed.
For a substantial proportion of participants neither the exponential nor the power
function provided an account of the dynamics of individuals' skill development.
Table 3
TABLE 3. AVERAGE AND STANDARD DEVIATION OF RMSE PER AGE GROUP.
Figure 3
Figure 4
FIGURE 4. (A) Charts the average time course in tournament performance for players
starting at 6–20 years of age. (B) Shows the time course of the gain in performance from
one year to the next for the different starting-age groups. In (C) the time course of
number of tournament games played per year is charted for the different starting-age
groups. (D) Shows the time course of the improvement in tournament performance from
year to year relative to the number of tournament games played in the respective year.
Table 4
Figure 4C suggests that variability in number of games played per year is not purely
random. Instead it can be based on an ordered pattern (inverted U-shape). Separately
for each age group, we took the average profile in number of games played per year
(displayed in Figure 4C) as a prototypical pattern. Then, we determined for each
participant the profile correlation between his/her pattern of numbers of games played
with the average pattern of the respective age group. Our analyses suggested that there
was substantial variability, with some participants following the pattern represented in
the group mean and others deviating from it. Median within-person correlations per age
group were r = 0.58, 0.5, 0.47, and 0.19. The percentage of individuals showing a
negative correlation with the prototypical pattern was 9.8, 15.2, 19.6, and 31.8%.
However, as suggested by Table 4, the extent to which the dynamics of an individual's
number of games played per year was represented by the average pattern of the age
group was not systematically related to the accuracy in power function or exponential
function fits and predictions.
Off-the-Curve Patterns in 2/3rds of the Sample
We sought to provide descriptive data on the number of participants who deviated from
the predictions of the learning curves by showing smaller rather than larger rating gains
during their early as compared to their later years of tournament participation. For this
we sorted individuals into tertiles based on the total gains achieved during the first 3
years (lowest, medium, and highest rating gains). As shown in Figure 5A, the third of
players with the lowest gains even showed small decreases in rating during the first
years, while only the individuals with the largest gain yielded performance changes in
line with the predictions by the learning curves (i.e., larger gain per year in early rather
than late years, compare Figure 5B). Players that did not improve in their first three
tournament years caught up to some extent in later years, but did not reach the same
level by year 10 as those players with a steep increase early on. Thus, irrespective of
complex dynamics of the shape of the performance curve, the first years do seem to offer
a proxy for predicting the level a player will eventually reach.
Figure 5
FIGURE 5. (A) Charts the average time course in tournament performance for players
starting at 6–20 years of age grouped by improvement over the first three years. (B)
Shows the change in ELO per year.
Cohort Differences
There have been many changes in resources available for chess players since 1989. We
analyzed the time course in development of chess ratings separately for different cohorts
in order to explore whether deviations from the pattern predicted by the learning curves
varied in relation to the historical period that a chess career was started. Deviations from
the learning curve were not accounted for by cohort. Rather, for all 5-year cohorts from
1970 to 1990 and age-groups displayed in Figure 6, the increase in rating during the first
years of performance was linear or positively accelerated. The pattern of negative
acceleration (larger gains in earlier as compared to later years, compatible with the
learning curves) was not observed.
Figure 6
Figure 7
FIGURE 7. SPEARMAN RANK ORDER CORRELATIONS PER AGE GROUP BETWEEN
PERFORMANCE VARIABLES TAKEN FROM SINGLE YEARS AND RATING GAIN
PER YEAR (A,B) OR OVERALL RATING GAIN (C,D).
The gain in rating that players show from Year 1 to Year 10 can be predicted by gain in
rating per year in early years of tournament participation. As depicted in Figure 7C, gain
in later years is less predictive of the overall increase in rating. While the power and the
exponential function would have predicted that we can observe large gains in rating in
early years, we thus, somewhat analogously, observer a larger predictive power of
between-person differences in early as compared to late years of chess tournament
participation. Apart from the gain per year, also the gain per year relative to the number
of games played per year could be used to predict the overall increase in rating between
Year 1 and 10 (Figure 7D). Participants who, during the first years of tournament
participation, efficiently increased their rating per games played, ended up at a higher
performance level than those, who did not show a large gain per games played during
early years.
Selective Attrition
Finally, we checked for selective attrition. While in our main analyses we only used 10
years of subsequent tournament participation, some participants provided records for
additional years (up to 19 years overall). Rank order correlations indicated that the
number of overall years of tournament participation per age group was neither
systematically related to gain between Year 1 and Year 10, nor the gain in rating within
the first 3 years (rs between −0.10 and 0.16).
Discussion
In the current work we have explored the potential of the power- and the negative
exponential learning functions to account for the development of chess performance
measured in ratings based on tournament outcomes. In line with re-evaluations of the
power law of practice (Heathcote et al., 2000; Haider and Frensch, 2002), we
documented that the exponential function was better than the power function in fitting
and predicting the time course of chess ratings over years of practice. However, a crucial
aspect shared by both of these mathematical functions and the underlying theories of
skill acquisition was not reflected in the data. While according to the power- as well as
the negative exponential function players should achieve large absolute gains early in
practice and small gains later in practice, this was not the case for many of the
participants. Rather, many players started to show substantial improvements only after
their first years of tournament participation. They were playing off the learning curves
suggested by skill acquisition theories. If expertise acquisition is not well described by
learning functions used to describe skill acquisition, the linking of underlying cognitive
processes of attention and learning that proceed on time-scales measuring milliseconds
to hours with learning processes that proceed on time-scales measured in years seems
much less straightforward than one could have hoped for (i.e., Anderson, 2002).
Many players showed an acceleration of gain in rating in the first years of tournament
participation, followed by a deceleration. Based on the power function and the
exponential function we would have expected to only find the latter. Newell et al. (2001)
suggested to mathematically and conceptually accommodate such findings by assuming
a mixture of learning processes taking place on different time scales. Acceleration
followed by deceleration could be captured by a sigmoid function that consists of two
exponential components, a positive (acceleration) and a negative one (deceleration).
Learning opportunities and efficiency in using them might increase during first years of
tournament performance for many players, while in later years returns of investing in
chess performance are diminishing. In line with this view, year-long trajectories of skill
acquisition might be better understood from a perspective that takes lifespan-
developmental and educational changes into account (Li and Freund, 2005). For
instance, players starting to take part in tournaments at a young age are likely to
promote changes in self-regulation strategies available (Lerner et al., 2001; Freund and
Baltes, 2002) and acquire the potential to shape their social and learning environment.
Their ability to learn about chess from (foreign language) media and options to travel to
and communicate with other players will increase. Deliberate practice (cf. Ericsson et al.,
1993) might require that young players develop skills to competently use of their
motivational resources, by, for instance, scheduling work on skill acquisition such that as
many of the activities as possible are intrinsically motivating (cf. Rheinberg and Engeser,
2010 as well as Christophel et al., 2014, for training of motivational competence).
Underlining this challenge, Coughlan et al., 2014 reported that participants in the expert
group of their study rated their practice as more effortful and less enjoyable compared to
other participants. The experts were successful in improving performance, by
predominantly practicing the skill they were weaker at. However, such gains in potential
to learn might for many players no longer compensate for the physical and social
changes faced during puberty (Marceau et al., 2011; Hollenstein and Lougheed, 2013), at
the end of adolescence, during secondary education, family formation or labor force
participation. Future research should thus try to simultaneously account for
development in the individual, the opportunities provided by the environment (cf. Ram
et al., 2013) and to model different trajectories in one framework (e.g., Grimm et al.,
2010; Ram and Diehl, in press).
For skill acquisition mechanisms such as chunking, negative exponential learning can be
explained by a reduction in learning opportunities (cf. Heathcote et al., 2000). The later
in practice, the fewer chunks are yet to be learned. While a deceleration of learning
should be observed late in practice, such an account does not preclude that strong
increases in learning opportunities early in practice can lead to an acceleration of chunks
acquired per time invested. It appears that, for at least some players, opportunities and
efficiency in increasing chess performance are already fully present at the time they start
to play tournaments. They start at the turning point of the sigmoid function. The “upper”
negative exponential portion of the sigmoid is sufficient to describe their performance
gains, which are large in their early years and then diminish as performance approaches
the asymptote. For other players, both positive and negative exponential portions of the
sigmoid function are needed to represent the dynamics of their chess performance over
time. These players appear to be less saturated with respect to learning opportunities
and efficiency when starting to take part in tournaments covered by the database. They
thus first show an acceleration in rating gains per year, followed by the deceleration
when approaching asymptote.
In line with these speculations, Howard (2014) reported an average trajectory of rating
increases showing deceleration only for International Chess Federation (FIDE) players
(rather than acceleration followed by deceleration). The shape of the curve reported by
Howard matches the exponential curve from Figure 1A. Starting at an average of about
2200 points, the sample mean increased beyond 2500 points with practice. Different
from the database used in the current study, the threshold to be listed in the FIDE
database is high (cf. Vaci et al., 2014 for a discussion of problems implied by restriction
of range in chess databases). Likely, players were already taking full advantage of
opportunities to improve chess performance when entering the database so that an
acceleration in rating gain with practice was no longer possible. Descriptive analyses
suggest that the dynamic in rating improvement that players at the international level
show with practice seems consistent with the negatively accelerated exponential
function. As implied by the exponential function, the relative learning rate (RLR)
estimated based on the average data published by Howard (2014) is constant. While the
power function should lead to a decrease of RLR with practice (cf. Heathcote et al.,
2000), the RLR is fluctuating around 20%. Focusing on the first half of practice in order
to avoid inflation of RLR at the end of the practice curve, we obtained an r = 0.11
correlation of RLR with time point. Thus there was no hint toward a decrease.
Our correlational analyses suggest that interindividual variability in rating gain over the
course of ten years of tournament participation can be predicted by between-person
differences in performance during the first years. Even by taking data from single years,
number of games played, rating points gained or rating points gained per games played,
allow to predict overall gain at a moderate level. While the power and the exponential
learning curve would suggest that the first years of practice should be important because
of the large performance gains, we thus can somewhat analogously conclude that the
first years are more important than later years for predicting between-person differences
in performance level reached on the long run (cf. Ackerman and Woltz, 1994).
We focused on examining changes in rating with year of practice (rather than number of
games played, cf. Howard, 2014). This allowed us to explore changes in rating gain and
rating gain per games played with age and cohort. Yet, a direct comparison of the
capability to capture performance change is lacking so far for the two potential time
scales, (1) number of games played, (2) chronological time in years, as well as (3) a
mixture of both scales. Several issues are worth considering when exploring the
complexity of models needed to account for expertise acquisition over years, as
compared to models of skill acquisition in hour-long laboratory sessions. In the lab,
quantity and quality of practice per unit of time is usually well controlled. In skill
acquisition processes outside the lab they might vary considerably over the years of
practice an individual engages in. In addition, potential cohort differences should not be
neglected (cf. Gobet et al., 2002; van Harreveld et al., 2007; Connors et al., 2011). Future
work should consider how data on both, quantity of practice and quality of practice, can
be used to explain the time course of chess skill development (cf. Baker et al., 2003;
Charness et al., 2005; Gobet and Campitelli, 2007; Howard, 2014). Apart from obtaining
data on the amount of off-tournament learning opportunities, available data sets could
be used to gauge variability in specific aspects of the learning opportunities. For
instance, taking part in tournaments with large spread in opponent strength might
provide more opportunities for improvement as compared to tournaments with more
homogenous competitors.
1. Tactics
The first step to improve your tactics skill is to make an in-depth study of
tactical motifs and checkmate patterns. A consistent approach to studying
tactics is key. It will be more beneficial to solve 3-5 puzzles every day than
to binge occasionally.
2. Strategy
Your ability to find a suitable plan in the position relies heavily on your
evaluation skill. Working to improve your evaluation skill will also help you
find candidate moves that serve the need of the position at hand.
3. Calculation
Train your mind to calculate all the “forced variations” in the position, in
other words all the checks, threats and captures. The 5-step calculation
process presented in the free 10-day chess challenge is a great way to get
you started on this.
4. Openings
Don’t rely on memorization only. Aim to understand the typical
development ideas in the opening of your choice by going over master-level
games where the particular opening was played. Improve your personal
repertoire over time.
5. Visualization
Your visualization skill will naturally improve over time if you are
disciplined in your tactics and calculation training. I highly recommend
that you further boost your visualization skill by training with the
Visualwize program, available on the website.
6. Endgames
Study essential theoretical positions and important endgame ideas. For
example, the “principle of two weaknesses” is important endgame idea that
will serve you well in many endgame situations.
7. Evaluation
Study and work on your understanding of the 5 most important positional
elements. Again, the 10-day chess challenge (day 2) will get you started
toward improving your evaluation skill.
Qualitative descriptive research generates data that describe the ‘who,
what, and where of events or experiences’ from a subjective
perspective (Kim et al., 2017, p. 23). From a philosophical perspective,
this approach to research is best aligned with constructionism and
critical theories that use interpretative and naturalistic methods
(Lincoln et al., 2017). These philosophical perspectives represent the
view that reality exists within various contexts that are dynamic and
perceived differently depending on the subject, therefore, reality is
multiple and subjective (Lincoln et al., 2017). In qualitative descriptive
research, this translates into researchers being concerned with
understanding the individual human experience in its unique context.
This type of inquiry requires flexible research processes that are
inductive and dynamic but do not transform the data beyond
recognition from the phenomenon being studied (Ormston et al.,
2014; Sandelwoski 2010). Descriptive qualitative research has also
been aligned with pragmatism (Neergaard et al., 2009) where
decisions are made about how the research should be conducted
based on the aims or objectives and context of the study (Ormston et
al., 2014). The pragmatist researcher is not aligned to one particular
view of knowledge generation or one particular methodology. Instead
they look to the concepts or phenomena being studied to guide
decision making in the research process, facilitating the selection of
the most appropriate methods to answer the research question
(Bishop, 2015).
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Sampling
Content and thematic analyses are the most commonly used data
analysis techniques in qualitative descriptive research. Vaismoradi et
al. (2013) argue that content and thematic analysis, although poorly
understood and unevenly applied, offer legitimate ways of a lower
level of interpretation that is often required in qualitative descriptive
research. Sandelowski (2000) indicated that qualitative content
analysis is the approach of choice in descriptive research; however,
confusion exists between content and thematic analysis, which
sometimes means researchers use a combination of the two.
Vaismoradi et al. (2013) argue there are differences between the two
and that content analysis allows the researchers to analyse the data
qualitatively as well as being able to quantify the data whereas
thematic analysis provides a purely qualitative account of the data
that is richer and more detailed. Decisions to use one over the other
will depend on the aims of the study, which will dictate the depth of
analysis required. Although there is a range of analysis guidelines
available, they share some characteristics and an overview of these,
derived from some key texts (Sandleowski, 2010; Braun and Clark,
2006; Newell and Burnard, 2006), is presented in Table 1. Central to
these guidelines is an attempt by the researcher to immerse
themselves in the data and the ability to demonstrate a consistent and
systematic approach to the analysis.
Rigor
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Conclusion
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